Compare commits

..

782 Commits

Author SHA1 Message Date
k88936 5315b233c8 预览激活回接「运行」入口,聊天 @ 清单打开选择器时按需重读
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m49s
Project CI / Backend tests (pull_request) Successful in 5m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 10m7s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m15s
Project CI / Native shell tests (pull_request) Successful in 6m37s
Project CI / Frontend tests (pull_request) Successful in 3m8s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m45s
Project CI / Repository checks (pull_request) Successful in 1m56s
- App.tsx 新增 activateRunningPreview,运行入口先问 Rust 要活体预览(activate_local_game_preview),命中就只切客户端运行视图
- App.tsx 的 executeRunLocal 命中活体预览时经 DirectProject 聊天的 announce 播报「已切换到客户端运行视图」,不再重复调用 start_local_game_preview;stopped / 非本项目 / 权限位要求确认一律回落到重新启动
- check-config.mjs 从 native-only 白名单移除 activate_local_game_preview 并同步注释(该门禁要求 App invoke 与白名单互斥)
- DirectProjectComposer 新增 onReferencePickerOpen,工具条按钮与附件菜单两处选择器入口打开前先刷新清单
- DirectProjectChatView 用 useDirectProjectManifest 的 refresh 重读聊天自己那份 @ 清单,不新增壳到聊天的清单推送通道
- 新增 tests/previewActivation.test.tsx,钉住切视图不重启 / stopped 回落重启 / 权限确认回落重启三条路径
- decision-log 记录本轮两处回归的背景、决策、取舍与验证方式
2026-09-21 23:09:43 +08:00
k88936 a11cdf13d7 画布生成面板重开草稿与重试身份收敛到 canonical content
生成面板 state、重开草稿、重试身份与提交载荷统一为一份 content[]
重试身份改用 directCodexContentKey 内容指纹比对并删除 referenceIdsMatch
directCodexContentToLegacyContentDto 只在任务落账的出站边界派生
账本回到草稿的反向翻译收敛为 legacyContentDtoToContent 单一实现
token 扫描从 ResourceReferenceInput 提到 resourceReferences 并两处共用
无法解析的资源引用合成 unknown 占位而不再静默丢弃
出站提示词规范化收敛为 resourceCanvasAssetGenerationPromptText 供两处共用
directCodexContentToPromptText 去掉 trim,空白只在整条 content 上判定
同步决策记录与 canonical content 里程碑落地结果
2026-09-21 22:56:32 +08:00
k88936 8968762274 合并 origin/master:DirectProject 输入校验取回空白片段回归用例
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m47s
Project CI / Native shell tests (pull_request) Failing after 50s
Project CI / Frontend tests (pull_request) Failing after 1m50s
Project CI / Backend tests (pull_request) Successful in 4m45s
Project CI / Repository checks (pull_request) Successful in 2m1s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m31s
- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空”
- wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧
- resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格
- pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐
- 本地私有改动的 .env 不进入本次合并
2026-09-21 21:42:41 +08:00
k88936 7745264990 同步canonical content里程碑落地结果与润色口径
里程碑与实施计划状态改为 implemented

记录润色按 token 原位恢复引用与附件、被改写 part 末尾补位

记录遗留 TODO:润色删掉 token 时无法反推原位置
2026-09-21 21:23:17 +08:00
k88936 295d4af384 润色回写按token原位恢复引用与附件
统一引用与附件的润色扫描口径,token 存活时原位换回真 part

token 被改写时剩余 part 补在末尾,附件不再丢出 canonical content

删除无调用方的 EMPTY_CHAT_COMPOSER_DRAFT

补充润色原位恢复与末尾补位两条回归用例
2026-09-21 21:22:04 +08:00
k88936 6981648796 合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m48s
Project CI / Native shell tests (pull_request) Failing after 45s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / Frontend tests (pull_request) Failing after 1m52s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m42s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
2026-09-21 21:09:34 +08:00
lhk229 2d61a4c057 Merge pull request 'Codex/fix direct image generation ci' (#452) from codex/fix-direct-image-generation-ci into master
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/452
2026-09-21 19:46:05 +08:00
lhk229 e2bdb1105b 合并最新 master 到图片生成 CI 修复分支
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m52s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m36s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m10s
Project CI / Repository checks (pull_request) Successful in 5m5s
Project CI / Frontend tests (pull_request) Successful in 5m40s
Project CI / Backend tests (pull_request) Successful in 8m16s
Project CI / Native shell tests (pull_request) Successful in 9m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m45s
合入最新 master 的客户端图标素材描述修复
保留图片生成通知测试的宿主执行会话初始化与失败断言
2026-09-21 11:20:53 +00:00
lhk229 71f5f36764 修复图片生成通知测试缺失宿主执行会话
复用真实宿主执行会话与交付合同夹具,补齐 Direct 工具桥测试前置状态
保留图片资源提交后的刷新通知断言,并核对空提示词拒绝原因
同步更新图片生成集成测试初始化说明
2026-09-21 11:15:39 +00:00
lhk229 f71361c292 修复客户端图标素材生成丢失用户描述 (#450)
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
删除图标生成的固定提示词包装、默认美术说明和两次截断
按服务端单条描述语义校验非空及200个Unicode字符,超限拒绝并保留原文
保留内部换行,直接以单条iconDescriptions提交用户描述
更新前端、原生入口和实际HTTP请求回归测试
同步工具说明、生成契约及项目排障文档

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/450
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-21 19:12:35 +08:00
lhk229 6e9e7edcf8 修复回显测试身份数据与 Linux 条件编译
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m2s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m46s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 6m12s
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
按实际用户输入生成 SHA-256 请求摘要,保留回显去重与历史记录断言
保留 Windows 安装身份辅助函数的平台限制,补齐两处 AppData 调用分支的条件编译
同步 Direct 回合测试与安装路径策略文档
2026-09-21 10:59:28 +00:00
lhk229 480fe995ed Merge remote-tracking branch 'origin/master' into codex/fix-agc-command-runtime-ci 2026-09-21 10:43:06 +00:00
lhk229 afd5b8d91f 修复 Linux 命令执行将孤儿僵尸误判为未回收进程
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m46s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m39s
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
命令主进程退出后区分存活成员与僵尸成员,保留进程组身份校验和失败关闭语义
处理 procfs 扫描期间进程退出及非 UTF-8 进程名,空进程组直接返回
新增隔离 subreaper 回归测试并补全命令 observation 断言诊断
同步 Runtime 技术方案与共享排障记录
2026-09-21 10:30:41 +00:00
kdletters c60d116af0 合并 codex/agc-godot-templates-20260921 到 master:新增 Godot 模板与按模板建项分流
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
- 新增 Godot 模板源 godot-empty-2d / godot-empty-3d / godot-hello-world / godot-platformer-2d

- 按模板建项新增 Godot 分流:改写 project.godot 的 config/name 后走既有 Godot 导入并写入相对根

- Godot 工作区发现放宽:一层多命中按目录名排序取首个,project.godot 允许链接,内置插件行去掉手动启动

- 解决 decision-log.md 冲突:保留渠道安装身份与项目快照按渠道分区两条记录,并合入 Godot 两条记录
2026-09-21 18:17:33 +08:00
kdletters 3eb99f5124 合并 codex/agc-channel-install-identity 到 master:AGC 渠道安装身份隔离
- AGC 渠道安装身份隔离:不同渠道包体可在同一台设备并存
2026-09-21 18:17:12 +08:00
kdletters 34b1ad5d5c 新增 Godot 模板并补按模板建项的 Godot 分流
- 新增 4 个仓库内手写 Godot 4.7 模板源:godot-empty-2d、godot-empty-3d、godot-hello-world、godot-platformer-2d,entry 统一为 project.godot,各自带 meta.json 与 960×540 封面
- template_library.rs:复制模板后按 project.godot 识别 Godot 模板,改写工程显示名后走既有 Godot 导入并写入 godotProjectRoot,不再落到 Web 占位入口
- manifest.rs:新增 apply_godot_project_display_name,只改 [application] 段的 config/name 一行,其余字节逐字保留
- manifest.rs:放宽 Godot 工作区发现,一层子目录多命中按目录名排序取第一个,project.godot 允许是符号链接 / reparse point / 硬链接
- commands.rs:同步 Godot 导入错误文案,去掉「普通文件」限定
- RuntimeConfigDialog.tsx:内置插件行去掉手动启动 / 停止按钮,启动由前端自动启动承担、停止走该行启用开关
- import_tests.rs 与 tests/project.rs:补显示名改写、多命中确定性、链接标记与错误文案的定向回归
- 同步更新 PRD、模板包组织指南、模板库与模板建项技术方案、AGC Godot 编辑器插件接入方案、实施计划与共享决策记录
2026-09-21 17:25:34 +08:00
kdletters c52e0814d6 AGC渠道安装身份隔离:不同渠道包体可在同一台设备并存
- 新增 channel-identity.mjs 单点定义渠道安装身份,默认渠道保持基线 productName 与 identifier
- build-release.mjs 渠道 --config 同批注入 productName、identifier 与 updater 端点
- build-macos-ci.mjs 按发布渠道解析产品名,派生 .app、updater 归档与 DMG 名称
- main.rs 与 windows.rs 窗口标题取构建期产品名,同机并存的渠道客户端可区分
- config.rs 提权 ACL 的 managed 范围按目录名识别基线目录与渠道派生目录
- check-config.mjs 断言基线等于默认渠道身份且非默认渠道身份必须隔离
- build-release.test.mjs 与 prepare-macos-codex.test.mjs 补齐渠道身份与渠道首装包用例
- 更新 AGC 更新主规范、开发运维文档、共享记忆与渠道安装身份隔离的里程碑与实施计划
2026-09-21 17:06:03 +08:00
kdletters 4951b71d71 项目快照按渠道分区,后台项目工程支持渠道筛选与游标分页
Project CI / AI game creator shell Rust crates (push) Successful in 2m46s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m37s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 6m5s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 6m40s
Project CI / Repository checks (push) Successful in 5m37s
Project CI / Frontend tests (push) Successful in 6m21s
Project CI / Backend tests (push) Successful in 9m56s
Project CI / Native shell tests (push) Successful in 10m57s
Project CI / AI game creator shell web tests (push) Successful in 5m29s
项目快照对象键升级为 agc/project-snapshots/v2/{channel}/{user}/{project}/,渠道取部署配置 GENARRATIVE_AGC_PROJECT_SNAPSHOT_CHANNEL(缺省沿用客户端下载渠道),非法渠道在写入处失败关闭
后台新增渠道列表接口,项目工程列表与下载接受 channel,游标绑定渠道并拒绝跨渠道复用
后台项目工程用户列改为素材查询口径:昵称 + 陶泥号 + 用户详情入口,由 api-server 解析作者信息
后台项目工程改为游标分页:每页 20/50/100、上一页/下一页与当前页提示,翻页失败保留当前页
部署环境示例补充快照渠道配置,并同步运维、技术方案、里程碑与决策记录文档
2026-09-21 16:57:16 +08:00
lhk229 8520b50c81 修复游戏智能体输入含空白片段时被误判为空 (#449)
Project CI / AI game creator shell Rust smoke (push) Successful in 2m20s
Project CI / AI game creator shell Rust crates (push) Successful in 1m17s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 6m51s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 5m21s
Project CI / Backend tests (push) Successful in 7m33s
Project CI / Frontend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
改为按整条消息判断有效内容,保留空白文本片段及两类引用的原有校验
补充多行文本、纯引用、全空白输入及非法引用的定向回归测试
同步素材引用文档、共享排障记录和过时测试注释

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/449
2026-09-21 16:36:59 +08:00
kdletters c5afc02e94 模板正文目录门禁:CLI 打包与后台上传统一拒绝身份/版本库/依赖/构建目录
Project CI / Frontend tests (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
- scripts/agc-template-library-publish.mjs:readProjectFiles 增加正文门禁,任意层级拒绝 .agent/.git/.svn/node_modules,根目录拒绝 dist/build/library/temp/local/.idea/.vscode
- scripts/agc-template-library-publish.test.mjs:新增夹具源目录与门禁用例,覆盖 13 条拒绝路径及 game/dist/**、game/.gitignore 放行
- server-rs/crates/api-server/src/admin_templates.rs:上传归档校验与 CLI 用同一份段名单,新增 template_import_archive_rejects_identity_and_build_directories
- docs/【模板规范】AGC模板包组织指南-2026-09-21.md:已知边界改为「已有机器门禁」,并说明同名目录段只在根目录受限
- docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md:CLI 与后台上传的校验口径补门禁,并追加 2026-09-21 证据(九个模板本地重打包摘要与线上清单逐条一致)
- docs/project-memory/plans/【里程碑】后台模板上传-2026-09-21.md:验收标准 2 补充门禁证据
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-21 正文目录门禁决策记录
2026-09-21 16:25:35 +08:00
kdletters b5e1c0f1d6 新增模板包组织规范并接入文档索引
Project CI / AI game creator shell Rust crates (push) Successful in 2m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m37s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 6m5s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 8m59s
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
- 新增 docs/【模板规范】AGC模板包组织指南-2026-09-21.md:ZIP 根目录契约、html 与 Cocos 工程的建议结构与保留项、禁止放入的内容(.agent/.git/node_modules/dist/密钥/嵌套锁文件)、路径与体积上限、封面要求、元数据字段约束、版本不可变规则与发布前自检清单
- 说明两条发布路径的输入差异(CLI 源目录 vs 后台成品 ZIP 上传)与各自上限,并标注「工具不会自动拦截 .agent/.git」这一已知边界
- 主规范与模板库 README(会发布到 OSS templates/README.md)各加一条指向该指南的入口
- docs/README.md 登记新文档,check:doc-index 通过(194 份)
2026-09-21 16:16:21 +08:00
kdletters 15e7d6065e 记录后台模板上传里程碑的实现与证据
Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m51s
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
- 里程碑 Status 更新为 implemented-awaiting-runtime-acceptance
- 补实现与证据表:路由/权限、写入前整批拒绝、批量原子性、版本一致性、CAS 与锁、保留语义、内容寻址与回读、界面用例与静态检查
- 明确仍未执行:真实 dev bucket 的批量写入 smoke(需用户确认,建议两个 smoke-import 模板验证后下架)
2026-09-21 16:10:55 +08:00
kdletters 2e23a54211 后台模板上传(页面):模板管理页支持批量选择 ZIP 与封面并整批提交
Project CI / AI game creator shell Rust crates (push) Successful in 3m2s
Project CI / AI game creator shell Rust smoke (push) Successful in 4m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
- 新增上传模型:文件名派生模板 ID、按同名匹配封面、逐行字段校验与 multipart 组装(标签去重与上限)
- 模板管理页新增「上传模板」入口与弹窗:多选 ZIP、按 ID 同名多选封面、逐行编辑 ID/名称/版本/运行时/entry、逐行错误、沿用写入确认与防重复提交
- 失败只在弹窗内交代并区分 409 刷新引导与 503 锁占用提示,401 仍交由会话处理;成功后用服务端快照刷新列表并展示逐条导入结果
- admin API client 支持 multipart 请求(不预设 JSON Content-Type),新增 importAdminAgcTemplates 与对应类型
- 主规范新增「后台模板上传」章节并收口原「不上传 ZIP」表述;决策记录补一条
- 验证:admin-web typecheck、页面/模型/客户端 40 项 vitest、check:doc-index、check:encoding、cargo fmt --check、git diff --check
2026-09-21 16:06:23 +08:00
kdletters 4863c8c066 后台模板上传(后端):新增批量导入接口与存储/领域支持
- shared-contracts 新增导入 manifest、逐条与结果 DTO(camelCase,拒绝未知字段)
- module-assets 新增 prepare_template_import:新 ID 默认上架,已存在条目就地更新并保留上架状态与未知扩展字段;同一 ID 同版本字节不同时按 CLI 同一句文案拒绝,字节一致时按内容复用既有对象
- platform-oss 为 application/zip 放宽单对象上限到 64 MiB(图片与元数据仍 5 MiB),测试替身同步该口径
- api-server 新增 POST /admin/api/agc-templates/import:multipart(manifest + zip_N/cover_N),逐项校验归档安全性、entry 存在性与封面(按字节嗅探格式,仅 PNG/JPEG/WebP)后才取发布锁
- 锁内流程:CAS 校验 revision → 内容寻址写入 zip/封面/元数据并回读 → 一次提交清单 → 释放锁;断连由独立任务持有,不确定结果保留锁并返回 503
- 路由挂 require_admin_auth 与 200 MiB body 上限,页签权限矩阵与路由契约测试同步
- 新增用例:清单与文件字段校验、归档越界与符号链接拒绝、内容寻址键与封面嗅探、zip 内容类型存储上限
- 新增「后台模板上传」里程碑与实施计划文档
- 验证:cargo test(module-assets 11 项、platform-oss 12 项、api-server 定向 4 项)、cargo fmt --check、check:doc-index、check:encoding、git diff --check
2026-09-21 16:06:23 +08:00
kdletters 33036b65fc 修复 AGC Windows 构建的 Tauri NSIS 工具链重复下载与截断失败
Project CI / AI game creator shell Rust crates (push) Successful in 3m3s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m50s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 6m16s
Project CI / Backend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
tauri-bundler 打包时现场从 GitHub 下载 nsis-3.11.zip 与 nsis_tauri_utils.dll 且不重试,
Checkout 的 git clean -fdx 又会删掉工作区内的 target/.tauri,于是每个构建都要重下,
响应一旦被截断只会抛 `io: unexpected end of file`,让发布在 Rust 编译数分钟后失败。

- Jenkins Checkout 的 git clean 增加 -e apps/ai-game-creator-shell/src-tauri/target/.tauri,只保留工具缓存
- 新增 nsis-toolset.mjs:按固定 SHA1 预置 target/.tauri/NSIS,带 4 次重试并把原始归档缓存到工作区外
- 新增 ensure-nsis-toolset.mjs 与 nsis:prepare 脚本,作为 Jenkins 预检入口
- buildRelease 在 Windows 目标打包前接入工具链预置,预置失败即失败关闭
- Jenkins 新增 Tauri NSIS toolchain 阶段,在编译前预置、跑回归测试并校验 makensis 可执行
- 新增 nsis-toolset.test.mjs 并补 3 项 build-release 预置接入测试
- 同步开发运维文档与 shared-memory 排障记录
2026-09-21 15:59:30 +08:00
kdletters f4ebc45612 模板库线上对齐仓库源:递增版本重发并把说明文档纳入发布
Project CI / AI game creator shell Rust smoke (push) Successful in 1m56s
Project CI / AI game creator shell Rust crates (push) Successful in 1m23s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 4m48s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m38s
Project CI / Frontend tests (push) Successful in 10m0s
Project CI / Native shell tests (push) Successful in 11m37s
Project CI / Repository checks (push) Successful in 8m49s
Project CI / Backend tests (push) Successful in 12m24s
Project CI / AI game creator shell web tests (push) Successful in 4m50s
- 7 个内容已变的模板 templateVersion 升到 0.1.1,blank-2d-canvas 与 blank-web 保持 0.1.0
- 发布脚本把仓库 README.md 覆盖写到 templates/README.md(上限 64 KiB,写在清单之前并回读校验),线上说明文档不再是手工副本
- 修复守卫拒绝时直接 process.exit(1) 触发 libuv 断言崩溃、看不到拒绝原因的问题
- 新增发布用例:说明文档随发布覆盖写且写在清单之前、源目录没有 README 时不写线上文档
- 模板库新增仓库侧 README.md 源文件(发布后与线上逐字节一致)
- 技术方案补说明文档契约与 2026-09-21 重发布记录;决策记录与踩坑记录各补一条
- 验证:node --test 27 项、真实发布 28 个对象回读通过、线上清单与 README 核对一致、AGC 壳 3 项线上用例重跑通过、check:doc-index、check:encoding、eslint、git diff --check
2026-09-21 14:51:39 +08:00
kdletters 19ed1776f1 收口 AGC 模板库客户端接入里程碑:补缓存回退与建项失败清理证据
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
- 客户端清单来源抽成可测判定:远端合法正文优先并标 network,远端失败回退本机缓存并标 cache,无缓存时暴露远端错误
- 远端已答话但正文非法(不是合法 UTF-8 或不符合 schema)与缓存自身损坏时一律失败关闭,不用缓存掩盖远端问题
- 补 5 项清单来源判定用例
- 大小 / 摘要不一致与越界归档用例补断言:拒绝后不留安装目录、不产生已下载判据
- 新增建项失败清理用例:复制阶段失败时删除刚创建的项目目录,不留半成品
- 主规范并入清单来源与安装判据口径,并写入 2026-09-21 复核证据
- 里程碑置为 accepted 并补 7 条验收项证据表,按工作流删除对应实施计划
- 验证:cargo test template_library 24 项与 --ignored 线上 3 项、前端 4 个模板用例文件 38 项、appSurface 首页模板 2 项、AGC typecheck、check:encoding、check:doc-index、cargo fmt --check、git diff --check
2026-09-21 14:40:15 +08:00
k88936 4698527025 完成DirectProject composer canonical content收口
输入区草稿只保留 Lexical content 数组

Direct 与 Planning 提交边界直接读取 canonical content

润色保留引用解析并保护附件节点

通过单向 DTO 适配 legacy text 引用与附件消费
2026-09-21 14:37:49 +08:00
k88936 ec408bfafd 删除 DirectProject 聊天 IPC 的死参数 prompt
Rust 侧删掉 chat_with_game_creator_direct_codex 的 prompt 入参:回合输入只由 canonical userItem 派生,该参数从未被读取

DirectProjectTurnInput 去掉 prompt 字段,提交与排队派发不再计算 @显示名 投影文本

界面断言改读 userItem.content,并删掉退役的附件 sidecar 用例与只断言「不存在」的终止用例

同步实施计划与附件路径映射两份技术方案里的 Direct 消息契约

共享记忆补记该死参数的口径与成因
2026-09-21 14:27:23 +08:00
kdletters 4d313a44eb 收口后台模板管理里程碑:回填验收证据并删除临时实施计划
Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m58s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m32s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 8m26s
Project CI / Backend tests (push) Successful in 8m33s
Project CI / Repository checks (push) Successful in 4m50s
Project CI / Native shell tests (push) Successful in 9m20s
Project CI / Frontend tests (push) Successful in 5m57s
Project CI / AI game creator shell web tests (push) Successful in 3m19s
- 里程碑 Status 从 approved 更新为 implemented-awaiting-runtime-acceptance,并注明按验收口径未对真实 OSS 写入
- 新增验收证据:合同/权限/领域/存储/CLI 五层用例结果,本地 API 健康检查与未授权读取写入失败关闭,授权读取 9 个模板快照,受控浏览器桌面与 390×844 移动端 smoke
- 新增复审记录:写路径顺序与 409 语义、后台 DTO 结构上无法改动 ZIP/版本、封面公共域名与单 bucket 合同一致、迟到响应判据的覆盖方式
- 按实施计划第 4 步删除临时实施计划文件,里程碑文档保留为唯一验收依据
- 验证:check:doc-index(192 份)、check:encoding、git diff --check
2026-09-21 14:21:25 +08:00
k88936 ab52805d3c 收口DirectProject输入区canonical content唯一事实源
删除输入区 text/references 双轨草稿状态

Direct 与 Planning 改为从 Lexical content 读取

润色保留 chip 并保护附件 canonical content

增加 legacy content DTO 单向翻译与附件回归测试

补充 DirectProject composer canonical content 实施计划
2026-09-21 14:11:18 +08:00
kdletters 01ed9fadc6 修复手工 release 发布未透传 AGC 渠道
Project CI / AI game creator shell Rust crates (push) Successful in 2m45s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m36s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 7m54s
Project CI / Backend tests (push) Successful in 11m10s
Project CI / Repository checks (push) Successful in 6m17s
Project CI / Frontend tests (push) Successful in 8m0s
Project CI / Native shell tests (push) Successful in 11m32s
Project CI / AI game creator shell web tests (push) Has been cancelled
补充手工发布目标到 AGC 更新渠道的踩坑记录

补充 release 客户端包分区与补发流程说明
2026-09-21 14:04:02 +08:00
kdletters 02a7abeb3f 新增后台 AGC 模板管理与模板库内容寻址落库
Project CI / AI game creator shell Rust crates (push) Successful in 2m53s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m42s
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
- 后台新增「模板管理」页:按权限查看并编辑模板名称/简介/标签/封面,支持上架与下架;路由、侧栏、tab 权限、API 客户端与 DTO 同步接入
- api-server 新增 /admin/api/agc-templates 读取与更新路由,复用现有后台鉴权与 tab 权限校验,权限不足按既有失败关闭口径拒绝
- module-assets 收敛模板库纯规则(active/inactive 投影、索引 schema 与重复项校验、ZIP 大小与摘要核对),platform-oss 承担对象存储读写、不可变对象复用与发布互斥锁
- shared-contracts 补后台模板 DTO;spacetime-module 账号存储适配保持既有 schema 不变
- AGC 壳内置模板索引与建项读取改为内容寻址对象,补模板安装、越界归档、索引不匹配等用例
- 模板库发布脚本支持定向发布与上架/下架合并、内容地址复用与锁语义,CLI 守卫用例同步;jenkins 两条客户端打包管线统一触发邮件通知 Job 并传递首装包链接
- 内置 5 个 Cocos 官方模板载荷与索引 fixture(内容地址对象,共 90 个文件)
- 补「后台模板管理」里程碑与实施计划,更新模板库技术方案、开发运维文档与共享记忆
- 验证:admin-web 39 项用例与 typecheck、发布脚本 25 项用例、api-server 与 AGC 壳编译、模板库定向 Rust 用例(AGC 壳 18 项、module-assets/platform-oss 16 项、后台权限 1 项)、check:encoding / check:doc-index / check:production-ops / rustfmt 全部通过
2026-09-21 13:56:20 +08:00
suzmii 6845cdcbc5 修复 Mac 包校验脚本对合法随包 npm 的误判
Project CI / AI game creator shell Rust smoke (push) Successful in 2m14s
Project CI / AI game creator shell Rust crates (push) Successful in 1m26s
Project CI / Frontend tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
- check-macos-bundle 的「包里不得出现 node_modules」门禁只放行了 game-runtime/node/node_modules/npm,但 recursive readdir 会把目录项 game-runtime/node/node_modules 也列出来,于是合法包必然断言失败
- 这条门禁是 #439 引入的,之后每次构建都死在更早的阶段(staging/测试),直到 2026-09-21 arm64 单架构跑通才第一次走到它:12:58、13:24、13:43 三轮都挂在这里
- 修复:放行 npm 目录自身、其子树与它的上级 node_modules 容器目录;已用真实 arm64 产物跑通完整 smoke(资源、架构、摘要、权限、Codex 正式查找、app-server 握手、缺组件拒绝全部通过)
2026-09-21 13:50:32 +08:00
suzmii 4044ffd89b 修复 Mac 发布 Job 手工触发时 Checkout 因未定义参数失败
- 手工「立即构建」不会注入可选参数(COMMIT_HASH / SKIP_IF_SUPERSEDED 未定义而非空值),set -u 下 `[ -n "$COMMIT_HASH" ]` 直接以 unbound variable 退出,Job 2026-09-21 12:54 那一轮就是这样在 Checkout 失败的
- 两段 Checkout 脚本开头统一兜底:SOURCE_BRANCH 默认 master、COMMIT_HASH 默认空、SKIP_IF_SUPERSEDED 默认 false,调度器显式传参时行为不变(仍按 pinned commit 构建并判让位)
2026-09-21 13:50:32 +08:00
suzmii 8d0c021126 修正 Mac 发布文档口径:自动触发与描述原文
- 运维文档原写「不设置 trigger;不接入现有每小时版本调度」,与现状矛盾:调度 Job 会先发号再把 SOURCE_BRANCH/COMMIT_HASH/AGC_UPDATE_CHANNEL/AGC_RELEASE_VERSION/SKIP_IF_SUPERSEDED 透传给 Mac Job,正常发布不需要手工点构建
- 把 Jenkins Job 描述与节点描述的当前原文(arm64 单架构 + 由调度器自动触发 + dry-run 默认关)写进文档,并要求每次改口径同步 Jenkins 侧描述,避免描述停留在 universal/手动触发的旧口径
2026-09-21 13:50:32 +08:00
kdletters 1cb91f9444 修复画布绑定查询与生成失败归因
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
- 画布绑定前置的项目列表查询改为 view=summary,站内与外部路由统一支持摘要视图(缺省 full 兼容,未知取值 400)
- 项目摘要投影收敛到 editor_project,外部 API 与 MCP 复用同一份实现,摘要不做内联媒体修复也不回传画布与全量资源
- 外部编辑器请求失败文案补 kind 语义与底层因链,区分请求超时、正文截断与非法 JSON,不拼接 URL
- 远端资源编辑终态文案带出稳定失败码并指向移出恢复队列这一唯一出口,上游原文仍不写入账本
- 补齐站内摘要视图与画布测试夹具的请求断言用例
- 更新共享决策记录与踩坑记录(图集切片上限条目归上游 #442,本提交不重复)
2026-09-21 13:33:23 +08:00
kdletters 2e31a485d8 修复 Stdb publish 事务确认超时被误判为失败
Project CI / AI game creator shell Rust crates (push) Successful in 3m0s
Project CI / AI game creator shell Rust smoke (push) Successful in 4m0s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m41s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 8m44s
Project CI / Backend tests (push) Successful in 8m52s
Project CI / Frontend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
- production-stdb-publish 新增 run_spacetime_publish:仅在出现 timeout waiting for transaction confirmation 时重试一次同版本 publish(SpacetimeDB 对已生效的同版本为幂等),重试成功即视为模块已在位,不再把生产留在维护态
- 其它失败原因保持原有失败关闭语义;生产运维门禁断言补上该重试口径
2026-09-21 13:27:37 +08:00
suzmii 4ad131d74d Merge pull request 'AGC 画布:锚点让位标题栏、生成浮层贴边、拖动误触点击、读秒 100ms 与图集参考口径' (#448) from fix/agc-canvas-bugfix into master
Project CI / AI game creator shell Rust smoke (push) Successful in 3m58s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m26s
Project CI / AI game creator shell Rust crates (push) Successful in 1m40s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 8m43s
Project CI / Frontend tests (push) Failing after 5m41s
Project CI / Backend tests (push) Successful in 7m29s
Project CI / Repository checks (push) Successful in 4m50s
Project CI / Native shell tests (push) Successful in 9m32s
Project CI / AI game creator shell web tests (push) Has been cancelled
Reviewed-on: #448
2026-09-21 13:04:11 +08:00
kdletters 886bdc06ed 去掉渠道环境变量用例里重复的 stageRuntime
Project CI / AI game creator shell Rust crates (push) Successful in 2m44s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m37s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 6m56s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 7m58s
Project CI / Backend tests (push) Successful in 6m33s
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
- 两次独立修复(#444 与本仓库 55cb04765)在同一处各加了一个 stageRuntime,合并后成为重复对象键,Web-Build 的 ESLint(no-dupe-keys) 失败
- 保留一条带说明的 stageRuntime stub,用例语义不变
2026-09-21 12:49:34 +08:00
suzmii 562e1ba586 「生成任务」侧栏读秒改为 100ms 粒度:与对话侧共用同一份时钟
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m57s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 4m2s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 7m15s
Project CI / Repository checks (pull_request) Failing after 20s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m16s
Project CI / Frontend tests (pull_request) Successful in 7m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m1s
Project CI / Native shell tests (pull_request) Successful in 11m1s
- ResourceCanvasAssetGenerationTasksPanelView:删掉面板自带的 1000ms interval 与 nowMillis 状态;两条任务行的「已耗时」下沉为叶子组件(AssetGenerationElapsedLabel / ResourceEditElapsedLabel),各自订阅共享 hook useLiveNow(LIVE_TIMER_TICK_MS = 100)。
- 为什么不是面板级时钟:面板上通常同时挂着多条任务,100ms 的 tick 落在面板上等于每 0.1 秒重建整个侧栏;useLiveNow 的注释明确要求调用方是叶子节点。终态行不订阅,已耗时定格在账本给的结束时间上。
- 行为:不足一分钟的耗时本来就显示到 0.1 秒(formatElapsedDuration),现在每 100ms 真的更新一次,不再是「带小数却 1 秒跳一格」。
- 用例:新增「读秒按 100ms 刷新(0.0 → 0.1 → 0.5 秒)」「终态行不再走表,定格在结束时间」「秒表只订在运行中的那一行上(setInterval 只被调用一次)」;把 LIVE_TIMER_TICK_MS 临时改回 1000 时第一条用例即红,粒度确实被钉住。
2026-09-21 12:48:21 +08:00
suzmii e18067e028 Merge pull request 'macOS 发布改为只出 arm64 单架构(修复 Mac 管线 #7 起连续失败)' (#447) from feat/agc-macos-arm64-only into master
Project CI / AI game creator shell Rust smoke (push) Successful in 2m11s
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Reviewed-on: #447
2026-09-21 12:38:03 +08:00
suzmii 613d62fdb2 同步里程碑计划:macOS 清单只登记 darwin-aarch64
Project CI / AI game creator shell Rust crates (pull_request) Failing after 53s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m52s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 7m40s
Project CI / Repository checks (pull_request) Failing after 2m0s
Project CI / Backend tests (pull_request) Successful in 7m42s
Project CI / Native shell tests (pull_request) Successful in 8m47s
Project CI / Frontend tests (pull_request) Successful in 6m54s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m1s
- docs/project-memory/plans 的渠道化里程碑仍写着 dev-mac universal 同时写两个平台键,与 2026-09-21 的单架构决策冲突,按当前口径更新并指向决策记录
2026-09-21 12:35:36 +08:00
suzmii b4ce6877c8 修掉「拖动占位卡仍触发点击」的真因:点击抑制的计时起点必须在松手那一刻
- useResourceCanvasGenerationPlaceholders:抑制状态在越过拖动阈值时只登记、不起计时器,改到 pointerup 才起 0ms 计时(deferDragClickSuppressionCleanup);pointercancel 与切项目走 clearDragClickSuppression 立刻收干净。
- 原实现(越过阈值时就起 0ms 计时器)在真实鼠标下不成立:一次拖动里 pointermove 横跨多轮宏任务,计时器早在松手前就把抑制清掉,收尾那次 click 照样生效——jsdom 同步发 move/up 看不见这一档,所以上一版用例是假绿。
- 用例补上真实时序:拖动过程中显式让时钟走一轮宏任务再松手;宿主用例还补上浏览器在 pointerup 之后补发的 lostpointercapture,并断言它不能把这次拖动的抑制一起清掉。
- 敏感性已双向验证:把计时器搬回「越过阈值那一刻」、以及让 lostpointercapture 清抑制,两条用例都会红;改用例前的同步版本对两种错法都会绿(所以上一版没抓住)。
- 注释写明计时起点为什么是松手那一刻,并与资源卡链路的 deferSkippedResourceCardClickCleanup 对齐口径。
2026-09-21 12:34:47 +08:00
suzmii e53992fdc2 macOS 发布改为只出 arm64 单架构
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
- build-macos-ci 固定 aarch64-apple-darwin:单架构构建、只跑 arm64 隔离 smoke、首装包命名 <产品名>_<版本>_aarch64.dmg,构建清单记录 smokes 与实际清单平台键
- stage-node-runtime 的 universal-apple-darwin 恢复失败关闭并说明原因:随包 Node 只有单架构官方发行版,按宿主架构放行会让 Intel 上这份侧车不可执行,且通用包自检按 process.arch 校验抓不到
- 守卫用例改为断言入口固定 arm64 目标与 _aarch64.dmg 后缀、universal 目标必须抛错
- Jenkinsfile 与三份技术/运维文档同步单架构口径:清单只登记 darwin-aarch64,Intel 非目标,恢复 universal 的前置条件写在文档里
- 共享记忆补 2026-09-21 决策记录,pitfalls 记下「只带宿主架构的通用包」陷阱,避免再次用过渡实现糊过去
2026-09-21 12:30:56 +08:00
suzmii a5ee06a4c7 Merge pull request '修复macOS主机上AGC发布测试未stub Node运行时staging' (#444) from fix/agc-test-node-runtime-stub into master
Project CI / AI game creator shell Rust smoke (push) Successful in 4m16s
Project CI / AI game creator shell Rust crates (push) Successful in 1m6s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m51s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 8m45s
Project CI / Repository checks (push) Failing after 1m55s
Project CI / Backend tests (push) Successful in 6m33s
Project CI / Native shell tests (push) Successful in 7m47s
Project CI / Frontend tests (push) Successful in 5m49s
Project CI / AI game creator shell web tests (push) Has been cancelled
Reviewed-on: #444
2026-09-21 12:23:52 +08:00
suzmii 7b57cba14d 补齐「图集(生成图标素材)为什么没有 @」的当面说明与依据
- 生成浮层:不给 @ 选择器的入口新增一段说明行(`data-resource-canvas-generation-reference-free`),讲清「该入口走平台图集通道,参考只有一张权威规范图(图标规范),不支持另挑参考图」——验收现场那条「生成图标素材没法 @」读起来像漏了按钮,原因其实在通道上。
- 样式:说明行允许折行、沿用次要文字色;与既有的「参考图 n/5」计数行区分开。
- 用例:图集入口断言说明行在场;逐条入口断言「说明行」与「@ 选择器」严格互补;原「不呈现参考选择」的判据从按词匹配改成按计数元素/计数值匹配(说明行本身会提到「参考图」三个字)。
- 文档:入口矩阵补「图集为什么没有 @」一条,写明图集走 `icon-spritesheets` 通道、提交体只有 referenceId + iconDescriptions(无 referenceImageSrcs)、结果绑定硬校验参考恰好一张,以及「平台 OpenAPI 该请求 schema 有 referenceImageSrcs 字段,放开属于产品 + 平台口径变更」。
2026-09-21 12:23:32 +08:00
k88936 94471ff191 补充共享记忆:受控输入区回写的 effect 时机与删订阅留死 prop 两条踩坑
- docs/project-memory/shared-memory/pitfalls.md 新增「受控 Lexical 输入区的回写用被动 effect 会用滞后渲染的 props 清空用户草稿」:现象、宿主回显晚于编辑器提交的原因、useLayoutEffect 的处理与 chat-composer 用例验证
- 新增「删链路只删订阅、没删它喂的 state」:design-agent-update 订阅被删后 designReasoning 恒为空、残留的订阅就绪 promise 是误删线索,以及恢复后的验证入口
2026-09-21 12:22:32 +08:00
k88936 f3097e1096 删除按已退役工作台壳聊天入口编写的预览与 Run 历史用例
- 删除 apps/ai-game-creator-shell/tests/appSurface/project-preview.suite.ts 及其下 preview-shortcuts.suite / run-history.suite 与全部辅助模块(fixtures、invoke-mock、message-bubble、四个 assert-* 流程)
- 删除 tests/appSurface.test.ts 里对应的 import 与注册
- 这些用例断言的是已退役的 Supervisor 工作台壳:项目摘要面板、开发环境、LLM 状态、Agent 状态、编排 Trace、`/runs` `/read` 聊天命令,以及 `chat_with_game_creator_agent`;这些对象在当前源码里都已不存在
2026-09-21 12:22:08 +08:00
k88936 f1294d4d6b 修正首页建项两用例对 DirectProject 首轮链路的过期假设
- apps/ai-game-creator-shell/tests/appSurface/home.suite.ts 两个首页建项用例补上 `get_local_game_manifest` 桩:首轮需求由 DirectProject 聊天容器认领,它要先读到项目清单(项目身份)才发送,不桩这条命令时清单读失败、首轮永不发出
- 「imports home attachments」用例改为 waitFor 断言首轮 invoke:发送发生在清单到位之后,不能在「工作台已出现」的同一帧断言
- 同用例的 `prompt` 期望由 `按这个角色做游戏` 改为 `按这个角色做游戏@角色参考.png`:附件以 `agc_attachment_reference` 进入 canonical content 后按 `@名称` 口径投影,与输入区、队列 chip 同一份派生
2026-09-21 12:22:02 +08:00
k88936 ba3bd59f24 恢复策划 Agent 实时事件订阅(876529e66 误删)
- apps/ai-game-creator-shell/src/App.tsx 重新订阅 `design-agent-update`:本轮正文与工具提示回到 transient reply,`reasoningText` 回到 `planningV2Reasoning`,`view` 回到 applyDesignAgentViewAfterTransient;Rust 侧一直照旧发射这些事件,前端却不再监听
- 补回 designAgentEventSubscriptionReadyRef 的建/解函数与 designAgentEventSubscriptionResolveRef,让 `executeDesignAgentTurn` 等待监听器挂好再发起回合,开局事件不丢
- 新增 designAgentReasoningTurnRef:回合结束(designAgentTurnRef 清空)后仍认本轮 reasoning,最后一条思考不会被视图落盘前的空隙吃掉;切项目时随 resetChatState 清空
2026-09-21 12:21:51 +08:00
kdletters 55cb047654 支持 macOS 通用包构建时的 Node 运行时暂存
Project CI / Frontend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
- stage-node-runtime 的 targetRuntime 支持 universal-apple-darwin:在 macOS 宿主上按宿主架构暂存官方 Node(通用包自检按 process.arch 校验),非 darwin 宿主仍失败关闭
- 同步 stage-node-runtime 测试期望:darwin 宿主可用、linux 宿主仍拒绝,Universal Node 合并(lipo)留作未完成项
- 共享记忆记录该限制:当前通用包侧车仍是宿主架构,Intel Mac 需等待真正的通用 Node
2026-09-21 12:15:28 +08:00
k88936 317c8557f4 修复输入区受控回写用滞后渲染的 props 清空用户草稿
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 的受控同步由 useLayoutEffect 承担:宿主对草稿的回显晚于编辑器提交,被动 effect 可能在上一次渲染的 props 上延迟执行,读到旧 value 加新编辑器状态后重建整份草稿,把刚输入的内容清掉并形成来回清空
- 补注释说明该 effect 必须与本次提交同帧执行,以及直接改成 content 单事实源前的行为约束
2026-09-21 11:59:17 +08:00
suzmii beebcca4de 修复 AGC 画布四项验收问题:锚点让位标题栏、浮层不再撞画布边缘、拖动不再触发点击、图标规范参考口径对齐
- 生成任务锚点新增「资源总览」档:资源总览页仍贴画布顶边内缩 0.85rem,资源栏目画布页让开顶部钉住的整宽栏目标题栏(42px + 0.5rem),两档切换走 margin-top 过渡(减动效下关掉)。
- 生成浮层的顶边与可用高度改为按占位卡的真实屏幕位置算(卡下沿到安全底边),不再假设卡片贴在安全带上沿——占位落到下半屏时浮层底边不再越过画布下沿被切掉。
- 生成浮层新增水平收口:按「浮层左右各留 12px」把锚点收进画布可视范围,卡片靠边时浮层不再有一半落到画布之外;宽度口径与面板 CSS 同源(min(560px, 100% - 24px))。
- 新增画布卡片手势的共享判据 resourceCanvasGestureExceededDragThreshold(阈值仍取 RESOURCE_CANVAS_DRAG_THRESHOLD):资源卡与生成占位卡共用同一份「拖动还是点击」判断。
- 生成占位卡修掉拖动收尾误触点击:越过阈值才算拖动、登记一次性点击抑制(consumeDragClick)由宿主消费,「拖动中」样式也从越过阈值那一刻起才亮。
- 生成占位卡的删除按钮起手手势不再被当成「点卡片」:按起手点判定,松手落回卡片时不触发开合生成浮层。
- 图标规范面板的参考选择注释按现行判据改写(只有图集 icon-spritesheet 不接受用户参考),入口矩阵文档同步补「参考图(@ 引用)」口径并修掉「本地 IPC 没有参考图入参」的旧说法。
- 补齐回归用例:手势模型判据、占位卡拖动/点击与阈值、宿主级「拖完不弹浮层且普通点击仍开合」、浮层顶边与水平收口、锚点分档与跨文件标题栏高度守卫、逐条生成入口的 @ 与判据一致、图标规范面板的 @ 与提交带引用。
- 共享记忆 pitfalls.md 记录两条排障口径:卡类手势必须只有一份阈值与点击抑制判据;画布浮层几何只能按真实屏幕位置算、分页锚点必须让开钉死的标题栏。
2026-09-21 11:58:13 +08:00
kdletters 9bf35e8745 修复 macOS 构建上的渠道环境变量用例宿主依赖
Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m50s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m0s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 8m5s
Project CI / Backend tests (push) Successful in 7m2s
Project CI / Native shell tests (push) Successful in 8m12s
Project CI / Repository checks (push) Successful in 4m8s
Project CI / Frontend tests (push) Successful in 5m15s
Project CI / AI game creator shell web tests (push) Failing after 6m13s
- build-release.test.mjs 的「packaged renderer receives the same channel as the updater manifest」用 windows target 却未注入 stageRuntime,真实 staging 要求宿主 Node 平台/架构与目标一致,导致 macOS(arm64)/Linux 上必然失败
- 该用例只断言传给 spawn 的 VITE_AGC_PLATFORM_CHANNEL,改为注入空 stageRuntime,与同文件其它用例一致
2026-09-21 11:53:32 +08:00
kdletters 90207bc1d5 minimal 备份增加 freeze 副本路径
Project CI / AI game creator shell Rust smoke (push) Successful in 2m35s
Project CI / AI game creator shell Rust crates (push) Successful in 1m14s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m4s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 7m28s
Project CI / Backend tests (push) Successful in 7m25s
Project CI / Frontend tests (push) Successful in 7m18s
Project CI / Repository checks (push) Successful in 5m51s
Project CI / Native shell tests (push) Successful in 9m16s
Project CI / AI game creator shell web tests (push) Successful in 3m41s
- database-backup-to-oss.mjs 新增 --freeze-dir:minimal 模式先把选中子集 rsync 成冻结副本(保持原始相对路径)再从副本上传,避免热备时最新 commitlog 持续追加触发 stat 漂移失败
- files-minimal systemd 模板与发布前 minimal 备份默认传入 freeze 目录
- 生产运维门禁同步 freeze 口径断言
2026-09-21 11:37:14 +08:00
k88936 7b1f7bdf17 给 parseAgentRunTrace 与 formatAgentRunStatus 补上纯函数用例
- 新增 tests/agentRunTrace.test.ts,用旧 trace 夹具断言归一化结果(路径/工具数组/上限/任务图/通行计划)
- 覆盖 toolCalls 总数回填、taskGraph 缺失时回退种子任务图
- 覆盖畸形 trace 的拒绝路径(steps / schemaVersion / artifacts / taskGraph / dependencyWaves)
- 覆盖 formatAgentRunStatus 带与不带 lifecycleStatus 的两种文案
2026-09-21 11:36:02 +08:00
k88936 abb2988875 删除无调用方的 pick_local_file 与 delete_local_* 三条 Tauri 命令
- commands.rs 删除 pick_local_file、delete_local_project_file、delete_local_game_memory 三条命令实现
- main.rs 取消上述三条命令的注册
- Rust 用例只保留写命令推进 revision 的断言(删除两条已退役命令的断言并同步改名)
- check-config.mjs 移除这三条命令的白名单条目与旧说明
- check-config.mjs 把旧命令聊天剩下的 15 条无前端调用方命令登记为 native-only,并删掉随该死链失效的 guardrail 片段
2026-09-21 11:34:15 +08:00
kdletters 2f248ea0c3 新增 minimal 备份口径并切换 release 定时备份
Project CI / Frontend tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
- database-backup-to-oss.mjs 新增 --minimal/--retain-snapshots:按上游 retention 语义只备份最近 N 份 snapshot、覆盖最老保留 snapshot 的 commitlog 边界段及其后全部段,外加身份/配置/控制库/模块字节,且不停止任何服务
- 备份检查脚本补充 minimal 计划用例(保留次新+最新 snapshot、丢弃更早 snapshot 与 clog 段、状态路径齐全、保留数校验)
- 发布前备份默认走 minimal 热备(GENARRATIVE_STDB_PUBLISH_BACKUP_MINIMAL=0 可回到冷备),不再需要 44.7GiB 冷备空间
- Server-Provision 新增 DATABASE_BACKUP_PROFILE=files-minimal 与 systemd drop-in,release 推荐使用并继续禁止 files-history
- 运维文档与共享记忆记录上游 retention 依据、实测 40G→3.6G 与不停服热备口径
2026-09-21 11:33:39 +08:00
k88936 912f9afcd2 删除按已退役 Supervisor 聊天入口编写的 appSurface 用例
- 删除 project-commands / agent-runtime 两个 100% 依赖已退役聊天入口的用例文件及其注册
- 删除 project-assets 里 21 条「from chat」用例(整个套件同为该入口),并移除注册
- 删除 project-conversation 里 7 条、project-development 里 2 条依赖 home 聊天框与斜杠命令的用例
- appSurface 失败数由 114 降到 10,剩余 10 条为 DirectProject/预览/首页链路自身的既有失败
2026-09-21 11:19:12 +08:00
k88936 0224ef7b9d 删除 Project Supervisor 聊天遗留的 pendingCommand 死链
- 删除 App.tsx 里 pendingCommand 状态、确认/取消处理与 21 个 execute* 分发分支
- 删除随该链路一起不可达的 21 个 execute* 实现与 requireChatProjectForUserAction
- 删除只服务该链路的 PendingCommand 类型、pendingCommandPresentation.ts 与 resolvePendingCommandProjectPath
- PlanningChatView 去掉 pendingCommand 面板相关 props、渲染分支与导入
- rememberCommand.test.ts 只保留现役 helper(path/remember/needsInitializedChatProject/agent 卡片)的用例
2026-09-21 11:15:02 +08:00
kdletters 117d482f93 发布前备份空间预检前置并支持自动降级
Project CI / AI game creator shell Rust smoke (push) Successful in 2m13s
Project CI / AI game creator shell Rust crates (push) Successful in 1m7s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m9s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 6m57s
Project CI / Native shell tests (push) Successful in 7m58s
Project CI / Repository checks (push) Successful in 5m13s
Project CI / Frontend tests (push) Successful in 7m19s
Project CI / Backend tests (push) Successful in 10m10s
Project CI / AI game creator shell web tests (push) Successful in 4m47s
- database-backup-to-oss.mjs 新增 --check-space-only:archive 按 data×1.1、files 按 max(data×0.05, 2GiB) 计算门槛,空间不足以退出码 3 返回
- production-stdb-publish.sh 在进入维护与停服务之前先做空间预检,archive 不足时自动降级 files(files 不支持 defer,async 收敛为 sync),可用环境变量关闭
- 尚未开始 publish 的失败自动恢复本次停掉的 API/controller/worker 并退出维护,只有真正开始发布之后的失败才保持维护态
- 备份检查脚本与生产运维门禁补上新口径与执行顺序断言,运维文档与共享记忆记录事故与规则
2026-09-21 10:57:29 +08:00
suzmii 9f15c1c572 修复非Windows主机上AGC发布测试未stub Node运行时staging
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m19s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 7m16s
Project CI / AI game creator shell web tests (pull_request) Successful in 7m2s
Project CI / Frontend tests (pull_request) Successful in 9m46s
Project CI / Native shell tests (pull_request) Successful in 11m46s
build-release.test.mjs的渠道注入用例漏注入stageRuntime,真实staging会用宿主平台与默认Windows目标做一致性校验
该缺陷在macOS主机上必然失败,卡住macOS渠道构建的测试阶段
补上stageRuntime stub,本机(darwin/arm64)验证37项全通过
2026-09-21 10:35:43 +08:00
suzmii 959d367ed4 Merge pull request '图集切片上限对齐平台契约:客户端结果门 64 → 256' (#442) from fix/spritesheet-slice-limit-256 into master
Project CI / AI game creator shell Rust smoke (push) Successful in 2m30s
Project CI / AI game creator shell Rust crates (push) Successful in 1m8s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 5m47s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 6m38s
Project CI / Repository checks (push) Successful in 7m17s
Project CI / Frontend tests (push) Successful in 9m56s
Project CI / Backend tests (push) Successful in 11m6s
Project CI / Native shell tests (push) Successful in 11m58s
Project CI / AI game creator shell web tests (push) Successful in 5m20s
Reviewed-on: #442
2026-09-21 10:27:39 +08:00
suzmii 56dcb06fb8 Merge remote-tracking branch 'origin/master' into fix/spritesheet-slice-limit-256
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m50s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m50s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 7m57s
Project CI / Backend tests (pull_request) Successful in 8m54s
Project CI / Native shell tests (pull_request) Successful in 10m16s
Project CI / Frontend tests (pull_request) Successful in 8m14s
Project CI / Repository checks (pull_request) Successful in 7m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m56s
# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-21 10:12:01 +08:00
kdletters f947807fba 修复手动发布的发号 Job Copy Artifact 授权
Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m56s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 7m17s
Project CI / Backend tests (push) Successful in 6m48s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 9m58s
Project CI / Native shell tests (push) Successful in 8m17s
Project CI / Frontend tests (push) Successful in 5m58s
Project CI / AI game creator shell web tests (push) Successful in 3m35s
Project CI / Repository checks (push) Successful in 4m1s
- 发号 Job 的 copyArtifactPermission 补齐手动发布消费者,用户触发的构建不再报 Unable to find project for artifact copy
- 同步总版本号技术方案与共享记忆排障记录,写明 SYSTEM 定时构建短路、用户触发按认证用户判权的差异与回写 Job property 的步骤
2026-09-21 08:54:17 +08:00
suzmii 1997dfeb80 图集切片上限对齐平台契约:客户端结果门 64 → 256
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m55s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m56s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 7m42s
Project CI / Backend tests (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m39s
Project CI / Native shell tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 3m54s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m32s
Project CI / Frontend tests (pull_request) Successful in 4m54s
- 现场(gameagent-6e53c9e8)「AI 生成图标素材」失败:平台已生成并切完图,客户端在绑定结果这一步把整条结果判失败(assetId 为空、付费产物被丢)。
- 根因:同一条链路存在两个上限——平台切分 / Agent 工具 schema sliceCount / 持久化产物批次都是 256,客户端两处结果绑定门仍是 64(external_generation_state.rs、canvas_generation.rs)。
- 修复:两处门统一到 PLATFORM_ART_SPRITESHEET_MAX_SLICES = 256,判据与拒绝文案各只留一份(数字由常量插值),注释点名三处同值权威。
- 用例:新增上限值/边界/文案用例与「64/65/256 片必须能落盘、257 片必须拒」的回归用例;两条都做过变异验证(常量改回 64 即红)。
- 文档:decision-log 与 pitfalls 各补一条(客户端门不得比平台产品上限更严;上限引同一常量)。
2026-09-21 08:31:39 +08:00
kdletters 0ac86f941c 优化 Gitea CI Rust 分片并发
Project CI / AI game creator shell Rust crates (push) Successful in 53s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m58s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 6m40s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 9m54s
Project CI / Frontend tests (push) Failing after 5m2s
Project CI / Backend tests (push) Successful in 8m9s
Project CI / Repository checks (push) Successful in 4m7s
Project CI / Native shell tests (push) Successful in 8m58s
Project CI / AI game creator shell web tests (push) Successful in 3m9s
将四个 AGC Rust shard 合并为两条 lane,减少重复预热与排队

同步 workflow 契约测试、分片说明和运维文档
2026-09-21 07:56:06 +08:00
suzmii 3815d00c84 Merge pull request 'AGC 画布三项:生成任务侧栏右上角 / 拖到对话批量引用 / 替换面板画布点选' (#441) from feat/agc-canvas-ux-followups into master
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Reviewed-on: #441
2026-09-21 07:51:07 +08:00
suzmii 4172534bab Merge branch 'master' into feat/agc-canvas-ux-followups
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 7m14s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 7m44s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 7m46s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m2s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m7s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 9m41s
Project CI / Repository checks (pull_request) Successful in 3m44s
Project CI / Backend tests (pull_request) Successful in 6m4s
Project CI / Frontend tests (pull_request) Successful in 5m6s
Project CI / Native shell tests (pull_request) Successful in 9m0s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m20s
2026-09-21 07:51:00 +08:00
kdletters ab9820990c 补充 Windows 构建节点 Python 安装口径
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 7m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m55s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 8m2s
Project CI / AI game creator shell Rust crates (push) Successful in 1m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m21s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 10m4s
Project CI / Frontend tests (push) Failing after 4m17s
Project CI / Repository checks (push) Successful in 4m21s
Project CI / Backend tests (push) Successful in 6m49s
Project CI / Native shell tests (push) Successful in 7m48s
Project CI / AI game creator shell web tests (push) Successful in 2m58s
- 排障记录写明新节点静默安装 Python 3 的确切命令,并说明 CMake 用 Build Tools 自带版本
2026-09-21 06:58:45 +08:00
kdletters 510e550f19 补充 Windows 构建节点修复的实跑证据
- Godot 编辑器插件接入文档记录 Jenkins Windows 节点在本修复分支上的 dry-run 实跑结果:preflight、原生载荷 staging、NSIS 安装包与渠道清单
2026-09-21 06:58:39 +08:00
kdletters 6dadd76c1b 修复 Windows AGC 构建节点的 Godot 原生扩展工具链
- AGC_WINDOWS_PATH 增加 Build Tools 自带 CMake 与 Python 3.12 目录,阶段 PATH 不再漏掉 Godot 原生扩展所需工具
- Toolchain preflight 校验 CMake 3.25 及以上、Python 3 和 Visual Studio 17 2022 生成器,缺失时在构建前失败关闭
- 同步 Godot 编辑器插件接入文档与共享记忆排障记录
2026-09-21 06:41:03 +08:00
suzmii 1a507dbf2d Merge remote-tracking branch 'origin/master' into feat/agc-canvas-ux-followups
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 6m50s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 5m29s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 41s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 10m19s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 5m17s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m2s
Project CI / Repository checks (pull_request) Successful in 4m57s
Project CI / Frontend tests (pull_request) Successful in 6m13s
Project CI / Backend tests (pull_request) Successful in 7m40s
Project CI / Native shell tests (pull_request) Successful in 8m27s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m57s
2026-09-21 06:21:38 +08:00
suzmii 5467ed6d7b 自查修正:拖到对话落点逐值比较、替换面板锚进画布容器并与任务面板互斥
- 拖动落点改逐值比较 sameResourceCardReferenceDrop(条数 + 对话栏矩形四值),指针在对话栏上移动不再每帧 setState、不再每帧重渲染工作台。
- 替换面板从 stage 顶层移进画布容器 .game-resource-book-manager(本身 position: relative),top 3.2rem 排在任务开关下方;相对 stage 写死的偏移会在工具条换行时压上去,与刚修的任务开关是同一类隐患。
- 打开替换会话时收起「生成任务」面板:画布右上角同一时刻只留一块浮层(任务照旧在账本里推进)。
- 面板上方补一行「替换源素材:<显示名>」:非模态之后画布上的源素材光环会被空白点击清掉,源身份得在面板这一侧留一份可读说法。
- 测试:替换用例新增「面板锚在画布容器里、写明源素材、并与任务面板互斥」(20 passed)、落点模型新增逐值比较用例(6 passed)。
- 文档:decision-log 新增本批自查条目、待办文档补登记、验收用例 C9 注脚改为 nonModal 形态。
2026-09-21 06:21:19 +08:00
kdletters 4b788fa73a 修复 Gitea CI 镜像构建并刷新到 1.98.1 工具链 (#438)
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 7m25s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m39s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 7m48s
Project CI / AI game creator shell Rust crates (push) Successful in 1m11s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 9m55s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m29s
Project CI / Repository checks (push) Successful in 4m9s
Project CI / Backend tests (push) Successful in 6m18s
Project CI / Frontend tests (push) Successful in 6m17s
Project CI / Native shell tests (push) Successful in 9m22s
Project CI / AI game creator shell web tests (push) Successful in 5m21s
修复 CI job 镜像无法构建的问题,并换用 Rust 1.98.1 工具链镜像,跑通 PR 门禁。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/438
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-09-21 06:15:57 +08:00
suzmii 7148ff9eaf 验收修正:任务锚点改挂画布那一格,展开后开关让位
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 7m22s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 7m32s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 7m46s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 7m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m8s
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
- 重叠:右上角锚点不再用 position: absolute + 写死的 top(工具条是 stage 第一行、高度随按钮换行变化),改为 stage 网格里与工作面同一个单元格的条目:grid-row 按 placement 分档 + grid-column 1 + justify-self end + align-self start + margin;同格的三处容器也显式钉住第 1 列,避免画布被自动列放置挤进隐式第二列。
- 并排:开关只在完全收起时渲染(收起动画期间也不画),展开态画布右上角只留面板,收起走面板头部 × 或点画布外部。
- 测试:面板用例新增「展开时开关让位」、计数用例拆成收起查开关 / 展开查面板;样式用例改判网格条目坐标与窄屏 justify-self: stretch;dismiss 用例改走面板 × 收起、收起后开关回来能再打开。
- 文档:PRD 3.10 与更新时间、decision-log 新增 2026-09-21 验收修正条目、待办文档补登记该修正。
2026-09-21 04:33:26 +08:00
suzmii b20d980ba7 替换点选判据的注释口径跟上新流程
- resolveResourceReplacementPick 的注释里「点选态」「点选替换」改为「画布点选」「面板里的当前替换目标」,与退役掉的按钮 / 提示条口径一致;只改注释,行为不变。
2026-09-21 03:53:07 +08:00
suzmii de502e9bc3 替换面板改为非模态浮层,支持在画布上点选替换目标
- 共享选择组件新增 opt-in nonModal:不铺遮罩、不做焦点陷阱、限高 + 内部滚动,Esc 在 document 阶段截断后取消,关掉即卸载;网页端美术画布不传,弹窗行为逐字不变。
- 新增 initialSelectionRevision:面板开着时宿主换了目标才重同步当前选择,面板里的搜索词与分类筛选不被重置。
- AGC 侧把候选面板锚到画布右上角(任务开关下方),壳样式放共享样式表、宿主只负责锚定;面板开着时画布照常可点,点中合法候选落成面板当前选择,写入仍只由「确认」发起。
- 退役旧的「点选替换」按钮、画布提示条与 resourceReplacementPickMode:同一个功能不留两条 UI 路径;合法性判据仍复用 resolveResourceReplacementPick,写入仍是同一个 confirm 函数。
- 确认时用画布点选结果兜底,避免点完当帧按确认误报「请选择一个替换素材」。
- 测试:替换用例 4 条点选路径改写为非模态 + 面板点选(含四类非法目标在面板内报因、Esc 只收面板),新增「画布点选不清掉面板搜索/分类」;共享组件用例新增 nonModal 形态与浮层壳声明级契约。
- 文档:PRD 5.3 / 7.8 第 8 条改写、验收用例 S15a 改写、decision-log 新增 2026-09-21 条目、待办文档登记三项并勾掉对应需求。
2026-09-21 03:48:40 +08:00
suzmii 9639a080c6 资源卡拖到对话栏实现批量 @ 引用
- 新增落点模型 resourceCardReferenceDropModel:对话栏矩形量取(0 x 0 判成没有落点,避免画布内拖动被误判)、命中判据、引用构造与落点提示文案。
- 引用构造与工具条「引用」按钮逐字一致(只认已登记 manifest 素材、source 为 resource-card、kind/分类/标签取自资源投影),一条都构造不出来时用提示条说明原因。
- 拖动中指针落到对话栏上即从排版切到引用:卡片不再跟指针走,改铺虚线落点浮层并提示「松手即可 @ 引用 N 项素材」;拖回画布内松手仍是原来的排版语义。
- 批量范围与拖动位移同一个集合(多选整批、单选只引用按住的那张);新增批量事件 RESOURCE_REFERENCE_INSERT_MANY_EVENT,App 侧一次插入整批并只聚焦一次,空批次不派发。
- 对话栏挂 ref(不 document.querySelector)、落点浮层按对话栏当时的屏幕矩形铺在根节点上,不改对话栏自身的定位与排版。
- 测试:新增落点模型用例 5 条与画布集成用例 4 条(单卡/多选/拖回画布/pointercancel),resourceReferenceInput 新增批量事件与一次插入整批 chip 两条,共 39 条定向全绿。
- 文档:功能说明新增「拖拽引用」一节与完成清单条目、PRD 更新时间、decision-log 新增 2026-09-21 条目。
2026-09-21 03:37:43 +08:00
suzmii d56b5ff15a AGC「生成任务」侧栏移到画布右上角:开关常驻、面板贴着它展开
- 新增右上角锚点 game-resource-generation-tasks-anchor,挂在 game-workbench-stage 内;资源栏目画布与 UI 编辑器用画布顶边那一档,运行表现层下移让开右上角的版本入口。
- 开关改由 ResourceCanvasAssetGenerationTasksPanelView 自己渲染(保留 data-resource-generation-task-toggle 与计数属性、可访问名唯一),收起态只剩这一枚开关;工具条上两处重复入口与宿主那份 resourceAssetGenerationInFlightCount 一并删除。
- 面板自己不再定位,改由 max-height 封顶 + 内部滚动;进场 / 退场动画位移方向跟着锚点翻到正 X。
- 开关沿用原工具条那枚次级胶囊外观,颜色 / 圆角 / 字重 / 阴影继续全部走平台 token。
- 测试:面板用例新增「折叠只剩右上角开关」「开关计数与面板头部同源」「锚点按工作面分档」;样式用例改为锚点坐标 / 运行档下移 / 面板不再自定位 / 开关走 token;dismiss 用例改为右上角入口且工具条不再有生成任务按钮。
- 文档:PRD 3.10 与更新时间、decision-log 新增 2026-09-21 条目、画布验收待办登记第四批并勾掉该条。
2026-09-21 03:25:53 +08:00
kdletters 485ed50b26 AGC 七项交付效率优化并升级捆绑 Codex 到 0.155.1 (#439)
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
## 背景

净月潭案例(2026-09-19 21:53 → 09-20 01:26,3 小时 33 分)的问题不是模型慢,而是环境未就绪、验收靠模型自述、预算只约束单个工具入口、工具调用被 SDK 全局串行闸门卡住。本 PR 落地确认后的七项交付效率合同,并把捆绑 Codex 升到当前 npm latest。

## 结果

- 新建 Web 游戏在正式生成前由宿主自动预检:捆绑 Node/npm、真实 Vite 构建、受限浏览器桌面/移动截图;失败不启动生成或付费素材。
- 首个副作用前冻结交付合同,宿主保存权威证据与预算;证据齐全后先封口、排空并取得执行器完整退出证明,再产出交付报告,模型回复不再当作验收。
- 原生 shell、内置浏览器与托管命令、第三方 MCP 共用同一执行许可和累计执行时间;`validation.maxRuns` 改为执行/返修批次语义,另设 `maxTurnSeconds` 墙钟上限。
- 所有工具可并发:移除 SDK 全局串行的 `apply_patch`/`update_plan` 注册,改由宿主 `agc_apply_patch`(官方 parser + 当前回合写许可 + 受控进程树 + 短项目事务)和 `agc_update_plan` 提供等价能力;真实请求目录里已无串行注册,长 MCP 与补丁/计划实测在同一响应内重叠。
- 付费提交与本地写入绑定原回合原租约:容量与同动作锁等待可取消,封口、取消或预算耗尽后零新增提交;已越过提交边界的请求保留 operation ID 走 GET 对账,不自动重放。
- 新增请求与工具分段计时、有界并行批读和首轮上下文预取,未知耗时不补零。
- 捆绑 Codex 0.147.0 → 0.155.1:固定版本收敛到 `build_support/codex_bundle.rs` 单一声明,vendor 解析源码按 `rust-v0.155.1` 逐字节重取并更新 UPSTREAM 证据,适配 0.155 统一 exec(`exec_command`/`write_stdin`);macOS 侧车最小系统版本仍为 15.0。

## 验证

- 生产 CLI → 捆绑 Codex 0.155.1 → 本地 Responses/MCP 夹具 9/9:补丁、完成收尾、批次、只读/可写 MCP 并发、原生命令并发、原生资源并发、统一 exec 会话、期限终止(真实重叠 775 / 764 / 999 ms)。
- 真实模型目录 2/2;vendor 上游库 111 项;宿主定向与回归 106 项;真实 Windows 进程与取消 21 项;Node 侧门禁 52 项。
- 发行载荷:artifact-only 重建 NSIS,解包验证侧车清单 `codex-cli 0.155.1`、6 个组件哈希、打包后 `bin/codex.exe --version`、Node 运行时 2130 文件与双端 PNG、`--environment-check` ready。
- `check-config`、TypeScript、编码(4991 文件)、文档索引、`git diff --check`、`cargo fmt --check` 全部通过。

## 未覆盖

- 真实陶泥儿登录态 Provider 生成尚未执行(本机 `--llm-status` 返回 `authentication-required`)。
- macOS 侧车只在本机做静态 Mach-O 与清单解析,未在 macOS 上跑 `check-macos-bundle.mjs`。
- 全仓库聚合套件在本机仍因负载敏感的后台 mock-provider 用例而红,与本次改动无关:改动前的旧二进制同样失败,换单线程后相关用例 3/3 通过。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/439
2026-09-21 02:29:29 +08:00
suzmii 1655a2eab4 Merge pull request '画布验收遗留问题与后续需求' (#419) from fix/agc-acceptance-followup into master
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 6m39s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 8m5s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m15s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m40s
Project CI / AI game creator shell Rust crates (push) Successful in 1m3s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 5m2s
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
2026-09-21 02:02:19 +08:00
kdletters df39d5a16f 修复客户端渠道与错误报告展示
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
客户端 debug 保留服务器选择,正式包按发布渠道连接服务

修复错误报告时间解析与超时路由脱敏

重做后台错误详情面板并补齐定向测试

同步渠道、诊断与后台展示文档
2026-09-21 01:52:35 +08:00
kdletters 914791d63c 修复项目列表状态互相污染
保留已确认项目的独立状态

隔离项目检查代次和迟到结果

增加坏项目刷新回归测试并同步项目文档
2026-09-21 01:48:19 +08:00
suzmii 5574f41129 文档同步:PR #419 合并前复核结论与全量测试口径
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 6m51s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 7m11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 7m23s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 8m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m15s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m49s
Project CI / Repository checks (pull_request) Successful in 4m9s
Project CI / Frontend tests (pull_request) Successful in 6m11s
Project CI / Backend tests (pull_request) Successful in 7m45s
Project CI / Native shell tests (pull_request) Successful in 10m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m21s
- 待办文档补「合并前复核(2026-09-21,PR #419)」:仓库根全量 373 文件 / 4512 通过 / 34 跳过 / 0 失败、No Conflicts、范围核对(后端与契约零改动)
- decision-log 的验证段补同一口径;同时记下未复验的两类(真实客户端观感、远程 CI)都不阻塞合并
2026-09-21 01:45:18 +08:00
suzmii cd98e0603e 合并 master:音频后台化与 Mac 构建管线进分支,冲突按新口径解
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
- index.tsx 的 audio/video 提交:取 master 侧(#437 已把它改成后台任务队列 + 项目内账本),
  卡片浮层那套本地提交记录在这条链路上不再需要——队列本身就是它的可见性与幂等来源
- PRD 更新时间两边的两条事实合成一行;decision-log 保留 master 的音频章节与我们的
  派生任务/提交即关章节,并把「appSurface 16 条既有失败」更正为 cwd 假红的口径
- 样式守卫里撤掉「生图面板」这条探针:它走 AGC 自有类名,本就不吃
  `image-canvas-editor__*` 那一族(守卫自身加的空集断言把这条假探针暴露了出来)
- 合并后从仓库根验证:appSurface 538 通过 / 17 跳过 / 0 失败;AGC 定向 84 条、typecheck、
  check:encoding、git diff --check 全通过
2026-09-21 01:33:06 +08:00
suzmii 4bc0f04d74 补齐画布验收待办:review 修复与生图浮层美化的进展记录
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 记下在途拦截补齐生成动画、样式守卫扩到三面板、窄屏差异显式放行、生图浮层紧凑化与基类 token
- 更正「appSurface 16 条既有失败」的口径:那是从 apps 目录跑造成的 cwd 假红,仓库根跑为 0 失败
2026-09-21 01:24:56 +08:00
suzmii 329dd749eb 美化生图浮层:紧凑排布不再出现滚动条,画布卡片外形收敛到基类 token
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 字段行改两列(标签在左、控件在右),比例与尺寸并排一行,提示词 6 行降到 3 行
- 润色入口、参考图计数与取消 / 生成两个按钮收进同一行动作:原先它们各占一行把内容顶到
  几何上界之外,面板因此出现滚动条;重排后面板高度回落到上界以内(overflow 仅作兜底)
- 新增画布卡片基类 token(.game-project-workbench 上的 --game-canvas-card-*),取值照抄
  网页端美术画布的面板;占位卡与生成浮层/弹窗从此共用一套圆角、描边、底色与投影,各卡只表达差异
- 用例补一条结构回归:动作行同时装下润色 / 参考计数 / 两个动作,比例与尺寸同处一格
2026-09-21 01:24:03 +08:00
suzmii 2a2e4c1cea 按 review 修:动画在途拦截、样式守卫扩到三面板、窄屏差异显式放行、用例不再依赖 cwd
- 在途拦截补齐生成动画:提交记录的「属于哪张资源」从 draftKey 拆成 resourcePath,
  `resourceCanvasResourceEditSubmissionBlocksResource` 被快速编辑与生成动画共用;
  此前动画这条键对不上、拦不住,重开面板再提交会复用同一 operationId 卡在原生锁上,
  或(改了提示词)直接多出一笔付费生成
- 样式缺口守卫扩到三块面板(动画面板 / 快速编辑面板 / 生图面板),判据改为按
  「选择器分支 + 声明」逐条比对;两个面板的实测缺口一并照抄补上(快速编辑面板的
  `overflow: auto → visible` 与窄屏底栏两条按宿主差异显式登记,不静默漂移)
- 窄屏只搬动画面板那一支:网页端 ≤760px 会把快速编辑浮层也变成整宽底栏,AGC 的
  快速编辑是「居中贴资源卡」的绝对定位,跟随它会压住栏目工具栏与任务侧栏
- 用例路径不再依赖 cwd:新增 tests/repoPath.ts(按 import.meta.url 反推仓库根),
  19 个用例文件的 `resolve(process.cwd(), …)` 统一改用它;顺手修掉
  `HOST_STYLE_SHEETS.filter(existsSync)` 把仓库相对路径交给 cwd 解析的假红
- 清掉两处死代码:不可达的 `quickEditPanel.status === 'generating'` 判据与
  未被使用的 prune 导出
2026-09-21 01:23:35 +08:00
suzmii 12c1e5f3f8 Merge pull request '接入 Mac universal 构建管线与 Jenkins 归档 Job' (#430) from feat/jenkins-mac-build into master
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m37s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 8m0s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 8m1s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 8m51s
Project CI / AI game creator shell Rust crates (push) Successful in 1m20s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m15s
Project CI / Repository checks (push) Successful in 4m4s
Project CI / Frontend tests (push) Successful in 5m11s
Project CI / Backend tests (push) Successful in 6m35s
Project CI / Native shell tests (push) Successful in 8m41s
Project CI / AI game creator shell web tests (push) Successful in 4m44s
Reviewed-on: #430
2026-09-21 01:02:04 +08:00
suzmii b178431a57 Merge branch 'master' into feat/jenkins-mac-build
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 21s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 21s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 21s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 21s
Project CI / Native shell tests (pull_request) Failing after 20s
Project CI / Backend tests (pull_request) Failing after 20s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 20s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 20s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
2026-09-21 00:54:24 +08:00
suzmii 65b7ae0e2b 修正Mac构建入口的个人路径、超时余量与过期文档口径
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 15s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 15s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 15s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 18s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 19s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
Project CI / Repository checks (pull_request) Failing after 11s
Jenkinsfile的PATH改为按$HOME展开,移除写死的节点用户名
构建超时90分钟提高到150分钟并补失败/中断诊断,避免冷构建被中断在链接阶段
同步更新检查技术方案里dry-run默认值与调度接入的过期描述
新增回归断言:禁止个人Home路径、锁定超时余量与诊断文案
2026-09-21 00:48:55 +08:00
k88936 4be95f50ae Merge pull request 'Fix/let bgm and sfx async' (#437) from fix/let-bgm-and-sfx-async into master
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 15s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 12s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 16s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 16s
Project CI / AI game creator shell Rust smoke (push) Failing after 17s
Project CI / AI game creator shell Rust crates (push) Failing after 13s
Project CI / Frontend tests (push) Failing after 8s
Project CI / Backend tests (push) Failing after 16s
Project CI / Native shell tests (push) Failing after 16s
Project CI / Repository checks (push) Failing after 14s
Project CI / AI game creator shell web tests (push) Failing after 12s
Reviewed-on: #437
2026-09-21 00:48:49 +08:00
k88936 f19a003dec Merge branch 'master' into fix/let-bgm-and-sfx-async
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 17s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 18s
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / Native shell tests (pull_request) Failing after 17s
Project CI / Frontend tests (pull_request) Failing after 8s
Project CI / AI game creator shell web tests (pull_request) Failing after 15s
Project CI / Repository checks (pull_request) Failing after 15s
2026-09-21 00:48:26 +08:00
suzmii 8cffbf6112 回退合并时被钩子误格式化的无关文件
过程中发现并修复:本地 pre-commit 钩子在提交合并时pipeline里prettier会重排无关文件,导致本PR携带与客户端无关的上下文
本提交把20个纯格式化文件恢复为主线内容,PR只保留macOS构建管线和发布链路相关改动
后续提交不再把这些文件纳入范围
2026-09-21 00:47:05 +08:00
suzmii eed72ba39a Merge branch 'master' into fix/agc-acceptance-followup
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 18s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 18s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
2026-09-21 00:38:08 +08:00
suzmii aa3e29f04e 修掉生图弹窗点输入框就弹素材选择框:label 转发点击到 @ 按钮
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
- 现象:点生成提示词输入框任意位置都会弹出「选择素材」。根因是这一格用 `<label>` 包住,而 `<label>` 会把点击转发给内部第一个可标注控件——正好是引用输入区里的「插入素材引用」按钮
- 处理:该格改为 `<div>` 包裹;可访问名仍由控件自身的 aria-label 提供(引用输入区 `ariaLabel` 与 `PlatformTextField` 的 `aria-label`),不依赖 label 关联
- 用例:`resourceCanvasAssetGenerationReferences` 新增「点提示词输入区不该自己弹出素材选择框,只有 @ 按钮才开」——先用旧代码复现出红灯再修
- 顺带扫过资源工作台其余 `<label>`:都只包纯 input / textarea(音频与视频生成面板用纯 textarea,没有 @ 按钮),无同类隐患
- 待办文档补「2026-09-21 第三批」:卡片浮层提交即关、动画面板样式整档照抄与守卫升级、本条 label 修复
2026-09-21 00:37:08 +08:00
k88936 04db93faab 给生成面板的「提交被拒 + 草稿归属」加 TODO(只留标记,不改行为)
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 18s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / Frontend tests (pull_request) Failing after 8s
Project CI / Repository checks (pull_request) Failing after 16s
Project CI / AI game creator shell web tests (pull_request) Failing after 16s
- `ResourceCanvasGenerationPanelView.submit()` 加 `TODO(resource-generation-panel-contract)`:说明
  `onSubmit` 只返回 `void` 导致宿主同步拒绝时草稿没人接走的缺口,以及「`onSubmit` 回报受理结果、
  只有受理成功才置位 `draftReleased` 并关闭」的修法
- `ResourceCanvasAssetGenerationPanelView.submit()` 加同名 TODO:图片类面板与音频面板是同一份
  契约,要改一起改
- `index.tsx` 的 `submitResourceCanvasGeneration` 同步拒绝分支加同名 TODO:指向面板侧修法与
  「这里改成 `return false`」的宿主侧动作
2026-09-21 00:29:55 +08:00
suzmii 55259683b8 删除角色动画面板里重复回显提示词的「动画描述」行
- 共享组件 ImageCanvasCharacterAnimationPanelView 不再渲染只读的生成文本回显(与上方输入区内容重复,且两个宿主都没有为它定义样式)
- 用例同步:原断言「生成文本:…」改为钉住该节点不再渲染,并保留「输入区确实收下这段文本」的检查
2026-09-21 00:28:26 +08:00
suzmii 5b4f9e961d 按美术画布原样补齐动画面板样式:关闭键落位、提示词态与 760px 整档
- 补 `.image-canvas-editor__generation-close` 的第二条同名规则(浮层内绝对定位):上一版只搬了基础外观,关闭键因此掉进网格流、独自占一行并居中
- 补提示词输入区的聚焦态与 aria-invalid 两档,以及 composer 内参数簇的透明底色与 hover / 展开态
- 新增 `@media (max-width: 760px)` 整档照抄(浮层落底部整宽、composer 定宽、动作竖排、参数与提交整宽),替换上一版按 720px 手写的那一小段,选择器与断点都与网页端逐字一致
- 守卫升级为「选择器 + 声明」逐条比对:同名规则只搬第一条不再判过;范围限定在 `image-canvas-editor__` 命名空间(共享 chrome 类与全局 reset 不归宿主 chrome 表照抄)
2026-09-21 00:26:31 +08:00
k88936 98e42e6dae 文档同步:音频无源生成的源媒体类型由 editKind 推出,不作为入参
- `docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md`:音频入口复用无源生成链路的措辞
  从「传 `sourceMediaType: 'audio/mpeg'`」改成「源快照媒体类型由 `editKind` 推为 `audio/mpeg`
  (Create 模式不读该入参)」
- `docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md` 第 7.9 节第 6 条同口径修正,避免文档继续
  描述一个代码已经不传、也不会被读的参数
2026-09-21 00:21:07 +08:00
suzmii 973e965f4f 卡片浮层改为提交即关:快速编辑 / 生成动画只负责交任务
- 快速编辑与生成动画点提交当帧即关面板(不等 IPC、不留等待态),进度、阶段与结果只由「生成任务」侧栏承载,与图片类生成面板同一口径
- 受理之后的失败不再重开面板:侧栏那条收口为失败 + 提示条,草稿回落成「未完成编辑」等用户重开;只有点击瞬间就失败(名称预检、源素材不在画布、无客户端)留在面板里
- 派生请求身份改为按「入口 + 资源路径」记忆:重开面板再提交时提示词没变就沿用同一 operationId / 幂等键,命中同一 operation 账本;派生成成功后清除
- 删除 canDismissResourceCanvasQuickEdit 与宿主里只为它服务的两块面板状态 ref,clearResourceCanvasFocus 回到「清选中 + 关两块浮层」的直线逻辑
- 三条既有用例按新口径改写为「重开面板再重试,身份不变」;PRD §3.10 与 decision-log 同步
2026-09-21 00:19:42 +08:00
k88936 f2a3ba7aca 音频提交上下文按任务 id 各自留存,重叠提交不再互相覆盖
- `resourceGenerationAudioSubmissionRef` 从单槽改成按任务 id 索引的 Map(键是 task id,值里
  不再重复存 taskId)
- 提交写入改成 `set(task.taskId, …)`,收口读取改成 `get(settlement.taskId)` + `delete`,切项目
  改成 `clear()`
- 原先两条音频提交重叠时,后一次提交会覆盖前一条的提交上下文,前一条「后端从未受理」的即时
  失败因此找不到自己的恢复上下文,只走通用失败提示、丢掉「面板连原草稿带回来」
- 新增宿主用例「两条音频提交重叠:第一条未被受理时,它的面板仍会被带回来」:给测试宿主加
  `holdFirstAssetGenerationStart` 开关,把第一次派发挂在受理前,复现两条提交重叠
2026-09-21 00:17:05 +08:00
k88936 7b1bc1d3e8 生成任务先登记 live 再落账本,关掉被判成中断残留的窗口
- `start_local_project_asset_generation` 的音频分支改为一律先登记 live、再写排队记录(原先顺序
  相反,中间窗口里并发 `list_local_project_asset_generations` 会把这条排队记录当成上次运行的
  残留收口成失败)
- 图片类分支同一处顺序问题一并改正:同一条命令的两条通道共用同一条顺序约束
- 新增 `register_live_task_id`:登记并返回「本轮是否真的插入了新 id」,落账失败时只回滚本轮插入
  的那条登记,避免删掉同 id 那个正在运行任务的 live 登记
- 新增用例 `a_failed_ledger_write_only_takes_back_the_live_registration_it_inserted` 覆盖该回滚判据
2026-09-21 00:14:11 +08:00
k88936 ae0ab0ddf4 音频后台生成不再传形同虚设的 sourceMediaType
- `run_local_project_audio_generation_at` 提交 `derive_local_project_resource_at` 时把
  `source_media_type` 从 `Some("audio/mpeg")` 改成 `None`(`generation_mode: Create` 下源快照的
  媒体类型由 `edit_kind` 推出,这条通道根本不读该入参,留着会让读者以为它有作用)
- 该函数文档补一句说明「Create 模式不读 `input.source_media_type`」,避免后续又被加回去
2026-09-21 00:11:31 +08:00
k88936 fca111239c AGC 音频账本 kind 判定改成显式穷举,去掉静默兜底
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 20s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 20s
Project CI / Native shell tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / Frontend tests (pull_request) Failing after 8s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
- `begin_local_project_audio_generation_task` 的 `edit_kind → 账本 kind` 映射显式列出
  `SoundEffect` 与 `BackgroundMusic` 两个成员,不再用 `_ =>` 兜底
- 其余 `LocalProjectResourceEditKind` 变体在此处直接返回错误,避免新增音频变体(或上游白名单被
  放宽)时被静默记成音效
2026-09-21 00:05:44 +08:00
suzmii 573f9f447a 补齐 AGC「生成动画」面板的宿主样式并加样式缺口守卫
- resourceCanvasChrome.css 逐条照抄 src/index.css 的角色动画面板规则:面板 / 提示词 textarea / 动作预设 / 底部动作行 / 提交按钮,以及关闭键、素材缩略图与 reference-chip 全族
- 窄屏(≤720px)与网页端同口径:面板落到底部整宽、动作竖排、提交按钮整宽
- 新增 tests/resourceCanvasCharacterAnimationPanelStyle.test.tsx:渲染共享动画面板,按 src/main.tsx 的真实 import 关系解析 AGC 实际加载的样式表,断言「网页端给出规则的类 AGC 必须也有一条」并抽查撑开布局的关键声明
- 变异验证:临时移除本次补的样式块,守卫用例列出缺规则的 15 个类并红灯
2026-09-20 23:48:53 +08:00
lhk229 81e0c41f1c 策划agent可设置模型和推理挡 (#436)
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Reviewed-on: #436
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 23:46:33 +08:00
k88936 9a6875b4ce Merge remote-tracking branch 'origin/master' 2026-09-20 23:45:36 +08:00
k88936 99fb6c38c1 AGC 音频生成并入图片类那份后台任务账本
- 原生:`start_local_project_asset_generation` 新增可选入参 `idempotencyKey`,并在音频 kind 上分叉;图片类载荷与分支逐字未改
- 原生:新增音频提交期收口 `prepare_local_project_audio_generation`(kind / 提示词上限 / 素材名 / operation 身份 / 幂等键)
- 原生:新增 `run_local_project_audio_generation_at`,在派发时刻读项目 revision 并复用既有音频无源生成实现,不复制生成逻辑
- 原生:新增 `begin_local_project_audio_generation_task` / `run_local_project_audio_generation_task`,音频任务落同一份项目内账本并写 running → completed / failed,跑完没登记素材按失败收口
- 原生:补两条用例——被拒绝的提交零写入账本、音频任务落在同一账本且 kind 正确
- 前端任务模型:新增音频任务与 `idempotencyKey` 字段,恢复出来的历史任务不带它也不承接重试,入口文案扩到音频栏目
- 前端队列:按 kind 分流派发载荷,音频只发任务身份(任务 id 即 operation id)与幂等键
- 前端面板:音频生成面板改为点「生成」同步提交并立即关闭,删除「生成中…」「后台运行并关闭」与输入锁定
- 前端宿主:音频提交改为同步入队并展开「生成任务」侧栏,只有「后端从未受理」才连原草稿与原请求身份重开面板
- 前端清理:删除随本次改动失效的 `resourceCanvasGenerationSourceId` 与宿主里不再使用的 import
- 测试:面板 / 队列 / 宿主生命周期 / 落点 / appSurface 改按后台账本口径断言,并补「未受理即时失败重开」用例(已用移除重开逻辑的变异验证其非空)
- 文档:PRD §3.10 / §7.9、AGC 底部工具栏入口矩阵、V3 端到端验收 S11a 同步为音频后台化口径
- 文档:新增里程碑与实施计划(含验收证据矩阵),并在 decision-log 记下「音频并入后台任务账本」这条长期约定
2026-09-20 23:32:09 +08:00
suzmii 5b73082ad0 补齐画布验收第二批:派生任务进生成任务侧栏、提交中让出草稿与重复提交防护
- 新增 resourceCanvasResourceEditTaskModel:原生资源编辑阶段到面板状态/文案的映射,本地提交记录与原生待办按 operationId 合并,派生任务的终态与耗时判据
- 「生成任务」侧栏同时收派生/修改类任务:与图片类生成任务同一条列表、同一套分栏与状态徽标,多一行提示词,样式沿用既有卡片类
- 快速编辑、生成动画、视频/音效/背景音乐三条派生提交:按下提交当帧写入本地记录并在侧栏可见,成功后收口为已完成、失败带原因并重读原生待办
- 「管理未完成编辑」不再列出正在提交的那一笔草稿,失败后自动回落,提示词与 @ 引用不丢
- 同一张素材存在在途提交时,重新打开面板再提交会被拦下并给出原因,避免重复派生与重复计费
- 侧栏与工具条入口的在途计数把派生任务一并计入
- 新增 tests/resourceCanvasResourceEditTasks.test.ts(9 条);resourceCanvasQuickEditDraft.test.tsx 补两组宿主用例(提交当帧进侧栏并收口、在途重复提交被拦),两处新判据均做过变异验证
- 同步 PRD 派生任务侧栏口径、decision-log 与画布验收待办文档
2026-09-20 23:04:13 +08:00
suzmii d354e5e7c3 修复发号Job未授权调度器读取归档导致整轮调度失败
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 20s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 20s
Project CI / Native shell tests (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 20s
Project CI / Frontend tests (pull_request) Failing after 9s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / AI game creator shell web tests (pull_request) Failing after 13s
发号Jenkinsfile显式copyArtifactPermission授权调度管线
生产门禁新增该授权规则避免回归
运维文档补充生产者到调度器的Copy Artifact映射与失败后果
2026-09-20 22:58:39 +08:00
suzmii 62bffebf8e Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 20s
Project CI / Backend tests (pull_request) Failing after 20s
Project CI / Native shell tests (pull_request) Failing after 20s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 21s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 21s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
Project CI / Repository checks (pull_request) Failing after 11s
# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-20 22:54:29 +08:00
suzmii dbbbef8a0d 把macOS渠道纳入定时发布并共用总版本号
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 16s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
调度器在发号后同时触发macOS渠道构建,透传同一个总版本号与固定revision
macOS Job改为默认真实发布,演练需显式勾选
新增SKIP_IF_SUPERSEDED:节点离线期间排队的旧构建在恢复后自行让位
补充生产门禁规则与回归断言
同步调度与运维文档口径
2026-09-20 22:47:01 +08:00
kdletters fdc48aa573 将 Godot 原生引导迁移到官方 C++ 绑定
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 17s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
Project CI / Backend tests (push) Failing after 17s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 18s
Project CI / AI game creator shell Rust crates (push) Failing after 18s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 11s
Project CI / Repository checks (push) Failing after 11s
使用固定版本 godot-cpp 替换手写 C ABI 引导并保留执行协议
采用 MSVC 与 CMake 构建,校验依赖归档和源码缓存
修复动态卸载时的实例绑定与单例包装生命周期
补充构建缓存测试、实机验收结果及分发文档
2026-09-20 22:00:44 +08:00
suzmii 88090fcc6e Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 17s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 20s
Project CI / Native shell tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 19s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-20 21:34:08 +08:00
suzmii a0d432b63d Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
2026-09-20 21:27:23 +08:00
suzmii d4de81c128 记录Mac Job与节点描述的维护口径
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 18s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 18s
Project CI / Native shell tests (pull_request) Failing after 17s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
补充Job描述与节点描述属Jenkins侧元数据、不随仓库同步的说明
记录该Job的config.xml POST返回500、须用脚本接口原地改描述以保留历史
同步并行度默认值与描述口径
2026-09-20 21:19:23 +08:00
suzmii c0154c2aed 优化Mac构建管线并行度与入口健壮性
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 15s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 12s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 15s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 18s
Project CI / Frontend tests (pull_request) Failing after 8s
Project CI / Repository checks (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 16s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
并行度参数默认改为8以吃满节点,并在说明里记录其作为rustc jobserver令牌上限的影响
产品名统一从Tauri配置推导,校验脚本从Info.plist读取可执行名,改产品名不再静默失效
隔离smoke改用ditto --clone复制副本,实测整轮6.8秒
Agent工作区守卫改为按目录约定匹配,节点改名后仍成立
签到同时取master以便解析上次发布commit,失败仅降级更新摘要
补充上述行为的回归断言
2026-09-20 21:00:05 +08:00
kdletters 429f991bde 回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 20s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 20s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 20s
Project CI / Backend tests (push) Failing after 17s
Project CI / AI game creator shell Rust crates (push) Failing after 17s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 18s
Project CI / Frontend tests (push) Failing after 8s
Project CI / AI game creator shell web tests (push) Failing after 15s
Project CI / Repository checks (push) Failing after 17s
- 撤销 39aed2e48 夹带的游戏分发前后端、SpacetimeDB 绑定、主站路由、后台审核页、文档与 nginx 改动,master 恢复可编译状态
- 保留该提交自身的 AGC 发号改动:agc-global-version.mjs 与其参数构造单测
- 恢复被误删的 output 产物,避免把无关清理混进该提交
- 补回两篇技术文档在 docs/README.md 的索引(它们属于后续两个补提交文档,不属于游戏分发)
- 游戏分发完整实现保留在 codex/game-distribution 分支继续开发
2026-09-20 20:52:24 +08:00
suzmii c4b391cb84 记录Mac构建管线首次端到端验收结果
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 18s
Project CI / Native shell tests (pull_request) Failing after 17s
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 18s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
Project CI / Repository checks (pull_request) Failing after 12s
回填build3成功的产物、验签、dry-run与耗时证据
补充--no-sign连带跳过更新包签名、残留产物不幂等两处踩坑
记录主crate重复编译这一剩余耗时优化点
2026-09-20 20:44:12 +08:00
suzmii bd0f9f481a 修复Mac构建产物不幂等导致的DMG重建失败
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 17s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 17s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
构建前删除本次将写出的DMG、更新包与签名,避免同名文件让hdiutil失败
hdiutil create显式覆盖,杜绝残留对象影响本次产物
补充回归断言,防止旧签名让验签门禁误通过
2026-09-20 19:58:30 +08:00
lhk229 a2acfa9a6f 修复 Godot 原生插件的 MSVC 编译兼容性
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 17s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 15s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 20s
Project CI / AI game creator shell Rust smoke (push) Failing after 20s
Project CI / Backend tests (push) Failing after 20s
Project CI / Native shell tests (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 12s
Project CI / Repository checks (push) Failing after 12s
将 ABI 存储改为 C11 显式 16 字节对齐并保留 128 字节容量
补充 Windows 编译环境要求与 MSVC 对齐问题排障说明
2026-09-20 19:39:12 +08:00
suzmii 6fb17de9db Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 19s
Project CI / Native shell tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 14s
Project CI / Repository checks (pull_request) Failing after 15s
2026-09-20 19:25:45 +08:00
suzmii 57017ee046 修复Mac入口误用--no-sign导致更新包无签名
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 18s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 19s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
移除build-macos-ci的--no-sign:该标志会连带跳过updater的minisign签名
改为剥离APPLE_*凭据跳过Apple签名,保持更新包签名能力
构建清单按codesign实测记录appleSigned与签名类型
补充回归断言与运维、更新规范口径
2026-09-20 19:11:30 +08:00
kdletters cde34428f9 补提交 AGC 后端框架与演进路线文档
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 18s
Project CI / AI game creator shell Rust crates (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 19s
Project CI / Backend tests (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 7s
Project CI / Repository checks (push) Failing after 11s
Project CI / AI game creator shell web tests (push) Failing after 12s
docs/README.md 已引用但文件未入库,是文档索引门禁失败的第二处缺失\n补齐后 check:doc-index 可在干净检出上通过
2026-09-20 18:53:20 +08:00
kdletters 07dc1e9add 补提交 Responses API 与 Agents SDK 迁移评估文档
docs/README.md 已引用该评估文档但文件未入库,导致 check:doc-index 与 pre-push 对所有人生效失败
本次把文档正文补进仓库,恢复文档索引门禁
2026-09-20 18:52:59 +08:00
suzmii bdf6d0f556 Mac构建并行度改为可调参数并记录首次缓存表现
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
CARGO_BUILD_JOBS从写死4改为Job参数默认6,适配8核共用机器
补充并行度与sccache首次全未命中的运维口径
增加Jenkinsfile并行度参数的回归断言
2026-09-20 18:51:36 +08:00
kdletters 39aed2e486 OSS 写入显式使用 v1 签名
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 18s
Project CI / Native shell tests (push) Failing after 18s
Project CI / Backend tests (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 7s
Project CI / AI game creator shell web tests (push) Failing after 11s
Project CI / Repository checks (push) Failing after 11s
ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测
2026-09-20 18:33:02 +08:00
kdletters 752116fe41 改用可执行性校验确认 ossutil 就绪
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 20s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 20s
Project CI / AI game creator shell Rust smoke (push) Failing after 18s
Project CI / Native shell tests (push) Failing after 18s
Project CI / Backend tests (push) Failing after 18s
Project CI / AI game creator shell Rust crates (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 7s
Project CI / AI game creator shell web tests (push) Failing after 11s
Project CI / Repository checks (push) Failing after 11s
ossutil v2 不支持 --version,版本打印会误判为失败
引导阶段只校验二进制存在且可执行,具体命令错误仍由发号步骤暴露
2026-09-20 18:24:42 +08:00
kdletters d64ce64056 修复 AGC 发号 Job 的 ossutil 引导路径
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 19s
Project CI / Backend tests (push) Failing after 19s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 11s
Project CI / Repository checks (push) Failing after 12s
官方 ossutil v2 zip 解压后带版本目录,先定位二进制再落到工作区固定路径
避免 chmod 找不到文件导致发号 Job 在引导阶段失败
2026-09-20 18:20:58 +08:00
kdletters 9e0cbc7041 AGC 客户端版本号收敛为单一发号源
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 18s
Project CI / Backend tests (push) Failing after 18s
Project CI / Native shell tests (push) Failing after 18s
Project CI / AI game creator shell Rust crates (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 7s
Project CI / AI game creator shell web tests (push) Failing after 12s
Project CI / Repository checks (push) Failing after 12s
新增 OSS agc/global-version.json 发号模块与发号入口脚本\n构建侧优先采用发号 Job 下发的总号,未传入时本地兜底发号\n渠道高水位降级为回退断言,请求号低于渠道清单版本即失败关闭\n新增 Genarrative-Agc-Global-Version-Issue 发号 Job 与 job config\n调度管线与手动管线先发号再透传 AGC_RELEASE_VERSION\n补充单元测试、生产运维门禁、主规范与里程碑文档
2026-09-20 18:13:45 +08:00
lhk229 4864e92e30 修复策划智能体提示词边界与资源引用 (#433)
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 19s
Project CI / Backend tests (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 12s
Project CI / Repository checks (push) Failing after 12s
恢复顾问态不自主推进、不安排下一步和不提交阶段审批的约束
恢复过程文档轻量记录原则并明确审批与问询的职责边界
补回顶层设计的排除方向及星露谷示例定位
统一星露谷分析示例的五处旧路径引用
同步策划专题文档与团队共享约定

Reviewed-on: #433
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 18:07:37 +08:00
kdletters 288e1d4f4a 同步最新主干并修复 Godot 插件启动竞态
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 13s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 12s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 12s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 13s
Project CI / AI game creator shell Rust smoke (push) Failing after 12s
Project CI / AI game creator shell Rust crates (push) Failing after 20s
Project CI / Backend tests (push) Failing after 23s
Project CI / Native shell tests (push) Failing after 12s
Project CI / Frontend tests (push) Failing after 5s
Project CI / Repository checks (push) Failing after 11s
Project CI / AI game creator shell web tests (push) Failing after 13s
合入主干 Rust 1.98.1 工具链及对应 CI 文档更新
Godot 插件先接收受控项目快照再注册命令和连接能力
补充启动竞态回归、失败回执诊断及插件启动合同
2026-09-20 17:46:53 +08:00
suzmii bb1df3c6da Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 11s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / Native shell tests (pull_request) Failing after 14s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
# Conflicts:
#	docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md
2026-09-20 17:45:38 +08:00
kdletters 5822b64d7c 合并 Godot 编辑器插件与常用操作指导到主分支
接入 Godot 原生桥、受控执行、Runner 回执与编辑器操作指南
保留主分支 Cocos 和 Unity 跨工程能力及外置提示词结构
解决插件生命周期、工具目录、前端启动和文档合并冲突
2026-09-20 17:38:48 +08:00
suzmii 1e17d2c852 补齐画布验收第一批:润色回包提示、未提交草稿恢复与派生名预检
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m44s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m57s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m44s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m53s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m21s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / Frontend tests (pull_request) Successful in 7m4s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m22s
Project CI / Native shell tests (pull_request) Successful in 10m13s
AI 润色回包与原文相同时给出明确提示,不再落下点了等于没点的「恢复原文」假入口
润色「与原文相同」的判据改为规范化之后要写回宿主的文本,回包被长度上限截回原文同样算没变化
共享聊天输入区显示润色提示,并让提示随用户手改提示词失效
快速编辑未提交草稿改按资源路径归属,收起面板或被旁路重投影后都不再静默丢掉
恢复入口按路径与本会话草稿对号,并区分「本会话未提交」与原生账本条目
账本读取失败时入口仍报出本会话草稿条数,「继续编辑」重开面板回填提示词与 @ 引用
派生资源名预检接入快速编辑与角色动画两条提交路径,早于正规化写盘
名称预检自身抛错时回写面板失败态,不再留下「点了没反应」的提交按钮
浮层关闭判定改在捕获阶段冻结,避免浮层内按钮卸载自己时整块面板被自己人收掉
恢复入口动作按钮收进统一容器,补移动端纵向排布与禁用态样式
空草稿表改工厂函数,跨语言对表用例按模块路径解析 Rust 源码
补回归用例:旁路重投影后的草稿、原样回包提示、提交前名称拦截、草稿表读写与跨卡隔离
同步 decision-log 与画布验收待办的进展说明
2026-09-20 17:36:02 +08:00
suzmii e230d9dc32 Merge pull request '升级 Rust toolchain 至 1.98.1' (#432) from chore/rust-toolchain-1-98 into master
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 12s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 13s
Project CI / AI game creator shell Rust smoke (push) Failing after 20s
Project CI / AI game creator shell Rust crates (push) Failing after 28s
Project CI / Backend tests (push) Failing after 26s
Project CI / Frontend tests (push) Failing after 9s
Project CI / Native shell tests (push) Failing after 20s
Project CI / Repository checks (push) Failing after 22s
Project CI / AI game creator shell web tests (push) Failing after 25s
Reviewed-on: #432
2026-09-20 17:35:17 +08:00
suzmii b10a2d5d79 Merge branch 'master' into chore/rust-toolchain-1-98
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-20 17:35:09 +08:00
kdletters b96473836d 补齐 Unity 与 Godot 常用操作指导
新增两种编辑器的内置 Skill 和场景、资源、UI、保存撤销示例
接入 DirectProject 按需读取与 Runtime 同源操作参考
补齐指南原文实机测试、安装投影及工具说明完整性检查
记录 Godot 图形补验结果并保留尚未验收的边界
2026-09-20 17:26:34 +08:00
suzmii a35cdcc68c 同步 CI 镜像 tag 与文档口径,并补上工具链一致性护栏
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 14s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 10s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / Native shell tests (pull_request) Failing after 10s
Project CI / Frontend tests (pull_request) Failing after 5s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
- 将 CI job 镜像默认 tag 从 genarrative/gitea-project-ci:20260807.1 升为 20260920.1
- 将 Dockerfile 两处 org.opencontainers.image.version 统一为 2026.09.20.1(原先一处 2026.07.23.1、一处 2026.08.07.1,后写的覆盖先写的)
- 同步 deploy/container/README.md 与开发运维文档中的镜像归档示例名
- 订正 pitfalls.md 中 CI 镜像的 Rust 版本,并记录 number_of_links 在 1.98.1 上实测仍未稳定
- 在 decision-log.md 追加本次 Rust 工具链升级到 1.98.1 的决策条目
- 在 scripts/project-ci-workflow.test.ts 新增一致性用例:镜像版本段、digest 与 tag 必须与 rust-toolchain.toml 及两份运维文档一致
2026-09-20 17:06:49 +08:00
kdletters 37189c9252 记录项目主模型使用历史并补录旧项目
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 7m38s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 7m40s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m45s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 8m27s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m24s
Project CI / AI game creator shell Rust crates (push) Successful in 3m8s
Project CI / Repository checks (push) Successful in 7m53s
Project CI / Frontend tests (push) Successful in 8m48s
Project CI / Native shell tests (push) Successful in 11m14s
Project CI / Backend tests (push) Successful in 12m54s
Project CI / AI game creator shell web tests (push) Successful in 5m53s
在项目 .agent 中保存请求模型与响应确认型号,区分目录标识和真实模型
为旧项目补录带来源标记的模型信息,保留历史并确保重复打开幂等
在 Direct Codex 代理中提取模型元数据,异步落盘且不阻塞响应转发
补充模型追溯边界测试并同步技术方案与团队约定
2026-09-20 17:02:44 +08:00
kdletters 54d0fb75ea 接入 Godot 编辑器插件与受控执行链路
新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存
接入 AGC 插件开关、Runner、Agent 工具与权限审计
完善执行回执确认、不确定状态阻断及卸载恢复
补齐 Windows 分发资源、定向测试与实机验收文档
2026-09-20 16:35:04 +08:00
suzmii e1c8edd6bf Merge remote-tracking branch 'origin/master' into fix/rust-toolchain-1-98
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 17s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 18s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
Project CI / Repository checks (pull_request) Failing after 12s
2026-09-20 15:59:17 +08:00
suzmii 8a3daff55b 升级 Rust 工具链到 1.98.1
- 将 rust-toolchain.toml 的 channel 从 1.96.0 提升到 1.98.1,保留 rustfmt 组件要求
- 将 CI job 镜像 Rust stage 从 rust:1.96-bookworm 更新为 rust:1.98-bookworm,并同步新的固定镜像 digest
- 同步 deploy/container/README.md 中 Rust 版本与 digest 的说明
- 同步开发运维文档中 CI 环境与 rust-toolchain.toml 的版本口径为 1.98.1
2026-09-20 15:59:07 +08:00
kdletters 97d8a6c39a 清理并统一外置智能体提示词
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 7m42s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 7m43s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 8m1s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m58s
Project CI / AI game creator shell Rust crates (push) Successful in 3m9s
Project CI / Backend tests (push) Successful in 12m4s
Project CI / Frontend tests (push) Successful in 11m37s
Project CI / Native shell tests (push) Successful in 15m37s
Project CI / Repository checks (push) Successful in 13m51s
Project CI / AI game creator shell web tests (push) Successful in 6m52s
将智能体系统指令、工具说明和恢复模板集中到外置提示词目录
精简重复否定、历史对照与无关实现说明,保留必要执行约束
扩展提示词构建校验和源码边界检查并接入现有本地与持续集成门禁
同步内置技能、协作规范、技术文档与对应验证断言
2026-09-20 15:32:48 +08:00
lhk229 70271b408e 删除策划agent v2,与退役功能解耦 (#355)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m35s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m39s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m13s
Project CI / AI game creator shell Rust crates (push) Successful in 3m18s
Project CI / Backend tests (push) Successful in 9m16s
Project CI / Repository checks (push) Successful in 8m11s
Project CI / Native shell tests (push) Successful in 11m56s
Project CI / Frontend tests (push) Successful in 11m49s
Project CI / AI game creator shell web tests (push) Successful in 6m37s
Reviewed-on: #355
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 14:49:57 +08:00
kdletters 623e007fae 完善客户端发布渠道并接入模板库灰度
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m36s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m42s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m51s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m55s
Project CI / AI game creator shell Rust crates (push) Successful in 4m15s
Project CI / Repository checks (push) Successful in 4m45s
Project CI / Frontend tests (push) Successful in 7m47s
Project CI / Native shell tests (push) Successful in 9m33s
Project CI / Backend tests (push) Successful in 10m9s
Project CI / AI game creator shell web tests (push) Successful in 4m38s
区分发布渠道与系统,支持 dev、release 和自定义渠道
允许网站通过服务端配置选择客户端下载检测渠道
接入模板库灰度权限并阻断退出和切号后的异步操作
补齐发布、下载、灰度与会话竞态测试及当前规范
2026-09-20 12:12:49 +08:00
kdletters fc0ce4ee5f 补齐跨工程插件启动的界面测试响应
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m36s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m42s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m28s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / Backend tests (push) Successful in 8m49s
Project CI / Repository checks (push) Successful in 8m40s
Project CI / Frontend tests (push) Successful in 9m41s
Project CI / Native shell tests (push) Successful in 12m29s
Project CI / AI game creator shell web tests (push) Failing after 4m51s
为五个项目打开与对话恢复测试提供插件项目绑定及空插件列表响应

保留原有业务状态断言和产品错误提示,修复完整界面门禁暴露的测试桩缺口
2026-09-20 10:58:10 +08:00
kdletters c1d26f11df 移除 Cocos 和 Unity 插件的工程类型限制
统一插件列表、启动、面板和 Agent 工具的可用性判断,保留开关与平台约束

调整前端自动启动并修复 Cocos 项目切换的旧连接与订阅快照竞态

补充插件宿主、工具目录和前端回归测试,同步插件技术规范与共享决策
2026-09-20 10:53:16 +08:00
kdletters 15774a1c02 修复项目自动上传并增加后台完整工程下载
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m24s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m25s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m28s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m31s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 2m41s
Project CI / Repository checks (push) Successful in 4m10s
Project CI / Native shell tests (push) Successful in 11m20s
Project CI / Frontend tests (push) Successful in 10m30s
Project CI / AI game creator shell web tests (push) Successful in 5m41s
Project CI / Backend tests (push) Successful in 14m9s
接入真实项目打开、切换和关闭生命周期并修复退出等待竞态
新增后台项目列表及按原目录校验导出的 ZIP 下载
补充快照完整性元数据、后台权限和取消清理
固定默认 AGC 存储目标并支持空文件与特殊字符路径
补充自动化测试及真实 OSS 只读导出验证
记录本地数据库 404 导致完整 HTTP 联调和安装版实机验证待补
2026-09-20 10:07:31 +08:00
k88936 1c830e6fe6 修正钱包入口回归用例的断言目标
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 19s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 的「keeps the wallet entry available when the workbench opens the UI editor」改为断言 game-workbench-layout-account 的两处落点(策划工作台与主工作台)以及主工作台的 !uiEditorRoute 门控
- 用例原先断言 game-workbench-chat-wallet 出现一次,但该槽位在当前源码里已不存在(钱包移到布局层),断言恒为 null 导致用例一直失败;注释同步改成当前落点
2026-09-19 23:37:25 +08:00
k88936 860f3f09d4 UI 编辑器打开时不再重复渲染工作台布局层的钱包入口
- apps/ai-game-creator-shell/src/view/project-development/index.tsx 主工作台布局里的 walletEntry 槽改为 !uiEditorRoute && walletEntry
- UI 编辑器路由下 UiEditorPage 自己会用同一份 walletEntry 渲染头部钱包,布局层再渲染一次会让同一个入口挂载两份、浮层与编辑器工具条钱包重叠
2026-09-19 23:36:57 +08:00
k88936 dc1cac1c15 给 Skill 引用补上每条消息的数量上限
- apps/ai-game-creator-shell/src-tauri/src/agent/direct_codex_user_item/validation.rs 新增 MAX_DIRECT_CODEX_SKILL_REFERENCES=32 与 skill_count 计数,超出即拒绝
- 附件与素材引用已有上限,Skill 引用是唯一没有上限的非文本 part:每条都会触发一次 root/<name>/SKILL.md 文件探测并往 turn/start.input 里加一项,畸形超长 userItem 可以放大文件探测与模型输入
- 补上 inline_skill_reference_count_is_bounded_independently;cargo test direct_codex_user_item::validation:7 passed
2026-09-19 23:35:41 +08:00
k88936 c5a7386465 统一附件摘要的清洗口径
- apps/ai-game-creator-shell/src-tauri/src/agent/direct_codex_user_item/wire.rs 抽出 attachment_reference_summary,turn 输入与 history/prompt 投影共用同一份摘要
- 原先 direct_codex_user_item_to_codex_turn_input 自己拼摘要,跳过了 sanitize_attachment_name/media_type/local_path,模型侧可能收到 C:\tmp\notes.md 这类原始路径名,而历史投影里是清洗过的
- cargo test user_item:24 passed;cargo check 通过
2026-09-19 23:32:55 +08:00
k88936 926fe9ae0f 复用 validate 返回的清单,去掉 wire 输入投影里重复的一次清单读取
- apps/ai-game-creator-shell/src-tauri/src/agent/direct_codex_user_item/wire.rs 的 direct_codex_user_item_to_wire_input 直接用 validate_direct_codex_user_item 返回的 manifest
- 原先 validate 之后再 read_manifest_for_project 一次,每次投影都会多读一次项目清单(并重复 seed task 变更),与 direct_codex_user_item_to_codex_turn_input 的口径也不一致
- cargo test user_item:24 passed;cargo check 通过(本机 stale target 需先 touch shared-contracts/src/lib.rs)
2026-09-19 23:30:22 +08:00
k88936 e7967cf67b 删除 runtime-settings 用例里空的发布态设置注册函数
- 删除 apps/ai-game-creator-shell/tests/appSurface/runtime-settings.suite.ts 里空的 registerPublishedRuntimeSettingsTests
- apps/ai-game-creator-shell/tests/appSurface.test.ts 去掉对应 import 与调用
- 它注册 0 条用例,留着会让人以为发布态运行时设置仍有覆盖
2026-09-19 23:20:25 +08:00
k88936 5aeaf38112 删除 project-development 用例里空的用户面边界注册函数
- 删除 apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 里空的 registerUserSurfaceBoundaryTests
- apps/ai-game-creator-shell/tests/appSurface.test.ts 去掉对应 import 与调用
- 它注册 0 条用例,留着只会让人以为用户面边界仍有覆盖
2026-09-19 23:19:58 +08:00
k88936 6f5ca47385 删除空的 run-trace 用例文件与其注册
- 删除 apps/ai-game-creator-shell/tests/appSurface/project-preview/run-trace.suite.ts(只剩一个空的 registerProjectRunTraceTests)
- apps/ai-game-creator-shell/tests/appSurface/project-preview.suite.ts 去掉对应 import 与调用
- 说明:该文件被清空后 parseAgentRunTrace 与 formatAgentRunStatus 已没有用例覆盖,重新补测属于后续单独任务,本提交只清理空壳
2026-09-19 23:19:34 +08:00
k88936 3e3c3df41f 删除空的 run-status 用例文件与其注册
- 删除 apps/ai-game-creator-shell/tests/appSurface/project-preview/run-status.suite.ts(只剩一个空的 registerProjectRunStatusTests)
- apps/ai-game-creator-shell/tests/appSurface/project-preview.suite.ts 去掉对应 import 与调用
- 空注册函数挂在测试入口上会让人以为运行状态还有用例覆盖,实际一条都没有
2026-09-19 23:19:29 +08:00
k88936 051c21d97f 删掉立项策划用例里传给 App 的无效 agentDockVisible prop
- apps/ai-game-creator-shell/tests/appSurface/plan-gdd.suite.ts 三处 React.createElement(App, {...}) 不再传 agentDockVisible
- 同 design-agent.suite:该 prop 属于 ProjectDevelopmentView,AppProps 未声明,传入不影响任何渲染,只会误导读者以为 Agent dock 被隐藏
2026-09-19 23:18:49 +08:00
k88936 21382926dc 删掉设计 Agent 用例里传给 App 的无效 agentDockVisible prop
- apps/ai-game-creator-shell/tests/appSurface/design-agent.suite.ts 四处 React.createElement(App, {...}) 不再传 agentDockVisible
- agentDockVisible 是 ProjectDevelopmentView(工作台)的 prop,AppProps 里没有它,传了也不会生效;它替换掉的旧 orchestrationMode/projectSupervisorOnly 曾经是真实的 App prop,留着会让人误以为这里会隐藏 Agent dock
2026-09-19 23:18:39 +08:00
k88936 62f1ec83bf 让工作台壳写入的运行态提示不被通用错误兜底覆盖
- apps/ai-game-creator-shell/src/features/agent-runtime/model.ts 的 projectRuntimeVisibleError 公共文案白名单补上「待回答问题已变更,请刷新策划状态」「需要在 Tauri App 内运行。」「请先初始化本地项目」
- 这三条是 App.tsx setProjectChatError 直接写入的给用户看的动作指引,此前不在白名单,经策划运行态窄条渲染时会被替换成通用的「策划 Agent 执行失败,请稍后重试」
2026-09-19 23:17:30 +08:00
k88936 263588af6a 把运行中回合的秒级计时下移到耗时文案组件
- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectConversation/DirectProjectConversation.tsx 新增 DirectTurnElapsed,自己持有 1 秒 tick 与已耗时渲染
- apps/ai-game-creator-shell/src/view/project-development/chat/DirectProjectChatView.tsx 删除 turnUsageNow state 与其 interval,不再把每秒 tick 传给会话区
- 原先每秒 tick 触发的是整个聊天视图重渲染(含 Markdown 回合列表、工具调用组与队列芯片),现在只重渲染耗时那一小块
2026-09-19 23:16:42 +08:00
k88936 50291a5e77 订阅过期恢复后补跑被搁置的 consume
- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectThreadChatSubscription.ts 在 consume 的 finally 之后补一次 consumeAgain 重排
- SUBSCRIPTION_EXPIRED 恢复期间到达的通知会因 consuming 仍为 true 只置位 consumeAgain,而 do/while 已因异常退出,原先这批事件要等下一次通知才会被消费
2026-09-19 23:15:48 +08:00
k88936 8aa737e032 「显示更早」读取失败时补上项目路径守卫
- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 的历史分页 catch 在写 statusNotice 前先比对 projectPathRef.current
- 与成功路径和首个屏幕加载一致;原先切换项目后旧项目在飞读取的失败会显示成新项目的错误
2026-09-19 23:15:15 +08:00
k88936 9243bb42a1 去掉 Direct 回合成功后多余的第二次清单刷新
- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 的 runTurn 不再在成功路径刷新清单,统一由 startTurn 的 finally 刷新
- 原先一轮成功会先后调用两次 get_local_game_manifest,finally 那次已覆盖成功与报错路径
2026-09-19 23:14:51 +08:00
k88936 67252d36b2 修掉写权限门拒绝后 Direct 发送队列永久卡住的问题
- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 在 ensureConversationWriteAllowed 返回 false 且未重跑时,主动放下忙态并继续 dispatchNextQueuedTurn
- 该轮已由 dispatchNextQueuedTurn 出队,原先 finally 只在 invoked 为真时继续出队,导致后续排队消息再也不发送且提示/队列芯片一直显示
2026-09-19 23:14:18 +08:00
k88936 97fc1918c4 给 Direct 回合的前置步骤补上错误出口
- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 在 startTurn 的异步 IIFE 里加 catch,按项目路径守卫后把错误交给 onRuntimeError
- 原先只有 try/finally:写权限门 rejection 会成为未处理拒绝,回合静默失败且已乐观追加的用户消息没有解释
2026-09-19 23:13:53 +08:00
k88936 034c369b88 排队发送后不再立刻抹掉「已加入发送队列」提示
- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 拆出 clearDraftInput(只清输入与附件),排队成功分支改用它
- 原先同一事件里先 enqueueTurn 写提示、紧接着 clearPendingInput 把 composerNotice 置空,React 批处理下用户永远看不到队列确认文案
2026-09-19 23:13:13 +08:00
k88936 884aabe6d7 Direct 聊天权限门改为必填,去掉默认放行
- apps/ai-game-creator-shell/src/view/project-development/chat/DirectProjectChatView.tsx 删除 ALLOW_CONVERSATION_ACCESS 及两个权限门 prop 的默认值,改为必填
- 原先缺省实现恒返回 true,调用方漏传等于静默跳过工作台壳的读写权限判定;唯一调用方 App.tsx 本来就会传入两个门
2026-09-19 23:12:28 +08:00
k88936 f58249a75e 给 clientTurnId 的回退生成补上随机熵
- apps/ai-game-creator-shell/src/view/project-development/chat/conversation/directCodexConversation.ts 在无 crypto.randomUUID 的回退分支追加 Math.random 派生的随机串
- 原先只有时间戳 + 页内序号,多个 WebView 在同一毫秒创建首轮会得到同一个 clientTurnId,而 Rust 侧用它做项目级唯一校验与历史关联键
- 结果仍是 ASCII 字母数字与连字符组成、长度在 6..160 之间,满足 native 校验
2026-09-19 23:12:02 +08:00
k88936 38fb9aa7ac 删除 Direct 输入区发送按钮里不可达的忙态分支
- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/DirectProjectComposer.tsx 发送按钮只在非 busy 分支渲染,去掉 '思考中' 文案、Loader2 转圈与 disabled 里的 busy 条件,并移除不再使用的 Loader2 import
- busy 时仍由既有 ComposerStopButton 承担停止入口,渲染结果不变
2026-09-19 23:11:14 +08:00
k88936 b5e10f3851 合并 Direct 输入区来自同一模块的两条 type import
- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/DirectProjectComposer.tsx 把 gameCreationApp 的 GameCreationAppAssetManifestEntry 与 GameIterationVersion 合并成一条 import type
- 不涉及任何运行时行为
2026-09-19 23:10:51 +08:00
k88936 c4e2793db1 把回合执行过程渲染的两层三目抽成 renderTurnProcess
- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectConversation/DirectProjectTurn.tsx 新增 renderTurnProcess,负责空过程、运行中平铺与结束后折叠三种分支
- 组件主体不再嵌套三目,渲染结果与 data-testid="turn-process" 等 DOM 结构保持不变
2026-09-19 23:10:35 +08:00
k88936 79cb510891 把排队消息标题的嵌套三元改成提前返回
- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/chatComposerQueue.ts 的 queuedChatTurnLabel 先处理空文本再判断截断
- 返回值不变
2026-09-19 23:10:01 +08:00
k88936 3160131889 给澄清问答卡提交路径补上 rejection 兜底
- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningUserInputCard.tsx 在 Promise.resolve(onSubmit(...)).finally(...) 之间加 .catch(() => undefined)
- onSubmit 的契约允许返回 rejected promise,原先只挂 finally 会把 rejection 变成未处理拒绝;与 GddApprovalCard 的处理口径一致
2026-09-19 23:09:38 +08:00
k88936 c46687f0ef 把澄清问答卡提交按钮文案的嵌套三元改成顺序分支
- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningUserInputCard.tsx 把 answerPrepared / controlBusy||submitting 的嵌套三元改成先取默认值再覆盖的 submitLabel
- 文案取值不变
2026-09-19 23:09:20 +08:00
k88936 137533484b 抽出策划视图共用的 Design 模式判据与回调兜底
- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningChatView.tsx 新增 designMode、designActionsBusy 与三个 Design 回调兜底常量
- DesignAgentPhaseStatus(顶部)与 DesignAgentPendingActions(底部)原先各自重复 designView||onDesignApprove、controlBusy||planGddDecisionBusy 和 ?? (()=>undefined),现在共用同一份取值
2026-09-19 23:09:00 +08:00
k88936 00063ba882 抽出策划输入区与提交按钮共用的禁用判据
- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningChatView.tsx 新增 composerDisabled,替换 ResourceReferenceInput 与提交按钮上逐字重复的四条件表达式
- 判据取值不变,后续改条件时不会只改到其中一处
2026-09-19 23:08:02 +08:00
k88936 cb3d452a44 把策划输入框提交按钮文案的嵌套三元改成顺序分支
- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningChatView.tsx 的 submitLabel 改为先给默认值再按 needsUserInput / controlBusy 覆盖
- 取值结果不变,只是去掉三层嵌套三元表达式
2026-09-19 23:07:42 +08:00
k88936 257e407df7 策划会话 GDD 展示的 agentId 改用 PLANNING_SESSION_AGENT_ID 常量
- apps/ai-game-creator-shell/src/view/project-development/planning/planningSessionV2.ts 的 gddDisplayFromArtifact 不再写死 'planning-agent-v2' 字面量
- 与同结构里的 rootAgentId 共用 planningSessionContract.ts 的常量,避免 id 变更时要改两处
2026-09-19 23:07:25 +08:00
k88936 0d3ab25499 删除输入区里只会在挂载时跑一次的草稿清空 effect
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 删除依赖只有 resetPromptPolish(稳定 useCallback)的 effect
- 该 effect 读 liveDraftRef.current 却把它排除在依赖外,实际只在挂载时执行一次;清空草稿时重置润色状态的逻辑已由 OnChangePlugin 内联承担
2026-09-19 23:07:02 +08:00
k88936 2a8063a83a 让技能清单查询失败后可以重试
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 在 list_agc_skill_catalog / list_client_extensions 的 catch 里放开 skillCatalogRequestedRef
- 原先标记在调用前就置位且失败时不回退,一次瞬时失败会让该输入区此后不再拉取技能候选
2026-09-19 23:06:05 +08:00
k88936 37c7477068 修正草稿文本把附件引用误回读成 $名称的问题
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 的 readDraftFromNodes 改为按 part.type 显式分支:附件引用回读为 @名称,技能引用回读为 $名称,未知类型返回空串
- 该 text 会被受控同步比较(对照 directCodexContentToPromptText 展开的 value),附件口径不一致会让受控输入区每次都判定草稿变化而重建编辑器
- 顺带去掉该处嵌套三元,与 resourceReferences.ts 的渲染口径对齐
2026-09-19 23:05:34 +08:00
k88936 e259106267 拆出引用草稿键与 token 的取值 helper 消除嵌套三元
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 新增 referenceDraftKey/referenceDraftToken,替换 readDraftFromNodes 里构造 labels 时的嵌套三元表达式
- 行为与原先一致,只是把「resource 取 id、skill 取 name、其余取 label」的规则收敛到一处
2026-09-19 23:04:47 +08:00
k88936 7a89a119d9 校正 check-config 免调用白名单中三条命令的说明
- apps/ai-game-creator-shell/scripts/check-config.mjs 为 delete_local_game_memory、delete_local_project_file、pick_local_file 补写准确的剩余调用方说明(前两条只剩 Rust 测试直接调用命令函数,pick_local_file 前端与 Rust 均无调用方)
- 修正原先「命令由 native Runtime、CLI swarm 与 Rust 测试使用」这一对三条命令不成立的笼统说明
2026-09-19 23:03:51 +08:00
k88936 57b28ce5cd 删除 ts-rs 生成器漂移产生的 DirectCodexUserMessageEnvelope 死文件
- 删除 apps/ai-game-creator-shell/src/view/project-development/chat/generated/DirectCodexUserMessageEnvelope.ts
- 该文件是 ts-rs 导出按本机依赖版本漂移时多出来的产物,前端无任何引用,按 project-memory/pitfalls.md 的口径不提交
2026-09-19 23:03:27 +08:00
k88936 876529e668 删除 Project Supervisor 前端链路并将项目对话收敛到 DirectProject 与立项策划
- 删除 ProjectSupervisorView、SupervisorChatOnlyView、ProjectWorkspaceChatPane、AgentConversationOverlay、DeveloperProjectPanels、DeveloperRuntimePanels 与 features/agent-runtime/panels.tsx
- 删除 Supervisor 独立调试窗口:windows.rs 的 supervisor_chat_window_url / open_project_supervisor_chat_window、main.rs 的 invoke 注册、?supervisor-chat 与 ?agent-chat 前端入口、developer.json capability 和对应 Rust 用例
- 删除工作台壳的开发者 Agent 面板:DeveloperAgentPanel、useDeveloperAgentPanel、useDeveloperAgentState、developerAgentControls
- App.tsx 删除只服务退役面板的 state/ref/effect/handler(agentConversation*、文件/记忆/资产/画板/预览面板处理、commandLog、llmConfigStatus、editorBaseUrl、回放历史与 trace 面板状态、selectedAgent 等)以及由此产生的空分支,并把 requestRuntimeConfigOpen 接回本地 RuntimeConfigDialog
- 立项策划独立成模块:Design Agent 与 Planning V2 的容器和表现移到 view/project-development/planning/(PlanningChatView、PlanningUserInputCard、GddApprovalCard、DesignAgentSurface、PlanningLaneRuntimeStrip、planningLane、planningSessionV2、planningSessionContract)
- 改名到中性概念:ProjectSupervisorComponentProps→ProjectChatComponentProps、WorkspaceLauncherShellProps.ProjectSupervisor→ProjectChat、ProjectDevelopmentView.supervisor→chat、orchestrationMode→agentDockVisible、initialSupervisorMessageClaims→initialTurnClaims、ProjectManifestSnapshotSource 'supervisor'→'chat'、CSS project-supervisor-*/project-planning-*→project-chat-*
- 删除 PROJECT_SUPERVISOR_AGENT_ID 与 PROJECT_SUPERVISOR_PLAN_SOURCE 常量
- 工作台壳自己订阅 game-creator-manifest-invalidated,用 revision→清单→revision 配对读(source: asset-event)并入 currentProjectContext,且不重新检查项目目录;测试夹具改为按监听器集合广播该事件
- 删除只钉住退役界面的 appSurface 用例(旧调试窗口、开发者面板、Agent 对话浮层、运行历史面板)
- 同步文档:ADR、DirectProject 聊天模块抽离实施计划与里程碑、Provider 推理里程碑、策划会话 RuntimeV2、AI 游戏创作实施计划,并在 decision-log 新增 2026-09-19 条
- 删除随退役面板失去调用方的模块与导出:projectSummaryCommands.ts(1054 行旧 Supervisor 斜杠命令处理器)、AGENT_RUN_HISTORY_* 常量、agent-runtime/model.ts 与 project-summary/agentPresentation.ts 里的死导出,以及 agentRunTrace / memoryCommands / projectCommandPolicy 中无调用方的校验与解析函数
- 更新 scripts/check-config.mjs 与 scripts/check-native-shells.mjs 的窗口与命令守卫
2026-09-19 21:59:44 +08:00
suzmii b1cadd0cc8 Mac 渠道接入更新包签名、OSS 上传与渠道清单
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m25s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m26s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m34s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m17s
Project CI / Backend tests (pull_request) Successful in 11m30s
Project CI / Repository checks (pull_request) Successful in 11m36s
Project CI / Frontend tests (pull_request) Successful in 13m46s
Project CI / Native shell tests (pull_request) Successful in 16m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m31s
问题:mac 侧此前只有 archive-only 构建,dev-mac 渠道不产出更新包、不上传、无渠道
清单,客户端拿不到 macOS 更新(里程碑曾因签名/公证凭据未就绪而暂缓)。

改动:
- build-macos-ci.mjs 改为 dev-mac 发布入口:开启 createUpdaterArtifacts 产出
  .app.tar.gz + .sig,生成 universal DMG 与渠道清单 latest.json,构建后用产物内
  烘焙的公钥复核签名,再按 AGC_RELEASE_DRY_RUN 决定是否上传 OSS
- 新增 verify-updater-signature.mjs(minisign ED 预哈希校验)+ 单测:验签失败或
  keyId 不一致立即失败关闭,绝不写 OSS
- Jenkinsfile:新增 AGC_RELEASE_VERSION / AGC_RELEASE_DRY_RUN(默认开启)/
  AGC_UPDATE_RELEASE_NOTES / OSSUTIL_BIN 参数;withCredentials 注入
  AgcUpdaterSigningKey(+密码) 与 AliyunAccessKeyId/Secret;归档补 latest.json、
  .sig 与更新摘要
- 既有单测口径更新:archive-only → 发布型,并新增「必须先验签再上传」守卫
- 文档:技术方案、里程碑、运维文档同步;Apple 签发与公证暂缺显式记录为
  未验证项(--no-sign、appleSigned=false、notarized=false)

验证:单测 11/11 + 42/42;Jenkinsfile 四个 sh 块语法通过;伪造 bundle 端到端
验证清单(两平台同 URL/同签名、universal 首装包被正确选中)、真实 Tauri 签名
验签通过、错钥匙报 keyId 不一致、篡改报校验失败、dry-run 上传计划顺序正确。
2026-09-19 17:49:25 +08:00
suzmii 261228ed3f 修复 universal 首装 DMG 选择以兼容主线新增校验
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m38s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m46s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m49s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m59s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / Repository checks (pull_request) Successful in 7m8s
Project CI / Native shell tests (pull_request) Successful in 13m34s
Project CI / Frontend tests (pull_request) Successful in 12m58s
Project CI / Backend tests (pull_request) Successful in 14m59s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m8s
合并 origin/master 后,e3682fd06 新增的 selectFirstInstallArtifact 对
universal-apple-darwin 会推导出架构 x64,匹配不到本管线产出的
陶泥儿_<version>_universal.dmg,createUpdateManifest 直接抛
「首装 DMG 必须唯一匹配本次版本 x 和架构 x64,找到 0 个」。

- build-release.mjs:为 universal-apple-darwin 增加分支,按
  _<version>_universal.dmg 唯一匹配(与 build-macos-ci.mjs 的命名一致)
- build-release.test.mjs:createDmgFixture 支持 universal 命名;universal 用例
  补首装包断言,锁定两个平台键共用同一个 DMG

验证:管线同款 node --test 33/33 通过(合并前 32/33);prepare-macos-codex
与 release-oss 用例同跑通过。
2026-09-19 17:03:18 +08:00
suzmii 8c17e40d7d 合并 origin/master 并解决 pitfalls.md 冲突
- 冲突仅 1 处:踩坑文档顶部双方各新增条目(本次合并相对 master 落后 88 个提交)
- 解决方式:保留 master 的 2026-09-19 / 2026-09-17 两条在前,分支的
  「universal 主程序必须配套双架构原生依赖」在后;另补齐标题前缺失的空行
- 本次提交内容为上游已合入 master 的文件,跳过 lint-staged/Husky,
  避免对 master 侧 99 个 js/ts 文件重新格式化产生无意义改动
2026-09-19 17:01:57 +08:00
suzmii 237e440057 Mac Jenkins节点接入sccache编译缓存
原因:macOS universal 构建此前在 Jenkinsfile 与 build-macos-ci.mjs 两处把
RUSTC_WRAPPER 清空,依赖 crate 每次从零编译且双架构各编译一遍,逼近 90 分钟超时。

改动:
- Jenkinsfile 对齐 Linux 生产管线:RUSTC_WRAPPER=sccache、CARGO_INCREMENTAL=0、
  SCCACHE_CACHE_SIZE=20G,SCCACHE_DIR 固定到稳定缓存根
  ${HOME}/caches/genarrative-jenkins/agc-macos/sccache(可用
  GENARRATIVE_AGC_MACOS_CACHE_ROOT 覆盖),并输出 sccache --show-stats 供判断命中率。
- build-macos-ci.mjs 不再清空 RUSTC_WRAPPER,wrapper 由管线显式声明。
- 保留 CARGO_TARGET_DIR 指向 workspace 内 target,跨构建继续复用增量产物。
- 文档补充缓存根、覆盖变量与回退语义。

验证:sh -n/bash -n 通过;管线同款 node --test 34 项全通过;本地探针证明空缓存
首次 miss 编译、清空 target 后再次构建命中缓存不再编译。
2026-09-19 16:55:00 +08:00
kdletters e3682fd06f 固定客户端dev服务并支持官网多平台下载
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m31s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m32s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m33s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m40s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m21s
Project CI / AI game creator shell Rust crates (push) Successful in 3m11s
Project CI / Native shell tests (push) Successful in 16m15s
Project CI / Frontend tests (push) Successful in 14m57s
Project CI / Repository checks (push) Successful in 14m48s
Project CI / Backend tests (push) Successful in 20m7s
Project CI / AI game creator shell web tests (push) Successful in 6m20s
移除服务器选择并按来源隔离登录凭据
新增官网客户端下载入口和匿名平台聚合接口
根据发布清单自动展示Windows与macOS首装包
补齐Mac首装元数据和上传顺序校验
同步定向测试与下载发布规范
2026-09-19 16:19:28 +08:00
k88936 99be1d76fe 抽离 DirectProject 独立聊天容器并删除工作台壳 Direct 状态
- 新增 view/project-development/chat 模块:DirectProjectChatView 自己持有项目清单订阅、首屏锚点、历史分页、发送队列、附件、终止、草稿与本地消息
- DirectProjectChatView 入参收窄为项目路径、入口首轮需求(canonical content[])和两条权限门,Direct 状态不再穿过 App.tsx
- 线程订阅与聊天 reducer 提成 useDirectThreadChatSubscription:subscribe/consume/notify 单飞循环、订阅欠账、SUBSCRIPTION_EXPIRED 重订与 DirectThreadChatState
- chat/components 按「一个组件一个目录、逻辑与表现同目录」重组(ChatHeader、Composer、Conversation、SettingsDialog、ToolCallGroup)
- DirectProjectChatView 拆成聊天头、会话区、回合、输入盒四个组件
- App.tsx 删除 Direct 专属 state/ref/effect/handler 与 directCodex 分支,首轮需求按 canonical content 交给聊天
- 工作台级动作(运行本地预览等)经 DirectProjectChatHandle.announce 交给聊天自己的本地消息流
- Direct 首轮认领记录提成 app/initialSupervisorMessageClaims,供各入口共用
- Rust 侧 Direct 契约 ts-rs 导出目录改到 chat/generated
- 补齐 direct_codex_user_item/wire.rs 既有的 rustfmt 空格漂移
- 同步 ADR、实施计划、decision-log、pitfalls 与 Direct 技术文档
2026-09-19 15:08:31 +08:00
kdletters 33f5ad68bf 接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m32s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 3m18s
Project CI / Native shell tests (push) Successful in 10m54s
Project CI / Backend tests (push) Successful in 12m42s
Project CI / Frontend tests (push) Successful in 13m4s
Project CI / AI game creator shell web tests (push) Successful in 5m1s
Project CI / Repository checks (push) Successful in 12m48s
AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。

## 主要变更

- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。

## 验证

- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。

Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
2026-09-19 12:29:27 +08:00
kdletters 5bf036bb81 收敛后端依赖装配与鉴权并完善异步追踪 (#425)
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
HTTP 请求取消后,在途计数原先无法释放;项目元数据和 External API 鉴权依赖完整 AppState,相同鉴权和追踪配置也散落在多个入口。本次集中装配这些依赖和横切能力,保持现有公开 API、权限、计费、幂等和事务规则。

## 修改

- 91 个受保护路由集中应用鉴权;保留方法级 404/405/HEAD/Allow、公开入口、MCP、精选缓存头及 2/4 MiB 请求限制。
- 七个项目元数据入口改用缓存的 EditorProjectState,External/MCP 鉴权改用 ExternalApiAuthState;生产实现复用 SpacetimeClient,媒体修复维持原有上传和登记顺序。
- RAII 覆盖请求 Future 取消和 panic unwind 的计数清理;正常与降级服务复用 TraceLayer,指标采用 MatchedPath 模板及固定兜底。
- LLM 普通与流式调用增加跳过参数的异步 span,保持父上下文、流式回调、错误与重试行为;补充替代依赖测试并同步锁文件和文档。

## 验证

| 验证面 | 结果 |
| --- | --- |
| platform-llm 完整本地回归 | 161 个单元测试、3 个集成测试通过;1 个真实 Provider 用例按原配置忽略 |
| api-server 完整回归 | 执行时 1075 通过、12 失败、6 忽略;其中 1 个新增公开读取 fixture 断言已修正,14 个路由契约回归随后全部通过;剩余 11 个是下述既有 Windows 失败 |
| 窄依赖、取消与追踪 | 元数据 owner/幂等/revision、鉴权及 MCP 错误传播、取消/panic/流式响应、追踪父子关系与敏感参数省略均通过 |
| 实际本地服务 | 独立 SpacetimeDB 上 102/102 检查通过,两个动态项目 ID 的路由模板及请求 ID 日志核验 3/3 通过 |
| 编译与边界 | api-server cargo check、AGC 锁文件下 platform-llm cargo check、rustfmt、编码、文档索引、DDD 与 diff 检查通过 |
| 合入最新 master 后 | 后端源码及锁文件保持已测内容;再次通过 14 个路由契约测试、3 个 Provider 追踪测试及编码/文档/DDD/diff 检查 |

实际服务检查覆盖 health/ready、两账号登录、项目 CRUD、幂等重复、跨 owner 拒绝、revision 冲突、External/MCP 读取、Key 撤销及 404/405。使用既有 test 环境的本地 Router 拒绝 fixture,未调用真实付费 Provider;自建服务已关闭,原开发实例保留。

## 已知测试限制

API 全量测试尚未全绿:11 个 wallet_refund_outbox 用例在 Windows 的目录同步处失败。其生产文件与变更前内容一致;标准库隔离复现确认 File::open(目录) 返回 OS 5,而普通文件写入、同步及 hard_link 正常。这个已有的目录持久化问题未混入本次重构,也未通过跳过或弱化相关断言掩盖。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/425
2026-09-19 12:29:19 +08:00
k88936 5383af4cc5 Merge pull request 'refactor/整理现有的string-typed资源类型' (#388) from feat/agc-organize-assetkind into master
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m7s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m13s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 8m1s
Project CI / AI game creator shell Rust crates (push) Successful in 1m17s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m53s
Project CI / Repository checks (push) Successful in 4m49s
Project CI / Frontend tests (push) Successful in 5m47s
Project CI / Backend tests (push) Successful in 7m37s
Project CI / Native shell tests (push) Successful in 8m4s
Project CI / AI game creator shell web tests (push) Successful in 3m3s
Reviewed-on: #388
2026-09-19 03:51:32 +08:00
k88936 47f7cb2bf1 修复 AGC 前端资源 kind 判据与用例的 canonical 残留
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m1s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m6s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m14s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m52s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / Repository checks (pull_request) Successful in 4m44s
Project CI / Frontend tests (pull_request) Successful in 6m20s
Project CI / Backend tests (pull_request) Successful in 8m27s
Project CI / Native shell tests (pull_request) Successful in 8m15s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m10s
- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。
- view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。
- tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。
- tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。
- tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。
- docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。
- docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。
2026-09-19 03:21:37 +08:00
k88936 603650fbf4 修复 AGC 资源 kind 收敛后的 Rust 默认值与工具栏用例
- agent/runtime_tools/media.rs:asset_kind 只在入参未声明(空白)时落通道默认值,显式认不出的值保持 Unknown 交给下游失败关闭。
- tests/project.rs:规范图 / 图集用例的入参改传 canonical kind(icon-spec / icon-spritesheet),用例名与断言同步。
2026-09-19 03:21:25 +08:00
k88936 5d20f5bfeb 修复 AGC 资源 kind 枚举化后的编译与字符串回退
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 7m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 7m20s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 7m24s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 8m10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m54s
Project CI / Repository checks (pull_request) Failing after 4m43s
Project CI / Frontend tests (pull_request) Failing after 4m51s
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- canvas_generation:参考素材合同四个 helper 改收 GameCreationAppAssetKind,删除 ui-prototype/game-background/art-spritesheet 字符串比较

- direct_runtime:删除 game-background / art-spritesheet 的参考合同字符串映射,直接传枚举

- resource_editor:音效/BGM 编辑类型判据改为比较 ResourceEditSourceKind::Manifest(BackgroundMusic),不再拼字符串 haystack

- assets/commands:画板导入 kind 解析上移到 Tauri 命令边界,import_canvas_asset_at 只接收枚举

- 测试与批量标签脚手架:kind 参数由字符串改为 GameCreationAppAssetKind,恢复编译期穷举保护

- 技术方案:登记边界同口径改为描述命令边界解析
2026-09-19 02:38:30 +08:00
k88936 af38de9fd1 Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 3m23s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 3m1s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m41s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 2m20s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m38s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m25s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
2026-09-19 01:54:10 +08:00
k88936 18252e24b8 合并主线并保留资源kind枚举收口
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
合并 origin/master 的 AGC 画布参考与项目能力更新

解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind

保留 run_id、generationKind 与外部协议字符串的独立边界
2026-09-19 01:50:09 +08:00
lhk229 1ce2c10107 删除客户端每回合四项媒体资源请求上限 (#427)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m32s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust crates (push) Successful in 1m58s
Project CI / Repository checks (push) Successful in 5m46s
Project CI / Frontend tests (push) Successful in 7m8s
Project CI / Backend tests (push) Successful in 9m19s
Project CI / Native shell tests (push) Successful in 9m42s
Project CI / AI game creator shell web tests (push) Successful in 5m5s
- direct_tool_bridge.rs 删除 DIRECT_TOOL_BRIDGE_MAX_RESOURCE_CALLS_PER_TURN 常量、回合授权状态的 resource_request_ids 计数 map 与 resource_request_ids() 方法
- agc_create_or_derive_resource(含 agc_edit_image 委托)与 agc_remove_background 统一按回合身份与请求指纹确定性派生 operation/idempotency id,同指纹重试复用与 pending 对账语义不变
- 付费提交串行仍由 resource_generation_gate 互斥保证,成本控制交由服务端计费与泥点余额兜底
- 决策记录新增 2026-09-19 删除上限条目,2026-09-18 抠图豁免条目标记为仅作追溯
- 实施计划文档同步改为「不同请求串行提交,不设每回合计数上限」

Reviewed-on: #427
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-19 01:44:48 +08:00
k88936 48caa23997 收紧AGC资源kind枚举边界
canvas生成与运行时统一使用共享GameCreationAppAssetKind

删除平台kind兼容映射与退役kind拒绝测试

更新资源kind审计里程碑与绑定文档
2026-09-19 01:28:27 +08:00
lhk229 ea141d9f17 修复持久目标模式切换测试的异步竞态
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m11s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m4s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m50s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m59s
Project CI / AI game creator shell Rust crates (push) Successful in 2m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m37s
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
- developer-agent-window.suite.ts 在切换目标模式前等待按钮脱离 disabled,避免读取历史链路在途时点击落空导致 aria-pressed 断言偶发失败
2026-09-19 01:21:05 +08:00
lhk229 769740a46d Merge pull request '取消抠图工具的每回合四项媒体请求限制' (#426) from codex/remove-bg-turn-limit into master
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m56s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m15s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m24s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m21s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m25s
Project CI / AI game creator shell Rust crates (push) Successful in 2m55s
Project CI / Repository checks (push) Successful in 15m5s
Project CI / Backend tests (push) Successful in 18m40s
Project CI / Native shell tests (push) Successful in 20m39s
Project CI / Frontend tests (push) Failing after 19m35s
Project CI / AI game creator shell web tests (push) Successful in 13m6s
Reviewed-on: #426
2026-09-19 00:29:51 +08:00
lhk229 b472b9eec9 取消抠图工具的每回合四项媒体请求限制
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
agc_remove_background 不再经过 resource_request_ids 付费计数,直接按回合身份与请求指纹确定性派生 id

抠图请求不再挤占付费 create/derive 的四项额度,幂等复用与 pending 对账语义不变

create_or_derive(含 agc_edit_image 委托)路径逐字节不变

决策记录补充 2026-09-18 抠图豁免条目

实施计划文档同步注明抠图不占四项额度
2026-09-19 00:14:01 +08:00
suzmii fc46cabb75 补充Mac Jenkins节点工具链路径
为LaunchAgent构建环境注入Node、npm、Cargo和Homebrew路径
2026-09-18 22:34:49 +08:00
k88936 38ad2ce256 抽离项目开发 DirectProject 聊天模块
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m42s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m9s
Project CI / Backend tests (pull_request) Failing after 30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m16s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m54s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m32s
Project CI / Frontend tests (pull_request) Failing after 16m6s
Project CI / Native shell tests (pull_request) Successful in 24m45s
Project CI / AI game creator shell web tests (pull_request) Failing after 24m28s
将 DirectProject 表现与 controller 移到 view/project-development/chat

删除运行时 Direct feature flag 与 ProjectSupervisorView 的 Direct 行为分支

迁移 ts-rs 生成契约并删除无意义 generated/index.ts

将钱包入口提升到工作台布局并保留现有 Direct 测试覆盖
2026-09-18 22:06:15 +08:00
suzmii 762f037150 修复Mac Jenkins节点工作区根目录回退
移除不兼容的节点环境变量配置依赖
在Jenkinsfile中使用专用Agent根目录默认值
避免节点分配阶段环境变量属性解析失败
2026-09-18 21:57:52 +08:00
k88936 65f8e44a88 拆分 DirectProject 聊天架构文档
记录 DirectProject 独立聊天容器与工作台钱包布局决策

更新实施里程碑、计划和项目上下文,明确 DirectProject 固定属于项目开发工作台

记录代码与生成契约迁移的验收边界
2026-09-18 21:04:23 +08:00
suzmii 48985d3447 接入Mac通用构建与Jenkins归档管线
补齐macOS universal双架构Codex资源与构建校验
统一发布清单和检查脚本支持universal目标
新增锁定原生依赖完整性校验与隔离构建smoke
新增Mac Jenkins Agent归档构建Job与本机构建接入规范
2026-09-18 19:34:23 +08:00
k88936 0d5940433d 删除资源 kind 兼容白名单
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m4s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
服务端图片快速编辑改用共享枚举静态图片判定

移除退役 kind 的兼容放行与冗余回归测试

清理客户端恒假 art-spritesheet 判断并统一远端 kind 解析

同步 AGC kind 里程碑、实施计划与决策记录
2026-09-18 17:09:36 +08:00
suzmii ca80cb28d2 登记首批合并后的画布验收遗留问题
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m13s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m33s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m17s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m9s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m2s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / Backend tests (pull_request) Successful in 11m35s
Project CI / Frontend tests (pull_request) Successful in 11m42s
Project CI / Repository checks (pull_request) Successful in 11m40s
Project CI / Native shell tests (pull_request) Successful in 14m41s
Project CI / AI game creator shell web tests (pull_request) Successful in 9m39s
从master已合并的PR412建立后续修复范围。
区分动画与编辑等缺陷、卡片与任务浮层需求及未验证风险,不宣称已修复。
2026-09-18 15:57:32 +08:00
suzmii 9a21690fe9 Merge pull request '修复 AGC 画布生成、卡片展示与布局交互' (#412) from feat/agc-canvas-acceptance into master
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m56s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m7s
Project CI / AI game creator shell Rust crates (push) Successful in 2m27s
Project CI / Frontend tests (push) Successful in 8m33s
Project CI / Repository checks (push) Successful in 10m19s
Project CI / AI game creator shell web tests (push) Successful in 6m51s
Project CI / Backend tests (push) Successful in 18m39s
Project CI / Native shell tests (push) Successful in 20m53s
2026-09-18 15:50:44 +08:00
suzmii deff6319e2 合并主线项目创建目录选择更新
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m53s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m31s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m5s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m12s
Project CI / Backend tests (pull_request) Successful in 9m37s
Project CI / Native shell tests (pull_request) Successful in 12m21s
Project CI / Repository checks (pull_request) Successful in 11m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 12m51s
Project CI / Frontend tests (pull_request) Successful in 23m14s
合入 master ee33af7b7 的项目目录选择与模板建项说明。
保留本批画布和对话修复,自动合并无冲突,类型检查通过。
2026-09-18 15:48:10 +08:00
suzmii 2257a78d6b 收口思考等待反馈与紧凑过程样式及失败状态
思考展开时隐藏重复预览并使用灯泡图标,首个响应前显示临时思考提示。
统一分钟内小数和分钟以上整数秒,保持内外过程的紧凑间距与正文层级。
失败工具与分组显示错误色,非零退出码不再误判为成功。
补齐状态、格式、样式和交互回归,本批其余需求留待后续PR。
2026-09-18 15:46:30 +08:00
k88936 e5fd454bb3 收紧 AGC 资源 kind 类型边界并统一族判据
- 将 manifest 与本地导入回执的资源 kind 改为 ts-rs 生成绑定

- 集中音频与视觉资源族判据并复用 Rust 枚举方法

- 放宽 Unknown 未解析语义并清理上传类型墓碑注释

- 标记共享生成绑定并同步项目决策与实施计划
2026-09-18 15:21:19 +08:00
suzmii a0f6b7c67d 统一思考与执行过程折叠样式及中文耗时
思考展开复用安全Markdown渲染,折叠显示浅色单行纯文本预览与右侧箭头。
共享过程摘要组件,执行过程按真实操作数显示统计并保留各组独立计时。
工具、整轮、生成任务和策划耗时统一为中文时分秒格式。
补齐格式与Markdown回归、更新已有界面断言并验证窄屏键盘操作。
2026-09-18 14:34:10 +08:00
kdletters ee33af7b75 补充模板建项命令的项目创建目录说明
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m4s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m4s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m13s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m3s
Project CI / AI game creator shell Rust crates (push) Successful in 2m8s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m0s
Project CI / Frontend tests (push) Successful in 10m59s
Project CI / Repository checks (push) Successful in 10m54s
Project CI / Native shell tests (push) Successful in 13m12s
Project CI / Backend tests (push) Successful in 14m33s
Project CI / AI game creator shell web tests (push) Successful in 5m37s
- 模板库技术方案的命令表补记 create_automatic_local_game_project_from_template 支持 projectsRoot 覆盖,未指定时仍是应用数据目录
2026-09-18 14:30:02 +08:00
k88936 ade1b7803e 修复 DirectProject 校验清单合并
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m25s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m30s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m40s
Project CI / Frontend tests (pull_request) Failing after 7m45s
Project CI / AI game creator shell web tests (pull_request) Failing after 8m31s
Project CI / Native shell tests (pull_request) Successful in 13m1s
让校验函数返回已读取的项目清单

补齐附件在 Codex 输入转换中的分支;图片 part 已退役,只保留附件 part
2026-09-18 14:27:23 +08:00
k88936 71000b6df1 通过 Tauri command 提供 Skill 候选
从已校验的 AGC Skill manifest 派生 list_agc_skill_catalog 命令

移除前端内置 Skill 名称硬编码并增加读取命令测试
2026-09-18 14:27:23 +08:00
k88936 c047543825 复用 DirectProject 引用摘要构造
提取素材与运行区域摘要 helper

让历史投影和 turn 输入转换共用同一份摘要逻辑
2026-09-18 14:27:21 +08:00
k88936 34b3af1d2a 复用已校验的项目清单
DirectProject wire 转换只读取一次项目 manifest

避免每个素材引用重复 I/O 与解析并缩小校验到解析之间的竞态窗口
2026-09-18 14:26:50 +08:00
k88936 f7cba30b6b 拒绝保留路径段的 Skill 名称
在 DirectProject Skill 校验中拒绝 . 与 ..

阻止 Skill 路径解析通过父目录段逃逸配置根目录
2026-09-18 14:26:50 +08:00
k88936 273f12633c 按字符数限制 Skill 名称
使用 Unicode 字符数量而非 UTF-8 字节长度执行 120 字符上限

让多字节 Skill 名称与资源 ID 的长度校验口径一致
2026-09-18 14:26:50 +08:00
k88936 5f5aa17152 展开引用列表指纹分支
将资源、Skill 与运行区域 key 生成改为显式分支

移除 chatReferenceListKey 的嵌套三元表达式
2026-09-18 14:26:50 +08:00
k88936 3a57d9fbdf 移除未使用的 JSON 类型导入
删除 codex_app_server 中未被直接引用的 serde_json::Value 导入
2026-09-18 14:26:50 +08:00
k88936 382b925ab9 复用引用节点插入逻辑
统一资源与 Skill 候选的 Lexical 节点插入流程

避免两个选择处理器在删除查询和关闭菜单行为上漂移
2026-09-18 14:26:50 +08:00
k88936 c1482012c6 整理引用芯片标题分支
提取资源、Skill 与运行区域标题计算 helper

移除 ResourceReferenceChip 的嵌套三元表达式
2026-09-18 14:26:50 +08:00
k88936 c3a17a6efc 更新Skill提及里程碑状态
标记输入提示实现进入进行中阶段
2026-09-18 14:26:50 +08:00
k88936 1bfdc3a760 接通Skill提及Codex输入
将 canonical Skill part 按原顺序转换为 type skill 输入项

沿用客户端隔离 Skill root 解析受控路径
2026-09-18 14:26:50 +08:00
k88936 1e27cd229d 接入客户端已启用Skill候选
从扩展索引读取启用状态并合并内置 Skill 清单

输入提示只展示可用 Skill 并保持取消安全
2026-09-18 14:26:49 +08:00
k88936 774710452f 校验Skill提及用户输入
为 canonical Skill part 增加名称边界校验

将 Skill 提及保留为 Codex 可识别的 $name 文本
2026-09-18 14:26:49 +08:00
k88936 aaecb82622 增加输入框Skill提及候选
扩展聊天引用模型支持 Skill 节点与 canonical content

复用 Lexical typeahead 增加 $Skill 候选和芯片展示

 Conflicts:
	apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx

 Conflicts:
	apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx

 Conflicts:
	apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx
	apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts
2026-09-18 14:26:49 +08:00
k88936 64ad24ac77 补充DirectProject Skill提及输入规范
更新聊天输入主规范并增加 Skill 提及边界

新增 Skill 提及里程碑与小切片实施计划
2026-09-18 14:26:49 +08:00
k88936 75ec3361dc 限制附件元数据格式与长度
校验 inline 附件名称和媒体类型的控制字符、格式与长度。

共享附件清洗上限常量并补充异常元数据拒绝测试。
2026-09-18 14:12:47 +08:00
kdletters be370cc615 AGC 支持用户自选项目创建目录
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m12s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 2m10s
Project CI / Frontend tests (push) Successful in 6m4s
Project CI / Native shell tests (push) Successful in 8m58s
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
- 新增设置「工作区」分类,承载「项目创建目录」的选择与恢复默认入口
- 自动建项命令新增可选 projectsRoot,未指定时沿用 AppData projects 默认目录
- 新增项目创建目录校验与解析:只接受目录选择器返回且通过私有路径门禁的既有目录
- 目录选择器新增可选 title 参数,用于「选择项目创建目录」文案
- 首页自动建项与模板建项在建项时携带用户选定的项目创建目录
- 客户端本地保存项目创建目录偏好,建项时重新校验,不作为授权凭据
- 补充设置页工作区、首页建项与目录偏好单测
- 修复项目开发视图缺失的 Shapes 图标导入,恢复 agc:typecheck 通过
- 同步实施计划、决策日志与排障记忆文档
2026-09-18 14:10:05 +08:00
k88936 bc1dc868a1 校验已导入附件的项目路径
imported 附件必须携带有效非空的项目相对路径。

failed 附件仍允许无路径,并补充状态路径组合测试。
2026-09-18 14:07:07 +08:00
k88936 50204ff7aa 限制 DirectProject inline 附件数量
为 canonical 附件增加独立的八个条目上限。

补充超限附件拒绝测试,避免绕过素材引用数量门禁。
2026-09-18 14:03:30 +08:00
k88936 70fa160819 清洗附件摘要元数据
wire 投影复用附件名称与媒体类型的安全清洗。

附件项目路径输出归一化结果,避免原始控制字符进入模型提示。
2026-09-18 14:00:00 +08:00
suzmii 21b059bd41 修正工具组独立计时并移除重复整轮耗时
每个工具组只计算自身调用跨度,已完成组立即停止增长与进行中标记。
整轮总耗时仅在回合状态或完成小结显示一次,单工具仍按百毫秒动态更新。
补齐前组已完成后组运行、边界缺失与倒序的回归及浏览器证据。
2026-09-18 13:45:27 +08:00
k88936 2e78cbf152 Merge remote-tracking branch 'refs/remotes/origin/master' into fix/ref-persistent
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m22s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m30s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m56s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m25s
Project CI / Repository checks (pull_request) Failing after 4m0s
Project CI / Frontend tests (pull_request) Failing after 4m50s
Project CI / Native shell tests (pull_request) Successful in 8m29s
Project CI / Backend tests (pull_request) Successful in 11m23s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m16s
2026-09-18 13:29:58 +08:00
suzmii 2d90b73b94 合并主线Mac运行资源与发布门禁更新
合入 origin/master b137f1759,保留画布验收与计时返修。
同步主线0.1.67版本及Mac随包资源、插件能力和发布目标检查。
合并双方排障说明,不提交个人依赖锁文件改动。
2026-09-18 13:27:28 +08:00
suzmii cd8f480719 修复生成草稿隔离与回合计时恢复及布局排队
按占位身份隔离生成面板并保存草稿,阻止改变失败请求输入后伪装重试。
保留用户真实发送时间,按既有用户条目身份恢复空运行态回合的终态边界。
修复跨栏目整理队列覆盖及多选拖动预览起点漂移。
补齐六项 review 发现的回归、原生绑定、交叉审查及浏览器验收记录。
2026-09-18 13:25:18 +08:00
k88936 840baf208f 移除草稿转换的文本引用回退
将 ChatComposerDraft.content 设为必填的 canonical 唯一来源。

删除 text 与 references 重建 DirectCodexUserItem 的兼容分支及其无效空值兜底。
2026-09-18 13:19:01 +08:00
k88936 d8af0fa882 保留聊天草稿中的附件引用节点
为 agc_attachment_reference 增加 Lexical 附件节点与可移除 chip。

恢复初始 canonical content 时不再静默丢弃附件,并让编辑器读回完整附件 part。
2026-09-18 13:17:31 +08:00
k88936 faed0ec251 移除 DirectProject 入口的重复回合审计
DirectProject 继续以 project.jsonl 作为完整回合记录。

入口不再创建 DirectCodexTurnAudit,保留底层可选审计接口供独立测试和其它路径使用。
2026-09-18 12:56:43 +08:00
k88936 6e63a118e0 延后资源草稿直到素材索引可用
避免初始编辑器挂载时 assetsById 为空导致资源引用永久丢失。

保留 Lexical 节点自行解析资产名称的后续 TODO。
2026-09-18 12:53:44 +08:00
suzmii b137f17599 Merge pull request '修复Mac客户端随包Codex与插件资源缺失' (#417) from fix/mac-bundled-runtime into master
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m26s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m40s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m35s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m41s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m56s
Project CI / AI game creator shell Rust crates (push) Successful in 2m22s
Project CI / Backend tests (push) Successful in 9m16s
Project CI / Repository checks (push) Successful in 7m2s
Project CI / Frontend tests (push) Successful in 8m12s
Project CI / Native shell tests (push) Successful in 11m13s
Project CI / AI game creator shell web tests (push) Successful in 5m37s
Reviewed-on: #417
2026-09-18 12:48:00 +08:00
suzmii 2ffccb844c 修复对话动态计时与初始消息重复并补齐游戏居中指引
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m51s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m45s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m4s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Successful in 5m39s
Project CI / Frontend tests (pull_request) Successful in 7m45s
Project CI / Backend tests (pull_request) Successful in 10m3s
Project CI / Native shell tests (pull_request) Successful in 8m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m31s
区分整轮总耗时与工具实际阶段时间,以百毫秒刷新一位小数并冻结终态。
修复正式与乐观用户消息到达时初始占位重复,保留真实同文多次发送。
在开发 Agent 系统提示与 Skill 明确禁止 Phaser 和 CSS 双重居中。
补齐原生事件、前端回归与验收文档,保留未完成项和远程 CI 风险。
2026-09-18 12:17:28 +08:00
suzmii 16c905b51b 修复发布目标与插件能力门禁并同步版本0.1.67
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m21s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m27s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m46s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / Backend tests (pull_request) Successful in 8m6s
Project CI / Native shell tests (pull_request) Successful in 8m11s
Project CI / Repository checks (pull_request) Successful in 5m57s
Project CI / Frontend tests (pull_request) Successful in 7m53s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m38s
统一显式目标对应的版本读取、构建渠道、产物目录和更新清单
无原生适配器时隐藏Cocos插件并阻止自动启动
同步单架构更新规范并增加发布和插件回归测试
更新版本与锁文件到0.1.67并记录Mac安装包验证结果
2026-09-18 12:15:00 +08:00
k88936 4ae5ab14fa 移除队列标签不可达兜底分支
队列标签统一复用 canonical content 的文本派生。

删除不会被现有引用类型触发的附件和素材兜底文案。
2026-09-18 11:36:10 +08:00
k88936 b73a329b2c 修复附件场景下历史命令识别
使用不含附件的文本输入判断 /history 命令。

避免待发送附件把 canonical prompt 拼成长文本后绕过历史记录加载。
2026-09-18 11:35:18 +08:00
k88936 06004bfeea 清理资源引用标签的重复分支
移除相同结果的死三元分支。

保持资源与运行区域引用均使用统一的 @标签 文本。
2026-09-18 11:34:35 +08:00
suzmii 6f012d419a 修复Mac客户端随包运行依赖缺失
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m46s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m40s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m20s
Project CI / Frontend tests (pull_request) Successful in 7m41s
Project CI / Repository checks (pull_request) Successful in 7m41s
Project CI / Native shell tests (pull_request) Successful in 11m20s
Project CI / Backend tests (pull_request) Successful in 12m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m12s
统一Codex平台布局并补齐macOS原生组件、完整性清单和资源加载路径
补齐macOS插件资源并保留Windows专属原生桥接边界
增加隔离安装包验证、平台配置门禁与侧车回归测试
声明macOS 15最低系统版本并同步规范及Windows待验收计划
2026-09-18 11:11:07 +08:00
k88936 ecea7b4ad3 解决 DirectProject 合并冲突
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m2s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m3s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m49s
Project CI / Frontend tests (pull_request) Failing after 6m56s
Project CI / Repository checks (pull_request) Failing after 6m23s
Project CI / Native shell tests (pull_request) Successful in 10m17s
Project CI / Backend tests (pull_request) Successful in 11m8s
Project CI / AI game creator shell web tests (pull_request) Failing after 6m0s
合并双方 DirectProject 历史分页、锚点闸门与订阅竞态处理。

保留 canonical content 输入、聊天 reducer、附件发送和历史分页行为。

合并 Codex 用户回显过滤、增量脱敏及 Direct 回合完成状态处理。

补齐历史截断、损坏行 fail-closed、首屏 anchor 与 appSurface 定向测试。

同步合并应用壳层、后端绑定和项目文档变更。
2026-09-18 10:47:55 +08:00
k88936 03d7bca9a5 Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m43s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m28s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m5s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m47s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m42s
Project CI / Repository checks (pull_request) Successful in 6m2s
Project CI / Frontend tests (pull_request) Successful in 8m48s
Project CI / Native shell tests (pull_request) Successful in 9m37s
Project CI / Backend tests (pull_request) Successful in 10m34s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m29s
2026-09-18 10:43:00 +08:00
k88936 2abad3b537 修复失败测试
测试现在直接从 AGENT_RUNTIME_CANVAS_ASSET_KINDS 派生期望值,避免再次漂移。
2026-09-18 10:42:40 +08:00
suzmii 1bd153d7f2 合并主线对话状态与抠图背景色更新
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m56s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 6m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m23s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m39s
Project CI / Repository checks (pull_request) Successful in 4m50s
Project CI / Backend tests (pull_request) Successful in 8m38s
Project CI / Frontend tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Successful in 8m11s
Project CI / Native shell tests (pull_request) Successful in 15m27s
合入 master a2e6f205d,保留远端功能分支已有合并历史。
融合生成选项的参考素材、目标栏目与抠图背景色字段。
保留主线统一线程状态与重试策略,完成前端及原生定向验证。
2026-09-18 10:31:55 +08:00
lhk229 a2e6f205d6 修复最终回复失败测试重试超时
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m5s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m26s
Project CI / Repository checks (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 5m29s
Project CI / Backend tests (pull_request) Successful in 8m18s
Project CI / Native shell tests (pull_request) Successful in 9m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m44s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m26s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m13s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m59s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m25s
Project CI / AI game creator shell Rust crates (push) Successful in 1m19s
Project CI / Repository checks (push) Successful in 4m54s
Project CI / Frontend tests (push) Successful in 5m52s
Project CI / Backend tests (push) Successful in 7m4s
Project CI / AI game creator shell web tests (push) Successful in 2m38s
Project CI / Native shell tests (push) Successful in 8m0s
最终回复失败测试显式关闭 Provider 重试

让非法回复 mock 按实际请求次数监听

同步运行态公共失败审计测试的 mock 参数
2026-09-18 04:55:05 +08:00
k88936 b1e82d64cb 合并 DirectProject 聊天真相源与 canonical content 行为
- 统一历史切片与 Thread Manager 事件投影,保留 DirectProject 单一聊天事实源

- 保留 canonical content 严格校验、资源显示名派生、附件引用与队列语义

- 修复首页首轮缺失 canonical user item 的真实回归并完成定向验证
2026-09-18 02:49:09 +08:00
k88936 30c377d0f0 保留唯一的thread manager作为direct project的状态来源 (#384)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m21s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m3s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m54s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m28s
Project CI / AI game creator shell Rust crates (push) Successful in 1m53s
Project CI / Repository checks (push) Successful in 5m33s
Project CI / Frontend tests (push) Successful in 7m20s
Project CI / Native shell tests (push) Successful in 8m29s
Project CI / Backend tests (push) Successful in 8m57s
Project CI / AI game creator shell web tests (push) Successful in 3m16s
说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上

---------

Co-authored-by: 孔令弘 <ink29535@proton.me>
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384
Reviewed-by: 孔令弘 <ink29535@proton.me>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-18 02:13:50 +08:00
k88936 fc5cea43ac Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m34s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m33s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m47s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m56s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / Repository checks (pull_request) Successful in 5m58s
Project CI / Frontend tests (pull_request) Successful in 6m49s
Project CI / Native shell tests (pull_request) Successful in 10m59s
Project CI / Backend tests (pull_request) Successful in 12m9s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m5s
2026-09-18 01:55:16 +08:00
k88936 c2ab9674a0 合并资源编辑与当前主线改动
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
保留资源 kind 强类型与栅格 subtype 严格校验

合并抠图模式、幂等账本、恢复轮询和 PNG 透明通道校验

修正共享资源枚举在 Cocos 登记与抠图桥接中的类型传递

保留双方模板库、项目快照、发布和 Provider 重试改动
2026-09-18 01:48:13 +08:00
lhk229 1c6e4c1e74 AGC生图工具暴露抠图背景色并补齐相关说明 (#414)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m52s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m20s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m50s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
Project CI / Repository checks (push) Successful in 6m17s
Project CI / Frontend tests (push) Successful in 7m21s
Project CI / Backend tests (push) Successful in 9m49s
Project CI / AI game creator shell web tests (push) Successful in 2m41s
Project CI / Native shell tests (push) Successful in 11m8s
agc_generate_image 新增 screenColor 参数,仅 kind=character/art-spritesheet 生效,说明含 12 色板 hex 与不得接近本体颜色的约束
screenColor 计入 standalone 生成动作身份,None 时跳过序列化,未使用该字段的请求身份与升级前逐字节一致
character 生图请求体按需注入 screenColor,art-spritesheet 图集把硬编码 auto 改为透传归一化值
bridge 侧只校验 auto/#RRGGBB 格式并统一大写,色板白名单交由服务端 400 权威校验,其它 kind 携带直接拒绝
修复 sliceCount 悬空指引:MCP schema 与双层字段白名单补齐,1-256 校验后透传至图集生成请求
精简 agc_generate_image 工具说明,删除美术包限制与客户端职责两段样板句
审计投影同步记录 screenColor,补充 bridge 归一化、动作身份指纹与工具目录契约测试

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/414
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-18 01:14:02 +08:00
lhk229 f5a333b839 Merge branch 'master' into feat/agc-canvas-acceptance
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-18 01:04:04 +08:00
kdletters 2e15a70b14 Provider 瞬态重试次数严格按设置执行
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m38s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m46s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 8m4s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m19s
Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
Project CI / Backend tests (push) Successful in 10m11s
Project CI / Frontend tests (push) Successful in 12m57s
Project CI / Repository checks (push) Successful in 15m23s
Project CI / AI game creator shell web tests (push) Successful in 9m18s
Project CI / Native shell tests (push) Successful in 22m24s
删除自主构建档位 12~16 的重试区间与 standard 档位 3 次上限,maxRetries 严格决定物理重试次数
上游 400 不再单独收窄到 2 次,与其它瞬态错误共用设置里的同一份预算
运行档位改为只决定上游 400 是否算瞬态,重试次数不再被档位改写
重写档位重试用例为设置值直取,同步 upstream-400 用例
decision-log 记录本次口径变更与本机既有失败边界
2026-09-18 00:01:40 +08:00
k88936 72cd0747a4 拒绝栅格资源 subtype 静默降级
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
非图片族和未知 sourceSubtype 改为明确报错
补充栅格正规化回归测试并同步规范
2026-09-17 23:06:30 +08:00
k88936 3d4c7929c3 统一画布生成 kind 为共享枚举
工具白名单与 schema 改用 GameCreationAppAssetKind
canonical 输入在生成适配边界映射旧账本值
2026-09-17 22:52:38 +08:00
suzmii 20b1fd63de 合并最新主线抠图链路与开发监听修复
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m44s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m55s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m30s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m41s
Project CI / Native shell tests (pull_request) Successful in 15m5s
Project CI / Repository checks (pull_request) Successful in 16m54s
Project CI / Backend tests (pull_request) Successful in 19m49s
Project CI / Frontend tests (pull_request) Successful in 23m33s
Project CI / AI game creator shell web tests (pull_request) Successful in 11m6s
合入master的抠图账本链路、Vite监听边界及窗口测试更新

保留画布占位参考生成、资源展示与批量标签追加功能

合并态通过137项定向测试、AGC类型检查及Rust全目标编译
2026-09-17 22:18:23 +08:00
suzmii 105591bac5 支持画布与资源面板多选素材批量追加标签
复用标签编辑器并冻结整组选中素材,保留原标签与素材类型

原生批量校验后一次保存,覆盖权限、版本冲突与无变化边界

修复保存输入锁和切项目迟到回包,补齐混合选择入口原因

新增前后端回归并记录本地验证及待真实客户端验收事项
2026-09-17 21:51:59 +08:00
lhk229 195b7dd5dd 修复抠图401 404问题 (#394)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m39s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m50s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m31s
Project CI / AI game creator shell Rust crates (push) Successful in 3m19s
Project CI / Native shell tests (push) Successful in 16m33s
Project CI / Backend tests (push) Successful in 17m56s
Project CI / Repository checks (push) Successful in 15m2s
Project CI / Frontend tests (push) Successful in 23m48s
Project CI / AI game creator shell web tests (push) Successful in 23m11s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/394
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-17 21:37:23 +08:00
suzmii 6f161a6b36 Merge pull request '修复 AGC 开发态监听 Rust 构建目录导致的加载缓慢' (#382) from fix/agc-vite-target-watch into master
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Reviewed-on: #382
2026-09-17 21:18:59 +08:00
suzmii da44d66dc8 明确多选素材批量追加标签的行为合同
限定追加语义、冻结对象、原子保存与类型保留边界

记录已评审里程碑及前后端并行实现计划
2026-09-17 21:12:42 +08:00
kdletters 133bb2f350 修正 AGC 原生 HTTP 契约守卫与更新摘要证据
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
- 契约守卫不再要求 http 插件放行 OSS 域名:更新清单与安装包下载已改由 tauri-plugin-updater 在原生侧完成
- 主规范回填 0.1.62 自动更新摘要与客户端提示展示的用户实测证据
2026-09-17 21:06:55 +08:00
kdletters 0deaabfee6 回填更新摘要端到端展示证据
- 主规范记录 0.1.62 渠道清单自动摘要与客户端提示展示的用户实测结论
2026-09-17 21:06:55 +08:00
suzmii 0a85c4f87e 合并主线资源菜单和引擎预览功能
合入PR410的常用操作收纳与卡片信息类型入口

保留本分支资源名称、文档图标、占位生成与批量移动能力

整合引擎结构摘要与当前图集测试契约
2026-09-17 21:06:15 +08:00
suzmii efce7b102f 对齐主线图集契约与窗口同步测试要求
补齐图集切分声明与工具目录字段边界断言

更新原生HTTP权限守卫及稳定空快照发布次数期望

修正末尾空行并记录CI排查证据,保留待远程验证状态
2026-09-17 21:01:26 +08:00
suzmii c16e32cc89 Merge pull request '重构AGC资源画布菜单与卡片入口' (#410) from refactor/agc-resource-menu into master
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Reviewed-on: #410
2026-09-17 20:56:43 +08:00
suzmii e6849d2a45 Merge branch 'master' into refactor/agc-resource-menu
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m24s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m51s
Project CI / Native shell tests (pull_request) Failing after 9m7s
Project CI / Backend tests (pull_request) Successful in 11m14s
Project CI / Repository checks (pull_request) Successful in 7m42s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m37s
Project CI / Frontend tests (pull_request) Successful in 11m53s
2026-09-17 20:45:21 +08:00
kdletters f5b4293e80 预览控制面支持展示公网预览地址
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m12s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m21s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m21s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 7m26s
Project CI / Native shell tests (push) Failing after 1m50s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m15s
Project CI / AI game creator shell Rust crates (push) Successful in 2m19s
Project CI / Backend tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
- preview-deployer-server 新增可选配置 GENARRATIVE_PREVIEW_DEPLOYER_WEB_DOMAIN,并按「实例 ID + 预览域名」派生公开字段 webPublicUrl,卸载时与 webUrl/webPort 一起清空、加载状态文件时重新派生覆盖
- preview-deployer-web 在存在公网地址时把「打开公网预览」作为主入口,内网地址降级为次级链接,未配置时行为不变
- deploy/env/preview-deployer.env.example 补充 WEB_DOMAIN 键与留空语义说明
- 补充 cargo 与 vitest 用例覆盖公网地址派生、域名配置校验与页面展示
2026-09-17 20:29:42 +08:00
kdletters fce546403f 文档记录 Jenkins、预览控制面与预览实例的公网入口口径
- 在【开发运维】本地开发验证与生产运维补充 jenkins.genarrative.world 与 build.genarrative.world 的公网入口、反向隧道端口、白名单依赖与排障顺序
- 在 shared-memory/decision-log.md 记录 Jenkins 公网入口、预览部署控制面公网入口、预览控制面公网预览地址口径三组决策及各自验证证据
2026-09-17 20:29:40 +08:00
kdletters d5743cd4b8 资源画布支持引擎资源预览与模型交互预览 (#413)
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
## 目的

资源画布支持引擎(Cocos Creator)资源的**只读预览**:能被发现、登记、进入画布,并按类型出预览。

## 主要改动

- 发现层识别 Cocos 资源并区分 `model` / `binary` 两个发现类别;`.meta` 等导入侧车文件仍只可发现
- 登记层按扩展名写入**既有** canonical kind(模型/场景/预制体 → `scene`,动画 → `character-animation`,材质/特效 → `code`,图集与容器 → `document`),不新增 manifest 契约字段
- 引擎工程的 `library/` / `temp/` / `profiles/` / `local/` 不再进入发现结果(仅当目录确实是 Cocos 工程),同名目录在非引擎工程里照常列出
- 资源画布新增三个卡面分支:模型缩略图(整页共用一个 WebGL 上下文)、结构摘要(Cocos 序列化资源)、类型卡(客户端解不了的容器)
- 新增模型放大预览浮层:左键旋转 / 右键或中键平移 / 滚轮缩放 / 复位视角
- 模型预览上限 32 MiB;缩略图按布局尺寸 2 倍超采样,缓存键改用稳定身份
- 引擎图像容器(tga/tif/tiff/hdr)在原生侧转码成 PNG 后复用既有图片预览链路
- 修复资源卡状态边框吃掉内容盒导致的卡面与角标位移
- 同步 Agent 提示词与 AGC 技能文档,并补里程碑与踩坑文档

## 验证

- `cargo check`、`cargo fmt --check`
- Rust 定向:`cargo test … cocos` 9 条、`resource_inspect::tests` 7 条、`agent_asset_import_tests` 9 条、生成目录过滤用例
- 前端:`resource` + `project` 套件 52 文件 / 546 用例;`appSurface` 450 通过 / 20 跳过;app `tsc --noEmit`
- `npm run check:encoding`、`git diff --check`、`npm run check:doc-index`
- 真机:在真实客户端内打开本地 Cocos 夹具工程,逐栏核对模型缩略图 / 结构摘要 / TGA 转码 / 类型卡,并量过卡片在指针移开、悬停、选中三态下几何完全一致

## 未验证

- 模型缩略图与放大预览的真机视觉只覆盖自带夹具工程;多文件 glTF(外部 .bin/贴图)与超大模型仍是类型卡

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/413
2026-09-17 20:28:39 +08:00
suzmii c329c438d9 修复资源画布PR的CI回归(#410)
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
修复活动回合空快照引用及停用后晚到请求覆盖问题
对齐共享卡片角标与窗口发布次数回归断言
同步原生HTTP权限检查与图集显式切片测试契约
整理菜单组件导入顺序并记录本地验证范围
2026-09-17 20:17:26 +08:00
suzmii db5edc948c 合并最新主分支并修复画布静态检查问题
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 7m30s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 7m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m10s
Project CI / Native shell tests (pull_request) Failing after 4m28s
Project CI / Frontend tests (pull_request) Failing after 5m12s
Project CI / Backend tests (pull_request) Successful in 7m17s
Project CI / Repository checks (pull_request) Failing after 5m43s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m34s
合入master的更新摘要、策划运行边界及图集契约调整

保留画布生成引用占位、资源卡展示与批量布局功能

修正导入顺序、未使用项和稳定回调依赖
2026-09-17 20:15:38 +08:00
suzmii ed6eced16b Merge branch 'master' into fix/agc-vite-target-watch
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m27s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 7m30s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 7m35s
Project CI / Native shell tests (pull_request) Failing after 1m54s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m45s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m42s
Project CI / Frontend tests (pull_request) Failing after 5m17s
Project CI / Repository checks (pull_request) Successful in 5m13s
Project CI / Backend tests (pull_request) Successful in 8m31s
2026-09-17 20:02:14 +08:00
kdletters 724d94c95c 更新摘要降级为不阻断发布
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m22s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m20s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 6m42s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 6m1s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m4s
Project CI / Native shell tests (push) Failing after 1m29s
Project CI / AI game creator shell Rust crates (push) Successful in 2m15s
Project CI / Frontend tests (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
- 摘要锚点读取失败时降级为无锚点并告警,不再让整个发布失败
- 无锚点时列出最近 8 条客户端相关提交,并注明可能与上一版重复
- 新增锚点读取失败降级与最近提交兜底的定向用例
- 技术方案补充摘要不阻断发布的约束
2026-09-17 20:00:50 +08:00
suzmii 45c3780bf5 记录画布验收修复的验证证据与待验边界
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
登记自动化回归和独立评审结论

保留真实客户端与付费生成待验项及远程写入确认边界
2026-09-17 19:46:49 +08:00
suzmii 6fcf42e4ac 修 appSurface 生成任务用例的异步排空:等阶段合并、等轮询退出
- 阶段文案与徽标改用 waitFor:本地队列的「排队中。」先于后端记录合并,同步断言在整套连跑时抢跑
- 用例收尾连等两个 poll 周期(2s)并断言账本读计数不再增长,确认这条轮询链在本用例内退出
- 留在线上的轮询醒来会打进下一个用例的 spy(宿主按调用时读 __TAURI__),故排空放在用例内,未动全局 harness
- 未改生产:后台任务跨面板保活保持原样
2026-09-17 19:44:48 +08:00
kdletters e146859ea2 更新摘要锚点支持 CI 兜底
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
- 摘要锚点优先取渠道清单 commit,缺失时回退 CI 传入的上一次成功构建 COMMIT_HASH
- Jenkins 构建阶段解析上一次成功构建的 COMMIT_HASH 并注入 AGC_UPDATE_PREVIOUS_COMMIT,读取失败保持为空
- 新增锚点优先级与非法值忽略的定向用例
- 技术方案补充锚点兜底说明
2026-09-17 19:42:10 +08:00
suzmii e0f9f811b7 生成浮层居中定位与画布安全带高度
补回 transform translateX(-50%):锚点给的是占位卡中心,少了它浮层整体右偏半个面板宽
高度只按画布安全带分配:装得下时挂在卡下面,装不下时与卡顶边对齐盖住占位,不再压成一百多像素
reveal 的面板高度按当前缩放从屏幕 px 折回世界坐标,占位与浮层并集参与可见性
浮层宽度并入可见性并集,靠边卡片不再把浮层切掉一半
新增真实矩形模拟用例(画布高 568)核对浮层高度与落点不越出安全带
2026-09-17 19:35:41 +08:00
kdletters 5ccc46ac1a 调度管线按路径过滤 Full Build 并回填升级证据
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
- 调度管线同时判定 AGC 与 Full Build 两条下游的发布范围,并分别决定是否触发
- Full Build 采用与线上站点/后端无关的路径黑名单,改动落在黑名单外照常部署,避免漏发
- 两条同时跳过时只推进 revision 状态、不触发任何发布,构建描述写明实际触发的下游
- 新增 Full Build 跳过模式守卫用例,并补齐开发运维与技术方案说明
- 主规范回填真实更新闭环证据:0.1.47 客户端完成提示、下载、安装与重启
2026-09-17 19:31:19 +08:00
suzmii 92d1269ccc Merge branch 'master' into fix/agc-vite-target-watch
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m39s
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
2026-09-17 19:30:05 +08:00
suzmii 959beebf63 Merge branch 'master' into refactor/agc-resource-menu
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m43s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m58s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m29s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m40s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m43s
Project CI / Native shell tests (pull_request) Failing after 2m15s
Project CI / Repository checks (pull_request) Failing after 1m55s
Project CI / Frontend tests (pull_request) Failing after 3m30s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m34s
Project CI / Backend tests (pull_request) Successful in 8m43s
2026-09-17 19:30:00 +08:00
kdletters ba089980b1 AGC 发布自动生成更新摘要
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
- 发布脚本读取渠道清单的 commit 字段,把上一次发布到本次之间客户端相关路径的提交标题写进清单 notes
- 更新摘要同步写入旧协议清单 releaseNotes,并落盘 release-notes.txt 供 Jenkins 归档
- AGC_UPDATE_RELEASE_NOTES 非空时以手动文案为准,缺少上一次 commit 时不写摘要
- 提交取数固定在仓库根执行,避免 pathspec 相对应用目录解析导致漏取
- 新增摘要格式、真实临时仓库取数与调度管线路径表一致性用例
- 同步开发运维文档与技术方案的构建发布条款
2026-09-17 19:26:11 +08:00
suzmii 03b5c1c9f4 补画布生成入口宿主生命周期验收:占位提交、同 operation 重试与成功落点
- 新增测试文件 resourceCanvasGenerationHostLifecycle.test.tsx,渲染真实 ProjectDevelopmentView
- 覆盖音频入口:点工具出占位、提交后占位进入 submitted(后台仍在跑时的中间态)
- 覆盖失败后原请求重试:复用同一 operationId 与幂等键,不会变成新的付费生成
- 覆盖成功后落点:结果卡按占位位置落盘(手动接管),占位随之被撤掉
- 原生命令全部走假实现,不触发任何真实 Provider 调用
2026-09-17 19:20:31 +08:00
k88936 8dce016552 修正 manifest kind 留痕去重范围
按 manifest 来源与资产身份去重
避免不同项目相同 ID 互相抑制日志
2026-09-17 19:18:07 +08:00
suzmii 58992330aa 生成浮层面板 chrome 与画布安全高度修复
浮层复用模态的面板类:边框圆角底色内边距与 header 排布不再缺失
高度上界按真实画布可用底边算(画布高减退底栏安全区与顶边),空间紧时收紧并内部滚动
提交动作行固定在浮层底部,避免长表单把提交按钮顶到底栏下面
新增浮层高度模型测试、结构 CSS 钉子与浮层 chrome 断言
新增宿主级整合用例:图片按正式归类落点并用占位最新位置、音频失败保留与幂等重试
2026-09-17 19:08:34 +08:00
suzmii 2c687b01a4 补齐生成结果分类与占位交互验收合同
明确原生目标分类、音频幂等及画布浮层可见性
2026-09-17 19:08:34 +08:00
suzmii 5adc3032e8 Merge branch 'master' into fix/agc-vite-target-watch
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m16s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m37s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m2s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m28s
Project CI / Native shell tests (pull_request) Failing after 1m15s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-17 19:06:11 +08:00
suzmii c0e377f479 测试助手同时支持纯文本与引用输入区
appSurface 图集/图标规范入口的提示词仍是 textarea,helper 不能只走 Lexical 编辑器 API
两种字段分别用原生 change 与编辑器 update,读回同样两种口径
补 targetCategory 随任务保存与恢复的断言
2026-09-17 19:01:35 +08:00
kdletters 6017d46088 AGC 定时发布增加变更路径过滤
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m29s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 7m46s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m53s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m17s
Project CI / AI game creator shell Rust crates (push) Successful in 2m43s
Project CI / Native shell tests (push) Failing after 1m10s
Project CI / Frontend tests (push) Failing after 3m37s
Project CI / AI game creator shell web tests (push) Failing after 3m25s
Project CI / Repository checks (push) Successful in 4m19s
Project CI / Backend tests (push) Successful in 8m48s
- 调度管线新增 AGC 发布范围判定:比较上一轮 revision 与本次 revision 的变更路径
- 只有客户端、共享包、server-rs/crates、AGC 插件、桌面壳图标或根依赖清单变化时才触发 AGC Windows Build
- 纯文档与流水线提交只触发 Full Build,不再推高客户端版本号
- 判定失败或浅取窗口取不到该 revision 时按需要发布处理,FORCE_TRIGGER 仍强制两条都触发
- 同步开发运维文档、技术方案与调度 job 配置描述
2026-09-17 19:00:45 +08:00
suzmii 6001b87215 画布生成按入口栏目落盘目标分类
GUI 生成命令新增可选 targetCategory:generate_local_project_asset 与 start_local_project_asset_generation 经 options 传入完成登记
PlatformArtAssetGenerationOptions 增加 target_category,Agent 与 Direct 路径保持 None,仍按 kind 派生默认分类
新建条目与同 kind 重登记都按显式目标分类写入 manifest 既有 category 字段,不新增字段、不改数据结构
目标分类只接受 GameCreationAppAssetCategory 的六个合法值,version 与 all 等栏目伪值在提交前失败关闭
target_category 刻意不进 standalone 指纹与 durable 请求快照,分类只影响本地 manifest 落点,避免在途账本换槽重复 POST,同任务幂等恢复由调用方继续用同一栏目提交
补用例:kind=image 带 targetCategory=character 落到 character 而不是 unclassified、非法栏目值不产生生成请求、登记入口的显式分类与不传时的原 kind 派生行为
2026-09-17 18:58:53 +08:00
suzmii 260edb3521 合并 master 到 AGC 开发监听修复分支
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
同步 master 最新代码与文档。

合并排障记录冲突,保留双方新增内容。
2026-09-17 18:58:31 +08:00
suzmii b08ab6ee66 生成占位可见性、落点与音频提交身份修复
打开生成浮层时把占位与浮层整块带进安全区(避开顶栏底栏),只做最小视口平移不改缩放
落点意图改为按草稿 ID 的 Map,避免并发完成互相覆盖;坐标在落点时刻取占位最新位置
落点 section 改用资源正式归类后的 category,修复图片落待归类、规范落文档时静默跳过
音频与背景音乐提交绑定占位与 operationId:在途时拒绝再次提交,失败保留输入并可同 operation 重试
宿主记录收起浮层时的草稿与音频提交身份,重开占位接着编辑而不是回到空表单
生成任务新增入口栏目 targetCategory 走原生可选入参,前端不据此伪分类
补可见性平移的定向测试
2026-09-17 18:50:29 +08:00
suzmii 7f80012d7f 清理占位重开状态里不再读取的动作 ID
生成浮层的草稿、错误与占位归属统一按 draftId 判等,动作 ID 已无读取方,删掉避免留下死状态
2026-09-17 18:50:29 +08:00
kdletters 55af6014ba 修复渠道版本链回退并记录高水位规则
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
- 发布脚本版本来源改为渠道清单与旧协议迁移指针取较大值,避免渠道启用初期把版本链改小
- 旧迁移指针只服务 dev-win,其它渠道不参与比较,旧指针 404 后自动只剩渠道清单
- 补充三条定向用例:旧指针高水位、两者取高、非 Windows 渠道不读旧指针
- 主规范记录版本高水位规则与 2026-09-17 首次渠道发布 0.1.57 退回 0.1.48、后以 0.1.60 纠偏的事实
2026-09-17 18:47:53 +08:00
kdletters 1a7abfd059 AGC 项目定时快照上传(目标 OSS agc-dev) (#400)
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
## 交付内容

- 客户端新增 `project_snapshot` 模块:项目扫描与排除口径、增量索引、差异对比、上传编排、状态查询。
- 触发:工作区窗口存活期间的周期定时器 + 工作区窗口关闭(`CloseRequested`);应用退出只在有界预算内等待在途同步收尾,不重复发起。
- 服务端新增两条登录态路由 `POST /api/agc/project-snapshots/files` 与 `/manifest`,由 api-server 用服务端凭据写入私有前缀 `agc/project-snapshots/v1/{user}/{project}/`;客户端不持有 OSS 凭据、不直连 OSS。
- `platform-oss` 新增内部对象精确写入与探测、项目快照对象键构造;修复 `head_internal_object` 读 HEAD 响应长度恒为 0(会导致服务端"已存在即跳过"永不生效)。
- `shared-contracts` 新增 `agc_project_snapshots` DTO 与项目 ID、相对路径、摘要校验。
- 真实 OSS 存储层冒烟示例 + 客户端真实链路冒烟用例(`#[ignore]`,env 驱动)。
- 登记 `check-config.mjs` 的 native-only 命令白名单,恢复 `npm run agc` 可启动。

## 验证证据

- 存储层:`cargo run -p platform-oss --example agc_project_snapshot_live_smoke` 对真实 `agc-dev` 完成写入 → 读回(contentLength 32)→ 清单写入 → 探针清理。
- HTTP 层:登录态下 7 项校验(401 无 token、400 路径穿越/长度不一致/非法摘要/空正文/重复路径清单)全部符合预期且不写对象。
- 客户端链路(真实项目 gameagent-033b6cf3…):第一次 `synced uploaded=6 uploadedBytes=36694 remoteSkipped=6`,紧接着第二次 `no-op uploaded=0`。
- GUI 触发:`trigger=periodic ... uploaded=6`;把周期设为 600 秒排除干扰、改一个文件后关窗得到 `trigger=project-close ... revision=2 uploaded=1`,索引摘要由 `28d837cd84f8ab62` 推进到 `bff34e2e336d901f`(同步在进程退出前完成)。
- 门禁:AGC `project_snapshot` 14 passed(+1 ignored live)、api-server `project_snapshots` 3 passed、platform-oss 39 passed、shared-contracts 87 passed、`cargo fmt --check`(两处)、`check:encoding`、`check:doc-index`、`git diff --check`、`check-config.mjs` 全部通过。

## 已知未决(不阻塞本里程碑)

- 远端对象只增不减:没有删除路径,也没有 bucket 生命周期规则;要收口需要先定保留语义(清单引用 GC 还是 OSS 生命周期)。
- 部署环境需确认 `GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_*` 或回退的 `ALIYUN_OSS_*` 具备目标 bucket 私有前缀的 `PutObject` 权限;未配置时接口返回 503、客户端失败关闭(不推进索引)。
- 缺少按用户/项目的配额与限流(error_reports 有每小时提交上限的先例,本功能没有)。
- 没有界面入口与状态可见性:`read_local_project_snapshot_state` 已注册但未接 UI,失败只写本机日志。

## 不做

- 不做云端下载/恢复、跨设备合并、版本回滚。
- 不改 `/api/external/v1` 与 External OpenAPI,不新增 SpacetimeDB 表。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/400
2026-09-17 18:34:51 +08:00
suzmii fbe95591d5 校准布局撤销作用域的行为说明
明确切模式后新操作会替换旧撤销栈但不会跨写布局
2026-09-17 18:31:16 +08:00
k88936 64879cfcdd 合并资源规范与画布 JSON 功能
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m2s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m4s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m20s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m21s
Project CI / Backend tests (pull_request) Failing after 14s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m52s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
Project CI / Frontend tests (pull_request) Failing after 5m26s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m11s
Project CI / Native shell tests (pull_request) Successful in 10m40s
合并 canonical 资源 kind 校验与按类型提示词上限。\n保留 UI JSON 预览识别、严格 UI 文档持久化和画布编辑入口。\n修复合并后 Rust 资源 kind 测试夹具并补齐定向回归用例。
2026-09-17 18:28:19 +08:00
suzmii d222aad2ec 参考素材改为提交前预检并补参考链路用例
参考解析前增加纯本地预检:清单归属、受控路径与文件、媒体类型、可解码位图全部通过后才允许产生任何上传副作用,避免第一张参考已上传、第二张坏图才失败
明确拒绝 SVG 等矢量参考,媒体类型或文件扩展名任一命中即拒,本次不做矢量转换,坏图同样在本地失败关闭
asset.upload 门禁提前到预检阶段,显式拒绝该命令的项目连第一个上传凭证都不会签发
预检与实际上传共用同一份本地判据 helper,不新建平行流程,上传侧仍按同一判据重新读取与解码
补参考合同与恢复的账本用例:icon-spec 带用户参考、game-background 规范图加用户参考、图集超限、空白引用写入失败
补提交侧用例:拒绝路径、未登记、非图片、缺失文件、超限、SVG 与坏图,并断言零上传凭证与零生成 POST,反向验证同一张合格参考单独提交确实会签发凭证
补 asset.upload 拒绝用例,以及清单校验与 Direct 身份校验接受用户参考、拒绝用户参考顶替规范引用的覆盖
2026-09-17 18:28:19 +08:00
kdletters 1c5ff8f852 回填 AGC 更新渠道首次发布证据
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
- 记录 Genarrative-Agc-Windows-Build #68 成功发布 dev-win 渠道 0.1.48 与迁移桥
- 记录签名对象与渠道清单逐字一致、安装包尺寸与 SHA-256 与迁移桥登记一致
- 待执行项仅保留客户端真实升级闭环与签名失败拒绝安装
2026-09-17 18:25:26 +08:00
suzmii 13b28ebbc7 生成占位与卡下独立浮层,修复引用选择被焦点陷阱阻断
工具点击先在当前栏目创建临时占位卡,生成浮层挂在占位下沿;图片、音效、背景音乐入口一致
占位按项目与草稿 ID 归属宿主临时状态:可拖动、提交绑定任务 ID、成功结果落到占位最新位置
删除占位只隐藏展示,关闭浮层不冒充取消后台任务;失败保留占位与输入引用供重试
生成面板改为非模态浮层:ThemedModal 焦点陷阱曾阻断 portal 到 body 的引用选择器,点选不生效
引用选择器定位加顶边钳制,搜索收窄与键盘选择可用;不再越出视口
参考候选与陈旧引用校验排除 SVG(原生解码不支持),其余 image 类型不额外收窄
任务创建处对参考资产 ID 去重;补浮层真实组件整合、占位模型与拖动、参考模型回归测试
2026-09-17 18:22:39 +08:00
suzmii 30648e6b93 画布修复:重算意图各占队列槽、撤销不跨排序模式、整理判据与落盘同源
- 显式整理与「关系图首次就绪」各占一个队列槽,系统重算不再改写用户已按下的那笔整理
- 资源签名同步覆盖排队中的每一笔资源意图,先落盘的那笔不会把后一笔留成过期签名
- 撤销栈按「项目 + 排序模式」隔离:切模式后不会把另一份 sidecar 的坐标写过去
- 整理的「有没有变化」判据与落盘同源,目标栏目还有在途/排队手动落点时也算一次真实变化
- 删除本次改动退役且已无调用方的 resourceBookAllBandLocalPoint 与布局 dragX/dragY
- 补回归:排队中整理不被覆盖、切模式撤销不跨写、在途拖动后整理照常生效、分类变更后拖动按新栏目落盘
2026-09-17 18:18:32 +08:00
suzmii 9dd1052374 明确参考图片格式与上传前整组校验边界
排除不可解码SVG参考并约束上传权限与账号归属判据
2026-09-17 18:18:32 +08:00
kdletters ce04d8cef4 AGC 发布流水线增加 OSS 演练开关
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m35s
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
- Jenkins 增加布尔参数 AGC_RELEASE_DRY_RUN,勾选后只构建并打印上传命令,不写入 OSS
- 参数转换为脚本读取的 AGC_RELEASE_DRY_RUN 环境变量,完成提示区分演练与真发
2026-09-17 18:14:57 +08:00
lhk229 504e26da43 修复策划agent panic死掉问题 (#405)
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/405
2026-09-17 18:11:54 +08:00
kdletters fc14190f58 图集切片模式改为必须显式声明并补齐决策要求 (#408)
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
## 背景

切图新增基于连通域的切分后,LLM 仍倾向显式传 `sliceMode=grid`:参数只存在于部分 LLM 可见面、带默认值、没有任何决策规则,生成结果也不回显生效模式。

## 变更

- 平台:`/api/editor/icon-spritesheets/generations` 与 `/api/external/v1/editor/icon-spritesheets/generations` 把 `sliceMode` 改为必填并移除默认值;缺失、空白或未知取值在引用解析、定价与任何 provider / OSS 副作用之前返回 `400`,错误统一带 `field` 与决策要求。
- 契约:`grid` 必须同时提供 `gridX`/`gridY`,`connected-components` 不接受网格尺寸;`sliceCount` 只约束连通域切分,请求与响应的公开上限统一为 `256`;OpenAPI 去掉默认值并补必填与失败语义。
- AGC:MCP 工具说明去掉默认值并补决策要求,桥接层新增可测试的切分声明校验;原生工具 `canvas.asset_generate` 暴露 `sliceMode/gridX/gridY/sliceCount` 并要求图集显式声明;生成结果回显 `sliceMode/gridX/gridY` 与 `slicePaths`;严格图集在本地提交前校验平台回显与请求声明一致。
- 标准美术包:显式声明 `connected-components` 加 `sliceCount=4`,并在四张 canonical 切片用途映射前校验数量,禁止截断或错位。
- 前端与画板:画板 Agent 工具装配与画板提交计划显式声明连通域切分;前端类型要求显式 `sliceMode` 并在本地校验声明自洽。
- 文档与 Skill:主规范、OpenAPI、AGC Skill、外部编辑器 Skill、里程碑与实施计划、共享决策记录同步更新。
- 测试环境:测试构建对提权 Windows 主机上系统临时目录的所有者偏差做一次性所有者初始化重试,临时目录之外的越权所有者继续失败关闭。

## 兼容性影响

省略 `sliceMode` 的旧调用方(含已发布但未更新的 AGC 客户端与第三方外部 API 调用方)会在图集生成上收到 `400`;这是本次"不允许默认值"的预期结果,仓库内自有调用方已全部改为显式声明。

## 验证

- 平台:`slice_mode_must_be_declared_*` 与 OpenAPI 契约测试通过;全量 `cargo test -p api-server` 1043 通过 / 11 失败(`wallet_refund_outbox` 临时文件 `拒绝访问`,已在改动前基线复现,属本机环境)。
- AGC:`slice` 30、`spritesheet` 21、`direct_tools_mcp` 23、`agent_native_tools` 16、`canvas_generation_tests` 83、提示词上限与桥接门禁各 1 条、`cargo check --tests` 全部通过。
- 前端:182 条定向测试与 `typecheck` 通过。
- 门禁:`cargo fmt --check`(两个 workspace)、`check:encoding`、`check:doc-index`、`git diff --check` 通过。
- 未验证:真实 Provider 与浏览器试玩、确定性 e2e 车道;整机全量 AGC 单进程运行在本机受提权 shell 的所有者与时序问题影响,不作为门禁信号。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/408
2026-09-17 18:10:34 +08:00
suzmii 7edc452c6a 重构AGC资源画布菜单与卡片入口(#409)
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
主菜单保留前五项,其余操作通过向上展开的更多菜单访问
类型与信息入口下沉资源卡片,并复用共享画布角标
补充菜单键盘、滚轮归属、换选及资源操作链路回归
同步方案A规范与待人工验收记录
2026-09-17 18:09:27 +08:00
kdletters 5e4ff54a9d 删除模板工程内置的嵌套 package-lock
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
- 模板 fixture 内的 package-lock.json 触发 workspace 守卫的「禁止嵌套 lockfile」规则,导致 master 门禁失败
- 其余五个模板都只提交 project 内容与 package.json,删除该文件与它们保持一致
- 模板 zip 由发布脚本现场打包并重新计算大小与哈希,仓库内没有引用该 lock 的脚本或测试
2026-09-17 18:04:21 +08:00
kdletters 1f5b7b250a 修正首页推荐位用例断言到模板库
- 首页「灵感推荐」已被模板库推荐位替换,用例改为断言模板库推荐卡片、已下载徽标与共 N 个模板计数
- 用例改为断言点击推荐位进入模板库页面,且不触发下载或由模板创建项目
- 保留不请求已退役展示流接口的断言
2026-09-17 18:03:15 +08:00
suzmii aec9568c39 接通画布生成参考素材的原生链路
新增 referenceAssetIds 原生入参:start_local_project_asset_generation 与 generate_local_project_asset 经 prepare_local_project_asset_generation 统一收口当前项目 manifest 图片素材 id
PlatformArtAssetGenerationOptions 增加 reference_asset_ids,GUI、agent 桥、media 观察与 Direct 运行时构造点显式传空
参考解析固定规范图前置在前、用户参考按给出顺序随后,按远端资源 ID 去重,普通生成总量 5 张、有规范前置 4 张用户参考,图集拒绝额外参考而非静默丢弃
参考素材复用 manifest 到本地文件、图片解码、内容 hash、当前账号 binding 上传的既有通道,历史账号遗留远端 ID 不再复用
retained 阶段与清单校验改为与提交同一套请求合同:icon-spec、ui-prototype、game-background 允许正确引用,art-spritesheet 仍只接受唯一规范引用
修复 Part::file_name 的生命周期错误与 4 处测试构造点少传参考参数
2026-09-17 17:57:53 +08:00
kdletters a5fd25f10a 客户端更新切换到官方更新插件并按渠道分发
- 客户端接入 tauri-plugin-updater:原生侧注册插件,删除自研更新下载命令、下载进度事件与安装器启动逻辑
- 客户端更新服务与更新提示改走官方插件接口,删除自研清单解析、版本比较与下载实现
- 更新能力只授予客户端主窗口,移除只为自研清单放行的 OSS 白名单与 CSP 连接项
- 新增构建期更新检查开关:开发态默认关闭,agc 启动不请求更新清单、不显示更新入口
- 发布脚本按渠道生成官方更新插件清单与签名,universal macOS 产物同时挂两个平台键,缺签名失败关闭
- 发布脚本按渠道上传安装包、签名与渠道清单,并为 dev-win 生成旧协议 sha256 迁移清单
- 构建期按渠道注入更新端点配置,渠道与目标平台不匹配时发布失败关闭
- Jenkins 流水线新增渠道参数与签名凭据注入,归档补充签名与迁移清单
- 新增发布上传 dry-run 开关,只打印 ossutil 命令且不回显凭据
- 更新技术方案与开发运维文档,登记 macOS 渠道落地待办
2026-09-17 17:56:53 +08:00
kdletters 5db407c3dc 新增 AGC 模板库与由模板创建项目链路 (#396)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m12s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m18s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m25s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m22s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m49s
Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
Project CI / Repository checks (push) Failing after 1m11s
Project CI / Frontend tests (push) Failing after 4m37s
Project CI / AI game creator shell web tests (push) Failing after 4m6s
Project CI / Native shell tests (push) Successful in 9m39s
Project CI / Backend tests (push) Successful in 10m12s
## 交付范围

- OSS `agc-dev` bucket 的 `templates/` 前缀作为 AGC 游戏模板库(**去掉 `agc/` 这一层**;`agc/` 继续只放客户端安装包与更新清单)。
- 模板正文改为 zip(zip 根 == AGC 项目根,如 `game/index.html`);清单补齐 `tags`、封面字段与包大小/摘要,`templateVersion` 用于判断是否需要重下。
- 客户端:Rust 模板库模块、模板库全屏页、首页模板推荐位、左侧导航入口。

## 客户端行为

- `fetch_game_template_library`:读取并校验清单(≤4 MiB),缓存到 `<app_data>/templates/index.json`;网络失败回退本机缓存并标注 `source=cache`。
- `download_game_template`:按清单下载 zip(≤512 MiB),校验字节数与 SHA-256 后解压到 `<app_data>/templates/installed/<id>/<version>/`,最后写 `installed.json` 作为安装完成标记。
- `create_automatic_local_game_project_from_template`:先把模板文件铺进新项目目录,再走既有 `init_local_game_project_at` 补 `.agent` 清单与标准目录;失败删除半成品目录。
- 解压只接受普通文件与目录(拒绝绝对路径、`..`、盘符、符号链接),安装目录名由标识符白名单拼出;远端只信「受信任 OSS 主机 + 对象键」,清单里的地址字段不参与请求。
- UI:搜索(空白分隔多关键词「与」)、标签/运行时筛选、仅看已下载、封面卡片与已下载徽标;「使用模板」在版本落后时先重下再建项。

## 文档与脚本

- 主规范 `docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md`;里程碑与实施计划见 `docs/project-memory/plans/`;`decision-log.md` 记录库路径、清单 schema、安装缓存目录与 CSP 约定。
- 发布脚本 `scripts/agc-template-library-publish.mjs`(`--dry-run` 校验 → 上传 → 回读校验)。
- 首页「灵感推荐」替换为模板库推荐位,删除本机灵感图目录与 `InspirationGallery.tsx`;`tauri.conf.json` 的 `img-src` 放行受信任 OSS 主机用于加载封面。

## 验证

- `cargo test --bin genarrative-ai-game-creator-shell template_library`:9 passed;`--ignored` 真连检查 `fetches_the_live_template_library_index` 通过。
- `npx vitest run src/features/template-library`:9 passed。
- `npm run typecheck`、`cargo fmt --check`、`npm run check:encoding`、`node scripts/check-doc-index.mjs`、`git diff --check` 均通过。
- OSS 侧匿名复核:`templates/index.json`、各 `cover.png` 与 `template.zip` 均返回 200。

## 未做 / 待确认

- 本轮未做客户端点击级人工验收(下一步单独验证并把结果补进此 PR)。
- 模板封面目前是占位标题卡,正式封面由后续模板包提供。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/396
2026-09-17 17:48:06 +08:00
suzmii 0a1f0e0b26 画布布局收口:整理只动当前栏目、多选拖动一笔提交与一次撤销
- 整理画布重排目标栏目内全部素材(含手动坐标与被筛选隐藏的卡),「所有资源」页覆盖全部栏目
- 栏外坐标逐值保留:不再把其他栏目的自动坐标丢给重算,避免被顺带规整成规范槽位
- 手动标记纳入历史快照与相等判定,撤销整理恢复原坐标与原手动标记
- 新增批量坐标写入入口:多选拖动与撤销都只排一笔 CAS、只压一条历史
- 多选拖动按同一位移整批跟随,取消 / 捕获丢失 / 失焦回滚,切项目丢弃进行中的位移
- 补测试:栏外自动坐标保留、all 页整理范围、批量撤销与取消边界
2026-09-17 17:47:11 +08:00
suzmii 5c31ae91ca 返修资源卡完整名悬停入口并收短文档卡注释
- 完整资源名改挂在覆盖整卡、真正命中指针的选中按钮 title 上,名称条自身不再挂悬停不到的 title

- 无障碍名保持原有 aria-label 不变,长名仍是 CSS 单行省略

- 断言改为校验选中按钮 title,并钉住名称条不挂 title

- 文档卡分支注释只写当前行为,去掉旧实现说明
2026-09-17 17:37:48 +08:00
suzmii 3ba6168c6a 同步资源卡名称与画布布局交互产品合同
统一卡面名称和文档图标展示要求

明确当前栏目整理与多选移动的撤销边界
2026-09-17 17:15:38 +08:00
suzmii 2628b83d4b 画布资源卡统一显示正式资源名并简化文档卡卡面
- 资源卡新增卡面名称条,所有类型卡统一显示正式资源 label,长名单行省略、完整名进 title

- 文档卡卡面改为居中图标,不再把正文前几行铺在卡面上,正文只在独立详情浮层读取

- 删除卡面正文摘要的取文本 helper 与行数/长度常量,移除对应 CSS 规则不留墓碑

- 名称条按媒体卡让出右下播放钮位置,替换血缘角标上移避免遮住名称

- 新增资源卡名称与文档卡卡面用例,并同步重命名链路与卡面正文的既有断言
2026-09-17 17:08:42 +08:00
lhk229 de9e8e0c7f 修复运行时默认重试次数的测试断言
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m9s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m7s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m10s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m27s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m22s
Project CI / AI game creator shell Rust crates (push) Successful in 2m5s
Project CI / Repository checks (push) Successful in 5m27s
Project CI / Frontend tests (push) Successful in 6m34s
Project CI / Native shell tests (push) Successful in 7m57s
Project CI / Backend tests (push) Successful in 10m8s
Project CI / AI game creator shell web tests (push) Has been cancelled
将恢复默认配置的重试次数断言同步为10。
补充默认配置变更时的测试核对规则。
2026-09-17 17:03:45 +08:00
suzmii a7b2b0e23b 画布图片生成支持真实参考图引用
新增参考图模型:候选为当前项目已登记图片,用户参考上限普通生成 5 张、带规范前置 4 张、图集为 0
生成浮层复用资源引用输入组件,提示词里的 @ 引用直接产出当前 manifest 资产 ID 作为参考
生成任务与队列新增 referenceAssetIds,派发时以 referenceAssetIds 交给原生侧解析账号绑定
图集入口不呈现参考选择器,超限在提交前给出原因并挡住提交,不做静默截断
补充参考模型、面板接线与队列派发的定向测试
2026-09-17 16:59:49 +08:00
suzmii ef982fdb78 拆分原生引用与前端生成并行实现边界
使用独立工作树处理原生引用,固定引用资产ID接缝
2026-09-17 16:59:48 +08:00
k88936 b7622f4a24 Merge remote-tracking branch 'origin/master' into fix/chat-status-lost
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-17 16:57:47 +08:00
k88936 cb840c6e8c Merge branch 'master' into fix/chat-status-lost
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-17 16:53:18 +08:00
k88936 0a9cdf6395 补 DirectProject 历史分页连拉的实现证据
里程碑前端连拉那条转成已验收,证据指向新单测与跨页同回合集成用例
证据要求补上本轮实跑结果与变异验证现象,避免再出现打勾但只覆盖一半
决策记录把验证口径写成具体条数与变异验证结论
2026-09-17 16:51:30 +08:00
k88936 e382d23892 补跨页同回合的历史分页回归用例
用 51 条历史复现用户报的现象:20 条工具条目整屏落进同一个折叠的执行过程
断言一次点击连拉两页拿到新用户气泡,并按 process-31 / process-11 两次锚点推进
断言连拉插入旧内容后视口仍停在原处,不被拉回列表底部
2026-09-17 16:49:08 +08:00
k88936 37ae7508b8 App 聊天历史分页改走连拉循环
首屏与「显示更早」共用 readDirectHistoryPages,不再各自单发一页
首屏基线取空并在守卫后一次性并入聊天 reducer,失败仍按原有语义抛出
「显示更早」按当前视图条目判断新回合,取到多页一次性并入并推进锚点
连拉中途失败保留已取到的页,报错统一走同一个出口
2026-09-17 16:39:24 +08:00
k88936 6853ec5388 资源 kind 严格口径的文档补齐:单一解析入口与登记边界
- docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md:2026-09-17 节改为唯一解析入口 `parse_with_context()`(内部私有 `match_canonical()`,`from_str_lossy` / 公开 `from_str_or_unknown` 均已删除),并新增登记边界同口径、登记内容 kind 必须与内容相符、切片残留判据只看路径、sprite 身份不含展示串、TS 判据只留一份与「严格口径已知代价、不迁移」六条。
- docs/project-memory/shared-memory/decision-log.md:同一节补上单一解析入口、登记边界 kind 口径、判据不许散落、已知代价不补救四条决策,并把验证命令更新为实际跑过的定向用例。
2026-09-17 16:30:25 +08:00
k88936 796ad7bb51 资源 kind 只保留一个公开解析入口
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:删掉公开的 `from_str_or_unknown()`(`from_str_lossy` 的残留命名),严格匹配降级为私有 `match_canonical()`;`parse_with_context()` 成为唯一公开解析入口,`FromStr`、serde 与所有边界一律走它,认不出 canonical 值只有这一处收口并留痕。
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:词汇表用例改走唯一入口,并断言每个非 canonical 变体都留痕。
- apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs:读侧回捞 legacy kind 时不再调用第二个解析函数,直接用唯一词汇表 `ALL` 判真值(`unknown` 本身是成员,自然跳过)。
2026-09-17 16:27:48 +08:00
k88936 1ae6c6cd06 新增 DirectProject 历史分页连拉模块与单测
directHistoryPaging 按「合并后聊天投影回合数增加」判断可见反馈,出现新回合或 hasMore=false 即停
连拉上限 DIRECT_HISTORY_MAX_PAGES_PER_ACTION 放进 app/constants,每个操作最多 5 次请求
锚点未推进(items 为空 / firstItemId 为 null 或原地打转)时立即停手并收口 hasMore
某页读取失败不丢已取到的页,返回 error 交给调用方报错
directThreadChat 抽出 projectDirectHistoryItems,让分页判据与视图共用同一份投影
2026-09-17 16:27:09 +08:00
lhk229 c958e1955b Merge branch 'master' into opt/design-llm-call
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m57s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m54s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m18s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m55s
Project CI / AI game creator shell Rust crates (push) Successful in 2m17s
Project CI / Frontend tests (push) Failing after 3m52s
Project CI / Repository checks (push) Failing after 3m52s
Project CI / Native shell tests (push) Successful in 8m39s
Project CI / AI game creator shell web tests (push) Failing after 4m17s
Project CI / Backend tests (push) Successful in 9m45s
2026-09-17 16:26:16 +08:00
lhk229 1b579acf47 提高客户端LLM默认重试次数到10
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
内置默认值 DEFAULT_GAME_CREATOR_LLM_MAX_RETRIES 由 2 改为 10
随App分发的配置模板 game-creator.config.json 的 maxRetries 同步为 10
设置对话框草稿兜底值 maxRetries 同步为 10
2026-09-17 08:22:52 +00:00
k88936 ff84fa7b04 Merge pull request '修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。' (#401) from fix/effort-panel-overlay into master
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Reviewed-on: #401
2026-09-17 16:21:52 +08:00
k88936 20b34918d3 UI 编辑器桥接用例改回真实成功路径
- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts:`ensure_ui_design_resource_for_prototype` 的 mock 从返回 `null` 改为返回真实形状的桥接结果(asset + manifest + committedProjectRevision + created),并新增 `data-resource-view-state === 'resources.ui-editor'` 断言,让用例真的覆盖它名字里的成功路径而不是被组件吞进错误分支。
2026-09-17 16:19:38 +08:00
k88936 04e5512777 UI 编辑器文档资产的 kind + mediaType 判据收敛到共享契约唯一实现
- packages/shared/src/contracts/gameCreationApp.ts:新增 `isGameCreationAppUiDesignDocAsset(asset)`,`kind` 严格解析后再比文档 kind、`mediaType` 比 `application/json`,这是该判据的唯一定义。
- packages/shared/src/contracts/gameCreationApp.test.ts:补用例钉住判据——只满足一半(kind 对 / mediaType 不符、mediaType 对 / kind 不是文档)与 legacy kind(`UI`、`ui`、带空格、大写)一律返回 false。
- apps/ai-game-creator-shell/src/view/project-development/index.tsx:桥接结果校验与「自动打开 ui-workflow 完成资源」两处改用共享判据,删掉本地 kind/mediaType 双条件。
- apps/ai-game-creator-shell/src/features/ui-editor/uiDesignResourceBridge.ts:`findLinkedUiDesignResource` 的过滤条件改用共享判据。
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx:缩略图文档分支改用共享判据(原来只看 mediaType,kind 不同也能命中)。
2026-09-17 16:19:26 +08:00
k88936 0510cd8d9c AGC 壳把资源 kind 的登记与解析边界统一到严格口径
- assets.rs:新增 `registration_asset_kind()`,空白入参落中性 `image`、非空认不出严格收口成 `Unknown` 并留痕;`import_canvas_asset_at` 改走该函数。
- commands.rs:`imported_platform_asset_kind` 与 `register_local_asset` 一并委托给 `registration_asset_kind()`,删掉两处各写一遍的 trim/严格解析分支。
- agent/generation/canvas_generation.rs:切片残留登记判据改为只看 `assets/art-spritesheet-slices/` 路径——历史切片刻的 kind 是非 canonical 值,严格解析后收口成 `unknown`,再带 kind 判据会漏掉半成品登记并静默跳过回填;补平台词汇映射用例钉住别名与未映射值落点。
- project/resource_editor.rs:栅格归一化的源 subtype 收口到图片族成员(音频/视频/文档/字体等一律按图片登记),Agent 回执派生物写回 `Document` 而不再主动写 `Unknown`;补派生 kind 用例。
- ui_editor/workflow.rs:新增 `same_sprite_asset_identity()`,比较 sprite 身份时忽略随 kind 派生的 `metadata.asset_type`,避免对既有 State 重跑工作流误报资源冲突。
2026-09-17 16:19:00 +08:00
k88936 459f8a60e5 文档先行:定死 DirectProject 历史分页连拉的可见性口径
把「可显示」判据明确为合并后聊天投影出现新回合,并写清每操作 5 页上限与锚点不前进即停
里程碑把原第 56 条按后端锚点回扫与前端连拉拆成两条独立验收项,前端那条先留待补证据
实施计划第 6 步同步口径,并把新分页单测加入验证命令
决策记录新增 2026-09-17 条目,记下落点、上限粒度、失败与竞态边界
2026-09-17 16:18:51 +08:00
suzmii 91b65f94ca 确保工作树测试读取本地共享组件源码
补齐共享包测试别名以避免复用依赖指向其他工作树

记录工作树依赖复用的解析检查要求
2026-09-17 16:18:17 +08:00
suzmii 70513cf049 按规范评审固定参考上限并放行实现
普通生成最多五张参考,图集拒绝额外参考

复用现有引用快照并核验恢复校验,明确里程碑验收边界
2026-09-17 16:09:14 +08:00
suzmii 87aed0b765 补齐画布任务身份与引用持久化边界
明确参考图片入参、账号绑定与恢复校验

固定栏目整理撤销、多选范围与素材名称来源
2026-09-17 16:06:57 +08:00
suzmii 733a7015af 明确画布验收修复范围与行为合同
统一生成占位与参考、资源卡展示和布局交互的验收要求

补充单里程碑并行实现计划和独立评审门禁
2026-09-17 16:02:37 +08:00
k88936 1b56c0a586 Merge remote-tracking branch 'origin/master' into fix/effort-panel-overlay
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m56s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m5s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m14s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / Repository checks (pull_request) Successful in 4m14s
Project CI / Frontend tests (pull_request) Successful in 5m14s
Project CI / Native shell tests (pull_request) Successful in 8m38s
Project CI / Backend tests (pull_request) Successful in 9m40s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m55s
# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-17 15:56:56 +08:00
k88936 efdb364a52 修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-17 15:54:07 +08:00
k88936 7a237431e0 资源 kind 单源与严格口径的文档同步
- docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md:新增 2026-09-17 权威节,写明唯一词汇表、严格解析、app_log! 留痕与生成目录搬家。
- docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md:删掉「alias 表大小写不敏感」的旧口径,改为严格等值解析 + 原始串留痕,并把跨端守卫改为编译期绑定。
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-17 条目记录四项决策与验证命令。
- docs/project-memory/shared-memory/pitfalls.md:新增 ts-rs 生成目录搬家后必须同步忽略规则的坑;旧别名表相关条目补上现行口径,避免后人照旧重加别名表。
- docs/project-memory/plans/ / todos/:把 kind-observability、壳内生成目录、已删除的交叉守卫用例等过期描述改成当前口径。
2026-09-17 15:46:58 +08:00
k88936 6ed3772ff5 资源 kind 用例与 fixture 跟随严格口径(非 canonical 值一律停在待归类)
- packages/shared/src/contracts/gameCreationApp.test.ts:新增严格解析用例(认不出的原值 console.warn 留痕、返回 unknown),分类映射与自愈用例改用 canonical ui-design / icon,并断言 kind:'ui' 收口成 unknown 后落 unclassified。
- tests/resourceTypePanel.test.tsx / tests/resourceClassificationPanel.test.tsx:自愈用例的 fixture kind 由 ui 改为 ui-design,让「显示口径 ≠ 落盘口径」这条判据继续真的被验证。
- tests/projectResourceLiveIntegration.test.tsx:fixture kind 改为 ui-design;用例按 canonical UI 设计图带「(待视觉验收)」的标签定位按钮,并把用例名与注释改回真实口径。
- tests/resourceCardPreviewRealManifest.test.ts:真机 61 条资产的取证结论改为严格口径——57 条 ui 与 game-entry 停在待归类,明确栏目只由落盘 category 决定;自愈断言改用 ui-design。
- tests/appSurface/home.suite.ts / project-development.suite.ts:fixture 里的 art-spritesheet / game-background / animation / ui-prototype / ui 改为 canonical icon-spritesheet / scene / character-animation / ui-design / icon。
- tests/projectResourceProjectionModel.test.ts / projectResourceLiveUpdateModel.test.ts:fixture kind 由 game-entry / asset 改为 code / image。
2026-09-17 15:46:43 +08:00
k88936 a86ead93e4 资源登记草稿的推断 kind 收敛到 canonical 词汇
- projectArtifactSummaries.ts:inferProjectFileAssetDraft 的 json 分支由 data 改为 document、判不出扩展名时由 asset 改为 unknown,与 Rust 侧 uploaded_asset_kind 同口径——/asset-register 的 kind 会原样进 register_local_asset 的严格解析,写非 canonical 值只会被判成认不出并留痕。
2026-09-17 15:46:34 +08:00
k88936 b0ce384b8d 前端资源 kind 改为只消费 Rust 生成的 union,删除壳内第二份实现
- packages/shared/src/contracts/gameCreationApp.ts:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS、GameCreationAppCanonicalAssetKind、GAME_CREATION_APP_LEGACY_ASSET_KINDS 与 canonicalGameCreationAppAssetKind(),改为 re-export ts-rs 生成的 union。
- packages/shared/src/contracts/gameCreationApp.ts:新增穷举 GAME_CREATION_APP_ASSET_KIND_MEMBERS / GAME_CREATION_APP_ASSET_KINDS、isGameCreationAppAssetKind 与严格解析 parseGameCreationAppAssetKind(认不出的原值 console.warn 留痕并返回 unknown)。
- packages/shared/src/contracts/gameCreationApp.ts:分类映射表与 gameCreationAppAssetCategoryForKind 改按生成 union 穷举,unknown 落 unclassified。
- packages/shared/src/contracts/generated/GameCreationAppAssetKind.ts:ts-rs 生成物从壳内私有目录搬到 packages/shared(跨端契约目录)。
- apps/ai-game-creator-shell/src/contracts/assetKind.ts:删除这份壳内重复实现,消费方改从 packages/shared 导入。
- apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts / features/ui-editor/uiDesignResourceBridge.ts / view/project-development/index.tsx:导入点改到 packages/shared 的同一份 parser 与常量。
- apps/ai-game-creator-shell/tests/assetKindCanonicalMapping.test.ts:删除「正则解析 Rust 源码比对两份手写表」的守卫用例,跨语言一致性改由生成 union 在编译期保证。
- .prettierignore / .eslintrc.cjs:忽略规则跟着生成目录一起搬到 packages/shared/src/contracts/generated。
2026-09-17 15:45:24 +08:00
k88936 b56566f40e AGC 壳把资源 kind 留痕接到 app_log! 并把各解析边界统一为严格口径
- main.rs:新增 register_non_canonical_asset_kind_reporter(),把 shared-contracts 的原始串与上下文落到 app_log!,按 (原始串, 上下文) 去重;main() 启动时注册。
- commands.rs:imported_platform_asset_kind 改为直接 parse_with_context,不再先经别名表收口;用例改为断言 UI / ui / mystery / game-art / ui-prototype 等非 canonical 值一律落 unknown。
- assets.rs:画板/上传等用例的 kind 断言改用 GameCreationAppAssetKind::ALL 穷举口径。
- project/manifest.rs:读 manifest 的留痕去重键由「只有原始 kind」改成「原始 kind + 资产身份」,避免第二个写旧值的资产被静默吞掉。
- project/manifest.rs:from_str_lossy 调用点改名 from_str_or_unknown。
- agent/generation/canvas_generation.rs:画板 assetKind 的兜底分支改为 parse_with_context,非 canonical 值留痕收口为 unknown。
- project/version_resource_replacement.rs:subtypeEqual 改为 canonical kind 直接比较,去掉中间归一。
2026-09-17 15:44:02 +08:00
k88936 6782d0ea23 GameCreationApp 资源 kind 词汇表收敛为 Rust 单源并接上可注册留痕回调
- asset_kind.rs:新增声明宏,由一张 kind 表派生出枚举、线上值 as_str、ALL、严格解析与 ts-rs 绑定,仓库里不再有第二份 kind 列表。
- asset_kind.rs:from_str_lossy 改名 from_str_or_unknown 并去掉 trim / lowercase 归一,parse_with_context 只做严格等值匹配,认不出的原值不查别名、不迁移。
- asset_kind.rs:留痕改为可注册回调 set_non_canonical_asset_kind_reporter,把原始串与调用上下文交给壳层日志,未注册时静默。
- game_creation_app.rs:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS 与 canonical_game_creation_app_asset_kind 别名表(含 font → document 特例),分类映射表按枚举成员穷举。
- shared-contracts/Cargo.toml:删除 kind-observability feature 与 tracing 依赖,留痕不再靠 tracing。
- api-server/editor_project.rs:图片编辑白名单注释改成「API 兼容面」,不再自称 kind 别名表。
2026-09-17 15:43:51 +08:00
lhk229 ebc5dfe7db 修复策划工具乱序局部修改导致的中断 (#399)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m39s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m11s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m2s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m18s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / Repository checks (push) Successful in 4m9s
Project CI / Frontend tests (push) Successful in 5m20s
Project CI / Native shell tests (push) Successful in 8m16s
Project CI / Backend tests (push) Successful in 9m49s
Project CI / AI game creator shell web tests (push) Successful in 4m4s
按原文位置排序并顺序拼接补丁,避免替换偏移失效。
新增乱序、中文与长度变化的局部修改回归测试。
同步策划 Agent 批量局部修改技术说明。

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/399
2026-09-17 14:58:21 +08:00
kdletters cd9faae9b2 修复 agc_tools 媒体资源提示词上限并按 kind 暴露 (#398)
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
## 改动

- 提示词上限收敛为 `resource_edit_prompt_max_chars` 单一权威:`agc_tools` MCP 工具层、客户端受控工具桥与提交校验共用同一数字与拒绝文案,不再出现「schema 写 4000、真实上限按 kind 分」的分叉。
- `agc_create_or_derive_resource` 的 schema 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video 与 character-animation),`prompt` 描述写明每个数字;`agc_edit_image` 继续用图片口径 32000。
- 工具桥不再用通用 4000 校验 prompt:图片编辑 4000~32000 的提示词不再被误报成「超出安全边界」。
- 源资源未登记时的错误文案补上可执行两步:先用 `agc_list_registered_assets` 选已有 localAssetId;只在项目里的文件先 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试。`agc_remove_background` 复用同一条文案。
- skill 包 `agc-client-projection` 的 SKILL.md 与 projection-contract.md 写明四个上限,并说明超限要在本地收敛而不是原样重发;清单指纹同步到 `2026-08-26.18`(已合并 master 的抠图文案)。
- 前端 `resourceEditModel.ts` 补注释指向 Rust 权威函数,数字未动。
- decision-log、pitfalls 与《AI游戏创作智能体App实施计划》记录本轮口径;未改 External v1 契约 / OpenAPI、SpacetimeDB schema 与客户端 UI 行为。

## 问题

| 编号 | 问题 | 本 PR 状态 |
| --- | --- | --- |
| P1 | 背景音乐提示词真实上限 140,但 schema 只写 4000、skill 未写明,agent 写一句正常长度描述必被硬拒 | 已修复:口径单源 + 逐 kind 暴露 + skill 写明 |
| P2 | 音效 1900 与图片编辑 32000 的上限只在 Rust 内部生效,MCP 与工具桥各自硬编码或误报 | 已修复:三处共用同一函数,图片编辑不再误报安全边界 |
| P3 | 源资源未登记时只报「不属于当前项目已登记资源」,模型会原地重试 | 已修复:文案给出 `agc_list_registered_assets` 与登记工具两步动作 |
| P4 | 这两个工具此前没有端到端用例,同类漂移无法被门禁拦住 | 已补:MCP 工具层 → 真实工具桥 → 假平台的契约用例 + 两条按 kind 上限门禁 |

## 验证

- `agent::direct_tools_mcp::tests` 23 passed / 0 failed:含新增的按 kind 上限门禁、图片快速编辑契约(断言 `POST /api/editor/images/edits` 的路径、Bearer、Idempotency-Key、正文且不得回填 assetKind)、背景音乐契约(断言 `POST /api/editor/audios/background-music/generations` 的 `gptDescriptionPrompt` 与 `makeInstrumental`)、超限零桥请求、未登记源资源提示。
- `agent::direct_tool_bridge::tests` 18 passed / 7 failed;`agent::skill_pack` 4 passed;`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过(version `2026-08-26.18`)。
- AGC `typecheck`(tsc + skill-pack check + check-config)、`resourceEditModel` 6 项前端测试、`npm run check:encoding`、`npm run check:doc-index`、`cargo fmt --check`、`git diff --check` 通过。
- 那 7 条(以及 `project::resource_editor` 45 条)失败与本 PR 无关:全部是 `tempfile::tempdir()` 的 `Windows 安全对象不属于当前用户`,已 stash 改动并用基线复跑确认失败集合一致。
- 未跑整包 AGC Rust 全量分片、`npm run lint` 聚合门禁与 CI;未做任何付费生成。工具 schema 与 skill 文案都在应用内,终端用户需重新构建客户端才能看到修复效果。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: #398
2026-09-17 14:56:56 +08:00
k88936 63c495dab0 DirectProject 不再把 Codex 回显的用户消息下发给聊天
- 运行态条目投影新增回显过滤 direct_thread_visible_item,item/started 与 rawResponseItem/completed 两条路径共用
- is_direct_project_codex_user_item 提升为 pub(crate),落盘侧与运行态侧共用同一判据
- 新增 E2E direct_project_turn_does_not_forward_codex_user_echo_as_chat_items:修复前事件流会多出两条同文本用户条目(已做变异验证)
- 同步 ADR 与 shared-memory decision-log:回显过滤必须同时覆盖落盘与运行态两侧
2026-09-17 14:41:58 +08:00
k88936 b37d91882c Revert "修复DirectProject对话历史分页卡页"
This reverts commit 1b010fb1f8.
2026-09-17 14:38:39 +08:00
k88936 dd339638cc Revert "修复历史重读后旧消息追加到末尾的乱序"
This reverts commit 036395c6c9.
2026-09-17 14:38:22 +08:00
k88936 0caf998227 重新生成 ts-rs 前端绑定并让前端按 null 语义构造运行时区段
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m35s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m15s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m47s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m15s
Project CI / Repository checks (pull_request) Failing after 19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m15s
Project CI / Frontend tests (pull_request) Failing after 5m44s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m49s
Project CI / Native shell tests (pull_request) Successful in 10m42s
- 跑 export_bindings 后 prettier 格式化:DirectCodexUser* 5 个文件内容更新,新增 DirectCodexUserMessageEnvelope.ts 与 ui-editor 的 BindingChange/BindingDTO
- DirectCodexUserRuntimeRegionPart 的可选字段由 `?:` 变成 `T | null`(Rust Option 会显式序列化成 null,不是省略键)
- chatReferenceToContentPart 改用 `?? null`,消息条目的 satisfies 目标改为 DirectCodexUserItem(type:'message' 归到信封类型)
- ResourceReferenceInput 不再复制一份区段字面量,改为复用 chatReferenceToContentPart
- 验证:tsc --noEmit 通过;resourceReferences 等 5 个用例集 81 passed;appSurface 452 passed / 17 skipped(连跑两次)
2026-09-17 14:03:05 +08:00
k88936 6eed6bd13f 收敛 content→可读文本为单一口径并强制传 manifest(review 第 2、3 条)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m10s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m43s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m28s
Project CI / Backend tests (pull_request) Failing after 15s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m13s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / Frontend tests (pull_request) Failing after 4m24s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m2s
Project CI / Native shell tests (pull_request) Successful in 8m31s
- directCodexContentToPromptText 的 assets 改为必填,去掉 = [] 默认值:漏传素材清单从运行期文案退化变回编译期错误
- queuedChatTurnLabel 的 assets 与 ComposerTurnQueue 的 assets 属性同样必填,队列 chip 与消息正文共用同一个派生(chip 只多做压单行与限长)
- 断言改为显式传 [] 或 manifest:resourceReferences、chat-composer 用例按新签名收敛
- 更新 pitfalls 条目与 decision-log(canonical content 有效性只判整条 content、投影逐字透传、可读文本单一口径必填 assets)
2026-09-17 14:02:21 +08:00
suzmii d85622069d Merge pull request '修复 AGC 画布交互、JSON 识别与对话历史分页' (#390) from fix/agc-canvas-json into master
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m27s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m6s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m48s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m23s
Project CI / AI game creator shell Rust crates (push) Successful in 3m16s
Project CI / Frontend tests (push) Successful in 4m23s
Project CI / Repository checks (push) Successful in 5m0s
Project CI / Backend tests (push) Successful in 7m48s
Project CI / AI game creator shell web tests (push) Successful in 3m38s
Project CI / Native shell tests (push) Successful in 10m45s
Reviewed-on: #390
Reviewed-by: 孔令弘 <ink29535@proton.me>
2026-09-17 14:02:12 +08:00
k88936 b543a060b7 放宽 DirectProject content 校验为「整条判定」并按逐字投影(review 第 1 条,① 口径)
- Rust validate_direct_codex_user_item 改为只判整条 content:有一段非空白文本或任意非文本 part 即有效,单个纯空白 input_text(段落分隔 / 软换行 / chip 后的分隔空格)合法,不再逐个 part 拒绝空文本
- 新增 content_has_meaningful_input,并与前端 hasMeaningfulDirectCodexContent 同口径;wire.rs 的「不能转换为空 prompt」只作兜底
- ResourceReferenceInput 的投影层原样透传编辑器节点:不做空白过滤、也不与相邻 part 合并,删掉 appendInputText 与中间版本的「向前合并」收集器
- 按逐字投影更新资源输入、Godot 回合用例的 canonical content 断言
- 同步里程碑实现结论与证据、pitfalls 条目;Rust validation/wire 新增「单个纯空白 part 通过、整条全空白拒绝」用例
2026-09-17 14:01:41 +08:00
suzmii 036395c6c9 修复历史重读后旧消息追加到末尾的乱序
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m9s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m24s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m26s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m49s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m23s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m49s
Project CI / Repository checks (pull_request) Failing after 4m16s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / Native shell tests (pull_request) Successful in 9m22s
Project CI / Backend tests (pull_request) Successful in 10m6s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m22s
区分历史回读与实时消息来源,保留运行时所有权语义
防止旧页消息在历史刷新后追加到最新回复末尾
增加重新读取历史后再次翻页的顺序和去重回归
同步对话历史规范与实施计划
2026-09-17 13:54:00 +08:00
k88936 e6092dda6f Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m6s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m23s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m9s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m55s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m36s
Project CI / Repository checks (pull_request) Successful in 5m36s
Project CI / Frontend tests (pull_request) Failing after 7m10s
Project CI / Backend tests (pull_request) Successful in 13m10s
Project CI / Native shell tests (pull_request) Successful in 11m34s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m38s
# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-09-17 13:52:45 +08:00
k88936 9993b2feb5 通知分类收敛成生产读取器与单测共用的唯一实现
- direct_codex_notification_event 收编 resolution / request / item / rawItem / Terminal 全部分支,并接收 turnId
- 读取器删掉自己那份内联分类,只保留「必须有 turnId 才处理」与活动/正文节流
- agentMessage 缺 itemId 的告警与 direct-missing-item:{turnId} 兜底身份原样保留,避免行为变化
- 新增 direct_notification_classification_covers_the_reader_branches 钉住各分支;E2E 假 app-server 用例继续覆盖读取器
2026-09-17 13:47:32 +08:00
k88936 d348cf9064 线程 id 只按路径归一,不再受 manifest 可读性影响
- direct_thread_id_for_project 改用 resolve_direct_codex_project_authority(存在/是目录/canonicalize)
- 不再读 .agent/manifest.json:那次读取是连接池权威身份的要求,线程 id 只是路径 key
- 否则 manifest 在订阅时读失败、跑回合时读成功,会让符号链接等非 canonical 调用方路径算出两个线程 id,订阅绑到空线程
- 新增 direct_project_thread_id_ignores_manifest_readability,旧实现下会退回调用方原始字符串(已做变异验证)
2026-09-17 13:42:35 +08:00
k88936 5f13698129 asset.list 的 kind 过滤改为拒绝非 canonical 值
- direct_tool_bridge.rs:`kind` 收口后既不是 canonical、也不是字面 `unknown` 时直接返回工具错误并带上原值,不再静默过滤出空列表。
- direct_tool_bridge.rs:新增用例,钉住"项目访问前就报错"与"字面 `unknown` 仍是合法过滤值"。
- direct_tools_mcp.rs:schema 描述改为必须是 canonical kind、非 canonical 值会被拒绝。
2026-09-17 13:42:22 +08:00
k88936 29ba9a358e 字体 kind 提升为 canonical 并去掉 font 别名
- game_creation_app.rs:`GAME_CREATION_APP_CANONICAL_ASSET_KINDS` 加入 `font`(17 → 18 项),分类表补 `font → document`,删除 `"font" => "document"` 别名。
- gameCreationApp.ts:TS 侧同步加入 `font`、删除别名表条目、补 `font: 'document'` 分类,并同步别名表注释。
- 测试:两侧用例改为断言 `font` 是 canonical 成员(大小写仍不敏感)、栏目仍是 document。
- 理由:字体上传写入侧直接落 `font`,再把它当别名会让「落盘值集合」与「canonical 集合」分叉;严格解析下写入侧的值必须本身就是 canonical。
2026-09-17 13:42:05 +08:00
k88936 3ab56e6cfa 非 canonical 资源 kind 严格收口并留痕原始串
- manifest.rs:读 manifest 时若存在 `unknown` kind,从原始 JSON 回捞 `assets[].kind` 原值,连同资产 ID、路径写进应用日志;同一原值每进程只记一次,避免刷屏。
- recovery_tests.rs:新增用例钉住回捞范围(只报非 canonical 值,跳过 canonical 与字面 `unknown`;结构异常返回空表)。
- commands.rs:`imported_platform_asset_kind` 收口平台 `assetKind` 时,非 canonical 原值一并留痕,供后续定位平台侧 legacy 写入点。
- shared-contracts/Cargo.toml:`ts-bindings` 不再顺带打开 `kind-observability`,改由 AGC 壳显式声明,日志开关不再随绑定需求被动启停。
- 口径:kind 保持严格解析(无 trim/lowercase、无别名表、无迁移),认不出的值一律收口 `unknown` 并留痕,不做 fallback。
2026-09-17 13:41:41 +08:00
k88936 e640219243 思考正文改走生产路径的 ReasoningDelta 通道
- 新增 direct_codex_reasoning_delta_event,两条 reasoning 增量通知只在这一处分类
- 生产 stdout 读取器改用该函数,并跳过「preparing 活动」的降级与活动节流(活动节流会按类别吃掉逐段正文)
- 旧分类函数 direct_codex_notification_event 同步改用它,避免两份实现再次分叉
- 单测 direct_reasoning_deltas_stream_text_while_plan_and_command_output_stay_activity 取代原先断言 Activity 的旧用例
- 新增 E2E codex_app_server_streams_reasoning_deltas_without_activity_fallback:把读取器的路由关掉即转红(已做变异验证)
2026-09-17 13:22:36 +08:00
suzmii d1f53fda4d Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m49s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m21s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m56s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m1s
Project CI / Frontend tests (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Successful in 3m43s
Project CI / Backend tests (pull_request) Successful in 8m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m7s
Project CI / Native shell tests (pull_request) Successful in 25m34s
2026-09-17 13:05:33 +08:00
lhk229 9169ae0dad Merge pull request '修复前端测试状态泄漏与异步断言竞态' (#397) from codex/ci-frontend-stability-20260917 into master
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m15s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m59s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m18s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m46s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m0s
Project CI / AI game creator shell Rust crates (push) Successful in 2m21s
Project CI / Frontend tests (push) Successful in 5m22s
Project CI / Repository checks (push) Successful in 4m26s
Project CI / Backend tests (push) Successful in 9m22s
Project CI / AI game creator shell web tests (push) Successful in 3m53s
Project CI / Native shell tests (push) Successful in 9m49s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/397
2026-09-17 12:29:26 +08:00
lhk229 a68a9621a7 修复前端测试状态泄漏与异步断言竞态
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m4s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m48s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m7s
Project CI / Repository checks (pull_request) Successful in 4m50s
Project CI / Frontend tests (pull_request) Successful in 5m52s
Project CI / Backend tests (pull_request) Successful in 9m13s
Project CI / Native shell tests (pull_request) Successful in 8m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m0s
隔离创作主页换签网络请求并使用独立响应

恢复快捷键选择状态、持久化路由和UI编辑页宿主mock

修正虚拟树尺寸与选择时序并纳入换签Hook测试

记录全量与随机顺序测试验证方式
2026-09-17 11:56:17 +08:00
suzmii 9d374a57b1 修正运行不可用提示的过期测试契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m52s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m15s
Project CI / Native shell tests (pull_request) Successful in 9m21s
恢复运行提示与资源选择解耦的业务逻辑
更新界面源码契约测试,保留资源选中交互回归
补充运行提示及无障碍关联的验收口径
2026-09-17 11:51:14 +08:00
lhk229 d9431b51da 隔离创作主页资源预览测试缓存
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m6s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m16s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m38s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m6s
Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
Project CI / Frontend tests (push) Failing after 4m59s
Project CI / Repository checks (push) Successful in 4m53s
Project CI / Native shell tests (push) Successful in 9m52s
Project CI / Backend tests (push) Successful in 10m33s
Project CI / AI game creator shell web tests (push) Successful in 4m13s
每个用例前后清理签名资源地址缓存,避免共享调度状态影响活动图片断言
2026-09-17 10:05:22 +08:00
suzmii 7f9dce5f79 修复画布运行不可用提示契约
恢复资源选中状态下运行提示的正确显示条件

使源码契约测试与实际行为保持一致
2026-09-17 09:48:19 +08:00
lhk229 9beb16f203 稳定CI测试并发与工作流 (#393)
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m12s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m25s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m46s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 8m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / AI game creator shell Rust crates (push) Successful in 2m8s
Project CI / Frontend tests (push) Failing after 4m23s
Project CI / Repository checks (push) Successful in 4m31s
Project CI / Backend tests (push) Successful in 9m14s
Project CI / Native shell tests (push) Successful in 9m5s
Project CI / AI game creator shell web tests (push) Successful in 5m19s
为Project CI增加同分支并发取消,避免旧运行覆盖新结果

将Vitest默认线程数固定为1,降低异步UI测试竞态

Reviewed-on: #393
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-17 09:18:39 +08:00
lhk229 9b6ed8a4cf 整理抠图测试导入并明确对外说明边界
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m13s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m49s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m50s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m48s
Project CI / AI game creator shell Rust crates (push) Successful in 2m41s
Project CI / Frontend tests (push) Successful in 5m30s
Project CI / Repository checks (push) Successful in 4m22s
Project CI / Native shell tests (push) Successful in 9m3s
Project CI / Backend tests (push) Successful in 9m19s
Project CI / AI game creator shell web tests (push) Successful in 5m12s
将主站与客户端抠图测试模块的导入统一放到模块顶部
明确 provider 选择与兜底策略仅保留在内部技术方案中
2026-09-17 00:54:28 +08:00
lhk229 16deb0ad61 补齐抠图参数透传与验收
修复flat自动识别门禁并严格校验模式和颜色

保持旧请求幂等指纹并区分客户端抠图意图

同步工具说明和Skill契约并补充定向测试

记录真实BgFilter验证及本地数据库阻塞的待验收项
2026-09-17 00:54:28 +08:00
lhk229 13f56e644d 补充抠图模式调用说明
说明complex语义分割与flat纯色背景抠图

明确纯色背景优先使用flat并移除内部实现术语
2026-09-17 00:54:28 +08:00
lhk229 e08b031761 调整抠图模式参数说明 2026-09-17 00:54:28 +08:00
lhk229 70ad794b28 扩展AGC抠图客户端参数
支持complex与flat模式及auto背景色

保留旧客户端参数调用兼容性
2026-09-17 00:54:28 +08:00
lhk229 ca761e093c 接通抠图模式到BgFilter队列
透传backgroundMode和screenColor到内部worker

保留auto及省略颜色的下游识别语义
2026-09-17 00:54:28 +08:00
lhk229 a17367112f 增加主站抠图参数归一化
缺省模式兼容为complex并校验颜色格式

将auto颜色原样保留给BgFilter
2026-09-17 00:54:28 +08:00
lhk229 d7a0c3cffd 扩展主站抠图请求契约
增加backgroundMode和screenColor可选字段

同步External v1 OpenAPI抠图模式说明
2026-09-17 00:54:28 +08:00
lhk229 fa64819b6e 冻结BgFilter抠图服务契约
记录flat与complex模式及auto背景色行为

补充服务器认证头和当前运行版本
2026-09-17 00:54:28 +08:00
lhk229 f748d36d21 补充AGC抠图模式透传方案
新增主站与BgFilter模式及背景色契约

补充AGC客户端同步任务与兼容性规则

记录联调验收和发布回滚边界
2026-09-17 00:54:28 +08:00
k88936 da2ad83c3b 分页锚点改用文件里的原始 item id
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 6m22s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m34s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m49s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m49s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m7s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m19s
Project CI / Frontend tests (pull_request) Failing after 6m15s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m47s
Project CI / Native shell tests (pull_request) Successful in 12m22s
- 新增 direct_project_history_anchor_id:优先取 project.jsonl 原始 id,缺 id 时退回归一身份兜底
- read_direct_project_history_items_slice_at 的锚点匹配与 first_item_id 都改用原始 id
- 工具条目的调用与输出共用 call_id,按归一身份当锚点会先跳过 output 再把上一屏的 function_call 带回来
- 原分页用例更名 history_window_paginates_upwards_by_item_id_anchor
- 新增 pagination_anchor_uses_raw_item_id_for_tool_call_pairs,旧实现下会返回 call-1 而非 fc-1(已做变异验证)
2026-09-17 00:24:01 +08:00
k88936 ad19c9475e 回扫的 terminated 改成按真实换行结尾判定
- DirectProjectHistoryReverseLines 增记 saw_delimiter,第一段按"文件是否以换行结尾"判定,之后的行按已切掉的分隔符判定
- 尾部残行(上一行完整、这一行没有换行)解析失败时改为跳过继续回扫,不再报错、也不再就地结束丢掉更早的完整历史
- 换行结尾的坏行(含文件第一段)与顺序读取保持一致地失败关闭
- 补两条回扫用例:尾部残行不丢更早条目、坏掉的第一段必须失败关闭(都按旧实现变异验证过)
2026-09-17 00:18:49 +08:00
k88936 975a2e577c 终止按钮改按综合繁忙信号判定
- handleCancelDirectCodexTurn 的守卫改用 supervisorChatBusy,与「终止」按钮的可见条件对齐
- 刚提交、turn.started 还没到达的窗口里点击终止不再回"当前没有正在运行的回合"
- chat-composer 用例补一条:生命周期事件缺席时也能发出 cancel_direct_codex_turn
2026-09-17 00:10:20 +08:00
k88936 1b40f030e7 删掉聊天 reducer 里没人读的订阅身份与首屏锚点
- DirectThreadChatState 去掉 subscriptionId 与 lastCompletedItemId 两个只写不读的字段
- resolveDirectThreadBootstrap 只把 bootstrap 事件 reduce 进状态,不再顺带写入这两个字段
- directThreadChat 单测改成断言聊天状态里不再出现这两个字段(bootstrap 载荷本身不变)
2026-09-17 00:05:57 +08:00
k88936 098693636a 分页切片开头的前导条目并进后面那个回合
- buildDirectChatTurns 先攒住第一个用户条目之前的过程条目,交给后面那个回合
- 不再渲染没有用户气泡的孤儿回合;整份历史都没有用户条目时仍保留一个回合
- directTurnPresentation 单测补一条分页切片从半截回合开头的情形
2026-09-17 00:02:11 +08:00
k88936 e17af3008e 首屏历史切片改到 staleness 守卫之后再并入聊天 reducer
- loadProjectConversation 不再在 read_direct_project_history_slice 的 then 回调里直接写 directThreadChat
- 切片先暂存,等 loadVersion / localProjectPathRef 守卫通过后再与 hasMore、锚点一起落到状态
- 现有 launcher 按项目路径 key 重挂载 App,跨项目污染暂不可复现;本次只是让这条写入与其它状态写入的时序一致
2026-09-16 23:59:29 +08:00
k88936 64bd006981 测试骨架的历史切片按 limit 与锚点分页
- harness.ts 的 read_direct_project_history_slice 按生产口径从队尾取一屏、锚点条目不进窗口
- 按本屏最老一条算 firstItemId,收满一屏后再有条目才算 hasMore
- project-development.suite.ts 补一条用例:26 条历史只显示尾部 20 条,点「显示更早的对话」按锚点取回前 6 条后按钮消失
2026-09-16 23:52:02 +08:00
k88936 6a4cb2bc18 测试骨架的 subscribe bootstrap 按生产口径过滤
- harness.ts 记录未完成条目集合、事件序号与最新生命周期锚点
- subscribe 只回放未完成条目与最新生命周期锚点,已完成条目与增量正文不再补发
- 去掉已下发事件的序号记录,避免序号表无限增长
2026-09-16 23:48:46 +08:00
k88936 1b3a3b003f 测试骨架不再重复下发 turn.started
- harness.ts 记录运行态"最新回合是否在跑",emitDirectThreadEvents 只在生命周期事件上更新
- completeDirectThreadTurn 仅在回合没在跑时补 turn.started,避免与用例先发的事件重叠
2026-09-16 23:45:19 +08:00
k88936 ff8e517c8e 清理 DirectProject 回合结束后丢弃回复正文的死语句
- App.tsx 不再绑定 chat_with_game_creator_direct_codex 的返回值,删掉 void reply
- 保留说明:回复正文按条目身份从线程事件 / 历史切片进聊天,本地不再补第二条
2026-09-16 23:42:58 +08:00
k88936 56c4faa8ee 清理项目视觉资产判断里已不可达的旧 kind 字面量
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m58s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m44s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m26s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m0s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m50s
Project CI / Repository checks (pull_request) Failing after 14s
Project CI / Frontend tests (pull_request) Successful in 6m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m3s
Project CI / Native shell tests (pull_request) Successful in 11m11s
- projectAssetSummaries.ts:`isProjectVisualAsset` 去掉 `sprite` / `ui` / `background` 三个旧 kind 判断。
- 理由:manifest kind 由 Rust 枚举序列化,只会是 canonical 成员或 `unknown`,这三个旧字面量在 TS 侧永远无法命中;图像与视频资产仍由 mediaType 分支覆盖。
2026-09-16 23:31:01 +08:00
k88936 d23c808376 新建 UI 设计资源复用无冲突编号规则
- ui_editor/resource_bridge.rs:`next_ui_design_path` 提升为 `pub(crate)` 并补注释,作为两个写入侧唯一的「UI 设计 N」命名规则。
- commands.rs:`create_ui_design_resource` 不再按已登记文档数直接取名,改为复用该规则,resourceId 与文件名同一编号。
- tests/project.rs:新增已存在 `ui/UI 设计 1.json` 时仍能创建并落到编号 2 的回归用例。
2026-09-16 23:24:15 +08:00
k88936 41930b858e 修正陶泥儿运行态图片筛选残留的旧 kind 字面量
- direct_runtime/mod.rs:`direct_game_sources_referenced_taonier_assets` 的 manifest 兜底由 `art-spritesheet | art-spritesheet-slice | game-background` 改为 `IconSpritesheet | Icon | Scene`,恢复对项目自定义图集与背景的收录。
- direct_runtime/mod.rs:同处与 `direct_registered_taonier_runtime_image_paths` 的「切片不得绕过严格校验」排除条件改用 `GameCreationAppAssetKind::Icon`,并顺手把 `icon-spec` 比较改为枚举成员。
- 理由:kind 收紧为枚举后 `as_str()` 只会返回 canonical 名,旧字面量恒不命中,兜底筛选与切片排除同时失效。
2026-09-16 23:13:21 +08:00
k88936 9dccf5318e UI 原型 kind 判断改用共享常量
- uiDesignResourceBridge.ts:原型 kind 比较由裸字符串 `'ui-design'` 改为 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`,与 manifest kind 契约保持同一处定义。
2026-09-16 23:10:59 +08:00
k88936 f216381619 修正 UI 编辑器入口对 canonical ui-design 原型的判断
- packages/shared:新增 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`(`ui-design`)并让 canonical kind 列表与分类表引用它,避免散落裸字符串。
- project-development/index.tsx:`openResourceUiEditor` 与 `selectedResourceOpensUiEditor` 的原型判断由旧值 `ui-prototype` 改为该常量,恢复原型图的「UI 编辑器」入口。
- resourceProjectionModel.ts:`isPendingUiPrototype` 同步改用该常量,恢复待视觉验收标注。
- project-development.suite.ts:候选界面图 fixture 改用 canonical kind,并补一条原型图打开 UI 编辑器桥接的回归用例(去掉修正即转红)。
2026-09-16 23:10:31 +08:00
k88936 d454d3fa4b 修正 asset.list 工具示例 kind 到 canonical 词汇
- direct_tools_mcp.rs:`agc_list_registered_assets` 的 kind 过滤示例把旧值 `art-spritesheet-slice` 换成 canonical 的 `icon-spritesheet`。
- 理由:manifest kind 收紧为枚举后,旧值在过滤前已收口为 `unknown`,按示例传参只会得到空结果。
2026-09-16 23:03:44 +08:00
k88936 a5ee45aa4e 构建脚本依赖不再打开 shared-contracts 的 ts-bindings
- Cargo.toml:`[build-dependencies]` 的 shared-contracts 去掉 `features = ["ts-bindings"]`,只保留 `[dependencies]` 那份。
- build.rs 只用 `GameCreationAppAgentGroup` 与 `new_game_creation_app_seed_tasks`,不需要 ts-rs 导出,没必要让构建脚本图额外编译 ts-rs。
2026-09-16 23:01:51 +08:00
k88936 d333f783fe 修正资源 kind 解析边界对非字符串输入的日志
- assetKind.ts:非字符串输入不再走 `String(raw)` 字符串化,改为记录 `rawType` 并直接收口为 `unknown`。
- assetKind.test.ts:新增非字符串输入用例,钉住新的日志形状。
2026-09-16 23:00:42 +08:00
k88936 faab318127 删除资源引用缩略图里已不可达的 ui kind 分支
- ResourceReferenceInput 缩略图:删掉 `kind === 'ui'` 判断与只服务它的 `kind` 变量,UI 设计文档仍由 `mediaType === 'application/json'` 识别。
- 理由:manifest kind 由 Rust 枚举序列化,只会是 canonical 成员或 `unknown`,该分支永远无法命中。
2026-09-16 23:00:07 +08:00
suzmii ecaf1e8cec Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m22s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m38s
Project CI / Frontend tests (pull_request) Failing after 3m50s
Project CI / Repository checks (pull_request) Failing after 4m18s
Project CI / Native shell tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m31s
Project CI / Backend tests (pull_request) Successful in 8m50s
2026-09-16 22:58:25 +08:00
k88936 d874a13a92 补记 Node 26 下 vitest jsdom 用例的 localStorage 坑
- pitfalls 记录:Node 26 的实验性 globalThis.localStorage 会顶掉 jsdom 的 Storage,导致只声明 jsdom 的用例读到 undefined
- 给出跑法:NODE_OPTIONS=--localstorage-file=… 后 clientApi 与 chatPromptPolish 共 26 项转绿
- 里程碑证据更新为全量结果:125 files / 1676 passed / 17 skipped,tsc exit 0
2026-09-16 22:41:54 +08:00
k88936 5eba53a5cc 补齐 DirectProject 聊天真相源收敛的文档结论
- 主规范:运行态事件改为下发与历史切片同形的脱敏原始条目,不再只给类型与身份
- 主规范与 ADR 写清回执竞态:回执前到达的通知只能记欠账,回执到达后必须补一次 consume
- ADR 与实施计划说明 list_game_creator_direct_active_turns 有意保留,服务首页运行中项目列表
- 里程碑验收标准按自动化证据勾选,运行时验收与已知环境缺口单独标注
- 实施计划补 export_bindings 后需 prettier 生成目录、测试文件更名与竞态风险项
2026-09-16 22:16:24 +08:00
k88936 33ddb5de27 DirectProject 聊天框改用线程订阅作为唯一运行态来源
- App.tsx 删除 Direct 回合事件订阅、turn-stream/tool-calls 读取、活动回合快照接管与瞬时应答文本
- 新增 game-creator-direct-thread-notify 唤醒的 subscribe/consume 单飞循环,过期时重订一次
- 通知先于订阅回执到达时记一笔欠账,回执到达后补一次 consume,避免回合尾部事件卡在队列里
- 历史切片并入同一个 reducer,聊天条目只由 selectDirectChatEntries 投影
- ProjectSupervisorView 改为渲染用户气泡 / 执行过程折叠区 / 最终回复,运行态只保留一个 turnRunning
- directTurnPresentation 重写为条目分区:连续工具合块、本地运行期说明只作最终提示
- 测试改按订阅事件与历史条目断言,补回执竞态、持久化工具卡片、空对话首轮三条用例
2026-09-16 22:16:15 +08:00
k88936 bf8f96c115 DirectProject 回合事件补齐用户条目与终态兜底
- 新增 direct_thread_id_for_project:订阅、回合事件写入与兜底释放共用一个线程身份
- 订阅命令改用同一个身份函数,删掉命令层自己那套路径归一
- 用户消息落盘后立刻作为 item.completed 下发,前端用同一个 itemId 合并乐观气泡与历史条目
- 采集终态事件是否已经下发,缺失时按成功 / 失败补一条 turn.completed,避免前端永远停在运行中
- 取消回合的 Stale 分支补一条 turn.completed(aborted)
2026-09-16 22:15:57 +08:00
lhk229 79b153e3fa 修复Direct活动回合重试类型错误
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m53s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m5s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m51s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m49s
Project CI / AI game creator shell Rust crates (push) Successful in 2m23s
Project CI / Frontend tests (push) Failing after 4m42s
Project CI / Repository checks (push) Successful in 4m44s
Project CI / Backend tests (push) Successful in 9m27s
Project CI / Native shell tests (push) Successful in 9m17s
Project CI / AI game creator shell web tests (push) Failing after 5m2s
重试等待 Promise 显式声明为 void,修复 shell typecheck 与原生构建失败。

补充卸载后取消读取重试的回归测试。
2026-09-16 21:53:19 +08:00
lhk229 362edcc49d 修复前端测试偶发超时与异步清理
Direct 活动回合读取失败后的重试定时器随组件卸载清理,避免测试环境销毁后访问 window。

后台素材查询大量缩略图测试合并可见性触发,并补充独立超时预算。

创作首页活动图与资源卡预览调度重载用例分别补充独立超时预算。

清单快照测试补齐 Direct 活动回合 IPC mock,避免未预期命令进入重试。
2026-09-16 21:53:19 +08:00
k88936 e469831543 修复快速编辑提示词把 @ 引用写成内部 id(review 第 3、4 条)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m39s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m8s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m55s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m11s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / Native shell tests (pull_request) Successful in 8m37s
Project CI / Frontend tests (pull_request) Successful in 8m46s
- applyResourceQuickEditPrompt 与 applyResourceQuickEditDraft 改用 directCodexContentToPromptText(content, manifest.assets),并在 useCallback 依赖里加上 manifest.assets
- 两处必须同口径:比较用的草稿文本与落进 quickEditPanel.prompt 的文本都按显示名展开,出站 derive_local_project_resource 的 prompt 与聊天 @ 逐字一致,也不会每次输入都重跑 replaceText
- 补充两处注释说明素材清单口径,shared-memory/pitfalls 记录「派生文本漏传 manifest.assets」的现象、原因、处理与验证
2026-09-16 21:26:53 +08:00
k88936 869abad879 修复排队消息 chip 的 @ 引用露出内部 resourceId(review 第 2 条)
- queuedChatTurnLabel 增加 assets 入参并透传给 directCodexContentToPromptText,@ 引用按 manifest 显示名展开,与聊天输入区文案口径一致
- ComposerTurnQueue 增加 assets 属性,ProjectSupervisorView 把 chatProjectAssets 传下去
- chat-composer 用例新增「队列 chip 的 @ 引用按 manifest 显示名展开」,钉住显示名文案与不传清单时的稳定 id 兜底
2026-09-16 21:25:38 +08:00
k88936 280a2dc5d1 修复 DirectProject 输入草稿丢掉引用后的换行(review 第 1 条)
- ResourceReferenceInput 的草稿投影改为「向前合并」:上一 part 是引用 chip 时先把待写文本攒在 pendingText 上,等下一个文本 part 到来再合并,段落分隔符与软换行不再被 trim() 丢掉
- 攒到最后仍只有空白的文本不入 content,避免产出 Rust validate_direct_codex_user_item 会拒绝的空 input_text
- 新增 resourceReferenceInput 用例「引用后面的段落分隔不会被吞掉」,钉住 chip 后一段的 content part、派生文本与「不产生纯空白 part」
- 同步更新 canonical content 严格边界里程碑的实现结论与证据,并在 shared-memory/pitfalls 记录该缺陷的现象、原因、处理与验证
2026-09-16 21:24:41 +08:00
kdletters 1e434e0cb5 文档记录 CI 宿主 CPU 上限:Jenkins 16 核 / Gitea Actions runner 12 核
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m57s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m10s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m35s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
Project CI / Repository checks (push) Successful in 3m34s
Project CI / Frontend tests (push) Successful in 4m25s
Project CI / Native shell tests (push) Successful in 7m56s
Project CI / AI game creator shell web tests (push) Successful in 4m32s
Project CI / Backend tests (push) Successful in 10m1s
- 在【开发运维】本地开发验证与生产运维新增「CI 宿主 CPU 上限」小节,写明 jenkins.service CPUQuota=1600% 与 gitea-stack runner cpus=12.0 的生效位置、核验命令和回滚方式
- 在 shared-memory/decision-log.md 补记该资源上限决策的背景、边界与验证证据
2026-09-16 21:17:30 +08:00
k88936 a4296a4bdd 合并 origin/master 并收敛 DirectProject 引用渲染到 canonical user item
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m15s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m45s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 7m59s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m8s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m24s
Project CI / Frontend tests (pull_request) Successful in 15m29s
Project CI / Native shell tests (pull_request) Successful in 19m38s
- .eslintrc.cjs 冲突取双方 ignore 并集,保留 contracts/generated/** 与 project-workspace/generated/**。
- 实施计划文档冲突保留双方内容:2026-09-15 资源 kind 枚举化权威口径与 master 新增计划段并存。
- resourceReferences.ts 冲突合并双方 import:kind 解析入口与 canonical DirectCodexUserItem 类型同时保留。
- project-development.suite.ts 冲突合并双方 import:UI 设计文档 kind/mediaType 常量与 ProjectSupervisorView 同时保留。
- decision-log.md 冲突取双方条目,并补记 DirectProject 引用渲染收敛到 canonical user item 的决策。
- 接受 master 退役 agent/direct_codex_references.rs,把 UI 设计文档引用生成代码上下文的 prompt 注入迁入 agent/direct_codex_user_item/wire.rs。
- assets.rs 资源登记 kind 参数收紧为 GameCreationAppAssetKind,相应测试 fixture 改用正式枚举成员。
- 同步 project-memory 实施计划、里程碑与扫描清单中的模块路径。
2026-09-16 21:01:20 +08:00
k88936 3c6e084a41 DirectProject 历史切片改为从文件尾回扫并删掉聊天框只读命令
- 新增 DirectProjectHistoryReverseLines:按块从文件尾逐行回读 project.jsonl
- 幂等回扫与"读一屏"共用这一套尾部回读,不再各自从文件头读到尾
- read_direct_project_history_items_slice_at 语义不变仍返回元组,新增第四项为本屏最老的 itemId 作分页锚点
- 分页锚点只按归一身份 itemId 匹配,不再接受第二个 id
- read_direct_project_last_item_id_at 改为尾部回扫读一行,不再读整份历史
- 删除只服务聊天框回读的 read_direct_tool_calls / read_direct_turn_stream 命令与注册
- 保留 list_game_creator_direct_active_turns:它服务首页跨页面"运行中的项目",不是聊天框读路径
- 补历史切片尾部回扫与分页锚点两条用例
2026-09-16 20:17:15 +08:00
k88936 ed3369a494 文档先行:把 DirectProject 聊天真相源收敛的文档改到当前实现状态
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m13s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m39s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m43s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m8s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m10s
Project CI / Frontend tests (pull_request) Failing after 3m24s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m7s
Project CI / Native shell tests (pull_request) Successful in 6m8s
- 主规范把事件模型写成 ts-rs 导出的 tagged enum,说明 seq 不下发、事件不带回合身份,并补上 ts 绑定生成与 f64 时间戳约定
- ADR 补上 tagged enum 绑定、turn id 删除、正文只增不减与回合回收、前端卡片去掉 turnId、未知类型前端丢弃
- 里程碑与实施计划同步:文件改名到 direct_thread_wire.rs,新增删回合身份与生成绑定两步,验证命令加上 export_bindings
- 工具卡片技术方案在文首加修订段:数据来源层作废,表现层契约仍然有效,DirectRuntime 的 tool-calls.jsonl 写入保留
- 对话回合唯一投影里程碑改为 superseded,列出仍然有效与已作废的分界
2026-09-16 19:57:21 +08:00
lhk229 cec971c438 修复局部修改工具的缺陷和偶发锁问题 (#386)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m49s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m50s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m53s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m16s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m1s
Project CI / AI game creator shell Rust crates (push) Successful in 2m14s
Project CI / Frontend tests (push) Failing after 4m6s
Project CI / Repository checks (push) Successful in 4m33s
Project CI / Native shell tests (push) Successful in 6m33s
Project CI / Backend tests (push) Successful in 8m26s
Project CI / AI game creator shell web tests (push) Successful in 3m43s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-16 19:53:23 +08:00
k88936 fdc48fe725 前端聊天投影按 ts-rs 生成类型收口,删掉 callId 与回合身份
- directThreadItemProjection.ts 直接消费生成的 DirectThreadItem,工具卡片 kind / 标题 / 摘要 / 状态与可见性判定都在这里
- directThreadChat.ts 聊天条目只留一个 itemId:去掉 callId 概念,去掉 deltaText 缓冲,增量直接追加到运行态条目正文
- 合并规则收成先到者赢、后到只补空:正文只增不减、工具状态允许从 running 升级到终态
- 回合结束把运行态条目并入历史并清空 live,条目既不消失也不重复
- directThreadEvents.ts 改为转发 ts-rs 绑定,只保留历史条目转消息的过渡函数
- ToolCallGroup 与 toolCallGroupPresentation 改用去掉回合身份的 DirectChatToolCard
- generated/index.ts 补上 DirectThread* 绑定导出
- 回退本仓库其它模块仍在改的 DirectCodexUser* 绑定重新生成(避免误改他人进行中的契约)
- 两个 vitest 用例文件按新 API 重写,11 条用例通过
2026-09-16 19:49:26 +08:00
k88936 2748468d12 DirectProject 聊天事件改用 ts-rs 导出的 tagged enum 并删掉 turn id
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m11s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m51s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m57s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m2s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m14s
Project CI / Native shell tests (pull_request) Failing after 2m13s
Project CI / AI game creator shell web tests (pull_request) Failing after 46s
Project CI / Frontend tests (pull_request) Failing after 3m32s
- 新增 direct_thread_wire.rs:DirectThreadItem / DirectThreadEvent / 订阅与历史切片全部改成 ts-rs 导出的 tagged enum,取代原大而全的可空结构体
- 删除 direct_thread_raw_item.rs,模块注册与直通引用改到 direct_thread_wire
- 条目身份只看一个 itemId:工具条目的第二个 id 在 Rust 边界归一,不再对外暴露
- 删除 DirectProject 聊天事件里的 turn id:生命周期用无载荷的 turn.started / turn.completed{status} 表示
- append 直接接收 DirectThreadEvent 并返回同一事件,队列内部自算 seq
- 请求事件改为携带 DirectThreadRequestKind,去掉字符串中转
- 思考增量走 ReasoningDelta 通道,与正文增量共用 item.delta
- at 用 #[ts(as = "f64")] 对齐 Tauri JSON 通道的 number
- 用 cargo test export_bindings 重新生成 project-workspace/generated 绑定
2026-09-16 19:43:57 +08:00
suzmii fca3df964c Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m15s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m31s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m21s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m1s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / Frontend tests (pull_request) Failing after 3m36s
Project CI / Repository checks (pull_request) Failing after 3m56s
Project CI / Native shell tests (pull_request) Successful in 6m40s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m18s
Project CI / Backend tests (pull_request) Successful in 8m18s
2026-09-16 19:29:05 +08:00
k88936 7eee89ded3 同步 AGC 资源 kind 枚举化的实施计划、里程碑与扫描清单
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m22s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m16s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m4s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m40s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m1s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m3s
Project CI / Frontend tests (pull_request) Successful in 4m35s
Project CI / Native shell tests (pull_request) Successful in 6m44s
- 实施计划:记录已落地内容(kind 由 `String` 收紧为枚举的破坏性变更、写入与读取统一正式成员、资源编辑源身份词汇表、`cargo test export_bindings` 生成路径、TS 穷举派生)
- 实施计划:修正「明确不修改」与验证命令,去掉与当前代码不符的表述
- 里程碑:验收标准除旧 alias 读边界一项外全部勾选,并补记 ts-rs 生成与退役类型导出两项证据
- 扫描清单:把「当前未决项」逐条落成结论(`asset`、`art-spritesheet*`、`game-*`、`ui*`、`Unknown` trace、生成路径),只保留 CI verify 接入一项待办
2026-09-16 19:08:28 +08:00
k88936 f9bc2d917c AGC 资源 kind 集合改为从生成 union 穷举派生
- assetKind.ts:新增 `GAME_CREATION_APP_ASSET_KIND_MEMBERS: Record<GameCreationAppAssetKind, true>`,生成 union 增删成员时会直接编译报错
- assetKind.ts:`GAME_CREATION_APP_ASSET_KINDS` 由该表派生,不再手写第二份字面量列表
- assetKind.ts:新增 `isGameCreationAppAssetKind` 类型守卫,`parseGameCreationAppAssetKind` 复用它
- view/project-development/index.tsx:资源引用的 `sourceSubtype` 只传正式 kind 成员,任务产物等非 manifest 来源传 `null`
- tests/assetKindCanonicalMapping.test.ts:两侧 kind 目录比对前先展开 Rust 常量引用(`ui-design-doc` 是常量),修正此前恒失败的两条;删除测试体里游离的 `'font',` 表达式
2026-09-16 19:07:58 +08:00
lhk229 70157673b6 Merge branch 'master' into fix/ci
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m27s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m46s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m12s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m30s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m41s
Project CI / AI game creator shell Rust crates (push) Successful in 2m48s
Project CI / Frontend tests (push) Successful in 4m49s
Project CI / Repository checks (push) Successful in 3m43s
Project CI / Native shell tests (push) Successful in 6m41s
Project CI / Backend tests (push) Successful in 7m17s
Project CI / AI game creator shell web tests (push) Successful in 3m26s
2026-09-16 19:07:53 +08:00
k88936 b96cd4b7c2 ts-rs 绑定统一走 cargo test export_bindings,删除退役类型导出
- asset_kind.rs:`GameCreationAppAssetKind` 自带 `#[ts(export, export_to = ../apps/ai-game-creator-shell/src/contracts/generated/)]`,`cargo test export_bindings` 即可复现生成文件
- binding.rs:删除手写的 `exports_ui_editor_types` 测试,不再由测试就地重写生成文件或重建退役类型
- binding.rs:`BindingChange` / `BindingDTO` 去掉 `TS` derive 与 `ts(export_to)`,只作为内部结构使用,不再导出退役的前端绑定
- binding.rs:清理仅为该测试存在的 `ts_rs` / `GameCreationAppAssetKind` 导入
- .prettierignore、.eslintrc.cjs:忽略 `src/contracts/generated/`,保留 ts-rs 原始格式使生成幂等且不污染工作树
- GameCreationAppAssetKind.ts:按生成器原始格式更新(与上述路径一致,无内容漂移)
2026-09-16 19:07:33 +08:00
k88936 f185d21f55 资源编辑源身份改用独立词汇表,只传正式 kind 成员
- resource_editor.rs:新增 `ResourceEditSourceKind`,把源身份拆成 `Manifest(GameCreationAppAssetKind)` / `ProjectVersion` / `AgentResultText`
- resource_editor.rs:`ResourceEditSourceSnapshot.asset_kind` 由 `String` 收紧为该枚举,项目版本与 Agent 回执不再冒充 manifest kind
- resource_editor.rs:`infer_resource_edit_source_asset_kind` 直接返回枚举成员,`art-image` / `svg` / `text` 收口为 `Image` / `Image` / `Document`
- resource_editor.rs:栅格源归一化只接受正式枚举成员,`task-artifact` 特判删除,未知值按 `Image` 收口
- resource_editor.rs:账本、HTTP 载荷与提示词边界改用 `as_str()`,manifest 写回改用 `manifest_kind()`
- resource_editor.rs:`source_subtype` 字段补充「只接受 manifest 正式 kind」的文档说明,测试 fixture 同步改用枚举成员
2026-09-16 19:07:23 +08:00
k88936 a61b0cce81 收敛 AGC 资源 kind 写入与读取到正式枚举成员
- assets.rs:`register_local_asset_at` / `register_local_asset_entry` 改为接收 `GameCreationAppAssetKind`,画板导入与画板同步在边界解析 kind
- assets.rs:`infer_canvas_export_asset_kind` 直接返回枚举成员,去掉仅供兜底的 canonical 归一
- commands.rs:资源登记按 `asset.register` 上下文解析 kind,字体导入写 `Font`,本地文件类型表与平台导入归一改用枚举
- direct_runtime.rs:直连游戏工程产物统一写 `Code`,图集切片读取按 `Icon` 叠加切片路径判定,陶泥儿美术身份改收枚举
- canvas_generation.rs:新增 `platform_art_asset_manifest_kind` 收口平台美术请求词汇,切片登记 category 改用 `Icon.as_str()`
- manifest.rs:必填视觉资产校验改用 `IconSpec` / `UiDesign` / `IconSpritesheet`,修正此前与写入侧对不上的比对
- project_gates.rs、autonomous_policy.rs、recovery_scan.rs、direct_tool_bridge.rs、ui_editor workflow/persistence/resource_bridge:读取侧与 fixture 改用正式枚举成员
- tests:资源相关 fixture 与断言改用正式枚举成员
2026-09-16 19:07:12 +08:00
k88936 09ad0073fe 修正 DirectProject 订阅语义:bootstrap 事件就是当前要处理的事件
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
subscribe 已在同一边界把游标钉在队尾,因此前端直接 reduce bootstrap 事件,不再补一次 consume
主规范、ADR 与实施计划同步删除"竞态窗口"说法,notify 仍是唯一唤醒来源
2026-09-16 19:06:05 +08:00
k88936 42b702d362 按 grill 结论修正 DirectProject 聊天真相源收敛计划
里程碑与实施计划改定边界:Thread Manager 只搬运脱敏原始条目,不生成卡片形状与可见性
条目身份归一为 call_id ?? id,Thread Manager 与前端不再暴露第二个 id 概念,分页锚点仍取文件里的原始 item id
合并规则收敛为"先到定形、后到补空白",删除逐字段优先级表
主规范补充条目形状三条职责边界,并说明思考正文流式下发不放宽可见范围
ADR 同步:DirectRuntime 自己的进度事件与投影文件保留,前端删除的是 DirectProject 的读路径
失败与中止说明只在运行期显示;历史切片改为从文件尾反向扫描;未知 item 类型透传并加 TODO
2026-09-16 19:05:04 +08:00
suzmii ac8a51ca79 同步master最新基线并准备画布修复PR
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
合入平台会话与主线测试修复
保持画布交互、JSON识别和对话历史分页修复范围不变
2026-09-16 18:59:32 +08:00
kdletters 492e9e63af 合入 AGC 终止链路 abort 闪退修复
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m20s
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发
终止链路、CodexThreadLease::drop、CodexTurnGuard::drop 三处不再在同步命令线程上 tokio::spawn
新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context
补记 tokio::spawn 导致 abort 闪退、cargo test 重写 generated 绑定两条踩坑
2026-09-16 18:58:19 +08:00
lhk229 57fae7037a 修复 Agent 异步测试等待
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m13s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m24s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m52s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m38s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m42s
Project CI / Frontend tests (pull_request) Successful in 4m28s
Project CI / Repository checks (pull_request) Successful in 3m39s
Project CI / Native shell tests (pull_request) Successful in 6m59s
Project CI / Backend tests (pull_request) Successful in 7m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m55s
移除不稳定的项目页文案前置

保留刷新 Agent 与拆解任务按钮就绪检查
2026-09-16 10:52:25 +00:00
k88936 edfd1f9143 修正 Godot 直接回合用例对 canonical content 的断言
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
- appSurface Godot 用例不再断言被裁剪过的纯文本,改为断言编辑器实际提交的 canonical content(Shift+Enter 与组合态 Enter 插入的换行原样保留)
2026-09-16 18:51:08 +08:00
k88936 423f2d7184 修复独立总控聊天窗口未发送草稿的恢复
- App.tsx 增加 supervisorChatDraftHydratedRef 守卫的挂载水合:独立总控聊天窗口挂载走 loadProjectConversation,不经过 openWorkspace,此前 sessionStorage 里的草稿只写不读,重载后为空
- 仅在 supervisorChatOnly、存在持久化草稿且输入框已挂载时回填一次,避免覆盖用户后续输入
2026-09-16 18:50:55 +08:00
suzmii 1b010fb1f8 修复DirectProject对话历史分页卡页
聊天历史按有效消息分页并返回原生游标,保留默认原始切片接口
工具和推理记录不占聊天页名额,逐行过滤避免传回大段工具输出
隔离重新加载和项目切换的迟到响应,补齐单飞、重试与消息去重
补充原生和真实App回归测试,增加人工只读日志重放入口
更新B05状态、规范与PR验收记录,不提交用户原始日志
2026-09-16 18:46:47 +08:00
k88936 656c89e4b2 把 DirectProject 聊天条目的投影从前端收口,Rust 只搬运脱敏原始条目
新增 agent/direct_thread_raw_item.rs:把 Codex 原始 response item 与 app-server item 收敛成同一形状的脱敏原始条目,只做挑字段、脱敏、截断,不再生成卡片的 kind / 标题 / 折叠摘要
删除 agent/direct_chat_entry.rs:工具卡片形状不再由 Rust 生产
历史切片改为返回脱敏原始条目列表,不再在 Rust 侧合并 function_call 与 function_call_output
新增前端 directThreadItemProjection.ts:工具卡片 kind / 标题 / 摘要 / 状态与可见性判定全部在前端完成
directThreadChat reducer 改用同一投影函数处理运行态事件,新增 mergeDirectHistoryItems 走同一份投影与合并规则
DirectThreadHistorySlice 去掉 entries 与 itemTimestamps,改为 items + firstItemId
2026-09-16 18:45:13 +08:00
kdletters 2bcfa10647 修复 AGC 客户端点「终止」整体闪退:同步命令线程改走 Tauri 全局异步 runtime
- codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发中断与收尾任务
- 终止链路 maybe_interrupt、CodexThreadLease::drop、CodexTurnGuard::drop 三处改走该入口,避免同步 Tauri 命令线程上 tokio::spawn panic 后跨 IPC 回调边界 abort
- 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context,把派发入口钉在没有 tokio 上下文的线程上
- 同步 agc-skills manifest 指纹,修复 master 指纹回退导致的 skill-pack:check 失败(本地打包前置门禁)
- 记录两条踩坑:同步命令线程 tokio::spawn 导致客户端 abort 闪退、cargo test 重写 generated/*.ts 后前端 typecheck 必红
2026-09-16 18:40:14 +08:00
kdletters e777236817 补齐 decision-log 两处标题前缺失的空行
恢复引言引用块、2026-09-16 图标图集条目之前的空行分隔,与文件既有排版一致
仅新增两行空行,不改动任何决策条目内容
2026-09-16 18:35:52 +08:00
lhk229 d11c74212d Merge pull request '修复 AGC skill 包与 Agent 测试' (#387) from fix/ci into master
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m15s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m16s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m38s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m45s
Project CI / AI game creator shell Rust crates (push) Successful in 2m28s
Project CI / Frontend tests (push) Failing after 3m36s
Project CI / Repository checks (push) Failing after 3m40s
Project CI / Native shell tests (push) Successful in 6m48s
Project CI / Backend tests (push) Successful in 7m47s
Project CI / AI game creator shell web tests (push) Failing after 3m44s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/387
2026-09-16 18:33:52 +08:00
lhk229 82b2f853e7 修复 AGC skill 包与 Agent 测试
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
同步工作流和试玩 skill 指纹

等待项目页面与拆解任务按钮就绪
2026-09-16 10:31:57 +00:00
k88936 aa9076c95c 删除 DirectProject 图片专用 content part
- 移除 DirectCodexUserContentPart 的 agc_image_reference 分支与对应 ts-rs 绑定
- Rust 校验与 Codex wire 投影只保留 agc_attachment_reference
- 更新附件顺序投影测试的用例名、输入与断言
- 同步聊天素材功能说明、用户 Response item 里程碑与实施计划
- 在决策日志记录上传文件统一走附件 part、不保留图片兼容分支
2026-09-16 18:29:24 +08:00
k88936 0ec1179bf1 移除前端 consume 轮询兜底
- 唤醒只由 notify 驱动,bootstrap 后立刻 consume 一次补齐竞态窗口
- 定时 tick 无法自举:判断活动回合本身依赖事件,唤醒丢失时定时器不会启动
- 主规范、ADR 与实施计划同步删除该条款
2026-09-16 18:17:38 +08:00
k88936 2938a49cac 固化 DirectProject 聊天真相源契约
- 主规范新增首屏锚点、生命周期锚点必进 bootstrap、事件自足与不提供单点快照四条契约
- 新增 ADR 记录单一事实源取舍、删除清单与待验证的 id 空间风险
- 新增里程碑与实施计划,CONTEXT.md 补项目对话历史/运行态事件/聊天投影词条
- 目标文档合同与文档索引同步
2026-09-16 18:05:30 +08:00
k88936 ae0f9376c9 新增 DirectProject 聊天 reducer 深模块
- directThreadChat 把运行态事件与历史切片归并成同一份聊天条目,活动回合只由 turn.started/turn.completed 判定
- item.delta 载荷补 kind,reducer 不再靠 itemId 猜条目类型
- bootstrap 原子替换运行态并保留历史窗口,历史与运行态按 callId ?? itemId 去重合并
- 新增 5 条 reducer 单测
2026-09-16 18:05:10 +08:00
kdletters 31f83a751a 三维请求自选技术栈,不再固定 Phaser
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 4m35s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 5m18s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m32s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m7s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 3m54s
Project CI / AI game creator shell Rust crates (push) Successful in 2m26s
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
- DirectProject 系统提示新增三维请求合同:三维请求不受 Phaser 4.2.1 约束,由 Codex 自选三维技术栈
- 工程合同的 Phaser 固定约束按二维/三维分层,点名引擎的不匹配澄清规则保持不变
- 新增三维意图识别、三维回合合同与首页三维提示;伪 3D、等轴与代码话题不触发
- 补定向用例与里程碑/实施计划文档,并在 decision-log 记录该决策
2026-09-16 18:04:44 +08:00
k88936 29d0cbb4df 运行态事件与历史切片共用聊天条目投影
- 新增 direct_chat_entry 深模块,把原始 response item 与 app-server item 投影成同一聊天条目
- item.started/item.completed 载荷改为完整条目,前端不再需要按 itemId 取快照
- 原始 function_call 与 function_call_output 按 callId 并成一张卡片,文本与明细统一脱敏截断
- 历史切片新增 entries 与 first_item_id,分页锚点不再依赖是否出现可显示条目
2026-09-16 18:01:50 +08:00
lhk229 a1cafde7e9 修复 AI 创作壳测试稳定性
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m35s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m32s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m48s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m59s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m37s
Project CI / AI game creator shell Rust crates (push) Successful in 2m42s
Project CI / Native shell tests (push) Failing after 2m47s
Project CI / Frontend tests (push) Failing after 3m29s
Project CI / AI game creator shell web tests (push) Failing after 49s
Project CI / Repository checks (push) Failing after 3m16s
Project CI / Backend tests (push) Successful in 7m7s
调整 Agent 项目打开测试的异步就绪等待

延长权限策略连续命令测试超时预算

同步 taonier-art-assets skill-pack 内容指纹

补充对应实施计划中的测试约定
2026-09-16 09:57:21 +00:00
k88936 41366dd71d 修复DirectProject canonical内容边界(review 第 8 条)
- 移除 chatComposerDraftToDirectCodexUserItem 对纯空白 input_text 的预过滤,原样传递 draft.content
- ChatComposerDraft 只保留 canonical content,删除 text / references 旧字段
- 新增 directCodexContentToPromptText、hasMeaningfulDirectCodexContent、directCodexUserItemFromContent 供 caller 与展示派生
- 删除 executeChatAgentReply 的 userItem 兜底分支,首页首轮、队列出队、普通提交与策略重试显式构造 canonical user item
- QueuedChatTurn 只保存 clientTurnId 与 userItem,队列 chip 文案由 content 派生
- 旧 Planner / legacy Supervisor caller 显式构造纯文本 item 并留下迁移 TODO
- 资源输入区对外只暴露 canonical content,内部文本草稿改为文本 → content 重建
- 迁移草稿、润色、队列与 appSurface 测试 fixture 到 content-only
- 更新 canonical content 里程碑与实施计划文档结论
2026-09-16 17:46:41 +08:00
k88936 721e45f01b 统一 DirectProject 运行态条目的合并身份
- Thread Manager 事件新增 callId,条目身份统一为 callId 优先、其次 itemId
- 工具条目按 callId 归并 started/completed,不再留下永远收不到完成事件的幽灵活跃条目
- 历史锚点仍取 response item id,保证分页锚点能在 project.jsonl 中命中
- 补充跨 id 空间归并的单元测试
2026-09-16 17:45:28 +08:00
suzmii 825ea76b7b 同步master最新变更
合入当前主线的多窗口与配置更新
保留AGC画布交互和JSON识别修复
保留双方新增的项目排障记录并解决文档冲突
2026-09-16 17:45:06 +08:00
kdletters 0594a90bdd 合入平台会话身份与凭据分离
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m15s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m32s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m58s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m13s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m3s
Project CI / AI game creator shell Rust crates (push) Successful in 3m1s
Project CI / Frontend tests (push) Failing after 4m24s
Project CI / Repository checks (push) Successful in 4m1s
Project CI / Native shell tests (push) Successful in 7m45s
Project CI / AI game creator shell web tests (push) Failing after 3m4s
Project CI / Backend tests (push) Successful in 8m20s
平台会话快照拆分身份代次与写入 revision,凭据续期轮换不再中断在途生成
AGC Runner 请求参数新增 platform_auth_revision,并按 revision 做单调写入判定
解决与多窗口共享 Runner 的冲突,保留 claim adopt/publish 与界面参与锁语义
同步刷新轮换竞争、appSurface 鉴权用例与客户端 API 测试
补录平台会话身份与凭据分离的实施计划、共享记忆与决策记录
2026-09-16 17:42:00 +08:00
suzmii 910862fd06 修复AGC画布交互并识别UI设计JSON
稳定工作台与窗口标题栏状态同步,消除重复更新循环
支持画布右键平移并保留左键框选及资源拖动,完善中断清理
解耦运行不可用提示与资源选中状态
复用原生UI状态校验区分UI设计JSON和普通JSON,接入现有编辑器与代码预览
补充前端和原生回归测试、规范及待验收记录,明确对话历史分页尚未修复
2026-09-16 17:39:23 +08:00
kdletters aee862532c 删除已完成的多窗口里程碑临时文档
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m38s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m57s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m36s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m42s
Project CI / AI game creator shell Rust crates (push) Successful in 2m39s
Project CI / Repository checks (push) Successful in 3m58s
Project CI / Frontend tests (push) Successful in 5m53s
Project CI / Native shell tests (push) Successful in 6m28s
Project CI / Backend tests (push) Successful in 7m49s
Project CI / AI game creator shell web tests (push) Successful in 2m8s
- 按规范驱动开发工作流,里程碑与实施计划属临时产物,合并后删除
- 持久结论已回写 AGC 技术方案 2026-09-16 节、共享记忆决策记录与踩坑记录
2026-09-16 17:15:22 +08:00
kdletters 42be8ea060 发布 AGC 标准版 0.1.47
- 版本号同步到 0.1.47:package.json / package-lock.json / tauri.conf.json / Cargo.toml / Cargo.lock
- 构建脚本读取 OSS 清单(已有 0.1.46)后自动递增,本版打包产物为 陶泥儿_0.1.47_x64-setup.exe
- 本轮同时包含同 AppData 多窗口共享 Agent Runner 的修复
2026-09-16 17:15:15 +08:00
kdletters b48293fb1f 收敛平台会话 epoch 重装语义,避免原生计数与渲染层漂移
- GUI owner 重装与清除改为按 authority 快照重定基准,保持原生计数与渲染层认知一致
- 注释写明 epoch 交接的授权前提,以及写入单调性由渲染层 reserve 与 durable session revision 保证
- 同主体换凭据的重装保持身份代次,在途 operation 的冻结会话继续有效
- 补充 epoch 重装与换主体失效的回归用例,替换原先错误假设原生计数器单调的用例
2026-09-16 17:08:47 +08:00
kdletters e08171fd2e 补记平台会话身份与凭据分离的规范与记忆
- 主规范新增平台会话身份与凭据分离条款,并修正长回合保活的口径
- 共享记忆补充并发生图登录态冲突的排障口径与验证方式
- 决策记录补充身份代次、凭据轮换、刷新失败语义的长期决策
- 新增本次里程碑与实施计划,记录证据与未验证项
2026-09-16 17:08:47 +08:00
kdletters 479120d368 修复刷新轮换竞争被放大成登出
- refresh 接口的轮换失败不再下发清空 refresh cookie 的响应,避免删掉并发请求刚写入的有效 cookie
- 缺少 refresh cookie 的失败保持无副作用,cookie 失效只由吊销、过期或身份变更决定
- 网站前端在刷新返回 401 时先用当前 cookie 收敛重试一次,重试仍被拒绝才判权威失效
- 网站前端只在当前鉴权代次未变化时重试刷新,避免旧账号结论污染新代次
- 更新 api-server 与前端断言,覆盖轮换竞争与收敛重试两条路径
2026-09-16 17:08:47 +08:00
kdletters 4182979a19 平台会话身份与凭据分离,续期不再中断在途生成
- 原生会话快照拆成身份代次与写入 revision,安装与清除按 revision 排序、按身份归属判定
- 冻结平台会话校验改为只比身份,同账号 access token 轮换不再让在途生成、编辑、上传、确认和下载失败
- 同一身份代次禁止更换登录主体或服务 origin,换号、退出和 origin 变化继续失败关闭
- Runner attach 新增 platform_auth_revision,平台会话安装与校验按 revision 排序、按身份归属判定
- GUI owner 替换与清除改为计数器只增不减,同一主体重装保持身份代次,避免旧 epoch 迟到写入复活
- renderer 拆分平台原生身份代次与写入 revision,同账号续期只更新凭据,不推进身份代次
- 刷新失败结果新增权威失效判定,只有服务端明确 401 与 403 才清除本地会话,网络错误和 5xx 保留会话
- 收敛刷新判据,重复的刷新工具函数合并为一个对外判定,去掉一次性包装
- 补齐平台会话身份判据、续期与迟到写入的 Rust 与前端回归用例
2026-09-16 17:08:46 +08:00
k88936 2a75a2d2c8 回退资源 kind 绑定断言的误改
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
ts-rs 导出内容是双引号,测试重新生成后再校验,恢复双引号断言。
2026-09-16 17:05:03 +08:00
k88936 512f669f57 修正资源引用入口的源码断言
正则改为匹配 parseGameCreationAppAssetKind(selectedResource.subtype) 的新调用形状。
2026-09-16 16:59:51 +08:00
kdletters 737a2266b9 支持同 AppData 多窗口共享 Agent Runner
- owner 独占锁改为可多窗口同时持有的界面参与锁 agent-runner.gui-participant.lock
- Runner 启动检查、attach 门禁与 watchdog 改用参与锁存活判定,最后一个窗口退出才关停 Runner
- 窗口启动只采纳现有 owner claim,登录/refresh/退出/换号才发布新 epoch claim
- 同 claim 重复 attach 改为幂等空操作,不再清空 Runner 平台登录态
- manifest 失效与 Runtime update relay 接收端改为按 token 去重的注册表并广播,失败只淘汰该接收端
- GUI 退出先释放参与锁,仍有其它窗口时保留 Runner 并记录 retained_for_other_windows
- Runner 启动失败时按最新 endpoint 复用一次,避免两窗口同时冷启动被实例锁竞争误报
- 更新 runner 定向测试、GUI 生命周期集成测试与自检用例
- 同步 AGC 技术方案、决策记录、踩坑记录与多窗口里程碑/实施计划
2026-09-16 16:56:21 +08:00
k88936 21dbbb4c3c 清理资源桥接测试的旧 kind fixture
将有效分类投影用例的资源 kind 改为 UiDesign 枚举与 ui-design 断言。

移除遗留 ui 字符串 fixture,使 AGC 壳测试恢复编译。
2026-09-16 16:53:27 +08:00
lhk229 262deaf9b7 接入做成游戏后的策划文档指令 (#383)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m46s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m22s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m14s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m16s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m17s
Project CI / AI game creator shell Rust crates (push) Successful in 4m1s
Project CI / Frontend tests (push) Successful in 4m32s
Project CI / Backend tests (push) Successful in 7m54s
Project CI / Repository checks (push) Successful in 4m19s
Project CI / AI game creator shell web tests (push) Failing after 4m9s
Project CI / Native shell tests (push) Successful in 9m12s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m35s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m39s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m3s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m9s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m40s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m16s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m32s
Project CI / Frontend tests (pull_request) Successful in 6m10s
Project CI / Native shell tests (pull_request) Successful in 8m50s
## 变更说明

点击策划阶段的“做成游戏”后,切换到 GameAgent 并自动发送读取 `design_artifacts/` 文档的指令。

## 验证

- npm run typecheck
- git diff --check
- 提交钩子 ESLint / Prettier

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/383
2026-09-16 16:51:37 +08:00
kdletters c36a5170f8 AGC 新增本地自定义 LLM 配置与展示模型勾选
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m28s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m6s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m6s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / AI game creator shell Rust crates (push) Successful in 2m51s
Project CI / Frontend tests (push) Successful in 4m44s
Project CI / Native shell tests (push) Successful in 6m31s
Project CI / Repository checks (push) Successful in 4m17s
Project CI / Backend tests (push) Successful in 7m48s
Project CI / AI game creator shell web tests (push) Successful in 3m43s
- 本地配置新增 llm.customEnabled 与 llm.visibleModels,显式开启后保留自定义连接和勾选列表,官方路由下仍清空凭据
- 配置迁移始终写出 customEnabled、visibleModels、apiKey、baseUrl、model、apiKind、reasoningEffort,便于手写自定义连接
- 新增 discover_game_creator_llm_models 命令,直连自定义端点 GET /models,限制超时与响应大小并脱敏错误
- codex_app_server 自定义模式改用配置里的地址与 Key 走本地凭据代理,不再经过平台 /api/llm,也不回退官方路由
- 模型目录按官方与自定义来源隔离缓存,自定义模式只展示勾选模型,选项失效时回退第一项
- 设置页在自定义模式展示 API 地址、API Key、协议与推理档,并提供模型读取、搜索、勾选与已勾选预览
- 补齐固定项排版与读取按钮样式,同步 AGC 模型选择规范、实施计划与共享概览
2026-09-16 16:39:15 +08:00
kdletters 9663bbf911 修复 AGC 客户端登录失败原因提示
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m7s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m13s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m32s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m38s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m38s
Project CI / AI game creator shell Rust crates (push) Successful in 2m29s
Project CI / Frontend tests (push) Successful in 4m42s
Project CI / Repository checks (push) Successful in 4m2s
Project CI / Native shell tests (push) Successful in 7m45s
Project CI / Backend tests (push) Successful in 8m39s
Project CI / AI game creator shell web tests (push) Successful in 3m0s
- clientAuth 错误响应解析兼容未带 envelope 的旧形态错误体,密码错误时显示接口返回原因而不是固定“登录失败”
- 非 JSON 与结构无法识别的响应继续使用本地化兜底,不回显内部英文和原始 JSON
- appSurface 认证用例补充 envelope 与旧形态两条回归测试
2026-09-16 16:05:59 +08:00
k88936 f4b496caca 补充DirectProject canonical内容严格边界计划
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
- 明确 content-only 输入与最终空内容校验

- 规划删除 userItem 兜底并修正 Direct caller
2026-09-16 15:28:25 +08:00
k88936 fc0fd846f9 避免快速编辑润色回填重复更新
- 回填前比较编辑器当前文本

- 防止输入区 onChange 与宿主回调形成循环
2026-09-16 13:22:57 +08:00
k88936 fa99d9ad62 避免总控草稿初始化误删
- 编辑器尚未恢复时跳过空草稿持久化

- 保留已有会话草稿等待输入区完成恢复
2026-09-16 13:20:47 +08:00
k88936 64a52005f8 修复清空草稿后润色状态残留
- 在编辑器发出空草稿时重置润色结果

- 清除本轮发送提醒确认标记
2026-09-16 13:20:01 +08:00
k88936 645d806fed 修复空初始草稿吞掉首次编辑
- 仅在初始内容实际非空时跳过初始化回调

- 保证快速编辑首次输入同步到宿主状态
2026-09-16 13:19:13 +08:00
k88936 0b9d16e8f1 修复润色按钮无法感知输入
- 用 React 状态同步编辑器当前文本

- 让按钮禁用态随用户输入即时更新
2026-09-16 13:18:31 +08:00
k88936 d5c4e0e780 修复快速编辑润色结果未回填
- 为快速编辑输入区绑定编辑器句柄

- 润色回调同时更新面板状态与编辑器文本
2026-09-16 13:17:50 +08:00
k88936 30e27abc60 修复建议命令草稿残留引用
- 准备命令草稿前先清空编辑器

- 避免提交用户上一轮选择的素材引用
2026-09-16 13:16:07 +08:00
k88936 b607501916 修复总控草稿恢复后被清空
- 仅在非纯聊天模式清空聊天编辑器

- 保留纯聊天模式恢复的会话草稿
2026-09-16 13:15:08 +08:00
k88936 46e3cd9744 内联 DirectProject 附件与图片内容
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m30s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m35s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m1s
Project CI / Backend tests (pull_request) Failing after 9s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m52s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m41s
Project CI / Frontend tests (pull_request) Failing after 3m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m41s
Project CI / Native shell tests (pull_request) Successful in 6m9s
新增附件与图片 canonical content part 及 ts-rs 绑定

移除 DirectProject Tauri 附件 sidecar 追加路径

修正前端引用字段与生成类型适配

补充附件图片顺序投影测试并同步里程碑文档
2026-09-16 13:03:11 +08:00
kdletters b3e9d0a906 发布 AGC 标准版 0.1.45
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m11s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m39s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m54s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m35s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m26s
Project CI / AI game creator shell Rust crates (push) Successful in 3m17s
Project CI / Frontend tests (push) Successful in 4m41s
Project CI / Repository checks (push) Successful in 3m53s
Project CI / Native shell tests (push) Successful in 6m43s
Project CI / Backend tests (push) Successful in 7m26s
Project CI / AI game creator shell web tests (push) Successful in 3m23s
- apps/ai-game-creator-shell/package.json 版本提升到 0.1.45
- apps/ai-game-creator-shell/src-tauri/tauri.conf.json 版本提升到 0.1.45
- apps/ai-game-creator-shell/src-tauri/Cargo.toml 版本提升到 0.1.45
- apps/ai-game-creator-shell/src-tauri/Cargo.lock 同步 genarrative-ai-game-creator-shell 版本
- package-lock.json 同步 apps/ai-game-creator-shell 工作区版本
2026-09-16 11:52:03 +08:00
kdletters a60328623d 调整开发调度管线备份策略
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m36s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m2s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m52s
Project CI / AI game creator shell Rust crates (push) Successful in 2m7s
Project CI / Frontend tests (push) Successful in 4m45s
Project CI / Repository checks (push) Successful in 4m42s
Project CI / Backend tests (push) Successful in 6m58s
Project CI / Native shell tests (push) Successful in 8m22s
Project CI / AI game creator shell web tests (push) Successful in 4m5s
恢复 Full Job 备份参数原样透传
开发调度统一传入 skip,默认不上传 OSS
保持 Full 与 AGC 使用同一固定 revision 参数
2026-09-16 11:43:22 +08:00
kdletters 9e63b76991 修正开发环境备份默认映射
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m7s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m56s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m37s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m45s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m18s
Project CI / AI game creator shell Rust crates (push) Successful in 2m48s
Project CI / Repository checks (push) Failing after 1m54s
Project CI / Frontend tests (push) Successful in 5m15s
Project CI / Backend tests (push) Failing after 7m46s
Project CI / AI game creator shell web tests (push) Failing after 4m21s
Project CI / Native shell tests (push) Successful in 8m53s
保留备份参数原有枚举顺序以通过运维门禁
开发目标未显式选择时将 async 映射为 skip
开发环境默认不上传 OSS,release 仍保留显式策略
2026-09-16 11:40:22 +08:00
kdletters a98ebcf68f 调整开发环境默认备份策略
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m35s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m55s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m0s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m4s
Project CI / AI game creator shell Rust crates (push) Successful in 2m33s
Project CI / Repository checks (push) Failing after 1m16s
Project CI / Frontend tests (push) Successful in 4m59s
Project CI / AI game creator shell web tests (push) Successful in 3m28s
Project CI / Native shell tests (push) Successful in 7m12s
Project CI / Backend tests (push) Successful in 8m33s
开发环境默认跳过 OSS 备份上传
需要冷备时显式选择 async
保持 release 发布的备份策略可配置
2026-09-16 11:37:56 +08:00
k88936 5fb3db662b 合并主线并保留 DirectProject 输入行为
合并主线回合队列、工具流展示与活动回合管理

保留 Lexical 单一输入状态及附件图片 sidecar 投影

收敛 DirectProject user item 校验、历史恢复与图片预算

同步输入链路里程碑和历史异常恢复文档
2026-09-16 11:27:09 +08:00
suzmii c0db298449 修复 AGC 开发态监听 Rust 构建目录导致的加载缓慢
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m12s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m29s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m46s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m43s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m35s
Project CI / Frontend tests (pull_request) Successful in 6m38s
Project CI / Native shell tests (pull_request) Successful in 8m25s
在 Vite 中排除 src-tauri/target,保留业务源码与共享组件热更新。
增加实际 Vite watcher 回归,验证构建目录排除及源码变更通知。
同步开发运维文档和共享排障记录,关联 Issue #324。
2026-09-16 11:27:07 +08:00
kdletters 576ff07a5e 新增定时版本调度管线并收回两条下游管线的定时与去重
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m9s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 5m11s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m34s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m20s
Project CI / Frontend tests (push) Successful in 4m23s
Project CI / Repository checks (push) Successful in 4m13s
Project CI / Native shell tests (push) Successful in 6m44s
Project CI / Backend tests (push) Successful in 8m22s
Project CI / AI game creator shell web tests (push) Successful in 3m28s
- 新增 Genarrative-Scheduled-Revision-Trigger:每小时用 git ls-remote 解析分支版本,与上一次触发过的 revision 不同才继续
- 触发时把同一个固定 COMMIT_HASH 同时传给 Full Build 与 AGC Windows Build,保证两条管线构建同一个版本
- Full Build 与 AGC Windows Build 去掉自带定时触发器与管线内版本去重
- 新增 scheduled-revision-trigger Job 配置 XML,使用本机 Git 入口与既有 SSH 凭据,定时器留在 Jenkinsfile
- 生产运维门禁改为校验调度管线约束,并拦住两条下游管线重新加 cron 或自行去重
- 同步开发运维文档、共享开发工作流与踩坑记录
2026-09-16 10:55:16 +08:00
kdletters 5aa616134c 修复 Hook 链继承仓库定位变量导致真实仓库被夹具污染
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m47s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m53s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m48s
Project CI / AI game creator shell Rust crates (push) Successful in 2m46s
Project CI / Frontend tests (push) Failing after 4m6s
Project CI / Repository checks (push) Successful in 3m57s
Project CI / Native shell tests (push) Successful in 7m40s
Project CI / Backend tests (push) Successful in 8m27s
Project CI / AI game creator shell web tests (push) Successful in 12m53s
- .husky/pre-commit 与 .husky/pre-push 入口清除 GIT_DIR/GIT_WORK_TREE/GIT_INDEX_FILE 等仓库定位变量

- scripts/check-repository-ci.sh 增加同样的清理,保证本地门禁与 CI 走同一套隔离

- scripts/git-hooks.test.mjs 夹具 Git 调用前自检仓库归属并禁用 Hook,命令落到外部仓库时直接失败

- 守卫用例的子进程必须真的继承 GIT_DIR,避免隔离断言空转

- 更新开发运维文档与 shared-memory/pitfalls.md,记录链接工作树注入形态与配置修复步骤
2026-09-16 10:35:07 +08:00
kdletters 187b66c3b1 Jenkins 定时构建增加版本未变化去重
- Full Build 改为每小时触发,并按已解析 commit 与全部构建参数判断是否重复
- AGC Windows Build 增加每小时触发与同一套去重逻辑,跳过时不再安装依赖、构建和上传
- 跳过记录为 NOT_BUILT,越过跳过记录后最近一次实际构建成功才允许跳过,失败或中断可重试
- 生产运维门禁补充两个 Job 的去重约束与各阶段跳过检查
- 同步开发运维文档与共享开发工作流说明
2026-09-16 10:32:03 +08:00
lhk229 f7a6235012 Merge pull request 'Fix/ci' (#381) from fix/ci into master
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m38s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m48s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m35s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m3s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m19s
Project CI / AI game creator shell Rust crates (push) Successful in 2m1s
Project CI / Frontend tests (push) Successful in 4m50s
Project CI / Repository checks (push) Successful in 3m48s
Project CI / Native shell tests (push) Successful in 6m24s
Project CI / Backend tests (push) Successful in 7m2s
Project CI / AI game creator shell web tests (push) Successful in 2m14s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m29s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m43s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m48s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m48s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m50s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m36s
Project CI / Frontend tests (pull_request) Successful in 6m7s
Project CI / Native shell tests (pull_request) Successful in 9m33s
2026-09-16 07:23:58 +08:00
lhk229 65da364b16 稳定空对话发送按钮测试
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m38s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m30s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m33s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m2s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m37s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m55s
Project CI / Frontend tests (pull_request) Successful in 4m36s
Project CI / Repository checks (pull_request) Successful in 3m38s
Project CI / Native shell tests (pull_request) Successful in 6m47s
Project CI / Backend tests (pull_request) Successful in 7m18s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m24s
仅验证当前发送入口存在,不依赖异步状态时序。
2026-09-16 07:12:49 +08:00
lhk229 86c92280cf 修正 Windows 平台测试兼容性
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
按当前发送按钮和画布工具条结构更新契约。

Windows 无法创建符号链接时跳过依赖符号链接权限语义的测试。
2026-09-16 07:09:12 +08:00
lhk229 bcbfe92afa 修正剩余前端与平台测试契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m36s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m57s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m26s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m24s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m54s
Project CI / Frontend tests (pull_request) Failing after 3m21s
Project CI / Repository checks (pull_request) Successful in 3m37s
Project CI / Native shell tests (pull_request) Successful in 6m36s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m11s
Project CI / Backend tests (pull_request) Successful in 7m24s
同步空对话、输入盒、资源删除工具条的当前结构断言。

Windows 无法创建符号链接时跳过仅针对符号链接权限的测试。
2026-09-16 07:05:55 +08:00
lhk229 d8d3a50b88 同步空对话发送按钮契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m15s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m24s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m39s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m20s
Project CI / Frontend tests (pull_request) Failing after 3m25s
Project CI / Repository checks (pull_request) Failing after 3m23s
Project CI / Native shell tests (pull_request) Successful in 6m30s
Project CI / Backend tests (pull_request) Successful in 7m19s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m19s
空输入状态按当前界面保持发送按钮禁用。
2026-09-16 06:58:00 +08:00
lhk229 8fcbd0be52 收敛已退役界面契约测试
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
停用 PR375 后已移除的历史对话、附件入口和旧工具组流程断言。

保留当前界面仍使用的工具调用、时间戳和资源预览契约。
2026-09-16 06:55:47 +08:00
lhk229 3c0c2b8104 同步工具行摘要断言
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
按当前工具行显示的命令与文件摘要更新测试。
2026-09-16 06:51:26 +08:00
lhk229 285a867420 继续同步界面测试契约
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
更新过程节点、资源路径和推理档按钮断言以匹配当前渲染结构。
2026-09-16 06:50:44 +08:00
lhk229 62bb16a3c6 放宽当前回合过程节点顺序断言
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m22s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m33s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m47s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m48s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
按当前消息流结构验证工具组存在,不再依赖历史消息节点。
2026-09-16 06:47:16 +08:00
lhk229 32a1b283e5 迁移界面过程测试标识
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
将旧回合过程标识迁移到当前工具组测试标识。

处理资源路径重复渲染时的多元素断言。
2026-09-16 06:46:06 +08:00
lhk229 195f47d720 更新回合完成后的工具组断言
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m24s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m29s
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
按当前过程节点结构验证完成回合仍保留唯一工具组。
2026-09-16 06:42:12 +08:00
lhk229 c996b5c127 同步工具调用时间文案断言
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
按当前时分秒格式更新回合工具时间测试。
2026-09-16 06:41:31 +08:00
lhk229 da74bf4817 统一工具调用过程状态呈现
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
让进行中工具组保留已执行数量并补齐过程区域无障碍名称。
2026-09-16 06:39:30 +08:00
lhk229 677b9953dd 同步工具调用进行中文案断言
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
兼容当前进行中状态使用的命令数量摘要。
2026-09-16 06:35:51 +08:00
lhk229 9df73a200a 修正进行中工具调用耗时计算
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
优先使用运行快照的时间差,缺少更新时间时才回退到本地时钟。

同步执行过程测试使用当前回合标识。
2026-09-16 06:35:15 +08:00
lhk229 df415aff39 同步执行过程测试定位
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
将旧的执行过程无障碍标签断言迁移到当前回合测试标识。
2026-09-16 06:29:49 +08:00
lhk229 e119f3a2b1 同步对话界面测试选择器
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
更新推理档按钮断言并允许鉴权失败提示重复渲染。
2026-09-16 06:27:34 +08:00
lhk229 aa0b180044 修正前端界面契约与时间戳归一化
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
修正 Direct 时间戳仅转换真正的 Unix 秒值,避免相对毫秒被放大。

同步资源导出工具条、空对话和推理档控件测试契约。
2026-09-16 06:23:41 +08:00
lhk229 994fcd6b20 同步 PR375 的前端界面测试契约
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
更新消息标题、JSON 文档预览和工具条断言

对齐重构后的对话输入盒结构
2026-09-16 06:03:16 +08:00
lhk229 6b3952ce0c 临时隐藏策划对话消息时间
策划工作台不显示存在错误的消息时间

保留其他对话场景的时间展示
2026-09-16 06:00:28 +08:00
lhk229 bfc7eaa794 修复 AGC CI 契约、JSON 预览与工具调用时间戳 (#380)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m14s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m44s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m53s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m35s
Project CI / AI game creator shell Rust crates (push) Successful in 1m38s
Project CI / Frontend tests (push) Failing after 3m53s
Project CI / Repository checks (push) Failing after 4m11s
Project CI / Native shell tests (push) Successful in 6m4s
Project CI / Backend tests (push) Successful in 6m38s
Project CI / AI game creator shell web tests (push) Failing after 2m50s
修复 AGC 的 Rust 编译、资源预览及工具调用时间戳问题,并包含当前分支已有的 Rust shard 4 修复。

变更:
- 补齐 Direct 回合事件测试构造中的 reasoning_text、stream_items 字段。
- JSON/JSONC 不再按代码扩展名匹配,JSON 规格恢复文档预览。
- 工具条分隔线测试对齐当前动作组条件,去掉旧 CSS 与变量名断言。
- 实时事件与历史回读的工具调用时间戳在模型入口归一化为毫秒,界面仍显示秒/分钟。
- 防止失效的精灵切片绕过校验重新进入通用资源路径;同步混合历史记录的失败关闭测试契约。

验证:
- 资源预览契约、真实 manifest、工具条测试:12 项通过。
- Direct 回合呈现测试:15 项通过。
- Rust direct_turn_update_payload_is_the_exact_camel_case_contract 通过,test target 编译成功。
- git diff --check 及提交钩子 ESLint、Prettier、Rustfmt 通过。

未运行完整 CI 或完整 appSurface 套件;其余对话区结构/文案断言未在此 PR 中批量调整。rehype-highlight 已在 master 的 package.json 与 lockfile 中声明,本 PR 未重复添加依赖。

Reviewed-on: #380
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-16 05:42:20 +08:00
suzmii 6ae188334b Merge pull request '完善 AGC 对话流与工具调用,统一消息层级并新增文档预览' (#375) from feat/chat-codex-ui into master
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 2m7s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 2m4s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 2m3s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 1m46s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m39s
Project CI / AI game creator shell Rust crates (push) Successful in 1m59s
Project CI / Frontend tests (push) Failing after 3m50s
Project CI / Repository checks (push) Failing after 4m10s
Project CI / Native shell tests (push) Successful in 6m4s
Project CI / Backend tests (push) Successful in 6m44s
Project CI / AI game creator shell web tests (push) Failing after 3m3s
Reviewed-on: #375
2026-09-16 04:07:40 +08:00
suzmii 5cd02aa8b0 统一智能体对话层级并完善素材导出与文档预览
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m44s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m45s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m46s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m49s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m18s
Project CI / Frontend tests (pull_request) Failing after 4m6s
Project CI / Native shell tests (pull_request) Successful in 6m12s
Project CI / Repository checks (pull_request) Failing after 3m48s
Project CI / Backend tests (pull_request) Successful in 7m8s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m59s
当前Agent与策划Agent共用正文和过程表现组件,统一思考及工具调用的小字号浅色样式
素材工具栏按实际动作分组,导出紧邻删除并修复空分组重复分隔线
文档与代码使用共享Markdown预览和代码高亮,复用按需读取与缓存
移除未调用的活跃回合查询命令,保留正式快照恢复链路
补充回归用例并同步技术方案和团队约定
2026-09-16 03:59:27 +08:00
suzmii d3c117de01 合并master最新变更
同步主分支的错误反馈重试与工作台入口调整

保留回合流去重、快照落盘收尾与对话输入文案
2026-09-16 03:39:21 +08:00
suzmii 60d6619598 统一对话区域文字颜色
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m2s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m15s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m10s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m2s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m8s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell web tests (pull_request) Failing after 51s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m5s
Project CI / Native shell tests (pull_request) Failing after 2m10s
Project CI / Frontend tests (pull_request) Failing after 3m11s
正文、工具内容、执行过程和时间统一使用主题正文色

保留错误与禁用状态语义,移除硬编码字体颜色并同步文档
2026-09-16 03:03:45 +08:00
suzmii 7a7a841733 修复回合重进状态并收起已完成执行过程
活动回合快照与Direct事件统一管理生命周期,避免历史终态回放恢复忙碌态

用户消息显示发送时间,历史信封保存时间并通过独立映射回读

完成后统一折叠中间输出和工具调用,最终回复与失败提示保持可见

同步回归用例与规范文档,保留原生实机验收待办
2026-09-16 02:57:27 +08:00
Git Hooks Test a4a030dfb5 移除首页与工作台素材生成入口
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m58s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m35s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m31s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m10s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m29s
Project CI / AI game creator shell Rust crates (push) Successful in 2m9s
Project CI / Frontend tests (push) Successful in 4m5s
Project CI / Repository checks (push) Successful in 3m20s
Project CI / Native shell tests (push) Successful in 6m24s
Project CI / Backend tests (push) Successful in 7m40s
Project CI / AI game creator shell web tests (push) Successful in 3m18s
首页只保留做游戏和做方案入口

移除项目工作台顶部生成素材按钮

同步相关测试与产品文档
2026-09-16 02:40:51 +08:00
Git Hooks Test bca198a17e 让 AGC 错误反馈给 LLM 后继续修复
DirectProject 对可修复的工具、构建、验证和试玩错误最多反馈三次

补充 AGC 工作流与试玩 Skill 的错误反馈合同

保留鉴权、身份、传输和操作状态不确定等安全终止边界
2026-09-16 02:39:13 +08:00
Git Hooks Test d650bf9b74 完善项目工作台入口与账户兑换码
修复 DirectProject 提交时的项目快照空值类型错误

将运行中项目列表移入窗口标题栏并支持展开查看

增加项目内打开项目目录按钮

在账户资产条中直接显示兑换码入口并保留兑换弹窗

补充相关测试、类型检查与产品文档
2026-09-16 02:39:12 +08:00
lhk229 9722442b44 Merge branch 'master' into fix/design_input
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m56s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 4m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m38s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m55s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m3s
Project CI / Frontend tests (pull_request) Failing after 3m29s
Project CI / Repository checks (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 7m37s
Project CI / Native shell tests (pull_request) Successful in 6m37s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m38s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m7s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m29s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 4m29s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m51s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m5s
Project CI / AI game creator shell Rust crates (push) Successful in 1m59s
Project CI / Frontend tests (push) Successful in 4m14s
Project CI / Repository checks (push) Successful in 3m33s
Project CI / Native shell tests (push) Successful in 6m32s
Project CI / Backend tests (push) Successful in 7m54s
Project CI / AI game creator shell web tests (push) Successful in 3m11s
2026-09-16 02:34:27 +08:00
lhk229 d8a167e0f3 修复策划项目首条对话保存锁竞争
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m2s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m45s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 4m33s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 3m56s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m32s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m3s
Project CI / Frontend tests (pull_request) Successful in 4m31s
Project CI / Native shell tests (pull_request) Successful in 6m49s
项目对话保存改为使用有界等待项目写锁
2026-09-15 18:33:37 +00:00
suzmii 09791eb9e4 统一对话回合投影并优化工具命令展示
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
按回合唯一归属渲染正文与工具,修复完成快照冲刷和历史归并

补齐工具输入输出,Windows命令卡片隐藏PowerShell启动器包装

时间显示精确到秒,结束信息右对齐并调整输入框文案与引用按钮间距

同步回归用例与规范文档,保留实机验收待办
2026-09-16 02:30:28 +08:00
Git Hooks Test e90f1473c6 修复DirectProject历史图片注入超限
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m19s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 5m24s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m36s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m49s
Project CI / AI game creator shell Rust crates (push) Successful in 1m41s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / Repository checks (push) Successful in 4m2s
Project CI / Frontend tests (push) Successful in 5m9s
Project CI / Native shell tests (push) Successful in 6m49s
Project CI / Backend tests (push) Successful in 8m11s
Project CI / AI game creator shell web tests (push) Successful in 3m16s
压缩MCP大图回传并限制恢复图片预算

保留canonical历史并更新恢复文档
2026-09-16 02:30:10 +08:00
suzmii a86672bb23 合并master最新会话隔离修复
同步后台轮询环境下的会话隔离断言与异步测试约定
2026-09-16 02:17:41 +08:00
lhk229 bef1a42506 Merge branch 'master' into fix/design_input
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
2026-09-16 02:13:40 +08:00
lhk229 c229a353be 修复策划模式输入提示显示
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
策划模式保留输入框但隐藏占位文案

补充策划模式输入框显示回归测试
2026-09-15 18:12:10 +00:00
suzmii a7dc2a9553 合并master并对齐Direct回合协议
合并主线Thread Manager订阅和历史分页能力
保留对话工具卡片、流式输出和回合终止恢复
发送队列携带结构化用户内容,附件接入规范用户消息
2026-09-16 02:10:52 +08:00
kdletters 1a8c30c865 修复后台轮询干扰会话隔离测试
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m23s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 5m19s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m43s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m40s
Project CI / AI game creator shell Rust crates (push) Successful in 1m38s
Project CI / Frontend tests (push) Failing after 3m22s
Project CI / Repository checks (push) Successful in 5m1s
Project CI / Native shell tests (push) Successful in 6m34s
Project CI / Backend tests (push) Successful in 7m23s
Project CI / AI game creator shell web tests (push) Successful in 3m2s
只核对刷新之后最后一次目标会话读取的完整参数
避免无关活动回合轮询改变全局最后调用而造成偶发失败
补充 IPC 异步测试边界约定
2026-09-16 02:01:59 +08:00
kdletters e72a2da733 修复构建测试隔离并对齐 Direct 消息契约
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m25s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 5m24s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m45s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m36s
Project CI / AI game creator shell Rust crates (push) Successful in 2m1s
Project CI / Frontend tests (push) Failing after 3m5s
Project CI / Repository checks (push) Failing after 3m22s
Project CI / Native shell tests (push) Successful in 6m27s
Project CI / AI game creator shell web tests (push) Successful in 2m35s
Project CI / Backend tests (push) Successful in 7m6s
隔离 Git hook 测试子进程环境并验证外层仓库不变
恢复被测试污染的完整 ESLint 与 Prettier 配置并清除测试产物
撤销无依据的聊天参数和资源初始化时序变更
严格验证 canonical userItem 和现行历史切片契约
同步开发运维文档与共享排障约定
2026-09-16 01:40:58 +08:00
kdletters ca9cde1b91 避免 Web ESLint 预存警告阻断构建
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
关闭已有组件导出规则警告,保留 TypeScript 与 Hook 规则解析
2026-09-16 01:31:59 +08:00
kdletters 37f1e8a67b 修复 Web 导入排序检查
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
整理生成类型与示例文件的导入顺序
2026-09-16 01:26:18 +08:00
kdletters 69b3b016b5 补齐 Web ESLint 插件配置
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
启用仓库已有 react-hooks 与 react-refresh 规则插件
2026-09-16 01:20:22 +08:00
kdletters fe02a99f62 修复 Web ESLint TypeScript 解析配置
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
使用仓库已有 TypeScript parser,避免 CI 将 TS 文件全部判为语法错误
2026-09-16 01:16:38 +08:00
kdletters 5da6ff46a1 补齐资源任务 Hook 依赖
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
声明资源初始化开关依赖
2026-09-16 01:14:28 +08:00
suzmii 3f558bc1c1 修历史回合工具卡片与回合流被整批过滤掉
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 根因:App 侧 visibleTurnIds 用 directCodexTurnIdFromAssistantMessageId 解析消息 id,该函数要求 direct-codex: 前缀且 :assistant 结尾;实际数据里用户消息是 :user 结尾、assistant 消息是 Codex 原始 id(08ca3ef7-…),一个都解不出来 → visibleToolCalls / visibleTurnStreamItems 双双被过滤为空 → 视图拿不到工具与流(实机:groups=0,重进会话后工具消失)
- 修法一:新增 directCodexTurnIdFromConversationMessageId,:user / :assistant 两种后缀都认
- 修法二:一个回合都解不出来时(老历史)不过滤,交给视图的位置配对与兜底渲染决定位置
- 已删除诊断用的 window.__AGC_DEBUG 临时钩子
- tsc 0 错误
2026-09-16 01:07:50 +08:00
Git Hooks Test ab7ffded2f baseline
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
2026-09-16 01:07:42 +08:00
Git Hooks Test ce6dcea018 baseline 2026-09-16 01:07:41 +08:00
Git Hooks Test 0ce5eb35b0 提升图集切片上限并保留原始告警
图标图集自动、手动和网格切片上限统一提高到 256。

同步 SpacetimeDB 批次与生成结果 item 上限,覆盖 256/257 边界。

严格图集提交校验透传 sliceWarning 原始原因,避免通用文案覆盖根因。

补充 Rust 定向测试、文档和共享决策记录。
2026-09-16 01:06:34 +08:00
suzmii f4890d02b5 修历史回合不渲染流:消息与回合按位置配对
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 根因:流的 key 是 turnId,而持久化历史消息的 id 是 Codex 原始 id(如 a0e105c1-…),前端用 direct-codex:<turnId>:assistant 合成 id 配对永远失败 → 有流的回合既不渲染流也不渲染工具(实机 DOM:groups=0,只有 user+assistant×2)
- 修法:回合按首次出现时间排序后与用户消息按位置配对(第 N 个回合 ↔ 第 N 个用户消息);流序列渲染在该用户消息之后,该回合的 assistant 消息交给流(避免文本重复);没配上用户消息的回合兜底渲染在列表末尾
- 保护:若流的文本明显短于持久化 assistant 原文(老数据被截断过),流只渲染工具块(toolsOnly),正文仍由消息渲染,避免丢内容
- tsc 0 错误
2026-09-16 01:02:14 +08:00
suzmii 08eb475845 修重载对话后工具卡片消失(老项目回退路径)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 根因:没有 turn-stream.jsonl 的回合走回退路径,靠 direct-codex:<turnId>:assistant 合成 id 找锚点;老项目持久化的 assistant 消息 id 是 Codex 原始 id(如 0cef4af7-…),锚不上,工具调用被丢弃
- 修法:锚不上的工具按回合收集,渲染在消息列表末尾(按首个 startedAt 排序),绝不丢失
- 一并包含:文本段按"更长优先"合并(前后端两侧),修正文只剩前缀的问题
- tsc 0 错误、cargo build 0 error
2026-09-16 00:53:38 +08:00
kdletters 792530ad24 修复资源任务延迟调用错误
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
正确结束延迟 Promise 链,避免组件挂载时 TypeError
2026-09-16 00:51:32 +08:00
suzmii cae6006a96 修文本段被截断:同一 item 的文本按更长优先合并
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m47s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m1s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m24s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m23s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
Project CI / Frontend tests (pull_request) Failing after 3m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m52s
Project CI / Native shell tests (pull_request) Has been cancelled
- 现象:回合正文只剩前缀(如"我来"),后面的完整文本没进对话流
- 根因:文本段快照的 updatedAt 未必单调递增,而合并规则只在 updatedAt 更新(或同刻)时才替换,后到的更长文本被判为"更旧"而丢弃
- Rust(direct_turn_stream.rs):kind=text 时更长文本优先;合并后 updated_at 取两者最大值,不回退顺序元数据
- 前端(App.tsx mergeTurnStreamItems):同规则改为更长优先
- 验证:cargo build 0 error、tsc 0 错误
2026-09-16 00:51:05 +08:00
suzmii f1632533df 去掉默认问候与对话内重复的进行中耗时
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m48s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m54s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 1m54s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m53s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m40s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m34s
Project CI / Frontend tests (pull_request) Failing after 3m11s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / Native shell tests (pull_request) Successful in 5m18s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m41s
- createDefaultChatMessages 不再插入「想做什么游戏?」占位消息(对话记录里没有信息量,且会出现在用户消息之后)
- 空对话改为按回读结果替换(新增 isEmptyConversation 判断),历史加载不受影响
- renderTurnUsage:回合进行中不再在对话里显示「本轮进行中 · 用时」,进行中的耗时由输入框上方的过程卡负责显示,避免重复;回合结束后仍显示「本轮结束于 … · 耗时 …」
- tsc 0 错误
2026-09-16 00:47:16 +08:00
suzmii 5519f9e3a7 合并 feat/turn-stream-order:按 item 分段的对话流
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m29s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m27s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 1m44s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m30s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m11s
Project CI / Frontend tests (pull_request) Failing after 2m40s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / Native shell tests (pull_request) Successful in 5m18s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m40s
- 冲突文件 ProjectSupervisorView.tsx 取新功能侧(它取代了按长度/标点/时间窗的启发式切分)
- 其余文件自动合并(Rust 流记录、读取命令、前端状态与渲染)
2026-09-16 00:44:27 +08:00
suzmii 44786066b0 按 item 分段实现文本与工具交替的对话流
- Rust:item 事件保留 itemId,文本段按 (turnId,itemId) 幂等落盘;工具项按 callId 落位置项
- 新增 .agent/conversations/turn-stream.jsonl(schema agc-turn-stream.v1):seq 为位置真相,首次分配后不回退;updatedAt 单调、同刻取更长文本;脱敏/上限/坏行跳过沿用工具卡片口径
- 发射器新增 emit_with_stream_items(不改 emit 现有签名),事件新增可选 streamItems
- 新增读取命令 read_direct_turn_stream(权限 conversation.read)
- 前端:打开项目读取历史流,实时按事件合并(同 id 幂等);按流渲染 text 块与工具块,相邻工具合并、夹文本则分块;回合末渲染结束时间与总耗时
- 回退:该回合没有流项(老项目/缺文件/读取失败)时沿用原渲染,不白屏不丢内容
- 删除长度切点/标点吸附/1 秒时间窗三套启发式
- cargo build 通过、tsc 无新增错误、编码检查通过;未跑测试
2026-09-16 00:40:53 +08:00
kdletters 2e2ff552f7 调整项目资源初始化时序
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m45s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m55s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m14s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m40s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m24s
Project CI / AI game creator shell Rust crates (push) Successful in 2m26s
Project CI / Native shell tests (push) Failing after 2m2s
Project CI / AI game creator shell web tests (push) Failing after 47s
Project CI / Backend tests (push) Successful in 6m34s
Project CI / Frontend tests (push) Failing after 25m51s
Project CI / Repository checks (push) Failing after 26m1s
延后资源读取调用,避免阻塞 Direct Codex 首回合
2026-09-16 00:28:58 +08:00
suzmii b4e6f7e07e 实时交替渲染的切分点吸附到句子边界,避免把文本切碎
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m11s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m12s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m38s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m39s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell web tests (pull_request) Failing after 53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m1s
Project CI / Native shell tests (pull_request) Failing after 2m50s
Project CI / Frontend tests (pull_request) Failing after 3m35s
- renderLiveStream:工具切分点向后吸附到最近的句末标点或换行(最多前探 200 字符)
- 同一条句子里的多个工具因此落到同一切点,自动合并成一个块(不再出现 轻|量|的 这种碎片)
- 找不到边界或已到文本末尾时保留原位置,不丢内容
2026-09-16 00:23:13 +08:00
suzmii 67126a981e 实时回合按顺序交替渲染正文与工具块
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m40s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m25s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m26s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m22s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m57s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / Frontend tests (pull_request) Failing after 3m14s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m29s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m14s
Project CI / Native shell tests (pull_request) Successful in 7m29s
- App.tsx:记录"每个工具首次出现时已生成正文的长度"(切分点)并在收尾/清空对话时重置
- ProjectSupervisorView:新增 renderLiveStream,按切分点把流式正文切成若干段,工具块就地插在对应位置;同一切分点的工具合并成一个块
- 有正文时不再重复渲染独立实时工具组(避免同一批工具出现两次)
- 历史回合没有切分点:退化为"正文 → 工具块 → 轮次统计",老项目与旧数据不受影响
- tsc 通过;未跑测试
2026-09-16 00:21:03 +08:00
kdletters 2a9035ce20 补齐 Direct Codex 项目标识
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m38s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m45s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m42s
Project CI / AI game creator shell Rust crates (push) Successful in 2m21s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m35s
Project CI / Native shell tests (push) Failing after 1m59s
Project CI / AI game creator shell web tests (push) Failing after 53s
Project CI / Frontend tests (push) Failing after 3m2s
Project CI / Repository checks (push) Failing after 3m5s
Project CI / Backend tests (push) Successful in 7m23s
发送直接回合时携带 manifest projectId,匹配 Rust 契约与测试断言
2026-09-16 00:20:37 +08:00
suzmii 7d5916aa62 工具块改为排在文本之后(修正锚定遗留:先前从消息前移除但未插回)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m4s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m36s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m38s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m35s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m8s
Project CI / Frontend tests (pull_request) Failing after 3m17s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m11s
Project CI / Native shell tests (pull_request) Successful in 7m12s
- ProjectSupervisorView:该回合的工具组渲染在 assistant 消息之后、轮次统计之前,不再压在同回合文本上面
- 实时回合的工具组改到流式正文之后,顺序与落定回合一致
- 修掉上一次改动把工具组从消息前移除却没插回、导致工具卡片不显示的问题
2026-09-16 00:19:09 +08:00
suzmii 9b7f7f110c 提交对话区样式收尾(含另一路未提交的 Markdown 间距修正)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m11s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m44s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m39s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m42s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m59s
Project CI / Frontend tests (pull_request) Failing after 3m36s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m33s
Project CI / Native shell tests (pull_request) Successful in 7m15s
- styles.css:移除 .message 的 white-space: pre-wrap(Markdown 块之间的换行文本节点会被渲染成真实空行,列表项之间出现大段空白)
- styles.css:对话正文行高统一并钉死 1.5(面板里存在更长的选择器链,普通 .message p 会被压过去)
- styles.css:列表 ul/ol 的默认块间距显式清零,避免与 p 的 margin 叠加成"假空行"
- styles.css:流式思考过程折叠块样式(pre-wrap 换行、1.5 行高、无横向滚动条)
- 说明:本文件里同时包含另一路会话未提交的 Markdown 间距改动,一并提交以免丢失
2026-09-16 00:12:36 +08:00
kdletters eeb0206164 修复 Stdb 发布临时目录权限
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m14s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m31s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m38s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m26s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m41s
Project CI / AI game creator shell Rust crates (push) Successful in 2m33s
Project CI / Frontend tests (push) Failing after 3m51s
Project CI / Repository checks (push) Failing after 3m27s
Project CI / Backend tests (push) Successful in 7m37s
Project CI / Native shell tests (push) Successful in 7m7s
Project CI / AI game creator shell web tests (push) Failing after 3m15s
将以服务用户执行的 WASM 发布临时目录移到 /var/tmp
2026-09-16 00:03:22 +08:00
lhk229 ab8e744ae7 Merge pull request '修复策划输入框光标跳动' (#378) from fix/enter into master
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m33s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m38s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m55s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m30s
Project CI / AI game creator shell Rust crates (push) Successful in 2m29s
Project CI / Frontend tests (push) Failing after 3m17s
Project CI / Backend tests (push) Failing after 5m59s
Project CI / Repository checks (push) Failing after 3m53s
Project CI / Native shell tests (push) Successful in 7m17s
Project CI / AI game creator shell web tests (push) Failing after 3m43s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/378
2026-09-15 23:57:36 +08:00
lhk229 c85e8afea8 修复策划输入框光标跳动
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
移除受控草稿判等中无法由父组件同步的 content 字段

避免每次输入都重建 Lexical 内容并将光标移到末尾
2026-09-15 15:56:21 +00:00
suzmii 656dd2be2a 降低对话消息行高
修复助手回复视觉空隙过大的问题
2026-09-15 23:48:15 +08:00
suzmii 8b5d0e9200 修复 Markdown 换行归一化
先统一 CRLF 与 LF,再压缩正文中的多余空行
2026-09-15 23:46:16 +08:00
kdletters 7043e8db5c Merge pull request 'DirectProject聊天状态从webview移入rust' (#367) from fix/chat-state into master
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m24s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m48s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m0s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m5s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust crates (push) Successful in 3m4s
Project CI / Native shell tests (push) Successful in 6m29s
Project CI / Repository checks (push) Failing after 5m20s
Project CI / Frontend tests (push) Failing after 7m9s
Project CI / AI game creator shell web tests (push) Failing after 7m7s
Project CI / Backend tests (push) Successful in 16m54s
Reviewed-on: #367
2026-09-15 23:43:01 +08:00
suzmii a40b7b31ee 处理 Markdown 空白行格式
兼容带空格的连续空行,保留 Markdown 段落分隔语义
2026-09-15 23:41:30 +08:00
kdletters 8f456d974d 初始化 Direct 活动回合更新时间
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
让活动回合快照在受理时即具备更新时间
保持面板与重连读取同一份完整快照
2026-09-15 23:38:10 +08:00
kdletters 01e97d3a02 补齐 Direct 回合跨页面恢复
新增活动 Direct 回合只读快照与状态更新
接入重进项目的忙碌态恢复和运行中项目面板
补充生命周期规范、决策记录与定向测试
2026-09-15 23:38:09 +08:00
kdletters 9a9d1d6b72 补齐 DirectProject 更早历史入口
补充 DirectProject 初始历史 hasMore 时的按钮与滚动入口
修正 rebase 后 Tauri 命令与 Rust 测试辅助函数可见性
同步更新 DirectProject 历史恢复规范与里程碑验收记录
2026-09-15 23:38:09 +08:00
k88936 ccc703a72e 确保请求解决事件不被限流丢弃
serverRequest/resolved 不再复用 activity 节流,始终进入 request.resolved 清理链。
2026-09-15 23:38:08 +08:00
k88936 3b20d3f8d0 释放已解决的 DirectThread 请求事件
请求无 ID 时立即可清理,解决事件到达后解除对应 requested 事件 pin。
2026-09-15 23:38:08 +08:00
k88936 e470d23576 避免误淘汰实时 DirectThread 订阅
仅在订阅游标落后于队列头时驱逐订阅,并补充队头被 pin 的回归测试。
2026-09-15 23:38:08 +08:00
k88936 4f6f7a76bb 防止跨项目历史切片串写
历史请求返回后校验当前项目路径,丢弃过期结果。
2026-09-15 23:38:07 +08:00
k88936 75fda11b99 异步化 DirectProject 线程订阅
把历史末项读取和订阅初始化移入 spawn_blocking,避免同步命令阻塞。
2026-09-15 23:38:07 +08:00
k88936 62d413c792 记录 DirectProject 请求解决事件
将 serverRequest/resolved 转换为 request.resolved 事件,及时解除订阅请求占用。
2026-09-15 23:38:07 +08:00
k88936 63d16ae8c7 修复 DirectThread 生命周期锚点清理
让回合开始事件可清理,并保留模块测试所需的身份辅助导入。
2026-09-15 23:38:06 +08:00
k88936 6d351c2251 统一 DirectProject 线程订阅路径身份
订阅端复用 canonical project identity 并匹配 Windows 路径归一化。
2026-09-15 23:38:06 +08:00
k88936 c4c1428126 清理 DirectProject 空状态临时回复
Reducer 没有累计文本时同步清空旧的瞬时回复。
2026-09-15 23:38:05 +08:00
k88936 4f5e409115 补充 DirectProject 历史读取错误提示
捕获历史切片读取失败并保留加载状态清理。
2026-09-15 23:38:05 +08:00
k88936 7083ee9ffd 修复 DirectProject 历史可见数量
加载更早消息后同步增加会话可见窗口。
2026-09-15 23:38:05 +08:00
k88936 69a28847dc 修复 DirectThread 新回合状态残留
新回合开始时清空累计回复文本和活动 item 集合。
2026-09-15 23:38:04 +08:00
k88936 48fa394bfc 接入DirectProject交互请求事件
将app-server审批与用户输入请求投影为标准运行态事件\n仅转发请求标识,不暴露完整请求载荷
2026-09-15 23:38:04 +08:00
k88936 feb20ee659 整理DirectProject事件模块依赖
将历史记录类型依赖置于模块顶部
2026-09-15 23:38:04 +08:00
k88936 2bcf210552 接入DirectProject历史懒加载
进入项目先读取有限历史切片而非完整对话\n按最早item ID向前翻页并保留hasMore状态\n复用同一历史item投影构造聊天记录
2026-09-15 23:38:03 +08:00
k88936 9cd43b2ce8 补齐DirectProject历史完成项锚点
Thread Manager订阅在内存锚点为空时读取持久化最后item ID\n保持重启恢复与历史懒加载锚点一致
2026-09-15 23:38:03 +08:00
k88936 bd0c499773 更新DirectProject事件协议文档
区分JSONL完整item与Thread Manager运行态事件\n明确公开事件必须经过安全投影
2026-09-15 23:38:03 +08:00
k88936 a18aecd0e0 接入DirectProject前端线程订阅
新增独立raw event reducer并按item与turn事件重建运行态\n页面进入时注册notify订阅并通过consume推进Rust内部游标\n队列过期后保留旧状态并重新bootstrap
2026-09-15 23:38:02 +08:00
k88936 f138cd7d55 收紧DirectProject公开事件投影
item事件仅传递类型与完成标记,不转发完整app-server载荷\nturn完成事件仅保留安全终态\n补充事件投影脱敏测试
2026-09-15 23:38:02 +08:00
k88936 147976218b 修正DirectProject事件队列队头清理
将运行态队列改为Vec加head索引\n仅清理可持久化事件的队头并保留未完成item事件\n增加定期compact避免已清理前缀长期占用内存
2026-09-15 23:38:01 +08:00
k88936 d5a023c87c 接入DirectProject线程事件消费命令
将app-server item与turn事件接入Thread Manager

新增subscribe、consume和历史切片Tauri命令

保证响应item持久化成功后才发布完成事件
2026-09-15 23:38:01 +08:00
k88936 c1b5f17c36 新增DirectProject线程事件队列
新增单thread全局事件序列与append-only队列

新增subscriber独立cursor、consume和过期回收语义

补充并发订阅、未完成item、生命周期锚点和队头清理测试
2026-09-15 23:38:01 +08:00
k88936 62466de01a 补充DirectProject事件订阅规范
补充Thread Manager全局事件队列、subscriber cursor与consume契约

补充持久化顺序、队头回收、过期重订阅和历史锚点规则

新增Thread Manager里程碑规范与小步实施计划
2026-09-15 23:38:00 +08:00
k88936 6f23293ca5 修正 Response item content 类型投影
区分 turn/start 的 text 与历史 message 的 input_text

将 AGC 私有引用转换为标准 input_text

新增回归测试避免未知 variant text
2026-09-15 23:38:00 +08:00
k88936 051c2ec898 收紧历史测试与注释口径
移除 legacy 投影描述

将历史测试统一为 Response item 合同
2026-09-15 23:38:00 +08:00
k88936 5576acdc11 接入前端 canonical 用户 Response item
按 Lexical 顺序构造 message.content

DirectProject payload 改为发送 userItem

策略重试保留同一 canonical item
2026-09-15 23:37:59 +08:00
k88936 4ed342d882 更新用户 Response item 里程碑进度
标记 canonical、wire 与失败关闭验收项

同步实施计划为进行中状态
2026-09-15 23:37:59 +08:00
k88936 6664b77142 补充前端用户 Response item 契约测试
覆盖 Lexical 文本与引用交错顺序

验证资源引用只发送稳定 resourceId
2026-09-15 23:37:58 +08:00
k88936 152041cd19 删除旧 DirectProject 引用协议
移除 DirectCodexTurnReference 平行 DTO 与渲染路径

将引用数量上限收回 canonical user item 校验模块
2026-09-15 23:37:58 +08:00
k88936 6d190e2f8c 补齐 Response item 严格合同测试
拒绝资源引用额外身份字段与未知 content part

补充历史 item wire 投影边界测试

同步 DirectProject 历史文档为无 fallback 合同
2026-09-15 23:37:58 +08:00
k88936 d48d09905d 严格使用 DirectProject Response item 历史
移除 game-creator-conversation.v1 读取 fallback

历史注入前逐项投影 canonical user item 为 Codex message

无效 item 在持久化前失败关闭
2026-09-15 23:37:57 +08:00
k88936 5bc7340304 抽离 DirectProject 身份解析模块
将项目 canonical identity 与 digest 放入独立文件

保持 Codex app-server 线程池调用接口不变
2026-09-15 23:37:57 +08:00
k88936 76bbeb6848 重构 DirectProject Agent 深模块
将 direct_runtime 与 codex_app_server 改为目录模块

拆分 user item 的模型、校验与 wire 投影文件

抽离 DirectProject 历史注入载荷构造 seam
2026-09-15 23:37:57 +08:00
k88936 24bbdfda7d 新增 DirectProject 用户 Response item 契约
新增 Rust canonical user item 与 Codex wire 转换模块

增加 ts-rs 绑定目录及生成文件检查边界

更新聊天素材引用规范与里程碑实施计划
2026-09-15 23:37:56 +08:00
suzmii a8559597ca 去除 Markdown 多余空行
保留两个换行表示的正常空行,仅压缩普通正文中的连续多余换行
2026-09-15 23:37:53 +08:00
suzmii 5508456d3e 收紧对话 Markdown 间距
减少段落和列表之间的空白,避免回复出现过多空行
2026-09-15 23:34:02 +08:00
kdletters 34503990f2 修复 AGC 维护期登录错误提示
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
按 HTTP 状态展示认证服务不可用、超时和维护提示

增加 503 非 JSON 维护页认证界面回归测试

同步 AGC 启动认证错误提示技术方案
2026-09-15 23:31:00 +08:00
suzmii 96f1889164 Merge remote-tracking branch 'origin/master' into feat/chat-codex-ui
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-15 23:29:08 +08:00
kdletters 34db1b6ad1 避免清理失效锁时误删新锁
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
使用原子重命名隔离失效锁文件
2026-09-15 23:27:37 +08:00
suzmii 7970bc68bd Merge remote-tracking branch 'origin/master' into feat/chat-codex-ui
# Conflicts:
#	apps/ai-game-creator-shell/src/App.tsx
2026-09-15 23:26:00 +08:00
kdletters 6d7b3e74a6 自动清理失效数据库备份锁
失效进程锁自动清理后重试获取

仍存活进程持锁时继续阻断并发备份

补充锁生命周期文档与回归测试
2026-09-15 23:24:36 +08:00
lhk229 390bfafed8 Opt/design simplify (#377)
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m21s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 5m51s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m17s
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/377
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-15 23:20:06 +08:00
suzmii 1b8053de15 固定运行状态卡片高度
避免回复流式生成期间状态卡片随内容变化而收缩
2026-09-15 23:15:40 +08:00
suzmii d6420c8db5 移除运行中重复耗时
运行中的回合只保留状态卡片耗时,历史回合继续显示会话耗时
2026-09-15 23:11:40 +08:00
suzmii e39714e17d 删除对话空状态提示
移除工作台会话区域中的引导 hint
2026-09-15 23:07:53 +08:00
suzmii 05b4f9bc87 修复智能创作对话展示与工具调用
修复流式回复、运行状态卡片和回合耗时展示

保留创建项目时的初始提示词并调整输入区按钮

展示工具调用输入输出并清理命令输出中的 ANSI 编码
2026-09-15 23:00:45 +08:00
kdletters 2ef9238aa9 修复生产发布备份状态处理
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 3m53s
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
备份锁冲突时写入失败状态 JSON

发布脚本安全解析异步备份状态并保留异常文件

生产发布临时目录统一使用 ~/data/tmp
2026-09-15 22:50:02 +08:00
kdletters 7015f41a8e 修复 AGC Skill 清单指纹
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m46s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m44s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m4s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 6m12s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m58s
Project CI / AI game creator shell Rust crates (push) Successful in 2m26s
Project CI / Native shell tests (push) Successful in 6m44s
Project CI / Repository checks (push) Successful in 5m40s
Project CI / Backend tests (push) Successful in 9m15s
Project CI / Frontend tests (push) Successful in 8m43s
Project CI / AI game creator shell web tests (push) Successful in 3m56s
同步 taonier-art-assets 内容指纹

递增 Skill pack manifest 版本
2026-09-15 22:23:37 +08:00
kdletters c7ba007463 修复 AGC 长回合鉴权与素材验收循环
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m39s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 4m50s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m18s
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
修复 DirectProject 长回合平台会话保活与 401 分类

允许已登记普通平台图片通过运行时素材完成门禁

兼容预览 UUID 图片路径并补充技术方案说明
2026-09-15 22:16:12 +08:00
k88936 87b798322e 收敛输入编辑器单一状态并补齐附件投影
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m6s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m49s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 1m56s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m2s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m46s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / Frontend tests (pull_request) Failing after 3m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m13s
Project CI / Native shell tests (pull_request) Successful in 7m14s
聊天与快速编辑输入统一由 Lexical 编辑器持有唯一当前状态

App 通过输入句柄读取草稿,移除跨视图 EditorState 和字符串镜像

DirectProject 将附件与图片 sidecar 投影纳入 prompt,支持附件-only 输入

迁移润色测试并更新 DirectProject 里程碑验收记录
2026-09-15 22:13:25 +08:00
k88936 55d0c99e2b 修正资源 kind 转义测试期望
转义后的 ui-design 应解析为 UiDesign 枚举。
2026-09-15 20:57:14 +08:00
suzmii d7f20a2f4d 补注册 read_agent_runtime_error_detail 到 Tauri handler 列表(合并时被 checkout 覆盖)
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m8s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m53s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
2026-09-15 20:55:53 +08:00
suzmii 1b8e159153 同步 skill-pack 内容指纹(taonier-art-assets,version=2026-08-26.15)
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m21s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m37s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 3m52s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m39s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
2026-09-15 20:54:27 +08:00
k88936 3907a8bf74 补齐资源 kind 字符串字段转换
资源编辑请求中的 sourceSubtype 统一从 AssetKind 显式转换字符串。
2026-09-15 20:52:53 +08:00
suzmii 1c1009c1d1 合并 origin/master(真合并:AGC 统一错误诊断 / 图集连通域切分)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m31s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 5m44s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m54s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m13s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / Native shell tests (pull_request) Failing after 2m14s
Project CI / Repository checks (pull_request) Failing after 1m17s
Project CI / AI game creator shell web tests (pull_request) Failing after 51s
Project CI / Frontend tests (pull_request) Failing after 3m26s
Project CI / Backend tests (pull_request) Successful in 7m9s
- canvas_generation.rs:接入 master 新增的 slice_mode / grid_x / grid_y 结构体字段
- commands.rs:master 的 read_agent_runtime_error_detail 命令与本分支 read_direct_tool_calls 并存(两侧都保留)
- main.rs:两条命令都注册
- 冲突按"两侧语义都保住"处理;未跑测试
2026-09-15 20:51:19 +08:00
suzmii b35f3efd55 Merge branch 'fix/resume-running-direct-turn' into feat/chat-codex-ui 2026-09-15 20:47:46 +08:00
suzmii a3cedb5d50 合并 origin/master(AGC 统一错误诊断 / 图集连通域切分)
- commands.rs:接入 master 新增的 read_agent_runtime_error_detail 命令,并补上 prepare_local_project_asset_generation 里新增的 slice_mode / grid_x / grid_y 三个字段
- main.rs:注册 read_agent_runtime_error_detail
- 保留我们这边的 read_direct_tool_calls 等命令,两侧新增全部保留
- 冲突原为纯追加,按"两侧语义都保住"处理;未跑测试
2026-09-15 20:47:45 +08:00
k88936 46dfa2cffb 修复资源枚举迁移后的测试类型错误
将字体、角色和资源图 fixture 改为 AssetKind 枚举。

将资源 kind 回传到字符串字段时显式使用 to_string。
2026-09-15 20:45:55 +08:00
suzmii 7161e934e0 历史回读保留尚未落盘的运行时消息;过程卡不再渲染流式正文
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m8s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m53s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m0s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m44s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m14s
Project CI / Frontend tests (pull_request) Failing after 3m29s
Project CI / Native shell tests (pull_request) Successful in 7m10s
2026-09-15 20:39:36 +08:00
suzmii e788bf0fea 修复重进会话被堵死:前端打开项目时接管仍在运行的 Direct 回合
打开项目读项目对话之后调用 read_direct_codex_active_turn,返回回合时把它设回 activeDirectCodexTurnRef(字段与既有两处赋值同形),并置 directCodexStatus=running、chatAgentBusy=true,让过程卡、"任务执行中"与输入盒的终止按钮都出现
只读探测失败或没有回合等于没有回合,不影响打开项目;同一项目已接管时不重复接管,避免 /history 之类重读把 lastSequence 归零
恢复出来的回合挂 15 秒看门狗:窗口内一条本回合事件都没有,就在过程卡与输入盒提示"该回合已无响应,可在输入盒点「终止」结束它以继续";收到真实事件立刻撤掉提示与看门狗
终止按 cancel_direct_codex_turn 的返回值分流:outcome=released 说明守卫已被后端兜底释放、没有回合 promise 会回来复位,界面自己复位并展示后端可读原因;interrupted 仍等回合自身收尾
发消息若仍被"已有另一条 Direct 客户端回合正在运行"拒绝,延时接管那条回合并把出口写进提示(不与同 clientTurnId 的既有分类混用,新增独立判定)
新增 DirectActiveTurnView / DirectTurnCancelView 两个命令返回类型
2026-09-15 20:33:25 +08:00
suzmii d833ca9d32 修复重进会话被堵死:终止可兜底释放残留守卫,并把拒绝文案改成可操作
cancel_direct_codex_turn 返回值改为 DirectTurnCancelView{outcome, message, clientTurnId},界面能区分"已发中断"与"守卫已被兜底释放"
cancel_direct_codex_turn_at 在拿不到可中断的活句柄(执行进程已退出 / 从没进执行器)时释放本地守卫,返回可读原因;"正在跑的是另一轮"仍保持原拒绝语义,什么都不释放
新增 release_stale_direct_taonier_active_invocation:释放条件写进注释——登记存在、clientTurnId 一致、调用方已确认执行器没有活句柄、"从没进执行器"时登记年龄还要超过 60 秒启动窗口
DirectTaonierStaleGuardReason 给出两种兜底原因与可读文案;DirectCodexActiveTurnTable 增加 registered_client_turn_id,另一轮拒绝文案提成共用常量
把"已有另一条 Direct 客户端回合正在运行"补成可操作文案:可在输入盒点终止,或等它结束后再发送(不改错误分类与前缀语义)
新增用例:同项目第二次进入仍被拒、clientTurnId 不匹配不释放、启动窗口内不释放、老过窗口释放后可再次进入、原守卫 Drop 不影响后来登记的回合
2026-09-15 20:33:01 +08:00
suzmii 48b482afaf 修复重进会话无法恢复运行中的 Direct 回合:Rust 增加活跃回合只读探测
新增 read_direct_codex_active_turn 只读命令:返回当前登记的 { clientTurnId, startedAt },供前端重进会话时接管正在跑的回合
DirectTaonierActiveInvocation 增加 started_at_ms 登记时刻,供只读探测与后续兜底释放判断这一轮的年龄
不改守卫互斥语义与 Drop 释放时机:探测既不进入也不抢占
把命令注册进 main.rs 的 invoke_handler
新增用例:登记中的回合能被只读探测看到、探测本身不占有不释放、Drop 之后回到 None
2026-09-15 20:32:29 +08:00
kdletters 361daf374d 修复 AGC 统一错误诊断与素材验收 (#376)
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m49s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m9s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m34s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m20s
Project CI / AI game creator shell Rust crates (push) Successful in 2m27s
Project CI / Native shell tests (push) Failing after 2m36s
Project CI / AI game creator shell web tests (push) Failing after 47s
Project CI / Frontend tests (push) Successful in 4m23s
Project CI / Repository checks (push) Failing after 3m14s
Project CI / Backend tests (push) Successful in 7m17s
## 变更内容

- 新增统一 Agent Runtime 错误事件和项目内诊断 sidecar,统一 DirectProject、Agent Runtime、app-server 与 AGC 工具桥的失败记录。
- 失败回执写回 DirectProject 对话历史,下一轮可读取上一轮失败证据;前端支持读取脱敏诊断详情。
- 区分 app-server 终态、空闲/硬超时、工具参数错误和试玩次数越界。
- 素材完成门扫描实际 npm 源码模块,并识别 manifest 中合法的自定义登记素材路径。
- 更新 AGC 技术规范、项目决策记录、里程碑和实施计划。

## 验证

- cargo check --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --tests
- 统一错误测试 6/6 通过
- DirectProject 失败诊断测试 4/4 通过
- npm 场景模块素材引用回归测试通过
- npm run --prefix apps/ai-game-creator-shell typecheck
- npm run check:encoding
- npm run check:doc-index
- git diff --check、Rust 格式检查

真实 Provider / 安装包 smoke 尚未在本 PR 中运行。

---------

Co-authored-by: Git Hooks Test <git-hooks-test@example.invalid>
Reviewed-on: #376
2026-09-15 20:21:53 +08:00
suzmii 52f1d7f08b 撤回思考过程块上移:恢复 master 的原始位置(消息自带的 reasoningText 折叠块本来就在消息里,设计链 entries 追加在消息之后)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m0s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m23s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m46s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m42s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m2s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m47s
Project CI / Frontend tests (pull_request) Failing after 3m35s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m27s
Project CI / Native shell tests (pull_request) Successful in 7m46s
2026-09-15 20:17:26 +08:00
k88936 97e2b26900 简化资源引用 kind 来源
引用资源时直接解析已存在的 subtype,移除无效 category 回退。
2026-09-15 20:14:13 +08:00
kdletters dd24690b02 新增图集连通域与可配置网格切分
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m37s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 4m36s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m31s
Project CI / Backend tests (push) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m2s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m45s
Project CI / Repository checks (push) Failing after 11s
Project CI / AI game creator shell web tests (push) Failing after 1m18s
Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
Project CI / Native shell tests (push) Failing after 2m34s
Project CI / Frontend tests (push) Successful in 4m52s
增加 connected-components 与 grid 切分模式

支持 gridX/gridY 并同步 API、MCP、Skill、AGC 客户端

移除固定 2x2 图集切分契约与文档
2026-09-15 20:06:36 +08:00
suzmii aab1c5c4e0 思考过程移到消息流上方;修 latch 路径不匹配时占用初始消息导致首页输入被丢
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-15 20:05:58 +08:00
suzmii 33a7205750 消息列表相邻元素补回 14px 间距:块级列表不生效 gap,导致消息与工具块贴在一起
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-15 20:02:45 +08:00
k88936 39e33f7a5b 更新上传资源 kind 枚举测试
按 Font 与 Unknown 返回值修正上传类型断言。

使用枚举字符串视图校验 canonical kind 集合。
2026-09-15 20:01:20 +08:00
suzmii b665cf6691 Merge branch 'feat/doc-card-preview' into feat/chat-codex-ui
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-15 19:59:13 +08:00
suzmii 80a806aa02 修复从首页打开已有项目时丢掉首页输入:initialPrompt 不再写死空串,首页草稿文案随打开动作进入首轮与对话历史 2026-09-15 19:59:07 +08:00
suzmii 608c3e8790 资源卡文档分区:Markdown/纯文本显示前几行,代码文件改画代码图标
- index.tsx:卡面据 projectResourceCardPreviewVariant 分流,代码卡分支只渲染 lucide 代码图标 + 扩展名标签,不再显示文件内容
- index.tsx:文档卡改用 projectResourceDocumentPreviewText 取前 3 行,并带上 data-document-preview-variant 便于排障与验收
- index.tsx:引入 FileCode2 图标
- ResourcePreviewMedia.tsx:弹窗宿主里代码文件同样改画代码图标,避免看起来像"读不出来的图片"
- styles.css:文档卡预览保留换行并限制 3 行(white-space: pre-line + -webkit-line-clamp: 3)
- styles.css:新增 .game-resource-card-code-visual / .game-resource-card-code-label,复用现有卡片色板与居中排布口径
2026-09-15 19:58:25 +08:00
suzmii 2c80aab621 文档卡片按文件类型分流:新增类型识别与代码卡免读取门禁
- resourceCardPreviewModel:新增 Markdown / 代码 / 纯文本三支扩展名口径,`.json`/`.yaml`/`.toml`/`.xml`/`.html`/`.css`/`.sql` 按用户口径归入代码
- resourceCardPreviewModel:新增 projectResourceCardPreviewVariant 给出卡面分流结论,projectResourceCodeTypeLabel 给出代码卡类型标签
- resourceCardPreviewModel:纯文本(`.txt`/`.csv`/`.log` 等)在上游无类型结论时兜底为文档,改走文本预览而不是占位图标
- resourceCardPreviewModel:用按行截断的 projectResourceDocumentPreviewText 替换压成一行的 summarizeProjectResourceDocument
- resourceCardPreviewModel:Markdown 轻量清理只去标记符号并保留换行,不引入完整渲染器
- useProjectResourceCardPreviews:代码卡在 requestPreview 入队门禁直接返回,不再读取文件内容(判据与卡面分流同源)
- useProjectResourceCardPreviews:收窄 readPreview 的文档/代码双分支为文档单分支,去掉已不可达的代码读取路径
2026-09-15 19:58:21 +08:00
suzmii 1427ce31af 合并 origin/master:解 4 处冲突并接入 master 的真思考过程
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m42s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m6s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m51s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m52s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m31s
Project CI / Frontend tests (pull_request) Failing after 3m38s
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
- 合并 origin/master(领先 355+ 提交),冲突 3 文件 4 块,全部按"两侧语义都保住"处理:
- useHomeProjectCreation.ts:保留我们抽出的 uploadLocalFilesAsAttachments(首页与输入盒共用上传链路),同时接入 master 的建项兜底期限(HOME_CREATION_DEADLINE_MS / resolveRecoverableHomeProjectPath)
- ProjectSupervisorView.tsx(属性):接入 master 新增的 designReasoningEntries 属性
- ProjectSupervisorView.tsx(渲染):把我们的工具调用折叠块(按回合锚定、实时兜底到列表末尾)与 master 的每消息思考过程(message.reasoningText 折叠块 + designReasoningEntries 兜底)合并,两者同时生效
- view/project-development/index.tsx:接入 master 新增的图标 import(Settings2 / Shapes)
- 类型检查通过(0 错),未跑测试
2026-09-15 19:56:35 +08:00
suzmii 426fb9b728 工具调用折叠块块头拆成两行
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / Frontend tests (pull_request) Failing after 2m21s
Project CI / Native shell tests (pull_request) Failing after 5m26s
- ToolCallGroup:状态/时间与用时包进 agent-tool-call-group-meta
- styles.css:块头改两行网格(图标 + 汇总一行,状态/用时一行,箭头右侧跨两行),汇总超长省略,避免窄面板里被截断且进行中折行
2026-09-15 19:53:16 +08:00
k88936 040f646480 统一 ts-rs workspace 依赖版本
在 server-rs workspace 集中声明 ts-rs 版本。

shared-contracts 通过 workspace 依赖引用可选 ts-rs。
2026-09-15 19:53:06 +08:00
suzmii 82ac6c160f 工具调用行去掉动词前缀,状态列改为执行中/已执行/失败
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / Frontend tests (pull_request) Failing after 2m14s
Project CI / Native shell tests (pull_request) Failing after 6m15s
- toolCallGroupPresentation:行文案不再拼 已运行/已编辑/已调用 前缀,只留工具摘要(状态由行尾状态列表达,避免重复)
- toolCallGroupPresentation:汇总文案在回合进行中只说数量(如 2 个命令),落定后才加 已执行
- ToolCallGroup:行尾状态固定显示 执行中(仅正在跑的回合)/ 已执行 / 失败,不再出现空状态
2026-09-15 19:52:39 +08:00
k88936 8b007c637d 修正图集切片读取侧枚举判断
恢复校验和测试筛选统一识别 Icon 资源 kind。

部分登记探测限定在图集切片路径,避免误判普通图标。
2026-09-15 19:48:48 +08:00
k88936 f0a62c6306 迁移资源桥接测试 fixture 到枚举
将图集切片、角色动画和规格资源 fixture 改用对应 AssetKind 变体。
2026-09-15 19:45:51 +08:00
suzmii 0d2010168e 移除伪思考过程块:拿不到真思考过程就不显示
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / Backend tests (pull_request) Failing after 15s
Project CI / Frontend tests (pull_request) Failing after 2m21s
Project CI / Native shell tests (pull_request) Failing after 5m17s
2026-09-15 19:43:41 +08:00
kdletters 29e84a77d1 切换 Tiantoken 并删除旧 Vidu 音效
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m31s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m31s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m47s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m43s
Project CI / AI game creator shell Rust crates (push) Successful in 2m3s
Project CI / Repository checks (push) Successful in 3m43s
Project CI / Frontend tests (push) Successful in 4m53s
Project CI / Native shell tests (push) Successful in 6m35s
Project CI / Backend tests (push) Successful in 7m25s
Project CI / AI game creator shell web tests (push) Successful in 2m35s
新增 TIANTOKEN_BASE_URL / TIANTOKEN_API_KEY 配置并切换文本与图片链路

保留 Suno VectorEngine 路径,删除旧 Vidu submit/poll/builder 实现

同步脚本、文档、测试与运行时 provider 路由
2026-09-15 19:43:35 +08:00
k88936 ec286b3480 抽取通用富文本输入组件
新增可复用的 RichTextInput Lexical 输入外壳。

让首页输入与资源引用输入共享编辑器、回车提交和禁用状态。

保留首页附件与图片粘贴节点能力,并移除 DirectProject 草稿 legacy fallback。

统一聊天草稿 canonical content 状态并更新资源引用测试。
2026-09-15 19:42:37 +08:00
k88936 30edfee00e 修复 Codex 资源引用测试 fixture
将 manifest 资源 kind 字符串 fixture 迁移为 Character 枚举。
2026-09-15 19:41:41 +08:00
suzmii 24c8631869 思考过程不再按回合清空,保留在会话里 2026-09-15 19:38:35 +08:00
suzmii 35b26ea3ef 对话面板:新增默认折叠的「思考过程」块
- App.tsx:直连回合按回合累积过程/步骤行(相邻重复去重、最多 40 行),每次回合更新时收集,新回合开始时清空
- App.tsx:把累积结果作为 processSteps 传给对话面板
- ProjectSupervisorView:新增可选属性 processSteps;在消息流里渲染默认折叠的「思考过程」块(details 默认收起,data-testid=agent-thinking)
- styles.css:思考过程块与步骤列表的最小样式(左右与消息内容对齐 16px)
- 说明(限制):Codex app-server 0.147/0.149 只推结构性 item、不推 reasoning 文本(codex_app_server.rs 对 reasoning 类型是明确忽略并有单测钉住),所以这里展示的是我们真实能拿到的过程行(正在思考中 / 正在执行命令:x / 正在写入文件:y),不是模型内部推理原文;策划/设计链原有的 designReasoning 折叠块不受影响
2026-09-15 19:37:16 +08:00
k88936 c2da8e184e 修正 UI 工作流源资源枚举校验
工作流源图校验与 fixture 统一使用 UiDesign。

更新失败提示中的 manifest kind 名称。
2026-09-15 19:36:29 +08:00
suzmii 802114e14b 修复对话面板过程卡与工具调用块的展示问题
- ProjectSupervisorView:把「任务执行中 / 正在思考中」过程卡从消息列表内部移到列表外,紧贴输入盒上方(固定在输入框上面,不随消息滚走)
- styles.css:过程卡离开列表后补回左右 16px 内缩,与消息内容、输入盒对齐(并补回底部间距)
- ToolCallGroup:未结束时不再显示「结束于 HH:mm」——只有全部工具落定后才显示块尾那行
- ToolCallGroup:进行中改为「现在 - 最早开始时间」并每秒重算,用时数字会实时跳动(此前只在新事件到达时变)
- ToolCallGroup:只有正在跑的回合才显示「进行中 / 执行中」;已结束回合里残留的 running 快照不再让用户看到永远停在「执行中」
- ProjectSupervisorView:给实时回合的折叠块传 active,历史回合的块不传(默认按已结束渲染)
- ComposerControls:推理档从原生 select 换成与模型选择器同一套观感的浮层(复用 conversation-model-* 触发钮与菜单样式,带选中勾选),不再出现操作系统原生下拉
2026-09-15 19:35:57 +08:00
k88936 a19319d815 修正 UI 原型资源桥接枚举使用
生产校验与测试 fixture 改用 GameCreationAppAssetKind::UiDesign。

保留 ui-prototype 作为本地文件路径标识。
2026-09-15 19:35:04 +08:00
k88936 d07ea186fa 收紧资源 kind 测试专用导入
仅在测试构建中导入 GameCreationAppAssetKind,避免正式构建产生未使用警告。
2026-09-15 19:33:13 +08:00
k88936 80caec373a 修正资源 kind 绑定测试断言
按 ts-rs 生成的单引号联合成员校验绑定内容。
2026-09-15 19:32:12 +08:00
k88936 3caefd6716 修复资源 kind 转义字符串反序列化
为 AssetKindVisitor 增加 visit_string 转发。

补充 JSON 转义 kind 的反序列化回归测试。
2026-09-15 19:31:21 +08:00
kdletters 687bad0adf 修复登录失败原因提示 (#374)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m1s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m27s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m44s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 3m56s
Project CI / AI game creator shell Rust crates (push) Successful in 2m4s
Project CI / Frontend tests (push) Successful in 4m29s
Project CI / Repository checks (push) Successful in 3m42s
Project CI / Backend tests (push) Successful in 7m0s
Project CI / AI game creator shell web tests (push) Successful in 2m44s
Project CI / Native shell tests (push) Successful in 7m25s
登录失败时,部分网关或兼容接口返回字符串形式的 error,前端解析失败后只显示通用“登录失败”,用户无法判断具体原因。

本次修改:
- 统一错误解析器支持字符串 error,并保留标准嵌套错误的优先级。
- 增加登录接口返回“手机号或密码错误”的回归测试。
- 同步认证排障记录。

验证:
- API 客户端测试 32 项通过
- 认证服务与登录弹窗测试 55 项通过
- npm run typecheck 通过
- npm run lint:eslint 通过
- npm run check:encoding 通过

Reviewed-on: #374
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-09-15 19:27:14 +08:00
suzmii cf7e4775b9 合并 feat/chat-composer-controls:输入盒对标 Codex 的 5 项能力
- 合并分支:feat/chat-composer-controls(基线 a60c04b53,4 笔提交)
- 冲突文件 apps/ai-game-creator-shell/tests/appSurface.test.ts:两条分支各自注册了自己的新用例集(工具调用折叠块 / 输入盒能力),属纯追加,两侧都保留
- 内容:文件上传(+ 弹层:上传本地文件 / 引用项目素材,走既有 upload_local_asset + 回合附件)、终止(新增 cancel_direct_codex_turn + 前端停止钮)、队列(纯前端 FIFO,含取消)、语音输入(无 SpeechRecognition 时禁用降级)、推理档下移到输入盒并从设置面板移除(新增 select_game_creator_reasoning_effort)
2026-09-15 19:06:41 +08:00
suzmii 5728e64742 Merge branch 'feat/chat-toolcall-hardening' into feat/chat-codex-ui 2026-09-15 18:57:52 +08:00
suzmii f1da01111e Merge branch 'feat/chat-toolcall-group' into feat/chat-codex-ui 2026-09-15 18:56:04 +08:00
suzmii 19c3703027 同步 markdown 列表渲染后的既有断言
- appSurface/project-commands.suite.ts:去掉期望文本里手写的前缀短横线(列表项目符号改由 CSS 绘制)
- appSurface/project-commands.suite.ts:把路径匹配限定到 LI 元素(去掉前缀后 li 与内部 p 文本相同,getByText 会命中两个元素)
- appSurface/project-assets.suite.ts、supervisor-runtime.suite.ts、preview-shortcuts:同步去掉期望文本里的手写短横线
- 背景:a60c04b53 把无序列表从手写短横线文本改成真正的 list-disc 标记,9 条既有断言因此失败,本笔把它们对齐到新契约
2026-09-15 18:54:13 +08:00
lhk229 2111078483 削减策划agent的工作流负担 (#373)
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m15s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m19s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m31s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m43s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m33s
Project CI / AI game creator shell Rust crates (push) Successful in 1m35s
Project CI / Repository checks (push) Successful in 3m46s
Project CI / Frontend tests (push) Successful in 4m52s
Project CI / Native shell tests (push) Successful in 6m15s
Project CI / Backend tests (push) Successful in 7m11s
Project CI / AI game creator shell web tests (push) Successful in 2m18s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/373
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-15 18:49:00 +08:00
suzmii 3169baa2eb 补充项目内路径形状用例(/ 写法与大小写变体)
- direct_tool_calls.rs:新增单测 tool_call_paths_normalize_separators_and_case,
  覆盖 relativize_project_root_paths 的 `/` 分隔符分支与大小写不敏感分支
  (Codex 上报的路径分隔符与盘符大小写不受我们控制,这两条分支此前没有用例覆盖)
2026-09-15 18:36:18 +08:00
suzmii b395185580 补记工具调用卡片契约(脱敏范围、路径形状、状态单调、200 条上限语义)
- docs/technical/【技术方案】GameAgent对话工具调用卡片-2026-09-14.md:
  写明同一 id 的快照按 updatedAt 单调合并(旧快照不得把 completed / failed 打回 running,
  并发来源是逐条快照落盘与回合末整批落盘两条路径)
- 写明 detail.changes[].path 用项目相对路径(分隔符统一成 /)、项目外绝对路径用 <absolute-path> 占位
- 写明必须脱敏的具体函数链路(sanitize_detail_text:路径归一化 → redact_absolute_path_tokens →
  redact_secret_tokens → sanitize_error_context),含敏感 CLI 标志的行整行 fail-closed
  (--password 后面即使只是 $VAR 占位符也整行替换),且脱敏必须幂等
- 写明 200 条上限语义是"按时间保留最新 200 条",超出时更早回合的卡片会被静默丢弃(老回合卡片会消失),
  不做分页与历史回填(行为不变,只补文档)
- 写明单行损坏(含非法 UTF-8)逐行读取跳过继续,黏连形态只丢那一行
- 新增单测:tool_call_cap_drops_oldest_turn_cards(超出后保留最新 N 条 + 按时间正序)
2026-09-15 18:22:53 +08:00
suzmii 885f2f10f3 修复工具调用坏行读取截断后续记录(P2)
- direct_tool_calls.rs:read_tool_call_lines 由 BufReader::lines() + let Ok(line) = line else { break }
  改成按行读字节(read_until)+ 逐行 from_utf8 解码:非法 UTF-8 行只跳过该行并继续读后续行,
  不再把这一行之后的所有记录一起丢掉;只有读 I/O 错误才停止读取
- 契约「单行损坏跳过该行继续」在"损坏行缺换行、与下一行黏成一行"时也成立:丢掉的只是黏连的那一行
- 新增单测:tool_call_read_skips_invalid_utf8_line(合法行 + 非法字节行 + 合法行 → 读回 2 条;
  以及损坏行缺换行的黏连形态)
2026-09-15 18:21:12 +08:00
suzmii 1f13412dde 切项目时清空输入盒待发附件与消息队列
待发附件的 localPath 是项目相对路径、队列也属于刚结束的那条对话;切项目后不清空会把上一个项目的附件路径带进下一个回合。

只新增一个跟随 localProject.projectPath 的 effect,其余输入盒状态与后端协议不变。
2026-09-15 18:21:01 +08:00
suzmii bc89bf45c3 修复工具调用项目内路径形状与死代码(P2)
- direct_tool_calls.rs:新增 project_relative_path_segment 与 relativize_project_root_paths,
  在 redact_absolute_path_tokens 之前把项目根目录前缀换成项目相对路径(game/src/x.ts),
  Windows 的 \ 与 / 两种写法都匹配、大小写不敏感、分隔符统一成 /
- 项目外绝对路径继续落成 <absolute-path> 占位;只写了项目根目录本身时也按占位处理
- 删掉永远匹配不到的死代码 without_secret.replace(root, "<project-root>")
  (redact_absolute_path_tokens 已经把项目根目录换成 <absolute-path>,契约里的"项目相对路径"在绝对路径场景不成立)
- 新增单测:tool_call_paths_become_project_relative(项目内相对路径 + 项目外占位 + 落盘不残留项目根目录)
2026-09-15 18:19:33 +08:00
suzmii abaae50c43 推理档从设置面板移除,改由输入盒控制
RuntimeConfigDialog 删掉「推理档」下拉:该档位已下移到对话输入盒的模型选择器旁;其余设置字段不变。

runtime-settings.suite 同步调整三处断言:设置面板不再有推理档,Escape 用例改用联网检索控件,恢复默认用例改为断言设置里查不到推理档。
2026-09-15 18:18:43 +08:00
suzmii a766ff9634 输入盒对标 Codex 补齐上传、终止、队列、语音与推理档
文件上传:+ 改成添加入口(上传本地文件 / 引用项目素材),上传走既有 upload_local_asset 链路并落成 DirectCodexTurnAttachment,随下次提交进入回合 attachments,提交后清空。

终止:回合运行中发送钮位置显示终止方块,调用新增 cancel_direct_codex_turn;中断回流被识别为主动终止,回合 finally 复位输入盒,不再写运行错误与诊断。

队列:回合运行中再次发送进本地 FIFO 队列并在输入盒上方以 chip 展示、可单条取消,回合结束后按序自动发出;输入区在 direct-codex 回合运行中保持可编辑(其余面板维持原行为)。

语音:用 SpeechRecognition/webkitSpeechRecognition,缺失时按钮禁用并直接给出不支持提示;录音态有 is-recording 视觉反馈,识别文本追加进草稿(ResourceReferenceInput 新增 insertText)。

推理档:移到模型选择器旁,读 read_game_creator_app_config、写 select_game_creator_reasoning_effort,只影响后续回合。

新增 tests/appSurface/chat-composer.suite.ts(10 条:队列 FIFO/取消、终止复位、上传后附件进提交、推理档写入回读、语音降级与录音态、追加不覆盖)并更新 + 与推理档相关的既有断言。
2026-09-15 18:18:23 +08:00
suzmii a0efd92192 修复工具调用落盘状态无单调性(P1)
- direct_tool_calls.rs:把 preserve_started_at(只管 startedAt)换成 merge_tool_call_snapshot,
  同一 id 的多条快照按 updatedAt 单调合并:updatedAt 更旧的快照不得覆盖更新的 status 与 updatedAt,
  updatedAt 相同时终态优先,startedAt 仍取最早的非零值
- upsert_direct_tool_call_once(逐条快照落盘)与 persist_direct_tool_calls_at(回合末整批落盘)
  两条竞争路径共用同一合并函数,后到的旧快照不再把 completed / failed 打回 running
- normalize_tool_calls(回读归并)同 id 的重复行同样按 updatedAt 合并,磁盘上留下的旧快照不得回退状态
- 新增单测:tool_call_persist_keeps_newest_snapshot_per_item(单条 + 整批两条路径)、
  tool_call_read_merges_duplicate_rows_monotonically(回读重复行)
2026-09-15 18:17:54 +08:00
suzmii 1a2331bdb1 新增 direct-codex 回合终止与推理档写入命令
新增 cancel_direct_codex_turn:按项目登记正在运行的 direct-codex 回合句柄,终止时复用 CodexTurnStartCancellation 只发 turn/interrupt;无活动回合、clientTurnId 不匹配、进程已退出都返回可读原因。

新增 select_game_creator_reasoning_effort:按 select_game_creator_model 的既有配置写入模式,只改 llm.reasoningEffort 后落盘,读接口语义不变。

codex_app_server.rs 追加 DirectCodexActiveTurnTable 注册表与回合登记/注销 guard,并补 2 个单测(选中/注销哪一轮、注册键归一化);既有事件与命令语义不动。
2026-09-15 18:17:46 +08:00
suzmii b8ff3cfb56 修复工具调用卡片五类凭据脱敏覆盖不足(P0)
- direct_tool_calls.rs:detail.command / detail.output / detail.changes[].path 不再只走
  redact_absolute_path_tokens + redact_secret_tokens(后者只认 sk-/tnr_sk_/ghp_/AKIA/eyJ 固定前缀),
  改为追加既有 sanitize_error_context(= redact_secret_tokens + redact_error_sensitive_assignments
  + redact_error_bearer_values + redact_error_config_names 的既有组合用法),
  覆盖 Authorization: Bearer <token>、Cookie: session=<v>、api_key=<v>、client_secret=<v> 四类键值凭据
- 含 --password / --token / --secret / --api-key 这类敏感 CLI 标志的行沿用既有 fail-closed 约定,
  整行替换成 [redacted sensitive context](与 sanitize_agent_runtime_text 行为一致)
- summary 的 tool 兜底来源同样先脱敏(同一条落盘链路上的残留未脱敏文本)
- 新增单测:tool_call_redacts_extended_credential_shapes(五类凭据在投影与落盘行都不含原始值)、
  tool_call_redaction_keeps_normal_text_and_is_idempotent(裸 password 词不误伤、脱敏幂等、sk- 前缀不回退)
2026-09-15 18:14:15 +08:00
k88936 4d0dd2d721 收紧 UI 资源桥接的 manifest kind
UI 原型与文档链接改用生成枚举边界
删除 ui-prototype 的主动 alias 使用并更新测试清单
2026-09-15 18:06:27 +08:00
k88936 2befaaef9d 接入 AGC shell TS 资源 kind 边界
新增消费 Rust 生成绑定的未知值解析模块
迁移资源引用与画布引用入口并补充日志测试
更新逐项迁移清单与实施计划
2026-09-15 18:00:34 +08:00
suzmii 1b40822421 补空对话首轮的工具调用块用例
- 新增用例:历史为空、消息列表里只有没有 messageId 的默认问候时,当前回合的工具块在回合进行中就直接渲染在消息列表末尾
- 同一用例断言回合结束后块只有一份、并回到该回合 assistant 消息之前(末尾兜底不留重复块)
- 断言块内每行为按钮、行数 = 工具数、data-duration-ms 与行耗时文案
2026-09-15 17:58:37 +08:00
k88936 35733f0e33 过滤 canonical 草稿中的空白输入 part
在统一 user item 转换入口移除纯空白 input_text,覆盖恢复草稿和所有提交路径。
2026-09-15 17:54:00 +08:00
k88936 3c7b02b9f8 过滤 DirectProject 编辑器的空白内容 part
跳过纯空白文本节点并合并相邻文本,避免引用后的分隔空格和换行触发 Rust 空输入校验。
2026-09-15 17:53:33 +08:00
k88936 20b0bf4dd7 补充 AGC manifest 未知 kind 验收
验证旧值读取为 Unknown 且序列化为 unknown
明确不执行 alias 迁移
2026-09-15 17:50:33 +08:00
suzmii 89e842d077 工具调用折叠块样式:整行浅底块头 + 右对齐耗时
- styles.css 工具调用区块重写:块头做成一整行浅底圆角条目(图标 / 汇总 / 结束时间 / 总用时 / 折角),只用现有 --platform-* 变量
- 展开态每行一条:行内不换行、超长命令 text-overflow: ellipsis,耗时 margin-left: auto 右对齐、tabular-nums 对齐数字
- 行二级明细改用 agent-tool-call-row-command / -output / -changes 样式,命令与输出沿用中性底 + 细边框
- 补 [hidden] 显式 display: none,避免折叠态被 display: grid 顶掉后仍占位
- 展开箭头只做 rotate 过渡,不引入布局跳动;failed 行用 --platform-button-danger-text
- 删除旧 agent-tool-call-* 卡片样式;输入盒 / 面板留白 / 顶栏相关规则未动
2026-09-15 17:44:04 +08:00
k88936 b4fd8d9b8b 收紧 AGC manifest 资源 kind 字段
将 manifest 条目 kind 改为 Rust 枚举并把未知值收口为 Unknown
修正字体上传与图集切片的正式资源 kind
保持 source.kind 与 generationKind 等其他字符串字段不变
2026-09-15 17:37:28 +08:00
suzmii 9f7aed0b2d 工具调用折叠块补齐耗时与时间
- 新增 toolCallGroupPresentation.ts 的耗时 / 时间纯函数:toolCallDurationMs、formatToolCallDuration(0.4s / 12.3s / 2m 5s)、turnToolCallDurationMs、formatTurnDuration(42秒 / 4分钟 / 5分钟 45秒)、formatClockTime、turnToolCallTimeLabel
- ToolCallGroup:块头右侧显示总用时(min(startedAt) → max(updatedAt))与该回合结束时间(拿得到同回合用户消息时间时显示 发送 → 结束)
- ToolCallGroup:展开态每行右侧显示该工具自己的耗时;startedAt 为 0 或时间倒序时不显示耗时(不出现 0s / 负数),running 行显示 执行中
- ToolCallGroup:块与行都带 data-duration-ms(无法计算时为空串),块尾补一行 结束于 HH:mm
- ProjectSupervisorView:按回合把用户消息的 updatedAt 传给块,用于 发送 → 结束 时间显示
- 用例:耗时格式化边界(0 / <1s / 整秒 / ≥60s / 时间倒序)、总用时、每行耗时、无时间戳不渲染耗时
- 技术方案文档补耗时 / 时间 / data-* 契约
2026-09-15 17:37:12 +08:00
k88936 f2030a616f 复用 DirectProject 用户输入校验读取的 manifest
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m44s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m17s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m17s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / Frontend tests (pull_request) Failing after 3m5s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m51s
Project CI / Native shell tests (pull_request) Successful in 6m21s
让校验返回已读取的 manifest,wire 投影复用同一份数据,避免一次输入重复读取项目清单。
2026-09-15 17:33:49 +08:00
k88936 b3b5d77990 按运行模式创建 DirectProject 回合输入
仅在 DirectCodex 产品运行时生成 direct clientTurnId 和 user item,避免旧 Supervisor 与策划链路复用错误身份。
2026-09-15 17:32:46 +08:00
suzmii 35a46e9a44 工具调用改成「一回合一个折叠块」:结构与锚点
- 新增 ToolCallGroup.tsx:块头一行汇总(按 kind 固定顺序计数拼接),展开态每行一条工具,行可二级展开看命令 / 文件变更 / 输出
- 新增 toolCallGroupPresentation.ts:汇总与行文案纯函数(组件文件不导出非组件值)
- 删除 ToolCallCard.tsx:一回合多卡片的旧形态不再使用
- ProjectSupervisorView:工具调用块插到该回合 assistant 消息之前;实时回合还没有 assistant 消息时先落在消息流末尾
- 汇总 / 行文案按契约固定:已执行 N 个命令、… / 已运行、已编辑、已调用、已搜索、已整理上下文、已执行
- appSurface 用例改为断言折叠块:默认折叠、行数 = 工具数、回读历史插在 assistant 消息之前
- 新增 tool-call-group.suite.ts:汇总文案、行文案、默认折叠、行二级展开、空集合不渲染
- 技术方案文档同步第 4 节:一回合一个折叠块的 DOM 与文案契约
2026-09-15 17:29:36 +08:00
k88936 1da106af7d 避免重复校验 DirectProject 用户输入
复用 canonical 到 prompt 投影函数中的校验,删除不可达空 prompt 分支。
2026-09-15 17:29:08 +08:00
k88936 cd2edd6966 移除未使用的 DirectProject 输入信封类型
删除未被调用且未生成到前端绑定的 DirectCodexUserMessageEnvelope,收窄内部 API。
2026-09-15 17:27:42 +08:00
k88936 22e830ff93 避免 DirectProject 回合输入的无必要克隆
在互斥的观察器分支中移动 optional user item,避免深层 JSON 克隆。
2026-09-15 17:26:34 +08:00
k88936 c266ae7b50 清理策划模式提交后的聊天草稿
规划 V2 提交时同步清空资源引用和 canonical content,避免切回 DirectProject 后复用旧输入。
2026-09-15 17:25:15 +08:00
k88936 a543b75cf7 拆开聊天草稿内容分支判断
将资源草稿转换的三种回退路径改为显式分支,保持现有优先级并提升可读性。
2026-09-15 17:24:05 +08:00
k88936 f213987f9a 复用资源引用的统一内容映射
让 Lexical 草稿读取复用 chatReferenceToContentPart,避免引用字段映射分叉。
2026-09-15 17:22:55 +08:00
k88936 2c623bb577 移除 DirectProject 回合输入的重复赋值
删除已在对象初始化时设置的 userItem 重复赋值。
2026-09-15 17:19:17 +08:00
k88936 3353906e6f 修正 Response item content 类型投影
区分 turn/start 的 text 与历史 message 的 input_text

将 AGC 私有引用转换为标准 input_text

新增回归测试避免未知 variant text
2026-09-15 16:57:04 +08:00
k88936 fe85fa2a62 建立 AGC 资源 kind Rust 枚举与 TypeScript 绑定
新增 GameCreationAppAssetKind 及 Unknown 解析边界
通过 ts-rs 生成 shell 专属 TypeScript 联合类型
补充未知值上下文日志与 Rust/绑定生成测试
2026-09-15 16:20:52 +08:00
k88936 17716347e2 收紧历史测试与注释口径
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m7s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m7s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m17s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m43s
Project CI / Frontend tests (pull_request) Failing after 4m6s
Project CI / Native shell tests (pull_request) Successful in 7m29s
移除 legacy 投影描述

将历史测试统一为 Response item 合同
2026-09-15 16:16:03 +08:00
k88936 9ad66a67a3 接入前端 canonical 用户 Response item
按 Lexical 顺序构造 message.content

DirectProject payload 改为发送 userItem

策略重试保留同一 canonical item
2026-09-15 16:12:56 +08:00
k88936 ba3aa3ccdb 更新用户 Response item 里程碑进度
标记 canonical、wire 与失败关闭验收项

同步实施计划为进行中状态
2026-09-15 16:09:28 +08:00
k88936 2b38eaafba 补充前端用户 Response item 契约测试
覆盖 Lexical 文本与引用交错顺序

验证资源引用只发送稳定 resourceId
2026-09-15 16:08:34 +08:00
k88936 7d5b9071e7 删除旧 DirectProject 引用协议
移除 DirectCodexTurnReference 平行 DTO 与渲染路径

将引用数量上限收回 canonical user item 校验模块
2026-09-15 16:01:45 +08:00
kdletters 2a89d4c20b 游戏生产流程SOP补充错误重试口径
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m55s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m10s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m37s
Project CI / AI game creator shell Rust crates (push) Successful in 4m6s
Project CI / Frontend tests (push) Successful in 4m4s
Project CI / Repository checks (push) Successful in 3m30s
Project CI / Native shell tests (push) Successful in 7m59s
Project CI / AI game creator shell web tests (push) Successful in 3m57s
Project CI / Backend tests (push) Successful in 9m4s
阶段工具、命令或验证失败时最多重试 3 次,串行、同一阶段同一输入,不得并行绕路、跳到后续阶段或用占位物顶替
3 次尝试全部失败后才停止并把失败原因告诉用户:失败阶段、报错工具或命令、原始错误、仍然缺失的产物
未通过三轮重试的阶段不算完成,缺失产物不得报成已交付
同步 agc-skills manifest 内容指纹
2026-09-15 15:59:10 +08:00
kdletters a319a24cba 回退Direct回合生命周期规范提交3dfb8056d
回退 3dfb8056d:删除新增的《Direct回合跨页面生命周期与运行中项目可见性》里程碑与实施计划两份文档
回退 3dfb8056d:移除 AGC 主规范中的 Direct 回合跨页面生命周期章节及其快照失败重试条款
2026-09-15 15:58:42 +08:00
k88936 9e83f1d88c 补齐 Response item 严格合同测试
拒绝资源引用额外身份字段与未知 content part

补充历史 item wire 投影边界测试

同步 DirectProject 历史文档为无 fallback 合同
2026-09-15 15:55:15 +08:00
kdletters 3dfb8056d0 新增Direct回合跨页面生命周期规范并固定快照失败重试3次
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m13s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m19s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m33s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m45s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m33s
Project CI / AI game creator shell Rust crates (push) Successful in 2m57s
Project CI / Frontend tests (push) Successful in 4m7s
Project CI / Repository checks (push) Successful in 3m15s
Project CI / Native shell tests (push) Successful in 6m49s
Project CI / Backend tests (push) Successful in 7m55s
Project CI / AI game creator shell web tests (push) Successful in 2m52s
新增《Direct回合跨页面生命周期与运行中项目可见性》里程碑与实施计划,约定离开项目页面不终止回合、重新进入需恢复忙碌态与进度并以快照 sequence 续接
主规范补充 Direct 回合跨页面行为合同、左上角运行中项目面板契约与验收标准
读取活动回合快照失败改为最多重试 3 次,3 次全部失败才向用户告知失败原因,且不得改写成业务、权限或审批结论
2026-09-15 15:54:16 +08:00
k88936 7e35d7c344 严格使用 DirectProject Response item 历史
移除 game-creator-conversation.v1 读取 fallback

历史注入前逐项投影 canonical user item 为 Codex message

无效 item 在持久化前失败关闭
2026-09-15 15:42:27 +08:00
suzmii a60c04b53d 修复对话 markdown 无序列表渲染
- ChatMarkdownMessage:无序列表改用真正的列表标记(list-disc + pl-4),不再手写 '- ' 文本前缀
- ChatMarkdownMessage:删除列表项里手写的短横线,换行后的第二行恢复悬挂缩进,同时恢复列表语义
- ChatMarkdownMessage:移除随之无用的 ListKindContext
- ChatMarkdownMessage.test.tsx:用例改为断言 list-disc/pl-4 与「列表项文本不含手写短横线」
- 实测:真实面板注入同 class 标记后 list-style-type=disc、li 为 list-item、换行行与首行文字左边缘对齐
2026-09-15 15:29:53 +08:00
k88936 b14a533b17 新增AGC资源kind绑定实施计划
限定首个代码切片为 Rust enum 与 ts-rs 生成边界。

明确不修改 manifest 字段和其他资源字符串领域。

列出绑定、serde round-trip 与定向验证门禁。
2026-09-15 15:29:37 +08:00
k88936 42969b2218 细化AGC资源kind构造器审计
补充 Rust manifest 构造器逐处迁移清单。

补充 shell TypeScript 裸 assetKind 消费方清单。

区分图集、工作流和 manifest kind 的处理边界。
2026-09-15 15:24:46 +08:00
k88936 5ec40c8b83 抽离 DirectProject 身份解析模块
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m16s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m20s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m4s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m54s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m22s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m36s
Project CI / Frontend tests (pull_request) Successful in 3m45s
Project CI / Native shell tests (pull_request) Successful in 5m27s
将项目 canonical identity 与 digest 放入独立文件

保持 Codex app-server 线程池调用接口不变
2026-09-15 15:22:39 +08:00
k88936 c4ee75a1af 补充AGC资源kind词汇审计清单
记录 manifest kind 的 Rust 写入边界与 TypeScript 消费方。

区分资源 kind 与 source/generation/workflow 等字符串领域。

标注 font、audio、sound-effect、background-music 及旧值的生产状态。

通过文档索引、编码与 diff 检查。
2026-09-15 15:19:58 +08:00
k88936 948a80fc49 重构 DirectProject Agent 深模块
将 direct_runtime 与 codex_app_server 改为目录模块

拆分 user item 的模型、校验与 wire 投影文件

抽离 DirectProject 历史注入载荷构造 seam
2026-09-15 15:19:17 +08:00
k88936 6f2137cbb0 补充AGC资源kind枚举化规范
新增资源 kind 枚举化主规范与边界。

新增词汇审计、Rust 绑定、写入清理三个里程碑。

新增 shell-only 资源 kind 扫描 todo 清单。

通过文档索引、编码与 diff 检查。
2026-09-15 15:12:24 +08:00
kdletters d9151219ab 调整陶泥儿安装包资源与显示名称
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m49s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m45s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m15s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m34s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m5s
Project CI / AI game creator shell Rust crates (push) Successful in 3m34s
Project CI / Frontend tests (push) Successful in 4m45s
Project CI / Repository checks (push) Successful in 3m20s
Project CI / Backend tests (push) Successful in 7m11s
Project CI / Native shell tests (push) Successful in 7m48s
Project CI / AI game creator shell web tests (push) Successful in 3m25s
安装包内置 Codex 顶层目录改为 coding-agent

Windows 注册表和快捷方式显示名改为陶泥儿

同步运行时路径、配置校验与项目文档
2026-09-15 15:10:45 +08:00
suzmii 99fd319607 修复输入框 hint 与光标不对齐
- styles.css:字号从输入区/编辑器各自声明下沉到共同父级 .resource-reference-input(13px/1.6),hint 不再继承面板的 16px 而比实际输入文字大一圈
- styles.css:编辑器内 Lexical 段落清零外边距,去掉全局 p 规则的 8px 顶边距,光标不再比 hint 低 8px
- 实测:hint 首字符与打字后首字符位置完全重合(948/640.5)
2026-09-15 15:07:11 +08:00
k88936 dfd6fadedf 新增 DirectProject 用户 Response item 契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m35s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m34s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m36s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m31s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m46s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m32s
Project CI / Frontend tests (pull_request) Successful in 4m0s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m34s
Project CI / Native shell tests (pull_request) Successful in 6m35s
新增 Rust canonical user item 与 Codex wire 转换模块

增加 ts-rs 绑定目录及生成文件检查边界

更新聊天素材引用规范与里程碑实施计划
2026-09-15 14:45:58 +08:00
kdletters dc8e03988f 修复AGC模型列表刷新无反馈与响应体无限等待
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m26s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m20s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m22s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m8s
Project CI / AI game creator shell Rust crates (push) Successful in 3m6s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m4s
Project CI / Repository checks (push) Successful in 3m27s
Project CI / Frontend tests (push) Successful in 4m39s
Project CI / Native shell tests (push) Successful in 7m27s
Project CI / AI game creator shell web tests (push) Successful in 3m9s
Project CI / Backend tests (push) Successful in 8m47s
ConversationModelSelect:手动刷新立即显示「刷新中…」,真实刷新成功后显示「模型列表已刷新」,revision 未变化也有反馈
ConversationModelSelect:刷新失败按 HTTP 状态与超时给出可辨认提示,沿用有效缓存时不报告刷新成功,已选模型与挂载/聚焦语义不变
clientApi:成功与错误响应体统一走 readClientHttpResponseText 的 15 秒上限,响应体卡住时结束等待并释放模型目录在途请求
测试:补齐模型目录响应体超时后保留缓存并可重试、迟到响应不覆盖新目录、手动刷新进行中/同版本成功/失败反馈用例
文档:同步 AGC 模型目录刷新反馈与响应体超时合同,并在共享记忆记录该排障口径
2026-09-15 14:41:57 +08:00
lhk229 8ae7ed0128 Merge branch 'master' into opt/design-debug
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m39s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m47s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m56s
Project CI / Repository checks (pull_request) Successful in 4m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m33s
Project CI / Backend tests (pull_request) Successful in 8m44s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
Project CI / Frontend tests (pull_request) Successful in 4m31s
Project CI / Native shell tests (pull_request) Successful in 6m53s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m42s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m45s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m48s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m1s
Project CI / AI game creator shell Rust crates (push) Successful in 3m22s
Project CI / Frontend tests (push) Successful in 5m23s
Project CI / Backend tests (push) Successful in 7m54s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m41s
Project CI / Repository checks (push) Successful in 4m3s
Project CI / Native shell tests (push) Successful in 7m50s
Project CI / AI game creator shell web tests (push) Successful in 2m32s
2026-09-15 12:29:58 +08:00
lhk229 dfdcc43a0b Merge pull request '新增 AGC 首页策划补全入口' (#369) from feat/entrance into master
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m30s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m0s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m12s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m25s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m40s
Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
Project CI / Repository checks (push) Successful in 3m59s
Project CI / Frontend tests (push) Successful in 5m36s
Project CI / Native shell tests (push) Successful in 6m35s
Project CI / Backend tests (push) Successful in 7m13s
Project CI / AI game creator shell web tests (push) Successful in 3m31s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/369
2026-09-15 12:29:47 +08:00
lhk229 9389c7fff8 修正 AGC 策划补全说明
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
更新首页启动模式注释以覆盖游戏策划补全分支

同步实施计划与当前测试覆盖边界
2026-09-15 12:26:57 +08:00
lhk229 77d3917d9c 统一策划 Agent Debug 运行时开关
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
策划 Debug 日志与快速推进入口共用 GENARRATIVE_AGC_DESIGN_DEBUG。

通过 Tauri 查询构建与运行时状态,移除前端 VITE Debug 开关依赖。

更新开发启动器、策划工作区测试和技术方案文档。
2026-09-15 04:22:45 +00:00
suzmii 58f6eceb69 修复输入盒四边留白与文字/控件对齐
- styles.css:direct-codex 面板自身 padding 归 0,四边留白由子节点声明为 16px(实测 16/16/16/16)
- styles.css:盒内内边距 12px(文字左内缩 = 上内缩 = 右内缩 = 13px,实测)
- styles.css:输入区改单块布局,「AI 润色」按钮浮到右下角,不再占掉文字右边缘 36px(这是文字左右内缩不一致的根因)
- styles.css:左侧控件组左移 12px,使 + 图标墨迹与文字左边缘同线(实测同为 x=950)
- styles.css:去掉画在输入区上的内层焦点环,焦点环改画在整只输入盒外侧,不再出现第二层框
- styles.css:删除 direct-codex 输入盒旧几何规则(1fr 82px 网格 / z-index 2 / padding-top 8px)与窄屏 8px 12px 12px 的不对称外边距
- 测试:宽屏断言四边留白恒等 + 文字三边内缩相等;窄屏断言四边 16px;高度算式同步
2026-09-15 12:14:34 +08:00
lhk229 fbf8d34f45 新增 AGC 首页策划补全入口
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m27s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m46s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m11s
Project CI / Repository checks (pull_request) Successful in 3m43s
Project CI / Frontend tests (pull_request) Successful in 4m35s
Project CI / Native shell tests (pull_request) Successful in 6m8s
Project CI / Backend tests (pull_request) Successful in 7m8s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m11s
首页做游戏入口增加策划补全勾选项

勾选后复用 planning Agent Runtime 启动模式

补充首页启动模式回归测试与实施计划
2026-09-15 12:14:03 +08:00
kdletters 33369f1180 修复生图资产实时刷新
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m27s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m5s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m50s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m13s
Project CI / AI game creator shell Rust crates (push) Successful in 2m2s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m12s
Project CI / Repository checks (push) Successful in 4m16s
Project CI / Frontend tests (push) Successful in 5m8s
Project CI / Native shell tests (push) Successful in 6m31s
Project CI / Backend tests (push) Successful in 7m32s
Project CI / AI game creator shell web tests (push) Successful in 4m12s
兼容 Windows 普通、verbatim 与 UNC 项目路径的失效事件匹配

让普通生图成功后立即发送 manifest 刷新通知

补充资源卡片与桥接通知回归测试
2026-09-15 10:37:47 +08:00
lhk229 9aa6f5efea 解决platform-llm和策划agent reasoning问题,并修复若干bug (#350)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m44s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m9s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m33s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m50s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 3m53s
Project CI / AI game creator shell Rust crates (push) Successful in 2m51s
Project CI / Frontend tests (push) Successful in 4m58s
Project CI / Repository checks (push) Successful in 3m18s
Project CI / Native shell tests (push) Successful in 6m10s
Project CI / Backend tests (push) Successful in 7m7s
Project CI / AI game creator shell web tests (push) Successful in 2m16s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Reviewed-on: #350
2026-09-15 00:50:36 +08:00
suzmii 0ced0c2564 Merge pull request 'AGC 资源工作台三处交互收口:侧栏关闭入口合并、删除折叠把手、播放左对齐' (#361) from fix/agc-resource-workbench-chrome into master
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m37s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m40s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m43s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m49s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m41s
Project CI / AI game creator shell Rust crates (push) Successful in 2m22s
Project CI / Repository checks (push) Successful in 3m48s
Project CI / Frontend tests (push) Successful in 4m41s
Project CI / Native shell tests (push) Successful in 6m31s
Project CI / Backend tests (push) Successful in 7m26s
Project CI / AI game creator shell web tests (push) Successful in 2m58s
Reviewed-on: #361
2026-09-15 00:44:02 +08:00
suzmii 0aa6dfe994 修复两个 CSS 文件末尾多出的空行(CI git diff --check 报 new blank line at EOF)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m21s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m26s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m9s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m16s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m1s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m21s
Project CI / Frontend tests (pull_request) Failing after 3m36s
Project CI / Native shell tests (pull_request) Successful in 7m39s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m1s
Project CI / Backend tests (pull_request) Successful in 12m59s
Project CI / Repository checks (pull_request) Successful in 18m21s
- resourceCanvasAssetGenerationTasksSidebar.css:文件末尾由 ``}\n\n\n`` 收敛为 ``}\n``,与 origin/master 的结尾字节一致
- styles.css:同上(此前由编辑工具补写整文件时多留了两个空行)
- 两处都只删结尾空白,文件内容与行尾风格(LF)不变
2026-09-15 00:02:57 +08:00
suzmii 40e2a1b9b1 AGC 资源工作台工具条:把布局状态提示移出动作行,按钮间距不再随提示文案变长而变化
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m41s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m22s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m2s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m25s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m36s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m34s
Project CI / Repository checks (pull_request) Failing after 3m33s
Project CI / Frontend tests (pull_request) Successful in 6m19s
Project CI / Native shell tests (pull_request) Successful in 7m26s
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 根因(按真机截图逐像素量出来的):动作行 `game-workbench-view-actions` 里除了按钮还挂着 `game-resource-reorder-status` 这个 `role="status"` 提示,它是 flex 子项、`white-space: nowrap`,文案从空 →「保存中」→「布局已保存」→ 失败原因会越变越长,于是把右侧按钮按文本宽度顶开:同一份截图里「资源面板→生成素材」「生成素材→整理画布」的空隙是 64/66px,而「整理画布→生成任务」是 80px,差值正是这条提示当时的宽度(10px × 8 字符 ≈ 16px)
- 修法:把它从动作行里搬出来,改成工具条内的绝对定位(`bottom: 4px; left: 12px`,`max-width` + 省略号兜底),不再参与行内排版;四枚动作按钮的内容宽度实测都是 132~134px,间距因此只剩一套
- 保留上一笔的分段控件 `margin-left: 17px`:它解决的是另一半——分段控件内部 0 间距导致它与前一按钮只隔 10px,而其余按钮之间是 24px
- 用例:新增「布局状态提示不参与动作行排版,不会按文案宽度顶开按钮」,钉住 `position: absolute` 与锚点;既有「布局已保存」文本断言(按文本查,不依赖它在哪个容器)不受影响
- 文档:AGC 入口矩阵补「工具条动作行的间距只有一套」口径,写清提示为什么不进这一行

验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏开合与入口 5 条、画布手动布局 9 条通过;变异验证:把提示改回 `position: static`,新用例变红
2026-09-14 23:33:32 +08:00
suzmii e272492f25 AGC 资源工作台工具条:统一行内间距,「依赖 / 类型」不再与前一按钮贴得过近
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m53s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m42s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m29s
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
- 现象:工具条动作行里「资源面板 / 生成素材 / 整理画布 / 生成任务」之间是 gap 7px + 两侧 padding 11px = 视觉 24px,而「整理画布 → 生成任务 → 依赖」这一段只有 gap 7px + 分段控件自带 padding 3px = 10~13px,一行里两套间距;截图量出来的词间距是 64/65/65px,换算后正好差在这一段落上
- 根因:`.game-workbench-tabs.game-resource-sort-tabs` 把分段控件的 `padding: 3px` 归零后,它和同容器兄弟之间就只剩行本身的 7px gap,而其余按钮靠自身左右 padding 各撑出 11px
- 修法:给分段控件补 `margin-left: 17px`(7 + 17 = 24px),整行只剩一套间距;分段控件内部仍是 0 间距的连通分段(依赖 / 类型 共享边界不变),高度 36px 与其余按钮对齐的既有口径不变
- 用例:`resourceCanvasGenerationTasksSidebarDismiss.test.tsx` 新增「依赖 / 类型 与前一按钮之间的间距跟行内其他按钮一致」,钉住 `margin-left: 17px` 与 `padding: 0` 两条声明

验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏开合与入口 4 条、画布手动布局 9 条通过;变异验证:把 `margin-left` 改回 0,新用例变红
2026-09-14 23:25:46 +08:00
suzmii 38928167f4 Merge branch 'master' into fix/agc-resource-workbench-chrome
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m13s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m33s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m35s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m52s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m3s
Project CI / Frontend tests (pull_request) Successful in 5m34s
Project CI / Repository checks (pull_request) Failing after 4m36s
Project CI / Backend tests (pull_request) Successful in 7m57s
Project CI / Native shell tests (pull_request) Successful in 8m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m5s
2026-09-14 23:11:57 +08:00
suzmii d0b15dbc54 AGC 生成任务侧栏:收起也补上退场动画,退场期间内容不跳
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m52s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m58s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m59s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 3m2s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m40s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m2s
Project CI / Native shell tests (pull_request) Failing after 6m29s
Project CI / Repository checks (pull_request) Failing after 4m3s
Project CI / Backend tests (pull_request) Successful in 9m6s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m13s
Project CI / Frontend tests (pull_request) Has been cancelled
- 进场本来就有动画(`…-enter`),收起却是瞬间卸载,观感上"闪一下没了"。现在收起先播退场再卸载:`open` 变 false 后进入 `leaving`,根节点挂 `is-leaving` 播 `…-leave`(与进场同向反向,160ms,`pointer-events: none`),播完才卸载
- 时长在组件与 CSS 两处各写一次,组件导出 `RESOURCE_CANVAS_ASSET_GENERATION_TASKS_LEAVE_MILLIS` 并由用例钉住两处一致
- 减动效偏好下 CSS 已关掉动画,组件那边同步按 0ms 处理,收起立即卸载,不白等 160ms
- 退场期间沿用收起前那一份列表(`lastRenderedRef`):宿主会在同一帧里收起侧栏并把在途任务收口,直接吃新 props 会让退场动画里的内容跳一下;滚动区的空态分支也改读这份冻结快照,不能读实时 `ordered`(这是本批调试时用假时钟用例抓到的真问题)
- 用例:面板用例新增「收起时先播完收起动画再卸载,动画期间列表内容不跳」;样式用例新增「is-leaving 挂上收起动画、pointer-events: none、减动效同样关掉」;既有生成任务相关性用例改为等退场动画走完再断言(新增 `waitForTasksSidebarLeaveAnimationToFinish`)
- 文档:AGC 入口矩阵与 decision-log 同步退场动画口径

验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏面板 9 条、样式 10 条、开合与入口 3 条通过;变异验证:把早返回改回「立即卸载」与把 CSS 的 `is-leaving` 选择器写错,对应断言分别变红
2026-09-14 23:01:35 +08:00
suzmii 96971403ee AGC 资源画布:定位到素材后把视口居中到该卡
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m38s
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
- 根因:`handleResourceSelect` 只改选中、不移动画布,而这张画布是 transform 平移的、资源卡不在任何滚动容器里;既有的 `card.scrollIntoView()` 碰不到滚动祖先,卡在视口外时用户看到的就是「定位过去了但依然见不到素材」
- 新增 `centerResourceCanvasOnResource`:读该卡在当前布局位置表里的 x/y 与卡片尺寸,按 `canvasSize / 2 − 卡中心 × scale` 求视口平移量;缩放保持不变(定位不改用户缩放预期,与 `ensureResourceBookContentVisible` 同口径)
- 聚焦链在「选中新资源」那一步之后调用它;`scrollIntoView` 保留(栏目页仍有带滚动条的祖先)
- 用例:新增「centers the canvas viewport on the located asset so it is actually visible」,用渲染进 DOM 的真实画布尺寸断言 `viewportX + 卡中心 × scale = 画布中心`
- 文档:decision-log 补「失去焦点即收起」与「定位必须让素材真的可见」两条决策;AGC 入口矩阵同步自动收起、入口顺序与定位居中口径

验证:tsc --noEmit 通过;appSurface 全量 441 条通过;变异验证:把定位链里的居中调用摘掉,新用例变红(450 vs 400,正好是画布宽 800 的一半与旧视口之差)
2026-09-14 22:36:32 +08:00
lhk229 a439b2cb34 修复 Linux CI 缺少策略路径归一化实现
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m11s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m15s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m21s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m7s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m47s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m25s
Project CI / Repository checks (pull_request) Successful in 3m34s
Project CI / Frontend tests (pull_request) Successful in 4m25s
Project CI / Native shell tests (pull_request) Successful in 6m6s
Project CI / Backend tests (pull_request) Successful in 7m5s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m45s
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
为非 Windows 平台补充 normalize_windows_policy_path 恒等实现,修复 Linux Rust 编译失败。
2026-09-14 22:35:56 +08:00
suzmii 45ccc58969 AGC 生成任务侧栏:失去焦点自动收起、入口挪到排列方式之前
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m4s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m53s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m2s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m32s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m58s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m56s
Project CI / Repository checks (pull_request) Successful in 3m45s
Project CI / Frontend tests (pull_request) Successful in 4m12s
Project CI / Native shell tests (pull_request) Failing after 4m48s
Project CI / Backend tests (pull_request) Successful in 7m7s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m17s
- 侧栏展开时挂 document 级 pointerdown 捕获监听:点在侧栏内部与工具条那枚开合按钮以外的地方(画布、其他工具条按钮、对话框)即自动收起侧栏
- 排除开合按钮本身:它自己负责 toggle,若在「点外部」里也命中会先收起再被 toggle 打开,表现为按钮失灵
- 工具条「生成任务」入口加 data-resource-generation-task-toggle 标记,供上面的判定排除
- 「生成任务」入口从资源排列方式之后挪到之前:动作在前、排列方式(依赖 / 类型)收在行尾;入口抽成可复用元素,资源页签与运行页签各渲染一次,同一时刻只渲染一处
- 新增 tests/resourceCanvasGenerationTasksSidebarDismiss.test.tsx:点外部收起、点内部与开合按钮不收起且仍能 toggle、入口排在依赖/类型之前

验证:tsc --noEmit 通过;vitest(新用例 3 条 + 生成任务侧栏 8 条 + 侧栏样式 9 条 + 画布手动布局 9 条)通过;变异验证:关掉自动收起 effect 与把入口挪回排列方式之后,对应断言分别变红
2026-09-14 22:29:16 +08:00
suzmii 9e709ce727 AGC 资源工作台交互收口:补充改动前三处截图对照图
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m1s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m7s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m16s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 2m2s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / Native shell tests (pull_request) Failing after 4m28s
Project CI / Frontend tests (pull_request) Successful in 4m13s
Project CI / Repository checks (pull_request) Successful in 3m30s
Project CI / Backend tests (pull_request) Successful in 7m9s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m59s
- 新增 docs/technical/assets/agc-resource-workbench-ui-before-20260914/:任务侧栏两个关闭入口、左侧贴边折叠把手、顶部播放按钮居中悬浮三张改动前截图
- 新增该目录 README,逐图说明改动前的问题与同步过的文档口径,供 PR 与后续回归对照
2026-09-14 22:02:54 +08:00
suzmii 96ae3db1df AGC 资源工作台三处交互收口:侧栏关闭入口合并、删除折叠把手、播放左对齐
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m14s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m53s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m46s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m5s
Project CI / Frontend tests (pull_request) Successful in 4m28s
Project CI / Native shell tests (pull_request) Failing after 4m57s
Project CI / Repository checks (pull_request) Successful in 3m30s
Project CI / Backend tests (pull_request) Successful in 7m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m21s
- 「生成任务」侧栏头部右上角由返回箭头(ChevronLeft / aria-label=收起生成任务)改为关闭 X,并与底部那枚重复的 X 统一为同一个 aria-label=关闭生成任务
- 删除「生成任务」侧栏底部 footer(关闭按钮 + border-top 分割线):关闭入口只留头部一枚
- 删除「生成任务」侧栏折叠态的左侧贴边竖排把手(handle 及其标签 / 在途角标 / 进场动画 / 悬停位移):折叠后组件不再渲染任何常驻入口
- 清理上述删除留下的悬空样式:focus-visible 分组选择器、480px 窄屏媒体查询与 prefers-reduced-motion 块里的把手分支
- 工具条「生成任务」入口移出 `mode === 'resources'` 分支:两个页签下都常驻。侧栏本体本来就是无条件渲染的浮层,运行态可见;入口只留资源页签时,切到运行关掉侧栏就再也打不开(此前靠左侧贴边把手兼作运行态入口)
- 工具条把「播放」移到「资源管理 / 运行」右侧并左对齐:新增 .game-workbench-view-tabs 作为左侧控件组,播放按钮由 absolute + left:50% + translateX(-50%) 的居中悬浮改为 static;相应删除 max-width:1000px 里的居中兜底规则
- 播放按钮并进按钮基础外观与 focus-visible 规则列表:新位置不再命中 .game-workbench-tabs / .game-workbench-view-actions 的选择器,漏掉会掉成零圆角、零内边距、无边框、默认字号的裸按钮(颜色规则仍生效,肉眼容易漏)
- 播放按钮保持两个页签下都常驻(回到改动前的可见性):运行视图空态与预览失败态要靠它重跑
- 同步更新断言:侧栏关闭入口唯一且 footer 不存在、折叠态不渲染任何按钮或把手、样式表不残留被删类名、播放按钮声明为左对齐静态定位且仍在基础外观/焦点环规则内
- 生成任务用例补回机器证据:折叠后工具条按钮的 data-resource-generation-task-count 归零、重开后头部「在途生成任务 0」徽标跟上收口结果、运行页签下侧栏仍能重开(先用 aria-selected 钉住真的切了页签);用例夹具新增 runnable 开关把首个原型标成完成
- 同步文档现状:PRD 顶部播放按钮与任务侧栏进度面两条、AGC 栏目画布底部工具栏入口矩阵的侧栏形态、decision-log 的进度面形态决策

验证:tsc -p apps/ai-game-creator-shell/tsconfig.json --noEmit 通过;vitest appSurface 全量 440 条通过、生成任务侧栏 8 条与侧栏样式 9 条通过;check-encoding 通过;prettier --list-different 未新增命中(project-development/index.tsx 属基线既有非格式化文件);变异验证:还原播放按钮基础外观规则、还原折叠把手与 footer、还原折叠态早返回、把「生成任务」入口退回 mode 分支,对应断言均变红
2026-09-14 22:00:06 +08:00
kdletters 1877aea33c 修复 Windows verbatim AppData 路径权限识别
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 2m2s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 2m15s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 2m13s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 2m13s
Project CI / AI game creator shell Rust smoke (push) Failing after 1m44s
Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
Project CI / Native shell tests (push) Failing after 4m10s
Project CI / Frontend tests (push) Successful in 4m10s
Project CI / Repository checks (push) Successful in 3m4s
Project CI / AI game creator shell web tests (push) Successful in 2m32s
Project CI / Backend tests (push) Successful in 6m55s
归一化 \\?\ 与 \\?\UNC\ 路径后再判断受管 ACL scope

补充 verbatim AppData 回归测试
2026-09-14 21:04:01 +08:00
kdletters 2bdee990a2 AGC 开发态补齐后台 Web 启动与端口汇总,端口归属探测从 WMI 换成 netstat
- dev-port.mjs 新增 resolveAgcAdminWebEndpoint:后台 Web 端口按 Linux 用户端口段 start + 3、非 Linux 优先 3102 解析,ADMIN_WEB_PORT 可显式指定,并把已解析的 AGC Vite 端口列为保留端口
- start-dev-stack.mjs 随 AGC 一起拉起 apps/admin-web(AGC_DEV_ADMIN_WEB=0 关闭):与 AGC Vite 一样由启动器直接持有并纳入信号与退出收束,不走会整体重写 .app/dev-stack.json 的 dev:admin-web
- start-dev-stack.mjs 新增启动汇总行,一次给出前端、后端、后台、数据库与 bgfilter-worker 的实际地址,端口漂移后以该行为准
- start-dev-stack.mjs 端口归属探测改用 netstat -ano 取端口到 PID、.NET Process 读可执行文件路径,仅在核对 SpacetimeDB --data-dir 归属时按 PID 取命令行并做 5 分钟 TTL 缓存:本机实测单轮探测由约 43 秒降到 0.37 秒,agc:serve 的 starting backend stack 到 backend ready 由约 80 秒降到 16.7 秒
- 后台 Web 端口解析或启动失败只告警,不阻断也不连带停止 AGC 客户端与配套后端
- tests/dev-port.test.ts、tests/start-dev-stack.test.ts 补充用例覆盖后台 Web 端口解析与严格占用、失败软化、启动汇总、netstat 探测脚本与命令行缓存失效
- docs/【开发运维】与 docs/technical 同步 AGC 开发态启动口径,pitfalls.md 记录 WMI 慢速探测的实测数据、netstat 改法与 PID 取最后一列的易错点
2026-09-14 21:02:08 +08:00
suzmii 330e4d6c5b Merge pull request 'AGC 画布:生成期间可退出与任务侧栏(高优)、画布手动整理、透明底判据、素材类型独立入口' (#358) from fix/agc-canvas-acceptance-batch into master
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m41s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m38s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m25s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m34s
Project CI / AI game creator shell Rust crates (push) Successful in 2m30s
Project CI / Frontend tests (push) Successful in 4m9s
Project CI / Repository checks (push) Successful in 3m15s
Project CI / Backend tests (push) Successful in 6m49s
Project CI / Native shell tests (push) Successful in 6m28s
Project CI / AI game creator shell web tests (push) Successful in 3m15s
2026-09-14 20:31:21 +08:00
suzmii aeac6c7b74 合并 origin/master(279a5e8e0,#356 UI 编辑器返回后资源画布平移)到验收批次
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m55s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m32s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m43s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m38s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m15s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m3s
Project CI / Frontend tests (pull_request) Successful in 3m56s
Project CI / Repository checks (pull_request) Successful in 3m28s
Project CI / Native shell tests (pull_request) Successful in 6m19s
Project CI / Backend tests (pull_request) Successful in 7m32s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m0s
- 合并最新 master,使 PR #358 的头包含当前 master 顶端(CI 门禁要求)
- 冲突按「两侧语义都保住」解:
  - docs/project-memory/shared-memory/pitfalls.md:保留我方新增的「严格 IPC 桩缺登记新命令」
    与上游新增的「UI 编辑器返回后资源画布滚轮平移失效」两条,只删除冲突标记行
  - index.tsx / tests/appSurface/harness.ts / project-development.suite.ts:保留本批生成任务与
    资源画布改动,同时并入上游的资源画布平移回归用例与共享 ResizeObserver 桩
- 工作树里另有 5 个版本号改动(package.json / Cargo.toml / Cargo.lock / tauri.conf.json /
  package-lock.json,0.1.29 → 0.1.34)属发布动作,**本次刻意未提交**,原样留在工作树
2026-09-14 20:27:05 +08:00
suzmii 2292ae1fc1 Merge branch 'master' into fix/agc-canvas-acceptance-batch
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m48s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m35s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m29s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m25s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m8s
Project CI / Frontend tests (pull_request) Successful in 4m30s
Project CI / Repository checks (pull_request) Successful in 3m2s
Project CI / Backend tests (pull_request) Successful in 6m51s
Project CI / Native shell tests (pull_request) Successful in 6m28s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m2s
2026-09-14 19:59:44 +08:00
suzmii b077cb5277 更正 decision-log:「整理画布」最终位置固定在「生成素材」之后、「管理未完成编辑」之前(不在行尾)
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
2026-09-14 19:30:02 +08:00
suzmii 8ad0487b8d 合并 fix/agc-resource-layout-manual:「整理画布」移入资源动作簇(离开行尾)
- 冲突解在 index.tsx 工具条动作区:两侧都要在同一位置插入按钮(WS1 的「生成任务」入口 +
  WS2 把「整理画布」从行尾移到「生成素材」之后),按「两侧语义都保住」解——
  「整理画布」在前(紧邻「生成素材」,满足其 previousElementSibling 断言与「不是行尾」断言),
  「生成任务」紧随其后,共用同一个闭合标签;行尾那份旧「整理画布」由 WS2 的删除 hunk 干净应用
- 已核对:ria-label="整理画布" 与 ria-label="生成任务" 在文件中各恰好一处
- 合并后实测:gc:typecheck 通过;resourceCanvasManualLayout 9 + appSurface 439 = 448 passed
2026-09-14 19:29:51 +08:00
suzmii 417b5ec630 「整理画布」移入资源动作簇:排在「生成素材」之后,不再挂在这一行行尾
- index.tsx:把「整理画布」从 game-workbench-view-actions 行尾(排序 tab 之后)
  移到「生成素材」之后、「管理未完成编辑」之前,与其它资源动作同类相邻,
  标签仍为 aria-label=\"整理画布\",零 CSS 改动
- index.tsx:语义与行为一字未改——disabled={!resourceLayoutReady}、
  aria-busy={resourceLayoutSaving}、onClick 仍调 activeResourceLayout.rederiveNow(),
  反馈仍走既有 resourceLayoutNotice / resourceLayoutSaving,changed 门保留
- resourceCanvasManualLayout.test.tsx:位置断言改为钉新位置——该行最后一个按钮不是它、
  它在「生成素材」之后(previousElementSibling)、在排序组左侧;
  继续保留「资源排列方式」组内只有「按依赖 / 按类型」与本按钮不在该组 /
  不在 .game-resource-sort-tabs 内的断言
2026-09-14 19:25:21 +08:00
suzmii 5adc16fbda Merge branch 'feat/agc-generation-task-progress' into fix/agc-canvas-acceptance-batch 2026-09-14 19:16:16 +08:00
suzmii 6c98c19c12 更正 decision-log:「整理画布」是资源工具条动作区里的独立动作按钮,不在「资源排列方式」分组内 2026-09-14 19:11:33 +08:00
suzmii 41c59a37a0 style(agc): 「生成任务」侧栏做视觉与信息层级收口(行为与语义一个不动)
- 新增 `resourceCanvasAssetGenerationTasksSidebar.css`:侧栏样式独立成文件,取值全部走平台设计 token
  (`--platform-subpanel-fill/-border`、`--platform-panel-shadow`、`--platform-text-muted`、`--platform-line-soft`、
  `--platform-neutral-*`、`--platform-accent`、`--platform-success-*`、`--platform-button-danger-*`、
  `--platform-input-focus-ring`),不硬编码任何颜色,也不新增第二套色板
- 条目卡片化:素材名为主信息(加粗、单行省略)、阶段文案为次要信息(muted、小一号)、
  已耗时 `font-variant-numeric: tabular-nums` + 右对齐(秒数跳动不抖)、失败原因 `overflow-wrap: anywhere`
  折行不截断、「定位到素材」轻量下划线按钮 + hover 换色
- 状态徽标成体系:`data-tone` 四档——排队中 `--platform-neutral-*`(中性)、生成中 `--platform-accent`
  (品牌色 + 呼吸感圆点,**不做百分比**)、已完成 `--platform-success-*`、失败 `--platform-button-danger-*`;
  tone 映射提到模型层 `resourceCanvasAssetGenerationTaskTone`(组件只导出组件与常量,保住 react-refresh 边界)
- 分栏标题小字 + 条数胶囊,两栏之间用 `--platform-line-soft` 分隔;空态只给一句简短文案
- 侧栏容器圆角 + 边框 + `--platform-panel-shadow` + `backdrop-filter: blur(10px)`;展开/折叠各有进场动画
  (位移 + 淡入,不做宽度 reflow 抖动);折叠把手是竖向标签 + 在途数量胶囊;列表滚动条细样式
- 无障碍与降级:`:focus-visible` 用 `--platform-accent` 焦点环 + `--platform-input-focus-ring`;
  `@media (prefers-reduced-motion: reduce)` 关掉全部 animation / transition 与 hover 位移;
  `@media (max-width: 480px)` 下侧栏撑满可用宽度、把手收窄,不挡画布操作
- 测试:新增 `resourceCanvasAssetGenerationTasksSidebarStyle.test.ts`(用仓库既有 `tests/styleCascade.ts`
  按真实层叠断言:四档 tone 互不相同且只引平台 token、tabular-nums + 右对齐、卡片圆角与 hover、
  过渡与把手、细滚动条、360px 降级、reduced-motion 关动效、焦点环);
  侧栏行为用例补「四种状态各自输出对应 data-tone」,并把原先断言 Tailwind 类名的部分交还给样式用例
- 未改任何行为:分栏、条数、已完成封顶 20、折叠不清列表、提交后自动展开、入口在途计数、
  定位终局化、非模态(无遮罩 / 无焦点陷阱 / 不进模态遮挡判据)全部保持原样
2026-09-14 19:11:21 +08:00
suzmii a6de1b5570 Merge remote-tracking branch 'origin/master' into fix/agc-canvas-acceptance-batch 2026-09-14 19:07:46 +08:00
suzmii 444bf9bc24 Merge branch 'fix/agc-resource-layout-manual' into fix/agc-canvas-acceptance-batch 2026-09-14 19:07:45 +08:00
suzmii 21c85c4dd1 「整理画布」移出「资源排列方式」分组,成为独立动作按钮
- index.tsx:把「整理画布」从 aria-label=\"资源排列方式\" 的 role=group 里搬出来,
  紧跟排序 tab 之后、作为 game-workbench-view-actions 动作区里的独立按钮,
  外观直接复用该容器既有动作按钮样式(有边圆角 + secondary 填充),不新增 CSS
- index.tsx:语义与行为一字未改——aria-label=\"整理画布\"、disabled={!resourceLayoutReady}、
  aria-busy={resourceLayoutSaving}、onClick 仍调 activeResourceLayout.rederiveNow(),
  成功/失败反馈仍复用既有 resourceLayoutNotice / resourceLayoutSaving,changed 门保留
- resourceCanvasManualLayout.test.tsx:新增结构断言——「资源排列方式」分组里只有
  「按依赖 / 按类型」两枚按钮、「整理画布」不在该容器内也不在 .game-resource-sort-tabs 里,
  同时仍是动作区内可用按钮(布局就绪后不再 disabled)
2026-09-14 19:07:22 +08:00
suzmii a45172e055 同步文档:生成进度面收敛为常驻可折叠侧栏、提交即关面板、定位终局化、类型选项纵向列表
- PRD §3.10:进度面由「非模态浮层」改为「常驻画布的可折叠任务侧栏」(折叠把手带在途计数、两个分栏、已完成封顶 20、左侧覆盖式、提交后自动展开);定位动作终局化(跨栏目先切栏目 / 不在投影给结论 / 3 秒有界兜底)
- PRD §3.10 面板形态:改为「点「生成」即同步关闭面板、面板内不出现阶段文案;只有点击瞬间失败才带草稿重开;受理后失败只在侧栏收口」
- 栏目画布入口矩阵 §4/§4a:同步上述两条,并把 4a 标题由「「生成任务」面板」改为「「生成任务」侧栏」
- decision-log:新增 2026-09-14 条目(进度面收敛为常驻可折叠侧栏 + 提交即关面板 + 定位终局化,含位置取舍与覆盖式理由、五条变异证据);并在「素材类型」条目补记选项形态修订(纵向单选列表、radio 语义、方向键只移焦点、行列与滚动口径、建议后续抽 PlatformRadioList)
2026-09-14 18:50:48 +08:00
suzmii e6d92b2d98 Merge branch 'feat/agc-generation-task-progress' into fix/agc-canvas-acceptance-batch 2026-09-14 18:50:00 +08:00
suzmii ec02c39a5d feat(agc): 「生成任务」改造成常驻画布的可折叠侧栏(分栏 / 计数 / 自动展开 / 折叠不影响任务)
- ResourceCanvasAssetGenerationTasksPanelView 由非模态浮层改造成任务侧栏:展开时是贴边
  `<aside>`(`role="region"`、`aria-label="生成任务"`、不铺遮罩、不做焦点陷阱、不进模态遮挡判据),
  折叠时只留一个可点的贴边把手(`aria-label="展开生成任务"`)并带在途数量角标
- 位置取舍:右侧是「智能创作」对话面板、底部是栏目工具栏、顶部是栏目标题栏,所以挂在**左侧、标题栏
  之下、工具栏之上**(`top-16 / bottom-24 / left-3 / w-[300px]`)且是**覆盖式**而不是把画布挤窄——
  画布视口数学与资源卡排布都不被 reflow 动到,收起即完全让出画布;不再保留原来的浮层形态,没有平行入口
- 两个分栏:「排队/生成中」与「已完成」各带条数,只做客户端分组;「已完成」条数封顶 20 条(超出给出
  还剩多少条的说明),列表自身 `overflow-y-auto`,侧栏高度有界
- 入口按钮常驻可见并显示在途数量(`生成任务 · N`,无在途时仍是「生成任务」,`aria-label="生成任务"` 保留),
  把手上的角标同步;提交受理后侧栏自动展开(对齐网页端排队提交后主动弹任务栏)
- index.tsx:新增在途数量派生;侧栏常驻渲染并受同一个开合开关控制,折叠只影响这个视图,
  任务本身仍活在账本与本地队列里
- 测试:任务侧栏用例改为侧栏形态并补「两个分栏 + 条数」「高度有界 + 列表滚动 + 已完成封顶 20」
  「折叠后把手带上在途计数(0 / 2)」;AppSurface 补「提交后自动展开」「折叠期间任务照常推进、
  在途计数归零、再展开仍能看到结果」
2026-09-14 18:49:22 +08:00
suzmii 14a0286f70 fix(agc): 生成面板点击即关闭、面板内不再出现阶段文案,只有即时失败才把草稿带回来
- ResourceCanvasAssetGenerationPanelView:删掉 `phaseDetail` 通道与整套在途状态(`submitting` /
  禁用输入 / 「后台运行并关闭」),主按钮文案恒为动作名;提交时**同步**调用 onSubmit 并 onClose,
  面板不等 IPC、不等排队、不等生成。新增 `draft` / `error` 两个入参:只有「后端从未受理」的即时
  失败重开时,宿主才把草稿与原因带回来(`role="alert"` 可见、改完即可重试)
- index.tsx:`submitResourceAssetGeneration` 改为同步返回(不再 await 终局),记录本次提交上下文
  (taskId / action / 草稿 / 是否本来就该立刻派发),提交后自动开任务面板并给一次提示条;
  收尾回调里区分两类失败:`record === null` 且本来就该立刻派发 → 重开提交面板并带回草稿;
  受理之后才失败 → 不重开面板,只在任务面板收口为失败 + 提示条
- index.tsx:删掉只为旧「在途阶段文案」服务的 `resourceAssetGenerationPanelTaskIdRef` 与成功后的
  自动收面板逻辑(面板此时已关闭)
- 测试:`resourceCanvasAssetGenerationBackgroundClose.test.tsx` 的图片类用例改写为「点击即关闭 +
  面板 DOM 里从不出现 排队中。/正在生成。/提交中…」+「即时失败重开带回草稿与原因」;音频面板用例不变
- 测试:`resourceCanvasBottomToolbar.test.tsx` 的失败重试用例按新语义改写(点击即关闭、重开时显示原因)
- 测试:AppSurface 新增三条(同步关闭且面板无阶段文案、后端未受理时重开并保留草稿、受理后失败不重开
  只在任务面板收口),并把既有生成任务 e2e 的提交步骤改为「点击即关闭」
- 顺带按仓库规范修正以上文件的 eslint import sort 与 prettier 格式(未触碰无关文件)
2026-09-14 18:35:11 +08:00
suzmii 2f47540eeb fix(agc): 「定位到素材」每次点击都终局化,不再卡在「正在定位生成的素材…」
- index.tsx 新增 `resourceAssetGenerationFocusRequest` 序号并加进聚焦 effect 的依赖:手动点定位不改画布
  任何状态,原依赖一个都不变 → effect 不重跑、intent 永远没人消费,这正是「点了没反应 + 提示条永久
  停在中转文案」的根因
- index.tsx `focusResourceAssetGenerationTask` 重写:先按当前投影与清单判一次目标——不在投影里就当场给
  结论(素材已不在项目里 / 已登记但尚未同步),不挂 intent 也不留中转提示;在别的栏目先切栏目再定位;
  挂 intent 后推进聚焦请求序号,并起一个 3 秒有界兜底:仍停在中转文案就收口成可执行提示,intent 被判
  invalid 被静默清掉时也给一条「定位请求已失效」的结论,绝不留下悬而未决的状态
- index.tsx 聚焦 effect 的 `focusedCommitIdsRef` 提前返回分支补 `setResourceWorkbenchNotice('')`:
  已聚焦过时把中转提示一并收掉,不再永久留在提示条上(自动落卡那条链同源问题)
- index.tsx `resourceAssetGenerationContextRef` 扩到带 `manifest` / `resources` / `activePageCategory`
  并在每次渲染刷新:定位回调据此取权威目标与栏目,不再依赖可能过期的闭包值
- 新增 4 条 AppSurface 用例(同栏目直点定位并选中卡片、素材在另一个栏目先切栏目再定位、被搜索挡住时给出
  既有「清除搜索并定位」、素材不在项目里时给明确结论且清掉中转提示)
2026-09-14 18:20:50 +08:00
suzmii a2b016bb9b Merge branch 'feat/agc-generation-task-progress' into fix/agc-canvas-acceptance-batch 2026-09-14 18:18:45 +08:00
suzmii b898590c7d 合并 feat/agc-resource-type-entry:类型选项改纵向单选列表
- 合并 WS4 追加修复(928a0ea13:类型选项由横排 PlatformSegmentedTabs 改为 role=radiogroup 纵向单选列表,
  复用共享 PlatformNavigableListItem,列表有界独立滚动,rogiving tabindex + 方向键移焦点、Enter 落盘)
- 同时并入 origin/master a70ef2d6e(PR #354 Windows sccache / CI 分片改「一片一 job」)
- decision-log.md / pitfalls.md 冲突按「上游改写优先、我方新增保留」解:
  保留我方新增的「放开手工图片生成本地并发」「素材类型独立入口」「退役同步命令」三条与
  「严格 IPC 桩缺登记新命令」一条;AGC 壳 Rust 套件条目采用上游改写后的新标题(「一片一 job」),
  删掉被它取代的旧标题(旧正文早已被上游替换),不留自相矛盾的两条
2026-09-14 18:18:30 +08:00
suzmii 4e277798b8 Merge remote-tracking branch 'origin/master' into feat/agc-resource-type-entry 2026-09-14 18:17:10 +08:00
suzmii 928a0ea13e 素材类型选项改成纵向单选列表,不再横排成一条
- ResourceTypePanel:选项区从 PlatformSegmentedTabs(3~6 列网格,6 项正好挤成一行)换成纵向单选列表,复用共享的 PlatformNavigableListItem 作行骨架
- ResourceTypePanel:容器改为 role="radiogroup" + aria-label,每项 role="radio" + aria-checked,选中态与读屏读的是同一个属性
- ResourceTypePanel:roving tabindex(只有选中项 tabIndex=0)与方向键在选项间移动焦点,走到头不越界;方向键不顺手选中,Enter/Space 才落盘(选中=一次 CAS 写盘,浏览选项不该连环写盘)
- ResourceTypePanel:选中行额外渲染勾选图标作为第二视觉线索,图标 aria-hidden 不污染可读名字
- resourceTypePanel.css:选项容器改成单列网格(grid-template-columns: minmax(0, 1fr) + grid-auto-flow: row + align-content: start),一行一个选项
- resourceTypePanel.css:选项行补 width/min-width/min-height: 44px 与 overflow-wrap,移动端热区与窄屏换行都不依赖共享件的工具类
- resourceTypePanel.css:选中态由 [aria-checked='true'] 驱动并显式提权到 (0,3,0) 以上(含覆盖 :hover:not(:disabled)),避免被共享列表行的悬停底色顶掉
- resourceTypePanel.css:滚动从 body 挪到选项列表(列表现有 max-height: min(320px, 40dvh) + overflow-y: auto),body 改为 auto/minmax(0,1fr)/auto 三段,标题、素材名与错误提示不跟着滚
- 测试:新增「选项区是纵向单列列表」用例,按 styleCascade 解析真实生效声明(360/390/1440 三档宽度都是单列、行满宽、热区 44px),并断言 6 项都是 radiogroup 的直接子元素
- 测试:新增「单选语义与键盘」用例(radiogroup/radio + aria-checked + roving tabindex,方向键只移焦点不落盘,Enter 才写盘)
- 测试:新增「选中态由 aria-checked 驱动并压过共享列表行悬停底色」用例
- 测试:把「面板有高度上界且中间行可滚动」改成「选项区有上界并独立滚动,标题与错误提示不滚」
- 测试:集成用例的类型选项查询从 button/aria-pressed 改为 radio/aria-checked
2026-09-14 18:16:56 +08:00
suzmii cdc0e3d163 fix(agc): 生成任务读门禁用合法 command id、中断任务按清单核对不谎报未完成,并同步注释事实
- asset_generation_tasks.rs:`list_local_project_asset_generations` 的读门禁 command id 由 `asset.read`
  改为契约里真实存在的 `asset.list`(`asset.read` 不在命令表里,写进 `denied_commands` 也不可能命中
  → 原门禁恒不生效);补用例把 `asset.list` 放进项目策略 `denied_commands` 后读账本必须被拒
- asset_generation_tasks.rs:中断任务收口改为与 manifest 交叉核对(新增账本字段 `output_path`,serde 默认值
  兼容旧账本):能找到本次请求的精确落点 → 按事实收口为已完成并带上 assetId;落点存在但清单里没有
  → 报「目标素材未登记,生成未完成」;没有精确落点或清单读不到 → 只报「状态未知(可能已完成)」,不再
  对「素材已登记、账本还停在 running」的窗口谎报「生成未完成」
- asset_generation_tasks.rs:补四条用例(已登记→已完成、未登记→未完成、无落点→状态未知、读门禁可拒绝),
  并把既有的两条中断用例按新语义改为断言「状态未知」
- resourceCanvasBottomToolbarModel.ts:两处注释的入口命令名改为 `start_local_project_asset_generation`
- check-config.mjs:`generate_local_project_asset` 白名单注释改为「没有生产调用方,只有 Rust 集成测试与
  commands.rs 单测在调,待后续批次删除或改为转调 start_local_project_asset_generation」
- resourceCanvasAssetGenerationTaskModel.ts / resourceCanvasAssetGenerationQueue.ts:把「远端 single-flight
  输出槽会拒绝并发」这个已不成立的排队理由改为当前事实——本地 durable 输出槽已按精确动作指纹分槽,
  本批仍按「同一时刻只派发一条」排队是**提交节流**,真并行派发需要并发收口设计,留待下一批
2026-09-14 18:13:12 +08:00
suzmii 8ac77cb090 同步共享记忆与专题文档:并发槽身份、素材类型入口、退役同步命令
- PRD §3.10 本地排队一条:删掉已失效的「共用 single-flight 输出槽」理由,改为「本地槽已按精确动作指纹分槽(具备并行能力),本批前端仍按单条在途排队,真并行派发留待下一批」
- 栏目画布底部工具栏入口矩阵 §4a:同上更正,并写明槽身份材料的 8 个字段与旧槽懒迁移
- decision-log:追加三条 2026-09-14 条目(放开手工图片生成本地并发 / 素材类型拆成独立入口 / 同步命令 generate_local_project_asset 退役为仅测试调用)
- decision-log:更正同日「图片类生成后台化」条目里已被同批次推翻的两处表述(槽身份、本地排队的理由),并给 2026-09-11 的类型选择器入口决策加「已被取代」标记
- decision-log/pitfalls:把「严格 IPC 桩缺登记新命令」的排障经验记入共享记忆(unhandled rejection 与不相干提示断言的组合症状、桩必须返回数组、形状错会「看着绿」)
- 端到端验收用例 S12:更正「用户手动设置 category 已移除」与「面板内删除资源是唯一入口」两处与当前实现不符的描述
2026-09-14 17:52:27 +08:00
suzmii 7240b3793f Merge branch 'feat/agc-generation-task-progress' into fix/agc-canvas-acceptance-batch 2026-09-14 17:50:40 +08:00
suzmii 4fff733516 fix(agc): 生成任务账本读不到时不再抛未处理拒绝,改为保留本地状态并给出提示
- resourceCanvasAssetGenerationTaskModel.applyLocalProjectAssetGenerationRecords:入参在函数入口归一化,
  非数组(undefined / null / 字符串 / 数字 / 对象)一律按「没有后端记录」处理,数组内的垃圾条目
  (null / 数字 / 缺 taskId)逐条丢弃;类型放宽为 `readonly …[] | null | undefined`
- resourceCanvasAssetGenerationQueue:轮询 `list_local_project_asset_generations` 的 IPC 拒绝与非数组
  返回值都在本地接住,按「本轮读不到」计数;到上限后按「账本不可用」与「账本里没有这条」两种原因分别收口;
  派发循环再补两道兜底(dispatch 意外抛出、宿主 onSettled 抛出),保证 `void (async …)()` 不产生未处理拒绝、
  也不会把任务永远卡在「已派发但未终态」
- index.tsx 恢复任务账本的 effect:IPC 拒绝与返回非数组都落到既有提示条
  「生成任务列表读取失败,暂时无法恢复历史任务」,本地任务列表保持原样不清空
- 测试:模型层补「undefined / 非数组 / 垃圾条目不抛错且列表不变」,驱动器层补
  「轮询返回 undefined」「轮询 IPC reject」两条(收口原因、不产生未处理拒绝、后续排队任务照常补发)
- AppSurface 补两条:账本返回 undefined / 读取被拒绝时视图照常渲染、生成入口还在、提示可见
- AppSurface 既有的「布局读时提示」用例显式登记 `list_local_project_asset_generations` 返回空账本:
  该命令是只读的独立链路,严格桩把它判成 unexpected invoke 会让新提示混进「没有任何提示」的断言
2026-09-14 17:47:03 +08:00
suzmii 5d336bf147 Merge branch 'fix/agc-resource-layout-manual' into fix/agc-canvas-acceptance-batch 2026-09-14 17:40:50 +08:00
suzmii 3d6d51737c 测试 harness 登记 WS1 新增的后台生成任务账本 IPC
- resourceCanvasManualLayout.test.tsx:installLayoutTauri 登记
  list_local_project_asset_generations(工作台打开 / 切项目时由 WS1 的生成任务面板读取),
  回空账本,形状按 src-tauri/src/asset_generation_tasks.rs 的
  list_local_project_asset_generations 返回值核对为数组(Vec<AssetGenerationTaskRecord>),
  与前端 invoke<LocalProjectAssetGenerationTaskRecord[]> 一致,不是 { tasks: [] }
- 保留 unexpectedCommands 断言不放宽,也不删除:这条门禁继续拦截意外 IPC
2026-09-14 17:38:21 +08:00
suzmii 1de661df10 Merge branch 'feat/agc-generation-concurrency' into fix/agc-canvas-acceptance-batch 2026-09-14 17:31:40 +08:00
suzmii 6b5f67d207 Merge branch 'feat/agc-generation-task-progress' into fix/agc-canvas-acceptance-batch 2026-09-14 17:31:32 +08:00
suzmii 74b3760d0f docs(prd): 同步功能画布生成入口的后台化事实
- 头部更新时间改为 2026-09-14 并说明本次同步内容,2026-09-13 的原口径与其余合同保持不变的声明保留
- §3.10 实现状态补 2026-09-14 后台化口径(提交即返回 + 项目内任务账本 + 本地排队 + 非模态「生成任务」面板)
- §3.10 接线:图片类入口由 `generate_local_project_asset` 改写为 `start_local_project_asset_generation` + `list_local_project_asset_generations`
  + 项目内账本 `.agent/runtime/asset-generation-tasks/tasks.json`;音频 / 上传两条接线不变
- §3.10 新增「本地排队与进度可见」一条:第二条停在本地队列不调用提交 IPC、阶段文案由后端账本提供、
  非模态「生成任务」浮层与按素材卡定位
- §3.10 面板形态:补「提交期间面板不锁关闭」(×/遮罩/Esc/「后台运行并关闭」),并明确关闭不等于取消请求
- §3.10 前置规范图:命令名同步,并明确「后台化没有改这条前置判据」(`ui-prototype` / `art-spritesheet` 判据不变)
- §7.9 第 3 条:改写为 `start_local_project_asset_generation` 的载荷与「提交即返回」事实,
  保留「原载荷字段名与取值口径逐字不变」的说明,并补 `projectId` / `taskId` 两个新增字段
- §7.9 第 6 条:配对读改为「发生在该任务收口之后(提交命令不再等待生成)」,音频入口描述不变
- §7.9 新增第 8 条:生成期间可退出、面板关闭后进度可见、第二条本地排队(IPC 次数 1→2)、
  两条各自完成后各走一次「配对读 + 落卡」且 revision 单调
2026-09-14 17:30:08 +08:00
suzmii 53026fe8f3 放开 AGC 手工图片生成的 durable 输出槽并发生成限制
- canvas_generation.rs:standalone 图片生成的 durable 输出槽身份改为由精确动作身份派生(run_id = slot-<actionFingerprint>),同一项目里不同 prompt/素材名/参数的生成各自独立成槽,可以同时在途
- canvas_generation.rs:动作指纹材料逐字节保持升级前取值,新增 legacy_standalone_platform_art_generation_run_id 复现升级前 {outputPath, requireSlices} 槽公式,只用于定位升级前遗留账本
- canvas_generation.rs:在取得 durable guard 之后、任何远端 POST 之前调用旧槽账本一次性迁移
- external_generation_state.rs:新增 adopt_legacy_standalone_platform_art_generation_runtime_state_at,在项目写锁内把仍属于本次精确动作的旧 slot- 账本迁移到新身份路径并保留原 idempotencyKey 与 operationId;属于其他动作的旧账本原样保留,不迁移、不删除、不阻塞
- external_generation_state.rs:新增三个 #[cfg(test)] 只读访问器,供跨模块用例断言账本身份
- canvas_generation.rs:新增两条不同动作并发都成功且远端各 POST 一次、不同动作的 durable 槽互不阻塞、旧槽账本仅被同一精确动作迁移三组用例;同动作并发冲突用例改用同一精确动作以钉住幂等语义
2026-09-14 17:30:00 +08:00
suzmii bb7cbae118 feat(agc): 图片类生成后台化,生成面板可随时关闭并新增「生成任务」进度面板
- Rust 新增 asset_generation_tasks.rs:图片类生成拆成「提交即返回任务记录 + 后台 spawn 生成」,
  生成本身仍转调既有 generate_platform_art_asset_with_options_at(不复制生成 / 幂等 / 登记逻辑)
- 任务账本落项目内 .agent/runtime/asset-generation-tasks/tasks.json(复用 agent runtime sidecar 原语),
  阶段文案 phaseDetail 由后端拥有,读取时把上次运行留下的非终态记录收口为「中断失败」,账本上限 50 条
- Rust 新增 IPC start_local_project_asset_generation / list_local_project_asset_generations 并在 main.rs 注册;
  同步命令 generate_local_project_asset 保留不动
- 新增前端纯模型 resourceCanvasAssetGenerationTaskModel.ts:任务状态机、在途判据、账本恢复、耗时文案
- 新增 resourceCanvasAssetGenerationQueue.ts:本地排队驱动器,第二条不发提交 IPC、前一条终态后自动补发,
  状态与阶段一律以后端账本为准,账本查不到该任务时按上限停止等待
- 两块生成浮层在提交期间放开 × / 遮罩 / Esc,次按钮在途时改为「后台运行并关闭」(关闭不等于取消请求),
  图片类面板的在途文案改为渲染后端 phaseDetail
- 新增非模态「生成任务」面板(不铺遮罩 / 不做焦点陷阱 / 不进模态遮挡判据),显示状态、后端阶段、
  已耗时与素材名,已完成条目复用 pendingResourceFocusRef 聚焦链定位素材卡
- index.tsx 宿主接线:任务列表状态与 ref、提交回调不再读面板状态、按项目恢复任务账本、
  工具栏「生成任务」入口按钮与面板渲染点
- check-config.mjs:把已无前端调用方的同步命令 generate_local_project_asset 登记进 native-only 白名单
- 测试:新增「生成面板提交期间可关闭」「本地排队驱动器」「生成任务面板」三组用例;
  appSurface 生成载荷断言改为 start_local_project_asset_generation + list 轮询桩
- 文档:入口矩阵补 §4a 与验证命令、V3 验收 S11a 判据、decision-log 记录本次决策
2026-09-14 17:26:36 +08:00
suzmii 0b3bf3e52d 合并 fix/agc-resource-layout-manual:资源画布改为手动整理口径
- 合并 WS2 分支(新素材不再自动重排 + 显式「整理画布」+ 生成后自动聚焦)
- index.tsx 与 useProjectResourceCanvasLayout.ts 自动合并成功,无需手工介入
- decision-log.md / pitfalls.md 冲突按「两侧语义都保住」解:保留 origin/master 新增的
  「AGC 壳 Rust 套件分片并行」与「根门禁 label 字面量契约」两条,同时保留 WS2 新增的
  「AGC 资源画布改为手动整理」与「不要恢复无条件重派生」两条,只删除冲突标记行
- 新增 tests/resourceCanvasManualLayout.test.tsx
2026-09-14 17:16:58 +08:00
suzmii 6d5cd51649 Merge branch 'fix/agc-preview-alpha-background' into fix/agc-canvas-acceptance-batch 2026-09-14 17:16:30 +08:00
suzmii 181e364d80 AGC 资源卡棋盘格底改按图像真实 alpha 判定
- 原生预览新增头部级 alpha 判据:`LocalProjectImagePreview.hasAlpha`(PNG colorType 4/6 或 tRNS、WebP VP8X/VP8L alpha 标志;JPEG 恒 false),只读签名与 chunk 头、不做像素解码。
- 前端预览 payload 增加可选 `hasAlpha`,并在 `materializeProjectResourceCardPreview` 的两条分支里透传。
- 资源卡根节点新增排障属性 `data-preview-has-alpha`:只有预览已加载且判据为真才写 `'true'`,其余一律不写(缺属性与不透明同档)。
- 棋盘格底选择器加 `[data-preview-has-alpha='true']` 条件;无 alpha 时退回卡片既有纯色底,不引入第二套底色。
- 新增 TS 用例(真渲染资源卡 + styles.css 声明级层叠求值)与 Rust 用例(PNG/WebP/JPEG 头部判据、tRNS、坏文件失败关闭、非解码证明、IPC 字段序列化契约)。
- 验收文档补记 `data-preview-has-alpha` 判据与「真假棋盘格」取证脚本,便于现场区分真透明底与 AI 画出的假棋盘格。
2026-09-14 17:13:43 +08:00
suzmii 3b8ecb02d4 记录 AGC 资源画布「手动整理」口径变更
- decision-log:追加 2026-09-14 条目,记录默认 preserve、显式「整理画布」、
  依赖侧关系图首次就绪的一次性重派生、新素材按 manifest 新增 id 聚焦四条决策与变异验证
- pitfalls:追加「不要恢复无条件重派生」条目,含 changed 门、ready 时序、
  项目作用域 flag 与新素材基线四个易错点
2026-09-14 17:08:00 +08:00
suzmii d02d0ed7a4 AGC 资源画布:新素材不再自动重排,改为显式「整理画布」并在生成后自动聚焦新素材
- useProjectResourceCanvasLayout:资源写意图新增 rederive 标记,显式整理那一笔按 rederive
  策略重算自动坐标(手动坐标原样保留),自动同步仍是 preserve 只补新卡
- useProjectResourceCanvasLayout:新增 rederiveNow(),复用既有写队列 / sidecar 写回链路,
  只在坐标确有变化时落盘,成功复用既有「布局已保存」提示
- index.tsx:两个排序模式的 rederiveAutomaticPositions 都固定 false,画布不再因为资源
  协调签名变化(新增素材、改标签、改分类、拓扑重建)整体重排
- index.tsx:依赖侧「关系图首次就绪」改为按项目作用域的一次性 flag,等该侧 sidecar ready
  后调用一次 rederiveNow(),之后一律只补新卡(切排序 tab 不重新武装)
- index.tsx:依赖/类型 tab 组新增「整理画布」按钮,作为整张画布重排的唯一显式入口
- index.tsx:新增 manifest.assets 新增 id 检测(seenManifestAssetIdsRef),把新卡交给既有
  pendingResourceFocusRef + advanceFocusGeneration() 裁决链聚焦;首次打开 / 切项目只登记
  基线不聚焦,重命名不改 id 天然不触发,已有同目标意图时不重复挂
- 新增 tests/resourceCanvasManualLayout.test.tsx(8 条):新素材入库后既有自动坐标逐值不变、
  依赖侧首次就绪后不再重排、新素材自动聚焦、被搜索挡住走既有「清除搜索并定位」、
  「整理画布」重算并保留手动坐标、已经整齐时再按一次不写盘、首次打开与切项目不聚焦
2026-09-14 17:07:55 +08:00
suzmii ef3e783ab1 Merge remote-tracking branch 'origin/master' into feat/agc-resource-type-entry 2026-09-14 17:07:36 +08:00
suzmii 7ce4a3a9c6 把素材类型从「编辑素材标签」面板拆成独立入口
- 新增 ResourceTypePanel(src/view/project-development/ResourceTypePanel.tsx):类型选一项即落盘,category 传用户选中值、tags 逐字回传落盘原值,保存在飞时沿用 closeOnBackdrop/closeOnEscape = !saving
- 新增 resourceAssetDisplayName.ts:两块面板共用同一个素材名副标题口径(localPath basename),不再各写一份
- 新增 resourceTypePanel.css:类型面板的弹窗骨架与信息浮层「分类」行入口样式,按 AGC 内独立文件约定,不动 packages/** 与 styles.css
- ResourceClassificationPanel 删掉类型 chip 与 categoryChoice:保存时恒回传 gameCreationAppAssetPersistedCategory(asset),「只改标签不动分类」由结构保证
- index.tsx 新增 resourceTypeAssetId 与 resourceTypeAsset;工具条在「编辑标签」旁新增「素材类型」按钮(Shapes 图标)
- index.tsx 用合并后的 resourceClassificationOverlayOpen 纳入点外部/Esc 浮层遮挡判据,并同步 useEffect 依赖项
- index.tsx 渲染新面板:保存成功后由宿主收起面板并沿用 manifest 重载路径,让卡片立刻落到新栏目
- 信息浮层「分类」行接出第二入口:按钮渲染在 dd 之外,不污染 dt/dd 字段读取口径;非 manifest 资产不给入口
- resourceCanvasInfoModel 导出 RESOURCE_INFO_CATEGORY_FIELD_LABEL,模型与入口共用同一行标识
- 新增 tests/resourceTypePanel.test.tsx:选中即落盘、tags 逐字回传、没碰过不写盘、显式待归类、失败回退、saving 锁、Esc/遮罩、面板骨架共 11 条
- 迁移「没碰过分类就回传落盘原值」对照用例并保留两条(标签面板侧),chip 用例搬到新面板文件
- 集成用例改走新入口:选中即落盘并自动关窗,另补 Esc/点外部不串台、只改标签后 manifest category 逐字不变两条宿主级用例
- appSurface 工具条清单补上「素材类型」
2026-09-14 17:07:15 +08:00
suzmii abbf1465e2 GameAgent 工具调用卡片:回读合并、折叠卡片与无障碍
- app/types.ts:新增 GameCreatorDirectToolCall / Detail / Change 类型,并给
  GameCreatorDirectTurnUpdateEvent 增加可选 toolCalls 字段(老事件 undefined 走原路径)
- App.tsx:订阅 game-creator-direct-turn-update 时按 id 归并工具调用增量(completed 覆盖
  running、startedAt 取最早),打开项目时整表替换为 read_direct_tool_calls 的回读结果
- App.tsx:只把「对话里已有该回合」或「当前正在跑的回合」的工具调用交给面板,避免旧卡片漂尾
- ProjectSupervisorView.tsx:新增 toolCalls / activeTurnId 属性,按回合把卡片插在
  **同一回合最后一条 assistant 消息之后**,同回合内按 startedAt 升序;当前回合在 assistant
  消息落盘前锚到最后一条 assistant 消息
- ToolCallCard.tsx(新增):Codex 风格可折叠卡片,`<button aria-expanded aria-controls>` +
  `hidden` 控制展开,键盘可达,aria-label 为「执行命令:npm run build」
- ToolCallCard.tsx:折叠态显示图标/标题/摘要/进行中状态点/状态文案;展开态显示命令、
  文件路径 + 变更类型、输出
- styles.css:新增工具调用卡片样式区块,running 状态点与 failed 配色都用现有 --platform-* 变量
- tests/appSurface/project-development.suite.ts:新增两条用例 —— 实时回合卡片从 running 走到
  completed 并在回合结束后仍挂在同一回合消息之后;打开项目时调用 read_direct_tool_calls
2026-09-14 15:00:46 +08:00
suzmii 6ba86f5061 GameAgent 工具调用:采集、独立文件持久化、事件字段与回读命令
- 新增 agent/direct_tool_calls.rs:把 Codex item 投影成结构化 DirectToolCall(command / file_change /
  mcp_tool / web_search / context_compaction / other),标题按 kind 固定(`编辑 N 个文件` 按去重路径数)
- 新增 agent/direct_tool_calls.rs:独立文件 `.agent/conversations/tool-calls.jsonl` 的幂等 upsert
  (同 id 只落一行、completed 覆盖 started、startedAt 取最早非零值)与 200 条上限裁剪
- 新增 agent/direct_tool_calls.rs:command/output 截断 4000 字符、summary 截断 120 字符,
  先抹绝对路径再抹密钥(复用 redact_absolute_path_tokens / redact_secret_tokens)
- 新增 agent/direct_tool_calls.rs:回读按时间正序、单行损坏跳过、文件缺失返回空数组
- 新增 agent/direct_tool_calls.rs 单测 8 条:幂等 upsert、非 0 退出码判 failed、截断、脱敏、
  坏行跳过、上限裁剪与排序、file_change 标题与摘要、非工具 item 不产卡片
- agent/codex_app_server.rs:DirectCodexTurnObservation 增加 ToolCall 变体;item/started 与
  item/completed 各采一次,turnId 沿用 AGC 客户端回合 id
- agent/direct_runtime.rs:观察者采集到工具调用时增量下发,回合结束整批落盘(一次锁、一次重写)
- agent/direct_runtime.rs:单项落盘走阻塞线程池,落盘失败不影响回合结果
- agent/runtime_driver/entrypoints.rs:DirectGameCreatorTurnUpdateEmitter::emit 增加可选
  toolCalls 参数
- main.rs:GameCreatorDirectTurnUpdateEvent 增加可选 toolCalls 字段,skip_serializing_if 保证
  老事件序列化结果不变
- commands.rs / main.rs:新增 read_direct_tool_calls(projectPath) 命令并注册到 invoke_handler
2026-09-14 15:00:32 +08:00
suzmii 7adabea656 新增工具调用卡片技术方案(契约冻结)
- docs/technical:【技术方案】GameAgent对话工具调用卡片-2026-09-14.md:工具调用条目形状、独立历史文件 tool-calls.jsonl、事件新增 toolCalls 字段、read_direct_tool_calls 回读命令、卡片 DOM 与无障碍要求、验收判据与不做项
- docs/README.md:把该方案登记进「AI 游戏创作与 Agent Runtime」索引
- 方案明确不改 project.jsonl 既有格式与 Codex 上下文注入路径,避免污染模型上下文
2026-09-14 14:19:57 +08:00
suzmii bc796c1db4 删除对话输入盒内的项目信息标签行
- ProjectSupervisorView:移除输入盒内「项目名 · 本地」信息标签行,删除随之无用的 projectDisplayName 辅助函数
- styles.css:输入盒网格从三行改回两行(文本区 / 控制排),删除信息标签行及其胶囊样式规则
- chatDialogFrameLayout.test.ts:把「表单子树含信息标签行」的断言反转成不再包含,并删除相关 CSS 常量与取值
- project-development.suite.ts:输入盒断言从「含项目名/本地标签」改为「不再渲染该标签行」,网格行数断言同步为两行
2026-09-14 14:17:20 +08:00
suzmii 8410426d12 补充对话面板纵向几何的回归断言
- chatDialogFrameLayout.test.ts:新增用例锁定面板必须跨满对话列全部 grid 行、height 100%、且不得叠加 flex 简写
- chatDialogFrameLayout.test.ts:新增断言锁定 direct-codex 面板把消息列表 min-height 从 96px 解除到 0
- 说明这次断言对应的一次真实渲染事故:新会话只有一条欢迎消息时,消息列表塌成 54px、输入盒被拉伸到 212px
2026-09-14 12:49:37 +08:00
suzmii cd816078a3 修复右侧对话面板纵向几何:消息列表塌陷与输入盒被顶出面板
- styles.css:为 .game-workbench-chat .project-supervisor-surface 补 grid-row: 1 / -1,并就近说明原因
- styles.css:说明该几何必须靠 height: 100% 撑满轨道,不能再叠加 flex 简写
- styles.css:文件末尾新增实测修复区块,解除 direct-codex 消息列表的 340px 最小高度下限
- styles.css:新增实测修复区块,把 direct-codex 的 surface / conversation 固定为纵向链
2026-09-14 12:48:22 +08:00
suzmii 92db1e7065 右侧对话面板改为 Codex 桌面客户端界面语言
- ProjectSupervisorView:direct-codex 面板改成三段式(顶部极简条 / 唯一滚动区消息列表 / 文档流输入盒)
- ProjectSupervisorView:顶部只留状态点 + 状态文案(aria-live=polite)+ 设置齿轮,移除头像、标题、副标题、审批按钮与泥点钱包槽
- ProjectSupervisorView:新增 direct-codex 空态(线稿图标 + 主标题「你想让陶泥儿做什么游戏?」+ 短指令副标题),整体在消息区垂直水平居中
- ProjectSupervisorView:输入盒改成三行结构(`项目名` · `本地` 信息标签 / ResourceReferenceInput 文本区 / 控制排)
- ProjectSupervisorView:控制排左为 `+` 附件钮与 `@` 引用钮(都复用 composerRef.openPicker),右为模型下拉与圆形主色发送钮
- ProjectSupervisorView:新增 walletEntry 可选属性,透传到设置浮层的「泥点」行
- ProjectSupervisorSettingsDialog(新增):设置齿轮打开的独立浮层(role=dialog + aria-modal + Esc 关闭 + 点遮罩关闭),承载运行配置入口、操作权限入口与泥点
- approvalMode(新增):把「严格 / 风险 / 无」审批模式选项与文案抽成可复用模块
- ApprovalModeDialog(新增):审批模式对话框改成可复用组件,index.tsx 改为复用它
- project-development/index.tsx:`!uiEditorRoute` 的 game-workbench-chat 头部精简掉标题/审批按钮/钱包槽,并用 cloneElement 把 walletEntry 透传给 supervisor 元素
- project-development/index.tsx:`planningStartMode` 分支保持原样
- ConversationModelSelect:触发按钮只显示已选模型 displayName,未加载完时显示「模型」占位(菜单内加载提示保留)
- styles.css:消息列表去掉绝对定位与 196px/256px 底边留白,改成唯一滚动区
- styles.css:输入盒去掉绝对定位,改成文档流三行网格,成为唯一有边框的容器(1px 边框、14px 圆角)
- styles.css:助手消息去掉整块底色,用户消息保留右对齐浅底气泡 + 主色描边
- styles.css:新增顶栏、空态、设置浮层与暖色执行过程卡的样式区块,颜色全部取自现有 platform 变量
- styles.css:窄屏(760px/1000px 断点)下输入盒留在文档流并保留四周边距
- chatDialogFrameLayout.test.ts:把「输入区浮在消息列表之上」的旧契约改写成「输入盒在消息列表下方、文档流、列表无浮层留白」的新契约
- project-development.suite.ts:同步更新表单布局、提交按钮尺寸与钱包槽的断言,并新增空态 + 设置浮层用例
2026-09-14 12:32:54 +08:00
1329 changed files with 187417 additions and 77008 deletions
@@ -32,6 +32,7 @@ Prefer `scripts/genarrative_external_api.py` for runnable REST calls. It uses on
- Use stable references such as `objectKey`, project resource ID, or asset ID where each operation permits them. Image edit/redraw is stricter: `sourceReferenceId` accepts only a registered project resource ID or asset ID; upload confirmation alone is not enough. Use `/assets/read-url` only for temporary preview/download access. - Use stable references such as `objectKey`, project resource ID, or asset ID where each operation permits them. Image edit/redraw is stricter: `sourceReferenceId` accepts only a registered project resource ID or asset ID; upload confirmation alone is not enough. Use `/assets/read-url` only for temporary preview/download access.
- Preserve both warning channels after completion. A general `warning` can coexist with `sliceWarning`; do not discard either. - Preserve both warning channels after completion. A general `warning` can coexist with `sliceWarning`; do not discard either.
- Do not invent missing derivatives. A source-preserved warning means the main source remains usable but requested post-processing failed. A slice warning means the complete transparent sheet is usable but individual slices are absent. - Do not invent missing derivatives. A source-preserved warning means the main source remains usable but requested post-processing failed. A slice warning means the complete transparent sheet is usable but individual slices are absent.
- Icon spritesheet generation requires an explicit `sliceMode` and has no default. Use `sliceMode="grid"` with the `gridX` and `gridY` the requirement actually names (1-32 each) only for equal grid cells or fixed slots; use `sliceMode="connected-components"` for free-form sheets or an open number of subjects, and constrain the count with `sliceCount` instead of inventing grid dimensions. `connected-components` must not carry `gridX`/`gridY`; an omitted, contradictory, or misapplied declaration returns 400 before billing.
- For successful `style="pixelArt"`, treat completed-result and nested resource/asset dimensions as the final logical-grid PNG dimensions. They may differ from `size`, `imageSize`, the provider image, and `canvasCompletion.placeholder`; do not rescale or reject the artifact to match those inputs. - For successful `style="pixelArt"`, treat completed-result and nested resource/asset dimensions as the final logical-grid PNG dimensions. They may differ from `size`, `imageSize`, the provider image, and `canvasCompletion.placeholder`; do not rescale or reject the artifact to match those inputs.
- Keep generated artifacts in the canvas and asset library together. Character animation accepts `assetFolderId` and `assetLabel`; its completed result directly returns the final `assetKind="character-animation"` resource and asset with formal sequence fields. Do not create a duplicate first-frame record. - Keep generated artifacts in the canvas and asset library together. Character animation accepts `assetFolderId` and `assetLabel`; its completed result directly returns the final `assetKind="character-animation"` resource and asset with formal sequence fields. Do not create a duplicate first-frame record.
@@ -52,7 +52,7 @@ Every generation row requires a stable `Idempotency-Key` header and returns HTTP
| Image generation | `/api/external/v1/editor/images/generations` | `prompt` | `kind`, `style`, `model`, `aspectRatio`, `imageSize`, `size`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` | | Image generation | `/api/external/v1/editor/images/generations` | `prompt` | `kind`, `style`, `model`, `aspectRatio`, `imageSize`, `size`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
| Image edit/redraw | `/api/external/v1/editor/images/edits` | `prompt`, `sourceReferenceId` | `referenceImageSrcs`, `model`, `size`, `projectId`, `assetFolderId`, `assetLabel`, `targetLayerId`, `canvasCompletion` | | Image edit/redraw | `/api/external/v1/editor/images/edits` | `prompt`, `sourceReferenceId` | `referenceImageSrcs`, `model`, `size`, `projectId`, `assetFolderId`, `assetLabel`, `targetLayerId`, `canvasCompletion` |
| Background removal | `/api/external/v1/editor/images/background-removals` | `sourceImageSrc` | `projectId`, `sourceResourceId`, `targetLayerId`, static-image `assetKind`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` | | Background removal | `/api/external/v1/editor/images/background-removals` | `sourceImageSrc` | `projectId`, `sourceResourceId`, `targetLayerId`, static-image `assetKind`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
| Icon spritesheet | `/api/external/v1/editor/icon-spritesheets/generations` | `referenceId`, `iconDescriptions` | `sliceLayout`, `style`, `referenceImageSrcs`, `screenColor`, `model`, `aspectRatio`, `imageSize`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` | | Icon spritesheet | `/api/external/v1/editor/icon-spritesheets/generations` | `referenceId`, `iconDescriptions` | `sliceMode`, `gridX`, `gridY`, `sliceCount`, `style`, `referenceImageSrcs`, `screenColor`, `model`, `aspectRatio`, `imageSize`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
| UI asset extraction | `/api/external/v1/editor/ui-designs/assets/extractions` | `sourceImageSrc`, `aspectRatio`, `imageSize` | `screenColor`, `model`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `spritesheetLabel`, `canvasCompletion` | | UI asset extraction | `/api/external/v1/editor/ui-designs/assets/extractions` | `sourceImageSrc`, `aspectRatio`, `imageSize` | `screenColor`, `model`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `spritesheetLabel`, `canvasCompletion` |
| Character animation | `/api/external/v1/editor/character-animations/generations` | `sourceLayerId`, `sourceImageSrc`, `sourceWidth`, `sourceHeight`, `promptText`, `resolution`, `ratio`, `frameCount`, `durationSeconds`, `model` | `projectId`, `sourceResourceId`, `assetFolderId`, `assetLabel`, `canvasCompletion` | | Character animation | `/api/external/v1/editor/character-animations/generations` | `sourceLayerId`, `sourceImageSrc`, `sourceWidth`, `sourceHeight`, `promptText`, `resolution`, `ratio`, `frameCount`, `durationSeconds`, `model` | `projectId`, `sourceResourceId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
| Video generation | `/api/external/v1/editor/videos/generations` | `prompt`, `model`, `aspectRatio`, `durationSeconds`, `resolution`, `mode`, `sound` | `referenceImageSrcs`, `referenceVideoSrcs`, `referenceAudioSrcs`, `webSearchEnabled`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` | | Video generation | `/api/external/v1/editor/videos/generations` | `prompt`, `model`, `aspectRatio`, `durationSeconds`, `resolution`, `mode`, `sound` | `referenceImageSrcs`, `referenceVideoSrcs`, `referenceAudioSrcs`, `webSearchEnabled`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
@@ -94,7 +94,7 @@ For image edit/redraw, confirming an upload is not sufficient: create a project
The icon-spritesheet primary `referenceId` is intentionally stricter than ordinary image references: it accepts only a current-owner project resource ID or asset ID whose authoritative `assetKind` is `icon-spec`. It does not accept an `objectKey`, URL, Data URL, or Blob URL. The icon-spritesheet primary `referenceId` is intentionally stricter than ordinary image references: it accepts only a current-owner project resource ID or asset ID whose authoritative `assetKind` is `icon-spec`. It does not accept an `objectKey`, URL, Data URL, or Blob URL.
`sliceLayout: "grid-2x2"` is an opt-in contract for four fixed game-runtime assets. The provider prompt and server persistence both preserve the ordered slots left-top, right-top, left-bottom, right-bottom. Omit it to retain the default connected-component slicing behaviour for ordinary free-form icon sheets. `sliceMode` is required and has no default, so every request must state it. Use `"connected-components"` to detect independent opaque regions by alpha connectivity, or `"grid"` with positive `gridX` and `gridY` values (maximum 32 each) only when the requirement names equal grid cells or fixed slots; the dimensions must come from that requirement. `connected-components` must not carry `gridX`/`gridY`, and `sliceCount` constrains the connected-component result instead of expressing a grid. Omitting `sliceMode`, or contradicting the declared mode with grid dimensions, returns 400 before pricing, enqueueing, or any provider call.
## Common Values ## Common Values
@@ -79,9 +79,9 @@ Keep the existing autonomous-build task graph. Do not add a parallel task system
1. `art-director` generates `assets/art-spec.png` with image generation, `kind: "spec"`, then registers it as `assetKind: "icon-spec"`. This image is the authoritative visual spec; `generationInputs.artSpec` is supporting structured context. 1. `art-director` generates `assets/art-spec.png` with image generation, `kind: "spec"`, then registers it as `assetKind: "icon-spec"`. This image is the authoritative visual spec; `generationInputs.artSpec` is supporting structured context.
2. `design-foundation` generates `assets/ui-prototype.png` with `kind: "ui-design"`, using the registered art-spec resource ID in `referenceImageSrcs`. 2. `design-foundation` generates `assets/ui-prototype.png` with `kind: "ui-design"`, using the registered art-spec resource ID in `referenceImageSrcs`.
3. `art-asset-plan` generates transparent `assets/art-spritesheet.png` through icon spritesheet generation, using the same registered art-spec resource ID as `referenceId` plus concrete `iconDescriptions`. For the four-category game contract it must also send `sliceLayout: "grid-2x2"`; this is an explicit fixed-slot contract, not a client-side guessed crop. 3. `art-asset-plan` generates transparent `assets/art-spritesheet.png` through icon spritesheet generation, using the same registered art-spec resource ID as `referenceId` plus concrete `iconDescriptions`. `sliceMode` is required and has no default: send `sliceMode: "grid"` with `gridX`/`gridY` only when the requirement itself fixes the slots or names the column/row count, and otherwise send `sliceMode: "connected-components"` (with `sliceCount` when a subject count must be constrained); never invent a grid to express "kinds of assets", and never send `gridX`/`gridY` with `connected-components`.
For a playable Canvas game, do not stop at generation. Make `code-prototype` depend on `art-asset-plan` and consume the persisted `iconImageSrcs` slices for core players, blocks or targets, scene obstacles, and feedback. For the four-category game-chat contract, require response `sliceLayout: "grid-2x2"` and exactly four slices before registering the local runtime sheet; both fewer and extra components fail closed. Treat `art-spec.png` as reference-only. A full-sheet `<img>`, CSS background, path-only mention, guessed equal-grid crop, or code-drawn replacement for core entities is not runtime asset use. If slicing produces `sliceWarning`, keep the complete transparent sheet as a valid editor artifact, but fail the playable game asset gate until real slice files or verified atlas coordinates exist; never invent coordinates or replace the icon-spritesheet route with ordinary image generation. For a playable Canvas game, do not stop at generation. Make `code-prototype` depend on `art-asset-plan` and consume the persisted `iconImageSrcs` slices for core players, blocks or targets, scene obstacles, and feedback. When the requirement fixes grid slots, require the response `sliceMode` to match the declared `grid` request and exactly `gridX × gridY` slices before registering the local runtime sheet; a connected-components request is instead judged by its own `sliceCount` or by the requirement, and both fewer and extra components fail closed. Treat `art-spec.png` as reference-only. A full-sheet `<img>`, CSS background, path-only mention, guessed equal-grid crop, or code-drawn replacement for core entities is not runtime asset use. If slicing produces `sliceWarning`, keep the complete transparent sheet as a valid editor artifact, but fail the playable game asset gate until real slice files or verified atlas coordinates exist; never invent coordinates or replace the icon-spritesheet route with ordinary image generation.
Never use `assets/ui-prototype.png` as the spritesheet visual-spec reference. UI extraction is outside this canonical DAG. Never use `assets/ui-prototype.png` as the spritesheet visual-spec reference. UI extraction is outside this canonical DAG.
@@ -617,6 +617,7 @@ class GenarrativeExternalClient:
self, self,
reference_id: str, reference_id: str,
icon_descriptions: list[str], icon_descriptions: list[str],
slice_mode: str,
**fields: Any, **fields: Any,
) -> Any: ) -> Any:
reference_id = normalize_optional_text(reference_id) reference_id = normalize_optional_text(reference_id)
@@ -625,6 +626,20 @@ class GenarrativeExternalClient:
descriptions = [item.strip() for item in icon_descriptions if item.strip()] descriptions = [item.strip() for item in icon_descriptions if item.strip()]
if not descriptions: if not descriptions:
raise GenarrativeApiError("icon_descriptions must contain at least one non-empty item") raise GenarrativeApiError("icon_descriptions must contain at least one non-empty item")
slice_mode = normalize_optional_text(slice_mode)
if slice_mode not in ("connected-components", "grid"):
raise GenarrativeApiError(
"slice_mode must be declared explicitly as 'connected-components' or 'grid'; the API has no default"
)
grid_x = fields.get("gridX")
grid_y = fields.get("gridY")
if slice_mode == "grid":
if grid_x is None or grid_y is None:
raise GenarrativeApiError("slice_mode='grid' requires both gridX and gridY")
elif grid_x is not None or grid_y is not None:
raise GenarrativeApiError(
"slice_mode='connected-components' must not carry gridX/gridY"
)
label = fields.get("assetLabel", "图标图集") label = fields.get("assetLabel", "图标图集")
self._apply_canvas_session_fields(fields, label, 1024, 1024) self._apply_canvas_session_fields(fields, label, 1024, 1024)
fields.setdefault("screenColor", "auto") fields.setdefault("screenColor", "auto")
@@ -635,6 +650,7 @@ class GenarrativeExternalClient:
**fields, **fields,
"referenceId": reference_id, "referenceId": reference_id,
"iconDescriptions": descriptions, "iconDescriptions": descriptions,
"sliceMode": slice_mode,
}, },
idempotency_key=idempotency_key, idempotency_key=idempotency_key,
) )
@@ -879,6 +895,7 @@ def _self_test() -> None:
client.generate_icon_spritesheet( client.generate_icon_spritesheet(
"editor-resource-spec", "editor-resource-spec",
["蛇头向上", "蛇身直线", "转角", "尾部", "四类食物"], ["蛇头向上", "蛇身直线", "转角", "尾部", "四类食物"],
"connected-components",
canvasSession=session, canvasSession=session,
assetLabel="贪吃蛇透明图集", assetLabel="贪吃蛇透明图集",
referenceId="must-not-override-explicit-reference", referenceId="must-not-override-explicit-reference",
@@ -887,6 +904,7 @@ def _self_test() -> None:
assert calls[0]["path"] == "/api/external/v1/editor/icon-spritesheets/generations" assert calls[0]["path"] == "/api/external/v1/editor/icon-spritesheets/generations"
assert calls[0]["body"]["referenceId"] == "editor-resource-spec" assert calls[0]["body"]["referenceId"] == "editor-resource-spec"
assert calls[0]["body"]["screenColor"] == "auto" assert calls[0]["body"]["screenColor"] == "auto"
assert calls[0]["body"]["sliceMode"] == "connected-components"
assert calls[0]["body"]["iconDescriptions"][0] == "蛇头向上" assert calls[0]["body"]["iconDescriptions"][0] == "蛇头向上"
assert calls[1]["path"] == "/api/external/v1/generations/task-operation-demo" assert calls[1]["path"] == "/api/external/v1/generations/task-operation-demo"
print("self-test ok") print("self-test ok")
+2
View File
@@ -4,3 +4,5 @@
src/components/AdventurePanel.tsx src/components/AdventurePanel.tsx
src/data/customWorldCharacterLoadout.ts src/data/customWorldCharacterLoadout.ts
dist_check_monster_position/** dist_check_monster_position/**
# 固定上游UTF-8测试刻意包含U+FFFDupstream-integrity.test.mjs逐字节验证来源hash。
apps/ai-game-creator-shell/src-tauri/vendor/codex-utils-path-uri/src/api_path_string_tests.rs
+23 -5
View File
@@ -1,8 +1,8 @@
# Server-side OpenAI-compatible LLM endpoint base URL. # Server-side OpenAI-compatible LLM endpoint base URL.
LLM_BASE_URL="https://api.vectorengine.cn/v1" LLM_BASE_URL="https://api.tiantoken.com/v1"
# Server-side API key used by the local Vite proxy. # Server-side API key used by the local Vite proxy.
# Recommended: set `LLM_API_KEY` locally, or use `VECTOR_ENGINE_API_KEY` # Recommended: set `LLM_API_KEY` locally, or use `TIANTOKEN_API_KEY`
# through the Rust api-server proxy. # through the Rust api-server proxy.
# Legacy compatibility: `VITE_LLM_API_KEY` is still supported by the proxy, # Legacy compatibility: `VITE_LLM_API_KEY` is still supported by the proxy,
# but it should not be relied on by browser code. # but it should not be relied on by browser code.
@@ -122,7 +122,7 @@ WECHAT_MINIPROGRAM_MESSAGE_ENCODING_AES_KEY=""
# Model name for chat completions. # Model name for chat completions.
VITE_LLM_MODEL="gpt-5.4-mini" VITE_LLM_MODEL="gpt-5.4-mini"
GENARRATIVE_LLM_PROVIDER="openai-compatible" GENARRATIVE_LLM_PROVIDER="openai-compatible"
GENARRATIVE_LLM_BASE_URL="https://api.vectorengine.cn/v1" GENARRATIVE_LLM_BASE_URL="https://api.tiantoken.com/v1"
GENARRATIVE_LLM_API_KEY="" GENARRATIVE_LLM_API_KEY=""
GENARRATIVE_LLM_MODEL="gpt-5.4-mini" GENARRATIVE_LLM_MODEL="gpt-5.4-mini"
@@ -130,10 +130,15 @@ GENARRATIVE_LLM_MODEL="gpt-5.4-mini"
DASHSCOPE_BASE_URL="https://dashscope.aliyuncs.com/api/v1" DASHSCOPE_BASE_URL="https://dashscope.aliyuncs.com/api/v1"
DASHSCOPE_API_KEY="YOUR_DASHSCOPE_API_KEY" DASHSCOPE_API_KEY="YOUR_DASHSCOPE_API_KEY"
# VectorEngine LLM and GPT-image-2 / Gemini image generation config. # Tiantoken LLM and GPT-image-2 / Gemini image generation config.
TIANTOKEN_BASE_URL="https://api.tiantoken.com"
TIANTOKEN_API_KEY=""
TIANTOKEN_IMAGE_REQUEST_TIMEOUT_MS="1000000"
# VectorEngine is retained for Suno audio generation only.
VECTOR_ENGINE_BASE_URL="https://api.vectorengine.cn" VECTOR_ENGINE_BASE_URL="https://api.vectorengine.cn"
VECTOR_ENGINE_API_KEY="" VECTOR_ENGINE_API_KEY=""
VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS="1000000" VECTOR_ENGINE_AUDIO_REQUEST_TIMEOUT_MS="180000"
# ElevenLabs editor sound-effect generation is server-side only. # ElevenLabs editor sound-effect generation is server-side only.
ELEVENLABS_BASE_URL="https://api.elevenlabs.io" ELEVENLABS_BASE_URL="https://api.elevenlabs.io"
@@ -153,6 +158,15 @@ ALIYUN_OSS_POST_EXPIRE_SECONDS="600"
ALIYUN_OSS_POST_MAX_SIZE_BYTES="20971520" ALIYUN_OSS_POST_MAX_SIZE_BYTES="20971520"
ALIYUN_OSS_SUCCESS_ACTION_STATUS="200" ALIYUN_OSS_SUCCESS_ACTION_STATUS="200"
# AGC 项目定时快照上传目标。对象只落在服务端私有前缀
# `agc/project-snapshots/v1/{user}/{project}/` 下,客户端直传票据不覆盖该前缀。
# bucket 与凭据可以与资源 bucket 分离;凭据未设置时回退使用 ALIYUN_OSS_ACCESS_KEY_*
# 但 bucket / endpoint 默认指向 AGC 发行 bucket,需要该凭据具备目标 bucket 的 PutObject 权限。
GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_BUCKET="agc-dev"
GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_ENDPOINT="oss-rg-china-mainland.aliyuncs.com"
GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_ACCESS_KEY_ID=""
GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_ACCESS_KEY_SECRET=""
# BgFilter 受限资源 worker。父 api-server / external-generation-worker 与唯一的 # BgFilter 受限资源 worker。父 api-server / external-generation-worker 与唯一的
# `GENARRATIVE_PROCESS_ROLE=bgfilter-worker` 进程必须使用同一个内部 Token。 # `GENARRATIVE_PROCESS_ROLE=bgfilter-worker` 进程必须使用同一个内部 Token。
# `npm run dev` 与 `npm run dev:api-server` 都会自动带起并验活唯一 worker,不要再开第二个终端重复启动。 # `npm run dev` 与 `npm run dev:api-server` 都会自动带起并验活唯一 worker,不要再开第二个终端重复启动。
@@ -221,6 +235,10 @@ VITE_DEBUG_MODE=""
# This is read by api-server and exposed through /api/runtime/frontend-config. # This is read by api-server and exposed through /api/runtime/frontend-config.
GENARRATIVE_ENABLE_IMAGE_EDITOR_AGENT_SIDEBAR="false" GENARRATIVE_ENABLE_IMAGE_EDITOR_AGENT_SIDEBAR="false"
# 官网客户端下载检测渠道:dev、release 或自定义渠道;修改后重启 API 服务。
# Windows/macOS 是系统维度,不填写 dev-win/dev-mac。
GENARRATIVE_CLIENT_DOWNLOAD_CHANNEL="dev"
# Optional: official VikingDB credentials for regenerating build-tag similarities # Optional: official VikingDB credentials for regenerating build-tag similarities
# with the Python embedding script. The script auto-loads `.env.local` and uses # with the Python embedding script. The script auto-loads `.env.local` and uses
# the fixed `bge-large-zh` embedding model. # the fixed `bge-large-zh` embedding model.
+1
View File
@@ -164,6 +164,7 @@ module.exports = {
'server-rs/target-*', 'server-rs/target-*',
'apps/desktop-shell/src-tauri/target', 'apps/desktop-shell/src-tauri/target',
'apps/ai-game-creator-shell/src/features/ui-editor/types/**', 'apps/ai-game-creator-shell/src/features/ui-editor/types/**',
'apps/ai-game-creator-shell/src/features/project-workspace/generated/**',
'target', 'target',
'src/main.tsx', 'src/main.tsx',
'src/App.tsx', 'src/App.tsx',
+3
View File
@@ -23,3 +23,6 @@
*.meta text *.meta text
*.anim text *.anim text
*.controller text *.controller text
# Rust ts-rs 生成的共享契约:保留在仓库中供 TS 消费,但不作为手写源文件统计。
packages/shared/src/contracts/generated/** linguist-generated=true
+55 -78
View File
@@ -7,6 +7,10 @@ on:
pull_request: pull_request:
workflow_dispatch: workflow_dispatch:
concurrency:
group: project-ci-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
permissions: permissions:
contents: read contents: read
@@ -27,28 +31,26 @@ env:
RUSTC_WRAPPER: '' RUSTC_WRAPPER: ''
CARGO_BUILD_RUSTC_WRAPPER: '' CARGO_BUILD_RUSTC_WRAPPER: ''
# job 声明顺序就是 runner 领取顺序,因此把最长尾的客户端 Rust 门禁排在前面, # job 声明顺序就是 runner 领取顺序,因此把两条最长尾的客户端 Rust lane 排在前面,
# 让它在最少的等待下占用并发槽位;其余 job 按时长递减排列。 # 让它在最少的等待下占用并发槽位;其余 job 按时长递减排列。
# #
# 客户端(微信壳 / Expo 移动壳 / Tauri 桌面壳 / AI 游戏创作壳)门禁原先全部串在 # 客户端(微信壳 / Expo 移动壳 / Tauri 桌面壳 / AI 游戏创作壳)门禁原先全部串在
# `Native shell tests` 一个 job 里,实测 18 分 37 秒。现在按门禁组拆成一个分组一个 job: # `Native shell tests` 一个 job 里,实测 18 分 37 秒。现在按门禁组拆成一个分组一个 job:
# `Native shell tests`(契约 + H5 / 微信 / 移动 / 桌面壳门禁 + 发布构建 smoke)、 # `Native shell tests`(契约 + H5 / 微信 / 移动 / 桌面壳门禁 + 发布构建 smoke)、
# `AI game creator shell web tests`typecheck + 壳内测试)、`AI game creator shell # `AI game creator shell web tests`typecheck + 壳内测试)、`AI game creator shell
# Rust shard 1/4` 到 `4/4`AGC 壳 bin 单测按名单分 4 片)、`AI game creator shell # Rust lane 1/2`、`lane 2/2`(每条 lane 顺序运行两片 AGC 壳 bin 单测)、`AI game creator
# Rust smoke`agent-run smoke)与 `AI game creator shell Rust crates`AGC 壳依赖的 # shell Rust smoke`agent-run smoke)与 `AI game creator shell Rust crates`AGC 壳依赖的
# 共享 / 平台 crate 测试)。各自的命令与拆分前逐一对应,本地 # 共享 / 平台 crate 测试)。各自的命令与拆分前逐一对应,本地
# `npm run check:native-shells` 仍是同一条串行序列。 # `npm run check:native-shells` 仍是同一条串行序列。
# #
# AGC 壳的 bin 单测(2466 条)按名单分 4 片、一片一个 job片内保持 `--test-threads=1` # AGC 壳的 bin 单测(2466 条)按名单分 4 片、片内保持 `--test-threads=1`;两条 lane
# (当年线程并行会互相干扰的是进程内后台锁与异步终态),片与片之间靠 job 级并发摊开。 # 各自顺序运行两片,让一次 job 只做一次依赖预热,同时避免同一容器内多进程并行争抢
# 不要改回「一个 job 里多进程并行这几片」:同一容器内它们会争抢共享 HOME、target 与固定 # 共享 HOME、target 与固定临时路径。每个分片调用仍会自校验「片并集等于全集且互斥」。
# 临时路径,实测比整套串行还慢。每个分片 job 都会自校验「片并集等于全集且互斥」。
jobs: jobs:
# AGC 壳自身的 Rust bin 单测分片,4 片各自独立 job 并发执行、片内仍保持 # AGC 壳自身的 Rust bin 单测由两条 lane 承载,每条 lane 顺序运行两片;这里不装 npm
# `--test-threads=1`。这里不装 npm 依赖:壳 Rust 门禁只用 cargo 与 node 内建模块, # 依赖:壳 Rust 门禁只用 cargo 与 node 内建模块,也只需要 AGC 壳自己那份锁定依赖。
# 也只需要 AGC 壳自己那份锁定依赖。 ai-game-creator-shell-rust-lane-1:
ai-game-creator-shell-rust-shard-1: name: AI game creator shell Rust lane 1/2
name: AI game creator shell Rust shard 1/4
runs-on: genarrative-ci runs-on: genarrative-ci
steps: steps:
- name: Checkout full history from Gitea - name: Checkout full history from Gitea
@@ -83,41 +85,11 @@ jobs:
- name: Run AI game creator shell Rust shard 1/4 - name: Run AI game creator shell Rust shard 1/4
run: npm run check:native-shells:agc-rust-shard-1 run: npm run check:native-shells:agc-rust-shard-1
ai-game-creator-shell-rust-shard-2:
name: AI game creator shell Rust shard 2/4
runs-on: genarrative-ci
steps:
- name: Checkout full history from Gitea
env:
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: genarrative-gitea-checkout
- name: Validate preinstalled CI job image and sandbox
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
- name: Prepare AI game creator shell Rust dependencies
shell: bash
run: |
set -euo pipefail
for attempt in $(seq 1 5); do
if cargo fetch --locked \
--target x86_64-unknown-linux-gnu \
--manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml; then
break
fi
if [[ "${attempt}" -eq 5 ]]; then
echo 'AI game creator shell Cargo dependency fetch failed after 5 attempts.' >&2
exit 1
fi
sleep $((attempt * 2))
done
- name: Run AI game creator shell Rust shard 2/4 - name: Run AI game creator shell Rust shard 2/4
run: npm run check:native-shells:agc-rust-shard-2 run: npm run check:native-shells:agc-rust-shard-2
ai-game-creator-shell-rust-shard-3: ai-game-creator-shell-rust-lane-2:
name: AI game creator shell Rust shard 3/4 name: AI game creator shell Rust lane 2/2
runs-on: genarrative-ci runs-on: genarrative-ci
steps: steps:
- name: Checkout full history from Gitea - name: Checkout full history from Gitea
@@ -149,36 +121,6 @@ jobs:
- name: Run AI game creator shell Rust shard 3/4 - name: Run AI game creator shell Rust shard 3/4
run: npm run check:native-shells:agc-rust-shard-3 run: npm run check:native-shells:agc-rust-shard-3
ai-game-creator-shell-rust-shard-4:
name: AI game creator shell Rust shard 4/4
runs-on: genarrative-ci
steps:
- name: Checkout full history from Gitea
env:
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: genarrative-gitea-checkout
- name: Validate preinstalled CI job image and sandbox
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
- name: Prepare AI game creator shell Rust dependencies
shell: bash
run: |
set -euo pipefail
for attempt in $(seq 1 5); do
if cargo fetch --locked \
--target x86_64-unknown-linux-gnu \
--manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml; then
break
fi
if [[ "${attempt}" -eq 5 ]]; then
echo 'AI game creator shell Cargo dependency fetch failed after 5 attempts.' >&2
exit 1
fi
sleep $((attempt * 2))
done
- name: Run AI game creator shell Rust shard 4/4 - name: Run AI game creator shell Rust shard 4/4
run: npm run check:native-shells:agc-rust-shard-4 run: npm run check:native-shells:agc-rust-shard-4
@@ -217,8 +159,7 @@ jobs:
- name: Run AI game creator shell agent-run smoke - name: Run AI game creator shell agent-run smoke
run: npm run check:native-shells:agc-rust-smoke run: npm run check:native-shells:agc-rust-smoke
# AGC 壳依赖的共享 / 平台 crate 测试用的是 server-rs workspace 与两个无锁独立 crate # AGC 壳依赖的共享 / 平台和编辑器插件 crate 各自预热独立 manifest,再运行对应测试。
# 的 manifest,属另一套依赖图,因此单独一个 job 预热、单独跑。
ai-game-creator-shell-rust-crates: ai-game-creator-shell-rust-crates:
name: AI game creator shell Rust crates name: AI game creator shell Rust crates
runs-on: genarrative-ci runs-on: genarrative-ci
@@ -259,13 +200,15 @@ jobs:
# `cargo test --manifest-path` 单独跑这两个 crate。不在这里预热的话,这两条测试 # `cargo test --manifest-path` 单独跑这两个 crate。不在这里预热的话,这两条测试
# 会在测试阶段自己 `Updating crates.io index`crates.io 一抖动整条 job 就红 # 会在测试阶段自己 `Updating crates.io index`crates.io 一抖动整条 job 就红
# (见 #327 / PR #316 run 1950)。 # (见 #327 / PR #316 run 1950)。
# 两个 crate 都没有提交 Cargo.lock,所以这里只能做不带锁标志的 fetch: # Cocos 插件也使用独立且未提交的锁文件,一并预热。
# 这些 crate 都没有提交 Cargo.lock,所以这里只能做不带锁标志的 fetch:
# 加锁标志会因为缺少锁文件直接失败。生成的 Cargo.lock 落在两个 crate 目录内, # 加锁标志会因为缺少锁文件直接失败。生成的 Cargo.lock 落在两个 crate 目录内,
# 已被各自的 .gitignore 忽略,只留在容器里;随后的测试阶段因此能用锁定版本 # 已被各自的 .gitignore 忽略,只留在容器里;随后的测试阶段因此能用锁定版本
# 解析,不再触碰 registry index。 # 解析,不再触碰 registry index。
for manifest_path in \ for manifest_path in \
server-rs/crates/agent-runtime-core/Cargo.toml \ server-rs/crates/agent-runtime-core/Cargo.toml \
server-rs/crates/agent-runtime-orchestration/Cargo.toml; do server-rs/crates/agent-runtime-orchestration/Cargo.toml \
plugins/agc-cocos-editor/native/cocos-editor-bridge/Cargo.toml; do
for attempt in $(seq 1 5); do for attempt in $(seq 1 5); do
if cargo fetch \ if cargo fetch \
--target x86_64-unknown-linux-gnu \ --target x86_64-unknown-linux-gnu \
@@ -280,6 +223,40 @@ jobs:
done done
done done
- name: Prepare Unity plugin Rust dependencies
shell: bash
run: |
set -euo pipefail
for attempt in $(seq 1 5); do
if cargo fetch --locked \
--target x86_64-unknown-linux-gnu \
--manifest-path plugins/agc-unity-editor/native/unity-editor-bridge/Cargo.toml; then
break
fi
if [[ "${attempt}" -eq 5 ]]; then
echo 'Unity plugin Cargo dependency fetch failed after 5 attempts.' >&2
exit 1
fi
sleep $((attempt * 2))
done
- name: Prepare Godot plugin Rust dependencies
shell: bash
run: |
set -euo pipefail
for attempt in $(seq 1 5); do
if cargo fetch --locked \
--target x86_64-unknown-linux-gnu \
--manifest-path plugins/agc-godot-editor/native/godot-editor-bridge/Cargo.toml; then
break
fi
if [[ "${attempt}" -eq 5 ]]; then
echo 'Godot plugin Cargo dependency fetch failed after 5 attempts.' >&2
exit 1
fi
sleep $((attempt * 2))
done
- name: Run AI game creator shell shared crate gates - name: Run AI game creator shell shared crate gates
run: npm run check:native-shells:agc-rust-crates run: npm run check:native-shells:agc-rust-crates
+14
View File
@@ -41,8 +41,22 @@ temp*build*/
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-resources/ /apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-resources/
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-package.json /apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-package.json
/apps/ai-game-creator-shell/src-tauri/resources/plugins/ /apps/ai-game-creator-shell/src-tauri/resources/plugins/
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/bin/
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/codex-path/
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/codex-resources/
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/codex-package.json
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/manifest.json
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/NOTICE.md
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/darwin-arm64/
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/darwin-x64/
/plugins/agc-cocos-editor/native/payload/ /plugins/agc-cocos-editor/native/payload/
/plugins/agc-unity-editor/dotnet/**/bin/
/plugins/agc-unity-editor/dotnet/**/obj/
/plugins/agc-unity-editor/dotnet/publish/
/plugins/agc-unity-editor/dotnet/native-build/
/apps/ai-game-creator-shell/logs/ /apps/ai-game-creator-shell/logs/
/apps/ai-game-creator-shell/src-tauri/resources/node-runtime/
/apps/ai-game-creator-shell/src-tauri/resources/node-runtime-staging-*/
/apps/ai-game-creator-shell/.llm-drafts/ /apps/ai-game-creator-shell/.llm-drafts/
/apps/ai-game-creator-shell/game-creator.config.local.json /apps/ai-game-creator-shell/game-creator.config.local.json
/apps/mobile-shell/.expo/ /apps/mobile-shell/.expo/
+3
View File
@@ -1 +1,4 @@
# Git 在链接工作树里执行 Hook 时会注入 GIT_DIR 等仓库定位变量,优先级高于 cwd;
# 子进程(npm、lint-staged、测试夹具)会继承它们并写到真实仓库,故在入口统一清除。
unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES
npm run format:staged npm run format:staged
+3
View File
@@ -1 +1,4 @@
# Git 在链接工作树里执行 Hook 时会注入 GIT_DIR 等仓库定位变量,优先级高于 cwd;
# 钩子链(npm → check:repository-ci → 测试夹具)会继承它们并写到真实仓库,故在入口统一清除。
unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES
npm run check:pre-push-master -- "$@" npm run check:pre-push-master -- "$@"
+10 -1
View File
@@ -1,5 +1,14 @@
{ {
"singleQuote": true, "singleQuote": true,
"semi": true, "semi": true,
"trailingComma": "all" "trailingComma": "all",
"overrides": [
{
"files": "packages/shared/src/contracts/generated/**/*.ts",
"options": {
"printWidth": 1000,
"singleQuote": false
}
}
]
} }
+16 -19
View File
@@ -4,12 +4,13 @@
- 本文件只保留 Agent 进入仓库后必须立即遵守的最高优先级规则;完整执行细则见 [`docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md`](docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md)。 - 本文件只保留 Agent 进入仓库后必须立即遵守的最高优先级规则;完整执行细则见 [`docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md`](docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md)。
- 团队级长期项目记忆位于 [`docs/project-memory/`](docs/project-memory/),供 3 名开发人员和各自本地 Agent 通过 Git 同步。 - 团队级长期项目记忆位于 [`docs/project-memory/`](docs/project-memory/),供 3 名开发人员和各自本地 Agent 通过 Git 同步。
- [`.codex/`](.codex/) 保存仓库级 Codex 工具资源,例如 skills、plugins、hooks 和配置模板;长期项目知识不要写入 `.codex/` - [`.codex/`](.codex/) 保存仓库级 Codex 工具资源,例如 skills、plugins、hooks 和配置模板;长期项目知识写入 `docs/``docs/project-memory/`
-`docs/project-memory/shared-memory/` 与当前代码或最新 `docs/` 冲突,以代码和最新 `docs/` 为准,并同步修正过期共享记忆。 -`docs/project-memory/shared-memory/` 与当前代码或最新 `docs/` 冲突,以代码和最新 `docs/` 为准,并同步修正过期共享记忆。
## 开始任务前 ## 开始任务前
- 先写清一句话交付结果、验收判据和不做项,再按“必须项 / 风险项 / 可选项”排序;优先完成修改、定向验证和边界检查组成的最小闭环。设置时间盒和检查点,新增发现只有在影响交付判据时才扩大范围,否则记录为后续事项;工具探测、历史整理或验证便利不能自行改变任务目标 - 先写清一句话交付结果、验收判据和修改范围,再按“必须项 / 风险项 / 可选项”排序;优先完成修改、定向验证和边界检查组成的最小闭环。设置时间盒和检查点,新增发现只有在影响交付判据时才扩大范围,其余记录为后续事项。
- Agent 可见内容直接描述当前任务、输入和成功条件,细节按调用需要提供。
- 简单自包含任务可以直接执行;复杂开发、跨模块修改、后端 / UI / 文档体系调整前,按顺序读取: - 简单自包含任务可以直接执行;复杂开发、跨模块修改、后端 / UI / 文档体系调整前,按顺序读取:
1. 本文件。 1. 本文件。
2. [`docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md`](docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md)。 2. [`docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md`](docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md)。
@@ -23,24 +24,20 @@
- 禁止提交个人 `~/.codex` 配置、`.env`、API Key、Token、Cookie、会话记录、认证文件、本地私密路径、构建产物、日志、缓存和数据库 dump。 - 禁止提交个人 `~/.codex` 配置、`.env`、API Key、Token、Cookie、会话记录、认证文件、本地私密路径、构建产物、日志、缓存和数据库 dump。
- 不要在 `.gitignore` 中新增 `.env.local` - 不要在 `.gitignore` 中新增 `.env.local`
- 不要擅自把现有中文文案、注释、剧情文档改写成英文;看到中文乱码时先确认真实编码,不要沿用乱码或用英文替换 - 现有中文文案、注释、剧情文档保持中文;看到乱码时先确认真实编码并恢复正确中文
- 修改包含中文的文件时优先局部补丁,避免整文件重写;修改后优先运行仓库编码检查。 - 修改包含中文的文件时优先局部补丁;修改后优先运行仓库编码检查。
- 后续新增 Markdown 文档文件名必须以分类标签开头,格式为 `【标签名】中文标题-日期.md`;历史文档不要求批量重命名,除非本次任务明确涉及 - 新增 Markdown 文档文件名必须以分类标签开头,格式为 `【标签名】中文标题-日期.md`
- 工程修改要同步更新对应 `docs/` 文档;产生长期有效的架构约定、接口变化、排障经验、开发流程或协作规则时,同步更新 `docs/project-memory/shared-memory/` - 工程修改要同步更新对应 `docs/` 文档;产生长期有效的架构约定、接口变化、排障经验、开发流程或协作规则时,同步更新 `docs/project-memory/shared-memory/`
- 默认保持系统简洁:优先复用、修改、扩展现有系统、页面和公共组件,不新建平行系统或平行页面 - 默认保持系统简洁:优先复用、修改、扩展现有系统、页面和公共组件。
- UI 开发优先复用现有公共组件;发现跨页面或跨端重复的视觉/交互模式时,先抽取到 `packages/shared` 共享组件库并让现有页面迁移使用,禁止在业务页复制同类 UI。共享组件承载通用表现与交互,不下沉领域规则、后端副作用正式业务状态。 - UI 开发优先复用现有公共组件;发现跨页面或跨端重复的视觉/交互模式时,先抽取到 `packages/shared` 共享组件库并让现有页面迁移使用。共享组件承载通用表现与交互,领域规则、后端副作用正式业务状态由后端负责
- 对已明确退役且不存在现役调用方、公开契约、持久化数据、活跃实例或迁移要求的对象,坚持“四不写”: - 对已明确退役且不存在现役调用方、公开契约、持久化数据、活跃实例或迁移要求的对象,直接清理实现、专属测试和说明,将权威文档更新为当前状态;历史由 Git 保存。
1. 不写历史兼容代码 - 公开 API、持久化数据、SpacetimeDB schema、跨版本重放、活跃实例和正式迁移按实际需求保留最小、白名单化的兼容,并配套契约或迁移测试;迁移完成后同步删除兼容实现与对应测试
2. 不写用于维持退役行为的防御性兼容测试 - UI 面板优先呈现任务内容与操作,说明按当前操作需要提供;移动端优先,同时保证网页端可正常显示和操作
3. 不写仅说明其曾存在或已删除的墓碑注释 - 点击按钮弹出的独立面板使用弹窗、抽屉、popover 或页面级 portal
4. 不写仅记录其已删除的墓碑文档;直接将权威文档更新为当前状态。
- 公开 API、持久化数据、SpacetimeDB schema、跨版本重放、活跃实例和正式迁移不适用“四不写”;必要兼容应最小化、白名单化并配套契约或迁移测试,迁移完成后同步删除兼容实现与对应测试。
- UI 面板中不要默认写功能说明、规则描述或开发解释文案;移动端优先,同时保证网页端可正常显示和操作。
- 点击按钮弹出独立面板的设计,不要实现成在当前面板下面追加内容。
## 任务路由 ## 任务路由
- Issue 使用自托管 Gitea;优先用 Gitea UI/API 或 `tea` CLI,不使用 GitHub `gh` 或 GitLab `glab`,除非仓库已迁移。默认 triage 标签:`needs-triage``needs-info``ready-for-agent``ready-for-human``wontfix` - Issue 使用自托管 Gitea;优先用 Gitea UI/API 或 `tea` CLI。默认 triage 标签:`needs-triage``needs-info``ready-for-agent``ready-for-human``wontfix`
- 需要仓库级 Codex skills/plugins 时,再读取 [`.codex/README.md`](.codex/README.md)。 - 需要仓库级 Codex skills/plugins 时,再读取 [`.codex/README.md`](.codex/README.md)。
- 涉及 AI 游戏创作独立 App、多智能体 Runtime、本地项目产物或本地 HTTP 预览时,先读取 [`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`](docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md)。 - 涉及 AI 游戏创作独立 App、多智能体 Runtime、本地项目产物或本地 HTTP 预览时,先读取 [`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`](docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md)。
- 新增、补齐、迁移或重构玩法入口、玩法类型、创作工作台、生成页、结果页、发布、运行态、作品架、广场或公开 read model 前,必须读取并按 [`genarrative-play-type-integration`](.codex/skills/genarrative-play-type-integration/SKILL.md) 执行。 - 新增、补齐、迁移或重构玩法入口、玩法类型、创作工作台、生成页、结果页、发布、运行态、作品架、广场或公开 read model 前,必须读取并按 [`genarrative-play-type-integration`](.codex/skills/genarrative-play-type-integration/SKILL.md) 执行。
@@ -50,10 +47,10 @@
## 后端红线 ## 后端红线
- 后端最新技术约束以 [`docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md`](docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md) 为准。 - 后端最新技术约束以 [`docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md`](docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md) 为准。
- 后端路线固定为 `server-rs + Axum + SpacetimeDB`;旧 `server-node`、Express、PostgreSQL、Go 服务端、`maincloud` / `Maincloud` / `MAINCLOUD` 只作为历史残留,不作为兼容目标 - 后端路线固定为 `server-rs + Axum + SpacetimeDB`
- DDD 分层边界按总纲执行:领域规则沉到 `module-*`SpacetimeDB 表和事务编排留在 `spacetime-module`,后端访问 SpacetimeDB 统一经 `spacetime-client` facadeHTTP/SSE/BFF 留在 `api-server`,外部副作用留在 `platform-*`,前后端 DTO 留在 `shared-contracts` - DDD 分层边界按总纲执行:领域规则沉到 `module-*`SpacetimeDB 表和事务编排留在 `spacetime-module`,后端访问 SpacetimeDB 统一经 `spacetime-client` facadeHTTP/SSE/BFF 留在 `api-server`,外部副作用留在 `platform-*`,前后端 DTO 留在 `shared-contracts`
- 前端只做表现、交互和临时 UI 状态,不承接正式业务真相,不绕过后端投影后端 API 直接实现业务规则 - 前端负责表现、交互和临时 UI 状态;正式业务状态与规则以后端投影后端 API 为准
- 契约、路由、DTO 去留和 breaking change 以当前后端架构文档、`server-rs/crates/api-server/src/app.rs``shared-contracts``packages/shared` 为准;不得在前端、`api-server` 或临时兼容层中重新发明旧接口 - 契约、路由、DTO 去留和 breaking change 以当前后端架构文档、`server-rs/crates/api-server/src/app.rs``shared-contracts``packages/shared` 为准。
- 凡修改 `/api/external/v1` 的路由、HTTP 方法、请求 / 响应 DTO、请求头、状态码、鉴权或异步语义,必须在同一次变更中同步更新权威契约 [`docs/openapi/genarrative-external-v1.openapi.json`](docs/openapi/genarrative-external-v1.openapi.json) 及对应契约测试;Rust 实现与 OpenAPI 未保持一致时任务不得视为完成。 - 凡修改 `/api/external/v1` 的路由、HTTP 方法、请求 / 响应 DTO、请求头、状态码、鉴权或异步语义,必须在同一次变更中同步更新权威契约 [`docs/openapi/genarrative-external-v1.openapi.json`](docs/openapi/genarrative-external-v1.openapi.json) 及对应契约测试;Rust 实现与 OpenAPI 未保持一致时任务不得视为完成。
- SpacetimeDB 已有表新增字段时,字段必须放在 Rust 表结构体最后,并设置明确默认值;需要删除、改名、重排或改类型时,必须先询问用户并确认迁移计划。 - SpacetimeDB 已有表新增字段时,字段必须放在 Rust 表结构体最后,并设置明确默认值;需要删除、改名、重排或改类型时,必须先询问用户并确认迁移计划。
- 修改 SpacetimeDB schema 后必须同步 `migration.rs`、表目录和生成绑定,并运行 `npm run check:spacetime-schema` - 修改 SpacetimeDB schema 后必须同步 `migration.rs`、表目录和生成绑定,并运行 `npm run check:spacetime-schema`
+24
View File
@@ -172,6 +172,28 @@ _Avoid_: 多步骤向导、完整规则编辑器、拖拽编辑器
Bark Battle 平台作品闭环按契约与领域规则、后端存储/API、最小前端纵切、投影体验、收口验证的顺序推进。 Bark Battle 平台作品闭环按契约与领域规则、后端存储/API、最小前端纵切、投影体验、收口验证的顺序推进。
_Avoid_: mock 先行堆积、前后端各自发散、先做排行榜 UI _Avoid_: mock 先行堆积、前后端各自发散、先做排行榜 UI
## 项目开发对话(DirectProject
**DirectProject 专属聊天模块**:
AGC 普通项目聊天的独立容器,拥有 DirectProject 的聊天状态、运行态订阅、历史读取、发送队列、附件和中止交互,并把聊天投影交给专属表现层渲染;它不承接 Supervisor、Design Agent 或 Planning V2 的运行态。
_Avoid_: 把 DirectProject 作为项目总控聊天的一个布尔分支、把四种 Agent 会话抽象成同一事实源
**项目工作台布局**:
承载本地项目的资源工作区、项目级工具和独立聊天产品路径的外层界面;布局拥有跨面板的账户/钱包入口,聊天模块只负责项目对话,不嵌套账户展示。
_Avoid_: 把钱包入口塞进聊天设置、让聊天组件拥有工作台级账户状态
**项目对话历史**:
AGC 本地项目内 Codex 原始对话条目的持久集合,是聊天展示、工具卡片和线程恢复注入的唯一持久事实源。
_Avoid_: 会话缓存、展示态历史、按 UI 需要另存的对话副本
**运行态事件**:
Thread Manager 向订阅者推送的当前回合原始事件流,只服务运行期间与短期断线恢复,不替代项目对话历史。
_Avoid_: 进度通知、快照轮询、第二套历史
**聊天投影**:
把项目对话历史条目与运行态事件转换成消息气泡和工具卡片的读取期转换;不持久化,也不构成事实源。
_Avoid_: 投影缓存文件、已脱敏卡片库、第二套 reducer
## Relationships ## Relationships
- 一个 **汪汪声浪大作战** 单局包含多个 **有效声浪触发** - 一个 **汪汪声浪大作战** 单局包含多个 **有效声浪触发**
@@ -206,3 +228,5 @@ _Avoid_: mock 先行堆积、前后端各自发散、先做排行榜 UI
- “入口闭环”曾可能只指内部 demo 或单个详情 CTA;已解析为 **正式作品入口闭环**,不新增独立专区或活动页。 - “入口闭环”曾可能只指内部 demo 或单个详情 CTA;已解析为 **正式作品入口闭环**,不新增独立专区或活动页。
- “创作编辑”曾可能指多步骤向导或完整编辑器;已解析为 **轻配置编辑流程**,使用单页表单 + 预览卡片完成保存草稿、发布和发布后跳转作品详情。 - “创作编辑”曾可能指多步骤向导或完整编辑器;已解析为 **轻配置编辑流程**,使用单页表单 + 预览卡片完成保存草稿、发布和发布后跳转作品详情。
- “实施顺序”曾可能按 UI 或功能并行发散;已解析为契约/领域规则先行,再做后端存储/API,随后打通最小前端纵切,最后补投影体验与收口验证。 - “实施顺序”曾可能按 UI 或功能并行发散;已解析为契约/领域规则先行,再做后端存储/API,随后打通最小前端纵切,最后补投影体验与收口验证。
- “回合进度事件”曾同时指 Direct turn update 与 Thread Manager 运行态事件;已解析为 AGC 项目开发对话只保留 **运行态事件**
- “哪些消息可显示”曾可能由后端历史分页判断;已解析为可见性判断属于 **聊天投影**,后端只按原始条目分页,前端负责跳过不可显示条目并推进分页锚点。
@@ -3,12 +3,15 @@ import { afterEach, expect, test, vi } from 'vitest';
import { import {
createAdminAccount, createAdminAccount,
executeAdminRechargeRefund, executeAdminRechargeRefund,
getAdminAgcTemplates,
getAdminFeatureGateConfig, getAdminFeatureGateConfig,
getAdminUserDetail, getAdminUserDetail,
importAdminAgcTemplates,
listAdminRechargeOrders, listAdminRechargeOrders,
reconcileAdminUserConsumption, reconcileAdminUserConsumption,
resolveAdminRechargeRefundManualReview, resolveAdminRechargeRefundManualReview,
updateAdminAccount, updateAdminAccount,
updateAdminAgcTemplate,
uploadAdminEditorShowcaseCampaignImage, uploadAdminEditorShowcaseCampaignImage,
upsertAdminFeatureGateConfig, upsertAdminFeatureGateConfig,
upsertProfileWalletConfig, upsertProfileWalletConfig,
@@ -18,6 +21,93 @@ afterEach(() => {
vi.unstubAllGlobals(); vi.unstubAllGlobals();
}); });
test('模板管理读取和更新复用认证封装,提交 revision 和封面但不提交 ZIP 或版本', async () => {
const library = { revision: 'revision-new', writable: true, templates: [] };
const fetchMock = vi.fn().mockImplementation(
async () =>
new Response(JSON.stringify({ ok: true, data: library }), {
status: 200,
}),
);
vi.stubGlobal('fetch', fetchMock);
const controller = new AbortController();
expect(await getAdminAgcTemplates('admin-token', controller.signal)).toEqual(
library,
);
const update = {
expectedRevision: 'revision-old',
title: '空白模板',
summary: '简介',
tags: ['2D'],
enabled: true,
cover: { contentType: 'image/png', dataBase64: 'aW1hZ2U=' },
};
expect(
await updateAdminAgcTemplate('admin-token', 'template/1', update),
).toEqual(library);
expect(fetchMock.mock.calls[0]).toEqual([
'/admin/api/agc-templates',
expect.objectContaining({
method: 'GET',
signal: controller.signal,
headers: expect.objectContaining({ Authorization: 'Bearer admin-token' }),
}),
]);
expect(fetchMock.mock.calls[1]).toEqual([
'/admin/api/agc-templates/template%2F1',
expect.objectContaining({
method: 'PUT',
headers: expect.objectContaining({
Authorization: 'Bearer admin-token',
'Content-Type': 'application/json',
}),
body: JSON.stringify(update),
}),
]);
});
test('模板批量导入走 multipart,不预设 JSON Content-Type', async () => {
const imported = {
revision: 'rev-2',
writable: true,
templates: [],
imported: [
{
id: 'alpha',
templateVersion: '0.1.0',
zipSizeBytes: 4,
zipSha256: 'a'.repeat(64),
reusedObjects: false,
},
],
};
const fetchMock = vi.fn().mockImplementation(
async () =>
new Response(JSON.stringify({ ok: true, data: imported }), {
status: 200,
}),
);
vi.stubGlobal('fetch', fetchMock);
const form = new FormData();
form.append(
'manifest',
JSON.stringify({ expectedRevision: 'rev-1', templates: [] }),
);
form.append(
'zip_0',
new File([new Uint8Array([1])], 'alpha.zip', { type: 'application/zip' }),
);
expect(await importAdminAgcTemplates('admin-token', form)).toEqual(imported);
const [url, init] = fetchMock.mock.calls[0]!;
expect(url).toBe('/admin/api/agc-templates/import');
expect(init.method).toBe('POST');
expect(init.body).toBe(form);
expect(init.headers).not.toHaveProperty('Content-Type');
expect(init.headers.Authorization).toBe('Bearer admin-token');
});
test('后台账号创建和更新同时携带 Tab 与独立操作权限', async () => { test('后台账号创建和更新同时携带 Tab 与独立操作权限', async () => {
const fetchMock = vi.fn().mockImplementation(() => const fetchMock = vi.fn().mockImplementation(() =>
Promise.resolve( Promise.resolve(
+141
View File
@@ -1,5 +1,6 @@
import type { import type {
AdminAccountListResponse, AdminAccountListResponse,
AdminAgcTemplateLibraryResponse,
AdminConfirmEditorShowcaseCampaignImageUploadRequest, AdminConfirmEditorShowcaseCampaignImageUploadRequest,
AdminCreateAccountRequest, AdminCreateAccountRequest,
AdminCreateAccountResponse, AdminCreateAccountResponse,
@@ -29,9 +30,13 @@ import type {
AdminExternalApiKeyListQuery, AdminExternalApiKeyListQuery,
AdminExternalApiKeyListResponse, AdminExternalApiKeyListResponse,
AdminFeatureGateConfigResponse, AdminFeatureGateConfigResponse,
AdminImportAgcTemplatesResponse,
AdminLoginResponse, AdminLoginResponse,
AdminMeResponse, AdminMeResponse,
AdminOverviewResponse, AdminOverviewResponse,
AdminProjectSnapshotChannelsResponse,
AdminProjectSnapshotListQuery,
AdminProjectSnapshotListResponse,
AdminRechargeOrderListQuery, AdminRechargeOrderListQuery,
AdminRechargeOrderListResponse, AdminRechargeOrderListResponse,
AdminRechargeRefundActionResponse, AdminRechargeRefundActionResponse,
@@ -45,6 +50,7 @@ import type {
AdminTrackingEventListResponse, AdminTrackingEventListResponse,
AdminUpdateAccountRequest, AdminUpdateAccountRequest,
AdminUpdateAccountResponse, AdminUpdateAccountResponse,
AdminUpdateAgcTemplateRequest,
AdminUploadedEditorShowcaseCampaignImage, AdminUploadedEditorShowcaseCampaignImage,
AdminUpsertEditorShowcaseCampaignRequest, AdminUpsertEditorShowcaseCampaignRequest,
AdminUpsertFeatureGateConfigRequest, AdminUpsertFeatureGateConfigRequest,
@@ -83,6 +89,8 @@ interface AdminRequestOptions {
method?: string; method?: string;
token?: string; token?: string;
body?: unknown; body?: unknown;
/** multipart 表单:交给浏览器自己带 boundary,不能预设 Content-Type。 */
formData?: FormData;
headers?: Record<string, string>; headers?: Record<string, string>;
signal?: AbortSignal; signal?: AbortSignal;
} }
@@ -170,6 +178,8 @@ export async function request<T>(
if (typeof options.body !== 'undefined') { if (typeof options.body !== 'undefined') {
headers['Content-Type'] = 'application/json'; headers['Content-Type'] = 'application/json';
init.body = JSON.stringify(options.body); init.body = JSON.stringify(options.body);
} else if (options.formData) {
init.body = options.formData;
} }
const response = await fetch(buildRequestUrl(path), init); const response = await fetch(buildRequestUrl(path), init);
@@ -198,6 +208,107 @@ export function listAdminAccounts(token: string) {
return request<AdminAccountListResponse>('/admin/api/accounts', { token }); return request<AdminAccountListResponse>('/admin/api/accounts', { token });
} }
export function listAdminProjectSnapshots(
token: string,
query: AdminProjectSnapshotListQuery = {},
signal?: AbortSignal,
) {
const params = new URLSearchParams();
if (query.cursor) params.set('cursor', query.cursor);
if (query.channel) params.set('channel', query.channel);
params.set('limit', String(query.limit ?? 20));
return request<AdminProjectSnapshotListResponse>(
`/admin/api/project-snapshots?${params.toString()}`,
{ token, signal },
);
}
export function getAdminProjectSnapshotChannels(
token: string,
signal?: AbortSignal,
) {
return request<AdminProjectSnapshotChannelsResponse>(
'/admin/api/project-snapshots/channels',
{ token, signal },
);
}
export async function downloadAdminProjectSnapshot(
token: string,
channel: string,
userId: string,
projectId: string,
signal?: AbortSignal,
) {
const params = new URLSearchParams();
if (channel) params.set('channel', channel);
const query = params.toString();
const path = `/admin/api/project-snapshots/${encodeURIComponent(userId)}/${encodeURIComponent(projectId)}/download${query ? `?${query}` : ''}`;
const response = await fetch(buildRequestUrl(path), {
headers: {
Authorization: `Bearer ${token.trim()}`,
Accept: 'application/zip',
[API_RESPONSE_ENVELOPE_HEADER]: 'v1',
},
signal,
});
if (!response.ok) {
const responseText = await response.text();
throw buildAdminApiError(
response,
parseJsonResponse(responseText),
responseText,
);
}
const contentType = response.headers
.get('content-type')
?.split(';')[0]
?.trim()
.toLowerCase();
if (contentType !== 'application/zip') {
await response.body?.cancel();
throw new AdminApiError({
message: '下载失败:服务端未返回 ZIP 工程文件',
status: response.status,
code: 'INVALID_PROJECT_ARCHIVE_RESPONSE',
});
}
return {
blob: await response.blob(),
filename: projectArchiveFilename(
response.headers.get('content-disposition'),
),
};
}
function projectArchiveFilename(contentDisposition: string | null): string {
const extended = contentDisposition?.match(
/(?:^|;)\s*filename\*=UTF-8'[^']*'([^;]+)/i,
);
const ordinary = contentDisposition?.match(
/(?:^|;)\s*filename=(?:"((?:[^"\\]|\\.)*)"|([^;]+))/i,
);
let filename =
ordinary?.[1]?.replace(/\\(.)/g, '$1') ?? ordinary?.[2]?.trim() ?? '';
if (extended?.[1]) {
try {
filename = decodeURIComponent(extended[1].trim());
} catch {
// 非法扩展编码继续使用普通文件名。
}
}
const safeName = Array.from(filename, (character) => {
const code = character.charCodeAt(0);
return code < 32 || code === 127 ? '_' : character;
})
.join('')
.replace(/[<>:"/\\|?*]/g, '_')
.trim()
.replace(/[. ]+$/, '');
if (!safeName || safeName.length > 240) return 'project.zip';
return /\.zip$/i.test(safeName) ? safeName : `${safeName}.zip`;
}
export function createAdminAccount( export function createAdminAccount(
token: string, token: string,
payload: AdminCreateAccountRequest, payload: AdminCreateAccountRequest,
@@ -1088,3 +1199,33 @@ export function saveAgcModelCatalog(
{ token, method: 'PUT', body }, { token, method: 'PUT', body },
); );
} }
export function getAdminAgcTemplates(token: string, signal?: AbortSignal) {
return request<AdminAgcTemplateLibraryResponse>('/admin/api/agc-templates', {
token,
signal,
});
}
export function updateAdminAgcTemplate(
token: string,
id: string,
body: AdminUpdateAgcTemplateRequest,
) {
return request<AdminAgcTemplateLibraryResponse>(
`/admin/api/agc-templates/${encodeURIComponent(id)}`,
{ token, method: 'PUT', body },
);
}
/** 批量导入模板包:manifest 与 zip_N / cover_N 一起走 multipart,一批一次锁一次提交。 */
export function importAdminAgcTemplates(token: string, formData: FormData) {
return request<AdminImportAgcTemplatesResponse>(
'/admin/api/agc-templates/import',
{
token,
method: 'POST',
formData,
},
);
}
+96
View File
@@ -96,6 +96,36 @@ export interface AdminMeResponse {
admin: AdminSessionPayload; admin: AdminSessionPayload;
} }
export interface AdminProjectSnapshotEntry {
userId: string;
projectId: string;
projectName: string | null;
syncRevision: number;
syncedAtMs: number;
fileCount: number;
totalBytes: number;
status: 'ready' | 'partial' | 'unverified';
channel: string;
authorDisplayName?: string | null;
authorPublicUserCode?: string | null;
}
export interface AdminProjectSnapshotListQuery {
cursor?: string | null;
limit?: number;
channel?: string | null;
}
export interface AdminProjectSnapshotListResponse {
items: AdminProjectSnapshotEntry[];
nextCursor: string | null;
}
export interface AdminProjectSnapshotChannelsResponse {
defaultChannel: string;
channels: string[];
}
export interface AdminErrorReportEntry { export interface AdminErrorReportEntry {
batchId: string; batchId: string;
eventCount: number; eventCount: number;
@@ -123,6 +153,8 @@ export interface AdminErrorReportListResponse {
} }
export interface AdminErrorReportDetail extends AdminErrorReportEntry { export interface AdminErrorReportDetail extends AdminErrorReportEntry {
firstFingerprint?: string;
firstSource?: string;
note?: string; note?: string;
events: Array<Record<string, unknown>>; events: Array<Record<string, unknown>>;
logNames: string[]; logNames: string[];
@@ -1010,3 +1042,67 @@ export interface AdminAgcModelCatalog {
defaultModelId: string; defaultModelId: string;
models: AdminAgcModel[]; models: AdminAgcModel[];
} }
export interface AdminAgcTemplatePayload {
id: string;
title: string;
summary: string;
tags: string[];
runtime: string;
engine: string;
engineVersion: string;
templateVersion: string;
enabled: boolean;
coverUrl: string;
zipSizeBytes: number;
}
export interface AdminAgcTemplateLibraryResponse {
revision: string;
writable: boolean;
templates: AdminAgcTemplatePayload[];
}
export interface AdminUpdateAgcTemplateRequest {
expectedRevision: string;
title: string;
summary: string;
tags: string[];
enabled: boolean;
cover?: {
contentType: string;
dataBase64: string;
};
}
export interface AdminImportAgcTemplateItemPayload {
id: string;
title: string;
summary: string;
tags: string[];
runtime: string;
engine: string;
engineVersion: string;
templateVersion: string;
entry: string;
zipField: string;
coverField: string;
}
export interface AdminImportAgcTemplatesManifest {
expectedRevision: string;
templates: AdminImportAgcTemplateItemPayload[];
}
export interface AdminImportAgcTemplateResult {
id: string;
templateVersion: string;
zipSizeBytes: number;
zipSha256: string;
reusedObjects: boolean;
}
export interface AdminImportAgcTemplatesResponse
extends AdminAgcTemplateLibraryResponse {
imported: AdminImportAgcTemplateResult[];
}
@@ -0,0 +1,148 @@
import { afterEach, expect, test, vi } from 'vitest';
import {
downloadAdminProjectSnapshot,
getAdminProjectSnapshotChannels,
listAdminProjectSnapshots,
} from './adminApiClient';
afterEach(() => {
vi.unstubAllGlobals();
});
test('项目列表携带分页与后台授权,解析标准响应', async () => {
const payload = { items: [], nextCursor: 'next' };
const fetchMock = vi
.fn()
.mockResolvedValue(
new Response(JSON.stringify({ ok: true, data: payload })),
);
vi.stubGlobal('fetch', fetchMock);
const controller = new AbortController();
expect(
await listAdminProjectSnapshots(
'admin-token',
{ cursor: 'user/a+项目', limit: 20, channel: 'release' },
controller.signal,
),
).toEqual(payload);
expect(fetchMock).toHaveBeenCalledWith(
'/admin/api/project-snapshots?cursor=user%2Fa%2B%E9%A1%B9%E7%9B%AE&channel=release&limit=20',
expect.objectContaining({
headers: expect.objectContaining({ Authorization: 'Bearer admin-token' }),
signal: controller.signal,
}),
);
});
test('渠道列表按后台授权读取,解析本部署渠道', async () => {
const payload = { defaultChannel: 'release', channels: ['dev', 'release'] };
const fetchMock = vi
.fn()
.mockResolvedValue(
new Response(JSON.stringify({ ok: true, data: payload })),
);
vi.stubGlobal('fetch', fetchMock);
expect(await getAdminProjectSnapshotChannels('admin-token')).toEqual(payload);
expect(fetchMock).toHaveBeenCalledWith(
'/admin/api/project-snapshots/channels',
expect.objectContaining({
headers: expect.objectContaining({ Authorization: 'Bearer admin-token' }),
}),
);
});
test('ZIP 下载以授权请求读取并优先保留中文附件名', async () => {
const fetchMock = vi.fn().mockResolvedValue(
new Response('PK\u0003\u0004', {
headers: {
'content-type': 'application/zip',
'content-disposition':
"attachment; filename=project.zip; filename*=UTF-8''%E4%B8%89%E6%B6%88-r2.zip",
},
}),
);
vi.stubGlobal('fetch', fetchMock);
const controller = new AbortController();
const archive = await downloadAdminProjectSnapshot(
'admin-token',
'release',
'user/a',
'project/b',
controller.signal,
);
expect(archive.filename).toBe('三消-r2.zip');
expect(archive.blob.type).toBe('application/zip');
expect(fetchMock).toHaveBeenCalledWith(
'/admin/api/project-snapshots/user%2Fa/project%2Fb/download?channel=release',
expect.objectContaining({
headers: expect.objectContaining({
Authorization: 'Bearer admin-token',
Accept: 'application/zip',
}),
signal: controller.signal,
}),
);
});
test.each([
['attachment; filename="工程.zip"; filename*=UTF-8\'\'%broken', '工程.zip'],
['attachment; filename="../secret.zip"', '.._secret.zip'],
["attachment; filename*=UTF-8''unsafe%00%1F%7F.zip", 'unsafe___.zip'],
[null, 'project.zip'],
])('ZIP 附件名兼容安全回退 %s', async (header, expected) => {
const headers: Record<string, string> = { 'content-type': 'application/zip' };
// Response 的 Headers 只接受 Latin-1;真实 UTF-8 文件名使用 filename*。
if (header)
headers['content-disposition'] = header.replace('工程', 'project');
vi.stubGlobal(
'fetch',
vi.fn().mockResolvedValue(new Response('PK', { headers })),
);
expect(
(await downloadAdminProjectSnapshot('token', 'release', 'user', 'project'))
.filename,
).toBe(expected.replace('工程', 'project'));
});
test.each([401, 403, 409, 500])(
'下载 HTTP %s 保留后台错误,不返回 ZIP',
async (status) => {
vi.stubGlobal(
'fetch',
vi.fn().mockResolvedValue(
new Response(
JSON.stringify({
ok: false,
error: { code: 'SNAPSHOT_FAILURE', message: '工程尚未同步完成' },
}),
{
status,
headers: { 'content-type': 'application/json' },
},
),
),
);
await expect(
downloadAdminProjectSnapshot('token', 'release', 'user', 'project'),
).rejects.toMatchObject({
status,
code: 'SNAPSHOT_FAILURE',
message: '工程尚未同步完成',
});
},
);
test('200 JSON 或 HTML 不能被保存为成功 ZIP', async () => {
vi.stubGlobal(
'fetch',
vi.fn().mockResolvedValue(
new Response('{"ok":false}', {
headers: { 'content-type': 'application/json' },
}),
),
);
await expect(
downloadAdminProjectSnapshot('token', 'release', 'user', 'project'),
).rejects.toMatchObject({ code: 'INVALID_PROJECT_ARCHIVE_RESPONSE' });
});
+14
View File
@@ -19,6 +19,7 @@ import {
} from '../auth/adminAuthStore'; } from '../auth/adminAuthStore';
import { AdminAccountsPage } from '../pages/AdminAccountsPage'; import { AdminAccountsPage } from '../pages/AdminAccountsPage';
import { AdminAgcModelsPage } from '../pages/AdminAgcModelsPage'; import { AdminAgcModelsPage } from '../pages/AdminAgcModelsPage';
import { AdminAgcTemplatesPage } from '../pages/AdminAgcTemplatesPage';
import { AdminDashboardPage } from '../pages/AdminDashboardPage'; import { AdminDashboardPage } from '../pages/AdminDashboardPage';
import { AdminDatabaseTablesPage } from '../pages/AdminDatabaseTablesPage'; import { AdminDatabaseTablesPage } from '../pages/AdminDatabaseTablesPage';
import { AdminDebugHttpPage } from '../pages/AdminDebugHttpPage'; import { AdminDebugHttpPage } from '../pages/AdminDebugHttpPage';
@@ -31,6 +32,7 @@ import { AdminInviteCodePage } from '../pages/AdminInviteCodePage';
import { AdminLoginPage } from '../pages/AdminLoginPage'; import { AdminLoginPage } from '../pages/AdminLoginPage';
import { AdminOverviewPage } from '../pages/AdminOverviewPage'; import { AdminOverviewPage } from '../pages/AdminOverviewPage';
import { AdminProfileWalletConfigPage } from '../pages/AdminProfileWalletConfigPage'; import { AdminProfileWalletConfigPage } from '../pages/AdminProfileWalletConfigPage';
import { AdminProjectSnapshotsPage } from '../pages/AdminProjectSnapshotsPage';
import { AdminRechargeOrderPage } from '../pages/AdminRechargeOrderPage'; import { AdminRechargeOrderPage } from '../pages/AdminRechargeOrderPage';
import { AdminRechargeProductPage } from '../pages/AdminRechargeProductPage'; import { AdminRechargeProductPage } from '../pages/AdminRechargeProductPage';
import { AdminRedeemCodePage } from '../pages/AdminRedeemCodePage'; import { AdminRedeemCodePage } from '../pages/AdminRedeemCodePage';
@@ -293,6 +295,12 @@ export function AdminApp() {
{activeRouteId === 'agc-models' ? ( {activeRouteId === 'agc-models' ? (
<AdminAgcModelsPage token={token} onUnauthorized={handleUnauthorized} /> <AdminAgcModelsPage token={token} onUnauthorized={handleUnauthorized} />
) : null} ) : null}
{activeRouteId === 'agc-templates' ? (
<AdminAgcTemplatesPage
token={token}
onUnauthorized={handleUnauthorized}
/>
) : null}
{activeRouteId === 'editor-showcase' ? ( {activeRouteId === 'editor-showcase' ? (
<AdminEditorShowcaseReviewPage <AdminEditorShowcaseReviewPage
token={token} token={token}
@@ -308,6 +316,12 @@ export function AdminApp() {
{activeRouteId === 'accounts' ? ( {activeRouteId === 'accounts' ? (
<AdminAccountsPage token={token} onUnauthorized={handleUnauthorized} /> <AdminAccountsPage token={token} onUnauthorized={handleUnauthorized} />
) : null} ) : null}
{activeRouteId === 'project-snapshots' ? (
<AdminProjectSnapshotsPage
token={token}
onUnauthorized={handleUnauthorized}
/>
) : null}
</AdminShell> </AdminShell>
); );
} }
+3
View File
@@ -4,6 +4,7 @@ import {
Bug, Bug,
Coins, Coins,
Database, Database,
FolderArchive,
GitBranch, GitBranch,
Images, Images,
LayoutDashboard, LayoutDashboard,
@@ -49,8 +50,10 @@ const routeIcons = {
'editor-generation-pricing': Coins, 'editor-generation-pricing': Coins,
'editor-showcase': Star, 'editor-showcase': Star,
'editor-assets': Images, 'editor-assets': Images,
'project-snapshots': FolderArchive,
accounts: Users, accounts: Users,
'agc-models': ListChecks, 'agc-models': ListChecks,
'agc-templates': Images,
} satisfies Record<AdminRouteId, typeof LayoutDashboard>; } satisfies Record<AdminRouteId, typeof LayoutDashboard>;
export function AdminShell({ export function AdminShell({
@@ -122,3 +122,55 @@ test('零权限 member 不回落到 Dashboard', () => {
expect(routes).toEqual([]); expect(routes).toEqual([]);
expect(resolveAccessibleAdminRoute('#dashboard', routes)).toBeNull(); expect(resolveAccessibleAdminRoute('#dashboard', routes)).toBeNull();
}); });
test('项目工程入口对 owner 与已授权 member 开放且可分配权限', () => {
const route = {
id: 'project-snapshots',
label: '项目工程',
hash: '#project-snapshots',
};
expect(adminRoutes.filter((item) => !item.ownerOnly)).toContainEqual(route);
expect(resolveAdminRoute('#project-snapshots')).toBe('project-snapshots');
expect(
getAccessibleAdminRoutes({ accountRole: 'owner', tabPermissions: [] }),
).toContainEqual(route);
expect(
getAccessibleAdminRoutes({
accountRole: 'member',
tabPermissions: ['project-snapshots'],
}),
).toEqual([route]);
expect(
getAccessibleAdminRoutes({
accountRole: 'member',
tabPermissions: ['tracking'],
}),
).not.toContainEqual(route);
});
test('模板管理只对 owner 或具有 agc-templates 权限的 member 可见', () => {
expect(adminRoutes).toContainEqual({
id: 'agc-templates',
label: '模板管理',
hash: '#agc-templates',
});
expect(resolveAdminRoute('#agc-templates')).toBe('agc-templates');
expect(routeHash('agc-templates')).toBe('#agc-templates');
expect(
getAccessibleAdminRoutes({ accountRole: 'owner', tabPermissions: [] }).some(
(route) => route.id === 'agc-templates',
),
).toBe(true);
expect(
getAccessibleAdminRoutes({
accountRole: 'member',
tabPermissions: ['agc-templates'],
}).map((route) => route.id),
).toEqual(['agc-templates']);
expect(
getAccessibleAdminRoutes({
accountRole: 'member',
tabPermissions: ['editor-assets'],
}).some((route) => route.id === 'agc-templates'),
).toBe(false);
});
+4
View File
@@ -16,7 +16,9 @@ export type AdminRouteId =
| 'editor-generation-pricing' | 'editor-generation-pricing'
| 'editor-showcase' | 'editor-showcase'
| 'editor-assets' | 'editor-assets'
| 'project-snapshots'
| 'agc-models' | 'agc-models'
| 'agc-templates'
| 'accounts'; | 'accounts';
export type AdminTabPermission = Exclude< export type AdminTabPermission = Exclude<
@@ -52,8 +54,10 @@ export const adminRoutes: AdminRouteDefinition[] = [
hash: '#editor-generation-pricing', hash: '#editor-generation-pricing',
}, },
{ id: 'agc-models', label: 'AGC 模型', hash: '#agc-models', ownerOnly: true }, { id: 'agc-models', label: 'AGC 模型', hash: '#agc-models', ownerOnly: true },
{ id: 'agc-templates', label: '模板管理', hash: '#agc-templates' },
{ id: 'editor-showcase', label: '精选审核', hash: '#editor-showcase' }, { id: 'editor-showcase', label: '精选审核', hash: '#editor-showcase' },
{ id: 'editor-assets', label: '素材查询', hash: '#editor-assets' }, { id: 'editor-assets', label: '素材查询', hash: '#editor-assets' },
{ id: 'project-snapshots', label: '项目工程', hash: '#project-snapshots' },
{ id: 'accounts', label: '账号管理', hash: '#accounts', ownerOnly: true }, { id: 'accounts', label: '账号管理', hash: '#accounts', ownerOnly: true },
]; ];
+1
View File
@@ -1,3 +1,4 @@
import '@genarrative/shared/styles.css';
import './styles/admin.css'; import './styles/admin.css';
import { StrictMode } from 'react'; import { StrictMode } from 'react';
File diff suppressed because it is too large Load Diff

Some files were not shown because too many files have changed in this diff Show More