修复策划项目首条对话保存锁竞争
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 4m33s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 3m56s
Project CI / Backend tests (pull_request) Failing after 10s
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Project CI / Repository checks (pull_request) Failing after 10s
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Project CI / AI game creator shell web tests (pull_request) Failing after 3m3s
Project CI / Frontend tests (pull_request) Successful in 4m31s
Project CI / Native shell tests (pull_request) Successful in 6m49s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m2s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m45s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 4m33s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 3m56s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m32s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m3s
Project CI / Frontend tests (pull_request) Successful in 4m31s
Project CI / Native shell tests (pull_request) Successful in 6m49s
项目对话保存改为使用有界等待项目写锁
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@@ -5170,7 +5170,12 @@ pub(crate) fn create_game_creator_agent_session(
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let root = Path::new(project_path.trim());
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enforce_project_permission_policy(root, "conversation.read")?;
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enforce_project_permission_policy(root, "conversation.write")?;
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let _lock = acquire_project_write_lock(root, "conversation.write")?;
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// 首轮策划消息可能紧跟项目初始化写入到达;对话保存应等待这段短暂的
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// 项目锁竞争,避免把可恢复的初始化竞态直接显示成保存失败。
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let _lock = acquire_game_creator_agent_runtime_project_write_lock_with_wait(
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root,
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"conversation.write",
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)?;
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create_game_creator_agent_session_at(root, agent_id.trim(), title.trim())
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}
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