k88936
8968762274
合并 origin/master:DirectProject 输入校验取回空白片段回归用例
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- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空”
- wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧
- resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格
- pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐
- 本地私有改动的 .env 不进入本次合并
2026-09-21 21:42:41 +08:00
k88936
7745264990
同步canonical content里程碑落地结果与润色口径
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里程碑与实施计划状态改为 implemented
记录润色按 token 原位恢复引用与附件、被改写 part 末尾补位
记录遗留 TODO:润色删掉 token 时无法反推原位置
2026-09-21 21:23:17 +08:00
k88936
295d4af384
润色回写按token原位恢复引用与附件
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统一引用与附件的润色扫描口径,token 存活时原位换回真 part
token 被改写时剩余 part 补在末尾,附件不再丢出 canonical content
删除无调用方的 EMPTY_CHAT_COMPOSER_DRAFT
补充润色原位恢复与末尾补位两条回归用例
2026-09-21 21:22:04 +08:00
k88936
6981648796
合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
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- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
2026-09-21 21:09:34 +08:00
lhk229
2d61a4c057
Merge pull request 'Codex/fix direct image generation ci' ( #452 ) from codex/fix-direct-image-generation-ci into master
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/452
2026-09-21 19:46:05 +08:00
lhk229
e2bdb1105b
合并最新 master 到图片生成 CI 修复分支
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合入最新 master 的客户端图标素材描述修复
保留图片生成通知测试的宿主执行会话初始化与失败断言
2026-09-21 11:20:53 +00:00
lhk229
71f5f36764
修复图片生成通知测试缺失宿主执行会话
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复用真实宿主执行会话与交付合同夹具,补齐 Direct 工具桥测试前置状态
保留图片资源提交后的刷新通知断言,并核对空提示词拒绝原因
同步更新图片生成集成测试初始化说明
2026-09-21 11:15:39 +00:00
lhk229
f71361c292
修复客户端图标素材生成丢失用户描述 ( #450 )
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删除图标生成的固定提示词包装、默认美术说明和两次截断
按服务端单条描述语义校验非空及200个Unicode字符,超限拒绝并保留原文
保留内部换行,直接以单条iconDescriptions提交用户描述
更新前端、原生入口和实际HTTP请求回归测试
同步工具说明、生成契约及项目排障文档
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/450
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-21 19:12:35 +08:00
lhk229
6e9e7edcf8
修复回显测试身份数据与 Linux 条件编译
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按实际用户输入生成 SHA-256 请求摘要,保留回显去重与历史记录断言
保留 Windows 安装身份辅助函数的平台限制,补齐两处 AppData 调用分支的条件编译
同步 Direct 回合测试与安装路径策略文档
2026-09-21 10:59:28 +00:00
lhk229
480fe995ed
Merge remote-tracking branch 'origin/master' into codex/fix-agc-command-runtime-ci
2026-09-21 10:43:06 +00:00
lhk229
afd5b8d91f
修复 Linux 命令执行将孤儿僵尸误判为未回收进程
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命令主进程退出后区分存活成员与僵尸成员,保留进程组身份校验和失败关闭语义
处理 procfs 扫描期间进程退出及非 UTF-8 进程名,空进程组直接返回
新增隔离 subreaper 回归测试并补全命令 observation 断言诊断
同步 Runtime 技术方案与共享排障记录
2026-09-21 10:30:41 +00:00
kdletters
c60d116af0
合并 codex/agc-godot-templates-20260921 到 master:新增 Godot 模板与按模板建项分流
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- 新增 Godot 模板源 godot-empty-2d / godot-empty-3d / godot-hello-world / godot-platformer-2d
- 按模板建项新增 Godot 分流:改写 project.godot 的 config/name 后走既有 Godot 导入并写入相对根
- Godot 工作区发现放宽:一层多命中按目录名排序取首个,project.godot 允许链接,内置插件行去掉手动启动
- 解决 decision-log.md 冲突:保留渠道安装身份与项目快照按渠道分区两条记录,并合入 Godot 两条记录
2026-09-21 18:17:33 +08:00
kdletters
3eb99f5124
合并 codex/agc-channel-install-identity 到 master:AGC 渠道安装身份隔离
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- AGC 渠道安装身份隔离:不同渠道包体可在同一台设备并存
2026-09-21 18:17:12 +08:00
kdletters
34b1ad5d5c
新增 Godot 模板并补按模板建项的 Godot 分流
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- 新增 4 个仓库内手写 Godot 4.7 模板源:godot-empty-2d、godot-empty-3d、godot-hello-world、godot-platformer-2d,entry 统一为 project.godot,各自带 meta.json 与 960×540 封面
- template_library.rs:复制模板后按 project.godot 识别 Godot 模板,改写工程显示名后走既有 Godot 导入并写入 godotProjectRoot,不再落到 Web 占位入口
- manifest.rs:新增 apply_godot_project_display_name,只改 [application] 段的 config/name 一行,其余字节逐字保留
- manifest.rs:放宽 Godot 工作区发现,一层子目录多命中按目录名排序取第一个,project.godot 允许是符号链接 / reparse point / 硬链接
- commands.rs:同步 Godot 导入错误文案,去掉「普通文件」限定
- RuntimeConfigDialog.tsx:内置插件行去掉手动启动 / 停止按钮,启动由前端自动启动承担、停止走该行启用开关
- import_tests.rs 与 tests/project.rs:补显示名改写、多命中确定性、链接标记与错误文案的定向回归
- 同步更新 PRD、模板包组织指南、模板库与模板建项技术方案、AGC Godot 编辑器插件接入方案、实施计划与共享决策记录
2026-09-21 17:25:34 +08:00
kdletters
c52e0814d6
AGC渠道安装身份隔离:不同渠道包体可在同一台设备并存
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- 新增 channel-identity.mjs 单点定义渠道安装身份,默认渠道保持基线 productName 与 identifier
- build-release.mjs 渠道 --config 同批注入 productName、identifier 与 updater 端点
- build-macos-ci.mjs 按发布渠道解析产品名,派生 .app、updater 归档与 DMG 名称
- main.rs 与 windows.rs 窗口标题取构建期产品名,同机并存的渠道客户端可区分
- config.rs 提权 ACL 的 managed 范围按目录名识别基线目录与渠道派生目录
- check-config.mjs 断言基线等于默认渠道身份且非默认渠道身份必须隔离
- build-release.test.mjs 与 prepare-macos-codex.test.mjs 补齐渠道身份与渠道首装包用例
- 更新 AGC 更新主规范、开发运维文档、共享记忆与渠道安装身份隔离的里程碑与实施计划
2026-09-21 17:06:03 +08:00
kdletters
4951b71d71
项目快照按渠道分区,后台项目工程支持渠道筛选与游标分页
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项目快照对象键升级为 agc/project-snapshots/v2/{channel}/{user}/{project}/,渠道取部署配置 GENARRATIVE_AGC_PROJECT_SNAPSHOT_CHANNEL(缺省沿用客户端下载渠道),非法渠道在写入处失败关闭
后台新增渠道列表接口,项目工程列表与下载接受 channel,游标绑定渠道并拒绝跨渠道复用
后台项目工程用户列改为素材查询口径:昵称 + 陶泥号 + 用户详情入口,由 api-server 解析作者信息
后台项目工程改为游标分页:每页 20/50/100、上一页/下一页与当前页提示,翻页失败保留当前页
部署环境示例补充快照渠道配置,并同步运维、技术方案、里程碑与决策记录文档
2026-09-21 16:57:16 +08:00
lhk229
8520b50c81
修复游戏智能体输入含空白片段时被误判为空 ( #449 )
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改为按整条消息判断有效内容,保留空白文本片段及两类引用的原有校验
补充多行文本、纯引用、全空白输入及非法引用的定向回归测试
同步素材引用文档、共享排障记录和过时测试注释
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/449
2026-09-21 16:36:59 +08:00
kdletters
c5afc02e94
模板正文目录门禁:CLI 打包与后台上传统一拒绝身份/版本库/依赖/构建目录
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- scripts/agc-template-library-publish.mjs:readProjectFiles 增加正文门禁,任意层级拒绝 .agent/.git/.svn/node_modules,根目录拒绝 dist/build/library/temp/local/.idea/.vscode
- scripts/agc-template-library-publish.test.mjs:新增夹具源目录与门禁用例,覆盖 13 条拒绝路径及 game/dist/**、game/.gitignore 放行
- server-rs/crates/api-server/src/admin_templates.rs:上传归档校验与 CLI 用同一份段名单,新增 template_import_archive_rejects_identity_and_build_directories
- docs/【模板规范】AGC模板包组织指南-2026-09-21.md:已知边界改为「已有机器门禁」,并说明同名目录段只在根目录受限
- docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md:CLI 与后台上传的校验口径补门禁,并追加 2026-09-21 证据(九个模板本地重打包摘要与线上清单逐条一致)
- docs/project-memory/plans/【里程碑】后台模板上传-2026-09-21.md:验收标准 2 补充门禁证据
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-21 正文目录门禁决策记录
2026-09-21 16:25:35 +08:00
kdletters
b5e1c0f1d6
新增模板包组织规范并接入文档索引
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- 新增 docs/【模板规范】AGC模板包组织指南-2026-09-21.md:ZIP 根目录契约、html 与 Cocos 工程的建议结构与保留项、禁止放入的内容(.agent/.git/node_modules/dist/密钥/嵌套锁文件)、路径与体积上限、封面要求、元数据字段约束、版本不可变规则与发布前自检清单
- 说明两条发布路径的输入差异(CLI 源目录 vs 后台成品 ZIP 上传)与各自上限,并标注「工具不会自动拦截 .agent/.git」这一已知边界
- 主规范与模板库 README(会发布到 OSS templates/README.md)各加一条指向该指南的入口
- docs/README.md 登记新文档,check:doc-index 通过(194 份)
2026-09-21 16:16:21 +08:00
kdletters
15e7d6065e
记录后台模板上传里程碑的实现与证据
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- 里程碑 Status 更新为 implemented-awaiting-runtime-acceptance
- 补实现与证据表:路由/权限、写入前整批拒绝、批量原子性、版本一致性、CAS 与锁、保留语义、内容寻址与回读、界面用例与静态检查
- 明确仍未执行:真实 dev bucket 的批量写入 smoke(需用户确认,建议两个 smoke-import 模板验证后下架)
2026-09-21 16:10:55 +08:00
kdletters
2e23a54211
后台模板上传(页面):模板管理页支持批量选择 ZIP 与封面并整批提交
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- 新增上传模型:文件名派生模板 ID、按同名匹配封面、逐行字段校验与 multipart 组装(标签去重与上限)
- 模板管理页新增「上传模板」入口与弹窗:多选 ZIP、按 ID 同名多选封面、逐行编辑 ID/名称/版本/运行时/entry、逐行错误、沿用写入确认与防重复提交
- 失败只在弹窗内交代并区分 409 刷新引导与 503 锁占用提示,401 仍交由会话处理;成功后用服务端快照刷新列表并展示逐条导入结果
- admin API client 支持 multipart 请求(不预设 JSON Content-Type),新增 importAdminAgcTemplates 与对应类型
- 主规范新增「后台模板上传」章节并收口原「不上传 ZIP」表述;决策记录补一条
- 验证:admin-web typecheck、页面/模型/客户端 40 项 vitest、check:doc-index、check:encoding、cargo fmt --check、git diff --check
2026-09-21 16:06:23 +08:00
kdletters
4863c8c066
后台模板上传(后端):新增批量导入接口与存储/领域支持
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- shared-contracts 新增导入 manifest、逐条与结果 DTO(camelCase,拒绝未知字段)
- module-assets 新增 prepare_template_import:新 ID 默认上架,已存在条目就地更新并保留上架状态与未知扩展字段;同一 ID 同版本字节不同时按 CLI 同一句文案拒绝,字节一致时按内容复用既有对象
- platform-oss 为 application/zip 放宽单对象上限到 64 MiB(图片与元数据仍 5 MiB),测试替身同步该口径
- api-server 新增 POST /admin/api/agc-templates/import:multipart(manifest + zip_N/cover_N),逐项校验归档安全性、entry 存在性与封面(按字节嗅探格式,仅 PNG/JPEG/WebP)后才取发布锁
- 锁内流程:CAS 校验 revision → 内容寻址写入 zip/封面/元数据并回读 → 一次提交清单 → 释放锁;断连由独立任务持有,不确定结果保留锁并返回 503
- 路由挂 require_admin_auth 与 200 MiB body 上限,页签权限矩阵与路由契约测试同步
- 新增用例:清单与文件字段校验、归档越界与符号链接拒绝、内容寻址键与封面嗅探、zip 内容类型存储上限
- 新增「后台模板上传」里程碑与实施计划文档
- 验证:cargo test(module-assets 11 项、platform-oss 12 项、api-server 定向 4 项)、cargo fmt --check、check:doc-index、check:encoding、git diff --check
2026-09-21 16:06:23 +08:00
kdletters
33036b65fc
修复 AGC Windows 构建的 Tauri NSIS 工具链重复下载与截断失败
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tauri-bundler 打包时现场从 GitHub 下载 nsis-3.11.zip 与 nsis_tauri_utils.dll 且不重试,
Checkout 的 git clean -fdx 又会删掉工作区内的 target/.tauri,于是每个构建都要重下,
响应一旦被截断只会抛 `io: unexpected end of file`,让发布在 Rust 编译数分钟后失败。
- Jenkins Checkout 的 git clean 增加 -e apps/ai-game-creator-shell/src-tauri/target/.tauri,只保留工具缓存
- 新增 nsis-toolset.mjs:按固定 SHA1 预置 target/.tauri/NSIS,带 4 次重试并把原始归档缓存到工作区外
- 新增 ensure-nsis-toolset.mjs 与 nsis:prepare 脚本,作为 Jenkins 预检入口
- buildRelease 在 Windows 目标打包前接入工具链预置,预置失败即失败关闭
- Jenkins 新增 Tauri NSIS toolchain 阶段,在编译前预置、跑回归测试并校验 makensis 可执行
- 新增 nsis-toolset.test.mjs 并补 3 项 build-release 预置接入测试
- 同步开发运维文档与 shared-memory 排障记录
2026-09-21 15:59:30 +08:00
kdletters
f4ebc45612
模板库线上对齐仓库源:递增版本重发并把说明文档纳入发布
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- 7 个内容已变的模板 templateVersion 升到 0.1.1,blank-2d-canvas 与 blank-web 保持 0.1.0
- 发布脚本把仓库 README.md 覆盖写到 templates/README.md(上限 64 KiB,写在清单之前并回读校验),线上说明文档不再是手工副本
- 修复守卫拒绝时直接 process.exit(1) 触发 libuv 断言崩溃、看不到拒绝原因的问题
- 新增发布用例:说明文档随发布覆盖写且写在清单之前、源目录没有 README 时不写线上文档
- 模板库新增仓库侧 README.md 源文件(发布后与线上逐字节一致)
- 技术方案补说明文档契约与 2026-09-21 重发布记录;决策记录与踩坑记录各补一条
- 验证:node --test 27 项、真实发布 28 个对象回读通过、线上清单与 README 核对一致、AGC 壳 3 项线上用例重跑通过、check:doc-index、check:encoding、eslint、git diff --check
2026-09-21 14:51:39 +08:00
kdletters
19ed1776f1
收口 AGC 模板库客户端接入里程碑:补缓存回退与建项失败清理证据
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- 客户端清单来源抽成可测判定:远端合法正文优先并标 network,远端失败回退本机缓存并标 cache,无缓存时暴露远端错误
- 远端已答话但正文非法(不是合法 UTF-8 或不符合 schema)与缓存自身损坏时一律失败关闭,不用缓存掩盖远端问题
- 补 5 项清单来源判定用例
- 大小 / 摘要不一致与越界归档用例补断言:拒绝后不留安装目录、不产生已下载判据
- 新增建项失败清理用例:复制阶段失败时删除刚创建的项目目录,不留半成品
- 主规范并入清单来源与安装判据口径,并写入 2026-09-21 复核证据
- 里程碑置为 accepted 并补 7 条验收项证据表,按工作流删除对应实施计划
- 验证:cargo test template_library 24 项与 --ignored 线上 3 项、前端 4 个模板用例文件 38 项、appSurface 首页模板 2 项、AGC typecheck、check:encoding、check:doc-index、cargo fmt --check、git diff --check
2026-09-21 14:40:15 +08:00
k88936
4698527025
完成DirectProject composer canonical content收口
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输入区草稿只保留 Lexical content 数组
Direct 与 Planning 提交边界直接读取 canonical content
润色保留引用解析并保护附件节点
通过单向 DTO 适配 legacy text 引用与附件消费
2026-09-21 14:37:49 +08:00
k88936
ec408bfafd
删除 DirectProject 聊天 IPC 的死参数 prompt
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Rust 侧删掉 chat_with_game_creator_direct_codex 的 prompt 入参:回合输入只由 canonical userItem 派生,该参数从未被读取
DirectProjectTurnInput 去掉 prompt 字段,提交与排队派发不再计算 @显示名 投影文本
界面断言改读 userItem.content,并删掉退役的附件 sidecar 用例与只断言「不存在」的终止用例
同步实施计划与附件路径映射两份技术方案里的 Direct 消息契约
共享记忆补记该死参数的口径与成因
2026-09-21 14:27:23 +08:00
kdletters
4d313a44eb
收口后台模板管理里程碑:回填验收证据并删除临时实施计划
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- 里程碑 Status 从 approved 更新为 implemented-awaiting-runtime-acceptance,并注明按验收口径未对真实 OSS 写入
- 新增验收证据:合同/权限/领域/存储/CLI 五层用例结果,本地 API 健康检查与未授权读取写入失败关闭,授权读取 9 个模板快照,受控浏览器桌面与 390×844 移动端 smoke
- 新增复审记录:写路径顺序与 409 语义、后台 DTO 结构上无法改动 ZIP/版本、封面公共域名与单 bucket 合同一致、迟到响应判据的覆盖方式
- 按实施计划第 4 步删除临时实施计划文件,里程碑文档保留为唯一验收依据
- 验证:check:doc-index(192 份)、check:encoding、git diff --check
2026-09-21 14:21:25 +08:00
k88936
ab52805d3c
收口DirectProject输入区canonical content唯一事实源
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删除输入区 text/references 双轨草稿状态
Direct 与 Planning 改为从 Lexical content 读取
润色保留 chip 并保护附件 canonical content
增加 legacy content DTO 单向翻译与附件回归测试
补充 DirectProject composer canonical content 实施计划
2026-09-21 14:11:18 +08:00
kdletters
01ed9fadc6
修复手工 release 发布未透传 AGC 渠道
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补充手工发布目标到 AGC 更新渠道的踩坑记录
补充 release 客户端包分区与补发流程说明
2026-09-21 14:04:02 +08:00
kdletters
02a7abeb3f
新增后台 AGC 模板管理与模板库内容寻址落库
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- 后台新增「模板管理」页:按权限查看并编辑模板名称/简介/标签/封面,支持上架与下架;路由、侧栏、tab 权限、API 客户端与 DTO 同步接入
- api-server 新增 /admin/api/agc-templates 读取与更新路由,复用现有后台鉴权与 tab 权限校验,权限不足按既有失败关闭口径拒绝
- module-assets 收敛模板库纯规则(active/inactive 投影、索引 schema 与重复项校验、ZIP 大小与摘要核对),platform-oss 承担对象存储读写、不可变对象复用与发布互斥锁
- shared-contracts 补后台模板 DTO;spacetime-module 账号存储适配保持既有 schema 不变
- AGC 壳内置模板索引与建项读取改为内容寻址对象,补模板安装、越界归档、索引不匹配等用例
- 模板库发布脚本支持定向发布与上架/下架合并、内容地址复用与锁语义,CLI 守卫用例同步;jenkins 两条客户端打包管线统一触发邮件通知 Job 并传递首装包链接
- 内置 5 个 Cocos 官方模板载荷与索引 fixture(内容地址对象,共 90 个文件)
- 补「后台模板管理」里程碑与实施计划,更新模板库技术方案、开发运维文档与共享记忆
- 验证:admin-web 39 项用例与 typecheck、发布脚本 25 项用例、api-server 与 AGC 壳编译、模板库定向 Rust 用例(AGC 壳 18 项、module-assets/platform-oss 16 项、后台权限 1 项)、check:encoding / check:doc-index / check:production-ops / rustfmt 全部通过
2026-09-21 13:56:20 +08:00
suzmii
6845cdcbc5
修复 Mac 包校验脚本对合法随包 npm 的误判
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- check-macos-bundle 的「包里不得出现 node_modules」门禁只放行了 game-runtime/node/node_modules/npm,但 recursive readdir 会把目录项 game-runtime/node/node_modules 也列出来,于是合法包必然断言失败
- 这条门禁是 #439 引入的,之后每次构建都死在更早的阶段(staging/测试),直到 2026-09-21 arm64 单架构跑通才第一次走到它:12:58、13:24、13:43 三轮都挂在这里
- 修复:放行 npm 目录自身、其子树与它的上级 node_modules 容器目录;已用真实 arm64 产物跑通完整 smoke(资源、架构、摘要、权限、Codex 正式查找、app-server 握手、缺组件拒绝全部通过)
2026-09-21 13:50:32 +08:00
suzmii
4044ffd89b
修复 Mac 发布 Job 手工触发时 Checkout 因未定义参数失败
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- 手工「立即构建」不会注入可选参数(COMMIT_HASH / SKIP_IF_SUPERSEDED 未定义而非空值),set -u 下 `[ -n "$COMMIT_HASH" ]` 直接以 unbound variable 退出,Job 2026-09-21 12:54 那一轮就是这样在 Checkout 失败的
- 两段 Checkout 脚本开头统一兜底:SOURCE_BRANCH 默认 master、COMMIT_HASH 默认空、SKIP_IF_SUPERSEDED 默认 false,调度器显式传参时行为不变(仍按 pinned commit 构建并判让位)
2026-09-21 13:50:32 +08:00
suzmii
8d0c021126
修正 Mac 发布文档口径:自动触发与描述原文
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- 运维文档原写「不设置 trigger;不接入现有每小时版本调度」,与现状矛盾:调度 Job 会先发号再把 SOURCE_BRANCH/COMMIT_HASH/AGC_UPDATE_CHANNEL/AGC_RELEASE_VERSION/SKIP_IF_SUPERSEDED 透传给 Mac Job,正常发布不需要手工点构建
- 把 Jenkins Job 描述与节点描述的当前原文(arm64 单架构 + 由调度器自动触发 + dry-run 默认关)写进文档,并要求每次改口径同步 Jenkins 侧描述,避免描述停留在 universal/手动触发的旧口径
2026-09-21 13:50:32 +08:00
kdletters
1cb91f9444
修复画布绑定查询与生成失败归因
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- 画布绑定前置的项目列表查询改为 view=summary,站内与外部路由统一支持摘要视图(缺省 full 兼容,未知取值 400)
- 项目摘要投影收敛到 editor_project,外部 API 与 MCP 复用同一份实现,摘要不做内联媒体修复也不回传画布与全量资源
- 外部编辑器请求失败文案补 kind 语义与底层因链,区分请求超时、正文截断与非法 JSON,不拼接 URL
- 远端资源编辑终态文案带出稳定失败码并指向移出恢复队列这一唯一出口,上游原文仍不写入账本
- 补齐站内摘要视图与画布测试夹具的请求断言用例
- 更新共享决策记录与踩坑记录(图集切片上限条目归上游 #442,本提交不重复)
2026-09-21 13:33:23 +08:00
kdletters
2e31a485d8
修复 Stdb publish 事务确认超时被误判为失败
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- production-stdb-publish 新增 run_spacetime_publish:仅在出现 timeout waiting for transaction confirmation 时重试一次同版本 publish(SpacetimeDB 对已生效的同版本为幂等),重试成功即视为模块已在位,不再把生产留在维护态
- 其它失败原因保持原有失败关闭语义;生产运维门禁断言补上该重试口径
2026-09-21 13:27:37 +08:00
suzmii
4ad131d74d
Merge pull request 'AGC 画布:锚点让位标题栏、生成浮层贴边、拖动误触点击、读秒 100ms 与图集参考口径' ( #448 ) from fix/agc-canvas-bugfix into master
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Reviewed-on: #448
2026-09-21 13:04:11 +08:00
kdletters
886bdc06ed
去掉渠道环境变量用例里重复的 stageRuntime
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- 两次独立修复(#444 与本仓库 55cb04765)在同一处各加了一个 stageRuntime,合并后成为重复对象键,Web-Build 的 ESLint(no-dupe-keys) 失败
- 保留一条带说明的 stageRuntime stub,用例语义不变
2026-09-21 12:49:34 +08:00
suzmii
562e1ba586
「生成任务」侧栏读秒改为 100ms 粒度:与对话侧共用同一份时钟
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- ResourceCanvasAssetGenerationTasksPanelView:删掉面板自带的 1000ms interval 与 nowMillis 状态;两条任务行的「已耗时」下沉为叶子组件(AssetGenerationElapsedLabel / ResourceEditElapsedLabel),各自订阅共享 hook useLiveNow(LIVE_TIMER_TICK_MS = 100)。
- 为什么不是面板级时钟:面板上通常同时挂着多条任务,100ms 的 tick 落在面板上等于每 0.1 秒重建整个侧栏;useLiveNow 的注释明确要求调用方是叶子节点。终态行不订阅,已耗时定格在账本给的结束时间上。
- 行为:不足一分钟的耗时本来就显示到 0.1 秒(formatElapsedDuration),现在每 100ms 真的更新一次,不再是「带小数却 1 秒跳一格」。
- 用例:新增「读秒按 100ms 刷新(0.0 → 0.1 → 0.5 秒)」「终态行不再走表,定格在结束时间」「秒表只订在运行中的那一行上(setInterval 只被调用一次)」;把 LIVE_TIMER_TICK_MS 临时改回 1000 时第一条用例即红,粒度确实被钉住。
2026-09-21 12:48:21 +08:00
suzmii
e18067e028
Merge pull request 'macOS 发布改为只出 arm64 单架构(修复 Mac 管线 #7 起连续失败)' ( #447 ) from feat/agc-macos-arm64-only into master
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Reviewed-on: #447
2026-09-21 12:38:03 +08:00
suzmii
613d62fdb2
同步里程碑计划:macOS 清单只登记 darwin-aarch64
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- docs/project-memory/plans 的渠道化里程碑仍写着 dev-mac universal 同时写两个平台键,与 2026-09-21 的单架构决策冲突,按当前口径更新并指向决策记录
2026-09-21 12:35:36 +08:00
suzmii
b4ce6877c8
修掉「拖动占位卡仍触发点击」的真因:点击抑制的计时起点必须在松手那一刻
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- useResourceCanvasGenerationPlaceholders:抑制状态在越过拖动阈值时只登记、不起计时器,改到 pointerup 才起 0ms 计时(deferDragClickSuppressionCleanup);pointercancel 与切项目走 clearDragClickSuppression 立刻收干净。
- 原实现(越过阈值时就起 0ms 计时器)在真实鼠标下不成立:一次拖动里 pointermove 横跨多轮宏任务,计时器早在松手前就把抑制清掉,收尾那次 click 照样生效——jsdom 同步发 move/up 看不见这一档,所以上一版用例是假绿。
- 用例补上真实时序:拖动过程中显式让时钟走一轮宏任务再松手;宿主用例还补上浏览器在 pointerup 之后补发的 lostpointercapture,并断言它不能把这次拖动的抑制一起清掉。
- 敏感性已双向验证:把计时器搬回「越过阈值那一刻」、以及让 lostpointercapture 清抑制,两条用例都会红;改用例前的同步版本对两种错法都会绿(所以上一版没抓住)。
- 注释写明计时起点为什么是松手那一刻,并与资源卡链路的 deferSkippedResourceCardClickCleanup 对齐口径。
2026-09-21 12:34:47 +08:00
suzmii
e53992fdc2
macOS 发布改为只出 arm64 单架构
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- build-macos-ci 固定 aarch64-apple-darwin:单架构构建、只跑 arm64 隔离 smoke、首装包命名 <产品名>_<版本>_aarch64.dmg,构建清单记录 smokes 与实际清单平台键
- stage-node-runtime 的 universal-apple-darwin 恢复失败关闭并说明原因:随包 Node 只有单架构官方发行版,按宿主架构放行会让 Intel 上这份侧车不可执行,且通用包自检按 process.arch 校验抓不到
- 守卫用例改为断言入口固定 arm64 目标与 _aarch64.dmg 后缀、universal 目标必须抛错
- Jenkinsfile 与三份技术/运维文档同步单架构口径:清单只登记 darwin-aarch64,Intel 非目标,恢复 universal 的前置条件写在文档里
- 共享记忆补 2026-09-21 决策记录,pitfalls 记下「只带宿主架构的通用包」陷阱,避免再次用过渡实现糊过去
2026-09-21 12:30:56 +08:00
suzmii
a5ee06a4c7
Merge pull request '修复macOS主机上AGC发布测试未stub Node运行时staging' ( #444 ) from fix/agc-test-node-runtime-stub into master
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Reviewed-on: #444
2026-09-21 12:23:52 +08:00
suzmii
7b57cba14d
补齐「图集(生成图标素材)为什么没有 @」的当面说明与依据
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- 生成浮层:不给 @ 选择器的入口新增一段说明行(`data-resource-canvas-generation-reference-free`),讲清「该入口走平台图集通道,参考只有一张权威规范图(图标规范),不支持另挑参考图」——验收现场那条「生成图标素材没法 @」读起来像漏了按钮,原因其实在通道上。
- 样式:说明行允许折行、沿用次要文字色;与既有的「参考图 n/5」计数行区分开。
- 用例:图集入口断言说明行在场;逐条入口断言「说明行」与「@ 选择器」严格互补;原「不呈现参考选择」的判据从按词匹配改成按计数元素/计数值匹配(说明行本身会提到「参考图」三个字)。
- 文档:入口矩阵补「图集为什么没有 @」一条,写明图集走 `icon-spritesheets` 通道、提交体只有 referenceId + iconDescriptions(无 referenceImageSrcs)、结果绑定硬校验参考恰好一张,以及「平台 OpenAPI 该请求 schema 有 referenceImageSrcs 字段,放开属于产品 + 平台口径变更」。
2026-09-21 12:23:32 +08:00
k88936
94471ff191
补充共享记忆:受控输入区回写的 effect 时机与删订阅留死 prop 两条踩坑
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- docs/project-memory/shared-memory/pitfalls.md 新增「受控 Lexical 输入区的回写用被动 effect 会用滞后渲染的 props 清空用户草稿」:现象、宿主回显晚于编辑器提交的原因、useLayoutEffect 的处理与 chat-composer 用例验证
- 新增「删链路只删订阅、没删它喂的 state」:design-agent-update 订阅被删后 designReasoning 恒为空、残留的订阅就绪 promise 是误删线索,以及恢复后的验证入口
2026-09-21 12:22:32 +08:00
k88936
f3097e1096
删除按已退役工作台壳聊天入口编写的预览与 Run 历史用例
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- 删除 apps/ai-game-creator-shell/tests/appSurface/project-preview.suite.ts 及其下 preview-shortcuts.suite / run-history.suite 与全部辅助模块(fixtures、invoke-mock、message-bubble、四个 assert-* 流程)
- 删除 tests/appSurface.test.ts 里对应的 import 与注册
- 这些用例断言的是已退役的 Supervisor 工作台壳:项目摘要面板、开发环境、LLM 状态、Agent 状态、编排 Trace、`/runs` `/read` 聊天命令,以及 `chat_with_game_creator_agent`;这些对象在当前源码里都已不存在
2026-09-21 12:22:08 +08:00
k88936
f1294d4d6b
修正首页建项两用例对 DirectProject 首轮链路的过期假设
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- apps/ai-game-creator-shell/tests/appSurface/home.suite.ts 两个首页建项用例补上 `get_local_game_manifest` 桩:首轮需求由 DirectProject 聊天容器认领,它要先读到项目清单(项目身份)才发送,不桩这条命令时清单读失败、首轮永不发出
- 「imports home attachments」用例改为 waitFor 断言首轮 invoke:发送发生在清单到位之后,不能在「工作台已出现」的同一帧断言
- 同用例的 `prompt` 期望由 `按这个角色做游戏` 改为 `按这个角色做游戏@角色参考.png`:附件以 `agc_attachment_reference` 进入 canonical content 后按 `@名称` 口径投影,与输入区、队列 chip 同一份派生
2026-09-21 12:22:02 +08:00
k88936
ba3bd59f24
恢复策划 Agent 实时事件订阅(876529e66 误删)
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- apps/ai-game-creator-shell/src/App.tsx 重新订阅 `design-agent-update`:本轮正文与工具提示回到 transient reply,`reasoningText` 回到 `planningV2Reasoning`,`view` 回到 applyDesignAgentViewAfterTransient;Rust 侧一直照旧发射这些事件,前端却不再监听
- 补回 designAgentEventSubscriptionReadyRef 的建/解函数与 designAgentEventSubscriptionResolveRef,让 `executeDesignAgentTurn` 等待监听器挂好再发起回合,开局事件不丢
- 新增 designAgentReasoningTurnRef:回合结束(designAgentTurnRef 清空)后仍认本轮 reasoning,最后一条思考不会被视图落盘前的空隙吃掉;切项目时随 resetChatState 清空
2026-09-21 12:21:51 +08:00
kdletters
55cb047654
支持 macOS 通用包构建时的 Node 运行时暂存
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- stage-node-runtime 的 targetRuntime 支持 universal-apple-darwin:在 macOS 宿主上按宿主架构暂存官方 Node(通用包自检按 process.arch 校验),非 darwin 宿主仍失败关闭
- 同步 stage-node-runtime 测试期望:darwin 宿主可用、linux 宿主仍拒绝,Universal Node 合并(lipo)留作未完成项
- 共享记忆记录该限制:当前通用包侧车仍是宿主架构,Intel Mac 需等待真正的通用 Node
2026-09-21 12:15:28 +08:00
k88936
317c8557f4
修复输入区受控回写用滞后渲染的 props 清空用户草稿
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- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 的受控同步由 useLayoutEffect 承担:宿主对草稿的回显晚于编辑器提交,被动 effect 可能在上一次渲染的 props 上延迟执行,读到旧 value 加新编辑器状态后重建整份草稿,把刚输入的内容清掉并形成来回清空
- 补注释说明该 effect 必须与本次提交同帧执行,以及直接改成 content 单事实源前的行为约束
2026-09-21 11:59:17 +08:00
suzmii
beebcca4de
修复 AGC 画布四项验收问题:锚点让位标题栏、浮层不再撞画布边缘、拖动不再触发点击、图标规范参考口径对齐
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- 生成任务锚点新增「资源总览」档:资源总览页仍贴画布顶边内缩 0.85rem,资源栏目画布页让开顶部钉住的整宽栏目标题栏(42px + 0.5rem),两档切换走 margin-top 过渡(减动效下关掉)。
- 生成浮层的顶边与可用高度改为按占位卡的真实屏幕位置算(卡下沿到安全底边),不再假设卡片贴在安全带上沿——占位落到下半屏时浮层底边不再越过画布下沿被切掉。
- 生成浮层新增水平收口:按「浮层左右各留 12px」把锚点收进画布可视范围,卡片靠边时浮层不再有一半落到画布之外;宽度口径与面板 CSS 同源(min(560px, 100% - 24px))。
- 新增画布卡片手势的共享判据 resourceCanvasGestureExceededDragThreshold(阈值仍取 RESOURCE_CANVAS_DRAG_THRESHOLD):资源卡与生成占位卡共用同一份「拖动还是点击」判断。
- 生成占位卡修掉拖动收尾误触点击:越过阈值才算拖动、登记一次性点击抑制(consumeDragClick)由宿主消费,「拖动中」样式也从越过阈值那一刻起才亮。
- 生成占位卡的删除按钮起手手势不再被当成「点卡片」:按起手点判定,松手落回卡片时不触发开合生成浮层。
- 图标规范面板的参考选择注释按现行判据改写(只有图集 icon-spritesheet 不接受用户参考),入口矩阵文档同步补「参考图(@ 引用)」口径并修掉「本地 IPC 没有参考图入参」的旧说法。
- 补齐回归用例:手势模型判据、占位卡拖动/点击与阈值、宿主级「拖完不弹浮层且普通点击仍开合」、浮层顶边与水平收口、锚点分档与跨文件标题栏高度守卫、逐条生成入口的 @ 与判据一致、图标规范面板的 @ 与提交带引用。
- 共享记忆 pitfalls.md 记录两条排障口径:卡类手势必须只有一份阈值与点击抑制判据;画布浮层几何只能按真实屏幕位置算、分页锚点必须让开钉死的标题栏。
2026-09-21 11:58:13 +08:00
kdletters
9bf35e8745
修复 macOS 构建上的渠道环境变量用例宿主依赖
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- build-release.test.mjs 的「packaged renderer receives the same channel as the updater manifest」用 windows target 却未注入 stageRuntime,真实 staging 要求宿主 Node 平台/架构与目标一致,导致 macOS(arm64)/Linux 上必然失败
- 该用例只断言传给 spawn 的 VITE_AGC_PLATFORM_CHANNEL,改为注入空 stageRuntime,与同文件其它用例一致
2026-09-21 11:53:32 +08:00
kdletters
90207bc1d5
minimal 备份增加 freeze 副本路径
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- database-backup-to-oss.mjs 新增 --freeze-dir:minimal 模式先把选中子集 rsync 成冻结副本(保持原始相对路径)再从副本上传,避免热备时最新 commitlog 持续追加触发 stat 漂移失败
- files-minimal systemd 模板与发布前 minimal 备份默认传入 freeze 目录
- 生产运维门禁同步 freeze 口径断言
2026-09-21 11:37:14 +08:00
k88936
7b1f7bdf17
给 parseAgentRunTrace 与 formatAgentRunStatus 补上纯函数用例
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- 新增 tests/agentRunTrace.test.ts,用旧 trace 夹具断言归一化结果(路径/工具数组/上限/任务图/通行计划)
- 覆盖 toolCalls 总数回填、taskGraph 缺失时回退种子任务图
- 覆盖畸形 trace 的拒绝路径(steps / schemaVersion / artifacts / taskGraph / dependencyWaves)
- 覆盖 formatAgentRunStatus 带与不带 lifecycleStatus 的两种文案
2026-09-21 11:36:02 +08:00
k88936
abb2988875
删除无调用方的 pick_local_file 与 delete_local_* 三条 Tauri 命令
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- commands.rs 删除 pick_local_file、delete_local_project_file、delete_local_game_memory 三条命令实现
- main.rs 取消上述三条命令的注册
- Rust 用例只保留写命令推进 revision 的断言(删除两条已退役命令的断言并同步改名)
- check-config.mjs 移除这三条命令的白名单条目与旧说明
- check-config.mjs 把旧命令聊天剩下的 15 条无前端调用方命令登记为 native-only,并删掉随该死链失效的 guardrail 片段
2026-09-21 11:34:15 +08:00
kdletters
2f248ea0c3
新增 minimal 备份口径并切换 release 定时备份
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- database-backup-to-oss.mjs 新增 --minimal/--retain-snapshots:按上游 retention 语义只备份最近 N 份 snapshot、覆盖最老保留 snapshot 的 commitlog 边界段及其后全部段,外加身份/配置/控制库/模块字节,且不停止任何服务
- 备份检查脚本补充 minimal 计划用例(保留次新+最新 snapshot、丢弃更早 snapshot 与 clog 段、状态路径齐全、保留数校验)
- 发布前备份默认走 minimal 热备(GENARRATIVE_STDB_PUBLISH_BACKUP_MINIMAL=0 可回到冷备),不再需要 44.7GiB 冷备空间
- Server-Provision 新增 DATABASE_BACKUP_PROFILE=files-minimal 与 systemd drop-in,release 推荐使用并继续禁止 files-history
- 运维文档与共享记忆记录上游 retention 依据、实测 40G→3.6G 与不停服热备口径
2026-09-21 11:33:39 +08:00
k88936
912f9afcd2
删除按已退役 Supervisor 聊天入口编写的 appSurface 用例
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- 删除 project-commands / agent-runtime 两个 100% 依赖已退役聊天入口的用例文件及其注册
- 删除 project-assets 里 21 条「from chat」用例(整个套件同为该入口),并移除注册
- 删除 project-conversation 里 7 条、project-development 里 2 条依赖 home 聊天框与斜杠命令的用例
- appSurface 失败数由 114 降到 10,剩余 10 条为 DirectProject/预览/首页链路自身的既有失败
2026-09-21 11:19:12 +08:00
k88936
0224ef7b9d
删除 Project Supervisor 聊天遗留的 pendingCommand 死链
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- 删除 App.tsx 里 pendingCommand 状态、确认/取消处理与 21 个 execute* 分发分支
- 删除随该链路一起不可达的 21 个 execute* 实现与 requireChatProjectForUserAction
- 删除只服务该链路的 PendingCommand 类型、pendingCommandPresentation.ts 与 resolvePendingCommandProjectPath
- PlanningChatView 去掉 pendingCommand 面板相关 props、渲染分支与导入
- rememberCommand.test.ts 只保留现役 helper(path/remember/needsInitializedChatProject/agent 卡片)的用例
2026-09-21 11:15:02 +08:00
kdletters
117d482f93
发布前备份空间预检前置并支持自动降级
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- database-backup-to-oss.mjs 新增 --check-space-only:archive 按 data×1.1、files 按 max(data×0.05, 2GiB) 计算门槛,空间不足以退出码 3 返回
- production-stdb-publish.sh 在进入维护与停服务之前先做空间预检,archive 不足时自动降级 files(files 不支持 defer,async 收敛为 sync),可用环境变量关闭
- 尚未开始 publish 的失败自动恢复本次停掉的 API/controller/worker 并退出维护,只有真正开始发布之后的失败才保持维护态
- 备份检查脚本与生产运维门禁补上新口径与执行顺序断言,运维文档与共享记忆记录事故与规则
2026-09-21 10:57:29 +08:00
k88936
1c830e6fe6
修正钱包入口回归用例的断言目标
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- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 的「keeps the wallet entry available when the workbench opens the UI editor」改为断言 game-workbench-layout-account 的两处落点(策划工作台与主工作台)以及主工作台的 !uiEditorRoute 门控
- 用例原先断言 game-workbench-chat-wallet 出现一次,但该槽位在当前源码里已不存在(钱包移到布局层),断言恒为 null 导致用例一直失败;注释同步改成当前落点
2026-09-19 23:37:25 +08:00
k88936
860f3f09d4
UI 编辑器打开时不再重复渲染工作台布局层的钱包入口
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- apps/ai-game-creator-shell/src/view/project-development/index.tsx 主工作台布局里的 walletEntry 槽改为 !uiEditorRoute && walletEntry
- UI 编辑器路由下 UiEditorPage 自己会用同一份 walletEntry 渲染头部钱包,布局层再渲染一次会让同一个入口挂载两份、浮层与编辑器工具条钱包重叠
2026-09-19 23:36:57 +08:00
k88936
dc1cac1c15
给 Skill 引用补上每条消息的数量上限
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- apps/ai-game-creator-shell/src-tauri/src/agent/direct_codex_user_item/validation.rs 新增 MAX_DIRECT_CODEX_SKILL_REFERENCES=32 与 skill_count 计数,超出即拒绝
- 附件与素材引用已有上限,Skill 引用是唯一没有上限的非文本 part:每条都会触发一次 root/<name>/SKILL.md 文件探测并往 turn/start.input 里加一项,畸形超长 userItem 可以放大文件探测与模型输入
- 补上 inline_skill_reference_count_is_bounded_independently;cargo test direct_codex_user_item::validation:7 passed
2026-09-19 23:35:41 +08:00
k88936
c5a7386465
统一附件摘要的清洗口径
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- apps/ai-game-creator-shell/src-tauri/src/agent/direct_codex_user_item/wire.rs 抽出 attachment_reference_summary,turn 输入与 history/prompt 投影共用同一份摘要
- 原先 direct_codex_user_item_to_codex_turn_input 自己拼摘要,跳过了 sanitize_attachment_name/media_type/local_path,模型侧可能收到 C:\tmp\notes.md 这类原始路径名,而历史投影里是清洗过的
- cargo test user_item:24 passed;cargo check 通过
2026-09-19 23:32:55 +08:00
k88936
926fe9ae0f
复用 validate 返回的清单,去掉 wire 输入投影里重复的一次清单读取
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- apps/ai-game-creator-shell/src-tauri/src/agent/direct_codex_user_item/wire.rs 的 direct_codex_user_item_to_wire_input 直接用 validate_direct_codex_user_item 返回的 manifest
- 原先 validate 之后再 read_manifest_for_project 一次,每次投影都会多读一次项目清单(并重复 seed task 变更),与 direct_codex_user_item_to_codex_turn_input 的口径也不一致
- cargo test user_item:24 passed;cargo check 通过(本机 stale target 需先 touch shared-contracts/src/lib.rs)
2026-09-19 23:30:22 +08:00
k88936
e7967cf67b
删除 runtime-settings 用例里空的发布态设置注册函数
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- 删除 apps/ai-game-creator-shell/tests/appSurface/runtime-settings.suite.ts 里空的 registerPublishedRuntimeSettingsTests
- apps/ai-game-creator-shell/tests/appSurface.test.ts 去掉对应 import 与调用
- 它注册 0 条用例,留着会让人以为发布态运行时设置仍有覆盖
2026-09-19 23:20:25 +08:00
k88936
5aeaf38112
删除 project-development 用例里空的用户面边界注册函数
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- 删除 apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 里空的 registerUserSurfaceBoundaryTests
- apps/ai-game-creator-shell/tests/appSurface.test.ts 去掉对应 import 与调用
- 它注册 0 条用例,留着只会让人以为用户面边界仍有覆盖
2026-09-19 23:19:58 +08:00
k88936
6f5ca47385
删除空的 run-trace 用例文件与其注册
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- 删除 apps/ai-game-creator-shell/tests/appSurface/project-preview/run-trace.suite.ts(只剩一个空的 registerProjectRunTraceTests)
- apps/ai-game-creator-shell/tests/appSurface/project-preview.suite.ts 去掉对应 import 与调用
- 说明:该文件被清空后 parseAgentRunTrace 与 formatAgentRunStatus 已没有用例覆盖,重新补测属于后续单独任务,本提交只清理空壳
2026-09-19 23:19:34 +08:00
k88936
3e3c3df41f
删除空的 run-status 用例文件与其注册
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- 删除 apps/ai-game-creator-shell/tests/appSurface/project-preview/run-status.suite.ts(只剩一个空的 registerProjectRunStatusTests)
- apps/ai-game-creator-shell/tests/appSurface/project-preview.suite.ts 去掉对应 import 与调用
- 空注册函数挂在测试入口上会让人以为运行状态还有用例覆盖,实际一条都没有
2026-09-19 23:19:29 +08:00
k88936
051c21d97f
删掉立项策划用例里传给 App 的无效 agentDockVisible prop
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- apps/ai-game-creator-shell/tests/appSurface/plan-gdd.suite.ts 三处 React.createElement(App, {...}) 不再传 agentDockVisible
- 同 design-agent.suite:该 prop 属于 ProjectDevelopmentView,AppProps 未声明,传入不影响任何渲染,只会误导读者以为 Agent dock 被隐藏
2026-09-19 23:18:49 +08:00
k88936
21382926dc
删掉设计 Agent 用例里传给 App 的无效 agentDockVisible prop
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- apps/ai-game-creator-shell/tests/appSurface/design-agent.suite.ts 四处 React.createElement(App, {...}) 不再传 agentDockVisible
- agentDockVisible 是 ProjectDevelopmentView(工作台)的 prop,AppProps 里没有它,传了也不会生效;它替换掉的旧 orchestrationMode/projectSupervisorOnly 曾经是真实的 App prop,留着会让人误以为这里会隐藏 Agent dock
2026-09-19 23:18:39 +08:00
k88936
62f1ec83bf
让工作台壳写入的运行态提示不被通用错误兜底覆盖
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- apps/ai-game-creator-shell/src/features/agent-runtime/model.ts 的 projectRuntimeVisibleError 公共文案白名单补上「待回答问题已变更,请刷新策划状态」「需要在 Tauri App 内运行。」「请先初始化本地项目」
- 这三条是 App.tsx setProjectChatError 直接写入的给用户看的动作指引,此前不在白名单,经策划运行态窄条渲染时会被替换成通用的「策划 Agent 执行失败,请稍后重试」
2026-09-19 23:17:30 +08:00
k88936
263588af6a
把运行中回合的秒级计时下移到耗时文案组件
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectConversation/DirectProjectConversation.tsx 新增 DirectTurnElapsed,自己持有 1 秒 tick 与已耗时渲染
- apps/ai-game-creator-shell/src/view/project-development/chat/DirectProjectChatView.tsx 删除 turnUsageNow state 与其 interval,不再把每秒 tick 传给会话区
- 原先每秒 tick 触发的是整个聊天视图重渲染(含 Markdown 回合列表、工具调用组与队列芯片),现在只重渲染耗时那一小块
2026-09-19 23:16:42 +08:00
k88936
50291a5e77
订阅过期恢复后补跑被搁置的 consume
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectThreadChatSubscription.ts 在 consume 的 finally 之后补一次 consumeAgain 重排
- SUBSCRIPTION_EXPIRED 恢复期间到达的通知会因 consuming 仍为 true 只置位 consumeAgain,而 do/while 已因异常退出,原先这批事件要等下一次通知才会被消费
2026-09-19 23:15:48 +08:00
k88936
8aa737e032
「显示更早」读取失败时补上项目路径守卫
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 的历史分页 catch 在写 statusNotice 前先比对 projectPathRef.current
- 与成功路径和首个屏幕加载一致;原先切换项目后旧项目在飞读取的失败会显示成新项目的错误
2026-09-19 23:15:15 +08:00
k88936
9243bb42a1
去掉 Direct 回合成功后多余的第二次清单刷新
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 的 runTurn 不再在成功路径刷新清单,统一由 startTurn 的 finally 刷新
- 原先一轮成功会先后调用两次 get_local_game_manifest,finally 那次已覆盖成功与报错路径
2026-09-19 23:14:51 +08:00
k88936
67252d36b2
修掉写权限门拒绝后 Direct 发送队列永久卡住的问题
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 在 ensureConversationWriteAllowed 返回 false 且未重跑时,主动放下忙态并继续 dispatchNextQueuedTurn
- 该轮已由 dispatchNextQueuedTurn 出队,原先 finally 只在 invoked 为真时继续出队,导致后续排队消息再也不发送且提示/队列芯片一直显示
2026-09-19 23:14:18 +08:00
k88936
97fc1918c4
给 Direct 回合的前置步骤补上错误出口
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 在 startTurn 的异步 IIFE 里加 catch,按项目路径守卫后把错误交给 onRuntimeError
- 原先只有 try/finally:写权限门 rejection 会成为未处理拒绝,回合静默失败且已乐观追加的用户消息没有解释
2026-09-19 23:13:53 +08:00
k88936
034c369b88
排队发送后不再立刻抹掉「已加入发送队列」提示
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 拆出 clearDraftInput(只清输入与附件),排队成功分支改用它
- 原先同一事件里先 enqueueTurn 写提示、紧接着 clearPendingInput 把 composerNotice 置空,React 批处理下用户永远看不到队列确认文案
2026-09-19 23:13:13 +08:00
k88936
884aabe6d7
Direct 聊天权限门改为必填,去掉默认放行
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- apps/ai-game-creator-shell/src/view/project-development/chat/DirectProjectChatView.tsx 删除 ALLOW_CONVERSATION_ACCESS 及两个权限门 prop 的默认值,改为必填
- 原先缺省实现恒返回 true,调用方漏传等于静默跳过工作台壳的读写权限判定;唯一调用方 App.tsx 本来就会传入两个门
2026-09-19 23:12:28 +08:00
k88936
f58249a75e
给 clientTurnId 的回退生成补上随机熵
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- apps/ai-game-creator-shell/src/view/project-development/chat/conversation/directCodexConversation.ts 在无 crypto.randomUUID 的回退分支追加 Math.random 派生的随机串
- 原先只有时间戳 + 页内序号,多个 WebView 在同一毫秒创建首轮会得到同一个 clientTurnId,而 Rust 侧用它做项目级唯一校验与历史关联键
- 结果仍是 ASCII 字母数字与连字符组成、长度在 6..160 之间,满足 native 校验
2026-09-19 23:12:02 +08:00
k88936
38fb9aa7ac
删除 Direct 输入区发送按钮里不可达的忙态分支
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/DirectProjectComposer.tsx 发送按钮只在非 busy 分支渲染,去掉 '思考中' 文案、Loader2 转圈与 disabled 里的 busy 条件,并移除不再使用的 Loader2 import
- busy 时仍由既有 ComposerStopButton 承担停止入口,渲染结果不变
2026-09-19 23:11:14 +08:00
k88936
b5e10f3851
合并 Direct 输入区来自同一模块的两条 type import
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/DirectProjectComposer.tsx 把 gameCreationApp 的 GameCreationAppAssetManifestEntry 与 GameIterationVersion 合并成一条 import type
- 不涉及任何运行时行为
2026-09-19 23:10:51 +08:00
k88936
c4e2793db1
把回合执行过程渲染的两层三目抽成 renderTurnProcess
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectConversation/DirectProjectTurn.tsx 新增 renderTurnProcess,负责空过程、运行中平铺与结束后折叠三种分支
- 组件主体不再嵌套三目,渲染结果与 data-testid="turn-process" 等 DOM 结构保持不变
2026-09-19 23:10:35 +08:00
k88936
79cb510891
把排队消息标题的嵌套三元改成提前返回
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/chatComposerQueue.ts 的 queuedChatTurnLabel 先处理空文本再判断截断
- 返回值不变
2026-09-19 23:10:01 +08:00
k88936
3160131889
给澄清问答卡提交路径补上 rejection 兜底
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- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningUserInputCard.tsx 在 Promise.resolve(onSubmit(...)).finally(...) 之间加 .catch(() => undefined)
- onSubmit 的契约允许返回 rejected promise,原先只挂 finally 会把 rejection 变成未处理拒绝;与 GddApprovalCard 的处理口径一致
2026-09-19 23:09:38 +08:00
k88936
c46687f0ef
把澄清问答卡提交按钮文案的嵌套三元改成顺序分支
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- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningUserInputCard.tsx 把 answerPrepared / controlBusy||submitting 的嵌套三元改成先取默认值再覆盖的 submitLabel
- 文案取值不变
2026-09-19 23:09:20 +08:00
k88936
137533484b
抽出策划视图共用的 Design 模式判据与回调兜底
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- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningChatView.tsx 新增 designMode、designActionsBusy 与三个 Design 回调兜底常量
- DesignAgentPhaseStatus(顶部)与 DesignAgentPendingActions(底部)原先各自重复 designView||onDesignApprove、controlBusy||planGddDecisionBusy 和 ?? (()=>undefined),现在共用同一份取值
2026-09-19 23:09:00 +08:00
k88936
00063ba882
抽出策划输入区与提交按钮共用的禁用判据
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- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningChatView.tsx 新增 composerDisabled,替换 ResourceReferenceInput 与提交按钮上逐字重复的四条件表达式
- 判据取值不变,后续改条件时不会只改到其中一处
2026-09-19 23:08:02 +08:00
k88936
cb3d452a44
把策划输入框提交按钮文案的嵌套三元改成顺序分支
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- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningChatView.tsx 的 submitLabel 改为先给默认值再按 needsUserInput / controlBusy 覆盖
- 取值结果不变,只是去掉三层嵌套三元表达式
2026-09-19 23:07:42 +08:00
k88936
257e407df7
策划会话 GDD 展示的 agentId 改用 PLANNING_SESSION_AGENT_ID 常量
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- apps/ai-game-creator-shell/src/view/project-development/planning/planningSessionV2.ts 的 gddDisplayFromArtifact 不再写死 'planning-agent-v2' 字面量
- 与同结构里的 rootAgentId 共用 planningSessionContract.ts 的常量,避免 id 变更时要改两处
2026-09-19 23:07:25 +08:00
k88936
0d3ab25499
删除输入区里只会在挂载时跑一次的草稿清空 effect
...
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 删除依赖只有 resetPromptPolish(稳定 useCallback)的 effect
- 该 effect 读 liveDraftRef.current 却把它排除在依赖外,实际只在挂载时执行一次;清空草稿时重置润色状态的逻辑已由 OnChangePlugin 内联承担
2026-09-19 23:07:02 +08:00
k88936
2a8063a83a
让技能清单查询失败后可以重试
...
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 在 list_agc_skill_catalog / list_client_extensions 的 catch 里放开 skillCatalogRequestedRef
- 原先标记在调用前就置位且失败时不回退,一次瞬时失败会让该输入区此后不再拉取技能候选
2026-09-19 23:06:05 +08:00
k88936
37c7477068
修正草稿文本把附件引用误回读成 $名称的问题
...
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 的 readDraftFromNodes 改为按 part.type 显式分支:附件引用回读为 @名称,技能引用回读为 $名称,未知类型返回空串
- 该 text 会被受控同步比较(对照 directCodexContentToPromptText 展开的 value),附件口径不一致会让受控输入区每次都判定草稿变化而重建编辑器
- 顺带去掉该处嵌套三元,与 resourceReferences.ts 的渲染口径对齐
2026-09-19 23:05:34 +08:00
k88936
e259106267
拆出引用草稿键与 token 的取值 helper 消除嵌套三元
...
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 新增 referenceDraftKey/referenceDraftToken,替换 readDraftFromNodes 里构造 labels 时的嵌套三元表达式
- 行为与原先一致,只是把「resource 取 id、skill 取 name、其余取 label」的规则收敛到一处
2026-09-19 23:04:47 +08:00
k88936
7a89a119d9
校正 check-config 免调用白名单中三条命令的说明
...
- apps/ai-game-creator-shell/scripts/check-config.mjs 为 delete_local_game_memory、delete_local_project_file、pick_local_file 补写准确的剩余调用方说明(前两条只剩 Rust 测试直接调用命令函数,pick_local_file 前端与 Rust 均无调用方)
- 修正原先「命令由 native Runtime、CLI swarm 与 Rust 测试使用」这一对三条命令不成立的笼统说明
2026-09-19 23:03:51 +08:00
k88936
57b28ce5cd
删除 ts-rs 生成器漂移产生的 DirectCodexUserMessageEnvelope 死文件
...
- 删除 apps/ai-game-creator-shell/src/view/project-development/chat/generated/DirectCodexUserMessageEnvelope.ts
- 该文件是 ts-rs 导出按本机依赖版本漂移时多出来的产物,前端无任何引用,按 project-memory/pitfalls.md 的口径不提交
2026-09-19 23:03:27 +08:00
k88936
876529e668
删除 Project Supervisor 前端链路并将项目对话收敛到 DirectProject 与立项策划
...
- 删除 ProjectSupervisorView、SupervisorChatOnlyView、ProjectWorkspaceChatPane、AgentConversationOverlay、DeveloperProjectPanels、DeveloperRuntimePanels 与 features/agent-runtime/panels.tsx
- 删除 Supervisor 独立调试窗口:windows.rs 的 supervisor_chat_window_url / open_project_supervisor_chat_window、main.rs 的 invoke 注册、?supervisor-chat 与 ?agent-chat 前端入口、developer.json capability 和对应 Rust 用例
- 删除工作台壳的开发者 Agent 面板:DeveloperAgentPanel、useDeveloperAgentPanel、useDeveloperAgentState、developerAgentControls
- App.tsx 删除只服务退役面板的 state/ref/effect/handler(agentConversation*、文件/记忆/资产/画板/预览面板处理、commandLog、llmConfigStatus、editorBaseUrl、回放历史与 trace 面板状态、selectedAgent 等)以及由此产生的空分支,并把 requestRuntimeConfigOpen 接回本地 RuntimeConfigDialog
- 立项策划独立成模块:Design Agent 与 Planning V2 的容器和表现移到 view/project-development/planning/(PlanningChatView、PlanningUserInputCard、GddApprovalCard、DesignAgentSurface、PlanningLaneRuntimeStrip、planningLane、planningSessionV2、planningSessionContract)
- 改名到中性概念:ProjectSupervisorComponentProps→ProjectChatComponentProps、WorkspaceLauncherShellProps.ProjectSupervisor→ProjectChat、ProjectDevelopmentView.supervisor→chat、orchestrationMode→agentDockVisible、initialSupervisorMessageClaims→initialTurnClaims、ProjectManifestSnapshotSource 'supervisor'→'chat'、CSS project-supervisor-*/project-planning-*→project-chat-*
- 删除 PROJECT_SUPERVISOR_AGENT_ID 与 PROJECT_SUPERVISOR_PLAN_SOURCE 常量
- 工作台壳自己订阅 game-creator-manifest-invalidated,用 revision→清单→revision 配对读(source: asset-event)并入 currentProjectContext,且不重新检查项目目录;测试夹具改为按监听器集合广播该事件
- 删除只钉住退役界面的 appSurface 用例(旧调试窗口、开发者面板、Agent 对话浮层、运行历史面板)
- 同步文档:ADR、DirectProject 聊天模块抽离实施计划与里程碑、Provider 推理里程碑、策划会话 RuntimeV2、AI 游戏创作实施计划,并在 decision-log 新增 2026-09-19 条
- 删除随退役面板失去调用方的模块与导出:projectSummaryCommands.ts(1054 行旧 Supervisor 斜杠命令处理器)、AGENT_RUN_HISTORY_* 常量、agent-runtime/model.ts 与 project-summary/agentPresentation.ts 里的死导出,以及 agentRunTrace / memoryCommands / projectCommandPolicy 中无调用方的校验与解析函数
- 更新 scripts/check-config.mjs 与 scripts/check-native-shells.mjs 的窗口与命令守卫
2026-09-19 21:59:44 +08:00
k88936
99be1d76fe
抽离 DirectProject 独立聊天容器并删除工作台壳 Direct 状态
...
- 新增 view/project-development/chat 模块:DirectProjectChatView 自己持有项目清单订阅、首屏锚点、历史分页、发送队列、附件、终止、草稿与本地消息
- DirectProjectChatView 入参收窄为项目路径、入口首轮需求(canonical content[])和两条权限门,Direct 状态不再穿过 App.tsx
- 线程订阅与聊天 reducer 提成 useDirectThreadChatSubscription:subscribe/consume/notify 单飞循环、订阅欠账、SUBSCRIPTION_EXPIRED 重订与 DirectThreadChatState
- chat/components 按「一个组件一个目录、逻辑与表现同目录」重组(ChatHeader、Composer、Conversation、SettingsDialog、ToolCallGroup)
- DirectProjectChatView 拆成聊天头、会话区、回合、输入盒四个组件
- App.tsx 删除 Direct 专属 state/ref/effect/handler 与 directCodex 分支,首轮需求按 canonical content 交给聊天
- 工作台级动作(运行本地预览等)经 DirectProjectChatHandle.announce 交给聊天自己的本地消息流
- Direct 首轮认领记录提成 app/initialSupervisorMessageClaims,供各入口共用
- Rust 侧 Direct 契约 ts-rs 导出目录改到 chat/generated
- 补齐 direct_codex_user_item/wire.rs 既有的 rustfmt 空格漂移
- 同步 ADR、实施计划、decision-log、pitfalls 与 Direct 技术文档
2026-09-19 15:08:31 +08:00
k88936
38ad2ce256
抽离项目开发 DirectProject 聊天模块
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m42s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m9s
Project CI / Backend tests (pull_request) Failing after 30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m16s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m54s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m32s
Project CI / Frontend tests (pull_request) Failing after 16m6s
Project CI / Native shell tests (pull_request) Successful in 24m45s
Project CI / AI game creator shell web tests (pull_request) Failing after 24m28s
将 DirectProject 表现与 controller 移到 view/project-development/chat
删除运行时 Direct feature flag 与 ProjectSupervisorView 的 Direct 行为分支
迁移 ts-rs 生成契约并删除无意义 generated/index.ts
将钱包入口提升到工作台布局并保留现有 Direct 测试覆盖
2026-09-18 22:06:15 +08:00
k88936
65f8e44a88
拆分 DirectProject 聊天架构文档
...
记录 DirectProject 独立聊天容器与工作台钱包布局决策
更新实施里程碑、计划和项目上下文,明确 DirectProject 固定属于项目开发工作台
记录代码与生成契约迁移的验收边界
2026-09-18 21:04:23 +08:00
k88936
ade1b7803e
修复 DirectProject 校验清单合并
...
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m25s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m30s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m40s
Project CI / Frontend tests (pull_request) Failing after 7m45s
Project CI / AI game creator shell web tests (pull_request) Failing after 8m31s
Project CI / Native shell tests (pull_request) Successful in 13m1s
让校验函数返回已读取的项目清单
补齐附件在 Codex 输入转换中的分支;图片 part 已退役,只保留附件 part
2026-09-18 14:27:23 +08:00
k88936
71000b6df1
通过 Tauri command 提供 Skill 候选
...
从已校验的 AGC Skill manifest 派生 list_agc_skill_catalog 命令
移除前端内置 Skill 名称硬编码并增加读取命令测试
2026-09-18 14:27:23 +08:00
k88936
c047543825
复用 DirectProject 引用摘要构造
...
提取素材与运行区域摘要 helper
让历史投影和 turn 输入转换共用同一份摘要逻辑
2026-09-18 14:27:21 +08:00
k88936
34b3af1d2a
复用已校验的项目清单
...
DirectProject wire 转换只读取一次项目 manifest
避免每个素材引用重复 I/O 与解析并缩小校验到解析之间的竞态窗口
2026-09-18 14:26:50 +08:00
k88936
f7cba30b6b
拒绝保留路径段的 Skill 名称
...
在 DirectProject Skill 校验中拒绝 . 与 ..
阻止 Skill 路径解析通过父目录段逃逸配置根目录
2026-09-18 14:26:50 +08:00
k88936
273f12633c
按字符数限制 Skill 名称
...
使用 Unicode 字符数量而非 UTF-8 字节长度执行 120 字符上限
让多字节 Skill 名称与资源 ID 的长度校验口径一致
2026-09-18 14:26:50 +08:00
k88936
5f5aa17152
展开引用列表指纹分支
...
将资源、Skill 与运行区域 key 生成改为显式分支
移除 chatReferenceListKey 的嵌套三元表达式
2026-09-18 14:26:50 +08:00
k88936
3a57d9fbdf
移除未使用的 JSON 类型导入
...
删除 codex_app_server 中未被直接引用的 serde_json::Value 导入
2026-09-18 14:26:50 +08:00
k88936
382b925ab9
复用引用节点插入逻辑
...
统一资源与 Skill 候选的 Lexical 节点插入流程
避免两个选择处理器在删除查询和关闭菜单行为上漂移
2026-09-18 14:26:50 +08:00
k88936
c1482012c6
整理引用芯片标题分支
...
提取资源、Skill 与运行区域标题计算 helper
移除 ResourceReferenceChip 的嵌套三元表达式
2026-09-18 14:26:50 +08:00
k88936
c3a17a6efc
更新Skill提及里程碑状态
...
标记输入提示实现进入进行中阶段
2026-09-18 14:26:50 +08:00
k88936
1bfdc3a760
接通Skill提及Codex输入
...
将 canonical Skill part 按原顺序转换为 type skill 输入项
沿用客户端隔离 Skill root 解析受控路径
2026-09-18 14:26:50 +08:00
k88936
1e27cd229d
接入客户端已启用Skill候选
...
从扩展索引读取启用状态并合并内置 Skill 清单
输入提示只展示可用 Skill 并保持取消安全
2026-09-18 14:26:49 +08:00
k88936
774710452f
校验Skill提及用户输入
...
为 canonical Skill part 增加名称边界校验
将 Skill 提及保留为 Codex 可识别的 $name 文本
2026-09-18 14:26:49 +08:00
k88936
aaecb82622
增加输入框Skill提及候选
...
扩展聊天引用模型支持 Skill 节点与 canonical content
复用 Lexical typeahead 增加 $Skill 候选和芯片展示
Conflicts:
apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx
Conflicts:
apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx
Conflicts:
apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx
apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts
2026-09-18 14:26:49 +08:00
k88936
64ad24ac77
补充DirectProject Skill提及输入规范
...
更新聊天输入主规范并增加 Skill 提及边界
新增 Skill 提及里程碑与小切片实施计划
2026-09-18 14:26:49 +08:00
k88936
75ec3361dc
限制附件元数据格式与长度
...
校验 inline 附件名称和媒体类型的控制字符、格式与长度。
共享附件清洗上限常量并补充异常元数据拒绝测试。
2026-09-18 14:12:47 +08:00
k88936
bc1dc868a1
校验已导入附件的项目路径
...
imported 附件必须携带有效非空的项目相对路径。
failed 附件仍允许无路径,并补充状态路径组合测试。
2026-09-18 14:07:07 +08:00
k88936
50204ff7aa
限制 DirectProject inline 附件数量
...
为 canonical 附件增加独立的八个条目上限。
补充超限附件拒绝测试,避免绕过素材引用数量门禁。
2026-09-18 14:03:30 +08:00
k88936
70fa160819
清洗附件摘要元数据
...
wire 投影复用附件名称与媒体类型的安全清洗。
附件项目路径输出归一化结果,避免原始控制字符进入模型提示。
2026-09-18 14:00:00 +08:00
k88936
2e78cbf152
Merge remote-tracking branch 'refs/remotes/origin/master' into fix/ref-persistent
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m22s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m30s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m56s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m25s
Project CI / Repository checks (pull_request) Failing after 4m0s
Project CI / Frontend tests (pull_request) Failing after 4m50s
Project CI / Native shell tests (pull_request) Successful in 8m29s
Project CI / Backend tests (pull_request) Successful in 11m23s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m16s
2026-09-18 13:29:58 +08:00
k88936
840baf208f
移除草稿转换的文本引用回退
...
将 ChatComposerDraft.content 设为必填的 canonical 唯一来源。
删除 text 与 references 重建 DirectCodexUserItem 的兼容分支及其无效空值兜底。
2026-09-18 13:19:01 +08:00
k88936
d8af0fa882
保留聊天草稿中的附件引用节点
...
为 agc_attachment_reference 增加 Lexical 附件节点与可移除 chip。
恢复初始 canonical content 时不再静默丢弃附件,并让编辑器读回完整附件 part。
2026-09-18 13:17:31 +08:00
k88936
faed0ec251
移除 DirectProject 入口的重复回合审计
...
DirectProject 继续以 project.jsonl 作为完整回合记录。
入口不再创建 DirectCodexTurnAudit,保留底层可选审计接口供独立测试和其它路径使用。
2026-09-18 12:56:43 +08:00
k88936
6e63a118e0
延后资源草稿直到素材索引可用
...
避免初始编辑器挂载时 assetsById 为空导致资源引用永久丢失。
保留 Lexical 节点自行解析资产名称的后续 TODO。
2026-09-18 12:53:44 +08:00
k88936
4ae5ab14fa
移除队列标签不可达兜底分支
...
队列标签统一复用 canonical content 的文本派生。
删除不会被现有引用类型触发的附件和素材兜底文案。
2026-09-18 11:36:10 +08:00
k88936
b73a329b2c
修复附件场景下历史命令识别
...
使用不含附件的文本输入判断 /history 命令。
避免待发送附件把 canonical prompt 拼成长文本后绕过历史记录加载。
2026-09-18 11:35:18 +08:00
k88936
06004bfeea
清理资源引用标签的重复分支
...
移除相同结果的死三元分支。
保持资源与运行区域引用均使用统一的 @标签 文本。
2026-09-18 11:34:35 +08:00
k88936
ecea7b4ad3
解决 DirectProject 合并冲突
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m2s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m3s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m49s
Project CI / Frontend tests (pull_request) Failing after 6m56s
Project CI / Repository checks (pull_request) Failing after 6m23s
Project CI / Native shell tests (pull_request) Successful in 10m17s
Project CI / Backend tests (pull_request) Successful in 11m8s
Project CI / AI game creator shell web tests (pull_request) Failing after 6m0s
合并双方 DirectProject 历史分页、锚点闸门与订阅竞态处理。
保留 canonical content 输入、聊天 reducer、附件发送和历史分页行为。
合并 Codex 用户回显过滤、增量脱敏及 Direct 回合完成状态处理。
补齐历史截断、损坏行 fail-closed、首屏 anchor 与 appSurface 定向测试。
同步合并应用壳层、后端绑定和项目文档变更。
2026-09-18 10:47:55 +08:00
k88936
b1e82d64cb
合并 DirectProject 聊天真相源与 canonical content 行为
...
- 统一历史切片与 Thread Manager 事件投影,保留 DirectProject 单一聊天事实源
- 保留 canonical content 严格校验、资源显示名派生、附件引用与队列语义
- 修复首页首轮缺失 canonical user item 的真实回归并完成定向验证
2026-09-18 02:49:09 +08:00
k88936
b7622f4a24
Merge remote-tracking branch 'origin/master' into fix/chat-status-lost
...
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
2026-09-17 16:57:47 +08:00
k88936
cb840c6e8c
Merge branch 'master' into fix/chat-status-lost
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
2026-09-17 16:53:18 +08:00
k88936
0a9cdf6395
补 DirectProject 历史分页连拉的实现证据
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里程碑前端连拉那条转成已验收,证据指向新单测与跨页同回合集成用例
证据要求补上本轮实跑结果与变异验证现象,避免再出现打勾但只覆盖一半
决策记录把验证口径写成具体条数与变异验证结论
2026-09-17 16:51:30 +08:00
k88936
e382d23892
补跨页同回合的历史分页回归用例
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用 51 条历史复现用户报的现象:20 条工具条目整屏落进同一个折叠的执行过程
断言一次点击连拉两页拿到新用户气泡,并按 process-31 / process-11 两次锚点推进
断言连拉插入旧内容后视口仍停在原处,不被拉回列表底部
2026-09-17 16:49:08 +08:00
k88936
37ae7508b8
App 聊天历史分页改走连拉循环
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首屏与「显示更早」共用 readDirectHistoryPages,不再各自单发一页
首屏基线取空并在守卫后一次性并入聊天 reducer,失败仍按原有语义抛出
「显示更早」按当前视图条目判断新回合,取到多页一次性并入并推进锚点
连拉中途失败保留已取到的页,报错统一走同一个出口
2026-09-17 16:39:24 +08:00
k88936
1ae6c6cd06
新增 DirectProject 历史分页连拉模块与单测
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directHistoryPaging 按「合并后聊天投影回合数增加」判断可见反馈,出现新回合或 hasMore=false 即停
连拉上限 DIRECT_HISTORY_MAX_PAGES_PER_ACTION 放进 app/constants,每个操作最多 5 次请求
锚点未推进(items 为空 / firstItemId 为 null 或原地打转)时立即停手并收口 hasMore
某页读取失败不丢已取到的页,返回 error 交给调用方报错
directThreadChat 抽出 projectDirectHistoryItems,让分页判据与视图共用同一份投影
2026-09-17 16:27:09 +08:00
k88936
459f8a60e5
文档先行:定死 DirectProject 历史分页连拉的可见性口径
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把「可显示」判据明确为合并后聊天投影出现新回合,并写清每操作 5 页上限与锚点不前进即停
里程碑把原第 56 条按后端锚点回扫与前端连拉拆成两条独立验收项,前端那条先留待补证据
实施计划第 6 步同步口径,并把新分页单测加入验证命令
决策记录新增 2026-09-17 条目,记下落点、上限粒度、失败与竞态边界
2026-09-17 16:18:51 +08:00
k88936
63c495dab0
DirectProject 不再把 Codex 回显的用户消息下发给聊天
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- 运行态条目投影新增回显过滤 direct_thread_visible_item,item/started 与 rawResponseItem/completed 两条路径共用
- is_direct_project_codex_user_item 提升为 pub(crate),落盘侧与运行态侧共用同一判据
- 新增 E2E direct_project_turn_does_not_forward_codex_user_echo_as_chat_items:修复前事件流会多出两条同文本用户条目(已做变异验证)
- 同步 ADR 与 shared-memory decision-log:回显过滤必须同时覆盖落盘与运行态两侧
2026-09-17 14:41:58 +08:00
k88936
b37d91882c
Revert "修复DirectProject对话历史分页卡页"
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This reverts commit 1b010fb1f8 .
2026-09-17 14:38:39 +08:00
k88936
dd339638cc
Revert "修复历史重读后旧消息追加到末尾的乱序"
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This reverts commit 036395c6c9 .
2026-09-17 14:38:22 +08:00
k88936
0caf998227
重新生成 ts-rs 前端绑定并让前端按 null 语义构造运行时区段
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- 跑 export_bindings 后 prettier 格式化:DirectCodexUser* 5 个文件内容更新,新增 DirectCodexUserMessageEnvelope.ts 与 ui-editor 的 BindingChange/BindingDTO
- DirectCodexUserRuntimeRegionPart 的可选字段由 `?:` 变成 `T | null`(Rust Option 会显式序列化成 null,不是省略键)
- chatReferenceToContentPart 改用 `?? null`,消息条目的 satisfies 目标改为 DirectCodexUserItem(type:'message' 归到信封类型)
- ResourceReferenceInput 不再复制一份区段字面量,改为复用 chatReferenceToContentPart
- 验证:tsc --noEmit 通过;resourceReferences 等 5 个用例集 81 passed;appSurface 452 passed / 17 skipped(连跑两次)
2026-09-17 14:03:05 +08:00
k88936
6eed6bd13f
收敛 content→可读文本为单一口径并强制传 manifest(review 第 2、3 条)
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m10s
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Project CI / Native shell tests (pull_request) Successful in 8m31s
- directCodexContentToPromptText 的 assets 改为必填,去掉 = [] 默认值:漏传素材清单从运行期文案退化变回编译期错误
- queuedChatTurnLabel 的 assets 与 ComposerTurnQueue 的 assets 属性同样必填,队列 chip 与消息正文共用同一个派生(chip 只多做压单行与限长)
- 断言改为显式传 [] 或 manifest:resourceReferences、chat-composer 用例按新签名收敛
- 更新 pitfalls 条目与 decision-log(canonical content 有效性只判整条 content、投影逐字透传、可读文本单一口径必填 assets)
2026-09-17 14:02:21 +08:00
k88936
b543a060b7
放宽 DirectProject content 校验为「整条判定」并按逐字投影(review 第 1 条,① 口径)
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- Rust validate_direct_codex_user_item 改为只判整条 content:有一段非空白文本或任意非文本 part 即有效,单个纯空白 input_text(段落分隔 / 软换行 / chip 后的分隔空格)合法,不再逐个 part 拒绝空文本
- 新增 content_has_meaningful_input,并与前端 hasMeaningfulDirectCodexContent 同口径;wire.rs 的「不能转换为空 prompt」只作兜底
- ResourceReferenceInput 的投影层原样透传编辑器节点:不做空白过滤、也不与相邻 part 合并,删掉 appendInputText 与中间版本的「向前合并」收集器
- 按逐字投影更新资源输入、Godot 回合用例的 canonical content 断言
- 同步里程碑实现结论与证据、pitfalls 条目;Rust validation/wire 新增「单个纯空白 part 通过、整条全空白拒绝」用例
2026-09-17 14:01:41 +08:00
k88936
9993b2feb5
通知分类收敛成生产读取器与单测共用的唯一实现
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- direct_codex_notification_event 收编 resolution / request / item / rawItem / Terminal 全部分支,并接收 turnId
- 读取器删掉自己那份内联分类,只保留「必须有 turnId 才处理」与活动/正文节流
- agentMessage 缺 itemId 的告警与 direct-missing-item:{turnId} 兜底身份原样保留,避免行为变化
- 新增 direct_notification_classification_covers_the_reader_branches 钉住各分支;E2E 假 app-server 用例继续覆盖读取器
2026-09-17 13:47:32 +08:00
k88936
d348cf9064
线程 id 只按路径归一,不再受 manifest 可读性影响
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- direct_thread_id_for_project 改用 resolve_direct_codex_project_authority(存在/是目录/canonicalize)
- 不再读 .agent/manifest.json:那次读取是连接池权威身份的要求,线程 id 只是路径 key
- 否则 manifest 在订阅时读失败、跑回合时读成功,会让符号链接等非 canonical 调用方路径算出两个线程 id,订阅绑到空线程
- 新增 direct_project_thread_id_ignores_manifest_readability,旧实现下会退回调用方原始字符串(已做变异验证)
2026-09-17 13:42:35 +08:00
k88936
e640219243
思考正文改走生产路径的 ReasoningDelta 通道
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- 新增 direct_codex_reasoning_delta_event,两条 reasoning 增量通知只在这一处分类
- 生产 stdout 读取器改用该函数,并跳过「preparing 活动」的降级与活动节流(活动节流会按类别吃掉逐段正文)
- 旧分类函数 direct_codex_notification_event 同步改用它,避免两份实现再次分叉
- 单测 direct_reasoning_deltas_stream_text_while_plan_and_command_output_stay_activity 取代原先断言 Activity 的旧用例
- 新增 E2E codex_app_server_streams_reasoning_deltas_without_activity_fallback:把读取器的路由关掉即转红(已做变异验证)
2026-09-17 13:22:36 +08:00
k88936
da2ad83c3b
分页锚点改用文件里的原始 item id
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Project CI / Backend tests (pull_request) Failing after 10s
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Project CI / Native shell tests (pull_request) Successful in 12m22s
- 新增 direct_project_history_anchor_id:优先取 project.jsonl 原始 id,缺 id 时退回归一身份兜底
- read_direct_project_history_items_slice_at 的锚点匹配与 first_item_id 都改用原始 id
- 工具条目的调用与输出共用 call_id,按归一身份当锚点会先跳过 output 再把上一屏的 function_call 带回来
- 原分页用例更名 history_window_paginates_upwards_by_item_id_anchor
- 新增 pagination_anchor_uses_raw_item_id_for_tool_call_pairs,旧实现下会返回 call-1 而非 fc-1(已做变异验证)
2026-09-17 00:24:01 +08:00
k88936
ad19c9475e
回扫的 terminated 改成按真实换行结尾判定
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- DirectProjectHistoryReverseLines 增记 saw_delimiter,第一段按"文件是否以换行结尾"判定,之后的行按已切掉的分隔符判定
- 尾部残行(上一行完整、这一行没有换行)解析失败时改为跳过继续回扫,不再报错、也不再就地结束丢掉更早的完整历史
- 换行结尾的坏行(含文件第一段)与顺序读取保持一致地失败关闭
- 补两条回扫用例:尾部残行不丢更早条目、坏掉的第一段必须失败关闭(都按旧实现变异验证过)
2026-09-17 00:18:49 +08:00
k88936
975a2e577c
终止按钮改按综合繁忙信号判定
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- handleCancelDirectCodexTurn 的守卫改用 supervisorChatBusy,与「终止」按钮的可见条件对齐
- 刚提交、turn.started 还没到达的窗口里点击终止不再回"当前没有正在运行的回合"
- chat-composer 用例补一条:生命周期事件缺席时也能发出 cancel_direct_codex_turn
2026-09-17 00:10:20 +08:00
k88936
1b40f030e7
删掉聊天 reducer 里没人读的订阅身份与首屏锚点
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- DirectThreadChatState 去掉 subscriptionId 与 lastCompletedItemId 两个只写不读的字段
- resolveDirectThreadBootstrap 只把 bootstrap 事件 reduce 进状态,不再顺带写入这两个字段
- directThreadChat 单测改成断言聊天状态里不再出现这两个字段(bootstrap 载荷本身不变)
2026-09-17 00:05:57 +08:00
k88936
098693636a
分页切片开头的前导条目并进后面那个回合
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- buildDirectChatTurns 先攒住第一个用户条目之前的过程条目,交给后面那个回合
- 不再渲染没有用户气泡的孤儿回合;整份历史都没有用户条目时仍保留一个回合
- directTurnPresentation 单测补一条分页切片从半截回合开头的情形
2026-09-17 00:02:11 +08:00
k88936
e17af3008e
首屏历史切片改到 staleness 守卫之后再并入聊天 reducer
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- loadProjectConversation 不再在 read_direct_project_history_slice 的 then 回调里直接写 directThreadChat
- 切片先暂存,等 loadVersion / localProjectPathRef 守卫通过后再与 hasMore、锚点一起落到状态
- 现有 launcher 按项目路径 key 重挂载 App,跨项目污染暂不可复现;本次只是让这条写入与其它状态写入的时序一致
2026-09-16 23:59:29 +08:00
k88936
64bd006981
测试骨架的历史切片按 limit 与锚点分页
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- harness.ts 的 read_direct_project_history_slice 按生产口径从队尾取一屏、锚点条目不进窗口
- 按本屏最老一条算 firstItemId,收满一屏后再有条目才算 hasMore
- project-development.suite.ts 补一条用例:26 条历史只显示尾部 20 条,点「显示更早的对话」按锚点取回前 6 条后按钮消失
2026-09-16 23:52:02 +08:00
k88936
6a4cb2bc18
测试骨架的 subscribe bootstrap 按生产口径过滤
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- harness.ts 记录未完成条目集合、事件序号与最新生命周期锚点
- subscribe 只回放未完成条目与最新生命周期锚点,已完成条目与增量正文不再补发
- 去掉已下发事件的序号记录,避免序号表无限增长
2026-09-16 23:48:46 +08:00
k88936
1b3a3b003f
测试骨架不再重复下发 turn.started
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- harness.ts 记录运行态"最新回合是否在跑",emitDirectThreadEvents 只在生命周期事件上更新
- completeDirectThreadTurn 仅在回合没在跑时补 turn.started,避免与用例先发的事件重叠
2026-09-16 23:45:19 +08:00
k88936
ff8e517c8e
清理 DirectProject 回合结束后丢弃回复正文的死语句
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- App.tsx 不再绑定 chat_with_game_creator_direct_codex 的返回值,删掉 void reply
- 保留说明:回复正文按条目身份从线程事件 / 历史切片进聊天,本地不再补第二条
2026-09-16 23:42:58 +08:00
k88936
d874a13a92
补记 Node 26 下 vitest jsdom 用例的 localStorage 坑
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- pitfalls 记录:Node 26 的实验性 globalThis.localStorage 会顶掉 jsdom 的 Storage,导致只声明 jsdom 的用例读到 undefined
- 给出跑法:NODE_OPTIONS=--localstorage-file=… 后 clientApi 与 chatPromptPolish 共 26 项转绿
- 里程碑证据更新为全量结果:125 files / 1676 passed / 17 skipped,tsc exit 0
2026-09-16 22:41:54 +08:00
k88936
5eba53a5cc
补齐 DirectProject 聊天真相源收敛的文档结论
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- 主规范:运行态事件改为下发与历史切片同形的脱敏原始条目,不再只给类型与身份
- 主规范与 ADR 写清回执竞态:回执前到达的通知只能记欠账,回执到达后必须补一次 consume
- ADR 与实施计划说明 list_game_creator_direct_active_turns 有意保留,服务首页运行中项目列表
- 里程碑验收标准按自动化证据勾选,运行时验收与已知环境缺口单独标注
- 实施计划补 export_bindings 后需 prettier 生成目录、测试文件更名与竞态风险项
2026-09-16 22:16:24 +08:00
k88936
33ddb5de27
DirectProject 聊天框改用线程订阅作为唯一运行态来源
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- App.tsx 删除 Direct 回合事件订阅、turn-stream/tool-calls 读取、活动回合快照接管与瞬时应答文本
- 新增 game-creator-direct-thread-notify 唤醒的 subscribe/consume 单飞循环,过期时重订一次
- 通知先于订阅回执到达时记一笔欠账,回执到达后补一次 consume,避免回合尾部事件卡在队列里
- 历史切片并入同一个 reducer,聊天条目只由 selectDirectChatEntries 投影
- ProjectSupervisorView 改为渲染用户气泡 / 执行过程折叠区 / 最终回复,运行态只保留一个 turnRunning
- directTurnPresentation 重写为条目分区:连续工具合块、本地运行期说明只作最终提示
- 测试改按订阅事件与历史条目断言,补回执竞态、持久化工具卡片、空对话首轮三条用例
2026-09-16 22:16:15 +08:00
k88936
bf8f96c115
DirectProject 回合事件补齐用户条目与终态兜底
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- 新增 direct_thread_id_for_project:订阅、回合事件写入与兜底释放共用一个线程身份
- 订阅命令改用同一个身份函数,删掉命令层自己那套路径归一
- 用户消息落盘后立刻作为 item.completed 下发,前端用同一个 itemId 合并乐观气泡与历史条目
- 采集终态事件是否已经下发,缺失时按成功 / 失败补一条 turn.completed,避免前端永远停在运行中
- 取消回合的 Stale 分支补一条 turn.completed(aborted)
2026-09-16 22:15:57 +08:00
k88936
e469831543
修复快速编辑提示词把 @ 引用写成内部 id(review 第 3、4 条)
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- applyResourceQuickEditPrompt 与 applyResourceQuickEditDraft 改用 directCodexContentToPromptText(content, manifest.assets),并在 useCallback 依赖里加上 manifest.assets
- 两处必须同口径:比较用的草稿文本与落进 quickEditPanel.prompt 的文本都按显示名展开,出站 derive_local_project_resource 的 prompt 与聊天 @ 逐字一致,也不会每次输入都重跑 replaceText
- 补充两处注释说明素材清单口径,shared-memory/pitfalls 记录「派生文本漏传 manifest.assets」的现象、原因、处理与验证
2026-09-16 21:26:53 +08:00
k88936
869abad879
修复排队消息 chip 的 @ 引用露出内部 resourceId(review 第 2 条)
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- queuedChatTurnLabel 增加 assets 入参并透传给 directCodexContentToPromptText,@ 引用按 manifest 显示名展开,与聊天输入区文案口径一致
- ComposerTurnQueue 增加 assets 属性,ProjectSupervisorView 把 chatProjectAssets 传下去
- chat-composer 用例新增「队列 chip 的 @ 引用按 manifest 显示名展开」,钉住显示名文案与不传清单时的稳定 id 兜底
2026-09-16 21:25:38 +08:00
k88936
280a2dc5d1
修复 DirectProject 输入草稿丢掉引用后的换行(review 第 1 条)
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- ResourceReferenceInput 的草稿投影改为「向前合并」:上一 part 是引用 chip 时先把待写文本攒在 pendingText 上,等下一个文本 part 到来再合并,段落分隔符与软换行不再被 trim() 丢掉
- 攒到最后仍只有空白的文本不入 content,避免产出 Rust validate_direct_codex_user_item 会拒绝的空 input_text
- 新增 resourceReferenceInput 用例「引用后面的段落分隔不会被吞掉」,钉住 chip 后一段的 content part、派生文本与「不产生纯空白 part」
- 同步更新 canonical content 严格边界里程碑的实现结论与证据,并在 shared-memory/pitfalls 记录该缺陷的现象、原因、处理与验证
2026-09-16 21:24:41 +08:00
k88936
3c6e084a41
DirectProject 历史切片改为从文件尾回扫并删掉聊天框只读命令
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- 新增 DirectProjectHistoryReverseLines:按块从文件尾逐行回读 project.jsonl
- 幂等回扫与"读一屏"共用这一套尾部回读,不再各自从文件头读到尾
- read_direct_project_history_items_slice_at 语义不变仍返回元组,新增第四项为本屏最老的 itemId 作分页锚点
- 分页锚点只按归一身份 itemId 匹配,不再接受第二个 id
- read_direct_project_last_item_id_at 改为尾部回扫读一行,不再读整份历史
- 删除只服务聊天框回读的 read_direct_tool_calls / read_direct_turn_stream 命令与注册
- 保留 list_game_creator_direct_active_turns:它服务首页跨页面"运行中的项目",不是聊天框读路径
- 补历史切片尾部回扫与分页锚点两条用例
2026-09-16 20:17:15 +08:00
k88936
ed3369a494
文档先行:把 DirectProject 聊天真相源收敛的文档改到当前实现状态
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m13s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m39s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m43s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m8s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m10s
Project CI / Frontend tests (pull_request) Failing after 3m24s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m7s
Project CI / Native shell tests (pull_request) Successful in 6m8s
- 主规范把事件模型写成 ts-rs 导出的 tagged enum,说明 seq 不下发、事件不带回合身份,并补上 ts 绑定生成与 f64 时间戳约定
- ADR 补上 tagged enum 绑定、turn id 删除、正文只增不减与回合回收、前端卡片去掉 turnId、未知类型前端丢弃
- 里程碑与实施计划同步:文件改名到 direct_thread_wire.rs,新增删回合身份与生成绑定两步,验证命令加上 export_bindings
- 工具卡片技术方案在文首加修订段:数据来源层作废,表现层契约仍然有效,DirectRuntime 的 tool-calls.jsonl 写入保留
- 对话回合唯一投影里程碑改为 superseded,列出仍然有效与已作废的分界
2026-09-16 19:57:21 +08:00
k88936
fdc48fe725
前端聊天投影按 ts-rs 生成类型收口,删掉 callId 与回合身份
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- directThreadItemProjection.ts 直接消费生成的 DirectThreadItem,工具卡片 kind / 标题 / 摘要 / 状态与可见性判定都在这里
- directThreadChat.ts 聊天条目只留一个 itemId:去掉 callId 概念,去掉 deltaText 缓冲,增量直接追加到运行态条目正文
- 合并规则收成先到者赢、后到只补空:正文只增不减、工具状态允许从 running 升级到终态
- 回合结束把运行态条目并入历史并清空 live,条目既不消失也不重复
- directThreadEvents.ts 改为转发 ts-rs 绑定,只保留历史条目转消息的过渡函数
- ToolCallGroup 与 toolCallGroupPresentation 改用去掉回合身份的 DirectChatToolCard
- generated/index.ts 补上 DirectThread* 绑定导出
- 回退本仓库其它模块仍在改的 DirectCodexUser* 绑定重新生成(避免误改他人进行中的契约)
- 两个 vitest 用例文件按新 API 重写,11 条用例通过
2026-09-16 19:49:26 +08:00
k88936
2748468d12
DirectProject 聊天事件改用 ts-rs 导出的 tagged enum 并删掉 turn id
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m11s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m51s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m57s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m2s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m14s
Project CI / Native shell tests (pull_request) Failing after 2m13s
Project CI / AI game creator shell web tests (pull_request) Failing after 46s
Project CI / Frontend tests (pull_request) Failing after 3m32s
- 新增 direct_thread_wire.rs:DirectThreadItem / DirectThreadEvent / 订阅与历史切片全部改成 ts-rs 导出的 tagged enum,取代原大而全的可空结构体
- 删除 direct_thread_raw_item.rs,模块注册与直通引用改到 direct_thread_wire
- 条目身份只看一个 itemId:工具条目的第二个 id 在 Rust 边界归一,不再对外暴露
- 删除 DirectProject 聊天事件里的 turn id:生命周期用无载荷的 turn.started / turn.completed{status} 表示
- append 直接接收 DirectThreadEvent 并返回同一事件,队列内部自算 seq
- 请求事件改为携带 DirectThreadRequestKind,去掉字符串中转
- 思考增量走 ReasoningDelta 通道,与正文增量共用 item.delta
- at 用 #[ts(as = "f64")] 对齐 Tauri JSON 通道的 number
- 用 cargo test export_bindings 重新生成 project-workspace/generated 绑定
2026-09-16 19:43:57 +08:00
k88936
09ad0073fe
修正 DirectProject 订阅语义:bootstrap 事件就是当前要处理的事件
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
subscribe 已在同一边界把游标钉在队尾,因此前端直接 reduce bootstrap 事件,不再补一次 consume
主规范、ADR 与实施计划同步删除"竞态窗口"说法,notify 仍是唯一唤醒来源
2026-09-16 19:06:05 +08:00
k88936
42b702d362
按 grill 结论修正 DirectProject 聊天真相源收敛计划
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里程碑与实施计划改定边界:Thread Manager 只搬运脱敏原始条目,不生成卡片形状与可见性
条目身份归一为 call_id ?? id,Thread Manager 与前端不再暴露第二个 id 概念,分页锚点仍取文件里的原始 item id
合并规则收敛为"先到定形、后到补空白",删除逐字段优先级表
主规范补充条目形状三条职责边界,并说明思考正文流式下发不放宽可见范围
ADR 同步:DirectRuntime 自己的进度事件与投影文件保留,前端删除的是 DirectProject 的读路径
失败与中止说明只在运行期显示;历史切片改为从文件尾反向扫描;未知 item 类型透传并加 TODO
2026-09-16 19:05:04 +08:00
k88936
edfd1f9143
修正 Godot 直接回合用例对 canonical content 的断言
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
- appSurface Godot 用例不再断言被裁剪过的纯文本,改为断言编辑器实际提交的 canonical content(Shift+Enter 与组合态 Enter 插入的换行原样保留)
2026-09-16 18:51:08 +08:00
k88936
423f2d7184
修复独立总控聊天窗口未发送草稿的恢复
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- App.tsx 增加 supervisorChatDraftHydratedRef 守卫的挂载水合:独立总控聊天窗口挂载走 loadProjectConversation,不经过 openWorkspace,此前 sessionStorage 里的草稿只写不读,重载后为空
- 仅在 supervisorChatOnly、存在持久化草稿且输入框已挂载时回填一次,避免覆盖用户后续输入
2026-09-16 18:50:55 +08:00
k88936
656c89e4b2
把 DirectProject 聊天条目的投影从前端收口,Rust 只搬运脱敏原始条目
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新增 agent/direct_thread_raw_item.rs:把 Codex 原始 response item 与 app-server item 收敛成同一形状的脱敏原始条目,只做挑字段、脱敏、截断,不再生成卡片的 kind / 标题 / 折叠摘要
删除 agent/direct_chat_entry.rs:工具卡片形状不再由 Rust 生产
历史切片改为返回脱敏原始条目列表,不再在 Rust 侧合并 function_call 与 function_call_output
新增前端 directThreadItemProjection.ts:工具卡片 kind / 标题 / 摘要 / 状态与可见性判定全部在前端完成
directThreadChat reducer 改用同一投影函数处理运行态事件,新增 mergeDirectHistoryItems 走同一份投影与合并规则
DirectThreadHistorySlice 去掉 entries 与 itemTimestamps,改为 items + firstItemId
2026-09-16 18:45:13 +08:00
k88936
aa9076c95c
删除 DirectProject 图片专用 content part
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- 移除 DirectCodexUserContentPart 的 agc_image_reference 分支与对应 ts-rs 绑定
- Rust 校验与 Codex wire 投影只保留 agc_attachment_reference
- 更新附件顺序投影测试的用例名、输入与断言
- 同步聊天素材功能说明、用户 Response item 里程碑与实施计划
- 在决策日志记录上传文件统一走附件 part、不保留图片兼容分支
2026-09-16 18:29:24 +08:00
k88936
0ec1179bf1
移除前端 consume 轮询兜底
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- 唤醒只由 notify 驱动,bootstrap 后立刻 consume 一次补齐竞态窗口
- 定时 tick 无法自举:判断活动回合本身依赖事件,唤醒丢失时定时器不会启动
- 主规范、ADR 与实施计划同步删除该条款
2026-09-16 18:17:38 +08:00
k88936
2938a49cac
固化 DirectProject 聊天真相源契约
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- 主规范新增首屏锚点、生命周期锚点必进 bootstrap、事件自足与不提供单点快照四条契约
- 新增 ADR 记录单一事实源取舍、删除清单与待验证的 id 空间风险
- 新增里程碑与实施计划,CONTEXT.md 补项目对话历史/运行态事件/聊天投影词条
- 目标文档合同与文档索引同步
2026-09-16 18:05:30 +08:00
k88936
ae0f9376c9
新增 DirectProject 聊天 reducer 深模块
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- directThreadChat 把运行态事件与历史切片归并成同一份聊天条目,活动回合只由 turn.started/turn.completed 判定
- item.delta 载荷补 kind,reducer 不再靠 itemId 猜条目类型
- bootstrap 原子替换运行态并保留历史窗口,历史与运行态按 callId ?? itemId 去重合并
- 新增 5 条 reducer 单测
2026-09-16 18:05:10 +08:00
k88936
29d0cbb4df
运行态事件与历史切片共用聊天条目投影
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- 新增 direct_chat_entry 深模块,把原始 response item 与 app-server item 投影成同一聊天条目
- item.started/item.completed 载荷改为完整条目,前端不再需要按 itemId 取快照
- 原始 function_call 与 function_call_output 按 callId 并成一张卡片,文本与明细统一脱敏截断
- 历史切片新增 entries 与 first_item_id,分页锚点不再依赖是否出现可显示条目
2026-09-16 18:01:50 +08:00
k88936
41366dd71d
修复DirectProject canonical内容边界(review 第 8 条)
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- 移除 chatComposerDraftToDirectCodexUserItem 对纯空白 input_text 的预过滤,原样传递 draft.content
- ChatComposerDraft 只保留 canonical content,删除 text / references 旧字段
- 新增 directCodexContentToPromptText、hasMeaningfulDirectCodexContent、directCodexUserItemFromContent 供 caller 与展示派生
- 删除 executeChatAgentReply 的 userItem 兜底分支,首页首轮、队列出队、普通提交与策略重试显式构造 canonical user item
- QueuedChatTurn 只保存 clientTurnId 与 userItem,队列 chip 文案由 content 派生
- 旧 Planner / legacy Supervisor caller 显式构造纯文本 item 并留下迁移 TODO
- 资源输入区对外只暴露 canonical content,内部文本草稿改为文本 → content 重建
- 迁移草稿、润色、队列与 appSurface 测试 fixture 到 content-only
- 更新 canonical content 里程碑与实施计划文档结论
2026-09-16 17:46:41 +08:00
k88936
721e45f01b
统一 DirectProject 运行态条目的合并身份
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- Thread Manager 事件新增 callId,条目身份统一为 callId 优先、其次 itemId
- 工具条目按 callId 归并 started/completed,不再留下永远收不到完成事件的幽灵活跃条目
- 历史锚点仍取 response item id,保证分页锚点能在 project.jsonl 中命中
- 补充跨 id 空间归并的单元测试
2026-09-16 17:45:28 +08:00
k88936
f4b496caca
补充DirectProject canonical内容严格边界计划
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
- 明确 content-only 输入与最终空内容校验
- 规划删除 userItem 兜底并修正 Direct caller
2026-09-16 15:28:25 +08:00
k88936
fc0fd846f9
避免快速编辑润色回填重复更新
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- 回填前比较编辑器当前文本
- 防止输入区 onChange 与宿主回调形成循环
2026-09-16 13:22:57 +08:00
k88936
fa99d9ad62
避免总控草稿初始化误删
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- 编辑器尚未恢复时跳过空草稿持久化
- 保留已有会话草稿等待输入区完成恢复
2026-09-16 13:20:47 +08:00
k88936
64a52005f8
修复清空草稿后润色状态残留
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- 在编辑器发出空草稿时重置润色结果
- 清除本轮发送提醒确认标记
2026-09-16 13:20:01 +08:00
k88936
645d806fed
修复空初始草稿吞掉首次编辑
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- 仅在初始内容实际非空时跳过初始化回调
- 保证快速编辑首次输入同步到宿主状态
2026-09-16 13:19:13 +08:00
k88936
0b9d16e8f1
修复润色按钮无法感知输入
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- 用 React 状态同步编辑器当前文本
- 让按钮禁用态随用户输入即时更新
2026-09-16 13:18:31 +08:00
k88936
d5c4e0e780
修复快速编辑润色结果未回填
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- 为快速编辑输入区绑定编辑器句柄
- 润色回调同时更新面板状态与编辑器文本
2026-09-16 13:17:50 +08:00
k88936
30e27abc60
修复建议命令草稿残留引用
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- 准备命令草稿前先清空编辑器
- 避免提交用户上一轮选择的素材引用
2026-09-16 13:16:07 +08:00
k88936
b607501916
修复总控草稿恢复后被清空
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- 仅在非纯聊天模式清空聊天编辑器
- 保留纯聊天模式恢复的会话草稿
2026-09-16 13:15:08 +08:00
k88936
46e3cd9744
内联 DirectProject 附件与图片内容
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m30s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m35s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m1s
Project CI / Backend tests (pull_request) Failing after 9s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m52s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m41s
Project CI / Frontend tests (pull_request) Failing after 3m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m41s
Project CI / Native shell tests (pull_request) Successful in 6m9s
新增附件与图片 canonical content part 及 ts-rs 绑定
移除 DirectProject Tauri 附件 sidecar 追加路径
修正前端引用字段与生成类型适配
补充附件图片顺序投影测试并同步里程碑文档
2026-09-16 13:03:11 +08:00
k88936
5fb3db662b
合并主线并保留 DirectProject 输入行为
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合并主线回合队列、工具流展示与活动回合管理
保留 Lexical 单一输入状态及附件图片 sidecar 投影
收敛 DirectProject user item 校验、历史恢复与图片预算
同步输入链路里程碑和历史异常恢复文档
2026-09-16 11:27:09 +08:00
k88936
87b798322e
收敛输入编辑器单一状态并补齐附件投影
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m6s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m49s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 1m56s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m2s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m46s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / Frontend tests (pull_request) Failing after 3m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m13s
Project CI / Native shell tests (pull_request) Successful in 7m14s
聊天与快速编辑输入统一由 Lexical 编辑器持有唯一当前状态
App 通过输入句柄读取草稿,移除跨视图 EditorState 和字符串镜像
DirectProject 将附件与图片 sidecar 投影纳入 prompt,支持附件-only 输入
迁移润色测试并更新 DirectProject 里程碑验收记录
2026-09-15 22:13:25 +08:00
k88936
ec286b3480
抽取通用富文本输入组件
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新增可复用的 RichTextInput Lexical 输入外壳。
让首页输入与资源引用输入共享编辑器、回车提交和禁用状态。
保留首页附件与图片粘贴节点能力,并移除 DirectProject 草稿 legacy fallback。
统一聊天草稿 canonical content 状态并更新资源引用测试。
2026-09-15 19:42:37 +08:00
k88936
35733f0e33
过滤 canonical 草稿中的空白输入 part
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在统一 user item 转换入口移除纯空白 input_text,覆盖恢复草稿和所有提交路径。
2026-09-15 17:54:00 +08:00
k88936
3c7b02b9f8
过滤 DirectProject 编辑器的空白内容 part
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跳过纯空白文本节点并合并相邻文本,避免引用后的分隔空格和换行触发 Rust 空输入校验。
2026-09-15 17:53:33 +08:00
k88936
f2030a616f
复用 DirectProject 用户输入校验读取的 manifest
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m44s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m17s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m17s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / Frontend tests (pull_request) Failing after 3m5s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m51s
Project CI / Native shell tests (pull_request) Successful in 6m21s
让校验返回已读取的 manifest,wire 投影复用同一份数据,避免一次输入重复读取项目清单。
2026-09-15 17:33:49 +08:00
k88936
b3b5d77990
按运行模式创建 DirectProject 回合输入
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仅在 DirectCodex 产品运行时生成 direct clientTurnId 和 user item,避免旧 Supervisor 与策划链路复用错误身份。
2026-09-15 17:32:46 +08:00
k88936
1da106af7d
避免重复校验 DirectProject 用户输入
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复用 canonical 到 prompt 投影函数中的校验,删除不可达空 prompt 分支。
2026-09-15 17:29:08 +08:00
k88936
cd2edd6966
移除未使用的 DirectProject 输入信封类型
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删除未被调用且未生成到前端绑定的 DirectCodexUserMessageEnvelope,收窄内部 API。
2026-09-15 17:27:42 +08:00
k88936
22e830ff93
避免 DirectProject 回合输入的无必要克隆
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在互斥的观察器分支中移动 optional user item,避免深层 JSON 克隆。
2026-09-15 17:26:34 +08:00
k88936
c266ae7b50
清理策划模式提交后的聊天草稿
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规划 V2 提交时同步清空资源引用和 canonical content,避免切回 DirectProject 后复用旧输入。
2026-09-15 17:25:15 +08:00
k88936
a543b75cf7
拆开聊天草稿内容分支判断
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将资源草稿转换的三种回退路径改为显式分支,保持现有优先级并提升可读性。
2026-09-15 17:24:05 +08:00
k88936
f213987f9a
复用资源引用的统一内容映射
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让 Lexical 草稿读取复用 chatReferenceToContentPart,避免引用字段映射分叉。
2026-09-15 17:22:55 +08:00
k88936
2c623bb577
移除 DirectProject 回合输入的重复赋值
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删除已在对象初始化时设置的 userItem 重复赋值。
2026-09-15 17:19:17 +08:00
k88936
3353906e6f
修正 Response item content 类型投影
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区分 turn/start 的 text 与历史 message 的 input_text
将 AGC 私有引用转换为标准 input_text
新增回归测试避免未知 variant text
2026-09-15 16:57:04 +08:00
k88936
17716347e2
收紧历史测试与注释口径
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m7s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m7s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m17s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m43s
Project CI / Frontend tests (pull_request) Failing after 4m6s
Project CI / Native shell tests (pull_request) Successful in 7m29s
移除 legacy 投影描述
将历史测试统一为 Response item 合同
2026-09-15 16:16:03 +08:00
k88936
9ad66a67a3
接入前端 canonical 用户 Response item
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按 Lexical 顺序构造 message.content
DirectProject payload 改为发送 userItem
策略重试保留同一 canonical item
2026-09-15 16:12:56 +08:00
k88936
ba3aa3ccdb
更新用户 Response item 里程碑进度
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标记 canonical、wire 与失败关闭验收项
同步实施计划为进行中状态
2026-09-15 16:09:28 +08:00
k88936
2b38eaafba
补充前端用户 Response item 契约测试
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覆盖 Lexical 文本与引用交错顺序
验证资源引用只发送稳定 resourceId
2026-09-15 16:08:34 +08:00
k88936
7d5b9071e7
删除旧 DirectProject 引用协议
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移除 DirectCodexTurnReference 平行 DTO 与渲染路径
将引用数量上限收回 canonical user item 校验模块
2026-09-15 16:01:45 +08:00
k88936
9e83f1d88c
补齐 Response item 严格合同测试
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拒绝资源引用额外身份字段与未知 content part
补充历史 item wire 投影边界测试
同步 DirectProject 历史文档为无 fallback 合同
2026-09-15 15:55:15 +08:00
k88936
7e35d7c344
严格使用 DirectProject Response item 历史
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移除 game-creator-conversation.v1 读取 fallback
历史注入前逐项投影 canonical user item 为 Codex message
无效 item 在持久化前失败关闭
2026-09-15 15:42:27 +08:00
k88936
5ec40c8b83
抽离 DirectProject 身份解析模块
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m16s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m20s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m4s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m54s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m22s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m36s
Project CI / Frontend tests (pull_request) Successful in 3m45s
Project CI / Native shell tests (pull_request) Successful in 5m27s
将项目 canonical identity 与 digest 放入独立文件
保持 Codex app-server 线程池调用接口不变
2026-09-15 15:22:39 +08:00
k88936
948a80fc49
重构 DirectProject Agent 深模块
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将 direct_runtime 与 codex_app_server 改为目录模块
拆分 user item 的模型、校验与 wire 投影文件
抽离 DirectProject 历史注入载荷构造 seam
2026-09-15 15:19:17 +08:00
k88936
dfd6fadedf
新增 DirectProject 用户 Response item 契约
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m35s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m34s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m36s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m31s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m46s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m32s
Project CI / Frontend tests (pull_request) Successful in 4m0s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m34s
Project CI / Native shell tests (pull_request) Successful in 6m35s
新增 Rust canonical user item 与 Codex wire 转换模块
增加 ts-rs 绑定目录及生成文件检查边界
更新聊天素材引用规范与里程碑实施计划
2026-09-15 14:45:58 +08:00