Merge branch 'fix/resume-running-direct-turn' into feat/chat-codex-ui

This commit is contained in:
2026-09-15 20:47:46 +08:00
7 changed files with 563 additions and 20 deletions
@@ -36,7 +36,7 @@ mod skill_pack;
use codex_app_server::*;
pub(crate) use codex_app_server::{
cancel_direct_codex_turn_at, direct_game_creator_codex_chat_at,
direct_game_creator_home_codex_chat,
direct_game_creator_home_codex_chat, DirectTurnCancelView,
};
use codex_cli::*;
pub(crate) use codex_cli::{
@@ -3105,13 +3105,23 @@ impl<T> DirectCodexActiveTurnTable<T> {
.filter(|value| !value.is_empty())
{
if active.0 != expected {
return Err("正在运行的是另一个陶泥儿回合,已拒绝终止".to_string());
return Err(DIRECT_CODEX_ANOTHER_TURN_RUNNING_MESSAGE.to_string());
}
}
Ok(active)
}
/// 当前登记在这一轮上的 clientTurnId;没有任何登记时返回 `None`。
fn registered_client_turn_id(&self, key: &Path) -> Option<&str> {
self.entries
.get(key)
.map(|(client_turn_id, _)| client_turn_id.as_str())
}
}
/// "正在跑的是另一轮"的统一文案:`select` 与"终止"兜底路径共用,保证两处拒绝语义一致。
const DIRECT_CODEX_ANOTHER_TURN_RUNNING_MESSAGE: &str = "正在运行的是另一个陶泥儿回合,已拒绝终止";
/// 正在运行的 Direct 回合中断句柄,按项目根(canonical,去掉 Windows `\\?\` 前缀)索引。
///
/// `CodexTurnStartCancellation` 本身已经能在 turn/start 响应到达**前后**发出
@@ -3170,28 +3180,106 @@ fn register_active_direct_codex_turn(
DirectCodexActiveTurnGuard { key, cancellation }
}
/// 已向正在跑的回合发出中断:界面等这一轮自己的收尾复位。
pub(crate) const DIRECT_TURN_CANCEL_OUTCOME_INTERRUPTED: &str = "interrupted";
/// 这一轮已经没有人替它收尾,本地守卫已被兜底释放:界面必须自己复位。
pub(crate) const DIRECT_TURN_CANCEL_OUTCOME_RELEASED: &str = "released";
/// `cancel_direct_codex_turn` 的返回值:界面据此决定是自己复位,还是等回合自己收尾。
#[derive(Clone, Debug, Eq, PartialEq, Serialize)]
#[serde(rename_all = "camelCase")]
pub(crate) struct DirectTurnCancelView {
/// [`DIRECT_TURN_CANCEL_OUTCOME_INTERRUPTED`] 或
/// [`DIRECT_TURN_CANCEL_OUTCOME_RELEASED`]。
pub(crate) outcome: String,
/// 给用户看的可读结果。
pub(crate) message: String,
/// 被终止 / 被释放的 clientTurnId。
pub(crate) client_turn_id: String,
}
/// "终止"这一步要作用在哪:发中断,还是走残留守卫兜底释放。
enum DirectCodexTurnCancelTarget {
/// app-server 侧还有活句柄:正常发 `turn/interrupt`。
Interrupt(Arc<CodexTurnStartCancellation>),
/// app-server 侧已经拿不到可中断的活句柄;带上是哪种情况。
Stale(DirectTaonierStaleGuardReason),
}
/// 终止当前项目正在运行的 Direct 回合。
///
/// 只向正在跑的 Codex app-server 回合发 `turn/interrupt`app-server 随后回
/// 正常路径:只向正在跑的 Codex app-server 回合发 `turn/interrupt`app-server 随后回
/// `turn/completed status=interrupted`,正在 await 的那个回合命令会带着可读原因返回),
/// 不动任何既有事件或命令语义。
///
/// 兜底路径:app-server 侧已经拿不到可中断的活句柄时,说明这一轮不会再有人替它收尾。
/// 只发中断会让本地守卫(`DirectTaonierActiveInvocationGuard`)永远留在进程内,用户此后
/// 每条消息都会被"已有另一条回合正在运行"拒绝——这正是"重进会话被堵死"的死锁形态。
/// 这时显式释放这条守卫并把可读原因返回给界面。释放条件见
/// [`release_stale_direct_taonier_active_invocation`] 的注释;"正在跑的是另一轮"仍然
/// 保持原拒绝语义,什么都不释放。
pub(crate) fn cancel_direct_codex_turn_at(
root: &Path,
client_turn_id: Option<&str>,
) -> Result<(), String> {
) -> Result<DirectTurnCancelView, String> {
let key = direct_codex_active_turn_key(root);
let cancellation = {
let expected = client_turn_id
.map(str::trim)
.filter(|value| !value.is_empty());
{
let entries = direct_codex_active_turns()
.lock()
.map_err(|_| "Direct 回合中断表已损坏,无法终止".to_string())?;
let (_, cancellation) = entries.select(&key, client_turn_id)?;
if !cancellation.app_server_alive() {
return Err("陶泥儿执行进程已退出,无法终止本轮;请重新发送这条消息".to_string());
if let (Some(registered), Some(expected)) =
(entries.registered_client_turn_id(&key), expected)
{
if registered != expected {
return Err(DIRECT_CODEX_ANOTHER_TURN_RUNNING_MESSAGE.to_string());
}
}
}
let target = {
let entries = direct_codex_active_turns()
.lock()
.map_err(|_| "Direct 回合中断表已损坏,无法终止".to_string())?;
match entries.select(&key, client_turn_id) {
Ok((_, cancellation)) if cancellation.app_server_alive() => {
DirectCodexTurnCancelTarget::Interrupt(Arc::clone(cancellation))
}
Ok(_) => {
DirectCodexTurnCancelTarget::Stale(DirectTaonierStaleGuardReason::ExecutorExited)
}
Err(_) => DirectCodexTurnCancelTarget::Stale(
DirectTaonierStaleGuardReason::NeverReachedExecutor,
),
}
Arc::clone(cancellation)
};
cancellation.cancel();
Ok(())
match target {
DirectCodexTurnCancelTarget::Interrupt(cancellation) => {
cancellation.cancel();
Ok(DirectTurnCancelView {
outcome: DIRECT_TURN_CANCEL_OUTCOME_INTERRUPTED.to_string(),
message: "已向正在运行的回合发出终止".to_string(),
client_turn_id: client_turn_id
.map(str::trim)
.filter(|value| !value.is_empty())
.unwrap_or_default()
.to_string(),
})
}
DirectCodexTurnCancelTarget::Stale(reason) => {
let released =
release_stale_direct_taonier_active_invocation(root, client_turn_id, reason)?;
Ok(DirectTurnCancelView {
outcome: DIRECT_TURN_CANCEL_OUTCOME_RELEASED.to_string(),
message: format!(
"{},已释放这一轮的占用,可以直接重新发送消息",
reason.message()
),
client_turn_id: released,
})
}
}
}
struct CodexThreadLease {
@@ -263,12 +263,26 @@ fn direct_taonier_regeneration_invocation_sha256(invocation_id: &str) -> String
#[derive(Debug)]
struct DirectTaonierActiveInvocation {
invocation_id: String,
/// 登记时刻(Unix 毫秒)。只用于判断一条登记的年龄:见
/// [`DIRECT_TAONIER_STALE_GUARD_MIN_AGE_MS`] 与
/// [`release_stale_direct_taonier_active_invocation`]。
started_at_ms: u64,
}
static DIRECT_TAONIER_ACTIVE_INVOCATIONS: OnceLock<
Mutex<HashMap<PathBuf, DirectTaonierActiveInvocation>>,
> = OnceLock::new();
/// 一条"app-server 侧完全没有登记"的守卫,只有在存在时间超过这个量级后才允许被
/// "终止"兜底释放。一轮 Direct 回合在进入 app-server 之前只做本地准备(读配置、
/// 读 manifest、拼系统提示、开审计),是秒级的;超过这个窗口还没登记,说明这一轮
/// 不可能再进入执行器,守卫是残留。
const DIRECT_TAONIER_STALE_GUARD_MIN_AGE_MS: u64 = 60_000;
fn direct_taonier_active_now_millis() -> u64 {
unix_millis().min(u128::from(u64::MAX)) as u64
}
#[derive(Debug)]
pub(crate) struct DirectTaonierActiveInvocationGuard {
root: PathBuf,
@@ -291,8 +305,9 @@ impl DirectTaonierActiveInvocationGuard {
"{DIRECT_CODEX_TURN_ALREADY_RUNNING_PREFIX} 当前 Direct 客户端回合仍在运行,已拒绝并发复用同一 clientTurnId"
)
} else {
"当前项目已有另一条 Direct 客户端回合正在运行,已拒绝混用付费生成身份"
.to_string()
format!(
"当前项目已有另一条 Direct 客户端回合正在运行,已拒绝混用付费生成身份;可在输入盒点「终止」结束它,或等它结束后再发送"
)
});
}
None => {
@@ -300,6 +315,7 @@ impl DirectTaonierActiveInvocationGuard {
root.clone(),
DirectTaonierActiveInvocation {
invocation_id: invocation_id.to_string(),
started_at_ms: direct_taonier_active_now_millis(),
},
);
}
@@ -345,6 +361,114 @@ pub(crate) fn direct_taonier_active_invocation_id_at(root: &Path) -> Result<Stri
})
}
/// `read_direct_codex_active_turn` 的返回值:前端重进会话时用它恢复正在跑的回合。
#[derive(Clone, Debug, Eq, PartialEq, Serialize)]
#[serde(rename_all = "camelCase")]
pub(crate) struct DirectActiveTurnView {
/// 与事件 `turnId` 同一个身份(守卫里登记的 `invocation_id`)。
pub(crate) client_turn_id: String,
/// 这一轮登记的时刻(Unix 毫秒)。
pub(crate) started_at: u64,
}
/// 只读探测:该项目当前登记的 Direct 活跃回合(`None` = 没有回合在跑)。
///
/// 只读,不改变互斥语义与释放时机:守卫仍然只由回合自己的 `Drop` 或
/// [`release_stale_direct_taonier_active_invocation`] 释放。
pub(crate) fn read_direct_taonier_active_invocation_at(
root: &Path,
) -> Result<Option<DirectActiveTurnView>, String> {
let root = root
.canonicalize()
.map_err(|error| format!("无法锚定 Direct 调用项目目录:{error}"))?;
Ok(DIRECT_TAONIER_ACTIVE_INVOCATIONS
.get_or_init(|| Mutex::new(HashMap::new()))
.lock()
.map_err(|_| "Direct 调用身份锁已损坏".to_string())?
.get(&root)
.map(|active| DirectActiveTurnView {
client_turn_id: active.invocation_id.clone(),
started_at: active.started_at_ms,
}))
}
/// 只读命令:读取该项目当前登记的 Direct 活跃回合,供前端重进会话时恢复。
///
/// 不进入、不抢占、不释放守卫;没有回合时返回 `null`。
#[tauri::command]
pub(crate) fn read_direct_codex_active_turn(
project_path: String,
) -> Result<Option<DirectActiveTurnView>, String> {
read_direct_taonier_active_invocation_at(Path::new(project_path.trim()))
}
/// "终止"拿不到可中断句柄时的分类,决定是否允许强制释放本地守卫。
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub(crate) enum DirectTaonierStaleGuardReason {
/// app-server 侧登记着这一轮,但执行进程已经退出:这一轮不可能再有收尾。
ExecutorExited,
/// app-server 侧完全没有这一轮的登记:只有过了正常启动窗口才允许释放。
NeverReachedExecutor,
}
impl DirectTaonierStaleGuardReason {
pub(crate) fn message(self) -> &'static str {
match self {
Self::ExecutorExited => "陶泥儿执行进程已退出",
Self::NeverReachedExecutor => "这一轮 Direct 回合没有进入执行器",
}
}
}
/// 强制释放某项目登记的 Direct 活跃回合占用("终止"的兜底出口)。
///
/// 释放条件(四条必须同时成立,这段注释就是契约):
/// 1. 项目路径能 canonicalize,且守卫表里确实登记了这一轮;
/// 2. 传了 `expected_client_turn_id` 时必须与登记一致——绝不误伤另一条回合;
/// 3. 调用方已确认 app-server 侧没有可中断的活句柄,即 `reason` 成立;
/// 4. `reason == NeverReachedExecutor` 时,这条登记的年龄必须超过
/// [`DIRECT_TAONIER_STALE_GUARD_MIN_AGE_MS`],排除"刚进入、还在本地准备阶段"
/// 的正常启动窗口——那种情况下这一轮马上就会去执行器,释放等于放开并发。
///
/// 移除后原守卫的 `Drop` 变成空操作(`invocation_id` 已不在表里),所以释放是幂等的;
/// 释放只影响"能否开始新回合",不动任何正在跑的回合事件。
pub(crate) fn release_stale_direct_taonier_active_invocation(
root: &Path,
expected_client_turn_id: Option<&str>,
reason: DirectTaonierStaleGuardReason,
) -> Result<String, String> {
let root = root
.canonicalize()
.map_err(|error| format!("无法锚定 Direct 调用项目目录:{error}"))?;
let mut active = DIRECT_TAONIER_ACTIVE_INVOCATIONS
.get_or_init(|| Mutex::new(HashMap::new()))
.lock()
.map_err(|_| "Direct 调用身份锁已损坏,无法释放".to_string())?;
let Some(existing) = active.get(&root) else {
return Err("当前项目没有正在运行的陶泥儿回合,无法终止".to_string());
};
if let Some(expected) = expected_client_turn_id
.map(str::trim)
.filter(|value| !value.is_empty())
{
if existing.invocation_id != expected {
return Err("正在运行的是另一条 Direct 客户端回合,已拒绝终止".to_string());
}
}
if reason == DirectTaonierStaleGuardReason::NeverReachedExecutor {
let age_ms = direct_taonier_active_now_millis().saturating_sub(existing.started_at_ms);
if age_ms < DIRECT_TAONIER_STALE_GUARD_MIN_AGE_MS {
return Err(format!(
"这一轮 Direct 客户端回合刚开始 {} 秒、还在准备中,暂不能强制释放;请稍后再试",
age_ms / 1000
));
}
}
let released = existing.invocation_id.clone();
active.remove(&root);
Ok(released)
}
fn direct_taonier_regeneration_project_id(root: &Path) -> Result<String, String> {
let project_id = read_manifest(&root.join(".agent/manifest.json"))?
.project_id
@@ -4771,6 +4895,132 @@ mod tests {
.expect("lost-response replay after the original turn finishes");
}
#[test]
fn read_direct_active_turn_reports_the_registered_turn_and_disappears_after_drop() {
let root = tempfile::tempdir().expect("active invocation root");
assert_eq!(
read_direct_taonier_active_invocation_at(root.path()).expect("read idle project"),
None
);
let first = DirectTaonierActiveInvocationGuard::enter(root.path(), "client-turn-read-1")
.expect("first client turn");
let running = read_direct_taonier_active_invocation_at(root.path())
.expect("read running project")
.expect("running turn is visible to the read-only probe");
assert_eq!(running.client_turn_id, "client-turn-read-1");
assert!(running.started_at > 0, "{running:?}");
// camelCase 契约:前端按 `clientTurnId` / `startedAt` 取值。
assert_eq!(
serde_json::to_value(&running).expect("serialize view"),
serde_json::json!({
"clientTurnId": "client-turn-read-1",
"startedAt": running.started_at,
})
);
// 只读探测不占有、不释放:探测之后同项目第二次进入仍然被拒。
let duplicate =
DirectTaonierActiveInvocationGuard::enter(root.path(), "client-turn-read-2")
.expect_err("read-only probe must not take over the project");
assert!(!duplicate.starts_with(DIRECT_CODEX_TURN_ALREADY_RUNNING_PREFIX));
drop(first);
assert_eq!(
read_direct_taonier_active_invocation_at(root.path()).expect("read idle project"),
None
);
}
#[test]
fn stale_guard_release_requires_a_matching_identity_and_only_after_the_start_window() {
let root = tempfile::tempdir().expect("active invocation root");
let first = DirectTaonierActiveInvocationGuard::enter(root.path(), "client-turn-stale-1")
.expect("first client turn");
// ① clientTurnId 不匹配:拒绝,且不误伤正在跑的那一轮。
let mismatch = release_stale_direct_taonier_active_invocation(
root.path(),
Some("client-turn-stale-2"),
DirectTaonierStaleGuardReason::ExecutorExited,
)
.expect_err("another turn must not be released");
assert!(mismatch.contains("另一条"), "{mismatch}");
assert!(
DirectTaonierActiveInvocationGuard::enter(root.path(), "client-turn-stale-2").is_err()
);
// ② 刚登记、还没进执行器:正常启动窗口内不许释放(释放等于放开并发)。
let young = release_stale_direct_taonier_active_invocation(
root.path(),
Some("client-turn-stale-1"),
DirectTaonierStaleGuardReason::NeverReachedExecutor,
)
.expect_err("a freshly registered turn is still starting");
assert!(young.contains("暂不能强制释放"), "{young}");
// ③ 同一条登记老过窗口:判定为残留守卫,释放后同项目可以再次进入。
backdate_active_direct_invocation(root.path(), DIRECT_TAONIER_STALE_GUARD_MIN_AGE_MS + 1);
let released = release_stale_direct_taonier_active_invocation(
root.path(),
Some("client-turn-stale-1"),
DirectTaonierStaleGuardReason::NeverReachedExecutor,
)
.expect("stale guard is released");
assert_eq!(released, "client-turn-stale-1");
let second = DirectTaonierActiveInvocationGuard::enter(root.path(), "client-turn-stale-2")
.expect("a new turn can start once the stale guard is released");
// 释放是幂等的:原 guard 的 Drop 不会影响后来登记的那一轮。
drop(first);
let still_running = read_direct_taonier_active_invocation_at(root.path())
.expect("read running project")
.expect("the newer turn survives the stale guard drop");
assert_eq!(still_running.client_turn_id, "client-turn-stale-2");
drop(second);
}
#[test]
fn stale_guard_release_after_the_executor_exited_frees_the_project() {
let root = tempfile::tempdir().expect("active invocation root");
let first = DirectTaonierActiveInvocationGuard::enter(root.path(), "client-turn-exited-1")
.expect("client turn");
let released = release_stale_direct_taonier_active_invocation(
root.path(),
None,
DirectTaonierStaleGuardReason::ExecutorExited,
)
.expect("executor exited: this guard is residue");
assert_eq!(released, "client-turn-exited-1");
assert_eq!(
read_direct_taonier_active_invocation_at(root.path()).expect("read idle project"),
None
);
let _second =
DirectTaonierActiveInvocationGuard::enter(root.path(), "client-turn-exited-2")
.expect("a new turn can start after the residue is released");
drop(first);
// 没有任何登记时给出可读原因,而不是静默成功。
let empty = tempfile::tempdir().expect("empty invocation root");
let nothing = release_stale_direct_taonier_active_invocation(
empty.path(),
None,
DirectTaonierStaleGuardReason::ExecutorExited,
)
.expect_err("nothing to release");
assert!(nothing.contains("没有正在运行"), "{nothing}");
}
/// 把某项目当前登记的活跃回合往前拨 `age_ms`,用于覆盖"守卫年龄"分支。
fn backdate_active_direct_invocation(root: &Path, age_ms: u64) {
let root = root.canonicalize().expect("canonical root");
let mut active = DIRECT_TAONIER_ACTIVE_INVOCATIONS
.get_or_init(|| Mutex::new(HashMap::new()))
.lock()
.expect("active invocation lock");
let entry = active.get_mut(&root).expect("registered invocation");
entry.started_at_ms = entry.started_at_ms.saturating_sub(age_ms);
}
#[test]
fn direct_success_reply_is_persisted_once_with_the_stable_client_turn_identity() {
let root = tempfile::tempdir().expect("temp dir");
@@ -1997,7 +1997,7 @@ pub(crate) fn write_game_creator_app_config(
pub(crate) fn cancel_direct_codex_turn(
project_path: String,
client_turn_id: Option<String>,
) -> Result<(), String> {
) -> Result<DirectTurnCancelView, String> {
let root = Path::new(project_path.trim());
enforce_project_permission_policy(root, "agent.kill")?;
cancel_direct_codex_turn_at(root, client_turn_id.as_deref())
@@ -2669,6 +2669,7 @@ fn main() {
chat_with_game_creator_role_agent,
chat_with_game_creator_role_agent_stream,
chat_with_game_creator_direct_codex,
read_direct_codex_active_turn,
cancel_direct_codex_turn,
select_game_creator_reasoning_effort,
start_planning_session_v2,
+184 -6
View File
@@ -55,6 +55,8 @@ import type {
DesignClarificationRequest,
DesignEvent,
DesignView,
DirectActiveTurnView,
DirectTurnCancelView,
GameCreatorAgentRuntimeUpdateEvent,
GameCreatorChatAgentReply,
GameCreatorDirectToolCall,
@@ -297,6 +299,18 @@ const DIRECT_CODEX_PRODUCT_RUNTIME = true;
const DIRECT_CODEX_CONVERSATION_MESSAGE_ID_PREFIX = 'direct-codex:';
const DIRECT_CODEX_TURN_ALREADY_RUNNING_ERROR_PREFIX =
'direct-codex-turn-already-running:';
/** 与 Rust 侧 `DirectTaonierActiveInvocationGuard::enter` 的 else 分支文案保持一致。 */
const DIRECT_CODEX_ANOTHER_TURN_RUNNING_ERROR_MARKER =
'当前项目已有另一条 Direct 客户端回合正在运行';
/**
* "没响应"Rust
* app-server
*/
const DIRECT_CODEX_RECOVERED_TURN_STALLED_MS = 15_000;
const DIRECT_CODEX_RECOVERED_TURN_STALLED_NOTICE =
'该回合已无响应,可在输入盒点「终止」结束它以继续';
const DIRECT_CODEX_RECOVERED_TURN_STARTED_DETAIL =
'已恢复正在运行的回合,正在等待陶泥儿的最新进度';
function isDirectCodexAuthenticationRequired(error: unknown) {
const message = error instanceof Error ? error.message : String(error);
@@ -492,6 +506,16 @@ export function isDirectCodexTurnAlreadyRunningError(error: unknown) {
.startsWith(DIRECT_CODEX_TURN_ALREADY_RUNNING_ERROR_PREFIX);
}
/**
* Direct clientTurnId
* Rust
* "接管它 + 告诉用户出口"
*/
export function isDirectCodexAnotherTurnRunningError(error: unknown) {
const message = error instanceof Error ? error.message : String(error);
return message.includes(DIRECT_CODEX_ANOTHER_TURN_RUNNING_ERROR_MARKER);
}
/**
* "终止" await app-server
* `Codex app-server turn 已中断`
@@ -862,6 +886,15 @@ export function App({
receivedDirectUpdate: boolean;
} | null>(null);
const lastDirectCodexActivityRef = useRef<string | null>(null);
/**
* Rust
* "这一轮其实已经没响应"
*/
const recoveredDirectCodexTurnRef = useRef<{
projectPath: string;
turnId: string;
} | null>(null);
const recoveredDirectCodexTurnTimerRef = useRef<number | null>(null);
const directCodexConversationTurnSequenceRef = useRef(0);
// 工具调用卡片:按 **id** 归并(实时增量 + 回读历史共用一份),同一 id 只渲染一次。
// 用 ref 做写入基准,避免同一批事件里多条增量互相覆盖。
@@ -934,6 +967,7 @@ export function App({
}
function resetDirectCodexTurn() {
clearRecoveredDirectCodexTurnWatch();
activeDirectCodexTurnRef.current = null;
lastDirectCodexActivityRef.current = null;
setDirectCodexProgress('');
@@ -945,6 +979,106 @@ export function App({
setDirectCodexTransientReplyUpdatedAt(null);
}
/** 撤掉"恢复出来的回合没响应"的看门狗;回合正常结束、被终止、或收到事件时都要撤。 */
function clearRecoveredDirectCodexTurnWatch() {
if (recoveredDirectCodexTurnTimerRef.current !== null) {
window.clearTimeout(recoveredDirectCodexTurnTimerRef.current);
recoveredDirectCodexTurnTimerRef.current = null;
}
recoveredDirectCodexTurnRef.current = null;
}
/**
* app-server
* Rust
* `cancel_direct_codex_turn` handleCancelDirectCodexTurn
*
*/
function watchRecoveredDirectCodexTurn(projectPath: string, turnId: string) {
clearRecoveredDirectCodexTurnWatch();
recoveredDirectCodexTurnRef.current = { projectPath, turnId };
recoveredDirectCodexTurnTimerRef.current = window.setTimeout(() => {
recoveredDirectCodexTurnTimerRef.current = null;
const watch = recoveredDirectCodexTurnRef.current;
const activeTurn = activeDirectCodexTurnRef.current;
if (
!watch ||
watch.projectPath !== projectPath ||
watch.turnId !== turnId ||
activeTurn?.projectPath !== projectPath ||
activeTurn.turnId !== turnId ||
activeTurn.receivedDirectUpdate
) {
return;
}
setDirectCodexStatus('running');
setDirectCodexProgress(DIRECT_CODEX_RECOVERED_TURN_STALLED_NOTICE);
setDirectCodexProgressUpdatedAt(Date.now());
setChatComposerNotice(DIRECT_CODEX_RECOVERED_TURN_STALLED_NOTICE);
}, DIRECT_CODEX_RECOVERED_TURN_STALLED_MS);
}
/**
* Direct
*
* `DirectTaonierActiveInvocationGuard` Rust
* `activeDirectCodexTurnRef`
*
*
*
*
*/
async function restoreRunningDirectCodexTurn(projectPath: string) {
if (!directCodexProductRuntime || !projectPath) {
return;
}
const invoke = resolveTauriInvoke();
if (!invoke) {
return;
}
// 本组件已经接管这个项目:`/history` 之类的重复读取不能把 lastSequence 归零。
if (activeDirectCodexTurnRef.current?.projectPath === projectPath) {
return;
}
let activeView: DirectActiveTurnView | null = null;
try {
activeView = await invoke<DirectActiveTurnView | null>(
'read_direct_codex_active_turn',
{ projectPath },
);
} catch {
return;
}
const clientTurnId = activeView?.clientTurnId?.trim();
if (!clientTurnId) {
return;
}
if (
localProjectPathRef.current !== projectPath ||
activeDirectCodexTurnRef.current?.projectPath === projectPath
) {
return;
}
activeDirectCodexTurnRef.current = {
projectPath,
turnId: clientTurnId,
// 与下面发起回合的两处赋值同形(`lastSequence: -1`):Rust 侧 emitter 的 sequence
// 从 1 开始,所以恢复后到达的第一批事件不会被 sequence 过滤丢掉。
lastSequence: -1,
receivedDirectUpdate: false,
};
setChatAgentBusy(true);
setDirectCodexStatus('running');
setDirectCodexProcessKey(`${projectPath}\u0000${clientTurnId}`);
setDirectCodexProgress(DIRECT_CODEX_RECOVERED_TURN_STARTED_DETAIL);
setDirectCodexProgressUpdatedAt(Date.now());
setDirectCodexTransientReply('');
directCodexTransientReplyRef.current = '';
setDirectCodexTransientReplyUpdatedAt(null);
setProjectSupervisorRuntimeError('');
watchRecoveredDirectCodexTurn(projectPath, clientTurnId);
}
/** 工具调用卡片按项目维度作废:换项目 / 重开历史时整体替换,避免串项目。 */
function replaceDirectToolCalls(next: readonly GameCreatorDirectToolCall[]) {
const normalized = next
@@ -1994,6 +2128,19 @@ export function App({
}
activeTurn.lastSequence = payload.sequence;
activeTurn.receivedDirectUpdate = true;
// 恢复出来的回合只要回来一条真实事件,就不再是"没响应",撤掉看门狗与那句提示。
if (
recoveredDirectCodexTurnRef.current?.projectPath ===
payload.projectPath &&
recoveredDirectCodexTurnRef.current.turnId === payload.turnId
) {
clearRecoveredDirectCodexTurnWatch();
setChatComposerNotice((current) =>
current === DIRECT_CODEX_RECOVERED_TURN_STALLED_NOTICE
? ''
: current,
);
}
// 工具调用增量:字段可选,老事件(undefined)走原路径,行为不变。
if (payload.toolCalls?.length) {
applyDirectToolCalls(
@@ -3670,6 +3817,9 @@ export function App({
{ projectPath: nextProjectPath },
).catch(() => []);
replaceDirectToolCalls(persistedToolCalls);
// 重进会话时 Rust 侧可能仍登记着上一条 Direct 回合。不接管的话界面既不显示
// 过程卡也不给终止入口,用户再发消息只会被守卫拒绝("已有另一条回合正在运行")。
await restoreRunningDirectCodexTurn(nextProjectPath);
}
let supervisorConversation: LocalConversationResult | null = null;
let runtime: AgentRuntimeState | null = null;
@@ -6702,12 +6852,21 @@ export function App({
await refreshDirectProjectManifest(directProjectPath);
}
} catch (error) {
if (isDirectCodexTurnAlreadyRunningError(error)) {
if (
isDirectCodexTurnAlreadyRunningError(error) ||
isDirectCodexAnotherTurnRunningError(error)
) {
if (localProjectPathRef.current === directProjectPath) {
clearDirectCodexTransientReply(directProjectPath, clientTurnId);
setProjectSupervisorRuntimeError(
'陶泥儿仍在处理条消息,请稍候刷新对话。',
'陶泥儿仍在处理上一条消息,可在输入盒点「终止」结束它,或等它结束后再发送。',
);
// 兜底:出现这条拒绝说明本项目确实有回合在跑,而本组件此前没接管它
// (重进会话的漏网情况)。放到当前任务之后再接管,避开本回合 finally
// 里 setChatAgentBusy(false) 的复位竞态。
window.setTimeout(() => {
void restoreRunningDirectCodexTurn(directProjectPath);
}, 0);
}
return;
}
@@ -12156,11 +12315,30 @@ export function App({
setDirectCodexTurnCancelling(true);
setChatComposerNotice('正在终止当前回合');
try {
await invoke('cancel_direct_codex_turn', {
projectPath: directProjectPath,
clientTurnId: activeTurn.turnId,
});
const result = await invoke<DirectTurnCancelView>(
'cancel_direct_codex_turn',
{
projectPath: directProjectPath,
clientTurnId: activeTurn.turnId,
},
);
const message = result?.message?.trim();
if (result?.outcome === 'released') {
// 这一轮已经没有人替它收尾(执行进程已退出 / 从没进执行器),Rust 侧已强制释放
// 守卫。没有会 return 的回合 promise 来复位界面,这里必须自己复位,否则过程卡
// 与"任务执行中"会一直挂着,用户仍然发不出消息。
resetDirectCodexTurn();
setChatAgentBusy(false);
setProjectSupervisorRuntimeError('');
setChatComposerNotice(
message ?? '已结束这一轮占用,可以直接重新发送消息',
);
return;
}
setDirectCodexProgress('正在终止当前回合');
if (message) {
setChatComposerNotice(message);
}
} catch (error) {
const message = error instanceof Error ? error.message : String(error);
setProjectSupervisorRuntimeError(`终止失败:${message}`);
@@ -1162,6 +1162,32 @@ export interface GameCreatorDirectTurnUpdateEvent {
updatedAt: number;
}
/**
* `read_direct_codex_active_turn` 的返回值:Rust 进程内当前登记的 Direct 活跃回合。
*
* 重进会话时用它把前端的"当前活跃回合"接管回来,否则界面不知道有回合在跑,
* 既不显示过程卡也不给终止入口,用户再发消息只会被守卫拒绝。
*/
export interface DirectActiveTurnView {
/** 与回合事件的 `turnId` 同一个身份。 */
clientTurnId: string;
/** 这一轮登记的时刻(Unix 毫秒)。 */
startedAt: number;
}
/** `cancel_direct_codex_turn` 的返回值。 */
export interface DirectTurnCancelView {
/**
* `interrupted` = 已向正在跑的回合发出中断,界面等这一轮自己的收尾复位;
* `released` = app-server 侧已无句柄,本轮守卫被兜底释放,界面必须自己复位。
*/
outcome: string;
/** 给用户看的可读结果。 */
message: string;
/** 被终止 / 被释放的 clientTurnId。 */
clientTurnId: string;
}
export interface AgentRunControlResult {
runId: string;
status: string;