迁移资源桥接测试 fixture 到枚举
将图集切片、角色动画和规格资源 fixture 改用对应 AssetKind 变体。
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@@ -3188,7 +3188,7 @@ mod tests {
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fn bridge_art_resource_exposes_only_the_safe_identity_projection() {
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let asset = GameCreationAppAssetManifestEntry {
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id: "local-art-1".to_string(),
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kind: "art-spritesheet-slice".to_string(),
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kind: GameCreationAppAssetKind::Icon,
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media_type: "image/png".to_string(),
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local_path: "assets/art-spritesheet-slices/player.png".to_string(),
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image_sequence_frames: None,
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@@ -3245,7 +3245,7 @@ mod tests {
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fn bridge_registered_resource_exposes_formal_sequence_without_private_generation_fields() {
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let asset = GameCreationAppAssetManifestEntry {
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id: "animation-1".to_string(),
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kind: "character-animation".to_string(),
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kind: GameCreationAppAssetKind::CharacterAnimation,
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media_type: "video/mp4".to_string(),
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local_path: "assets/edits/animation.mp4".to_string(),
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image_sequence_frames: Some(vec![
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@@ -3296,7 +3296,7 @@ mod tests {
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fn bridge_registered_resource_keeps_explicit_manifest_classification() {
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let asset = GameCreationAppAssetManifestEntry {
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id: "spec-1".to_string(),
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kind: "spec".to_string(),
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kind: GameCreationAppAssetKind::Spec,
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media_type: "application/json".to_string(),
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local_path: "assets/specs/hero.json".to_string(),
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image_sequence_frames: None,
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