调整开发环境默认备份策略
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m35s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m55s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m0s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m4s
Project CI / AI game creator shell Rust crates (push) Successful in 2m33s
Project CI / Repository checks (push) Failing after 1m16s
Project CI / Frontend tests (push) Successful in 4m59s
Project CI / AI game creator shell web tests (push) Successful in 3m28s
Project CI / Native shell tests (push) Successful in 7m12s
Project CI / Backend tests (push) Successful in 8m33s
开发环境默认跳过 OSS 备份上传 需要冷备时显式选择 async 保持 release 发布的备份策略可配置
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@@ -31,7 +31,7 @@ pipeline {
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choice(name: 'DEPLOY_TARGET', choices: ['development', 'release'], description: '逻辑部署目标;development 使用当前 Linux 开发/构建/开发部署 agent')
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booleanParam(name: 'CONFIRM_RELEASE_DEPLOY_AGENT', defaultValue: false, description: '确认 release 目标已有独立 release 部署 agent;当前 Linux 开发/构建/开发部署 agent 不可冒充 release 部署机')
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string(name: 'DATABASE', defaultValue: 'genarrative-prod', description: '生产 SpacetimeDB database')
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choice(name: 'DATABASE_BACKUP_MODE', choices: ['async', 'sync', 'skip'], description: 'Stdb publish 备份策略;人工 release 必须显式选择,已有验真冷备时才可选 skip')
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choice(name: 'DATABASE_BACKUP_MODE', choices: ['skip', 'async', 'sync'], description: 'Stdb publish 备份策略;dev 默认跳过 OSS 上传;需要冷备时显式选择 async,人工 release 必须显式选择')
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string(name: 'SPACETIME_SERVER_URL', defaultValue: 'http://127.0.0.1:3101', description: 'Stdb 发布目标 URL;默认避开本机 Git/Web 使用的 3000 端口')
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string(name: 'SPACETIME_ROOT_DIR', defaultValue: '/stdb', description: 'Stdb 发布使用的 spacetime CLI root-dir')
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string(name: 'SPACETIME_RUN_AS_USER', defaultValue: 'spacetimedb', description: 'Stdb 发布使用的本机用户')
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