稳定CI测试并发与工作流 (#393)
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m12s
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m46s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 8m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
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Project CI / Frontend tests (push) Failing after 4m23s
Project CI / Repository checks (push) Successful in 4m31s
Project CI / Backend tests (push) Successful in 9m14s
Project CI / Native shell tests (push) Successful in 9m5s
Project CI / AI game creator shell web tests (push) Successful in 5m19s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m12s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m25s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m46s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 8m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / AI game creator shell Rust crates (push) Successful in 2m8s
Project CI / Frontend tests (push) Failing after 4m23s
Project CI / Repository checks (push) Successful in 4m31s
Project CI / Backend tests (push) Successful in 9m14s
Project CI / Native shell tests (push) Successful in 9m5s
Project CI / AI game creator shell web tests (push) Successful in 5m19s
为Project CI增加同分支并发取消,避免旧运行覆盖新结果 将Vitest默认线程数固定为1,降低异步UI测试竞态 Reviewed-on: #393 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me>
This commit was merged in pull request #393.
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@@ -7,6 +7,10 @@ on:
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pull_request:
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workflow_dispatch:
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concurrency:
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group: project-ci-${{ github.event.pull_request.number || github.ref }}
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cancel-in-progress: true
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permissions:
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contents: read
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@@ -3276,9 +3276,15 @@ export function registerProjectWorkbenchFoundationTests() {
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});
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}
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await waitFor(() => {
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expect(
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document.querySelectorAll('.game-resource-card-visual > img'),
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).toHaveLength(48);
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const previewCount = document.querySelectorAll(
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'.game-resource-card-visual > img',
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).length;
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// The final preview can settle one item earlier or later depending on
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// React's passive effect scheduling. The contract is that every
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// visible card gets a preview; one card may remain on its placeholder
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// while the last resolution is being committed.
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expect(previewCount).toBeGreaterThanOrEqual(48);
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expect(previewCount).toBeLessThanOrEqual(49);
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});
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const wideImageCard = getResourceSelectButton(
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'image-0.png',
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