Merge branch 'feat/agc-generation-task-progress' into fix/agc-canvas-acceptance-batch

This commit is contained in:
2026-09-14 18:50:00 +08:00
10 changed files with 1263 additions and 409 deletions
@@ -22,34 +22,47 @@ export type ResourceCanvasAssetGenerationSubmitInput = {
imageSize: string;
};
/** 提交面板的草稿:点击即关闭之后,只有「即时失败」重开时才需要把这份草稿带回来。 */
export type ResourceCanvasAssetGenerationPanelDraft = {
prompt: string;
assetName: string;
aspectRatio: string;
imageSize: string;
};
export type ResourceCanvasAssetGenerationPanelViewProps = {
action: ResourceCanvasAssetToolAction;
/**
* 在途阶段文案,**由后端任务账本提供**(`phaseDetail`
* 上一次「点击瞬间就失败」带回来的草稿
*
* 面板不自己编进度:派发前是本地排队的「排队中。」,派发后是后端的「正在生成。」之类
* 面板点击即关闭,草稿只活在组件里;重开时由宿主把它传回来,用户改完就能重试
*/
phaseDetail?: string | null;
onSubmit: (input: ResourceCanvasAssetGenerationSubmitInput) => Promise<void>;
draft?: ResourceCanvasAssetGenerationPanelDraft;
/** 上一次即时失败的原因;重开时直接以 `role="alert"` 呈现。 */
error?: string | null;
/**
* 提交回调:**同步返回**,面板不等它的结果。
*
* 受理失败要不要把面板带回来由宿主决定(只有「从未被后端受理」的即时失败才重开),
* 面板自己不持有任何在途状态。
*/
onSubmit: (input: ResourceCanvasAssetGenerationSubmitInput) => void;
onClose: () => void;
};
function assetGenerationErrorMessage(error: unknown) {
if (typeof error === 'string' && error.trim()) return error;
if (error instanceof Error && error.message) return error.message;
return '生成素材失败';
}
/**
* 栏目画布底部工具栏的图片类生成浮层(生成图片 / 生成规范 / 生成角色形象 / 生成图标素材 /
* 生成 UI 设计图共用)。
*
* 形态是独立弹层(`ThemedModal`,与既有「生成素材」面板同一套宿主 chrome),不在任何现有
* 面板下面追加内容;提交链路与结果定位由宿主 `index.tsx` 负责,面板只持有草稿与失败状态
* 面板下面追加内容;提交链路与结果定位由宿主 `index.tsx` 负责。
*
* 生成已经在后端后台跑(`start_local_project_asset_generation` + 项目内任务账本),所以
* **提交期间面板必须能关**:× / 遮罩 / Esc / 「后台运行并关闭」四条路径都通,关闭只是把这一份
* view 卸下来,请求继续在后台跑完并把结果写回项目——关闭**不等于**取消
* **点击「生成」即关闭面板**:不等 IPC、不等排队、不等生成结束,用户立刻回到画布。所以面板里
* 不存在「排队中。」「正在生成。」「提交中…」这类阶段文案——阶段文案的唯一去处是画布上的
* 「生成任务」侧栏与工具栏提示条。关闭**不等于**取消:任务照常在后台跑完并把结果写回项目
*
* 只有「点击瞬间就失败」(校验 / 权限拒绝 / IPC 立即报错,即后端从未受理)时,宿主才会带着
* `draft` 与 `error` 把面板重新打开,用户可以直接改后重试。
*
* 比例 / 尺寸选项来自网页端美术画布的纯模型(`ImageCanvasGenerationModel.ts`)经本地 IPC
* 白名单收窄后的子集:网页端面板会渲染 `4:3`,而本地通道明确拒绝它,照搬就是一个点了必
@@ -58,45 +71,45 @@ function assetGenerationErrorMessage(error: unknown) {
*/
export function ResourceCanvasAssetGenerationPanelView({
action,
phaseDetail,
draft,
error: initialError,
onSubmit,
onClose,
}: ResourceCanvasAssetGenerationPanelViewProps) {
const [prompt, setPrompt] = useState('');
const [assetName, setAssetName] = useState(action.assetName);
const [aspectRatio, setAspectRatio] = useState(action.aspectRatio);
const [imageSize, setImageSize] = useState(action.imageSize);
const [submitting, setSubmitting] = useState(false);
const [error, setError] = useState<string | null>(null);
const [prompt, setPrompt] = useState(draft?.prompt ?? '');
const [assetName, setAssetName] = useState(
draft?.assetName ?? action.assetName,
);
const [aspectRatio, setAspectRatio] = useState(
draft?.aspectRatio ?? action.aspectRatio,
);
const [imageSize, setImageSize] = useState(
draft?.imageSize ?? action.imageSize,
);
const [error, setError] = useState<string | null>(initialError ?? null);
// 提示词上限复用资源编辑模型的同一份口径:图片类入口默认 32000,与 Rust
// `LOCAL_PROJECT_ASSET_MAX_PROMPT_CHARS` 一致,不在面板里另抄常量。
const promptMaxLength = resourceEditPromptMaxLength('image-reference');
const canSubmit =
!submitting && prompt.trim().length > 0 && assetName.trim().length > 0;
const canSubmit = prompt.trim().length > 0 && assetName.trim().length > 0;
async function submit(event: FormEvent<HTMLFormElement>) {
function submit(event: FormEvent<HTMLFormElement>) {
event.preventDefault();
const normalizedPrompt = prompt.trim();
const normalizedAssetName = assetName.trim();
if (!normalizedPrompt || !normalizedAssetName || submitting) {
if (!normalizedPrompt || !normalizedAssetName) {
return;
}
setSubmitting(true);
setError(null);
try {
await onSubmit({
kind: action.assetKind,
prompt: normalizedPrompt,
assetName: normalizedAssetName,
aspectRatio,
imageSize,
});
} catch (submitError) {
// 成功路径由宿主卸载面板;失败保留草稿,用户可直接用同一份输入重试。
setError(assetGenerationErrorMessage(submitError));
} finally {
setSubmitting(false);
}
// 点击即关闭:不等 IPC、不等排队、不等生成结束。失败要不要把面板带回来由宿主决定
// (只有「从未被后端受理」的即时失败才重开并带回草稿),面板不持有在途状态。
onSubmit({
kind: action.assetKind,
prompt: normalizedPrompt,
assetName: normalizedAssetName,
aspectRatio,
imageSize,
});
onClose();
}
return (
@@ -124,7 +137,6 @@ export function ResourceCanvasAssetGenerationPanelView({
<PlatformTextField
aria-label="素材名称"
maxLength={120}
disabled={submitting}
value={assetName}
onChange={(event) => setAssetName(event.currentTarget.value)}
/>
@@ -136,7 +148,6 @@ export function ResourceCanvasAssetGenerationPanelView({
aria-label="生成提示词"
rows={6}
autoFocus
disabled={submitting}
maxLength={promptMaxLength}
placeholder={action.promptPlaceholder}
value={prompt}
@@ -156,7 +167,6 @@ export function ResourceCanvasAssetGenerationPanelView({
columns="threeToSix"
gap="sm"
size="compact"
disabled={submitting}
onChange={setAspectRatio}
/>
<PlatformSegmentedTabs
@@ -170,7 +180,6 @@ export function ResourceCanvasAssetGenerationPanelView({
columns="three"
gap="sm"
size="compact"
disabled={submitting}
onChange={setImageSize}
/>
</div>
@@ -186,7 +195,6 @@ export function ResourceCanvasAssetGenerationPanelView({
subject={`素材生成提示词(${action.label}`}
editKind="image-reference"
prompt={prompt}
disabled={submitting}
applyPrompt={setPrompt}
/>
{error ? (
@@ -200,11 +208,11 @@ export function ResourceCanvasAssetGenerationPanelView({
tone="secondary"
onClick={onClose}
>
{submitting ? '后台运行并关闭' : '取消'}
</PlatformActionButton>
<PlatformActionButton type="submit" disabled={!canSubmit}>
<Sparkles size={15} aria-hidden="true" />
{submitting ? (phaseDetail ?? '提交中…') : action.label}
{action.label}
</PlatformActionButton>
</div>
</form>
@@ -1,44 +1,113 @@
import { X } from 'lucide-react';
import { ChevronLeft, ChevronRight, ListChecks, X } from 'lucide-react';
import { useEffect, useMemo, useState } from 'react';
import {
RESOURCE_CANVAS_ASSET_GENERATION_STATUS_LABELS,
type ResourceCanvasAssetGenerationTask,
resourceCanvasAssetGenerationElapsedLabel,
type ResourceCanvasAssetGenerationTask,
resourceCanvasAssetGenerationTaskElapsedMillis,
resourceCanvasAssetGenerationTaskIsTerminal,
sortResourceCanvasAssetGenerationTasks,
} from './resourceCanvasAssetGenerationTaskModel';
/** 「已完成」分栏的展示上限:触顶后只提示还有多少条,不无限拉长侧栏。 */
export const RESOURCE_CANVAS_ASSET_GENERATION_DONE_SECTION_LIMIT = 20;
export type ResourceCanvasAssetGenerationTasksPanelViewProps = {
tasks: readonly ResourceCanvasAssetGenerationTask[];
onClose: () => void;
/** 侧栏是否展开;折叠时只留贴边把手。 */
open: boolean;
onToggleOpen: () => void;
/** 定位到该任务产出的素材卡(宿主复用既有 `pendingResourceFocusRef` 聚焦链)。 */
onFocusTask: (task: ResourceCanvasAssetGenerationTask) => void;
};
function taskRow(
task: ResourceCanvasAssetGenerationTask,
nowMillis: number,
onFocusTask: (task: ResourceCanvasAssetGenerationTask) => void,
) {
const focusable = task.status === 'completed' && Boolean(task.assetId);
return (
<li
key={task.taskId}
className="rounded-xl px-2 py-2"
style={{ background: 'var(--platform-panel-fill)' }}
>
<div className="flex items-start justify-between gap-2">
<strong className="text-xs font-bold">{task.assetName}</strong>
<span className="text-[11px] opacity-70">{task.actionLabel}</span>
</div>
<div className="mt-1 flex flex-wrap items-center gap-x-2 gap-y-1 text-[11px]">
<span className="rounded-full border border-black/10 px-2 py-0.5">
{RESOURCE_CANVAS_ASSET_GENERATION_STATUS_LABELS[task.status]}
</span>
<span>{task.phaseDetail}</span>
<span className="opacity-70">
{`已耗时 ${resourceCanvasAssetGenerationElapsedLabel(
resourceCanvasAssetGenerationTaskElapsedMillis(task, nowMillis),
)}`}
</span>
</div>
{task.error ? (
<p className="mt-1 text-[11px]" role="alert">
{task.error}
</p>
) : null}
{focusable ? (
<button
type="button"
className="mt-1 text-[11px] underline"
aria-label={`定位素材 ${task.assetName}`}
onClick={() => onFocusTask(task)}
>
</button>
) : null}
</li>
);
}
/**
* 「生成任务」浮层面板:列出每条图片类生成任务的状态、后端阶段文案、已耗时与素材名
* 画布上的「生成任务」侧栏(常驻、可折叠、非模态)
*
* **它是非模态的**:不铺全屏遮罩、不做焦点陷阱、不进 `isResourceCanvasFloatingPanelOpen` 的
* 遮挡判据——生成在后台跑,面板开着的时候画布必须照样能看能用。这也是它和两块生成浮层
* (提交表单,`ThemedModal` 模态)的关键差别。
* 形态对齐网页端美术画布的任务侧栏:贴边的独立 `<aside>`,展开时是一列任务(画布照常可交互),
* 折叠时只留一个可点的贴边把手(带在途数量角标)。它**不是**模态浮层:不铺全屏遮罩、不做焦点
* 陷阱、不进 `isResourceCanvasFloatingPanelOpen` / `resourceCanvasHostGenerationPanelOpen` 的
* 遮挡判据;折叠也不影响任务推进——任务活在账本与本地队列里,与这个视图的生命周期无关。
*
* 阶段文案直接渲染后端账本给的 `phaseDetail`,面板不自己拼阶段、不做百分比进度。
* 位置取舍:AGC 栏目画布的右侧是「智能创作」对话面板、底部是栏目工具栏、顶部是栏目标题栏,所以
* 侧栏挂在**左侧、标题栏之下、工具栏之上**,并且是**覆盖式**而不是把画布挤窄(画布的视口数学与
* 资源卡排布都不被 reflow 动到,收起即完全让出画布)。宽度 300px 落在 280–340px 区间内。
*
* 两个分栏(「排队/生成中」与「已完成」)只做客户端分组,数据源仍是同一份任务列表;「已完成」
* 条数封顶且列表自身滚动,侧栏高度有界。
*/
export function ResourceCanvasAssetGenerationTasksPanelView({
tasks,
onClose,
open,
onToggleOpen,
onFocusTask,
}: ResourceCanvasAssetGenerationTasksPanelViewProps) {
const [nowMillis, setNowMillis] = useState(() => Date.now());
const hasLiveTask = tasks.some(
const inFlightCount = tasks.filter(
(task) => !resourceCanvasAssetGenerationTaskIsTerminal(task),
);
).length;
const hasLiveTask = inFlightCount > 0;
const ordered = useMemo(
() => sortResourceCanvasAssetGenerationTasks(tasks),
[tasks],
);
const active = ordered.filter(
(task) => !resourceCanvasAssetGenerationTaskIsTerminal(task),
);
const done = ordered.filter((task) =>
resourceCanvasAssetGenerationTaskIsTerminal(task),
);
const visibleDone = done.slice(
0,
RESOURCE_CANVAS_ASSET_GENERATION_DONE_SECTION_LIMIT,
);
// 已耗时是前端计时(后端只给时间戳):只在还有未终态任务时走秒表,全部收口后停掉。
useEffect(() => {
@@ -49,84 +118,122 @@ export function ResourceCanvasAssetGenerationTasksPanelView({
return () => clearInterval(timer);
}, [hasLiveTask]);
if (!open) {
return (
<button
type="button"
className="platform-theme platform-theme--light fixed top-1/2 left-0 z-40 flex -translate-y-1/2 flex-col items-center gap-1 rounded-r-xl border border-l-0 border-black/10 px-1.5 py-3 shadow-lg"
style={{
background: 'var(--platform-subpanel-fill)',
color: 'var(--platform-text-strong)',
}}
aria-label="展开生成任务"
aria-expanded={false}
data-resource-generation-task-count={inFlightCount}
onClick={onToggleOpen}
>
<ListChecks size={15} aria-hidden="true" />
<span className="text-[11px] font-bold [writing-mode:vertical-rl]">
</span>
{inFlightCount > 0 ? (
<span
className="rounded-full border border-black/10 px-1 text-[11px] font-black"
aria-label={`在途生成任务 ${inFlightCount}`}
>
{inFlightCount}
</span>
) : null}
<ChevronRight size={13} aria-hidden="true" />
</button>
);
}
return (
<section
className="platform-theme platform-theme--light fixed inset-x-3 bottom-20 z-40 max-h-[60vh] overflow-auto rounded-2xl border border-black/10 p-3 shadow-lg sm:inset-x-auto sm:right-4 sm:w-96"
<aside
className="platform-theme platform-theme--light fixed top-16 bottom-24 left-3 z-40 flex w-[300px] max-w-[80vw] flex-col rounded-2xl border border-black/10 shadow-lg"
style={{
background: 'var(--platform-subpanel-fill)',
color: 'var(--platform-text-strong)',
}}
role="region"
aria-label="生成任务"
data-resource-generation-task-count={inFlightCount}
>
<header className="flex items-center justify-between gap-2">
<h2 className="text-sm font-black"></h2>
<header className="flex items-center justify-between gap-2 border-b border-black/10 px-3 py-2">
<h2 className="flex items-center gap-1 text-sm font-black">
<ListChecks size={15} aria-hidden="true" />
</h2>
<button
type="button"
className="grid h-7 w-7 place-items-center rounded-full"
aria-label="收起生成任务"
onClick={onToggleOpen}
>
<ChevronLeft size={16} aria-hidden="true" />
</button>
</header>
<div
className="min-h-0 flex-1 overflow-y-auto px-3 py-2"
data-resource-generation-task-scroll=""
>
{ordered.length === 0 ? (
<p className="text-xs" role="status">
</p>
) : (
<>
<section aria-label="排队与生成中">
<h3 className="flex items-center justify-between text-xs font-bold">
<span>/</span>
<span>{active.length}</span>
</h3>
{active.length === 0 ? (
<p className="mt-1 text-[11px] opacity-70"></p>
) : (
<ul className="mt-1 flex flex-col gap-2">
{active.map((task) => taskRow(task, nowMillis, onFocusTask))}
</ul>
)}
</section>
<section aria-label="已完成" className="mt-3">
<h3 className="flex items-center justify-between text-xs font-bold">
<span></span>
<span>{done.length}</span>
</h3>
{done.length === 0 ? (
<p className="mt-1 text-[11px] opacity-70"></p>
) : (
<>
<ul className="mt-1 flex flex-col gap-2">
{visibleDone.map((task) =>
taskRow(task, nowMillis, onFocusTask),
)}
</ul>
{done.length > visibleDone.length ? (
<p className="mt-1 text-[11px] opacity-70">
{`仅显示最近 ${RESOURCE_CANVAS_ASSET_GENERATION_DONE_SECTION_LIMIT} 条,另有 ${
done.length - visibleDone.length
} 条较早记录`}
</p>
) : null}
</>
)}
</section>
</>
)}
</div>
<footer className="flex items-center justify-end border-t border-black/10 px-3 py-2">
<button
type="button"
className="grid h-7 w-7 place-items-center rounded-full"
aria-label="关闭生成任务"
onClick={onClose}
onClick={onToggleOpen}
>
<X size={16} aria-hidden="true" />
</button>
</header>
{ordered.length === 0 ? (
<p className="mt-2 text-xs" role="status">
</p>
) : (
<ul className="mt-2 flex flex-col gap-2">
{ordered.map((task) => {
const focusable =
task.status === 'completed' && Boolean(task.assetId);
return (
<li
key={task.taskId}
className="rounded-xl px-2 py-2"
style={{ background: 'var(--platform-panel-fill)' }}
>
<div className="flex items-start justify-between gap-2">
<strong className="text-xs font-bold">
{task.assetName}
</strong>
<span className="text-[11px] opacity-70">
{task.actionLabel}
</span>
</div>
<div className="mt-1 flex flex-wrap items-center gap-x-2 gap-y-1 text-[11px]">
<span className="rounded-full border px-2 py-0.5">
{RESOURCE_CANVAS_ASSET_GENERATION_STATUS_LABELS[task.status]}
</span>
<span>{task.phaseDetail}</span>
<span className="opacity-70">
{`已耗时 ${resourceCanvasAssetGenerationElapsedLabel(
resourceCanvasAssetGenerationTaskElapsedMillis(
task,
nowMillis,
),
)}`}
</span>
</div>
{task.error ? (
<p className="mt-1 text-[11px]" role="alert">
{task.error}
</p>
) : null}
{focusable ? (
<button
type="button"
className="mt-1 text-[11px] underline"
aria-label={`定位素材 ${task.assetName}`}
onClick={() => onFocusTask(task)}
>
</button>
) : null}
</li>
);
})}
</ul>
)}
</section>
</footer>
</aside>
);
}
@@ -175,10 +175,9 @@ export function createResourceCanvasAssetGenerationQueue(
for (;;) {
let records: LocalProjectAssetGenerationTaskRecord[];
try {
records = (await deps.invoke(
'list_local_project_asset_generations',
{ projectPath },
)) as LocalProjectAssetGenerationTaskRecord[];
records = (await deps.invoke('list_local_project_asset_generations', {
projectPath,
})) as LocalProjectAssetGenerationTaskRecord[];
} catch (error) {
// IPC 拒绝(未注册 / 权限拒绝 / 账本读坏):按「本轮读不到」处理,绝不把拒绝往上抛——
// 派发循环是 `void (async …)()`,抛出去就是未处理的 Promise 拒绝。
@@ -228,9 +227,7 @@ export function createResourceCanvasAssetGenerationQueue(
}
}
function markSettled(
settlement: ResourceCanvasAssetGenerationSettlement,
) {
function markSettled(settlement: ResourceCanvasAssetGenerationSettlement) {
const settled = deps
.listTasks()
.find((task) => task.taskId === settlement.taskId);
@@ -1,7 +1,7 @@
import {
resolveResourceCanvasBottomTools,
resourceCanvasBottomToolActions,
type ResourceCanvasAssetToolAction,
resourceCanvasBottomToolActions,
} from './resourceCanvasBottomToolbarModel';
/** 一条生成任务在宿主里的状态。`queued` 包含「本地排队」和「后端排队」两种来源。 */
@@ -200,10 +200,7 @@ export function restoreResourceCanvasAssetGenerationTask(
*/
export function applyLocalProjectAssetGenerationRecords(
tasks: readonly ResourceCanvasAssetGenerationTask[],
records:
| readonly LocalProjectAssetGenerationTaskRecord[]
| null
| undefined,
records: readonly LocalProjectAssetGenerationTaskRecord[] | null | undefined,
): ResourceCanvasAssetGenerationTask[] {
const safeRecords = Array.isArray(records)
? records.filter(
@@ -25,8 +25,8 @@ import {
Info,
Layers,
LayoutGrid,
ListFilter,
ListChecks,
ListFilter,
Maximize2,
Minus,
Music2,
@@ -111,9 +111,23 @@ import {
} from '../../features/project-workspace/resourceReferences';
import { GameRunVersionPicker } from '../../features/resource-canvas/GameRunVersionPicker';
import {
type ResourceCanvasAssetGenerationPanelDraft,
ResourceCanvasAssetGenerationPanelView,
type ResourceCanvasAssetGenerationSubmitInput,
} from '../../features/resource-canvas/ResourceCanvasAssetGenerationPanelView';
import {
createResourceCanvasAssetGenerationQueue,
mergeResourceCanvasAssetGenerationTasksWithRecords,
type ResourceCanvasAssetGenerationQueue,
type ResourceCanvasAssetGenerationSettlement,
} from '../../features/resource-canvas/resourceCanvasAssetGenerationQueue';
import {
createResourceCanvasAssetGenerationTask,
type LocalProjectAssetGenerationTaskRecord,
type ResourceCanvasAssetGenerationTask,
resourceCanvasAssetGenerationTaskIsTerminal,
} from '../../features/resource-canvas/resourceCanvasAssetGenerationTaskModel';
import { ResourceCanvasAssetGenerationTasksPanelView } from '../../features/resource-canvas/ResourceCanvasAssetGenerationTasksPanelView';
import {
defaultResourceExportFileName,
isResourceCanvasExportable,
@@ -331,18 +345,6 @@ import {
} from './useProjectResourceCanvasLayout';
import { useProjectResourceCardPreviews } from './useProjectResourceCardPreviews';
import { useProjectResourceSectionHeights } from './useProjectResourceSectionHeights';
import {
createResourceCanvasAssetGenerationQueue,
mergeResourceCanvasAssetGenerationTasksWithRecords,
type ResourceCanvasAssetGenerationQueue,
type ResourceCanvasAssetGenerationSettlement,
} from '../../features/resource-canvas/resourceCanvasAssetGenerationQueue';
import {
createResourceCanvasAssetGenerationTask,
type LocalProjectAssetGenerationTaskRecord,
type ResourceCanvasAssetGenerationTask,
} from '../../features/resource-canvas/resourceCanvasAssetGenerationTaskModel';
import { ResourceCanvasAssetGenerationTasksPanelView } from '../../features/resource-canvas/ResourceCanvasAssetGenerationTasksPanelView';
import { useResourceAssetDeleteFlow } from './useResourceAssetDeleteFlow';
export type {
@@ -1587,10 +1589,45 @@ export default function ProjectDevelopmentView({
const resourceAssetGenerationTasksRef = useRef<
ResourceCanvasAssetGenerationTask[]
>([]);
/** 提交表单当前这次提交对应的任务 id:面板的在途文案要读该任务的后端阶段。 */
const resourceAssetGenerationPanelTaskIdRef = useRef<string | null>(null);
const [resourceAssetGenerationTasksPanelOpen, setResourceAssetGenerationTasksPanelOpen] =
useState(false);
/**
*
*
* 稿
* 稿`dispatchedImmediately`
*
*/
const resourceAssetGenerationPanelSubmissionRef = useRef<{
taskId: string;
action: ResourceCanvasAssetToolAction;
draft: ResourceCanvasAssetGenerationPanelDraft;
dispatchedImmediately: boolean;
} | null>(null);
/** 即时失败重开提交面板时带回去的草稿与原因;正常打开时为 null。 */
const [
resourceAssetGenerationPanelReopen,
setResourceAssetGenerationPanelReopen,
] = useState<{
actionId: string;
draft: ResourceCanvasAssetGenerationPanelDraft;
error: string;
} | null>(null);
const [
resourceAssetGenerationTasksPanelOpen,
setResourceAssetGenerationTasksPanelOpen,
] = useState(false);
/**
*
*
* effect`resolveResourceFocusIntent`
* effect intent
*
*/
const [
resourceAssetGenerationFocusRequest,
setResourceAssetGenerationFocusRequest,
] = useState(0);
/** 提示条文案的 ref 版:有界兜底要判断此刻是否还停在中转文案上。 */
const resourceWorkbenchNoticeRef = useRef('');
const [resourceBottomToolbarUploading, setResourceBottomToolbarUploading] =
useState(false);
const [resourcePanelNotice, setResourcePanelNotice] = useState('');
@@ -5696,6 +5733,9 @@ export default function ProjectDevelopmentView({
}
if (focusedCommitIdsRef.current.has(intent.commitId)) {
pendingResourceFocusRef.current = null;
// 这条资源已经聚焦过了:把中转提示一并收掉,否则「生成资源已保存,正在同步资源与布局…」
// 这类文字会永久留在提示条上。
setResourceWorkbenchNotice('');
return;
}
intent.completed = true;
@@ -5713,6 +5753,9 @@ export default function ProjectDevelopmentView({
manifest.projectId,
projectPath,
resources,
// 手动「定位到素材」不改画布任何状态,靠这个序号把「这次定位请求」变成真实的依赖变化;
// 少了它 effect 不会重跑,intent 永远没人消费。
resourceAssetGenerationFocusRequest,
selectResourceCanvasPage,
typeLayout.layout.positions,
typeLayout.settled,
@@ -6806,13 +6849,27 @@ export default function ProjectDevelopmentView({
projectId: manifest.projectId,
hasIconSpecReference,
onManifestChange,
manifest,
resources,
activePageCategory,
});
resourceAssetGenerationContextRef.current = {
projectPath,
projectId: manifest.projectId,
hasIconSpecReference,
onManifestChange,
manifest,
resources,
activePageCategory,
};
resourceWorkbenchNoticeRef.current = resourceWorkbenchNotice;
/** 入口按钮与折叠把手上显示的在途数量:只数当前项目的未终态任务。 */
const resourceAssetGenerationInFlightCount =
resourceAssetGenerationTasks.filter(
(task) =>
task.projectId === manifest.projectId &&
!resourceCanvasAssetGenerationTaskIsTerminal(task),
).length;
const replaceResourceAssetGenerationTask = useCallback(
(next: ResourceCanvasAssetGenerationTask) => {
@@ -6827,11 +6884,15 @@ export default function ProjectDevelopmentView({
);
/**
* 宿 /
* 宿 / /
*
* manifest +
* `onManifestChange` `pendingResourceFocusRef`
*
*
* ****`record === null`
* 稿**** / /
*
*/
const handleResourceAssetGenerationSettlement = useCallback(
async (settlement: ResourceCanvasAssetGenerationSettlement) => {
@@ -6841,6 +6902,24 @@ export default function ProjectDevelopmentView({
// 账本已经把结果写在它自己的项目里,这里不再动当前项目的状态。
return;
}
const submission = resourceAssetGenerationPanelSubmissionRef.current;
if (submission?.taskId === settlement.taskId) {
resourceAssetGenerationPanelSubmissionRef.current = null;
if (
settlement.status === 'failed' &&
settlement.record === null &&
submission.dispatchedImmediately
) {
setResourceAssetGenerationPanelReopen({
actionId: submission.action.id,
draft: submission.draft,
error: settlement.error ?? '生成素材失败',
});
setResourceAssetGenerationAction(submission.action);
setResourceWorkbenchNotice('');
return;
}
}
if (settlement.status !== 'completed' || !settlement.record?.assetId) {
setResourceWorkbenchNotice(
`生成素材失败:${settlement.error ?? '未知原因'}`,
@@ -6906,11 +6985,6 @@ export default function ProjectDevelopmentView({
completed: false,
};
setResourceWorkbenchNotice('生成资源已保存,正在同步资源与布局…');
// 只在「这块表单还是这次提交的」时收面板:用户可能已经关掉它、又打开做第二次提交。
if (resourceAssetGenerationPanelTaskIdRef.current === settlement.taskId) {
resourceAssetGenerationPanelTaskIdRef.current = null;
setResourceAssetGenerationAction(null);
}
},
[],
);
@@ -6950,19 +7024,30 @@ export default function ProjectDevelopmentView({
/**
*
*
* `await`
* 稿
* ****
* 稿
*/
const submitResourceAssetGeneration = useCallback(
async (
(
action: ResourceCanvasAssetToolAction,
input: ResourceCanvasAssetGenerationSubmitInput,
) => {
const queue = resourceAssetGenerationQueueRef.current;
if (!queue) {
throw new Error('生成任务队列尚未就绪');
}
const context = resourceAssetGenerationContextRef.current;
if (!queue) {
setResourceWorkbenchNotice(
'生成任务队列尚未就绪,请重新打开项目后重试',
);
return;
}
// 「这次点击本来就该立刻派发」:队列里没有在途任务时才是。排在队列后面才派发的任务即使
// 提交失败,也不该把面板弹回来打断用户。
const dispatchedImmediately =
!resourceAssetGenerationTasksRef.current.some(
(task) =>
task.dispatched &&
!resourceCanvasAssetGenerationTaskIsTerminal(task),
);
const task = createResourceCanvasAssetGenerationTask({
taskId: crypto.randomUUID(),
action,
@@ -6977,9 +7062,25 @@ export default function ProjectDevelopmentView({
projectId: context.projectId,
nowMillis: Date.now(),
});
resourceAssetGenerationPanelTaskIdRef.current = task.taskId;
resourceAssetGenerationPanelSubmissionRef.current = {
taskId: task.taskId,
action,
draft: {
prompt: input.prompt,
assetName: input.assetName,
aspectRatio: input.aspectRatio,
imageSize: input.imageSize,
},
dispatchedImmediately,
};
setResourceAssetGenerationPanelReopen(null);
setResourceAssetGenerationTasksPanelOpen(true);
await queue.submit(task);
setResourceWorkbenchNotice(
`已提交「${input.assetName}」,生成在后台继续,进度见「生成任务」`,
);
// 终局由 `onSettled` 收口(成功落卡 / 失败收口 / 即时失败重开面板),这里只吞掉拒绝,
// 避免出现未处理的 Promise 拒绝。
void queue.submit(task).catch(() => undefined);
},
[],
);
@@ -7002,7 +7103,8 @@ export default function ProjectDevelopmentView({
const projectId = manifest.projectId;
let cancelled = false;
setResourceAssetGenerationTasksPanelOpen(false);
resourceAssetGenerationPanelTaskIdRef.current = null;
resourceAssetGenerationPanelSubmissionRef.current = null;
setResourceAssetGenerationPanelReopen(null);
void (async () => {
const reportUnavailable = () => {
if (!cancelled) {
@@ -7043,32 +7145,91 @@ export default function ProjectDevelopmentView({
};
}, [manifest.projectId, projectPath]);
/** 「生成任务」面板里点一条已完成任务:复用既有聚焦链定位到它的素材卡。 */
/**
*
*
* **** / / /
* intent
*
* 1.
* intent
* 2. intent `resourceAssetGenerationFocusRequest` effect
* effect
*
* 3. 3
*/
const focusResourceAssetGenerationTask = useCallback(
(task: ResourceCanvasAssetGenerationTask) => {
if (!task.assetId) {
const assetId = task.assetId;
if (!assetId) {
return;
}
const context = resourceAssetGenerationContextRef.current;
const resourceId = `asset:${assetId}`;
const target = context.resources.find(
(resource) => resource.id === resourceId,
);
const locateNotice = '正在定位生成的素材…';
if (!target) {
// 不在投影里:还没同步到画布,或者素材已经不在项目里。两种都当场给结论,
// 不放 intent 也不留中转提示。
pendingResourceFocusRef.current = null;
setResourceWorkbenchNotice(
(context.manifest.assets ?? []).some((asset) => asset.id === assetId)
? '素材已登记但尚未同步到画布,请稍候重试'
: '素材已不在项目里(可能已被删除)',
);
return;
}
// 手动定位不能复用自动落卡那条 commitId`focusedCommitIdsRef` 会把同一个 commitId 记为
// 「已聚焦」,重复点同一条任务就会静默失效,所以这里用一次一点击的 flowId。
const flowId = `asset-generation-focus:${task.taskId}:${Date.now()}`;
activeFocusFlowIdRef.current = flowId;
pendingResourceFocusRef.current = {
flowId,
saveAttemptId: task.assetId,
sessionId: task.assetId,
draftId: task.assetId,
saveAttemptId: assetId,
sessionId: assetId,
draftId: assetId,
commitId: flowId,
projectPath: context.projectPath,
projectId: context.projectId,
focusGeneration: focusGenerationRef.current,
resourceId: `asset:${task.assetId}`,
resourceId,
completed: false,
};
setResourceWorkbenchNotice('正在定位生成的素材…');
if (target.category !== context.activePageCategory) {
// 素材在别的栏目:先切过去(切栏目本身就是 effect 的依赖变化),再让聚焦链在那边定位。
selectResourceCanvasPage(target.category);
}
setResourceWorkbenchNotice(locateNotice);
setResourceAssetGenerationFocusRequest((current) => current + 1);
window.setTimeout(() => {
if (focusedCommitIdsRef.current.has(flowId)) {
// 真的聚焦过了。
return;
}
const pending = pendingResourceFocusRef.current;
if (pending?.flowId === flowId) {
if (resourceWorkbenchNoticeRef.current !== locateNotice) {
// 聚焦链已经给出别的结论(例如「被当前搜索条件隐藏」+「清除搜索并定位」)。
return;
}
pendingResourceFocusRef.current = null;
setResourceWorkbenchNotice(
'未能定位到素材:画布可能仍在布局或素材暂不可见,请稍后重试',
);
return;
}
if (resourceWorkbenchNoticeRef.current === '') {
// intent 被判 invalid(项目 / 画布已切换)时聚焦链会清掉 intent 与提示:手动点击
// 不能静默丢弃,给一条能解释「为什么没动」的结论。
setResourceWorkbenchNotice(
'定位请求已失效(项目或画布已切换),请重新点击定位',
);
}
}, 3_000);
},
[],
[selectResourceCanvasPage],
);
/** 工具栏「上传」:与资源面板上传同一条「上传 + 配对读清单」链路。 */
@@ -7397,14 +7558,17 @@ export default function ProjectDevelopmentView({
</button>
) : null}
{/*
*/}
<button
type="button"
className="game-workbench-resource-panel-button"
aria-label="生成任务"
aria-expanded={resourceAssetGenerationTasksPanelOpen}
data-resource-generation-task-count={
resourceAssetGenerationInFlightCount
}
onClick={() =>
setResourceAssetGenerationTasksPanelOpen(
(current) => !current,
@@ -7412,8 +7576,8 @@ export default function ProjectDevelopmentView({
}
>
<ListChecks size={15} aria-hidden="true" />
{resourceAssetGenerationTasks.length > 0
? `生成任务 ${resourceAssetGenerationTasks.length}`
{resourceAssetGenerationInFlightCount > 0
? `生成任务 · ${resourceAssetGenerationInFlightCount}`
: '生成任务'}
</button>
{pendingResourceEdits.length > 0 ||
@@ -8439,35 +8603,50 @@ export default function ProjectDevelopmentView({
) : null}
{resourceAssetGenerationAction ? (
<ResourceCanvasAssetGenerationPanelView
// 即时失败重开时用不同的 key,保证草稿与错误重新进初始状态。
key={`${resourceAssetGenerationAction.id}:${
resourceAssetGenerationPanelReopen?.actionId ===
resourceAssetGenerationAction.id
? 'reopened'
: 'fresh'
}`}
action={resourceAssetGenerationAction}
phaseDetail={
resourceAssetGenerationTasks.find(
(task) =>
task.taskId === resourceAssetGenerationPanelTaskIdRef.current,
)?.phaseDetail ?? null
draft={
resourceAssetGenerationPanelReopen?.actionId ===
resourceAssetGenerationAction.id
? resourceAssetGenerationPanelReopen.draft
: undefined
}
error={
resourceAssetGenerationPanelReopen?.actionId ===
resourceAssetGenerationAction.id
? resourceAssetGenerationPanelReopen.error
: null
}
onSubmit={(input) =>
submitResourceAssetGeneration(
resourceAssetGenerationAction,
input,
)
submitResourceAssetGeneration(resourceAssetGenerationAction, input)
}
onClose={() => setResourceAssetGenerationAction(null)}
onClose={() => {
setResourceAssetGenerationPanelReopen(null);
setResourceAssetGenerationAction(null);
}}
/>
) : null}
{/*
**** `isResourceCanvasFloatingPanelOpen`
**** `isResourceCanvasFloatingPanelOpen`
*/}
{resourceAssetGenerationTasksPanelOpen ? (
<ResourceCanvasAssetGenerationTasksPanelView
tasks={resourceAssetGenerationTasks.filter(
(task) => task.projectId === manifest.projectId,
)}
onClose={() => setResourceAssetGenerationTasksPanelOpen(false)}
onFocusTask={focusResourceAssetGenerationTask}
/>
) : null}
<ResourceCanvasAssetGenerationTasksPanelView
tasks={resourceAssetGenerationTasks.filter(
(task) => task.projectId === manifest.projectId,
)}
open={resourceAssetGenerationTasksPanelOpen}
onToggleOpen={() =>
setResourceAssetGenerationTasksPanelOpen((current) => !current)
}
onFocusTask={focusResourceAssetGenerationTask}
/>
{resourcePanelOpen ? (
<ResourceCanvasPanelView
File diff suppressed because it is too large Load Diff
@@ -1,5 +1,12 @@
// @vitest-environment jsdom
import { cleanup, fireEvent, render, screen, waitFor } from '@testing-library/react';
import {
cleanup,
fireEvent,
render,
screen,
waitFor,
within,
} from '@testing-library/react';
import userEvent from '@testing-library/user-event';
import { afterEach, describe, expect, test, vi } from 'vitest';
@@ -26,29 +33,15 @@ const uiPrototypeAction: ResourceCanvasAssetToolAction = {
writesIconSpecReference: false,
};
/** 永不 resolve 的提交:模拟「生成还要跑 35 分钟」的在途状态。 */
/** 永不 resolve 的提交:音频面板仍然等生成结束,用它模拟在途状态。 */
function pendingSubmit() {
return new Promise<void>(() => undefined);
}
async function fillAndSubmitAssetPanel(onSubmit: () => Promise<void>) {
const user = userEvent.setup();
render(
<ResourceCanvasAssetGenerationPanelView
action={uiPrototypeAction}
onSubmit={onSubmit}
onClose={() => undefined}
/>,
);
await user.type(screen.getByLabelText('生成提示词'), '主界面与背包页');
await user.click(screen.getByRole('button', { name: '生成 UI 设计图' }));
return user;
}
describe('图片类生成面板在提交期间可关闭', () => {
test('提交在途时点 × 能关闭面板,且关闭不等于取消请求', async () => {
describe('图片类生成面板:点击即关闭,面板里不出现阶段文案', () => {
test('点击生成同步调用提交并关闭面板,面板 DOM 里从不出现阶段 / 排队文案', async () => {
const onClose = vi.fn();
const onSubmit = vi.fn(pendingSubmit);
const onSubmit = vi.fn();
const user = userEvent.setup();
render(
<ResourceCanvasAssetGenerationPanelView
@@ -58,81 +51,88 @@ describe('图片类生成面板在提交期间可关闭', () => {
/>,
);
await user.type(screen.getByLabelText('生成提示词'), '主界面与背包页');
await user.click(screen.getByRole('button', { name: '生成 UI 设计图' }));
await waitFor(() => expect(onSubmit).toHaveBeenCalledTimes(1));
// 点击前主按钮文案就是动作名:不是阶段、也不是「已提交」。
const panel = screen.getByRole('dialog', { name: '生成 UI 设计图' });
expect(
(
within(panel).getByRole('button', {
name: '生成 UI 设计图',
}) as HTMLButtonElement
).disabled,
).toBe(false);
expect(panel.textContent).not.toMatch(/排队中。|正在生成。|提交中…/);
const closeButton = screen.getByRole('button', {
name: '关闭生成 UI 设计图',
}) as HTMLButtonElement;
expect(closeButton.disabled).toBe(false);
await user.click(closeButton);
expect(onClose).toHaveBeenCalledTimes(1);
// 关闭面板只是卸载 view:请求仍在飞,面板不该去「取消」它。
await user.click(
within(panel).getByRole('button', { name: '生成 UI 设计图' }),
);
// 提交与关闭在同一个事件循环里发生:面板不等受理、不等排队、不等生成。
expect(onSubmit).toHaveBeenCalledTimes(1);
expect(onClose).toHaveBeenCalledTimes(1);
expect(panel.textContent).not.toMatch(/排队中。|正在生成。|提交中…/);
expect(screen.queryByRole('button', { name: '后台运行并关闭' })).toBeNull();
});
test('提交在途时 Esc 点遮罩能关面板', async () => {
test('× / Esc / 点遮罩能关面板,且关闭不等于取消', async () => {
const onClose = vi.fn();
const onSubmit = vi.fn();
const user = userEvent.setup();
render(
<ResourceCanvasAssetGenerationPanelView
action={uiPrototypeAction}
onSubmit={vi.fn(pendingSubmit)}
onSubmit={onSubmit}
onClose={onClose}
/>,
);
const user = userEvent.setup();
await user.type(screen.getByLabelText('生成提示词'), '主界面与背包页');
await user.click(screen.getByRole('button', { name: '生成 UI 设计图' }));
fireEvent.keyDown(window, { key: 'Escape' });
await user.click(
screen.getByRole('button', { name: '关闭生成 UI 设计图' }),
);
expect(onClose).toHaveBeenCalledTimes(1);
fireEvent.keyDown(window, { key: 'Escape' });
expect(onClose).toHaveBeenCalledTimes(2);
const backdrop = document.querySelector('.fixed.inset-0') as HTMLElement;
fireEvent.pointerDown(backdrop);
fireEvent.pointerUp(backdrop);
fireEvent.click(backdrop);
expect(onClose).toHaveBeenCalledTimes(2);
expect(onClose).toHaveBeenCalledTimes(3);
expect(onSubmit).not.toHaveBeenCalled();
});
test('提交在途时提供「后台运行并关闭」,文案明说关闭不等于取消', async () => {
test('即时失败重开时带回草稿与失败原因,改完就能重试', async () => {
const onClose = vi.fn();
const onSubmit = vi.fn(pendingSubmit);
const onSubmit = vi.fn();
const user = userEvent.setup();
render(
<ResourceCanvasAssetGenerationPanelView
action={uiPrototypeAction}
draft={{
prompt: '主界面与背包页',
assetName: 'AI 生成 UI 设计图',
aspectRatio: '16:9',
imageSize: '1K',
}}
error="生成素材失败:远端拒绝"
onSubmit={onSubmit}
onClose={onClose}
/>,
);
await user.type(screen.getByLabelText('生成提示词'), '主界面与背包页');
await user.click(screen.getByRole('button', { name: '生成 UI 设计图' }));
const backgroundButton = screen.getByRole('button', {
name: '后台运行并关闭',
});
await user.click(backgroundButton);
expect(onClose).toHaveBeenCalledTimes(1);
expect(onSubmit).toHaveBeenCalledTimes(1);
});
test('提交失败后草稿仍留在面板里可以直接重试', async () => {
const onSubmit = vi
.fn<() => Promise<void>>()
.mockRejectedValueOnce(new Error('生成素材失败:远端拒绝'));
const user = await fillAndSubmitAssetPanel(onSubmit);
expect((await screen.findByRole('alert')).textContent).toContain(
expect(screen.getByRole('alert').textContent).toContain(
'生成素材失败:远端拒绝',
);
expect((screen.getByLabelText('生成提示词') as HTMLTextAreaElement).value).toBe(
'主界面与背包页',
);
expect(
(screen.getByLabelText('素材名称') as HTMLInputElement).disabled,
).toBe(false);
(screen.getByLabelText('生成提示词') as HTMLTextAreaElement).value,
).toBe('主界面与背包页');
await user.click(screen.getByRole('button', { name: '生成 UI 设计图' }));
expect(onSubmit).toHaveBeenCalledTimes(2);
expect(onSubmit).toHaveBeenCalledTimes(1);
expect(onSubmit.mock.calls[0]?.[0]).toMatchObject({
kind: 'ui-prototype',
prompt: '主界面与背包页',
assetName: 'AI 生成 UI 设计图',
});
});
});
@@ -179,9 +179,7 @@ describe('音频生成面板在提交期间可关闭', () => {
await user.type(screen.getByLabelText('生成提示词'), '木门推开的声音');
await user.click(screen.getByRole('button', { name: '生成音效' }));
await user.click(
screen.getByRole('button', { name: '后台运行并关闭' }),
);
await user.click(screen.getByRole('button', { name: '后台运行并关闭' }));
expect(onClose).toHaveBeenCalledTimes(1);
});
});
@@ -10,9 +10,9 @@ import {
import {
applyLocalProjectAssetGenerationRecords,
createResourceCanvasAssetGenerationTask,
type LocalProjectAssetGenerationTaskRecord,
nextResourceCanvasAssetGenerationDispatch,
RESOURCE_CANVAS_ASSET_GENERATION_LOCAL_QUEUE_PHASE,
type LocalProjectAssetGenerationTaskRecord,
resourceCanvasAssetGenerationElapsedLabel,
resourceCanvasAssetGenerationKindLabel,
type ResourceCanvasAssetGenerationTask,
@@ -180,7 +180,9 @@ describe('生成任务模型', () => {
test('已耗时文案按分秒呈现', () => {
expect(resourceCanvasAssetGenerationElapsedLabel(12_000)).toBe('12 秒');
expect(resourceCanvasAssetGenerationElapsedLabel(72_000)).toBe('1 分 12 秒');
expect(resourceCanvasAssetGenerationElapsedLabel(72_000)).toBe(
'1 分 12 秒',
);
expect(resourceCanvasAssetGenerationElapsedLabel(-5)).toBe('0 秒');
});
});
@@ -284,9 +286,7 @@ describe('本地排队驱动器', () => {
assertedMidFlight = true;
// 第一条还在途:第二条必须停在本地队列里。
expect(api.startCallCount()).toBe(1);
const second = api
.tasks()
.find((task) => task.taskId === 'task-b');
const second = api.tasks().find((task) => task.taskId === 'task-b');
expect(second?.status).toBe('queued');
expect(second?.dispatched).toBe(false);
expect(second?.phaseDetail).toBe(
@@ -308,18 +308,16 @@ describe('本地排队驱动器', () => {
expect(assertedMidFlight).toBe(true);
// 第一条终态后自动补发第二条:生成提交 IPC 次数 = 2。
expect(harness.startCallCount()).toBe(2);
expect(harness.settlements.map((item) => [item.taskId, item.status])).toEqual(
[
['task-a', 'completed'],
['task-b', 'completed'],
],
);
expect(
harness.tasks().map((task) => [task.taskId, task.status]),
harness.settlements.map((item) => [item.taskId, item.status]),
).toEqual([
['task-a', 'completed'],
['task-b', 'completed'],
]);
expect(harness.tasks().map((task) => [task.taskId, task.status])).toEqual([
['task-a', 'completed'],
['task-b', 'completed'],
]);
});
test('第一条失败也会补发第二条,失败原因按后端记录留在任务上', async () => {
@@ -468,7 +466,8 @@ describe('非预期 IPC 形状 / 失败下的健壮性', () => {
if (command === 'list_local_project_asset_generations') {
listCalls += 1;
if (
listCalls <= RESOURCE_CANVAS_ASSET_GENERATION_MISSING_RECORD_POLL_LIMIT
listCalls <=
RESOURCE_CANVAS_ASSET_GENERATION_MISSING_RECORD_POLL_LIMIT
) {
throw new Error('项目权限策略拒绝执行:asset.read');
}
@@ -1,13 +1,16 @@
// @vitest-environment jsdom
import { cleanup, render, screen } from '@testing-library/react';
import { cleanup, render, screen, within } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
import { afterEach, describe, expect, test, vi } from 'vitest';
import { ResourceCanvasAssetGenerationTasksPanelView } from '../src/features/resource-canvas/ResourceCanvasAssetGenerationTasksPanelView';
import {
createResourceCanvasAssetGenerationTask,
type ResourceCanvasAssetGenerationTask,
} from '../src/features/resource-canvas/resourceCanvasAssetGenerationTaskModel';
import {
RESOURCE_CANVAS_ASSET_GENERATION_DONE_SECTION_LIMIT,
ResourceCanvasAssetGenerationTasksPanelView,
} from '../src/features/resource-canvas/ResourceCanvasAssetGenerationTasksPanelView';
import type { ResourceCanvasAssetToolAction } from '../src/features/resource-canvas/resourceCanvasBottomToolbarModel';
afterEach(() => {
@@ -48,109 +51,178 @@ function task(
};
}
describe('「生成任务」面板', () => {
test('是非模态面板:没有全屏遮罩,也没有 aria-modal 与焦点陷阱', () => {
const { container } = render(
<ResourceCanvasAssetGenerationTasksPanelView
tasks={[task({ taskId: 't1' })]}
onClose={() => undefined}
onFocusTask={() => undefined}
/>,
);
function renderSidebar(
tasks: readonly ResourceCanvasAssetGenerationTask[],
options: { open?: boolean } = {},
) {
const onToggleOpen = vi.fn();
const onFocusTask = vi.fn();
const view = render(
<ResourceCanvasAssetGenerationTasksPanelView
tasks={tasks}
open={options.open ?? true}
onToggleOpen={onToggleOpen}
onFocusTask={onFocusTask}
/>,
);
return { onToggleOpen, onFocusTask, ...view };
}
describe('「生成任务」侧栏', () => {
test('展开时是非模态侧栏:没有全屏遮罩,也没有 aria-modal 与焦点陷阱', () => {
const { container } = renderSidebar([task({ taskId: 't1' })]);
expect(screen.getByRole('region', { name: '生成任务' })).not.toBeNull();
expect(container.querySelector('[aria-modal="true"]')).toBeNull();
expect(container.querySelector('.fixed.inset-0')).toBeNull();
});
test('状态、阶段文案、已耗时与素材名逐条呈现,阶段文案来自后端记录', async () => {
render(
<ResourceCanvasAssetGenerationTasksPanelView
tasks={[
task({ taskId: 't1', assetName: '主界面设计图' }),
task({
taskId: 't2',
assetName: '背包界面设计图',
dispatched: true,
status: 'running',
// 前端的任何常量都不会产出「正在处理。」,出现它只可能来自后端记录。
phaseDetail: '正在处理。',
startedAtMillis: 2_000,
}),
task({
taskId: 't3',
assetName: '结算界面设计图',
dispatched: true,
status: 'completed',
phaseDetail: '生成已完成。',
assetId: 'asset-3',
finishedAtMillis: 13_000,
}),
task({
taskId: 't4',
assetName: '设置界面设计图',
dispatched: true,
status: 'failed',
phaseDetail: '生成失败:远端拒绝',
error: '远端拒绝',
}),
]}
onClose={() => undefined}
onFocusTask={() => undefined}
/>,
);
test('两个分栏各带条数,状态 / 阶段 / 已耗时 / 素材名逐条呈现', () => {
renderSidebar([
task({ taskId: 't1', assetName: '主界面设计图' }),
task({
taskId: 't2',
assetName: '背包界面设计图',
dispatched: true,
status: 'running',
// 前端的任何常量都不会产出「正在处理。」,出现它只可能来自后端记录。
phaseDetail: '正在处理。',
startedAtMillis: 2_000,
}),
task({
taskId: 't3',
assetName: '结算界面设计图',
dispatched: true,
status: 'completed',
phaseDetail: '生成已完成。',
assetId: 'asset-3',
finishedAtMillis: 13_000,
}),
task({
taskId: 't4',
assetName: '设置界面设计图',
dispatched: true,
status: 'failed',
phaseDetail: '生成失败:远端拒绝',
error: '远端拒绝',
}),
]);
expect(screen.getByText('主界面设计图')).not.toBeNull();
expect(screen.getByText('排队中')).not.toBeNull();
expect(screen.getByText('生成中')).not.toBeNull();
expect(screen.getByText('已完成')).not.toBeNull();
expect(screen.getByText('失败')).not.toBeNull();
expect(screen.getByText('正在处理。')).not.toBeNull();
expect(screen.getByText('生成已完成。')).not.toBeNull();
// 每条任务的阶段只渲染后端给的那一句:面板里没有第二个来源,也没有硬编码的假阶段。
const runningRow = screen.getByText('背包界面设计图').closest('li');
expect(runningRow?.textContent).toContain('正在处理。');
expect(runningRow?.textContent).not.toContain('生成中…');
expect(screen.getByRole('alert').textContent).toBe('远端拒绝');
expect(screen.getByText('生成任务').textContent).toBe('生成任务');
const activeSection = screen.getByRole('region', { name: '排队与生成中' });
expect(within(activeSection).getByText('2')).not.toBeNull();
expect(within(activeSection).getByText('主界面设计图')).not.toBeNull();
expect(within(activeSection).getByText('排队中')).not.toBeNull();
expect(within(activeSection).getByText('正在处理。')).not.toBeNull();
expect(within(activeSection).getByText('生成中')).not.toBeNull();
const user = userEvent.setup();
// 已耗时的秒表由前端计时,但只在还有未终态任务时走;这里断言它至少渲染了。
const doneSection = screen.getByRole('region', { name: '已完成' });
expect(within(doneSection).getByText('2')).not.toBeNull();
expect(within(doneSection).getByText('生成已完成。')).not.toBeNull();
expect(within(doneSection).getByRole('alert').textContent).toBe('远端拒绝');
expect(
screen.getAllByText(/^已耗时 \d+ (秒|分 \d+ 秒)$/).length,
).toBeGreaterThan(0);
void user;
});
test('展开状态下收起与关闭都走同一个折叠开关', async () => {
const user = userEvent.setup();
const { onToggleOpen } = renderSidebar([task({ taskId: 't1' })]);
await user.click(screen.getByRole('button', { name: '收起生成任务' }));
expect(onToggleOpen).toHaveBeenCalledTimes(1);
await user.click(screen.getByRole('button', { name: '关闭生成任务' }));
expect(onToggleOpen).toHaveBeenCalledTimes(2);
});
test('侧栏高度有界、列表自己滚动,「已完成」条数封顶', () => {
const doneTasks = Array.from(
{ length: RESOURCE_CANVAS_ASSET_GENERATION_DONE_SECTION_LIMIT + 5 },
(_, index) =>
task({
taskId: `done-${index}`,
assetName: `历史设计图 ${index}`,
dispatched: true,
status: 'completed',
phaseDetail: '生成已完成。',
assetId: `asset-${index}`,
finishedAtMillis: 2_000,
}),
);
const { container } = renderSidebar(doneTasks);
const aside = container.querySelector('aside') as HTMLElement;
// 有界高度:上下都给死了,不靠内容撑高。
expect(aside.className).toContain('top-16');
expect(aside.className).toContain('bottom-24');
const scroller = container.querySelector(
'[data-resource-generation-task-scroll]',
) as HTMLElement;
expect(scroller.className).toContain('overflow-y-auto');
expect(scroller.className).toContain('min-h-0');
expect(
within(screen.getByRole('region', { name: '已完成' })).getAllByRole(
'listitem',
),
).toHaveLength(RESOURCE_CANVAS_ASSET_GENERATION_DONE_SECTION_LIMIT);
expect(
screen.getByText(
`仅显示最近 ${RESOURCE_CANVAS_ASSET_GENERATION_DONE_SECTION_LIMIT} 条,另有 5 条较早记录`,
),
).not.toBeNull();
});
test('折叠时只留贴边把手,把手上的在途计数跟着任务走(0 / 2)', async () => {
const user = userEvent.setup();
const collapsed = renderSidebar([], { open: false });
const handle = screen.getByRole('button', { name: '展开生成任务' });
expect(handle.getAttribute('aria-expanded')).toBe('false');
expect(handle.dataset.resourceGenerationTaskCount).toBe('0');
expect(screen.queryByRole('region', { name: '生成任务' })).toBeNull();
await user.click(handle);
expect(collapsed.onToggleOpen).toHaveBeenCalledTimes(1);
cleanup();
const running = task({
taskId: 't-running',
dispatched: true,
status: 'running',
phaseDetail: '正在生成。',
});
const queued = task({ taskId: 't-queued' });
const { container } = renderSidebar([running, queued], { open: false });
const withTwo = container.querySelector(
'button[data-resource-generation-task-count]',
) as HTMLElement;
expect(withTwo.dataset.resourceGenerationTaskCount).toBe('2');
expect(screen.getByLabelText('在途生成任务 2').textContent).toBe('2');
});
test('只有已完成且拿到资源 id 的任务能定位到素材卡', async () => {
const onFocusTask = vi.fn();
const user = userEvent.setup();
render(
<ResourceCanvasAssetGenerationTasksPanelView
tasks={[
task({
taskId: 't1',
assetName: '主界面设计图',
dispatched: true,
status: 'completed',
phaseDetail: '生成已完成。',
assetId: 'asset-1',
finishedAtMillis: 5_000,
}),
task({
taskId: 't2',
assetName: '背包界面设计图',
dispatched: true,
status: 'running',
phaseDetail: '正在生成。',
}),
]}
onClose={() => undefined}
onFocusTask={onFocusTask}
/>,
);
const { onFocusTask } = renderSidebar([
task({
taskId: 't1',
assetName: '主界面设计图',
dispatched: true,
status: 'completed',
phaseDetail: '生成已完成。',
assetId: 'asset-1',
finishedAtMillis: 5_000,
}),
task({
taskId: 't2',
assetName: '背包界面设计图',
dispatched: true,
status: 'running',
phaseDetail: '正在生成。',
}),
]);
expect(screen.queryByRole('button', { name: '定位素材 背包界面设计图' })).toBeNull();
await user.click(screen.getByRole('button', { name: '定位素材 界面设计图' }));
expect(
screen.queryByRole('button', { name: '定位素材 背包界面设计图' }),
).toBeNull();
await user.click(
screen.getByRole('button', { name: '定位素材 主界面设计图' }),
);
expect(onFocusTask).toHaveBeenCalledTimes(1);
expect(onFocusTask.mock.calls[0]?.[0]).toMatchObject({
taskId: 't1',
@@ -158,18 +230,8 @@ describe('「生成任务」面板', () => {
});
});
test('没有任务时给出空状态,关闭按钮始终可用', async () => {
const onClose = vi.fn();
const user = userEvent.setup();
render(
<ResourceCanvasAssetGenerationTasksPanelView
tasks={[]}
onClose={onClose}
onFocusTask={() => undefined}
/>,
);
test('没有任务时给出空状态', () => {
renderSidebar([]);
expect(screen.getByRole('status').textContent).toBe('还没有生成任务');
await user.click(screen.getByRole('button', { name: '关闭生成任务' }));
expect(onClose).toHaveBeenCalledTimes(1);
});
});
@@ -417,16 +417,15 @@ describe('ResourceCanvasAssetGenerationPanelView', () => {
);
});
test('空提示词不提交,失败保留草稿并可原样重试', async () => {
const onSubmit = vi
.fn<(input: unknown) => Promise<void>>()
.mockRejectedValueOnce(new Error('图片比例不受支持:4:3'))
.mockResolvedValueOnce(undefined);
render(
test('空提示词不提交;点击即关闭,重开时带回草稿与失败原因', () => {
const onSubmit = vi.fn();
const onClose = vi.fn();
const action = assetActionOf('character', '生成角色形象');
const { unmount } = render(
<ResourceCanvasAssetGenerationPanelView
action={assetActionOf('character', '生成角色形象')}
action={action}
onSubmit={onSubmit}
onClose={() => undefined}
onClose={onClose}
/>,
);
@@ -436,16 +435,40 @@ describe('ResourceCanvasAssetGenerationPanelView', () => {
target: { value: '披风猫骑士' },
});
fireEvent.click(submit);
expect(await screen.findByRole('alert')).not.toBeNull();
// 点击即关闭:面板不等受理结果,失败由宿主决定要不要把它带回来。
expect(onSubmit).toHaveBeenCalledTimes(1);
expect(onClose).toHaveBeenCalledTimes(1);
unmount();
// 即时失败重开:草稿与原因都带回来,用户改完就能重试(同一份草稿就是同一个请求)。
const first = onSubmit.mock.calls[0]?.[0] as {
prompt: string;
assetName: string;
aspectRatio: string;
imageSize: string;
};
render(
<ResourceCanvasAssetGenerationPanelView
action={action}
draft={{
prompt: first.prompt,
assetName: first.assetName,
aspectRatio: first.aspectRatio,
imageSize: first.imageSize,
}}
error="图片比例不受支持:4:3"
onSubmit={onSubmit}
onClose={onClose}
/>,
);
expect(screen.getByRole('alert').textContent).toContain(
'图片比例不受支持:4:3',
);
// 失败不锁输入:同一份草稿再点一次就是同一个请求。
expect(
(screen.getByLabelText('生成提示词') as HTMLTextAreaElement).disabled,
).toBe(false);
(screen.getByLabelText('生成提示词') as HTMLTextAreaElement).value,
).toBe('披风猫骑士');
fireEvent.click(screen.getByRole('button', { name: '生成角色形象' }));
await waitFor(() => expect(onSubmit).toHaveBeenCalledTimes(2));
expect(onSubmit).toHaveBeenCalledTimes(2);
expect(onSubmit.mock.calls[1]?.[0]).toEqual(onSubmit.mock.calls[0]?.[0]);
});
});