调整开发调度管线备份策略
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m36s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m2s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m52s
Project CI / AI game creator shell Rust crates (push) Successful in 2m7s
Project CI / Frontend tests (push) Successful in 4m45s
Project CI / Repository checks (push) Successful in 4m42s
Project CI / Backend tests (push) Successful in 6m58s
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恢复 Full Job 备份参数原样透传 开发调度统一传入 skip,默认不上传 OSS 保持 Full 与 AGC 使用同一固定 revision 参数
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@@ -187,7 +187,7 @@ pipeline {
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string(name: 'NOTIFICATION_EMAILS', value: params.NOTIFICATION_EMAILS ?: ''),
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string(name: 'MIGRATION_BOOTSTRAP_SECRET_CREDENTIAL_ID', value: params.MIGRATION_BOOTSTRAP_SECRET_CREDENTIAL_ID),
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string(name: 'DATABASE', value: params.DATABASE),
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string(name: 'DATABASE_BACKUP_MODE', value: (params.DEPLOY_TARGET == 'development' && params.DATABASE_BACKUP_MODE == 'async') ? 'skip' : params.DATABASE_BACKUP_MODE),
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string(name: 'DATABASE_BACKUP_MODE', value: params.DATABASE_BACKUP_MODE),
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string(name: 'SPACETIME_SERVER_URL', value: params.SPACETIME_SERVER_URL ?: ''),
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string(name: 'SPACETIME_ROOT_DIR', value: params.SPACETIME_ROOT_DIR ?: '/stdb'),
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string(name: 'SPACETIME_RUN_AS_USER', value: params.SPACETIME_RUN_AS_USER ?: 'spacetimedb'),
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@@ -68,6 +68,7 @@ pipeline {
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def pinnedParameters = [
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string(name: 'SOURCE_BRANCH', value: env.SOURCE_BRANCH),
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string(name: 'COMMIT_HASH', value: pinnedRevision),
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string(name: 'DATABASE_BACKUP_MODE', value: 'skip'),
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]
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build job: env.FULL_BUILD_JOB_NAME, wait: false, propagate: false, parameters: pinnedParameters
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build job: env.AGC_BUILD_JOB_NAME, wait: false, propagate: false, parameters: pinnedParameters
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