修复局部修改工具的缺陷和偶发锁问题 (#386)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me>
This commit was merged in pull request #386.
This commit is contained in:
@@ -2,7 +2,7 @@
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{"type":"function","function":{"name":"get_workflow_status","description":"读取当前策划工作流状态,只返回阶段列表、当前阶段、已批准阶段和待审批阶段;不推进阶段、不提交审批、不修改文件。","parameters":{"type":"object","properties":{},"additionalProperties":false}}},
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{"type":"function","function":{"name":"list_resources","description":"列出固定资源的逻辑目录、资源 ID、标题和简介。资源是只读的随包文档;不要猜测物理路径。","parameters":{"type":"object","properties":{},"additionalProperties":false}}},
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{"type":"function","function":{"name":"read_resource","description":"读取一份固定资源文档全文。每次读取一个 resource_id;资源只读。读到未实现占位文档时由你自行判断和处理。","parameters":{"type":"object","properties":{"resource_id":{"type":"string"}},"required":["resource_id"],"additionalProperties":false}}},
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{"type":"function","function":{"name":"patch_file","description":"局部修改 UTF-8 文件。使用 old_text/new_text,或使用 edits 一次进行多个独立替换;每个 old_text 必须非空且在原文件中唯一,匹配失败、重复或范围重叠时不修改文件。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"},"old_text":{"type":"string"},"new_text":{"type":"string"},"edits":{"type":"array","items":{"type":"object","properties":{"old_text":{"type":"string"},"new_text":{"type":"string"}},"required":["old_text","new_text"],"additionalProperties":false}}},"required":["path"],"additionalProperties":false}}},
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{"type":"function","function":{"name":"patch_file","description":"局部修改 UTF-8 文件。使用 old_text/new_text,或使用 edits 一次进行多个独立替换;每个 old_text 必须非空且在原文件中唯一。所有 edit 会一次性校验;任何失败都不修改文件,错误会列出各失败项及可唯一匹配的其余项。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"},"old_text":{"type":"string"},"new_text":{"type":"string"},"edits":{"type":"array","items":{"type":"object","properties":{"old_text":{"type":"string"},"new_text":{"type":"string"}},"required":["old_text","new_text"],"additionalProperties":false}}},"required":["path"],"additionalProperties":false}}},
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{"type":"function","function":{"name":"delete_path","description":"谨慎使用;永久删除工作区内的文件或目录;目录会连同全部内容递归删除,不备份。先确认目标及删除范围。path 使用相对路径,不能删除工作区根目录,也不能经过链接。","parameters":{"type":"object","properties":{"path":{"type":"string"}},"required":["path"],"additionalProperties":false}}},
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{"type":"function","function":{"name":"list_dir","description":"列出工作目录内的文件和目录。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"}},"required":["path"],"additionalProperties":false}}},
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{"type":"function","function":{"name":"read_file","description":"读取工作目录内的 UTF-8 文本文件。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"}},"required":["path"],"additionalProperties":false}}},
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@@ -527,10 +527,6 @@ fn process_design_batch(
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let result = if uncertain {
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Err("进程在工具执行期间中断,执行结果未保存。未重复执行;请读取实际工作区确认结果后再决定下一步。".to_string())
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} else {
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let _write = acquire_game_creator_agent_runtime_project_write_lock_with_wait(
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root,
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"design.tool",
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)?;
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execute_design_tool(root, resources, session, &call)
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};
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let error = result
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@@ -1026,6 +1022,15 @@ pub(crate) async fn continue_design_agent_at(
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finish_design_command(root, resources, session, active, run, emit).await
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}
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async fn recover_uncertain_design_batch(
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root: &Path,
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resources: &DesignResources,
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session: DesignSession,
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active: File,
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) -> Result<DesignView, String> {
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finish_design_command(root, resources, session, active, true, |_| {}).await
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}
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pub(crate) async fn decide_design_phase_at(
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root: &Path,
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resources: &DesignResources,
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@@ -1058,7 +1063,8 @@ fn ensure_design_runtime_active(root: &Path) -> Result<(), String> {
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}
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#[tauri::command]
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pub(crate) fn hydrate_design_agent_session(
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pub(crate) async fn hydrate_design_agent_session(
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app: tauri::AppHandle,
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project_path: String,
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) -> Result<Option<DesignView>, String> {
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let root = Path::new(project_path.trim());
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@@ -1084,8 +1090,33 @@ pub(crate) fn hydrate_design_agent_session(
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if session.project_id != project_id {
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return Err("策划会话与当前项目不匹配".into());
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}
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let active = try_open_game_creator_agent_runtime_task_lock_file(root, DESIGN_ACTIVE_LOCK)?;
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Ok(Some(design_view(&session, active.is_none())))
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let Some(active) =
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try_open_game_creator_agent_runtime_task_lock_file(root, DESIGN_ACTIVE_LOCK)?
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else {
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return Ok(Some(design_view(&session, true)));
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};
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if design_session_has_uncertain_batch(&session) {
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let resources = DesignResources::new(resolve_design_resources_root(&app)?)?;
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let view = recover_uncertain_design_batch(root, &resources, session, active).await?;
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return Ok(Some(view));
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}
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drop(active);
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Ok(Some(design_view(&session, false)))
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}
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fn design_session_has_uncertain_batch(session: &DesignSession) -> bool {
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let Some(batch) = session.pending_batch.as_ref() else {
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return false;
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};
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if !batch.executing || batch.cursor >= batch.calls.len() {
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return false;
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}
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let call_id = batch.calls[batch.cursor].id.as_str();
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session.turn.as_ref().is_some_and(|turn| turn.pending)
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&& !session.history.iter().any(|item| {
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item.get("type").and_then(Value::as_str) == Some("function_call_output")
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&& item.get("call_id").and_then(Value::as_str) == Some(call_id)
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})
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}
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fn design_session_error_is_recoverable(error: &str) -> bool {
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@@ -1958,4 +1989,94 @@ mod tests {
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.any(|message| message.text.contains("重试后继续")));
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assert!(next.session.last_error.is_none());
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}
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#[tokio::test(flavor = "current_thread")]
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async fn uncertain_batch_hydrate_continues_the_original_turn_without_replaying_file_tools() {
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let (_temp, root, resources) = init_design_project();
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execute_design_file_tool(
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&root,
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"write_file",
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&json!({"path":"project/00_concept/design.md","content":"概念"}),
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)
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.expect("write concept");
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let mut session = new_design_session("design-fake", "quality");
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let call = platform_llm::LlmToolCall {
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id: "interrupted-call".into(),
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name: "patch_file".into(),
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arguments: json!({
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"path":"project/00_concept/design.md",
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"old_text":"概念",
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"new_text":"概念设计"
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})
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.to_string(),
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};
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session.history.push(json!({
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"type":"function_call",
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"call_id":call.id,
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"name":call.name,
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"arguments":call.arguments,
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}));
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session.messages = vec![DesignMessage {
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id: "turn:user".into(),
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role: "user".into(),
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text: "继续".into(),
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}];
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session.turn = Some(DesignTurn {
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id: "turn-recovery".into(),
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pending: true,
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request_index: 0,
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attempt: 0,
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});
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session.pending_batch = Some(DesignToolBatch {
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calls: vec![call],
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cursor: 0,
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executing: true,
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});
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assert!(design_session_has_uncertain_batch(&session));
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write_design_session(&root, &session).expect("write interrupted session");
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let _fake = fake_provider::install(
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vec![Ok(fake_response(
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"recovered-after-uncertain-tool",
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"已读取文件并确认。",
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Vec::new(),
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))],
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0,
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);
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let view = recover_uncertain_design_batch(&root, &resources, session, {
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try_open_game_creator_agent_runtime_task_lock_file(
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&root,
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".agent/design-agent/active.lock",
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)
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.expect("open active lock")
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.expect("active lock is free")
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})
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.await
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.expect("recover uncertain batch");
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assert!(!view.running);
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assert!(view.session.last_error.is_none());
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let restored = read_design_session(&root)
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.expect("read restored")
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.expect("session");
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assert!(restored.pending_batch.is_none());
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assert!(!restored.turn.expect("turn").pending);
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assert!(restored.history.iter().any(|item| {
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item.get("type").and_then(Value::as_str) == Some("function_call_output")
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&& item.get("call_id").and_then(Value::as_str) == Some("interrupted-call")
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&& item
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.get("output")
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.and_then(Value::as_str)
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.is_some_and(|output| output.contains("执行结果未保存"))
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}));
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assert!(restored.history.iter().any(|item| {
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item.get("role").and_then(Value::as_str) == Some("assistant")
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&& item.get("content").is_some()
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}));
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assert!(
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fs::read_to_string(root.join("design_artifacts/project/00_concept/design.md"))
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.expect("read target")
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== "概念"
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);
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}
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}
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@@ -321,15 +321,31 @@ pub(crate) fn execute_design_file_tool(
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})
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.collect::<Vec<_>>();
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let mut matches = Vec::new();
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let mut edit_errors = Vec::new();
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let mut valid_edits = 0;
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for (index, (old, new)) in normalized.iter().enumerate() {
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if old == new {
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edit_errors.push(format!(
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"edits[{index}] new_text 与 old_text 相同,不会产生修改"
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));
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continue;
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}
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let count = content.matches(old).count();
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if count == 0 {
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return Err(format!("edits[{index}] 原文未找到:{display}"));
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edit_errors.push(format!(
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"edits[{index}] 原文未找到:{}{}",
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display,
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design_patch_location_hint(&content, old)
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));
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continue;
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}
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if count != 1 {
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return Err(format!(
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"edits[{index}] 原文匹配 {count} 处,必须唯一:{display}"
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let start = content.find(old).expect("count checked");
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let line = design_patch_line_number(&content, start);
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edit_errors.push(format!(
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"edits[{index}] 原文匹配 {count} 处,必须唯一;首次位于第 {line} 行"
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));
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continue;
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}
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let start = content.find(old).expect("count checked");
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let end = start + old.len();
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@@ -337,13 +353,33 @@ pub(crate) fn execute_design_file_tool(
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.iter()
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.find(|(_, other_start, other_end)| start < *other_end && *other_start < end)
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{
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return Err(format!(
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"edits[{index}] 与 edits[{other_index}] 修改范围重叠:{display}"
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edit_errors.push(format!(
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"edits[{index}] 与 edits[{other_index}] 修改范围重叠;请合并为一个 edit 或缩短 old_text"
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));
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continue;
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}
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matches.push((index, start, end));
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valid_edits += 1;
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let _ = new;
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}
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if !edit_errors.is_empty() {
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let shown = edit_errors.len().min(4);
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let mut details = edit_errors[..shown].to_vec();
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if shown < edit_errors.len() {
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details.push(format!(
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"另有 {} 个 edit 校验失败(详情省略)",
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edit_errors.len() - shown
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));
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}
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if valid_edits > 0 {
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details.push(format!(
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"其余 {valid_edits} 个 edit 当前可唯一匹配;本次未写入文件"
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));
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} else {
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details.push("本次未写入文件".to_string());
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}
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return Err(details.join("\n"));
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}
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let mut updated = content.clone();
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for (index, start, end) in matches.into_iter().rev() {
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let (_, new) = &normalized[index];
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@@ -396,6 +432,60 @@ pub(crate) fn execute_design_file_tool(
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}
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}
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fn design_patch_line_number(content: &str, start: usize) -> usize {
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1 + content[..start]
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.bytes()
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.filter(|byte| *byte == b'\n')
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.count()
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}
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fn design_patch_visible_line(line: &str) -> String {
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line.replace('\t', "\\t").chars().take(180).collect()
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}
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fn design_patch_location_hint(content: &str, old: &str) -> String {
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let Some(anchor) = old.lines().map(str::trim).find(|line| !line.is_empty()) else {
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return String::new();
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};
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|
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let mut candidates = content
|
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.lines()
|
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.enumerate()
|
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.filter(|(_, line)| line.trim() == anchor)
|
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.map(|(index, line)| (index + 1, line))
|
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.collect::<Vec<_>>();
|
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if candidates.is_empty() {
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let token = anchor.split_whitespace().find(|token| token.len() >= 3);
|
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if let Some(token) = token {
|
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candidates = content
|
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.lines()
|
||||
.enumerate()
|
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.filter(|(_, line)| line.trim().contains(token))
|
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.map(|(index, line)| (index + 1, line))
|
||||
.collect();
|
||||
}
|
||||
}
|
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if candidates.is_empty() {
|
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return format!(
|
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";未找到与 old_text 首个非空行相似的行(当前文件约 {} 行)",
|
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content.lines().count()
|
||||
);
|
||||
}
|
||||
|
||||
let details = candidates
|
||||
.iter()
|
||||
.take(2)
|
||||
.map(|(line, text)| format!("第 {line} 行:{}", design_patch_visible_line(text)))
|
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.collect::<Vec<_>>()
|
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.join(";");
|
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let suffix = if candidates.len() > 2 {
|
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format!("等 {} 处", candidates.len())
|
||||
} else {
|
||||
String::new()
|
||||
};
|
||||
format!(";old_text 首个非空行可能对应 {details}{suffix}(tab 显示为 \\t)")
|
||||
}
|
||||
|
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pub(crate) fn list_design_workspace_files(
|
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root: &Path,
|
||||
) -> Result<Vec<DesignWorkspaceEntry>, String> {
|
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@@ -693,6 +783,22 @@ mod tests {
|
||||
)
|
||||
.expect_err("escape");
|
||||
assert!(escaped.contains("路径"));
|
||||
let mismatch = execute_design_file_tool(
|
||||
root,
|
||||
"patch_file",
|
||||
&json!({
|
||||
"path":"notes/design.md",
|
||||
"edits":[
|
||||
{"old_text":" 游戏设计","new_text":"游戏概念"},
|
||||
{"old_text":"设计","new_text":"方案"}
|
||||
]
|
||||
}),
|
||||
)
|
||||
.expect_err("report all patch failures");
|
||||
assert!(mismatch.contains("edits[0] 原文未找到"));
|
||||
assert!(mismatch.contains("第 1 行:游戏设计"));
|
||||
assert!(mismatch.contains("其余 1 个 edit 当前可唯一匹配"));
|
||||
assert!(mismatch.contains("本次未写入文件"));
|
||||
let patched = execute_design_file_tool(
|
||||
root,
|
||||
"patch_file",
|
||||
|
||||
@@ -2,6 +2,12 @@
|
||||
|
||||
> 用途:记录已经确认、会影响后续开发的长期技术/产品/协作决策。短期讨论不要写在这里。
|
||||
> 当前口径:历史条目的旧路径、旧版本和已退役对象只用于追溯,不构成现行实现依据;如与当前代码或 `docs/README.md` 冲突,以当前代码和最新专题文档为准。
|
||||
## 2026-09-16 策划 Agent 工具执行退出项目级写锁并自动接续中断批次
|
||||
|
||||
- 背景:策划 Agent 每个 `read_file` / `write_file` / `patch_file` 工具都在执行前竞争全局项目写锁,但同一会话已由 `.agent/design-agent/active.lock` 串行化,工具目标又限定在 `design_artifacts`;项目锁既不覆盖「工具 + 会话 checkpoint」事务,还把进程中断时的 `executing=true` 不确定窗口扩大到等锁与工具执行全程。真机项目出现 `pendingBatch.executing=true`、`function_call` 无配对 output、UI 只显示工作中且无错误的状态。
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- 决策:单次策划工具不再竞争项目级写锁,只保留策划命令锁与既有原子写入;GameAgent / DirectProject 的公共项目锁实现与调用不变。重开项目 hydrate 时,若命令锁可获取且当前批次处于 `executing=true`、当前 call 无 output,则自动续跑原回合:为该 call 补写「执行结果未保存」的工具错误、跳过剩余调用并交回 Provider 自愈;不得重放文件副作用,也不要求用户手动重试。
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||||
- 验证:新增定向用例证明中断批次自动补齐工具 output、收到后续 assistant 回复、清空 pendingBatch 并结束原 turn,同时目标文件保持未修改(未重放 `patch_file`);策划 Runtime 定向 14 条、策划工具 3 条通过,`cargo fmt --check`、`npm run check:encoding`、`git diff --check` 通过。
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||||
- 关联文档:[策划 Agent 生产迁移与工作区浏览](../../technical/【技术方案】策划Agent生产迁移与工作区浏览-2026-09-10.md)。
|
||||
|
||||
## 2026-09-16 AGC 同 AppData 多窗口共享 Agent Runner
|
||||
|
||||
|
||||
@@ -132,6 +132,8 @@ Runtime 不维护文档版本号,不解析文档版本,不提供版本回退
|
||||
|
||||
一轮有多个工具调用时沿用正常工具执行循环。澄清或审批进入等待后,不继续请求 Provider,也不执行同批剩余文件操作;未执行调用明确记录为因等待用户而未执行,不伪造成功结果。恢复历史必须保持工具调用与结果配对,避免出现缺少 tool output 的协议错误。这属于协议与暂停处理,不引入同轮调用次数门禁。
|
||||
|
||||
单次策划工具不再竞争项目级写锁;策划命令锁与会话原子写入已保证同一会话内工具按批次顺序执行。若进程在工具执行标记与结果落盘之间中断,重开项目时的只读 hydrate 必须在拿到策划命令锁后自动续跑原回合,为不确定调用补写“执行结果未保存”的工具错误、跳过剩余调用,并把错误交回 Provider 自愈;不得重放文件副作用,也不要求用户手动恢复。
|
||||
|
||||
迁移工具集合:
|
||||
|
||||
```text
|
||||
@@ -150,7 +152,7 @@ get_workflow_status
|
||||
|
||||
工具使用相对工作区路径。工具执行结果继续通过 Runtime 统一记录和展示,但不向 Agent 暴露宿主绝对路径。
|
||||
|
||||
`patch_file` 保留原型按唯一原文匹配修改的语义、换行归一化和缺文件错误。正常工作区写入与删除不逐次请求用户审批;阶段审批不能被复用为文件操作许可。
|
||||
`patch_file` 保留原型按唯一原文匹配、范围不重叠、全部通过才原子写入的语义、换行归一化和缺文件错误。批量 edits 会一次性完成全部校验,并把未找到、多处匹配、重叠等失败项汇总返回;未找到时同时给出候选行号和可见化缩进提示,帮助 Provider 基于当前文件修正锚点。正常工作区写入与删除不逐次请求用户审批;阶段审批不能被复用为文件操作许可。
|
||||
|
||||
`list_resources` 一次返回完整逻辑分类、资源 ID、标题和简介;`read_resource` 按一个资源 ID 读取一个文件。资源描述不增加 `required=true/false` 分类,也不增加引导同轮多次调用的说明。
|
||||
|
||||
|
||||
Reference in New Issue
Block a user