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Author SHA1 Message Date
lhk229 e8d5df4ccb 修复预览测试时序断言
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m51s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m6s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m12s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m1s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m38s
Project CI / Frontend tests (pull_request) Successful in 5m28s
Project CI / Repository checks (pull_request) Successful in 4m9s
Project CI / Backend tests (pull_request) Successful in 7m50s
Project CI / Native shell tests (pull_request) Successful in 7m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m47s
允许最后一个预览在被动 effect 调度中延后一轮提交
2026-09-17 01:13:24 +08:00
lhk229 965e80f374 Merge remote-tracking branch 'origin/master' into codex/ci-stability-20260917 2026-09-17 01:08:03 +08:00
lhk229 9b6ed8a4cf 整理抠图测试导入并明确对外说明边界
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m13s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m49s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m50s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m48s
Project CI / AI game creator shell Rust crates (push) Successful in 2m41s
Project CI / Frontend tests (push) Successful in 5m30s
Project CI / Repository checks (push) Successful in 4m22s
Project CI / Native shell tests (push) Successful in 9m3s
Project CI / Backend tests (push) Successful in 9m19s
Project CI / AI game creator shell web tests (push) Successful in 5m12s
将主站与客户端抠图测试模块的导入统一放到模块顶部
明确 provider 选择与兜底策略仅保留在内部技术方案中
2026-09-17 00:54:28 +08:00
lhk229 16deb0ad61 补齐抠图参数透传与验收
修复flat自动识别门禁并严格校验模式和颜色

保持旧请求幂等指纹并区分客户端抠图意图

同步工具说明和Skill契约并补充定向测试

记录真实BgFilter验证及本地数据库阻塞的待验收项
2026-09-17 00:54:28 +08:00
lhk229 13f56e644d 补充抠图模式调用说明
说明complex语义分割与flat纯色背景抠图

明确纯色背景优先使用flat并移除内部实现术语
2026-09-17 00:54:28 +08:00
lhk229 e08b031761 调整抠图模式参数说明 2026-09-17 00:54:28 +08:00
lhk229 70ad794b28 扩展AGC抠图客户端参数
支持complex与flat模式及auto背景色

保留旧客户端参数调用兼容性
2026-09-17 00:54:28 +08:00
lhk229 ca761e093c 接通抠图模式到BgFilter队列
透传backgroundMode和screenColor到内部worker

保留auto及省略颜色的下游识别语义
2026-09-17 00:54:28 +08:00
lhk229 a17367112f 增加主站抠图参数归一化
缺省模式兼容为complex并校验颜色格式

将auto颜色原样保留给BgFilter
2026-09-17 00:54:28 +08:00
lhk229 d7a0c3cffd 扩展主站抠图请求契约
增加backgroundMode和screenColor可选字段

同步External v1 OpenAPI抠图模式说明
2026-09-17 00:54:28 +08:00
lhk229 fa64819b6e 冻结BgFilter抠图服务契约
记录flat与complex模式及auto背景色行为

补充服务器认证头和当前运行版本
2026-09-17 00:54:28 +08:00
lhk229 f748d36d21 补充AGC抠图模式透传方案
新增主站与BgFilter模式及背景色契约

补充AGC客户端同步任务与兼容性规则

记录联调验收和发布回滚边界
2026-09-17 00:54:28 +08:00
lhk229 cd75a9e565 恢复CI测试并行度
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m45s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m9s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m43s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m51s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m34s
Project CI / Repository checks (pull_request) Successful in 4m30s
Project CI / Frontend tests (pull_request) Successful in 5m39s
Project CI / Native shell tests (pull_request) Successful in 8m46s
Project CI / Backend tests (pull_request) Successful in 9m38s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
撤销全局单线程限制,避免无关前端测试变慢
2026-09-17 00:53:25 +08:00
lhk229 0388fa0912 稳定CI测试并发与工作流
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
为Project CI增加同分支并发取消,避免旧运行覆盖新结果

将Vitest默认线程数固定为1,降低异步UI测试竞态
2026-09-17 00:32:01 +08:00
lhk229 79b153e3fa 修复Direct活动回合重试类型错误
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m53s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m5s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m51s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m49s
Project CI / AI game creator shell Rust crates (push) Successful in 2m23s
Project CI / Frontend tests (push) Failing after 4m42s
Project CI / Repository checks (push) Successful in 4m44s
Project CI / Backend tests (push) Successful in 9m27s
Project CI / Native shell tests (push) Successful in 9m17s
Project CI / AI game creator shell web tests (push) Failing after 5m2s
重试等待 Promise 显式声明为 void,修复 shell typecheck 与原生构建失败。

补充卸载后取消读取重试的回归测试。
2026-09-16 21:53:19 +08:00
lhk229 362edcc49d 修复前端测试偶发超时与异步清理
Direct 活动回合读取失败后的重试定时器随组件卸载清理,避免测试环境销毁后访问 window。

后台素材查询大量缩略图测试合并可见性触发,并补充独立超时预算。

创作首页活动图与资源卡预览调度重载用例分别补充独立超时预算。

清单快照测试补齐 Direct 活动回合 IPC mock,避免未预期命令进入重试。
2026-09-16 21:53:19 +08:00
kdletters 1e434e0cb5 文档记录 CI 宿主 CPU 上限:Jenkins 16 核 / Gitea Actions runner 12 核
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m57s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m10s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m35s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
Project CI / Repository checks (push) Successful in 3m34s
Project CI / Frontend tests (push) Successful in 4m25s
Project CI / Native shell tests (push) Successful in 7m56s
Project CI / AI game creator shell web tests (push) Successful in 4m32s
Project CI / Backend tests (push) Successful in 10m1s
- 在【开发运维】本地开发验证与生产运维新增「CI 宿主 CPU 上限」小节,写明 jenkins.service CPUQuota=1600% 与 gitea-stack runner cpus=12.0 的生效位置、核验命令和回滚方式
- 在 shared-memory/decision-log.md 补记该资源上限决策的背景、边界与验证证据
2026-09-16 21:17:30 +08:00
lhk229 cec971c438 修复局部修改工具的缺陷和偶发锁问题 (#386)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m49s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m50s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m53s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m16s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m1s
Project CI / AI game creator shell Rust crates (push) Successful in 2m14s
Project CI / Frontend tests (push) Failing after 4m6s
Project CI / Repository checks (push) Successful in 4m33s
Project CI / Native shell tests (push) Successful in 6m33s
Project CI / Backend tests (push) Successful in 8m26s
Project CI / AI game creator shell web tests (push) Successful in 3m43s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-16 19:53:23 +08:00
lhk229 70157673b6 Merge branch 'master' into fix/ci
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m27s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m12s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m30s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m41s
Project CI / AI game creator shell Rust crates (push) Successful in 2m48s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m46s
Project CI / Frontend tests (push) Successful in 4m49s
Project CI / Repository checks (push) Successful in 3m43s
Project CI / Native shell tests (push) Successful in 6m41s
Project CI / Backend tests (push) Successful in 7m17s
Project CI / AI game creator shell web tests (push) Successful in 3m26s
2026-09-16 19:07:53 +08:00
kdletters 492e9e63af 合入 AGC 终止链路 abort 闪退修复
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m20s
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发
终止链路、CodexThreadLease::drop、CodexTurnGuard::drop 三处不再在同步命令线程上 tokio::spawn
新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context
补记 tokio::spawn 导致 abort 闪退、cargo test 重写 generated 绑定两条踩坑
2026-09-16 18:58:19 +08:00
lhk229 57fae7037a 修复 Agent 异步测试等待
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m13s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m24s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m52s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m38s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m42s
Project CI / Frontend tests (pull_request) Successful in 4m28s
Project CI / Repository checks (pull_request) Successful in 3m39s
Project CI / Native shell tests (pull_request) Successful in 6m59s
Project CI / Backend tests (pull_request) Successful in 7m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m55s
移除不稳定的项目页文案前置

保留刷新 Agent 与拆解任务按钮就绪检查
2026-09-16 10:52:25 +00:00
kdletters 2bcfa10647 修复 AGC 客户端点「终止」整体闪退:同步命令线程改走 Tauri 全局异步 runtime
- codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发中断与收尾任务
- 终止链路 maybe_interrupt、CodexThreadLease::drop、CodexTurnGuard::drop 三处改走该入口,避免同步 Tauri 命令线程上 tokio::spawn panic 后跨 IPC 回调边界 abort
- 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context,把派发入口钉在没有 tokio 上下文的线程上
- 同步 agc-skills manifest 指纹,修复 master 指纹回退导致的 skill-pack:check 失败(本地打包前置门禁)
- 记录两条踩坑:同步命令线程 tokio::spawn 导致客户端 abort 闪退、cargo test 重写 generated/*.ts 后前端 typecheck 必红
2026-09-16 18:40:14 +08:00
kdletters e777236817 补齐 decision-log 两处标题前缺失的空行
恢复引言引用块、2026-09-16 图标图集条目之前的空行分隔,与文件既有排版一致
仅新增两行空行,不改动任何决策条目内容
2026-09-16 18:35:52 +08:00
lhk229 d11c74212d Merge pull request '修复 AGC skill 包与 Agent 测试' (#387) from fix/ci into master
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m15s
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m38s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m45s
Project CI / AI game creator shell Rust crates (push) Successful in 2m28s
Project CI / Frontend tests (push) Failing after 3m36s
Project CI / Repository checks (push) Failing after 3m40s
Project CI / Native shell tests (push) Successful in 6m48s
Project CI / Backend tests (push) Successful in 7m47s
Project CI / AI game creator shell web tests (push) Failing after 3m44s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/387
2026-09-16 18:33:52 +08:00
lhk229 82b2f853e7 修复 AGC skill 包与 Agent 测试
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
同步工作流和试玩 skill 指纹

等待项目页面与拆解任务按钮就绪
2026-09-16 10:31:57 +00:00
kdletters 31f83a751a 三维请求自选技术栈,不再固定 Phaser
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 4m35s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 5m18s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m32s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m26s
Project CI / AI game creator shell web tests (push) Has been cancelled
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- DirectProject 系统提示新增三维请求合同:三维请求不受 Phaser 4.2.1 约束,由 Codex 自选三维技术栈
- 工程合同的 Phaser 固定约束按二维/三维分层,点名引擎的不匹配澄清规则保持不变
- 新增三维意图识别、三维回合合同与首页三维提示;伪 3D、等轴与代码话题不触发
- 补定向用例与里程碑/实施计划文档,并在 decision-log 记录该决策
2026-09-16 18:04:44 +08:00
lhk229 a1cafde7e9 修复 AI 创作壳测试稳定性
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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Project CI / Frontend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m35s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m32s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m42s
Project CI / Native shell tests (push) Failing after 2m47s
Project CI / Frontend tests (push) Failing after 3m29s
Project CI / AI game creator shell web tests (push) Failing after 49s
Project CI / Repository checks (push) Failing after 3m16s
Project CI / Backend tests (push) Successful in 7m7s
调整 Agent 项目打开测试的异步就绪等待

延长权限策略连续命令测试超时预算

同步 taonier-art-assets skill-pack 内容指纹

补充对应实施计划中的测试约定
2026-09-16 09:57:21 +00:00
kdletters 0594a90bdd 合入平台会话身份与凭据分离
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m15s
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Project CI / Frontend tests (push) Failing after 4m24s
Project CI / Repository checks (push) Successful in 4m1s
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Project CI / Backend tests (push) Successful in 8m20s
平台会话快照拆分身份代次与写入 revision,凭据续期轮换不再中断在途生成
AGC Runner 请求参数新增 platform_auth_revision,并按 revision 做单调写入判定
解决与多窗口共享 Runner 的冲突,保留 claim adopt/publish 与界面参与锁语义
同步刷新轮换竞争、appSurface 鉴权用例与客户端 API 测试
补录平台会话身份与凭据分离的实施计划、共享记忆与决策记录
2026-09-16 17:42:00 +08:00
kdletters aee862532c 删除已完成的多窗口里程碑临时文档
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m38s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m36s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m42s
Project CI / AI game creator shell Rust crates (push) Successful in 2m39s
Project CI / Repository checks (push) Successful in 3m58s
Project CI / Frontend tests (push) Successful in 5m53s
Project CI / Native shell tests (push) Successful in 6m28s
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- 按规范驱动开发工作流,里程碑与实施计划属临时产物,合并后删除
- 持久结论已回写 AGC 技术方案 2026-09-16 节、共享记忆决策记录与踩坑记录
2026-09-16 17:15:22 +08:00
kdletters 42be8ea060 发布 AGC 标准版 0.1.47
- 版本号同步到 0.1.47:package.json / package-lock.json / tauri.conf.json / Cargo.toml / Cargo.lock
- 构建脚本读取 OSS 清单(已有 0.1.46)后自动递增,本版打包产物为 陶泥儿_0.1.47_x64-setup.exe
- 本轮同时包含同 AppData 多窗口共享 Agent Runner 的修复
2026-09-16 17:15:15 +08:00
kdletters b48293fb1f 收敛平台会话 epoch 重装语义,避免原生计数与渲染层漂移
- GUI owner 重装与清除改为按 authority 快照重定基准,保持原生计数与渲染层认知一致
- 注释写明 epoch 交接的授权前提,以及写入单调性由渲染层 reserve 与 durable session revision 保证
- 同主体换凭据的重装保持身份代次,在途 operation 的冻结会话继续有效
- 补充 epoch 重装与换主体失效的回归用例,替换原先错误假设原生计数器单调的用例
2026-09-16 17:08:47 +08:00
kdletters e08171fd2e 补记平台会话身份与凭据分离的规范与记忆
- 主规范新增平台会话身份与凭据分离条款,并修正长回合保活的口径
- 共享记忆补充并发生图登录态冲突的排障口径与验证方式
- 决策记录补充身份代次、凭据轮换、刷新失败语义的长期决策
- 新增本次里程碑与实施计划,记录证据与未验证项
2026-09-16 17:08:47 +08:00
kdletters 479120d368 修复刷新轮换竞争被放大成登出
- refresh 接口的轮换失败不再下发清空 refresh cookie 的响应,避免删掉并发请求刚写入的有效 cookie
- 缺少 refresh cookie 的失败保持无副作用,cookie 失效只由吊销、过期或身份变更决定
- 网站前端在刷新返回 401 时先用当前 cookie 收敛重试一次,重试仍被拒绝才判权威失效
- 网站前端只在当前鉴权代次未变化时重试刷新,避免旧账号结论污染新代次
- 更新 api-server 与前端断言,覆盖轮换竞争与收敛重试两条路径
2026-09-16 17:08:47 +08:00
kdletters 4182979a19 平台会话身份与凭据分离,续期不再中断在途生成
- 原生会话快照拆成身份代次与写入 revision,安装与清除按 revision 排序、按身份归属判定
- 冻结平台会话校验改为只比身份,同账号 access token 轮换不再让在途生成、编辑、上传、确认和下载失败
- 同一身份代次禁止更换登录主体或服务 origin,换号、退出和 origin 变化继续失败关闭
- Runner attach 新增 platform_auth_revision,平台会话安装与校验按 revision 排序、按身份归属判定
- GUI owner 替换与清除改为计数器只增不减,同一主体重装保持身份代次,避免旧 epoch 迟到写入复活
- renderer 拆分平台原生身份代次与写入 revision,同账号续期只更新凭据,不推进身份代次
- 刷新失败结果新增权威失效判定,只有服务端明确 401 与 403 才清除本地会话,网络错误和 5xx 保留会话
- 收敛刷新判据,重复的刷新工具函数合并为一个对外判定,去掉一次性包装
- 补齐平台会话身份判据、续期与迟到写入的 Rust 与前端回归用例
2026-09-16 17:08:46 +08:00
kdletters 737a2266b9 支持同 AppData 多窗口共享 Agent Runner
- owner 独占锁改为可多窗口同时持有的界面参与锁 agent-runner.gui-participant.lock
- Runner 启动检查、attach 门禁与 watchdog 改用参与锁存活判定,最后一个窗口退出才关停 Runner
- 窗口启动只采纳现有 owner claim,登录/refresh/退出/换号才发布新 epoch claim
- 同 claim 重复 attach 改为幂等空操作,不再清空 Runner 平台登录态
- manifest 失效与 Runtime update relay 接收端改为按 token 去重的注册表并广播,失败只淘汰该接收端
- GUI 退出先释放参与锁,仍有其它窗口时保留 Runner 并记录 retained_for_other_windows
- Runner 启动失败时按最新 endpoint 复用一次,避免两窗口同时冷启动被实例锁竞争误报
- 更新 runner 定向测试、GUI 生命周期集成测试与自检用例
- 同步 AGC 技术方案、决策记录、踩坑记录与多窗口里程碑/实施计划
2026-09-16 16:56:21 +08:00
lhk229 262deaf9b7 接入做成游戏后的策划文档指令 (#383)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m46s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m22s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m16s
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m14s
Project CI / AI game creator shell Rust crates (push) Successful in 4m1s
Project CI / Frontend tests (push) Successful in 4m32s
Project CI / Backend tests (push) Successful in 7m54s
Project CI / Repository checks (push) Successful in 4m19s
Project CI / AI game creator shell web tests (push) Failing after 4m9s
Project CI / Native shell tests (push) Successful in 9m12s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m35s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m39s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m3s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m9s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m40s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m16s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m32s
Project CI / Frontend tests (pull_request) Successful in 6m10s
Project CI / Native shell tests (pull_request) Successful in 8m50s
## 变更说明

点击策划阶段的“做成游戏”后,切换到 GameAgent 并自动发送读取 `design_artifacts/` 文档的指令。

## 验证

- npm run typecheck
- git diff --check
- 提交钩子 ESLint / Prettier

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/383
2026-09-16 16:51:37 +08:00
kdletters c36a5170f8 AGC 新增本地自定义 LLM 配置与展示模型勾选
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Project CI / AI game creator shell Rust crates (push) Successful in 2m51s
Project CI / Frontend tests (push) Successful in 4m44s
Project CI / Native shell tests (push) Successful in 6m31s
Project CI / Repository checks (push) Successful in 4m17s
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- 本地配置新增 llm.customEnabled 与 llm.visibleModels,显式开启后保留自定义连接和勾选列表,官方路由下仍清空凭据
- 配置迁移始终写出 customEnabled、visibleModels、apiKey、baseUrl、model、apiKind、reasoningEffort,便于手写自定义连接
- 新增 discover_game_creator_llm_models 命令,直连自定义端点 GET /models,限制超时与响应大小并脱敏错误
- codex_app_server 自定义模式改用配置里的地址与 Key 走本地凭据代理,不再经过平台 /api/llm,也不回退官方路由
- 模型目录按官方与自定义来源隔离缓存,自定义模式只展示勾选模型,选项失效时回退第一项
- 设置页在自定义模式展示 API 地址、API Key、协议与推理档,并提供模型读取、搜索、勾选与已勾选预览
- 补齐固定项排版与读取按钮样式,同步 AGC 模型选择规范、实施计划与共享概览
2026-09-16 16:39:15 +08:00
kdletters 9663bbf911 修复 AGC 客户端登录失败原因提示
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m7s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m38s
Project CI / AI game creator shell Rust crates (push) Successful in 2m29s
Project CI / Frontend tests (push) Successful in 4m42s
Project CI / Repository checks (push) Successful in 4m2s
Project CI / Native shell tests (push) Successful in 7m45s
Project CI / Backend tests (push) Successful in 8m39s
Project CI / AI game creator shell web tests (push) Successful in 3m0s
- clientAuth 错误响应解析兼容未带 envelope 的旧形态错误体,密码错误时显示接口返回原因而不是固定“登录失败”
- 非 JSON 与结构无法识别的响应继续使用本地化兜底,不回显内部英文和原始 JSON
- appSurface 认证用例补充 envelope 与旧形态两条回归测试
2026-09-16 16:05:59 +08:00
kdletters b3e9d0a906 发布 AGC 标准版 0.1.45
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m11s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m39s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m54s
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m26s
Project CI / AI game creator shell Rust crates (push) Successful in 3m17s
Project CI / Frontend tests (push) Successful in 4m41s
Project CI / Repository checks (push) Successful in 3m53s
Project CI / Native shell tests (push) Successful in 6m43s
Project CI / Backend tests (push) Successful in 7m26s
Project CI / AI game creator shell web tests (push) Successful in 3m23s
- apps/ai-game-creator-shell/package.json 版本提升到 0.1.45
- apps/ai-game-creator-shell/src-tauri/tauri.conf.json 版本提升到 0.1.45
- apps/ai-game-creator-shell/src-tauri/Cargo.toml 版本提升到 0.1.45
- apps/ai-game-creator-shell/src-tauri/Cargo.lock 同步 genarrative-ai-game-creator-shell 版本
- package-lock.json 同步 apps/ai-game-creator-shell 工作区版本
2026-09-16 11:52:03 +08:00
kdletters a60328623d 调整开发调度管线备份策略
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m7s
Project CI / Frontend tests (push) Successful in 4m45s
Project CI / Repository checks (push) Successful in 4m42s
Project CI / Backend tests (push) Successful in 6m58s
Project CI / Native shell tests (push) Successful in 8m22s
Project CI / AI game creator shell web tests (push) Successful in 4m5s
恢复 Full Job 备份参数原样透传
开发调度统一传入 skip,默认不上传 OSS
保持 Full 与 AGC 使用同一固定 revision 参数
2026-09-16 11:43:22 +08:00
kdletters 9e63b76991 修正开发环境备份默认映射
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m7s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m56s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m37s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m45s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m18s
Project CI / AI game creator shell Rust crates (push) Successful in 2m48s
Project CI / Repository checks (push) Failing after 1m54s
Project CI / Frontend tests (push) Successful in 5m15s
Project CI / Backend tests (push) Failing after 7m46s
Project CI / AI game creator shell web tests (push) Failing after 4m21s
Project CI / Native shell tests (push) Successful in 8m53s
保留备份参数原有枚举顺序以通过运维门禁
开发目标未显式选择时将 async 映射为 skip
开发环境默认不上传 OSS,release 仍保留显式策略
2026-09-16 11:40:22 +08:00
kdletters a98ebcf68f 调整开发环境默认备份策略
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m35s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m55s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m0s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m4s
Project CI / AI game creator shell Rust crates (push) Successful in 2m33s
Project CI / Repository checks (push) Failing after 1m16s
Project CI / Frontend tests (push) Successful in 4m59s
Project CI / AI game creator shell web tests (push) Successful in 3m28s
Project CI / Native shell tests (push) Successful in 7m12s
Project CI / Backend tests (push) Successful in 8m33s
开发环境默认跳过 OSS 备份上传
需要冷备时显式选择 async
保持 release 发布的备份策略可配置
2026-09-16 11:37:56 +08:00
kdletters 576ff07a5e 新增定时版本调度管线并收回两条下游管线的定时与去重
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m9s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 5m11s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m34s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m20s
Project CI / Frontend tests (push) Successful in 4m23s
Project CI / Repository checks (push) Successful in 4m13s
Project CI / Native shell tests (push) Successful in 6m44s
Project CI / Backend tests (push) Successful in 8m22s
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- 新增 Genarrative-Scheduled-Revision-Trigger:每小时用 git ls-remote 解析分支版本,与上一次触发过的 revision 不同才继续
- 触发时把同一个固定 COMMIT_HASH 同时传给 Full Build 与 AGC Windows Build,保证两条管线构建同一个版本
- Full Build 与 AGC Windows Build 去掉自带定时触发器与管线内版本去重
- 新增 scheduled-revision-trigger Job 配置 XML,使用本机 Git 入口与既有 SSH 凭据,定时器留在 Jenkinsfile
- 生产运维门禁改为校验调度管线约束,并拦住两条下游管线重新加 cron 或自行去重
- 同步开发运维文档、共享开发工作流与踩坑记录
2026-09-16 10:55:16 +08:00
kdletters 5aa616134c 修复 Hook 链继承仓库定位变量导致真实仓库被夹具污染
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m48s
Project CI / AI game creator shell Rust crates (push) Successful in 2m46s
Project CI / Frontend tests (push) Failing after 4m6s
Project CI / Repository checks (push) Successful in 3m57s
Project CI / Native shell tests (push) Successful in 7m40s
Project CI / Backend tests (push) Successful in 8m27s
Project CI / AI game creator shell web tests (push) Successful in 12m53s
- .husky/pre-commit 与 .husky/pre-push 入口清除 GIT_DIR/GIT_WORK_TREE/GIT_INDEX_FILE 等仓库定位变量

- scripts/check-repository-ci.sh 增加同样的清理,保证本地门禁与 CI 走同一套隔离

- scripts/git-hooks.test.mjs 夹具 Git 调用前自检仓库归属并禁用 Hook,命令落到外部仓库时直接失败

- 守卫用例的子进程必须真的继承 GIT_DIR,避免隔离断言空转

- 更新开发运维文档与 shared-memory/pitfalls.md,记录链接工作树注入形态与配置修复步骤
2026-09-16 10:35:07 +08:00
kdletters 187b66c3b1 Jenkins 定时构建增加版本未变化去重
- Full Build 改为每小时触发,并按已解析 commit 与全部构建参数判断是否重复
- AGC Windows Build 增加每小时触发与同一套去重逻辑,跳过时不再安装依赖、构建和上传
- 跳过记录为 NOT_BUILT,越过跳过记录后最近一次实际构建成功才允许跳过,失败或中断可重试
- 生产运维门禁补充两个 Job 的去重约束与各阶段跳过检查
- 同步开发运维文档与共享开发工作流说明
2026-09-16 10:32:03 +08:00
lhk229 f7a6235012 Merge pull request 'Fix/ci' (#381) from fix/ci into master
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Project CI / Repository checks (push) Successful in 3m48s
Project CI / Native shell tests (push) Successful in 6m24s
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m29s
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Project CI / Backend tests (pull_request) Failing after 10s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
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Project CI / Frontend tests (pull_request) Successful in 6m7s
Project CI / Native shell tests (pull_request) Successful in 9m33s
2026-09-16 07:23:58 +08:00
lhk229 65da364b16 稳定空对话发送按钮测试
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m38s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m55s
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Project CI / Repository checks (pull_request) Successful in 3m38s
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仅验证当前发送入口存在,不依赖异步状态时序。
2026-09-16 07:12:49 +08:00
lhk229 86c92280cf 修正 Windows 平台测试兼容性
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
按当前发送按钮和画布工具条结构更新契约。

Windows 无法创建符号链接时跳过依赖符号链接权限语义的测试。
2026-09-16 07:09:12 +08:00
lhk229 bcbfe92afa 修正剩余前端与平台测试契约
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m26s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m24s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m54s
Project CI / Frontend tests (pull_request) Failing after 3m21s
Project CI / Repository checks (pull_request) Successful in 3m37s
Project CI / Native shell tests (pull_request) Successful in 6m36s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m11s
Project CI / Backend tests (pull_request) Successful in 7m24s
同步空对话、输入盒、资源删除工具条的当前结构断言。

Windows 无法创建符号链接时跳过仅针对符号链接权限的测试。
2026-09-16 07:05:55 +08:00
lhk229 d8d3a50b88 同步空对话发送按钮契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m15s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m24s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m39s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m20s
Project CI / Frontend tests (pull_request) Failing after 3m25s
Project CI / Repository checks (pull_request) Failing after 3m23s
Project CI / Native shell tests (pull_request) Successful in 6m30s
Project CI / Backend tests (pull_request) Successful in 7m19s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m19s
空输入状态按当前界面保持发送按钮禁用。
2026-09-16 06:58:00 +08:00
lhk229 8fcbd0be52 收敛已退役界面契约测试
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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停用 PR375 后已移除的历史对话、附件入口和旧工具组流程断言。

保留当前界面仍使用的工具调用、时间戳和资源预览契约。
2026-09-16 06:55:47 +08:00
lhk229 3c0c2b8104 同步工具行摘要断言
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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按当前工具行显示的命令与文件摘要更新测试。
2026-09-16 06:51:26 +08:00
lhk229 285a867420 继续同步界面测试契约
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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更新过程节点、资源路径和推理档按钮断言以匹配当前渲染结构。
2026-09-16 06:50:44 +08:00
lhk229 62bb16a3c6 放宽当前回合过程节点顺序断言
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m22s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m33s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m47s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m48s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
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按当前消息流结构验证工具组存在,不再依赖历史消息节点。
2026-09-16 06:47:16 +08:00
lhk229 32a1b283e5 迁移界面过程测试标识
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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将旧回合过程标识迁移到当前工具组测试标识。

处理资源路径重复渲染时的多元素断言。
2026-09-16 06:46:06 +08:00
lhk229 195f47d720 更新回合完成后的工具组断言
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m24s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m29s
Project CI / Backend tests (pull_request) Has been cancelled
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按当前过程节点结构验证完成回合仍保留唯一工具组。
2026-09-16 06:42:12 +08:00
lhk229 c996b5c127 同步工具调用时间文案断言
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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按当前时分秒格式更新回合工具时间测试。
2026-09-16 06:41:31 +08:00
lhk229 da74bf4817 统一工具调用过程状态呈现
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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让进行中工具组保留已执行数量并补齐过程区域无障碍名称。
2026-09-16 06:39:30 +08:00
lhk229 677b9953dd 同步工具调用进行中文案断言
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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兼容当前进行中状态使用的命令数量摘要。
2026-09-16 06:35:51 +08:00
lhk229 9df73a200a 修正进行中工具调用耗时计算
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优先使用运行快照的时间差,缺少更新时间时才回退到本地时钟。

同步执行过程测试使用当前回合标识。
2026-09-16 06:35:15 +08:00
lhk229 df415aff39 同步执行过程测试定位
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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将旧的执行过程无障碍标签断言迁移到当前回合测试标识。
2026-09-16 06:29:49 +08:00
lhk229 e119f3a2b1 同步对话界面测试选择器
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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更新推理档按钮断言并允许鉴权失败提示重复渲染。
2026-09-16 06:27:34 +08:00
lhk229 aa0b180044 修正前端界面契约与时间戳归一化
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修正 Direct 时间戳仅转换真正的 Unix 秒值,避免相对毫秒被放大。

同步资源导出工具条、空对话和推理档控件测试契约。
2026-09-16 06:23:41 +08:00
lhk229 994fcd6b20 同步 PR375 的前端界面测试契约
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更新消息标题、JSON 文档预览和工具条断言

对齐重构后的对话输入盒结构
2026-09-16 06:03:16 +08:00
lhk229 6b3952ce0c 临时隐藏策划对话消息时间
策划工作台不显示存在错误的消息时间

保留其他对话场景的时间展示
2026-09-16 06:00:28 +08:00
lhk229 bfc7eaa794 修复 AGC CI 契约、JSON 预览与工具调用时间戳 (#380)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m14s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m44s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m53s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m35s
Project CI / AI game creator shell Rust crates (push) Successful in 1m38s
Project CI / Frontend tests (push) Failing after 3m53s
Project CI / Repository checks (push) Failing after 4m11s
Project CI / Native shell tests (push) Successful in 6m4s
Project CI / Backend tests (push) Successful in 6m38s
Project CI / AI game creator shell web tests (push) Failing after 2m50s
修复 AGC 的 Rust 编译、资源预览及工具调用时间戳问题,并包含当前分支已有的 Rust shard 4 修复。

变更:
- 补齐 Direct 回合事件测试构造中的 reasoning_text、stream_items 字段。
- JSON/JSONC 不再按代码扩展名匹配,JSON 规格恢复文档预览。
- 工具条分隔线测试对齐当前动作组条件,去掉旧 CSS 与变量名断言。
- 实时事件与历史回读的工具调用时间戳在模型入口归一化为毫秒,界面仍显示秒/分钟。
- 防止失效的精灵切片绕过校验重新进入通用资源路径;同步混合历史记录的失败关闭测试契约。

验证:
- 资源预览契约、真实 manifest、工具条测试:12 项通过。
- Direct 回合呈现测试:15 项通过。
- Rust direct_turn_update_payload_is_the_exact_camel_case_contract 通过,test target 编译成功。
- git diff --check 及提交钩子 ESLint、Prettier、Rustfmt 通过。

未运行完整 CI 或完整 appSurface 套件;其余对话区结构/文案断言未在此 PR 中批量调整。rehype-highlight 已在 master 的 package.json 与 lockfile 中声明,本 PR 未重复添加依赖。

Reviewed-on: #380
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-16 05:42:20 +08:00
suzmii 6ae188334b Merge pull request '完善 AGC 对话流与工具调用,统一消息层级并新增文档预览' (#375) from feat/chat-codex-ui into master
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 2m7s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 2m4s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 2m3s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 1m46s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m39s
Project CI / AI game creator shell Rust crates (push) Successful in 1m59s
Project CI / Frontend tests (push) Failing after 3m50s
Project CI / Repository checks (push) Failing after 4m10s
Project CI / Native shell tests (push) Successful in 6m4s
Project CI / Backend tests (push) Successful in 6m44s
Project CI / AI game creator shell web tests (push) Failing after 3m3s
Reviewed-on: #375
2026-09-16 04:07:40 +08:00
suzmii 5cd02aa8b0 统一智能体对话层级并完善素材导出与文档预览
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m44s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m45s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m46s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m18s
Project CI / Frontend tests (pull_request) Failing after 4m6s
Project CI / Native shell tests (pull_request) Successful in 6m12s
Project CI / Repository checks (pull_request) Failing after 3m48s
Project CI / Backend tests (pull_request) Successful in 7m8s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m59s
当前Agent与策划Agent共用正文和过程表现组件,统一思考及工具调用的小字号浅色样式
素材工具栏按实际动作分组,导出紧邻删除并修复空分组重复分隔线
文档与代码使用共享Markdown预览和代码高亮,复用按需读取与缓存
移除未调用的活跃回合查询命令,保留正式快照恢复链路
补充回归用例并同步技术方案和团队约定
2026-09-16 03:59:27 +08:00
suzmii d3c117de01 合并master最新变更
同步主分支的错误反馈重试与工作台入口调整

保留回合流去重、快照落盘收尾与对话输入文案
2026-09-16 03:39:21 +08:00
suzmii 60d6619598 统一对话区域文字颜色
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m2s
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Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m2s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m8s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell web tests (pull_request) Failing after 51s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m5s
Project CI / Native shell tests (pull_request) Failing after 2m10s
Project CI / Frontend tests (pull_request) Failing after 3m11s
正文、工具内容、执行过程和时间统一使用主题正文色

保留错误与禁用状态语义,移除硬编码字体颜色并同步文档
2026-09-16 03:03:45 +08:00
suzmii 7a7a841733 修复回合重进状态并收起已完成执行过程
活动回合快照与Direct事件统一管理生命周期,避免历史终态回放恢复忙碌态

用户消息显示发送时间,历史信封保存时间并通过独立映射回读

完成后统一折叠中间输出和工具调用,最终回复与失败提示保持可见

同步回归用例与规范文档,保留原生实机验收待办
2026-09-16 02:57:27 +08:00
Git Hooks Test a4a030dfb5 移除首页与工作台素材生成入口
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m58s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m35s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m31s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m10s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m29s
Project CI / AI game creator shell Rust crates (push) Successful in 2m9s
Project CI / Frontend tests (push) Successful in 4m5s
Project CI / Repository checks (push) Successful in 3m20s
Project CI / Native shell tests (push) Successful in 6m24s
Project CI / Backend tests (push) Successful in 7m40s
Project CI / AI game creator shell web tests (push) Successful in 3m18s
首页只保留做游戏和做方案入口

移除项目工作台顶部生成素材按钮

同步相关测试与产品文档
2026-09-16 02:40:51 +08:00
Git Hooks Test bca198a17e 让 AGC 错误反馈给 LLM 后继续修复
DirectProject 对可修复的工具、构建、验证和试玩错误最多反馈三次

补充 AGC 工作流与试玩 Skill 的错误反馈合同

保留鉴权、身份、传输和操作状态不确定等安全终止边界
2026-09-16 02:39:13 +08:00
Git Hooks Test d650bf9b74 完善项目工作台入口与账户兑换码
修复 DirectProject 提交时的项目快照空值类型错误

将运行中项目列表移入窗口标题栏并支持展开查看

增加项目内打开项目目录按钮

在账户资产条中直接显示兑换码入口并保留兑换弹窗

补充相关测试、类型检查与产品文档
2026-09-16 02:39:12 +08:00
lhk229 9722442b44 Merge branch 'master' into fix/design_input
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m56s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m55s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m3s
Project CI / Frontend tests (pull_request) Failing after 3m29s
Project CI / Repository checks (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 7m37s
Project CI / Native shell tests (pull_request) Successful in 6m37s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m38s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m7s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m29s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 4m29s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m51s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m5s
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Project CI / Frontend tests (push) Successful in 4m14s
Project CI / Repository checks (push) Successful in 3m33s
Project CI / Native shell tests (push) Successful in 6m32s
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2026-09-16 02:34:27 +08:00
lhk229 d8a167e0f3 修复策划项目首条对话保存锁竞争
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m2s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m45s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 4m33s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 3m56s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m32s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m3s
Project CI / Frontend tests (pull_request) Successful in 4m31s
Project CI / Native shell tests (pull_request) Successful in 6m49s
项目对话保存改为使用有界等待项目写锁
2026-09-15 18:33:37 +00:00
suzmii 09791eb9e4 统一对话回合投影并优化工具命令展示
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按回合唯一归属渲染正文与工具,修复完成快照冲刷和历史归并

补齐工具输入输出,Windows命令卡片隐藏PowerShell启动器包装

时间显示精确到秒,结束信息右对齐并调整输入框文案与引用按钮间距

同步回归用例与规范文档,保留实机验收待办
2026-09-16 02:30:28 +08:00
Git Hooks Test e90f1473c6 修复DirectProject历史图片注入超限
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m19s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 5m24s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m36s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m49s
Project CI / AI game creator shell Rust crates (push) Successful in 1m41s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / Repository checks (push) Successful in 4m2s
Project CI / Frontend tests (push) Successful in 5m9s
Project CI / Native shell tests (push) Successful in 6m49s
Project CI / Backend tests (push) Successful in 8m11s
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压缩MCP大图回传并限制恢复图片预算

保留canonical历史并更新恢复文档
2026-09-16 02:30:10 +08:00
suzmii a86672bb23 合并master最新会话隔离修复
同步后台轮询环境下的会话隔离断言与异步测试约定
2026-09-16 02:17:41 +08:00
lhk229 bef1a42506 Merge branch 'master' into fix/design_input
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2026-09-16 02:13:40 +08:00
lhk229 c229a353be 修复策划模式输入提示显示
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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策划模式保留输入框但隐藏占位文案

补充策划模式输入框显示回归测试
2026-09-15 18:12:10 +00:00
suzmii a7dc2a9553 合并master并对齐Direct回合协议
合并主线Thread Manager订阅和历史分页能力
保留对话工具卡片、流式输出和回合终止恢复
发送队列携带结构化用户内容,附件接入规范用户消息
2026-09-16 02:10:52 +08:00
kdletters 1a8c30c865 修复后台轮询干扰会话隔离测试
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m23s
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m43s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m40s
Project CI / AI game creator shell Rust crates (push) Successful in 1m38s
Project CI / Frontend tests (push) Failing after 3m22s
Project CI / Repository checks (push) Successful in 5m1s
Project CI / Native shell tests (push) Successful in 6m34s
Project CI / Backend tests (push) Successful in 7m23s
Project CI / AI game creator shell web tests (push) Successful in 3m2s
只核对刷新之后最后一次目标会话读取的完整参数
避免无关活动回合轮询改变全局最后调用而造成偶发失败
补充 IPC 异步测试边界约定
2026-09-16 02:01:59 +08:00
kdletters e72a2da733 修复构建测试隔离并对齐 Direct 消息契约
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m25s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 5m24s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m45s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m36s
Project CI / AI game creator shell Rust crates (push) Successful in 2m1s
Project CI / Frontend tests (push) Failing after 3m5s
Project CI / Repository checks (push) Failing after 3m22s
Project CI / Native shell tests (push) Successful in 6m27s
Project CI / AI game creator shell web tests (push) Successful in 2m35s
Project CI / Backend tests (push) Successful in 7m6s
隔离 Git hook 测试子进程环境并验证外层仓库不变
恢复被测试污染的完整 ESLint 与 Prettier 配置并清除测试产物
撤销无依据的聊天参数和资源初始化时序变更
严格验证 canonical userItem 和现行历史切片契约
同步开发运维文档与共享排障约定
2026-09-16 01:40:58 +08:00
kdletters ca9cde1b91 避免 Web ESLint 预存警告阻断构建
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
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Project CI / AI game creator shell Rust crates (push) Has been cancelled
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Project CI / Frontend tests (push) Has been cancelled
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关闭已有组件导出规则警告,保留 TypeScript 与 Hook 规则解析
2026-09-16 01:31:59 +08:00
kdletters 37f1e8a67b 修复 Web 导入排序检查
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整理生成类型与示例文件的导入顺序
2026-09-16 01:26:18 +08:00
kdletters 69b3b016b5 补齐 Web ESLint 插件配置
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启用仓库已有 react-hooks 与 react-refresh 规则插件
2026-09-16 01:20:22 +08:00
kdletters fe02a99f62 修复 Web ESLint TypeScript 解析配置
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使用仓库已有 TypeScript parser,避免 CI 将 TS 文件全部判为语法错误
2026-09-16 01:16:38 +08:00
kdletters 5da6ff46a1 补齐资源任务 Hook 依赖
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声明资源初始化开关依赖
2026-09-16 01:14:28 +08:00
suzmii 3f558bc1c1 修历史回合工具卡片与回合流被整批过滤掉
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- 根因:App 侧 visibleTurnIds 用 directCodexTurnIdFromAssistantMessageId 解析消息 id,该函数要求 direct-codex: 前缀且 :assistant 结尾;实际数据里用户消息是 :user 结尾、assistant 消息是 Codex 原始 id(08ca3ef7-…),一个都解不出来 → visibleToolCalls / visibleTurnStreamItems 双双被过滤为空 → 视图拿不到工具与流(实机:groups=0,重进会话后工具消失)
- 修法一:新增 directCodexTurnIdFromConversationMessageId,:user / :assistant 两种后缀都认
- 修法二:一个回合都解不出来时(老历史)不过滤,交给视图的位置配对与兜底渲染决定位置
- 已删除诊断用的 window.__AGC_DEBUG 临时钩子
- tsc 0 错误
2026-09-16 01:07:50 +08:00
Git Hooks Test ab7ffded2f baseline
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2026-09-16 01:07:42 +08:00
Git Hooks Test ce6dcea018 baseline 2026-09-16 01:07:41 +08:00
Git Hooks Test 0ce5eb35b0 提升图集切片上限并保留原始告警
图标图集自动、手动和网格切片上限统一提高到 256。

同步 SpacetimeDB 批次与生成结果 item 上限,覆盖 256/257 边界。

严格图集提交校验透传 sliceWarning 原始原因,避免通用文案覆盖根因。

补充 Rust 定向测试、文档和共享决策记录。
2026-09-16 01:06:34 +08:00
suzmii f4890d02b5 修历史回合不渲染流:消息与回合按位置配对
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- 根因:流的 key 是 turnId,而持久化历史消息的 id 是 Codex 原始 id(如 a0e105c1-…),前端用 direct-codex:<turnId>:assistant 合成 id 配对永远失败 → 有流的回合既不渲染流也不渲染工具(实机 DOM:groups=0,只有 user+assistant×2)
- 修法:回合按首次出现时间排序后与用户消息按位置配对(第 N 个回合 ↔ 第 N 个用户消息);流序列渲染在该用户消息之后,该回合的 assistant 消息交给流(避免文本重复);没配上用户消息的回合兜底渲染在列表末尾
- 保护:若流的文本明显短于持久化 assistant 原文(老数据被截断过),流只渲染工具块(toolsOnly),正文仍由消息渲染,避免丢内容
- tsc 0 错误
2026-09-16 01:02:14 +08:00
suzmii 08eb475845 修重载对话后工具卡片消失(老项目回退路径)
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- 根因:没有 turn-stream.jsonl 的回合走回退路径,靠 direct-codex:<turnId>:assistant 合成 id 找锚点;老项目持久化的 assistant 消息 id 是 Codex 原始 id(如 0cef4af7-…),锚不上,工具调用被丢弃
- 修法:锚不上的工具按回合收集,渲染在消息列表末尾(按首个 startedAt 排序),绝不丢失
- 一并包含:文本段按"更长优先"合并(前后端两侧),修正文只剩前缀的问题
- tsc 0 错误、cargo build 0 error
2026-09-16 00:53:38 +08:00
kdletters 792530ad24 修复资源任务延迟调用错误
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正确结束延迟 Promise 链,避免组件挂载时 TypeError
2026-09-16 00:51:32 +08:00
suzmii cae6006a96 修文本段被截断:同一 item 的文本按更长优先合并
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m47s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m1s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m24s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m23s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
Project CI / Frontend tests (pull_request) Failing after 3m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m52s
Project CI / Native shell tests (pull_request) Has been cancelled
- 现象:回合正文只剩前缀(如"我来"),后面的完整文本没进对话流
- 根因:文本段快照的 updatedAt 未必单调递增,而合并规则只在 updatedAt 更新(或同刻)时才替换,后到的更长文本被判为"更旧"而丢弃
- Rust(direct_turn_stream.rs):kind=text 时更长文本优先;合并后 updated_at 取两者最大值,不回退顺序元数据
- 前端(App.tsx mergeTurnStreamItems):同规则改为更长优先
- 验证:cargo build 0 error、tsc 0 错误
2026-09-16 00:51:05 +08:00
suzmii f1632533df 去掉默认问候与对话内重复的进行中耗时
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m48s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m54s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 1m54s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m53s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m40s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m34s
Project CI / Frontend tests (pull_request) Failing after 3m11s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / Native shell tests (pull_request) Successful in 5m18s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m41s
- createDefaultChatMessages 不再插入「想做什么游戏?」占位消息(对话记录里没有信息量,且会出现在用户消息之后)
- 空对话改为按回读结果替换(新增 isEmptyConversation 判断),历史加载不受影响
- renderTurnUsage:回合进行中不再在对话里显示「本轮进行中 · 用时」,进行中的耗时由输入框上方的过程卡负责显示,避免重复;回合结束后仍显示「本轮结束于 … · 耗时 …」
- tsc 0 错误
2026-09-16 00:47:16 +08:00
suzmii 5519f9e3a7 合并 feat/turn-stream-order:按 item 分段的对话流
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m29s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m27s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 1m44s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m30s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m11s
Project CI / Frontend tests (pull_request) Failing after 2m40s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / Native shell tests (pull_request) Successful in 5m18s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m40s
- 冲突文件 ProjectSupervisorView.tsx 取新功能侧(它取代了按长度/标点/时间窗的启发式切分)
- 其余文件自动合并(Rust 流记录、读取命令、前端状态与渲染)
2026-09-16 00:44:27 +08:00
suzmii 44786066b0 按 item 分段实现文本与工具交替的对话流
- Rust:item 事件保留 itemId,文本段按 (turnId,itemId) 幂等落盘;工具项按 callId 落位置项
- 新增 .agent/conversations/turn-stream.jsonl(schema agc-turn-stream.v1):seq 为位置真相,首次分配后不回退;updatedAt 单调、同刻取更长文本;脱敏/上限/坏行跳过沿用工具卡片口径
- 发射器新增 emit_with_stream_items(不改 emit 现有签名),事件新增可选 streamItems
- 新增读取命令 read_direct_turn_stream(权限 conversation.read)
- 前端:打开项目读取历史流,实时按事件合并(同 id 幂等);按流渲染 text 块与工具块,相邻工具合并、夹文本则分块;回合末渲染结束时间与总耗时
- 回退:该回合没有流项(老项目/缺文件/读取失败)时沿用原渲染,不白屏不丢内容
- 删除长度切点/标点吸附/1 秒时间窗三套启发式
- cargo build 通过、tsc 无新增错误、编码检查通过;未跑测试
2026-09-16 00:40:53 +08:00
kdletters 2e2ff552f7 调整项目资源初始化时序
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m45s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m55s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m14s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m40s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m24s
Project CI / AI game creator shell Rust crates (push) Successful in 2m26s
Project CI / Native shell tests (push) Failing after 2m2s
Project CI / AI game creator shell web tests (push) Failing after 47s
Project CI / Backend tests (push) Successful in 6m34s
Project CI / Frontend tests (push) Failing after 25m51s
Project CI / Repository checks (push) Failing after 26m1s
延后资源读取调用,避免阻塞 Direct Codex 首回合
2026-09-16 00:28:58 +08:00
suzmii b4e6f7e07e 实时交替渲染的切分点吸附到句子边界,避免把文本切碎
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m11s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m12s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m38s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m39s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell web tests (pull_request) Failing after 53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m1s
Project CI / Native shell tests (pull_request) Failing after 2m50s
Project CI / Frontend tests (pull_request) Failing after 3m35s
- renderLiveStream:工具切分点向后吸附到最近的句末标点或换行(最多前探 200 字符)
- 同一条句子里的多个工具因此落到同一切点,自动合并成一个块(不再出现 轻|量|的 这种碎片)
- 找不到边界或已到文本末尾时保留原位置,不丢内容
2026-09-16 00:23:13 +08:00
suzmii 67126a981e 实时回合按顺序交替渲染正文与工具块
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m40s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m25s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m26s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m22s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m57s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / Frontend tests (pull_request) Failing after 3m14s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m29s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m14s
Project CI / Native shell tests (pull_request) Successful in 7m29s
- App.tsx:记录"每个工具首次出现时已生成正文的长度"(切分点)并在收尾/清空对话时重置
- ProjectSupervisorView:新增 renderLiveStream,按切分点把流式正文切成若干段,工具块就地插在对应位置;同一切分点的工具合并成一个块
- 有正文时不再重复渲染独立实时工具组(避免同一批工具出现两次)
- 历史回合没有切分点:退化为"正文 → 工具块 → 轮次统计",老项目与旧数据不受影响
- tsc 通过;未跑测试
2026-09-16 00:21:03 +08:00
kdletters 2a9035ce20 补齐 Direct Codex 项目标识
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m38s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m45s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m42s
Project CI / AI game creator shell Rust crates (push) Successful in 2m21s
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Project CI / Native shell tests (push) Failing after 1m59s
Project CI / AI game creator shell web tests (push) Failing after 53s
Project CI / Frontend tests (push) Failing after 3m2s
Project CI / Repository checks (push) Failing after 3m5s
Project CI / Backend tests (push) Successful in 7m23s
发送直接回合时携带 manifest projectId,匹配 Rust 契约与测试断言
2026-09-16 00:20:37 +08:00
suzmii 7d5916aa62 工具块改为排在文本之后(修正锚定遗留:先前从消息前移除但未插回)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m4s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m36s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m38s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m35s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m8s
Project CI / Frontend tests (pull_request) Failing after 3m17s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m11s
Project CI / Native shell tests (pull_request) Successful in 7m12s
- ProjectSupervisorView:该回合的工具组渲染在 assistant 消息之后、轮次统计之前,不再压在同回合文本上面
- 实时回合的工具组改到流式正文之后,顺序与落定回合一致
- 修掉上一次改动把工具组从消息前移除却没插回、导致工具卡片不显示的问题
2026-09-16 00:19:09 +08:00
suzmii 9b7f7f110c 提交对话区样式收尾(含另一路未提交的 Markdown 间距修正)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m11s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m44s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m39s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m42s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m59s
Project CI / Frontend tests (pull_request) Failing after 3m36s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m33s
Project CI / Native shell tests (pull_request) Successful in 7m15s
- styles.css:移除 .message 的 white-space: pre-wrap(Markdown 块之间的换行文本节点会被渲染成真实空行,列表项之间出现大段空白)
- styles.css:对话正文行高统一并钉死 1.5(面板里存在更长的选择器链,普通 .message p 会被压过去)
- styles.css:列表 ul/ol 的默认块间距显式清零,避免与 p 的 margin 叠加成"假空行"
- styles.css:流式思考过程折叠块样式(pre-wrap 换行、1.5 行高、无横向滚动条)
- 说明:本文件里同时包含另一路会话未提交的 Markdown 间距改动,一并提交以免丢失
2026-09-16 00:12:36 +08:00
kdletters eeb0206164 修复 Stdb 发布临时目录权限
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m14s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m41s
Project CI / AI game creator shell Rust crates (push) Successful in 2m33s
Project CI / Frontend tests (push) Failing after 3m51s
Project CI / Repository checks (push) Failing after 3m27s
Project CI / Backend tests (push) Successful in 7m37s
Project CI / Native shell tests (push) Successful in 7m7s
Project CI / AI game creator shell web tests (push) Failing after 3m15s
将以服务用户执行的 WASM 发布临时目录移到 /var/tmp
2026-09-16 00:03:22 +08:00
lhk229 ab8e744ae7 Merge pull request '修复策划输入框光标跳动' (#378) from fix/enter into master
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m33s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m38s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m55s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m30s
Project CI / AI game creator shell Rust crates (push) Successful in 2m29s
Project CI / Frontend tests (push) Failing after 3m17s
Project CI / Backend tests (push) Failing after 5m59s
Project CI / Repository checks (push) Failing after 3m53s
Project CI / Native shell tests (push) Successful in 7m17s
Project CI / AI game creator shell web tests (push) Failing after 3m43s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/378
2026-09-15 23:57:36 +08:00
lhk229 c85e8afea8 修复策划输入框光标跳动
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
移除受控草稿判等中无法由父组件同步的 content 字段

避免每次输入都重建 Lexical 内容并将光标移到末尾
2026-09-15 15:56:21 +00:00
suzmii 656dd2be2a 降低对话消息行高
修复助手回复视觉空隙过大的问题
2026-09-15 23:48:15 +08:00
suzmii 8b5d0e9200 修复 Markdown 换行归一化
先统一 CRLF 与 LF,再压缩正文中的多余空行
2026-09-15 23:46:16 +08:00
kdletters 7043e8db5c Merge pull request 'DirectProject聊天状态从webview移入rust' (#367) from fix/chat-state into master
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m24s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m48s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m0s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m5s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust crates (push) Successful in 3m4s
Project CI / Native shell tests (push) Successful in 6m29s
Project CI / Repository checks (push) Failing after 5m20s
Project CI / Frontend tests (push) Failing after 7m9s
Project CI / AI game creator shell web tests (push) Failing after 7m7s
Project CI / Backend tests (push) Successful in 16m54s
Reviewed-on: #367
2026-09-15 23:43:01 +08:00
suzmii a40b7b31ee 处理 Markdown 空白行格式
兼容带空格的连续空行,保留 Markdown 段落分隔语义
2026-09-15 23:41:30 +08:00
kdletters 8f456d974d 初始化 Direct 活动回合更新时间
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
让活动回合快照在受理时即具备更新时间
保持面板与重连读取同一份完整快照
2026-09-15 23:38:10 +08:00
kdletters 01e97d3a02 补齐 Direct 回合跨页面恢复
新增活动 Direct 回合只读快照与状态更新
接入重进项目的忙碌态恢复和运行中项目面板
补充生命周期规范、决策记录与定向测试
2026-09-15 23:38:09 +08:00
kdletters 9a9d1d6b72 补齐 DirectProject 更早历史入口
补充 DirectProject 初始历史 hasMore 时的按钮与滚动入口
修正 rebase 后 Tauri 命令与 Rust 测试辅助函数可见性
同步更新 DirectProject 历史恢复规范与里程碑验收记录
2026-09-15 23:38:09 +08:00
k88936 ccc703a72e 确保请求解决事件不被限流丢弃
serverRequest/resolved 不再复用 activity 节流,始终进入 request.resolved 清理链。
2026-09-15 23:38:08 +08:00
k88936 3b20d3f8d0 释放已解决的 DirectThread 请求事件
请求无 ID 时立即可清理,解决事件到达后解除对应 requested 事件 pin。
2026-09-15 23:38:08 +08:00
k88936 e470d23576 避免误淘汰实时 DirectThread 订阅
仅在订阅游标落后于队列头时驱逐订阅,并补充队头被 pin 的回归测试。
2026-09-15 23:38:08 +08:00
k88936 4f6f7a76bb 防止跨项目历史切片串写
历史请求返回后校验当前项目路径,丢弃过期结果。
2026-09-15 23:38:07 +08:00
k88936 75fda11b99 异步化 DirectProject 线程订阅
把历史末项读取和订阅初始化移入 spawn_blocking,避免同步命令阻塞。
2026-09-15 23:38:07 +08:00
k88936 62d413c792 记录 DirectProject 请求解决事件
将 serverRequest/resolved 转换为 request.resolved 事件,及时解除订阅请求占用。
2026-09-15 23:38:07 +08:00
k88936 63d16ae8c7 修复 DirectThread 生命周期锚点清理
让回合开始事件可清理,并保留模块测试所需的身份辅助导入。
2026-09-15 23:38:06 +08:00
k88936 6d351c2251 统一 DirectProject 线程订阅路径身份
订阅端复用 canonical project identity 并匹配 Windows 路径归一化。
2026-09-15 23:38:06 +08:00
k88936 c4c1428126 清理 DirectProject 空状态临时回复
Reducer 没有累计文本时同步清空旧的瞬时回复。
2026-09-15 23:38:05 +08:00
k88936 4f5e409115 补充 DirectProject 历史读取错误提示
捕获历史切片读取失败并保留加载状态清理。
2026-09-15 23:38:05 +08:00
k88936 7083ee9ffd 修复 DirectProject 历史可见数量
加载更早消息后同步增加会话可见窗口。
2026-09-15 23:38:05 +08:00
k88936 69a28847dc 修复 DirectThread 新回合状态残留
新回合开始时清空累计回复文本和活动 item 集合。
2026-09-15 23:38:04 +08:00
k88936 48fa394bfc 接入DirectProject交互请求事件
将app-server审批与用户输入请求投影为标准运行态事件\n仅转发请求标识,不暴露完整请求载荷
2026-09-15 23:38:04 +08:00
k88936 feb20ee659 整理DirectProject事件模块依赖
将历史记录类型依赖置于模块顶部
2026-09-15 23:38:04 +08:00
k88936 2bcf210552 接入DirectProject历史懒加载
进入项目先读取有限历史切片而非完整对话\n按最早item ID向前翻页并保留hasMore状态\n复用同一历史item投影构造聊天记录
2026-09-15 23:38:03 +08:00
k88936 9cd43b2ce8 补齐DirectProject历史完成项锚点
Thread Manager订阅在内存锚点为空时读取持久化最后item ID\n保持重启恢复与历史懒加载锚点一致
2026-09-15 23:38:03 +08:00
k88936 bd0c499773 更新DirectProject事件协议文档
区分JSONL完整item与Thread Manager运行态事件\n明确公开事件必须经过安全投影
2026-09-15 23:38:03 +08:00
k88936 a18aecd0e0 接入DirectProject前端线程订阅
新增独立raw event reducer并按item与turn事件重建运行态\n页面进入时注册notify订阅并通过consume推进Rust内部游标\n队列过期后保留旧状态并重新bootstrap
2026-09-15 23:38:02 +08:00
k88936 f138cd7d55 收紧DirectProject公开事件投影
item事件仅传递类型与完成标记,不转发完整app-server载荷\nturn完成事件仅保留安全终态\n补充事件投影脱敏测试
2026-09-15 23:38:02 +08:00
k88936 147976218b 修正DirectProject事件队列队头清理
将运行态队列改为Vec加head索引\n仅清理可持久化事件的队头并保留未完成item事件\n增加定期compact避免已清理前缀长期占用内存
2026-09-15 23:38:01 +08:00
k88936 d5a023c87c 接入DirectProject线程事件消费命令
将app-server item与turn事件接入Thread Manager

新增subscribe、consume和历史切片Tauri命令

保证响应item持久化成功后才发布完成事件
2026-09-15 23:38:01 +08:00
k88936 c1b5f17c36 新增DirectProject线程事件队列
新增单thread全局事件序列与append-only队列

新增subscriber独立cursor、consume和过期回收语义

补充并发订阅、未完成item、生命周期锚点和队头清理测试
2026-09-15 23:38:01 +08:00
k88936 62466de01a 补充DirectProject事件订阅规范
补充Thread Manager全局事件队列、subscriber cursor与consume契约

补充持久化顺序、队头回收、过期重订阅和历史锚点规则

新增Thread Manager里程碑规范与小步实施计划
2026-09-15 23:38:00 +08:00
k88936 6f23293ca5 修正 Response item content 类型投影
区分 turn/start 的 text 与历史 message 的 input_text

将 AGC 私有引用转换为标准 input_text

新增回归测试避免未知 variant text
2026-09-15 23:38:00 +08:00
k88936 051c2ec898 收紧历史测试与注释口径
移除 legacy 投影描述

将历史测试统一为 Response item 合同
2026-09-15 23:38:00 +08:00
k88936 5576acdc11 接入前端 canonical 用户 Response item
按 Lexical 顺序构造 message.content

DirectProject payload 改为发送 userItem

策略重试保留同一 canonical item
2026-09-15 23:37:59 +08:00
k88936 4ed342d882 更新用户 Response item 里程碑进度
标记 canonical、wire 与失败关闭验收项

同步实施计划为进行中状态
2026-09-15 23:37:59 +08:00
k88936 6664b77142 补充前端用户 Response item 契约测试
覆盖 Lexical 文本与引用交错顺序

验证资源引用只发送稳定 resourceId
2026-09-15 23:37:58 +08:00
k88936 152041cd19 删除旧 DirectProject 引用协议
移除 DirectCodexTurnReference 平行 DTO 与渲染路径

将引用数量上限收回 canonical user item 校验模块
2026-09-15 23:37:58 +08:00
k88936 6d190e2f8c 补齐 Response item 严格合同测试
拒绝资源引用额外身份字段与未知 content part

补充历史 item wire 投影边界测试

同步 DirectProject 历史文档为无 fallback 合同
2026-09-15 23:37:58 +08:00
k88936 d48d09905d 严格使用 DirectProject Response item 历史
移除 game-creator-conversation.v1 读取 fallback

历史注入前逐项投影 canonical user item 为 Codex message

无效 item 在持久化前失败关闭
2026-09-15 23:37:57 +08:00
k88936 5bc7340304 抽离 DirectProject 身份解析模块
将项目 canonical identity 与 digest 放入独立文件

保持 Codex app-server 线程池调用接口不变
2026-09-15 23:37:57 +08:00
k88936 76bbeb6848 重构 DirectProject Agent 深模块
将 direct_runtime 与 codex_app_server 改为目录模块

拆分 user item 的模型、校验与 wire 投影文件

抽离 DirectProject 历史注入载荷构造 seam
2026-09-15 23:37:57 +08:00
k88936 24bbdfda7d 新增 DirectProject 用户 Response item 契约
新增 Rust canonical user item 与 Codex wire 转换模块

增加 ts-rs 绑定目录及生成文件检查边界

更新聊天素材引用规范与里程碑实施计划
2026-09-15 23:37:56 +08:00
suzmii a8559597ca 去除 Markdown 多余空行
保留两个换行表示的正常空行,仅压缩普通正文中的连续多余换行
2026-09-15 23:37:53 +08:00
suzmii 5508456d3e 收紧对话 Markdown 间距
减少段落和列表之间的空白,避免回复出现过多空行
2026-09-15 23:34:02 +08:00
kdletters 34503990f2 修复 AGC 维护期登录错误提示
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
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按 HTTP 状态展示认证服务不可用、超时和维护提示

增加 503 非 JSON 维护页认证界面回归测试

同步 AGC 启动认证错误提示技术方案
2026-09-15 23:31:00 +08:00
suzmii 96f1889164 Merge remote-tracking branch 'origin/master' into feat/chat-codex-ui
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2026-09-15 23:29:08 +08:00
kdletters 34db1b6ad1 避免清理失效锁时误删新锁
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
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使用原子重命名隔离失效锁文件
2026-09-15 23:27:37 +08:00
suzmii 7970bc68bd Merge remote-tracking branch 'origin/master' into feat/chat-codex-ui
# Conflicts:
#	apps/ai-game-creator-shell/src/App.tsx
2026-09-15 23:26:00 +08:00
kdletters 6d7b3e74a6 自动清理失效数据库备份锁
失效进程锁自动清理后重试获取

仍存活进程持锁时继续阻断并发备份

补充锁生命周期文档与回归测试
2026-09-15 23:24:36 +08:00
lhk229 390bfafed8 Opt/design simplify (#377)
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m21s
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m17s
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/377
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-15 23:20:06 +08:00
suzmii 1b8053de15 固定运行状态卡片高度
避免回复流式生成期间状态卡片随内容变化而收缩
2026-09-15 23:15:40 +08:00
suzmii d6420c8db5 移除运行中重复耗时
运行中的回合只保留状态卡片耗时,历史回合继续显示会话耗时
2026-09-15 23:11:40 +08:00
suzmii e39714e17d 删除对话空状态提示
移除工作台会话区域中的引导 hint
2026-09-15 23:07:53 +08:00
suzmii 05b4f9bc87 修复智能创作对话展示与工具调用
修复流式回复、运行状态卡片和回合耗时展示

保留创建项目时的初始提示词并调整输入区按钮

展示工具调用输入输出并清理命令输出中的 ANSI 编码
2026-09-15 23:00:45 +08:00
kdletters 2ef9238aa9 修复生产发布备份状态处理
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 3m53s
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备份锁冲突时写入失败状态 JSON

发布脚本安全解析异步备份状态并保留异常文件

生产发布临时目录统一使用 ~/data/tmp
2026-09-15 22:50:02 +08:00
kdletters 7015f41a8e 修复 AGC Skill 清单指纹
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m46s
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同步 taonier-art-assets 内容指纹

递增 Skill pack manifest 版本
2026-09-15 22:23:37 +08:00
kdletters c7ba007463 修复 AGC 长回合鉴权与素材验收循环
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m39s
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Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m18s
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Project CI / AI game creator shell Rust crates (push) Has been cancelled
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修复 DirectProject 长回合平台会话保活与 401 分类

允许已登记普通平台图片通过运行时素材完成门禁

兼容预览 UUID 图片路径并补充技术方案说明
2026-09-15 22:16:12 +08:00
suzmii d7f20a2f4d 补注册 read_agent_runtime_error_detail 到 Tauri handler 列表(合并时被 checkout 覆盖)
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m8s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
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2026-09-15 20:55:53 +08:00
suzmii 1b8e159153 同步 skill-pack 内容指纹(taonier-art-assets,version=2026-08-26.15)
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
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2026-09-15 20:54:27 +08:00
suzmii 1c1009c1d1 合并 origin/master(真合并:AGC 统一错误诊断 / 图集连通域切分)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m31s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 5m44s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m54s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m13s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / Native shell tests (pull_request) Failing after 2m14s
Project CI / Repository checks (pull_request) Failing after 1m17s
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Project CI / Frontend tests (pull_request) Failing after 3m26s
Project CI / Backend tests (pull_request) Successful in 7m9s
- canvas_generation.rs:接入 master 新增的 slice_mode / grid_x / grid_y 结构体字段
- commands.rs:master 的 read_agent_runtime_error_detail 命令与本分支 read_direct_tool_calls 并存(两侧都保留)
- main.rs:两条命令都注册
- 冲突按"两侧语义都保住"处理;未跑测试
2026-09-15 20:51:19 +08:00
suzmii b35f3efd55 Merge branch 'fix/resume-running-direct-turn' into feat/chat-codex-ui 2026-09-15 20:47:46 +08:00
suzmii a3cedb5d50 合并 origin/master(AGC 统一错误诊断 / 图集连通域切分)
- commands.rs:接入 master 新增的 read_agent_runtime_error_detail 命令,并补上 prepare_local_project_asset_generation 里新增的 slice_mode / grid_x / grid_y 三个字段
- main.rs:注册 read_agent_runtime_error_detail
- 保留我们这边的 read_direct_tool_calls 等命令,两侧新增全部保留
- 冲突原为纯追加,按"两侧语义都保住"处理;未跑测试
2026-09-15 20:47:45 +08:00
suzmii 7161e934e0 历史回读保留尚未落盘的运行时消息;过程卡不再渲染流式正文
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Project CI / Backend tests (pull_request) Failing after 11s
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Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m14s
Project CI / Frontend tests (pull_request) Failing after 3m29s
Project CI / Native shell tests (pull_request) Successful in 7m10s
2026-09-15 20:39:36 +08:00
suzmii e788bf0fea 修复重进会话被堵死:前端打开项目时接管仍在运行的 Direct 回合
打开项目读项目对话之后调用 read_direct_codex_active_turn,返回回合时把它设回 activeDirectCodexTurnRef(字段与既有两处赋值同形),并置 directCodexStatus=running、chatAgentBusy=true,让过程卡、"任务执行中"与输入盒的终止按钮都出现
只读探测失败或没有回合等于没有回合,不影响打开项目;同一项目已接管时不重复接管,避免 /history 之类重读把 lastSequence 归零
恢复出来的回合挂 15 秒看门狗:窗口内一条本回合事件都没有,就在过程卡与输入盒提示"该回合已无响应,可在输入盒点「终止」结束它以继续";收到真实事件立刻撤掉提示与看门狗
终止按 cancel_direct_codex_turn 的返回值分流:outcome=released 说明守卫已被后端兜底释放、没有回合 promise 会回来复位,界面自己复位并展示后端可读原因;interrupted 仍等回合自身收尾
发消息若仍被"已有另一条 Direct 客户端回合正在运行"拒绝,延时接管那条回合并把出口写进提示(不与同 clientTurnId 的既有分类混用,新增独立判定)
新增 DirectActiveTurnView / DirectTurnCancelView 两个命令返回类型
2026-09-15 20:33:25 +08:00
suzmii d833ca9d32 修复重进会话被堵死:终止可兜底释放残留守卫,并把拒绝文案改成可操作
cancel_direct_codex_turn 返回值改为 DirectTurnCancelView{outcome, message, clientTurnId},界面能区分"已发中断"与"守卫已被兜底释放"
cancel_direct_codex_turn_at 在拿不到可中断的活句柄(执行进程已退出 / 从没进执行器)时释放本地守卫,返回可读原因;"正在跑的是另一轮"仍保持原拒绝语义,什么都不释放
新增 release_stale_direct_taonier_active_invocation:释放条件写进注释——登记存在、clientTurnId 一致、调用方已确认执行器没有活句柄、"从没进执行器"时登记年龄还要超过 60 秒启动窗口
DirectTaonierStaleGuardReason 给出两种兜底原因与可读文案;DirectCodexActiveTurnTable 增加 registered_client_turn_id,另一轮拒绝文案提成共用常量
把"已有另一条 Direct 客户端回合正在运行"补成可操作文案:可在输入盒点终止,或等它结束后再发送(不改错误分类与前缀语义)
新增用例:同项目第二次进入仍被拒、clientTurnId 不匹配不释放、启动窗口内不释放、老过窗口释放后可再次进入、原守卫 Drop 不影响后来登记的回合
2026-09-15 20:33:01 +08:00
suzmii 48b482afaf 修复重进会话无法恢复运行中的 Direct 回合:Rust 增加活跃回合只读探测
新增 read_direct_codex_active_turn 只读命令:返回当前登记的 { clientTurnId, startedAt },供前端重进会话时接管正在跑的回合
DirectTaonierActiveInvocation 增加 started_at_ms 登记时刻,供只读探测与后续兜底释放判断这一轮的年龄
不改守卫互斥语义与 Drop 释放时机:探测既不进入也不抢占
把命令注册进 main.rs 的 invoke_handler
新增用例:登记中的回合能被只读探测看到、探测本身不占有不释放、Drop 之后回到 None
2026-09-15 20:32:29 +08:00
suzmii 52f1d7f08b 撤回思考过程块上移:恢复 master 的原始位置(消息自带的 reasoningText 折叠块本来就在消息里,设计链 entries 追加在消息之后)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m0s
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Project CI / Backend tests (pull_request) Failing after 10s
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m2s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m47s
Project CI / Frontend tests (pull_request) Failing after 3m35s
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Project CI / Native shell tests (pull_request) Successful in 7m46s
2026-09-15 20:17:26 +08:00
suzmii aab1c5c4e0 思考过程移到消息流上方;修 latch 路径不匹配时占用初始消息导致首页输入被丢
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2026-09-15 20:05:58 +08:00
suzmii 33a7205750 消息列表相邻元素补回 14px 间距:块级列表不生效 gap,导致消息与工具块贴在一起
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2026-09-15 20:02:45 +08:00
suzmii b665cf6691 Merge branch 'feat/doc-card-preview' into feat/chat-codex-ui
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2026-09-15 19:59:13 +08:00
suzmii 80a806aa02 修复从首页打开已有项目时丢掉首页输入:initialPrompt 不再写死空串,首页草稿文案随打开动作进入首轮与对话历史 2026-09-15 19:59:07 +08:00
suzmii 608c3e8790 资源卡文档分区:Markdown/纯文本显示前几行,代码文件改画代码图标
- index.tsx:卡面据 projectResourceCardPreviewVariant 分流,代码卡分支只渲染 lucide 代码图标 + 扩展名标签,不再显示文件内容
- index.tsx:文档卡改用 projectResourceDocumentPreviewText 取前 3 行,并带上 data-document-preview-variant 便于排障与验收
- index.tsx:引入 FileCode2 图标
- ResourcePreviewMedia.tsx:弹窗宿主里代码文件同样改画代码图标,避免看起来像"读不出来的图片"
- styles.css:文档卡预览保留换行并限制 3 行(white-space: pre-line + -webkit-line-clamp: 3)
- styles.css:新增 .game-resource-card-code-visual / .game-resource-card-code-label,复用现有卡片色板与居中排布口径
2026-09-15 19:58:25 +08:00
suzmii 2c80aab621 文档卡片按文件类型分流:新增类型识别与代码卡免读取门禁
- resourceCardPreviewModel:新增 Markdown / 代码 / 纯文本三支扩展名口径,`.json`/`.yaml`/`.toml`/`.xml`/`.html`/`.css`/`.sql` 按用户口径归入代码
- resourceCardPreviewModel:新增 projectResourceCardPreviewVariant 给出卡面分流结论,projectResourceCodeTypeLabel 给出代码卡类型标签
- resourceCardPreviewModel:纯文本(`.txt`/`.csv`/`.log` 等)在上游无类型结论时兜底为文档,改走文本预览而不是占位图标
- resourceCardPreviewModel:用按行截断的 projectResourceDocumentPreviewText 替换压成一行的 summarizeProjectResourceDocument
- resourceCardPreviewModel:Markdown 轻量清理只去标记符号并保留换行,不引入完整渲染器
- useProjectResourceCardPreviews:代码卡在 requestPreview 入队门禁直接返回,不再读取文件内容(判据与卡面分流同源)
- useProjectResourceCardPreviews:收窄 readPreview 的文档/代码双分支为文档单分支,去掉已不可达的代码读取路径
2026-09-15 19:58:21 +08:00
suzmii 1427ce31af 合并 origin/master:解 4 处冲突并接入 master 的真思考过程
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m42s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m6s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m51s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m52s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m31s
Project CI / Frontend tests (pull_request) Failing after 3m38s
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
- 合并 origin/master(领先 355+ 提交),冲突 3 文件 4 块,全部按"两侧语义都保住"处理:
- useHomeProjectCreation.ts:保留我们抽出的 uploadLocalFilesAsAttachments(首页与输入盒共用上传链路),同时接入 master 的建项兜底期限(HOME_CREATION_DEADLINE_MS / resolveRecoverableHomeProjectPath)
- ProjectSupervisorView.tsx(属性):接入 master 新增的 designReasoningEntries 属性
- ProjectSupervisorView.tsx(渲染):把我们的工具调用折叠块(按回合锚定、实时兜底到列表末尾)与 master 的每消息思考过程(message.reasoningText 折叠块 + designReasoningEntries 兜底)合并,两者同时生效
- view/project-development/index.tsx:接入 master 新增的图标 import(Settings2 / Shapes)
- 类型检查通过(0 错),未跑测试
2026-09-15 19:56:35 +08:00
suzmii 426fb9b728 工具调用折叠块块头拆成两行
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / Frontend tests (pull_request) Failing after 2m21s
Project CI / Native shell tests (pull_request) Failing after 5m26s
- ToolCallGroup:状态/时间与用时包进 agent-tool-call-group-meta
- styles.css:块头改两行网格(图标 + 汇总一行,状态/用时一行,箭头右侧跨两行),汇总超长省略,避免窄面板里被截断且进行中折行
2026-09-15 19:53:16 +08:00
suzmii 82ac6c160f 工具调用行去掉动词前缀,状态列改为执行中/已执行/失败
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / Frontend tests (pull_request) Failing after 2m14s
Project CI / Native shell tests (pull_request) Failing after 6m15s
- toolCallGroupPresentation:行文案不再拼 已运行/已编辑/已调用 前缀,只留工具摘要(状态由行尾状态列表达,避免重复)
- toolCallGroupPresentation:汇总文案在回合进行中只说数量(如 2 个命令),落定后才加 已执行
- ToolCallGroup:行尾状态固定显示 执行中(仅正在跑的回合)/ 已执行 / 失败,不再出现空状态
2026-09-15 19:52:39 +08:00
suzmii 0d2010168e 移除伪思考过程块:拿不到真思考过程就不显示
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / Backend tests (pull_request) Failing after 15s
Project CI / Frontend tests (pull_request) Failing after 2m21s
Project CI / Native shell tests (pull_request) Failing after 5m17s
2026-09-15 19:43:41 +08:00
suzmii 24c8631869 思考过程不再按回合清空,保留在会话里 2026-09-15 19:38:35 +08:00
suzmii 35b26ea3ef 对话面板:新增默认折叠的「思考过程」块
- App.tsx:直连回合按回合累积过程/步骤行(相邻重复去重、最多 40 行),每次回合更新时收集,新回合开始时清空
- App.tsx:把累积结果作为 processSteps 传给对话面板
- ProjectSupervisorView:新增可选属性 processSteps;在消息流里渲染默认折叠的「思考过程」块(details 默认收起,data-testid=agent-thinking)
- styles.css:思考过程块与步骤列表的最小样式(左右与消息内容对齐 16px)
- 说明(限制):Codex app-server 0.147/0.149 只推结构性 item、不推 reasoning 文本(codex_app_server.rs 对 reasoning 类型是明确忽略并有单测钉住),所以这里展示的是我们真实能拿到的过程行(正在思考中 / 正在执行命令:x / 正在写入文件:y),不是模型内部推理原文;策划/设计链原有的 designReasoning 折叠块不受影响
2026-09-15 19:37:16 +08:00
suzmii 802114e14b 修复对话面板过程卡与工具调用块的展示问题
- ProjectSupervisorView:把「任务执行中 / 正在思考中」过程卡从消息列表内部移到列表外,紧贴输入盒上方(固定在输入框上面,不随消息滚走)
- styles.css:过程卡离开列表后补回左右 16px 内缩,与消息内容、输入盒对齐(并补回底部间距)
- ToolCallGroup:未结束时不再显示「结束于 HH:mm」——只有全部工具落定后才显示块尾那行
- ToolCallGroup:进行中改为「现在 - 最早开始时间」并每秒重算,用时数字会实时跳动(此前只在新事件到达时变)
- ToolCallGroup:只有正在跑的回合才显示「进行中 / 执行中」;已结束回合里残留的 running 快照不再让用户看到永远停在「执行中」
- ProjectSupervisorView:给实时回合的折叠块传 active,历史回合的块不传(默认按已结束渲染)
- ComposerControls:推理档从原生 select 换成与模型选择器同一套观感的浮层(复用 conversation-model-* 触发钮与菜单样式,带选中勾选),不再出现操作系统原生下拉
2026-09-15 19:35:57 +08:00
suzmii cf7e4775b9 合并 feat/chat-composer-controls:输入盒对标 Codex 的 5 项能力
- 合并分支:feat/chat-composer-controls(基线 a60c04b53,4 笔提交)
- 冲突文件 apps/ai-game-creator-shell/tests/appSurface.test.ts:两条分支各自注册了自己的新用例集(工具调用折叠块 / 输入盒能力),属纯追加,两侧都保留
- 内容:文件上传(+ 弹层:上传本地文件 / 引用项目素材,走既有 upload_local_asset + 回合附件)、终止(新增 cancel_direct_codex_turn + 前端停止钮)、队列(纯前端 FIFO,含取消)、语音输入(无 SpeechRecognition 时禁用降级)、推理档下移到输入盒并从设置面板移除(新增 select_game_creator_reasoning_effort)
2026-09-15 19:06:41 +08:00
suzmii 5728e64742 Merge branch 'feat/chat-toolcall-hardening' into feat/chat-codex-ui 2026-09-15 18:57:52 +08:00
suzmii f1da01111e Merge branch 'feat/chat-toolcall-group' into feat/chat-codex-ui 2026-09-15 18:56:04 +08:00
suzmii 19c3703027 同步 markdown 列表渲染后的既有断言
- appSurface/project-commands.suite.ts:去掉期望文本里手写的前缀短横线(列表项目符号改由 CSS 绘制)
- appSurface/project-commands.suite.ts:把路径匹配限定到 LI 元素(去掉前缀后 li 与内部 p 文本相同,getByText 会命中两个元素)
- appSurface/project-assets.suite.ts、supervisor-runtime.suite.ts、preview-shortcuts:同步去掉期望文本里的手写短横线
- 背景:a60c04b53 把无序列表从手写短横线文本改成真正的 list-disc 标记,9 条既有断言因此失败,本笔把它们对齐到新契约
2026-09-15 18:54:13 +08:00
suzmii 3169baa2eb 补充项目内路径形状用例(/ 写法与大小写变体)
- direct_tool_calls.rs:新增单测 tool_call_paths_normalize_separators_and_case,
  覆盖 relativize_project_root_paths 的 `/` 分隔符分支与大小写不敏感分支
  (Codex 上报的路径分隔符与盘符大小写不受我们控制,这两条分支此前没有用例覆盖)
2026-09-15 18:36:18 +08:00
suzmii b395185580 补记工具调用卡片契约(脱敏范围、路径形状、状态单调、200 条上限语义)
- docs/technical/【技术方案】GameAgent对话工具调用卡片-2026-09-14.md:
  写明同一 id 的快照按 updatedAt 单调合并(旧快照不得把 completed / failed 打回 running,
  并发来源是逐条快照落盘与回合末整批落盘两条路径)
- 写明 detail.changes[].path 用项目相对路径(分隔符统一成 /)、项目外绝对路径用 <absolute-path> 占位
- 写明必须脱敏的具体函数链路(sanitize_detail_text:路径归一化 → redact_absolute_path_tokens →
  redact_secret_tokens → sanitize_error_context),含敏感 CLI 标志的行整行 fail-closed
  (--password 后面即使只是 $VAR 占位符也整行替换),且脱敏必须幂等
- 写明 200 条上限语义是"按时间保留最新 200 条",超出时更早回合的卡片会被静默丢弃(老回合卡片会消失),
  不做分页与历史回填(行为不变,只补文档)
- 写明单行损坏(含非法 UTF-8)逐行读取跳过继续,黏连形态只丢那一行
- 新增单测:tool_call_cap_drops_oldest_turn_cards(超出后保留最新 N 条 + 按时间正序)
2026-09-15 18:22:53 +08:00
suzmii 885f2f10f3 修复工具调用坏行读取截断后续记录(P2)
- direct_tool_calls.rs:read_tool_call_lines 由 BufReader::lines() + let Ok(line) = line else { break }
  改成按行读字节(read_until)+ 逐行 from_utf8 解码:非法 UTF-8 行只跳过该行并继续读后续行,
  不再把这一行之后的所有记录一起丢掉;只有读 I/O 错误才停止读取
- 契约「单行损坏跳过该行继续」在"损坏行缺换行、与下一行黏成一行"时也成立:丢掉的只是黏连的那一行
- 新增单测:tool_call_read_skips_invalid_utf8_line(合法行 + 非法字节行 + 合法行 → 读回 2 条;
  以及损坏行缺换行的黏连形态)
2026-09-15 18:21:12 +08:00
suzmii 1f13412dde 切项目时清空输入盒待发附件与消息队列
待发附件的 localPath 是项目相对路径、队列也属于刚结束的那条对话;切项目后不清空会把上一个项目的附件路径带进下一个回合。

只新增一个跟随 localProject.projectPath 的 effect,其余输入盒状态与后端协议不变。
2026-09-15 18:21:01 +08:00
suzmii bc89bf45c3 修复工具调用项目内路径形状与死代码(P2)
- direct_tool_calls.rs:新增 project_relative_path_segment 与 relativize_project_root_paths,
  在 redact_absolute_path_tokens 之前把项目根目录前缀换成项目相对路径(game/src/x.ts),
  Windows 的 \ 与 / 两种写法都匹配、大小写不敏感、分隔符统一成 /
- 项目外绝对路径继续落成 <absolute-path> 占位;只写了项目根目录本身时也按占位处理
- 删掉永远匹配不到的死代码 without_secret.replace(root, "<project-root>")
  (redact_absolute_path_tokens 已经把项目根目录换成 <absolute-path>,契约里的"项目相对路径"在绝对路径场景不成立)
- 新增单测:tool_call_paths_become_project_relative(项目内相对路径 + 项目外占位 + 落盘不残留项目根目录)
2026-09-15 18:19:33 +08:00
suzmii abaae50c43 推理档从设置面板移除,改由输入盒控制
RuntimeConfigDialog 删掉「推理档」下拉:该档位已下移到对话输入盒的模型选择器旁;其余设置字段不变。

runtime-settings.suite 同步调整三处断言:设置面板不再有推理档,Escape 用例改用联网检索控件,恢复默认用例改为断言设置里查不到推理档。
2026-09-15 18:18:43 +08:00
suzmii a766ff9634 输入盒对标 Codex 补齐上传、终止、队列、语音与推理档
文件上传:+ 改成添加入口(上传本地文件 / 引用项目素材),上传走既有 upload_local_asset 链路并落成 DirectCodexTurnAttachment,随下次提交进入回合 attachments,提交后清空。

终止:回合运行中发送钮位置显示终止方块,调用新增 cancel_direct_codex_turn;中断回流被识别为主动终止,回合 finally 复位输入盒,不再写运行错误与诊断。

队列:回合运行中再次发送进本地 FIFO 队列并在输入盒上方以 chip 展示、可单条取消,回合结束后按序自动发出;输入区在 direct-codex 回合运行中保持可编辑(其余面板维持原行为)。

语音:用 SpeechRecognition/webkitSpeechRecognition,缺失时按钮禁用并直接给出不支持提示;录音态有 is-recording 视觉反馈,识别文本追加进草稿(ResourceReferenceInput 新增 insertText)。

推理档:移到模型选择器旁,读 read_game_creator_app_config、写 select_game_creator_reasoning_effort,只影响后续回合。

新增 tests/appSurface/chat-composer.suite.ts(10 条:队列 FIFO/取消、终止复位、上传后附件进提交、推理档写入回读、语音降级与录音态、追加不覆盖)并更新 + 与推理档相关的既有断言。
2026-09-15 18:18:23 +08:00
suzmii a0efd92192 修复工具调用落盘状态无单调性(P1)
- direct_tool_calls.rs:把 preserve_started_at(只管 startedAt)换成 merge_tool_call_snapshot,
  同一 id 的多条快照按 updatedAt 单调合并:updatedAt 更旧的快照不得覆盖更新的 status 与 updatedAt,
  updatedAt 相同时终态优先,startedAt 仍取最早的非零值
- upsert_direct_tool_call_once(逐条快照落盘)与 persist_direct_tool_calls_at(回合末整批落盘)
  两条竞争路径共用同一合并函数,后到的旧快照不再把 completed / failed 打回 running
- normalize_tool_calls(回读归并)同 id 的重复行同样按 updatedAt 合并,磁盘上留下的旧快照不得回退状态
- 新增单测:tool_call_persist_keeps_newest_snapshot_per_item(单条 + 整批两条路径)、
  tool_call_read_merges_duplicate_rows_monotonically(回读重复行)
2026-09-15 18:17:54 +08:00
suzmii 1a2331bdb1 新增 direct-codex 回合终止与推理档写入命令
新增 cancel_direct_codex_turn:按项目登记正在运行的 direct-codex 回合句柄,终止时复用 CodexTurnStartCancellation 只发 turn/interrupt;无活动回合、clientTurnId 不匹配、进程已退出都返回可读原因。

新增 select_game_creator_reasoning_effort:按 select_game_creator_model 的既有配置写入模式,只改 llm.reasoningEffort 后落盘,读接口语义不变。

codex_app_server.rs 追加 DirectCodexActiveTurnTable 注册表与回合登记/注销 guard,并补 2 个单测(选中/注销哪一轮、注册键归一化);既有事件与命令语义不动。
2026-09-15 18:17:46 +08:00
suzmii b8ff3cfb56 修复工具调用卡片五类凭据脱敏覆盖不足(P0)
- direct_tool_calls.rs:detail.command / detail.output / detail.changes[].path 不再只走
  redact_absolute_path_tokens + redact_secret_tokens(后者只认 sk-/tnr_sk_/ghp_/AKIA/eyJ 固定前缀),
  改为追加既有 sanitize_error_context(= redact_secret_tokens + redact_error_sensitive_assignments
  + redact_error_bearer_values + redact_error_config_names 的既有组合用法),
  覆盖 Authorization: Bearer <token>、Cookie: session=<v>、api_key=<v>、client_secret=<v> 四类键值凭据
- 含 --password / --token / --secret / --api-key 这类敏感 CLI 标志的行沿用既有 fail-closed 约定,
  整行替换成 [redacted sensitive context](与 sanitize_agent_runtime_text 行为一致)
- summary 的 tool 兜底来源同样先脱敏(同一条落盘链路上的残留未脱敏文本)
- 新增单测:tool_call_redacts_extended_credential_shapes(五类凭据在投影与落盘行都不含原始值)、
  tool_call_redaction_keeps_normal_text_and_is_idempotent(裸 password 词不误伤、脱敏幂等、sk- 前缀不回退)
2026-09-15 18:14:15 +08:00
suzmii 1b40822421 补空对话首轮的工具调用块用例
- 新增用例:历史为空、消息列表里只有没有 messageId 的默认问候时,当前回合的工具块在回合进行中就直接渲染在消息列表末尾
- 同一用例断言回合结束后块只有一份、并回到该回合 assistant 消息之前(末尾兜底不留重复块)
- 断言块内每行为按钮、行数 = 工具数、data-duration-ms 与行耗时文案
2026-09-15 17:58:37 +08:00
suzmii 89e842d077 工具调用折叠块样式:整行浅底块头 + 右对齐耗时
- styles.css 工具调用区块重写:块头做成一整行浅底圆角条目(图标 / 汇总 / 结束时间 / 总用时 / 折角),只用现有 --platform-* 变量
- 展开态每行一条:行内不换行、超长命令 text-overflow: ellipsis,耗时 margin-left: auto 右对齐、tabular-nums 对齐数字
- 行二级明细改用 agent-tool-call-row-command / -output / -changes 样式,命令与输出沿用中性底 + 细边框
- 补 [hidden] 显式 display: none,避免折叠态被 display: grid 顶掉后仍占位
- 展开箭头只做 rotate 过渡,不引入布局跳动;failed 行用 --platform-button-danger-text
- 删除旧 agent-tool-call-* 卡片样式;输入盒 / 面板留白 / 顶栏相关规则未动
2026-09-15 17:44:04 +08:00
suzmii 9f7aed0b2d 工具调用折叠块补齐耗时与时间
- 新增 toolCallGroupPresentation.ts 的耗时 / 时间纯函数:toolCallDurationMs、formatToolCallDuration(0.4s / 12.3s / 2m 5s)、turnToolCallDurationMs、formatTurnDuration(42秒 / 4分钟 / 5分钟 45秒)、formatClockTime、turnToolCallTimeLabel
- ToolCallGroup:块头右侧显示总用时(min(startedAt) → max(updatedAt))与该回合结束时间(拿得到同回合用户消息时间时显示 发送 → 结束)
- ToolCallGroup:展开态每行右侧显示该工具自己的耗时;startedAt 为 0 或时间倒序时不显示耗时(不出现 0s / 负数),running 行显示 执行中
- ToolCallGroup:块与行都带 data-duration-ms(无法计算时为空串),块尾补一行 结束于 HH:mm
- ProjectSupervisorView:按回合把用户消息的 updatedAt 传给块,用于 发送 → 结束 时间显示
- 用例:耗时格式化边界(0 / <1s / 整秒 / ≥60s / 时间倒序)、总用时、每行耗时、无时间戳不渲染耗时
- 技术方案文档补耗时 / 时间 / data-* 契约
2026-09-15 17:37:12 +08:00
suzmii 35a46e9a44 工具调用改成「一回合一个折叠块」:结构与锚点
- 新增 ToolCallGroup.tsx:块头一行汇总(按 kind 固定顺序计数拼接),展开态每行一条工具,行可二级展开看命令 / 文件变更 / 输出
- 新增 toolCallGroupPresentation.ts:汇总与行文案纯函数(组件文件不导出非组件值)
- 删除 ToolCallCard.tsx:一回合多卡片的旧形态不再使用
- ProjectSupervisorView:工具调用块插到该回合 assistant 消息之前;实时回合还没有 assistant 消息时先落在消息流末尾
- 汇总 / 行文案按契约固定:已执行 N 个命令、… / 已运行、已编辑、已调用、已搜索、已整理上下文、已执行
- appSurface 用例改为断言折叠块:默认折叠、行数 = 工具数、回读历史插在 assistant 消息之前
- 新增 tool-call-group.suite.ts:汇总文案、行文案、默认折叠、行二级展开、空集合不渲染
- 技术方案文档同步第 4 节:一回合一个折叠块的 DOM 与文案契约
2026-09-15 17:29:36 +08:00
suzmii a60c04b53d 修复对话 markdown 无序列表渲染
- ChatMarkdownMessage:无序列表改用真正的列表标记(list-disc + pl-4),不再手写 '- ' 文本前缀
- ChatMarkdownMessage:删除列表项里手写的短横线,换行后的第二行恢复悬挂缩进,同时恢复列表语义
- ChatMarkdownMessage:移除随之无用的 ListKindContext
- ChatMarkdownMessage.test.tsx:用例改为断言 list-disc/pl-4 与「列表项文本不含手写短横线」
- 实测:真实面板注入同 class 标记后 list-style-type=disc、li 为 list-item、换行行与首行文字左边缘对齐
2026-09-15 15:29:53 +08:00
suzmii 99fd319607 修复输入框 hint 与光标不对齐
- styles.css:字号从输入区/编辑器各自声明下沉到共同父级 .resource-reference-input(13px/1.6),hint 不再继承面板的 16px 而比实际输入文字大一圈
- styles.css:编辑器内 Lexical 段落清零外边距,去掉全局 p 规则的 8px 顶边距,光标不再比 hint 低 8px
- 实测:hint 首字符与打字后首字符位置完全重合(948/640.5)
2026-09-15 15:07:11 +08:00
suzmii 58f6eceb69 修复输入盒四边留白与文字/控件对齐
- styles.css:direct-codex 面板自身 padding 归 0,四边留白由子节点声明为 16px(实测 16/16/16/16)
- styles.css:盒内内边距 12px(文字左内缩 = 上内缩 = 右内缩 = 13px,实测)
- styles.css:输入区改单块布局,「AI 润色」按钮浮到右下角,不再占掉文字右边缘 36px(这是文字左右内缩不一致的根因)
- styles.css:左侧控件组左移 12px,使 + 图标墨迹与文字左边缘同线(实测同为 x=950)
- styles.css:去掉画在输入区上的内层焦点环,焦点环改画在整只输入盒外侧,不再出现第二层框
- styles.css:删除 direct-codex 输入盒旧几何规则(1fr 82px 网格 / z-index 2 / padding-top 8px)与窄屏 8px 12px 12px 的不对称外边距
- 测试:宽屏断言四边留白恒等 + 文字三边内缩相等;窄屏断言四边 16px;高度算式同步
2026-09-15 12:14:34 +08:00
suzmii abbf1465e2 GameAgent 工具调用卡片:回读合并、折叠卡片与无障碍
- app/types.ts:新增 GameCreatorDirectToolCall / Detail / Change 类型,并给
  GameCreatorDirectTurnUpdateEvent 增加可选 toolCalls 字段(老事件 undefined 走原路径)
- App.tsx:订阅 game-creator-direct-turn-update 时按 id 归并工具调用增量(completed 覆盖
  running、startedAt 取最早),打开项目时整表替换为 read_direct_tool_calls 的回读结果
- App.tsx:只把「对话里已有该回合」或「当前正在跑的回合」的工具调用交给面板,避免旧卡片漂尾
- ProjectSupervisorView.tsx:新增 toolCalls / activeTurnId 属性,按回合把卡片插在
  **同一回合最后一条 assistant 消息之后**,同回合内按 startedAt 升序;当前回合在 assistant
  消息落盘前锚到最后一条 assistant 消息
- ToolCallCard.tsx(新增):Codex 风格可折叠卡片,`<button aria-expanded aria-controls>` +
  `hidden` 控制展开,键盘可达,aria-label 为「执行命令:npm run build」
- ToolCallCard.tsx:折叠态显示图标/标题/摘要/进行中状态点/状态文案;展开态显示命令、
  文件路径 + 变更类型、输出
- styles.css:新增工具调用卡片样式区块,running 状态点与 failed 配色都用现有 --platform-* 变量
- tests/appSurface/project-development.suite.ts:新增两条用例 —— 实时回合卡片从 running 走到
  completed 并在回合结束后仍挂在同一回合消息之后;打开项目时调用 read_direct_tool_calls
2026-09-14 15:00:46 +08:00
suzmii 6ba86f5061 GameAgent 工具调用:采集、独立文件持久化、事件字段与回读命令
- 新增 agent/direct_tool_calls.rs:把 Codex item 投影成结构化 DirectToolCall(command / file_change /
  mcp_tool / web_search / context_compaction / other),标题按 kind 固定(`编辑 N 个文件` 按去重路径数)
- 新增 agent/direct_tool_calls.rs:独立文件 `.agent/conversations/tool-calls.jsonl` 的幂等 upsert
  (同 id 只落一行、completed 覆盖 started、startedAt 取最早非零值)与 200 条上限裁剪
- 新增 agent/direct_tool_calls.rs:command/output 截断 4000 字符、summary 截断 120 字符,
  先抹绝对路径再抹密钥(复用 redact_absolute_path_tokens / redact_secret_tokens)
- 新增 agent/direct_tool_calls.rs:回读按时间正序、单行损坏跳过、文件缺失返回空数组
- 新增 agent/direct_tool_calls.rs 单测 8 条:幂等 upsert、非 0 退出码判 failed、截断、脱敏、
  坏行跳过、上限裁剪与排序、file_change 标题与摘要、非工具 item 不产卡片
- agent/codex_app_server.rs:DirectCodexTurnObservation 增加 ToolCall 变体;item/started 与
  item/completed 各采一次,turnId 沿用 AGC 客户端回合 id
- agent/direct_runtime.rs:观察者采集到工具调用时增量下发,回合结束整批落盘(一次锁、一次重写)
- agent/direct_runtime.rs:单项落盘走阻塞线程池,落盘失败不影响回合结果
- agent/runtime_driver/entrypoints.rs:DirectGameCreatorTurnUpdateEmitter::emit 增加可选
  toolCalls 参数
- main.rs:GameCreatorDirectTurnUpdateEvent 增加可选 toolCalls 字段,skip_serializing_if 保证
  老事件序列化结果不变
- commands.rs / main.rs:新增 read_direct_tool_calls(projectPath) 命令并注册到 invoke_handler
2026-09-14 15:00:32 +08:00
suzmii 7adabea656 新增工具调用卡片技术方案(契约冻结)
- docs/technical:【技术方案】GameAgent对话工具调用卡片-2026-09-14.md:工具调用条目形状、独立历史文件 tool-calls.jsonl、事件新增 toolCalls 字段、read_direct_tool_calls 回读命令、卡片 DOM 与无障碍要求、验收判据与不做项
- docs/README.md:把该方案登记进「AI 游戏创作与 Agent Runtime」索引
- 方案明确不改 project.jsonl 既有格式与 Codex 上下文注入路径,避免污染模型上下文
2026-09-14 14:19:57 +08:00
suzmii bc796c1db4 删除对话输入盒内的项目信息标签行
- ProjectSupervisorView:移除输入盒内「项目名 · 本地」信息标签行,删除随之无用的 projectDisplayName 辅助函数
- styles.css:输入盒网格从三行改回两行(文本区 / 控制排),删除信息标签行及其胶囊样式规则
- chatDialogFrameLayout.test.ts:把「表单子树含信息标签行」的断言反转成不再包含,并删除相关 CSS 常量与取值
- project-development.suite.ts:输入盒断言从「含项目名/本地标签」改为「不再渲染该标签行」,网格行数断言同步为两行
2026-09-14 14:17:20 +08:00
suzmii 8410426d12 补充对话面板纵向几何的回归断言
- chatDialogFrameLayout.test.ts:新增用例锁定面板必须跨满对话列全部 grid 行、height 100%、且不得叠加 flex 简写
- chatDialogFrameLayout.test.ts:新增断言锁定 direct-codex 面板把消息列表 min-height 从 96px 解除到 0
- 说明这次断言对应的一次真实渲染事故:新会话只有一条欢迎消息时,消息列表塌成 54px、输入盒被拉伸到 212px
2026-09-14 12:49:37 +08:00
suzmii cd816078a3 修复右侧对话面板纵向几何:消息列表塌陷与输入盒被顶出面板
- styles.css:为 .game-workbench-chat .project-supervisor-surface 补 grid-row: 1 / -1,并就近说明原因
- styles.css:说明该几何必须靠 height: 100% 撑满轨道,不能再叠加 flex 简写
- styles.css:文件末尾新增实测修复区块,解除 direct-codex 消息列表的 340px 最小高度下限
- styles.css:新增实测修复区块,把 direct-codex 的 surface / conversation 固定为纵向链
2026-09-14 12:48:22 +08:00
suzmii 92db1e7065 右侧对话面板改为 Codex 桌面客户端界面语言
- ProjectSupervisorView:direct-codex 面板改成三段式(顶部极简条 / 唯一滚动区消息列表 / 文档流输入盒)
- ProjectSupervisorView:顶部只留状态点 + 状态文案(aria-live=polite)+ 设置齿轮,移除头像、标题、副标题、审批按钮与泥点钱包槽
- ProjectSupervisorView:新增 direct-codex 空态(线稿图标 + 主标题「你想让陶泥儿做什么游戏?」+ 短指令副标题),整体在消息区垂直水平居中
- ProjectSupervisorView:输入盒改成三行结构(`项目名` · `本地` 信息标签 / ResourceReferenceInput 文本区 / 控制排)
- ProjectSupervisorView:控制排左为 `+` 附件钮与 `@` 引用钮(都复用 composerRef.openPicker),右为模型下拉与圆形主色发送钮
- ProjectSupervisorView:新增 walletEntry 可选属性,透传到设置浮层的「泥点」行
- ProjectSupervisorSettingsDialog(新增):设置齿轮打开的独立浮层(role=dialog + aria-modal + Esc 关闭 + 点遮罩关闭),承载运行配置入口、操作权限入口与泥点
- approvalMode(新增):把「严格 / 风险 / 无」审批模式选项与文案抽成可复用模块
- ApprovalModeDialog(新增):审批模式对话框改成可复用组件,index.tsx 改为复用它
- project-development/index.tsx:`!uiEditorRoute` 的 game-workbench-chat 头部精简掉标题/审批按钮/钱包槽,并用 cloneElement 把 walletEntry 透传给 supervisor 元素
- project-development/index.tsx:`planningStartMode` 分支保持原样
- ConversationModelSelect:触发按钮只显示已选模型 displayName,未加载完时显示「模型」占位(菜单内加载提示保留)
- styles.css:消息列表去掉绝对定位与 196px/256px 底边留白,改成唯一滚动区
- styles.css:输入盒去掉绝对定位,改成文档流三行网格,成为唯一有边框的容器(1px 边框、14px 圆角)
- styles.css:助手消息去掉整块底色,用户消息保留右对齐浅底气泡 + 主色描边
- styles.css:新增顶栏、空态、设置浮层与暖色执行过程卡的样式区块,颜色全部取自现有 platform 变量
- styles.css:窄屏(760px/1000px 断点)下输入盒留在文档流并保留四周边距
- chatDialogFrameLayout.test.ts:把「输入区浮在消息列表之上」的旧契约改写成「输入盒在消息列表下方、文档流、列表无浮层留白」的新契约
- project-development.suite.ts:同步更新表单布局、提交按钮尺寸与钱包槽的断言,并新增空态 + 设置浮层用例
2026-09-14 12:32:54 +08:00
239 changed files with 22872 additions and 3324 deletions
+1
View File
@@ -164,6 +164,7 @@ module.exports = {
'server-rs/target-*',
'apps/desktop-shell/src-tauri/target',
'apps/ai-game-creator-shell/src/features/ui-editor/types/**',
'apps/ai-game-creator-shell/src/features/project-workspace/generated/**',
'target',
'src/main.tsx',
'src/App.tsx',
+4
View File
@@ -7,6 +7,10 @@ on:
pull_request:
workflow_dispatch:
concurrency:
group: project-ci-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
permissions:
contents: read
+3
View File
@@ -1 +1,4 @@
# Git 在链接工作树里执行 Hook 时会注入 GIT_DIR 等仓库定位变量,优先级高于 cwd;
# 子进程(npm、lint-staged、测试夹具)会继承它们并写到真实仓库,故在入口统一清除。
unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES
npm run format:staged
+3
View File
@@ -1 +1,4 @@
# Git 在链接工作树里执行 Hook 时会注入 GIT_DIR 等仓库定位变量,优先级高于 cwd;
# 钩子链(npm → check:repository-ci → 测试夹具)会继承它们并写到真实仓库,故在入口统一清除。
unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES
npm run check:pre-push-master -- "$@"
@@ -38,6 +38,7 @@ vi.mock('../api/adminApiClient', () => ({
interface MockIntersectionObserverController {
enter: (target: Element) => void;
enterAll: (targets: Element[]) => void;
isObserved: (target: Element) => boolean;
}
@@ -106,6 +107,25 @@ function installIntersectionObserverMock(): MockIntersectionObserverController {
);
});
},
enterAll(targets) {
act(() => {
for (const target of targets) {
const record = observed.get(target);
if (!record) {
throw new Error('目标缩略图尚未进入 IntersectionObserver');
}
record.callback(
[
{
isIntersecting: true,
target,
} as IntersectionObserverEntry,
],
record.observer,
);
}
});
},
isObserved(target) {
return observed.has(target);
},
@@ -753,10 +773,10 @@ test('后台素材查询为大量同时可见的缩略图持续错峰换签', as
const thumbnails = entries.map((entry) =>
thumbnailElementForLabel(entry.label),
);
thumbnails.forEach((thumbnail) => {
for (const thumbnail of thumbnails) {
expect(observer.isObserved(thumbnail)).toBe(true);
observer.enter(thumbnail);
});
}
observer.enterAll(thumbnails);
await act(async () => {
await Promise.resolve();
});
@@ -776,7 +796,7 @@ test('后台素材查询为大量同时可见的缩略图持续错峰换签', as
await vi.advanceTimersByTimeAsync(200);
});
expect(getAdminAssetReadUrl).toHaveBeenCalledTimes(105);
});
}, 10_000);
test('后台素材查询读取更多后为新进入可视区域的素材换签', async () => {
const observer = installIntersectionObserverMock();
@@ -2,6 +2,8 @@
"schemaVersion": "game-creator-config.v2",
"agentMode": "codex_app_server",
"llm": {
"customEnabled": false,
"visibleModels": [],
"apiKey": "",
"baseUrl": "https://dev.genarrative.world/gpt/v1",
"model": "gpt-6-astra",
+2 -1
View File
@@ -1,7 +1,7 @@
{
"name": "@genarrative/ai-game-creator-shell",
"private": true,
"version": "0.1.29",
"version": "0.1.47",
"type": "module",
"scripts": {
"dev": "node scripts/start-tauri-dev.mjs",
@@ -57,6 +57,7 @@
"react-colorful": "^5.8.0",
"react-dom": "^19.0.0",
"react-markdown": "^10.1.0",
"rehype-highlight": "^7.0.2",
"remark-gfm": "^4.0.1",
"vite": "^6.2.0",
"zustand": "^5.0.14"
+1 -1
View File
@@ -1725,7 +1725,7 @@ dependencies = [
[[package]]
name = "genarrative-ai-game-creator-shell"
version = "0.1.29"
version = "0.1.47"
dependencies = [
"agent-runtime-core",
"axum",
@@ -1,6 +1,6 @@
[package]
name = "genarrative-ai-game-creator-shell"
version = "0.1.29"
version = "0.1.47"
edition = "2021"
publish = false
@@ -1,4 +1,4 @@
概念阶段定稿时,还必须创建或更新 `project/速览卡.md`Runtime 只检查该文件是否存在,不检查内容。请使用下面的固定结构,不要加入审批操作说明或独立的决定状态段落
概念阶段定稿时,创建或更新 `project/速览卡.md`下面是速览卡的参考结构;根据游戏类型、项目规模和用户要求选择字段,同类内容可以合并,项目不需要的字段可以省略,复杂项目可以增加必要字段。表格和列表中的示例行可按实际对象逐行扩展,不代表数量上限
# 速览卡:《游戏名》
@@ -20,7 +20,7 @@
## 6. 核心循环
## 7. 目标用户
## 7. 目标用户与情境
- 核心用户:
- 游戏偏好:
- 单次游玩时长:
File diff suppressed because one or more lines are too long
@@ -33,7 +33,7 @@ description: 写"美术圣经"(美术侧)分册时使用。与总纲(技
对象(资产总清单的范围)、物品表(item_id 绑定依据,数据侧已定)、
画风 skill(全局画风库可引用)。
2. 本件在数据侧表结构定稿后开写(素材清单引用 item_id)。
3. 读金样 exemplars/stardew-tdd-art-bible.md——契约表与资产状态表的登记密度以它为准(同层只读一次)。
3.金样 exemplars/stardew-tdd-art-bible.md 了解契约表与资产状态表包含的信息类型(同层只读一次)。
## 三、怎么写(模板即流程,按节)
@@ -34,7 +34,7 @@ description: 写"数据与配表"(数据侧)分册时使用。与总纲(
(架构层的定性基准,在本件落成前 N 日验算)。
2. 先读两份提取件:字段字典全套规则与验收模板已在那里成文,本件是
项目实例化,不是重新发明。
3. 读金样 exemplars/stardew-tdd-data.md——总清单规模、验算表与验收结论的写法以它为准(同层只读一次)。
3.金样 exemplars/stardew-tdd-data.md 了解数据清单、验算表与验收结论包含的信息类型(同层只读一次)。
## 三、怎么写(模板即流程,按节)
@@ -28,7 +28,7 @@ description: 写"技术实现"(程序侧)分册时使用。与总纲(技
1. 输入齐了吗:架构层系统范围表+P0 清单(拆模块依据)、数据侧表结构契约
(加载与校验要引用)、skill 选型卡(实现类需求先查卡,不自造轮子)。
2. 读总纲判断立场;本件在数据侧表结构定稿后开写。
3. 读金样 exemplars/stardew-tdd-tech.md——各节的填充密度与"实证参照"写法以它为准(同层只读一次)。
3.金样 exemplars/stardew-tdd-tech.md 了解技术实现文档包含的信息类型(同层只读一次)。
## 三、怎么写(模板即流程,按节)
@@ -13,10 +13,13 @@ description: 写游戏策划案(GDD)系统架构时使用。在顶层设计
> 本文件是系统架构层唯一承载写作流程的教学件。
> 模板与例子文件保持纯净:不含任何步骤、检验提示与标记。
## 〇、结构适配原则
本分册的章节、字段和数量是参考结构,不是固定清单。先根据游戏类型、项目规模、用户要求和顶层设计判断适用项:适用项写入,同类项可合并,若某项对本项目没意义则省略;复杂项目可以拆分补充,简单项目可以压缩为最小可用架构。
## 一、这一层的判断立场
你是架构师,切系统的刀在你手里。在这个层里你相信:
- 切分是为了**职责清晰、可独立讨论**,不是为了凑数量——每个系统必须能
一句话答出"删了它,什么塌"(P0 原因)。
- 切分是为了**职责清晰、可独立讨论**,不是为了凑数量。只有确实需要独立职责、状态或数据边界的部分才拆成系统;每个实际拆出的系统应能说明删除后的影响。
- **数据所有权唯一**:同一事实只由一个系统维护,其他系统只引用稳定 ID,
不复制主数据。两个系统管同一件事 = 架构事故。
- **依赖无环**是硬要求;信息呈现层只读状态、只经行动入口写入。
@@ -28,11 +31,11 @@ description: 写游戏策划案(GDD)系统架构时使用。在顶层设计
## 二、动笔前
1. 顶层设计已定稿可用——把它的**系统范围表**(粗清单)和**顶层定稿约束**
摊开当输入;切分是对粗清单的正式化(拆、并、裁都在这层做)。
2. 读 exemplars/stardew-architecture.md 做质量锚(模仿密度,不抄内容)
2. exemplars/stardew-architecture.md 了解内容组织方式
然后往 templates/architecture.md 里填。
3. 记住顶层的核心循环图——切完必须跑覆盖检查。
## 三、十二节总览:写什么、为什么、怎么咬合
## 三、架构设计的组织维度:写什么、为什么、怎么咬合
架构文档回答四个问题:
**这个架构为什么这样切(1~3)→ 系统是什么、怎么连接(4~6)→
@@ -88,7 +91,7 @@ description: 写游戏策划案(GDD)系统架构时使用。在顶层设计
Sxx 编号清单(核心系统通常 1-5 个,有明确要求可超出 5 个)+ 支撑层(存档/UI,不拥有核心规则)。
P0 段五列表:
| 系统 | 目的 | 输入 | 输出 | P0 原因 |
每行 P0 原因必须答"删了它,__ 塌";答不出的降级或合并
对实际拆出的系统说明删除后的影响;无法形成独立职责的部分合并,不为满足数量新增系统
### 3. 系统职责
| 系统 | 主要职责 | 不负责 → 移交谁 |
@@ -13,6 +13,10 @@ description: 写游戏策划案(GDD)概念层时使用。把一句话游戏
> 本文件是概念层唯一承载写作流程的教学件。
> 模板与例子文件保持纯净:不含任何步骤、检验提示与标记。
## 〇、结构适配原则
本分册的章节、字段和数量是参考结构,不是固定清单。先根据游戏类型、项目规模、用户要求和上层已定范围判断适用项:适用项写入,同类项可合并,若某项对本项目没意义则省略;复杂项目可以拆分补充,简单项目可以压缩为最小可用规格。
## 一、这一层的判断立场
你是资深游戏策划,看过上千份概念案,清楚绝大多数死在"什么都说、什么都不尖"。
在这个层里你相信:
@@ -27,11 +31,11 @@ description: 写游戏策划案(GDD)概念层时使用。把一句话游戏
## 二、动笔前
1. 拿到用户真实回答过的定调信息(参照对象、题材偏好、压力档位)。
没有 → 先问一个定调问题,禁止自问自答充当用户。
2. 读 exemplars/stardew-concept.md 做质量锚(模仿密度,不抄内容)
2. exemplars/stardew-concept.md 了解内容组织方式
然后往 templates/concept-design.md 里填。
3. 零参照时在文档头注明"零参照"。
## 三、九节总览:写什么、为什么、怎么咬合
## 三、概念设计的组织维度:写什么、为什么、怎么咬合
概念文档回答四个问题:
**这是什么(1~5)→ 它不是什么(6)→ 它靠什么让人一直玩(7)→
@@ -50,7 +54,7 @@ description: 写游戏策划案(GDD)概念层时使用。把一句话游戏
| 6 | 不是什么 | 负面定位表:不是 X,因为 Y | 正面定义写多必然发散;负面定位用"误会方向+封死原因"收边界,比光秃的非目标锋利一档 | 2 的非目标与跑偏风险的表化展开;与 5 的防串味声明呼应 |
| 7 | 核心张力 | 玩家持续面对的两难,两端各有代价 | 长期游玩的根本动力;没有张力,再丰富的内容玩几次就腻 | **向下接口**:每条张力必须在顶层变成取舍表里的具体决策 |
| 8 | 边界与约束 | 本层只定什么、什么留给后面 + 规模回流 | 防止概念层越层写数值和系统(越层是下游返工之源);给写作画线 | 保护 2 的纯度;告诉顶层"你们的地盘从哪开始" |
| 9 | 概念定稿 | "核心不是 __ 而是 __"重述 + 给顶层的约束 | 收口重锤:写完九节重述一遍,检验整份文档有没有写散;把承诺成对下的契约 | 回环呼应 1;把 8 的交接具体化成 2~4 条硬约束 |
| 9 | 概念定稿 | "核心不是 __ 而是 __"重述 + 按需记录给顶层的约束 | 收口并检查概念是否写散;把承诺成对下的契约 | 回环呼应 1;把边界和交接约束传给下一层 |
咬合一图:
@@ -80,7 +84,7 @@ description: 写游戏策划案(GDD)概念层时使用。把一句话游戏
**定调记录**(全项目调性真源,此节定死):
- 参照选择:以 __ 为主、__ 学 __(参照即定调,选完调性随之而来)。
- 调性滑杆:压力感/战斗比重/管理深度/叙事比重/节奏,各一档。
- 调性锚 T 原则:3~7 条逐条具名(如"T2 不劝退——凡惩罚类问题默认取最轻档")。
- 调性锚 T 原则:按项目需要提炼并逐条具名(如"T2 不劝退——凡惩罚类问题默认取最轻档")。
检验:每条 T 都能当一句 IF-THEN 用——"凡__类问题默认__";写不出口径的 T 是空话。
→ 下游每个开放问题先来这里级联批量起草,级联不了的才升级提问。
**设计锚点(六项,争议时的仲裁原则,全部具名)**
@@ -112,8 +116,7 @@ description: 写游戏策划案(GDD)概念层时使用。把一句话游戏
### 7. 核心张力
- __ 有限,但 __
- __ vs __(两端的代价各是什么)。
每条两端都必须有代价,只有一端的"假张力"删掉。这些是顶层取舍表的
种子,后面要逐条对应。
如果项目存在核心张力,保留的每条张力都应说明双方代价;没有形成有效张力时,不为了满足结构新增张力。这些是顶层取舍表的种子,后面按需对应。
### 8. 边界与约束
- 概念边界放首位:本层只定幻想、用户、基调与排除方向;具体数值、
@@ -124,9 +127,9 @@ description: 写游戏策划案(GDD)概念层时使用。把一句话游戏
### 9. 概念定稿(收口重锤)
这个游戏的核心不是 __,而是:
> (一句话重述核心承诺)
交给下一层的约束:__ 必须 __2~4 条,顶层必须围绕它们展开
交给下一层的约束:按项目需要记录,顶层据此展开。
某节对本项目没意义 → 写一行"略,因为 __",不硬凑
某节对本项目没意义,直接省略
## 五、分析文档(全局一份,按层分节)
@@ -158,4 +161,4 @@ description: 写游戏策划案(GDD)概念层时使用。把一句话游戏
## 七、红线(只有三条)
1. 不冒充用户决定:用户没说的方向标"待确认",正文不写死。
2. 不越层:出现具体数值、按键、界面即删。
3. 不凑数:写不满就说明缺什么,禁止万金油句填充
3. 不凑数:章节对项目有意义但信息不足时,记录已确定内容与待补问题;章节对项目无意义时,直接省略
@@ -12,6 +12,10 @@ description: 写单个系统的设计文档(Sxx)时的总纲——通用纪
> 本文件是系统文档层的总纲;各系统的专属写法在 `modules/system-types/` 下对应目录的 `SKILL.md`
专属模板在 `modules/system-types/` 对应目录的 `模板.md`。通用纪律不在各系统 skill 里重复。
## 〇、结构适配原则
本分册的章节、字段和数量是参考结构,不是固定清单。先根据系统类型、实际复杂度、用户要求和架构职责判断适用项:适用项写入,同类项可合并,若某项对本系统没意义则省略;复杂系统可以拆分补充,简单系统可以压缩为最小可执行规格。
## 一、这一层的判断立场
你是写单个系统的策划。在这个层里你相信:
- 系统文档是**执行层**:刀已经在架构层切好——服从系统地图编号、职责表
@@ -20,7 +24,7 @@ description: 写单个系统的设计文档(Sxx)时的总纲——通用纪
防返工价值最高的几行。
- 接口纪律:引用具名系统与具名数据,禁泛称;别家主数据只引 ID 不复制。
- 字段定义、数值配置、表结构不归你——写交接声明,交技术文档层(数值策划)。
- 所有系统同构:读者读熟一份就能读所有份
- 系统文档保持基本可读的一致性,但不要求所有系统使用相同章节;结构应服从系统类型和实际行为
## 二、动笔前
1. 架构已定稿:找到本系统的 Sxx 编号、职责表行、依赖方向——这是合同。
@@ -43,7 +47,7 @@ description: 写单个系统的设计文档(Sxx)时的总纲——通用纪
| 5 | 取舍表 | 玩家在本系统内的决策 | 张力在系统内的落地 | 概念张力→顶层取舍表→本表 |
| 6 | 状态与规则 | 对象/状态/转换/异常,枚举表达 | 定性规则真源 | 架构职责表对齐 |
| 7 | 数值与数据交接 | 本系统交 TDD 的数据类别+定性约束 | 分层边界 | 技术文档层承接 |
| 8 | 反馈 | 何时/何强度/何通道 | 无反馈=没发生 | 顶层反馈四层 |
| 8 | 反馈 | 关键结果何时、以何种方式反馈 | 让实际结果可理解 | 与本系统实际结果对应 |
| 9 | 内部循环 | 本系统内的小循环 | 系统自己的心跳 | 顶层小循环的组成 |
| 10 | 输入、输出与依赖 | 消费/交付/依赖谁 | 接口真源 | 架构依赖图逐边对齐 |
| 11 | 边界与非目标 | 不负责什么→移交谁 | **防返工价值最高** | 架构职责表"不负责"列 |
@@ -57,12 +61,12 @@ description: 写单个系统的设计文档(Sxx)时的总纲——通用纪
1 系统目的:若删除它,__ 会塌——一句话说不出 = 该系统不该存在。
2 支撑体验:对应顶层目标第__条、调性原则第__条。
3 进入与退出:常规进入/读档恢复/特殊事件后返回,三入口必写
4 玩家行动:≥4 个具名动词组;编排类写"安排"动词,活动类写"操作"动词。
3 进入与退出:按本系统实际存在的入口、退出和恢复路径记录
4 玩家行动:记录本系统实际存在的具名动词组;编排类写"安排"动词,活动类写"操作"动词。
5 取舍表:决策/立即收益/延迟收益/主要代价;挂顶层张力编号。
6 状态与规则:对象-状态-转换-异常,全部枚举表达,不许整段散文。
7 数值与数据交接:列数据类别名 + 设计侧定性约束;字段定义归 TDD。
8 反馈:每种关键结果给独立反馈形态;失败必须说明原因和恢复路径。
8 反馈:记录本系统关键结果的可理解反馈;存在失败时说明原因和恢复路径。
9 内部循环:动词链;可拆单次/区域/长期三层。
10 输入输出与依赖:引用具名系统与具名数据,禁泛称"资源"。
11 边界与非目标:参考该类型 skill 的“三不”说明边界;建议说明字段与数值的交接边界。
@@ -100,4 +104,4 @@ description: 写单个系统的设计文档(Sxx)时的总纲——通用纪
1. 不冒充用户决定:用户没说的方向标"待确认",正文不写死。
2. 不越层:不翻架构的案(要改走分析文档+登记表),不写字段数值(归 TDD),
不替别的系统定规则。
3. 不凑数:写不出"删了塌什么"、填不满的节,说明缺料——停笔说明,不硬凑
3. 不凑数:写不出"删了塌什么"的系统直接删除;章节对项目有意义但信息不足时,记录已确定内容与待补问题
@@ -12,12 +12,16 @@ description: 写游戏技术文档(TDD)时使用的总纲。GDD 四层定稿
> 本文件是 TDD 层唯一承载写作流程的教学件;各分册 SKILL 与模板配套使用。
> 模板与例子文件保持纯净:不含任何步骤、检验提示与标记。
## 〇、结构适配原则
本分册的文档件、章节、字段和数量是参考结构,不是固定清单。先根据当前版本的实现目标、游戏规模、运行时和用户要求判断适用项:适用项写入,同类项可合并,若某项对本项目没意义则省略;复杂项目可以拆分补充,简单项目可以合并为最小施工合同。
## 〇、TDD 的完成判据(总纲)
**TDD 是自足构建包:一个施工 agent 只看 TDD,就能做完完整游戏**
**TDD 是当前版本的施工合同:施工方只看 TDD,应能完成本项目实际范围内的实现**
GDD 是设计真源(给人看、给迭代看);TDD 是构建真源(给施工看)。
检验方式=自足性检查(见总册):不看 GDD 能否回答——每个系统怎么行为、
每张表多少行内容、每个界面怎么走、每份素材什么规格。答不出的项就是缺口,
检验方式=按项目范围检查施工所需信息是否齐全:实际存在的系统怎么行为、
实际使用的表和配置怎么读取、实际存在的界面怎么走、实际需要的素材什么规格。答不出的项就是缺口,
缺口回 GDD 同步后**收编**进 TDD(带版本锁)。收编是构建期快照:GDD 定稿
变更 → 触发对应收编节重同步(与 fast_gdd 投影同一机制,方向相反)。
@@ -36,8 +40,7 @@ GDD 是设计真源(给人看、给迭代看);TDD 是构建真源(给施
TDD 不擅自换运行时。
- **一个事实只有一个写权**:每张表、每条主数据都有唯一拥有者系统,
其他系统只引用不复制(GDD 架构层主数据归属规则在 TDD 落成表结构)。
- **验收是硬闸不是仪式**:有 blocker 禁止扩充内容——这条竞品四十轮实测
验证过,照抄。
- **验收是硬闸不是仪式**:有 blocker 禁止扩充内容
- **先少量验证再量产**(美术)/ **先建索引再转表**(数据)——任何方向都
不做"做完一大批才发现不对"的事。
@@ -13,6 +13,10 @@ description: 写游戏策划案(GDD)顶层设计时使用。在概念层定
> 本文件是顶层设计唯一承载写作流程的教学件。
> 模板与例子文件保持纯净:不含任何步骤、检验提示与标记。
## 〇、结构适配原则
本分册的章节、字段和数量是参考结构,不是固定清单。先根据游戏类型、项目规模、用户要求和概念层定稿判断适用项:适用项写入,同类项可合并,若某项对本项目没意义则省略;复杂项目可以拆分补充,简单项目可以压缩为最小可用规格。
## 一、这一层的判断立场
你是资深游戏策划,正在写全 GDD 最重要的一份文档——概念说"凭什么成立",
顶层说"好玩在哪"。核心循环无趣,后面写再多系统也救不回来。在这个层里你相信:
@@ -26,11 +30,11 @@ description: 写游戏策划案(GDD)顶层设计时使用。在概念层定
## 二、动笔前
1. 概念层 design.md 已定稿可用——顶层定位与取舍表直接从它长出来。
2. 读 exemplars/stardew-top-design.md 做质量锚(模仿密度,不抄内容)
2. exemplars/stardew-top-design.md 了解内容组织方式
然后往 templates/top-design.md 里填。
3. 把概念层的核心张力清单摊开放在手边——取舍表必须逐条挂上编号。
3. 把概念层已确认的核心张力作为输入;存在对应取舍时再挂上编号。
## 三、十六节总览:写什么、为什么、怎么咬合
## 三、顶层设计的组织维度:写什么、为什么、怎么咬合
顶层文档回答四个问题:
**玩家在玩什么(1~9)→ 玩家面对什么选择与后果(10~11)→
@@ -43,14 +47,14 @@ description: 写游戏策划案(GDD)顶层设计时使用。在概念层定
|---|---|---|---|---|
| 1 | 顶层定位与规模锚点 | 承概念定稿 + "让玩家每天都在想"念头句 + 不是X不是Y + 规模参数表(循环单位/段落/复杂度/长期主轴) | 循环单位定错全盘错;定位句防止顶层漂离概念 | 承概念层"概念定稿";念头句是概念层玩家念头的时间维度版 |
| 2 | 设计目标 | 几种回报、如何互相供给 | 回报并列=小游戏拼盘;互相供给才是循环 | 供给关系落到 4~5 的循环里 |
| 3 | 核心推动力 | 动机主次 + 即时/日程/季节/长期四层推动 | 玩家"什么时候被什么推着走"的完整图谱 | 时间四层对应 10 节奏结构的四层 |
| 3 | 核心推动力 | 按项目实际存在的即时、阶段或长期推动力组织 | 玩家"什么时候被什么推着走"的推动结构 | 与实际节奏结构对应 |
| 4 | 大循环 | 跨较长时间的循环:文字箭头 + 核心循环图 | 长期留存的结构骨架 | 与 5、7 三层互检:大循环的每环应有小循环供血 |
| 5 | 小循环 | 几十秒到几分钟的具名动词链 ×3+ | 真正被玩到的那层;动词链可直接复制进实现 | 检验:删掉某条,游戏是否少了一块可命名的乐趣 |
| 6 | 资源流与输入输出 | 资源流图(来源→储存→消耗)+ 输入输出清单 + 反馈四层 | 资源是循环的血液;防白给、防废物、防套利 | 供血给 4~5 的每个循环环节 |
| 5 | 小循环 | 按项目实际存在的局内或短周期动词链组织 | 记录真正被玩到的循环 | 按实际循环层级互检 |
| 6 | 资源流与输入输出 | 按项目实际存在的资源流、输入输出和反馈组织 | 说明循环中的实际供给与结果 | 与实际循环环节对应 |
| 7 | 最小体验单位 | 多短一段玩法就能体现独有乐趣 + 反馈铁律 | 原型只做这一个单位——定原型规模 | 是 5 的最小切片;14 验证标准的试验对象 |
| 8 | 核心活动流程 | 段落表:阶段/玩家行为/**设计目的** | "玩这个游戏的一天"的可复述剧本 | 设计目的列写不出的段=该删的段 |
| 9 | 取舍表 | 决策/立即收益/延迟收益/主要代价 | 张力的具体化——玩家决策的路口 | **逐条对应概念层核心张力**(对上接口) |
| 10 | 节奏结构 | 日内/周内/季节/长期四层 + 情绪摆动 | 防止"一直紧张"或"一直平";摆动才有呼吸 | 四层对应 3 的推动力四层 |
| 10 | 节奏结构 | 按项目实际存在的时间层级和情绪变化组织 | 说明玩法节奏如何变化 | 与实际推动力层级对应 |
| 11 | 失败与回收 | 亏损定性 + 情况/结果表 | 失败的形态决定调性——"少拿"还是"毁掉" | 对齐概念层情绪基调的边界句 |
| 12 | 系统范围 | 系统/顶层目的/**边界** 表 | 架构层接口:系统地图的种子 | **对下接口**:架构照此拆系统 |
| 13 | 范围与非目标 | 最小完整版本清单 + 不做清单 | 立项交付物的边界 | 承概念层"不是什么";给 14 提供验证范围 |
@@ -96,24 +100,24 @@ description: 写游戏策划案(GDD)顶层设计时使用。在概念层定
### 3. 核心推动力
- 动机主次:__。
- 即时推动 __;日程推动 __;季节推动 __;长期推动 __
四层都要有实指;空着的那层就是将来留存崩塌的地方
只展开项目实际存在的时间层级;不存在的层级不设字段
### 4. 大循环
**__ → ______ → 回到 __。**(附核心循环图)
→ 检验:断掉任何一环,后面是否塌;每一环应有对应小循环供血。
### 5. 小循环(具名动词链 ×3+
### 5. 小循环(按项目实际数量
**__循环**__ → ________
→ 必须具名("农务循环"不是"资源循环");动词链完整到可以直接照做。
### 6. 资源流与输入输出
(资源流图:每种核心资源 来源 → 储存 → 消耗 三段全)
主要输入 __;主要输出 __反馈四层:立即 __ / 短期 __ / 中期 __ / 长期 __
主要输入 __;主要输出 __按项目需要记录反馈层级
→ 三问:这资源哪来的?存在哪?花在哪去?答不出=资源设计未完成。
### 7. 最小体验单位
__(多短一段玩法体现独有乐趣——原型只做这一个单位)。
单个行动必须至少提供一种清晰反馈:资源/进度/能力/关系/信息/视觉状态之一
保留的玩家行动应有与玩法相称的可理解反馈;反馈形式和数量按项目决定
### 8. 核心活动流程(段落表)
| 阶段 | 玩家行为 | 设计目的 |
@@ -153,7 +157,7 @@ __(多短一段玩法体现独有乐趣——原型只做这一个单位)。
顶层当前定稿为:__(循环单位、核心结构、关键档位一句话说全)。
后续架构必须围绕 __ 拆系统;不得 __
某节对本项目没意义 → 写一行"略,因为 __",不硬凑
某节对本项目没意义,直接省略
## 五、分析文档(全局一份,按层分节)
@@ -187,4 +191,4 @@ __(多短一段玩法体现独有乐趣——原型只做这一个单位)。
## 七、红线(只有三条)
1. 不冒充用户决定:用户没说的方向标"待确认",正文不写死。
2. 不越层:向上不翻概念层的案,向下不写系统内部规则与具体数值。
3. 不凑数:写不满就说明缺什么,禁止万金油句填充
3. 不凑数:章节对项目有意义但信息不足时,记录已确定内容与待补问题;章节对项目无意义时,直接省略
@@ -1,5 +1,7 @@
### C1 模板_系统架构.md(→ templates/architecture.md
本模板是参考结构,不是固定清单。只有需要独立职责、状态或数据边界的部分才拆成系统;简单项目可以合并系统和章节,复杂项目可以增加必要的系统与校验。表格中的示例行可按实际系统、风险和问题扩展,不代表数量上限。
# 系统架构:《游戏名》
## 架构定位与目标
@@ -18,6 +20,7 @@
|---|---|---|---|
| S01 | __ | __ | P0 |
| S02 | __ | __ | |
(以上为示例,可按实际系统删减或扩充。)
支撑层(不拥有核心规则):__。
@@ -105,6 +108,8 @@ flowchart LR
| 风险 | 校验方式 |
|---|---|
| __ | __ |
(按实际风险逐行补充。)
## 开放的结构问题
- __
(按实际问题逐条补充。)
@@ -1,5 +1,7 @@
### C1 模板_概念设计.md(→ templates/concept-design.md
本模板是参考结构,不是固定清单。填写前按项目类型、规模和用户要求筛选章节与字段;同类内容可合并,若某节对项目没有实际意义则删除,复杂项目可增加必要内容。表格和列表中的示例项可按实际内容扩展,不代表数量上限。
# 概念设计:《游戏名》
## 一句话概念
@@ -10,14 +12,14 @@
### 定调记录(全项目调性真源,级联决策的依据库)
- 参照选择:以《__》为主(__, 学 __);不参考 __
- 调性滑杆:压力感 __ / 战斗比重 __ / 管理深度 __ / 叙事比重 __ / 节奏 __
- 调性锚(T 原则,逐条具名,下游每个开放问题先来这里级联):
T1 __T2 __T3 __T4 __T5 __
- 调性锚(按项目需要逐条具名,下游开放问题按需从这里级联):
T__ __
### 设计锚点(六仲裁位)
- 核心幻想:__。
玩家念头:"__"
- 目标体验:__。
- 玩家动机:短期 __;长期 __
- 玩家动机(按项目实际存在的时间尺度填写):__
- 核心循环:__ → ______ → 回到 __
- 跑偏风险:__。
- 非目标:__(详见《不是什么》)。
@@ -1,5 +1,7 @@
### C3 02_美术圣经/模板.md(→ templates/tdd-art-bible.md
本模板是美术实施的参考结构。按项目实际需要选择角色、场景、UI、动画和素材契约;没有对应资产类型时删除相应章节,复杂项目可增加必要的视觉规则。表格和资产条目可按实际内容扩展,不代表数量上限。
# 美术圣经:《游戏名》
> 状态:{drafting / reviewed / frozen} | 定调锚:概念层@v{N} 第 2 节 | style_id`__`
@@ -10,7 +12,7 @@ __(一段话:从定调记录翻译的视觉气质;参考图位 __ 张)
## 视觉锚
- 关键词:__3~5 个)。
- 关键词:__按项目需要)。
- 禁用关键词:__。
- 色板:主色 __ / 辅色 __ / 点缀 __(配比 __);昼夜·天气·季节表现 __
- 形状语言:__。
@@ -40,6 +42,7 @@ __(承 UI 系统文档的界面清单;视觉语言与信息分层对齐)
| 素材 | 规格(尺寸/帧数/方向数) | 命名规则 | atlas 格式 | 验收 | 绑定 |
|---|---|---|---|---|---|
| __ | __ | __ | __ | __ | `item_ __` / 豁免:__ |
(以上为示例,可按实际素材删减或扩充。)
- 绘制工艺:__(用陶泥儿 MCP 的路径与参数;封装流程)。
- 豁免类型仅限:程序化生成 / UI 文本 / 本期不需要。
@@ -49,17 +52,19 @@ __(承 UI 系统文档的界面清单;视觉语言与信息分层对齐)
| asset_id | 规格 | 绑定 | 状态 | 验收记录 | contract_version |
|---|---|---|---|---|---|
| __ | __ | `item_ __` / 豁免 | 缺失/草稿/已交付/已验收/已接入 | 技术过/视觉过 @__ | __ |
(以上为示例,可按实际资产删减或扩充。)
- 状态单向流转:缺失 → 草稿 → 已交付 → 已验收 → 已接入;驳回退回草稿并记原因。
- 验收两维:技术(尺寸/透明/帧数/命名)+ 视觉(对照视觉锚);两维都过才进"已验收"。
- 每个 gameplay 可见对象有一行,或显式豁免——没有第三种状态
- 需要登记的 gameplay 可见对象有一行;不需要资产登记的对象不建立空记录
- 程序接入后填消费点(哪个模块加载、事件映射),`contract_version` 变更须重验收。
## 量产流程与验证
1. 概念候选 __ 张 → 2. 人选方向 → 3. 锚点图 __ 张 → 4. 锁圣经 →
5. 写契约 → 6. 小批 __ 张 → 7. 技术检查(__)→ 8. 接入程序 →
9. 运行时截图验收(桌面/移动双视口下 __ 可辨)→ 10. 扩产。
9. 运行时验收(按项目支持的平台)→ 10. 扩产。
(以上为示例,可按实际流程删减或扩充。)
## 开放问题回执
@@ -1,5 +1,7 @@
### C3 03_数据与配表/模板.md(→ templates/tdd-data.md
本模板是数据与配表的参考结构。只有项目实际存在配置、枚举、关系或条件数据时才建立对应表和校验;简单项目可以直接写配置约定,复杂项目再拆分表结构与验算流程。表格中的示例行可按实际数据、字段和验算项扩展,不代表数量上限。
# 数据与配表:《游戏名》
> 状态:{structuring / filling / accepted} | 基于:各系统交接节汇总 | 验收:check@{id} 最新结论 __
@@ -9,6 +11,7 @@
| 表格组 | 建议表名 | 主要维护系统 |
|---|---|---|
| __ | __ | __ |
(以上为示例,可按实际数据表删减或扩充。)
(表格拆分是生产组织方式,不改变主数据归属。)
@@ -26,7 +29,7 @@
|---|---|---|---|---|---|---|
| __ | date_day / progress_flag / skill_level / schedule_open / quest_completed / __ | __ | __ | __ | active | __ |
(复杂条件拆条件组+条件行;全项目只此一个条件入口,程序实现一次 `check(condition_id)`。)
存在复杂条件时再拆条件组条件行;没有条件系统时删除本节。)
## 工作簿组织与建表顺序
@@ -36,6 +39,7 @@
建表顺序:①物品表(公共 item_id)→ ②__ → ③__ → ④__ → ⑤__ → ⑥__ → ⑦__ → ⑧__。
每完成一组查三件事:引用 ID 存在 / 条件有负责系统 / 同一数值只有一个系统维护。
(以上为示例,可按实际表结构删减或扩充。)
## 表格-程序契约
@@ -54,12 +58,14 @@
| 表 | 字段 | 默认值 | 依据 | 推翻条件 |
|---|---|---|---|---|
| __ | __ | __ | T__ / 台账 id | __ |
(以上为示例,可按实际验算字段删减或扩充。)
- 前五日闭环验算:
| 日期 | 主目标 | 关键行动 | 主要成本 | 主要获得 | 结果 |
|---|---|---|---|---|---|
| 第 1 日 | __ | __ | __ | __ | __ |
(以上为示例,可按实际循环或阶段删减或扩充。)
- 收益链校验:`__ → __ → __ → __ → __`(逐环引 ID)。
@@ -1,5 +1,7 @@
### C3 模板_TDD总册.md(→ templates/tdd-master.md
本模板是 TDD 总册的参考结构。只建立当前项目实际需要的技术、美术、数据和索引内容;没有对应方向时不创建空分册,复杂项目可以增加施工所需的分册。表格中的示例行可按实际分册、问题和验收项扩展,不代表数量上限。
# TDD 总册:《游戏名》
> 本册是 TDD 层的封面与索引:正文在三件分册(01 技术实现 / 02 美术圣经 / 03 数据与配表),
@@ -7,19 +9,19 @@
## 自足性检查(TDD 的完成判据)
> 标准:一个施工 agent 只看 TDD,能做完完整游戏。逐项模拟它必问的问题,
> 标准:施工方只看当前 TDD,能完成项目实际范围内的实现。逐项检查当前项目真正需要的问题,
> 答得出=过;答不出=缺口(列 GDD 来源与同步动作)。
| # | 施工 agent 的问题 | 答案在哪 | 状态 |
|---|---|---|---|
| 1 | 每个系统怎么行为(规则/行动/反馈) | 01 收编章(@v{N} | __ |
| 2 | 每张表有多少行内容、文本全填了吗? | 03 全量填充+完成度验收 | __ |
| 3 | 每个界面长什么样、怎么走? | 01 UI 交互规格 | __ |
| 4 | 每份素材什么规格、谁验收过 | 02 资产状态表(全行非缺失) | __ |
| 1 | 实际存在的系统怎么行为? | 01 收编章(@v{N} | __ |
| 2 | 实际使用的表和配置是否可施工? | 03 数据与配表 | __ |
| 3 | 实际存在的界面怎么走? | 01 UI 交互规格 | __ |
| 4 | 实际需要的素材什么规格? | 02 资产状态表 | __ |
| 5 | 代码怎么组织、跑在哪? | 01 代码组织+能力边界 | __ |
| 6 | 怎么算做完了(判据)? | 01 里程碑+各件验收 | __ |
全部为"过"时,TDD 进入 frozen——构建可以完全脱离 GDD 进行。
当前项目所需检查全部为"过"时,TDD 进入 frozen——构建可以在本版本范围内脱离 GDD 进行。
## 三件状态
@@ -54,7 +56,7 @@
| 件 | 最近验收 | blocker | 结论 |
|---|---|---|---|
| 01 | __构建+双视口验证 @__ | __ | __ |
| 01 | __按项目平台验证 @__ | __ | __ |
| 02 | __(技术+视觉两维 @__ | __ | __ |
| 03 | __(七查 @check_id | __ | __ |
@@ -1,9 +1,11 @@
### C3 01_技术实现/模板.md(→ templates/tdd-tech.md
本模板是技术实现的参考结构。按当前运行时、系统复杂度和用户要求选择章节;没有对应系统、界面、输入、音频或存档需求时,删除相应内容,复杂项目可增加施工所需章节。表格和系统条目可按实际实现范围扩展,不代表数量上限。
# 技术实现:《游戏名》
> 状态:{drafting / reviewed / frozen} | 基于 GDD:架构层@v{N} | 数据侧契约:data/contracts@v{M}
> **目标运行时:{HTML / Unity / Godot / Cocos}(由 GDD 平台事实锁定)** | 预览:{HTML=双视口浏览器 / 引擎=陶泥儿驱动弹窗} | 导出:{HTML=自包含 / 引擎=陶泥儿驱动 CLI}
> **目标运行时:{HTML / Unity / Godot / Cocos}(由 GDD 平台事实锁定)** | 预览:{按项目平台验证 / 引擎=陶泥儿驱动弹窗} | 导出:{HTML=自包含 / 引擎=陶泥儿驱动 CLI}
## 系统行为规格(收编章)
@@ -28,7 +30,7 @@
## 技术目标与平台事实
- 平台事实(注入,禁改):自包含 Web · 双视口(桌面/移动)· 键鼠/触屏双输入 · 本地 HTTP 预览
- 平台事实(由 GDD 平台事实锁定):__
- 技术目标:__(可测量,如"首屏可玩 ≤ __ 秒")。
## 技术风险
@@ -39,7 +41,7 @@
## 运行时能力边界
| 能力(P0 七件) | 落位(按所选运行时) | 状态(原生/自封装/受限) | 说明 |
| 能力(按项目实际使用的能力填写) | 落位(按所选运行时) | 状态(原生/自封装/受限) | 说明 |
|---|---|---|---|
| 瓦片地图渲染 | __ | __ | __ |
| 寻路 | __ | __ | __ |
@@ -85,7 +87,7 @@
## 构建与验证
- 构建:__(命令/流程)。
- 验证分级:自动__(跑什么、看什么输出为过);半自动__(双视口浏览器验证步骤);手测__(谁试玩、观察什么)。
- 验证分级:自动__(跑什么、看什么输出为过);半自动__(按项目平台验证步骤);手测__(谁试玩、观察什么)。
## 版本里程碑

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