k88936
3da0936c1f
Merge remote-tracking branch 'refs/remotes/origin/master' into feat/gptimage2to2.5
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2026-09-19 15:39:41 +08:00
k88936
c8311a47b0
Merge remote-tracking branch 'refs/remotes/origin/master' into feat/gptimage2to2.5
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# server-rs/crates/api-server/src/state.rs
# src/components/image-editor/ImageCanvasGenerationSubmissionModel.test.ts
2026-09-19 15:37:29 +08:00
k88936
1c1deff732
修复编辑器 LLM mock 用例无法构造 Tiantoken client 的问题
...
- AppConfig 新增 tiantoken_base_url / tiantoken_api_key 字段,from_env 只读 TIANTOKEN_* 环境变量,不回退 VectorEngine 凭据
- AppState 改用配置字段构造编辑器 LLM 与 Tiantoken 图片 client,删除现读环境变量的 config::tiantoken_* 访问器
- editor_background_music_prompt_assist / editor_sound_effect_prompt_assist / sound_effect_translation 三处 mock LLM 夹具改用 tiantoken_* 字段,恢复 28 条失败用例
- config 用例改为断言 from_env 的 Tiantoken 凭据来源,state 用例改名为从 Tiantoken 设置构造编辑器 LLM client
- 同步更新后端架构文档与 decision-log 记录
2026-09-19 15:33:14 +08:00
k88936
0459109897
修复 SpacetimeDB 定价 record 缺少历史模型回填的问题
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- 将 backfill_legacy_gpt_image_2_5_pricing 提升为 pub(crate) 并补充文档说明其覆盖磁盘 override 与 SpacetimeDB record 两条加载路径
- editor_generation_pricing_from_record 在 validate 前先对旧 record 做受控 backfill,避免升级前只写单个 gpt-image-2 key 时被必填校验拒绝
- 新增用例覆盖旧 record 自动补齐两个 GPT Image 2.5 key,以及显式配置不被回填覆盖
- 更新兼容回填的 TODO 注释,说明移除条件还需包含 SpacetimeDB record
2026-09-19 15:18:40 +08:00
k88936
6318baf7c6
修正缺省图片模型校验用例的 fixture 模型 key
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- 将 editor_generation_pricing_rejects_missing_required_image_size 的 fixture 从已退役的 gpt-image-2 换成 gpt-image-2.5-flare-c / gpt-image-2.5-sunburst-c
- 同步断言文案为 models.gpt-image-2.5-flare-c 缺少 2K 的泥点配置,使缺档校验仍覆盖真实必填模型
2026-09-19 15:17:45 +08:00
k88936
28e6e67e98
补齐后台定价保存用例的 GPT Image 2.5 档位
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后台保存 payload 用 gpt-image-2.5-flare-c 与 gpt-image-2.5-sunburst-c 替换历史单 key,保存重新返回 200
公开定价断言改为读取业务模型名 gpt-image-2.5 的生成档价格,并新增 admin 定价读回具体 key 的断言
2026-09-19 14:23:18 +08:00
k88936
4415723f7f
同步公开定价路由用例到 GPT Image 2.5 公开投影
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公开定价断言改为读取业务模型名 gpt-image-2.5 的生成档价格
补充断言公开投影不暴露 gpt-image-2 与两个 provider 具体 key
2026-09-19 14:21:33 +08:00
k88936
fa84a364d6
修正宣发素材生成锁定的模型断言
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源码文本断言从 Some(GPT_IMAGE_2_MODEL) 更新为 Some(GPT_IMAGE_2_5_BUSINESS_NAME),与当前锁定实现一致
用例改名为 publication_material_generation_is_locked_to_gpt_image_2_5
2026-09-19 14:20:29 +08:00
k88936
bd0a06e3d3
兼容图片工具的历史 gpt-image-2 模型别名
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api-server 的图片类 Agent 工具在反序列化前把 gpt-image-2 / gpt-image-2-c 归一为 gpt-image-2.5,旧持久化工具调用不再被校验直接拒绝
EditImageTool 计价改用 gpt-image-2.5 业务模型常量,并新增别名归一单测、更新受影响的校验与计价断言
2026-09-19 13:55:30 +08:00
k88936
939c35a9b9
统一缺省图片模型的归一化结果
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normalize_image_model 的空白模型回退改为 GPT_IMAGE_2_5_GENERATION_MODEL,与 build_image_request_body 默认值一致
补充单测断言空白模型与默认生成模型产出同一请求体
2026-09-19 13:48:11 +08:00
k88936
42fdb57efe
校验图片请求模型与 provider 绑定一致
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executor 三个请求入口改用 ensure_provider_matches_model,模型不属于当前 provider 时直接返回 InvalidRequest
新增单测覆盖 provider 不一致的快速失败,并把 GPT 模型相关集成测试的 settings 调整为 tiantoken
2026-09-19 13:46:47 +08:00
k88936
0c54cca81c
修正生成规范缺省模型的计价档
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spec_model_mud_points 在模型为空时显式回退 GPT Image 2.5 生成档,避免落到 nanobanana 档
补中文注释说明与 normalize_editor_generation_options 的缺省模型保持一致
2026-09-19 13:43:12 +08:00
k88936
1a2e60bf05
修复图片编辑缺少参考图时的 panic
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platform-image 新增 missing_reference_images_error 并在 create_image_edit_with_references_and_model 中复用
api-server 两个多参考图编辑入口在解析 provider 客户端前先校验参考图,返回 400 而不是 panic
恢复 vector_engine_multi_reference_edit_rejects_empty_references 期望的缺少参考图错误
2026-09-19 13:41:21 +08:00
k88936
5ce267ae85
按参考图选择角色主形象的 provider 模型
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角色主形象带参考图时走后端编辑端点,模型改用 gpt-image-2.5-sunburst-c
无参考图生成继续使用 gpt-image-2.5-flare-c
2026-09-19 13:37:55 +08:00
k88936
8924bf335e
修正 UI 设计素材提取的编辑模型
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UI 设计图 spritesheet 提取走后端编辑端点,模型由 gpt-image-2.5-flare-c 改为 gpt-image-2.5-sunburst-c
2026-09-19 13:36:28 +08:00
k88936
ae257a6ff8
按端点选择编辑器生成的 provider_model
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generate_editor_image_for_owner 在参考图存在时改用 gpt-image-2.5-sunburst-c(编辑模型)
无参考图生成继续使用 gpt-image-2.5-flare-c,nanobanana 分支沿用自身模型
2026-09-19 13:36:03 +08:00
k88936
ff4f42d2f2
修正编辑器生成模型归一化注释
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注释改为与实现一致:未显式传模型时归一为 gpt-image-2.5,而非继续走 gpt-image-2
2026-09-19 13:35:05 +08:00
k88936
2e2ed47bec
补齐图标 spritesheet 请求的 provider_model
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editor_project_icon 的 EditorImageProviderRequest 增加 provider_model 字段
参考图存在时按编辑模型 gpt-image-2.5-sunburst-c 提交,nanobanana 与无参考图分支分别沿用自身模型
2026-09-19 13:29:11 +08:00
k88936
dedc58cce1
补齐 api-server 的 GPT_IMAGE_2_C_MODEL 重导出
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openai_image_generation 重新导出 platform_image 的 GPT_IMAGE_2_C_MODEL
修复 editor_project 兼容历史 gpt-image-2-c 时引入的未解析导入与随之产生的模式绑定错误
2026-09-19 13:27:31 +08:00
k88936
c86ac04220
恢复 image_provider 单元测试模块
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image_provider/mod.rs 重新声明 #[cfg(test)] mod tests,tests.rs 去掉失效的模块包裹并补齐 helper 导入
提取器 extract_image_urls / extract_b64_images 放宽到 pub(crate),parse_reference_image_data_url 调用补 provider 参数
补回 5 个此前被静默跳过的单元测试
2026-09-19 13:26:35 +08:00
k88936
0817ea8158
补齐审计模型白名单的 GPT Image 2.5 与 nanobanana 模型
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auditable_image_model 识别 gpt-image-2.5、gpt-image-2.5-flare-c、gpt-image-2.5-sunburst-c 与 nanobanana2
避免新模型请求的审计 image_model 与错误元数据丢失模型归因
2026-09-19 13:25:09 +08:00
k88936
e393a803f2
修正 executor 日志与重试错误的 provider 归属
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生成 / 编辑路径的 tracing 字段与参考图数量校验错误改用 settings.provider
nanobanana 路径改用 VectorEngine provider
重试辅助函数 retry_image_send_after_delay / retry_image_upstream_status_after_delay 增加 provider 参数
2026-09-19 13:23:50 +08:00
k88936
89587c9e9e
修正 raw image edit 的 provider 归属
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created_raw_image_edit 用 settings.provider 统一驱动审计、日志与错误构造
invalid_request / invalid_input / request_error 增加 provider 参数,不再写死 vector-engine
2026-09-19 13:22:20 +08:00
k88936
5cba2dbeb7
修正 libcurl 传输错误的 provider 归属
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map_curl_error 接收实际 provider,审计、日志与 Request 错误不再写死 vector-engine
executor 生成 / 编辑路径传入 settings.provider,nanobanana 路径传入 VectorEngine
2026-09-19 13:20:44 +08:00
k88936
d3407e8910
修正预算与图片下载错误的 provider 归属
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request_budget_exhausted_error 接收实际 provider,审计、日志与 Request 错误不再写死 vector-engine
download_remote_image / download_images_from_urls / resolve_reference_images / parse_reference_image_data_url 逐层透传 provider
executor 与 raw image edit 调用处传入各自 settings.provider,nanobanana 下载路径传入 VectorEngine
2026-09-19 13:19:08 +08:00
k88936
4888a0eb01
修正响应解析错误的 provider 归属
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parse_json_payload 增加 ImageProvider 参数,ResponseParse 使用实际 provider
共享的 handle_image_response 解析失败时不再把 Tiantoken 响应记成 vector-engine
2026-09-19 13:16:25 +08:00
k88936
90b77d6bd0
修正共享响应处理的 provider 归属
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handle_image_response 与 build_failure_audit 接收实际 provider,不再写死 vector-engine
executor 生成 / 编辑路径传入 settings.provider,nanobanana 路径传入 VectorEngine
budget / curl / raw edit 的审计先沿用原常量,待各自按实际 provider 收口
2026-09-19 13:16:03 +08:00
k88936
1c950df116
删除已失效的跨模型回退分支
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移除 generation / edit 重试路径中恒为 false 的 should_fallback_to_gpt_image_2_c 判断与 record_image_model_fallback 调用
删除为计算该判断而额外调用 handle_image_response 的预解析,避免每次重试都白解析响应并下载图片
删除只断言该函数恒为 false 的单元测试,跨模型不切换已由集成测试覆盖
2026-09-19 13:14:23 +08:00
k88936
6c33459b90
为 ImageProviderSettings 增加脱敏 Debug 实现
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手动实现 Debug 并在其中把 api_key 渲染为 <redacted>
settings() 公开返回该结构体,默认 derive 会让 {:?} 直接打印 provider 凭据
2026-09-19 13:09:58 +08:00
k88936
874d061cb9
统一 ImageProvider 模型路由使用的 nanobanana 常量
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resolve_image_provider 改用 NANOBANANA_2_MODEL 常量匹配 VectorEngine 模型
避免常量更新后路由仍匹配写死的旧模型字符串
2026-09-19 13:09:28 +08:00
k88936
fa2b36654b
修正 ImageProvider 生成测试的错误命名
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将 image_generation_uses_gpt_image_2_without_fallback_on_success 更名为 image_generation_uses_default_generation_model_on_success
测试实际覆盖 GPT Image 2.5 默认模型且跨模型回退已删除,旧名称会误导后续模型迁移
2026-09-19 13:09:10 +08:00
k88936
345c9c3a99
收敛 ImageProvider 集成测试的模型断言
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集成测试改用 GPT_IMAGE_2_5_GENERATION_MODEL / GPT_IMAGE_2_5_EDIT_MODEL 常量拼接断言
避免常量改名后遗留过期的 wire model 字符串断言
2026-09-19 13:08:50 +08:00
k88936
99081455ee
移除 image_provider transport 冗余 path 属性
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去掉 transport 模块上多余的 #[path] 声明,恢复默认模块解析
保持 client / curl 模块导出与人眼可见的目录结构一致
2026-09-19 13:07:21 +08:00
kdletters
33f5ad68bf
接入 DotCraft Unity 编辑器插件与受控执行链路 ( #423 )
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AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。
## 主要变更
- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。
## 验证
- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。
Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
2026-09-19 12:29:27 +08:00
kdletters
5bf036bb81
收敛后端依赖装配与鉴权并完善异步追踪 ( #425 )
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HTTP 请求取消后,在途计数原先无法释放;项目元数据和 External API 鉴权依赖完整 AppState,相同鉴权和追踪配置也散落在多个入口。本次集中装配这些依赖和横切能力,保持现有公开 API、权限、计费、幂等和事务规则。
## 修改
- 91 个受保护路由集中应用鉴权;保留方法级 404/405/HEAD/Allow、公开入口、MCP、精选缓存头及 2/4 MiB 请求限制。
- 七个项目元数据入口改用缓存的 EditorProjectState,External/MCP 鉴权改用 ExternalApiAuthState;生产实现复用 SpacetimeClient,媒体修复维持原有上传和登记顺序。
- RAII 覆盖请求 Future 取消和 panic unwind 的计数清理;正常与降级服务复用 TraceLayer,指标采用 MatchedPath 模板及固定兜底。
- LLM 普通与流式调用增加跳过参数的异步 span,保持父上下文、流式回调、错误与重试行为;补充替代依赖测试并同步锁文件和文档。
## 验证
| 验证面 | 结果 |
| --- | --- |
| platform-llm 完整本地回归 | 161 个单元测试、3 个集成测试通过;1 个真实 Provider 用例按原配置忽略 |
| api-server 完整回归 | 执行时 1075 通过、12 失败、6 忽略;其中 1 个新增公开读取 fixture 断言已修正,14 个路由契约回归随后全部通过;剩余 11 个是下述既有 Windows 失败 |
| 窄依赖、取消与追踪 | 元数据 owner/幂等/revision、鉴权及 MCP 错误传播、取消/panic/流式响应、追踪父子关系与敏感参数省略均通过 |
| 实际本地服务 | 独立 SpacetimeDB 上 102/102 检查通过,两个动态项目 ID 的路由模板及请求 ID 日志核验 3/3 通过 |
| 编译与边界 | api-server cargo check、AGC 锁文件下 platform-llm cargo check、rustfmt、编码、文档索引、DDD 与 diff 检查通过 |
| 合入最新 master 后 | 后端源码及锁文件保持已测内容;再次通过 14 个路由契约测试、3 个 Provider 追踪测试及编码/文档/DDD/diff 检查 |
实际服务检查覆盖 health/ready、两账号登录、项目 CRUD、幂等重复、跨 owner 拒绝、revision 冲突、External/MCP 读取、Key 撤销及 404/405。使用既有 test 环境的本地 Router 拒绝 fixture,未调用真实付费 Provider;自建服务已关闭,原开发实例保留。
## 已知测试限制
API 全量测试尚未全绿:11 个 wallet_refund_outbox 用例在 Windows 的目录同步处失败。其生产文件与变更前内容一致;标准库隔离复现确认 File::open(目录) 返回 OS 5,而普通文件写入、同步及 hard_link 正常。这个已有的目录持久化问题未混入本次重构,也未通过跳过或弱化相关断言掩盖。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/425
2026-09-19 12:29:19 +08:00
k88936
5383af4cc5
Merge pull request 'refactor/整理现有的string-typed资源类型' ( #388 ) from feat/agc-organize-assetkind into master
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Reviewed-on: #388
2026-09-19 03:51:32 +08:00
k88936
47f7cb2bf1
修复 AGC 前端资源 kind 判据与用例的 canonical 残留
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- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。
- view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。
- tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。
- tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。
- tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。
- docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。
- docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。
2026-09-19 03:21:37 +08:00
k88936
603650fbf4
修复 AGC 资源 kind 收敛后的 Rust 默认值与工具栏用例
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- agent/runtime_tools/media.rs:asset_kind 只在入参未声明(空白)时落通道默认值,显式认不出的值保持 Unknown 交给下游失败关闭。
- tests/project.rs:规范图 / 图集用例的入参改传 canonical kind(icon-spec / icon-spritesheet),用例名与断言同步。
2026-09-19 03:21:25 +08:00
k88936
5d20f5bfeb
修复 AGC 资源 kind 枚举化后的编译与字符串回退
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- canvas_generation:参考素材合同四个 helper 改收 GameCreationAppAssetKind,删除 ui-prototype/game-background/art-spritesheet 字符串比较
- direct_runtime:删除 game-background / art-spritesheet 的参考合同字符串映射,直接传枚举
- resource_editor:音效/BGM 编辑类型判据改为比较 ResourceEditSourceKind::Manifest(BackgroundMusic),不再拼字符串 haystack
- assets/commands:画板导入 kind 解析上移到 Tauri 命令边界,import_canvas_asset_at 只接收枚举
- 测试与批量标签脚手架:kind 参数由字符串改为 GameCreationAppAssetKind,恢复编译期穷举保护
- 技术方案:登记边界同口径改为描述命令边界解析
2026-09-19 02:38:30 +08:00
k88936
af38de9fd1
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
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2026-09-19 01:54:10 +08:00
k88936
18252e24b8
合并主线并保留资源kind枚举收口
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合并 origin/master 的 AGC 画布参考与项目能力更新
解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind
保留 run_id、generationKind 与外部协议字符串的独立边界
2026-09-19 01:50:09 +08:00
lhk229
1ce2c10107
删除客户端每回合四项媒体资源请求上限 ( #427 )
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- direct_tool_bridge.rs 删除 DIRECT_TOOL_BRIDGE_MAX_RESOURCE_CALLS_PER_TURN 常量、回合授权状态的 resource_request_ids 计数 map 与 resource_request_ids() 方法
- agc_create_or_derive_resource(含 agc_edit_image 委托)与 agc_remove_background 统一按回合身份与请求指纹确定性派生 operation/idempotency id,同指纹重试复用与 pending 对账语义不变
- 付费提交串行仍由 resource_generation_gate 互斥保证,成本控制交由服务端计费与泥点余额兜底
- 决策记录新增 2026-09-19 删除上限条目,2026-09-18 抠图豁免条目标记为仅作追溯
- 实施计划文档同步改为「不同请求串行提交,不设每回合计数上限」
Reviewed-on: #427
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-19 01:44:48 +08:00
k88936
48caa23997
收紧AGC资源kind枚举边界
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canvas生成与运行时统一使用共享GameCreationAppAssetKind
删除平台kind兼容映射与退役kind拒绝测试
更新资源kind审计里程碑与绑定文档
2026-09-19 01:28:27 +08:00
lhk229
ea141d9f17
修复持久目标模式切换测试的异步竞态
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m11s
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- developer-agent-window.suite.ts 在切换目标模式前等待按钮脱离 disabled,避免读取历史链路在途时点击落空导致 aria-pressed 断言偶发失败
2026-09-19 01:21:05 +08:00
lhk229
769740a46d
Merge pull request '取消抠图工具的每回合四项媒体请求限制' ( #426 ) from codex/remove-bg-turn-limit into master
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Reviewed-on: #426
2026-09-19 00:29:51 +08:00
lhk229
b472b9eec9
取消抠图工具的每回合四项媒体请求限制
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agc_remove_background 不再经过 resource_request_ids 付费计数,直接按回合身份与请求指纹确定性派生 id
抠图请求不再挤占付费 create/derive 的四项额度,幂等复用与 pending 对账语义不变
create_or_derive(含 agc_edit_image 委托)路径逐字节不变
决策记录补充 2026-09-18 抠图豁免条目
实施计划文档同步注明抠图不占四项额度
2026-09-19 00:14:01 +08:00
k88936
5b1b0ddb9a
补齐 GPT Image 2.5 前端回归测试
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Project CI / Native shell tests (pull_request) Successful in 16m11s
更新模型标签、提交 payload 与固定模型断言
覆盖 gpt-image-2-c 历史恢复及参数回退告警
保留历史 fixture 原值并验证 nanobanana 默认不变
2026-09-18 23:31:47 +08:00
k88936
f4315ffd23
更新主站 GPT Image 2.5 生成边界
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将 GPT 专用新任务与锁定模型切换为 gpt-image-2.5
保留 nanobanana 普通生成默认行为
将历史 gpt-image-2 与 gpt-image-2-c 归一并触发参数回退告警
2026-09-18 23:30:48 +08:00
k88936
beb3c99240
同步 GPT Image 2.5 契约与工具文档
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更新 OpenAPI 与外部编辑器模型说明
补充历史模型兼容解析与参数回退告警约定
将现役 ImageGen 工具脚本切换到 GPT Image 2.5
2026-09-18 23:28:45 +08:00
k88936
1574f206a2
整理图片 provider 模块层次并拆出 raw edit
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将 raw image edit 提取到独立 raw_image_edit 模块
按 protocol、runtime、transport 目录收拢 image_provider 实现
同步后端架构与 raw edit 技术文档路径
2026-09-18 17:45:09 +08:00
k88936
0d5940433d
删除资源 kind 兼容白名单
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服务端图片快速编辑改用共享枚举静态图片判定
移除退役 kind 的兼容放行与冗余回归测试
清理客户端恒假 art-spritesheet 判断并统一远端 kind 解析
同步 AGC kind 里程碑、实施计划与决策记录
2026-09-18 17:09:36 +08:00
k88936
1367e9c04e
兼容历史 GPT Image 2-c 提交模型
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读取历史 gpt-image-2-c 时按当前 GPT Image 2.5 业务任务处理
保留历史字符串不改写并沿用新的生成与编辑定价路由
2026-09-18 16:50:10 +08:00
k88936
b294cbc3db
接入 GPT Image 2.5 双 provider 启动路由
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启动时分别构造 VectorEngine 与 Tiantoken 图片 client
按生成、编辑和 nanobanana 模型选择具体 provider
迁移 api-server、编辑器 Agent 与 raw edit 调用方
拆分 GPT Image 2.5 生成与编辑定价并隐藏 provider 具体值
2026-09-18 16:28:45 +08:00
k88936
c34d24c2c8
重构图片 provider 中立执行层
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将 platform-image 图片协议从 vector_engine 目录迁移到 image_provider
引入 ImageProviderClient 与 VectorEngine/Tiantoken provider 类型
按 concrete model 白名单拒绝未知模型并移除跨模型回退
2026-09-18 16:03:29 +08:00
k88936
0dbc34d13c
明确 GPT Image 2.5 provider 边界与路由计划
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更新业务模型、具体模型与 provider client 领域术语
记录 Tiantoken/VectorEngine 双 client 启动约束
同步开发运维文档中的图片路由与环境变量要求
2026-09-18 16:01:32 +08:00
suzmii
9a21690fe9
Merge pull request '修复 AGC 画布生成、卡片展示与布局交互' ( #412 ) from feat/agc-canvas-acceptance into master
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m52s
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2026-09-18 15:50:44 +08:00
suzmii
deff6319e2
合并主线项目创建目录选择更新
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Project CI / Frontend tests (pull_request) Successful in 23m14s
合入 master ee33af7b7 的项目目录选择与模板建项说明。
保留本批画布和对话修复,自动合并无冲突,类型检查通过。
2026-09-18 15:48:10 +08:00
suzmii
2257a78d6b
收口思考等待反馈与紧凑过程样式及失败状态
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思考展开时隐藏重复预览并使用灯泡图标,首个响应前显示临时思考提示。
统一分钟内小数和分钟以上整数秒,保持内外过程的紧凑间距与正文层级。
失败工具与分组显示错误色,非零退出码不再误判为成功。
补齐状态、格式、样式和交互回归,本批其余需求留待后续PR。
2026-09-18 15:46:30 +08:00
k88936
e5fd454bb3
收紧 AGC 资源 kind 类型边界并统一族判据
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- 将 manifest 与本地导入回执的资源 kind 改为 ts-rs 生成绑定
- 集中音频与视觉资源族判据并复用 Rust 枚举方法
- 放宽 Unknown 未解析语义并清理上传类型墓碑注释
- 标记共享生成绑定并同步项目决策与实施计划
2026-09-18 15:21:19 +08:00
suzmii
a0f6b7c67d
统一思考与执行过程折叠样式及中文耗时
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思考展开复用安全Markdown渲染,折叠显示浅色单行纯文本预览与右侧箭头。
共享过程摘要组件,执行过程按真实操作数显示统计并保留各组独立计时。
工具、整轮、生成任务和策划耗时统一为中文时分秒格式。
补齐格式与Markdown回归、更新已有界面断言并验证窄屏键盘操作。
2026-09-18 14:34:10 +08:00
kdletters
ee33af7b75
补充模板建项命令的项目创建目录说明
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m0s
Project CI / Frontend tests (push) Successful in 10m59s
Project CI / Repository checks (push) Successful in 10m54s
Project CI / Native shell tests (push) Successful in 13m12s
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- 模板库技术方案的命令表补记 create_automatic_local_game_project_from_template 支持 projectsRoot 覆盖,未指定时仍是应用数据目录
2026-09-18 14:30:02 +08:00
kdletters
be370cc615
AGC 支持用户自选项目创建目录
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m12s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
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Project CI / Frontend tests (push) Successful in 6m4s
Project CI / Native shell tests (push) Successful in 8m58s
Project CI / Backend tests (push) Has been cancelled
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- 新增设置「工作区」分类,承载「项目创建目录」的选择与恢复默认入口
- 自动建项命令新增可选 projectsRoot,未指定时沿用 AppData projects 默认目录
- 新增项目创建目录校验与解析:只接受目录选择器返回且通过私有路径门禁的既有目录
- 目录选择器新增可选 title 参数,用于「选择项目创建目录」文案
- 首页自动建项与模板建项在建项时携带用户选定的项目创建目录
- 客户端本地保存项目创建目录偏好,建项时重新校验,不作为授权凭据
- 补充设置页工作区、首页建项与目录偏好单测
- 修复项目开发视图缺失的 Shapes 图标导入,恢复 agc:typecheck 通过
- 同步实施计划、决策日志与排障记忆文档
2026-09-18 14:10:05 +08:00
suzmii
21b059bd41
修正工具组独立计时并移除重复整轮耗时
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每个工具组只计算自身调用跨度,已完成组立即停止增长与进行中标记。
整轮总耗时仅在回合状态或完成小结显示一次,单工具仍按百毫秒动态更新。
补齐前组已完成后组运行、边界缺失与倒序的回归及浏览器证据。
2026-09-18 13:45:27 +08:00
suzmii
2d90b73b94
合并主线Mac运行资源与发布门禁更新
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合入 origin/master b137f1759,保留画布验收与计时返修。
同步主线0.1.67版本及Mac随包资源、插件能力和发布目标检查。
合并双方排障说明,不提交个人依赖锁文件改动。
2026-09-18 13:27:28 +08:00
suzmii
cd8f480719
修复生成草稿隔离与回合计时恢复及布局排队
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按占位身份隔离生成面板并保存草稿,阻止改变失败请求输入后伪装重试。
保留用户真实发送时间,按既有用户条目身份恢复空运行态回合的终态边界。
修复跨栏目整理队列覆盖及多选拖动预览起点漂移。
补齐六项 review 发现的回归、原生绑定、交叉审查及浏览器验收记录。
2026-09-18 13:25:18 +08:00
suzmii
b137f17599
Merge pull request '修复Mac客户端随包Codex与插件资源缺失' ( #417 ) from fix/mac-bundled-runtime into master
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m26s
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Reviewed-on: #417
2026-09-18 12:48:00 +08:00
suzmii
2ffccb844c
修复对话动态计时与初始消息重复并补齐游戏居中指引
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Project CI / Frontend tests (pull_request) Successful in 7m45s
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区分整轮总耗时与工具实际阶段时间,以百毫秒刷新一位小数并冻结终态。
修复正式与乐观用户消息到达时初始占位重复,保留真实同文多次发送。
在开发 Agent 系统提示与 Skill 明确禁止 Phaser 和 CSS 双重居中。
补齐原生事件、前端回归与验收文档,保留未完成项和远程 CI 风险。
2026-09-18 12:17:28 +08:00
suzmii
16c905b51b
修复发布目标与插件能力门禁并同步版本0.1.67
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m21s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / Backend tests (pull_request) Successful in 8m6s
Project CI / Native shell tests (pull_request) Successful in 8m11s
Project CI / Repository checks (pull_request) Successful in 5m57s
Project CI / Frontend tests (pull_request) Successful in 7m53s
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统一显式目标对应的版本读取、构建渠道、产物目录和更新清单
无原生适配器时隐藏Cocos插件并阻止自动启动
同步单架构更新规范并增加发布和插件回归测试
更新版本与锁文件到0.1.67并记录Mac安装包验证结果
2026-09-18 12:15:00 +08:00
suzmii
6f012d419a
修复Mac客户端随包运行依赖缺失
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m40s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m20s
Project CI / Frontend tests (pull_request) Successful in 7m41s
Project CI / Repository checks (pull_request) Successful in 7m41s
Project CI / Native shell tests (pull_request) Successful in 11m20s
Project CI / Backend tests (pull_request) Successful in 12m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m12s
统一Codex平台布局并补齐macOS原生组件、完整性清单和资源加载路径
补齐macOS插件资源并保留Windows专属原生桥接边界
增加隔离安装包验证、平台配置门禁与侧车回归测试
声明macOS 15最低系统版本并同步规范及Windows待验收计划
2026-09-18 11:11:07 +08:00
k88936
03d7bca9a5
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m43s
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Project CI / Repository checks (pull_request) Successful in 6m2s
Project CI / Frontend tests (pull_request) Successful in 8m48s
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2026-09-18 10:43:00 +08:00
k88936
2abad3b537
修复失败测试
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测试现在直接从 AGENT_RUNTIME_CANVAS_ASSET_KINDS 派生期望值,避免再次漂移。
2026-09-18 10:42:40 +08:00
suzmii
1bd153d7f2
合并主线对话状态与抠图背景色更新
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m56s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 6m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m23s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m39s
Project CI / Repository checks (pull_request) Successful in 4m50s
Project CI / Backend tests (pull_request) Successful in 8m38s
Project CI / Frontend tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Successful in 8m11s
Project CI / Native shell tests (pull_request) Successful in 15m27s
合入 master a2e6f205d,保留远端功能分支已有合并历史。
融合生成选项的参考素材、目标栏目与抠图背景色字段。
保留主线统一线程状态与重试策略,完成前端及原生定向验证。
2026-09-18 10:31:55 +08:00
lhk229
a2e6f205d6
修复最终回复失败测试重试超时
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m5s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m26s
Project CI / Repository checks (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 5m29s
Project CI / Backend tests (pull_request) Successful in 8m18s
Project CI / Native shell tests (pull_request) Successful in 9m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m44s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m26s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m13s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m59s
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Project CI / AI game creator shell Rust crates (push) Successful in 1m19s
Project CI / Repository checks (push) Successful in 4m54s
Project CI / Frontend tests (push) Successful in 5m52s
Project CI / Backend tests (push) Successful in 7m4s
Project CI / AI game creator shell web tests (push) Successful in 2m38s
Project CI / Native shell tests (push) Successful in 8m0s
最终回复失败测试显式关闭 Provider 重试
让非法回复 mock 按实际请求次数监听
同步运行态公共失败审计测试的 mock 参数
2026-09-18 04:55:05 +08:00
k88936
30c377d0f0
保留唯一的thread manager作为direct project的状态来源 ( #384 )
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m21s
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Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m54s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m28s
Project CI / AI game creator shell Rust crates (push) Successful in 1m53s
Project CI / Repository checks (push) Successful in 5m33s
Project CI / Frontend tests (push) Successful in 7m20s
Project CI / Native shell tests (push) Successful in 8m29s
Project CI / Backend tests (push) Successful in 8m57s
Project CI / AI game creator shell web tests (push) Successful in 3m16s
说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上
---------
Co-authored-by: 孔令弘 <ink29535@proton.me >
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384
Reviewed-by: 孔令弘 <ink29535@proton.me >
Co-authored-by: 王德宇 <kvtodev@outlook.com >
Co-committed-by: 王德宇 <kvtodev@outlook.com >
2026-09-18 02:13:50 +08:00
k88936
fc5cea43ac
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m34s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / Repository checks (pull_request) Successful in 5m58s
Project CI / Frontend tests (pull_request) Successful in 6m49s
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2026-09-18 01:55:16 +08:00
k88936
c2ab9674a0
合并资源编辑与当前主线改动
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保留资源 kind 强类型与栅格 subtype 严格校验
合并抠图模式、幂等账本、恢复轮询和 PNG 透明通道校验
修正共享资源枚举在 Cocos 登记与抠图桥接中的类型传递
保留双方模板库、项目快照、发布和 Provider 重试改动
2026-09-18 01:48:13 +08:00
lhk229
1c6e4c1e74
AGC生图工具暴露抠图背景色并补齐相关说明 ( #414 )
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m52s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
Project CI / Repository checks (push) Successful in 6m17s
Project CI / Frontend tests (push) Successful in 7m21s
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Project CI / Native shell tests (push) Successful in 11m8s
agc_generate_image 新增 screenColor 参数,仅 kind=character/art-spritesheet 生效,说明含 12 色板 hex 与不得接近本体颜色的约束
screenColor 计入 standalone 生成动作身份,None 时跳过序列化,未使用该字段的请求身份与升级前逐字节一致
character 生图请求体按需注入 screenColor,art-spritesheet 图集把硬编码 auto 改为透传归一化值
bridge 侧只校验 auto/#RRGGBB 格式并统一大写,色板白名单交由服务端 400 权威校验,其它 kind 携带直接拒绝
修复 sliceCount 悬空指引:MCP schema 与双层字段白名单补齐,1-256 校验后透传至图集生成请求
精简 agc_generate_image 工具说明,删除美术包限制与客户端职责两段样板句
审计投影同步记录 screenColor,补充 bridge 归一化、动作身份指纹与工具目录契约测试
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/414
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-18 01:14:02 +08:00
lhk229
f5a333b839
Merge branch 'master' into feat/agc-canvas-acceptance
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2026-09-18 01:04:04 +08:00
kdletters
2e15a70b14
Provider 瞬态重试次数严格按设置执行
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m19s
Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
Project CI / Backend tests (push) Successful in 10m11s
Project CI / Frontend tests (push) Successful in 12m57s
Project CI / Repository checks (push) Successful in 15m23s
Project CI / AI game creator shell web tests (push) Successful in 9m18s
Project CI / Native shell tests (push) Successful in 22m24s
删除自主构建档位 12~16 的重试区间与 standard 档位 3 次上限,maxRetries 严格决定物理重试次数
上游 400 不再单独收窄到 2 次,与其它瞬态错误共用设置里的同一份预算
运行档位改为只决定上游 400 是否算瞬态,重试次数不再被档位改写
重写档位重试用例为设置值直取,同步 upstream-400 用例
decision-log 记录本次口径变更与本机既有失败边界
2026-09-18 00:01:40 +08:00
k88936
72cd0747a4
拒绝栅格资源 subtype 静默降级
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非图片族和未知 sourceSubtype 改为明确报错
补充栅格正规化回归测试并同步规范
2026-09-17 23:06:30 +08:00
k88936
3d4c7929c3
统一画布生成 kind 为共享枚举
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工具白名单与 schema 改用 GameCreationAppAssetKind
canonical 输入在生成适配边界映射旧账本值
2026-09-17 22:52:38 +08:00
suzmii
20b1fd63de
合并最新主线抠图链路与开发监听修复
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m44s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m55s
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合入master的抠图账本链路、Vite监听边界及窗口测试更新
保留画布占位参考生成、资源展示与批量标签追加功能
合并态通过137项定向测试、AGC类型检查及Rust全目标编译
2026-09-17 22:18:23 +08:00
suzmii
105591bac5
支持画布与资源面板多选素材批量追加标签
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复用标签编辑器并冻结整组选中素材,保留原标签与素材类型
原生批量校验后一次保存,覆盖权限、版本冲突与无变化边界
修复保存输入锁和切项目迟到回包,补齐混合选择入口原因
新增前后端回归并记录本地验证及待真实客户端验收事项
2026-09-17 21:51:59 +08:00
lhk229
195b7dd5dd
修复抠图401 404问题 ( #394 )
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/394
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-17 21:37:23 +08:00
suzmii
6f161a6b36
Merge pull request '修复 AGC 开发态监听 Rust 构建目录导致的加载缓慢' ( #382 ) from fix/agc-vite-target-watch into master
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Reviewed-on: #382
2026-09-17 21:18:59 +08:00
suzmii
da44d66dc8
明确多选素材批量追加标签的行为合同
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限定追加语义、冻结对象、原子保存与类型保留边界
记录已评审里程碑及前后端并行实现计划
2026-09-17 21:12:42 +08:00
kdletters
133bb2f350
修正 AGC 原生 HTTP 契约守卫与更新摘要证据
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- 契约守卫不再要求 http 插件放行 OSS 域名:更新清单与安装包下载已改由 tauri-plugin-updater 在原生侧完成
- 主规范回填 0.1.62 自动更新摘要与客户端提示展示的用户实测证据
2026-09-17 21:06:55 +08:00
kdletters
0deaabfee6
回填更新摘要端到端展示证据
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- 主规范记录 0.1.62 渠道清单自动摘要与客户端提示展示的用户实测结论
2026-09-17 21:06:55 +08:00
suzmii
0a85c4f87e
合并主线资源菜单和引擎预览功能
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合入PR410的常用操作收纳与卡片信息类型入口
保留本分支资源名称、文档图标、占位生成与批量移动能力
整合引擎结构摘要与当前图集测试契约
2026-09-17 21:06:15 +08:00
suzmii
efce7b102f
对齐主线图集契约与窗口同步测试要求
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补齐图集切分声明与工具目录字段边界断言
更新原生HTTP权限守卫及稳定空快照发布次数期望
修正末尾空行并记录CI排查证据,保留待远程验证状态
2026-09-17 21:01:26 +08:00
suzmii
c16e32cc89
Merge pull request '重构AGC资源画布菜单与卡片入口' ( #410 ) from refactor/agc-resource-menu into master
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Reviewed-on: #410
2026-09-17 20:56:43 +08:00
suzmii
e6849d2a45
Merge branch 'master' into refactor/agc-resource-menu
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2026-09-17 20:45:21 +08:00
kdletters
f5b4293e80
预览控制面支持展示公网预览地址
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- preview-deployer-server 新增可选配置 GENARRATIVE_PREVIEW_DEPLOYER_WEB_DOMAIN,并按「实例 ID + 预览域名」派生公开字段 webPublicUrl,卸载时与 webUrl/webPort 一起清空、加载状态文件时重新派生覆盖
- preview-deployer-web 在存在公网地址时把「打开公网预览」作为主入口,内网地址降级为次级链接,未配置时行为不变
- deploy/env/preview-deployer.env.example 补充 WEB_DOMAIN 键与留空语义说明
- 补充 cargo 与 vitest 用例覆盖公网地址派生、域名配置校验与页面展示
2026-09-17 20:29:42 +08:00
kdletters
fce546403f
文档记录 Jenkins、预览控制面与预览实例的公网入口口径
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- 在【开发运维】本地开发验证与生产运维补充 jenkins.genarrative.world 与 build.genarrative.world 的公网入口、反向隧道端口、白名单依赖与排障顺序
- 在 shared-memory/decision-log.md 记录 Jenkins 公网入口、预览部署控制面公网入口、预览控制面公网预览地址口径三组决策及各自验证证据
2026-09-17 20:29:40 +08:00
kdletters
d5743cd4b8
资源画布支持引擎资源预览与模型交互预览 ( #413 )
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## 目的
资源画布支持引擎(Cocos Creator)资源的**只读预览**:能被发现、登记、进入画布,并按类型出预览。
## 主要改动
- 发现层识别 Cocos 资源并区分 `model` / `binary` 两个发现类别;`.meta` 等导入侧车文件仍只可发现
- 登记层按扩展名写入**既有** canonical kind(模型/场景/预制体 → `scene`,动画 → `character-animation`,材质/特效 → `code`,图集与容器 → `document`),不新增 manifest 契约字段
- 引擎工程的 `library/` / `temp/` / `profiles/` / `local/` 不再进入发现结果(仅当目录确实是 Cocos 工程),同名目录在非引擎工程里照常列出
- 资源画布新增三个卡面分支:模型缩略图(整页共用一个 WebGL 上下文)、结构摘要(Cocos 序列化资源)、类型卡(客户端解不了的容器)
- 新增模型放大预览浮层:左键旋转 / 右键或中键平移 / 滚轮缩放 / 复位视角
- 模型预览上限 32 MiB;缩略图按布局尺寸 2 倍超采样,缓存键改用稳定身份
- 引擎图像容器(tga/tif/tiff/hdr)在原生侧转码成 PNG 后复用既有图片预览链路
- 修复资源卡状态边框吃掉内容盒导致的卡面与角标位移
- 同步 Agent 提示词与 AGC 技能文档,并补里程碑与踩坑文档
## 验证
- `cargo check`、`cargo fmt --check`
- Rust 定向:`cargo test … cocos` 9 条、`resource_inspect::tests` 7 条、`agent_asset_import_tests` 9 条、生成目录过滤用例
- 前端:`resource` + `project` 套件 52 文件 / 546 用例;`appSurface` 450 通过 / 20 跳过;app `tsc --noEmit`
- `npm run check:encoding`、`git diff --check`、`npm run check:doc-index`
- 真机:在真实客户端内打开本地 Cocos 夹具工程,逐栏核对模型缩略图 / 结构摘要 / TGA 转码 / 类型卡,并量过卡片在指针移开、悬停、选中三态下几何完全一致
## 未验证
- 模型缩略图与放大预览的真机视觉只覆盖自带夹具工程;多文件 glTF(外部 .bin/贴图)与超大模型仍是类型卡
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/413
2026-09-17 20:28:39 +08:00
suzmii
c329c438d9
修复资源画布PR的CI回归(#410)
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修复活动回合空快照引用及停用后晚到请求覆盖问题
对齐共享卡片角标与窗口发布次数回归断言
同步原生HTTP权限检查与图集显式切片测试契约
整理菜单组件导入顺序并记录本地验证范围
2026-09-17 20:17:26 +08:00
suzmii
db5edc948c
合并最新主分支并修复画布静态检查问题
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合入master的更新摘要、策划运行边界及图集契约调整
保留画布生成引用占位、资源卡展示与批量布局功能
修正导入顺序、未使用项和稳定回调依赖
2026-09-17 20:15:38 +08:00
suzmii
ed6eced16b
Merge branch 'master' into fix/agc-vite-target-watch
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2026-09-17 20:02:14 +08:00
kdletters
724d94c95c
更新摘要降级为不阻断发布
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- 摘要锚点读取失败时降级为无锚点并告警,不再让整个发布失败
- 无锚点时列出最近 8 条客户端相关提交,并注明可能与上一版重复
- 新增锚点读取失败降级与最近提交兜底的定向用例
- 技术方案补充摘要不阻断发布的约束
2026-09-17 20:00:50 +08:00
suzmii
45c3780bf5
记录画布验收修复的验证证据与待验边界
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登记自动化回归和独立评审结论
保留真实客户端与付费生成待验项及远程写入确认边界
2026-09-17 19:46:49 +08:00
suzmii
6fcf42e4ac
修 appSurface 生成任务用例的异步排空:等阶段合并、等轮询退出
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- 阶段文案与徽标改用 waitFor:本地队列的「排队中。」先于后端记录合并,同步断言在整套连跑时抢跑
- 用例收尾连等两个 poll 周期(2s)并断言账本读计数不再增长,确认这条轮询链在本用例内退出
- 留在线上的轮询醒来会打进下一个用例的 spy(宿主按调用时读 __TAURI__),故排空放在用例内,未动全局 harness
- 未改生产:后台任务跨面板保活保持原样
2026-09-17 19:44:48 +08:00
kdletters
e146859ea2
更新摘要锚点支持 CI 兜底
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- 摘要锚点优先取渠道清单 commit,缺失时回退 CI 传入的上一次成功构建 COMMIT_HASH
- Jenkins 构建阶段解析上一次成功构建的 COMMIT_HASH 并注入 AGC_UPDATE_PREVIOUS_COMMIT,读取失败保持为空
- 新增锚点优先级与非法值忽略的定向用例
- 技术方案补充锚点兜底说明
2026-09-17 19:42:10 +08:00
suzmii
e0f9f811b7
生成浮层居中定位与画布安全带高度
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补回 transform translateX(-50%):锚点给的是占位卡中心,少了它浮层整体右偏半个面板宽
高度只按画布安全带分配:装得下时挂在卡下面,装不下时与卡顶边对齐盖住占位,不再压成一百多像素
reveal 的面板高度按当前缩放从屏幕 px 折回世界坐标,占位与浮层并集参与可见性
浮层宽度并入可见性并集,靠边卡片不再把浮层切掉一半
新增真实矩形模拟用例(画布高 568)核对浮层高度与落点不越出安全带
2026-09-17 19:35:41 +08:00
kdletters
5ccc46ac1a
调度管线按路径过滤 Full Build 并回填升级证据
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- 调度管线同时判定 AGC 与 Full Build 两条下游的发布范围,并分别决定是否触发
- Full Build 采用与线上站点/后端无关的路径黑名单,改动落在黑名单外照常部署,避免漏发
- 两条同时跳过时只推进 revision 状态、不触发任何发布,构建描述写明实际触发的下游
- 新增 Full Build 跳过模式守卫用例,并补齐开发运维与技术方案说明
- 主规范回填真实更新闭环证据:0.1.47 客户端完成提示、下载、安装与重启
2026-09-17 19:31:19 +08:00
suzmii
92d1269ccc
Merge branch 'master' into fix/agc-vite-target-watch
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2026-09-17 19:30:05 +08:00
suzmii
959beebf63
Merge branch 'master' into refactor/agc-resource-menu
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2026-09-17 19:30:00 +08:00
kdletters
ba089980b1
AGC 发布自动生成更新摘要
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- 发布脚本读取渠道清单的 commit 字段,把上一次发布到本次之间客户端相关路径的提交标题写进清单 notes
- 更新摘要同步写入旧协议清单 releaseNotes,并落盘 release-notes.txt 供 Jenkins 归档
- AGC_UPDATE_RELEASE_NOTES 非空时以手动文案为准,缺少上一次 commit 时不写摘要
- 提交取数固定在仓库根执行,避免 pathspec 相对应用目录解析导致漏取
- 新增摘要格式、真实临时仓库取数与调度管线路径表一致性用例
- 同步开发运维文档与技术方案的构建发布条款
2026-09-17 19:26:11 +08:00
suzmii
03b5c1c9f4
补画布生成入口宿主生命周期验收:占位提交、同 operation 重试与成功落点
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- 新增测试文件 resourceCanvasGenerationHostLifecycle.test.tsx,渲染真实 ProjectDevelopmentView
- 覆盖音频入口:点工具出占位、提交后占位进入 submitted(后台仍在跑时的中间态)
- 覆盖失败后原请求重试:复用同一 operationId 与幂等键,不会变成新的付费生成
- 覆盖成功后落点:结果卡按占位位置落盘(手动接管),占位随之被撤掉
- 原生命令全部走假实现,不触发任何真实 Provider 调用
2026-09-17 19:20:31 +08:00
k88936
8dce016552
修正 manifest kind 留痕去重范围
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按 manifest 来源与资产身份去重
避免不同项目相同 ID 互相抑制日志
2026-09-17 19:18:07 +08:00
suzmii
58992330aa
生成浮层面板 chrome 与画布安全高度修复
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浮层复用模态的面板类:边框圆角底色内边距与 header 排布不再缺失
高度上界按真实画布可用底边算(画布高减退底栏安全区与顶边),空间紧时收紧并内部滚动
提交动作行固定在浮层底部,避免长表单把提交按钮顶到底栏下面
新增浮层高度模型测试、结构 CSS 钉子与浮层 chrome 断言
新增宿主级整合用例:图片按正式归类落点并用占位最新位置、音频失败保留与幂等重试
2026-09-17 19:08:34 +08:00
suzmii
2c687b01a4
补齐生成结果分类与占位交互验收合同
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明确原生目标分类、音频幂等及画布浮层可见性
2026-09-17 19:08:34 +08:00
suzmii
5adc3032e8
Merge branch 'master' into fix/agc-vite-target-watch
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2026-09-17 19:06:11 +08:00
suzmii
c0e377f479
测试助手同时支持纯文本与引用输入区
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appSurface 图集/图标规范入口的提示词仍是 textarea,helper 不能只走 Lexical 编辑器 API
两种字段分别用原生 change 与编辑器 update,读回同样两种口径
补 targetCategory 随任务保存与恢复的断言
2026-09-17 19:01:35 +08:00
kdletters
6017d46088
AGC 定时发布增加变更路径过滤
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- 调度管线新增 AGC 发布范围判定:比较上一轮 revision 与本次 revision 的变更路径
- 只有客户端、共享包、server-rs/crates、AGC 插件、桌面壳图标或根依赖清单变化时才触发 AGC Windows Build
- 纯文档与流水线提交只触发 Full Build,不再推高客户端版本号
- 判定失败或浅取窗口取不到该 revision 时按需要发布处理,FORCE_TRIGGER 仍强制两条都触发
- 同步开发运维文档、技术方案与调度 job 配置描述
2026-09-17 19:00:45 +08:00
suzmii
6001b87215
画布生成按入口栏目落盘目标分类
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GUI 生成命令新增可选 targetCategory:generate_local_project_asset 与 start_local_project_asset_generation 经 options 传入完成登记
PlatformArtAssetGenerationOptions 增加 target_category,Agent 与 Direct 路径保持 None,仍按 kind 派生默认分类
新建条目与同 kind 重登记都按显式目标分类写入 manifest 既有 category 字段,不新增字段、不改数据结构
目标分类只接受 GameCreationAppAssetCategory 的六个合法值,version 与 all 等栏目伪值在提交前失败关闭
target_category 刻意不进 standalone 指纹与 durable 请求快照,分类只影响本地 manifest 落点,避免在途账本换槽重复 POST,同任务幂等恢复由调用方继续用同一栏目提交
补用例:kind=image 带 targetCategory=character 落到 character 而不是 unclassified、非法栏目值不产生生成请求、登记入口的显式分类与不传时的原 kind 派生行为
2026-09-17 18:58:53 +08:00
suzmii
260edb3521
合并 master 到 AGC 开发监听修复分支
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同步 master 最新代码与文档。
合并排障记录冲突,保留双方新增内容。
2026-09-17 18:58:31 +08:00
suzmii
b08ab6ee66
生成占位可见性、落点与音频提交身份修复
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打开生成浮层时把占位与浮层整块带进安全区(避开顶栏底栏),只做最小视口平移不改缩放
落点意图改为按草稿 ID 的 Map,避免并发完成互相覆盖;坐标在落点时刻取占位最新位置
落点 section 改用资源正式归类后的 category,修复图片落待归类、规范落文档时静默跳过
音频与背景音乐提交绑定占位与 operationId:在途时拒绝再次提交,失败保留输入并可同 operation 重试
宿主记录收起浮层时的草稿与音频提交身份,重开占位接着编辑而不是回到空表单
生成任务新增入口栏目 targetCategory 走原生可选入参,前端不据此伪分类
补可见性平移的定向测试
2026-09-17 18:50:29 +08:00
suzmii
7f80012d7f
清理占位重开状态里不再读取的动作 ID
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生成浮层的草稿、错误与占位归属统一按 draftId 判等,动作 ID 已无读取方,删掉避免留下死状态
2026-09-17 18:50:29 +08:00
kdletters
55af6014ba
修复渠道版本链回退并记录高水位规则
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- 发布脚本版本来源改为渠道清单与旧协议迁移指针取较大值,避免渠道启用初期把版本链改小
- 旧迁移指针只服务 dev-win,其它渠道不参与比较,旧指针 404 后自动只剩渠道清单
- 补充三条定向用例:旧指针高水位、两者取高、非 Windows 渠道不读旧指针
- 主规范记录版本高水位规则与 2026-09-17 首次渠道发布 0.1.57 退回 0.1.48、后以 0.1.60 纠偏的事实
2026-09-17 18:47:53 +08:00
kdletters
1a7abfd059
AGC 项目定时快照上传(目标 OSS agc-dev) ( #400 )
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## 交付内容
- 客户端新增 `project_snapshot` 模块:项目扫描与排除口径、增量索引、差异对比、上传编排、状态查询。
- 触发:工作区窗口存活期间的周期定时器 + 工作区窗口关闭(`CloseRequested`);应用退出只在有界预算内等待在途同步收尾,不重复发起。
- 服务端新增两条登录态路由 `POST /api/agc/project-snapshots/files` 与 `/manifest`,由 api-server 用服务端凭据写入私有前缀 `agc/project-snapshots/v1/{user}/{project}/`;客户端不持有 OSS 凭据、不直连 OSS。
- `platform-oss` 新增内部对象精确写入与探测、项目快照对象键构造;修复 `head_internal_object` 读 HEAD 响应长度恒为 0(会导致服务端"已存在即跳过"永不生效)。
- `shared-contracts` 新增 `agc_project_snapshots` DTO 与项目 ID、相对路径、摘要校验。
- 真实 OSS 存储层冒烟示例 + 客户端真实链路冒烟用例(`#[ignore]`,env 驱动)。
- 登记 `check-config.mjs` 的 native-only 命令白名单,恢复 `npm run agc` 可启动。
## 验证证据
- 存储层:`cargo run -p platform-oss --example agc_project_snapshot_live_smoke` 对真实 `agc-dev` 完成写入 → 读回(contentLength 32)→ 清单写入 → 探针清理。
- HTTP 层:登录态下 7 项校验(401 无 token、400 路径穿越/长度不一致/非法摘要/空正文/重复路径清单)全部符合预期且不写对象。
- 客户端链路(真实项目 gameagent-033b6cf3…):第一次 `synced uploaded=6 uploadedBytes=36694 remoteSkipped=6`,紧接着第二次 `no-op uploaded=0`。
- GUI 触发:`trigger=periodic ... uploaded=6`;把周期设为 600 秒排除干扰、改一个文件后关窗得到 `trigger=project-close ... revision=2 uploaded=1`,索引摘要由 `28d837cd84f8ab62` 推进到 `bff34e2e336d901f`(同步在进程退出前完成)。
- 门禁:AGC `project_snapshot` 14 passed(+1 ignored live)、api-server `project_snapshots` 3 passed、platform-oss 39 passed、shared-contracts 87 passed、`cargo fmt --check`(两处)、`check:encoding`、`check:doc-index`、`git diff --check`、`check-config.mjs` 全部通过。
## 已知未决(不阻塞本里程碑)
- 远端对象只增不减:没有删除路径,也没有 bucket 生命周期规则;要收口需要先定保留语义(清单引用 GC 还是 OSS 生命周期)。
- 部署环境需确认 `GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_*` 或回退的 `ALIYUN_OSS_*` 具备目标 bucket 私有前缀的 `PutObject` 权限;未配置时接口返回 503、客户端失败关闭(不推进索引)。
- 缺少按用户/项目的配额与限流(error_reports 有每小时提交上限的先例,本功能没有)。
- 没有界面入口与状态可见性:`read_local_project_snapshot_state` 已注册但未接 UI,失败只写本机日志。
## 不做
- 不做云端下载/恢复、跨设备合并、版本回滚。
- 不改 `/api/external/v1` 与 External OpenAPI,不新增 SpacetimeDB 表。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/400
2026-09-17 18:34:51 +08:00
suzmii
fbe95591d5
校准布局撤销作用域的行为说明
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明确切模式后新操作会替换旧撤销栈但不会跨写布局
2026-09-17 18:31:16 +08:00
k88936
64879cfcdd
合并资源规范与画布 JSON 功能
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合并 canonical 资源 kind 校验与按类型提示词上限。\n保留 UI JSON 预览识别、严格 UI 文档持久化和画布编辑入口。\n修复合并后 Rust 资源 kind 测试夹具并补齐定向回归用例。
2026-09-17 18:28:19 +08:00
suzmii
d222aad2ec
参考素材改为提交前预检并补参考链路用例
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参考解析前增加纯本地预检:清单归属、受控路径与文件、媒体类型、可解码位图全部通过后才允许产生任何上传副作用,避免第一张参考已上传、第二张坏图才失败
明确拒绝 SVG 等矢量参考,媒体类型或文件扩展名任一命中即拒,本次不做矢量转换,坏图同样在本地失败关闭
asset.upload 门禁提前到预检阶段,显式拒绝该命令的项目连第一个上传凭证都不会签发
预检与实际上传共用同一份本地判据 helper,不新建平行流程,上传侧仍按同一判据重新读取与解码
补参考合同与恢复的账本用例:icon-spec 带用户参考、game-background 规范图加用户参考、图集超限、空白引用写入失败
补提交侧用例:拒绝路径、未登记、非图片、缺失文件、超限、SVG 与坏图,并断言零上传凭证与零生成 POST,反向验证同一张合格参考单独提交确实会签发凭证
补 asset.upload 拒绝用例,以及清单校验与 Direct 身份校验接受用户参考、拒绝用户参考顶替规范引用的覆盖
2026-09-17 18:28:19 +08:00
kdletters
1c5ff8f852
回填 AGC 更新渠道首次发布证据
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- 记录 Genarrative-Agc-Windows-Build #68 成功发布 dev-win 渠道 0.1.48 与迁移桥
- 记录签名对象与渠道清单逐字一致、安装包尺寸与 SHA-256 与迁移桥登记一致
- 待执行项仅保留客户端真实升级闭环与签名失败拒绝安装
2026-09-17 18:25:26 +08:00
suzmii
13b28ebbc7
生成占位与卡下独立浮层,修复引用选择被焦点陷阱阻断
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工具点击先在当前栏目创建临时占位卡,生成浮层挂在占位下沿;图片、音效、背景音乐入口一致
占位按项目与草稿 ID 归属宿主临时状态:可拖动、提交绑定任务 ID、成功结果落到占位最新位置
删除占位只隐藏展示,关闭浮层不冒充取消后台任务;失败保留占位与输入引用供重试
生成面板改为非模态浮层:ThemedModal 焦点陷阱曾阻断 portal 到 body 的引用选择器,点选不生效
引用选择器定位加顶边钳制,搜索收窄与键盘选择可用;不再越出视口
参考候选与陈旧引用校验排除 SVG(原生解码不支持),其余 image 类型不额外收窄
任务创建处对参考资产 ID 去重;补浮层真实组件整合、占位模型与拖动、参考模型回归测试
2026-09-17 18:22:39 +08:00
suzmii
30648e6b93
画布修复:重算意图各占队列槽、撤销不跨排序模式、整理判据与落盘同源
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- 显式整理与「关系图首次就绪」各占一个队列槽,系统重算不再改写用户已按下的那笔整理
- 资源签名同步覆盖排队中的每一笔资源意图,先落盘的那笔不会把后一笔留成过期签名
- 撤销栈按「项目 + 排序模式」隔离:切模式后不会把另一份 sidecar 的坐标写过去
- 整理的「有没有变化」判据与落盘同源,目标栏目还有在途/排队手动落点时也算一次真实变化
- 删除本次改动退役且已无调用方的 resourceBookAllBandLocalPoint 与布局 dragX/dragY
- 补回归:排队中整理不被覆盖、切模式撤销不跨写、在途拖动后整理照常生效、分类变更后拖动按新栏目落盘
2026-09-17 18:18:32 +08:00
suzmii
9dd1052374
明确参考图片格式与上传前整组校验边界
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排除不可解码SVG参考并约束上传权限与账号归属判据
2026-09-17 18:18:32 +08:00
kdletters
ce04d8cef4
AGC 发布流水线增加 OSS 演练开关
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- Jenkins 增加布尔参数 AGC_RELEASE_DRY_RUN,勾选后只构建并打印上传命令,不写入 OSS
- 参数转换为脚本读取的 AGC_RELEASE_DRY_RUN 环境变量,完成提示区分演练与真发
2026-09-17 18:14:57 +08:00
lhk229
504e26da43
修复策划agent panic死掉问题 ( #405 )
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/405
2026-09-17 18:11:54 +08:00
kdletters
fc14190f58
图集切片模式改为必须显式声明并补齐决策要求 ( #408 )
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## 背景
切图新增基于连通域的切分后,LLM 仍倾向显式传 `sliceMode=grid`:参数只存在于部分 LLM 可见面、带默认值、没有任何决策规则,生成结果也不回显生效模式。
## 变更
- 平台:`/api/editor/icon-spritesheets/generations` 与 `/api/external/v1/editor/icon-spritesheets/generations` 把 `sliceMode` 改为必填并移除默认值;缺失、空白或未知取值在引用解析、定价与任何 provider / OSS 副作用之前返回 `400`,错误统一带 `field` 与决策要求。
- 契约:`grid` 必须同时提供 `gridX`/`gridY`,`connected-components` 不接受网格尺寸;`sliceCount` 只约束连通域切分,请求与响应的公开上限统一为 `256`;OpenAPI 去掉默认值并补必填与失败语义。
- AGC:MCP 工具说明去掉默认值并补决策要求,桥接层新增可测试的切分声明校验;原生工具 `canvas.asset_generate` 暴露 `sliceMode/gridX/gridY/sliceCount` 并要求图集显式声明;生成结果回显 `sliceMode/gridX/gridY` 与 `slicePaths`;严格图集在本地提交前校验平台回显与请求声明一致。
- 标准美术包:显式声明 `connected-components` 加 `sliceCount=4`,并在四张 canonical 切片用途映射前校验数量,禁止截断或错位。
- 前端与画板:画板 Agent 工具装配与画板提交计划显式声明连通域切分;前端类型要求显式 `sliceMode` 并在本地校验声明自洽。
- 文档与 Skill:主规范、OpenAPI、AGC Skill、外部编辑器 Skill、里程碑与实施计划、共享决策记录同步更新。
- 测试环境:测试构建对提权 Windows 主机上系统临时目录的所有者偏差做一次性所有者初始化重试,临时目录之外的越权所有者继续失败关闭。
## 兼容性影响
省略 `sliceMode` 的旧调用方(含已发布但未更新的 AGC 客户端与第三方外部 API 调用方)会在图集生成上收到 `400`;这是本次"不允许默认值"的预期结果,仓库内自有调用方已全部改为显式声明。
## 验证
- 平台:`slice_mode_must_be_declared_*` 与 OpenAPI 契约测试通过;全量 `cargo test -p api-server` 1043 通过 / 11 失败(`wallet_refund_outbox` 临时文件 `拒绝访问`,已在改动前基线复现,属本机环境)。
- AGC:`slice` 30、`spritesheet` 21、`direct_tools_mcp` 23、`agent_native_tools` 16、`canvas_generation_tests` 83、提示词上限与桥接门禁各 1 条、`cargo check --tests` 全部通过。
- 前端:182 条定向测试与 `typecheck` 通过。
- 门禁:`cargo fmt --check`(两个 workspace)、`check:encoding`、`check:doc-index`、`git diff --check` 通过。
- 未验证:真实 Provider 与浏览器试玩、确定性 e2e 车道;整机全量 AGC 单进程运行在本机受提权 shell 的所有者与时序问题影响,不作为门禁信号。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/408
2026-09-17 18:10:34 +08:00
suzmii
7edc452c6a
重构AGC资源画布菜单与卡片入口(#409)
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主菜单保留前五项,其余操作通过向上展开的更多菜单访问
类型与信息入口下沉资源卡片,并复用共享画布角标
补充菜单键盘、滚轮归属、换选及资源操作链路回归
同步方案A规范与待人工验收记录
2026-09-17 18:09:27 +08:00
kdletters
5e4ff54a9d
删除模板工程内置的嵌套 package-lock
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- 模板 fixture 内的 package-lock.json 触发 workspace 守卫的「禁止嵌套 lockfile」规则,导致 master 门禁失败
- 其余五个模板都只提交 project 内容与 package.json,删除该文件与它们保持一致
- 模板 zip 由发布脚本现场打包并重新计算大小与哈希,仓库内没有引用该 lock 的脚本或测试
2026-09-17 18:04:21 +08:00
kdletters
1f5b7b250a
修正首页推荐位用例断言到模板库
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- 首页「灵感推荐」已被模板库推荐位替换,用例改为断言模板库推荐卡片、已下载徽标与共 N 个模板计数
- 用例改为断言点击推荐位进入模板库页面,且不触发下载或由模板创建项目
- 保留不请求已退役展示流接口的断言
2026-09-17 18:03:15 +08:00
suzmii
aec9568c39
接通画布生成参考素材的原生链路
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新增 referenceAssetIds 原生入参:start_local_project_asset_generation 与 generate_local_project_asset 经 prepare_local_project_asset_generation 统一收口当前项目 manifest 图片素材 id
PlatformArtAssetGenerationOptions 增加 reference_asset_ids,GUI、agent 桥、media 观察与 Direct 运行时构造点显式传空
参考解析固定规范图前置在前、用户参考按给出顺序随后,按远端资源 ID 去重,普通生成总量 5 张、有规范前置 4 张用户参考,图集拒绝额外参考而非静默丢弃
参考素材复用 manifest 到本地文件、图片解码、内容 hash、当前账号 binding 上传的既有通道,历史账号遗留远端 ID 不再复用
retained 阶段与清单校验改为与提交同一套请求合同:icon-spec、ui-prototype、game-background 允许正确引用,art-spritesheet 仍只接受唯一规范引用
修复 Part::file_name 的生命周期错误与 4 处测试构造点少传参考参数
2026-09-17 17:57:53 +08:00
kdletters
a5fd25f10a
客户端更新切换到官方更新插件并按渠道分发
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- 客户端接入 tauri-plugin-updater:原生侧注册插件,删除自研更新下载命令、下载进度事件与安装器启动逻辑
- 客户端更新服务与更新提示改走官方插件接口,删除自研清单解析、版本比较与下载实现
- 更新能力只授予客户端主窗口,移除只为自研清单放行的 OSS 白名单与 CSP 连接项
- 新增构建期更新检查开关:开发态默认关闭,agc 启动不请求更新清单、不显示更新入口
- 发布脚本按渠道生成官方更新插件清单与签名,universal macOS 产物同时挂两个平台键,缺签名失败关闭
- 发布脚本按渠道上传安装包、签名与渠道清单,并为 dev-win 生成旧协议 sha256 迁移清单
- 构建期按渠道注入更新端点配置,渠道与目标平台不匹配时发布失败关闭
- Jenkins 流水线新增渠道参数与签名凭据注入,归档补充签名与迁移清单
- 新增发布上传 dry-run 开关,只打印 ossutil 命令且不回显凭据
- 更新技术方案与开发运维文档,登记 macOS 渠道落地待办
2026-09-17 17:56:53 +08:00
kdletters
5db407c3dc
新增 AGC 模板库与由模板创建项目链路 ( #396 )
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## 交付范围
- OSS `agc-dev` bucket 的 `templates/` 前缀作为 AGC 游戏模板库(**去掉 `agc/` 这一层**;`agc/` 继续只放客户端安装包与更新清单)。
- 模板正文改为 zip(zip 根 == AGC 项目根,如 `game/index.html`);清单补齐 `tags`、封面字段与包大小/摘要,`templateVersion` 用于判断是否需要重下。
- 客户端:Rust 模板库模块、模板库全屏页、首页模板推荐位、左侧导航入口。
## 客户端行为
- `fetch_game_template_library`:读取并校验清单(≤4 MiB),缓存到 `<app_data>/templates/index.json`;网络失败回退本机缓存并标注 `source=cache`。
- `download_game_template`:按清单下载 zip(≤512 MiB),校验字节数与 SHA-256 后解压到 `<app_data>/templates/installed/<id>/<version>/`,最后写 `installed.json` 作为安装完成标记。
- `create_automatic_local_game_project_from_template`:先把模板文件铺进新项目目录,再走既有 `init_local_game_project_at` 补 `.agent` 清单与标准目录;失败删除半成品目录。
- 解压只接受普通文件与目录(拒绝绝对路径、`..`、盘符、符号链接),安装目录名由标识符白名单拼出;远端只信「受信任 OSS 主机 + 对象键」,清单里的地址字段不参与请求。
- UI:搜索(空白分隔多关键词「与」)、标签/运行时筛选、仅看已下载、封面卡片与已下载徽标;「使用模板」在版本落后时先重下再建项。
## 文档与脚本
- 主规范 `docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md`;里程碑与实施计划见 `docs/project-memory/plans/`;`decision-log.md` 记录库路径、清单 schema、安装缓存目录与 CSP 约定。
- 发布脚本 `scripts/agc-template-library-publish.mjs`(`--dry-run` 校验 → 上传 → 回读校验)。
- 首页「灵感推荐」替换为模板库推荐位,删除本机灵感图目录与 `InspirationGallery.tsx`;`tauri.conf.json` 的 `img-src` 放行受信任 OSS 主机用于加载封面。
## 验证
- `cargo test --bin genarrative-ai-game-creator-shell template_library`:9 passed;`--ignored` 真连检查 `fetches_the_live_template_library_index` 通过。
- `npx vitest run src/features/template-library`:9 passed。
- `npm run typecheck`、`cargo fmt --check`、`npm run check:encoding`、`node scripts/check-doc-index.mjs`、`git diff --check` 均通过。
- OSS 侧匿名复核:`templates/index.json`、各 `cover.png` 与 `template.zip` 均返回 200。
## 未做 / 待确认
- 本轮未做客户端点击级人工验收(下一步单独验证并把结果补进此 PR)。
- 模板封面目前是占位标题卡,正式封面由后续模板包提供。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/396
2026-09-17 17:48:06 +08:00
suzmii
0a1f0e0b26
画布布局收口:整理只动当前栏目、多选拖动一笔提交与一次撤销
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- 整理画布重排目标栏目内全部素材(含手动坐标与被筛选隐藏的卡),「所有资源」页覆盖全部栏目
- 栏外坐标逐值保留:不再把其他栏目的自动坐标丢给重算,避免被顺带规整成规范槽位
- 手动标记纳入历史快照与相等判定,撤销整理恢复原坐标与原手动标记
- 新增批量坐标写入入口:多选拖动与撤销都只排一笔 CAS、只压一条历史
- 多选拖动按同一位移整批跟随,取消 / 捕获丢失 / 失焦回滚,切项目丢弃进行中的位移
- 补测试:栏外自动坐标保留、all 页整理范围、批量撤销与取消边界
2026-09-17 17:47:11 +08:00
suzmii
5c31ae91ca
返修资源卡完整名悬停入口并收短文档卡注释
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- 完整资源名改挂在覆盖整卡、真正命中指针的选中按钮 title 上,名称条自身不再挂悬停不到的 title
- 无障碍名保持原有 aria-label 不变,长名仍是 CSS 单行省略
- 断言改为校验选中按钮 title,并钉住名称条不挂 title
- 文档卡分支注释只写当前行为,去掉旧实现说明
2026-09-17 17:37:48 +08:00
suzmii
3ba6168c6a
同步资源卡名称与画布布局交互产品合同
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统一卡面名称和文档图标展示要求
明确当前栏目整理与多选移动的撤销边界
2026-09-17 17:15:38 +08:00
suzmii
2628b83d4b
画布资源卡统一显示正式资源名并简化文档卡卡面
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- 资源卡新增卡面名称条,所有类型卡统一显示正式资源 label,长名单行省略、完整名进 title
- 文档卡卡面改为居中图标,不再把正文前几行铺在卡面上,正文只在独立详情浮层读取
- 删除卡面正文摘要的取文本 helper 与行数/长度常量,移除对应 CSS 规则不留墓碑
- 名称条按媒体卡让出右下播放钮位置,替换血缘角标上移避免遮住名称
- 新增资源卡名称与文档卡卡面用例,并同步重命名链路与卡面正文的既有断言
2026-09-17 17:08:42 +08:00
lhk229
de9e8e0c7f
修复运行时默认重试次数的测试断言
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将恢复默认配置的重试次数断言同步为10。
补充默认配置变更时的测试核对规则。
2026-09-17 17:03:45 +08:00
suzmii
a7b2b0e23b
画布图片生成支持真实参考图引用
...
新增参考图模型:候选为当前项目已登记图片,用户参考上限普通生成 5 张、带规范前置 4 张、图集为 0
生成浮层复用资源引用输入组件,提示词里的 @ 引用直接产出当前 manifest 资产 ID 作为参考
生成任务与队列新增 referenceAssetIds,派发时以 referenceAssetIds 交给原生侧解析账号绑定
图集入口不呈现参考选择器,超限在提交前给出原因并挡住提交,不做静默截断
补充参考模型、面板接线与队列派发的定向测试
2026-09-17 16:59:49 +08:00
suzmii
ef982fdb78
拆分原生引用与前端生成并行实现边界
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使用独立工作树处理原生引用,固定引用资产ID接缝
2026-09-17 16:59:48 +08:00
k88936
6853ec5388
资源 kind 严格口径的文档补齐:单一解析入口与登记边界
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- docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md:2026-09-17 节改为唯一解析入口 `parse_with_context()`(内部私有 `match_canonical()`,`from_str_lossy` / 公开 `from_str_or_unknown` 均已删除),并新增登记边界同口径、登记内容 kind 必须与内容相符、切片残留判据只看路径、sprite 身份不含展示串、TS 判据只留一份与「严格口径已知代价、不迁移」六条。
- docs/project-memory/shared-memory/decision-log.md:同一节补上单一解析入口、登记边界 kind 口径、判据不许散落、已知代价不补救四条决策,并把验证命令更新为实际跑过的定向用例。
2026-09-17 16:30:25 +08:00
k88936
796ad7bb51
资源 kind 只保留一个公开解析入口
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- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:删掉公开的 `from_str_or_unknown()`(`from_str_lossy` 的残留命名),严格匹配降级为私有 `match_canonical()`;`parse_with_context()` 成为唯一公开解析入口,`FromStr`、serde 与所有边界一律走它,认不出 canonical 值只有这一处收口并留痕。
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:词汇表用例改走唯一入口,并断言每个非 canonical 变体都留痕。
- apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs:读侧回捞 legacy kind 时不再调用第二个解析函数,直接用唯一词汇表 `ALL` 判真值(`unknown` 本身是成员,自然跳过)。
2026-09-17 16:27:48 +08:00
lhk229
c958e1955b
Merge branch 'master' into opt/design-llm-call
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2026-09-17 16:26:16 +08:00
lhk229
1b579acf47
提高客户端LLM默认重试次数到10
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内置默认值 DEFAULT_GAME_CREATOR_LLM_MAX_RETRIES 由 2 改为 10
随App分发的配置模板 game-creator.config.json 的 maxRetries 同步为 10
设置对话框草稿兜底值 maxRetries 同步为 10
2026-09-17 08:22:52 +00:00
k88936
ff84fa7b04
Merge pull request '修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。' ( #401 ) from fix/effort-panel-overlay into master
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Reviewed-on: #401
2026-09-17 16:21:52 +08:00
k88936
20b34918d3
UI 编辑器桥接用例改回真实成功路径
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- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts:`ensure_ui_design_resource_for_prototype` 的 mock 从返回 `null` 改为返回真实形状的桥接结果(asset + manifest + committedProjectRevision + created),并新增 `data-resource-view-state === 'resources.ui-editor'` 断言,让用例真的覆盖它名字里的成功路径而不是被组件吞进错误分支。
2026-09-17 16:19:38 +08:00
k88936
04e5512777
UI 编辑器文档资产的 kind + mediaType 判据收敛到共享契约唯一实现
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- packages/shared/src/contracts/gameCreationApp.ts:新增 `isGameCreationAppUiDesignDocAsset(asset)`,`kind` 严格解析后再比文档 kind、`mediaType` 比 `application/json`,这是该判据的唯一定义。
- packages/shared/src/contracts/gameCreationApp.test.ts:补用例钉住判据——只满足一半(kind 对 / mediaType 不符、mediaType 对 / kind 不是文档)与 legacy kind(`UI`、`ui`、带空格、大写)一律返回 false。
- apps/ai-game-creator-shell/src/view/project-development/index.tsx:桥接结果校验与「自动打开 ui-workflow 完成资源」两处改用共享判据,删掉本地 kind/mediaType 双条件。
- apps/ai-game-creator-shell/src/features/ui-editor/uiDesignResourceBridge.ts:`findLinkedUiDesignResource` 的过滤条件改用共享判据。
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx:缩略图文档分支改用共享判据(原来只看 mediaType,kind 不同也能命中)。
2026-09-17 16:19:26 +08:00
k88936
0510cd8d9c
AGC 壳把资源 kind 的登记与解析边界统一到严格口径
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- assets.rs:新增 `registration_asset_kind()`,空白入参落中性 `image`、非空认不出严格收口成 `Unknown` 并留痕;`import_canvas_asset_at` 改走该函数。
- commands.rs:`imported_platform_asset_kind` 与 `register_local_asset` 一并委托给 `registration_asset_kind()`,删掉两处各写一遍的 trim/严格解析分支。
- agent/generation/canvas_generation.rs:切片残留登记判据改为只看 `assets/art-spritesheet-slices/` 路径——历史切片刻的 kind 是非 canonical 值,严格解析后收口成 `unknown`,再带 kind 判据会漏掉半成品登记并静默跳过回填;补平台词汇映射用例钉住别名与未映射值落点。
- project/resource_editor.rs:栅格归一化的源 subtype 收口到图片族成员(音频/视频/文档/字体等一律按图片登记),Agent 回执派生物写回 `Document` 而不再主动写 `Unknown`;补派生 kind 用例。
- ui_editor/workflow.rs:新增 `same_sprite_asset_identity()`,比较 sprite 身份时忽略随 kind 派生的 `metadata.asset_type`,避免对既有 State 重跑工作流误报资源冲突。
2026-09-17 16:19:00 +08:00
suzmii
91b65f94ca
确保工作树测试读取本地共享组件源码
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补齐共享包测试别名以避免复用依赖指向其他工作树
记录工作树依赖复用的解析检查要求
2026-09-17 16:18:17 +08:00
suzmii
70513cf049
按规范评审固定参考上限并放行实现
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普通生成最多五张参考,图集拒绝额外参考
复用现有引用快照并核验恢复校验,明确里程碑验收边界
2026-09-17 16:09:14 +08:00
suzmii
87aed0b765
补齐画布任务身份与引用持久化边界
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明确参考图片入参、账号绑定与恢复校验
固定栏目整理撤销、多选范围与素材名称来源
2026-09-17 16:06:57 +08:00
suzmii
733a7015af
明确画布验收修复范围与行为合同
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统一生成占位与参考、资源卡展示和布局交互的验收要求
补充单里程碑并行实现计划和独立评审门禁
2026-09-17 16:02:37 +08:00
k88936
1b56c0a586
Merge remote-tracking branch 'origin/master' into fix/effort-panel-overlay
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
2026-09-17 15:56:56 +08:00
k88936
efdb364a52
修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。
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2026-09-17 15:54:07 +08:00
k88936
7a237431e0
资源 kind 单源与严格口径的文档同步
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- docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md:新增 2026-09-17 权威节,写明唯一词汇表、严格解析、app_log! 留痕与生成目录搬家。
- docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md:删掉「alias 表大小写不敏感」的旧口径,改为严格等值解析 + 原始串留痕,并把跨端守卫改为编译期绑定。
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-17 条目记录四项决策与验证命令。
- docs/project-memory/shared-memory/pitfalls.md:新增 ts-rs 生成目录搬家后必须同步忽略规则的坑;旧别名表相关条目补上现行口径,避免后人照旧重加别名表。
- docs/project-memory/plans/ / todos/:把 kind-observability、壳内生成目录、已删除的交叉守卫用例等过期描述改成当前口径。
2026-09-17 15:46:58 +08:00
k88936
6ed3772ff5
资源 kind 用例与 fixture 跟随严格口径(非 canonical 值一律停在待归类)
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- packages/shared/src/contracts/gameCreationApp.test.ts:新增严格解析用例(认不出的原值 console.warn 留痕、返回 unknown),分类映射与自愈用例改用 canonical ui-design / icon,并断言 kind:'ui' 收口成 unknown 后落 unclassified。
- tests/resourceTypePanel.test.tsx / tests/resourceClassificationPanel.test.tsx:自愈用例的 fixture kind 由 ui 改为 ui-design,让「显示口径 ≠ 落盘口径」这条判据继续真的被验证。
- tests/projectResourceLiveIntegration.test.tsx:fixture kind 改为 ui-design;用例按 canonical UI 设计图带「(待视觉验收)」的标签定位按钮,并把用例名与注释改回真实口径。
- tests/resourceCardPreviewRealManifest.test.ts:真机 61 条资产的取证结论改为严格口径——57 条 ui 与 game-entry 停在待归类,明确栏目只由落盘 category 决定;自愈断言改用 ui-design。
- tests/appSurface/home.suite.ts / project-development.suite.ts:fixture 里的 art-spritesheet / game-background / animation / ui-prototype / ui 改为 canonical icon-spritesheet / scene / character-animation / ui-design / icon。
- tests/projectResourceProjectionModel.test.ts / projectResourceLiveUpdateModel.test.ts:fixture kind 由 game-entry / asset 改为 code / image。
2026-09-17 15:46:43 +08:00
k88936
a86ead93e4
资源登记草稿的推断 kind 收敛到 canonical 词汇
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- projectArtifactSummaries.ts:inferProjectFileAssetDraft 的 json 分支由 data 改为 document、判不出扩展名时由 asset 改为 unknown,与 Rust 侧 uploaded_asset_kind 同口径——/asset-register 的 kind 会原样进 register_local_asset 的严格解析,写非 canonical 值只会被判成认不出并留痕。
2026-09-17 15:46:34 +08:00
k88936
b0ce384b8d
前端资源 kind 改为只消费 Rust 生成的 union,删除壳内第二份实现
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- packages/shared/src/contracts/gameCreationApp.ts:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS、GameCreationAppCanonicalAssetKind、GAME_CREATION_APP_LEGACY_ASSET_KINDS 与 canonicalGameCreationAppAssetKind(),改为 re-export ts-rs 生成的 union。
- packages/shared/src/contracts/gameCreationApp.ts:新增穷举 GAME_CREATION_APP_ASSET_KIND_MEMBERS / GAME_CREATION_APP_ASSET_KINDS、isGameCreationAppAssetKind 与严格解析 parseGameCreationAppAssetKind(认不出的原值 console.warn 留痕并返回 unknown)。
- packages/shared/src/contracts/gameCreationApp.ts:分类映射表与 gameCreationAppAssetCategoryForKind 改按生成 union 穷举,unknown 落 unclassified。
- packages/shared/src/contracts/generated/GameCreationAppAssetKind.ts:ts-rs 生成物从壳内私有目录搬到 packages/shared(跨端契约目录)。
- apps/ai-game-creator-shell/src/contracts/assetKind.ts:删除这份壳内重复实现,消费方改从 packages/shared 导入。
- apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts / features/ui-editor/uiDesignResourceBridge.ts / view/project-development/index.tsx:导入点改到 packages/shared 的同一份 parser 与常量。
- apps/ai-game-creator-shell/tests/assetKindCanonicalMapping.test.ts:删除「正则解析 Rust 源码比对两份手写表」的守卫用例,跨语言一致性改由生成 union 在编译期保证。
- .prettierignore / .eslintrc.cjs:忽略规则跟着生成目录一起搬到 packages/shared/src/contracts/generated。
2026-09-17 15:45:24 +08:00
k88936
b56566f40e
AGC 壳把资源 kind 留痕接到 app_log! 并把各解析边界统一为严格口径
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- main.rs:新增 register_non_canonical_asset_kind_reporter(),把 shared-contracts 的原始串与上下文落到 app_log!,按 (原始串, 上下文) 去重;main() 启动时注册。
- commands.rs:imported_platform_asset_kind 改为直接 parse_with_context,不再先经别名表收口;用例改为断言 UI / ui / mystery / game-art / ui-prototype 等非 canonical 值一律落 unknown。
- assets.rs:画板/上传等用例的 kind 断言改用 GameCreationAppAssetKind::ALL 穷举口径。
- project/manifest.rs:读 manifest 的留痕去重键由「只有原始 kind」改成「原始 kind + 资产身份」,避免第二个写旧值的资产被静默吞掉。
- project/manifest.rs:from_str_lossy 调用点改名 from_str_or_unknown。
- agent/generation/canvas_generation.rs:画板 assetKind 的兜底分支改为 parse_with_context,非 canonical 值留痕收口为 unknown。
- project/version_resource_replacement.rs:subtypeEqual 改为 canonical kind 直接比较,去掉中间归一。
2026-09-17 15:44:02 +08:00
k88936
6782d0ea23
GameCreationApp 资源 kind 词汇表收敛为 Rust 单源并接上可注册留痕回调
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- asset_kind.rs:新增声明宏,由一张 kind 表派生出枚举、线上值 as_str、ALL、严格解析与 ts-rs 绑定,仓库里不再有第二份 kind 列表。
- asset_kind.rs:from_str_lossy 改名 from_str_or_unknown 并去掉 trim / lowercase 归一,parse_with_context 只做严格等值匹配,认不出的原值不查别名、不迁移。
- asset_kind.rs:留痕改为可注册回调 set_non_canonical_asset_kind_reporter,把原始串与调用上下文交给壳层日志,未注册时静默。
- game_creation_app.rs:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS 与 canonical_game_creation_app_asset_kind 别名表(含 font → document 特例),分类映射表按枚举成员穷举。
- shared-contracts/Cargo.toml:删除 kind-observability feature 与 tracing 依赖,留痕不再靠 tracing。
- api-server/editor_project.rs:图片编辑白名单注释改成「API 兼容面」,不再自称 kind 别名表。
2026-09-17 15:43:51 +08:00
lhk229
ebc5dfe7db
修复策划工具乱序局部修改导致的中断 ( #399 )
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按原文位置排序并顺序拼接补丁,避免替换偏移失效。
新增乱序、中文与长度变化的局部修改回归测试。
同步策划 Agent 批量局部修改技术说明。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/399
2026-09-17 14:58:21 +08:00
kdletters
cd9faae9b2
修复 agc_tools 媒体资源提示词上限并按 kind 暴露 ( #398 )
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## 改动
- 提示词上限收敛为 `resource_edit_prompt_max_chars` 单一权威:`agc_tools` MCP 工具层、客户端受控工具桥与提交校验共用同一数字与拒绝文案,不再出现「schema 写 4000、真实上限按 kind 分」的分叉。
- `agc_create_or_derive_resource` 的 schema 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video 与 character-animation),`prompt` 描述写明每个数字;`agc_edit_image` 继续用图片口径 32000。
- 工具桥不再用通用 4000 校验 prompt:图片编辑 4000~32000 的提示词不再被误报成「超出安全边界」。
- 源资源未登记时的错误文案补上可执行两步:先用 `agc_list_registered_assets` 选已有 localAssetId;只在项目里的文件先 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试。`agc_remove_background` 复用同一条文案。
- skill 包 `agc-client-projection` 的 SKILL.md 与 projection-contract.md 写明四个上限,并说明超限要在本地收敛而不是原样重发;清单指纹同步到 `2026-08-26.18`(已合并 master 的抠图文案)。
- 前端 `resourceEditModel.ts` 补注释指向 Rust 权威函数,数字未动。
- decision-log、pitfalls 与《AI游戏创作智能体App实施计划》记录本轮口径;未改 External v1 契约 / OpenAPI、SpacetimeDB schema 与客户端 UI 行为。
## 问题
| 编号 | 问题 | 本 PR 状态 |
| --- | --- | --- |
| P1 | 背景音乐提示词真实上限 140,但 schema 只写 4000、skill 未写明,agent 写一句正常长度描述必被硬拒 | 已修复:口径单源 + 逐 kind 暴露 + skill 写明 |
| P2 | 音效 1900 与图片编辑 32000 的上限只在 Rust 内部生效,MCP 与工具桥各自硬编码或误报 | 已修复:三处共用同一函数,图片编辑不再误报安全边界 |
| P3 | 源资源未登记时只报「不属于当前项目已登记资源」,模型会原地重试 | 已修复:文案给出 `agc_list_registered_assets` 与登记工具两步动作 |
| P4 | 这两个工具此前没有端到端用例,同类漂移无法被门禁拦住 | 已补:MCP 工具层 → 真实工具桥 → 假平台的契约用例 + 两条按 kind 上限门禁 |
## 验证
- `agent::direct_tools_mcp::tests` 23 passed / 0 failed:含新增的按 kind 上限门禁、图片快速编辑契约(断言 `POST /api/editor/images/edits` 的路径、Bearer、Idempotency-Key、正文且不得回填 assetKind)、背景音乐契约(断言 `POST /api/editor/audios/background-music/generations` 的 `gptDescriptionPrompt` 与 `makeInstrumental`)、超限零桥请求、未登记源资源提示。
- `agent::direct_tool_bridge::tests` 18 passed / 7 failed;`agent::skill_pack` 4 passed;`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过(version `2026-08-26.18`)。
- AGC `typecheck`(tsc + skill-pack check + check-config)、`resourceEditModel` 6 项前端测试、`npm run check:encoding`、`npm run check:doc-index`、`cargo fmt --check`、`git diff --check` 通过。
- 那 7 条(以及 `project::resource_editor` 45 条)失败与本 PR 无关:全部是 `tempfile::tempdir()` 的 `Windows 安全对象不属于当前用户`,已 stash 改动并用基线复跑确认失败集合一致。
- 未跑整包 AGC Rust 全量分片、`npm run lint` 聚合门禁与 CI;未做任何付费生成。工具 schema 与 skill 文案都在应用内,终端用户需重新构建客户端才能看到修复效果。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: #398
2026-09-17 14:56:56 +08:00
suzmii
d85622069d
Merge pull request '修复 AGC 画布交互、JSON 识别与对话历史分页' ( #390 ) from fix/agc-canvas-json into master
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Reviewed-on: #390
Reviewed-by: 孔令弘 <ink29535@proton.me >
2026-09-17 14:02:12 +08:00
suzmii
036395c6c9
修复历史重读后旧消息追加到末尾的乱序
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区分历史回读与实时消息来源,保留运行时所有权语义
防止旧页消息在历史刷新后追加到最新回复末尾
增加重新读取历史后再次翻页的顺序和去重回归
同步对话历史规范与实施计划
2026-09-17 13:54:00 +08:00
k88936
e6092dda6f
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
2026-09-17 13:52:45 +08:00
k88936
5f13698129
asset.list 的 kind 过滤改为拒绝非 canonical 值
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- direct_tool_bridge.rs:`kind` 收口后既不是 canonical、也不是字面 `unknown` 时直接返回工具错误并带上原值,不再静默过滤出空列表。
- direct_tool_bridge.rs:新增用例,钉住"项目访问前就报错"与"字面 `unknown` 仍是合法过滤值"。
- direct_tools_mcp.rs:schema 描述改为必须是 canonical kind、非 canonical 值会被拒绝。
2026-09-17 13:42:22 +08:00
k88936
29ba9a358e
字体 kind 提升为 canonical 并去掉 font 别名
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- game_creation_app.rs:`GAME_CREATION_APP_CANONICAL_ASSET_KINDS` 加入 `font`(17 → 18 项),分类表补 `font → document`,删除 `"font" => "document"` 别名。
- gameCreationApp.ts:TS 侧同步加入 `font`、删除别名表条目、补 `font: 'document'` 分类,并同步别名表注释。
- 测试:两侧用例改为断言 `font` 是 canonical 成员(大小写仍不敏感)、栏目仍是 document。
- 理由:字体上传写入侧直接落 `font`,再把它当别名会让「落盘值集合」与「canonical 集合」分叉;严格解析下写入侧的值必须本身就是 canonical。
2026-09-17 13:42:05 +08:00
k88936
3ab56e6cfa
非 canonical 资源 kind 严格收口并留痕原始串
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- manifest.rs:读 manifest 时若存在 `unknown` kind,从原始 JSON 回捞 `assets[].kind` 原值,连同资产 ID、路径写进应用日志;同一原值每进程只记一次,避免刷屏。
- recovery_tests.rs:新增用例钉住回捞范围(只报非 canonical 值,跳过 canonical 与字面 `unknown`;结构异常返回空表)。
- commands.rs:`imported_platform_asset_kind` 收口平台 `assetKind` 时,非 canonical 原值一并留痕,供后续定位平台侧 legacy 写入点。
- shared-contracts/Cargo.toml:`ts-bindings` 不再顺带打开 `kind-observability`,改由 AGC 壳显式声明,日志开关不再随绑定需求被动启停。
- 口径:kind 保持严格解析(无 trim/lowercase、无别名表、无迁移),认不出的值一律收口 `unknown` 并留痕,不做 fallback。
2026-09-17 13:41:41 +08:00
suzmii
d1f53fda4d
Merge branch 'master' into fix/agc-canvas-json
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2026-09-17 13:05:33 +08:00
lhk229
9169ae0dad
Merge pull request '修复前端测试状态泄漏与异步断言竞态' ( #397 ) from codex/ci-frontend-stability-20260917 into master
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/397
2026-09-17 12:29:26 +08:00
lhk229
a68a9621a7
修复前端测试状态泄漏与异步断言竞态
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隔离创作主页换签网络请求并使用独立响应
恢复快捷键选择状态、持久化路由和UI编辑页宿主mock
修正虚拟树尺寸与选择时序并纳入换签Hook测试
记录全量与随机顺序测试验证方式
2026-09-17 11:56:17 +08:00
suzmii
9d374a57b1
修正运行不可用提示的过期测试契约
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恢复运行提示与资源选择解耦的业务逻辑
更新界面源码契约测试,保留资源选中交互回归
补充运行提示及无障碍关联的验收口径
2026-09-17 11:51:14 +08:00
lhk229
d9431b51da
隔离创作主页资源预览测试缓存
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每个用例前后清理签名资源地址缓存,避免共享调度状态影响活动图片断言
2026-09-17 10:05:22 +08:00
suzmii
7f9dce5f79
修复画布运行不可用提示契约
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恢复资源选中状态下运行提示的正确显示条件
使源码契约测试与实际行为保持一致
2026-09-17 09:48:19 +08:00
lhk229
9beb16f203
稳定CI测试并发与工作流 ( #393 )
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为Project CI增加同分支并发取消,避免旧运行覆盖新结果
将Vitest默认线程数固定为1,降低异步UI测试竞态
Reviewed-on: #393
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-17 09:18:39 +08:00
lhk229
9b6ed8a4cf
整理抠图测试导入并明确对外说明边界
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将主站与客户端抠图测试模块的导入统一放到模块顶部
明确 provider 选择与兜底策略仅保留在内部技术方案中
2026-09-17 00:54:28 +08:00
lhk229
16deb0ad61
补齐抠图参数透传与验收
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修复flat自动识别门禁并严格校验模式和颜色
保持旧请求幂等指纹并区分客户端抠图意图
同步工具说明和Skill契约并补充定向测试
记录真实BgFilter验证及本地数据库阻塞的待验收项
2026-09-17 00:54:28 +08:00
lhk229
13f56e644d
补充抠图模式调用说明
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说明complex语义分割与flat纯色背景抠图
明确纯色背景优先使用flat并移除内部实现术语
2026-09-17 00:54:28 +08:00
lhk229
e08b031761
调整抠图模式参数说明
2026-09-17 00:54:28 +08:00
lhk229
70ad794b28
扩展AGC抠图客户端参数
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支持complex与flat模式及auto背景色
保留旧客户端参数调用兼容性
2026-09-17 00:54:28 +08:00
lhk229
ca761e093c
接通抠图模式到BgFilter队列
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透传backgroundMode和screenColor到内部worker
保留auto及省略颜色的下游识别语义
2026-09-17 00:54:28 +08:00
lhk229
a17367112f
增加主站抠图参数归一化
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缺省模式兼容为complex并校验颜色格式
将auto颜色原样保留给BgFilter
2026-09-17 00:54:28 +08:00
lhk229
d7a0c3cffd
扩展主站抠图请求契约
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增加backgroundMode和screenColor可选字段
同步External v1 OpenAPI抠图模式说明
2026-09-17 00:54:28 +08:00
lhk229
fa64819b6e
冻结BgFilter抠图服务契约
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记录flat与complex模式及auto背景色行为
补充服务器认证头和当前运行版本
2026-09-17 00:54:28 +08:00
lhk229
f748d36d21
补充AGC抠图模式透传方案
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新增主站与BgFilter模式及背景色契约
补充AGC客户端同步任务与兼容性规则
记录联调验收和发布回滚边界
2026-09-17 00:54:28 +08:00
k88936
56c4faa8ee
清理项目视觉资产判断里已不可达的旧 kind 字面量
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- projectAssetSummaries.ts:`isProjectVisualAsset` 去掉 `sprite` / `ui` / `background` 三个旧 kind 判断。
- 理由:manifest kind 由 Rust 枚举序列化,只会是 canonical 成员或 `unknown`,这三个旧字面量在 TS 侧永远无法命中;图像与视频资产仍由 mediaType 分支覆盖。
2026-09-16 23:31:01 +08:00
k88936
d23c808376
新建 UI 设计资源复用无冲突编号规则
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- ui_editor/resource_bridge.rs:`next_ui_design_path` 提升为 `pub(crate)` 并补注释,作为两个写入侧唯一的「UI 设计 N」命名规则。
- commands.rs:`create_ui_design_resource` 不再按已登记文档数直接取名,改为复用该规则,resourceId 与文件名同一编号。
- tests/project.rs:新增已存在 `ui/UI 设计 1.json` 时仍能创建并落到编号 2 的回归用例。
2026-09-16 23:24:15 +08:00
k88936
41930b858e
修正陶泥儿运行态图片筛选残留的旧 kind 字面量
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- direct_runtime/mod.rs:`direct_game_sources_referenced_taonier_assets` 的 manifest 兜底由 `art-spritesheet | art-spritesheet-slice | game-background` 改为 `IconSpritesheet | Icon | Scene`,恢复对项目自定义图集与背景的收录。
- direct_runtime/mod.rs:同处与 `direct_registered_taonier_runtime_image_paths` 的「切片不得绕过严格校验」排除条件改用 `GameCreationAppAssetKind::Icon`,并顺手把 `icon-spec` 比较改为枚举成员。
- 理由:kind 收紧为枚举后 `as_str()` 只会返回 canonical 名,旧字面量恒不命中,兜底筛选与切片排除同时失效。
2026-09-16 23:13:21 +08:00
k88936
9dccf5318e
UI 原型 kind 判断改用共享常量
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- uiDesignResourceBridge.ts:原型 kind 比较由裸字符串 `'ui-design'` 改为 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`,与 manifest kind 契约保持同一处定义。
2026-09-16 23:10:59 +08:00
k88936
f216381619
修正 UI 编辑器入口对 canonical ui-design 原型的判断
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- packages/shared:新增 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`(`ui-design`)并让 canonical kind 列表与分类表引用它,避免散落裸字符串。
- project-development/index.tsx:`openResourceUiEditor` 与 `selectedResourceOpensUiEditor` 的原型判断由旧值 `ui-prototype` 改为该常量,恢复原型图的「UI 编辑器」入口。
- resourceProjectionModel.ts:`isPendingUiPrototype` 同步改用该常量,恢复待视觉验收标注。
- project-development.suite.ts:候选界面图 fixture 改用 canonical kind,并补一条原型图打开 UI 编辑器桥接的回归用例(去掉修正即转红)。
2026-09-16 23:10:31 +08:00
k88936
d454d3fa4b
修正 asset.list 工具示例 kind 到 canonical 词汇
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- direct_tools_mcp.rs:`agc_list_registered_assets` 的 kind 过滤示例把旧值 `art-spritesheet-slice` 换成 canonical 的 `icon-spritesheet`。
- 理由:manifest kind 收紧为枚举后,旧值在过滤前已收口为 `unknown`,按示例传参只会得到空结果。
2026-09-16 23:03:44 +08:00
k88936
a5ee45aa4e
构建脚本依赖不再打开 shared-contracts 的 ts-bindings
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- Cargo.toml:`[build-dependencies]` 的 shared-contracts 去掉 `features = ["ts-bindings"]`,只保留 `[dependencies]` 那份。
- build.rs 只用 `GameCreationAppAgentGroup` 与 `new_game_creation_app_seed_tasks`,不需要 ts-rs 导出,没必要让构建脚本图额外编译 ts-rs。
2026-09-16 23:01:51 +08:00
k88936
d333f783fe
修正资源 kind 解析边界对非字符串输入的日志
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- assetKind.ts:非字符串输入不再走 `String(raw)` 字符串化,改为记录 `rawType` 并直接收口为 `unknown`。
- assetKind.test.ts:新增非字符串输入用例,钉住新的日志形状。
2026-09-16 23:00:42 +08:00
k88936
faab318127
删除资源引用缩略图里已不可达的 ui kind 分支
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- ResourceReferenceInput 缩略图:删掉 `kind === 'ui'` 判断与只服务它的 `kind` 变量,UI 设计文档仍由 `mediaType === 'application/json'` 识别。
- 理由:manifest kind 由 Rust 枚举序列化,只会是 canonical 成员或 `unknown`,该分支永远无法命中。
2026-09-16 23:00:07 +08:00
suzmii
ecaf1e8cec
Merge branch 'master' into fix/agc-canvas-json
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2026-09-16 22:58:25 +08:00
lhk229
79b153e3fa
修复Direct活动回合重试类型错误
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重试等待 Promise 显式声明为 void,修复 shell typecheck 与原生构建失败。
补充卸载后取消读取重试的回归测试。
2026-09-16 21:53:19 +08:00
lhk229
362edcc49d
修复前端测试偶发超时与异步清理
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Direct 活动回合读取失败后的重试定时器随组件卸载清理,避免测试环境销毁后访问 window。
后台素材查询大量缩略图测试合并可见性触发,并补充独立超时预算。
创作首页活动图与资源卡预览调度重载用例分别补充独立超时预算。
清单快照测试补齐 Direct 活动回合 IPC mock,避免未预期命令进入重试。
2026-09-16 21:53:19 +08:00
kdletters
1e434e0cb5
文档记录 CI 宿主 CPU 上限:Jenkins 16 核 / Gitea Actions runner 12 核
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m57s
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- 在【开发运维】本地开发验证与生产运维新增「CI 宿主 CPU 上限」小节,写明 jenkins.service CPUQuota=1600% 与 gitea-stack runner cpus=12.0 的生效位置、核验命令和回滚方式
- 在 shared-memory/decision-log.md 补记该资源上限决策的背景、边界与验证证据
2026-09-16 21:17:30 +08:00
k88936
a4296a4bdd
合并 origin/master 并收敛 DirectProject 引用渲染到 canonical user item
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m17s
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- .eslintrc.cjs 冲突取双方 ignore 并集,保留 contracts/generated/** 与 project-workspace/generated/**。
- 实施计划文档冲突保留双方内容:2026-09-15 资源 kind 枚举化权威口径与 master 新增计划段并存。
- resourceReferences.ts 冲突合并双方 import:kind 解析入口与 canonical DirectCodexUserItem 类型同时保留。
- project-development.suite.ts 冲突合并双方 import:UI 设计文档 kind/mediaType 常量与 ProjectSupervisorView 同时保留。
- decision-log.md 冲突取双方条目,并补记 DirectProject 引用渲染收敛到 canonical user item 的决策。
- 接受 master 退役 agent/direct_codex_references.rs,把 UI 设计文档引用生成代码上下文的 prompt 注入迁入 agent/direct_codex_user_item/wire.rs。
- assets.rs 资源登记 kind 参数收紧为 GameCreationAppAssetKind,相应测试 fixture 改用正式枚举成员。
- 同步 project-memory 实施计划、里程碑与扫描清单中的模块路径。
2026-09-16 21:01:20 +08:00
lhk229
cec971c438
修复局部修改工具的缺陷和偶发锁问题 ( #386 )
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-16 19:53:23 +08:00
suzmii
fca3df964c
Merge branch 'master' into fix/agc-canvas-json
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2026-09-16 19:29:05 +08:00
k88936
7eee89ded3
同步 AGC 资源 kind 枚举化的实施计划、里程碑与扫描清单
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- 实施计划:记录已落地内容(kind 由 `String` 收紧为枚举的破坏性变更、写入与读取统一正式成员、资源编辑源身份词汇表、`cargo test export_bindings` 生成路径、TS 穷举派生)
- 实施计划:修正「明确不修改」与验证命令,去掉与当前代码不符的表述
- 里程碑:验收标准除旧 alias 读边界一项外全部勾选,并补记 ts-rs 生成与退役类型导出两项证据
- 扫描清单:把「当前未决项」逐条落成结论(`asset`、`art-spritesheet*`、`game-*`、`ui*`、`Unknown` trace、生成路径),只保留 CI verify 接入一项待办
2026-09-16 19:08:28 +08:00
k88936
f9bc2d917c
AGC 资源 kind 集合改为从生成 union 穷举派生
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- assetKind.ts:新增 `GAME_CREATION_APP_ASSET_KIND_MEMBERS: Record<GameCreationAppAssetKind, true>`,生成 union 增删成员时会直接编译报错
- assetKind.ts:`GAME_CREATION_APP_ASSET_KINDS` 由该表派生,不再手写第二份字面量列表
- assetKind.ts:新增 `isGameCreationAppAssetKind` 类型守卫,`parseGameCreationAppAssetKind` 复用它
- view/project-development/index.tsx:资源引用的 `sourceSubtype` 只传正式 kind 成员,任务产物等非 manifest 来源传 `null`
- tests/assetKindCanonicalMapping.test.ts:两侧 kind 目录比对前先展开 Rust 常量引用(`ui-design-doc` 是常量),修正此前恒失败的两条;删除测试体里游离的 `'font',` 表达式
2026-09-16 19:07:58 +08:00
lhk229
70157673b6
Merge branch 'master' into fix/ci
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2026-09-16 19:07:53 +08:00
k88936
b96cd4b7c2
ts-rs 绑定统一走 cargo test export_bindings,删除退役类型导出
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- asset_kind.rs:`GameCreationAppAssetKind` 自带 `#[ts(export, export_to = ../apps/ai-game-creator-shell/src/contracts/generated/)]`,`cargo test export_bindings` 即可复现生成文件
- binding.rs:删除手写的 `exports_ui_editor_types` 测试,不再由测试就地重写生成文件或重建退役类型
- binding.rs:`BindingChange` / `BindingDTO` 去掉 `TS` derive 与 `ts(export_to)`,只作为内部结构使用,不再导出退役的前端绑定
- binding.rs:清理仅为该测试存在的 `ts_rs` / `GameCreationAppAssetKind` 导入
- .prettierignore、.eslintrc.cjs:忽略 `src/contracts/generated/`,保留 ts-rs 原始格式使生成幂等且不污染工作树
- GameCreationAppAssetKind.ts:按生成器原始格式更新(与上述路径一致,无内容漂移)
2026-09-16 19:07:33 +08:00
k88936
f185d21f55
资源编辑源身份改用独立词汇表,只传正式 kind 成员
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- resource_editor.rs:新增 `ResourceEditSourceKind`,把源身份拆成 `Manifest(GameCreationAppAssetKind)` / `ProjectVersion` / `AgentResultText`
- resource_editor.rs:`ResourceEditSourceSnapshot.asset_kind` 由 `String` 收紧为该枚举,项目版本与 Agent 回执不再冒充 manifest kind
- resource_editor.rs:`infer_resource_edit_source_asset_kind` 直接返回枚举成员,`art-image` / `svg` / `text` 收口为 `Image` / `Image` / `Document`
- resource_editor.rs:栅格源归一化只接受正式枚举成员,`task-artifact` 特判删除,未知值按 `Image` 收口
- resource_editor.rs:账本、HTTP 载荷与提示词边界改用 `as_str()`,manifest 写回改用 `manifest_kind()`
- resource_editor.rs:`source_subtype` 字段补充「只接受 manifest 正式 kind」的文档说明,测试 fixture 同步改用枚举成员
2026-09-16 19:07:23 +08:00
k88936
a61b0cce81
收敛 AGC 资源 kind 写入与读取到正式枚举成员
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- assets.rs:`register_local_asset_at` / `register_local_asset_entry` 改为接收 `GameCreationAppAssetKind`,画板导入与画板同步在边界解析 kind
- assets.rs:`infer_canvas_export_asset_kind` 直接返回枚举成员,去掉仅供兜底的 canonical 归一
- commands.rs:资源登记按 `asset.register` 上下文解析 kind,字体导入写 `Font`,本地文件类型表与平台导入归一改用枚举
- direct_runtime.rs:直连游戏工程产物统一写 `Code`,图集切片读取按 `Icon` 叠加切片路径判定,陶泥儿美术身份改收枚举
- canvas_generation.rs:新增 `platform_art_asset_manifest_kind` 收口平台美术请求词汇,切片登记 category 改用 `Icon.as_str()`
- manifest.rs:必填视觉资产校验改用 `IconSpec` / `UiDesign` / `IconSpritesheet`,修正此前与写入侧对不上的比对
- project_gates.rs、autonomous_policy.rs、recovery_scan.rs、direct_tool_bridge.rs、ui_editor workflow/persistence/resource_bridge:读取侧与 fixture 改用正式枚举成员
- tests:资源相关 fixture 与断言改用正式枚举成员
2026-09-16 19:07:12 +08:00
suzmii
ac8a51ca79
同步master最新基线并准备画布修复PR
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合入平台会话与主线测试修复
保持画布交互、JSON识别和对话历史分页修复范围不变
2026-09-16 18:59:32 +08:00
kdletters
492e9e63af
合入 AGC 终止链路 abort 闪退修复
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codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发
终止链路、CodexThreadLease::drop、CodexTurnGuard::drop 三处不再在同步命令线程上 tokio::spawn
新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context
补记 tokio::spawn 导致 abort 闪退、cargo test 重写 generated 绑定两条踩坑
2026-09-16 18:58:19 +08:00
lhk229
57fae7037a
修复 Agent 异步测试等待
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Project CI / Frontend tests (pull_request) Successful in 4m28s
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移除不稳定的项目页文案前置
保留刷新 Agent 与拆解任务按钮就绪检查
2026-09-16 10:52:25 +00:00
suzmii
1b010fb1f8
修复DirectProject对话历史分页卡页
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聊天历史按有效消息分页并返回原生游标,保留默认原始切片接口
工具和推理记录不占聊天页名额,逐行过滤避免传回大段工具输出
隔离重新加载和项目切换的迟到响应,补齐单飞、重试与消息去重
补充原生和真实App回归测试,增加人工只读日志重放入口
更新B05状态、规范与PR验收记录,不提交用户原始日志
2026-09-16 18:46:47 +08:00
kdletters
2bcfa10647
修复 AGC 客户端点「终止」整体闪退:同步命令线程改走 Tauri 全局异步 runtime
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- codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发中断与收尾任务
- 终止链路 maybe_interrupt、CodexThreadLease::drop、CodexTurnGuard::drop 三处改走该入口,避免同步 Tauri 命令线程上 tokio::spawn panic 后跨 IPC 回调边界 abort
- 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context,把派发入口钉在没有 tokio 上下文的线程上
- 同步 agc-skills manifest 指纹,修复 master 指纹回退导致的 skill-pack:check 失败(本地打包前置门禁)
- 记录两条踩坑:同步命令线程 tokio::spawn 导致客户端 abort 闪退、cargo test 重写 generated/*.ts 后前端 typecheck 必红
2026-09-16 18:40:14 +08:00
kdletters
e777236817
补齐 decision-log 两处标题前缺失的空行
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恢复引言引用块、2026-09-16 图标图集条目之前的空行分隔,与文件既有排版一致
仅新增两行空行,不改动任何决策条目内容
2026-09-16 18:35:52 +08:00
lhk229
d11c74212d
Merge pull request '修复 AGC skill 包与 Agent 测试' ( #387 ) from fix/ci into master
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m45s
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Project CI / Frontend tests (push) Failing after 3m36s
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Project CI / AI game creator shell web tests (push) Failing after 3m44s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/387
2026-09-16 18:33:52 +08:00
lhk229
82b2f853e7
修复 AGC skill 包与 Agent 测试
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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同步工作流和试玩 skill 指纹
等待项目页面与拆解任务按钮就绪
2026-09-16 10:31:57 +00:00
kdletters
31f83a751a
三维请求自选技术栈,不再固定 Phaser
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Project CI / AI game creator shell web tests (push) Has been cancelled
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- DirectProject 系统提示新增三维请求合同:三维请求不受 Phaser 4.2.1 约束,由 Codex 自选三维技术栈
- 工程合同的 Phaser 固定约束按二维/三维分层,点名引擎的不匹配澄清规则保持不变
- 新增三维意图识别、三维回合合同与首页三维提示;伪 3D、等轴与代码话题不触发
- 补定向用例与里程碑/实施计划文档,并在 decision-log 记录该决策
2026-09-16 18:04:44 +08:00
lhk229
a1cafde7e9
修复 AI 创作壳测试稳定性
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m35s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m32s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m42s
Project CI / Native shell tests (push) Failing after 2m47s
Project CI / Frontend tests (push) Failing after 3m29s
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Project CI / Repository checks (push) Failing after 3m16s
Project CI / Backend tests (push) Successful in 7m7s
调整 Agent 项目打开测试的异步就绪等待
延长权限策略连续命令测试超时预算
同步 taonier-art-assets skill-pack 内容指纹
补充对应实施计划中的测试约定
2026-09-16 09:57:21 +00:00
suzmii
825ea76b7b
同步master最新变更
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合入当前主线的多窗口与配置更新
保留AGC画布交互和JSON识别修复
保留双方新增的项目排障记录并解决文档冲突
2026-09-16 17:45:06 +08:00
kdletters
0594a90bdd
合入平台会话身份与凭据分离
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m15s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m32s
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m13s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m3s
Project CI / AI game creator shell Rust crates (push) Successful in 3m1s
Project CI / Frontend tests (push) Failing after 4m24s
Project CI / Repository checks (push) Successful in 4m1s
Project CI / Native shell tests (push) Successful in 7m45s
Project CI / AI game creator shell web tests (push) Failing after 3m4s
Project CI / Backend tests (push) Successful in 8m20s
平台会话快照拆分身份代次与写入 revision,凭据续期轮换不再中断在途生成
AGC Runner 请求参数新增 platform_auth_revision,并按 revision 做单调写入判定
解决与多窗口共享 Runner 的冲突,保留 claim adopt/publish 与界面参与锁语义
同步刷新轮换竞争、appSurface 鉴权用例与客户端 API 测试
补录平台会话身份与凭据分离的实施计划、共享记忆与决策记录
2026-09-16 17:42:00 +08:00
suzmii
910862fd06
修复AGC画布交互并识别UI设计JSON
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稳定工作台与窗口标题栏状态同步,消除重复更新循环
支持画布右键平移并保留左键框选及资源拖动,完善中断清理
解耦运行不可用提示与资源选中状态
复用原生UI状态校验区分UI设计JSON和普通JSON,接入现有编辑器与代码预览
补充前端和原生回归测试、规范及待验收记录,明确对话历史分页尚未修复
2026-09-16 17:39:23 +08:00
kdletters
aee862532c
删除已完成的多窗口里程碑临时文档
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m38s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m57s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m36s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m42s
Project CI / AI game creator shell Rust crates (push) Successful in 2m39s
Project CI / Repository checks (push) Successful in 3m58s
Project CI / Frontend tests (push) Successful in 5m53s
Project CI / Native shell tests (push) Successful in 6m28s
Project CI / Backend tests (push) Successful in 7m49s
Project CI / AI game creator shell web tests (push) Successful in 2m8s
- 按规范驱动开发工作流,里程碑与实施计划属临时产物,合并后删除
- 持久结论已回写 AGC 技术方案 2026-09-16 节、共享记忆决策记录与踩坑记录
2026-09-16 17:15:22 +08:00
kdletters
42be8ea060
发布 AGC 标准版 0.1.47
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- 版本号同步到 0.1.47:package.json / package-lock.json / tauri.conf.json / Cargo.toml / Cargo.lock
- 构建脚本读取 OSS 清单(已有 0.1.46)后自动递增,本版打包产物为 陶泥儿_0.1.47_x64-setup.exe
- 本轮同时包含同 AppData 多窗口共享 Agent Runner 的修复
2026-09-16 17:15:15 +08:00
k88936
2a75a2d2c8
回退资源 kind 绑定断言的误改
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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Project CI / Native shell tests (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
ts-rs 导出内容是双引号,测试重新生成后再校验,恢复双引号断言。
2026-09-16 17:05:03 +08:00
k88936
512f669f57
修正资源引用入口的源码断言
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正则改为匹配 parseGameCreationAppAssetKind(selectedResource.subtype) 的新调用形状。
2026-09-16 16:59:51 +08:00
kdletters
737a2266b9
支持同 AppData 多窗口共享 Agent Runner
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- owner 独占锁改为可多窗口同时持有的界面参与锁 agent-runner.gui-participant.lock
- Runner 启动检查、attach 门禁与 watchdog 改用参与锁存活判定,最后一个窗口退出才关停 Runner
- 窗口启动只采纳现有 owner claim,登录/refresh/退出/换号才发布新 epoch claim
- 同 claim 重复 attach 改为幂等空操作,不再清空 Runner 平台登录态
- manifest 失效与 Runtime update relay 接收端改为按 token 去重的注册表并广播,失败只淘汰该接收端
- GUI 退出先释放参与锁,仍有其它窗口时保留 Runner 并记录 retained_for_other_windows
- Runner 启动失败时按最新 endpoint 复用一次,避免两窗口同时冷启动被实例锁竞争误报
- 更新 runner 定向测试、GUI 生命周期集成测试与自检用例
- 同步 AGC 技术方案、决策记录、踩坑记录与多窗口里程碑/实施计划
2026-09-16 16:56:21 +08:00
k88936
21dbbb4c3c
清理资源桥接测试的旧 kind fixture
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将有效分类投影用例的资源 kind 改为 UiDesign 枚举与 ui-design 断言。
移除遗留 ui 字符串 fixture,使 AGC 壳测试恢复编译。
2026-09-16 16:53:27 +08:00
suzmii
c0db298449
修复 AGC 开发态监听 Rust 构建目录导致的加载缓慢
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m12s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m29s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m46s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m43s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m35s
Project CI / Frontend tests (pull_request) Successful in 6m38s
Project CI / Native shell tests (pull_request) Successful in 8m25s
在 Vite 中排除 src-tauri/target,保留业务源码与共享组件热更新。
增加实际 Vite watcher 回归,验证构建目录排除及源码变更通知。
同步开发运维文档和共享排障记录,关联 Issue #324。
2026-09-16 11:27:07 +08:00
k88936
55d0c99e2b
修正资源 kind 转义测试期望
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转义后的 ui-design 应解析为 UiDesign 枚举。
2026-09-15 20:57:14 +08:00
k88936
3907a8bf74
补齐资源 kind 字符串字段转换
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资源编辑请求中的 sourceSubtype 统一从 AssetKind 显式转换字符串。
2026-09-15 20:52:53 +08:00
k88936
46dfa2cffb
修复资源枚举迁移后的测试类型错误
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将字体、角色和资源图 fixture 改为 AssetKind 枚举。
将资源 kind 回传到字符串字段时显式使用 to_string。
2026-09-15 20:45:55 +08:00
k88936
97e2b26900
简化资源引用 kind 来源
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引用资源时直接解析已存在的 subtype,移除无效 category 回退。
2026-09-15 20:14:13 +08:00
k88936
39e33f7a5b
更新上传资源 kind 枚举测试
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按 Font 与 Unknown 返回值修正上传类型断言。
使用枚举字符串视图校验 canonical kind 集合。
2026-09-15 20:01:20 +08:00
k88936
040f646480
统一 ts-rs workspace 依赖版本
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在 server-rs workspace 集中声明 ts-rs 版本。
shared-contracts 通过 workspace 依赖引用可选 ts-rs。
2026-09-15 19:53:06 +08:00
k88936
8b007c637d
修正图集切片读取侧枚举判断
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恢复校验和测试筛选统一识别 Icon 资源 kind。
部分登记探测限定在图集切片路径,避免误判普通图标。
2026-09-15 19:48:48 +08:00
k88936
f0a62c6306
迁移资源桥接测试 fixture 到枚举
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将图集切片、角色动画和规格资源 fixture 改用对应 AssetKind 变体。
2026-09-15 19:45:51 +08:00
k88936
30edfee00e
修复 Codex 资源引用测试 fixture
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将 manifest 资源 kind 字符串 fixture 迁移为 Character 枚举。
2026-09-15 19:41:41 +08:00
k88936
c2da8e184e
修正 UI 工作流源资源枚举校验
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工作流源图校验与 fixture 统一使用 UiDesign。
更新失败提示中的 manifest kind 名称。
2026-09-15 19:36:29 +08:00
k88936
a19319d815
修正 UI 原型资源桥接枚举使用
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生产校验与测试 fixture 改用 GameCreationAppAssetKind::UiDesign。
保留 ui-prototype 作为本地文件路径标识。
2026-09-15 19:35:04 +08:00
k88936
d07ea186fa
收紧资源 kind 测试专用导入
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仅在测试构建中导入 GameCreationAppAssetKind,避免正式构建产生未使用警告。
2026-09-15 19:33:13 +08:00
k88936
80caec373a
修正资源 kind 绑定测试断言
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按 ts-rs 生成的单引号联合成员校验绑定内容。
2026-09-15 19:32:12 +08:00
k88936
3caefd6716
修复资源 kind 转义字符串反序列化
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为 AssetKindVisitor 增加 visit_string 转发。
补充 JSON 转义 kind 的反序列化回归测试。
2026-09-15 19:31:21 +08:00
k88936
4d0dd2d721
收紧 UI 资源桥接的 manifest kind
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UI 原型与文档链接改用生成枚举边界
删除 ui-prototype 的主动 alias 使用并更新测试清单
2026-09-15 18:06:27 +08:00
k88936
2befaaef9d
接入 AGC shell TS 资源 kind 边界
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新增消费 Rust 生成绑定的未知值解析模块
迁移资源引用与画布引用入口并补充日志测试
更新逐项迁移清单与实施计划
2026-09-15 18:00:34 +08:00
k88936
20b0bf4dd7
补充 AGC manifest 未知 kind 验收
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验证旧值读取为 Unknown 且序列化为 unknown
明确不执行 alias 迁移
2026-09-15 17:50:33 +08:00
k88936
b4fd8d9b8b
收紧 AGC manifest 资源 kind 字段
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将 manifest 条目 kind 改为 Rust 枚举并把未知值收口为 Unknown
修正字体上传与图集切片的正式资源 kind
保持 source.kind 与 generationKind 等其他字符串字段不变
2026-09-15 17:37:28 +08:00
k88936
fe85fa2a62
建立 AGC 资源 kind Rust 枚举与 TypeScript 绑定
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新增 GameCreationAppAssetKind 及 Unknown 解析边界
通过 ts-rs 生成 shell 专属 TypeScript 联合类型
补充未知值上下文日志与 Rust/绑定生成测试
2026-09-15 16:20:52 +08:00
k88936
b14a533b17
新增AGC资源kind绑定实施计划
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限定首个代码切片为 Rust enum 与 ts-rs 生成边界。
明确不修改 manifest 字段和其他资源字符串领域。
列出绑定、serde round-trip 与定向验证门禁。
2026-09-15 15:29:37 +08:00
k88936
42969b2218
细化AGC资源kind构造器审计
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补充 Rust manifest 构造器逐处迁移清单。
补充 shell TypeScript 裸 assetKind 消费方清单。
区分图集、工作流和 manifest kind 的处理边界。
2026-09-15 15:24:46 +08:00
k88936
c4ee75a1af
补充AGC资源kind词汇审计清单
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记录 manifest kind 的 Rust 写入边界与 TypeScript 消费方。
区分资源 kind 与 source/generation/workflow 等字符串领域。
标注 font、audio、sound-effect、background-music 及旧值的生产状态。
通过文档索引、编码与 diff 检查。
2026-09-15 15:19:58 +08:00
k88936
6f2137cbb0
补充AGC资源kind枚举化规范
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新增资源 kind 枚举化主规范与边界。
新增词汇审计、Rust 绑定、写入清理三个里程碑。
新增 shell-only 资源 kind 扫描 todo 清单。
通过文档索引、编码与 diff 检查。
2026-09-15 15:12:24 +08:00
k88936
70a2246e8b
移除 UI 文档引用新增测试
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m59s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m24s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m28s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m7s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m22s
Project CI / Frontend tests (pull_request) Failing after 3m51s
Project CI / Native shell tests (pull_request) Successful in 7m4s
删除 Direct Codex UI 文档 fixture 与专门测试用例
保留生产引用逻辑和现有业务测试
2026-09-14 21:41:53 +08:00
k88936
b7e3dac661
统一引用 UI 文档资产类型常量
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前端入口、资源桥接与引用预览统一使用共享常量
Rust 持久化与测试复用共享契约常量
补齐 UI 编辑器入口 fixture 的新资产类型
2026-09-14 21:36:43 +08:00
k88936
2e4a1996c8
同步 UI 编辑器入口测试资产类型
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将项目开发 UI 编辑器回程测试 fixture 更新为 ui-design-doc
2026-09-14 21:12:03 +08:00
k88936
fe4e952853
更新 UI 文档资源编辑器入口
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将 ui-design-doc 资源纳入选中资源的 UI 编辑器按钮判定
保留 ui-prototype 图片资源的编辑器桥接入口
2026-09-14 21:04:08 +08:00
k88936
18654b6806
同步 UI 文档资产共享契约与前端识别
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共享契约新增 ui-design-doc 分类及中英文映射
前端编辑器与资源桥接严格识别文档资产
更新技术方案、实施计划和长期决策记录
2026-09-14 20:45:04 +08:00
k88936
ee7d00c0b1
统一 UI 编辑器文档资产类型
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新增 ui-design-doc 与 application/json 常量
创建、桥接、工作流和持久化统一使用严格资产类型
2026-09-14 20:44:49 +08:00
k88936
9cd1a94369
接入 UI 文档引用代码上下文生成
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Direct Codex 引用 ui-design-doc 时生成带文档的 JS 文件
生成成功或失败信息追加到当前 prompt
补充成功、失败与 ui-prototype 隔离测试
2026-09-14 20:44:49 +08:00
k88936
470e85c0ff
Add UI-specific prompt rendering for design assets in resource references
2026-09-14 20:44:49 +08:00