kdletters
dc54b1d048
恢复固定 Node 在系统 PATH 的可见性
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- 上一版把固定 Node 只放在 /usr/local/lib/genarrative-node,未在 /usr/local/bin 建 node 链接
- command.exec 只信任 /usr/local/bin 等系统目录,导致 CI 上所有需要真实 node 的命令用例失败(找不到受信任的 node 可执行文件)
- 在 npm 固定版本步骤后恢复 /usr/local/bin/node 符号链接,并同步注释口径
2026-09-21 03:23:48 +08:00
kdletters
af4324a64d
AGC Rust 分片改为失败用例有界复核
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- run-rust-shell-test-shards.mjs 在分片失败后解析失败用例名,仅对这组用例在新进程内复核一次
- 复核通过按 flaky 明确记录并通过,复核仍失败则保留失败并标注 re-run 结果,避免洗掉真实回归
- 解析兼容 runner 输出的 [rust-shards] 前缀与 panic 头格式,已用一次性探针 crate 端到端验证重跑路径
2026-09-21 03:23:48 +08:00
kdletters
cc39045799
消除 PTY EOF 用例的终态竞态
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- process_session_real_pty_eof_reaches_terminal 原先无条件要求 close stdin 成功,PTY 在高负载下先自然 EOF 并退出时会被误判为失败
- 改为仅在会话未终止时要求 close 成功;已进入终态时保留 exited 与 EOF 输出断言,不削弱验证目标
2026-09-21 03:23:48 +08:00
kdletters
f28ca8bb5a
补充工具动作终态断言的失败诊断
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- tests/mod.rs 新增 assert_observation_status,断言失败时输出 tool/status/summary/detail
- command_runtime.rs 中 6 处 observation.status 断言改用该 helper,替换只输出 left/right 的裸 assert_eq
- 目的:CI 上命令类用例失败时能直接看到真实 observation,而不是仅剩状态值差异
2026-09-21 03:23:48 +08:00
kdletters
288d8567c9
修复 Agent Runtime 测试的终态等待竞态
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- tests/mod.rs 的 wait_for_agent_runtime_idle 原先只轮询 status 且最多等 5 秒,超时后静默返回半成品状态,高负载 CI 下会读到 running 而被调用方断言判红
- 按既有 fence 口径改为等待「状态离开 running 且 Agent lane 锁可获取」,并在释放后二次读取确认,避免状态与 lane 之间的窗口
- 将终态等待统一为 AGENT_RUNTIME_TERMINAL_WAIT_BUDGET(60 秒),同步替换两个 async 终态 helper 的 10 秒预算
- 超时改为带诊断 panic,输出最后 status/phase/run,不再把中间态当终态返回
- 非终态用途的 wait_for_captured_mock_request 与 mock listener accept 预算保持 10 秒不变
2026-09-21 03:23:47 +08:00
kdletters
e35917ab69
修复 Gitea CI 镜像构建并刷新到 1.98.1 工具链
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- 将 AGC 本地路径依赖的 cocos/unity/godot 编辑器 bridge crate 纳入镜像构建上下文与 dockerignore,修复 cargo fetch --locked 找不到 cocos-editor-bridge 导致的镜像构建失败
- 将 Chrome pin 由已下架的 150.0.7871.181-1 更新为当前 stable 153.0.8010.52-1
- 固定 Node/npm 解析:用绝对路径 wrapper 覆盖 base 镜像的 /opt/acttoolcache bin,避免 npm ci 的 node_modules/.bin 与 toolcache 影子化固定工具链
- 为镜像预热的 npm ci 增加最多 5 次整命令级有界重试,处理 registry ECONNRESET
- 镜像 tag 与 LABEL 升为 20260920.2,并同步 deploy/container/README.md 与开发运维文档
- 在 scripts/project-ci-workflow.test.ts 中钉住 bridge crate 构建上下文与固定工具链 wrapper
2026-09-21 03:23:47 +08:00
kdletters
485ed50b26
AGC 七项交付效率优化并升级捆绑 Codex 到 0.155.1 ( #439 )
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## 背景
净月潭案例(2026-09-19 21:53 → 09-20 01:26,3 小时 33 分)的问题不是模型慢,而是环境未就绪、验收靠模型自述、预算只约束单个工具入口、工具调用被 SDK 全局串行闸门卡住。本 PR 落地确认后的七项交付效率合同,并把捆绑 Codex 升到当前 npm latest。
## 结果
- 新建 Web 游戏在正式生成前由宿主自动预检:捆绑 Node/npm、真实 Vite 构建、受限浏览器桌面/移动截图;失败不启动生成或付费素材。
- 首个副作用前冻结交付合同,宿主保存权威证据与预算;证据齐全后先封口、排空并取得执行器完整退出证明,再产出交付报告,模型回复不再当作验收。
- 原生 shell、内置浏览器与托管命令、第三方 MCP 共用同一执行许可和累计执行时间;`validation.maxRuns` 改为执行/返修批次语义,另设 `maxTurnSeconds` 墙钟上限。
- 所有工具可并发:移除 SDK 全局串行的 `apply_patch`/`update_plan` 注册,改由宿主 `agc_apply_patch`(官方 parser + 当前回合写许可 + 受控进程树 + 短项目事务)和 `agc_update_plan` 提供等价能力;真实请求目录里已无串行注册,长 MCP 与补丁/计划实测在同一响应内重叠。
- 付费提交与本地写入绑定原回合原租约:容量与同动作锁等待可取消,封口、取消或预算耗尽后零新增提交;已越过提交边界的请求保留 operation ID 走 GET 对账,不自动重放。
- 新增请求与工具分段计时、有界并行批读和首轮上下文预取,未知耗时不补零。
- 捆绑 Codex 0.147.0 → 0.155.1:固定版本收敛到 `build_support/codex_bundle.rs` 单一声明,vendor 解析源码按 `rust-v0.155.1` 逐字节重取并更新 UPSTREAM 证据,适配 0.155 统一 exec(`exec_command`/`write_stdin`);macOS 侧车最小系统版本仍为 15.0。
## 验证
- 生产 CLI → 捆绑 Codex 0.155.1 → 本地 Responses/MCP 夹具 9/9:补丁、完成收尾、批次、只读/可写 MCP 并发、原生命令并发、原生资源并发、统一 exec 会话、期限终止(真实重叠 775 / 764 / 999 ms)。
- 真实模型目录 2/2;vendor 上游库 111 项;宿主定向与回归 106 项;真实 Windows 进程与取消 21 项;Node 侧门禁 52 项。
- 发行载荷:artifact-only 重建 NSIS,解包验证侧车清单 `codex-cli 0.155.1`、6 个组件哈希、打包后 `bin/codex.exe --version`、Node 运行时 2130 文件与双端 PNG、`--environment-check` ready。
- `check-config`、TypeScript、编码(4991 文件)、文档索引、`git diff --check`、`cargo fmt --check` 全部通过。
## 未覆盖
- 真实陶泥儿登录态 Provider 生成尚未执行(本机 `--llm-status` 返回 `authentication-required`)。
- macOS 侧车只在本机做静态 Mach-O 与清单解析,未在 macOS 上跑 `check-macos-bundle.mjs`。
- 全仓库聚合套件在本机仍因负载敏感的后台 mock-provider 用例而红,与本次改动无关:改动前的旧二进制同样失败,换单线程后相关用例 3/3 通过。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/439
2026-09-21 02:29:29 +08:00
suzmii
1655a2eab4
Merge pull request '画布验收遗留问题与后续需求' ( #419 ) from fix/agc-acceptance-followup into master
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2026-09-21 02:02:19 +08:00
kdletters
df39d5a16f
修复客户端渠道与错误报告展示
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客户端 debug 保留服务器选择,正式包按发布渠道连接服务
修复错误报告时间解析与超时路由脱敏
重做后台错误详情面板并补齐定向测试
同步渠道、诊断与后台展示文档
2026-09-21 01:52:35 +08:00
kdletters
914791d63c
修复项目列表状态互相污染
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保留已确认项目的独立状态
隔离项目检查代次和迟到结果
增加坏项目刷新回归测试并同步项目文档
2026-09-21 01:48:19 +08:00
suzmii
5574f41129
文档同步:PR #419 合并前复核结论与全量测试口径
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- 待办文档补「合并前复核(2026-09-21,PR #419)」:仓库根全量 373 文件 / 4512 通过 / 34 跳过 / 0 失败、No Conflicts、范围核对(后端与契约零改动)
- decision-log 的验证段补同一口径;同时记下未复验的两类(真实客户端观感、远程 CI)都不阻塞合并
2026-09-21 01:45:18 +08:00
suzmii
cd98e0603e
合并 master:音频后台化与 Mac 构建管线进分支,冲突按新口径解
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- index.tsx 的 audio/video 提交:取 master 侧(#437 已把它改成后台任务队列 + 项目内账本),
卡片浮层那套本地提交记录在这条链路上不再需要——队列本身就是它的可见性与幂等来源
- PRD 更新时间两边的两条事实合成一行;decision-log 保留 master 的音频章节与我们的
派生任务/提交即关章节,并把「appSurface 16 条既有失败」更正为 cwd 假红的口径
- 样式守卫里撤掉「生图面板」这条探针:它走 AGC 自有类名,本就不吃
`image-canvas-editor__*` 那一族(守卫自身加的空集断言把这条假探针暴露了出来)
- 合并后从仓库根验证:appSurface 538 通过 / 17 跳过 / 0 失败;AGC 定向 84 条、typecheck、
check:encoding、git diff --check 全通过
2026-09-21 01:33:06 +08:00
suzmii
4bc0f04d74
补齐画布验收待办:review 修复与生图浮层美化的进展记录
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- 记下在途拦截补齐生成动画、样式守卫扩到三面板、窄屏差异显式放行、生图浮层紧凑化与基类 token
- 更正「appSurface 16 条既有失败」的口径:那是从 apps 目录跑造成的 cwd 假红,仓库根跑为 0 失败
2026-09-21 01:24:56 +08:00
suzmii
329dd749eb
美化生图浮层:紧凑排布不再出现滚动条,画布卡片外形收敛到基类 token
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- 字段行改两列(标签在左、控件在右),比例与尺寸并排一行,提示词 6 行降到 3 行
- 润色入口、参考图计数与取消 / 生成两个按钮收进同一行动作:原先它们各占一行把内容顶到
几何上界之外,面板因此出现滚动条;重排后面板高度回落到上界以内(overflow 仅作兜底)
- 新增画布卡片基类 token(.game-project-workbench 上的 --game-canvas-card-*),取值照抄
网页端美术画布的面板;占位卡与生成浮层/弹窗从此共用一套圆角、描边、底色与投影,各卡只表达差异
- 用例补一条结构回归:动作行同时装下润色 / 参考计数 / 两个动作,比例与尺寸同处一格
2026-09-21 01:24:03 +08:00
suzmii
2a2e4c1cea
按 review 修:动画在途拦截、样式守卫扩到三面板、窄屏差异显式放行、用例不再依赖 cwd
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- 在途拦截补齐生成动画:提交记录的「属于哪张资源」从 draftKey 拆成 resourcePath,
`resourceCanvasResourceEditSubmissionBlocksResource` 被快速编辑与生成动画共用;
此前动画这条键对不上、拦不住,重开面板再提交会复用同一 operationId 卡在原生锁上,
或(改了提示词)直接多出一笔付费生成
- 样式缺口守卫扩到三块面板(动画面板 / 快速编辑面板 / 生图面板),判据改为按
「选择器分支 + 声明」逐条比对;两个面板的实测缺口一并照抄补上(快速编辑面板的
`overflow: auto → visible` 与窄屏底栏两条按宿主差异显式登记,不静默漂移)
- 窄屏只搬动画面板那一支:网页端 ≤760px 会把快速编辑浮层也变成整宽底栏,AGC 的
快速编辑是「居中贴资源卡」的绝对定位,跟随它会压住栏目工具栏与任务侧栏
- 用例路径不再依赖 cwd:新增 tests/repoPath.ts(按 import.meta.url 反推仓库根),
19 个用例文件的 `resolve(process.cwd(), …)` 统一改用它;顺手修掉
`HOST_STYLE_SHEETS.filter(existsSync)` 把仓库相对路径交给 cwd 解析的假红
- 清掉两处死代码:不可达的 `quickEditPanel.status === 'generating'` 判据与
未被使用的 prune 导出
2026-09-21 01:23:35 +08:00
suzmii
12c1e5f3f8
Merge pull request '接入 Mac universal 构建管线与 Jenkins 归档 Job' ( #430 ) from feat/jenkins-mac-build into master
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Reviewed-on: #430
2026-09-21 01:02:04 +08:00
suzmii
b178431a57
Merge branch 'master' into feat/jenkins-mac-build
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suzmii
65b7ae0e2b
修正Mac构建入口的个人路径、超时余量与过期文档口径
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Jenkinsfile的PATH改为按$HOME展开,移除写死的节点用户名
构建超时90分钟提高到150分钟并补失败/中断诊断,避免冷构建被中断在链接阶段
同步更新检查技术方案里dry-run默认值与调度接入的过期描述
新增回归断言:禁止个人Home路径、锁定超时余量与诊断文案
2026-09-21 00:48:55 +08:00
k88936
4be95f50ae
Merge pull request 'Fix/let bgm and sfx async' ( #437 ) from fix/let-bgm-and-sfx-async into master
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Reviewed-on: #437
2026-09-21 00:48:49 +08:00
k88936
f19a003dec
Merge branch 'master' into fix/let-bgm-and-sfx-async
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2026-09-21 00:48:26 +08:00
suzmii
8cffbf6112
回退合并时被钩子误格式化的无关文件
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过程中发现并修复:本地 pre-commit 钩子在提交合并时pipeline里prettier会重排无关文件,导致本PR携带与客户端无关的上下文
本提交把20个纯格式化文件恢复为主线内容,PR只保留macOS构建管线和发布链路相关改动
后续提交不再把这些文件纳入范围
2026-09-21 00:47:05 +08:00
suzmii
eed72ba39a
Merge branch 'master' into fix/agc-acceptance-followup
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2026-09-21 00:38:08 +08:00
suzmii
aa3e29f04e
修掉生图弹窗点输入框就弹素材选择框:label 转发点击到 @ 按钮
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- 现象:点生成提示词输入框任意位置都会弹出「选择素材」。根因是这一格用 `<label>` 包住,而 `<label>` 会把点击转发给内部第一个可标注控件——正好是引用输入区里的「插入素材引用」按钮
- 处理:该格改为 `<div>` 包裹;可访问名仍由控件自身的 aria-label 提供(引用输入区 `ariaLabel` 与 `PlatformTextField` 的 `aria-label`),不依赖 label 关联
- 用例:`resourceCanvasAssetGenerationReferences` 新增「点提示词输入区不该自己弹出素材选择框,只有 @ 按钮才开」——先用旧代码复现出红灯再修
- 顺带扫过资源工作台其余 `<label>`:都只包纯 input / textarea(音频与视频生成面板用纯 textarea,没有 @ 按钮),无同类隐患
- 待办文档补「2026-09-21 第三批」:卡片浮层提交即关、动画面板样式整档照抄与守卫升级、本条 label 修复
2026-09-21 00:37:08 +08:00
k88936
04db93faab
给生成面板的「提交被拒 + 草稿归属」加 TODO(只留标记,不改行为)
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- `ResourceCanvasGenerationPanelView.submit()` 加 `TODO(resource-generation-panel-contract)`:说明
`onSubmit` 只返回 `void` 导致宿主同步拒绝时草稿没人接走的缺口,以及「`onSubmit` 回报受理结果、
只有受理成功才置位 `draftReleased` 并关闭」的修法
- `ResourceCanvasAssetGenerationPanelView.submit()` 加同名 TODO:图片类面板与音频面板是同一份
契约,要改一起改
- `index.tsx` 的 `submitResourceCanvasGeneration` 同步拒绝分支加同名 TODO:指向面板侧修法与
「这里改成 `return false`」的宿主侧动作
2026-09-21 00:29:55 +08:00
suzmii
55259683b8
删除角色动画面板里重复回显提示词的「动画描述」行
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- 共享组件 ImageCanvasCharacterAnimationPanelView 不再渲染只读的生成文本回显(与上方输入区内容重复,且两个宿主都没有为它定义样式)
- 用例同步:原断言「生成文本:…」改为钉住该节点不再渲染,并保留「输入区确实收下这段文本」的检查
2026-09-21 00:28:26 +08:00
suzmii
5b4f9e961d
按美术画布原样补齐动画面板样式:关闭键落位、提示词态与 760px 整档
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- 补 `.image-canvas-editor__generation-close` 的第二条同名规则(浮层内绝对定位):上一版只搬了基础外观,关闭键因此掉进网格流、独自占一行并居中
- 补提示词输入区的聚焦态与 aria-invalid 两档,以及 composer 内参数簇的透明底色与 hover / 展开态
- 新增 `@media (max-width: 760px)` 整档照抄(浮层落底部整宽、composer 定宽、动作竖排、参数与提交整宽),替换上一版按 720px 手写的那一小段,选择器与断点都与网页端逐字一致
- 守卫升级为「选择器 + 声明」逐条比对:同名规则只搬第一条不再判过;范围限定在 `image-canvas-editor__` 命名空间(共享 chrome 类与全局 reset 不归宿主 chrome 表照抄)
2026-09-21 00:26:31 +08:00
k88936
98e42e6dae
文档同步:音频无源生成的源媒体类型由 editKind 推出,不作为入参
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- `docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md`:音频入口复用无源生成链路的措辞
从「传 `sourceMediaType: 'audio/mpeg'`」改成「源快照媒体类型由 `editKind` 推为 `audio/mpeg`
(Create 模式不读该入参)」
- `docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md` 第 7.9 节第 6 条同口径修正,避免文档继续
描述一个代码已经不传、也不会被读的参数
2026-09-21 00:21:07 +08:00
suzmii
973e965f4f
卡片浮层改为提交即关:快速编辑 / 生成动画只负责交任务
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- 快速编辑与生成动画点提交当帧即关面板(不等 IPC、不留等待态),进度、阶段与结果只由「生成任务」侧栏承载,与图片类生成面板同一口径
- 受理之后的失败不再重开面板:侧栏那条收口为失败 + 提示条,草稿回落成「未完成编辑」等用户重开;只有点击瞬间就失败(名称预检、源素材不在画布、无客户端)留在面板里
- 派生请求身份改为按「入口 + 资源路径」记忆:重开面板再提交时提示词没变就沿用同一 operationId / 幂等键,命中同一 operation 账本;派生成成功后清除
- 删除 canDismissResourceCanvasQuickEdit 与宿主里只为它服务的两块面板状态 ref,clearResourceCanvasFocus 回到「清选中 + 关两块浮层」的直线逻辑
- 三条既有用例按新口径改写为「重开面板再重试,身份不变」;PRD §3.10 与 decision-log 同步
2026-09-21 00:19:42 +08:00
k88936
f2a3ba7aca
音频提交上下文按任务 id 各自留存,重叠提交不再互相覆盖
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- `resourceGenerationAudioSubmissionRef` 从单槽改成按任务 id 索引的 Map(键是 task id,值里
不再重复存 taskId)
- 提交写入改成 `set(task.taskId, …)`,收口读取改成 `get(settlement.taskId)` + `delete`,切项目
改成 `clear()`
- 原先两条音频提交重叠时,后一次提交会覆盖前一条的提交上下文,前一条「后端从未受理」的即时
失败因此找不到自己的恢复上下文,只走通用失败提示、丢掉「面板连原草稿带回来」
- 新增宿主用例「两条音频提交重叠:第一条未被受理时,它的面板仍会被带回来」:给测试宿主加
`holdFirstAssetGenerationStart` 开关,把第一次派发挂在受理前,复现两条提交重叠
2026-09-21 00:17:05 +08:00
k88936
7b1bc1d3e8
生成任务先登记 live 再落账本,关掉被判成中断残留的窗口
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- `start_local_project_asset_generation` 的音频分支改为一律先登记 live、再写排队记录(原先顺序
相反,中间窗口里并发 `list_local_project_asset_generations` 会把这条排队记录当成上次运行的
残留收口成失败)
- 图片类分支同一处顺序问题一并改正:同一条命令的两条通道共用同一条顺序约束
- 新增 `register_live_task_id`:登记并返回「本轮是否真的插入了新 id」,落账失败时只回滚本轮插入
的那条登记,避免删掉同 id 那个正在运行任务的 live 登记
- 新增用例 `a_failed_ledger_write_only_takes_back_the_live_registration_it_inserted` 覆盖该回滚判据
2026-09-21 00:14:11 +08:00
k88936
ae0ab0ddf4
音频后台生成不再传形同虚设的 sourceMediaType
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- `run_local_project_audio_generation_at` 提交 `derive_local_project_resource_at` 时把
`source_media_type` 从 `Some("audio/mpeg")` 改成 `None`(`generation_mode: Create` 下源快照的
媒体类型由 `edit_kind` 推出,这条通道根本不读该入参,留着会让读者以为它有作用)
- 该函数文档补一句说明「Create 模式不读 `input.source_media_type`」,避免后续又被加回去
2026-09-21 00:11:31 +08:00
k88936
fca111239c
AGC 音频账本 kind 判定改成显式穷举,去掉静默兜底
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- `begin_local_project_audio_generation_task` 的 `edit_kind → 账本 kind` 映射显式列出
`SoundEffect` 与 `BackgroundMusic` 两个成员,不再用 `_ =>` 兜底
- 其余 `LocalProjectResourceEditKind` 变体在此处直接返回错误,避免新增音频变体(或上游白名单被
放宽)时被静默记成音效
2026-09-21 00:05:44 +08:00
suzmii
573f9f447a
补齐 AGC「生成动画」面板的宿主样式并加样式缺口守卫
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- resourceCanvasChrome.css 逐条照抄 src/index.css 的角色动画面板规则:面板 / 提示词 textarea / 动作预设 / 底部动作行 / 提交按钮,以及关闭键、素材缩略图与 reference-chip 全族
- 窄屏(≤720px)与网页端同口径:面板落到底部整宽、动作竖排、提交按钮整宽
- 新增 tests/resourceCanvasCharacterAnimationPanelStyle.test.tsx:渲染共享动画面板,按 src/main.tsx 的真实 import 关系解析 AGC 实际加载的样式表,断言「网页端给出规则的类 AGC 必须也有一条」并抽查撑开布局的关键声明
- 变异验证:临时移除本次补的样式块,守卫用例列出缺规则的 15 个类并红灯
2026-09-20 23:48:53 +08:00
lhk229
81e0c41f1c
策划agent可设置模型和推理挡 ( #436 )
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Reviewed-on: #436
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-20 23:46:33 +08:00
k88936
9a6875b4ce
Merge remote-tracking branch 'origin/master'
2026-09-20 23:45:36 +08:00
k88936
99fb6c38c1
AGC 音频生成并入图片类那份后台任务账本
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- 原生:`start_local_project_asset_generation` 新增可选入参 `idempotencyKey`,并在音频 kind 上分叉;图片类载荷与分支逐字未改
- 原生:新增音频提交期收口 `prepare_local_project_audio_generation`(kind / 提示词上限 / 素材名 / operation 身份 / 幂等键)
- 原生:新增 `run_local_project_audio_generation_at`,在派发时刻读项目 revision 并复用既有音频无源生成实现,不复制生成逻辑
- 原生:新增 `begin_local_project_audio_generation_task` / `run_local_project_audio_generation_task`,音频任务落同一份项目内账本并写 running → completed / failed,跑完没登记素材按失败收口
- 原生:补两条用例——被拒绝的提交零写入账本、音频任务落在同一账本且 kind 正确
- 前端任务模型:新增音频任务与 `idempotencyKey` 字段,恢复出来的历史任务不带它也不承接重试,入口文案扩到音频栏目
- 前端队列:按 kind 分流派发载荷,音频只发任务身份(任务 id 即 operation id)与幂等键
- 前端面板:音频生成面板改为点「生成」同步提交并立即关闭,删除「生成中…」「后台运行并关闭」与输入锁定
- 前端宿主:音频提交改为同步入队并展开「生成任务」侧栏,只有「后端从未受理」才连原草稿与原请求身份重开面板
- 前端清理:删除随本次改动失效的 `resourceCanvasGenerationSourceId` 与宿主里不再使用的 import
- 测试:面板 / 队列 / 宿主生命周期 / 落点 / appSurface 改按后台账本口径断言,并补「未受理即时失败重开」用例(已用移除重开逻辑的变异验证其非空)
- 文档:PRD §3.10 / §7.9、AGC 底部工具栏入口矩阵、V3 端到端验收 S11a 同步为音频后台化口径
- 文档:新增里程碑与实施计划(含验收证据矩阵),并在 decision-log 记下「音频并入后台任务账本」这条长期约定
2026-09-20 23:32:09 +08:00
suzmii
5b73082ad0
补齐画布验收第二批:派生任务进生成任务侧栏、提交中让出草稿与重复提交防护
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- 新增 resourceCanvasResourceEditTaskModel:原生资源编辑阶段到面板状态/文案的映射,本地提交记录与原生待办按 operationId 合并,派生任务的终态与耗时判据
- 「生成任务」侧栏同时收派生/修改类任务:与图片类生成任务同一条列表、同一套分栏与状态徽标,多一行提示词,样式沿用既有卡片类
- 快速编辑、生成动画、视频/音效/背景音乐三条派生提交:按下提交当帧写入本地记录并在侧栏可见,成功后收口为已完成、失败带原因并重读原生待办
- 「管理未完成编辑」不再列出正在提交的那一笔草稿,失败后自动回落,提示词与 @ 引用不丢
- 同一张素材存在在途提交时,重新打开面板再提交会被拦下并给出原因,避免重复派生与重复计费
- 侧栏与工具条入口的在途计数把派生任务一并计入
- 新增 tests/resourceCanvasResourceEditTasks.test.ts(9 条);resourceCanvasQuickEditDraft.test.tsx 补两组宿主用例(提交当帧进侧栏并收口、在途重复提交被拦),两处新判据均做过变异验证
- 同步 PRD 派生任务侧栏口径、decision-log 与画布验收待办文档
2026-09-20 23:04:13 +08:00
suzmii
d354e5e7c3
修复发号Job未授权调度器读取归档导致整轮调度失败
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发号Jenkinsfile显式copyArtifactPermission授权调度管线
生产门禁新增该授权规则避免回归
运维文档补充生产者到调度器的Copy Artifact映射与失败后果
2026-09-20 22:58:39 +08:00
suzmii
62bffebf8e
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
2026-09-20 22:54:29 +08:00
suzmii
dbbbef8a0d
把macOS渠道纳入定时发布并共用总版本号
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Project CI / AI game creator shell Rust smoke (pull_request) Failing after 16s
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调度器在发号后同时触发macOS渠道构建,透传同一个总版本号与固定revision
macOS Job改为默认真实发布,演练需显式勾选
新增SKIP_IF_SUPERSEDED:节点离线期间排队的旧构建在恢复后自行让位
补充生产门禁规则与回归断言
同步调度与运维文档口径
2026-09-20 22:47:01 +08:00
kdletters
fdc48aa573
将 Godot 原生引导迁移到官方 C++ 绑定
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Project CI / AI game creator shell Rust crates (push) Failing after 18s
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使用固定版本 godot-cpp 替换手写 C ABI 引导并保留执行协议
采用 MSVC 与 CMake 构建,校验依赖归档和源码缓存
修复动态卸载时的实例绑定与单例包装生命周期
补充构建缓存测试、实机验收结果及分发文档
2026-09-20 22:00:44 +08:00
suzmii
88090fcc6e
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
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Project CI / Repository checks (pull_request) Failing after 12s
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
2026-09-20 21:34:08 +08:00
suzmii
a0d432b63d
Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
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Project CI / Backend tests (pull_request) Failing after 19s
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2026-09-20 21:27:23 +08:00
suzmii
d4de81c128
记录Mac Job与节点描述的维护口径
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Project CI / Native shell tests (pull_request) Failing after 17s
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Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
补充Job描述与节点描述属Jenkins侧元数据、不随仓库同步的说明
记录该Job的config.xml POST返回500、须用脚本接口原地改描述以保留历史
同步并行度默认值与描述口径
2026-09-20 21:19:23 +08:00
suzmii
c0154c2aed
优化Mac构建管线并行度与入口健壮性
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并行度参数默认改为8以吃满节点,并在说明里记录其作为rustc jobserver令牌上限的影响
产品名统一从Tauri配置推导,校验脚本从Info.plist读取可执行名,改产品名不再静默失效
隔离smoke改用ditto --clone复制副本,实测整轮6.8秒
Agent工作区守卫改为按目录约定匹配,节点改名后仍成立
签到同时取master以便解析上次发布commit,失败仅降级更新摘要
补充上述行为的回归断言
2026-09-20 21:00:05 +08:00
kdletters
429f991bde
回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
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Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
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- 撤销 39aed2e48 夹带的游戏分发前后端、SpacetimeDB 绑定、主站路由、后台审核页、文档与 nginx 改动,master 恢复可编译状态
- 保留该提交自身的 AGC 发号改动:agc-global-version.mjs 与其参数构造单测
- 恢复被误删的 output 产物,避免把无关清理混进该提交
- 补回两篇技术文档在 docs/README.md 的索引(它们属于后续两个补提交文档,不属于游戏分发)
- 游戏分发完整实现保留在 codex/game-distribution 分支继续开发
2026-09-20 20:52:24 +08:00
suzmii
c4b391cb84
记录Mac构建管线首次端到端验收结果
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回填build3成功的产物、验签、dry-run与耗时证据
补充--no-sign连带跳过更新包签名、残留产物不幂等两处踩坑
记录主crate重复编译这一剩余耗时优化点
2026-09-20 20:44:12 +08:00
suzmii
bd0f9f481a
修复Mac构建产物不幂等导致的DMG重建失败
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构建前删除本次将写出的DMG、更新包与签名,避免同名文件让hdiutil失败
hdiutil create显式覆盖,杜绝残留对象影响本次产物
补充回归断言,防止旧签名让验签门禁误通过
2026-09-20 19:58:30 +08:00
lhk229
a2acfa9a6f
修复 Godot 原生插件的 MSVC 编译兼容性
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将 ABI 存储改为 C11 显式 16 字节对齐并保留 128 字节容量
补充 Windows 编译环境要求与 MSVC 对齐问题排障说明
2026-09-20 19:39:12 +08:00
suzmii
6fb17de9db
Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
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2026-09-20 19:25:45 +08:00
suzmii
57017ee046
修复Mac入口误用--no-sign导致更新包无签名
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移除build-macos-ci的--no-sign:该标志会连带跳过updater的minisign签名
改为剥离APPLE_*凭据跳过Apple签名,保持更新包签名能力
构建清单按codesign实测记录appleSigned与签名类型
补充回归断言与运维、更新规范口径
2026-09-20 19:11:30 +08:00
kdletters
cde34428f9
补提交 AGC 后端框架与演进路线文档
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docs/README.md 已引用但文件未入库,是文档索引门禁失败的第二处缺失\n补齐后 check:doc-index 可在干净检出上通过
2026-09-20 18:53:20 +08:00
kdletters
07dc1e9add
补提交 Responses API 与 Agents SDK 迁移评估文档
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docs/README.md 已引用该评估文档但文件未入库,导致 check:doc-index 与 pre-push 对所有人生效失败
本次把文档正文补进仓库,恢复文档索引门禁
2026-09-20 18:52:59 +08:00
suzmii
bdf6d0f556
Mac构建并行度改为可调参数并记录首次缓存表现
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CARGO_BUILD_JOBS从写死4改为Job参数默认6,适配8核共用机器
补充并行度与sccache首次全未命中的运维口径
增加Jenkinsfile并行度参数的回归断言
2026-09-20 18:51:36 +08:00
kdletters
39aed2e486
OSS 写入显式使用 v1 签名
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ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测
2026-09-20 18:33:02 +08:00
kdletters
752116fe41
改用可执行性校验确认 ossutil 就绪
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ossutil v2 不支持 --version,版本打印会误判为失败
引导阶段只校验二进制存在且可执行,具体命令错误仍由发号步骤暴露
2026-09-20 18:24:42 +08:00
kdletters
d64ce64056
修复 AGC 发号 Job 的 ossutil 引导路径
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官方 ossutil v2 zip 解压后带版本目录,先定位二进制再落到工作区固定路径
避免 chmod 找不到文件导致发号 Job 在引导阶段失败
2026-09-20 18:20:58 +08:00
kdletters
9e0cbc7041
AGC 客户端版本号收敛为单一发号源
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新增 OSS agc/global-version.json 发号模块与发号入口脚本\n构建侧优先采用发号 Job 下发的总号,未传入时本地兜底发号\n渠道高水位降级为回退断言,请求号低于渠道清单版本即失败关闭\n新增 Genarrative-Agc-Global-Version-Issue 发号 Job 与 job config\n调度管线与手动管线先发号再透传 AGC_RELEASE_VERSION\n补充单元测试、生产运维门禁、主规范与里程碑文档
2026-09-20 18:13:45 +08:00
lhk229
4864e92e30
修复策划智能体提示词边界与资源引用 ( #433 )
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恢复顾问态不自主推进、不安排下一步和不提交阶段审批的约束
恢复过程文档轻量记录原则并明确审批与问询的职责边界
补回顶层设计的排除方向及星露谷示例定位
统一星露谷分析示例的五处旧路径引用
同步策划专题文档与团队共享约定
Reviewed-on: #433
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-20 18:07:37 +08:00
kdletters
288e1d4f4a
同步最新主干并修复 Godot 插件启动竞态
...
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 13s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 12s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 12s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 13s
Project CI / AI game creator shell Rust smoke (push) Failing after 12s
Project CI / AI game creator shell Rust crates (push) Failing after 20s
Project CI / Backend tests (push) Failing after 23s
Project CI / Native shell tests (push) Failing after 12s
Project CI / Frontend tests (push) Failing after 5s
Project CI / Repository checks (push) Failing after 11s
Project CI / AI game creator shell web tests (push) Failing after 13s
合入主干 Rust 1.98.1 工具链及对应 CI 文档更新
Godot 插件先接收受控项目快照再注册命令和连接能力
补充启动竞态回归、失败回执诊断及插件启动合同
2026-09-20 17:46:53 +08:00
suzmii
bb1df3c6da
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 11s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / Native shell tests (pull_request) Failing after 14s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
# Conflicts:
# docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md
2026-09-20 17:45:38 +08:00
kdletters
5822b64d7c
合并 Godot 编辑器插件与常用操作指导到主分支
...
接入 Godot 原生桥、受控执行、Runner 回执与编辑器操作指南
保留主分支 Cocos 和 Unity 跨工程能力及外置提示词结构
解决插件生命周期、工具目录、前端启动和文档合并冲突
2026-09-20 17:38:48 +08:00
suzmii
1e17d2c852
补齐画布验收第一批:润色回包提示、未提交草稿恢复与派生名预检
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m44s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m57s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m44s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m53s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m21s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / Frontend tests (pull_request) Successful in 7m4s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m22s
Project CI / Native shell tests (pull_request) Successful in 10m13s
AI 润色回包与原文相同时给出明确提示,不再落下点了等于没点的「恢复原文」假入口
润色「与原文相同」的判据改为规范化之后要写回宿主的文本,回包被长度上限截回原文同样算没变化
共享聊天输入区显示润色提示,并让提示随用户手改提示词失效
快速编辑未提交草稿改按资源路径归属,收起面板或被旁路重投影后都不再静默丢掉
恢复入口按路径与本会话草稿对号,并区分「本会话未提交」与原生账本条目
账本读取失败时入口仍报出本会话草稿条数,「继续编辑」重开面板回填提示词与 @ 引用
派生资源名预检接入快速编辑与角色动画两条提交路径,早于正规化写盘
名称预检自身抛错时回写面板失败态,不再留下「点了没反应」的提交按钮
浮层关闭判定改在捕获阶段冻结,避免浮层内按钮卸载自己时整块面板被自己人收掉
恢复入口动作按钮收进统一容器,补移动端纵向排布与禁用态样式
空草稿表改工厂函数,跨语言对表用例按模块路径解析 Rust 源码
补回归用例:旁路重投影后的草稿、原样回包提示、提交前名称拦截、草稿表读写与跨卡隔离
同步 decision-log 与画布验收待办的进展说明
2026-09-20 17:36:02 +08:00
suzmii
e230d9dc32
Merge pull request '升级 Rust toolchain 至 1.98.1' ( #432 ) from chore/rust-toolchain-1-98 into master
...
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 12s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 13s
Project CI / AI game creator shell Rust smoke (push) Failing after 20s
Project CI / AI game creator shell Rust crates (push) Failing after 28s
Project CI / Backend tests (push) Failing after 26s
Project CI / Frontend tests (push) Failing after 9s
Project CI / Native shell tests (push) Failing after 20s
Project CI / Repository checks (push) Failing after 22s
Project CI / AI game creator shell web tests (push) Failing after 25s
Reviewed-on: #432
2026-09-20 17:35:17 +08:00
suzmii
b10a2d5d79
Merge branch 'master' into chore/rust-toolchain-1-98
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-20 17:35:09 +08:00
kdletters
b96473836d
补齐 Unity 与 Godot 常用操作指导
...
新增两种编辑器的内置 Skill 和场景、资源、UI、保存撤销示例
接入 DirectProject 按需读取与 Runtime 同源操作参考
补齐指南原文实机测试、安装投影及工具说明完整性检查
记录 Godot 图形补验结果并保留尚未验收的边界
2026-09-20 17:26:34 +08:00
suzmii
a35cdcc68c
同步 CI 镜像 tag 与文档口径,并补上工具链一致性护栏
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 14s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 10s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / Native shell tests (pull_request) Failing after 10s
Project CI / Frontend tests (pull_request) Failing after 5s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
- 将 CI job 镜像默认 tag 从 genarrative/gitea-project-ci:20260807.1 升为 20260920.1
- 将 Dockerfile 两处 org.opencontainers.image.version 统一为 2026.09.20.1(原先一处 2026.07.23.1、一处 2026.08.07.1,后写的覆盖先写的)
- 同步 deploy/container/README.md 与开发运维文档中的镜像归档示例名
- 订正 pitfalls.md 中 CI 镜像的 Rust 版本,并记录 number_of_links 在 1.98.1 上实测仍未稳定
- 在 decision-log.md 追加本次 Rust 工具链升级到 1.98.1 的决策条目
- 在 scripts/project-ci-workflow.test.ts 新增一致性用例:镜像版本段、digest 与 tag 必须与 rust-toolchain.toml 及两份运维文档一致
2026-09-20 17:06:49 +08:00
kdletters
37189c9252
记录项目主模型使用历史并补录旧项目
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Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 7m38s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 7m40s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m45s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 8m27s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m24s
Project CI / AI game creator shell Rust crates (push) Successful in 3m8s
Project CI / Repository checks (push) Successful in 7m53s
Project CI / Frontend tests (push) Successful in 8m48s
Project CI / Native shell tests (push) Successful in 11m14s
Project CI / Backend tests (push) Successful in 12m54s
Project CI / AI game creator shell web tests (push) Successful in 5m53s
在项目 .agent 中保存请求模型与响应确认型号,区分目录标识和真实模型
为旧项目补录带来源标记的模型信息,保留历史并确保重复打开幂等
在 Direct Codex 代理中提取模型元数据,异步落盘且不阻塞响应转发
补充模型追溯边界测试并同步技术方案与团队约定
2026-09-20 17:02:44 +08:00
kdletters
54d0fb75ea
接入 Godot 编辑器插件与受控执行链路
...
新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存
接入 AGC 插件开关、Runner、Agent 工具与权限审计
完善执行回执确认、不确定状态阻断及卸载恢复
补齐 Windows 分发资源、定向测试与实机验收文档
2026-09-20 16:35:04 +08:00
suzmii
e1c8edd6bf
Merge remote-tracking branch 'origin/master' into fix/rust-toolchain-1-98
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 17s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 18s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
Project CI / Repository checks (pull_request) Failing after 12s
2026-09-20 15:59:17 +08:00
suzmii
8a3daff55b
升级 Rust 工具链到 1.98.1
...
- 将 rust-toolchain.toml 的 channel 从 1.96.0 提升到 1.98.1,保留 rustfmt 组件要求
- 将 CI job 镜像 Rust stage 从 rust:1.96-bookworm 更新为 rust:1.98-bookworm,并同步新的固定镜像 digest
- 同步 deploy/container/README.md 中 Rust 版本与 digest 的说明
- 同步开发运维文档中 CI 环境与 rust-toolchain.toml 的版本口径为 1.98.1
2026-09-20 15:59:07 +08:00
kdletters
97d8a6c39a
清理并统一外置智能体提示词
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Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 7m42s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 7m43s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 8m1s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m58s
Project CI / AI game creator shell Rust crates (push) Successful in 3m9s
Project CI / Backend tests (push) Successful in 12m4s
Project CI / Frontend tests (push) Successful in 11m37s
Project CI / Native shell tests (push) Successful in 15m37s
Project CI / Repository checks (push) Successful in 13m51s
Project CI / AI game creator shell web tests (push) Successful in 6m52s
将智能体系统指令、工具说明和恢复模板集中到外置提示词目录
精简重复否定、历史对照与无关实现说明,保留必要执行约束
扩展提示词构建校验和源码边界检查并接入现有本地与持续集成门禁
同步内置技能、协作规范、技术文档与对应验证断言
2026-09-20 15:32:48 +08:00
lhk229
70271b408e
删除策划agent v2,与退役功能解耦 ( #355 )
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m35s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m39s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m13s
Project CI / AI game creator shell Rust crates (push) Successful in 3m18s
Project CI / Backend tests (push) Successful in 9m16s
Project CI / Repository checks (push) Successful in 8m11s
Project CI / Native shell tests (push) Successful in 11m56s
Project CI / Frontend tests (push) Successful in 11m49s
Project CI / AI game creator shell web tests (push) Successful in 6m37s
Reviewed-on: #355
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-20 14:49:57 +08:00
kdletters
623e007fae
完善客户端发布渠道并接入模板库灰度
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m36s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m42s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m51s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m55s
Project CI / AI game creator shell Rust crates (push) Successful in 4m15s
Project CI / Repository checks (push) Successful in 4m45s
Project CI / Frontend tests (push) Successful in 7m47s
Project CI / Native shell tests (push) Successful in 9m33s
Project CI / Backend tests (push) Successful in 10m9s
Project CI / AI game creator shell web tests (push) Successful in 4m38s
区分发布渠道与系统,支持 dev、release 和自定义渠道
允许网站通过服务端配置选择客户端下载检测渠道
接入模板库灰度权限并阻断退出和切号后的异步操作
补齐发布、下载、灰度与会话竞态测试及当前规范
2026-09-20 12:12:49 +08:00
kdletters
fc0ce4ee5f
补齐跨工程插件启动的界面测试响应
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m36s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m42s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m28s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / Backend tests (push) Successful in 8m49s
Project CI / Repository checks (push) Successful in 8m40s
Project CI / Frontend tests (push) Successful in 9m41s
Project CI / Native shell tests (push) Successful in 12m29s
Project CI / AI game creator shell web tests (push) Failing after 4m51s
为五个项目打开与对话恢复测试提供插件项目绑定及空插件列表响应
保留原有业务状态断言和产品错误提示,修复完整界面门禁暴露的测试桩缺口
2026-09-20 10:58:10 +08:00
kdletters
c1d26f11df
移除 Cocos 和 Unity 插件的工程类型限制
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统一插件列表、启动、面板和 Agent 工具的可用性判断,保留开关与平台约束
调整前端自动启动并修复 Cocos 项目切换的旧连接与订阅快照竞态
补充插件宿主、工具目录和前端回归测试,同步插件技术规范与共享决策
2026-09-20 10:53:16 +08:00
kdletters
15774a1c02
修复项目自动上传并增加后台完整工程下载
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m24s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m25s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m28s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m31s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 2m41s
Project CI / Repository checks (push) Successful in 4m10s
Project CI / Native shell tests (push) Successful in 11m20s
Project CI / Frontend tests (push) Successful in 10m30s
Project CI / AI game creator shell web tests (push) Successful in 5m41s
Project CI / Backend tests (push) Successful in 14m9s
接入真实项目打开、切换和关闭生命周期并修复退出等待竞态
新增后台项目列表及按原目录校验导出的 ZIP 下载
补充快照完整性元数据、后台权限和取消清理
固定默认 AGC 存储目标并支持空文件与特殊字符路径
补充自动化测试及真实 OSS 只读导出验证
记录本地数据库 404 导致完整 HTTP 联调和安装版实机验证待补
2026-09-20 10:07:31 +08:00
suzmii
b1cadd0cc8
Mac 渠道接入更新包签名、OSS 上传与渠道清单
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m25s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m26s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m34s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m17s
Project CI / Backend tests (pull_request) Successful in 11m30s
Project CI / Repository checks (pull_request) Successful in 11m36s
Project CI / Frontend tests (pull_request) Successful in 13m46s
Project CI / Native shell tests (pull_request) Successful in 16m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m31s
问题:mac 侧此前只有 archive-only 构建,dev-mac 渠道不产出更新包、不上传、无渠道
清单,客户端拿不到 macOS 更新(里程碑曾因签名/公证凭据未就绪而暂缓)。
改动:
- build-macos-ci.mjs 改为 dev-mac 发布入口:开启 createUpdaterArtifacts 产出
.app.tar.gz + .sig,生成 universal DMG 与渠道清单 latest.json,构建后用产物内
烘焙的公钥复核签名,再按 AGC_RELEASE_DRY_RUN 决定是否上传 OSS
- 新增 verify-updater-signature.mjs(minisign ED 预哈希校验)+ 单测:验签失败或
keyId 不一致立即失败关闭,绝不写 OSS
- Jenkinsfile:新增 AGC_RELEASE_VERSION / AGC_RELEASE_DRY_RUN(默认开启)/
AGC_UPDATE_RELEASE_NOTES / OSSUTIL_BIN 参数;withCredentials 注入
AgcUpdaterSigningKey(+密码) 与 AliyunAccessKeyId/Secret;归档补 latest.json、
.sig 与更新摘要
- 既有单测口径更新:archive-only → 发布型,并新增「必须先验签再上传」守卫
- 文档:技术方案、里程碑、运维文档同步;Apple 签发与公证暂缺显式记录为
未验证项(--no-sign、appleSigned=false、notarized=false)
验证:单测 11/11 + 42/42;Jenkinsfile 四个 sh 块语法通过;伪造 bundle 端到端
验证清单(两平台同 URL/同签名、universal 首装包被正确选中)、真实 Tauri 签名
验签通过、错钥匙报 keyId 不一致、篡改报校验失败、dry-run 上传计划顺序正确。
2026-09-19 17:49:25 +08:00
suzmii
261228ed3f
修复 universal 首装 DMG 选择以兼容主线新增校验
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m38s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m46s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m49s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m59s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / Repository checks (pull_request) Successful in 7m8s
Project CI / Native shell tests (pull_request) Successful in 13m34s
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合并 origin/master 后,e3682fd06 新增的 selectFirstInstallArtifact 对
universal-apple-darwin 会推导出架构 x64,匹配不到本管线产出的
陶泥儿_<version>_universal.dmg,createUpdateManifest 直接抛
「首装 DMG 必须唯一匹配本次版本 x 和架构 x64,找到 0 个」。
- build-release.mjs:为 universal-apple-darwin 增加分支,按
_<version>_universal.dmg 唯一匹配(与 build-macos-ci.mjs 的命名一致)
- build-release.test.mjs:createDmgFixture 支持 universal 命名;universal 用例
补首装包断言,锁定两个平台键共用同一个 DMG
验证:管线同款 node --test 33/33 通过(合并前 32/33);prepare-macos-codex
与 release-oss 用例同跑通过。
2026-09-19 17:03:18 +08:00
suzmii
8c17e40d7d
合并 origin/master 并解决 pitfalls.md 冲突
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- 冲突仅 1 处:踩坑文档顶部双方各新增条目(本次合并相对 master 落后 88 个提交)
- 解决方式:保留 master 的 2026-09-19 / 2026-09-17 两条在前,分支的
「universal 主程序必须配套双架构原生依赖」在后;另补齐标题前缺失的空行
- 本次提交内容为上游已合入 master 的文件,跳过 lint-staged/Husky,
避免对 master 侧 99 个 js/ts 文件重新格式化产生无意义改动
2026-09-19 17:01:57 +08:00
suzmii
237e440057
Mac Jenkins节点接入sccache编译缓存
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原因:macOS universal 构建此前在 Jenkinsfile 与 build-macos-ci.mjs 两处把
RUSTC_WRAPPER 清空,依赖 crate 每次从零编译且双架构各编译一遍,逼近 90 分钟超时。
改动:
- Jenkinsfile 对齐 Linux 生产管线:RUSTC_WRAPPER=sccache、CARGO_INCREMENTAL=0、
SCCACHE_CACHE_SIZE=20G,SCCACHE_DIR 固定到稳定缓存根
${HOME}/caches/genarrative-jenkins/agc-macos/sccache(可用
GENARRATIVE_AGC_MACOS_CACHE_ROOT 覆盖),并输出 sccache --show-stats 供判断命中率。
- build-macos-ci.mjs 不再清空 RUSTC_WRAPPER,wrapper 由管线显式声明。
- 保留 CARGO_TARGET_DIR 指向 workspace 内 target,跨构建继续复用增量产物。
- 文档补充缓存根、覆盖变量与回退语义。
验证:sh -n/bash -n 通过;管线同款 node --test 34 项全通过;本地探针证明空缓存
首次 miss 编译、清空 target 后再次构建命中缓存不再编译。
2026-09-19 16:55:00 +08:00
kdletters
e3682fd06f
固定客户端dev服务并支持官网多平台下载
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移除服务器选择并按来源隔离登录凭据
新增官网客户端下载入口和匿名平台聚合接口
根据发布清单自动展示Windows与macOS首装包
补齐Mac首装元数据和上传顺序校验
同步定向测试与下载发布规范
2026-09-19 16:19:28 +08:00
kdletters
33f5ad68bf
接入 DotCraft Unity 编辑器插件与受控执行链路 ( #423 )
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AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。
## 主要变更
- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。
## 验证
- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。
Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
2026-09-19 12:29:27 +08:00
kdletters
5bf036bb81
收敛后端依赖装配与鉴权并完善异步追踪 ( #425 )
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HTTP 请求取消后,在途计数原先无法释放;项目元数据和 External API 鉴权依赖完整 AppState,相同鉴权和追踪配置也散落在多个入口。本次集中装配这些依赖和横切能力,保持现有公开 API、权限、计费、幂等和事务规则。
## 修改
- 91 个受保护路由集中应用鉴权;保留方法级 404/405/HEAD/Allow、公开入口、MCP、精选缓存头及 2/4 MiB 请求限制。
- 七个项目元数据入口改用缓存的 EditorProjectState,External/MCP 鉴权改用 ExternalApiAuthState;生产实现复用 SpacetimeClient,媒体修复维持原有上传和登记顺序。
- RAII 覆盖请求 Future 取消和 panic unwind 的计数清理;正常与降级服务复用 TraceLayer,指标采用 MatchedPath 模板及固定兜底。
- LLM 普通与流式调用增加跳过参数的异步 span,保持父上下文、流式回调、错误与重试行为;补充替代依赖测试并同步锁文件和文档。
## 验证
| 验证面 | 结果 |
| --- | --- |
| platform-llm 完整本地回归 | 161 个单元测试、3 个集成测试通过;1 个真实 Provider 用例按原配置忽略 |
| api-server 完整回归 | 执行时 1075 通过、12 失败、6 忽略;其中 1 个新增公开读取 fixture 断言已修正,14 个路由契约回归随后全部通过;剩余 11 个是下述既有 Windows 失败 |
| 窄依赖、取消与追踪 | 元数据 owner/幂等/revision、鉴权及 MCP 错误传播、取消/panic/流式响应、追踪父子关系与敏感参数省略均通过 |
| 实际本地服务 | 独立 SpacetimeDB 上 102/102 检查通过,两个动态项目 ID 的路由模板及请求 ID 日志核验 3/3 通过 |
| 编译与边界 | api-server cargo check、AGC 锁文件下 platform-llm cargo check、rustfmt、编码、文档索引、DDD 与 diff 检查通过 |
| 合入最新 master 后 | 后端源码及锁文件保持已测内容;再次通过 14 个路由契约测试、3 个 Provider 追踪测试及编码/文档/DDD/diff 检查 |
实际服务检查覆盖 health/ready、两账号登录、项目 CRUD、幂等重复、跨 owner 拒绝、revision 冲突、External/MCP 读取、Key 撤销及 404/405。使用既有 test 环境的本地 Router 拒绝 fixture,未调用真实付费 Provider;自建服务已关闭,原开发实例保留。
## 已知测试限制
API 全量测试尚未全绿:11 个 wallet_refund_outbox 用例在 Windows 的目录同步处失败。其生产文件与变更前内容一致;标准库隔离复现确认 File::open(目录) 返回 OS 5,而普通文件写入、同步及 hard_link 正常。这个已有的目录持久化问题未混入本次重构,也未通过跳过或弱化相关断言掩盖。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/425
2026-09-19 12:29:19 +08:00
k88936
5383af4cc5
Merge pull request 'refactor/整理现有的string-typed资源类型' ( #388 ) from feat/agc-organize-assetkind into master
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Reviewed-on: #388
2026-09-19 03:51:32 +08:00
k88936
47f7cb2bf1
修复 AGC 前端资源 kind 判据与用例的 canonical 残留
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- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。
- view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。
- tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。
- tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。
- tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。
- docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。
- docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。
2026-09-19 03:21:37 +08:00
k88936
603650fbf4
修复 AGC 资源 kind 收敛后的 Rust 默认值与工具栏用例
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- agent/runtime_tools/media.rs:asset_kind 只在入参未声明(空白)时落通道默认值,显式认不出的值保持 Unknown 交给下游失败关闭。
- tests/project.rs:规范图 / 图集用例的入参改传 canonical kind(icon-spec / icon-spritesheet),用例名与断言同步。
2026-09-19 03:21:25 +08:00
k88936
5d20f5bfeb
修复 AGC 资源 kind 枚举化后的编译与字符串回退
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- canvas_generation:参考素材合同四个 helper 改收 GameCreationAppAssetKind,删除 ui-prototype/game-background/art-spritesheet 字符串比较
- direct_runtime:删除 game-background / art-spritesheet 的参考合同字符串映射,直接传枚举
- resource_editor:音效/BGM 编辑类型判据改为比较 ResourceEditSourceKind::Manifest(BackgroundMusic),不再拼字符串 haystack
- assets/commands:画板导入 kind 解析上移到 Tauri 命令边界,import_canvas_asset_at 只接收枚举
- 测试与批量标签脚手架:kind 参数由字符串改为 GameCreationAppAssetKind,恢复编译期穷举保护
- 技术方案:登记边界同口径改为描述命令边界解析
2026-09-19 02:38:30 +08:00
k88936
af38de9fd1
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
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2026-09-19 01:54:10 +08:00
k88936
18252e24b8
合并主线并保留资源kind枚举收口
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合并 origin/master 的 AGC 画布参考与项目能力更新
解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind
保留 run_id、generationKind 与外部协议字符串的独立边界
2026-09-19 01:50:09 +08:00
lhk229
1ce2c10107
删除客户端每回合四项媒体资源请求上限 ( #427 )
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- direct_tool_bridge.rs 删除 DIRECT_TOOL_BRIDGE_MAX_RESOURCE_CALLS_PER_TURN 常量、回合授权状态的 resource_request_ids 计数 map 与 resource_request_ids() 方法
- agc_create_or_derive_resource(含 agc_edit_image 委托)与 agc_remove_background 统一按回合身份与请求指纹确定性派生 operation/idempotency id,同指纹重试复用与 pending 对账语义不变
- 付费提交串行仍由 resource_generation_gate 互斥保证,成本控制交由服务端计费与泥点余额兜底
- 决策记录新增 2026-09-19 删除上限条目,2026-09-18 抠图豁免条目标记为仅作追溯
- 实施计划文档同步改为「不同请求串行提交,不设每回合计数上限」
Reviewed-on: #427
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-19 01:44:48 +08:00
k88936
48caa23997
收紧AGC资源kind枚举边界
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canvas生成与运行时统一使用共享GameCreationAppAssetKind
删除平台kind兼容映射与退役kind拒绝测试
更新资源kind审计里程碑与绑定文档
2026-09-19 01:28:27 +08:00
lhk229
ea141d9f17
修复持久目标模式切换测试的异步竞态
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- developer-agent-window.suite.ts 在切换目标模式前等待按钮脱离 disabled,避免读取历史链路在途时点击落空导致 aria-pressed 断言偶发失败
2026-09-19 01:21:05 +08:00
lhk229
769740a46d
Merge pull request '取消抠图工具的每回合四项媒体请求限制' ( #426 ) from codex/remove-bg-turn-limit into master
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m21s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m25s
Project CI / AI game creator shell Rust crates (push) Successful in 2m55s
Project CI / Repository checks (push) Successful in 15m5s
Project CI / Backend tests (push) Successful in 18m40s
Project CI / Native shell tests (push) Successful in 20m39s
Project CI / Frontend tests (push) Failing after 19m35s
Project CI / AI game creator shell web tests (push) Successful in 13m6s
Reviewed-on: #426
2026-09-19 00:29:51 +08:00
lhk229
b472b9eec9
取消抠图工具的每回合四项媒体请求限制
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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Project CI / Frontend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
agc_remove_background 不再经过 resource_request_ids 付费计数,直接按回合身份与请求指纹确定性派生 id
抠图请求不再挤占付费 create/derive 的四项额度,幂等复用与 pending 对账语义不变
create_or_derive(含 agc_edit_image 委托)路径逐字节不变
决策记录补充 2026-09-18 抠图豁免条目
实施计划文档同步注明抠图不占四项额度
2026-09-19 00:14:01 +08:00
suzmii
fc46cabb75
补充Mac Jenkins节点工具链路径
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为LaunchAgent构建环境注入Node、npm、Cargo和Homebrew路径
2026-09-18 22:34:49 +08:00
suzmii
762f037150
修复Mac Jenkins节点工作区根目录回退
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移除不兼容的节点环境变量配置依赖
在Jenkinsfile中使用专用Agent根目录默认值
避免节点分配阶段环境变量属性解析失败
2026-09-18 21:57:52 +08:00
suzmii
48985d3447
接入Mac通用构建与Jenkins归档管线
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补齐macOS universal双架构Codex资源与构建校验
统一发布清单和检查脚本支持universal目标
新增锁定原生依赖完整性校验与隔离构建smoke
新增Mac Jenkins Agent归档构建Job与本机构建接入规范
2026-09-18 19:34:23 +08:00
k88936
0d5940433d
删除资源 kind 兼容白名单
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m4s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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Project CI / Repository checks (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
服务端图片快速编辑改用共享枚举静态图片判定
移除退役 kind 的兼容放行与冗余回归测试
清理客户端恒假 art-spritesheet 判断并统一远端 kind 解析
同步 AGC kind 里程碑、实施计划与决策记录
2026-09-18 17:09:36 +08:00
suzmii
ca80cb28d2
登记首批合并后的画布验收遗留问题
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m13s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m33s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m17s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m9s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m2s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / Backend tests (pull_request) Successful in 11m35s
Project CI / Frontend tests (pull_request) Successful in 11m42s
Project CI / Repository checks (pull_request) Successful in 11m40s
Project CI / Native shell tests (pull_request) Successful in 14m41s
Project CI / AI game creator shell web tests (pull_request) Successful in 9m39s
从master已合并的PR412建立后续修复范围。
区分动画与编辑等缺陷、卡片与任务浮层需求及未验证风险,不宣称已修复。
2026-09-18 15:57:32 +08:00
suzmii
9a21690fe9
Merge pull request '修复 AGC 画布生成、卡片展示与布局交互' ( #412 ) from feat/agc-canvas-acceptance into master
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m56s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m7s
Project CI / AI game creator shell Rust crates (push) Successful in 2m27s
Project CI / Frontend tests (push) Successful in 8m33s
Project CI / Repository checks (push) Successful in 10m19s
Project CI / AI game creator shell web tests (push) Successful in 6m51s
Project CI / Backend tests (push) Successful in 18m39s
Project CI / Native shell tests (push) Successful in 20m53s
2026-09-18 15:50:44 +08:00
suzmii
deff6319e2
合并主线项目创建目录选择更新
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m53s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m31s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m5s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m12s
Project CI / Backend tests (pull_request) Successful in 9m37s
Project CI / Native shell tests (pull_request) Successful in 12m21s
Project CI / Repository checks (pull_request) Successful in 11m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 12m51s
Project CI / Frontend tests (pull_request) Successful in 23m14s
合入 master ee33af7b7 的项目目录选择与模板建项说明。
保留本批画布和对话修复,自动合并无冲突,类型检查通过。
2026-09-18 15:48:10 +08:00
suzmii
2257a78d6b
收口思考等待反馈与紧凑过程样式及失败状态
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思考展开时隐藏重复预览并使用灯泡图标,首个响应前显示临时思考提示。
统一分钟内小数和分钟以上整数秒,保持内外过程的紧凑间距与正文层级。
失败工具与分组显示错误色,非零退出码不再误判为成功。
补齐状态、格式、样式和交互回归,本批其余需求留待后续PR。
2026-09-18 15:46:30 +08:00
k88936
e5fd454bb3
收紧 AGC 资源 kind 类型边界并统一族判据
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- 将 manifest 与本地导入回执的资源 kind 改为 ts-rs 生成绑定
- 集中音频与视觉资源族判据并复用 Rust 枚举方法
- 放宽 Unknown 未解析语义并清理上传类型墓碑注释
- 标记共享生成绑定并同步项目决策与实施计划
2026-09-18 15:21:19 +08:00
suzmii
a0f6b7c67d
统一思考与执行过程折叠样式及中文耗时
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思考展开复用安全Markdown渲染,折叠显示浅色单行纯文本预览与右侧箭头。
共享过程摘要组件,执行过程按真实操作数显示统计并保留各组独立计时。
工具、整轮、生成任务和策划耗时统一为中文时分秒格式。
补齐格式与Markdown回归、更新已有界面断言并验证窄屏键盘操作。
2026-09-18 14:34:10 +08:00
kdletters
ee33af7b75
补充模板建项命令的项目创建目录说明
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m4s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m4s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m13s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m3s
Project CI / AI game creator shell Rust crates (push) Successful in 2m8s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m0s
Project CI / Frontend tests (push) Successful in 10m59s
Project CI / Repository checks (push) Successful in 10m54s
Project CI / Native shell tests (push) Successful in 13m12s
Project CI / Backend tests (push) Successful in 14m33s
Project CI / AI game creator shell web tests (push) Successful in 5m37s
- 模板库技术方案的命令表补记 create_automatic_local_game_project_from_template 支持 projectsRoot 覆盖,未指定时仍是应用数据目录
2026-09-18 14:30:02 +08:00
kdletters
be370cc615
AGC 支持用户自选项目创建目录
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m12s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 2m10s
Project CI / Frontend tests (push) Successful in 6m4s
Project CI / Native shell tests (push) Successful in 8m58s
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
- 新增设置「工作区」分类,承载「项目创建目录」的选择与恢复默认入口
- 自动建项命令新增可选 projectsRoot,未指定时沿用 AppData projects 默认目录
- 新增项目创建目录校验与解析:只接受目录选择器返回且通过私有路径门禁的既有目录
- 目录选择器新增可选 title 参数,用于「选择项目创建目录」文案
- 首页自动建项与模板建项在建项时携带用户选定的项目创建目录
- 客户端本地保存项目创建目录偏好,建项时重新校验,不作为授权凭据
- 补充设置页工作区、首页建项与目录偏好单测
- 修复项目开发视图缺失的 Shapes 图标导入,恢复 agc:typecheck 通过
- 同步实施计划、决策日志与排障记忆文档
2026-09-18 14:10:05 +08:00
suzmii
21b059bd41
修正工具组独立计时并移除重复整轮耗时
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每个工具组只计算自身调用跨度,已完成组立即停止增长与进行中标记。
整轮总耗时仅在回合状态或完成小结显示一次,单工具仍按百毫秒动态更新。
补齐前组已完成后组运行、边界缺失与倒序的回归及浏览器证据。
2026-09-18 13:45:27 +08:00
suzmii
2d90b73b94
合并主线Mac运行资源与发布门禁更新
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合入 origin/master b137f1759,保留画布验收与计时返修。
同步主线0.1.67版本及Mac随包资源、插件能力和发布目标检查。
合并双方排障说明,不提交个人依赖锁文件改动。
2026-09-18 13:27:28 +08:00
suzmii
cd8f480719
修复生成草稿隔离与回合计时恢复及布局排队
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按占位身份隔离生成面板并保存草稿,阻止改变失败请求输入后伪装重试。
保留用户真实发送时间,按既有用户条目身份恢复空运行态回合的终态边界。
修复跨栏目整理队列覆盖及多选拖动预览起点漂移。
补齐六项 review 发现的回归、原生绑定、交叉审查及浏览器验收记录。
2026-09-18 13:25:18 +08:00
suzmii
b137f17599
Merge pull request '修复Mac客户端随包Codex与插件资源缺失' ( #417 ) from fix/mac-bundled-runtime into master
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m26s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m40s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m35s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m41s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m56s
Project CI / AI game creator shell Rust crates (push) Successful in 2m22s
Project CI / Backend tests (push) Successful in 9m16s
Project CI / Repository checks (push) Successful in 7m2s
Project CI / Frontend tests (push) Successful in 8m12s
Project CI / Native shell tests (push) Successful in 11m13s
Project CI / AI game creator shell web tests (push) Successful in 5m37s
Reviewed-on: #417
2026-09-18 12:48:00 +08:00
suzmii
2ffccb844c
修复对话动态计时与初始消息重复并补齐游戏居中指引
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m51s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m45s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m4s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Successful in 5m39s
Project CI / Frontend tests (pull_request) Successful in 7m45s
Project CI / Backend tests (pull_request) Successful in 10m3s
Project CI / Native shell tests (pull_request) Successful in 8m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m31s
区分整轮总耗时与工具实际阶段时间,以百毫秒刷新一位小数并冻结终态。
修复正式与乐观用户消息到达时初始占位重复,保留真实同文多次发送。
在开发 Agent 系统提示与 Skill 明确禁止 Phaser 和 CSS 双重居中。
补齐原生事件、前端回归与验收文档,保留未完成项和远程 CI 风险。
2026-09-18 12:17:28 +08:00
suzmii
16c905b51b
修复发布目标与插件能力门禁并同步版本0.1.67
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m21s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m27s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m46s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / Backend tests (pull_request) Successful in 8m6s
Project CI / Native shell tests (pull_request) Successful in 8m11s
Project CI / Repository checks (pull_request) Successful in 5m57s
Project CI / Frontend tests (pull_request) Successful in 7m53s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m38s
统一显式目标对应的版本读取、构建渠道、产物目录和更新清单
无原生适配器时隐藏Cocos插件并阻止自动启动
同步单架构更新规范并增加发布和插件回归测试
更新版本与锁文件到0.1.67并记录Mac安装包验证结果
2026-09-18 12:15:00 +08:00
suzmii
6f012d419a
修复Mac客户端随包运行依赖缺失
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m46s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m40s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m20s
Project CI / Frontend tests (pull_request) Successful in 7m41s
Project CI / Repository checks (pull_request) Successful in 7m41s
Project CI / Native shell tests (pull_request) Successful in 11m20s
Project CI / Backend tests (pull_request) Successful in 12m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m12s
统一Codex平台布局并补齐macOS原生组件、完整性清单和资源加载路径
补齐macOS插件资源并保留Windows专属原生桥接边界
增加隔离安装包验证、平台配置门禁与侧车回归测试
声明macOS 15最低系统版本并同步规范及Windows待验收计划
2026-09-18 11:11:07 +08:00
k88936
03d7bca9a5
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m43s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m28s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m5s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m47s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m42s
Project CI / Repository checks (pull_request) Successful in 6m2s
Project CI / Frontend tests (pull_request) Successful in 8m48s
Project CI / Native shell tests (pull_request) Successful in 9m37s
Project CI / Backend tests (pull_request) Successful in 10m34s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m29s
2026-09-18 10:43:00 +08:00
k88936
2abad3b537
修复失败测试
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测试现在直接从 AGENT_RUNTIME_CANVAS_ASSET_KINDS 派生期望值,避免再次漂移。
2026-09-18 10:42:40 +08:00
suzmii
1bd153d7f2
合并主线对话状态与抠图背景色更新
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m56s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 6m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m23s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m39s
Project CI / Repository checks (pull_request) Successful in 4m50s
Project CI / Backend tests (pull_request) Successful in 8m38s
Project CI / Frontend tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Successful in 8m11s
Project CI / Native shell tests (pull_request) Successful in 15m27s
合入 master a2e6f205d,保留远端功能分支已有合并历史。
融合生成选项的参考素材、目标栏目与抠图背景色字段。
保留主线统一线程状态与重试策略,完成前端及原生定向验证。
2026-09-18 10:31:55 +08:00
lhk229
a2e6f205d6
修复最终回复失败测试重试超时
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m5s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m26s
Project CI / Repository checks (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 5m29s
Project CI / Backend tests (pull_request) Successful in 8m18s
Project CI / Native shell tests (pull_request) Successful in 9m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m44s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m26s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m13s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m59s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m25s
Project CI / AI game creator shell Rust crates (push) Successful in 1m19s
Project CI / Repository checks (push) Successful in 4m54s
Project CI / Frontend tests (push) Successful in 5m52s
Project CI / Backend tests (push) Successful in 7m4s
Project CI / AI game creator shell web tests (push) Successful in 2m38s
Project CI / Native shell tests (push) Successful in 8m0s
最终回复失败测试显式关闭 Provider 重试
让非法回复 mock 按实际请求次数监听
同步运行态公共失败审计测试的 mock 参数
2026-09-18 04:55:05 +08:00
k88936
30c377d0f0
保留唯一的thread manager作为direct project的状态来源 ( #384 )
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说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上
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Co-authored-by: 孔令弘 <ink29535@proton.me >
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384
Reviewed-by: 孔令弘 <ink29535@proton.me >
Co-authored-by: 王德宇 <kvtodev@outlook.com >
Co-committed-by: 王德宇 <kvtodev@outlook.com >
2026-09-18 02:13:50 +08:00
k88936
fc5cea43ac
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
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2026-09-18 01:55:16 +08:00
k88936
c2ab9674a0
合并资源编辑与当前主线改动
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保留资源 kind 强类型与栅格 subtype 严格校验
合并抠图模式、幂等账本、恢复轮询和 PNG 透明通道校验
修正共享资源枚举在 Cocos 登记与抠图桥接中的类型传递
保留双方模板库、项目快照、发布和 Provider 重试改动
2026-09-18 01:48:13 +08:00
lhk229
1c6e4c1e74
AGC生图工具暴露抠图背景色并补齐相关说明 ( #414 )
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agc_generate_image 新增 screenColor 参数,仅 kind=character/art-spritesheet 生效,说明含 12 色板 hex 与不得接近本体颜色的约束
screenColor 计入 standalone 生成动作身份,None 时跳过序列化,未使用该字段的请求身份与升级前逐字节一致
character 生图请求体按需注入 screenColor,art-spritesheet 图集把硬编码 auto 改为透传归一化值
bridge 侧只校验 auto/#RRGGBB 格式并统一大写,色板白名单交由服务端 400 权威校验,其它 kind 携带直接拒绝
修复 sliceCount 悬空指引:MCP schema 与双层字段白名单补齐,1-256 校验后透传至图集生成请求
精简 agc_generate_image 工具说明,删除美术包限制与客户端职责两段样板句
审计投影同步记录 screenColor,补充 bridge 归一化、动作身份指纹与工具目录契约测试
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/414
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-18 01:14:02 +08:00
lhk229
f5a333b839
Merge branch 'master' into feat/agc-canvas-acceptance
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2026-09-18 01:04:04 +08:00
kdletters
2e15a70b14
Provider 瞬态重试次数严格按设置执行
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删除自主构建档位 12~16 的重试区间与 standard 档位 3 次上限,maxRetries 严格决定物理重试次数
上游 400 不再单独收窄到 2 次,与其它瞬态错误共用设置里的同一份预算
运行档位改为只决定上游 400 是否算瞬态,重试次数不再被档位改写
重写档位重试用例为设置值直取,同步 upstream-400 用例
decision-log 记录本次口径变更与本机既有失败边界
2026-09-18 00:01:40 +08:00
k88936
72cd0747a4
拒绝栅格资源 subtype 静默降级
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非图片族和未知 sourceSubtype 改为明确报错
补充栅格正规化回归测试并同步规范
2026-09-17 23:06:30 +08:00
k88936
3d4c7929c3
统一画布生成 kind 为共享枚举
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工具白名单与 schema 改用 GameCreationAppAssetKind
canonical 输入在生成适配边界映射旧账本值
2026-09-17 22:52:38 +08:00
suzmii
20b1fd63de
合并最新主线抠图链路与开发监听修复
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合入master的抠图账本链路、Vite监听边界及窗口测试更新
保留画布占位参考生成、资源展示与批量标签追加功能
合并态通过137项定向测试、AGC类型检查及Rust全目标编译
2026-09-17 22:18:23 +08:00
suzmii
105591bac5
支持画布与资源面板多选素材批量追加标签
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复用标签编辑器并冻结整组选中素材,保留原标签与素材类型
原生批量校验后一次保存,覆盖权限、版本冲突与无变化边界
修复保存输入锁和切项目迟到回包,补齐混合选择入口原因
新增前后端回归并记录本地验证及待真实客户端验收事项
2026-09-17 21:51:59 +08:00
lhk229
195b7dd5dd
修复抠图401 404问题 ( #394 )
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/394
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-17 21:37:23 +08:00
suzmii
6f161a6b36
Merge pull request '修复 AGC 开发态监听 Rust 构建目录导致的加载缓慢' ( #382 ) from fix/agc-vite-target-watch into master
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Reviewed-on: #382
2026-09-17 21:18:59 +08:00
suzmii
da44d66dc8
明确多选素材批量追加标签的行为合同
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限定追加语义、冻结对象、原子保存与类型保留边界
记录已评审里程碑及前后端并行实现计划
2026-09-17 21:12:42 +08:00
kdletters
133bb2f350
修正 AGC 原生 HTTP 契约守卫与更新摘要证据
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- 契约守卫不再要求 http 插件放行 OSS 域名:更新清单与安装包下载已改由 tauri-plugin-updater 在原生侧完成
- 主规范回填 0.1.62 自动更新摘要与客户端提示展示的用户实测证据
2026-09-17 21:06:55 +08:00
kdletters
0deaabfee6
回填更新摘要端到端展示证据
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- 主规范记录 0.1.62 渠道清单自动摘要与客户端提示展示的用户实测结论
2026-09-17 21:06:55 +08:00
suzmii
0a85c4f87e
合并主线资源菜单和引擎预览功能
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合入PR410的常用操作收纳与卡片信息类型入口
保留本分支资源名称、文档图标、占位生成与批量移动能力
整合引擎结构摘要与当前图集测试契约
2026-09-17 21:06:15 +08:00
suzmii
efce7b102f
对齐主线图集契约与窗口同步测试要求
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补齐图集切分声明与工具目录字段边界断言
更新原生HTTP权限守卫及稳定空快照发布次数期望
修正末尾空行并记录CI排查证据,保留待远程验证状态
2026-09-17 21:01:26 +08:00
suzmii
c16e32cc89
Merge pull request '重构AGC资源画布菜单与卡片入口' ( #410 ) from refactor/agc-resource-menu into master
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Reviewed-on: #410
2026-09-17 20:56:43 +08:00
suzmii
e6849d2a45
Merge branch 'master' into refactor/agc-resource-menu
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2026-09-17 20:45:21 +08:00
kdletters
f5b4293e80
预览控制面支持展示公网预览地址
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- preview-deployer-server 新增可选配置 GENARRATIVE_PREVIEW_DEPLOYER_WEB_DOMAIN,并按「实例 ID + 预览域名」派生公开字段 webPublicUrl,卸载时与 webUrl/webPort 一起清空、加载状态文件时重新派生覆盖
- preview-deployer-web 在存在公网地址时把「打开公网预览」作为主入口,内网地址降级为次级链接,未配置时行为不变
- deploy/env/preview-deployer.env.example 补充 WEB_DOMAIN 键与留空语义说明
- 补充 cargo 与 vitest 用例覆盖公网地址派生、域名配置校验与页面展示
2026-09-17 20:29:42 +08:00
kdletters
fce546403f
文档记录 Jenkins、预览控制面与预览实例的公网入口口径
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- 在【开发运维】本地开发验证与生产运维补充 jenkins.genarrative.world 与 build.genarrative.world 的公网入口、反向隧道端口、白名单依赖与排障顺序
- 在 shared-memory/decision-log.md 记录 Jenkins 公网入口、预览部署控制面公网入口、预览控制面公网预览地址口径三组决策及各自验证证据
2026-09-17 20:29:40 +08:00
kdletters
d5743cd4b8
资源画布支持引擎资源预览与模型交互预览 ( #413 )
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## 目的
资源画布支持引擎(Cocos Creator)资源的**只读预览**:能被发现、登记、进入画布,并按类型出预览。
## 主要改动
- 发现层识别 Cocos 资源并区分 `model` / `binary` 两个发现类别;`.meta` 等导入侧车文件仍只可发现
- 登记层按扩展名写入**既有** canonical kind(模型/场景/预制体 → `scene`,动画 → `character-animation`,材质/特效 → `code`,图集与容器 → `document`),不新增 manifest 契约字段
- 引擎工程的 `library/` / `temp/` / `profiles/` / `local/` 不再进入发现结果(仅当目录确实是 Cocos 工程),同名目录在非引擎工程里照常列出
- 资源画布新增三个卡面分支:模型缩略图(整页共用一个 WebGL 上下文)、结构摘要(Cocos 序列化资源)、类型卡(客户端解不了的容器)
- 新增模型放大预览浮层:左键旋转 / 右键或中键平移 / 滚轮缩放 / 复位视角
- 模型预览上限 32 MiB;缩略图按布局尺寸 2 倍超采样,缓存键改用稳定身份
- 引擎图像容器(tga/tif/tiff/hdr)在原生侧转码成 PNG 后复用既有图片预览链路
- 修复资源卡状态边框吃掉内容盒导致的卡面与角标位移
- 同步 Agent 提示词与 AGC 技能文档,并补里程碑与踩坑文档
## 验证
- `cargo check`、`cargo fmt --check`
- Rust 定向:`cargo test … cocos` 9 条、`resource_inspect::tests` 7 条、`agent_asset_import_tests` 9 条、生成目录过滤用例
- 前端:`resource` + `project` 套件 52 文件 / 546 用例;`appSurface` 450 通过 / 20 跳过;app `tsc --noEmit`
- `npm run check:encoding`、`git diff --check`、`npm run check:doc-index`
- 真机:在真实客户端内打开本地 Cocos 夹具工程,逐栏核对模型缩略图 / 结构摘要 / TGA 转码 / 类型卡,并量过卡片在指针移开、悬停、选中三态下几何完全一致
## 未验证
- 模型缩略图与放大预览的真机视觉只覆盖自带夹具工程;多文件 glTF(外部 .bin/贴图)与超大模型仍是类型卡
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Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/413
2026-09-17 20:28:39 +08:00
suzmii
c329c438d9
修复资源画布PR的CI回归(#410)
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修复活动回合空快照引用及停用后晚到请求覆盖问题
对齐共享卡片角标与窗口发布次数回归断言
同步原生HTTP权限检查与图集显式切片测试契约
整理菜单组件导入顺序并记录本地验证范围
2026-09-17 20:17:26 +08:00
suzmii
db5edc948c
合并最新主分支并修复画布静态检查问题
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 7m30s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 7m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m10s
Project CI / Native shell tests (pull_request) Failing after 4m28s
Project CI / Frontend tests (pull_request) Failing after 5m12s
Project CI / Backend tests (pull_request) Successful in 7m17s
Project CI / Repository checks (pull_request) Failing after 5m43s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m34s
合入master的更新摘要、策划运行边界及图集契约调整
保留画布生成引用占位、资源卡展示与批量布局功能
修正导入顺序、未使用项和稳定回调依赖
2026-09-17 20:15:38 +08:00
suzmii
ed6eced16b
Merge branch 'master' into fix/agc-vite-target-watch
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m27s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 7m30s
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Project CI / Native shell tests (pull_request) Failing after 1m54s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m45s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m42s
Project CI / Frontend tests (pull_request) Failing after 5m17s
Project CI / Repository checks (pull_request) Successful in 5m13s
Project CI / Backend tests (pull_request) Successful in 8m31s
2026-09-17 20:02:14 +08:00
kdletters
724d94c95c
更新摘要降级为不阻断发布
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m22s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m20s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 6m42s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 6m1s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m4s
Project CI / Native shell tests (push) Failing after 1m29s
Project CI / AI game creator shell Rust crates (push) Successful in 2m15s
Project CI / Frontend tests (push) Has been cancelled
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- 摘要锚点读取失败时降级为无锚点并告警,不再让整个发布失败
- 无锚点时列出最近 8 条客户端相关提交,并注明可能与上一版重复
- 新增锚点读取失败降级与最近提交兜底的定向用例
- 技术方案补充摘要不阻断发布的约束
2026-09-17 20:00:50 +08:00
suzmii
45c3780bf5
记录画布验收修复的验证证据与待验边界
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
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登记自动化回归和独立评审结论
保留真实客户端与付费生成待验项及远程写入确认边界
2026-09-17 19:46:49 +08:00
suzmii
6fcf42e4ac
修 appSurface 生成任务用例的异步排空:等阶段合并、等轮询退出
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- 阶段文案与徽标改用 waitFor:本地队列的「排队中。」先于后端记录合并,同步断言在整套连跑时抢跑
- 用例收尾连等两个 poll 周期(2s)并断言账本读计数不再增长,确认这条轮询链在本用例内退出
- 留在线上的轮询醒来会打进下一个用例的 spy(宿主按调用时读 __TAURI__),故排空放在用例内,未动全局 harness
- 未改生产:后台任务跨面板保活保持原样
2026-09-17 19:44:48 +08:00
kdletters
e146859ea2
更新摘要锚点支持 CI 兜底
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Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
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- 摘要锚点优先取渠道清单 commit,缺失时回退 CI 传入的上一次成功构建 COMMIT_HASH
- Jenkins 构建阶段解析上一次成功构建的 COMMIT_HASH 并注入 AGC_UPDATE_PREVIOUS_COMMIT,读取失败保持为空
- 新增锚点优先级与非法值忽略的定向用例
- 技术方案补充锚点兜底说明
2026-09-17 19:42:10 +08:00
suzmii
e0f9f811b7
生成浮层居中定位与画布安全带高度
...
补回 transform translateX(-50%):锚点给的是占位卡中心,少了它浮层整体右偏半个面板宽
高度只按画布安全带分配:装得下时挂在卡下面,装不下时与卡顶边对齐盖住占位,不再压成一百多像素
reveal 的面板高度按当前缩放从屏幕 px 折回世界坐标,占位与浮层并集参与可见性
浮层宽度并入可见性并集,靠边卡片不再把浮层切掉一半
新增真实矩形模拟用例(画布高 568)核对浮层高度与落点不越出安全带
2026-09-17 19:35:41 +08:00
kdletters
5ccc46ac1a
调度管线按路径过滤 Full Build 并回填升级证据
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Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
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- 调度管线同时判定 AGC 与 Full Build 两条下游的发布范围,并分别决定是否触发
- Full Build 采用与线上站点/后端无关的路径黑名单,改动落在黑名单外照常部署,避免漏发
- 两条同时跳过时只推进 revision 状态、不触发任何发布,构建描述写明实际触发的下游
- 新增 Full Build 跳过模式守卫用例,并补齐开发运维与技术方案说明
- 主规范回填真实更新闭环证据:0.1.47 客户端完成提示、下载、安装与重启
2026-09-17 19:31:19 +08:00
suzmii
92d1269ccc
Merge branch 'master' into fix/agc-vite-target-watch
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m39s
Project CI / Backend tests (pull_request) Has been cancelled
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Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
2026-09-17 19:30:05 +08:00
suzmii
959beebf63
Merge branch 'master' into refactor/agc-resource-menu
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m43s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m58s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m29s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m40s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m43s
Project CI / Native shell tests (pull_request) Failing after 2m15s
Project CI / Repository checks (pull_request) Failing after 1m55s
Project CI / Frontend tests (pull_request) Failing after 3m30s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m34s
Project CI / Backend tests (pull_request) Successful in 8m43s
2026-09-17 19:30:00 +08:00
kdletters
ba089980b1
AGC 发布自动生成更新摘要
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Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
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- 发布脚本读取渠道清单的 commit 字段,把上一次发布到本次之间客户端相关路径的提交标题写进清单 notes
- 更新摘要同步写入旧协议清单 releaseNotes,并落盘 release-notes.txt 供 Jenkins 归档
- AGC_UPDATE_RELEASE_NOTES 非空时以手动文案为准,缺少上一次 commit 时不写摘要
- 提交取数固定在仓库根执行,避免 pathspec 相对应用目录解析导致漏取
- 新增摘要格式、真实临时仓库取数与调度管线路径表一致性用例
- 同步开发运维文档与技术方案的构建发布条款
2026-09-17 19:26:11 +08:00
suzmii
03b5c1c9f4
补画布生成入口宿主生命周期验收:占位提交、同 operation 重试与成功落点
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- 新增测试文件 resourceCanvasGenerationHostLifecycle.test.tsx,渲染真实 ProjectDevelopmentView
- 覆盖音频入口:点工具出占位、提交后占位进入 submitted(后台仍在跑时的中间态)
- 覆盖失败后原请求重试:复用同一 operationId 与幂等键,不会变成新的付费生成
- 覆盖成功后落点:结果卡按占位位置落盘(手动接管),占位随之被撤掉
- 原生命令全部走假实现,不触发任何真实 Provider 调用
2026-09-17 19:20:31 +08:00
k88936
8dce016552
修正 manifest kind 留痕去重范围
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按 manifest 来源与资产身份去重
避免不同项目相同 ID 互相抑制日志
2026-09-17 19:18:07 +08:00
suzmii
58992330aa
生成浮层面板 chrome 与画布安全高度修复
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浮层复用模态的面板类:边框圆角底色内边距与 header 排布不再缺失
高度上界按真实画布可用底边算(画布高减退底栏安全区与顶边),空间紧时收紧并内部滚动
提交动作行固定在浮层底部,避免长表单把提交按钮顶到底栏下面
新增浮层高度模型测试、结构 CSS 钉子与浮层 chrome 断言
新增宿主级整合用例:图片按正式归类落点并用占位最新位置、音频失败保留与幂等重试
2026-09-17 19:08:34 +08:00
suzmii
2c687b01a4
补齐生成结果分类与占位交互验收合同
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明确原生目标分类、音频幂等及画布浮层可见性
2026-09-17 19:08:34 +08:00
suzmii
5adc3032e8
Merge branch 'master' into fix/agc-vite-target-watch
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m16s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m37s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m2s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m28s
Project CI / Native shell tests (pull_request) Failing after 1m15s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / Backend tests (pull_request) Has been cancelled
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2026-09-17 19:06:11 +08:00
suzmii
c0e377f479
测试助手同时支持纯文本与引用输入区
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appSurface 图集/图标规范入口的提示词仍是 textarea,helper 不能只走 Lexical 编辑器 API
两种字段分别用原生 change 与编辑器 update,读回同样两种口径
补 targetCategory 随任务保存与恢复的断言
2026-09-17 19:01:35 +08:00
kdletters
6017d46088
AGC 定时发布增加变更路径过滤
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m29s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 7m46s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m53s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m17s
Project CI / AI game creator shell Rust crates (push) Successful in 2m43s
Project CI / Native shell tests (push) Failing after 1m10s
Project CI / Frontend tests (push) Failing after 3m37s
Project CI / AI game creator shell web tests (push) Failing after 3m25s
Project CI / Repository checks (push) Successful in 4m19s
Project CI / Backend tests (push) Successful in 8m48s
- 调度管线新增 AGC 发布范围判定:比较上一轮 revision 与本次 revision 的变更路径
- 只有客户端、共享包、server-rs/crates、AGC 插件、桌面壳图标或根依赖清单变化时才触发 AGC Windows Build
- 纯文档与流水线提交只触发 Full Build,不再推高客户端版本号
- 判定失败或浅取窗口取不到该 revision 时按需要发布处理,FORCE_TRIGGER 仍强制两条都触发
- 同步开发运维文档、技术方案与调度 job 配置描述
2026-09-17 19:00:45 +08:00
suzmii
6001b87215
画布生成按入口栏目落盘目标分类
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GUI 生成命令新增可选 targetCategory:generate_local_project_asset 与 start_local_project_asset_generation 经 options 传入完成登记
PlatformArtAssetGenerationOptions 增加 target_category,Agent 与 Direct 路径保持 None,仍按 kind 派生默认分类
新建条目与同 kind 重登记都按显式目标分类写入 manifest 既有 category 字段,不新增字段、不改数据结构
目标分类只接受 GameCreationAppAssetCategory 的六个合法值,version 与 all 等栏目伪值在提交前失败关闭
target_category 刻意不进 standalone 指纹与 durable 请求快照,分类只影响本地 manifest 落点,避免在途账本换槽重复 POST,同任务幂等恢复由调用方继续用同一栏目提交
补用例:kind=image 带 targetCategory=character 落到 character 而不是 unclassified、非法栏目值不产生生成请求、登记入口的显式分类与不传时的原 kind 派生行为
2026-09-17 18:58:53 +08:00
suzmii
260edb3521
合并 master 到 AGC 开发监听修复分支
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
同步 master 最新代码与文档。
合并排障记录冲突,保留双方新增内容。
2026-09-17 18:58:31 +08:00
suzmii
b08ab6ee66
生成占位可见性、落点与音频提交身份修复
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打开生成浮层时把占位与浮层整块带进安全区(避开顶栏底栏),只做最小视口平移不改缩放
落点意图改为按草稿 ID 的 Map,避免并发完成互相覆盖;坐标在落点时刻取占位最新位置
落点 section 改用资源正式归类后的 category,修复图片落待归类、规范落文档时静默跳过
音频与背景音乐提交绑定占位与 operationId:在途时拒绝再次提交,失败保留输入并可同 operation 重试
宿主记录收起浮层时的草稿与音频提交身份,重开占位接着编辑而不是回到空表单
生成任务新增入口栏目 targetCategory 走原生可选入参,前端不据此伪分类
补可见性平移的定向测试
2026-09-17 18:50:29 +08:00
suzmii
7f80012d7f
清理占位重开状态里不再读取的动作 ID
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生成浮层的草稿、错误与占位归属统一按 draftId 判等,动作 ID 已无读取方,删掉避免留下死状态
2026-09-17 18:50:29 +08:00
kdletters
55af6014ba
修复渠道版本链回退并记录高水位规则
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Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
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Project CI / Native shell tests (push) Has been cancelled
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- 发布脚本版本来源改为渠道清单与旧协议迁移指针取较大值,避免渠道启用初期把版本链改小
- 旧迁移指针只服务 dev-win,其它渠道不参与比较,旧指针 404 后自动只剩渠道清单
- 补充三条定向用例:旧指针高水位、两者取高、非 Windows 渠道不读旧指针
- 主规范记录版本高水位规则与 2026-09-17 首次渠道发布 0.1.57 退回 0.1.48、后以 0.1.60 纠偏的事实
2026-09-17 18:47:53 +08:00
kdletters
1a7abfd059
AGC 项目定时快照上传(目标 OSS agc-dev) ( #400 )
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Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
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Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
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## 交付内容
- 客户端新增 `project_snapshot` 模块:项目扫描与排除口径、增量索引、差异对比、上传编排、状态查询。
- 触发:工作区窗口存活期间的周期定时器 + 工作区窗口关闭(`CloseRequested`);应用退出只在有界预算内等待在途同步收尾,不重复发起。
- 服务端新增两条登录态路由 `POST /api/agc/project-snapshots/files` 与 `/manifest`,由 api-server 用服务端凭据写入私有前缀 `agc/project-snapshots/v1/{user}/{project}/`;客户端不持有 OSS 凭据、不直连 OSS。
- `platform-oss` 新增内部对象精确写入与探测、项目快照对象键构造;修复 `head_internal_object` 读 HEAD 响应长度恒为 0(会导致服务端"已存在即跳过"永不生效)。
- `shared-contracts` 新增 `agc_project_snapshots` DTO 与项目 ID、相对路径、摘要校验。
- 真实 OSS 存储层冒烟示例 + 客户端真实链路冒烟用例(`#[ignore]`,env 驱动)。
- 登记 `check-config.mjs` 的 native-only 命令白名单,恢复 `npm run agc` 可启动。
## 验证证据
- 存储层:`cargo run -p platform-oss --example agc_project_snapshot_live_smoke` 对真实 `agc-dev` 完成写入 → 读回(contentLength 32)→ 清单写入 → 探针清理。
- HTTP 层:登录态下 7 项校验(401 无 token、400 路径穿越/长度不一致/非法摘要/空正文/重复路径清单)全部符合预期且不写对象。
- 客户端链路(真实项目 gameagent-033b6cf3…):第一次 `synced uploaded=6 uploadedBytes=36694 remoteSkipped=6`,紧接着第二次 `no-op uploaded=0`。
- GUI 触发:`trigger=periodic ... uploaded=6`;把周期设为 600 秒排除干扰、改一个文件后关窗得到 `trigger=project-close ... revision=2 uploaded=1`,索引摘要由 `28d837cd84f8ab62` 推进到 `bff34e2e336d901f`(同步在进程退出前完成)。
- 门禁:AGC `project_snapshot` 14 passed(+1 ignored live)、api-server `project_snapshots` 3 passed、platform-oss 39 passed、shared-contracts 87 passed、`cargo fmt --check`(两处)、`check:encoding`、`check:doc-index`、`git diff --check`、`check-config.mjs` 全部通过。
## 已知未决(不阻塞本里程碑)
- 远端对象只增不减:没有删除路径,也没有 bucket 生命周期规则;要收口需要先定保留语义(清单引用 GC 还是 OSS 生命周期)。
- 部署环境需确认 `GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_*` 或回退的 `ALIYUN_OSS_*` 具备目标 bucket 私有前缀的 `PutObject` 权限;未配置时接口返回 503、客户端失败关闭(不推进索引)。
- 缺少按用户/项目的配额与限流(error_reports 有每小时提交上限的先例,本功能没有)。
- 没有界面入口与状态可见性:`read_local_project_snapshot_state` 已注册但未接 UI,失败只写本机日志。
## 不做
- 不做云端下载/恢复、跨设备合并、版本回滚。
- 不改 `/api/external/v1` 与 External OpenAPI,不新增 SpacetimeDB 表。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/400
2026-09-17 18:34:51 +08:00
suzmii
fbe95591d5
校准布局撤销作用域的行为说明
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明确切模式后新操作会替换旧撤销栈但不会跨写布局
2026-09-17 18:31:16 +08:00
k88936
64879cfcdd
合并资源规范与画布 JSON 功能
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合并 canonical 资源 kind 校验与按类型提示词上限。\n保留 UI JSON 预览识别、严格 UI 文档持久化和画布编辑入口。\n修复合并后 Rust 资源 kind 测试夹具并补齐定向回归用例。
2026-09-17 18:28:19 +08:00
suzmii
d222aad2ec
参考素材改为提交前预检并补参考链路用例
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参考解析前增加纯本地预检:清单归属、受控路径与文件、媒体类型、可解码位图全部通过后才允许产生任何上传副作用,避免第一张参考已上传、第二张坏图才失败
明确拒绝 SVG 等矢量参考,媒体类型或文件扩展名任一命中即拒,本次不做矢量转换,坏图同样在本地失败关闭
asset.upload 门禁提前到预检阶段,显式拒绝该命令的项目连第一个上传凭证都不会签发
预检与实际上传共用同一份本地判据 helper,不新建平行流程,上传侧仍按同一判据重新读取与解码
补参考合同与恢复的账本用例:icon-spec 带用户参考、game-background 规范图加用户参考、图集超限、空白引用写入失败
补提交侧用例:拒绝路径、未登记、非图片、缺失文件、超限、SVG 与坏图,并断言零上传凭证与零生成 POST,反向验证同一张合格参考单独提交确实会签发凭证
补 asset.upload 拒绝用例,以及清单校验与 Direct 身份校验接受用户参考、拒绝用户参考顶替规范引用的覆盖
2026-09-17 18:28:19 +08:00
kdletters
1c5ff8f852
回填 AGC 更新渠道首次发布证据
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- 记录 Genarrative-Agc-Windows-Build #68 成功发布 dev-win 渠道 0.1.48 与迁移桥
- 记录签名对象与渠道清单逐字一致、安装包尺寸与 SHA-256 与迁移桥登记一致
- 待执行项仅保留客户端真实升级闭环与签名失败拒绝安装
2026-09-17 18:25:26 +08:00
suzmii
13b28ebbc7
生成占位与卡下独立浮层,修复引用选择被焦点陷阱阻断
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工具点击先在当前栏目创建临时占位卡,生成浮层挂在占位下沿;图片、音效、背景音乐入口一致
占位按项目与草稿 ID 归属宿主临时状态:可拖动、提交绑定任务 ID、成功结果落到占位最新位置
删除占位只隐藏展示,关闭浮层不冒充取消后台任务;失败保留占位与输入引用供重试
生成面板改为非模态浮层:ThemedModal 焦点陷阱曾阻断 portal 到 body 的引用选择器,点选不生效
引用选择器定位加顶边钳制,搜索收窄与键盘选择可用;不再越出视口
参考候选与陈旧引用校验排除 SVG(原生解码不支持),其余 image 类型不额外收窄
任务创建处对参考资产 ID 去重;补浮层真实组件整合、占位模型与拖动、参考模型回归测试
2026-09-17 18:22:39 +08:00
suzmii
30648e6b93
画布修复:重算意图各占队列槽、撤销不跨排序模式、整理判据与落盘同源
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- 显式整理与「关系图首次就绪」各占一个队列槽,系统重算不再改写用户已按下的那笔整理
- 资源签名同步覆盖排队中的每一笔资源意图,先落盘的那笔不会把后一笔留成过期签名
- 撤销栈按「项目 + 排序模式」隔离:切模式后不会把另一份 sidecar 的坐标写过去
- 整理的「有没有变化」判据与落盘同源,目标栏目还有在途/排队手动落点时也算一次真实变化
- 删除本次改动退役且已无调用方的 resourceBookAllBandLocalPoint 与布局 dragX/dragY
- 补回归:排队中整理不被覆盖、切模式撤销不跨写、在途拖动后整理照常生效、分类变更后拖动按新栏目落盘
2026-09-17 18:18:32 +08:00
suzmii
9dd1052374
明确参考图片格式与上传前整组校验边界
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排除不可解码SVG参考并约束上传权限与账号归属判据
2026-09-17 18:18:32 +08:00
kdletters
ce04d8cef4
AGC 发布流水线增加 OSS 演练开关
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- Jenkins 增加布尔参数 AGC_RELEASE_DRY_RUN,勾选后只构建并打印上传命令,不写入 OSS
- 参数转换为脚本读取的 AGC_RELEASE_DRY_RUN 环境变量,完成提示区分演练与真发
2026-09-17 18:14:57 +08:00
lhk229
504e26da43
修复策划agent panic死掉问题 ( #405 )
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/405
2026-09-17 18:11:54 +08:00
kdletters
fc14190f58
图集切片模式改为必须显式声明并补齐决策要求 ( #408 )
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## 背景
切图新增基于连通域的切分后,LLM 仍倾向显式传 `sliceMode=grid`:参数只存在于部分 LLM 可见面、带默认值、没有任何决策规则,生成结果也不回显生效模式。
## 变更
- 平台:`/api/editor/icon-spritesheets/generations` 与 `/api/external/v1/editor/icon-spritesheets/generations` 把 `sliceMode` 改为必填并移除默认值;缺失、空白或未知取值在引用解析、定价与任何 provider / OSS 副作用之前返回 `400`,错误统一带 `field` 与决策要求。
- 契约:`grid` 必须同时提供 `gridX`/`gridY`,`connected-components` 不接受网格尺寸;`sliceCount` 只约束连通域切分,请求与响应的公开上限统一为 `256`;OpenAPI 去掉默认值并补必填与失败语义。
- AGC:MCP 工具说明去掉默认值并补决策要求,桥接层新增可测试的切分声明校验;原生工具 `canvas.asset_generate` 暴露 `sliceMode/gridX/gridY/sliceCount` 并要求图集显式声明;生成结果回显 `sliceMode/gridX/gridY` 与 `slicePaths`;严格图集在本地提交前校验平台回显与请求声明一致。
- 标准美术包:显式声明 `connected-components` 加 `sliceCount=4`,并在四张 canonical 切片用途映射前校验数量,禁止截断或错位。
- 前端与画板:画板 Agent 工具装配与画板提交计划显式声明连通域切分;前端类型要求显式 `sliceMode` 并在本地校验声明自洽。
- 文档与 Skill:主规范、OpenAPI、AGC Skill、外部编辑器 Skill、里程碑与实施计划、共享决策记录同步更新。
- 测试环境:测试构建对提权 Windows 主机上系统临时目录的所有者偏差做一次性所有者初始化重试,临时目录之外的越权所有者继续失败关闭。
## 兼容性影响
省略 `sliceMode` 的旧调用方(含已发布但未更新的 AGC 客户端与第三方外部 API 调用方)会在图集生成上收到 `400`;这是本次"不允许默认值"的预期结果,仓库内自有调用方已全部改为显式声明。
## 验证
- 平台:`slice_mode_must_be_declared_*` 与 OpenAPI 契约测试通过;全量 `cargo test -p api-server` 1043 通过 / 11 失败(`wallet_refund_outbox` 临时文件 `拒绝访问`,已在改动前基线复现,属本机环境)。
- AGC:`slice` 30、`spritesheet` 21、`direct_tools_mcp` 23、`agent_native_tools` 16、`canvas_generation_tests` 83、提示词上限与桥接门禁各 1 条、`cargo check --tests` 全部通过。
- 前端:182 条定向测试与 `typecheck` 通过。
- 门禁:`cargo fmt --check`(两个 workspace)、`check:encoding`、`check:doc-index`、`git diff --check` 通过。
- 未验证:真实 Provider 与浏览器试玩、确定性 e2e 车道;整机全量 AGC 单进程运行在本机受提权 shell 的所有者与时序问题影响,不作为门禁信号。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/408
2026-09-17 18:10:34 +08:00
suzmii
7edc452c6a
重构AGC资源画布菜单与卡片入口(#409)
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主菜单保留前五项,其余操作通过向上展开的更多菜单访问
类型与信息入口下沉资源卡片,并复用共享画布角标
补充菜单键盘、滚轮归属、换选及资源操作链路回归
同步方案A规范与待人工验收记录
2026-09-17 18:09:27 +08:00
kdletters
5e4ff54a9d
删除模板工程内置的嵌套 package-lock
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- 模板 fixture 内的 package-lock.json 触发 workspace 守卫的「禁止嵌套 lockfile」规则,导致 master 门禁失败
- 其余五个模板都只提交 project 内容与 package.json,删除该文件与它们保持一致
- 模板 zip 由发布脚本现场打包并重新计算大小与哈希,仓库内没有引用该 lock 的脚本或测试
2026-09-17 18:04:21 +08:00
kdletters
1f5b7b250a
修正首页推荐位用例断言到模板库
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- 首页「灵感推荐」已被模板库推荐位替换,用例改为断言模板库推荐卡片、已下载徽标与共 N 个模板计数
- 用例改为断言点击推荐位进入模板库页面,且不触发下载或由模板创建项目
- 保留不请求已退役展示流接口的断言
2026-09-17 18:03:15 +08:00
suzmii
aec9568c39
接通画布生成参考素材的原生链路
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新增 referenceAssetIds 原生入参:start_local_project_asset_generation 与 generate_local_project_asset 经 prepare_local_project_asset_generation 统一收口当前项目 manifest 图片素材 id
PlatformArtAssetGenerationOptions 增加 reference_asset_ids,GUI、agent 桥、media 观察与 Direct 运行时构造点显式传空
参考解析固定规范图前置在前、用户参考按给出顺序随后,按远端资源 ID 去重,普通生成总量 5 张、有规范前置 4 张用户参考,图集拒绝额外参考而非静默丢弃
参考素材复用 manifest 到本地文件、图片解码、内容 hash、当前账号 binding 上传的既有通道,历史账号遗留远端 ID 不再复用
retained 阶段与清单校验改为与提交同一套请求合同:icon-spec、ui-prototype、game-background 允许正确引用,art-spritesheet 仍只接受唯一规范引用
修复 Part::file_name 的生命周期错误与 4 处测试构造点少传参考参数
2026-09-17 17:57:53 +08:00
kdletters
a5fd25f10a
客户端更新切换到官方更新插件并按渠道分发
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- 客户端接入 tauri-plugin-updater:原生侧注册插件,删除自研更新下载命令、下载进度事件与安装器启动逻辑
- 客户端更新服务与更新提示改走官方插件接口,删除自研清单解析、版本比较与下载实现
- 更新能力只授予客户端主窗口,移除只为自研清单放行的 OSS 白名单与 CSP 连接项
- 新增构建期更新检查开关:开发态默认关闭,agc 启动不请求更新清单、不显示更新入口
- 发布脚本按渠道生成官方更新插件清单与签名,universal macOS 产物同时挂两个平台键,缺签名失败关闭
- 发布脚本按渠道上传安装包、签名与渠道清单,并为 dev-win 生成旧协议 sha256 迁移清单
- 构建期按渠道注入更新端点配置,渠道与目标平台不匹配时发布失败关闭
- Jenkins 流水线新增渠道参数与签名凭据注入,归档补充签名与迁移清单
- 新增发布上传 dry-run 开关,只打印 ossutil 命令且不回显凭据
- 更新技术方案与开发运维文档,登记 macOS 渠道落地待办
2026-09-17 17:56:53 +08:00
kdletters
5db407c3dc
新增 AGC 模板库与由模板创建项目链路 ( #396 )
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## 交付范围
- OSS `agc-dev` bucket 的 `templates/` 前缀作为 AGC 游戏模板库(**去掉 `agc/` 这一层**;`agc/` 继续只放客户端安装包与更新清单)。
- 模板正文改为 zip(zip 根 == AGC 项目根,如 `game/index.html`);清单补齐 `tags`、封面字段与包大小/摘要,`templateVersion` 用于判断是否需要重下。
- 客户端:Rust 模板库模块、模板库全屏页、首页模板推荐位、左侧导航入口。
## 客户端行为
- `fetch_game_template_library`:读取并校验清单(≤4 MiB),缓存到 `<app_data>/templates/index.json`;网络失败回退本机缓存并标注 `source=cache`。
- `download_game_template`:按清单下载 zip(≤512 MiB),校验字节数与 SHA-256 后解压到 `<app_data>/templates/installed/<id>/<version>/`,最后写 `installed.json` 作为安装完成标记。
- `create_automatic_local_game_project_from_template`:先把模板文件铺进新项目目录,再走既有 `init_local_game_project_at` 补 `.agent` 清单与标准目录;失败删除半成品目录。
- 解压只接受普通文件与目录(拒绝绝对路径、`..`、盘符、符号链接),安装目录名由标识符白名单拼出;远端只信「受信任 OSS 主机 + 对象键」,清单里的地址字段不参与请求。
- UI:搜索(空白分隔多关键词「与」)、标签/运行时筛选、仅看已下载、封面卡片与已下载徽标;「使用模板」在版本落后时先重下再建项。
## 文档与脚本
- 主规范 `docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md`;里程碑与实施计划见 `docs/project-memory/plans/`;`decision-log.md` 记录库路径、清单 schema、安装缓存目录与 CSP 约定。
- 发布脚本 `scripts/agc-template-library-publish.mjs`(`--dry-run` 校验 → 上传 → 回读校验)。
- 首页「灵感推荐」替换为模板库推荐位,删除本机灵感图目录与 `InspirationGallery.tsx`;`tauri.conf.json` 的 `img-src` 放行受信任 OSS 主机用于加载封面。
## 验证
- `cargo test --bin genarrative-ai-game-creator-shell template_library`:9 passed;`--ignored` 真连检查 `fetches_the_live_template_library_index` 通过。
- `npx vitest run src/features/template-library`:9 passed。
- `npm run typecheck`、`cargo fmt --check`、`npm run check:encoding`、`node scripts/check-doc-index.mjs`、`git diff --check` 均通过。
- OSS 侧匿名复核:`templates/index.json`、各 `cover.png` 与 `template.zip` 均返回 200。
## 未做 / 待确认
- 本轮未做客户端点击级人工验收(下一步单独验证并把结果补进此 PR)。
- 模板封面目前是占位标题卡,正式封面由后续模板包提供。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/396
2026-09-17 17:48:06 +08:00
suzmii
0a1f0e0b26
画布布局收口:整理只动当前栏目、多选拖动一笔提交与一次撤销
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- 整理画布重排目标栏目内全部素材(含手动坐标与被筛选隐藏的卡),「所有资源」页覆盖全部栏目
- 栏外坐标逐值保留:不再把其他栏目的自动坐标丢给重算,避免被顺带规整成规范槽位
- 手动标记纳入历史快照与相等判定,撤销整理恢复原坐标与原手动标记
- 新增批量坐标写入入口:多选拖动与撤销都只排一笔 CAS、只压一条历史
- 多选拖动按同一位移整批跟随,取消 / 捕获丢失 / 失焦回滚,切项目丢弃进行中的位移
- 补测试:栏外自动坐标保留、all 页整理范围、批量撤销与取消边界
2026-09-17 17:47:11 +08:00
suzmii
5c31ae91ca
返修资源卡完整名悬停入口并收短文档卡注释
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- 完整资源名改挂在覆盖整卡、真正命中指针的选中按钮 title 上,名称条自身不再挂悬停不到的 title
- 无障碍名保持原有 aria-label 不变,长名仍是 CSS 单行省略
- 断言改为校验选中按钮 title,并钉住名称条不挂 title
- 文档卡分支注释只写当前行为,去掉旧实现说明
2026-09-17 17:37:48 +08:00
suzmii
3ba6168c6a
同步资源卡名称与画布布局交互产品合同
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统一卡面名称和文档图标展示要求
明确当前栏目整理与多选移动的撤销边界
2026-09-17 17:15:38 +08:00
suzmii
2628b83d4b
画布资源卡统一显示正式资源名并简化文档卡卡面
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- 资源卡新增卡面名称条,所有类型卡统一显示正式资源 label,长名单行省略、完整名进 title
- 文档卡卡面改为居中图标,不再把正文前几行铺在卡面上,正文只在独立详情浮层读取
- 删除卡面正文摘要的取文本 helper 与行数/长度常量,移除对应 CSS 规则不留墓碑
- 名称条按媒体卡让出右下播放钮位置,替换血缘角标上移避免遮住名称
- 新增资源卡名称与文档卡卡面用例,并同步重命名链路与卡面正文的既有断言
2026-09-17 17:08:42 +08:00
lhk229
de9e8e0c7f
修复运行时默认重试次数的测试断言
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将恢复默认配置的重试次数断言同步为10。
补充默认配置变更时的测试核对规则。
2026-09-17 17:03:45 +08:00
suzmii
a7b2b0e23b
画布图片生成支持真实参考图引用
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新增参考图模型:候选为当前项目已登记图片,用户参考上限普通生成 5 张、带规范前置 4 张、图集为 0
生成浮层复用资源引用输入组件,提示词里的 @ 引用直接产出当前 manifest 资产 ID 作为参考
生成任务与队列新增 referenceAssetIds,派发时以 referenceAssetIds 交给原生侧解析账号绑定
图集入口不呈现参考选择器,超限在提交前给出原因并挡住提交,不做静默截断
补充参考模型、面板接线与队列派发的定向测试
2026-09-17 16:59:49 +08:00
suzmii
ef982fdb78
拆分原生引用与前端生成并行实现边界
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使用独立工作树处理原生引用,固定引用资产ID接缝
2026-09-17 16:59:48 +08:00
k88936
6853ec5388
资源 kind 严格口径的文档补齐:单一解析入口与登记边界
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- docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md:2026-09-17 节改为唯一解析入口 `parse_with_context()`(内部私有 `match_canonical()`,`from_str_lossy` / 公开 `from_str_or_unknown` 均已删除),并新增登记边界同口径、登记内容 kind 必须与内容相符、切片残留判据只看路径、sprite 身份不含展示串、TS 判据只留一份与「严格口径已知代价、不迁移」六条。
- docs/project-memory/shared-memory/decision-log.md:同一节补上单一解析入口、登记边界 kind 口径、判据不许散落、已知代价不补救四条决策,并把验证命令更新为实际跑过的定向用例。
2026-09-17 16:30:25 +08:00
k88936
796ad7bb51
资源 kind 只保留一个公开解析入口
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- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:删掉公开的 `from_str_or_unknown()`(`from_str_lossy` 的残留命名),严格匹配降级为私有 `match_canonical()`;`parse_with_context()` 成为唯一公开解析入口,`FromStr`、serde 与所有边界一律走它,认不出 canonical 值只有这一处收口并留痕。
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:词汇表用例改走唯一入口,并断言每个非 canonical 变体都留痕。
- apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs:读侧回捞 legacy kind 时不再调用第二个解析函数,直接用唯一词汇表 `ALL` 判真值(`unknown` 本身是成员,自然跳过)。
2026-09-17 16:27:48 +08:00
lhk229
c958e1955b
Merge branch 'master' into opt/design-llm-call
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2026-09-17 16:26:16 +08:00
lhk229
1b579acf47
提高客户端LLM默认重试次数到10
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内置默认值 DEFAULT_GAME_CREATOR_LLM_MAX_RETRIES 由 2 改为 10
随App分发的配置模板 game-creator.config.json 的 maxRetries 同步为 10
设置对话框草稿兜底值 maxRetries 同步为 10
2026-09-17 08:22:52 +00:00
k88936
ff84fa7b04
Merge pull request '修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。' ( #401 ) from fix/effort-panel-overlay into master
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Reviewed-on: #401
2026-09-17 16:21:52 +08:00
k88936
20b34918d3
UI 编辑器桥接用例改回真实成功路径
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- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts:`ensure_ui_design_resource_for_prototype` 的 mock 从返回 `null` 改为返回真实形状的桥接结果(asset + manifest + committedProjectRevision + created),并新增 `data-resource-view-state === 'resources.ui-editor'` 断言,让用例真的覆盖它名字里的成功路径而不是被组件吞进错误分支。
2026-09-17 16:19:38 +08:00
k88936
04e5512777
UI 编辑器文档资产的 kind + mediaType 判据收敛到共享契约唯一实现
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- packages/shared/src/contracts/gameCreationApp.ts:新增 `isGameCreationAppUiDesignDocAsset(asset)`,`kind` 严格解析后再比文档 kind、`mediaType` 比 `application/json`,这是该判据的唯一定义。
- packages/shared/src/contracts/gameCreationApp.test.ts:补用例钉住判据——只满足一半(kind 对 / mediaType 不符、mediaType 对 / kind 不是文档)与 legacy kind(`UI`、`ui`、带空格、大写)一律返回 false。
- apps/ai-game-creator-shell/src/view/project-development/index.tsx:桥接结果校验与「自动打开 ui-workflow 完成资源」两处改用共享判据,删掉本地 kind/mediaType 双条件。
- apps/ai-game-creator-shell/src/features/ui-editor/uiDesignResourceBridge.ts:`findLinkedUiDesignResource` 的过滤条件改用共享判据。
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx:缩略图文档分支改用共享判据(原来只看 mediaType,kind 不同也能命中)。
2026-09-17 16:19:26 +08:00
k88936
0510cd8d9c
AGC 壳把资源 kind 的登记与解析边界统一到严格口径
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- assets.rs:新增 `registration_asset_kind()`,空白入参落中性 `image`、非空认不出严格收口成 `Unknown` 并留痕;`import_canvas_asset_at` 改走该函数。
- commands.rs:`imported_platform_asset_kind` 与 `register_local_asset` 一并委托给 `registration_asset_kind()`,删掉两处各写一遍的 trim/严格解析分支。
- agent/generation/canvas_generation.rs:切片残留登记判据改为只看 `assets/art-spritesheet-slices/` 路径——历史切片刻的 kind 是非 canonical 值,严格解析后收口成 `unknown`,再带 kind 判据会漏掉半成品登记并静默跳过回填;补平台词汇映射用例钉住别名与未映射值落点。
- project/resource_editor.rs:栅格归一化的源 subtype 收口到图片族成员(音频/视频/文档/字体等一律按图片登记),Agent 回执派生物写回 `Document` 而不再主动写 `Unknown`;补派生 kind 用例。
- ui_editor/workflow.rs:新增 `same_sprite_asset_identity()`,比较 sprite 身份时忽略随 kind 派生的 `metadata.asset_type`,避免对既有 State 重跑工作流误报资源冲突。
2026-09-17 16:19:00 +08:00
suzmii
91b65f94ca
确保工作树测试读取本地共享组件源码
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补齐共享包测试别名以避免复用依赖指向其他工作树
记录工作树依赖复用的解析检查要求
2026-09-17 16:18:17 +08:00
suzmii
70513cf049
按规范评审固定参考上限并放行实现
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普通生成最多五张参考,图集拒绝额外参考
复用现有引用快照并核验恢复校验,明确里程碑验收边界
2026-09-17 16:09:14 +08:00
suzmii
87aed0b765
补齐画布任务身份与引用持久化边界
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明确参考图片入参、账号绑定与恢复校验
固定栏目整理撤销、多选范围与素材名称来源
2026-09-17 16:06:57 +08:00
suzmii
733a7015af
明确画布验收修复范围与行为合同
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统一生成占位与参考、资源卡展示和布局交互的验收要求
补充单里程碑并行实现计划和独立评审门禁
2026-09-17 16:02:37 +08:00
k88936
1b56c0a586
Merge remote-tracking branch 'origin/master' into fix/effort-panel-overlay
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
2026-09-17 15:56:56 +08:00
k88936
efdb364a52
修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。
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2026-09-17 15:54:07 +08:00
k88936
7a237431e0
资源 kind 单源与严格口径的文档同步
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- docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md:新增 2026-09-17 权威节,写明唯一词汇表、严格解析、app_log! 留痕与生成目录搬家。
- docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md:删掉「alias 表大小写不敏感」的旧口径,改为严格等值解析 + 原始串留痕,并把跨端守卫改为编译期绑定。
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-17 条目记录四项决策与验证命令。
- docs/project-memory/shared-memory/pitfalls.md:新增 ts-rs 生成目录搬家后必须同步忽略规则的坑;旧别名表相关条目补上现行口径,避免后人照旧重加别名表。
- docs/project-memory/plans/ / todos/:把 kind-observability、壳内生成目录、已删除的交叉守卫用例等过期描述改成当前口径。
2026-09-17 15:46:58 +08:00
k88936
6ed3772ff5
资源 kind 用例与 fixture 跟随严格口径(非 canonical 值一律停在待归类)
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- packages/shared/src/contracts/gameCreationApp.test.ts:新增严格解析用例(认不出的原值 console.warn 留痕、返回 unknown),分类映射与自愈用例改用 canonical ui-design / icon,并断言 kind:'ui' 收口成 unknown 后落 unclassified。
- tests/resourceTypePanel.test.tsx / tests/resourceClassificationPanel.test.tsx:自愈用例的 fixture kind 由 ui 改为 ui-design,让「显示口径 ≠ 落盘口径」这条判据继续真的被验证。
- tests/projectResourceLiveIntegration.test.tsx:fixture kind 改为 ui-design;用例按 canonical UI 设计图带「(待视觉验收)」的标签定位按钮,并把用例名与注释改回真实口径。
- tests/resourceCardPreviewRealManifest.test.ts:真机 61 条资产的取证结论改为严格口径——57 条 ui 与 game-entry 停在待归类,明确栏目只由落盘 category 决定;自愈断言改用 ui-design。
- tests/appSurface/home.suite.ts / project-development.suite.ts:fixture 里的 art-spritesheet / game-background / animation / ui-prototype / ui 改为 canonical icon-spritesheet / scene / character-animation / ui-design / icon。
- tests/projectResourceProjectionModel.test.ts / projectResourceLiveUpdateModel.test.ts:fixture kind 由 game-entry / asset 改为 code / image。
2026-09-17 15:46:43 +08:00
k88936
a86ead93e4
资源登记草稿的推断 kind 收敛到 canonical 词汇
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- projectArtifactSummaries.ts:inferProjectFileAssetDraft 的 json 分支由 data 改为 document、判不出扩展名时由 asset 改为 unknown,与 Rust 侧 uploaded_asset_kind 同口径——/asset-register 的 kind 会原样进 register_local_asset 的严格解析,写非 canonical 值只会被判成认不出并留痕。
2026-09-17 15:46:34 +08:00
k88936
b0ce384b8d
前端资源 kind 改为只消费 Rust 生成的 union,删除壳内第二份实现
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- packages/shared/src/contracts/gameCreationApp.ts:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS、GameCreationAppCanonicalAssetKind、GAME_CREATION_APP_LEGACY_ASSET_KINDS 与 canonicalGameCreationAppAssetKind(),改为 re-export ts-rs 生成的 union。
- packages/shared/src/contracts/gameCreationApp.ts:新增穷举 GAME_CREATION_APP_ASSET_KIND_MEMBERS / GAME_CREATION_APP_ASSET_KINDS、isGameCreationAppAssetKind 与严格解析 parseGameCreationAppAssetKind(认不出的原值 console.warn 留痕并返回 unknown)。
- packages/shared/src/contracts/gameCreationApp.ts:分类映射表与 gameCreationAppAssetCategoryForKind 改按生成 union 穷举,unknown 落 unclassified。
- packages/shared/src/contracts/generated/GameCreationAppAssetKind.ts:ts-rs 生成物从壳内私有目录搬到 packages/shared(跨端契约目录)。
- apps/ai-game-creator-shell/src/contracts/assetKind.ts:删除这份壳内重复实现,消费方改从 packages/shared 导入。
- apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts / features/ui-editor/uiDesignResourceBridge.ts / view/project-development/index.tsx:导入点改到 packages/shared 的同一份 parser 与常量。
- apps/ai-game-creator-shell/tests/assetKindCanonicalMapping.test.ts:删除「正则解析 Rust 源码比对两份手写表」的守卫用例,跨语言一致性改由生成 union 在编译期保证。
- .prettierignore / .eslintrc.cjs:忽略规则跟着生成目录一起搬到 packages/shared/src/contracts/generated。
2026-09-17 15:45:24 +08:00
k88936
b56566f40e
AGC 壳把资源 kind 留痕接到 app_log! 并把各解析边界统一为严格口径
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- main.rs:新增 register_non_canonical_asset_kind_reporter(),把 shared-contracts 的原始串与上下文落到 app_log!,按 (原始串, 上下文) 去重;main() 启动时注册。
- commands.rs:imported_platform_asset_kind 改为直接 parse_with_context,不再先经别名表收口;用例改为断言 UI / ui / mystery / game-art / ui-prototype 等非 canonical 值一律落 unknown。
- assets.rs:画板/上传等用例的 kind 断言改用 GameCreationAppAssetKind::ALL 穷举口径。
- project/manifest.rs:读 manifest 的留痕去重键由「只有原始 kind」改成「原始 kind + 资产身份」,避免第二个写旧值的资产被静默吞掉。
- project/manifest.rs:from_str_lossy 调用点改名 from_str_or_unknown。
- agent/generation/canvas_generation.rs:画板 assetKind 的兜底分支改为 parse_with_context,非 canonical 值留痕收口为 unknown。
- project/version_resource_replacement.rs:subtypeEqual 改为 canonical kind 直接比较,去掉中间归一。
2026-09-17 15:44:02 +08:00
k88936
6782d0ea23
GameCreationApp 资源 kind 词汇表收敛为 Rust 单源并接上可注册留痕回调
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- asset_kind.rs:新增声明宏,由一张 kind 表派生出枚举、线上值 as_str、ALL、严格解析与 ts-rs 绑定,仓库里不再有第二份 kind 列表。
- asset_kind.rs:from_str_lossy 改名 from_str_or_unknown 并去掉 trim / lowercase 归一,parse_with_context 只做严格等值匹配,认不出的原值不查别名、不迁移。
- asset_kind.rs:留痕改为可注册回调 set_non_canonical_asset_kind_reporter,把原始串与调用上下文交给壳层日志,未注册时静默。
- game_creation_app.rs:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS 与 canonical_game_creation_app_asset_kind 别名表(含 font → document 特例),分类映射表按枚举成员穷举。
- shared-contracts/Cargo.toml:删除 kind-observability feature 与 tracing 依赖,留痕不再靠 tracing。
- api-server/editor_project.rs:图片编辑白名单注释改成「API 兼容面」,不再自称 kind 别名表。
2026-09-17 15:43:51 +08:00
lhk229
ebc5dfe7db
修复策划工具乱序局部修改导致的中断 ( #399 )
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按原文位置排序并顺序拼接补丁,避免替换偏移失效。
新增乱序、中文与长度变化的局部修改回归测试。
同步策划 Agent 批量局部修改技术说明。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/399
2026-09-17 14:58:21 +08:00
kdletters
cd9faae9b2
修复 agc_tools 媒体资源提示词上限并按 kind 暴露 ( #398 )
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## 改动
- 提示词上限收敛为 `resource_edit_prompt_max_chars` 单一权威:`agc_tools` MCP 工具层、客户端受控工具桥与提交校验共用同一数字与拒绝文案,不再出现「schema 写 4000、真实上限按 kind 分」的分叉。
- `agc_create_or_derive_resource` 的 schema 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video 与 character-animation),`prompt` 描述写明每个数字;`agc_edit_image` 继续用图片口径 32000。
- 工具桥不再用通用 4000 校验 prompt:图片编辑 4000~32000 的提示词不再被误报成「超出安全边界」。
- 源资源未登记时的错误文案补上可执行两步:先用 `agc_list_registered_assets` 选已有 localAssetId;只在项目里的文件先 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试。`agc_remove_background` 复用同一条文案。
- skill 包 `agc-client-projection` 的 SKILL.md 与 projection-contract.md 写明四个上限,并说明超限要在本地收敛而不是原样重发;清单指纹同步到 `2026-08-26.18`(已合并 master 的抠图文案)。
- 前端 `resourceEditModel.ts` 补注释指向 Rust 权威函数,数字未动。
- decision-log、pitfalls 与《AI游戏创作智能体App实施计划》记录本轮口径;未改 External v1 契约 / OpenAPI、SpacetimeDB schema 与客户端 UI 行为。
## 问题
| 编号 | 问题 | 本 PR 状态 |
| --- | --- | --- |
| P1 | 背景音乐提示词真实上限 140,但 schema 只写 4000、skill 未写明,agent 写一句正常长度描述必被硬拒 | 已修复:口径单源 + 逐 kind 暴露 + skill 写明 |
| P2 | 音效 1900 与图片编辑 32000 的上限只在 Rust 内部生效,MCP 与工具桥各自硬编码或误报 | 已修复:三处共用同一函数,图片编辑不再误报安全边界 |
| P3 | 源资源未登记时只报「不属于当前项目已登记资源」,模型会原地重试 | 已修复:文案给出 `agc_list_registered_assets` 与登记工具两步动作 |
| P4 | 这两个工具此前没有端到端用例,同类漂移无法被门禁拦住 | 已补:MCP 工具层 → 真实工具桥 → 假平台的契约用例 + 两条按 kind 上限门禁 |
## 验证
- `agent::direct_tools_mcp::tests` 23 passed / 0 failed:含新增的按 kind 上限门禁、图片快速编辑契约(断言 `POST /api/editor/images/edits` 的路径、Bearer、Idempotency-Key、正文且不得回填 assetKind)、背景音乐契约(断言 `POST /api/editor/audios/background-music/generations` 的 `gptDescriptionPrompt` 与 `makeInstrumental`)、超限零桥请求、未登记源资源提示。
- `agent::direct_tool_bridge::tests` 18 passed / 7 failed;`agent::skill_pack` 4 passed;`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过(version `2026-08-26.18`)。
- AGC `typecheck`(tsc + skill-pack check + check-config)、`resourceEditModel` 6 项前端测试、`npm run check:encoding`、`npm run check:doc-index`、`cargo fmt --check`、`git diff --check` 通过。
- 那 7 条(以及 `project::resource_editor` 45 条)失败与本 PR 无关:全部是 `tempfile::tempdir()` 的 `Windows 安全对象不属于当前用户`,已 stash 改动并用基线复跑确认失败集合一致。
- 未跑整包 AGC Rust 全量分片、`npm run lint` 聚合门禁与 CI;未做任何付费生成。工具 schema 与 skill 文案都在应用内,终端用户需重新构建客户端才能看到修复效果。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: #398
2026-09-17 14:56:56 +08:00
suzmii
d85622069d
Merge pull request '修复 AGC 画布交互、JSON 识别与对话历史分页' ( #390 ) from fix/agc-canvas-json into master
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Reviewed-on: #390
Reviewed-by: 孔令弘 <ink29535@proton.me >
2026-09-17 14:02:12 +08:00
suzmii
036395c6c9
修复历史重读后旧消息追加到末尾的乱序
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区分历史回读与实时消息来源,保留运行时所有权语义
防止旧页消息在历史刷新后追加到最新回复末尾
增加重新读取历史后再次翻页的顺序和去重回归
同步对话历史规范与实施计划
2026-09-17 13:54:00 +08:00
k88936
e6092dda6f
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
2026-09-17 13:52:45 +08:00
k88936
5f13698129
asset.list 的 kind 过滤改为拒绝非 canonical 值
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- direct_tool_bridge.rs:`kind` 收口后既不是 canonical、也不是字面 `unknown` 时直接返回工具错误并带上原值,不再静默过滤出空列表。
- direct_tool_bridge.rs:新增用例,钉住"项目访问前就报错"与"字面 `unknown` 仍是合法过滤值"。
- direct_tools_mcp.rs:schema 描述改为必须是 canonical kind、非 canonical 值会被拒绝。
2026-09-17 13:42:22 +08:00
k88936
29ba9a358e
字体 kind 提升为 canonical 并去掉 font 别名
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- game_creation_app.rs:`GAME_CREATION_APP_CANONICAL_ASSET_KINDS` 加入 `font`(17 → 18 项),分类表补 `font → document`,删除 `"font" => "document"` 别名。
- gameCreationApp.ts:TS 侧同步加入 `font`、删除别名表条目、补 `font: 'document'` 分类,并同步别名表注释。
- 测试:两侧用例改为断言 `font` 是 canonical 成员(大小写仍不敏感)、栏目仍是 document。
- 理由:字体上传写入侧直接落 `font`,再把它当别名会让「落盘值集合」与「canonical 集合」分叉;严格解析下写入侧的值必须本身就是 canonical。
2026-09-17 13:42:05 +08:00
k88936
3ab56e6cfa
非 canonical 资源 kind 严格收口并留痕原始串
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- manifest.rs:读 manifest 时若存在 `unknown` kind,从原始 JSON 回捞 `assets[].kind` 原值,连同资产 ID、路径写进应用日志;同一原值每进程只记一次,避免刷屏。
- recovery_tests.rs:新增用例钉住回捞范围(只报非 canonical 值,跳过 canonical 与字面 `unknown`;结构异常返回空表)。
- commands.rs:`imported_platform_asset_kind` 收口平台 `assetKind` 时,非 canonical 原值一并留痕,供后续定位平台侧 legacy 写入点。
- shared-contracts/Cargo.toml:`ts-bindings` 不再顺带打开 `kind-observability`,改由 AGC 壳显式声明,日志开关不再随绑定需求被动启停。
- 口径:kind 保持严格解析(无 trim/lowercase、无别名表、无迁移),认不出的值一律收口 `unknown` 并留痕,不做 fallback。
2026-09-17 13:41:41 +08:00
suzmii
d1f53fda4d
Merge branch 'master' into fix/agc-canvas-json
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2026-09-17 13:05:33 +08:00
lhk229
9169ae0dad
Merge pull request '修复前端测试状态泄漏与异步断言竞态' ( #397 ) from codex/ci-frontend-stability-20260917 into master
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/397
2026-09-17 12:29:26 +08:00
lhk229
a68a9621a7
修复前端测试状态泄漏与异步断言竞态
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隔离创作主页换签网络请求并使用独立响应
恢复快捷键选择状态、持久化路由和UI编辑页宿主mock
修正虚拟树尺寸与选择时序并纳入换签Hook测试
记录全量与随机顺序测试验证方式
2026-09-17 11:56:17 +08:00
suzmii
9d374a57b1
修正运行不可用提示的过期测试契约
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m52s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m15s
Project CI / Native shell tests (pull_request) Successful in 9m21s
恢复运行提示与资源选择解耦的业务逻辑
更新界面源码契约测试,保留资源选中交互回归
补充运行提示及无障碍关联的验收口径
2026-09-17 11:51:14 +08:00
lhk229
d9431b51da
隔离创作主页资源预览测试缓存
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m6s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m16s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m38s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m6s
Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
Project CI / Frontend tests (push) Failing after 4m59s
Project CI / Repository checks (push) Successful in 4m53s
Project CI / Native shell tests (push) Successful in 9m52s
Project CI / Backend tests (push) Successful in 10m33s
Project CI / AI game creator shell web tests (push) Successful in 4m13s
每个用例前后清理签名资源地址缓存,避免共享调度状态影响活动图片断言
2026-09-17 10:05:22 +08:00
suzmii
7f9dce5f79
修复画布运行不可用提示契约
...
恢复资源选中状态下运行提示的正确显示条件
使源码契约测试与实际行为保持一致
2026-09-17 09:48:19 +08:00
lhk229
9beb16f203
稳定CI测试并发与工作流 ( #393 )
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m12s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m25s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m46s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 8m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / AI game creator shell Rust crates (push) Successful in 2m8s
Project CI / Frontend tests (push) Failing after 4m23s
Project CI / Repository checks (push) Successful in 4m31s
Project CI / Backend tests (push) Successful in 9m14s
Project CI / Native shell tests (push) Successful in 9m5s
Project CI / AI game creator shell web tests (push) Successful in 5m19s
为Project CI增加同分支并发取消,避免旧运行覆盖新结果
将Vitest默认线程数固定为1,降低异步UI测试竞态
Reviewed-on: #393
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-17 09:18:39 +08:00
lhk229
9b6ed8a4cf
整理抠图测试导入并明确对外说明边界
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m13s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m49s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m50s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m48s
Project CI / AI game creator shell Rust crates (push) Successful in 2m41s
Project CI / Frontend tests (push) Successful in 5m30s
Project CI / Repository checks (push) Successful in 4m22s
Project CI / Native shell tests (push) Successful in 9m3s
Project CI / Backend tests (push) Successful in 9m19s
Project CI / AI game creator shell web tests (push) Successful in 5m12s
将主站与客户端抠图测试模块的导入统一放到模块顶部
明确 provider 选择与兜底策略仅保留在内部技术方案中
2026-09-17 00:54:28 +08:00
lhk229
16deb0ad61
补齐抠图参数透传与验收
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修复flat自动识别门禁并严格校验模式和颜色
保持旧请求幂等指纹并区分客户端抠图意图
同步工具说明和Skill契约并补充定向测试
记录真实BgFilter验证及本地数据库阻塞的待验收项
2026-09-17 00:54:28 +08:00
lhk229
13f56e644d
补充抠图模式调用说明
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说明complex语义分割与flat纯色背景抠图
明确纯色背景优先使用flat并移除内部实现术语
2026-09-17 00:54:28 +08:00
lhk229
e08b031761
调整抠图模式参数说明
2026-09-17 00:54:28 +08:00
lhk229
70ad794b28
扩展AGC抠图客户端参数
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支持complex与flat模式及auto背景色
保留旧客户端参数调用兼容性
2026-09-17 00:54:28 +08:00
lhk229
ca761e093c
接通抠图模式到BgFilter队列
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透传backgroundMode和screenColor到内部worker
保留auto及省略颜色的下游识别语义
2026-09-17 00:54:28 +08:00
lhk229
a17367112f
增加主站抠图参数归一化
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缺省模式兼容为complex并校验颜色格式
将auto颜色原样保留给BgFilter
2026-09-17 00:54:28 +08:00
lhk229
d7a0c3cffd
扩展主站抠图请求契约
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增加backgroundMode和screenColor可选字段
同步External v1 OpenAPI抠图模式说明
2026-09-17 00:54:28 +08:00
lhk229
fa64819b6e
冻结BgFilter抠图服务契约
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记录flat与complex模式及auto背景色行为
补充服务器认证头和当前运行版本
2026-09-17 00:54:28 +08:00
lhk229
f748d36d21
补充AGC抠图模式透传方案
...
新增主站与BgFilter模式及背景色契约
补充AGC客户端同步任务与兼容性规则
记录联调验收和发布回滚边界
2026-09-17 00:54:28 +08:00
k88936
56c4faa8ee
清理项目视觉资产判断里已不可达的旧 kind 字面量
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m58s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m44s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m26s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m0s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m50s
Project CI / Repository checks (pull_request) Failing after 14s
Project CI / Frontend tests (pull_request) Successful in 6m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m3s
Project CI / Native shell tests (pull_request) Successful in 11m11s
- projectAssetSummaries.ts:`isProjectVisualAsset` 去掉 `sprite` / `ui` / `background` 三个旧 kind 判断。
- 理由:manifest kind 由 Rust 枚举序列化,只会是 canonical 成员或 `unknown`,这三个旧字面量在 TS 侧永远无法命中;图像与视频资产仍由 mediaType 分支覆盖。
2026-09-16 23:31:01 +08:00
k88936
d23c808376
新建 UI 设计资源复用无冲突编号规则
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- ui_editor/resource_bridge.rs:`next_ui_design_path` 提升为 `pub(crate)` 并补注释,作为两个写入侧唯一的「UI 设计 N」命名规则。
- commands.rs:`create_ui_design_resource` 不再按已登记文档数直接取名,改为复用该规则,resourceId 与文件名同一编号。
- tests/project.rs:新增已存在 `ui/UI 设计 1.json` 时仍能创建并落到编号 2 的回归用例。
2026-09-16 23:24:15 +08:00
k88936
41930b858e
修正陶泥儿运行态图片筛选残留的旧 kind 字面量
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- direct_runtime/mod.rs:`direct_game_sources_referenced_taonier_assets` 的 manifest 兜底由 `art-spritesheet | art-spritesheet-slice | game-background` 改为 `IconSpritesheet | Icon | Scene`,恢复对项目自定义图集与背景的收录。
- direct_runtime/mod.rs:同处与 `direct_registered_taonier_runtime_image_paths` 的「切片不得绕过严格校验」排除条件改用 `GameCreationAppAssetKind::Icon`,并顺手把 `icon-spec` 比较改为枚举成员。
- 理由:kind 收紧为枚举后 `as_str()` 只会返回 canonical 名,旧字面量恒不命中,兜底筛选与切片排除同时失效。
2026-09-16 23:13:21 +08:00
k88936
9dccf5318e
UI 原型 kind 判断改用共享常量
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- uiDesignResourceBridge.ts:原型 kind 比较由裸字符串 `'ui-design'` 改为 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`,与 manifest kind 契约保持同一处定义。
2026-09-16 23:10:59 +08:00
k88936
f216381619
修正 UI 编辑器入口对 canonical ui-design 原型的判断
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- packages/shared:新增 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`(`ui-design`)并让 canonical kind 列表与分类表引用它,避免散落裸字符串。
- project-development/index.tsx:`openResourceUiEditor` 与 `selectedResourceOpensUiEditor` 的原型判断由旧值 `ui-prototype` 改为该常量,恢复原型图的「UI 编辑器」入口。
- resourceProjectionModel.ts:`isPendingUiPrototype` 同步改用该常量,恢复待视觉验收标注。
- project-development.suite.ts:候选界面图 fixture 改用 canonical kind,并补一条原型图打开 UI 编辑器桥接的回归用例(去掉修正即转红)。
2026-09-16 23:10:31 +08:00
k88936
d454d3fa4b
修正 asset.list 工具示例 kind 到 canonical 词汇
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- direct_tools_mcp.rs:`agc_list_registered_assets` 的 kind 过滤示例把旧值 `art-spritesheet-slice` 换成 canonical 的 `icon-spritesheet`。
- 理由:manifest kind 收紧为枚举后,旧值在过滤前已收口为 `unknown`,按示例传参只会得到空结果。
2026-09-16 23:03:44 +08:00
k88936
a5ee45aa4e
构建脚本依赖不再打开 shared-contracts 的 ts-bindings
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- Cargo.toml:`[build-dependencies]` 的 shared-contracts 去掉 `features = ["ts-bindings"]`,只保留 `[dependencies]` 那份。
- build.rs 只用 `GameCreationAppAgentGroup` 与 `new_game_creation_app_seed_tasks`,不需要 ts-rs 导出,没必要让构建脚本图额外编译 ts-rs。
2026-09-16 23:01:51 +08:00
k88936
d333f783fe
修正资源 kind 解析边界对非字符串输入的日志
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- assetKind.ts:非字符串输入不再走 `String(raw)` 字符串化,改为记录 `rawType` 并直接收口为 `unknown`。
- assetKind.test.ts:新增非字符串输入用例,钉住新的日志形状。
2026-09-16 23:00:42 +08:00
k88936
faab318127
删除资源引用缩略图里已不可达的 ui kind 分支
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- ResourceReferenceInput 缩略图:删掉 `kind === 'ui'` 判断与只服务它的 `kind` 变量,UI 设计文档仍由 `mediaType === 'application/json'` 识别。
- 理由:manifest kind 由 Rust 枚举序列化,只会是 canonical 成员或 `unknown`,该分支永远无法命中。
2026-09-16 23:00:07 +08:00
suzmii
ecaf1e8cec
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m22s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m38s
Project CI / Frontend tests (pull_request) Failing after 3m50s
Project CI / Repository checks (pull_request) Failing after 4m18s
Project CI / Native shell tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m31s
Project CI / Backend tests (pull_request) Successful in 8m50s
2026-09-16 22:58:25 +08:00
k88936
a4296a4bdd
合并 origin/master 并收敛 DirectProject 引用渲染到 canonical user item
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m15s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m45s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 7m59s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m8s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m24s
Project CI / Frontend tests (pull_request) Successful in 15m29s
Project CI / Native shell tests (pull_request) Successful in 19m38s
- .eslintrc.cjs 冲突取双方 ignore 并集,保留 contracts/generated/** 与 project-workspace/generated/**。
- 实施计划文档冲突保留双方内容:2026-09-15 资源 kind 枚举化权威口径与 master 新增计划段并存。
- resourceReferences.ts 冲突合并双方 import:kind 解析入口与 canonical DirectCodexUserItem 类型同时保留。
- project-development.suite.ts 冲突合并双方 import:UI 设计文档 kind/mediaType 常量与 ProjectSupervisorView 同时保留。
- decision-log.md 冲突取双方条目,并补记 DirectProject 引用渲染收敛到 canonical user item 的决策。
- 接受 master 退役 agent/direct_codex_references.rs,把 UI 设计文档引用生成代码上下文的 prompt 注入迁入 agent/direct_codex_user_item/wire.rs。
- assets.rs 资源登记 kind 参数收紧为 GameCreationAppAssetKind,相应测试 fixture 改用正式枚举成员。
- 同步 project-memory 实施计划、里程碑与扫描清单中的模块路径。
2026-09-16 21:01:20 +08:00
suzmii
fca3df964c
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m15s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m31s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m21s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m1s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / Frontend tests (pull_request) Failing after 3m36s
Project CI / Repository checks (pull_request) Failing after 3m56s
Project CI / Native shell tests (pull_request) Successful in 6m40s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m18s
Project CI / Backend tests (pull_request) Successful in 8m18s
2026-09-16 19:29:05 +08:00
k88936
7eee89ded3
同步 AGC 资源 kind 枚举化的实施计划、里程碑与扫描清单
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m22s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m16s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m4s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m40s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m1s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m3s
Project CI / Frontend tests (pull_request) Successful in 4m35s
Project CI / Native shell tests (pull_request) Successful in 6m44s
- 实施计划:记录已落地内容(kind 由 `String` 收紧为枚举的破坏性变更、写入与读取统一正式成员、资源编辑源身份词汇表、`cargo test export_bindings` 生成路径、TS 穷举派生)
- 实施计划:修正「明确不修改」与验证命令,去掉与当前代码不符的表述
- 里程碑:验收标准除旧 alias 读边界一项外全部勾选,并补记 ts-rs 生成与退役类型导出两项证据
- 扫描清单:把「当前未决项」逐条落成结论(`asset`、`art-spritesheet*`、`game-*`、`ui*`、`Unknown` trace、生成路径),只保留 CI verify 接入一项待办
2026-09-16 19:08:28 +08:00
k88936
f9bc2d917c
AGC 资源 kind 集合改为从生成 union 穷举派生
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- assetKind.ts:新增 `GAME_CREATION_APP_ASSET_KIND_MEMBERS: Record<GameCreationAppAssetKind, true>`,生成 union 增删成员时会直接编译报错
- assetKind.ts:`GAME_CREATION_APP_ASSET_KINDS` 由该表派生,不再手写第二份字面量列表
- assetKind.ts:新增 `isGameCreationAppAssetKind` 类型守卫,`parseGameCreationAppAssetKind` 复用它
- view/project-development/index.tsx:资源引用的 `sourceSubtype` 只传正式 kind 成员,任务产物等非 manifest 来源传 `null`
- tests/assetKindCanonicalMapping.test.ts:两侧 kind 目录比对前先展开 Rust 常量引用(`ui-design-doc` 是常量),修正此前恒失败的两条;删除测试体里游离的 `'font',` 表达式
2026-09-16 19:07:58 +08:00
k88936
b96cd4b7c2
ts-rs 绑定统一走 cargo test export_bindings,删除退役类型导出
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- asset_kind.rs:`GameCreationAppAssetKind` 自带 `#[ts(export, export_to = ../apps/ai-game-creator-shell/src/contracts/generated/)]`,`cargo test export_bindings` 即可复现生成文件
- binding.rs:删除手写的 `exports_ui_editor_types` 测试,不再由测试就地重写生成文件或重建退役类型
- binding.rs:`BindingChange` / `BindingDTO` 去掉 `TS` derive 与 `ts(export_to)`,只作为内部结构使用,不再导出退役的前端绑定
- binding.rs:清理仅为该测试存在的 `ts_rs` / `GameCreationAppAssetKind` 导入
- .prettierignore、.eslintrc.cjs:忽略 `src/contracts/generated/`,保留 ts-rs 原始格式使生成幂等且不污染工作树
- GameCreationAppAssetKind.ts:按生成器原始格式更新(与上述路径一致,无内容漂移)
2026-09-16 19:07:33 +08:00
k88936
f185d21f55
资源编辑源身份改用独立词汇表,只传正式 kind 成员
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- resource_editor.rs:新增 `ResourceEditSourceKind`,把源身份拆成 `Manifest(GameCreationAppAssetKind)` / `ProjectVersion` / `AgentResultText`
- resource_editor.rs:`ResourceEditSourceSnapshot.asset_kind` 由 `String` 收紧为该枚举,项目版本与 Agent 回执不再冒充 manifest kind
- resource_editor.rs:`infer_resource_edit_source_asset_kind` 直接返回枚举成员,`art-image` / `svg` / `text` 收口为 `Image` / `Image` / `Document`
- resource_editor.rs:栅格源归一化只接受正式枚举成员,`task-artifact` 特判删除,未知值按 `Image` 收口
- resource_editor.rs:账本、HTTP 载荷与提示词边界改用 `as_str()`,manifest 写回改用 `manifest_kind()`
- resource_editor.rs:`source_subtype` 字段补充「只接受 manifest 正式 kind」的文档说明,测试 fixture 同步改用枚举成员
2026-09-16 19:07:23 +08:00
k88936
a61b0cce81
收敛 AGC 资源 kind 写入与读取到正式枚举成员
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- assets.rs:`register_local_asset_at` / `register_local_asset_entry` 改为接收 `GameCreationAppAssetKind`,画板导入与画板同步在边界解析 kind
- assets.rs:`infer_canvas_export_asset_kind` 直接返回枚举成员,去掉仅供兜底的 canonical 归一
- commands.rs:资源登记按 `asset.register` 上下文解析 kind,字体导入写 `Font`,本地文件类型表与平台导入归一改用枚举
- direct_runtime.rs:直连游戏工程产物统一写 `Code`,图集切片读取按 `Icon` 叠加切片路径判定,陶泥儿美术身份改收枚举
- canvas_generation.rs:新增 `platform_art_asset_manifest_kind` 收口平台美术请求词汇,切片登记 category 改用 `Icon.as_str()`
- manifest.rs:必填视觉资产校验改用 `IconSpec` / `UiDesign` / `IconSpritesheet`,修正此前与写入侧对不上的比对
- project_gates.rs、autonomous_policy.rs、recovery_scan.rs、direct_tool_bridge.rs、ui_editor workflow/persistence/resource_bridge:读取侧与 fixture 改用正式枚举成员
- tests:资源相关 fixture 与断言改用正式枚举成员
2026-09-16 19:07:12 +08:00
suzmii
ac8a51ca79
同步master最新基线并准备画布修复PR
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
合入平台会话与主线测试修复
保持画布交互、JSON识别和对话历史分页修复范围不变
2026-09-16 18:59:32 +08:00
suzmii
1b010fb1f8
修复DirectProject对话历史分页卡页
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聊天历史按有效消息分页并返回原生游标,保留默认原始切片接口
工具和推理记录不占聊天页名额,逐行过滤避免传回大段工具输出
隔离重新加载和项目切换的迟到响应,补齐单飞、重试与消息去重
补充原生和真实App回归测试,增加人工只读日志重放入口
更新B05状态、规范与PR验收记录,不提交用户原始日志
2026-09-16 18:46:47 +08:00
suzmii
825ea76b7b
同步master最新变更
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合入当前主线的多窗口与配置更新
保留AGC画布交互和JSON识别修复
保留双方新增的项目排障记录并解决文档冲突
2026-09-16 17:45:06 +08:00
suzmii
910862fd06
修复AGC画布交互并识别UI设计JSON
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稳定工作台与窗口标题栏状态同步,消除重复更新循环
支持画布右键平移并保留左键框选及资源拖动,完善中断清理
解耦运行不可用提示与资源选中状态
复用原生UI状态校验区分UI设计JSON和普通JSON,接入现有编辑器与代码预览
补充前端和原生回归测试、规范及待验收记录,明确对话历史分页尚未修复
2026-09-16 17:39:23 +08:00
k88936
2a75a2d2c8
回退资源 kind 绑定断言的误改
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
ts-rs 导出内容是双引号,测试重新生成后再校验,恢复双引号断言。
2026-09-16 17:05:03 +08:00
k88936
512f669f57
修正资源引用入口的源码断言
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正则改为匹配 parseGameCreationAppAssetKind(selectedResource.subtype) 的新调用形状。
2026-09-16 16:59:51 +08:00
k88936
21dbbb4c3c
清理资源桥接测试的旧 kind fixture
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将有效分类投影用例的资源 kind 改为 UiDesign 枚举与 ui-design 断言。
移除遗留 ui 字符串 fixture,使 AGC 壳测试恢复编译。
2026-09-16 16:53:27 +08:00
suzmii
c0db298449
修复 AGC 开发态监听 Rust 构建目录导致的加载缓慢
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m12s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m29s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m46s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m43s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m35s
Project CI / Frontend tests (pull_request) Successful in 6m38s
Project CI / Native shell tests (pull_request) Successful in 8m25s
在 Vite 中排除 src-tauri/target,保留业务源码与共享组件热更新。
增加实际 Vite watcher 回归,验证构建目录排除及源码变更通知。
同步开发运维文档和共享排障记录,关联 Issue #324。
2026-09-16 11:27:07 +08:00
k88936
55d0c99e2b
修正资源 kind 转义测试期望
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转义后的 ui-design 应解析为 UiDesign 枚举。
2026-09-15 20:57:14 +08:00
k88936
3907a8bf74
补齐资源 kind 字符串字段转换
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资源编辑请求中的 sourceSubtype 统一从 AssetKind 显式转换字符串。
2026-09-15 20:52:53 +08:00
k88936
46dfa2cffb
修复资源枚举迁移后的测试类型错误
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将字体、角色和资源图 fixture 改为 AssetKind 枚举。
将资源 kind 回传到字符串字段时显式使用 to_string。
2026-09-15 20:45:55 +08:00
k88936
97e2b26900
简化资源引用 kind 来源
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引用资源时直接解析已存在的 subtype,移除无效 category 回退。
2026-09-15 20:14:13 +08:00
k88936
39e33f7a5b
更新上传资源 kind 枚举测试
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按 Font 与 Unknown 返回值修正上传类型断言。
使用枚举字符串视图校验 canonical kind 集合。
2026-09-15 20:01:20 +08:00
k88936
040f646480
统一 ts-rs workspace 依赖版本
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在 server-rs workspace 集中声明 ts-rs 版本。
shared-contracts 通过 workspace 依赖引用可选 ts-rs。
2026-09-15 19:53:06 +08:00
k88936
8b007c637d
修正图集切片读取侧枚举判断
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恢复校验和测试筛选统一识别 Icon 资源 kind。
部分登记探测限定在图集切片路径,避免误判普通图标。
2026-09-15 19:48:48 +08:00
k88936
f0a62c6306
迁移资源桥接测试 fixture 到枚举
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将图集切片、角色动画和规格资源 fixture 改用对应 AssetKind 变体。
2026-09-15 19:45:51 +08:00
k88936
30edfee00e
修复 Codex 资源引用测试 fixture
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将 manifest 资源 kind 字符串 fixture 迁移为 Character 枚举。
2026-09-15 19:41:41 +08:00
k88936
c2da8e184e
修正 UI 工作流源资源枚举校验
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工作流源图校验与 fixture 统一使用 UiDesign。
更新失败提示中的 manifest kind 名称。
2026-09-15 19:36:29 +08:00
k88936
a19319d815
修正 UI 原型资源桥接枚举使用
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生产校验与测试 fixture 改用 GameCreationAppAssetKind::UiDesign。
保留 ui-prototype 作为本地文件路径标识。
2026-09-15 19:35:04 +08:00
k88936
d07ea186fa
收紧资源 kind 测试专用导入
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仅在测试构建中导入 GameCreationAppAssetKind,避免正式构建产生未使用警告。
2026-09-15 19:33:13 +08:00
k88936
80caec373a
修正资源 kind 绑定测试断言
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按 ts-rs 生成的单引号联合成员校验绑定内容。
2026-09-15 19:32:12 +08:00
k88936
3caefd6716
修复资源 kind 转义字符串反序列化
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为 AssetKindVisitor 增加 visit_string 转发。
补充 JSON 转义 kind 的反序列化回归测试。
2026-09-15 19:31:21 +08:00
k88936
4d0dd2d721
收紧 UI 资源桥接的 manifest kind
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UI 原型与文档链接改用生成枚举边界
删除 ui-prototype 的主动 alias 使用并更新测试清单
2026-09-15 18:06:27 +08:00
k88936
2befaaef9d
接入 AGC shell TS 资源 kind 边界
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新增消费 Rust 生成绑定的未知值解析模块
迁移资源引用与画布引用入口并补充日志测试
更新逐项迁移清单与实施计划
2026-09-15 18:00:34 +08:00
k88936
20b0bf4dd7
补充 AGC manifest 未知 kind 验收
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验证旧值读取为 Unknown 且序列化为 unknown
明确不执行 alias 迁移
2026-09-15 17:50:33 +08:00
k88936
b4fd8d9b8b
收紧 AGC manifest 资源 kind 字段
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将 manifest 条目 kind 改为 Rust 枚举并把未知值收口为 Unknown
修正字体上传与图集切片的正式资源 kind
保持 source.kind 与 generationKind 等其他字符串字段不变
2026-09-15 17:37:28 +08:00
k88936
fe85fa2a62
建立 AGC 资源 kind Rust 枚举与 TypeScript 绑定
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新增 GameCreationAppAssetKind 及 Unknown 解析边界
通过 ts-rs 生成 shell 专属 TypeScript 联合类型
补充未知值上下文日志与 Rust/绑定生成测试
2026-09-15 16:20:52 +08:00
k88936
b14a533b17
新增AGC资源kind绑定实施计划
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限定首个代码切片为 Rust enum 与 ts-rs 生成边界。
明确不修改 manifest 字段和其他资源字符串领域。
列出绑定、serde round-trip 与定向验证门禁。
2026-09-15 15:29:37 +08:00
k88936
42969b2218
细化AGC资源kind构造器审计
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补充 Rust manifest 构造器逐处迁移清单。
补充 shell TypeScript 裸 assetKind 消费方清单。
区分图集、工作流和 manifest kind 的处理边界。
2026-09-15 15:24:46 +08:00
k88936
c4ee75a1af
补充AGC资源kind词汇审计清单
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记录 manifest kind 的 Rust 写入边界与 TypeScript 消费方。
区分资源 kind 与 source/generation/workflow 等字符串领域。
标注 font、audio、sound-effect、background-music 及旧值的生产状态。
通过文档索引、编码与 diff 检查。
2026-09-15 15:19:58 +08:00
k88936
6f2137cbb0
补充AGC资源kind枚举化规范
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新增资源 kind 枚举化主规范与边界。
新增词汇审计、Rust 绑定、写入清理三个里程碑。
新增 shell-only 资源 kind 扫描 todo 清单。
通过文档索引、编码与 diff 检查。
2026-09-15 15:12:24 +08:00
k88936
70a2246e8b
移除 UI 文档引用新增测试
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m59s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m24s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m28s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m7s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m22s
Project CI / Frontend tests (pull_request) Failing after 3m51s
Project CI / Native shell tests (pull_request) Successful in 7m4s
删除 Direct Codex UI 文档 fixture 与专门测试用例
保留生产引用逻辑和现有业务测试
2026-09-14 21:41:53 +08:00
k88936
b7e3dac661
统一引用 UI 文档资产类型常量
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前端入口、资源桥接与引用预览统一使用共享常量
Rust 持久化与测试复用共享契约常量
补齐 UI 编辑器入口 fixture 的新资产类型
2026-09-14 21:36:43 +08:00
k88936
2e4a1996c8
同步 UI 编辑器入口测试资产类型
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将项目开发 UI 编辑器回程测试 fixture 更新为 ui-design-doc
2026-09-14 21:12:03 +08:00
k88936
fe4e952853
更新 UI 文档资源编辑器入口
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将 ui-design-doc 资源纳入选中资源的 UI 编辑器按钮判定
保留 ui-prototype 图片资源的编辑器桥接入口
2026-09-14 21:04:08 +08:00
k88936
18654b6806
同步 UI 文档资产共享契约与前端识别
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共享契约新增 ui-design-doc 分类及中英文映射
前端编辑器与资源桥接严格识别文档资产
更新技术方案、实施计划和长期决策记录
2026-09-14 20:45:04 +08:00
k88936
ee7d00c0b1
统一 UI 编辑器文档资产类型
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新增 ui-design-doc 与 application/json 常量
创建、桥接、工作流和持久化统一使用严格资产类型
2026-09-14 20:44:49 +08:00
k88936
9cd1a94369
接入 UI 文档引用代码上下文生成
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Direct Codex 引用 ui-design-doc 时生成带文档的 JS 文件
生成成功或失败信息追加到当前 prompt
补充成功、失败与 ui-prototype 隔离测试
2026-09-14 20:44:49 +08:00
k88936
470e85c0ff
Add UI-specific prompt rendering for design assets in resource references
2026-09-14 20:44:49 +08:00