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Author SHA1 Message Date
suzmii ecaf1e8cec Merge branch 'master' into fix/agc-canvas-json
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
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2026-09-16 22:58:25 +08:00
lhk229 79b153e3fa 修复Direct活动回合重试类型错误
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重试等待 Promise 显式声明为 void,修复 shell typecheck 与原生构建失败。

补充卸载后取消读取重试的回归测试。
2026-09-16 21:53:19 +08:00
lhk229 362edcc49d 修复前端测试偶发超时与异步清理
Direct 活动回合读取失败后的重试定时器随组件卸载清理,避免测试环境销毁后访问 window。

后台素材查询大量缩略图测试合并可见性触发,并补充独立超时预算。

创作首页活动图与资源卡预览调度重载用例分别补充独立超时预算。

清单快照测试补齐 Direct 活动回合 IPC mock,避免未预期命令进入重试。
2026-09-16 21:53:19 +08:00
kdletters 1e434e0cb5 文档记录 CI 宿主 CPU 上限:Jenkins 16 核 / Gitea Actions runner 12 核
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
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- 在【开发运维】本地开发验证与生产运维新增「CI 宿主 CPU 上限」小节,写明 jenkins.service CPUQuota=1600% 与 gitea-stack runner cpus=12.0 的生效位置、核验命令和回滚方式
- 在 shared-memory/decision-log.md 补记该资源上限决策的背景、边界与验证证据
2026-09-16 21:17:30 +08:00
lhk229 cec971c438 修复局部修改工具的缺陷和偶发锁问题 (#386)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m49s
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Project CI / AI game creator shell web tests (push) Successful in 3m43s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-16 19:53:23 +08:00
suzmii fca3df964c Merge branch 'master' into fix/agc-canvas-json
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2026-09-16 19:29:05 +08:00
lhk229 70157673b6 Merge branch 'master' into fix/ci
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m27s
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2026-09-16 19:07:53 +08:00
suzmii ac8a51ca79 同步master最新基线并准备画布修复PR
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合入平台会话与主线测试修复
保持画布交互、JSON识别和对话历史分页修复范围不变
2026-09-16 18:59:32 +08:00
kdletters 492e9e63af 合入 AGC 终止链路 abort 闪退修复
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codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发
终止链路、CodexThreadLease::drop、CodexTurnGuard::drop 三处不再在同步命令线程上 tokio::spawn
新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context
补记 tokio::spawn 导致 abort 闪退、cargo test 重写 generated 绑定两条踩坑
2026-09-16 18:58:19 +08:00
lhk229 57fae7037a 修复 Agent 异步测试等待
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m38s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m42s
Project CI / Frontend tests (pull_request) Successful in 4m28s
Project CI / Repository checks (pull_request) Successful in 3m39s
Project CI / Native shell tests (pull_request) Successful in 6m59s
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Project CI / AI game creator shell web tests (pull_request) Successful in 3m55s
移除不稳定的项目页文案前置

保留刷新 Agent 与拆解任务按钮就绪检查
2026-09-16 10:52:25 +00:00
suzmii 1b010fb1f8 修复DirectProject对话历史分页卡页
聊天历史按有效消息分页并返回原生游标,保留默认原始切片接口
工具和推理记录不占聊天页名额,逐行过滤避免传回大段工具输出
隔离重新加载和项目切换的迟到响应,补齐单飞、重试与消息去重
补充原生和真实App回归测试,增加人工只读日志重放入口
更新B05状态、规范与PR验收记录,不提交用户原始日志
2026-09-16 18:46:47 +08:00
kdletters 2bcfa10647 修复 AGC 客户端点「终止」整体闪退:同步命令线程改走 Tauri 全局异步 runtime
- codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发中断与收尾任务
- 终止链路 maybe_interrupt、CodexThreadLease::drop、CodexTurnGuard::drop 三处改走该入口,避免同步 Tauri 命令线程上 tokio::spawn panic 后跨 IPC 回调边界 abort
- 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context,把派发入口钉在没有 tokio 上下文的线程上
- 同步 agc-skills manifest 指纹,修复 master 指纹回退导致的 skill-pack:check 失败(本地打包前置门禁)
- 记录两条踩坑:同步命令线程 tokio::spawn 导致客户端 abort 闪退、cargo test 重写 generated/*.ts 后前端 typecheck 必红
2026-09-16 18:40:14 +08:00
kdletters e777236817 补齐 decision-log 两处标题前缺失的空行
恢复引言引用块、2026-09-16 图标图集条目之前的空行分隔,与文件既有排版一致
仅新增两行空行,不改动任何决策条目内容
2026-09-16 18:35:52 +08:00
lhk229 d11c74212d Merge pull request '修复 AGC skill 包与 Agent 测试' (#387) from fix/ci into master
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/387
2026-09-16 18:33:52 +08:00
lhk229 82b2f853e7 修复 AGC skill 包与 Agent 测试
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同步工作流和试玩 skill 指纹

等待项目页面与拆解任务按钮就绪
2026-09-16 10:31:57 +00:00
kdletters 31f83a751a 三维请求自选技术栈,不再固定 Phaser
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- DirectProject 系统提示新增三维请求合同:三维请求不受 Phaser 4.2.1 约束,由 Codex 自选三维技术栈
- 工程合同的 Phaser 固定约束按二维/三维分层,点名引擎的不匹配澄清规则保持不变
- 新增三维意图识别、三维回合合同与首页三维提示;伪 3D、等轴与代码话题不触发
- 补定向用例与里程碑/实施计划文档,并在 decision-log 记录该决策
2026-09-16 18:04:44 +08:00
lhk229 a1cafde7e9 修复 AI 创作壳测试稳定性
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调整 Agent 项目打开测试的异步就绪等待

延长权限策略连续命令测试超时预算

同步 taonier-art-assets skill-pack 内容指纹

补充对应实施计划中的测试约定
2026-09-16 09:57:21 +00:00
suzmii 825ea76b7b 同步master最新变更
合入当前主线的多窗口与配置更新
保留AGC画布交互和JSON识别修复
保留双方新增的项目排障记录并解决文档冲突
2026-09-16 17:45:06 +08:00
kdletters 0594a90bdd 合入平台会话身份与凭据分离
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平台会话快照拆分身份代次与写入 revision,凭据续期轮换不再中断在途生成
AGC Runner 请求参数新增 platform_auth_revision,并按 revision 做单调写入判定
解决与多窗口共享 Runner 的冲突,保留 claim adopt/publish 与界面参与锁语义
同步刷新轮换竞争、appSurface 鉴权用例与客户端 API 测试
补录平台会话身份与凭据分离的实施计划、共享记忆与决策记录
2026-09-16 17:42:00 +08:00
suzmii 910862fd06 修复AGC画布交互并识别UI设计JSON
稳定工作台与窗口标题栏状态同步,消除重复更新循环
支持画布右键平移并保留左键框选及资源拖动,完善中断清理
解耦运行不可用提示与资源选中状态
复用原生UI状态校验区分UI设计JSON和普通JSON,接入现有编辑器与代码预览
补充前端和原生回归测试、规范及待验收记录,明确对话历史分页尚未修复
2026-09-16 17:39:23 +08:00
kdletters aee862532c 删除已完成的多窗口里程碑临时文档
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- 按规范驱动开发工作流,里程碑与实施计划属临时产物,合并后删除
- 持久结论已回写 AGC 技术方案 2026-09-16 节、共享记忆决策记录与踩坑记录
2026-09-16 17:15:22 +08:00
kdletters 42be8ea060 发布 AGC 标准版 0.1.47
- 版本号同步到 0.1.47:package.json / package-lock.json / tauri.conf.json / Cargo.toml / Cargo.lock
- 构建脚本读取 OSS 清单(已有 0.1.46)后自动递增,本版打包产物为 陶泥儿_0.1.47_x64-setup.exe
- 本轮同时包含同 AppData 多窗口共享 Agent Runner 的修复
2026-09-16 17:15:15 +08:00
kdletters b48293fb1f 收敛平台会话 epoch 重装语义,避免原生计数与渲染层漂移
- GUI owner 重装与清除改为按 authority 快照重定基准,保持原生计数与渲染层认知一致
- 注释写明 epoch 交接的授权前提,以及写入单调性由渲染层 reserve 与 durable session revision 保证
- 同主体换凭据的重装保持身份代次,在途 operation 的冻结会话继续有效
- 补充 epoch 重装与换主体失效的回归用例,替换原先错误假设原生计数器单调的用例
2026-09-16 17:08:47 +08:00
kdletters e08171fd2e 补记平台会话身份与凭据分离的规范与记忆
- 主规范新增平台会话身份与凭据分离条款,并修正长回合保活的口径
- 共享记忆补充并发生图登录态冲突的排障口径与验证方式
- 决策记录补充身份代次、凭据轮换、刷新失败语义的长期决策
- 新增本次里程碑与实施计划,记录证据与未验证项
2026-09-16 17:08:47 +08:00
kdletters 479120d368 修复刷新轮换竞争被放大成登出
- refresh 接口的轮换失败不再下发清空 refresh cookie 的响应,避免删掉并发请求刚写入的有效 cookie
- 缺少 refresh cookie 的失败保持无副作用,cookie 失效只由吊销、过期或身份变更决定
- 网站前端在刷新返回 401 时先用当前 cookie 收敛重试一次,重试仍被拒绝才判权威失效
- 网站前端只在当前鉴权代次未变化时重试刷新,避免旧账号结论污染新代次
- 更新 api-server 与前端断言,覆盖轮换竞争与收敛重试两条路径
2026-09-16 17:08:47 +08:00
kdletters 4182979a19 平台会话身份与凭据分离,续期不再中断在途生成
- 原生会话快照拆成身份代次与写入 revision,安装与清除按 revision 排序、按身份归属判定
- 冻结平台会话校验改为只比身份,同账号 access token 轮换不再让在途生成、编辑、上传、确认和下载失败
- 同一身份代次禁止更换登录主体或服务 origin,换号、退出和 origin 变化继续失败关闭
- Runner attach 新增 platform_auth_revision,平台会话安装与校验按 revision 排序、按身份归属判定
- GUI owner 替换与清除改为计数器只增不减,同一主体重装保持身份代次,避免旧 epoch 迟到写入复活
- renderer 拆分平台原生身份代次与写入 revision,同账号续期只更新凭据,不推进身份代次
- 刷新失败结果新增权威失效判定,只有服务端明确 401 与 403 才清除本地会话,网络错误和 5xx 保留会话
- 收敛刷新判据,重复的刷新工具函数合并为一个对外判定,去掉一次性包装
- 补齐平台会话身份判据、续期与迟到写入的 Rust 与前端回归用例
2026-09-16 17:08:46 +08:00
kdletters 737a2266b9 支持同 AppData 多窗口共享 Agent Runner
- owner 独占锁改为可多窗口同时持有的界面参与锁 agent-runner.gui-participant.lock
- Runner 启动检查、attach 门禁与 watchdog 改用参与锁存活判定,最后一个窗口退出才关停 Runner
- 窗口启动只采纳现有 owner claim,登录/refresh/退出/换号才发布新 epoch claim
- 同 claim 重复 attach 改为幂等空操作,不再清空 Runner 平台登录态
- manifest 失效与 Runtime update relay 接收端改为按 token 去重的注册表并广播,失败只淘汰该接收端
- GUI 退出先释放参与锁,仍有其它窗口时保留 Runner 并记录 retained_for_other_windows
- Runner 启动失败时按最新 endpoint 复用一次,避免两窗口同时冷启动被实例锁竞争误报
- 更新 runner 定向测试、GUI 生命周期集成测试与自检用例
- 同步 AGC 技术方案、决策记录、踩坑记录与多窗口里程碑/实施计划
2026-09-16 16:56:21 +08:00
lhk229 262deaf9b7 接入做成游戏后的策划文档指令 (#383)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m46s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m16s
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Project CI / AI game creator shell Rust crates (push) Successful in 4m1s
Project CI / Frontend tests (push) Successful in 4m32s
Project CI / Backend tests (push) Successful in 7m54s
Project CI / Repository checks (push) Successful in 4m19s
Project CI / AI game creator shell web tests (push) Failing after 4m9s
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m35s
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m9s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m40s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m16s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m32s
Project CI / Frontend tests (pull_request) Successful in 6m10s
Project CI / Native shell tests (pull_request) Successful in 8m50s
## 变更说明

点击策划阶段的“做成游戏”后,切换到 GameAgent 并自动发送读取 `design_artifacts/` 文档的指令。

## 验证

- npm run typecheck
- git diff --check
- 提交钩子 ESLint / Prettier

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/383
2026-09-16 16:51:37 +08:00
kdletters c36a5170f8 AGC 新增本地自定义 LLM 配置与展示模型勾选
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / AI game creator shell Rust crates (push) Successful in 2m51s
Project CI / Frontend tests (push) Successful in 4m44s
Project CI / Native shell tests (push) Successful in 6m31s
Project CI / Repository checks (push) Successful in 4m17s
Project CI / Backend tests (push) Successful in 7m48s
Project CI / AI game creator shell web tests (push) Successful in 3m43s
- 本地配置新增 llm.customEnabled 与 llm.visibleModels,显式开启后保留自定义连接和勾选列表,官方路由下仍清空凭据
- 配置迁移始终写出 customEnabled、visibleModels、apiKey、baseUrl、model、apiKind、reasoningEffort,便于手写自定义连接
- 新增 discover_game_creator_llm_models 命令,直连自定义端点 GET /models,限制超时与响应大小并脱敏错误
- codex_app_server 自定义模式改用配置里的地址与 Key 走本地凭据代理,不再经过平台 /api/llm,也不回退官方路由
- 模型目录按官方与自定义来源隔离缓存,自定义模式只展示勾选模型,选项失效时回退第一项
- 设置页在自定义模式展示 API 地址、API Key、协议与推理档,并提供模型读取、搜索、勾选与已勾选预览
- 补齐固定项排版与读取按钮样式,同步 AGC 模型选择规范、实施计划与共享概览
2026-09-16 16:39:15 +08:00
kdletters 9663bbf911 修复 AGC 客户端登录失败原因提示
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m7s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m13s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m38s
Project CI / AI game creator shell Rust crates (push) Successful in 2m29s
Project CI / Frontend tests (push) Successful in 4m42s
Project CI / Repository checks (push) Successful in 4m2s
Project CI / Native shell tests (push) Successful in 7m45s
Project CI / Backend tests (push) Successful in 8m39s
Project CI / AI game creator shell web tests (push) Successful in 3m0s
- clientAuth 错误响应解析兼容未带 envelope 的旧形态错误体,密码错误时显示接口返回原因而不是固定“登录失败”
- 非 JSON 与结构无法识别的响应继续使用本地化兜底,不回显内部英文和原始 JSON
- appSurface 认证用例补充 envelope 与旧形态两条回归测试
2026-09-16 16:05:59 +08:00
kdletters b3e9d0a906 发布 AGC 标准版 0.1.45
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m11s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m39s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m54s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m35s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m26s
Project CI / AI game creator shell Rust crates (push) Successful in 3m17s
Project CI / Frontend tests (push) Successful in 4m41s
Project CI / Repository checks (push) Successful in 3m53s
Project CI / Native shell tests (push) Successful in 6m43s
Project CI / Backend tests (push) Successful in 7m26s
Project CI / AI game creator shell web tests (push) Successful in 3m23s
- apps/ai-game-creator-shell/package.json 版本提升到 0.1.45
- apps/ai-game-creator-shell/src-tauri/tauri.conf.json 版本提升到 0.1.45
- apps/ai-game-creator-shell/src-tauri/Cargo.toml 版本提升到 0.1.45
- apps/ai-game-creator-shell/src-tauri/Cargo.lock 同步 genarrative-ai-game-creator-shell 版本
- package-lock.json 同步 apps/ai-game-creator-shell 工作区版本
2026-09-16 11:52:03 +08:00
kdletters a60328623d 调整开发调度管线备份策略
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m36s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m2s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m52s
Project CI / AI game creator shell Rust crates (push) Successful in 2m7s
Project CI / Frontend tests (push) Successful in 4m45s
Project CI / Repository checks (push) Successful in 4m42s
Project CI / Backend tests (push) Successful in 6m58s
Project CI / Native shell tests (push) Successful in 8m22s
Project CI / AI game creator shell web tests (push) Successful in 4m5s
恢复 Full Job 备份参数原样透传
开发调度统一传入 skip,默认不上传 OSS
保持 Full 与 AGC 使用同一固定 revision 参数
2026-09-16 11:43:22 +08:00
kdletters 9e63b76991 修正开发环境备份默认映射
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m7s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m18s
Project CI / AI game creator shell Rust crates (push) Successful in 2m48s
Project CI / Repository checks (push) Failing after 1m54s
Project CI / Frontend tests (push) Successful in 5m15s
Project CI / Backend tests (push) Failing after 7m46s
Project CI / AI game creator shell web tests (push) Failing after 4m21s
Project CI / Native shell tests (push) Successful in 8m53s
保留备份参数原有枚举顺序以通过运维门禁
开发目标未显式选择时将 async 映射为 skip
开发环境默认不上传 OSS,release 仍保留显式策略
2026-09-16 11:40:22 +08:00
kdletters a98ebcf68f 调整开发环境默认备份策略
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m0s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m4s
Project CI / AI game creator shell Rust crates (push) Successful in 2m33s
Project CI / Repository checks (push) Failing after 1m16s
Project CI / Frontend tests (push) Successful in 4m59s
Project CI / AI game creator shell web tests (push) Successful in 3m28s
Project CI / Native shell tests (push) Successful in 7m12s
Project CI / Backend tests (push) Successful in 8m33s
开发环境默认跳过 OSS 备份上传
需要冷备时显式选择 async
保持 release 发布的备份策略可配置
2026-09-16 11:37:56 +08:00
kdletters 576ff07a5e 新增定时版本调度管线并收回两条下游管线的定时与去重
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m9s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 5m11s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m34s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m20s
Project CI / Frontend tests (push) Successful in 4m23s
Project CI / Repository checks (push) Successful in 4m13s
Project CI / Native shell tests (push) Successful in 6m44s
Project CI / Backend tests (push) Successful in 8m22s
Project CI / AI game creator shell web tests (push) Successful in 3m28s
- 新增 Genarrative-Scheduled-Revision-Trigger:每小时用 git ls-remote 解析分支版本,与上一次触发过的 revision 不同才继续
- 触发时把同一个固定 COMMIT_HASH 同时传给 Full Build 与 AGC Windows Build,保证两条管线构建同一个版本
- Full Build 与 AGC Windows Build 去掉自带定时触发器与管线内版本去重
- 新增 scheduled-revision-trigger Job 配置 XML,使用本机 Git 入口与既有 SSH 凭据,定时器留在 Jenkinsfile
- 生产运维门禁改为校验调度管线约束,并拦住两条下游管线重新加 cron 或自行去重
- 同步开发运维文档、共享开发工作流与踩坑记录
2026-09-16 10:55:16 +08:00
kdletters 5aa616134c 修复 Hook 链继承仓库定位变量导致真实仓库被夹具污染
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m47s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m53s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m48s
Project CI / AI game creator shell Rust crates (push) Successful in 2m46s
Project CI / Frontend tests (push) Failing after 4m6s
Project CI / Repository checks (push) Successful in 3m57s
Project CI / Native shell tests (push) Successful in 7m40s
Project CI / Backend tests (push) Successful in 8m27s
Project CI / AI game creator shell web tests (push) Successful in 12m53s
- .husky/pre-commit 与 .husky/pre-push 入口清除 GIT_DIR/GIT_WORK_TREE/GIT_INDEX_FILE 等仓库定位变量

- scripts/check-repository-ci.sh 增加同样的清理,保证本地门禁与 CI 走同一套隔离

- scripts/git-hooks.test.mjs 夹具 Git 调用前自检仓库归属并禁用 Hook,命令落到外部仓库时直接失败

- 守卫用例的子进程必须真的继承 GIT_DIR,避免隔离断言空转

- 更新开发运维文档与 shared-memory/pitfalls.md,记录链接工作树注入形态与配置修复步骤
2026-09-16 10:35:07 +08:00
kdletters 187b66c3b1 Jenkins 定时构建增加版本未变化去重
- Full Build 改为每小时触发,并按已解析 commit 与全部构建参数判断是否重复
- AGC Windows Build 增加每小时触发与同一套去重逻辑,跳过时不再安装依赖、构建和上传
- 跳过记录为 NOT_BUILT,越过跳过记录后最近一次实际构建成功才允许跳过,失败或中断可重试
- 生产运维门禁补充两个 Job 的去重约束与各阶段跳过检查
- 同步开发运维文档与共享开发工作流说明
2026-09-16 10:32:03 +08:00
115 changed files with 6637 additions and 921 deletions
+3
View File
@@ -1 +1,4 @@
# Git 在链接工作树里执行 Hook 时会注入 GIT_DIR 等仓库定位变量,优先级高于 cwd;
# 子进程(npm、lint-staged、测试夹具)会继承它们并写到真实仓库,故在入口统一清除。
unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES
npm run format:staged
+3
View File
@@ -1 +1,4 @@
# Git 在链接工作树里执行 Hook 时会注入 GIT_DIR 等仓库定位变量,优先级高于 cwd;
# 钩子链(npm → check:repository-ci → 测试夹具)会继承它们并写到真实仓库,故在入口统一清除。
unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES
npm run check:pre-push-master -- "$@"
@@ -38,6 +38,7 @@ vi.mock('../api/adminApiClient', () => ({
interface MockIntersectionObserverController {
enter: (target: Element) => void;
enterAll: (targets: Element[]) => void;
isObserved: (target: Element) => boolean;
}
@@ -106,6 +107,25 @@ function installIntersectionObserverMock(): MockIntersectionObserverController {
);
});
},
enterAll(targets) {
act(() => {
for (const target of targets) {
const record = observed.get(target);
if (!record) {
throw new Error('目标缩略图尚未进入 IntersectionObserver');
}
record.callback(
[
{
isIntersecting: true,
target,
} as IntersectionObserverEntry,
],
record.observer,
);
}
});
},
isObserved(target) {
return observed.has(target);
},
@@ -753,10 +773,10 @@ test('后台素材查询为大量同时可见的缩略图持续错峰换签', as
const thumbnails = entries.map((entry) =>
thumbnailElementForLabel(entry.label),
);
thumbnails.forEach((thumbnail) => {
for (const thumbnail of thumbnails) {
expect(observer.isObserved(thumbnail)).toBe(true);
observer.enter(thumbnail);
});
}
observer.enterAll(thumbnails);
await act(async () => {
await Promise.resolve();
});
@@ -776,7 +796,7 @@ test('后台素材查询为大量同时可见的缩略图持续错峰换签', as
await vi.advanceTimersByTimeAsync(200);
});
expect(getAdminAssetReadUrl).toHaveBeenCalledTimes(105);
});
}, 10_000);
test('后台素材查询读取更多后为新进入可视区域的素材换签', async () => {
const observer = installIntersectionObserverMock();
@@ -2,6 +2,8 @@
"schemaVersion": "game-creator-config.v2",
"agentMode": "codex_app_server",
"llm": {
"customEnabled": false,
"visibleModels": [],
"apiKey": "",
"baseUrl": "https://dev.genarrative.world/gpt/v1",
"model": "gpt-6-astra",
+1 -1
View File
@@ -1,7 +1,7 @@
{
"name": "@genarrative/ai-game-creator-shell",
"private": true,
"version": "0.1.29",
"version": "0.1.47",
"type": "module",
"scripts": {
"dev": "node scripts/start-tauri-dev.mjs",
+1 -1
View File
@@ -1725,7 +1725,7 @@ dependencies = [
[[package]]
name = "genarrative-ai-game-creator-shell"
version = "0.1.29"
version = "0.1.47"
dependencies = [
"agent-runtime-core",
"axum",
@@ -1,6 +1,6 @@
[package]
name = "genarrative-ai-game-creator-shell"
version = "0.1.29"
version = "0.1.47"
edition = "2021"
publish = false
@@ -2,7 +2,7 @@
{"type":"function","function":{"name":"get_workflow_status","description":"读取当前策划工作流状态,只返回阶段列表、当前阶段、已批准阶段和待审批阶段;不推进阶段、不提交审批、不修改文件。","parameters":{"type":"object","properties":{},"additionalProperties":false}}},
{"type":"function","function":{"name":"list_resources","description":"列出固定资源的逻辑目录、资源 ID、标题和简介。资源是只读的随包文档;不要猜测物理路径。","parameters":{"type":"object","properties":{},"additionalProperties":false}}},
{"type":"function","function":{"name":"read_resource","description":"读取一份固定资源文档全文。每次读取一个 resource_id;资源只读。读到未实现占位文档时由你自行判断和处理。","parameters":{"type":"object","properties":{"resource_id":{"type":"string"}},"required":["resource_id"],"additionalProperties":false}}},
{"type":"function","function":{"name":"patch_file","description":"局部修改 UTF-8 文件。使用 old_text/new_text,或使用 edits 一次进行多个独立替换;每个 old_text 必须非空且在原文件中唯一,匹配失败、重复或范围重叠时不修改文件。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"},"old_text":{"type":"string"},"new_text":{"type":"string"},"edits":{"type":"array","items":{"type":"object","properties":{"old_text":{"type":"string"},"new_text":{"type":"string"}},"required":["old_text","new_text"],"additionalProperties":false}}},"required":["path"],"additionalProperties":false}}},
{"type":"function","function":{"name":"patch_file","description":"局部修改 UTF-8 文件。使用 old_text/new_text,或使用 edits 一次进行多个独立替换;每个 old_text 必须非空且在原文件中唯一。所有 edit 会一次性校验;任何失败都不修改文件,错误会列出各失败项及可唯一匹配的其余项。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"},"old_text":{"type":"string"},"new_text":{"type":"string"},"edits":{"type":"array","items":{"type":"object","properties":{"old_text":{"type":"string"},"new_text":{"type":"string"}},"required":["old_text","new_text"],"additionalProperties":false}}},"required":["path"],"additionalProperties":false}}},
{"type":"function","function":{"name":"delete_path","description":"谨慎使用;永久删除工作区内的文件或目录;目录会连同全部内容递归删除,不备份。先确认目标及删除范围。path 使用相对路径,不能删除工作区根目录,也不能经过链接。","parameters":{"type":"object","properties":{"path":{"type":"string"}},"required":["path"],"additionalProperties":false}}},
{"type":"function","function":{"name":"list_dir","description":"列出工作目录内的文件和目录。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"}},"required":["path"],"additionalProperties":false}}},
{"type":"function","function":{"name":"read_file","description":"读取工作目录内的 UTF-8 文本文件。path 使用相对路径。","parameters":{"type":"object","properties":{"path":{"type":"string"}},"required":["path"],"additionalProperties":false}}},
@@ -131,7 +131,6 @@ impl CodexAppServerCredential {
) -> Option<(&'a str, &'a str)> {
match self {
Self::PlatformSession { .. } => None,
#[cfg(test)]
Self::AppDataKey { .. } => (!llm.api_key.trim().is_empty())
.then_some((llm.base_url.trim_end_matches('/'), llm.api_key.trim())),
#[cfg(test)]
@@ -139,7 +138,7 @@ impl CodexAppServerCredential {
.as_deref()
.map(|api_key| (GAME_CREATOR_CODEX_AUTH_BRIDGE_API_BASE_URL, api_key)),
#[cfg(not(test))]
Self::AppDataKey { .. } | Self::AuthBridge { .. } => None,
Self::AuthBridge { .. } => None,
}
}
}
@@ -196,6 +195,20 @@ impl CodexAppServerStderrSummary {
}
}
/// 派发 app-server 的收尾与中断任务。
///
/// 这个入口会被**没有 tokio runtime 上下文的线程**调用:`cancel_direct_codex_turn`
/// 是同步 Tauri 命令,直接跑在 IPC 回调线程(Windows 上是 WebView2 的 UI 线程);
/// [`CodexThreadLease`] 与 [`CodexTurnGuard`] 的 `Drop` 也在调用方线程上执行。
/// `tokio::spawn` 在那样的线程上会经 `Handle::current()` panic"there is no reactor
/// running"),而 panic 跨不过 Tauri 的 IPC 回调边界,整个进程会以 `0xC0000409`
/// FAST_FAIL_FATAL_APP_EXITabort——现场就是"点终止,App 闪退"2026-09-16 的 WER
/// 记录:`genarrative-ai-game-creator-shell.exe`,异常代码 `0xc0000409`fail-fast
/// 参数 `7`)。一律走 Tauri 的全局异步 runtime`main` 已把深栈 runtime 装进去。
fn spawn_codex_app_server_task(task: impl std::future::Future<Output = ()> + Send + 'static) {
tauri::async_runtime::spawn(task);
}
struct CodexTurnStartCancellation {
inner: Weak<CodexAppServerInner>,
thread_id: String,
@@ -257,7 +270,7 @@ impl CodexTurnStartCancellation {
};
let connection = CodexAppServerConnection { inner };
let thread_id = self.thread_id.clone();
tokio::spawn(async move {
spawn_codex_app_server_task(async move {
let _ = connection
.request(
"turn/interrupt",
@@ -2018,7 +2031,13 @@ impl CodexAppServerConnection {
let codex_cli_version = game_creator_codex_cli_version_identity()
.map_err(platform_llm::LlmError::InvalidConfig)?;
let mut effective_llm = llm.clone();
let credential = if game_creator_official_llm_route_locked() {
let credential = if llm.custom_enabled {
crate::config::validate_custom_llm_connection(llm)
.map_err(platform_llm::LlmError::InvalidConfig)?;
CodexAppServerCredential::AppDataKey {
fingerprint: format!("custom-key:{:x}", Sha256::digest(llm.api_key.as_bytes())),
}
} else if game_creator_official_llm_route_locked() {
let session = current_platform_session().ok_or_else(|| {
platform_llm::LlmError::InvalidConfig(
"authentication-required: 请先登录陶泥儿账号".to_string(),
@@ -2186,7 +2205,8 @@ impl CodexAppServerConnection {
true,
),
_ => (
(workspace_mode == CodexAppServerWorkspaceMode::DirectProject)
(llm.custom_enabled
|| workspace_mode == CodexAppServerWorkspaceMode::DirectProject)
.then(|| credential.direct_provider_route(llm))
.flatten()
.map(|(base_url, api_key)| (base_url.to_string(), api_key.to_string())),
@@ -3560,7 +3580,7 @@ impl Drop for CodexThreadLease {
let connection = self.connection.clone();
let key = self.key.clone();
let thread_id = self.thread_id.clone();
tokio::spawn(async move {
spawn_codex_app_server_task(async move {
let mut threads = connection.inner.threads.lock().await;
if let Some(entry) = threads.get_mut(&key) {
if entry.thread_id == thread_id {
@@ -3587,7 +3607,7 @@ impl Drop for CodexTurnGuard {
let connection = self.connection.clone();
let thread_id = self.thread_id.clone();
let turn_id = self.turn_id.clone();
tokio::spawn(async move {
spawn_codex_app_server_task(async move {
connection.inner.turns.lock().await.remove(&turn_id);
connection.inner.turn_backlog.lock().await.remove(&turn_id);
let _ = connection
@@ -4483,6 +4503,19 @@ mod tests {
assert!(table.select(&key, None).is_err());
}
/// 终止路径会从同步命令线程和 `Drop` 里派发 app-server 任务:那些线程没有 tokio
/// runtime 上下文。`tokio::spawn` 在那里 panicpanic 跨不过 IPC 回调边界就把整个
/// 进程 abort0xC0000409"点终止就闪退")。这条用例把派发入口钉在没有 runtime
/// 上下文的线程上,回退到 `tokio::spawn` 时它会失败。
#[test]
fn codex_app_server_task_dispatch_needs_no_tokio_runtime_context() {
let joined = std::thread::spawn(|| spawn_codex_app_server_task(async {}));
assert!(
joined.join().is_ok(),
"没有 tokio runtime 上下文的线程也必须能派发 app-server 收尾任务"
);
}
/// 注册键:前端传的项目路径与回合注册时的路径必须归一化成同一个键(Windows 上
/// `canonicalize` 会带 `\\?\` 前缀,去掉后两边才相等)。
#[test]
@@ -4743,6 +4776,8 @@ mod tests {
fn test_llm() -> GameCreatorLlmConfig {
GameCreatorLlmConfig {
custom_enabled: false,
visible_models: Vec::new(),
api_key: "fixture-secret".to_string(),
base_url: "https://example.invalid/v1".to_string(),
model: "fixture-model".to_string(),
@@ -5528,6 +5563,59 @@ mod tests {
assert_ne!(command_token, provider_key);
}
#[tokio::test]
async fn custom_llm_broker_uses_configured_route_without_exposing_upstream_key() {
let mut llm = test_llm();
llm.custom_enabled = true;
llm.api_key = "custom-upstream-fixture-secret".into();
llm.base_url = "http://127.0.0.1:9/v1".into();
llm.model = "vendor/model.v1:latest".into();
llm.visible_models = vec![llm.model.clone()];
let credential = CodexAppServerCredential::AppDataKey {
fingerprint: "custom-fixture".into(),
};
let (base, key) = credential
.direct_provider_route(&llm)
.expect("custom route");
assert_eq!(base, llm.base_url);
assert_eq!(key, llm.api_key);
let proxy = start_codex_provider_proxy(base, key, false).await.unwrap();
for mode in [
CodexAppServerWorkspaceMode::DirectProject,
CodexAppServerWorkspaceMode::ToolHost,
] {
let mut command = tokio::process::Command::new("fixture");
configure_game_creator_codex_app_server_command_for_mode(
&mut command,
&llm,
mode,
Some(&proxy),
None,
true,
)
.unwrap();
let arguments = command
.as_std()
.get_args()
.map(|arg| arg.to_string_lossy())
.collect::<Vec<_>>()
.join("\n");
let params = codex_app_server_thread_start_params(
&llm.model,
std::path::Path::new("fixture-workspace"),
mode,
String::new(),
true,
);
assert_eq!(params["model"], "vendor/model.v1:latest");
assert!(!arguments.contains(&llm.api_key));
assert!(!arguments.contains("/api/llm"));
for (_, value) in command.as_std().get_envs() {
assert!(!value.is_some_and(|value| value.to_string_lossy().contains(&llm.api_key)));
}
}
}
#[cfg(unix)]
#[tokio::test]
async fn direct_project_spawn_restores_broker_token_after_environment_isolation() {
@@ -527,10 +527,6 @@ fn process_design_batch(
let result = if uncertain {
Err("进程在工具执行期间中断,执行结果未保存。未重复执行;请读取实际工作区确认结果后再决定下一步。".to_string())
} else {
let _write = acquire_game_creator_agent_runtime_project_write_lock_with_wait(
root,
"design.tool",
)?;
execute_design_tool(root, resources, session, &call)
};
let error = result
@@ -1026,6 +1022,15 @@ pub(crate) async fn continue_design_agent_at(
finish_design_command(root, resources, session, active, run, emit).await
}
async fn recover_uncertain_design_batch(
root: &Path,
resources: &DesignResources,
session: DesignSession,
active: File,
) -> Result<DesignView, String> {
finish_design_command(root, resources, session, active, true, |_| {}).await
}
pub(crate) async fn decide_design_phase_at(
root: &Path,
resources: &DesignResources,
@@ -1058,7 +1063,8 @@ fn ensure_design_runtime_active(root: &Path) -> Result<(), String> {
}
#[tauri::command]
pub(crate) fn hydrate_design_agent_session(
pub(crate) async fn hydrate_design_agent_session(
app: tauri::AppHandle,
project_path: String,
) -> Result<Option<DesignView>, String> {
let root = Path::new(project_path.trim());
@@ -1084,8 +1090,33 @@ pub(crate) fn hydrate_design_agent_session(
if session.project_id != project_id {
return Err("策划会话与当前项目不匹配".into());
}
let active = try_open_game_creator_agent_runtime_task_lock_file(root, DESIGN_ACTIVE_LOCK)?;
Ok(Some(design_view(&session, active.is_none())))
let Some(active) =
try_open_game_creator_agent_runtime_task_lock_file(root, DESIGN_ACTIVE_LOCK)?
else {
return Ok(Some(design_view(&session, true)));
};
if design_session_has_uncertain_batch(&session) {
let resources = DesignResources::new(resolve_design_resources_root(&app)?)?;
let view = recover_uncertain_design_batch(root, &resources, session, active).await?;
return Ok(Some(view));
}
drop(active);
Ok(Some(design_view(&session, false)))
}
fn design_session_has_uncertain_batch(session: &DesignSession) -> bool {
let Some(batch) = session.pending_batch.as_ref() else {
return false;
};
if !batch.executing || batch.cursor >= batch.calls.len() {
return false;
}
let call_id = batch.calls[batch.cursor].id.as_str();
session.turn.as_ref().is_some_and(|turn| turn.pending)
&& !session.history.iter().any(|item| {
item.get("type").and_then(Value::as_str) == Some("function_call_output")
&& item.get("call_id").and_then(Value::as_str) == Some(call_id)
})
}
fn design_session_error_is_recoverable(error: &str) -> bool {
@@ -1958,4 +1989,94 @@ mod tests {
.any(|message| message.text.contains("重试后继续")));
assert!(next.session.last_error.is_none());
}
#[tokio::test(flavor = "current_thread")]
async fn uncertain_batch_hydrate_continues_the_original_turn_without_replaying_file_tools() {
let (_temp, root, resources) = init_design_project();
execute_design_file_tool(
&root,
"write_file",
&json!({"path":"project/00_concept/design.md","content":"概念"}),
)
.expect("write concept");
let mut session = new_design_session("design-fake", "quality");
let call = platform_llm::LlmToolCall {
id: "interrupted-call".into(),
name: "patch_file".into(),
arguments: json!({
"path":"project/00_concept/design.md",
"old_text":"概念",
"new_text":"概念设计"
})
.to_string(),
};
session.history.push(json!({
"type":"function_call",
"call_id":call.id,
"name":call.name,
"arguments":call.arguments,
}));
session.messages = vec![DesignMessage {
id: "turn:user".into(),
role: "user".into(),
text: "继续".into(),
}];
session.turn = Some(DesignTurn {
id: "turn-recovery".into(),
pending: true,
request_index: 0,
attempt: 0,
});
session.pending_batch = Some(DesignToolBatch {
calls: vec![call],
cursor: 0,
executing: true,
});
assert!(design_session_has_uncertain_batch(&session));
write_design_session(&root, &session).expect("write interrupted session");
let _fake = fake_provider::install(
vec![Ok(fake_response(
"recovered-after-uncertain-tool",
"已读取文件并确认。",
Vec::new(),
))],
0,
);
let view = recover_uncertain_design_batch(&root, &resources, session, {
try_open_game_creator_agent_runtime_task_lock_file(
&root,
".agent/design-agent/active.lock",
)
.expect("open active lock")
.expect("active lock is free")
})
.await
.expect("recover uncertain batch");
assert!(!view.running);
assert!(view.session.last_error.is_none());
let restored = read_design_session(&root)
.expect("read restored")
.expect("session");
assert!(restored.pending_batch.is_none());
assert!(!restored.turn.expect("turn").pending);
assert!(restored.history.iter().any(|item| {
item.get("type").and_then(Value::as_str) == Some("function_call_output")
&& item.get("call_id").and_then(Value::as_str) == Some("interrupted-call")
&& item
.get("output")
.and_then(Value::as_str)
.is_some_and(|output| output.contains("执行结果未保存"))
}));
assert!(restored.history.iter().any(|item| {
item.get("role").and_then(Value::as_str) == Some("assistant")
&& item.get("content").is_some()
}));
assert!(
fs::read_to_string(root.join("design_artifacts/project/00_concept/design.md"))
.expect("read target")
== "概念"
);
}
}
@@ -321,15 +321,31 @@ pub(crate) fn execute_design_file_tool(
})
.collect::<Vec<_>>();
let mut matches = Vec::new();
let mut edit_errors = Vec::new();
let mut valid_edits = 0;
for (index, (old, new)) in normalized.iter().enumerate() {
if old == new {
edit_errors.push(format!(
"edits[{index}] new_text 与 old_text 相同,不会产生修改"
));
continue;
}
let count = content.matches(old).count();
if count == 0 {
return Err(format!("edits[{index}] 原文未找到:{display}"));
edit_errors.push(format!(
"edits[{index}] 原文未找到:{}{}",
display,
design_patch_location_hint(&content, old)
));
continue;
}
if count != 1 {
return Err(format!(
"edits[{index}] 原文匹配 {count} 处,必须唯一:{display}"
let start = content.find(old).expect("count checked");
let line = design_patch_line_number(&content, start);
edit_errors.push(format!(
"edits[{index}] 原文匹配 {count} 处,必须唯一;首次位于第 {line}"
));
continue;
}
let start = content.find(old).expect("count checked");
let end = start + old.len();
@@ -337,13 +353,33 @@ pub(crate) fn execute_design_file_tool(
.iter()
.find(|(_, other_start, other_end)| start < *other_end && *other_start < end)
{
return Err(format!(
"edits[{index}] 与 edits[{other_index}] 修改范围重叠{display}"
edit_errors.push(format!(
"edits[{index}] 与 edits[{other_index}] 修改范围重叠;请合并为一个 edit 或缩短 old_text"
));
continue;
}
matches.push((index, start, end));
valid_edits += 1;
let _ = new;
}
if !edit_errors.is_empty() {
let shown = edit_errors.len().min(4);
let mut details = edit_errors[..shown].to_vec();
if shown < edit_errors.len() {
details.push(format!(
"另有 {} 个 edit 校验失败(详情省略)",
edit_errors.len() - shown
));
}
if valid_edits > 0 {
details.push(format!(
"其余 {valid_edits} 个 edit 当前可唯一匹配;本次未写入文件"
));
} else {
details.push("本次未写入文件".to_string());
}
return Err(details.join("\n"));
}
let mut updated = content.clone();
for (index, start, end) in matches.into_iter().rev() {
let (_, new) = &normalized[index];
@@ -396,6 +432,60 @@ pub(crate) fn execute_design_file_tool(
}
}
fn design_patch_line_number(content: &str, start: usize) -> usize {
1 + content[..start]
.bytes()
.filter(|byte| *byte == b'\n')
.count()
}
fn design_patch_visible_line(line: &str) -> String {
line.replace('\t', "\\t").chars().take(180).collect()
}
fn design_patch_location_hint(content: &str, old: &str) -> String {
let Some(anchor) = old.lines().map(str::trim).find(|line| !line.is_empty()) else {
return String::new();
};
let mut candidates = content
.lines()
.enumerate()
.filter(|(_, line)| line.trim() == anchor)
.map(|(index, line)| (index + 1, line))
.collect::<Vec<_>>();
if candidates.is_empty() {
let token = anchor.split_whitespace().find(|token| token.len() >= 3);
if let Some(token) = token {
candidates = content
.lines()
.enumerate()
.filter(|(_, line)| line.trim().contains(token))
.map(|(index, line)| (index + 1, line))
.collect();
}
}
if candidates.is_empty() {
return format!(
";未找到与 old_text 首个非空行相似的行(当前文件约 {} 行)",
content.lines().count()
);
}
let details = candidates
.iter()
.take(2)
.map(|(line, text)| format!("{line} 行:{}", design_patch_visible_line(text)))
.collect::<Vec<_>>()
.join("");
let suffix = if candidates.len() > 2 {
format!("{}", candidates.len())
} else {
String::new()
};
format!(";old_text 首个非空行可能对应 {details}{suffix}tab 显示为 \\t")
}
pub(crate) fn list_design_workspace_files(
root: &Path,
) -> Result<Vec<DesignWorkspaceEntry>, String> {
@@ -693,6 +783,22 @@ mod tests {
)
.expect_err("escape");
assert!(escaped.contains("路径"));
let mismatch = execute_design_file_tool(
root,
"patch_file",
&json!({
"path":"notes/design.md",
"edits":[
{"old_text":" 游戏设计","new_text":"游戏概念"},
{"old_text":"设计","new_text":"方案"}
]
}),
)
.expect_err("report all patch failures");
assert!(mismatch.contains("edits[0] 原文未找到"));
assert!(mismatch.contains("第 1 行:游戏设计"));
assert!(mismatch.contains("其余 1 个 edit 当前可唯一匹配"));
assert!(mismatch.contains("本次未写入文件"));
let patched = execute_design_file_tool(
root,
"patch_file",
@@ -482,9 +482,38 @@ pub(crate) fn read_direct_project_history_items_at(root: &Path) -> Result<Vec<Va
}
fn read_direct_project_history_entries_at(root: &Path) -> Result<Vec<(Value, u64)>, String> {
read_direct_project_history_entries_filtered_at(root, None, false)
}
fn is_direct_project_chat_message(item: &Value) -> bool {
matches!(
item.get("role").and_then(Value::as_str),
Some("user" | "assistant")
) && item
.get("content")
.and_then(Value::as_array)
.is_some_and(|parts| {
parts.iter().any(|part| {
part.get("text")
.and_then(Value::as_str)
.is_some_and(|text| !text.is_empty())
})
})
}
/// 消息模式逐行丢弃工具输出,只保留聊天正文,避免 40 MiB 工具日志被整表积累或发给 UI。
fn read_direct_project_history_entries_filtered_at(
root: &Path,
before_item_id: Option<&str>,
messages_only: bool,
) -> Result<Vec<(Value, u64)>, String> {
let path = history_path(root);
if !prepare_game_creator_private_path_for_read(&path, false, "DirectProject 历史")? {
return Ok(Vec::new());
return if before_item_id.is_some() {
Err("DirectProject 历史游标对应的文件已不存在".to_string())
} else {
Ok(Vec::new())
};
}
let file = File::open(&path)
.map_err(|error| format!("打开 DirectProject 历史失败:{}: {error}", path.display()))?;
@@ -519,6 +548,12 @@ fn read_direct_project_history_entries_at(root: &Path) -> Result<Vec<(Value, u64
if is_direct_project_internal_context_item(&item) {
continue;
}
if before_item_id.is_some_and(|id| item.get("id").and_then(Value::as_str) == Some(id)) {
return Ok(items);
}
if messages_only && !is_direct_project_chat_message(&item) {
continue;
}
items.push((
item,
parsed
@@ -527,7 +562,45 @@ fn read_direct_project_history_entries_at(root: &Path) -> Result<Vec<(Value, u64
.unwrap_or(0),
));
}
Ok(items)
match before_item_id {
Some(item_id) => Err(format!("DirectProject 历史中不存在 item{item_id}")),
None => Ok(items),
}
}
pub(crate) fn read_direct_project_chat_items_slice_at(
root: &Path,
before_item_id: Option<&str>,
limit: usize,
) -> Result<(Vec<Value>, bool, BTreeMap<String, u64>), String> {
let entries = read_direct_project_history_entries_filtered_at(root, before_item_id, true)?;
let mut start = entries.len().saturating_sub(limit.clamp(1, 200));
// 旧消息可能没有 ID:保留原文,并向前扩到可寻址的已有 ID,不能制造原始消息身份。
while start > 0
&& entries[start]
.0
.get("id")
.and_then(Value::as_str)
.is_none_or(str::is_empty)
{
start -= 1;
}
let timestamps = entries[start..]
.iter()
.filter_map(|(item, at)| {
let id = item.get("id").and_then(Value::as_str)?;
(*at > 0).then(|| (id.to_string(), *at))
})
.collect();
Ok((
entries
.into_iter()
.skip(start)
.map(|(item, _)| item)
.collect(),
start > 0,
timestamps,
))
}
pub(crate) fn read_direct_project_history_items_slice_at(
@@ -640,6 +713,165 @@ mod tests {
const RESPONSE_ITEM_ROW: &str = r#"{"type":"response_item","payload":{"type":"message","role":"user","id":"codex-item-2","content":[{"type":"input_text","text":"再加一个按钮"}]}}"#;
const RESPONSE_ASSISTANT_ROW: &str = r#"{"type":"response_item","payload":{"type":"message","role":"assistant","content":[{"type":"output_text","text":"已完成"}]}}"#;
fn write_items(root: &std::path::Path, items: &[Value]) {
let lines = items
.iter()
.enumerate()
.map(|(index, item)| {
json!({"type": "response_item", "payload": item, "recordedAt": 1000 + index})
.to_string()
})
.collect::<Vec<_>>();
write_history_lines(root, &lines.iter().map(String::as_str).collect::<Vec<_>>());
}
#[test]
fn chat_pages_skip_tool_only_tail_and_gaps_without_losing_messages_or_times() {
let root = init_history_project("message-pages");
let mut raw = Vec::new();
let mut expected = Vec::new();
for n in 0..44 {
let item = json!({
"id": format!("message-{n}"), "type": "message",
"role": if n == 0 || n == 38 { "user" } else { "assistant" },
"content": [{"type": "output_text", "text": format!("消息 {n}")}],
});
expected.push(item.clone());
raw.push(item);
for tool in 0..25 {
raw.push(json!({
"id": format!("tool-{n}-{tool}"), "type": "function_call_output",
"output": "工具结果不应占聊天页名额",
}));
}
}
write_items(root.path(), &raw);
let path = history_path(root.path());
let before = std::fs::read(&path).unwrap();
let (old_page, _, _) =
super::read_direct_project_history_items_slice_at(root.path(), None, 20).unwrap();
assert!(old_page
.iter()
.all(|item| item["type"] == "function_call_output"));
let mut cursor = None;
let mut all = Vec::new();
let mut sizes = Vec::new();
loop {
let (mut page, more, timestamps) =
super::read_direct_project_chat_items_slice_at(root.path(), cursor.as_deref(), 20)
.unwrap();
sizes.push(page.len());
for item in &page {
let index = raw.iter().position(|raw| raw["id"] == item["id"]).unwrap();
assert_eq!(
timestamps[item["id"].as_str().unwrap()],
1000 + index as u64
);
}
let next = page
.first()
.and_then(|item| item["id"].as_str())
.map(str::to_string);
page.append(&mut all);
all = page;
if !more {
break;
}
assert_ne!(next, cursor);
cursor = next;
assert!(sizes.len() < 10);
}
assert_eq!(sizes, vec![20, 20, 4]);
assert_eq!(all, expected);
assert_eq!(std::fs::read(&path).unwrap(), before);
}
#[test]
fn chat_pages_handle_empty_content_internal_context_and_missing_ids() {
let root = init_history_project("message-page-boundary");
write_items(
root.path(),
&[
json!({"id":"u", "role":"user", "content":[{"text":"第一条"}]}),
json!({"role":"assistant", "content":[{"text":"无ID的旧消息"}]}),
json!({"id":"a", "role":"assistant", "content":[{"text":"最后一条"}]}),
json!({"id":"empty", "role":"assistant", "content":[{"text":""}]}),
json!({"id":"internal", "role":"user", "content":[{"text":"<environment_context>内部</environment_context>"}]}),
json!({"id":"reason", "type":"reasoning", "content":[{"text":"推理"}]}),
],
);
let (page, more, _) =
super::read_direct_project_chat_items_slice_at(root.path(), None, 1).unwrap();
assert_eq!(page[0]["id"], "a");
assert!(more);
let (page, more, _) =
super::read_direct_project_chat_items_slice_at(root.path(), Some("a"), 1).unwrap();
assert_eq!(page.len(), 2);
assert_eq!(page[0]["id"], "u");
assert!(page[1].get("id").is_none());
assert!(!more);
assert!(
super::read_direct_project_chat_items_slice_at(root.path(), Some("missing"), 20)
.is_err()
);
write_items(
root.path(),
&[json!({"id":"tool", "type":"function_call", "arguments":"{}"})],
);
let (page, more, _) =
super::read_direct_project_chat_items_slice_at(root.path(), None, 20).unwrap();
assert!(page.is_empty());
assert!(!more);
}
#[test]
#[ignore = "人工只读诊断:通过 AGC_HISTORY_REPLAY_SOURCE 提供原始历史文件"]
fn replay_external_chat_history_pages_without_mutating_source() {
let source = std::env::var_os("AGC_HISTORY_REPLAY_SOURCE").expect("provide replay source");
let before = std::fs::read(&source).expect("read source");
let root = init_history_project("external-history-replay");
let path = history_path(root.path());
std::fs::create_dir_all(path.parent().unwrap()).unwrap();
std::fs::write(&path, &before).unwrap();
let expected =
super::read_direct_project_history_entries_filtered_at(root.path(), None, true)
.expect("read messages");
let mut cursor = None;
let mut all = Vec::new();
let mut pages = 0;
loop {
let (mut items, more, _) =
super::read_direct_project_chat_items_slice_at(root.path(), cursor.as_deref(), 20)
.expect("read page");
let next = items
.first()
.and_then(|item| item["id"].as_str())
.map(str::to_string);
items.append(&mut all);
all = items;
pages += 1;
if !more {
break;
}
assert!(next.is_some() && next != cursor, "cursor must advance");
assert!(pages <= expected.len() + 1, "pagination must terminate");
cursor = next;
}
assert!(
all.iter().eq(expected.iter().map(|(item, _)| item)),
"message order and content must match"
);
assert!(
std::fs::read(&source).unwrap() == before,
"source must remain unchanged"
);
eprintln!(
"history replay: messages={}, pages={pages}, users={}",
all.len(),
all.iter().filter(|item| item["role"] == "user").count()
);
}
#[test]
fn history_timestamps_survive_reload_and_idempotent_append_without_changing_raw_items() {
let root = init_history_project("history-time");
File diff suppressed because one or more lines are too long
@@ -59,6 +59,7 @@ pub(crate) struct DirectThreadHistorySlice {
pub(crate) items: Vec<Value>,
pub(crate) has_more: bool,
pub(crate) item_timestamps: std::collections::BTreeMap<String, u64>,
pub(crate) oldest_item_id: Option<String>,
}
#[derive(Clone, Debug)]
@@ -49,7 +49,7 @@ struct ExternalMcpHttpState {
root: PathBuf,
token: String,
session_user_id: String,
session_generation: u64,
session_identity_generation: u64,
}
pub(crate) fn direct_tools_mcp_mode_requested(args: &[String]) -> bool {
@@ -1241,7 +1241,8 @@ fn external_mcp_session_id(root: &Path) -> String {
material.push('\0');
material.push_str(&session.user_id);
material.push('\0');
material.push_str(&session.generation.to_string());
// 用身份代次而不是 token:同一账号续期不得让 MCP 会话身份漂移。
material.push_str(&session.identity_generation.to_string());
}
format!("mcp-{:x}", Sha256::digest(material.as_bytes()))
}
@@ -1759,7 +1760,9 @@ async fn handle_external_mcp_http_request(
let Some(session) = current_platform_session() else {
return Err(StatusCode::UNAUTHORIZED);
};
if session.user_id != state.session_user_id || session.generation != state.session_generation {
if session.user_id != state.session_user_id
|| session.identity_generation != state.session_identity_generation
{
return Err(StatusCode::UNAUTHORIZED);
}
let response = EXTERNAL_MCP_BRIDGE_URL
@@ -1794,7 +1797,7 @@ pub(crate) async fn start_external_mcp_loopback(
root,
token: token.clone(),
session_user_id: session.user_id,
session_generation: session.generation,
session_identity_generation: session.identity_generation,
};
let app = Router::new()
.route(&route, post(handle_external_mcp_http_request))
@@ -11,6 +11,10 @@ use super::external_generation_state::{
retain_platform_art_generation_runtime_accepted_result, PlatformArtGenerationRuntimeState,
};
use super::*;
use crate::platform_session::{
acquire_platform_session_identity_lease, validate_platform_session_identity,
PlatformSessionIdentity,
};
use reqwest::multipart::{Form, Part};
const EXTERNAL_GENERATION_POLL_TIMEOUT: Duration = Duration::from_secs(35 * 60);
@@ -1510,10 +1514,7 @@ struct PreparedPlatformArtAssetSlice {
#[derive(Clone)]
struct PreparedPlatformSessionFence {
user_id: String,
api_base_url: String,
generation: u64,
access_token_sha256: String,
identity: PlatformSessionIdentity,
}
impl PreparedPlatformSessionFence {
@@ -1521,41 +1522,17 @@ impl PreparedPlatformSessionFence {
access
.frozen_platform_session()
.map(|session| PreparedPlatformSessionFence {
user_id: session.user_id.clone(),
api_base_url: session.api_base_url.clone(),
generation: session.generation,
access_token_sha256: format!(
"{:x}",
Sha256::digest(session.access_token.as_bytes())
),
identity: session.identity(),
})
}
fn validate(&self) -> Result<(), String> {
let matches = current_platform_session().is_some_and(|session| {
session.user_id == self.user_id
&& session.api_base_url == self.api_base_url
&& session.generation == self.generation
&& format!("{:x}", Sha256::digest(session.access_token.as_bytes()))
== self.access_token_sha256
});
if matches {
Ok(())
} else {
Err(
"authentication-required: 陶泥儿登录态已变化,旧账号请求已停止,请使用当前账号重试"
.to_string(),
)
}
// 只比较身份:同一账号的 access token 轮换不得让在途生成 operation 失败。
validate_platform_session_identity(&self.identity)
}
fn acquire_lease(&self) -> Result<ValidatedPlatformSessionLease, String> {
acquire_validated_platform_session_fingerprint(
&self.user_id,
&self.api_base_url,
self.generation,
&self.access_token_sha256,
)
acquire_platform_session_identity_lease(&self.identity)
}
}
@@ -10636,7 +10613,7 @@ mod canvas_generation_tests {
}
drop(owner_a_access);
drop(frozen_owner_a);
install_platform_session("durable-owner-b", "durable-owner-b-token", &base_url, 2)
install_platform_session("durable-owner-b", "durable-owner-b-token", &base_url, 2, 2)
.expect("switch to owner B");
let error = match request_platform_art_asset_with_runtime_options_at(
@@ -10761,8 +10738,14 @@ mod canvas_generation_tests {
.recv_timeout(Duration::from_secs(3))
.expect("wait for accepted response");
std::thread::sleep(Duration::from_millis(50));
install_platform_session("post-202-user-b", "post-202-token-b", &switch_base_url, 2)
.expect("switch platform account after accepted response");
install_platform_session(
"post-202-user-b",
"post-202-token-b",
&switch_base_url,
2,
2,
)
.expect("switch platform account after accepted response");
});
let runtime_context = PlatformArtGenerationRuntimeContext {
agent_id: "art-director".to_string(),
@@ -1431,12 +1431,13 @@ mod external_generation_state_tests {
base_url,
);
let frozen_a = current_platform_session().expect("freeze owner A");
validate_platform_session_snapshot(&frozen_a).expect("owner A is current before switch");
validate_frozen_platform_session(&frozen_a).expect("owner A is current before switch");
replace_platform_session_for_gui_owner(
"fingerprint-owner-b",
"fingerprint-token-b",
base_url,
2,
2,
)
.expect("switch global session to owner B");
let current_b = current_platform_session().expect("owner B is current after switch");
@@ -605,6 +605,8 @@ fn finalization_cleanup_closes_entire_tool_plan_repair_chain_before_removal() {
response_stream_fixture("finalization-tool-plan-repair-chain-run");
let root = project.path();
let llm = GameCreatorLlmConfig {
custom_enabled: false,
visible_models: Vec::new(),
api_key: "finalization-tool-plan-key".to_string(),
base_url: "http://127.0.0.1:1/v1".to_string(),
model: "finalization-tool-plan-model".to_string(),
@@ -968,6 +970,8 @@ async fn provider_handoff_identity_drift_closes_lifecycle_without_leaking_respon
let root = project.path();
let request = LlmRunRequest::new(vec![LlmMessage::user("验证 handoff 身份漂移")]);
let old_llm = GameCreatorLlmConfig {
custom_enabled: false,
visible_models: Vec::new(),
api_key: "old-provider-key".to_string(),
base_url: "http://127.0.0.1:1/v1".to_string(),
model: "old-provider-model".to_string(),
@@ -1073,6 +1077,8 @@ async fn tool_plan_handoff_identity_drift_closes_entire_repair_chain_before_remo
LlmMessage::user("修复格式"),
]);
let old_llm = GameCreatorLlmConfig {
custom_enabled: false,
visible_models: Vec::new(),
api_key: "old-tool-plan-provider-key".to_string(),
base_url: "http://127.0.0.1:1/v1".to_string(),
model: "old-tool-plan-model".to_string(),
@@ -1192,6 +1198,8 @@ async fn generic_retry_identity_drift_closes_tool_plan_repair_chain_before_remov
response_stream_fixture("generic-retry-drift-tool-plan-chain-run");
let root = project.path();
let old_llm = GameCreatorLlmConfig {
custom_enabled: false,
visible_models: Vec::new(),
api_key: "old-generic-retry-key".to_string(),
base_url: "http://127.0.0.1:1/v1".to_string(),
model: "old-generic-retry-model".to_string(),
@@ -1277,6 +1285,8 @@ async fn tool_plan_capacity_gate_runs_before_provider_lifecycle_and_network() {
response_stream_fixture("tool-plan-capacity-preflight-run");
let root = project.path();
let llm = GameCreatorLlmConfig {
custom_enabled: false,
visible_models: Vec::new(),
api_key: "tool-plan-capacity-key".to_string(),
base_url: "http://127.0.0.1:1/v1".to_string(),
model: "tool-plan-capacity-model".to_string(),
@@ -1400,6 +1410,8 @@ async fn tool_plan_handoff_durable_control_closes_entire_repair_chain_before_rem
LlmMessage::user("修复格式"),
]);
let llm = GameCreatorLlmConfig {
custom_enabled: false,
visible_models: Vec::new(),
api_key: "durable-control-tool-plan-key".to_string(),
base_url: "http://127.0.0.1:1/v1".to_string(),
model: "durable-control-tool-plan-model".to_string(),
@@ -1525,6 +1537,8 @@ fn provider_recovery_cleanup_closes_tool_plan_lifecycle_before_removing_handoff(
snapshot.request_slot = "loop-0-repair-0".to_string();
let request = LlmRunRequest::new(vec![LlmMessage::user("等待 steer 或 cancel")]);
let llm = GameCreatorLlmConfig {
custom_enabled: false,
visible_models: Vec::new(),
api_key: "tool-plan-cleanup-key".to_string(),
base_url: "http://127.0.0.1:1/v1".to_string(),
model: "tool-plan-cleanup-model".to_string(),
@@ -1597,6 +1611,8 @@ fn runtime_resume_scans_and_cleans_terminal_tool_plan_handoff() {
snapshot.request_slot = "loop-0-repair-0".to_string();
let request = LlmRunRequest::new(vec![LlmMessage::user("终态遗留 handoff")]);
let llm = GameCreatorLlmConfig {
custom_enabled: false,
visible_models: Vec::new(),
api_key: "terminal-handoff-key".to_string(),
base_url: "http://127.0.0.1:1/v1".to_string(),
model: "terminal-handoff-model".to_string(),
@@ -1693,6 +1709,8 @@ async fn provider_handoff_retry_conflict_preserves_both_sidecars_for_reconciliat
let root = project.path();
let request = LlmRunRequest::new(vec![LlmMessage::user("验证 handoff/retry 冲突")]);
let llm = GameCreatorLlmConfig {
custom_enabled: false,
visible_models: Vec::new(),
api_key: "provider-key".to_string(),
base_url: "http://127.0.0.1:1/v1".to_string(),
model: "provider-model".to_string(),
@@ -2,8 +2,9 @@ use super::*;
pub(super) static GAME_CREATOR_AGENT_RUNTIME_UPDATE_APP_HANDLE: OnceLock<tauri::AppHandle> =
OnceLock::new();
pub(super) static GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK: OnceLock<
std::sync::Mutex<Option<GameCreatorManifestInvalidationEventSink>>,
/// 同一 AppData 允许多个界面窗口同时挂载事件接收端,因此这里是按 token 去重的注册表。
pub(super) static GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINKS: OnceLock<
std::sync::Mutex<Vec<GameCreatorManifestInvalidationEventSink>>,
> = OnceLock::new();
#[cfg(test)]
pub(super) static GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK_TEST_LOCK: std::sync::Mutex<()> =
@@ -293,8 +294,8 @@ pub(crate) use entrypoints::{
configure_game_creator_manifest_invalidation_event_sink, emit_direct_game_creator_progress,
emit_game_creator_agent_runtime_update, emit_game_creator_manifest_invalidated,
game_creator_agent_runtime_update_event, generate_local_game_draft_at,
install_game_creator_manifest_invalidation_event_sink, read_game_creator_agent_runtime_at,
read_game_creator_agent_runtime_for_session_at, read_game_creator_agent_runtimes_at,
read_game_creator_agent_runtime_at, read_game_creator_agent_runtime_for_session_at,
read_game_creator_agent_runtimes_at, register_game_creator_manifest_invalidation_event_sink,
set_game_creator_agent_runtime_update_app_handle,
start_game_creator_manifest_invalidation_event_sink,
validate_game_creator_manifest_invalidation_event_sink,
@@ -1,11 +1,12 @@
use super::*;
const GAME_CREATOR_MANIFEST_INVALIDATION_RELAY_MAX_BYTES: u64 = 64 * 1024;
const GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK_MAX: usize = 16;
fn lock_game_creator_manifest_invalidation_event_sink(
) -> std::sync::MutexGuard<'static, Option<GameCreatorManifestInvalidationEventSink>> {
GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK
.get_or_init(|| Mutex::new(None))
fn lock_game_creator_manifest_invalidation_event_sinks(
) -> std::sync::MutexGuard<'static, Vec<GameCreatorManifestInvalidationEventSink>> {
GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINKS
.get_or_init(|| Mutex::new(Vec::new()))
.lock()
.unwrap_or_else(|poisoned| poisoned.into_inner())
}
@@ -219,7 +220,7 @@ pub(crate) fn configure_game_creator_manifest_invalidation_event_sink(
token: &str,
) -> Result<(), String> {
let sink = validate_game_creator_manifest_invalidation_event_sink(port, token)?;
install_game_creator_manifest_invalidation_event_sink(sink);
register_game_creator_manifest_invalidation_event_sink(sink);
Ok(())
}
@@ -240,10 +241,29 @@ pub(crate) fn validate_game_creator_manifest_invalidation_event_sink(
})
}
pub(crate) fn install_game_creator_manifest_invalidation_event_sink(
/// 登记一个界面窗口的事件接收端。
///
/// 同一窗口重复 attach 用同一个 token,按 token 覆盖旧登记;不同窗口各自持有
/// 自己的 token,注册表按登记顺序保留,最多 `GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK_MAX` 个。
pub(crate) fn register_game_creator_manifest_invalidation_event_sink(
sink: GameCreatorManifestInvalidationEventSink,
) {
*lock_game_creator_manifest_invalidation_event_sink() = Some(sink);
let mut sinks = lock_game_creator_manifest_invalidation_event_sinks();
if let Some(existing) = sinks
.iter_mut()
.find(|existing| existing.token == sink.token)
{
*existing = sink;
return;
}
if sinks.len() >= GAME_CREATOR_MANIFEST_INVALIDATION_EVENT_SINK_MAX {
sinks.remove(0);
}
sinks.push(sink);
}
fn remove_game_creator_manifest_invalidation_event_sink(token: &str) {
lock_game_creator_manifest_invalidation_event_sinks().retain(|sink| sink.token != token);
}
#[cfg(test)]
@@ -258,14 +278,20 @@ impl GameCreatorManifestInvalidationEventSinkTestGuard {
}
pub(crate) fn configured_sink(&self) -> Option<GameCreatorManifestInvalidationEventSink> {
lock_game_creator_manifest_invalidation_event_sink().clone()
lock_game_creator_manifest_invalidation_event_sinks()
.first()
.cloned()
}
pub(crate) fn configured_sinks(&self) -> Vec<GameCreatorManifestInvalidationEventSink> {
lock_game_creator_manifest_invalidation_event_sinks().clone()
}
}
#[cfg(test)]
impl Drop for GameCreatorManifestInvalidationEventSinkTestGuard {
fn drop(&mut self) {
*lock_game_creator_manifest_invalidation_event_sink() = None;
lock_game_creator_manifest_invalidation_event_sinks().clear();
}
}
@@ -281,16 +307,43 @@ pub(crate) fn acquire_game_creator_manifest_invalidation_event_sink_test_guard(
}
fn relay_game_creator_manifest_invalidation(root: &Path, agent_id: &str) -> Result<(), String> {
let sink = lock_game_creator_manifest_invalidation_event_sink().clone();
let Some(sink) = sink else {
let sinks = lock_game_creator_manifest_invalidation_event_sinks().clone();
if sinks.is_empty() {
return Ok(());
}
let event = GameCreatorManifestInvalidatedEvent {
project_path: root.to_string_lossy().into_owned(),
agent_id: agent_id.to_string(),
};
let mut failed_tokens = Vec::new();
let mut last_error = None;
for sink in &sinks {
match relay_game_creator_manifest_invalidation_to_sink(sink, &event) {
Ok(()) => {}
Err(error) => {
// 窗口已退出或接收端已释放时只淘汰该接收端,不能影响其它窗口。
failed_tokens.push(sink.token.clone());
last_error = Some(error);
}
}
}
if !failed_tokens.is_empty() {
lock_game_creator_manifest_invalidation_event_sinks()
.retain(|sink| !failed_tokens.contains(&sink.token));
}
match last_error {
Some(error) => Err(error),
None => Ok(()),
}
}
fn relay_game_creator_manifest_invalidation_to_sink(
sink: &GameCreatorManifestInvalidationEventSink,
event: &GameCreatorManifestInvalidatedEvent,
) -> Result<(), String> {
let envelope = GameCreatorManifestInvalidationRelayEnvelope {
token: sink.token,
event: GameCreatorManifestInvalidatedEvent {
project_path: root.to_string_lossy().into_owned(),
agent_id: agent_id.to_string(),
},
token: sink.token.clone(),
event: event.clone(),
};
let payload = serde_json::to_vec(&envelope)
.map_err(|error| format!("序列化 manifest 失效事件失败:{error}"))?;
@@ -1939,8 +1939,9 @@ pub(crate) async fn polish_local_project_prompt(
}
#[tauri::command]
pub(crate) fn read_platform_account_session_generation() -> u64 {
current_platform_session_generation()
pub(crate) fn read_platform_account_session_state(
) -> crate::platform_session::PlatformSessionWriteState {
crate::platform_session::current_platform_session_write_state()
}
#[tauri::command]
@@ -1948,28 +1949,45 @@ pub(crate) async fn install_platform_account_session(
user_id: String,
access_token: String,
api_base_url: String,
generation: u64,
identity_generation: u64,
revision: u64,
) -> Result<(), String> {
tokio::task::spawn_blocking(move || {
validate_platform_session_input(&user_id, &access_token, &api_base_url, generation)?;
validate_platform_session_input(
&user_id,
&access_token,
&api_base_url,
identity_generation,
revision,
)?;
install_external_agent_runner_platform_session(
&user_id,
&access_token,
&api_base_url,
generation,
identity_generation,
revision,
)?;
install_platform_session(&user_id, &access_token, &api_base_url, generation)
install_platform_session(
&user_id,
&access_token,
&api_base_url,
identity_generation,
revision,
)
})
.await
.map_err(|error| format!("安装本地运行时会话任务意外终止:{error}"))?
}
#[tauri::command]
pub(crate) async fn clear_platform_account_session(generation: u64) -> Result<(), String> {
pub(crate) async fn clear_platform_account_session(
identity_generation: u64,
revision: u64,
) -> Result<(), String> {
tokio::task::spawn_blocking(move || {
shutdown_game_creator_codex_app_servers()?;
clear_external_agent_runner_platform_session(generation)?;
clear_platform_session(generation);
clear_external_agent_runner_platform_session(identity_generation, revision)?;
clear_platform_session(identity_generation, revision);
Ok(())
})
.await
@@ -1991,6 +2009,8 @@ pub(crate) fn write_game_creator_app_config(
.lock()
.map_err(|_| "配置写入锁不可用")?;
let (current, overlays) = load_game_creator_app_config_for_write()?;
// 自定义开关只能从本地配置文件开启,不能由渲染层越过配置门禁。
config.llm.custom_enabled = current.llm.custom_enabled;
config.selected_model_id = current.selected_model_id;
config.selected_model_is_default = current.selected_model_is_default;
persist_game_creator_app_config(config, overlays, false)
@@ -2027,7 +2047,12 @@ pub(crate) fn select_game_creator_model(
let _guard = GAME_CREATOR_CONFIG_WRITE_LOCK
.lock()
.map_err(|_| "配置写入锁不可用")?;
if model_id.is_empty()
let (mut config, overlays) = load_game_creator_app_config_for_write()?;
if config.llm.custom_enabled {
if !config.llm.visible_models.contains(&model_id) {
return Err("所选模型未勾选或已移除,请刷新模型列表".into());
}
} else if model_id.is_empty()
|| model_id.len() > 64
|| !model_id
.bytes()
@@ -2035,12 +2060,21 @@ pub(crate) fn select_game_creator_model(
{
return Err("模型标识无效".into());
}
let (mut config, overlays) = load_game_creator_app_config_for_write()?;
config.selected_model_id = model_id;
config.selected_model_is_default = is_default;
persist_game_creator_app_config(config, overlays, true)
}
#[tauri::command]
pub(crate) async fn discover_game_creator_llm_models(
llm: GameCreatorLlmConfig,
) -> Result<Vec<String>, String> {
if !load_game_creator_app_config()?.llm.custom_enabled {
return Err("请先在本地配置中开启 llm.customEnabled".to_string());
}
fetch_custom_llm_models(&llm).await
}
fn persist_game_creator_app_config(
config: GameCreatorAppConfig,
overlays: Vec<(PathBuf, serde_json::Value)>,
@@ -2056,8 +2090,8 @@ fn persist_game_creator_app_config(
let previous = overlay.clone();
if let Some(fields) = overlay.as_object_mut() {
for (key, value) in fields.iter_mut() {
if matches!(key.as_str(), "selectedModelId" | "selectedModelIsDefault")
== model_only
if !model_only
|| matches!(key.as_str(), "selectedModelId" | "selectedModelIsDefault")
{
if let Some(saved_value) = saved.get(key) {
// 仅同步已有覆盖项;其它字段继续保留原有覆盖语义。
@@ -4231,14 +4265,7 @@ pub(crate) async fn import_account_editor_assets_for_agent(
access.validate_frozen_session()?;
let _platform_session_lease = frozen_session
.as_ref()
.map(|session| {
acquire_validated_platform_session_fingerprint(
&session.user_id,
&session.api_base_url,
session.generation,
&format!("{:x}", Sha256::digest(session.access_token.as_bytes())),
)
})
.map(|session| acquire_platform_session_identity_lease(&session.identity()))
.transpose()?;
let _lock = acquire_project_write_lock(root, "canvas.asset_import")?;
access.validate_frozen_session()?;
@@ -5008,7 +5035,21 @@ pub(crate) fn read_local_project_text_preview_at(
return Err("只能读取当前项目已登记的文档资源".to_string());
}
cancellation.check()?;
load_local_project_text_preview_with_cancellation(root, &normalized_path, cancellation)
let mut preview =
load_local_project_text_preview_with_cancellation(root, &normalized_path, cancellation)?;
if normalized_path.to_ascii_lowercase().ends_with(".json") {
preview.ui_design_asset_id = manifest.assets.iter().find_map(|asset| {
(asset.local_path == normalized_path
&& ui_editor::persistence::is_valid_ui_design_json(
&preview.content,
&manifest.project_id,
&asset.id,
))
.then(|| asset.id.clone())
});
}
cancellation.check()?;
Ok(preview)
}
#[tauri::command]
@@ -5374,19 +5415,29 @@ pub(crate) async fn read_direct_project_history_slice(
project_path: String,
before_item_id: Option<String>,
limit: Option<usize>,
messages_only: Option<bool>,
) -> Result<DirectThreadHistorySlice, String> {
tauri::async_runtime::spawn_blocking(move || {
let root = Path::new(project_path.trim());
enforce_project_permission_policy(root, "conversation.read")?;
let (items, has_more, item_timestamps) = read_direct_project_history_items_slice_at(
root,
before_item_id.as_deref(),
limit.unwrap_or(20),
)?;
let read_slice = if messages_only.unwrap_or(false) {
read_direct_project_chat_items_slice_at
} else {
read_direct_project_history_items_slice_at
};
let (items, has_more, item_timestamps) =
read_slice(root, before_item_id.as_deref(), limit.unwrap_or(20))?;
let oldest_item_id = items
.first()
.and_then(|item| item.get("id"))
.and_then(serde_json::Value::as_str)
.filter(|id| !id.is_empty())
.map(str::to_string);
Ok(DirectThreadHistorySlice {
items,
has_more,
item_timestamps,
oldest_item_id,
})
})
.await
File diff suppressed because it is too large Load Diff
@@ -1084,6 +1084,10 @@ struct GameCreatorAppConfigFile {
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
struct GameCreatorLlmConfigFile {
#[serde(skip_serializing_if = "Option::is_none")]
custom_enabled: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
visible_models: Option<Vec<String>>,
#[serde(skip_serializing_if = "Option::is_none")]
api_key: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
@@ -1139,6 +1143,10 @@ struct GameCreatorAppConfig {
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
struct GameCreatorLlmConfig {
#[serde(default)]
custom_enabled: bool,
#[serde(default)]
visible_models: Vec<String>,
api_key: String,
base_url: String,
model: String,
@@ -1655,6 +1663,8 @@ impl Default for GameCreatorAppConfig {
impl Default for GameCreatorLlmConfig {
fn default() -> Self {
Self {
custom_enabled: false,
visible_models: Vec::new(),
api_key: String::new(),
base_url: DEFAULT_GAME_CREATOR_LLM_BASE_URL.to_string(),
model: DEFAULT_GAME_CREATOR_LLM_MODEL.to_string(),
@@ -2209,6 +2219,8 @@ fn game_creator_gui_run_event_requests_runner_shutdown(event: &tauri::RunEvent)
enum GameCreatorGuiRunnerShutdownOutcome {
NotRequested,
Requested,
/// 仍有其它界面窗口持有参与锁,Runner 必须保留给它们。
Retained,
Failed(GameCreatorGuiRunnerShutdownFailure),
}
@@ -2246,7 +2258,8 @@ fn classify_game_creator_gui_runner_shutdown_error(
GameCreatorGuiRunnerShutdownFailure::ProcessIdentity
} else if error.contains("当前平台不支持") || error.contains("macOS 不提供") {
GameCreatorGuiRunnerShutdownFailure::PlatformUnsupported
} else if error.contains("实例锁") || error.contains("owner 锁") {
} else if error.contains("实例锁") || error.contains("参与锁") || error.contains("owner 锁")
{
GameCreatorGuiRunnerShutdownFailure::LockTimeout
} else if error.contains("endpoint") {
GameCreatorGuiRunnerShutdownFailure::EndpointUnavailable
@@ -2262,13 +2275,14 @@ fn resolve_game_creator_gui_runner_shutdown<F>(
shutdown: F,
) -> GameCreatorGuiRunnerShutdownOutcome
where
F: FnOnce() -> Result<(), String>,
F: FnOnce() -> Result<bool, String>,
{
if !game_creator_gui_run_event_requests_runner_shutdown(event) {
return GameCreatorGuiRunnerShutdownOutcome::NotRequested;
}
match shutdown() {
Ok(()) => GameCreatorGuiRunnerShutdownOutcome::Requested,
Ok(true) => GameCreatorGuiRunnerShutdownOutcome::Requested,
Ok(false) => GameCreatorGuiRunnerShutdownOutcome::Retained,
Err(error) => GameCreatorGuiRunnerShutdownOutcome::Failed(
classify_game_creator_gui_runner_shutdown_error(&error),
),
@@ -2288,11 +2302,17 @@ fn handle_game_creator_gui_run_event(event: &tauri::RunEvent) {
app_log!("agent.direct_codex.gui_exit.shutdown_failed: {error}");
}
}
match resolve_game_creator_gui_runner_shutdown(event, shutdown_external_agent_runner) {
match resolve_game_creator_gui_runner_shutdown(
event,
shutdown_external_agent_runner_for_gui_exit,
) {
GameCreatorGuiRunnerShutdownOutcome::NotRequested => {}
GameCreatorGuiRunnerShutdownOutcome::Requested => {
app_log!("agent.runner.gui_exit.shutdown_requested")
}
GameCreatorGuiRunnerShutdownOutcome::Retained => {
app_log!("agent.runner.gui_exit.retained_for_other_windows")
}
GameCreatorGuiRunnerShutdownOutcome::Failed(failure) => {
app_log!("agent.runner.gui_exit.shutdown_failed.{}", failure.code())
}
@@ -2601,27 +2621,25 @@ fn main() {
)
})?;
setup_log.append("startup.runner.configure.complete");
let gui_owner_lock = acquire_external_agent_runner_gui_owner_lock(&config_dir)
hold_external_agent_runner_gui_participant_lock(&config_dir)
.inspect_err(|error| {
let details = sanitize_diagnostic_message(error, Some(config_dir.as_path()));
setup_log.fail(&format!(
"startup.runner.owner-lock.failed details={details}"
"startup.runner.participant-lock.failed details={details}"
));
})
.map_err(|error| {
std::io::Error::new(
std::io::ErrorKind::AlreadyExists,
format!("获取 GUI owner 锁失败:{error}"),
format!("建立 AGC 界面参与锁失败:{error}"),
)
})?;
let gui_owner_epoch = gui_owner_lock.owner_epoch().to_string();
app.manage(gui_owner_lock);
setup_log.append("startup.runner.start.begin");
set_game_creator_agent_runtime_update_app_handle(app.handle().clone());
set_direct_thread_manager_app_handle(app.handle().clone());
let manifest_event_sink =
start_game_creator_manifest_invalidation_event_sink(app.handle().clone())?;
attach_external_agent_runner_gui_owner(&manifest_event_sink, &gui_owner_epoch)
attach_external_agent_runner_gui_owner(&manifest_event_sink)
.inspect_err(|error| {
let details = sanitize_diagnostic_message(error, Some(config_dir.as_path()));
setup_log.fail(&format!(
@@ -2715,12 +2733,13 @@ fn main() {
confirm_resume_game_creator_agent_runtime_tasks,
schedule_game_creator_agent_ready_tasks,
check_game_creator_llm_config,
read_platform_account_session_generation,
read_platform_account_session_state,
install_platform_account_session,
clear_platform_account_session,
read_game_creator_app_config,
write_game_creator_app_config,
select_game_creator_model,
discover_game_creator_llm_models,
upload_local_asset,
register_local_asset,
create_ui_design_resource,
File diff suppressed because it is too large Load Diff
@@ -110,11 +110,13 @@ impl<'a> ExternalEditorBindingAccess<'a> {
}
/// Call before and after every awaited remote action and immediately before installing a
/// binding. Developer-key mode has no process-global account generation to compare.
/// binding. 只比较身份:同一账号的 access token 轮换(长回合保活、401 续期)不得让
/// 在途的生成、编辑、上传、确认或下载 operation 失效;换号、退出或 origin 变化仍然
/// 失败关闭。Developer-key 模式没有进程级身份代次可比对。
pub(crate) fn validate_frozen_session(&self) -> Result<(), String> {
validate_external_editor_binding_access_shape(self)?;
if let Some(session) = self.frozen_platform_session {
validate_platform_session_snapshot(session)?;
validate_frozen_platform_session(session)?;
}
Ok(())
}
@@ -1152,7 +1154,8 @@ mod tests {
user_id: user_id.to_string(),
access_token: token.to_string(),
api_base_url: "https://dev.genarrative.world".to_string(),
generation,
identity_generation: generation,
revision: generation,
}
}

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