k88936
19e1883f71
合并 origin/master:策划附件导入接入策划聊天入口
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m55s
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Project CI / Native shell tests (pull_request) Successful in 6m34s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m32s
Project CI / Frontend tests (pull_request) Successful in 3m15s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m29s
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- 保留 DirectProject 独立聊天容器与 Supervisor 退役结果,不为冲突恢复运行时兼容分支
- 策划工作区文件导入接入 PlanningChatView 输入盒,导入期间暂缓发送、阶段批准、澄清与重试
- 工作台壳按项目记录导入进行态,导入未完成时不切换游戏运行态并提示等待
- 首页策划附件导入结果落到工作台 fileImportNotice 提示条,可单独关闭
- 设计态输入盒样式选择器由 project-supervisor-* 收敛为 project-chat-*
- 策划导入回归用例适配退役后的 harness 与 chatProps 命名
2026-09-22 02:24:47 +08:00
lhk229
4e41bd3e56
修复预览发布测试状态文件恢复竞态
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m49s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m49s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m45s
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Project CI / Repository checks (pull_request) Successful in 3m57s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m26s
Project CI / AI game creator shell Rust crates (push) Successful in 1m16s
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deploy_and_uninstall 测试在断言状态文件恢复前,改为轮询等待持久化状态到达 Stopped
新增 wait_for_persisted_status 辅助函数,经 load_deployments 真实加载路径校验状态文件
2026-09-22 00:53:47 +08:00
k88936
5315b233c8
预览激活回接「运行」入口,聊天 @ 清单打开选择器时按需重读
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
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- App.tsx 新增 activateRunningPreview,运行入口先问 Rust 要活体预览(activate_local_game_preview),命中就只切客户端运行视图
- App.tsx 的 executeRunLocal 命中活体预览时经 DirectProject 聊天的 announce 播报「已切换到客户端运行视图」,不再重复调用 start_local_game_preview;stopped / 非本项目 / 权限位要求确认一律回落到重新启动
- check-config.mjs 从 native-only 白名单移除 activate_local_game_preview 并同步注释(该门禁要求 App invoke 与白名单互斥)
- DirectProjectComposer 新增 onReferencePickerOpen,工具条按钮与附件菜单两处选择器入口打开前先刷新清单
- DirectProjectChatView 用 useDirectProjectManifest 的 refresh 重读聊天自己那份 @ 清单,不新增壳到聊天的清单推送通道
- 新增 tests/previewActivation.test.tsx,钉住切视图不重启 / stopped 回落重启 / 权限确认回落重启三条路径
- decision-log 记录本轮两处回归的背景、决策、取舍与验证方式
2026-09-21 23:09:43 +08:00
k88936
a11cdf13d7
画布生成面板重开草稿与重试身份收敛到 canonical content
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生成面板 state、重开草稿、重试身份与提交载荷统一为一份 content[]
重试身份改用 directCodexContentKey 内容指纹比对并删除 referenceIdsMatch
directCodexContentToLegacyContentDto 只在任务落账的出站边界派生
账本回到草稿的反向翻译收敛为 legacyContentDtoToContent 单一实现
token 扫描从 ResourceReferenceInput 提到 resourceReferences 并两处共用
无法解析的资源引用合成 unknown 占位而不再静默丢弃
出站提示词规范化收敛为 resourceCanvasAssetGenerationPromptText 供两处共用
directCodexContentToPromptText 去掉 trim,空白只在整条 content 上判定
同步决策记录与 canonical content 里程碑落地结果
2026-09-21 22:56:32 +08:00
lhk229
085181c795
修复策划附件导入工作区并解除资源清单耦合
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新增策划工作区文件导入命令,支持同名另存并保留文件字节
首页和聊天框附件直接导入策划工作区,脱离游戏资源清单与回合附件
导入期间暂缓发送、阶段操作和游戏制作切换,保留逐文件失败提示
补充导入、刷新与切换回归测试,同步技术方案和共享约定
2026-09-21 22:49:21 +08:00
k88936
8968762274
合并 origin/master:DirectProject 输入校验取回空白片段回归用例
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m57s
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Project CI / Native shell tests (pull_request) Failing after 50s
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Project CI / Backend tests (pull_request) Successful in 4m45s
Project CI / Repository checks (pull_request) Successful in 2m1s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m31s
- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空”
- wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧
- resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格
- pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐
- 本地私有改动的 .env 不进入本次合并
2026-09-21 21:42:41 +08:00
k88936
7745264990
同步canonical content里程碑落地结果与润色口径
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里程碑与实施计划状态改为 implemented
记录润色按 token 原位恢复引用与附件、被改写 part 末尾补位
记录遗留 TODO:润色删掉 token 时无法反推原位置
2026-09-21 21:23:17 +08:00
k88936
295d4af384
润色回写按token原位恢复引用与附件
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统一引用与附件的润色扫描口径,token 存活时原位换回真 part
token 被改写时剩余 part 补在末尾,附件不再丢出 canonical content
删除无调用方的 EMPTY_CHAT_COMPOSER_DRAFT
补充润色原位恢复与末尾补位两条回归用例
2026-09-21 21:22:04 +08:00
k88936
6981648796
合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
Project CI / Backend tests (pull_request) Failing after 12s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
2026-09-21 21:09:34 +08:00
lhk229
2d61a4c057
Merge pull request 'Codex/fix direct image generation ci' ( #452 ) from codex/fix-direct-image-generation-ci into master
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/452
2026-09-21 19:46:05 +08:00
lhk229
e2bdb1105b
合并最新 master 到图片生成 CI 修复分支
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
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合入最新 master 的客户端图标素材描述修复
保留图片生成通知测试的宿主执行会话初始化与失败断言
2026-09-21 11:20:53 +00:00
lhk229
71f5f36764
修复图片生成通知测试缺失宿主执行会话
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复用真实宿主执行会话与交付合同夹具,补齐 Direct 工具桥测试前置状态
保留图片资源提交后的刷新通知断言,并核对空提示词拒绝原因
同步更新图片生成集成测试初始化说明
2026-09-21 11:15:39 +00:00
lhk229
f71361c292
修复客户端图标素材生成丢失用户描述 ( #450 )
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删除图标生成的固定提示词包装、默认美术说明和两次截断
按服务端单条描述语义校验非空及200个Unicode字符,超限拒绝并保留原文
保留内部换行,直接以单条iconDescriptions提交用户描述
更新前端、原生入口和实际HTTP请求回归测试
同步工具说明、生成契约及项目排障文档
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/450
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-21 19:12:35 +08:00
lhk229
6e9e7edcf8
修复回显测试身份数据与 Linux 条件编译
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按实际用户输入生成 SHA-256 请求摘要,保留回显去重与历史记录断言
保留 Windows 安装身份辅助函数的平台限制,补齐两处 AppData 调用分支的条件编译
同步 Direct 回合测试与安装路径策略文档
2026-09-21 10:59:28 +00:00
lhk229
480fe995ed
Merge remote-tracking branch 'origin/master' into codex/fix-agc-command-runtime-ci
2026-09-21 10:43:06 +00:00
lhk229
afd5b8d91f
修复 Linux 命令执行将孤儿僵尸误判为未回收进程
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命令主进程退出后区分存活成员与僵尸成员,保留进程组身份校验和失败关闭语义
处理 procfs 扫描期间进程退出及非 UTF-8 进程名,空进程组直接返回
新增隔离 subreaper 回归测试并补全命令 observation 断言诊断
同步 Runtime 技术方案与共享排障记录
2026-09-21 10:30:41 +00:00
kdletters
c60d116af0
合并 codex/agc-godot-templates-20260921 到 master:新增 Godot 模板与按模板建项分流
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- 新增 Godot 模板源 godot-empty-2d / godot-empty-3d / godot-hello-world / godot-platformer-2d
- 按模板建项新增 Godot 分流:改写 project.godot 的 config/name 后走既有 Godot 导入并写入相对根
- Godot 工作区发现放宽:一层多命中按目录名排序取首个,project.godot 允许链接,内置插件行去掉手动启动
- 解决 decision-log.md 冲突:保留渠道安装身份与项目快照按渠道分区两条记录,并合入 Godot 两条记录
2026-09-21 18:17:33 +08:00
kdletters
3eb99f5124
合并 codex/agc-channel-install-identity 到 master:AGC 渠道安装身份隔离
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- AGC 渠道安装身份隔离:不同渠道包体可在同一台设备并存
2026-09-21 18:17:12 +08:00
kdletters
34b1ad5d5c
新增 Godot 模板并补按模板建项的 Godot 分流
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- 新增 4 个仓库内手写 Godot 4.7 模板源:godot-empty-2d、godot-empty-3d、godot-hello-world、godot-platformer-2d,entry 统一为 project.godot,各自带 meta.json 与 960×540 封面
- template_library.rs:复制模板后按 project.godot 识别 Godot 模板,改写工程显示名后走既有 Godot 导入并写入 godotProjectRoot,不再落到 Web 占位入口
- manifest.rs:新增 apply_godot_project_display_name,只改 [application] 段的 config/name 一行,其余字节逐字保留
- manifest.rs:放宽 Godot 工作区发现,一层子目录多命中按目录名排序取第一个,project.godot 允许是符号链接 / reparse point / 硬链接
- commands.rs:同步 Godot 导入错误文案,去掉「普通文件」限定
- RuntimeConfigDialog.tsx:内置插件行去掉手动启动 / 停止按钮,启动由前端自动启动承担、停止走该行启用开关
- import_tests.rs 与 tests/project.rs:补显示名改写、多命中确定性、链接标记与错误文案的定向回归
- 同步更新 PRD、模板包组织指南、模板库与模板建项技术方案、AGC Godot 编辑器插件接入方案、实施计划与共享决策记录
2026-09-21 17:25:34 +08:00
kdletters
c52e0814d6
AGC渠道安装身份隔离:不同渠道包体可在同一台设备并存
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- 新增 channel-identity.mjs 单点定义渠道安装身份,默认渠道保持基线 productName 与 identifier
- build-release.mjs 渠道 --config 同批注入 productName、identifier 与 updater 端点
- build-macos-ci.mjs 按发布渠道解析产品名,派生 .app、updater 归档与 DMG 名称
- main.rs 与 windows.rs 窗口标题取构建期产品名,同机并存的渠道客户端可区分
- config.rs 提权 ACL 的 managed 范围按目录名识别基线目录与渠道派生目录
- check-config.mjs 断言基线等于默认渠道身份且非默认渠道身份必须隔离
- build-release.test.mjs 与 prepare-macos-codex.test.mjs 补齐渠道身份与渠道首装包用例
- 更新 AGC 更新主规范、开发运维文档、共享记忆与渠道安装身份隔离的里程碑与实施计划
2026-09-21 17:06:03 +08:00
kdletters
4951b71d71
项目快照按渠道分区,后台项目工程支持渠道筛选与游标分页
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项目快照对象键升级为 agc/project-snapshots/v2/{channel}/{user}/{project}/,渠道取部署配置 GENARRATIVE_AGC_PROJECT_SNAPSHOT_CHANNEL(缺省沿用客户端下载渠道),非法渠道在写入处失败关闭
后台新增渠道列表接口,项目工程列表与下载接受 channel,游标绑定渠道并拒绝跨渠道复用
后台项目工程用户列改为素材查询口径:昵称 + 陶泥号 + 用户详情入口,由 api-server 解析作者信息
后台项目工程改为游标分页:每页 20/50/100、上一页/下一页与当前页提示,翻页失败保留当前页
部署环境示例补充快照渠道配置,并同步运维、技术方案、里程碑与决策记录文档
2026-09-21 16:57:16 +08:00
lhk229
8520b50c81
修复游戏智能体输入含空白片段时被误判为空 ( #449 )
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改为按整条消息判断有效内容,保留空白文本片段及两类引用的原有校验
补充多行文本、纯引用、全空白输入及非法引用的定向回归测试
同步素材引用文档、共享排障记录和过时测试注释
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/449
2026-09-21 16:36:59 +08:00
kdletters
c5afc02e94
模板正文目录门禁:CLI 打包与后台上传统一拒绝身份/版本库/依赖/构建目录
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- scripts/agc-template-library-publish.mjs:readProjectFiles 增加正文门禁,任意层级拒绝 .agent/.git/.svn/node_modules,根目录拒绝 dist/build/library/temp/local/.idea/.vscode
- scripts/agc-template-library-publish.test.mjs:新增夹具源目录与门禁用例,覆盖 13 条拒绝路径及 game/dist/**、game/.gitignore 放行
- server-rs/crates/api-server/src/admin_templates.rs:上传归档校验与 CLI 用同一份段名单,新增 template_import_archive_rejects_identity_and_build_directories
- docs/【模板规范】AGC模板包组织指南-2026-09-21.md:已知边界改为「已有机器门禁」,并说明同名目录段只在根目录受限
- docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md:CLI 与后台上传的校验口径补门禁,并追加 2026-09-21 证据(九个模板本地重打包摘要与线上清单逐条一致)
- docs/project-memory/plans/【里程碑】后台模板上传-2026-09-21.md:验收标准 2 补充门禁证据
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-21 正文目录门禁决策记录
2026-09-21 16:25:35 +08:00
kdletters
b5e1c0f1d6
新增模板包组织规范并接入文档索引
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- 新增 docs/【模板规范】AGC模板包组织指南-2026-09-21.md:ZIP 根目录契约、html 与 Cocos 工程的建议结构与保留项、禁止放入的内容(.agent/.git/node_modules/dist/密钥/嵌套锁文件)、路径与体积上限、封面要求、元数据字段约束、版本不可变规则与发布前自检清单
- 说明两条发布路径的输入差异(CLI 源目录 vs 后台成品 ZIP 上传)与各自上限,并标注「工具不会自动拦截 .agent/.git」这一已知边界
- 主规范与模板库 README(会发布到 OSS templates/README.md)各加一条指向该指南的入口
- docs/README.md 登记新文档,check:doc-index 通过(194 份)
2026-09-21 16:16:21 +08:00
kdletters
15e7d6065e
记录后台模板上传里程碑的实现与证据
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- 里程碑 Status 更新为 implemented-awaiting-runtime-acceptance
- 补实现与证据表:路由/权限、写入前整批拒绝、批量原子性、版本一致性、CAS 与锁、保留语义、内容寻址与回读、界面用例与静态检查
- 明确仍未执行:真实 dev bucket 的批量写入 smoke(需用户确认,建议两个 smoke-import 模板验证后下架)
2026-09-21 16:10:55 +08:00
kdletters
2e23a54211
后台模板上传(页面):模板管理页支持批量选择 ZIP 与封面并整批提交
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- 新增上传模型:文件名派生模板 ID、按同名匹配封面、逐行字段校验与 multipart 组装(标签去重与上限)
- 模板管理页新增「上传模板」入口与弹窗:多选 ZIP、按 ID 同名多选封面、逐行编辑 ID/名称/版本/运行时/entry、逐行错误、沿用写入确认与防重复提交
- 失败只在弹窗内交代并区分 409 刷新引导与 503 锁占用提示,401 仍交由会话处理;成功后用服务端快照刷新列表并展示逐条导入结果
- admin API client 支持 multipart 请求(不预设 JSON Content-Type),新增 importAdminAgcTemplates 与对应类型
- 主规范新增「后台模板上传」章节并收口原「不上传 ZIP」表述;决策记录补一条
- 验证:admin-web typecheck、页面/模型/客户端 40 项 vitest、check:doc-index、check:encoding、cargo fmt --check、git diff --check
2026-09-21 16:06:23 +08:00
kdletters
4863c8c066
后台模板上传(后端):新增批量导入接口与存储/领域支持
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- shared-contracts 新增导入 manifest、逐条与结果 DTO(camelCase,拒绝未知字段)
- module-assets 新增 prepare_template_import:新 ID 默认上架,已存在条目就地更新并保留上架状态与未知扩展字段;同一 ID 同版本字节不同时按 CLI 同一句文案拒绝,字节一致时按内容复用既有对象
- platform-oss 为 application/zip 放宽单对象上限到 64 MiB(图片与元数据仍 5 MiB),测试替身同步该口径
- api-server 新增 POST /admin/api/agc-templates/import:multipart(manifest + zip_N/cover_N),逐项校验归档安全性、entry 存在性与封面(按字节嗅探格式,仅 PNG/JPEG/WebP)后才取发布锁
- 锁内流程:CAS 校验 revision → 内容寻址写入 zip/封面/元数据并回读 → 一次提交清单 → 释放锁;断连由独立任务持有,不确定结果保留锁并返回 503
- 路由挂 require_admin_auth 与 200 MiB body 上限,页签权限矩阵与路由契约测试同步
- 新增用例:清单与文件字段校验、归档越界与符号链接拒绝、内容寻址键与封面嗅探、zip 内容类型存储上限
- 新增「后台模板上传」里程碑与实施计划文档
- 验证:cargo test(module-assets 11 项、platform-oss 12 项、api-server 定向 4 项)、cargo fmt --check、check:doc-index、check:encoding、git diff --check
2026-09-21 16:06:23 +08:00
kdletters
33036b65fc
修复 AGC Windows 构建的 Tauri NSIS 工具链重复下载与截断失败
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tauri-bundler 打包时现场从 GitHub 下载 nsis-3.11.zip 与 nsis_tauri_utils.dll 且不重试,
Checkout 的 git clean -fdx 又会删掉工作区内的 target/.tauri,于是每个构建都要重下,
响应一旦被截断只会抛 `io: unexpected end of file`,让发布在 Rust 编译数分钟后失败。
- Jenkins Checkout 的 git clean 增加 -e apps/ai-game-creator-shell/src-tauri/target/.tauri,只保留工具缓存
- 新增 nsis-toolset.mjs:按固定 SHA1 预置 target/.tauri/NSIS,带 4 次重试并把原始归档缓存到工作区外
- 新增 ensure-nsis-toolset.mjs 与 nsis:prepare 脚本,作为 Jenkins 预检入口
- buildRelease 在 Windows 目标打包前接入工具链预置,预置失败即失败关闭
- Jenkins 新增 Tauri NSIS toolchain 阶段,在编译前预置、跑回归测试并校验 makensis 可执行
- 新增 nsis-toolset.test.mjs 并补 3 项 build-release 预置接入测试
- 同步开发运维文档与 shared-memory 排障记录
2026-09-21 15:59:30 +08:00
kdletters
f4ebc45612
模板库线上对齐仓库源:递增版本重发并把说明文档纳入发布
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- 7 个内容已变的模板 templateVersion 升到 0.1.1,blank-2d-canvas 与 blank-web 保持 0.1.0
- 发布脚本把仓库 README.md 覆盖写到 templates/README.md(上限 64 KiB,写在清单之前并回读校验),线上说明文档不再是手工副本
- 修复守卫拒绝时直接 process.exit(1) 触发 libuv 断言崩溃、看不到拒绝原因的问题
- 新增发布用例:说明文档随发布覆盖写且写在清单之前、源目录没有 README 时不写线上文档
- 模板库新增仓库侧 README.md 源文件(发布后与线上逐字节一致)
- 技术方案补说明文档契约与 2026-09-21 重发布记录;决策记录与踩坑记录各补一条
- 验证:node --test 27 项、真实发布 28 个对象回读通过、线上清单与 README 核对一致、AGC 壳 3 项线上用例重跑通过、check:doc-index、check:encoding、eslint、git diff --check
2026-09-21 14:51:39 +08:00
kdletters
19ed1776f1
收口 AGC 模板库客户端接入里程碑:补缓存回退与建项失败清理证据
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- 客户端清单来源抽成可测判定:远端合法正文优先并标 network,远端失败回退本机缓存并标 cache,无缓存时暴露远端错误
- 远端已答话但正文非法(不是合法 UTF-8 或不符合 schema)与缓存自身损坏时一律失败关闭,不用缓存掩盖远端问题
- 补 5 项清单来源判定用例
- 大小 / 摘要不一致与越界归档用例补断言:拒绝后不留安装目录、不产生已下载判据
- 新增建项失败清理用例:复制阶段失败时删除刚创建的项目目录,不留半成品
- 主规范并入清单来源与安装判据口径,并写入 2026-09-21 复核证据
- 里程碑置为 accepted 并补 7 条验收项证据表,按工作流删除对应实施计划
- 验证:cargo test template_library 24 项与 --ignored 线上 3 项、前端 4 个模板用例文件 38 项、appSurface 首页模板 2 项、AGC typecheck、check:encoding、check:doc-index、cargo fmt --check、git diff --check
2026-09-21 14:40:15 +08:00
k88936
4698527025
完成DirectProject composer canonical content收口
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输入区草稿只保留 Lexical content 数组
Direct 与 Planning 提交边界直接读取 canonical content
润色保留引用解析并保护附件节点
通过单向 DTO 适配 legacy text 引用与附件消费
2026-09-21 14:37:49 +08:00
k88936
ec408bfafd
删除 DirectProject 聊天 IPC 的死参数 prompt
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Rust 侧删掉 chat_with_game_creator_direct_codex 的 prompt 入参:回合输入只由 canonical userItem 派生,该参数从未被读取
DirectProjectTurnInput 去掉 prompt 字段,提交与排队派发不再计算 @显示名 投影文本
界面断言改读 userItem.content,并删掉退役的附件 sidecar 用例与只断言「不存在」的终止用例
同步实施计划与附件路径映射两份技术方案里的 Direct 消息契约
共享记忆补记该死参数的口径与成因
2026-09-21 14:27:23 +08:00
kdletters
4d313a44eb
收口后台模板管理里程碑:回填验收证据并删除临时实施计划
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- 里程碑 Status 从 approved 更新为 implemented-awaiting-runtime-acceptance,并注明按验收口径未对真实 OSS 写入
- 新增验收证据:合同/权限/领域/存储/CLI 五层用例结果,本地 API 健康检查与未授权读取写入失败关闭,授权读取 9 个模板快照,受控浏览器桌面与 390×844 移动端 smoke
- 新增复审记录:写路径顺序与 409 语义、后台 DTO 结构上无法改动 ZIP/版本、封面公共域名与单 bucket 合同一致、迟到响应判据的覆盖方式
- 按实施计划第 4 步删除临时实施计划文件,里程碑文档保留为唯一验收依据
- 验证:check:doc-index(192 份)、check:encoding、git diff --check
2026-09-21 14:21:25 +08:00
k88936
ab52805d3c
收口DirectProject输入区canonical content唯一事实源
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删除输入区 text/references 双轨草稿状态
Direct 与 Planning 改为从 Lexical content 读取
润色保留 chip 并保护附件 canonical content
增加 legacy content DTO 单向翻译与附件回归测试
补充 DirectProject composer canonical content 实施计划
2026-09-21 14:11:18 +08:00
kdletters
01ed9fadc6
修复手工 release 发布未透传 AGC 渠道
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补充手工发布目标到 AGC 更新渠道的踩坑记录
补充 release 客户端包分区与补发流程说明
2026-09-21 14:04:02 +08:00
kdletters
02a7abeb3f
新增后台 AGC 模板管理与模板库内容寻址落库
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- 后台新增「模板管理」页:按权限查看并编辑模板名称/简介/标签/封面,支持上架与下架;路由、侧栏、tab 权限、API 客户端与 DTO 同步接入
- api-server 新增 /admin/api/agc-templates 读取与更新路由,复用现有后台鉴权与 tab 权限校验,权限不足按既有失败关闭口径拒绝
- module-assets 收敛模板库纯规则(active/inactive 投影、索引 schema 与重复项校验、ZIP 大小与摘要核对),platform-oss 承担对象存储读写、不可变对象复用与发布互斥锁
- shared-contracts 补后台模板 DTO;spacetime-module 账号存储适配保持既有 schema 不变
- AGC 壳内置模板索引与建项读取改为内容寻址对象,补模板安装、越界归档、索引不匹配等用例
- 模板库发布脚本支持定向发布与上架/下架合并、内容地址复用与锁语义,CLI 守卫用例同步;jenkins 两条客户端打包管线统一触发邮件通知 Job 并传递首装包链接
- 内置 5 个 Cocos 官方模板载荷与索引 fixture(内容地址对象,共 90 个文件)
- 补「后台模板管理」里程碑与实施计划,更新模板库技术方案、开发运维文档与共享记忆
- 验证:admin-web 39 项用例与 typecheck、发布脚本 25 项用例、api-server 与 AGC 壳编译、模板库定向 Rust 用例(AGC 壳 18 项、module-assets/platform-oss 16 项、后台权限 1 项)、check:encoding / check:doc-index / check:production-ops / rustfmt 全部通过
2026-09-21 13:56:20 +08:00
suzmii
6845cdcbc5
修复 Mac 包校验脚本对合法随包 npm 的误判
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- check-macos-bundle 的「包里不得出现 node_modules」门禁只放行了 game-runtime/node/node_modules/npm,但 recursive readdir 会把目录项 game-runtime/node/node_modules 也列出来,于是合法包必然断言失败
- 这条门禁是 #439 引入的,之后每次构建都死在更早的阶段(staging/测试),直到 2026-09-21 arm64 单架构跑通才第一次走到它:12:58、13:24、13:43 三轮都挂在这里
- 修复:放行 npm 目录自身、其子树与它的上级 node_modules 容器目录;已用真实 arm64 产物跑通完整 smoke(资源、架构、摘要、权限、Codex 正式查找、app-server 握手、缺组件拒绝全部通过)
2026-09-21 13:50:32 +08:00
suzmii
4044ffd89b
修复 Mac 发布 Job 手工触发时 Checkout 因未定义参数失败
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- 手工「立即构建」不会注入可选参数(COMMIT_HASH / SKIP_IF_SUPERSEDED 未定义而非空值),set -u 下 `[ -n "$COMMIT_HASH" ]` 直接以 unbound variable 退出,Job 2026-09-21 12:54 那一轮就是这样在 Checkout 失败的
- 两段 Checkout 脚本开头统一兜底:SOURCE_BRANCH 默认 master、COMMIT_HASH 默认空、SKIP_IF_SUPERSEDED 默认 false,调度器显式传参时行为不变(仍按 pinned commit 构建并判让位)
2026-09-21 13:50:32 +08:00
suzmii
8d0c021126
修正 Mac 发布文档口径:自动触发与描述原文
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- 运维文档原写「不设置 trigger;不接入现有每小时版本调度」,与现状矛盾:调度 Job 会先发号再把 SOURCE_BRANCH/COMMIT_HASH/AGC_UPDATE_CHANNEL/AGC_RELEASE_VERSION/SKIP_IF_SUPERSEDED 透传给 Mac Job,正常发布不需要手工点构建
- 把 Jenkins Job 描述与节点描述的当前原文(arm64 单架构 + 由调度器自动触发 + dry-run 默认关)写进文档,并要求每次改口径同步 Jenkins 侧描述,避免描述停留在 universal/手动触发的旧口径
2026-09-21 13:50:32 +08:00
kdletters
1cb91f9444
修复画布绑定查询与生成失败归因
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- 画布绑定前置的项目列表查询改为 view=summary,站内与外部路由统一支持摘要视图(缺省 full 兼容,未知取值 400)
- 项目摘要投影收敛到 editor_project,外部 API 与 MCP 复用同一份实现,摘要不做内联媒体修复也不回传画布与全量资源
- 外部编辑器请求失败文案补 kind 语义与底层因链,区分请求超时、正文截断与非法 JSON,不拼接 URL
- 远端资源编辑终态文案带出稳定失败码并指向移出恢复队列这一唯一出口,上游原文仍不写入账本
- 补齐站内摘要视图与画布测试夹具的请求断言用例
- 更新共享决策记录与踩坑记录(图集切片上限条目归上游 #442,本提交不重复)
2026-09-21 13:33:23 +08:00
kdletters
2e31a485d8
修复 Stdb publish 事务确认超时被误判为失败
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- production-stdb-publish 新增 run_spacetime_publish:仅在出现 timeout waiting for transaction confirmation 时重试一次同版本 publish(SpacetimeDB 对已生效的同版本为幂等),重试成功即视为模块已在位,不再把生产留在维护态
- 其它失败原因保持原有失败关闭语义;生产运维门禁断言补上该重试口径
2026-09-21 13:27:37 +08:00
suzmii
4ad131d74d
Merge pull request 'AGC 画布:锚点让位标题栏、生成浮层贴边、拖动误触点击、读秒 100ms 与图集参考口径' ( #448 ) from fix/agc-canvas-bugfix into master
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Reviewed-on: #448
2026-09-21 13:04:11 +08:00
kdletters
886bdc06ed
去掉渠道环境变量用例里重复的 stageRuntime
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- 两次独立修复(#444 与本仓库 55cb04765)在同一处各加了一个 stageRuntime,合并后成为重复对象键,Web-Build 的 ESLint(no-dupe-keys) 失败
- 保留一条带说明的 stageRuntime stub,用例语义不变
2026-09-21 12:49:34 +08:00
suzmii
562e1ba586
「生成任务」侧栏读秒改为 100ms 粒度:与对话侧共用同一份时钟
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- ResourceCanvasAssetGenerationTasksPanelView:删掉面板自带的 1000ms interval 与 nowMillis 状态;两条任务行的「已耗时」下沉为叶子组件(AssetGenerationElapsedLabel / ResourceEditElapsedLabel),各自订阅共享 hook useLiveNow(LIVE_TIMER_TICK_MS = 100)。
- 为什么不是面板级时钟:面板上通常同时挂着多条任务,100ms 的 tick 落在面板上等于每 0.1 秒重建整个侧栏;useLiveNow 的注释明确要求调用方是叶子节点。终态行不订阅,已耗时定格在账本给的结束时间上。
- 行为:不足一分钟的耗时本来就显示到 0.1 秒(formatElapsedDuration),现在每 100ms 真的更新一次,不再是「带小数却 1 秒跳一格」。
- 用例:新增「读秒按 100ms 刷新(0.0 → 0.1 → 0.5 秒)」「终态行不再走表,定格在结束时间」「秒表只订在运行中的那一行上(setInterval 只被调用一次)」;把 LIVE_TIMER_TICK_MS 临时改回 1000 时第一条用例即红,粒度确实被钉住。
2026-09-21 12:48:21 +08:00
suzmii
e18067e028
Merge pull request 'macOS 发布改为只出 arm64 单架构(修复 Mac 管线 #7 起连续失败)' ( #447 ) from feat/agc-macos-arm64-only into master
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Reviewed-on: #447
2026-09-21 12:38:03 +08:00
suzmii
613d62fdb2
同步里程碑计划:macOS 清单只登记 darwin-aarch64
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- docs/project-memory/plans 的渠道化里程碑仍写着 dev-mac universal 同时写两个平台键,与 2026-09-21 的单架构决策冲突,按当前口径更新并指向决策记录
2026-09-21 12:35:36 +08:00
suzmii
b4ce6877c8
修掉「拖动占位卡仍触发点击」的真因:点击抑制的计时起点必须在松手那一刻
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- useResourceCanvasGenerationPlaceholders:抑制状态在越过拖动阈值时只登记、不起计时器,改到 pointerup 才起 0ms 计时(deferDragClickSuppressionCleanup);pointercancel 与切项目走 clearDragClickSuppression 立刻收干净。
- 原实现(越过阈值时就起 0ms 计时器)在真实鼠标下不成立:一次拖动里 pointermove 横跨多轮宏任务,计时器早在松手前就把抑制清掉,收尾那次 click 照样生效——jsdom 同步发 move/up 看不见这一档,所以上一版用例是假绿。
- 用例补上真实时序:拖动过程中显式让时钟走一轮宏任务再松手;宿主用例还补上浏览器在 pointerup 之后补发的 lostpointercapture,并断言它不能把这次拖动的抑制一起清掉。
- 敏感性已双向验证:把计时器搬回「越过阈值那一刻」、以及让 lostpointercapture 清抑制,两条用例都会红;改用例前的同步版本对两种错法都会绿(所以上一版没抓住)。
- 注释写明计时起点为什么是松手那一刻,并与资源卡链路的 deferSkippedResourceCardClickCleanup 对齐口径。
2026-09-21 12:34:47 +08:00
suzmii
e53992fdc2
macOS 发布改为只出 arm64 单架构
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- build-macos-ci 固定 aarch64-apple-darwin:单架构构建、只跑 arm64 隔离 smoke、首装包命名 <产品名>_<版本>_aarch64.dmg,构建清单记录 smokes 与实际清单平台键
- stage-node-runtime 的 universal-apple-darwin 恢复失败关闭并说明原因:随包 Node 只有单架构官方发行版,按宿主架构放行会让 Intel 上这份侧车不可执行,且通用包自检按 process.arch 校验抓不到
- 守卫用例改为断言入口固定 arm64 目标与 _aarch64.dmg 后缀、universal 目标必须抛错
- Jenkinsfile 与三份技术/运维文档同步单架构口径:清单只登记 darwin-aarch64,Intel 非目标,恢复 universal 的前置条件写在文档里
- 共享记忆补 2026-09-21 决策记录,pitfalls 记下「只带宿主架构的通用包」陷阱,避免再次用过渡实现糊过去
2026-09-21 12:30:56 +08:00
suzmii
a5ee06a4c7
Merge pull request '修复macOS主机上AGC发布测试未stub Node运行时staging' ( #444 ) from fix/agc-test-node-runtime-stub into master
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Reviewed-on: #444
2026-09-21 12:23:52 +08:00
suzmii
7b57cba14d
补齐「图集(生成图标素材)为什么没有 @」的当面说明与依据
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- 生成浮层:不给 @ 选择器的入口新增一段说明行(`data-resource-canvas-generation-reference-free`),讲清「该入口走平台图集通道,参考只有一张权威规范图(图标规范),不支持另挑参考图」——验收现场那条「生成图标素材没法 @」读起来像漏了按钮,原因其实在通道上。
- 样式:说明行允许折行、沿用次要文字色;与既有的「参考图 n/5」计数行区分开。
- 用例:图集入口断言说明行在场;逐条入口断言「说明行」与「@ 选择器」严格互补;原「不呈现参考选择」的判据从按词匹配改成按计数元素/计数值匹配(说明行本身会提到「参考图」三个字)。
- 文档:入口矩阵补「图集为什么没有 @」一条,写明图集走 `icon-spritesheets` 通道、提交体只有 referenceId + iconDescriptions(无 referenceImageSrcs)、结果绑定硬校验参考恰好一张,以及「平台 OpenAPI 该请求 schema 有 referenceImageSrcs 字段,放开属于产品 + 平台口径变更」。
2026-09-21 12:23:32 +08:00
k88936
94471ff191
补充共享记忆:受控输入区回写的 effect 时机与删订阅留死 prop 两条踩坑
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- docs/project-memory/shared-memory/pitfalls.md 新增「受控 Lexical 输入区的回写用被动 effect 会用滞后渲染的 props 清空用户草稿」:现象、宿主回显晚于编辑器提交的原因、useLayoutEffect 的处理与 chat-composer 用例验证
- 新增「删链路只删订阅、没删它喂的 state」:design-agent-update 订阅被删后 designReasoning 恒为空、残留的订阅就绪 promise 是误删线索,以及恢复后的验证入口
2026-09-21 12:22:32 +08:00
k88936
f3097e1096
删除按已退役工作台壳聊天入口编写的预览与 Run 历史用例
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- 删除 apps/ai-game-creator-shell/tests/appSurface/project-preview.suite.ts 及其下 preview-shortcuts.suite / run-history.suite 与全部辅助模块(fixtures、invoke-mock、message-bubble、四个 assert-* 流程)
- 删除 tests/appSurface.test.ts 里对应的 import 与注册
- 这些用例断言的是已退役的 Supervisor 工作台壳:项目摘要面板、开发环境、LLM 状态、Agent 状态、编排 Trace、`/runs` `/read` 聊天命令,以及 `chat_with_game_creator_agent`;这些对象在当前源码里都已不存在
2026-09-21 12:22:08 +08:00
k88936
f1294d4d6b
修正首页建项两用例对 DirectProject 首轮链路的过期假设
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- apps/ai-game-creator-shell/tests/appSurface/home.suite.ts 两个首页建项用例补上 `get_local_game_manifest` 桩:首轮需求由 DirectProject 聊天容器认领,它要先读到项目清单(项目身份)才发送,不桩这条命令时清单读失败、首轮永不发出
- 「imports home attachments」用例改为 waitFor 断言首轮 invoke:发送发生在清单到位之后,不能在「工作台已出现」的同一帧断言
- 同用例的 `prompt` 期望由 `按这个角色做游戏` 改为 `按这个角色做游戏@角色参考.png`:附件以 `agc_attachment_reference` 进入 canonical content 后按 `@名称` 口径投影,与输入区、队列 chip 同一份派生
2026-09-21 12:22:02 +08:00
k88936
ba3bd59f24
恢复策划 Agent 实时事件订阅(876529e66 误删)
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- apps/ai-game-creator-shell/src/App.tsx 重新订阅 `design-agent-update`:本轮正文与工具提示回到 transient reply,`reasoningText` 回到 `planningV2Reasoning`,`view` 回到 applyDesignAgentViewAfterTransient;Rust 侧一直照旧发射这些事件,前端却不再监听
- 补回 designAgentEventSubscriptionReadyRef 的建/解函数与 designAgentEventSubscriptionResolveRef,让 `executeDesignAgentTurn` 等待监听器挂好再发起回合,开局事件不丢
- 新增 designAgentReasoningTurnRef:回合结束(designAgentTurnRef 清空)后仍认本轮 reasoning,最后一条思考不会被视图落盘前的空隙吃掉;切项目时随 resetChatState 清空
2026-09-21 12:21:51 +08:00
kdletters
55cb047654
支持 macOS 通用包构建时的 Node 运行时暂存
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- stage-node-runtime 的 targetRuntime 支持 universal-apple-darwin:在 macOS 宿主上按宿主架构暂存官方 Node(通用包自检按 process.arch 校验),非 darwin 宿主仍失败关闭
- 同步 stage-node-runtime 测试期望:darwin 宿主可用、linux 宿主仍拒绝,Universal Node 合并(lipo)留作未完成项
- 共享记忆记录该限制:当前通用包侧车仍是宿主架构,Intel Mac 需等待真正的通用 Node
2026-09-21 12:15:28 +08:00
k88936
317c8557f4
修复输入区受控回写用滞后渲染的 props 清空用户草稿
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- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 的受控同步由 useLayoutEffect 承担:宿主对草稿的回显晚于编辑器提交,被动 effect 可能在上一次渲染的 props 上延迟执行,读到旧 value 加新编辑器状态后重建整份草稿,把刚输入的内容清掉并形成来回清空
- 补注释说明该 effect 必须与本次提交同帧执行,以及直接改成 content 单事实源前的行为约束
2026-09-21 11:59:17 +08:00
suzmii
beebcca4de
修复 AGC 画布四项验收问题:锚点让位标题栏、浮层不再撞画布边缘、拖动不再触发点击、图标规范参考口径对齐
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- 生成任务锚点新增「资源总览」档:资源总览页仍贴画布顶边内缩 0.85rem,资源栏目画布页让开顶部钉住的整宽栏目标题栏(42px + 0.5rem),两档切换走 margin-top 过渡(减动效下关掉)。
- 生成浮层的顶边与可用高度改为按占位卡的真实屏幕位置算(卡下沿到安全底边),不再假设卡片贴在安全带上沿——占位落到下半屏时浮层底边不再越过画布下沿被切掉。
- 生成浮层新增水平收口:按「浮层左右各留 12px」把锚点收进画布可视范围,卡片靠边时浮层不再有一半落到画布之外;宽度口径与面板 CSS 同源(min(560px, 100% - 24px))。
- 新增画布卡片手势的共享判据 resourceCanvasGestureExceededDragThreshold(阈值仍取 RESOURCE_CANVAS_DRAG_THRESHOLD):资源卡与生成占位卡共用同一份「拖动还是点击」判断。
- 生成占位卡修掉拖动收尾误触点击:越过阈值才算拖动、登记一次性点击抑制(consumeDragClick)由宿主消费,「拖动中」样式也从越过阈值那一刻起才亮。
- 生成占位卡的删除按钮起手手势不再被当成「点卡片」:按起手点判定,松手落回卡片时不触发开合生成浮层。
- 图标规范面板的参考选择注释按现行判据改写(只有图集 icon-spritesheet 不接受用户参考),入口矩阵文档同步补「参考图(@ 引用)」口径并修掉「本地 IPC 没有参考图入参」的旧说法。
- 补齐回归用例:手势模型判据、占位卡拖动/点击与阈值、宿主级「拖完不弹浮层且普通点击仍开合」、浮层顶边与水平收口、锚点分档与跨文件标题栏高度守卫、逐条生成入口的 @ 与判据一致、图标规范面板的 @ 与提交带引用。
- 共享记忆 pitfalls.md 记录两条排障口径:卡类手势必须只有一份阈值与点击抑制判据;画布浮层几何只能按真实屏幕位置算、分页锚点必须让开钉死的标题栏。
2026-09-21 11:58:13 +08:00
kdletters
9bf35e8745
修复 macOS 构建上的渠道环境变量用例宿主依赖
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Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
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- build-release.test.mjs 的「packaged renderer receives the same channel as the updater manifest」用 windows target 却未注入 stageRuntime,真实 staging 要求宿主 Node 平台/架构与目标一致,导致 macOS(arm64)/Linux 上必然失败
- 该用例只断言传给 spawn 的 VITE_AGC_PLATFORM_CHANNEL,改为注入空 stageRuntime,与同文件其它用例一致
2026-09-21 11:53:32 +08:00
kdletters
90207bc1d5
minimal 备份增加 freeze 副本路径
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- database-backup-to-oss.mjs 新增 --freeze-dir:minimal 模式先把选中子集 rsync 成冻结副本(保持原始相对路径)再从副本上传,避免热备时最新 commitlog 持续追加触发 stat 漂移失败
- files-minimal systemd 模板与发布前 minimal 备份默认传入 freeze 目录
- 生产运维门禁同步 freeze 口径断言
2026-09-21 11:37:14 +08:00
k88936
7b1f7bdf17
给 parseAgentRunTrace 与 formatAgentRunStatus 补上纯函数用例
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- 新增 tests/agentRunTrace.test.ts,用旧 trace 夹具断言归一化结果(路径/工具数组/上限/任务图/通行计划)
- 覆盖 toolCalls 总数回填、taskGraph 缺失时回退种子任务图
- 覆盖畸形 trace 的拒绝路径(steps / schemaVersion / artifacts / taskGraph / dependencyWaves)
- 覆盖 formatAgentRunStatus 带与不带 lifecycleStatus 的两种文案
2026-09-21 11:36:02 +08:00
k88936
abb2988875
删除无调用方的 pick_local_file 与 delete_local_* 三条 Tauri 命令
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- commands.rs 删除 pick_local_file、delete_local_project_file、delete_local_game_memory 三条命令实现
- main.rs 取消上述三条命令的注册
- Rust 用例只保留写命令推进 revision 的断言(删除两条已退役命令的断言并同步改名)
- check-config.mjs 移除这三条命令的白名单条目与旧说明
- check-config.mjs 把旧命令聊天剩下的 15 条无前端调用方命令登记为 native-only,并删掉随该死链失效的 guardrail 片段
2026-09-21 11:34:15 +08:00
kdletters
2f248ea0c3
新增 minimal 备份口径并切换 release 定时备份
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Project CI / Frontend tests (push) Has been cancelled
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- database-backup-to-oss.mjs 新增 --minimal/--retain-snapshots:按上游 retention 语义只备份最近 N 份 snapshot、覆盖最老保留 snapshot 的 commitlog 边界段及其后全部段,外加身份/配置/控制库/模块字节,且不停止任何服务
- 备份检查脚本补充 minimal 计划用例(保留次新+最新 snapshot、丢弃更早 snapshot 与 clog 段、状态路径齐全、保留数校验)
- 发布前备份默认走 minimal 热备(GENARRATIVE_STDB_PUBLISH_BACKUP_MINIMAL=0 可回到冷备),不再需要 44.7GiB 冷备空间
- Server-Provision 新增 DATABASE_BACKUP_PROFILE=files-minimal 与 systemd drop-in,release 推荐使用并继续禁止 files-history
- 运维文档与共享记忆记录上游 retention 依据、实测 40G→3.6G 与不停服热备口径
2026-09-21 11:33:39 +08:00
k88936
912f9afcd2
删除按已退役 Supervisor 聊天入口编写的 appSurface 用例
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- 删除 project-commands / agent-runtime 两个 100% 依赖已退役聊天入口的用例文件及其注册
- 删除 project-assets 里 21 条「from chat」用例(整个套件同为该入口),并移除注册
- 删除 project-conversation 里 7 条、project-development 里 2 条依赖 home 聊天框与斜杠命令的用例
- appSurface 失败数由 114 降到 10,剩余 10 条为 DirectProject/预览/首页链路自身的既有失败
2026-09-21 11:19:12 +08:00
k88936
0224ef7b9d
删除 Project Supervisor 聊天遗留的 pendingCommand 死链
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- 删除 App.tsx 里 pendingCommand 状态、确认/取消处理与 21 个 execute* 分发分支
- 删除随该链路一起不可达的 21 个 execute* 实现与 requireChatProjectForUserAction
- 删除只服务该链路的 PendingCommand 类型、pendingCommandPresentation.ts 与 resolvePendingCommandProjectPath
- PlanningChatView 去掉 pendingCommand 面板相关 props、渲染分支与导入
- rememberCommand.test.ts 只保留现役 helper(path/remember/needsInitializedChatProject/agent 卡片)的用例
2026-09-21 11:15:02 +08:00
kdletters
117d482f93
发布前备份空间预检前置并支持自动降级
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- database-backup-to-oss.mjs 新增 --check-space-only:archive 按 data×1.1、files 按 max(data×0.05, 2GiB) 计算门槛,空间不足以退出码 3 返回
- production-stdb-publish.sh 在进入维护与停服务之前先做空间预检,archive 不足时自动降级 files(files 不支持 defer,async 收敛为 sync),可用环境变量关闭
- 尚未开始 publish 的失败自动恢复本次停掉的 API/controller/worker 并退出维护,只有真正开始发布之后的失败才保持维护态
- 备份检查脚本与生产运维门禁补上新口径与执行顺序断言,运维文档与共享记忆记录事故与规则
2026-09-21 10:57:29 +08:00
suzmii
9f15c1c572
修复非Windows主机上AGC发布测试未stub Node运行时staging
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build-release.test.mjs的渠道注入用例漏注入stageRuntime,真实staging会用宿主平台与默认Windows目标做一致性校验
该缺陷在macOS主机上必然失败,卡住macOS渠道构建的测试阶段
补上stageRuntime stub,本机(darwin/arm64)验证37项全通过
2026-09-21 10:35:43 +08:00
suzmii
959d367ed4
Merge pull request '图集切片上限对齐平台契约:客户端结果门 64 → 256' ( #442 ) from fix/spritesheet-slice-limit-256 into master
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Reviewed-on: #442
2026-09-21 10:27:39 +08:00
suzmii
56dcb06fb8
Merge remote-tracking branch 'origin/master' into fix/spritesheet-slice-limit-256
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
2026-09-21 10:12:01 +08:00
kdletters
f947807fba
修复手动发布的发号 Job Copy Artifact 授权
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- 发号 Job 的 copyArtifactPermission 补齐手动发布消费者,用户触发的构建不再报 Unable to find project for artifact copy
- 同步总版本号技术方案与共享记忆排障记录,写明 SYSTEM 定时构建短路、用户触发按认证用户判权的差异与回写 Job property 的步骤
2026-09-21 08:54:17 +08:00
suzmii
1997dfeb80
图集切片上限对齐平台契约:客户端结果门 64 → 256
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- 现场(gameagent-6e53c9e8)「AI 生成图标素材」失败:平台已生成并切完图,客户端在绑定结果这一步把整条结果判失败(assetId 为空、付费产物被丢)。
- 根因:同一条链路存在两个上限——平台切分 / Agent 工具 schema sliceCount / 持久化产物批次都是 256,客户端两处结果绑定门仍是 64(external_generation_state.rs、canvas_generation.rs)。
- 修复:两处门统一到 PLATFORM_ART_SPRITESHEET_MAX_SLICES = 256,判据与拒绝文案各只留一份(数字由常量插值),注释点名三处同值权威。
- 用例:新增上限值/边界/文案用例与「64/65/256 片必须能落盘、257 片必须拒」的回归用例;两条都做过变异验证(常量改回 64 即红)。
- 文档:decision-log 与 pitfalls 各补一条(客户端门不得比平台产品上限更严;上限引同一常量)。
2026-09-21 08:31:39 +08:00
kdletters
0ac86f941c
优化 Gitea CI Rust 分片并发
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将四个 AGC Rust shard 合并为两条 lane,减少重复预热与排队
同步 workflow 契约测试、分片说明和运维文档
2026-09-21 07:56:06 +08:00
suzmii
3815d00c84
Merge pull request 'AGC 画布三项:生成任务侧栏右上角 / 拖到对话批量引用 / 替换面板画布点选' ( #441 ) from feat/agc-canvas-ux-followups into master
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Reviewed-on: #441
2026-09-21 07:51:07 +08:00
suzmii
4172534bab
Merge branch 'master' into feat/agc-canvas-ux-followups
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2026-09-21 07:51:00 +08:00
kdletters
ab9820990c
补充 Windows 构建节点 Python 安装口径
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- 排障记录写明新节点静默安装 Python 3 的确切命令,并说明 CMake 用 Build Tools 自带版本
2026-09-21 06:58:45 +08:00
kdletters
510e550f19
补充 Windows 构建节点修复的实跑证据
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- Godot 编辑器插件接入文档记录 Jenkins Windows 节点在本修复分支上的 dry-run 实跑结果:preflight、原生载荷 staging、NSIS 安装包与渠道清单
2026-09-21 06:58:39 +08:00
kdletters
6dadd76c1b
修复 Windows AGC 构建节点的 Godot 原生扩展工具链
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- AGC_WINDOWS_PATH 增加 Build Tools 自带 CMake 与 Python 3.12 目录,阶段 PATH 不再漏掉 Godot 原生扩展所需工具
- Toolchain preflight 校验 CMake 3.25 及以上、Python 3 和 Visual Studio 17 2022 生成器,缺失时在构建前失败关闭
- 同步 Godot 编辑器插件接入文档与共享记忆排障记录
2026-09-21 06:41:03 +08:00
suzmii
1a507dbf2d
Merge remote-tracking branch 'origin/master' into feat/agc-canvas-ux-followups
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2026-09-21 06:21:38 +08:00
suzmii
5467ed6d7b
自查修正:拖到对话落点逐值比较、替换面板锚进画布容器并与任务面板互斥
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- 拖动落点改逐值比较 sameResourceCardReferenceDrop(条数 + 对话栏矩形四值),指针在对话栏上移动不再每帧 setState、不再每帧重渲染工作台。
- 替换面板从 stage 顶层移进画布容器 .game-resource-book-manager(本身 position: relative),top 3.2rem 排在任务开关下方;相对 stage 写死的偏移会在工具条换行时压上去,与刚修的任务开关是同一类隐患。
- 打开替换会话时收起「生成任务」面板:画布右上角同一时刻只留一块浮层(任务照旧在账本里推进)。
- 面板上方补一行「替换源素材:<显示名>」:非模态之后画布上的源素材光环会被空白点击清掉,源身份得在面板这一侧留一份可读说法。
- 测试:替换用例新增「面板锚在画布容器里、写明源素材、并与任务面板互斥」(20 passed)、落点模型新增逐值比较用例(6 passed)。
- 文档:decision-log 新增本批自查条目、待办文档补登记、验收用例 C9 注脚改为 nonModal 形态。
2026-09-21 06:21:19 +08:00
kdletters
4b788fa73a
修复 Gitea CI 镜像构建并刷新到 1.98.1 工具链 ( #438 )
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修复 CI job 镜像无法构建的问题,并换用 Rust 1.98.1 工具链镜像,跑通 PR 门禁。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/438
Co-authored-by: kdletters <kdletters@qq.com >
Co-committed-by: kdletters <kdletters@qq.com >
2026-09-21 06:15:57 +08:00
suzmii
7148ff9eaf
验收修正:任务锚点改挂画布那一格,展开后开关让位
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- 重叠:右上角锚点不再用 position: absolute + 写死的 top(工具条是 stage 第一行、高度随按钮换行变化),改为 stage 网格里与工作面同一个单元格的条目:grid-row 按 placement 分档 + grid-column 1 + justify-self end + align-self start + margin;同格的三处容器也显式钉住第 1 列,避免画布被自动列放置挤进隐式第二列。
- 并排:开关只在完全收起时渲染(收起动画期间也不画),展开态画布右上角只留面板,收起走面板头部 × 或点画布外部。
- 测试:面板用例新增「展开时开关让位」、计数用例拆成收起查开关 / 展开查面板;样式用例改判网格条目坐标与窄屏 justify-self: stretch;dismiss 用例改走面板 × 收起、收起后开关回来能再打开。
- 文档:PRD 3.10 与更新时间、decision-log 新增 2026-09-21 验收修正条目、待办文档补登记该修正。
2026-09-21 04:33:26 +08:00
suzmii
b20d980ba7
替换点选判据的注释口径跟上新流程
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- resolveResourceReplacementPick 的注释里「点选态」「点选替换」改为「画布点选」「面板里的当前替换目标」,与退役掉的按钮 / 提示条口径一致;只改注释,行为不变。
2026-09-21 03:53:07 +08:00
suzmii
de502e9bc3
替换面板改为非模态浮层,支持在画布上点选替换目标
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- 共享选择组件新增 opt-in nonModal:不铺遮罩、不做焦点陷阱、限高 + 内部滚动,Esc 在 document 阶段截断后取消,关掉即卸载;网页端美术画布不传,弹窗行为逐字不变。
- 新增 initialSelectionRevision:面板开着时宿主换了目标才重同步当前选择,面板里的搜索词与分类筛选不被重置。
- AGC 侧把候选面板锚到画布右上角(任务开关下方),壳样式放共享样式表、宿主只负责锚定;面板开着时画布照常可点,点中合法候选落成面板当前选择,写入仍只由「确认」发起。
- 退役旧的「点选替换」按钮、画布提示条与 resourceReplacementPickMode:同一个功能不留两条 UI 路径;合法性判据仍复用 resolveResourceReplacementPick,写入仍是同一个 confirm 函数。
- 确认时用画布点选结果兜底,避免点完当帧按确认误报「请选择一个替换素材」。
- 测试:替换用例 4 条点选路径改写为非模态 + 面板点选(含四类非法目标在面板内报因、Esc 只收面板),新增「画布点选不清掉面板搜索/分类」;共享组件用例新增 nonModal 形态与浮层壳声明级契约。
- 文档:PRD 5.3 / 7.8 第 8 条改写、验收用例 S15a 改写、decision-log 新增 2026-09-21 条目、待办文档登记三项并勾掉对应需求。
2026-09-21 03:48:40 +08:00
suzmii
9639a080c6
资源卡拖到对话栏实现批量 @ 引用
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- 新增落点模型 resourceCardReferenceDropModel:对话栏矩形量取(0 x 0 判成没有落点,避免画布内拖动被误判)、命中判据、引用构造与落点提示文案。
- 引用构造与工具条「引用」按钮逐字一致(只认已登记 manifest 素材、source 为 resource-card、kind/分类/标签取自资源投影),一条都构造不出来时用提示条说明原因。
- 拖动中指针落到对话栏上即从排版切到引用:卡片不再跟指针走,改铺虚线落点浮层并提示「松手即可 @ 引用 N 项素材」;拖回画布内松手仍是原来的排版语义。
- 批量范围与拖动位移同一个集合(多选整批、单选只引用按住的那张);新增批量事件 RESOURCE_REFERENCE_INSERT_MANY_EVENT,App 侧一次插入整批并只聚焦一次,空批次不派发。
- 对话栏挂 ref(不 document.querySelector)、落点浮层按对话栏当时的屏幕矩形铺在根节点上,不改对话栏自身的定位与排版。
- 测试:新增落点模型用例 5 条与画布集成用例 4 条(单卡/多选/拖回画布/pointercancel),resourceReferenceInput 新增批量事件与一次插入整批 chip 两条,共 39 条定向全绿。
- 文档:功能说明新增「拖拽引用」一节与完成清单条目、PRD 更新时间、decision-log 新增 2026-09-21 条目。
2026-09-21 03:37:43 +08:00
suzmii
d56b5ff15a
AGC「生成任务」侧栏移到画布右上角:开关常驻、面板贴着它展开
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- 新增右上角锚点 game-resource-generation-tasks-anchor,挂在 game-workbench-stage 内;资源栏目画布与 UI 编辑器用画布顶边那一档,运行表现层下移让开右上角的版本入口。
- 开关改由 ResourceCanvasAssetGenerationTasksPanelView 自己渲染(保留 data-resource-generation-task-toggle 与计数属性、可访问名唯一),收起态只剩这一枚开关;工具条上两处重复入口与宿主那份 resourceAssetGenerationInFlightCount 一并删除。
- 面板自己不再定位,改由 max-height 封顶 + 内部滚动;进场 / 退场动画位移方向跟着锚点翻到正 X。
- 开关沿用原工具条那枚次级胶囊外观,颜色 / 圆角 / 字重 / 阴影继续全部走平台 token。
- 测试:面板用例新增「折叠只剩右上角开关」「开关计数与面板头部同源」「锚点按工作面分档」;样式用例改为锚点坐标 / 运行档下移 / 面板不再自定位 / 开关走 token;dismiss 用例改为右上角入口且工具条不再有生成任务按钮。
- 文档:PRD 3.10 与更新时间、decision-log 新增 2026-09-21 条目、画布验收待办登记第四批并勾掉该条。
2026-09-21 03:25:53 +08:00
kdletters
485ed50b26
AGC 七项交付效率优化并升级捆绑 Codex 到 0.155.1 ( #439 )
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## 背景
净月潭案例(2026-09-19 21:53 → 09-20 01:26,3 小时 33 分)的问题不是模型慢,而是环境未就绪、验收靠模型自述、预算只约束单个工具入口、工具调用被 SDK 全局串行闸门卡住。本 PR 落地确认后的七项交付效率合同,并把捆绑 Codex 升到当前 npm latest。
## 结果
- 新建 Web 游戏在正式生成前由宿主自动预检:捆绑 Node/npm、真实 Vite 构建、受限浏览器桌面/移动截图;失败不启动生成或付费素材。
- 首个副作用前冻结交付合同,宿主保存权威证据与预算;证据齐全后先封口、排空并取得执行器完整退出证明,再产出交付报告,模型回复不再当作验收。
- 原生 shell、内置浏览器与托管命令、第三方 MCP 共用同一执行许可和累计执行时间;`validation.maxRuns` 改为执行/返修批次语义,另设 `maxTurnSeconds` 墙钟上限。
- 所有工具可并发:移除 SDK 全局串行的 `apply_patch`/`update_plan` 注册,改由宿主 `agc_apply_patch`(官方 parser + 当前回合写许可 + 受控进程树 + 短项目事务)和 `agc_update_plan` 提供等价能力;真实请求目录里已无串行注册,长 MCP 与补丁/计划实测在同一响应内重叠。
- 付费提交与本地写入绑定原回合原租约:容量与同动作锁等待可取消,封口、取消或预算耗尽后零新增提交;已越过提交边界的请求保留 operation ID 走 GET 对账,不自动重放。
- 新增请求与工具分段计时、有界并行批读和首轮上下文预取,未知耗时不补零。
- 捆绑 Codex 0.147.0 → 0.155.1:固定版本收敛到 `build_support/codex_bundle.rs` 单一声明,vendor 解析源码按 `rust-v0.155.1` 逐字节重取并更新 UPSTREAM 证据,适配 0.155 统一 exec(`exec_command`/`write_stdin`);macOS 侧车最小系统版本仍为 15.0。
## 验证
- 生产 CLI → 捆绑 Codex 0.155.1 → 本地 Responses/MCP 夹具 9/9:补丁、完成收尾、批次、只读/可写 MCP 并发、原生命令并发、原生资源并发、统一 exec 会话、期限终止(真实重叠 775 / 764 / 999 ms)。
- 真实模型目录 2/2;vendor 上游库 111 项;宿主定向与回归 106 项;真实 Windows 进程与取消 21 项;Node 侧门禁 52 项。
- 发行载荷:artifact-only 重建 NSIS,解包验证侧车清单 `codex-cli 0.155.1`、6 个组件哈希、打包后 `bin/codex.exe --version`、Node 运行时 2130 文件与双端 PNG、`--environment-check` ready。
- `check-config`、TypeScript、编码(4991 文件)、文档索引、`git diff --check`、`cargo fmt --check` 全部通过。
## 未覆盖
- 真实陶泥儿登录态 Provider 生成尚未执行(本机 `--llm-status` 返回 `authentication-required`)。
- macOS 侧车只在本机做静态 Mach-O 与清单解析,未在 macOS 上跑 `check-macos-bundle.mjs`。
- 全仓库聚合套件在本机仍因负载敏感的后台 mock-provider 用例而红,与本次改动无关:改动前的旧二进制同样失败,换单线程后相关用例 3/3 通过。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/439
2026-09-21 02:29:29 +08:00
suzmii
1655a2eab4
Merge pull request '画布验收遗留问题与后续需求' ( #419 ) from fix/agc-acceptance-followup into master
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2026-09-21 02:02:19 +08:00
kdletters
df39d5a16f
修复客户端渠道与错误报告展示
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客户端 debug 保留服务器选择,正式包按发布渠道连接服务
修复错误报告时间解析与超时路由脱敏
重做后台错误详情面板并补齐定向测试
同步渠道、诊断与后台展示文档
2026-09-21 01:52:35 +08:00
kdletters
914791d63c
修复项目列表状态互相污染
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保留已确认项目的独立状态
隔离项目检查代次和迟到结果
增加坏项目刷新回归测试并同步项目文档
2026-09-21 01:48:19 +08:00
suzmii
5574f41129
文档同步:PR #419 合并前复核结论与全量测试口径
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- 待办文档补「合并前复核(2026-09-21,PR #419)」:仓库根全量 373 文件 / 4512 通过 / 34 跳过 / 0 失败、No Conflicts、范围核对(后端与契约零改动)
- decision-log 的验证段补同一口径;同时记下未复验的两类(真实客户端观感、远程 CI)都不阻塞合并
2026-09-21 01:45:18 +08:00
suzmii
cd98e0603e
合并 master:音频后台化与 Mac 构建管线进分支,冲突按新口径解
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- index.tsx 的 audio/video 提交:取 master 侧(#437 已把它改成后台任务队列 + 项目内账本),
卡片浮层那套本地提交记录在这条链路上不再需要——队列本身就是它的可见性与幂等来源
- PRD 更新时间两边的两条事实合成一行;decision-log 保留 master 的音频章节与我们的
派生任务/提交即关章节,并把「appSurface 16 条既有失败」更正为 cwd 假红的口径
- 样式守卫里撤掉「生图面板」这条探针:它走 AGC 自有类名,本就不吃
`image-canvas-editor__*` 那一族(守卫自身加的空集断言把这条假探针暴露了出来)
- 合并后从仓库根验证:appSurface 538 通过 / 17 跳过 / 0 失败;AGC 定向 84 条、typecheck、
check:encoding、git diff --check 全通过
2026-09-21 01:33:06 +08:00
suzmii
4bc0f04d74
补齐画布验收待办:review 修复与生图浮层美化的进展记录
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- 记下在途拦截补齐生成动画、样式守卫扩到三面板、窄屏差异显式放行、生图浮层紧凑化与基类 token
- 更正「appSurface 16 条既有失败」的口径:那是从 apps 目录跑造成的 cwd 假红,仓库根跑为 0 失败
2026-09-21 01:24:56 +08:00
suzmii
329dd749eb
美化生图浮层:紧凑排布不再出现滚动条,画布卡片外形收敛到基类 token
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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- 字段行改两列(标签在左、控件在右),比例与尺寸并排一行,提示词 6 行降到 3 行
- 润色入口、参考图计数与取消 / 生成两个按钮收进同一行动作:原先它们各占一行把内容顶到
几何上界之外,面板因此出现滚动条;重排后面板高度回落到上界以内(overflow 仅作兜底)
- 新增画布卡片基类 token(.game-project-workbench 上的 --game-canvas-card-*),取值照抄
网页端美术画布的面板;占位卡与生成浮层/弹窗从此共用一套圆角、描边、底色与投影,各卡只表达差异
- 用例补一条结构回归:动作行同时装下润色 / 参考计数 / 两个动作,比例与尺寸同处一格
2026-09-21 01:24:03 +08:00
suzmii
2a2e4c1cea
按 review 修:动画在途拦截、样式守卫扩到三面板、窄屏差异显式放行、用例不再依赖 cwd
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- 在途拦截补齐生成动画:提交记录的「属于哪张资源」从 draftKey 拆成 resourcePath,
`resourceCanvasResourceEditSubmissionBlocksResource` 被快速编辑与生成动画共用;
此前动画这条键对不上、拦不住,重开面板再提交会复用同一 operationId 卡在原生锁上,
或(改了提示词)直接多出一笔付费生成
- 样式缺口守卫扩到三块面板(动画面板 / 快速编辑面板 / 生图面板),判据改为按
「选择器分支 + 声明」逐条比对;两个面板的实测缺口一并照抄补上(快速编辑面板的
`overflow: auto → visible` 与窄屏底栏两条按宿主差异显式登记,不静默漂移)
- 窄屏只搬动画面板那一支:网页端 ≤760px 会把快速编辑浮层也变成整宽底栏,AGC 的
快速编辑是「居中贴资源卡」的绝对定位,跟随它会压住栏目工具栏与任务侧栏
- 用例路径不再依赖 cwd:新增 tests/repoPath.ts(按 import.meta.url 反推仓库根),
19 个用例文件的 `resolve(process.cwd(), …)` 统一改用它;顺手修掉
`HOST_STYLE_SHEETS.filter(existsSync)` 把仓库相对路径交给 cwd 解析的假红
- 清掉两处死代码:不可达的 `quickEditPanel.status === 'generating'` 判据与
未被使用的 prune 导出
2026-09-21 01:23:35 +08:00
suzmii
12c1e5f3f8
Merge pull request '接入 Mac universal 构建管线与 Jenkins 归档 Job' ( #430 ) from feat/jenkins-mac-build into master
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Reviewed-on: #430
2026-09-21 01:02:04 +08:00
suzmii
b178431a57
Merge branch 'master' into feat/jenkins-mac-build
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2026-09-21 00:54:24 +08:00
suzmii
65b7ae0e2b
修正Mac构建入口的个人路径、超时余量与过期文档口径
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Jenkinsfile的PATH改为按$HOME展开,移除写死的节点用户名
构建超时90分钟提高到150分钟并补失败/中断诊断,避免冷构建被中断在链接阶段
同步更新检查技术方案里dry-run默认值与调度接入的过期描述
新增回归断言:禁止个人Home路径、锁定超时余量与诊断文案
2026-09-21 00:48:55 +08:00
k88936
4be95f50ae
Merge pull request 'Fix/let bgm and sfx async' ( #437 ) from fix/let-bgm-and-sfx-async into master
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Reviewed-on: #437
2026-09-21 00:48:49 +08:00
k88936
f19a003dec
Merge branch 'master' into fix/let-bgm-and-sfx-async
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2026-09-21 00:48:26 +08:00
suzmii
8cffbf6112
回退合并时被钩子误格式化的无关文件
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过程中发现并修复:本地 pre-commit 钩子在提交合并时pipeline里prettier会重排无关文件,导致本PR携带与客户端无关的上下文
本提交把20个纯格式化文件恢复为主线内容,PR只保留macOS构建管线和发布链路相关改动
后续提交不再把这些文件纳入范围
2026-09-21 00:47:05 +08:00
suzmii
eed72ba39a
Merge branch 'master' into fix/agc-acceptance-followup
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2026-09-21 00:38:08 +08:00
suzmii
aa3e29f04e
修掉生图弹窗点输入框就弹素材选择框:label 转发点击到 @ 按钮
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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- 现象:点生成提示词输入框任意位置都会弹出「选择素材」。根因是这一格用 `<label>` 包住,而 `<label>` 会把点击转发给内部第一个可标注控件——正好是引用输入区里的「插入素材引用」按钮
- 处理:该格改为 `<div>` 包裹;可访问名仍由控件自身的 aria-label 提供(引用输入区 `ariaLabel` 与 `PlatformTextField` 的 `aria-label`),不依赖 label 关联
- 用例:`resourceCanvasAssetGenerationReferences` 新增「点提示词输入区不该自己弹出素材选择框,只有 @ 按钮才开」——先用旧代码复现出红灯再修
- 顺带扫过资源工作台其余 `<label>`:都只包纯 input / textarea(音频与视频生成面板用纯 textarea,没有 @ 按钮),无同类隐患
- 待办文档补「2026-09-21 第三批」:卡片浮层提交即关、动画面板样式整档照抄与守卫升级、本条 label 修复
2026-09-21 00:37:08 +08:00
k88936
04db93faab
给生成面板的「提交被拒 + 草稿归属」加 TODO(只留标记,不改行为)
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- `ResourceCanvasGenerationPanelView.submit()` 加 `TODO(resource-generation-panel-contract)`:说明
`onSubmit` 只返回 `void` 导致宿主同步拒绝时草稿没人接走的缺口,以及「`onSubmit` 回报受理结果、
只有受理成功才置位 `draftReleased` 并关闭」的修法
- `ResourceCanvasAssetGenerationPanelView.submit()` 加同名 TODO:图片类面板与音频面板是同一份
契约,要改一起改
- `index.tsx` 的 `submitResourceCanvasGeneration` 同步拒绝分支加同名 TODO:指向面板侧修法与
「这里改成 `return false`」的宿主侧动作
2026-09-21 00:29:55 +08:00
suzmii
55259683b8
删除角色动画面板里重复回显提示词的「动画描述」行
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- 共享组件 ImageCanvasCharacterAnimationPanelView 不再渲染只读的生成文本回显(与上方输入区内容重复,且两个宿主都没有为它定义样式)
- 用例同步:原断言「生成文本:…」改为钉住该节点不再渲染,并保留「输入区确实收下这段文本」的检查
2026-09-21 00:28:26 +08:00
suzmii
5b4f9e961d
按美术画布原样补齐动画面板样式:关闭键落位、提示词态与 760px 整档
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- 补 `.image-canvas-editor__generation-close` 的第二条同名规则(浮层内绝对定位):上一版只搬了基础外观,关闭键因此掉进网格流、独自占一行并居中
- 补提示词输入区的聚焦态与 aria-invalid 两档,以及 composer 内参数簇的透明底色与 hover / 展开态
- 新增 `@media (max-width: 760px)` 整档照抄(浮层落底部整宽、composer 定宽、动作竖排、参数与提交整宽),替换上一版按 720px 手写的那一小段,选择器与断点都与网页端逐字一致
- 守卫升级为「选择器 + 声明」逐条比对:同名规则只搬第一条不再判过;范围限定在 `image-canvas-editor__` 命名空间(共享 chrome 类与全局 reset 不归宿主 chrome 表照抄)
2026-09-21 00:26:31 +08:00
k88936
98e42e6dae
文档同步:音频无源生成的源媒体类型由 editKind 推出,不作为入参
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- `docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md`:音频入口复用无源生成链路的措辞
从「传 `sourceMediaType: 'audio/mpeg'`」改成「源快照媒体类型由 `editKind` 推为 `audio/mpeg`
(Create 模式不读该入参)」
- `docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md` 第 7.9 节第 6 条同口径修正,避免文档继续
描述一个代码已经不传、也不会被读的参数
2026-09-21 00:21:07 +08:00
suzmii
973e965f4f
卡片浮层改为提交即关:快速编辑 / 生成动画只负责交任务
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- 快速编辑与生成动画点提交当帧即关面板(不等 IPC、不留等待态),进度、阶段与结果只由「生成任务」侧栏承载,与图片类生成面板同一口径
- 受理之后的失败不再重开面板:侧栏那条收口为失败 + 提示条,草稿回落成「未完成编辑」等用户重开;只有点击瞬间就失败(名称预检、源素材不在画布、无客户端)留在面板里
- 派生请求身份改为按「入口 + 资源路径」记忆:重开面板再提交时提示词没变就沿用同一 operationId / 幂等键,命中同一 operation 账本;派生成成功后清除
- 删除 canDismissResourceCanvasQuickEdit 与宿主里只为它服务的两块面板状态 ref,clearResourceCanvasFocus 回到「清选中 + 关两块浮层」的直线逻辑
- 三条既有用例按新口径改写为「重开面板再重试,身份不变」;PRD §3.10 与 decision-log 同步
2026-09-21 00:19:42 +08:00
k88936
f2a3ba7aca
音频提交上下文按任务 id 各自留存,重叠提交不再互相覆盖
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- `resourceGenerationAudioSubmissionRef` 从单槽改成按任务 id 索引的 Map(键是 task id,值里
不再重复存 taskId)
- 提交写入改成 `set(task.taskId, …)`,收口读取改成 `get(settlement.taskId)` + `delete`,切项目
改成 `clear()`
- 原先两条音频提交重叠时,后一次提交会覆盖前一条的提交上下文,前一条「后端从未受理」的即时
失败因此找不到自己的恢复上下文,只走通用失败提示、丢掉「面板连原草稿带回来」
- 新增宿主用例「两条音频提交重叠:第一条未被受理时,它的面板仍会被带回来」:给测试宿主加
`holdFirstAssetGenerationStart` 开关,把第一次派发挂在受理前,复现两条提交重叠
2026-09-21 00:17:05 +08:00
k88936
7b1bc1d3e8
生成任务先登记 live 再落账本,关掉被判成中断残留的窗口
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- `start_local_project_asset_generation` 的音频分支改为一律先登记 live、再写排队记录(原先顺序
相反,中间窗口里并发 `list_local_project_asset_generations` 会把这条排队记录当成上次运行的
残留收口成失败)
- 图片类分支同一处顺序问题一并改正:同一条命令的两条通道共用同一条顺序约束
- 新增 `register_live_task_id`:登记并返回「本轮是否真的插入了新 id」,落账失败时只回滚本轮插入
的那条登记,避免删掉同 id 那个正在运行任务的 live 登记
- 新增用例 `a_failed_ledger_write_only_takes_back_the_live_registration_it_inserted` 覆盖该回滚判据
2026-09-21 00:14:11 +08:00
k88936
ae0ab0ddf4
音频后台生成不再传形同虚设的 sourceMediaType
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- `run_local_project_audio_generation_at` 提交 `derive_local_project_resource_at` 时把
`source_media_type` 从 `Some("audio/mpeg")` 改成 `None`(`generation_mode: Create` 下源快照的
媒体类型由 `edit_kind` 推出,这条通道根本不读该入参,留着会让读者以为它有作用)
- 该函数文档补一句说明「Create 模式不读 `input.source_media_type`」,避免后续又被加回去
2026-09-21 00:11:31 +08:00
k88936
fca111239c
AGC 音频账本 kind 判定改成显式穷举,去掉静默兜底
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- `begin_local_project_audio_generation_task` 的 `edit_kind → 账本 kind` 映射显式列出
`SoundEffect` 与 `BackgroundMusic` 两个成员,不再用 `_ =>` 兜底
- 其余 `LocalProjectResourceEditKind` 变体在此处直接返回错误,避免新增音频变体(或上游白名单被
放宽)时被静默记成音效
2026-09-21 00:05:44 +08:00
suzmii
573f9f447a
补齐 AGC「生成动画」面板的宿主样式并加样式缺口守卫
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- resourceCanvasChrome.css 逐条照抄 src/index.css 的角色动画面板规则:面板 / 提示词 textarea / 动作预设 / 底部动作行 / 提交按钮,以及关闭键、素材缩略图与 reference-chip 全族
- 窄屏(≤720px)与网页端同口径:面板落到底部整宽、动作竖排、提交按钮整宽
- 新增 tests/resourceCanvasCharacterAnimationPanelStyle.test.tsx:渲染共享动画面板,按 src/main.tsx 的真实 import 关系解析 AGC 实际加载的样式表,断言「网页端给出规则的类 AGC 必须也有一条」并抽查撑开布局的关键声明
- 变异验证:临时移除本次补的样式块,守卫用例列出缺规则的 15 个类并红灯
2026-09-20 23:48:53 +08:00
lhk229
81e0c41f1c
策划agent可设置模型和推理挡 ( #436 )
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Project CI / AI game creator shell Rust smoke (push) Has been cancelled
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Reviewed-on: #436
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-20 23:46:33 +08:00
k88936
9a6875b4ce
Merge remote-tracking branch 'origin/master'
2026-09-20 23:45:36 +08:00
k88936
99fb6c38c1
AGC 音频生成并入图片类那份后台任务账本
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- 原生:`start_local_project_asset_generation` 新增可选入参 `idempotencyKey`,并在音频 kind 上分叉;图片类载荷与分支逐字未改
- 原生:新增音频提交期收口 `prepare_local_project_audio_generation`(kind / 提示词上限 / 素材名 / operation 身份 / 幂等键)
- 原生:新增 `run_local_project_audio_generation_at`,在派发时刻读项目 revision 并复用既有音频无源生成实现,不复制生成逻辑
- 原生:新增 `begin_local_project_audio_generation_task` / `run_local_project_audio_generation_task`,音频任务落同一份项目内账本并写 running → completed / failed,跑完没登记素材按失败收口
- 原生:补两条用例——被拒绝的提交零写入账本、音频任务落在同一账本且 kind 正确
- 前端任务模型:新增音频任务与 `idempotencyKey` 字段,恢复出来的历史任务不带它也不承接重试,入口文案扩到音频栏目
- 前端队列:按 kind 分流派发载荷,音频只发任务身份(任务 id 即 operation id)与幂等键
- 前端面板:音频生成面板改为点「生成」同步提交并立即关闭,删除「生成中…」「后台运行并关闭」与输入锁定
- 前端宿主:音频提交改为同步入队并展开「生成任务」侧栏,只有「后端从未受理」才连原草稿与原请求身份重开面板
- 前端清理:删除随本次改动失效的 `resourceCanvasGenerationSourceId` 与宿主里不再使用的 import
- 测试:面板 / 队列 / 宿主生命周期 / 落点 / appSurface 改按后台账本口径断言,并补「未受理即时失败重开」用例(已用移除重开逻辑的变异验证其非空)
- 文档:PRD §3.10 / §7.9、AGC 底部工具栏入口矩阵、V3 端到端验收 S11a 同步为音频后台化口径
- 文档:新增里程碑与实施计划(含验收证据矩阵),并在 decision-log 记下「音频并入后台任务账本」这条长期约定
2026-09-20 23:32:09 +08:00
suzmii
5b73082ad0
补齐画布验收第二批:派生任务进生成任务侧栏、提交中让出草稿与重复提交防护
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- 新增 resourceCanvasResourceEditTaskModel:原生资源编辑阶段到面板状态/文案的映射,本地提交记录与原生待办按 operationId 合并,派生任务的终态与耗时判据
- 「生成任务」侧栏同时收派生/修改类任务:与图片类生成任务同一条列表、同一套分栏与状态徽标,多一行提示词,样式沿用既有卡片类
- 快速编辑、生成动画、视频/音效/背景音乐三条派生提交:按下提交当帧写入本地记录并在侧栏可见,成功后收口为已完成、失败带原因并重读原生待办
- 「管理未完成编辑」不再列出正在提交的那一笔草稿,失败后自动回落,提示词与 @ 引用不丢
- 同一张素材存在在途提交时,重新打开面板再提交会被拦下并给出原因,避免重复派生与重复计费
- 侧栏与工具条入口的在途计数把派生任务一并计入
- 新增 tests/resourceCanvasResourceEditTasks.test.ts(9 条);resourceCanvasQuickEditDraft.test.tsx 补两组宿主用例(提交当帧进侧栏并收口、在途重复提交被拦),两处新判据均做过变异验证
- 同步 PRD 派生任务侧栏口径、decision-log 与画布验收待办文档
2026-09-20 23:04:13 +08:00
suzmii
d354e5e7c3
修复发号Job未授权调度器读取归档导致整轮调度失败
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发号Jenkinsfile显式copyArtifactPermission授权调度管线
生产门禁新增该授权规则避免回归
运维文档补充生产者到调度器的Copy Artifact映射与失败后果
2026-09-20 22:58:39 +08:00
suzmii
62bffebf8e
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
2026-09-20 22:54:29 +08:00
suzmii
dbbbef8a0d
把macOS渠道纳入定时发布并共用总版本号
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调度器在发号后同时触发macOS渠道构建,透传同一个总版本号与固定revision
macOS Job改为默认真实发布,演练需显式勾选
新增SKIP_IF_SUPERSEDED:节点离线期间排队的旧构建在恢复后自行让位
补充生产门禁规则与回归断言
同步调度与运维文档口径
2026-09-20 22:47:01 +08:00
kdletters
fdc48aa573
将 Godot 原生引导迁移到官方 C++ 绑定
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使用固定版本 godot-cpp 替换手写 C ABI 引导并保留执行协议
采用 MSVC 与 CMake 构建,校验依赖归档和源码缓存
修复动态卸载时的实例绑定与单例包装生命周期
补充构建缓存测试、实机验收结果及分发文档
2026-09-20 22:00:44 +08:00
suzmii
88090fcc6e
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
2026-09-20 21:34:08 +08:00
suzmii
a0d432b63d
Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
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2026-09-20 21:27:23 +08:00
suzmii
d4de81c128
记录Mac Job与节点描述的维护口径
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补充Job描述与节点描述属Jenkins侧元数据、不随仓库同步的说明
记录该Job的config.xml POST返回500、须用脚本接口原地改描述以保留历史
同步并行度默认值与描述口径
2026-09-20 21:19:23 +08:00
suzmii
c0154c2aed
优化Mac构建管线并行度与入口健壮性
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并行度参数默认改为8以吃满节点,并在说明里记录其作为rustc jobserver令牌上限的影响
产品名统一从Tauri配置推导,校验脚本从Info.plist读取可执行名,改产品名不再静默失效
隔离smoke改用ditto --clone复制副本,实测整轮6.8秒
Agent工作区守卫改为按目录约定匹配,节点改名后仍成立
签到同时取master以便解析上次发布commit,失败仅降级更新摘要
补充上述行为的回归断言
2026-09-20 21:00:05 +08:00
kdletters
429f991bde
回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
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- 撤销 39aed2e48 夹带的游戏分发前后端、SpacetimeDB 绑定、主站路由、后台审核页、文档与 nginx 改动,master 恢复可编译状态
- 保留该提交自身的 AGC 发号改动:agc-global-version.mjs 与其参数构造单测
- 恢复被误删的 output 产物,避免把无关清理混进该提交
- 补回两篇技术文档在 docs/README.md 的索引(它们属于后续两个补提交文档,不属于游戏分发)
- 游戏分发完整实现保留在 codex/game-distribution 分支继续开发
2026-09-20 20:52:24 +08:00
suzmii
c4b391cb84
记录Mac构建管线首次端到端验收结果
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回填build3成功的产物、验签、dry-run与耗时证据
补充--no-sign连带跳过更新包签名、残留产物不幂等两处踩坑
记录主crate重复编译这一剩余耗时优化点
2026-09-20 20:44:12 +08:00
suzmii
bd0f9f481a
修复Mac构建产物不幂等导致的DMG重建失败
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构建前删除本次将写出的DMG、更新包与签名,避免同名文件让hdiutil失败
hdiutil create显式覆盖,杜绝残留对象影响本次产物
补充回归断言,防止旧签名让验签门禁误通过
2026-09-20 19:58:30 +08:00
lhk229
a2acfa9a6f
修复 Godot 原生插件的 MSVC 编译兼容性
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将 ABI 存储改为 C11 显式 16 字节对齐并保留 128 字节容量
补充 Windows 编译环境要求与 MSVC 对齐问题排障说明
2026-09-20 19:39:12 +08:00
suzmii
6fb17de9db
Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
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2026-09-20 19:25:45 +08:00
suzmii
57017ee046
修复Mac入口误用--no-sign导致更新包无签名
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移除build-macos-ci的--no-sign:该标志会连带跳过updater的minisign签名
改为剥离APPLE_*凭据跳过Apple签名,保持更新包签名能力
构建清单按codesign实测记录appleSigned与签名类型
补充回归断言与运维、更新规范口径
2026-09-20 19:11:30 +08:00
kdletters
cde34428f9
补提交 AGC 后端框架与演进路线文档
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docs/README.md 已引用但文件未入库,是文档索引门禁失败的第二处缺失\n补齐后 check:doc-index 可在干净检出上通过
2026-09-20 18:53:20 +08:00
kdletters
07dc1e9add
补提交 Responses API 与 Agents SDK 迁移评估文档
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docs/README.md 已引用该评估文档但文件未入库,导致 check:doc-index 与 pre-push 对所有人生效失败
本次把文档正文补进仓库,恢复文档索引门禁
2026-09-20 18:52:59 +08:00
suzmii
bdf6d0f556
Mac构建并行度改为可调参数并记录首次缓存表现
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CARGO_BUILD_JOBS从写死4改为Job参数默认6,适配8核共用机器
补充并行度与sccache首次全未命中的运维口径
增加Jenkinsfile并行度参数的回归断言
2026-09-20 18:51:36 +08:00
kdletters
39aed2e486
OSS 写入显式使用 v1 签名
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ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测
2026-09-20 18:33:02 +08:00
kdletters
752116fe41
改用可执行性校验确认 ossutil 就绪
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ossutil v2 不支持 --version,版本打印会误判为失败
引导阶段只校验二进制存在且可执行,具体命令错误仍由发号步骤暴露
2026-09-20 18:24:42 +08:00
kdletters
d64ce64056
修复 AGC 发号 Job 的 ossutil 引导路径
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官方 ossutil v2 zip 解压后带版本目录,先定位二进制再落到工作区固定路径
避免 chmod 找不到文件导致发号 Job 在引导阶段失败
2026-09-20 18:20:58 +08:00
kdletters
9e0cbc7041
AGC 客户端版本号收敛为单一发号源
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新增 OSS agc/global-version.json 发号模块与发号入口脚本\n构建侧优先采用发号 Job 下发的总号,未传入时本地兜底发号\n渠道高水位降级为回退断言,请求号低于渠道清单版本即失败关闭\n新增 Genarrative-Agc-Global-Version-Issue 发号 Job 与 job config\n调度管线与手动管线先发号再透传 AGC_RELEASE_VERSION\n补充单元测试、生产运维门禁、主规范与里程碑文档
2026-09-20 18:13:45 +08:00
lhk229
4864e92e30
修复策划智能体提示词边界与资源引用 ( #433 )
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Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
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Project CI / Frontend tests (push) Failing after 6s
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Project CI / Repository checks (push) Failing after 12s
恢复顾问态不自主推进、不安排下一步和不提交阶段审批的约束
恢复过程文档轻量记录原则并明确审批与问询的职责边界
补回顶层设计的排除方向及星露谷示例定位
统一星露谷分析示例的五处旧路径引用
同步策划专题文档与团队共享约定
Reviewed-on: #433
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-20 18:07:37 +08:00
kdletters
288e1d4f4a
同步最新主干并修复 Godot 插件启动竞态
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Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 13s
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合入主干 Rust 1.98.1 工具链及对应 CI 文档更新
Godot 插件先接收受控项目快照再注册命令和连接能力
补充启动竞态回归、失败回执诊断及插件启动合同
2026-09-20 17:46:53 +08:00
suzmii
bb1df3c6da
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts:
# docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md
2026-09-20 17:45:38 +08:00
kdletters
5822b64d7c
合并 Godot 编辑器插件与常用操作指导到主分支
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接入 Godot 原生桥、受控执行、Runner 回执与编辑器操作指南
保留主分支 Cocos 和 Unity 跨工程能力及外置提示词结构
解决插件生命周期、工具目录、前端启动和文档合并冲突
2026-09-20 17:38:48 +08:00
suzmii
1e17d2c852
补齐画布验收第一批:润色回包提示、未提交草稿恢复与派生名预检
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m44s
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Project CI / Backend tests (pull_request) Failing after 16s
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Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / Frontend tests (pull_request) Successful in 7m4s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m22s
Project CI / Native shell tests (pull_request) Successful in 10m13s
AI 润色回包与原文相同时给出明确提示,不再落下点了等于没点的「恢复原文」假入口
润色「与原文相同」的判据改为规范化之后要写回宿主的文本,回包被长度上限截回原文同样算没变化
共享聊天输入区显示润色提示,并让提示随用户手改提示词失效
快速编辑未提交草稿改按资源路径归属,收起面板或被旁路重投影后都不再静默丢掉
恢复入口按路径与本会话草稿对号,并区分「本会话未提交」与原生账本条目
账本读取失败时入口仍报出本会话草稿条数,「继续编辑」重开面板回填提示词与 @ 引用
派生资源名预检接入快速编辑与角色动画两条提交路径,早于正规化写盘
名称预检自身抛错时回写面板失败态,不再留下「点了没反应」的提交按钮
浮层关闭判定改在捕获阶段冻结,避免浮层内按钮卸载自己时整块面板被自己人收掉
恢复入口动作按钮收进统一容器,补移动端纵向排布与禁用态样式
空草稿表改工厂函数,跨语言对表用例按模块路径解析 Rust 源码
补回归用例:旁路重投影后的草稿、原样回包提示、提交前名称拦截、草稿表读写与跨卡隔离
同步 decision-log 与画布验收待办的进展说明
2026-09-20 17:36:02 +08:00
suzmii
e230d9dc32
Merge pull request '升级 Rust toolchain 至 1.98.1' ( #432 ) from chore/rust-toolchain-1-98 into master
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Reviewed-on: #432
2026-09-20 17:35:17 +08:00
suzmii
b10a2d5d79
Merge branch 'master' into chore/rust-toolchain-1-98
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-20 17:35:09 +08:00
kdletters
b96473836d
补齐 Unity 与 Godot 常用操作指导
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新增两种编辑器的内置 Skill 和场景、资源、UI、保存撤销示例
接入 DirectProject 按需读取与 Runtime 同源操作参考
补齐指南原文实机测试、安装投影及工具说明完整性检查
记录 Godot 图形补验结果并保留尚未验收的边界
2026-09-20 17:26:34 +08:00
suzmii
a35cdcc68c
同步 CI 镜像 tag 与文档口径,并补上工具链一致性护栏
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- 将 CI job 镜像默认 tag 从 genarrative/gitea-project-ci:20260807.1 升为 20260920.1
- 将 Dockerfile 两处 org.opencontainers.image.version 统一为 2026.09.20.1(原先一处 2026.07.23.1、一处 2026.08.07.1,后写的覆盖先写的)
- 同步 deploy/container/README.md 与开发运维文档中的镜像归档示例名
- 订正 pitfalls.md 中 CI 镜像的 Rust 版本,并记录 number_of_links 在 1.98.1 上实测仍未稳定
- 在 decision-log.md 追加本次 Rust 工具链升级到 1.98.1 的决策条目
- 在 scripts/project-ci-workflow.test.ts 新增一致性用例:镜像版本段、digest 与 tag 必须与 rust-toolchain.toml 及两份运维文档一致
2026-09-20 17:06:49 +08:00
kdletters
37189c9252
记录项目主模型使用历史并补录旧项目
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Project CI / Native shell tests (push) Successful in 11m14s
Project CI / Backend tests (push) Successful in 12m54s
Project CI / AI game creator shell web tests (push) Successful in 5m53s
在项目 .agent 中保存请求模型与响应确认型号,区分目录标识和真实模型
为旧项目补录带来源标记的模型信息,保留历史并确保重复打开幂等
在 Direct Codex 代理中提取模型元数据,异步落盘且不阻塞响应转发
补充模型追溯边界测试并同步技术方案与团队约定
2026-09-20 17:02:44 +08:00
kdletters
54d0fb75ea
接入 Godot 编辑器插件与受控执行链路
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新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存
接入 AGC 插件开关、Runner、Agent 工具与权限审计
完善执行回执确认、不确定状态阻断及卸载恢复
补齐 Windows 分发资源、定向测试与实机验收文档
2026-09-20 16:35:04 +08:00
suzmii
e1c8edd6bf
Merge remote-tracking branch 'origin/master' into fix/rust-toolchain-1-98
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
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2026-09-20 15:59:17 +08:00
suzmii
8a3daff55b
升级 Rust 工具链到 1.98.1
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- 将 rust-toolchain.toml 的 channel 从 1.96.0 提升到 1.98.1,保留 rustfmt 组件要求
- 将 CI job 镜像 Rust stage 从 rust:1.96-bookworm 更新为 rust:1.98-bookworm,并同步新的固定镜像 digest
- 同步 deploy/container/README.md 中 Rust 版本与 digest 的说明
- 同步开发运维文档中 CI 环境与 rust-toolchain.toml 的版本口径为 1.98.1
2026-09-20 15:59:07 +08:00
kdletters
97d8a6c39a
清理并统一外置智能体提示词
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Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m34s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m58s
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Project CI / Backend tests (push) Successful in 12m4s
Project CI / Frontend tests (push) Successful in 11m37s
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将智能体系统指令、工具说明和恢复模板集中到外置提示词目录
精简重复否定、历史对照与无关实现说明,保留必要执行约束
扩展提示词构建校验和源码边界检查并接入现有本地与持续集成门禁
同步内置技能、协作规范、技术文档与对应验证断言
2026-09-20 15:32:48 +08:00
lhk229
70271b408e
删除策划agent v2,与退役功能解耦 ( #355 )
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m13s
Project CI / AI game creator shell Rust crates (push) Successful in 3m18s
Project CI / Backend tests (push) Successful in 9m16s
Project CI / Repository checks (push) Successful in 8m11s
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Project CI / AI game creator shell web tests (push) Successful in 6m37s
Reviewed-on: #355
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-20 14:49:57 +08:00
kdletters
623e007fae
完善客户端发布渠道并接入模板库灰度
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m36s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m55s
Project CI / AI game creator shell Rust crates (push) Successful in 4m15s
Project CI / Repository checks (push) Successful in 4m45s
Project CI / Frontend tests (push) Successful in 7m47s
Project CI / Native shell tests (push) Successful in 9m33s
Project CI / Backend tests (push) Successful in 10m9s
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区分发布渠道与系统,支持 dev、release 和自定义渠道
允许网站通过服务端配置选择客户端下载检测渠道
接入模板库灰度权限并阻断退出和切号后的异步操作
补齐发布、下载、灰度与会话竞态测试及当前规范
2026-09-20 12:12:49 +08:00
kdletters
fc0ce4ee5f
补齐跨工程插件启动的界面测试响应
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m17s
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Project CI / Backend tests (push) Successful in 8m49s
Project CI / Repository checks (push) Successful in 8m40s
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为五个项目打开与对话恢复测试提供插件项目绑定及空插件列表响应
保留原有业务状态断言和产品错误提示,修复完整界面门禁暴露的测试桩缺口
2026-09-20 10:58:10 +08:00
kdletters
c1d26f11df
移除 Cocos 和 Unity 插件的工程类型限制
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统一插件列表、启动、面板和 Agent 工具的可用性判断,保留开关与平台约束
调整前端自动启动并修复 Cocos 项目切换的旧连接与订阅快照竞态
补充插件宿主、工具目录和前端回归测试,同步插件技术规范与共享决策
2026-09-20 10:53:16 +08:00
kdletters
15774a1c02
修复项目自动上传并增加后台完整工程下载
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m24s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m25s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 2m41s
Project CI / Repository checks (push) Successful in 4m10s
Project CI / Native shell tests (push) Successful in 11m20s
Project CI / Frontend tests (push) Successful in 10m30s
Project CI / AI game creator shell web tests (push) Successful in 5m41s
Project CI / Backend tests (push) Successful in 14m9s
接入真实项目打开、切换和关闭生命周期并修复退出等待竞态
新增后台项目列表及按原目录校验导出的 ZIP 下载
补充快照完整性元数据、后台权限和取消清理
固定默认 AGC 存储目标并支持空文件与特殊字符路径
补充自动化测试及真实 OSS 只读导出验证
记录本地数据库 404 导致完整 HTTP 联调和安装版实机验证待补
2026-09-20 10:07:31 +08:00
k88936
1c830e6fe6
修正钱包入口回归用例的断言目标
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
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Project CI / Backend tests (pull_request) Failing after 18s
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Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 的「keeps the wallet entry available when the workbench opens the UI editor」改为断言 game-workbench-layout-account 的两处落点(策划工作台与主工作台)以及主工作台的 !uiEditorRoute 门控
- 用例原先断言 game-workbench-chat-wallet 出现一次,但该槽位在当前源码里已不存在(钱包移到布局层),断言恒为 null 导致用例一直失败;注释同步改成当前落点
2026-09-19 23:37:25 +08:00
k88936
860f3f09d4
UI 编辑器打开时不再重复渲染工作台布局层的钱包入口
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- apps/ai-game-creator-shell/src/view/project-development/index.tsx 主工作台布局里的 walletEntry 槽改为 !uiEditorRoute && walletEntry
- UI 编辑器路由下 UiEditorPage 自己会用同一份 walletEntry 渲染头部钱包,布局层再渲染一次会让同一个入口挂载两份、浮层与编辑器工具条钱包重叠
2026-09-19 23:36:57 +08:00
k88936
dc1cac1c15
给 Skill 引用补上每条消息的数量上限
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- apps/ai-game-creator-shell/src-tauri/src/agent/direct_codex_user_item/validation.rs 新增 MAX_DIRECT_CODEX_SKILL_REFERENCES=32 与 skill_count 计数,超出即拒绝
- 附件与素材引用已有上限,Skill 引用是唯一没有上限的非文本 part:每条都会触发一次 root/<name>/SKILL.md 文件探测并往 turn/start.input 里加一项,畸形超长 userItem 可以放大文件探测与模型输入
- 补上 inline_skill_reference_count_is_bounded_independently;cargo test direct_codex_user_item::validation:7 passed
2026-09-19 23:35:41 +08:00
k88936
c5a7386465
统一附件摘要的清洗口径
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- apps/ai-game-creator-shell/src-tauri/src/agent/direct_codex_user_item/wire.rs 抽出 attachment_reference_summary,turn 输入与 history/prompt 投影共用同一份摘要
- 原先 direct_codex_user_item_to_codex_turn_input 自己拼摘要,跳过了 sanitize_attachment_name/media_type/local_path,模型侧可能收到 C:\tmp\notes.md 这类原始路径名,而历史投影里是清洗过的
- cargo test user_item:24 passed;cargo check 通过
2026-09-19 23:32:55 +08:00
k88936
926fe9ae0f
复用 validate 返回的清单,去掉 wire 输入投影里重复的一次清单读取
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- apps/ai-game-creator-shell/src-tauri/src/agent/direct_codex_user_item/wire.rs 的 direct_codex_user_item_to_wire_input 直接用 validate_direct_codex_user_item 返回的 manifest
- 原先 validate 之后再 read_manifest_for_project 一次,每次投影都会多读一次项目清单(并重复 seed task 变更),与 direct_codex_user_item_to_codex_turn_input 的口径也不一致
- cargo test user_item:24 passed;cargo check 通过(本机 stale target 需先 touch shared-contracts/src/lib.rs)
2026-09-19 23:30:22 +08:00
k88936
e7967cf67b
删除 runtime-settings 用例里空的发布态设置注册函数
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- 删除 apps/ai-game-creator-shell/tests/appSurface/runtime-settings.suite.ts 里空的 registerPublishedRuntimeSettingsTests
- apps/ai-game-creator-shell/tests/appSurface.test.ts 去掉对应 import 与调用
- 它注册 0 条用例,留着会让人以为发布态运行时设置仍有覆盖
2026-09-19 23:20:25 +08:00
k88936
5aeaf38112
删除 project-development 用例里空的用户面边界注册函数
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- 删除 apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 里空的 registerUserSurfaceBoundaryTests
- apps/ai-game-creator-shell/tests/appSurface.test.ts 去掉对应 import 与调用
- 它注册 0 条用例,留着只会让人以为用户面边界仍有覆盖
2026-09-19 23:19:58 +08:00
k88936
6f5ca47385
删除空的 run-trace 用例文件与其注册
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- 删除 apps/ai-game-creator-shell/tests/appSurface/project-preview/run-trace.suite.ts(只剩一个空的 registerProjectRunTraceTests)
- apps/ai-game-creator-shell/tests/appSurface/project-preview.suite.ts 去掉对应 import 与调用
- 说明:该文件被清空后 parseAgentRunTrace 与 formatAgentRunStatus 已没有用例覆盖,重新补测属于后续单独任务,本提交只清理空壳
2026-09-19 23:19:34 +08:00
k88936
3e3c3df41f
删除空的 run-status 用例文件与其注册
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- 删除 apps/ai-game-creator-shell/tests/appSurface/project-preview/run-status.suite.ts(只剩一个空的 registerProjectRunStatusTests)
- apps/ai-game-creator-shell/tests/appSurface/project-preview.suite.ts 去掉对应 import 与调用
- 空注册函数挂在测试入口上会让人以为运行状态还有用例覆盖,实际一条都没有
2026-09-19 23:19:29 +08:00
k88936
051c21d97f
删掉立项策划用例里传给 App 的无效 agentDockVisible prop
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- apps/ai-game-creator-shell/tests/appSurface/plan-gdd.suite.ts 三处 React.createElement(App, {...}) 不再传 agentDockVisible
- 同 design-agent.suite:该 prop 属于 ProjectDevelopmentView,AppProps 未声明,传入不影响任何渲染,只会误导读者以为 Agent dock 被隐藏
2026-09-19 23:18:49 +08:00
k88936
21382926dc
删掉设计 Agent 用例里传给 App 的无效 agentDockVisible prop
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- apps/ai-game-creator-shell/tests/appSurface/design-agent.suite.ts 四处 React.createElement(App, {...}) 不再传 agentDockVisible
- agentDockVisible 是 ProjectDevelopmentView(工作台)的 prop,AppProps 里没有它,传了也不会生效;它替换掉的旧 orchestrationMode/projectSupervisorOnly 曾经是真实的 App prop,留着会让人误以为这里会隐藏 Agent dock
2026-09-19 23:18:39 +08:00
k88936
62f1ec83bf
让工作台壳写入的运行态提示不被通用错误兜底覆盖
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- apps/ai-game-creator-shell/src/features/agent-runtime/model.ts 的 projectRuntimeVisibleError 公共文案白名单补上「待回答问题已变更,请刷新策划状态」「需要在 Tauri App 内运行。」「请先初始化本地项目」
- 这三条是 App.tsx setProjectChatError 直接写入的给用户看的动作指引,此前不在白名单,经策划运行态窄条渲染时会被替换成通用的「策划 Agent 执行失败,请稍后重试」
2026-09-19 23:17:30 +08:00
k88936
263588af6a
把运行中回合的秒级计时下移到耗时文案组件
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectConversation/DirectProjectConversation.tsx 新增 DirectTurnElapsed,自己持有 1 秒 tick 与已耗时渲染
- apps/ai-game-creator-shell/src/view/project-development/chat/DirectProjectChatView.tsx 删除 turnUsageNow state 与其 interval,不再把每秒 tick 传给会话区
- 原先每秒 tick 触发的是整个聊天视图重渲染(含 Markdown 回合列表、工具调用组与队列芯片),现在只重渲染耗时那一小块
2026-09-19 23:16:42 +08:00
k88936
50291a5e77
订阅过期恢复后补跑被搁置的 consume
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectThreadChatSubscription.ts 在 consume 的 finally 之后补一次 consumeAgain 重排
- SUBSCRIPTION_EXPIRED 恢复期间到达的通知会因 consuming 仍为 true 只置位 consumeAgain,而 do/while 已因异常退出,原先这批事件要等下一次通知才会被消费
2026-09-19 23:15:48 +08:00
k88936
8aa737e032
「显示更早」读取失败时补上项目路径守卫
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 的历史分页 catch 在写 statusNotice 前先比对 projectPathRef.current
- 与成功路径和首个屏幕加载一致;原先切换项目后旧项目在飞读取的失败会显示成新项目的错误
2026-09-19 23:15:15 +08:00
k88936
9243bb42a1
去掉 Direct 回合成功后多余的第二次清单刷新
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 的 runTurn 不再在成功路径刷新清单,统一由 startTurn 的 finally 刷新
- 原先一轮成功会先后调用两次 get_local_game_manifest,finally 那次已覆盖成功与报错路径
2026-09-19 23:14:51 +08:00
k88936
67252d36b2
修掉写权限门拒绝后 Direct 发送队列永久卡住的问题
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 在 ensureConversationWriteAllowed 返回 false 且未重跑时,主动放下忙态并继续 dispatchNextQueuedTurn
- 该轮已由 dispatchNextQueuedTurn 出队,原先 finally 只在 invoked 为真时继续出队,导致后续排队消息再也不发送且提示/队列芯片一直显示
2026-09-19 23:14:18 +08:00
k88936
97fc1918c4
给 Direct 回合的前置步骤补上错误出口
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 在 startTurn 的异步 IIFE 里加 catch,按项目路径守卫后把错误交给 onRuntimeError
- 原先只有 try/finally:写权限门 rejection 会成为未处理拒绝,回合静默失败且已乐观追加的用户消息没有解释
2026-09-19 23:13:53 +08:00
k88936
034c369b88
排队发送后不再立刻抹掉「已加入发送队列」提示
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- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts 拆出 clearDraftInput(只清输入与附件),排队成功分支改用它
- 原先同一事件里先 enqueueTurn 写提示、紧接着 clearPendingInput 把 composerNotice 置空,React 批处理下用户永远看不到队列确认文案
2026-09-19 23:13:13 +08:00
k88936
884aabe6d7
Direct 聊天权限门改为必填,去掉默认放行
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- apps/ai-game-creator-shell/src/view/project-development/chat/DirectProjectChatView.tsx 删除 ALLOW_CONVERSATION_ACCESS 及两个权限门 prop 的默认值,改为必填
- 原先缺省实现恒返回 true,调用方漏传等于静默跳过工作台壳的读写权限判定;唯一调用方 App.tsx 本来就会传入两个门
2026-09-19 23:12:28 +08:00
k88936
f58249a75e
给 clientTurnId 的回退生成补上随机熵
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- apps/ai-game-creator-shell/src/view/project-development/chat/conversation/directCodexConversation.ts 在无 crypto.randomUUID 的回退分支追加 Math.random 派生的随机串
- 原先只有时间戳 + 页内序号,多个 WebView 在同一毫秒创建首轮会得到同一个 clientTurnId,而 Rust 侧用它做项目级唯一校验与历史关联键
- 结果仍是 ASCII 字母数字与连字符组成、长度在 6..160 之间,满足 native 校验
2026-09-19 23:12:02 +08:00
k88936
38fb9aa7ac
删除 Direct 输入区发送按钮里不可达的忙态分支
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/DirectProjectComposer.tsx 发送按钮只在非 busy 分支渲染,去掉 '思考中' 文案、Loader2 转圈与 disabled 里的 busy 条件,并移除不再使用的 Loader2 import
- busy 时仍由既有 ComposerStopButton 承担停止入口,渲染结果不变
2026-09-19 23:11:14 +08:00
k88936
b5e10f3851
合并 Direct 输入区来自同一模块的两条 type import
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/DirectProjectComposer.tsx 把 gameCreationApp 的 GameCreationAppAssetManifestEntry 与 GameIterationVersion 合并成一条 import type
- 不涉及任何运行时行为
2026-09-19 23:10:51 +08:00
k88936
c4e2793db1
把回合执行过程渲染的两层三目抽成 renderTurnProcess
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectConversation/DirectProjectTurn.tsx 新增 renderTurnProcess,负责空过程、运行中平铺与结束后折叠三种分支
- 组件主体不再嵌套三目,渲染结果与 data-testid="turn-process" 等 DOM 结构保持不变
2026-09-19 23:10:35 +08:00
k88936
79cb510891
把排队消息标题的嵌套三元改成提前返回
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/chatComposerQueue.ts 的 queuedChatTurnLabel 先处理空文本再判断截断
- 返回值不变
2026-09-19 23:10:01 +08:00
k88936
3160131889
给澄清问答卡提交路径补上 rejection 兜底
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- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningUserInputCard.tsx 在 Promise.resolve(onSubmit(...)).finally(...) 之间加 .catch(() => undefined)
- onSubmit 的契约允许返回 rejected promise,原先只挂 finally 会把 rejection 变成未处理拒绝;与 GddApprovalCard 的处理口径一致
2026-09-19 23:09:38 +08:00
k88936
c46687f0ef
把澄清问答卡提交按钮文案的嵌套三元改成顺序分支
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- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningUserInputCard.tsx 把 answerPrepared / controlBusy||submitting 的嵌套三元改成先取默认值再覆盖的 submitLabel
- 文案取值不变
2026-09-19 23:09:20 +08:00
k88936
137533484b
抽出策划视图共用的 Design 模式判据与回调兜底
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- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningChatView.tsx 新增 designMode、designActionsBusy 与三个 Design 回调兜底常量
- DesignAgentPhaseStatus(顶部)与 DesignAgentPendingActions(底部)原先各自重复 designView||onDesignApprove、controlBusy||planGddDecisionBusy 和 ?? (()=>undefined),现在共用同一份取值
2026-09-19 23:09:00 +08:00
k88936
00063ba882
抽出策划输入区与提交按钮共用的禁用判据
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- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningChatView.tsx 新增 composerDisabled,替换 ResourceReferenceInput 与提交按钮上逐字重复的四条件表达式
- 判据取值不变,后续改条件时不会只改到其中一处
2026-09-19 23:08:02 +08:00
k88936
cb3d452a44
把策划输入框提交按钮文案的嵌套三元改成顺序分支
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- apps/ai-game-creator-shell/src/view/project-development/planning/PlanningChatView.tsx 的 submitLabel 改为先给默认值再按 needsUserInput / controlBusy 覆盖
- 取值结果不变,只是去掉三层嵌套三元表达式
2026-09-19 23:07:42 +08:00
k88936
257e407df7
策划会话 GDD 展示的 agentId 改用 PLANNING_SESSION_AGENT_ID 常量
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- apps/ai-game-creator-shell/src/view/project-development/planning/planningSessionV2.ts 的 gddDisplayFromArtifact 不再写死 'planning-agent-v2' 字面量
- 与同结构里的 rootAgentId 共用 planningSessionContract.ts 的常量,避免 id 变更时要改两处
2026-09-19 23:07:25 +08:00
k88936
0d3ab25499
删除输入区里只会在挂载时跑一次的草稿清空 effect
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- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 删除依赖只有 resetPromptPolish(稳定 useCallback)的 effect
- 该 effect 读 liveDraftRef.current 却把它排除在依赖外,实际只在挂载时执行一次;清空草稿时重置润色状态的逻辑已由 OnChangePlugin 内联承担
2026-09-19 23:07:02 +08:00
k88936
2a8063a83a
让技能清单查询失败后可以重试
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- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 在 list_agc_skill_catalog / list_client_extensions 的 catch 里放开 skillCatalogRequestedRef
- 原先标记在调用前就置位且失败时不回退,一次瞬时失败会让该输入区此后不再拉取技能候选
2026-09-19 23:06:05 +08:00
k88936
37c7477068
修正草稿文本把附件引用误回读成 $名称的问题
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- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 的 readDraftFromNodes 改为按 part.type 显式分支:附件引用回读为 @名称,技能引用回读为 $名称,未知类型返回空串
- 该 text 会被受控同步比较(对照 directCodexContentToPromptText 展开的 value),附件口径不一致会让受控输入区每次都判定草稿变化而重建编辑器
- 顺带去掉该处嵌套三元,与 resourceReferences.ts 的渲染口径对齐
2026-09-19 23:05:34 +08:00
k88936
e259106267
拆出引用草稿键与 token 的取值 helper 消除嵌套三元
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- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 新增 referenceDraftKey/referenceDraftToken,替换 readDraftFromNodes 里构造 labels 时的嵌套三元表达式
- 行为与原先一致,只是把「resource 取 id、skill 取 name、其余取 label」的规则收敛到一处
2026-09-19 23:04:47 +08:00
k88936
7a89a119d9
校正 check-config 免调用白名单中三条命令的说明
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- apps/ai-game-creator-shell/scripts/check-config.mjs 为 delete_local_game_memory、delete_local_project_file、pick_local_file 补写准确的剩余调用方说明(前两条只剩 Rust 测试直接调用命令函数,pick_local_file 前端与 Rust 均无调用方)
- 修正原先「命令由 native Runtime、CLI swarm 与 Rust 测试使用」这一对三条命令不成立的笼统说明
2026-09-19 23:03:51 +08:00
k88936
57b28ce5cd
删除 ts-rs 生成器漂移产生的 DirectCodexUserMessageEnvelope 死文件
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- 删除 apps/ai-game-creator-shell/src/view/project-development/chat/generated/DirectCodexUserMessageEnvelope.ts
- 该文件是 ts-rs 导出按本机依赖版本漂移时多出来的产物,前端无任何引用,按 project-memory/pitfalls.md 的口径不提交
2026-09-19 23:03:27 +08:00
k88936
876529e668
删除 Project Supervisor 前端链路并将项目对话收敛到 DirectProject 与立项策划
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- 删除 ProjectSupervisorView、SupervisorChatOnlyView、ProjectWorkspaceChatPane、AgentConversationOverlay、DeveloperProjectPanels、DeveloperRuntimePanels 与 features/agent-runtime/panels.tsx
- 删除 Supervisor 独立调试窗口:windows.rs 的 supervisor_chat_window_url / open_project_supervisor_chat_window、main.rs 的 invoke 注册、?supervisor-chat 与 ?agent-chat 前端入口、developer.json capability 和对应 Rust 用例
- 删除工作台壳的开发者 Agent 面板:DeveloperAgentPanel、useDeveloperAgentPanel、useDeveloperAgentState、developerAgentControls
- App.tsx 删除只服务退役面板的 state/ref/effect/handler(agentConversation*、文件/记忆/资产/画板/预览面板处理、commandLog、llmConfigStatus、editorBaseUrl、回放历史与 trace 面板状态、selectedAgent 等)以及由此产生的空分支,并把 requestRuntimeConfigOpen 接回本地 RuntimeConfigDialog
- 立项策划独立成模块:Design Agent 与 Planning V2 的容器和表现移到 view/project-development/planning/(PlanningChatView、PlanningUserInputCard、GddApprovalCard、DesignAgentSurface、PlanningLaneRuntimeStrip、planningLane、planningSessionV2、planningSessionContract)
- 改名到中性概念:ProjectSupervisorComponentProps→ProjectChatComponentProps、WorkspaceLauncherShellProps.ProjectSupervisor→ProjectChat、ProjectDevelopmentView.supervisor→chat、orchestrationMode→agentDockVisible、initialSupervisorMessageClaims→initialTurnClaims、ProjectManifestSnapshotSource 'supervisor'→'chat'、CSS project-supervisor-*/project-planning-*→project-chat-*
- 删除 PROJECT_SUPERVISOR_AGENT_ID 与 PROJECT_SUPERVISOR_PLAN_SOURCE 常量
- 工作台壳自己订阅 game-creator-manifest-invalidated,用 revision→清单→revision 配对读(source: asset-event)并入 currentProjectContext,且不重新检查项目目录;测试夹具改为按监听器集合广播该事件
- 删除只钉住退役界面的 appSurface 用例(旧调试窗口、开发者面板、Agent 对话浮层、运行历史面板)
- 同步文档:ADR、DirectProject 聊天模块抽离实施计划与里程碑、Provider 推理里程碑、策划会话 RuntimeV2、AI 游戏创作实施计划,并在 decision-log 新增 2026-09-19 条
- 删除随退役面板失去调用方的模块与导出:projectSummaryCommands.ts(1054 行旧 Supervisor 斜杠命令处理器)、AGENT_RUN_HISTORY_* 常量、agent-runtime/model.ts 与 project-summary/agentPresentation.ts 里的死导出,以及 agentRunTrace / memoryCommands / projectCommandPolicy 中无调用方的校验与解析函数
- 更新 scripts/check-config.mjs 与 scripts/check-native-shells.mjs 的窗口与命令守卫
2026-09-19 21:59:44 +08:00
suzmii
b1cadd0cc8
Mac 渠道接入更新包签名、OSS 上传与渠道清单
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m25s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m26s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m34s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m17s
Project CI / Backend tests (pull_request) Successful in 11m30s
Project CI / Repository checks (pull_request) Successful in 11m36s
Project CI / Frontend tests (pull_request) Successful in 13m46s
Project CI / Native shell tests (pull_request) Successful in 16m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m31s
问题:mac 侧此前只有 archive-only 构建,dev-mac 渠道不产出更新包、不上传、无渠道
清单,客户端拿不到 macOS 更新(里程碑曾因签名/公证凭据未就绪而暂缓)。
改动:
- build-macos-ci.mjs 改为 dev-mac 发布入口:开启 createUpdaterArtifacts 产出
.app.tar.gz + .sig,生成 universal DMG 与渠道清单 latest.json,构建后用产物内
烘焙的公钥复核签名,再按 AGC_RELEASE_DRY_RUN 决定是否上传 OSS
- 新增 verify-updater-signature.mjs(minisign ED 预哈希校验)+ 单测:验签失败或
keyId 不一致立即失败关闭,绝不写 OSS
- Jenkinsfile:新增 AGC_RELEASE_VERSION / AGC_RELEASE_DRY_RUN(默认开启)/
AGC_UPDATE_RELEASE_NOTES / OSSUTIL_BIN 参数;withCredentials 注入
AgcUpdaterSigningKey(+密码) 与 AliyunAccessKeyId/Secret;归档补 latest.json、
.sig 与更新摘要
- 既有单测口径更新:archive-only → 发布型,并新增「必须先验签再上传」守卫
- 文档:技术方案、里程碑、运维文档同步;Apple 签发与公证暂缺显式记录为
未验证项(--no-sign、appleSigned=false、notarized=false)
验证:单测 11/11 + 42/42;Jenkinsfile 四个 sh 块语法通过;伪造 bundle 端到端
验证清单(两平台同 URL/同签名、universal 首装包被正确选中)、真实 Tauri 签名
验签通过、错钥匙报 keyId 不一致、篡改报校验失败、dry-run 上传计划顺序正确。
2026-09-19 17:49:25 +08:00
suzmii
261228ed3f
修复 universal 首装 DMG 选择以兼容主线新增校验
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m59s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / Repository checks (pull_request) Successful in 7m8s
Project CI / Native shell tests (pull_request) Successful in 13m34s
Project CI / Frontend tests (pull_request) Successful in 12m58s
Project CI / Backend tests (pull_request) Successful in 14m59s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m8s
合并 origin/master 后,e3682fd06 新增的 selectFirstInstallArtifact 对
universal-apple-darwin 会推导出架构 x64,匹配不到本管线产出的
陶泥儿_<version>_universal.dmg,createUpdateManifest 直接抛
「首装 DMG 必须唯一匹配本次版本 x 和架构 x64,找到 0 个」。
- build-release.mjs:为 universal-apple-darwin 增加分支,按
_<version>_universal.dmg 唯一匹配(与 build-macos-ci.mjs 的命名一致)
- build-release.test.mjs:createDmgFixture 支持 universal 命名;universal 用例
补首装包断言,锁定两个平台键共用同一个 DMG
验证:管线同款 node --test 33/33 通过(合并前 32/33);prepare-macos-codex
与 release-oss 用例同跑通过。
2026-09-19 17:03:18 +08:00
suzmii
8c17e40d7d
合并 origin/master 并解决 pitfalls.md 冲突
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- 冲突仅 1 处:踩坑文档顶部双方各新增条目(本次合并相对 master 落后 88 个提交)
- 解决方式:保留 master 的 2026-09-19 / 2026-09-17 两条在前,分支的
「universal 主程序必须配套双架构原生依赖」在后;另补齐标题前缺失的空行
- 本次提交内容为上游已合入 master 的文件,跳过 lint-staged/Husky,
避免对 master 侧 99 个 js/ts 文件重新格式化产生无意义改动
2026-09-19 17:01:57 +08:00
suzmii
237e440057
Mac Jenkins节点接入sccache编译缓存
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原因:macOS universal 构建此前在 Jenkinsfile 与 build-macos-ci.mjs 两处把
RUSTC_WRAPPER 清空,依赖 crate 每次从零编译且双架构各编译一遍,逼近 90 分钟超时。
改动:
- Jenkinsfile 对齐 Linux 生产管线:RUSTC_WRAPPER=sccache、CARGO_INCREMENTAL=0、
SCCACHE_CACHE_SIZE=20G,SCCACHE_DIR 固定到稳定缓存根
${HOME}/caches/genarrative-jenkins/agc-macos/sccache(可用
GENARRATIVE_AGC_MACOS_CACHE_ROOT 覆盖),并输出 sccache --show-stats 供判断命中率。
- build-macos-ci.mjs 不再清空 RUSTC_WRAPPER,wrapper 由管线显式声明。
- 保留 CARGO_TARGET_DIR 指向 workspace 内 target,跨构建继续复用增量产物。
- 文档补充缓存根、覆盖变量与回退语义。
验证:sh -n/bash -n 通过;管线同款 node --test 34 项全通过;本地探针证明空缓存
首次 miss 编译、清空 target 后再次构建命中缓存不再编译。
2026-09-19 16:55:00 +08:00
kdletters
e3682fd06f
固定客户端dev服务并支持官网多平台下载
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m31s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m32s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m33s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m40s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m21s
Project CI / AI game creator shell Rust crates (push) Successful in 3m11s
Project CI / Native shell tests (push) Successful in 16m15s
Project CI / Frontend tests (push) Successful in 14m57s
Project CI / Repository checks (push) Successful in 14m48s
Project CI / Backend tests (push) Successful in 20m7s
Project CI / AI game creator shell web tests (push) Successful in 6m20s
移除服务器选择并按来源隔离登录凭据
新增官网客户端下载入口和匿名平台聚合接口
根据发布清单自动展示Windows与macOS首装包
补齐Mac首装元数据和上传顺序校验
同步定向测试与下载发布规范
2026-09-19 16:19:28 +08:00
k88936
99be1d76fe
抽离 DirectProject 独立聊天容器并删除工作台壳 Direct 状态
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- 新增 view/project-development/chat 模块:DirectProjectChatView 自己持有项目清单订阅、首屏锚点、历史分页、发送队列、附件、终止、草稿与本地消息
- DirectProjectChatView 入参收窄为项目路径、入口首轮需求(canonical content[])和两条权限门,Direct 状态不再穿过 App.tsx
- 线程订阅与聊天 reducer 提成 useDirectThreadChatSubscription:subscribe/consume/notify 单飞循环、订阅欠账、SUBSCRIPTION_EXPIRED 重订与 DirectThreadChatState
- chat/components 按「一个组件一个目录、逻辑与表现同目录」重组(ChatHeader、Composer、Conversation、SettingsDialog、ToolCallGroup)
- DirectProjectChatView 拆成聊天头、会话区、回合、输入盒四个组件
- App.tsx 删除 Direct 专属 state/ref/effect/handler 与 directCodex 分支,首轮需求按 canonical content 交给聊天
- 工作台级动作(运行本地预览等)经 DirectProjectChatHandle.announce 交给聊天自己的本地消息流
- Direct 首轮认领记录提成 app/initialSupervisorMessageClaims,供各入口共用
- Rust 侧 Direct 契约 ts-rs 导出目录改到 chat/generated
- 补齐 direct_codex_user_item/wire.rs 既有的 rustfmt 空格漂移
- 同步 ADR、实施计划、decision-log、pitfalls 与 Direct 技术文档
2026-09-19 15:08:31 +08:00
kdletters
33f5ad68bf
接入 DotCraft Unity 编辑器插件与受控执行链路 ( #423 )
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 3m18s
Project CI / Native shell tests (push) Successful in 10m54s
Project CI / Backend tests (push) Successful in 12m42s
Project CI / Frontend tests (push) Successful in 13m4s
Project CI / AI game creator shell web tests (push) Successful in 5m1s
Project CI / Repository checks (push) Successful in 12m48s
AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。
## 主要变更
- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。
## 验证
- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。
Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
2026-09-19 12:29:27 +08:00
kdletters
5bf036bb81
收敛后端依赖装配与鉴权并完善异步追踪 ( #425 )
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Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
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Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
HTTP 请求取消后,在途计数原先无法释放;项目元数据和 External API 鉴权依赖完整 AppState,相同鉴权和追踪配置也散落在多个入口。本次集中装配这些依赖和横切能力,保持现有公开 API、权限、计费、幂等和事务规则。
## 修改
- 91 个受保护路由集中应用鉴权;保留方法级 404/405/HEAD/Allow、公开入口、MCP、精选缓存头及 2/4 MiB 请求限制。
- 七个项目元数据入口改用缓存的 EditorProjectState,External/MCP 鉴权改用 ExternalApiAuthState;生产实现复用 SpacetimeClient,媒体修复维持原有上传和登记顺序。
- RAII 覆盖请求 Future 取消和 panic unwind 的计数清理;正常与降级服务复用 TraceLayer,指标采用 MatchedPath 模板及固定兜底。
- LLM 普通与流式调用增加跳过参数的异步 span,保持父上下文、流式回调、错误与重试行为;补充替代依赖测试并同步锁文件和文档。
## 验证
| 验证面 | 结果 |
| --- | --- |
| platform-llm 完整本地回归 | 161 个单元测试、3 个集成测试通过;1 个真实 Provider 用例按原配置忽略 |
| api-server 完整回归 | 执行时 1075 通过、12 失败、6 忽略;其中 1 个新增公开读取 fixture 断言已修正,14 个路由契约回归随后全部通过;剩余 11 个是下述既有 Windows 失败 |
| 窄依赖、取消与追踪 | 元数据 owner/幂等/revision、鉴权及 MCP 错误传播、取消/panic/流式响应、追踪父子关系与敏感参数省略均通过 |
| 实际本地服务 | 独立 SpacetimeDB 上 102/102 检查通过,两个动态项目 ID 的路由模板及请求 ID 日志核验 3/3 通过 |
| 编译与边界 | api-server cargo check、AGC 锁文件下 platform-llm cargo check、rustfmt、编码、文档索引、DDD 与 diff 检查通过 |
| 合入最新 master 后 | 后端源码及锁文件保持已测内容;再次通过 14 个路由契约测试、3 个 Provider 追踪测试及编码/文档/DDD/diff 检查 |
实际服务检查覆盖 health/ready、两账号登录、项目 CRUD、幂等重复、跨 owner 拒绝、revision 冲突、External/MCP 读取、Key 撤销及 404/405。使用既有 test 环境的本地 Router 拒绝 fixture,未调用真实付费 Provider;自建服务已关闭,原开发实例保留。
## 已知测试限制
API 全量测试尚未全绿:11 个 wallet_refund_outbox 用例在 Windows 的目录同步处失败。其生产文件与变更前内容一致;标准库隔离复现确认 File::open(目录) 返回 OS 5,而普通文件写入、同步及 hard_link 正常。这个已有的目录持久化问题未混入本次重构,也未通过跳过或弱化相关断言掩盖。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/425
2026-09-19 12:29:19 +08:00
k88936
5383af4cc5
Merge pull request 'refactor/整理现有的string-typed资源类型' ( #388 ) from feat/agc-organize-assetkind into master
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m7s
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Project CI / AI game creator shell Rust crates (push) Successful in 1m17s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m53s
Project CI / Repository checks (push) Successful in 4m49s
Project CI / Frontend tests (push) Successful in 5m47s
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Reviewed-on: #388
2026-09-19 03:51:32 +08:00
k88936
47f7cb2bf1
修复 AGC 前端资源 kind 判据与用例的 canonical 残留
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m1s
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m14s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m52s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / Repository checks (pull_request) Successful in 4m44s
Project CI / Frontend tests (pull_request) Successful in 6m20s
Project CI / Backend tests (pull_request) Successful in 8m27s
Project CI / Native shell tests (pull_request) Successful in 8m15s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m10s
- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。
- view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。
- tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。
- tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。
- tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。
- docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。
- docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。
2026-09-19 03:21:37 +08:00
k88936
603650fbf4
修复 AGC 资源 kind 收敛后的 Rust 默认值与工具栏用例
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- agent/runtime_tools/media.rs:asset_kind 只在入参未声明(空白)时落通道默认值,显式认不出的值保持 Unknown 交给下游失败关闭。
- tests/project.rs:规范图 / 图集用例的入参改传 canonical kind(icon-spec / icon-spritesheet),用例名与断言同步。
2026-09-19 03:21:25 +08:00
k88936
5d20f5bfeb
修复 AGC 资源 kind 枚举化后的编译与字符串回退
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 7m9s
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 8m10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m54s
Project CI / Repository checks (pull_request) Failing after 4m43s
Project CI / Frontend tests (pull_request) Failing after 4m51s
Project CI / Backend tests (pull_request) Has been cancelled
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- canvas_generation:参考素材合同四个 helper 改收 GameCreationAppAssetKind,删除 ui-prototype/game-background/art-spritesheet 字符串比较
- direct_runtime:删除 game-background / art-spritesheet 的参考合同字符串映射,直接传枚举
- resource_editor:音效/BGM 编辑类型判据改为比较 ResourceEditSourceKind::Manifest(BackgroundMusic),不再拼字符串 haystack
- assets/commands:画板导入 kind 解析上移到 Tauri 命令边界,import_canvas_asset_at 只接收枚举
- 测试与批量标签脚手架:kind 参数由字符串改为 GameCreationAppAssetKind,恢复编译期穷举保护
- 技术方案:登记边界同口径改为描述命令边界解析
2026-09-19 02:38:30 +08:00
k88936
af38de9fd1
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 3m23s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 3m1s
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Project CI / AI game creator shell Rust smoke (pull_request) Failing after 2m20s
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2026-09-19 01:54:10 +08:00
k88936
18252e24b8
合并主线并保留资源kind枚举收口
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
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合并 origin/master 的 AGC 画布参考与项目能力更新
解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind
保留 run_id、generationKind 与外部协议字符串的独立边界
2026-09-19 01:50:09 +08:00
lhk229
1ce2c10107
删除客户端每回合四项媒体资源请求上限 ( #427 )
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m32s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust crates (push) Successful in 1m58s
Project CI / Repository checks (push) Successful in 5m46s
Project CI / Frontend tests (push) Successful in 7m8s
Project CI / Backend tests (push) Successful in 9m19s
Project CI / Native shell tests (push) Successful in 9m42s
Project CI / AI game creator shell web tests (push) Successful in 5m5s
- direct_tool_bridge.rs 删除 DIRECT_TOOL_BRIDGE_MAX_RESOURCE_CALLS_PER_TURN 常量、回合授权状态的 resource_request_ids 计数 map 与 resource_request_ids() 方法
- agc_create_or_derive_resource(含 agc_edit_image 委托)与 agc_remove_background 统一按回合身份与请求指纹确定性派生 operation/idempotency id,同指纹重试复用与 pending 对账语义不变
- 付费提交串行仍由 resource_generation_gate 互斥保证,成本控制交由服务端计费与泥点余额兜底
- 决策记录新增 2026-09-19 删除上限条目,2026-09-18 抠图豁免条目标记为仅作追溯
- 实施计划文档同步改为「不同请求串行提交,不设每回合计数上限」
Reviewed-on: #427
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-19 01:44:48 +08:00
k88936
48caa23997
收紧AGC资源kind枚举边界
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canvas生成与运行时统一使用共享GameCreationAppAssetKind
删除平台kind兼容映射与退役kind拒绝测试
更新资源kind审计里程碑与绑定文档
2026-09-19 01:28:27 +08:00
lhk229
ea141d9f17
修复持久目标模式切换测试的异步竞态
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m11s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m4s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m50s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m59s
Project CI / AI game creator shell Rust crates (push) Successful in 2m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m37s
Project CI / Backend tests (push) Has been cancelled
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- developer-agent-window.suite.ts 在切换目标模式前等待按钮脱离 disabled,避免读取历史链路在途时点击落空导致 aria-pressed 断言偶发失败
2026-09-19 01:21:05 +08:00
lhk229
769740a46d
Merge pull request '取消抠图工具的每回合四项媒体请求限制' ( #426 ) from codex/remove-bg-turn-limit into master
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m56s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m15s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m24s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m21s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m25s
Project CI / AI game creator shell Rust crates (push) Successful in 2m55s
Project CI / Repository checks (push) Successful in 15m5s
Project CI / Backend tests (push) Successful in 18m40s
Project CI / Native shell tests (push) Successful in 20m39s
Project CI / Frontend tests (push) Failing after 19m35s
Project CI / AI game creator shell web tests (push) Successful in 13m6s
Reviewed-on: #426
2026-09-19 00:29:51 +08:00
lhk229
b472b9eec9
取消抠图工具的每回合四项媒体请求限制
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
agc_remove_background 不再经过 resource_request_ids 付费计数,直接按回合身份与请求指纹确定性派生 id
抠图请求不再挤占付费 create/derive 的四项额度,幂等复用与 pending 对账语义不变
create_or_derive(含 agc_edit_image 委托)路径逐字节不变
决策记录补充 2026-09-18 抠图豁免条目
实施计划文档同步注明抠图不占四项额度
2026-09-19 00:14:01 +08:00
suzmii
fc46cabb75
补充Mac Jenkins节点工具链路径
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为LaunchAgent构建环境注入Node、npm、Cargo和Homebrew路径
2026-09-18 22:34:49 +08:00
k88936
38ad2ce256
抽离项目开发 DirectProject 聊天模块
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m42s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m9s
Project CI / Backend tests (pull_request) Failing after 30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m16s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m54s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m32s
Project CI / Frontend tests (pull_request) Failing after 16m6s
Project CI / Native shell tests (pull_request) Successful in 24m45s
Project CI / AI game creator shell web tests (pull_request) Failing after 24m28s
将 DirectProject 表现与 controller 移到 view/project-development/chat
删除运行时 Direct feature flag 与 ProjectSupervisorView 的 Direct 行为分支
迁移 ts-rs 生成契约并删除无意义 generated/index.ts
将钱包入口提升到工作台布局并保留现有 Direct 测试覆盖
2026-09-18 22:06:15 +08:00
suzmii
762f037150
修复Mac Jenkins节点工作区根目录回退
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移除不兼容的节点环境变量配置依赖
在Jenkinsfile中使用专用Agent根目录默认值
避免节点分配阶段环境变量属性解析失败
2026-09-18 21:57:52 +08:00
k88936
65f8e44a88
拆分 DirectProject 聊天架构文档
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记录 DirectProject 独立聊天容器与工作台钱包布局决策
更新实施里程碑、计划和项目上下文,明确 DirectProject 固定属于项目开发工作台
记录代码与生成契约迁移的验收边界
2026-09-18 21:04:23 +08:00
suzmii
48985d3447
接入Mac通用构建与Jenkins归档管线
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补齐macOS universal双架构Codex资源与构建校验
统一发布清单和检查脚本支持universal目标
新增锁定原生依赖完整性校验与隔离构建smoke
新增Mac Jenkins Agent归档构建Job与本机构建接入规范
2026-09-18 19:34:23 +08:00
k88936
0d5940433d
删除资源 kind 兼容白名单
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m4s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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服务端图片快速编辑改用共享枚举静态图片判定
移除退役 kind 的兼容放行与冗余回归测试
清理客户端恒假 art-spritesheet 判断并统一远端 kind 解析
同步 AGC kind 里程碑、实施计划与决策记录
2026-09-18 17:09:36 +08:00
suzmii
ca80cb28d2
登记首批合并后的画布验收遗留问题
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m13s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m33s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m17s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m9s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m2s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / Backend tests (pull_request) Successful in 11m35s
Project CI / Frontend tests (pull_request) Successful in 11m42s
Project CI / Repository checks (pull_request) Successful in 11m40s
Project CI / Native shell tests (pull_request) Successful in 14m41s
Project CI / AI game creator shell web tests (pull_request) Successful in 9m39s
从master已合并的PR412建立后续修复范围。
区分动画与编辑等缺陷、卡片与任务浮层需求及未验证风险,不宣称已修复。
2026-09-18 15:57:32 +08:00
k88936
e5fd454bb3
收紧 AGC 资源 kind 类型边界并统一族判据
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- 将 manifest 与本地导入回执的资源 kind 改为 ts-rs 生成绑定
- 集中音频与视觉资源族判据并复用 Rust 枚举方法
- 放宽 Unknown 未解析语义并清理上传类型墓碑注释
- 标记共享生成绑定并同步项目决策与实施计划
2026-09-18 15:21:19 +08:00
k88936
ade1b7803e
修复 DirectProject 校验清单合并
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m25s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m30s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m40s
Project CI / Frontend tests (pull_request) Failing after 7m45s
Project CI / AI game creator shell web tests (pull_request) Failing after 8m31s
Project CI / Native shell tests (pull_request) Successful in 13m1s
让校验函数返回已读取的项目清单
补齐附件在 Codex 输入转换中的分支;图片 part 已退役,只保留附件 part
2026-09-18 14:27:23 +08:00
k88936
71000b6df1
通过 Tauri command 提供 Skill 候选
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从已校验的 AGC Skill manifest 派生 list_agc_skill_catalog 命令
移除前端内置 Skill 名称硬编码并增加读取命令测试
2026-09-18 14:27:23 +08:00
k88936
c047543825
复用 DirectProject 引用摘要构造
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提取素材与运行区域摘要 helper
让历史投影和 turn 输入转换共用同一份摘要逻辑
2026-09-18 14:27:21 +08:00
k88936
34b3af1d2a
复用已校验的项目清单
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DirectProject wire 转换只读取一次项目 manifest
避免每个素材引用重复 I/O 与解析并缩小校验到解析之间的竞态窗口
2026-09-18 14:26:50 +08:00
k88936
f7cba30b6b
拒绝保留路径段的 Skill 名称
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在 DirectProject Skill 校验中拒绝 . 与 ..
阻止 Skill 路径解析通过父目录段逃逸配置根目录
2026-09-18 14:26:50 +08:00
k88936
273f12633c
按字符数限制 Skill 名称
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使用 Unicode 字符数量而非 UTF-8 字节长度执行 120 字符上限
让多字节 Skill 名称与资源 ID 的长度校验口径一致
2026-09-18 14:26:50 +08:00
k88936
5f5aa17152
展开引用列表指纹分支
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将资源、Skill 与运行区域 key 生成改为显式分支
移除 chatReferenceListKey 的嵌套三元表达式
2026-09-18 14:26:50 +08:00
k88936
3a57d9fbdf
移除未使用的 JSON 类型导入
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删除 codex_app_server 中未被直接引用的 serde_json::Value 导入
2026-09-18 14:26:50 +08:00
k88936
382b925ab9
复用引用节点插入逻辑
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统一资源与 Skill 候选的 Lexical 节点插入流程
避免两个选择处理器在删除查询和关闭菜单行为上漂移
2026-09-18 14:26:50 +08:00
k88936
c1482012c6
整理引用芯片标题分支
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提取资源、Skill 与运行区域标题计算 helper
移除 ResourceReferenceChip 的嵌套三元表达式
2026-09-18 14:26:50 +08:00
k88936
c3a17a6efc
更新Skill提及里程碑状态
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标记输入提示实现进入进行中阶段
2026-09-18 14:26:50 +08:00
k88936
1bfdc3a760
接通Skill提及Codex输入
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将 canonical Skill part 按原顺序转换为 type skill 输入项
沿用客户端隔离 Skill root 解析受控路径
2026-09-18 14:26:50 +08:00
k88936
1e27cd229d
接入客户端已启用Skill候选
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从扩展索引读取启用状态并合并内置 Skill 清单
输入提示只展示可用 Skill 并保持取消安全
2026-09-18 14:26:49 +08:00
k88936
774710452f
校验Skill提及用户输入
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为 canonical Skill part 增加名称边界校验
将 Skill 提及保留为 Codex 可识别的 $name 文本
2026-09-18 14:26:49 +08:00
k88936
aaecb82622
增加输入框Skill提及候选
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扩展聊天引用模型支持 Skill 节点与 canonical content
复用 Lexical typeahead 增加 $Skill 候选和芯片展示
Conflicts:
apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx
Conflicts:
apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx
Conflicts:
apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx
apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts
2026-09-18 14:26:49 +08:00
k88936
64ad24ac77
补充DirectProject Skill提及输入规范
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更新聊天输入主规范并增加 Skill 提及边界
新增 Skill 提及里程碑与小切片实施计划
2026-09-18 14:26:49 +08:00
k88936
75ec3361dc
限制附件元数据格式与长度
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校验 inline 附件名称和媒体类型的控制字符、格式与长度。
共享附件清洗上限常量并补充异常元数据拒绝测试。
2026-09-18 14:12:47 +08:00
k88936
bc1dc868a1
校验已导入附件的项目路径
...
imported 附件必须携带有效非空的项目相对路径。
failed 附件仍允许无路径,并补充状态路径组合测试。
2026-09-18 14:07:07 +08:00
k88936
50204ff7aa
限制 DirectProject inline 附件数量
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为 canonical 附件增加独立的八个条目上限。
补充超限附件拒绝测试,避免绕过素材引用数量门禁。
2026-09-18 14:03:30 +08:00
k88936
70fa160819
清洗附件摘要元数据
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wire 投影复用附件名称与媒体类型的安全清洗。
附件项目路径输出归一化结果,避免原始控制字符进入模型提示。
2026-09-18 14:00:00 +08:00
k88936
2e78cbf152
Merge remote-tracking branch 'refs/remotes/origin/master' into fix/ref-persistent
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m22s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m30s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m56s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m25s
Project CI / Repository checks (pull_request) Failing after 4m0s
Project CI / Frontend tests (pull_request) Failing after 4m50s
Project CI / Native shell tests (pull_request) Successful in 8m29s
Project CI / Backend tests (pull_request) Successful in 11m23s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m16s
2026-09-18 13:29:58 +08:00
k88936
840baf208f
移除草稿转换的文本引用回退
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将 ChatComposerDraft.content 设为必填的 canonical 唯一来源。
删除 text 与 references 重建 DirectCodexUserItem 的兼容分支及其无效空值兜底。
2026-09-18 13:19:01 +08:00
k88936
d8af0fa882
保留聊天草稿中的附件引用节点
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为 agc_attachment_reference 增加 Lexical 附件节点与可移除 chip。
恢复初始 canonical content 时不再静默丢弃附件,并让编辑器读回完整附件 part。
2026-09-18 13:17:31 +08:00
k88936
faed0ec251
移除 DirectProject 入口的重复回合审计
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DirectProject 继续以 project.jsonl 作为完整回合记录。
入口不再创建 DirectCodexTurnAudit,保留底层可选审计接口供独立测试和其它路径使用。
2026-09-18 12:56:43 +08:00
k88936
6e63a118e0
延后资源草稿直到素材索引可用
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避免初始编辑器挂载时 assetsById 为空导致资源引用永久丢失。
保留 Lexical 节点自行解析资产名称的后续 TODO。
2026-09-18 12:53:44 +08:00
k88936
4ae5ab14fa
移除队列标签不可达兜底分支
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队列标签统一复用 canonical content 的文本派生。
删除不会被现有引用类型触发的附件和素材兜底文案。
2026-09-18 11:36:10 +08:00
k88936
b73a329b2c
修复附件场景下历史命令识别
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使用不含附件的文本输入判断 /history 命令。
避免待发送附件把 canonical prompt 拼成长文本后绕过历史记录加载。
2026-09-18 11:35:18 +08:00
k88936
06004bfeea
清理资源引用标签的重复分支
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移除相同结果的死三元分支。
保持资源与运行区域引用均使用统一的 @标签 文本。
2026-09-18 11:34:35 +08:00
k88936
ecea7b4ad3
解决 DirectProject 合并冲突
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m2s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m3s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m49s
Project CI / Frontend tests (pull_request) Failing after 6m56s
Project CI / Repository checks (pull_request) Failing after 6m23s
Project CI / Native shell tests (pull_request) Successful in 10m17s
Project CI / Backend tests (pull_request) Successful in 11m8s
Project CI / AI game creator shell web tests (pull_request) Failing after 6m0s
合并双方 DirectProject 历史分页、锚点闸门与订阅竞态处理。
保留 canonical content 输入、聊天 reducer、附件发送和历史分页行为。
合并 Codex 用户回显过滤、增量脱敏及 Direct 回合完成状态处理。
补齐历史截断、损坏行 fail-closed、首屏 anchor 与 appSurface 定向测试。
同步合并应用壳层、后端绑定和项目文档变更。
2026-09-18 10:47:55 +08:00
k88936
03d7bca9a5
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m43s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m28s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m5s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m47s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m42s
Project CI / Repository checks (pull_request) Successful in 6m2s
Project CI / Frontend tests (pull_request) Successful in 8m48s
Project CI / Native shell tests (pull_request) Successful in 9m37s
Project CI / Backend tests (pull_request) Successful in 10m34s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m29s
2026-09-18 10:43:00 +08:00
k88936
2abad3b537
修复失败测试
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测试现在直接从 AGENT_RUNTIME_CANVAS_ASSET_KINDS 派生期望值,避免再次漂移。
2026-09-18 10:42:40 +08:00
k88936
b1e82d64cb
合并 DirectProject 聊天真相源与 canonical content 行为
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- 统一历史切片与 Thread Manager 事件投影,保留 DirectProject 单一聊天事实源
- 保留 canonical content 严格校验、资源显示名派生、附件引用与队列语义
- 修复首页首轮缺失 canonical user item 的真实回归并完成定向验证
2026-09-18 02:49:09 +08:00
k88936
fc5cea43ac
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m34s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m33s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m47s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m56s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / Repository checks (pull_request) Successful in 5m58s
Project CI / Frontend tests (pull_request) Successful in 6m49s
Project CI / Native shell tests (pull_request) Successful in 10m59s
Project CI / Backend tests (pull_request) Successful in 12m9s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m5s
2026-09-18 01:55:16 +08:00
k88936
c2ab9674a0
合并资源编辑与当前主线改动
...
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
保留资源 kind 强类型与栅格 subtype 严格校验
合并抠图模式、幂等账本、恢复轮询和 PNG 透明通道校验
修正共享资源枚举在 Cocos 登记与抠图桥接中的类型传递
保留双方模板库、项目快照、发布和 Provider 重试改动
2026-09-18 01:48:13 +08:00
k88936
72cd0747a4
拒绝栅格资源 subtype 静默降级
...
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
非图片族和未知 sourceSubtype 改为明确报错
补充栅格正规化回归测试并同步规范
2026-09-17 23:06:30 +08:00
k88936
3d4c7929c3
统一画布生成 kind 为共享枚举
...
工具白名单与 schema 改用 GameCreationAppAssetKind
canonical 输入在生成适配边界映射旧账本值
2026-09-17 22:52:38 +08:00
k88936
8dce016552
修正 manifest kind 留痕去重范围
...
按 manifest 来源与资产身份去重
避免不同项目相同 ID 互相抑制日志
2026-09-17 19:18:07 +08:00
k88936
64879cfcdd
合并资源规范与画布 JSON 功能
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m2s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m4s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m20s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m21s
Project CI / Backend tests (pull_request) Failing after 14s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m52s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
Project CI / Frontend tests (pull_request) Failing after 5m26s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m11s
Project CI / Native shell tests (pull_request) Successful in 10m40s
合并 canonical 资源 kind 校验与按类型提示词上限。\n保留 UI JSON 预览识别、严格 UI 文档持久化和画布编辑入口。\n修复合并后 Rust 资源 kind 测试夹具并补齐定向回归用例。
2026-09-17 18:28:19 +08:00
k88936
b7622f4a24
Merge remote-tracking branch 'origin/master' into fix/chat-status-lost
...
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
2026-09-17 16:57:47 +08:00
k88936
cb840c6e8c
Merge branch 'master' into fix/chat-status-lost
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
2026-09-17 16:53:18 +08:00
k88936
0a9cdf6395
补 DirectProject 历史分页连拉的实现证据
...
里程碑前端连拉那条转成已验收,证据指向新单测与跨页同回合集成用例
证据要求补上本轮实跑结果与变异验证现象,避免再出现打勾但只覆盖一半
决策记录把验证口径写成具体条数与变异验证结论
2026-09-17 16:51:30 +08:00
k88936
e382d23892
补跨页同回合的历史分页回归用例
...
用 51 条历史复现用户报的现象:20 条工具条目整屏落进同一个折叠的执行过程
断言一次点击连拉两页拿到新用户气泡,并按 process-31 / process-11 两次锚点推进
断言连拉插入旧内容后视口仍停在原处,不被拉回列表底部
2026-09-17 16:49:08 +08:00
k88936
37ae7508b8
App 聊天历史分页改走连拉循环
...
首屏与「显示更早」共用 readDirectHistoryPages,不再各自单发一页
首屏基线取空并在守卫后一次性并入聊天 reducer,失败仍按原有语义抛出
「显示更早」按当前视图条目判断新回合,取到多页一次性并入并推进锚点
连拉中途失败保留已取到的页,报错统一走同一个出口
2026-09-17 16:39:24 +08:00
k88936
6853ec5388
资源 kind 严格口径的文档补齐:单一解析入口与登记边界
...
- docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md:2026-09-17 节改为唯一解析入口 `parse_with_context()`(内部私有 `match_canonical()`,`from_str_lossy` / 公开 `from_str_or_unknown` 均已删除),并新增登记边界同口径、登记内容 kind 必须与内容相符、切片残留判据只看路径、sprite 身份不含展示串、TS 判据只留一份与「严格口径已知代价、不迁移」六条。
- docs/project-memory/shared-memory/decision-log.md:同一节补上单一解析入口、登记边界 kind 口径、判据不许散落、已知代价不补救四条决策,并把验证命令更新为实际跑过的定向用例。
2026-09-17 16:30:25 +08:00
k88936
796ad7bb51
资源 kind 只保留一个公开解析入口
...
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:删掉公开的 `from_str_or_unknown()`(`from_str_lossy` 的残留命名),严格匹配降级为私有 `match_canonical()`;`parse_with_context()` 成为唯一公开解析入口,`FromStr`、serde 与所有边界一律走它,认不出 canonical 值只有这一处收口并留痕。
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:词汇表用例改走唯一入口,并断言每个非 canonical 变体都留痕。
- apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs:读侧回捞 legacy kind 时不再调用第二个解析函数,直接用唯一词汇表 `ALL` 判真值(`unknown` 本身是成员,自然跳过)。
2026-09-17 16:27:48 +08:00
k88936
1ae6c6cd06
新增 DirectProject 历史分页连拉模块与单测
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directHistoryPaging 按「合并后聊天投影回合数增加」判断可见反馈,出现新回合或 hasMore=false 即停
连拉上限 DIRECT_HISTORY_MAX_PAGES_PER_ACTION 放进 app/constants,每个操作最多 5 次请求
锚点未推进(items 为空 / firstItemId 为 null 或原地打转)时立即停手并收口 hasMore
某页读取失败不丢已取到的页,返回 error 交给调用方报错
directThreadChat 抽出 projectDirectHistoryItems,让分页判据与视图共用同一份投影
2026-09-17 16:27:09 +08:00
k88936
20b34918d3
UI 编辑器桥接用例改回真实成功路径
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- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts:`ensure_ui_design_resource_for_prototype` 的 mock 从返回 `null` 改为返回真实形状的桥接结果(asset + manifest + committedProjectRevision + created),并新增 `data-resource-view-state === 'resources.ui-editor'` 断言,让用例真的覆盖它名字里的成功路径而不是被组件吞进错误分支。
2026-09-17 16:19:38 +08:00
k88936
04e5512777
UI 编辑器文档资产的 kind + mediaType 判据收敛到共享契约唯一实现
...
- packages/shared/src/contracts/gameCreationApp.ts:新增 `isGameCreationAppUiDesignDocAsset(asset)`,`kind` 严格解析后再比文档 kind、`mediaType` 比 `application/json`,这是该判据的唯一定义。
- packages/shared/src/contracts/gameCreationApp.test.ts:补用例钉住判据——只满足一半(kind 对 / mediaType 不符、mediaType 对 / kind 不是文档)与 legacy kind(`UI`、`ui`、带空格、大写)一律返回 false。
- apps/ai-game-creator-shell/src/view/project-development/index.tsx:桥接结果校验与「自动打开 ui-workflow 完成资源」两处改用共享判据,删掉本地 kind/mediaType 双条件。
- apps/ai-game-creator-shell/src/features/ui-editor/uiDesignResourceBridge.ts:`findLinkedUiDesignResource` 的过滤条件改用共享判据。
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx:缩略图文档分支改用共享判据(原来只看 mediaType,kind 不同也能命中)。
2026-09-17 16:19:26 +08:00
k88936
0510cd8d9c
AGC 壳把资源 kind 的登记与解析边界统一到严格口径
...
- assets.rs:新增 `registration_asset_kind()`,空白入参落中性 `image`、非空认不出严格收口成 `Unknown` 并留痕;`import_canvas_asset_at` 改走该函数。
- commands.rs:`imported_platform_asset_kind` 与 `register_local_asset` 一并委托给 `registration_asset_kind()`,删掉两处各写一遍的 trim/严格解析分支。
- agent/generation/canvas_generation.rs:切片残留登记判据改为只看 `assets/art-spritesheet-slices/` 路径——历史切片刻的 kind 是非 canonical 值,严格解析后收口成 `unknown`,再带 kind 判据会漏掉半成品登记并静默跳过回填;补平台词汇映射用例钉住别名与未映射值落点。
- project/resource_editor.rs:栅格归一化的源 subtype 收口到图片族成员(音频/视频/文档/字体等一律按图片登记),Agent 回执派生物写回 `Document` 而不再主动写 `Unknown`;补派生 kind 用例。
- ui_editor/workflow.rs:新增 `same_sprite_asset_identity()`,比较 sprite 身份时忽略随 kind 派生的 `metadata.asset_type`,避免对既有 State 重跑工作流误报资源冲突。
2026-09-17 16:19:00 +08:00
k88936
459f8a60e5
文档先行:定死 DirectProject 历史分页连拉的可见性口径
...
把「可显示」判据明确为合并后聊天投影出现新回合,并写清每操作 5 页上限与锚点不前进即停
里程碑把原第 56 条按后端锚点回扫与前端连拉拆成两条独立验收项,前端那条先留待补证据
实施计划第 6 步同步口径,并把新分页单测加入验证命令
决策记录新增 2026-09-17 条目,记下落点、上限粒度、失败与竞态边界
2026-09-17 16:18:51 +08:00
k88936
7a237431e0
资源 kind 单源与严格口径的文档同步
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- docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md:新增 2026-09-17 权威节,写明唯一词汇表、严格解析、app_log! 留痕与生成目录搬家。
- docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md:删掉「alias 表大小写不敏感」的旧口径,改为严格等值解析 + 原始串留痕,并把跨端守卫改为编译期绑定。
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-17 条目记录四项决策与验证命令。
- docs/project-memory/shared-memory/pitfalls.md:新增 ts-rs 生成目录搬家后必须同步忽略规则的坑;旧别名表相关条目补上现行口径,避免后人照旧重加别名表。
- docs/project-memory/plans/ / todos/:把 kind-observability、壳内生成目录、已删除的交叉守卫用例等过期描述改成当前口径。
2026-09-17 15:46:58 +08:00
k88936
6ed3772ff5
资源 kind 用例与 fixture 跟随严格口径(非 canonical 值一律停在待归类)
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- packages/shared/src/contracts/gameCreationApp.test.ts:新增严格解析用例(认不出的原值 console.warn 留痕、返回 unknown),分类映射与自愈用例改用 canonical ui-design / icon,并断言 kind:'ui' 收口成 unknown 后落 unclassified。
- tests/resourceTypePanel.test.tsx / tests/resourceClassificationPanel.test.tsx:自愈用例的 fixture kind 由 ui 改为 ui-design,让「显示口径 ≠ 落盘口径」这条判据继续真的被验证。
- tests/projectResourceLiveIntegration.test.tsx:fixture kind 改为 ui-design;用例按 canonical UI 设计图带「(待视觉验收)」的标签定位按钮,并把用例名与注释改回真实口径。
- tests/resourceCardPreviewRealManifest.test.ts:真机 61 条资产的取证结论改为严格口径——57 条 ui 与 game-entry 停在待归类,明确栏目只由落盘 category 决定;自愈断言改用 ui-design。
- tests/appSurface/home.suite.ts / project-development.suite.ts:fixture 里的 art-spritesheet / game-background / animation / ui-prototype / ui 改为 canonical icon-spritesheet / scene / character-animation / ui-design / icon。
- tests/projectResourceProjectionModel.test.ts / projectResourceLiveUpdateModel.test.ts:fixture kind 由 game-entry / asset 改为 code / image。
2026-09-17 15:46:43 +08:00
k88936
a86ead93e4
资源登记草稿的推断 kind 收敛到 canonical 词汇
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- projectArtifactSummaries.ts:inferProjectFileAssetDraft 的 json 分支由 data 改为 document、判不出扩展名时由 asset 改为 unknown,与 Rust 侧 uploaded_asset_kind 同口径——/asset-register 的 kind 会原样进 register_local_asset 的严格解析,写非 canonical 值只会被判成认不出并留痕。
2026-09-17 15:46:34 +08:00
k88936
b0ce384b8d
前端资源 kind 改为只消费 Rust 生成的 union,删除壳内第二份实现
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- packages/shared/src/contracts/gameCreationApp.ts:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS、GameCreationAppCanonicalAssetKind、GAME_CREATION_APP_LEGACY_ASSET_KINDS 与 canonicalGameCreationAppAssetKind(),改为 re-export ts-rs 生成的 union。
- packages/shared/src/contracts/gameCreationApp.ts:新增穷举 GAME_CREATION_APP_ASSET_KIND_MEMBERS / GAME_CREATION_APP_ASSET_KINDS、isGameCreationAppAssetKind 与严格解析 parseGameCreationAppAssetKind(认不出的原值 console.warn 留痕并返回 unknown)。
- packages/shared/src/contracts/gameCreationApp.ts:分类映射表与 gameCreationAppAssetCategoryForKind 改按生成 union 穷举,unknown 落 unclassified。
- packages/shared/src/contracts/generated/GameCreationAppAssetKind.ts:ts-rs 生成物从壳内私有目录搬到 packages/shared(跨端契约目录)。
- apps/ai-game-creator-shell/src/contracts/assetKind.ts:删除这份壳内重复实现,消费方改从 packages/shared 导入。
- apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts / features/ui-editor/uiDesignResourceBridge.ts / view/project-development/index.tsx:导入点改到 packages/shared 的同一份 parser 与常量。
- apps/ai-game-creator-shell/tests/assetKindCanonicalMapping.test.ts:删除「正则解析 Rust 源码比对两份手写表」的守卫用例,跨语言一致性改由生成 union 在编译期保证。
- .prettierignore / .eslintrc.cjs:忽略规则跟着生成目录一起搬到 packages/shared/src/contracts/generated。
2026-09-17 15:45:24 +08:00
k88936
b56566f40e
AGC 壳把资源 kind 留痕接到 app_log! 并把各解析边界统一为严格口径
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- main.rs:新增 register_non_canonical_asset_kind_reporter(),把 shared-contracts 的原始串与上下文落到 app_log!,按 (原始串, 上下文) 去重;main() 启动时注册。
- commands.rs:imported_platform_asset_kind 改为直接 parse_with_context,不再先经别名表收口;用例改为断言 UI / ui / mystery / game-art / ui-prototype 等非 canonical 值一律落 unknown。
- assets.rs:画板/上传等用例的 kind 断言改用 GameCreationAppAssetKind::ALL 穷举口径。
- project/manifest.rs:读 manifest 的留痕去重键由「只有原始 kind」改成「原始 kind + 资产身份」,避免第二个写旧值的资产被静默吞掉。
- project/manifest.rs:from_str_lossy 调用点改名 from_str_or_unknown。
- agent/generation/canvas_generation.rs:画板 assetKind 的兜底分支改为 parse_with_context,非 canonical 值留痕收口为 unknown。
- project/version_resource_replacement.rs:subtypeEqual 改为 canonical kind 直接比较,去掉中间归一。
2026-09-17 15:44:02 +08:00
k88936
6782d0ea23
GameCreationApp 资源 kind 词汇表收敛为 Rust 单源并接上可注册留痕回调
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- asset_kind.rs:新增声明宏,由一张 kind 表派生出枚举、线上值 as_str、ALL、严格解析与 ts-rs 绑定,仓库里不再有第二份 kind 列表。
- asset_kind.rs:from_str_lossy 改名 from_str_or_unknown 并去掉 trim / lowercase 归一,parse_with_context 只做严格等值匹配,认不出的原值不查别名、不迁移。
- asset_kind.rs:留痕改为可注册回调 set_non_canonical_asset_kind_reporter,把原始串与调用上下文交给壳层日志,未注册时静默。
- game_creation_app.rs:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS 与 canonical_game_creation_app_asset_kind 别名表(含 font → document 特例),分类映射表按枚举成员穷举。
- shared-contracts/Cargo.toml:删除 kind-observability feature 与 tracing 依赖,留痕不再靠 tracing。
- api-server/editor_project.rs:图片编辑白名单注释改成「API 兼容面」,不再自称 kind 别名表。
2026-09-17 15:43:51 +08:00
k88936
63c495dab0
DirectProject 不再把 Codex 回显的用户消息下发给聊天
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- 运行态条目投影新增回显过滤 direct_thread_visible_item,item/started 与 rawResponseItem/completed 两条路径共用
- is_direct_project_codex_user_item 提升为 pub(crate),落盘侧与运行态侧共用同一判据
- 新增 E2E direct_project_turn_does_not_forward_codex_user_echo_as_chat_items:修复前事件流会多出两条同文本用户条目(已做变异验证)
- 同步 ADR 与 shared-memory decision-log:回显过滤必须同时覆盖落盘与运行态两侧
2026-09-17 14:41:58 +08:00
k88936
b37d91882c
Revert "修复DirectProject对话历史分页卡页"
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This reverts commit 1b010fb1f8 .
2026-09-17 14:38:39 +08:00
k88936
dd339638cc
Revert "修复历史重读后旧消息追加到末尾的乱序"
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This reverts commit 036395c6c9 .
2026-09-17 14:38:22 +08:00
k88936
0caf998227
重新生成 ts-rs 前端绑定并让前端按 null 语义构造运行时区段
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m35s
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- 跑 export_bindings 后 prettier 格式化:DirectCodexUser* 5 个文件内容更新,新增 DirectCodexUserMessageEnvelope.ts 与 ui-editor 的 BindingChange/BindingDTO
- DirectCodexUserRuntimeRegionPart 的可选字段由 `?:` 变成 `T | null`(Rust Option 会显式序列化成 null,不是省略键)
- chatReferenceToContentPart 改用 `?? null`,消息条目的 satisfies 目标改为 DirectCodexUserItem(type:'message' 归到信封类型)
- ResourceReferenceInput 不再复制一份区段字面量,改为复用 chatReferenceToContentPart
- 验证:tsc --noEmit 通过;resourceReferences 等 5 个用例集 81 passed;appSurface 452 passed / 17 skipped(连跑两次)
2026-09-17 14:03:05 +08:00
k88936
6eed6bd13f
收敛 content→可读文本为单一口径并强制传 manifest(review 第 2、3 条)
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- directCodexContentToPromptText 的 assets 改为必填,去掉 = [] 默认值:漏传素材清单从运行期文案退化变回编译期错误
- queuedChatTurnLabel 的 assets 与 ComposerTurnQueue 的 assets 属性同样必填,队列 chip 与消息正文共用同一个派生(chip 只多做压单行与限长)
- 断言改为显式传 [] 或 manifest:resourceReferences、chat-composer 用例按新签名收敛
- 更新 pitfalls 条目与 decision-log(canonical content 有效性只判整条 content、投影逐字透传、可读文本单一口径必填 assets)
2026-09-17 14:02:21 +08:00
k88936
b543a060b7
放宽 DirectProject content 校验为「整条判定」并按逐字投影(review 第 1 条,① 口径)
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- Rust validate_direct_codex_user_item 改为只判整条 content:有一段非空白文本或任意非文本 part 即有效,单个纯空白 input_text(段落分隔 / 软换行 / chip 后的分隔空格)合法,不再逐个 part 拒绝空文本
- 新增 content_has_meaningful_input,并与前端 hasMeaningfulDirectCodexContent 同口径;wire.rs 的「不能转换为空 prompt」只作兜底
- ResourceReferenceInput 的投影层原样透传编辑器节点:不做空白过滤、也不与相邻 part 合并,删掉 appendInputText 与中间版本的「向前合并」收集器
- 按逐字投影更新资源输入、Godot 回合用例的 canonical content 断言
- 同步里程碑实现结论与证据、pitfalls 条目;Rust validation/wire 新增「单个纯空白 part 通过、整条全空白拒绝」用例
2026-09-17 14:01:41 +08:00
k88936
e6092dda6f
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m36s
Project CI / Repository checks (pull_request) Successful in 5m36s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
2026-09-17 13:52:45 +08:00
k88936
9993b2feb5
通知分类收敛成生产读取器与单测共用的唯一实现
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- direct_codex_notification_event 收编 resolution / request / item / rawItem / Terminal 全部分支,并接收 turnId
- 读取器删掉自己那份内联分类,只保留「必须有 turnId 才处理」与活动/正文节流
- agentMessage 缺 itemId 的告警与 direct-missing-item:{turnId} 兜底身份原样保留,避免行为变化
- 新增 direct_notification_classification_covers_the_reader_branches 钉住各分支;E2E 假 app-server 用例继续覆盖读取器
2026-09-17 13:47:32 +08:00
k88936
d348cf9064
线程 id 只按路径归一,不再受 manifest 可读性影响
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- direct_thread_id_for_project 改用 resolve_direct_codex_project_authority(存在/是目录/canonicalize)
- 不再读 .agent/manifest.json:那次读取是连接池权威身份的要求,线程 id 只是路径 key
- 否则 manifest 在订阅时读失败、跑回合时读成功,会让符号链接等非 canonical 调用方路径算出两个线程 id,订阅绑到空线程
- 新增 direct_project_thread_id_ignores_manifest_readability,旧实现下会退回调用方原始字符串(已做变异验证)
2026-09-17 13:42:35 +08:00
k88936
5f13698129
asset.list 的 kind 过滤改为拒绝非 canonical 值
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- direct_tool_bridge.rs:`kind` 收口后既不是 canonical、也不是字面 `unknown` 时直接返回工具错误并带上原值,不再静默过滤出空列表。
- direct_tool_bridge.rs:新增用例,钉住"项目访问前就报错"与"字面 `unknown` 仍是合法过滤值"。
- direct_tools_mcp.rs:schema 描述改为必须是 canonical kind、非 canonical 值会被拒绝。
2026-09-17 13:42:22 +08:00
k88936
29ba9a358e
字体 kind 提升为 canonical 并去掉 font 别名
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- game_creation_app.rs:`GAME_CREATION_APP_CANONICAL_ASSET_KINDS` 加入 `font`(17 → 18 项),分类表补 `font → document`,删除 `"font" => "document"` 别名。
- gameCreationApp.ts:TS 侧同步加入 `font`、删除别名表条目、补 `font: 'document'` 分类,并同步别名表注释。
- 测试:两侧用例改为断言 `font` 是 canonical 成员(大小写仍不敏感)、栏目仍是 document。
- 理由:字体上传写入侧直接落 `font`,再把它当别名会让「落盘值集合」与「canonical 集合」分叉;严格解析下写入侧的值必须本身就是 canonical。
2026-09-17 13:42:05 +08:00
k88936
3ab56e6cfa
非 canonical 资源 kind 严格收口并留痕原始串
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- manifest.rs:读 manifest 时若存在 `unknown` kind,从原始 JSON 回捞 `assets[].kind` 原值,连同资产 ID、路径写进应用日志;同一原值每进程只记一次,避免刷屏。
- recovery_tests.rs:新增用例钉住回捞范围(只报非 canonical 值,跳过 canonical 与字面 `unknown`;结构异常返回空表)。
- commands.rs:`imported_platform_asset_kind` 收口平台 `assetKind` 时,非 canonical 原值一并留痕,供后续定位平台侧 legacy 写入点。
- shared-contracts/Cargo.toml:`ts-bindings` 不再顺带打开 `kind-observability`,改由 AGC 壳显式声明,日志开关不再随绑定需求被动启停。
- 口径:kind 保持严格解析(无 trim/lowercase、无别名表、无迁移),认不出的值一律收口 `unknown` 并留痕,不做 fallback。
2026-09-17 13:41:41 +08:00
k88936
e640219243
思考正文改走生产路径的 ReasoningDelta 通道
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- 新增 direct_codex_reasoning_delta_event,两条 reasoning 增量通知只在这一处分类
- 生产 stdout 读取器改用该函数,并跳过「preparing 活动」的降级与活动节流(活动节流会按类别吃掉逐段正文)
- 旧分类函数 direct_codex_notification_event 同步改用它,避免两份实现再次分叉
- 单测 direct_reasoning_deltas_stream_text_while_plan_and_command_output_stay_activity 取代原先断言 Activity 的旧用例
- 新增 E2E codex_app_server_streams_reasoning_deltas_without_activity_fallback:把读取器的路由关掉即转红(已做变异验证)
2026-09-17 13:22:36 +08:00
k88936
da2ad83c3b
分页锚点改用文件里的原始 item id
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 6m22s
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Project CI / Backend tests (pull_request) Failing after 10s
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Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m19s
Project CI / Frontend tests (pull_request) Failing after 6m15s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m47s
Project CI / Native shell tests (pull_request) Successful in 12m22s
- 新增 direct_project_history_anchor_id:优先取 project.jsonl 原始 id,缺 id 时退回归一身份兜底
- read_direct_project_history_items_slice_at 的锚点匹配与 first_item_id 都改用原始 id
- 工具条目的调用与输出共用 call_id,按归一身份当锚点会先跳过 output 再把上一屏的 function_call 带回来
- 原分页用例更名 history_window_paginates_upwards_by_item_id_anchor
- 新增 pagination_anchor_uses_raw_item_id_for_tool_call_pairs,旧实现下会返回 call-1 而非 fc-1(已做变异验证)
2026-09-17 00:24:01 +08:00
k88936
ad19c9475e
回扫的 terminated 改成按真实换行结尾判定
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- DirectProjectHistoryReverseLines 增记 saw_delimiter,第一段按"文件是否以换行结尾"判定,之后的行按已切掉的分隔符判定
- 尾部残行(上一行完整、这一行没有换行)解析失败时改为跳过继续回扫,不再报错、也不再就地结束丢掉更早的完整历史
- 换行结尾的坏行(含文件第一段)与顺序读取保持一致地失败关闭
- 补两条回扫用例:尾部残行不丢更早条目、坏掉的第一段必须失败关闭(都按旧实现变异验证过)
2026-09-17 00:18:49 +08:00
k88936
975a2e577c
终止按钮改按综合繁忙信号判定
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- handleCancelDirectCodexTurn 的守卫改用 supervisorChatBusy,与「终止」按钮的可见条件对齐
- 刚提交、turn.started 还没到达的窗口里点击终止不再回"当前没有正在运行的回合"
- chat-composer 用例补一条:生命周期事件缺席时也能发出 cancel_direct_codex_turn
2026-09-17 00:10:20 +08:00
k88936
1b40f030e7
删掉聊天 reducer 里没人读的订阅身份与首屏锚点
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- DirectThreadChatState 去掉 subscriptionId 与 lastCompletedItemId 两个只写不读的字段
- resolveDirectThreadBootstrap 只把 bootstrap 事件 reduce 进状态,不再顺带写入这两个字段
- directThreadChat 单测改成断言聊天状态里不再出现这两个字段(bootstrap 载荷本身不变)
2026-09-17 00:05:57 +08:00
k88936
098693636a
分页切片开头的前导条目并进后面那个回合
...
- buildDirectChatTurns 先攒住第一个用户条目之前的过程条目,交给后面那个回合
- 不再渲染没有用户气泡的孤儿回合;整份历史都没有用户条目时仍保留一个回合
- directTurnPresentation 单测补一条分页切片从半截回合开头的情形
2026-09-17 00:02:11 +08:00
k88936
e17af3008e
首屏历史切片改到 staleness 守卫之后再并入聊天 reducer
...
- loadProjectConversation 不再在 read_direct_project_history_slice 的 then 回调里直接写 directThreadChat
- 切片先暂存,等 loadVersion / localProjectPathRef 守卫通过后再与 hasMore、锚点一起落到状态
- 现有 launcher 按项目路径 key 重挂载 App,跨项目污染暂不可复现;本次只是让这条写入与其它状态写入的时序一致
2026-09-16 23:59:29 +08:00
k88936
64bd006981
测试骨架的历史切片按 limit 与锚点分页
...
- harness.ts 的 read_direct_project_history_slice 按生产口径从队尾取一屏、锚点条目不进窗口
- 按本屏最老一条算 firstItemId,收满一屏后再有条目才算 hasMore
- project-development.suite.ts 补一条用例:26 条历史只显示尾部 20 条,点「显示更早的对话」按锚点取回前 6 条后按钮消失
2026-09-16 23:52:02 +08:00
k88936
6a4cb2bc18
测试骨架的 subscribe bootstrap 按生产口径过滤
...
- harness.ts 记录未完成条目集合、事件序号与最新生命周期锚点
- subscribe 只回放未完成条目与最新生命周期锚点,已完成条目与增量正文不再补发
- 去掉已下发事件的序号记录,避免序号表无限增长
2026-09-16 23:48:46 +08:00
k88936
1b3a3b003f
测试骨架不再重复下发 turn.started
...
- harness.ts 记录运行态"最新回合是否在跑",emitDirectThreadEvents 只在生命周期事件上更新
- completeDirectThreadTurn 仅在回合没在跑时补 turn.started,避免与用例先发的事件重叠
2026-09-16 23:45:19 +08:00
k88936
ff8e517c8e
清理 DirectProject 回合结束后丢弃回复正文的死语句
...
- App.tsx 不再绑定 chat_with_game_creator_direct_codex 的返回值,删掉 void reply
- 保留说明:回复正文按条目身份从线程事件 / 历史切片进聊天,本地不再补第二条
2026-09-16 23:42:58 +08:00
k88936
56c4faa8ee
清理项目视觉资产判断里已不可达的旧 kind 字面量
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m58s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m44s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m26s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m0s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m50s
Project CI / Repository checks (pull_request) Failing after 14s
Project CI / Frontend tests (pull_request) Successful in 6m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m3s
Project CI / Native shell tests (pull_request) Successful in 11m11s
- projectAssetSummaries.ts:`isProjectVisualAsset` 去掉 `sprite` / `ui` / `background` 三个旧 kind 判断。
- 理由:manifest kind 由 Rust 枚举序列化,只会是 canonical 成员或 `unknown`,这三个旧字面量在 TS 侧永远无法命中;图像与视频资产仍由 mediaType 分支覆盖。
2026-09-16 23:31:01 +08:00
k88936
d23c808376
新建 UI 设计资源复用无冲突编号规则
...
- ui_editor/resource_bridge.rs:`next_ui_design_path` 提升为 `pub(crate)` 并补注释,作为两个写入侧唯一的「UI 设计 N」命名规则。
- commands.rs:`create_ui_design_resource` 不再按已登记文档数直接取名,改为复用该规则,resourceId 与文件名同一编号。
- tests/project.rs:新增已存在 `ui/UI 设计 1.json` 时仍能创建并落到编号 2 的回归用例。
2026-09-16 23:24:15 +08:00
k88936
41930b858e
修正陶泥儿运行态图片筛选残留的旧 kind 字面量
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- direct_runtime/mod.rs:`direct_game_sources_referenced_taonier_assets` 的 manifest 兜底由 `art-spritesheet | art-spritesheet-slice | game-background` 改为 `IconSpritesheet | Icon | Scene`,恢复对项目自定义图集与背景的收录。
- direct_runtime/mod.rs:同处与 `direct_registered_taonier_runtime_image_paths` 的「切片不得绕过严格校验」排除条件改用 `GameCreationAppAssetKind::Icon`,并顺手把 `icon-spec` 比较改为枚举成员。
- 理由:kind 收紧为枚举后 `as_str()` 只会返回 canonical 名,旧字面量恒不命中,兜底筛选与切片排除同时失效。
2026-09-16 23:13:21 +08:00
k88936
9dccf5318e
UI 原型 kind 判断改用共享常量
...
- uiDesignResourceBridge.ts:原型 kind 比较由裸字符串 `'ui-design'` 改为 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`,与 manifest kind 契约保持同一处定义。
2026-09-16 23:10:59 +08:00
k88936
f216381619
修正 UI 编辑器入口对 canonical ui-design 原型的判断
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- packages/shared:新增 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`(`ui-design`)并让 canonical kind 列表与分类表引用它,避免散落裸字符串。
- project-development/index.tsx:`openResourceUiEditor` 与 `selectedResourceOpensUiEditor` 的原型判断由旧值 `ui-prototype` 改为该常量,恢复原型图的「UI 编辑器」入口。
- resourceProjectionModel.ts:`isPendingUiPrototype` 同步改用该常量,恢复待视觉验收标注。
- project-development.suite.ts:候选界面图 fixture 改用 canonical kind,并补一条原型图打开 UI 编辑器桥接的回归用例(去掉修正即转红)。
2026-09-16 23:10:31 +08:00
k88936
d454d3fa4b
修正 asset.list 工具示例 kind 到 canonical 词汇
...
- direct_tools_mcp.rs:`agc_list_registered_assets` 的 kind 过滤示例把旧值 `art-spritesheet-slice` 换成 canonical 的 `icon-spritesheet`。
- 理由:manifest kind 收紧为枚举后,旧值在过滤前已收口为 `unknown`,按示例传参只会得到空结果。
2026-09-16 23:03:44 +08:00
k88936
a5ee45aa4e
构建脚本依赖不再打开 shared-contracts 的 ts-bindings
...
- Cargo.toml:`[build-dependencies]` 的 shared-contracts 去掉 `features = ["ts-bindings"]`,只保留 `[dependencies]` 那份。
- build.rs 只用 `GameCreationAppAgentGroup` 与 `new_game_creation_app_seed_tasks`,不需要 ts-rs 导出,没必要让构建脚本图额外编译 ts-rs。
2026-09-16 23:01:51 +08:00
k88936
d333f783fe
修正资源 kind 解析边界对非字符串输入的日志
...
- assetKind.ts:非字符串输入不再走 `String(raw)` 字符串化,改为记录 `rawType` 并直接收口为 `unknown`。
- assetKind.test.ts:新增非字符串输入用例,钉住新的日志形状。
2026-09-16 23:00:42 +08:00
k88936
faab318127
删除资源引用缩略图里已不可达的 ui kind 分支
...
- ResourceReferenceInput 缩略图:删掉 `kind === 'ui'` 判断与只服务它的 `kind` 变量,UI 设计文档仍由 `mediaType === 'application/json'` 识别。
- 理由:manifest kind 由 Rust 枚举序列化,只会是 canonical 成员或 `unknown`,该分支永远无法命中。
2026-09-16 23:00:07 +08:00
k88936
d874a13a92
补记 Node 26 下 vitest jsdom 用例的 localStorage 坑
...
- pitfalls 记录:Node 26 的实验性 globalThis.localStorage 会顶掉 jsdom 的 Storage,导致只声明 jsdom 的用例读到 undefined
- 给出跑法:NODE_OPTIONS=--localstorage-file=… 后 clientApi 与 chatPromptPolish 共 26 项转绿
- 里程碑证据更新为全量结果:125 files / 1676 passed / 17 skipped,tsc exit 0
2026-09-16 22:41:54 +08:00
k88936
5eba53a5cc
补齐 DirectProject 聊天真相源收敛的文档结论
...
- 主规范:运行态事件改为下发与历史切片同形的脱敏原始条目,不再只给类型与身份
- 主规范与 ADR 写清回执竞态:回执前到达的通知只能记欠账,回执到达后必须补一次 consume
- ADR 与实施计划说明 list_game_creator_direct_active_turns 有意保留,服务首页运行中项目列表
- 里程碑验收标准按自动化证据勾选,运行时验收与已知环境缺口单独标注
- 实施计划补 export_bindings 后需 prettier 生成目录、测试文件更名与竞态风险项
2026-09-16 22:16:24 +08:00
k88936
33ddb5de27
DirectProject 聊天框改用线程订阅作为唯一运行态来源
...
- App.tsx 删除 Direct 回合事件订阅、turn-stream/tool-calls 读取、活动回合快照接管与瞬时应答文本
- 新增 game-creator-direct-thread-notify 唤醒的 subscribe/consume 单飞循环,过期时重订一次
- 通知先于订阅回执到达时记一笔欠账,回执到达后补一次 consume,避免回合尾部事件卡在队列里
- 历史切片并入同一个 reducer,聊天条目只由 selectDirectChatEntries 投影
- ProjectSupervisorView 改为渲染用户气泡 / 执行过程折叠区 / 最终回复,运行态只保留一个 turnRunning
- directTurnPresentation 重写为条目分区:连续工具合块、本地运行期说明只作最终提示
- 测试改按订阅事件与历史条目断言,补回执竞态、持久化工具卡片、空对话首轮三条用例
2026-09-16 22:16:15 +08:00
k88936
bf8f96c115
DirectProject 回合事件补齐用户条目与终态兜底
...
- 新增 direct_thread_id_for_project:订阅、回合事件写入与兜底释放共用一个线程身份
- 订阅命令改用同一个身份函数,删掉命令层自己那套路径归一
- 用户消息落盘后立刻作为 item.completed 下发,前端用同一个 itemId 合并乐观气泡与历史条目
- 采集终态事件是否已经下发,缺失时按成功 / 失败补一条 turn.completed,避免前端永远停在运行中
- 取消回合的 Stale 分支补一条 turn.completed(aborted)
2026-09-16 22:15:57 +08:00
k88936
e469831543
修复快速编辑提示词把 @ 引用写成内部 id(review 第 3、4 条)
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m39s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m8s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m55s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m11s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / Native shell tests (pull_request) Successful in 8m37s
Project CI / Frontend tests (pull_request) Successful in 8m46s
- applyResourceQuickEditPrompt 与 applyResourceQuickEditDraft 改用 directCodexContentToPromptText(content, manifest.assets),并在 useCallback 依赖里加上 manifest.assets
- 两处必须同口径:比较用的草稿文本与落进 quickEditPanel.prompt 的文本都按显示名展开,出站 derive_local_project_resource 的 prompt 与聊天 @ 逐字一致,也不会每次输入都重跑 replaceText
- 补充两处注释说明素材清单口径,shared-memory/pitfalls 记录「派生文本漏传 manifest.assets」的现象、原因、处理与验证
2026-09-16 21:26:53 +08:00
k88936
869abad879
修复排队消息 chip 的 @ 引用露出内部 resourceId(review 第 2 条)
...
- queuedChatTurnLabel 增加 assets 入参并透传给 directCodexContentToPromptText,@ 引用按 manifest 显示名展开,与聊天输入区文案口径一致
- ComposerTurnQueue 增加 assets 属性,ProjectSupervisorView 把 chatProjectAssets 传下去
- chat-composer 用例新增「队列 chip 的 @ 引用按 manifest 显示名展开」,钉住显示名文案与不传清单时的稳定 id 兜底
2026-09-16 21:25:38 +08:00
k88936
280a2dc5d1
修复 DirectProject 输入草稿丢掉引用后的换行(review 第 1 条)
...
- ResourceReferenceInput 的草稿投影改为「向前合并」:上一 part 是引用 chip 时先把待写文本攒在 pendingText 上,等下一个文本 part 到来再合并,段落分隔符与软换行不再被 trim() 丢掉
- 攒到最后仍只有空白的文本不入 content,避免产出 Rust validate_direct_codex_user_item 会拒绝的空 input_text
- 新增 resourceReferenceInput 用例「引用后面的段落分隔不会被吞掉」,钉住 chip 后一段的 content part、派生文本与「不产生纯空白 part」
- 同步更新 canonical content 严格边界里程碑的实现结论与证据,并在 shared-memory/pitfalls 记录该缺陷的现象、原因、处理与验证
2026-09-16 21:24:41 +08:00
k88936
a4296a4bdd
合并 origin/master 并收敛 DirectProject 引用渲染到 canonical user item
...
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m15s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m45s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 7m59s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m8s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m24s
Project CI / Frontend tests (pull_request) Successful in 15m29s
Project CI / Native shell tests (pull_request) Successful in 19m38s
- .eslintrc.cjs 冲突取双方 ignore 并集,保留 contracts/generated/** 与 project-workspace/generated/**。
- 实施计划文档冲突保留双方内容:2026-09-15 资源 kind 枚举化权威口径与 master 新增计划段并存。
- resourceReferences.ts 冲突合并双方 import:kind 解析入口与 canonical DirectCodexUserItem 类型同时保留。
- project-development.suite.ts 冲突合并双方 import:UI 设计文档 kind/mediaType 常量与 ProjectSupervisorView 同时保留。
- decision-log.md 冲突取双方条目,并补记 DirectProject 引用渲染收敛到 canonical user item 的决策。
- 接受 master 退役 agent/direct_codex_references.rs,把 UI 设计文档引用生成代码上下文的 prompt 注入迁入 agent/direct_codex_user_item/wire.rs。
- assets.rs 资源登记 kind 参数收紧为 GameCreationAppAssetKind,相应测试 fixture 改用正式枚举成员。
- 同步 project-memory 实施计划、里程碑与扫描清单中的模块路径。
2026-09-16 21:01:20 +08:00
k88936
3c6e084a41
DirectProject 历史切片改为从文件尾回扫并删掉聊天框只读命令
...
- 新增 DirectProjectHistoryReverseLines:按块从文件尾逐行回读 project.jsonl
- 幂等回扫与"读一屏"共用这一套尾部回读,不再各自从文件头读到尾
- read_direct_project_history_items_slice_at 语义不变仍返回元组,新增第四项为本屏最老的 itemId 作分页锚点
- 分页锚点只按归一身份 itemId 匹配,不再接受第二个 id
- read_direct_project_last_item_id_at 改为尾部回扫读一行,不再读整份历史
- 删除只服务聊天框回读的 read_direct_tool_calls / read_direct_turn_stream 命令与注册
- 保留 list_game_creator_direct_active_turns:它服务首页跨页面"运行中的项目",不是聊天框读路径
- 补历史切片尾部回扫与分页锚点两条用例
2026-09-16 20:17:15 +08:00
k88936
ed3369a494
文档先行:把 DirectProject 聊天真相源收敛的文档改到当前实现状态
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m13s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m39s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m43s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m8s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m10s
Project CI / Frontend tests (pull_request) Failing after 3m24s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m7s
Project CI / Native shell tests (pull_request) Successful in 6m8s
- 主规范把事件模型写成 ts-rs 导出的 tagged enum,说明 seq 不下发、事件不带回合身份,并补上 ts 绑定生成与 f64 时间戳约定
- ADR 补上 tagged enum 绑定、turn id 删除、正文只增不减与回合回收、前端卡片去掉 turnId、未知类型前端丢弃
- 里程碑与实施计划同步:文件改名到 direct_thread_wire.rs,新增删回合身份与生成绑定两步,验证命令加上 export_bindings
- 工具卡片技术方案在文首加修订段:数据来源层作废,表现层契约仍然有效,DirectRuntime 的 tool-calls.jsonl 写入保留
- 对话回合唯一投影里程碑改为 superseded,列出仍然有效与已作废的分界
2026-09-16 19:57:21 +08:00
k88936
fdc48fe725
前端聊天投影按 ts-rs 生成类型收口,删掉 callId 与回合身份
...
- directThreadItemProjection.ts 直接消费生成的 DirectThreadItem,工具卡片 kind / 标题 / 摘要 / 状态与可见性判定都在这里
- directThreadChat.ts 聊天条目只留一个 itemId:去掉 callId 概念,去掉 deltaText 缓冲,增量直接追加到运行态条目正文
- 合并规则收成先到者赢、后到只补空:正文只增不减、工具状态允许从 running 升级到终态
- 回合结束把运行态条目并入历史并清空 live,条目既不消失也不重复
- directThreadEvents.ts 改为转发 ts-rs 绑定,只保留历史条目转消息的过渡函数
- ToolCallGroup 与 toolCallGroupPresentation 改用去掉回合身份的 DirectChatToolCard
- generated/index.ts 补上 DirectThread* 绑定导出
- 回退本仓库其它模块仍在改的 DirectCodexUser* 绑定重新生成(避免误改他人进行中的契约)
- 两个 vitest 用例文件按新 API 重写,11 条用例通过
2026-09-16 19:49:26 +08:00
k88936
2748468d12
DirectProject 聊天事件改用 ts-rs 导出的 tagged enum 并删掉 turn id
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m11s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m51s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m57s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m2s
Project CI / Repository checks (pull_request) Failing after 15s
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Project CI / Native shell tests (pull_request) Failing after 2m13s
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- 新增 direct_thread_wire.rs:DirectThreadItem / DirectThreadEvent / 订阅与历史切片全部改成 ts-rs 导出的 tagged enum,取代原大而全的可空结构体
- 删除 direct_thread_raw_item.rs,模块注册与直通引用改到 direct_thread_wire
- 条目身份只看一个 itemId:工具条目的第二个 id 在 Rust 边界归一,不再对外暴露
- 删除 DirectProject 聊天事件里的 turn id:生命周期用无载荷的 turn.started / turn.completed{status} 表示
- append 直接接收 DirectThreadEvent 并返回同一事件,队列内部自算 seq
- 请求事件改为携带 DirectThreadRequestKind,去掉字符串中转
- 思考增量走 ReasoningDelta 通道,与正文增量共用 item.delta
- at 用 #[ts(as = "f64")] 对齐 Tauri JSON 通道的 number
- 用 cargo test export_bindings 重新生成 project-workspace/generated 绑定
2026-09-16 19:43:57 +08:00
k88936
7eee89ded3
同步 AGC 资源 kind 枚举化的实施计划、里程碑与扫描清单
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m22s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m16s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m4s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m40s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m1s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m3s
Project CI / Frontend tests (pull_request) Successful in 4m35s
Project CI / Native shell tests (pull_request) Successful in 6m44s
- 实施计划:记录已落地内容(kind 由 `String` 收紧为枚举的破坏性变更、写入与读取统一正式成员、资源编辑源身份词汇表、`cargo test export_bindings` 生成路径、TS 穷举派生)
- 实施计划:修正「明确不修改」与验证命令,去掉与当前代码不符的表述
- 里程碑:验收标准除旧 alias 读边界一项外全部勾选,并补记 ts-rs 生成与退役类型导出两项证据
- 扫描清单:把「当前未决项」逐条落成结论(`asset`、`art-spritesheet*`、`game-*`、`ui*`、`Unknown` trace、生成路径),只保留 CI verify 接入一项待办
2026-09-16 19:08:28 +08:00
k88936
f9bc2d917c
AGC 资源 kind 集合改为从生成 union 穷举派生
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- assetKind.ts:新增 `GAME_CREATION_APP_ASSET_KIND_MEMBERS: Record<GameCreationAppAssetKind, true>`,生成 union 增删成员时会直接编译报错
- assetKind.ts:`GAME_CREATION_APP_ASSET_KINDS` 由该表派生,不再手写第二份字面量列表
- assetKind.ts:新增 `isGameCreationAppAssetKind` 类型守卫,`parseGameCreationAppAssetKind` 复用它
- view/project-development/index.tsx:资源引用的 `sourceSubtype` 只传正式 kind 成员,任务产物等非 manifest 来源传 `null`
- tests/assetKindCanonicalMapping.test.ts:两侧 kind 目录比对前先展开 Rust 常量引用(`ui-design-doc` 是常量),修正此前恒失败的两条;删除测试体里游离的 `'font',` 表达式
2026-09-16 19:07:58 +08:00
k88936
b96cd4b7c2
ts-rs 绑定统一走 cargo test export_bindings,删除退役类型导出
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- asset_kind.rs:`GameCreationAppAssetKind` 自带 `#[ts(export, export_to = ../apps/ai-game-creator-shell/src/contracts/generated/)]`,`cargo test export_bindings` 即可复现生成文件
- binding.rs:删除手写的 `exports_ui_editor_types` 测试,不再由测试就地重写生成文件或重建退役类型
- binding.rs:`BindingChange` / `BindingDTO` 去掉 `TS` derive 与 `ts(export_to)`,只作为内部结构使用,不再导出退役的前端绑定
- binding.rs:清理仅为该测试存在的 `ts_rs` / `GameCreationAppAssetKind` 导入
- .prettierignore、.eslintrc.cjs:忽略 `src/contracts/generated/`,保留 ts-rs 原始格式使生成幂等且不污染工作树
- GameCreationAppAssetKind.ts:按生成器原始格式更新(与上述路径一致,无内容漂移)
2026-09-16 19:07:33 +08:00
k88936
f185d21f55
资源编辑源身份改用独立词汇表,只传正式 kind 成员
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- resource_editor.rs:新增 `ResourceEditSourceKind`,把源身份拆成 `Manifest(GameCreationAppAssetKind)` / `ProjectVersion` / `AgentResultText`
- resource_editor.rs:`ResourceEditSourceSnapshot.asset_kind` 由 `String` 收紧为该枚举,项目版本与 Agent 回执不再冒充 manifest kind
- resource_editor.rs:`infer_resource_edit_source_asset_kind` 直接返回枚举成员,`art-image` / `svg` / `text` 收口为 `Image` / `Image` / `Document`
- resource_editor.rs:栅格源归一化只接受正式枚举成员,`task-artifact` 特判删除,未知值按 `Image` 收口
- resource_editor.rs:账本、HTTP 载荷与提示词边界改用 `as_str()`,manifest 写回改用 `manifest_kind()`
- resource_editor.rs:`source_subtype` 字段补充「只接受 manifest 正式 kind」的文档说明,测试 fixture 同步改用枚举成员
2026-09-16 19:07:23 +08:00
k88936
a61b0cce81
收敛 AGC 资源 kind 写入与读取到正式枚举成员
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- assets.rs:`register_local_asset_at` / `register_local_asset_entry` 改为接收 `GameCreationAppAssetKind`,画板导入与画板同步在边界解析 kind
- assets.rs:`infer_canvas_export_asset_kind` 直接返回枚举成员,去掉仅供兜底的 canonical 归一
- commands.rs:资源登记按 `asset.register` 上下文解析 kind,字体导入写 `Font`,本地文件类型表与平台导入归一改用枚举
- direct_runtime.rs:直连游戏工程产物统一写 `Code`,图集切片读取按 `Icon` 叠加切片路径判定,陶泥儿美术身份改收枚举
- canvas_generation.rs:新增 `platform_art_asset_manifest_kind` 收口平台美术请求词汇,切片登记 category 改用 `Icon.as_str()`
- manifest.rs:必填视觉资产校验改用 `IconSpec` / `UiDesign` / `IconSpritesheet`,修正此前与写入侧对不上的比对
- project_gates.rs、autonomous_policy.rs、recovery_scan.rs、direct_tool_bridge.rs、ui_editor workflow/persistence/resource_bridge:读取侧与 fixture 改用正式枚举成员
- tests:资源相关 fixture 与断言改用正式枚举成员
2026-09-16 19:07:12 +08:00
k88936
09ad0073fe
修正 DirectProject 订阅语义:bootstrap 事件就是当前要处理的事件
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
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Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
subscribe 已在同一边界把游标钉在队尾,因此前端直接 reduce bootstrap 事件,不再补一次 consume
主规范、ADR 与实施计划同步删除"竞态窗口"说法,notify 仍是唯一唤醒来源
2026-09-16 19:06:05 +08:00
k88936
42b702d362
按 grill 结论修正 DirectProject 聊天真相源收敛计划
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里程碑与实施计划改定边界:Thread Manager 只搬运脱敏原始条目,不生成卡片形状与可见性
条目身份归一为 call_id ?? id,Thread Manager 与前端不再暴露第二个 id 概念,分页锚点仍取文件里的原始 item id
合并规则收敛为"先到定形、后到补空白",删除逐字段优先级表
主规范补充条目形状三条职责边界,并说明思考正文流式下发不放宽可见范围
ADR 同步:DirectRuntime 自己的进度事件与投影文件保留,前端删除的是 DirectProject 的读路径
失败与中止说明只在运行期显示;历史切片改为从文件尾反向扫描;未知 item 类型透传并加 TODO
2026-09-16 19:05:04 +08:00
k88936
edfd1f9143
修正 Godot 直接回合用例对 canonical content 的断言
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
- appSurface Godot 用例不再断言被裁剪过的纯文本,改为断言编辑器实际提交的 canonical content(Shift+Enter 与组合态 Enter 插入的换行原样保留)
2026-09-16 18:51:08 +08:00
k88936
423f2d7184
修复独立总控聊天窗口未发送草稿的恢复
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- App.tsx 增加 supervisorChatDraftHydratedRef 守卫的挂载水合:独立总控聊天窗口挂载走 loadProjectConversation,不经过 openWorkspace,此前 sessionStorage 里的草稿只写不读,重载后为空
- 仅在 supervisorChatOnly、存在持久化草稿且输入框已挂载时回填一次,避免覆盖用户后续输入
2026-09-16 18:50:55 +08:00
k88936
656c89e4b2
把 DirectProject 聊天条目的投影从前端收口,Rust 只搬运脱敏原始条目
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新增 agent/direct_thread_raw_item.rs:把 Codex 原始 response item 与 app-server item 收敛成同一形状的脱敏原始条目,只做挑字段、脱敏、截断,不再生成卡片的 kind / 标题 / 折叠摘要
删除 agent/direct_chat_entry.rs:工具卡片形状不再由 Rust 生产
历史切片改为返回脱敏原始条目列表,不再在 Rust 侧合并 function_call 与 function_call_output
新增前端 directThreadItemProjection.ts:工具卡片 kind / 标题 / 摘要 / 状态与可见性判定全部在前端完成
directThreadChat reducer 改用同一投影函数处理运行态事件,新增 mergeDirectHistoryItems 走同一份投影与合并规则
DirectThreadHistorySlice 去掉 entries 与 itemTimestamps,改为 items + firstItemId
2026-09-16 18:45:13 +08:00
k88936
aa9076c95c
删除 DirectProject 图片专用 content part
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- 移除 DirectCodexUserContentPart 的 agc_image_reference 分支与对应 ts-rs 绑定
- Rust 校验与 Codex wire 投影只保留 agc_attachment_reference
- 更新附件顺序投影测试的用例名、输入与断言
- 同步聊天素材功能说明、用户 Response item 里程碑与实施计划
- 在决策日志记录上传文件统一走附件 part、不保留图片兼容分支
2026-09-16 18:29:24 +08:00
k88936
0ec1179bf1
移除前端 consume 轮询兜底
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- 唤醒只由 notify 驱动,bootstrap 后立刻 consume 一次补齐竞态窗口
- 定时 tick 无法自举:判断活动回合本身依赖事件,唤醒丢失时定时器不会启动
- 主规范、ADR 与实施计划同步删除该条款
2026-09-16 18:17:38 +08:00
k88936
2938a49cac
固化 DirectProject 聊天真相源契约
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- 主规范新增首屏锚点、生命周期锚点必进 bootstrap、事件自足与不提供单点快照四条契约
- 新增 ADR 记录单一事实源取舍、删除清单与待验证的 id 空间风险
- 新增里程碑与实施计划,CONTEXT.md 补项目对话历史/运行态事件/聊天投影词条
- 目标文档合同与文档索引同步
2026-09-16 18:05:30 +08:00
k88936
ae0f9376c9
新增 DirectProject 聊天 reducer 深模块
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- directThreadChat 把运行态事件与历史切片归并成同一份聊天条目,活动回合只由 turn.started/turn.completed 判定
- item.delta 载荷补 kind,reducer 不再靠 itemId 猜条目类型
- bootstrap 原子替换运行态并保留历史窗口,历史与运行态按 callId ?? itemId 去重合并
- 新增 5 条 reducer 单测
2026-09-16 18:05:10 +08:00
k88936
29d0cbb4df
运行态事件与历史切片共用聊天条目投影
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- 新增 direct_chat_entry 深模块,把原始 response item 与 app-server item 投影成同一聊天条目
- item.started/item.completed 载荷改为完整条目,前端不再需要按 itemId 取快照
- 原始 function_call 与 function_call_output 按 callId 并成一张卡片,文本与明细统一脱敏截断
- 历史切片新增 entries 与 first_item_id,分页锚点不再依赖是否出现可显示条目
2026-09-16 18:01:50 +08:00
k88936
41366dd71d
修复DirectProject canonical内容边界(review 第 8 条)
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- 移除 chatComposerDraftToDirectCodexUserItem 对纯空白 input_text 的预过滤,原样传递 draft.content
- ChatComposerDraft 只保留 canonical content,删除 text / references 旧字段
- 新增 directCodexContentToPromptText、hasMeaningfulDirectCodexContent、directCodexUserItemFromContent 供 caller 与展示派生
- 删除 executeChatAgentReply 的 userItem 兜底分支,首页首轮、队列出队、普通提交与策略重试显式构造 canonical user item
- QueuedChatTurn 只保存 clientTurnId 与 userItem,队列 chip 文案由 content 派生
- 旧 Planner / legacy Supervisor caller 显式构造纯文本 item 并留下迁移 TODO
- 资源输入区对外只暴露 canonical content,内部文本草稿改为文本 → content 重建
- 迁移草稿、润色、队列与 appSurface 测试 fixture 到 content-only
- 更新 canonical content 里程碑与实施计划文档结论
2026-09-16 17:46:41 +08:00
k88936
721e45f01b
统一 DirectProject 运行态条目的合并身份
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- Thread Manager 事件新增 callId,条目身份统一为 callId 优先、其次 itemId
- 工具条目按 callId 归并 started/completed,不再留下永远收不到完成事件的幽灵活跃条目
- 历史锚点仍取 response item id,保证分页锚点能在 project.jsonl 中命中
- 补充跨 id 空间归并的单元测试
2026-09-16 17:45:28 +08:00
k88936
2a75a2d2c8
回退资源 kind 绑定断言的误改
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
ts-rs 导出内容是双引号,测试重新生成后再校验,恢复双引号断言。
2026-09-16 17:05:03 +08:00
k88936
512f669f57
修正资源引用入口的源码断言
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正则改为匹配 parseGameCreationAppAssetKind(selectedResource.subtype) 的新调用形状。
2026-09-16 16:59:51 +08:00
k88936
21dbbb4c3c
清理资源桥接测试的旧 kind fixture
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将有效分类投影用例的资源 kind 改为 UiDesign 枚举与 ui-design 断言。
移除遗留 ui 字符串 fixture,使 AGC 壳测试恢复编译。
2026-09-16 16:53:27 +08:00
k88936
f4b496caca
补充DirectProject canonical内容严格边界计划
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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- 明确 content-only 输入与最终空内容校验
- 规划删除 userItem 兜底并修正 Direct caller
2026-09-16 15:28:25 +08:00
k88936
fc0fd846f9
避免快速编辑润色回填重复更新
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- 回填前比较编辑器当前文本
- 防止输入区 onChange 与宿主回调形成循环
2026-09-16 13:22:57 +08:00
k88936
fa99d9ad62
避免总控草稿初始化误删
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- 编辑器尚未恢复时跳过空草稿持久化
- 保留已有会话草稿等待输入区完成恢复
2026-09-16 13:20:47 +08:00
k88936
64a52005f8
修复清空草稿后润色状态残留
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- 在编辑器发出空草稿时重置润色结果
- 清除本轮发送提醒确认标记
2026-09-16 13:20:01 +08:00
k88936
645d806fed
修复空初始草稿吞掉首次编辑
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- 仅在初始内容实际非空时跳过初始化回调
- 保证快速编辑首次输入同步到宿主状态
2026-09-16 13:19:13 +08:00
k88936
0b9d16e8f1
修复润色按钮无法感知输入
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- 用 React 状态同步编辑器当前文本
- 让按钮禁用态随用户输入即时更新
2026-09-16 13:18:31 +08:00
k88936
d5c4e0e780
修复快速编辑润色结果未回填
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- 为快速编辑输入区绑定编辑器句柄
- 润色回调同时更新面板状态与编辑器文本
2026-09-16 13:17:50 +08:00
k88936
30e27abc60
修复建议命令草稿残留引用
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- 准备命令草稿前先清空编辑器
- 避免提交用户上一轮选择的素材引用
2026-09-16 13:16:07 +08:00
k88936
b607501916
修复总控草稿恢复后被清空
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- 仅在非纯聊天模式清空聊天编辑器
- 保留纯聊天模式恢复的会话草稿
2026-09-16 13:15:08 +08:00
k88936
46e3cd9744
内联 DirectProject 附件与图片内容
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m1s
Project CI / Backend tests (pull_request) Failing after 9s
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Project CI / Repository checks (pull_request) Failing after 10s
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Project CI / Frontend tests (pull_request) Failing after 3m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m41s
Project CI / Native shell tests (pull_request) Successful in 6m9s
新增附件与图片 canonical content part 及 ts-rs 绑定
移除 DirectProject Tauri 附件 sidecar 追加路径
修正前端引用字段与生成类型适配
补充附件图片顺序投影测试并同步里程碑文档
2026-09-16 13:03:11 +08:00
k88936
5fb3db662b
合并主线并保留 DirectProject 输入行为
...
合并主线回合队列、工具流展示与活动回合管理
保留 Lexical 单一输入状态及附件图片 sidecar 投影
收敛 DirectProject user item 校验、历史恢复与图片预算
同步输入链路里程碑和历史异常恢复文档
2026-09-16 11:27:09 +08:00
k88936
87b798322e
收敛输入编辑器单一状态并补齐附件投影
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m6s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m49s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 1m56s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m2s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m46s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / Frontend tests (pull_request) Failing after 3m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m13s
Project CI / Native shell tests (pull_request) Successful in 7m14s
聊天与快速编辑输入统一由 Lexical 编辑器持有唯一当前状态
App 通过输入句柄读取草稿,移除跨视图 EditorState 和字符串镜像
DirectProject 将附件与图片 sidecar 投影纳入 prompt,支持附件-only 输入
迁移润色测试并更新 DirectProject 里程碑验收记录
2026-09-15 22:13:25 +08:00
k88936
55d0c99e2b
修正资源 kind 转义测试期望
...
转义后的 ui-design 应解析为 UiDesign 枚举。
2026-09-15 20:57:14 +08:00
k88936
3907a8bf74
补齐资源 kind 字符串字段转换
...
资源编辑请求中的 sourceSubtype 统一从 AssetKind 显式转换字符串。
2026-09-15 20:52:53 +08:00
k88936
46dfa2cffb
修复资源枚举迁移后的测试类型错误
...
将字体、角色和资源图 fixture 改为 AssetKind 枚举。
将资源 kind 回传到字符串字段时显式使用 to_string。
2026-09-15 20:45:55 +08:00
k88936
97e2b26900
简化资源引用 kind 来源
...
引用资源时直接解析已存在的 subtype,移除无效 category 回退。
2026-09-15 20:14:13 +08:00
k88936
39e33f7a5b
更新上传资源 kind 枚举测试
...
按 Font 与 Unknown 返回值修正上传类型断言。
使用枚举字符串视图校验 canonical kind 集合。
2026-09-15 20:01:20 +08:00
k88936
040f646480
统一 ts-rs workspace 依赖版本
...
在 server-rs workspace 集中声明 ts-rs 版本。
shared-contracts 通过 workspace 依赖引用可选 ts-rs。
2026-09-15 19:53:06 +08:00
k88936
8b007c637d
修正图集切片读取侧枚举判断
...
恢复校验和测试筛选统一识别 Icon 资源 kind。
部分登记探测限定在图集切片路径,避免误判普通图标。
2026-09-15 19:48:48 +08:00
k88936
f0a62c6306
迁移资源桥接测试 fixture 到枚举
...
将图集切片、角色动画和规格资源 fixture 改用对应 AssetKind 变体。
2026-09-15 19:45:51 +08:00
k88936
ec286b3480
抽取通用富文本输入组件
...
新增可复用的 RichTextInput Lexical 输入外壳。
让首页输入与资源引用输入共享编辑器、回车提交和禁用状态。
保留首页附件与图片粘贴节点能力,并移除 DirectProject 草稿 legacy fallback。
统一聊天草稿 canonical content 状态并更新资源引用测试。
2026-09-15 19:42:37 +08:00
k88936
30edfee00e
修复 Codex 资源引用测试 fixture
...
将 manifest 资源 kind 字符串 fixture 迁移为 Character 枚举。
2026-09-15 19:41:41 +08:00
k88936
c2da8e184e
修正 UI 工作流源资源枚举校验
...
工作流源图校验与 fixture 统一使用 UiDesign。
更新失败提示中的 manifest kind 名称。
2026-09-15 19:36:29 +08:00
k88936
a19319d815
修正 UI 原型资源桥接枚举使用
...
生产校验与测试 fixture 改用 GameCreationAppAssetKind::UiDesign。
保留 ui-prototype 作为本地文件路径标识。
2026-09-15 19:35:04 +08:00
k88936
d07ea186fa
收紧资源 kind 测试专用导入
...
仅在测试构建中导入 GameCreationAppAssetKind,避免正式构建产生未使用警告。
2026-09-15 19:33:13 +08:00
k88936
80caec373a
修正资源 kind 绑定测试断言
...
按 ts-rs 生成的单引号联合成员校验绑定内容。
2026-09-15 19:32:12 +08:00
k88936
3caefd6716
修复资源 kind 转义字符串反序列化
...
为 AssetKindVisitor 增加 visit_string 转发。
补充 JSON 转义 kind 的反序列化回归测试。
2026-09-15 19:31:21 +08:00
k88936
4d0dd2d721
收紧 UI 资源桥接的 manifest kind
...
UI 原型与文档链接改用生成枚举边界
删除 ui-prototype 的主动 alias 使用并更新测试清单
2026-09-15 18:06:27 +08:00
k88936
2befaaef9d
接入 AGC shell TS 资源 kind 边界
...
新增消费 Rust 生成绑定的未知值解析模块
迁移资源引用与画布引用入口并补充日志测试
更新逐项迁移清单与实施计划
2026-09-15 18:00:34 +08:00
k88936
35733f0e33
过滤 canonical 草稿中的空白输入 part
...
在统一 user item 转换入口移除纯空白 input_text,覆盖恢复草稿和所有提交路径。
2026-09-15 17:54:00 +08:00
k88936
3c7b02b9f8
过滤 DirectProject 编辑器的空白内容 part
...
跳过纯空白文本节点并合并相邻文本,避免引用后的分隔空格和换行触发 Rust 空输入校验。
2026-09-15 17:53:33 +08:00
k88936
20b0bf4dd7
补充 AGC manifest 未知 kind 验收
...
验证旧值读取为 Unknown 且序列化为 unknown
明确不执行 alias 迁移
2026-09-15 17:50:33 +08:00
k88936
b4fd8d9b8b
收紧 AGC manifest 资源 kind 字段
...
将 manifest 条目 kind 改为 Rust 枚举并把未知值收口为 Unknown
修正字体上传与图集切片的正式资源 kind
保持 source.kind 与 generationKind 等其他字符串字段不变
2026-09-15 17:37:28 +08:00
k88936
f2030a616f
复用 DirectProject 用户输入校验读取的 manifest
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m44s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m17s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m17s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / Frontend tests (pull_request) Failing after 3m5s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m51s
Project CI / Native shell tests (pull_request) Successful in 6m21s
让校验返回已读取的 manifest,wire 投影复用同一份数据,避免一次输入重复读取项目清单。
2026-09-15 17:33:49 +08:00
k88936
b3b5d77990
按运行模式创建 DirectProject 回合输入
...
仅在 DirectCodex 产品运行时生成 direct clientTurnId 和 user item,避免旧 Supervisor 与策划链路复用错误身份。
2026-09-15 17:32:46 +08:00
k88936
1da106af7d
避免重复校验 DirectProject 用户输入
...
复用 canonical 到 prompt 投影函数中的校验,删除不可达空 prompt 分支。
2026-09-15 17:29:08 +08:00
k88936
cd2edd6966
移除未使用的 DirectProject 输入信封类型
...
删除未被调用且未生成到前端绑定的 DirectCodexUserMessageEnvelope,收窄内部 API。
2026-09-15 17:27:42 +08:00
k88936
22e830ff93
避免 DirectProject 回合输入的无必要克隆
...
在互斥的观察器分支中移动 optional user item,避免深层 JSON 克隆。
2026-09-15 17:26:34 +08:00
k88936
c266ae7b50
清理策划模式提交后的聊天草稿
...
规划 V2 提交时同步清空资源引用和 canonical content,避免切回 DirectProject 后复用旧输入。
2026-09-15 17:25:15 +08:00
k88936
a543b75cf7
拆开聊天草稿内容分支判断
...
将资源草稿转换的三种回退路径改为显式分支,保持现有优先级并提升可读性。
2026-09-15 17:24:05 +08:00
k88936
f213987f9a
复用资源引用的统一内容映射
...
让 Lexical 草稿读取复用 chatReferenceToContentPart,避免引用字段映射分叉。
2026-09-15 17:22:55 +08:00
k88936
2c623bb577
移除 DirectProject 回合输入的重复赋值
...
删除已在对象初始化时设置的 userItem 重复赋值。
2026-09-15 17:19:17 +08:00
k88936
3353906e6f
修正 Response item content 类型投影
...
区分 turn/start 的 text 与历史 message 的 input_text
将 AGC 私有引用转换为标准 input_text
新增回归测试避免未知 variant text
2026-09-15 16:57:04 +08:00
k88936
fe85fa2a62
建立 AGC 资源 kind Rust 枚举与 TypeScript 绑定
...
新增 GameCreationAppAssetKind 及 Unknown 解析边界
通过 ts-rs 生成 shell 专属 TypeScript 联合类型
补充未知值上下文日志与 Rust/绑定生成测试
2026-09-15 16:20:52 +08:00
k88936
17716347e2
收紧历史测试与注释口径
...
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m7s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m7s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m17s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m43s
Project CI / Frontend tests (pull_request) Failing after 4m6s
Project CI / Native shell tests (pull_request) Successful in 7m29s
移除 legacy 投影描述
将历史测试统一为 Response item 合同
2026-09-15 16:16:03 +08:00
k88936
9ad66a67a3
接入前端 canonical 用户 Response item
...
按 Lexical 顺序构造 message.content
DirectProject payload 改为发送 userItem
策略重试保留同一 canonical item
2026-09-15 16:12:56 +08:00
k88936
ba3aa3ccdb
更新用户 Response item 里程碑进度
...
标记 canonical、wire 与失败关闭验收项
同步实施计划为进行中状态
2026-09-15 16:09:28 +08:00
k88936
2b38eaafba
补充前端用户 Response item 契约测试
...
覆盖 Lexical 文本与引用交错顺序
验证资源引用只发送稳定 resourceId
2026-09-15 16:08:34 +08:00
k88936
7d5b9071e7
删除旧 DirectProject 引用协议
...
移除 DirectCodexTurnReference 平行 DTO 与渲染路径
将引用数量上限收回 canonical user item 校验模块
2026-09-15 16:01:45 +08:00
k88936
9e83f1d88c
补齐 Response item 严格合同测试
...
拒绝资源引用额外身份字段与未知 content part
补充历史 item wire 投影边界测试
同步 DirectProject 历史文档为无 fallback 合同
2026-09-15 15:55:15 +08:00
k88936
7e35d7c344
严格使用 DirectProject Response item 历史
...
移除 game-creator-conversation.v1 读取 fallback
历史注入前逐项投影 canonical user item 为 Codex message
无效 item 在持久化前失败关闭
2026-09-15 15:42:27 +08:00
k88936
b14a533b17
新增AGC资源kind绑定实施计划
...
限定首个代码切片为 Rust enum 与 ts-rs 生成边界。
明确不修改 manifest 字段和其他资源字符串领域。
列出绑定、serde round-trip 与定向验证门禁。
2026-09-15 15:29:37 +08:00
k88936
42969b2218
细化AGC资源kind构造器审计
...
补充 Rust manifest 构造器逐处迁移清单。
补充 shell TypeScript 裸 assetKind 消费方清单。
区分图集、工作流和 manifest kind 的处理边界。
2026-09-15 15:24:46 +08:00
k88936
5ec40c8b83
抽离 DirectProject 身份解析模块
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m16s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m20s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m4s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m54s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m22s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m36s
Project CI / Frontend tests (pull_request) Successful in 3m45s
Project CI / Native shell tests (pull_request) Successful in 5m27s
将项目 canonical identity 与 digest 放入独立文件
保持 Codex app-server 线程池调用接口不变
2026-09-15 15:22:39 +08:00
k88936
c4ee75a1af
补充AGC资源kind词汇审计清单
...
记录 manifest kind 的 Rust 写入边界与 TypeScript 消费方。
区分资源 kind 与 source/generation/workflow 等字符串领域。
标注 font、audio、sound-effect、background-music 及旧值的生产状态。
通过文档索引、编码与 diff 检查。
2026-09-15 15:19:58 +08:00
k88936
948a80fc49
重构 DirectProject Agent 深模块
...
将 direct_runtime 与 codex_app_server 改为目录模块
拆分 user item 的模型、校验与 wire 投影文件
抽离 DirectProject 历史注入载荷构造 seam
2026-09-15 15:19:17 +08:00
k88936
6f2137cbb0
补充AGC资源kind枚举化规范
...
新增资源 kind 枚举化主规范与边界。
新增词汇审计、Rust 绑定、写入清理三个里程碑。
新增 shell-only 资源 kind 扫描 todo 清单。
通过文档索引、编码与 diff 检查。
2026-09-15 15:12:24 +08:00
k88936
dfd6fadedf
新增 DirectProject 用户 Response item 契约
...
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m35s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m34s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m36s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m31s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m46s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m32s
Project CI / Frontend tests (pull_request) Successful in 4m0s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m34s
Project CI / Native shell tests (pull_request) Successful in 6m35s
新增 Rust canonical user item 与 Codex wire 转换模块
增加 ts-rs 绑定目录及生成文件检查边界
更新聊天素材引用规范与里程碑实施计划
2026-09-15 14:45:58 +08:00
k88936
70a2246e8b
移除 UI 文档引用新增测试
...
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m59s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m24s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 4m28s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m7s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m22s
Project CI / Frontend tests (pull_request) Failing after 3m51s
Project CI / Native shell tests (pull_request) Successful in 7m4s
删除 Direct Codex UI 文档 fixture 与专门测试用例
保留生产引用逻辑和现有业务测试
2026-09-14 21:41:53 +08:00
k88936
b7e3dac661
统一引用 UI 文档资产类型常量
...
前端入口、资源桥接与引用预览统一使用共享常量
Rust 持久化与测试复用共享契约常量
补齐 UI 编辑器入口 fixture 的新资产类型
2026-09-14 21:36:43 +08:00
k88936
2e4a1996c8
同步 UI 编辑器入口测试资产类型
...
将项目开发 UI 编辑器回程测试 fixture 更新为 ui-design-doc
2026-09-14 21:12:03 +08:00
k88936
fe4e952853
更新 UI 文档资源编辑器入口
...
将 ui-design-doc 资源纳入选中资源的 UI 编辑器按钮判定
保留 ui-prototype 图片资源的编辑器桥接入口
2026-09-14 21:04:08 +08:00
k88936
18654b6806
同步 UI 文档资产共享契约与前端识别
...
共享契约新增 ui-design-doc 分类及中英文映射
前端编辑器与资源桥接严格识别文档资产
更新技术方案、实施计划和长期决策记录
2026-09-14 20:45:04 +08:00
k88936
ee7d00c0b1
统一 UI 编辑器文档资产类型
...
新增 ui-design-doc 与 application/json 常量
创建、桥接、工作流和持久化统一使用严格资产类型
2026-09-14 20:44:49 +08:00
k88936
9cd1a94369
接入 UI 文档引用代码上下文生成
...
Direct Codex 引用 ui-design-doc 时生成带文档的 JS 文件
生成成功或失败信息追加到当前 prompt
补充成功、失败与 ui-prototype 隔离测试
2026-09-14 20:44:49 +08:00
k88936
470e85c0ff
Add UI-specific prompt rendering for design assets in resource references
2026-09-14 20:44:49 +08:00