suzmii
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9403c3ee32
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test(游戏共创): 一致性门禁补「路径形状」维度,并同步校验器文档
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- `scripts/check-project-bundle-policy-parity.mjs` 新增第 3 维:服务端 `normalize_archive_path` 的拒绝形状必须被客户端打包器的三个常量逐 token 覆盖——**哨兵段**(`.` / `..`)与**路径段结尾字符**(空格 / 点)分别用 `rustStringArray` / `rustCharArray` 抽取,**路径段禁止字符**同时抓 `.contains('x')` 与 `matches!(expr, 'a' | 'b')` 两种写法;再单独钉「两侧都必须显式拒 `/` 开头与 `\`」两条独立分支(它们靠常量表覆盖不到)。**空集合一律 throw**,沿用既有「抽不到不许当绿灯」的写法
- 修掉我自己在第一版里写错的两处(由补强过程中的实测发现,并已用临时副本验证修法):① `BUNDLE_FORBIDDEN_PATH_SEGMENTS` 是 `&[&str]` 而非 `&[char]`,须用 `rustStringArray`(`".."` 也无法用 char 字面量表达);② 反斜杠分支的正则写成了 4 个字面反斜杠,而源码是 `contains('\\')`(2 个),已改为 `/contains\('\\\\'\)/u`
- **「故意破坏会红」已验证**:临时从客户端 `BUNDLE_FORBIDDEN_PATH_CHARS` 去掉 `'?'` 与 `'*'` → 门禁立即报两条「路径段禁止字符:服务端有「?」/「*」,客户端没有」,随后已原样恢复
- 文档 `§3.5.2/§3.2.3`:校验器清单同步到新规则(新增目录/前缀/后缀/全名 + 内容嗅探及其取舍理由、嵌套包扩展名并集与 magic 嗅探、读取层封顶与压缩比口径更正、路径形状维度),并新增**产品口径「知情同意」**一条——清单是黑名单,`docs/`、`*.pdf`、`notes.txt`、截图等不在任何拒绝集内会原样外发,发布面板必须写明「整个项目目录(除少数排除项)会原样公开」
- 门禁:policy parity 0(服务端 51 条全被客户端覆盖 + 路径形状维度 OK);`check:doc-index` 248 份 OK;`check:encoding` OK;`git diff --check` 0
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2026-10-05 16:54:14 +08:00 |
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suzmii
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bc06360d51
|
docs(游戏共创): M2b 文档回填两处实现偏差 + 状态改已实现(含 M2b 证据表)
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- 技术方案 §3.4:上行路由行按端到端实测补两条按实现为准的细节——① **非作者上传返回 404 而不是 403**(`load_owner_version_or_404` 把 owner 不匹配按「版本不存在」处理,与发行包上行族同口径,不泄露版本存在性、响应不含对象键);② **阶段门先判「已存在」再判档位**(`ensure_project_bundle_uploadable`:`project_bundle_bytes > 0` → 409 `PROJECT_BUNDLE_ALREADY_EXISTS`,再看 `status` → 409 `PROJECT_BUNDLE_UPLOAD_NOT_ALLOWED`),因此「已公开且已有工程包」返回 `ALREADY_EXISTS`,「已公开但无工程包」才返回 `UPLOAD_NOT_ALLOWED`。证据:`check-game-distribution-project-bundle-e2e` 的 A5 / A5b / A6 及其 NOTE
- 技术方案 §3.5.2:AGC 侧「上传」「下载与建项」由「接线待做」改为**已落地**(发布时上传且失败不阻断、按 `source` 分支建项、来源记录 v2 兼容 v1、取件提示按形态措辞),并写明两端规则由 `npm run check-project-bundle-policy-parity` 机器门禁钉住一致
- 技术方案 §3.5.4:路线 B 由「服务端已实现、客户端接线待做」改为**两端均已落地**
- 技术方案 §3.7:补 M2b 口径——共创写入仍复用 `game-distribution:publish`(未新增灰度键);内容下发与工程包上传当前只有 `tracing` 日志,三个结构化埋点事件**仍未接**(待产品定事件口径)
- 技术方案新增 §5.2「M2b(工程源包)实施证据」表:三列与契约、校验器(16 条单测 / 上限镜像)、上行路由族(api-server 60 passed)、下行优先与缓存不串味、端到端 `check:game-distribution-project-bundle-e2e` **46/46**、两端规则 parity 门禁、客户端 vitest 1961 passed 与定向 cargo test 17+16;并显式登记「backfill 明确不做」「真实极端边界与结构化埋点待补」
- 里程碑「作品工程源包与一键改造」:Status → `implemented-local`;新增「实现进展(2026-10-05)」列出两端提交 SHA 与证据命令、以及四条未做项及原因;验收标准改为 ✅/⏳/⏭ 三段并有证据指向(阶段门顺序、非作者 404、半包清理等按实测更新);证据要求补上已落地的命令清单与「真机建项链路仍未跑」的括注
- 门禁:`check:doc-index` 248 份 OK;`check:encoding` 5304 files OK;`git diff --check` 0
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2026-10-05 16:17:07 +08:00 |
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suzmii
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3aa145d918
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docs(游戏共创): M2b 文档按实现收敛(块 E)
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- 技术方案 §3.2.3:三列语义改为与实现一致;删掉原「保留一次补齐机会」的规则(**已公开版本的补传未实现**,本期不做),改为「只在 `awaiting_upload` / `upload_failed` 可写一次、写入后换内容 409、不做版本回溯」;补产品口径(不做独立「源码可见性」开关、作者不传即产物级改编、`nonCommercial` 约束力属平台规则层面);对象键改为实现值 `…/{version_id}.project.zip`
- 技术方案 §2.3:把「公开后可补传一次工程源包」的表述改为如实口径(公开后不接受补传,只能走试玩 + 素材)
- 技术方案 §3.3:version 行的 `project_bundle_*` 迁移规则改为「只在未公开时可写一次」
- 技术方案 §3.4:`PUT /versions/{versionId}/project-bundle` 从「规划」改为**已实现**(整包 + 4 条分片族路由、作者限定、阶段门、无既有工程包、服务端派生对象键);「登录用户」小节把取件接口从两个改为三个并说明 `source` 可能是 `project`(优先)或 `package`,新增 `/fork-source/project` 本体行(失败关闭、缓存含资产维度)
- 技术方案 §3.5.2:打包/服务端复核/上传/下载建项/优先级五条按实现重写——写明服务端 `validate_project_bundle_zip` 的完整拒绝清单与与发行包逐项相等的上限(200 MiB / 500 MiB / 64 MiB / 10 000 / 100,理由:共用同一上传链路且反代按 200 MiB 校准),以及「打包器已落地、上传与建项接线待做」
- 技术方案 §3.5.4:记录产品已采纳推荐口径(A 默认继续服务未上传工程包的作品、B 服务端已实现、C 不做)
- 里程碑「作品工程源包与一键改造」:Status → in-progress(服务端已落地 / 客户端接线待做)、Version 1.2;范围去掉「是否公开工程」选项(不存在独立开关);不在范围内新增「已公开版本补传」;两条前置依赖标注已落地并写清 512 MiB 与 200 MiB 的对齐口径(客户端须按服务端上限预检);验收标准改为带 ✅/⏳ 标注、删掉两条 backfill 验收、补阶段门与半写行回落等已实现项
- 门禁:`check:doc-index` 248 份 OK;`check:encoding` 5301 files OK;`git diff --check` 0
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2026-10-05 15:28:07 +08:00 |
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suzmii
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c6bd2c0810
|
feat(游戏共创): M2b 数据模型——版本行三列工程源包 + 契约与绑定(块 A)
- `server-rs/crates/spacetime-module/src/game_distribution.rs`:`game_distribution_version` 表尾追加三列(明确默认值,遵循既有追加规则)——`project_bundle_object_key: Option<String>`(`#[default(None)]`)、`project_bundle_bytes: u64`(`#[default(0)]` = 未上传)、`project_bundle_sha256: Option<String>`(`#[default(None)]`);三列同步进 `GameDistributionVersionSnapshot`、版本快照构造与建版本时的初始化
- 同文件:`GameDistributionForkSourceSnapshot` 与扁平结果类型追加 `project_bundle_sha256` / `project_bundle_bytes`,下行据此判断走 `project` 还是回落 `package`(字节数与摘要成对,缺一视为没有工程包)
- 同文件:新增 `GAME_DISTRIBUTION_ACTION_UPLOAD_PROJECT_BUNDLE` 动作常量、输入 `GameDistributionConfirmProjectBundleInput`、事务 `confirm_game_distribution_project_bundle_tx` 与 procedure `confirm_game_distribution_project_bundle_and_return`。语义:可选资产、**不驱动版本状态机**;owner 校验 → 阶段门(`awaiting_upload` / `upload_failed`,与发行包确认同口径,已公开/已取消/已撤回一律拒绝)→ 同内容幂等重放 / 换内容冲突 → 写三列 + 幂等收据
- `spacetime-client`:`GameDistributionVersionRecord` 与 `map_version` 同步三列(生成绑定把 `project_bundle_sha256` 折成 `project_bundle_sha_256`,与 `package_sha_256` 同约定);新增 `GameDistributionConfirmProjectBundleRecordInput` 与 `confirm_game_distribution_project_bundle`(沿用 `map_game_distribution_game_result` 再取 version 的既有写法)
- 契约:`shared-contracts` 的 `GameDistributionPrivateVersion` 追加 `project_bundle_bytes`(必需,`0` = 未上传)与 `project_bundle_sha256`(可选);`packages/shared` TS 镜像同步;api-server `private_version_payload` 追加同名键——**对象键不下发**,只回摘要与字节数
- 生成物:重跑 `npm run spacetime:generate -- --rust-only`,只保留 `module_bindings/game_distribution*`(含 2 个新文件)与 `module_bindings.rs`,其余 `module_bindings/**` 的 rustfmt 漂移已 `git checkout --` 还原
- 文档:数据契约表目录 `game_distribution_version` 小节补三列语义与对象键不出服务端的口径
- 顺手记下一条门禁陷阱:`scripts/check-game-distribution-dto-parity.mjs` 抓 `json!` 顶层键时要求「键前一个非空字符是 `{` 或 `,`」且**不剥注释**,在字面量里插注释行会让紧随其后的键被判成缺失(已写进 `private_version_payload` 的文档注释)
- 门禁:wasm build 0;`cargo check --all-targets` 0;`cargo test -p module-game-distribution` 69 passed;`cargo test -p api-server game_distribution` 54 passed;DTO parity 42 组 OK;`check:spacetime-schema` 92 tables OK;`check:encoding` 5301 files OK;`git diff --check` 0;`cargo fmt --all -- --check` 0
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2026-10-05 15:24:18 +08:00 |
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suzmii
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04b99f8e8e
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收口 M3 复核遗留:文档如实口径、fork-source 状态说明、forkAuthorization 机器守卫、e2e 引用去行号
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- 技术方案 §3.4:删掉「GET /games/{gameId} 追加 forkSourceAvailable」——实现里不存在该字段;改为如实口径:改造入口显隐只依据 forkAuthorization,真实可复刻形态由 /fork-source 的 source 回答,若 M2b 要区分「可源码级改造 / 只能参考」届时再加
- 实施计划(M1)§5:同步去掉 forkSourceAvailable 并注明「未实现、也不需要」,保留其余字段清单不动
- 技术方案 §2.6 时序图:说明字句从「GET …/fork-source 是待实现接口」改为「M2a 已实现(形状见 §3.4 登录用户表)」,并在图内加一行 Note 标注「图中字段名是 M2b 目标形状」;图属目标形态的免责声明保留
- parity 脚本:game_payload 增加 mustEmit ['forkAuthorization']——该字段 TS 侧可选(旧响应可省),但公开与作者响应必须发出,否则详情页授权徽章与改造入口会静默退化成「禁止共创」;public_game_payload 以 game_payload 为 base,因此一并受保护
- e2e 脚本头部:把全部行号引用(含已过期 2–4 行的那些)改为「文件 + 符号」引用(router()/lineage_read_or_not_found()/GameDistributionLineageNode/lineage.rs 常量与函数等),并删除「消费链路在未提交的 M2a WIP 里」这类会过期的措辞,改为「已在 M2a 落地」;只改注释,断言逻辑未动
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2026-10-05 04:40:07 +08:00 |
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suzmii
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044c10f0fb
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fix(埋点合同): 服务端同步 AGC 新增的 creation_source=platform_game
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- 依据客户端提交 `5d01e43b6`:AGC 的 `CreationSource` 新增 `PlatformGame`,按 serde snake_case 落到线上取值 **`platform_game`**(同提交的 `creation_source_gains_platform_game_without_breaking_existing_values` 用例显式给出该字面量),上报字段仍是 `project_create_success` 的属性 `creation_source`。服务端枚举此前没有它,整条事件会被判 `invalid_properties` 直接丢弃
- `shared-contracts/src/agc_analytics.rs`:`values!(CreationSource { .. })` 追加 `PlatformGame`(注释与客户端一致);解析走 serde 派生,无需新增匹配分支
- `module-runtime/src/agc_analytics.rs`:新增 `agc_accepts_every_creation_source_and_rejects_unknown`——五个受支持取值(home_game / home_design / template / selected_directory / **platform_game**)逐个通过整批校验(事件形如 `project_create_success` 且带 `project_id`),未知取值(`remix` / `platform` / `PLATFORM_GAME` / 空串)仍然失败关闭为 `invalid_properties`
- 文档:`docs/technical/【技术方案】客户端本地埋点与主站入库契约-2026-09-21.md` §6.6 的 `creation_source` 取值列表补 `platform_game`(保持 `/` 分隔与 snake_case 风格)
- 全仓核对:该枚举只有两处定义(AGC `analytics/contract.rs` 与 `shared-contracts`),**无第二处服务端镜像**、无 TS 联合类型、无 schema/OpenAPI 取值表;生成绑定不含该类型(埋点批量跨模块边界走 `payload_json: String`),因此无需重跑 spacetime generate
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2026-10-05 04:16:06 +08:00 |
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suzmii
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bab47484b3
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feat(游戏共创): 上架时即可指定共创授权档位(创建作品请求增量)
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- TS 契约 `GameDistributionCreateGameRequest` 新增可选 `forkAuthorization?: GameDistributionForkAuthorization`,注释写明缺省禁止共创、非法值整请求 400、上架后只能单向提升
- Rust 契约同结构体新增 `#[serde(default)] pub fork_authorization: GameDistributionForkAuthorization`(非 `Option`):省略与显式传 `forbidden` 得到同一个值,**幂等摘要因此相同**——创建请求的摘要取自整个请求体,若写成 `Option` + `skip_serializing_if`,两种写法会变成「同 key 不同请求」而互相冲突;未知取值由反序列化直接拒绝
- api-server `create_game`:载荷改为 `Result<Json<..>, JsonRejection>`,拒绝统一映射成平台信封 400(与 `set_fork_authorization` 同修法),并按 rejection 文本区分文案(含 `forkAuthorization` → 「共创授权档位不合法,只接受 forbidden / nonCommercial / full」,其余 → 「创建作品请求字段不合法」;框架文本只用于选文案,不回传客户端);创建记录入参新增 `fork_authorization: fork_authorization_value(payload.fork_authorization)`
- spacetime-client:`GameDistributionCreateGameRecordInput` 新增 `fork_authorization: String` 并透传给 procedure;重新生成的 `GameDistributionCreateGameInput` 同步带上该字段
- spacetime-module:`GameDistributionCreateGameInput` 新增 `fork_authorization: String`;创建事务里用 `ForkAuthorization::parse` 解析,未知取值失败关闭(`FORK_AUTHORIZATION_UNKNOWN`,**不静默落成 forbidden**),并把原来的硬编码 `FORK_AUTHORIZATION_FORBIDDEN` 换成解析结果
- 资料编辑复用创建校验的转换函数与既有测试夹具按新字段补默认值;AGC 侧测试字面量同步(AGC 发布面板的 UI 接线留到后续,缺省值等价于不传)
- 测试:`create_game_request_defaults_fork_authorization_without_changing_digest`(缺省 → forbidden;显式 forbidden 与原缺省**摘要相同**;`nonCommercial` / `full` 原样保留;`"allowed"` 反序列化失败)与 `create_game_rejects_unknown_fork_authorization_with_envelope_bad_request`(未知档位 → 400 + 平台信封且无框架纯文本;非档位字段问题走通用文案;合法载荷不会被误拒——测试态发布灰度未配置,得到 503 而非 400,即证明载荷路径已通过且未触达创建)
- 文档:技术方案 §2.4(发布入口上架时即选档位)、§3.4(`POST /games` 请求增量补 `forkAuthorization`)、§3.9(补充说明上架指定档位已支持、事后提升仍保留)
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2026-10-05 01:59:41 +08:00 |
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suzmii
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3d60caa14a
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feat(游戏共创): M2a 受鉴权内容下发通道(fork-source 元数据 + 整包取件)
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- 契约:新增 `GameDistributionForkSourceKind` / `GameDistributionForkSource` / `GameDistributionForkSourceResponse`(shared-contracts + TS 镜像 + parity 登记),字段 `gameId / versionId / source / sha256 / bytes / downloadPath`,**不含对象键**
- 读取:spacetime-module 新增 `GameDistributionForkSourceInput`、扁平结果类型与 procedure `get_game_distribution_fork_source_and_return`;tx 把「行是否存在 / 能否作为来源(未删+已公开+有当前公开版本)/ 授权档位原值」分开回传——既有 owner-or-public 读会把「已软删除」与「未公开」都折成 None,HTTP 层就没法区分 404 与 409;`sha256` / `bytes` 取自版本行,不重算
- 客户端:spacetime-client 新增 record + mapper + `get_game_distribution_fork_source`(生成绑定把 `package_sha256` 折成 `package_sha_256`,与版本快照同约定)
- 路由:新增 `fork_sources` 子路由(`require_bearer_auth` + `add_no_store_response_headers`,**不叠加发布灰度**),两条:`GET …/fork-source`(元数据)与 `GET …/fork-source/package`(ZIP 字节)
- 校验:抽出纯函数 `fork_source_target` 供两个 handler 共用——404 `FORK_SOURCE_NOT_FOUND` / 409 `FORK_SOURCE_NOT_AVAILABLE` / 403 `FORK_NOT_AUTHORIZED`(未知档位按禁止解释);`available` 为真却缺版本元数据时失败关闭为 409
- 取件本体:复用发行网关的 `release_package_bytes`(整包进内存 + 进程内缓存,4 条 / 256 MiB),不新造 OSS 客户端;缓存值由 `Arc<Vec<u8>>` 改为 `Bytes`,整包交给响应体只加引用计数、不复制;响应**不做**引用归一化与 `RELEASE_STORAGE_BOOTSTRAP` 注入(下发原始构建产物,客户端按摘要校验后离线解压);`RELEASE_PACKAGE_CACHE` 顺手改用 `LazyLock`(初始值编译期已知)
- 路径:`downloadPath` 为同源相对路径,复用新抽出的 `is_path_safe_game_id`(与发行入口同一判据),绝不下发对象键
- 测试:新增 4 条——两条路由未带 Bearer → 401;`fork_source_target` 的 404 / 409 / 403 / 未知档位 / 缺元数据失败关闭逐项断言(409 先于 403);元数据 payload 的 sha256/bytes 取自行、downloadPath 形状、序列化后不含对象键;取件包头与长度(`application/zip`、`Content-Length` = 行 `package_bytes`、`Content-Disposition`、`no-store`)
- 文档:技术方案 §3.4 把两个接口从「规划」改成与实现一致的形状,并单独拆出「登录用户(Bearer,不叠加发布灰度)」小节;§3.5.1 的「下载通道(当前不存在)」改为 M2a 已实现,写明它只服务当前公开版本、不做归一化、大包续传仍待做
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2026-10-05 01:29:18 +08:00 |
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suzmii
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540d1ed635
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实现游戏共创 M3:创作族谱树与衍生列表
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 3m49s
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- 新增 module-game-distribution/src/lineage.rs:锚点可读性、可见性过滤、稳定排序、上限截断的纯函数,附 15 个单测(复用 M1 的软删除判定,不重写第二套规则)
- 新增公开只读 procedure get_game_distribution_lineage / list_game_distribution_derived_games;锚点必须公开可读(未公开/已软删除/不存在一律按不存在处理),树内只出现未软删除且已公开的节点,不补 null 占位节点
- api-server 新增 GET /games/{id}/lineage 与 /games/{id}/derived(匿名可读、no-store),响应走结构化 DTO,节点键集合由测试钉死,杜绝下发对象键/素材键
- 作者自有游戏聚合追加 forkCount(与公开详情 forkCount 同口径),供「被改编 N」入口使用
- shared-contracts 与 TS 契约新增 LineageNode / LineageResponse / DerivedResponse 三型并登记 DTO 一致性检查
- 前端新增 /games/lineage 族谱页,登记 stage 类型、路由表、页面标题与壳层渲染分支;详情页共创卡新增「查看创作族谱」入口(仅已公开作品)
- 我的作品页新增「被改编 N」行内展开,列出直接子代的标题/作者/代际/状态,含空态与失败重试(仅已公开作品)
- 补前端组件/路由/标题/客户端用例与 api-server 路由、负载映射用例;同步里程碑验收标准与技术方案 §3.4 的锚点可读性口径
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2026-10-05 01:02:03 +08:00 |
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suzmii
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d8e966b521
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docs(游戏共创): 技术方案里提升共创授权的方法改为 PUT,与实现一致
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- §2.6 流程图 A:`后续提升授权(POST fork-authorization,仅升)` → `后续提升授权(PUT /games/{gameId}/fork-authorization,仅升)`
- §3.4 作者路由表:`POST /games/{gameId}/fork-authorization`(新) → `PUT /games/{gameId}/fork-authorization`(新)
- 依据:实现侧(api-server `set_fork_authorization` 的 PUT 路由 + 前端 `updateGameForkAuthorization` 的 PUT + M1 实施计划 `PUT /api/game-distribution/games/{game_id}/fork-authorization`)一致为 PUT;表中路径沿用本节开头声明的 `/api/game-distribution` 命名空间,故未重复写前缀
- 顺手扫了全仓 `docs/`:除本文件这两处外没有其它把该路由写成 POST 的地方(`POST /games` 是既有的创建作品路由,与本次无关,未动)
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2026-10-05 00:46:43 +08:00 |
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suzmii
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471bc35eab
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fix(游戏共创): 未知共创档位回平台信封 400,而不是框架 422 纯文本
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- api-server `set_fork_authorization`:载荷由裸 `Json(..)` 改为 `Result<Json<GameDistributionSetForkAuthorizationRequest>, JsonRejection>`,拒绝统一映射成 400 + 平台信封(对齐同模块评价保存 / 评价管理两处的既有写法),文案「共创授权档位不合法,只接受 forbidden / nonCommercial / full」
- 保留领域层 `FORK_AUTHORIZATION_UNKNOWN`(map_spacetime_error 里映射 400):procedure 读到库里存的未知档位字符串时仍由它兜底,HTTP 面不再可达不需要删
- 新增 HTTP 级用例 `set_fork_authorization_maps_unknown_authorization_to_envelope_bad_request`:目标档位未知、期望档位未知各断言 400、平台信封(`ok=false` / `data=null` / `error.code=BAD_REQUEST` / message 含「共创授权档位不合法」/ `meta.apiVersion` 存在),并断言响应体不含框架的 `Failed to deserialize` 纯文本;用生产同一套 `attach_request_context` 中间件 + `x-genarrative-response-envelope: v1` 才拿得到信封形状
- 既有的「共创授权路由未带 Bearer 必须 401」用例保持不变(`catalog_and_publish_routes_are_mounted` 通过)
- 技术方案 §5.1:新增「未知共创档位(HTTP 面合同)」证据行
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2026-10-05 00:38:17 +08:00 |
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suzmii
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86a498f4d2
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test(游戏共创): 软删除×Fork 三条规则提取为纯函数并补单测
- domain.rs:新增三个不依赖 SpacetimeDB / ReducerContext 的纯函数
· `can_serve_as_fork_source(is_deleted, is_published)`:来源可用性 = 未软删除 且 已公开
· `counts_as_public_derivative(is_deleted, is_published)`:衍生计数纳入,同条件但动机不同(避免虚报热度、避免泄露「这里曾有个作品」),单独成函数以免两条规则将来互相牵连
· `fork_lineage_visible_identity(parent_available, parent_title, parent_author_name)`:父可用才透传;父不可用必须返回 (None, None),不做任何「拿不到标题就回退用行数据」的降级
- lib.rs:在既有 `pub use domain::{...}` 列表中导出上述三个函数(一行)
- spacetime-module:三处调用点改为调用纯函数,行为完全不变——来源守卫合并为一个 `if`(仍统一映射 FORK_SOURCE_NOT_AVAILABLE)、衍生计数 filter 传入两个布尔、血缘快照的父身份与根标题共用同一函数;`visibility` 判定仍由 module 侧折叠成布尔
- domain.rs 测试:新增 `fork_soft_delete_tests` 5 条——来源可用性四组合(含「已删但 visibility 仍是 published」必须 false)、计数纳入四组合、父可用透传、父不可用即使传入非空标题/作者名也必须 (None, None)、作者名三态(None→None / 空串→空串 / 只含空白原样透传)
- 技术方案 §5.1:把「权限与边界」行的说明改为已由纯函数单测覆盖的三条规则(真实栈用例仍标注待补);「软删除语义收敛 ③溯源摘要」行补上 `fork_lineage_visible_identity` 单测证据
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2026-10-05 00:37:18 +08:00 |
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suzmii
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ed255666c1
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docs(游戏共创): 按只读侦察事实修正 M2a 方案:成品包只能试玩不能重发
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- 技术方案 §2.5:把「成品包 = 产物级改造(可发布)」改成四列表(新增「能不能再发布」列),写明成品包只能试玩与提取素材、**不能直接重新发布**;补「被否证的旧表述」对照段并指向 §3.5.1/§3.5.4
- 技术方案 §1.3:新增三行缺口事实——无「按版本取 ZIP」的下载通道、导出/发布强制 Phaser 4 + Vite 声明、发行包只含 dist + 根 assets + exports/README(不含 package.json 与源码)
- 技术方案 §3.5:加术语更正块;§3.5.1 重写为「零新增上传资产,但只到『可玩参考』」——试玩成立(verification.rs:49-66)与发布必然被拦(export.rs:262-265 → :405-470;注释 :407-408、反例测试 :1239-1243)、成品包无工程声明可补、下载通道当前不存在及其内存/无续传代价
- 技术方案 §3.5.4(新增):A 参考式改编 / B 只做工程源包 / C 伪工程三条路线与推荐(A 先行、B 为正解排后续、C 不做),标注为待用户拍板材料;附 A 路线的脚手架触发互斥点
- 技术方案 §2.4 / §2.6:唤起方式(deep link 当前未注册)标为待拍板;审核队列标注文案改为「仅成品包可玩参考,不能直接发布」;用户流程图改为目标形态并加说明
- 技术方案 §5:验收表把「一键改造闭环 / 产物级改造路径」拆成源码路径闭环、参考路径(试玩 + 素材,且界面不得承诺可发布)、交付口径一致三条
- 技术方案 §6:M2a 行改名为「参考式改编(只试玩 + 素材 + 血缘,不含重新发布)」并注明成立前提;M2b 行标注为「一键复刻完整工程」的唯一正解路径
- 技术方案 §7:改写原第 1 条(其「成品包路径默认要做」的前提已被否证),追加第 8–12 条待拍板项(对外表述 / 血缘承载位 / 是否立刻做工程源包 / 唤起方式 / 是否允许伪工程)
- 里程碑「成品包改造闭环」:按事实重写「目标 / 范围 / 不在范围内 / 依赖与前置条件 / 验收标准」,新增「事实依据」四条与「前置决策(未拍板前不得实现)」五项,删除全部「能发布」的验收项,改为「本地试玩 + 素材提取 + 在自建合规工程里发布时携带血缘」
- 里程碑「作品工程源包与一键改造」:标注为正解路径;新增前置依赖①「工程包下载/授权」接口(当前不存在)与②包内禁项定义(服务端已拒绝 node_modules / .git / .env* / *.map / *.pem / *.key 与嵌套 zip),并同步「降到试玩+素材参考」的口径
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2026-10-05 00:16:42 +08:00 |
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suzmii
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018f9d58e9
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实现游戏共创 M1:作品级共创授权与改编血缘
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- game_distribution_game 表尾追加 fork_authorization(默认 forbidden,只升不降,旧行自动取默认)
- 新增 game_distribution_lineage 表,记录父作品、来源版本、根作品与代际,并按 parent/root/owner 建索引
- migration.rs 登记新表并注明血缘随迁移导出
- 新增 set_game_distribution_fork_authorization_and_return procedure 与幂等收据、期望值 CAS
- 创建作品时校验改编声明:来源存在、已公开、授权开放、来源版本等于当前公开版本;复用既有身份时拒绝携带血缘
- 公开与后台响应增量:forkAuthorization、forkCount、lineage、generation、forkedFromGameId、derivedCount
- 公开快照的作者名与头像改为读时联 user_account,不再落到「创作者」兜底文案
- api-server 新增 PUT /api/game-distribution/games/{game_id}/fork-authorization(Bearer、幂等键、期望值校验)
- 错误映射新增 FORK_ 前缀分支并置于通用子串分支之前,避免被误判成 409 或 404
- module-game-distribution 增加授权阶梯、代际计算与错误码,并补单测覆盖阶梯与错误码前缀
- 网页端详情页新增共创信息卡,我的作品页新增授权提升入口,补服务层调用与定向测试
- 重新生成 SpacetimeDB 绑定,登记 DTO 一致性脚本的共创类型
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2026-10-05 00:06:05 +08:00 |
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suzmii
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87b306daa2
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补充游戏共创与作品 Fork 的产品设计与技术方案
- 新增【技术方案】游戏共创与作品Fork-2026-10-03.md:用户视角入口、授权三态与状态流转、数据模型、接口契约、验收标准、未决问题
- 新增里程碑规范:游戏共创授权与血缘 M1、成品包改造闭环 M2a、作品工程源包与一键改造 M2b、创作族谱与衍生列表 M3
- 新增 M1 实施计划,明确修改边界、顺序、验证命令、风险与回滚点
- 记录与 PR #565(作品管理与 Phaser4 客户端发布)的重叠面与软删除语义影响
- docs/README.md 登记主规范索引
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2026-10-04 23:19:35 +08:00 |
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suzmii
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6c95660588
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Merge pull request '优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签(Issue #613)' (#615) from fix/agc-toolbar-layout into master
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Reviewed-on: #615
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2026-10-04 20:04:30 +08:00 |
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suzmii
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f418ecfee9
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Merge branch 'master' into fix/agc-toolbar-layout
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2026-10-04 18:37:56 +08:00 |
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suzmii
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206c625a58
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顶栏两端留给两枚大分组:排序分段收行尾,版本入口移到它左边
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- index.tsx:把「依赖 / 类型」分段从动作区中部挪到动作行最后一个子元素,版本入口紧邻其左(版本不再是最右那一枚)
- styles.css:排序分段左边距的注释改成与左邻无关(现在左邻是版本入口)
- 用例:资源版本切换新增顶栏顺序断言(版本入口在排序分段之前、排序分段是动作行行尾);生成任务侧栏用例改判排序分段为动作行最后一个子元素
- 文档:PRD 两端分组条款、验收用例 S16 入口位置、决策记录、改动后对照图与 README 重拍
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2026-10-04 17:14:26 +08:00 |
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suzmii
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ee6f1d43c9
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-04 16:23:57 +08:00 |
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suzmii
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9eb537c6ff
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运行视图没有画面时自动补一次载入(进入项目/切项目的运行页空态)
- index.tsx:新增 autoRunPreviewProjectRef 记账,站在运行视图却没有可嵌入预览且可运行时自动补发一次 onPlay,同一个项目只补一次
- index.tsx:showRunView 先记账再发播放,避免点页签时被自动补发重复触发一次
- 用例:新增 runAutoLoadOnEnter(切项目自动补发一次、同项目不重复、点页签只发一次、有活体预览时不补发)
- 文档:PRD 顶栏条款、验收用例 S17 判据、decision-log 同步自动载入口径
|
2026-10-04 15:56:41 +08:00 |
|
suzmii
|
2f6df57ce2
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m33s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Backend tests (pull_request) Successful in 6m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m39s
Project CI / Repository checks (pull_request) Successful in 6m43s
Project CI / Native shell tests (pull_request) Successful in 7m39s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
# server-rs/crates/api-server/src/modules/game_distribution.rs
# server-rs/crates/spacetime-client/src/active.rs
# server-rs/crates/spacetime-module/src/game_distribution.rs
# src/components/game-distribution/GameDistributionPages.test.tsx
|
2026-10-04 15:00:23 +08:00 |
|
lhk229
|
33552d2ed6
|
修复游戏评价操作列左对齐
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m7s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 6m44s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m52s
Project CI / Native shell tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m25s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m47s
Project CI / Frontend tests (push) Successful in 3m44s
Project CI / Backend tests (push) Successful in 6m39s
Project CI / AI game creator shell web tests (push) Successful in 2m52s
Project CI / Repository checks (push) Successful in 6m24s
Project CI / Native shell tests (push) Successful in 7m25s
将评价列表操作按钮与操作列头左对齐
同步评价列表布局规范
|
2026-10-04 07:52:24 +01:00 |
|
lhk229
|
a1b80ffde9
|
修复后台游戏评价状态与操作按钮换行
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m12s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
为游戏评价列表增加专属表格样式类
状态胶囊保持单行,操作按钮禁止换行和压缩
同步后台评价列表布局规范
|
2026-10-04 07:47:13 +01:00 |
|
suzmii
|
2bfc62f695
|
文档:同步 AGC 顶栏布局口径与改动后对照图
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m37s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m12s
Project CI / Native shell tests (pull_request) Failing after 1m47s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m28s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m2s
Project CI / Frontend tests (pull_request) Successful in 2m34s
Project CI / Backend tests (pull_request) Successful in 6m8s
Project CI / Repository checks (pull_request) Successful in 4m20s
- PRD 顶栏条款改为一行到底 + 三档降级 + 运行页签即播放入口 + 运行画面刷新入口
- 验收用例 S17 改为「运行」页签入口语义,新增 S17a 刷新运行画面(含排障索引与验收记录表)
- decision-log 新增 2026-10-04 顶栏布局决策(档位判据、两处「吞掉溢出」的坑、验证范围)
- docs/README.md 索引新增改动后对照图;新增 docs/technical/assets/agc-toolbar-layout-after-20261004/(4 张真实 Chromium 实测截图)
|
2026-10-04 14:12:25 +08:00 |
|
kdletters
|
81cfbae207
|
后台侧栏按业务分组支持折叠
Project CI / AI game creator shell Rust crates (push) Successful in 2m45s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m17s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m27s
Project CI / Frontend tests (push) Successful in 3m4s
Project CI / Backend tests (push) Successful in 6m32s
Project CI / Native shell tests (push) Successful in 7m36s
Project CI / AI game creator shell web tests (push) Successful in 3m24s
Project CI / Repository checks (push) Successful in 6m44s
新增后台侧栏业务分组与当前页自动展开行为
补充折叠交互、路由分组和权限过滤测试
同步后台导航分组行为文档
|
2026-10-04 13:25:58 +08:00 |
|
suzmii
|
ddc3832279
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
|
2026-10-04 12:30:52 +08:00 |
|
k88936
|
ff83b67196
|
Merge branch 'master' into feat/play-count-with-cache
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m28s
Project CI / Backend tests (pull_request) Successful in 7m46s
Project CI / Frontend tests (pull_request) Successful in 3m55s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m18s
Project CI / Native shell tests (pull_request) Successful in 8m37s
Project CI / Repository checks (pull_request) Failing after 6m40s
|
2026-10-04 12:08:32 +08:00 |
|
k88936
|
57e259278d
|
Merge remote-tracking branch 'origin/master' into feat/play-count-with-cache
Project CI / Backend tests (pull_request) Failing after 36s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m41s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-10-04 11:58:25 +08:00 |
|
kdletters
|
13a15fed5c
|
修复 AGC 渠道更新互相终止与快捷方式迁移
Project CI / AI game creator shell Rust crates (push) Successful in 3m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m24s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m20s
Project CI / Backend tests (push) Successful in 6m42s
Project CI / Frontend tests (push) Successful in 3m2s
Project CI / Native shell tests (push) Successful in 7m16s
Project CI / AI game creator shell web tests (push) Successful in 3m17s
Project CI / Repository checks (push) Successful in 6m25s
为 release 与自定义渠道注入独立主程序名,隔离 Windows 更新进程。
新增 release 旧安装目录与快捷方式迁移钩子,保护 dev 历史目录清理。
同步渠道规范、共享决策与排障记录,补充发布脚本回归测试。
|
2026-10-04 11:45:20 +08:00 |
|
k88936
|
08020e664b
|
文档:同步客户端 IP 只信 X-Real-IP
- ADR:身份与去重键节写明 IP 取 nginx 覆盖的 X-Real-IP、XFF 只取末段,并追加 2026-10-04 修订记录
- 玩法链路:去重与限流节标注 IP 来源
- decision-log:2026-10-04 条目补安全修正说明与标题
|
2026-10-04 11:39:00 +08:00 |
|
suzmii
|
0168aa7bc3
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m33s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Backend tests (pull_request) Successful in 6m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m50s
Project CI / Native shell tests (pull_request) Successful in 6m32s
Project CI / Repository checks (pull_request) Successful in 5m9s
Project CI / Frontend tests (pull_request) Successful in 1m53s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
|
2026-10-04 11:27:10 +08:00 |
|
k88936
|
c0148dda7e
|
文档:同步游玩计数关停不强制 flush 与失败丢弃口径
- ADR:修订「正常关停必须 force flush」为关停不做强制 flush,并补充 flush 任一分片失败即丢弃剩余分片;追加修订记录
- 玩法链路:缓冲与延迟改为崩溃/被杀/正常关停都允许丢一个窗口;限流节补充先做内存预检;写入语义补充失败丢弃口径
- decision-log:顶部新增 2026-10-04 修订条目,并给 2026-10-03 条目标注失效项
- docs/README:ADR 摘要去掉「关停 flush」
|
2026-10-04 11:13:55 +08:00 |
|
suzmii
|
8abc35158c
|
Merge branch 'master' into feat/game-works-management
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 2m21s
Project CI / Backend tests (pull_request) Successful in 6m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m51s
Project CI / Native shell tests (pull_request) Successful in 6m18s
Project CI / Repository checks (pull_request) Successful in 5m5s
|
2026-10-04 09:23:45 +08:00 |
|
suzmii
|
4fc13bcfe3
|
合并 fix/ci-master-red(PR #609)到 fix/agc-canvas-reference-insert:取得 master 级 CI 修复
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m22s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m21s
Project CI / Backend tests (pull_request) Successful in 6m30s
Project CI / Frontend tests (pull_request) Successful in 3m29s
Project CI / Native shell tests (pull_request) Successful in 7m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m37s
Project CI / Repository checks (pull_request) Successful in 6m16s
把 #609 的 8/8 全绿修复并进本分支,满足「PR head 必须包含最新 base 提交」的门禁,同时带上共享红修复:check:nginx-spa-routes 的 /pay/<checkoutToken> 前缀路由与 Pingora 路由矩阵、external_mcp::semantic 真值 32、api-server/platform-llm 的 tracing interest 竞态、AGC 壳 Rust shard-4 两条偶发断言
本次 merge 无冲突自动完成:pitfalls.md 两边条目都保留(本分支的 issue #602 条目 + #609 的 2026-10-04 tracing/shard-4/SPA 深链三条)
未改动 #609 引入的任何文件
|
2026-10-04 03:40:21 +08:00 |
|
suzmii
|
ad0430fcd2
|
补上收银台深链 /pay/<checkoutToken> 的前缀路由(Nginx 三模板 + Pingora + 门禁)
- 现状:只把 `/pay`、`/profile/payment` 加进 allowlist 只能让 check:nginx-spa-routes 变绿;
payment.rs 生成的 checkoutUrl 是 `/pay/<checkoutToken>`,深链仍落默认 location 的
try_files → 404。同一批漂移里 check:pingora-route-parity 也是红的(Pingora MAIN_SPA_PATHS
缺 /pay、/profile/payment),只是被 lint 链里先失败的门禁掩盖,修一条要跑到链尾
- 真相源:src/routing/activeAppPageRoutes.ts 新增 APP_PREFIX_ROUTE_ENTRIES
('/pay' → payment-checkout),resolveSelectionStageFromPath 改用它
- 门禁:scripts/check-nginx-spa-routes.mjs 要求三份模板都有锚定前缀 location
`location ~* "^/pay/[^/]+/?$"`(裸前缀仍由精确 location 负责;前缀 location 必须镜像精确
location 的维护闸与 try_files 回退);新增 scripts/check-nginx-spa-routes.test.mjs 正/反用例
(把前缀写成精确匹配或过宽裸前缀都会红),由 npm run check:nginx-spa-routes 一起执行;
check-pingora-route-parity 新增 MAIN_SPA_PREFIX_PATHS 与前端前缀路由的逐条比对
- 模板:deploy/nginx/genarrative.conf、deploy/nginx/genarrative-dev-http.conf、
deploy/container/nginx.conf 各加一条锚定前缀 location
- Pingora:MAIN_SPA_PATHS 补 /pay、/profile/payment;新增 MAIN_SPA_PREFIX_PATHS 与
is_main_spa_prefix_path(大小写不敏感,只认「前缀 + 恰好一段」),矩阵新增
pay_checkout_spa_fallback 用例,并给网关补一条前缀正/反单测
- 文档:Pingora 试点文档的路由表与门禁说明、deploy/nginx/README 与本地开发/生产运维文档
同步前缀路由口径与线上 curl 复验方式
- 本地实跑:node --test scripts/check-nginx-spa-routes.test.mjs(4 passed)、
node scripts/check-nginx-spa-routes.mjs(OK,14 SPA routes / 1 prefix routes / 3 templates)、
npm run check:pingora-route-parity(OK,25 routes)、
cargo test -p pingora-gateway -- pay_checkout_deep_link matches_nginx_route_parity_matrix(2 passed)
|
2026-10-04 03:25:54 +08:00 |
|
suzmii
|
9e2cea5b72
|
修复 AGC 壳 Rust shard-4 的两条偶发断言,并补齐 pitfalls 记录
- agent::thread_manager::tests::active_turn_changes_publish_one_notification_per_real_change
偶发 left 8/right 7:测试计数器 DIRECT_ACTIVE_TURNS_EVENT_TEST_COUNT 曾在 2026-10-01 按线程
作用域隔离,2026-10-02 退役 runtime_driver 把它搬进 agent/direct_events.rs 时降级回进程级
static AtomicU64,于是断言会取到宿主 tauri::async_runtime 后台回合在别的线程上的广播
(--test-threads=1 只串行测试线程)。改回 thread_local! Cell,并注明跨线程口径的覆盖取舍
- process_session::tests::process_session_graceful_terminate_keeps_wrapper_alive_for_target_cleanup
偶发 left "exited"/right "terminated":测试命令里 leader 打印 READY 后立刻 exit 0,同组后代
仍存活,trampoline 从 leader 被回收起开始 800ms 宽限;客户端只要晚于宽限才发出 terminate
就只能读到既成事实。改为 leader 用 wait 等后台子进程,让 terminate 必然落在会话仍 running 时
(trap / sleep 0.4 / marker / 断言均未改),并注明该用例的确定性来自 400ms < 800ms 的时间余量
- docs/project-memory/shared-memory/pitfalls.md:更新 graceful terminate 那条已过时的验证口径,
补三条 2026-10-04 条目(tracing interest 竞态、AGC 两条偶发的串台根因、SPA 深链前缀路由)
- 本地实跑:修复前把计数器临时改回 AtomicU64 时同一并行口径 17/20 红;修复后并行 20 次全绿、
agent::thread_manager:: 连跑 5 次 72 passed;第 2 条用例是 #[cfg(target_os = "linux")],
Windows 本机跑不到,已用真实 Linux 内核(WSL Alpine)验证命令形状(leader 活到 TERM、
同组后代完成 400ms 延迟清理 marker=done 0.41s、清理后组内零残留),CI 侧仍需跑
node apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs --shards=4 --shard-index=4 复核
|
2026-10-04 03:25:54 +08:00 |
|
suzmii
|
3f18e3dc77
|
按独立评审的三条 P2 收口:空批次不误报、重复注册留线索、文档与实测对齐
Project CI / AI game creator shell Rust crates (pull_request) Failing after 1m35s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / Backend tests (pull_request) Failing after 4m39s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Frontend tests (pull_request) Successful in 3m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 7m28s
Project CI / Repository checks (pull_request) Failing after 4m32s
App.tsx 的监听处对空批次直接返回:空批次没有要插的东西,不能报成「没有可用的聊天输入区」(原因指向错了方向)
activeChatComposer.registerActiveChatComposer 增加重复注册检测:dev 下 console.warn 指出后注册者顶替了前者,不改运行时语义(仍然后注册者接管、身份校验照旧兜住乱序卸载)
tests/activeChatComposer.test.ts 补两条:空批次不打扰已挂载输入区;重复注册出现告警且乱序注销清不掉更新的句柄
tests/resourceCanvasChatReferenceDrop.test.tsx 补一条:直接构造空批次引用事件时不产生「没有可用的聊天输入区」告警
decision-log 的「影响范围」补记 tests/activeChatComposer.test.ts,「验证」换成合并 master 后的实跑数字;功能说明的用例表补两行
反向证伪:去掉空批次短路、去掉重复注册告警后,上面两条新用例各红一处
|
2026-10-04 00:38:06 +08:00 |
|
suzmii
|
455b265a75
|
合并 master 到 fix/agc-canvas-reference-insert:按新测试替身与类型门禁解冲突
master 侧(PR #601)新增 tests/tauriRuntimeFake.ts(全仓唯一 window.__TAURI__ 安装点)与 tsconfig.tests.json,测试统一改用 installTauriRuntime / resetTauriRuntime,并新增 check:tests:types 门禁
冲突三处测试文件(resourceCanvasChatReferenceDrop.test.tsx、appSurface/project-development.suite.ts、appSurface/design-agent.suite.ts)按语义两边保留:采用 master 的替身安装点与类型收窄(ResourceReference 过滤),保留本分支的真实 DirectProject 聊天面挂载与端到端草稿断言
App 的 props 类型未导出,新增的两处 chat 节点改用 AppComponent 组件类型别名(与 design-agent.suite.ts 同一写法),通过新的 check:tests:types
docs 侧 pitfalls.md / decision-log.md 自动合并:本分支的 issue #602 条目与 master 的「根因 7/8」条目都保留
未在本分支修 master 既有红(check:nginx-spa-routes 缺 /pay 与 /profile/payment、external_mcp::semantic 32 vs 30、http_tracing 偶发、AGC Rust shard 4/4),由上游 fix/ci-master-red 处理
|
2026-10-04 00:28:19 +08:00 |
|
suzmii
|
759ae616d4
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
# Conflicts:
# apps/ai-game-creator-shell/tests/gameDistributionPublishLive.test.ts
|
2026-10-04 00:24:45 +08:00 |
|
suzmii
|
f45d5d3b9c
|
同步平台入口主规范与排障记忆
- 平台入口与玩法链路:改写版本模型条款为按 versions 派生只读,并同步安全下架入口收敛到游戏管理页
- 平台入口与玩法链路:新增兼容与迁移、非目标两条
- pitfalls:追加随包 plugins feature 档位与 build.rs 假通过排障条目
|
2026-10-04 00:17:41 +08:00 |
|
suzmii
|
072284b846
|
后台游戏管理与审核页排版修复,安全下架入口收敛到游戏管理页
- 游戏管理页:下架改为独立面板(原因必填、校验提示、仍走二次确认),操作列与作者列排版调整,gameId 省略号加 title
- 游戏管理页测试:拆成空原因不提交、面板取消不请求、面板确认后仍需二次确认三条
- 审核页:移除行内游戏级安全下架及其状态与二次确认接线,理由弹窗只服务拒绝,gameId 截断加 title
- 审核页测试:删除两条安全下架用例,替换为行内无该动作、microsZ 时间列渲染、窄视口 gameId 截断
- 新增 adminGameDistributionReview.css:审核页专属列宽与动作列 nowrap,含 1366/980 两档断点
- admin-web admin.css:新增游戏管理表格 5 条排版规则
- shared AdminFormat:新增 normalizeAdminTimestamp,兼容后端 seconds.microsZ 时间口径
- shared AdminFormat 测试:新增 5 条覆盖微秒口径、补零、ISO 与 epoch 兼容、非法值回落
- shared admin.css:admin-status 改为 nowrap
- 文档:后台游戏审核详情计划加取代标注,说明审核页只承载版本级动作
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2026-10-04 00:17:21 +08:00 |
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suzmii
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daae35a1a1
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AGC 发布版本标签改由工程内部版本派生,拆除 projectVersion 写链路
- shared contracts:resolveGameCreationAppProjectVersion 改为按 manifest.versions 条数派生,删除 isGameCreationAppProjectVersion,projectVersion 注释降级为遗留兼容位
- Rust shared-contracts:删除 resolve_game_creation_app_project_version / is_game_creation_app_project_version / GAME_CREATION_APP_FIRST_PROJECT_VERSION,project_version 注释改遗留位并重写往返测试
- AGC 发布面板:项目版本改为 useMemo 派生只读输入框,删除本地 state、失焦落盘与 onManifestUpdated 回调
- AGC 发布服务:删除 saveGameDistributionProjectVersion,提交版本号缺省改为按 versions 派生
- AGC 原生:发布成功回写与绑定回填不再写 project_version(置空),删除 update_game_distribution_project_version 命令
- AGC 命令注册与白名单:desktop.rs 注销命令、check-config.mjs 移除白名单条目
- AGC 前端装配:App.tsx 移除两处 onManifestUpdated 传递
- AGC 测试:publish/panel 两条测试改为覆盖派生口径,删除四条写回用例
- 注释对齐:game_publish_attempt.rs / project/manifest.rs / styles.css / shared-contracts 的 game_distribution.rs 把版本标签口径改为「由 versions[] 派生」,清掉 projectVersion 遗留位表述
- 文档:decision-log 追加本决策条目,两份 2026-10-02 计划加取代标注,新增 2026-10-03 里程碑与实施计划
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2026-10-04 00:16:14 +08:00 |
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suzmii
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f4ada50612
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自审加固:注册表按 ref 转发注册、插入成功语义与失败留痕对齐
Project CI / Backend tests (pull_request) Failing after 17s
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ActiveChatComposerHandle.insertReferences 改为返回 boolean:由句柄回答这一批有没有真的递到输入区,注册表不再用「有句柄」冒充「插进去了」
insertChatReferences 增加第三种 false(句柄报落空),且只有插入成功才 focus,失败不抢焦点
DirectProjectChatView 改为注册「按 ref 转发」的句柄,注册时不再读 composerHandleRef.current,去掉对父子 effect 顺序的隐式依赖(内层输入区重挂载也不会留下死句柄)
DirectProjectComposer 与 PlanningChatView 的转发句柄同步返回 boolean
App.tsx 的 dev 失败线索文案改为「没有可用的聊天输入区(未挂载或已卸载)」,覆盖句柄落空这一种
新增 tests/activeChatComposer.test.ts:钉住注册表合同(空批次 / 无输入区 / 句柄报落空不聚焦 / 注销身份校验);反向证伪:去掉身份校验后该用例变红
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md 与 shared-memory 决策记录
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2026-10-04 00:12:24 +08:00 |
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suzmii
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a22e8ee447
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修复 AGC 画布素材卡「引用」无消费者:新增活跃聊天输入区注册表
Project CI / Backend tests (pull_request) Failing after 18s
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Project CI / Frontend tests (pull_request) Successful in 2m43s
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新增 features/project-workspace/activeChatComposer.ts:模块级保存当前挂载的输入区句柄,registerActiveChatComposer 注销时校验身份,insertChatReferences 空批次或无句柄返回 false
DirectProjectComposer 用 useImperativeHandle 暴露 DirectProjectComposerHandle(按 ref 转发,句柄稳定),新增可选 ref 入参
DirectProjectChatView 挂载期间注册、卸载注销,并把 composerHandleRef 传给 DirectProjectComposer
PlanningChatView 同样注册(句柄按 composerRef 转发),两条链路互斥渲染,同一时刻只有一个句柄
App.tsx 收敛为一处监听:单条「引用」与批量拖拽两个事件都走 insertChatReferences,返回 false 时 dev 下 console.warn
chatComposerRef 只保留给策划输入盒自己的 getDraft / clear,不再承担跨面板插入
project-development.suite.ts:工具条「引用」用例改为渲染真实 DirectProject 聊天面,断言草稿里出现引用芯片(键盘 + 鼠标两条通路、光标留在插入之后)
resourceCanvasChatReferenceDrop.test.tsx:换成真实 DirectProject 聊天面,批量拖拽断言整批一次落进草稿且顺序 = 拖动集合顺序;新增未登记素材不出「引用」按钮、拖拽只给原因的用例
design-agent.suite.ts:新增策划链路引用插入不回归用例
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md、shared-memory 的 pitfalls 与 decision-log
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2026-10-03 19:43:18 +08:00 |
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k88936
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55cca04971
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Merge remote-tracking branch 'origin/master' into fix/typecheck-test
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Project CI / Native shell tests (pull_request) Successful in 7m16s
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2026-10-03 19:36:28 +08:00 |
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kdletters
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d4be3dd97a
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补齐 Claude 上游错误展示与 MCP 并发隔离
Project CI / AI game creator shell Rust crates (push) Successful in 3m15s
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前端保留 401/403/408/429/5xx 状态并补回归测试
按项目隔离 Claude MCP 注册表并防止旧回合误停新桥
更新 DirectProject 排障记录
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2026-10-03 19:21:18 +08:00 |
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kdletters
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e5fa123483
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修复 Claude Direct MCP 回合授权死循环
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
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内部 Claude MCP 使用 Direct 工具桥并绑定当前回合授权
保留外部 MCP 隔离模式并补充回归测试与排障记录
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2026-10-03 19:06:38 +08:00 |
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lhk229
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2233f1b7c4
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修复试玩回包遗漏双端玩法失败证据(#548) (#598)
Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
Project CI / Backend tests (push) Failing after 4m25s
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Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m44s
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试玩报告已记录玩法阻断,但工具回包只展示视觉结果,Agent 无法从“画面正常、整体失败”定位原因;返回的私有报告路径也不能通过通用文件工具读取。
本次增加逐视口 gameplayResults,返回有界诊断、断言和初末状态,并从同一份投影生成摘要。明确区分视觉检查与玩法检查、未通过与未执行;保留现有通过判定、验证预算和私有目录保护。同步更新证据合同、提示词与 skill pack。
验证:
- Rust 定向测试、提示词构建与源码边界检查通过。
- 最终 MCP 成功/失败回包均检查逐视口状态、原因、断言及截图。
- 显式运行 4 个真实浏览器用例:双端成功、禁用控件、真实点击后 phase 未进入 playing、仅移动端失败;对照持久报告核对回包与摘要。
- rustfmt、编码、文档索引、skill pack、git diff --check 通过。
- 未运行全量测试或真实模型端到端验证。
Closes #548
Reviewed-on: #598
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2026-10-03 18:54:12 +08:00 |
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k88936
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88abe52c3d
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Merge branch 'master' into fix/typecheck-test
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m4s
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Project CI / Frontend tests (pull_request) Successful in 3m21s
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Project CI / Repository checks (pull_request) Failing after 4m28s
Project CI / Native shell tests (pull_request) Successful in 7m43s
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2026-10-03 18:41:28 +08:00 |
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suzmii
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6edda2ae68
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m19s
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Project CI / Frontend tests (pull_request) Successful in 2m48s
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Project CI / Native shell tests (pull_request) Successful in 6m0s
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2026-10-03 18:26:19 +08:00 |
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