suzmii
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96859666ff
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Merge pull request 'AGC 运行画面点选:canvas 玩法上识别 Phaser 4 / three.js 的已登记素材(#612)' (#624) from feat/agc-runtime-picking-engines into master
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Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/624
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2026-10-05 19:16:03 +08:00 |
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suzmii
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df221f4eb9
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收口评审 P2:点选条款限定引擎档、对象名上限入边界、素材 id 格式写入 skill
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m29s
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- 功能说明第 8 条「命中区域裁剪在画布内」限定为引擎档,并说明 DOM 档仍是元素矩形;证据表对应行同步对齐
- 功能说明「边界与非目标」新增一条:引擎档对象名超过 40 字符按取不到处理(有意保留),宿主侧标签上限另为 120
- SKILL.md「运行画面点选契约」第 3 条补一句:素材 id 不含空白与路径分隔符(localAssetId 由客户端生成)
- skill-pack 指纹同步(agc-web-game-development version 2026-08-26.42 与 sha256)
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2026-10-05 18:31:59 +08:00 |
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suzmii
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364b1aa342
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Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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- 冲突解决(3 处):
- agc-game-production-workflow/SKILL.md:双方都保留——第 4 条用本分支版本(含「运行画面点选契约」指针),第 5 条用 master 的新构建验证口径
- agc-skills/manifest.json:先取 master 侧,再用 `agc:skill-pack:sync` 按合并后内容重新生成 version 与指纹(2026-08-26.41),`skill-pack:check` 通过
- pitfalls.md:两侧新增条目全部保留(按日期倒序:本分支 10-05 / 10-04 条目在前,master 的 10-04 / 10-03 条目紧随,未改动任一方内容)
- 无冲突但人工核对:`agc-web-game-development/SKILL.md`(本分支「运行画面点选契约」小节 + master 内容都在)、
`index.tsx`(我们的 `handleRuntimeInspectSelection` 回调体逐字不变,master 新增内容都在)
- 桥脚本 sha256 未变(9513020cfffa79128fb6355d44cdaabe666eefecbd96b7e807b15d2c4601bf76),真机证据对应字节不变
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2026-10-05 18:25:49 +08:00 |
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suzmii
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d7c4f82d7d
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修复自查发现的门禁与体验问题:格式、超时态语义、压缩 CPU 边界
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m48s
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Project CI / Frontend tests (pull_request) Successful in 3m24s
Project CI / Backend tests (pull_request) Successful in 7m29s
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- 新增 Rust 测试补齐 cargo fmt;ESLint 按仓库约定收口:常量与解析函数拆到 platformGameLoadingSurfaceModel.ts,删除 GAME_PLAY_STARTUP_TIMEOUT_MS 常量别名(测试直接用共享常量)
- 共享加载面新增 stalled:宿主判定等待不再推进时停掉进度动画并把 aria-busy 置回 false(去掉与 role=status 重复的 aria-live)
- 后台试玩超时时传入 stalled,避免「一边转圈一边说超时」
- Accept-Encoding 权重参数名改为大小写不敏感(RFC 9110 §12.5.3),GZIP;Q=0 视为拒绝并补用例
- 发行资源压缩分级:≥2 MiB 改用 level 1(zlib 端实测约 1/3 耗时、压缩比差约 3%),小文件仍用 level 6
- 文档:主规范补压缩与条件请求契约(并写明 60 秒窗口与撤销窗口不放宽)、nginx README 修正 Pingora 压缩关闭时的口径、pitfalls 补 CPU 边界与措辞修正
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2026-10-05 18:02:48 +08:00 |
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suzmii
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3206f8f49b
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修复在线游玩加载体验:加载期黑屏/空白与发行资源传输开销
- packages/shared 新增共享游戏加载面 PlatformGameLoadingSurface:封面/标题 + 动效进度 + 按时长推进的阶段文案(准备/资源/引擎)+ 慢加载提示,附用例
- 网页游玩页用共享加载面替换近黑壳上的一行小字,加载上限改为共享常量 PLATFORM_GAME_LOADING_TIMEOUT_MS
- 后台审核试玩补加载面、20 秒超时与「重新创建试玩会话」入口,新会话重置加载态;补两条用例
- 发行网关(api-server)对文本类发行资源按 Accept-Encoding 下发 gzip,并下发强 ETag、命中 If-None-Match 返回 304;补 5 条 Rust 用例
- E2E 脚本 check-game-distribution-ops-rollback-e2e 补压缩/Vary/ETag/304/不接受 gzip 四条断言
- 同步 pitfalls、开发运维文档、nginx README 与两份里程碑记录
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2026-10-05 17:14:32 +08:00 |
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suzmii
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7ad412f0ec
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修运行画面点选后预览自己缩放:高亮框不再参与尺寸上报,命中矩形裁剪到画布
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- 根因:高亮框(body 下 data-genarrative-preview-inspect,position:fixed)被尺寸上报的 measureContentBounds 遍历计入内容尺寸;three 投影盒超出画布时把内容尺寸撑到 3756×2643(视口 900×560),宿主改 iframe 尺寸触发游戏 resize 重算相机,形成自激振荡
- 桥:measureContentBounds 的 TreeWalker 对 data-genarrative-preview-fit / data-genarrative-preview-inspect 返回 FILTER_REJECT(桥自己的节点不参与内容测量)
- 桥:新增 clipInspectRect,引擎档(three 投影盒、Phaser 世界包围盒)命中矩形统一裁剪到画布可见范围;与画布无交集时退化为指针点矩形(不出现 0/负尺寸)
- 测试:新增 localPreviewInspectSizeStability.test.ts(5 例:桥节点不参与测量、同尺寸普通节点仍计入的对照组、进入检查模式与 hover 后尺寸与宿主适配布局不变、投影盒超出画布时载荷被裁剪、与画布无交集时退化为 1×1);runtimeInspectEngines 的字段换算用例改到画布内的等价参数(原矩形落在画布外,裁剪后按新规则退化为指针点矩形)
- 文档:pitfalls 记一条「高亮框被尺寸上报当成页面内容」的根因、口径与回归
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2026-10-05 17:08:03 +08:00 |
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suzmii
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21c79f54a4
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Merge pull request '修复:AGC 窗口标题栏项目标签改认当前项目(#618)' (#621) from fix/agc-titlebar-project-label into master
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m47s
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Project CI / Backend tests (push) Successful in 8m0s
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Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/621
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2026-10-05 16:11:16 +08:00 |
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suzmii
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f47a8f3054
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Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
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2026-10-05 15:45:05 +08:00 |
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suzmii
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45ae29461c
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评审后续:修正标题栏项目标签的空态、视图门控与文案
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m7s
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- 面板形态:快照读取成功但没有在跑回合时不再渲染「未能读取正在运行的项目」,补回 !readFailed 守卫
- 发布门控:currentProjectPath / currentProjectName 只在 launcherView === 'project-development' 时发布,离开工作台按口径回落到最近启动的在跑项目
- 菜单头部只报运行中数量,读取失败结论由 role=status 一行独占,避免同一句连排两遍
- 标签提示拆成「作用域 + 运行状态」:回落态记为「最近运行的项目:X」、状态位「共 N 个项目在运行」,不再重复「正在运行」
- 数量徽标补 title 说明数字含义
- 用例:新增面板空态回归与两条视图门控回归,更新两处标签断言;三条定向文件 25 passed
- 文档:决策日志补 2026-10-05 评审后续条目并修正实施计划交叉引用,里程碑补 2026-10-05 修订,实施计划与主规范同步口径
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2026-10-05 15:35:55 +08:00 |
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suzmii
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19d179bde4
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运行画面点选:three 句柄瘦身 + 命中对象 label 兜底
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- 桥:three 句柄改读 `handle.three || handle.THREE`(旧整命名空间形态仍兼容),四个构造器缺任一即按未命中退化
- 桥:three label 链补 `object.name` → `geometry.type` → `object.type`,Phaser 补 `name` → `type`(取值超 40 字符丢弃);命中对象但取不到素材身份时芯片不再一律是 `@canvas`
- 契约:agc-web-game-development 的「运行画面点选契约」改用瘦身句柄 `three: { Raycaster, Vector2, Vector3, Box3 }`,并写明整命名空间会破坏 tree-shaking(同一 Vite 构建 517,682 B → 730,831 B,+41%);skill-pack 指纹同步到 2026-08-26.39
- 模板:threejs-3d-starter 与 blank-3d-scene 的句柄源改成瘦身形态
- 测试:runtimeInspectEngines 新增 6 例(瘦身句柄命中、旧命名空间兼容、name / geometry.type / object.type 兜底、缺构造器退化),共 33 例
- 文档:功能说明补 label 兜底与瘦身句柄的验收行和边界;pitfalls 记一条 tree-shaking 口径;实施计划阶段二进展补该轮结论
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2026-10-05 15:23:46 +08:00 |
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suzmii
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f2f33aead3
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合并 master 分支到 fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m34s
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- 合入 Direct 交付合同与租约机制重构(PR #608),涉及 direct_execution、direct_validation、direct_delivery、direct_runtime、codex_app_server 等壳层代码与提示词、agc-skills
- 合入已合入 Direct 重构临时文档的清理提交
- 解决 docs/project-memory/shared-memory/decision-log.md 冲突:保留本分支「AGC 窗口标题栏项目标签改认当前项目」条目,并追加 master 的四条 Direct 决策条目
- 合并后确认技术方案文档同时保留本分支标题栏条目(常态显示当前项目名、运行中项目降级为圆点与徽标)与 master 的 Direct 操作控制章节
- 验证:git diff --check 通过;npm run check:encoding 通过(5266 个文件)
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2026-10-05 15:16:43 +08:00 |
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lhk229
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3ac8ab1c08
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重构 Direct 交付合同与租约机制 (#608)
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当前 Direct 把交付合同作为操作准入条件,并在任意付费/执行失败后进入全局 Draining;一条无关的挂起命令可因此阻断后续代码编辑。本 PR 用于推进 #518、#529 的合同与租约机制重构。
当前仅提交草稿里程碑,运行时代码尚未修改,问题尚未修复。
- 已确认:普通操作成功或失败后返回真实结果,由 Agent 决定下一步;宿主保留回合活动状态、时间与并发控制,取消全局失败排空及返修批次门禁。
- 保留既有权限、旧回合写入归属,以及资源操作自身的幂等和不确定结果核对。
- 待细化:交付合同是否及在哪些产品场景保留、工具与提示词调整、已有配置与账本兼容;实现前同步主规范和单里程碑实现计划。
工作范围:`docs/project-memory/plans/【里程碑】Direct合同与租约机制重构-2026-10-03.md`。
验证:`npm run check:doc-index`、`npm run check:encoding`、`git diff --cached --check` 通过。本次未运行运行时测试。
关联 #518、#529;当前不关闭问题。
Reviewed-on: #608
Co-authored-by: lhk <ink29535@proton.me>
Co-committed-by: lhk <ink29535@proton.me>
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2026-10-05 14:19:05 +08:00 |
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suzmii
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67d06bc168
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独立评审收口 #599:命名行事件时序、命名任务 update 门禁、失败关闭与 legacy 用例
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m1s
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- P2-2:命名行的账本订阅与恢复读合并为同一次 effect 的「先订阅、后读、只读一次」(与素材队列先订阅后派发同口径),并在「生成任务」面板打开且**确有在途命名行**时补读一次兜底——多读会改变既有生成任务链路可观测的轮询计数,因此不给没有命名任务的项目加读。新增 2 条 appSurface 用例(错过终态事件仍到终态 / 面板打开补读),并做了「改前红」验证:退回「先读后订阅 + 面板不补读」两条即红。
- P2-3:update_local_project_naming_task 补 project.rename 权限门禁(与 enqueue 同口径)、校验记录 project_id 与项目一致、终态只接受同状态幂等重放(completed→failed 一律 Err 且不写盘);新增 3 条 Rust 用例。
- P2-4:新增失败关闭与 schema 分支用例——超长项目名条件改名 Err 且 manifest/revision 不变、不支持 schemaVersion Err、缺 schemaVersion 按 v1 接受。
- P3-1:legacy v1 兼容用例改为断言兼容性质(字段原样保留),不再引用 phase 文案常量。
- 文档:pitfalls 补「兼容是单向的(旧构建读含命名记录的账本会整份失败,含影响面/触发条件/潜在低成本正向兼容方向)」与「先订阅后读快照」「update 门禁与终态语义」三条边界;decision-log 同步边界与数字。
- 门禁:AGC 全量 1964 passed / 17 skipped(appSurface 200 passed / 9 skipped);cargo asset_generation_task 27 passed、conditional_project_rename_tests 7 passed;agc:typecheck、lint:eslint(0 problems)、check:encoding、check:spacetime-schema、cargo fmt --check、git diff --check 全过。
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2026-10-05 00:55:29 +08:00 |
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suzmii
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0aed0faa9a
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运行画面点选:生成期契约落进 AGC 玩法 Skill(阶段二)
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- agc-web-game-development/SKILL.md 新增「运行画面点选契约」:发布只读引擎句柄、Phaser 图片用 Image 标签装载、素材渲染对象标注 manifest 身份、素材进 dist 走与 localPath 对齐的稳定路径
- game-quality-checklist.md 与 agc-game-production-workflow/SKILL.md 只补指针,不在副本里复制契约
- skill-pack:sync 更新 manifest version=2026-08-26.38 与 agc-web-game-development、agc-game-production-workflow 的 sha256(未新增 skill 文件、未改 Rust)
- 文档:功能说明边界补生成期契约来源;里程碑把「生成期契约另立里程碑」改为同一 PR 阶段二;实施计划新增「阶段二进展」
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2026-10-04 23:54:37 +08:00 |
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suzmii
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d550d882d4
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合并 master 6c9566058:保留 v2 账本/命名任务与 master 侧改动
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Project CI / AI game creator shell web tests (pull_request) Successful in 3m47s
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- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在顶部追加条目):两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType + live 集合)在前,master 侧新增条目(发布版本标签派生、随包 plugins feature 档位、.worktrees 下 Vite 忽略规则、并发 dev 栈、Windows 阻塞模态用例)原样保留,逐条核对无丢失。
- 其余文件(desktop.rs、check-config.mjs、view/project-development/index.tsx、src-tauri 多处、admin-web、game distribution 等)均为自动合并,无冲突。
- 合并后自证:v2 账本常量/命令注册/命名任务命令名/条件改名空 expected 校验/entrySettled 顺序/命名行与事件刷新/三个测试文件的关键断言全部在位(脚本逐条核对 ALL_OK)。
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2026-10-04 23:37:57 +08:00 |
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suzmii
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b2307a5c5c
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Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m10s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m15s
Project CI / Backend tests (pull_request) Successful in 8m43s
Project CI / Frontend tests (pull_request) Successful in 2m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m27s
Project CI / Native shell tests (pull_request) Successful in 8m14s
Project CI / Repository checks (pull_request) Successful in 6m38s
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-04 21:47:51 +08:00 |
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suzmii
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ab518ea574
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AGC 起步工程与新建脚手架发布点选所需引擎句柄
- 新建项目默认脚本创建 Phaser 实例后发布只读句柄
- Phaser 与 three.js 两个起步模板及空白三维场景模板同样发布句柄
- Phaser 脚手架与模板改用 Image 标签装载图片,让贴图保留原始素材地址
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2026-10-04 20:50:33 +08:00 |
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suzmii
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6264fed6b4
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运行画面点选结果收敛到 manifest 现有素材 id
- 新增匹配纯函数:显式 id、精确路径后缀、文件名、序列帧地址四档,未知值一律丢弃
- 恰好命中一个素材且标签由文件名派生时,芯片名归一化为资源显示名
- 点选处理改为调用该纯函数,派发载荷字段与顺序不变
- 新增匹配与标签归一化的单元用例
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2026-10-04 20:50:26 +08:00 |
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suzmii
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6c6850352e
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AGC 运行画面点选新增 Phaser 4 与 three.js 引擎档
- 预览桥脚本从 preview.rs 的 Rust 字符串常量搬到 resources/preview/local-preview-fit.js,改由 include_str! 引用,尺寸上报与 DOM 点选行为逐字不变
- 抽出共享命中解析,DOM 档语义保持原样
- 新增 canvas 引擎档:只认玩法发布的只读句柄,实现 Phaser 4 与 three.js 两条适配与几何兜底
- 素材身份显式标注优先于贴图地址推断,取不到时退化为不带素材的区域引用,不伪造 id
- 新增引擎档用例,直接加载随包桥脚本文件断言消息载荷
- 随包桥脚本加入 prettier 排除,保持逐字内容
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2026-10-04 20:45:48 +08:00 |
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suzmii
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9755b381c1
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Merge branch 'master' into fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m29s
Project CI / Frontend tests (pull_request) Successful in 3m45s
Project CI / Backend tests (pull_request) Successful in 8m5s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m25s
Project CI / Repository checks (pull_request) Successful in 6m1s
Project CI / Native shell tests (pull_request) Successful in 7m41s
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2026-10-04 20:05:42 +08:00 |
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suzmii
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6c95660588
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Merge pull request '优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签(Issue #613)' (#615) from fix/agc-toolbar-layout into master
Project CI / AI game creator shell Rust crates (push) Successful in 6m22s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m32s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m17s
Project CI / Backend tests (push) Successful in 9m12s
Project CI / Frontend tests (push) Successful in 4m13s
Project CI / AI game creator shell web tests (push) Successful in 4m34s
Project CI / Repository checks (push) Successful in 8m36s
Project CI / Native shell tests (push) Successful in 10m32s
Reviewed-on: #615
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2026-10-04 20:04:30 +08:00 |
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suzmii
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42364befb1
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同步发布面板测试:删除已废弃的「按首版」提示断言
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m9s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m26s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m16s
Project CI / Backend tests (pull_request) Successful in 8m52s
Project CI / Frontend tests (pull_request) Successful in 2m58s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m59s
Project CI / Native shell tests (pull_request) Successful in 7m10s
Project CI / Repository checks (pull_request) Successful in 5m26s
- tests/gameDistributionPublishPanel.test.tsx:删除「已有绑定时进入更新模式,回填线上资料并按派生项目版本提交原 gameId」用例中对 /本次发布按首版 v1。/ 的断言(该文案随 5a651f3ea 删除 projectVersionHint 一并下线,属遗漏同步)
- 版本派生本身仍由同用例的「项目版本」只读值 1、提交参数 versionNumber=1 覆盖,断言能力未削弱
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2026-10-04 19:43:27 +08:00 |
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suzmii
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c9df6edc63
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修复:AGC 窗口标题栏项目标签改认当前项目(#618)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m40s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m15s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m17s
Project CI / Frontend tests (pull_request) Successful in 2m51s
Project CI / Backend tests (pull_request) Successful in 7m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m58s
Project CI / Repository checks (pull_request) Successful in 6m18s
Project CI / Native shell tests (pull_request) Has been cancelled
- 窗口标题栏标签主文案恒为当前项目名:WindowChromeActiveProjectRuns 新增 currentProjectName,由 WorkspaceLauncher 发布当前项目清单名,WindowChrome 透传给标题栏入口
- 正在运行的项目降级为圆点、运行中数量徽标与展开菜单:ActiveProjectRunsPanel 主文案不再取开始时间最晚的在跑项目
- 展开菜单里当前项目那一行沿用清单项目名,meta 首位标「当前」,aria-current 保留
- 运行快照读取失败不再整块替换标签:圆点转告警色,结论落在菜单内一行;既无在跑项目又无当前项目名时保留原来的纯提示
- 新增 .launcher-runs-panel-dot.is-warning 与 .launcher-runs-titlebar-menu-note 样式
- 用例:directActiveTurns 新增三条回归(别的项目在跑时标签仍是当前项目、当前项目自己跑时列表带「当前」、读取失败不顶掉当前项目名),WindowChrome 新增当前项目优先级用例,并把「只显示最后开始的项目」用例改名为「不在项目内时…」
- 文档:修正主规范 2026-09-15 段的标题栏条目、里程碑与实施计划文末修订,decision-log 追加 2026-10-04 决策
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2026-10-04 18:57:20 +08:00 |
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suzmii
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93deb694b0
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Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m18s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m25s
Project CI / Frontend tests (pull_request) Successful in 2m33s
Project CI / Backend tests (pull_request) Successful in 7m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m33s
Project CI / Repository checks (pull_request) Successful in 7m33s
Project CI / Native shell tests (pull_request) Successful in 10m6s
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2026-10-04 18:56:12 +08:00 |
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suzmii
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5a651f3eae
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删除发布面板冗余提示文案
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m47s
Project CI / Frontend tests (pull_request) Successful in 3m32s
Project CI / Backend tests (pull_request) Successful in 8m33s
Project CI / Repository checks (pull_request) Successful in 7m6s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m42s
Project CI / Native shell tests (pull_request) Successful in 10m57s
- GameDistributionPublishPanel.tsx:删除「项目版本」下的说明段(projectVersionHint 派生逻辑与其 useMemo、以及渲染它的 hint span),面板不再写「发布将使用最新内部版本 v{N}…」「线上最近提交 vN 是平台侧事实…」
- GameDistributionPublishPanel.tsx:删除简介/分类的三态提示文案(「正在根据创作内容生成简介和分类…」/「AI 已根据创作内容生成…」/「已根据创作内容预填…」)及支撑它们的 metadataSuggestionPending、metadataSuggestionReady 两个 state 与请求完成后的置位,保留静默预填行为
- apps/ai-game-creator-shell/src/styles.css:删除随上述提示一起作废的样式(-7 行)
- tests/gameDistributionPublishPanel.test.tsx:同步删除对已废弃提示文案的断言(-15 行)
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2026-10-04 18:45:56 +08:00 |
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suzmii
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f418ecfee9
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Merge branch 'master' into fix/agc-toolbar-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m48s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m12s
Project CI / Frontend tests (pull_request) Successful in 3m20s
Project CI / Backend tests (pull_request) Successful in 7m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m42s
Project CI / Repository checks (pull_request) Successful in 7m5s
Project CI / Native shell tests (pull_request) Successful in 9m43s
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2026-10-04 18:37:56 +08:00 |
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suzmii
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cd07b7375a
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修复 Repository checks 的 ESLint 报错:import 顺序按 simple-import-sort 归位
Project CI / Backend tests (pull_request) Failing after 22s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m33s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m14s
Project CI / Repository checks (pull_request) Failing after 34s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 9m12s
- CI「Repository checks」红在 lint:eslint:apps/ai-game-creator-shell/src/view/project-development/index.tsx 的 import 顺序未按 simple-import-sort 排序(type 导入与值导入混排)。
- 只调整该文件 import 顺序(1 行),无行为改动;已实跑 npm run lint:eslint(0 problems)、npx prettier --check、homeProjectNamingAsync + projectNamingGenerationTaskRow 15 passed、npm run agc:typecheck。
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2026-10-04 18:35:55 +08:00 |
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suzmii
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ab1045f72d
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-04 18:28:11 +08:00 |
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suzmii
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2e74092743
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发布版本文案去诱导:卡面角标只写最新,面板写明发布固定取最新内部版本
- resourceProjectionModel.ts:publicationTag 注释改为「值是内部版本序数(versions.length),也就是发布时会提交的那个标签」,并注明卡面只渲染中性的「最新」角标,不再写「发布标签 v{N}」
- GameDistributionPublishPanel.tsx:「项目版本」说明注释写明发布提交的标签是 versions.length(最新内部版本序数),不读任何「选中版本」;画布上的选中/「当前版本」只影响当前版本素材与运行播放哪一版
- index.tsx / styles.css:版本卡角标由「最新 · 发布标签 v{N}」改为中性的「最新」,并换用卡面既有的中性 pill 样式
- gameDistributionPublishPanel.test.tsx:同步旧的角标/文案断言
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2026-10-04 17:58:50 +08:00 |
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suzmii
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8ada23ea0e
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修复:AGC 工具调用组折叠箭头展开时仍朝下
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m12s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m7s
Project CI / Backend tests (pull_request) Successful in 9m2s
Project CI / Frontend tests (pull_request) Successful in 2m54s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m55s
Project CI / Native shell tests (pull_request) Successful in 6m57s
Project CI / Repository checks (pull_request) Successful in 5m3s
- 删除 .agent-tool-call-group-head[aria-expanded='true'] .agent-tool-call-group-chevron 的 rotate(180deg),消除与共享 AgentProcessSummary wrapper 叠加的 360° 旋转
- 在 .agent-tool-call-group-chevron 上方补注释,写明换向唯一来源在共享 wrapper,避免再次重复旋转
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2026-10-04 17:34:27 +08:00 |
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suzmii
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160b7e6cfa
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Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m33s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m34s
Project CI / Frontend tests (pull_request) Successful in 2m35s
Project CI / Backend tests (pull_request) Successful in 9m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m20s
Project CI / Repository checks (pull_request) Failing after 4m28s
Project CI / Native shell tests (pull_request) Successful in 8m8s
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2026-10-04 17:25:27 +08:00 |
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suzmii
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3dcfbb1d10
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合并 origin/master(33552d2ed):文档冲突两边条目都保留
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在文件顶部追加最新条目)。
- 解决方式:两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType)在前,master 侧的新条目(#604 游戏游玩次数两条、#602 AGC 画布引用、AGC 渠道更新两条)原样保留,逐条核对无丢失。
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2026-10-04 17:17:30 +08:00 |
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suzmii
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206c625a58
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顶栏两端留给两枚大分组:排序分段收行尾,版本入口移到它左边
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m11s
Project CI / Repository checks (pull_request) Failing after 25s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m4s
Project CI / Frontend tests (pull_request) Successful in 2m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m9s
Project CI / Native shell tests (pull_request) Successful in 5m32s
- index.tsx:把「依赖 / 类型」分段从动作区中部挪到动作行最后一个子元素,版本入口紧邻其左(版本不再是最右那一枚)
- styles.css:排序分段左边距的注释改成与左邻无关(现在左邻是版本入口)
- 用例:资源版本切换新增顶栏顺序断言(版本入口在排序分段之前、排序分段是动作行行尾);生成任务侧栏用例改判排序分段为动作行最后一个子元素
- 文档:PRD 两端分组条款、验收用例 S16 入口位置、决策记录、改动后对照图与 README 重拍
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2026-10-04 17:14:26 +08:00 |
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suzmii
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a554b0c7ca
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把 AI 项目命名接进「生成任务」体系:账本 v2 任务类型、命名任务入队与推进、面板命名行
- 账本 v2:记录新增 taskType(asset-generation / project-naming,缺省 asset-generation,旧壳按素材任务读回),kind 改为可选;schema 升 agc-asset-generation-task.v2,读取同时接受 v1 与 v2。
- 新增 enqueue_local_project_naming_task / update_local_project_naming_task:命名任务入队时登记 live、终态写盘后摘除(写盘失败只回滚本轮插入),中断残留按命名口径收口为 failed(文案不含「目标素材」)。
- 首页命名链路改为推进这条任务:入队 → 命名中 → 已完成(已应用 AI 名称 / 建议名与现状一致 / 用户已手动改名而跳过)或失败(无可用名称 / 自动改名失败,均保留兜底名);账本只作展示旁路,推进失败只写诊断日志。
- 前端模型与面板支持命名行:按 taskType 把命名记录从素材任务分支剔除,命名行固定展示名「AI 项目命名」、只在终态显示结论、不渲染缩略图/提示词/定位动作;命令名写字面量以满足 check-config 静态枚举门禁。
- 工作台订阅账本变更事件做一次受控快照读取刷新命名行(不新增固定频率轮询);另修:命名行的 useLiveNow 收进独立组件,避免行种类变化导致 hooks 数量变化。
- 测试:homeProjectNamingAsync 12 例(新增入队→命名中→终态推进序列断言)、projectNamingGenerationTaskRow 3 例、appSurface 建项后命名行可见 + 事件刷新出终态结论 + 标题/列表同步;Rust asset_generation_task 22 例(含 naming_task_stays_in_flight_across_ledger_reads_until_terminal、legacy_v1_ledger_reads_back_*)。
- 文档:decision-log 改写为「生成任务体系里的后台任务」、pitfalls 新增 taskType/live 集合条目、实施计划专题补任务接入口径。
- 门禁:AGC 全量 1925 passed / 17 skipped;cargo 定向 22 + 6;npm run agc:typecheck(含 check:tests:types 与 check-config);cargo fmt --check;check:encoding;git diff --check。
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2026-10-04 16:59:59 +08:00 |
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suzmii
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aa4d178956
|
去掉与 master 重复的游戏评价页排布实现
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m57s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m42s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m50s
Project CI / Frontend tests (pull_request) Successful in 3m30s
Project CI / Backend tests (pull_request) Successful in 7m0s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m47s
Project CI / Native shell tests (pull_request) Successful in 7m59s
Project CI / Repository checks (pull_request) Successful in 6m43s
- AdminGameReviewsPage.tsx:删除我们新增的重复 tableClassName(master 已在同一组件上有一份,保留 master 那处),保证同名 JSX 属性只剩一处
- AdminGameReviewsPage.tsx:操作列 td 去掉 className="admin-game-reviews-actions-cell"(该 class 的唯一样式来源已随本提交删除,留着就是死代码)
- styles/admin.css:整段删除我们尾部新增的平行实现(.admin-game-reviews-table th:last-child 与 .admin-game-reviews-actions-cell .admin-action-row 的 width/nowrap/flex-end)
- 保留 master 的评价列表排布体系:.admin-game-reviews-table .admin-status、td:last-child .admin-action-row{flex-wrap:nowrap;justify-content:flex-start} 与 >button{flex-shrink:0}
- 自证:tableClassName="admin-game-reviews-table" 命中 1 处;admin-game-reviews-actions-cell 命中 0 处
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2026-10-04 16:37:56 +08:00 |
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k88936
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a79b9e9f9c
|
Merge branch 'master' into test/silent-is-gold
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m6s
Project CI / Backend tests (pull_request) Successful in 8m51s
Project CI / Frontend tests (pull_request) Successful in 2m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m14s
Project CI / Native shell tests (pull_request) Successful in 7m46s
Project CI / Repository checks (pull_request) Successful in 6m8s
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2026-10-04 16:31:59 +08:00 |
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suzmii
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ee6f1d43c9
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-04 16:23:57 +08:00 |
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suzmii
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620ac52461
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后台游戏审核页展示游戏名与作者,不再只显示 gameId
- AdminGameDistributionReviewPage.tsx:待审列表只回版本字段,新增 resolveGameMeta 用既有后台作品列表接口按 gameId 反查标题/作者,逐游戏去重并按会话缓存;单个游戏取不到只回落显示 gameId,不阻断审核列表
- 同文件:loadReviews 在拿到 entries 后并行补齐本页 distinct gameId 的元数据
- 同文件:游戏列由单个 gameId 文本改为「游戏名(主行)+ 作者名与 user_id(副行,截断显示,完整值放 title)」
- adminGameDistributionReview.css:以 .admin-game-review-game 网格布局替换 .admin-game-review-game-id,保留窄视口截断与 title 出口
- AdminGameDistributionReviewPage.test.tsx:补 listAdminGameDistributionGames 的 mock 与游戏列表 fixture,断言由 gameId 改为游戏名
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2026-10-04 16:15:24 +08:00 |
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suzmii
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137898d182
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游戏评价页操作列按内容取宽,避免按钮换行错行
- AdminGameReviewsPage.tsx:评价列表加 tableClassName="admin-game-reviews-table",操作列单元格加 admin-game-reviews-actions-cell(与游戏管理页操作列同口径)
- styles/admin.css:新增本页专属规则,操作列 width:1% + white-space:nowrap,动作行 flex-wrap:nowrap 并右对齐,避免「删除 / 查看详情 / 隐藏」被挤到第二行
- 选择器全部框在 .admin-game-reviews-table 内,不影响其它后台页面
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2026-10-04 16:15:18 +08:00 |
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suzmii
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9eb537c6ff
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运行视图没有画面时自动补一次载入(进入项目/切项目的运行页空态)
- index.tsx:新增 autoRunPreviewProjectRef 记账,站在运行视图却没有可嵌入预览且可运行时自动补发一次 onPlay,同一个项目只补一次
- index.tsx:showRunView 先记账再发播放,避免点页签时被自动补发重复触发一次
- 用例:新增 runAutoLoadOnEnter(切项目自动补发一次、同项目不重复、点页签只发一次、有活体预览时不补发)
- 文档:PRD 顶栏条款、验收用例 S17 判据、decision-log 同步自动载入口径
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2026-10-04 15:56:41 +08:00 |
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k88936
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b5a39f425e
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Merge remote-tracking branch 'origin/master' into test/silent-is-gold
Project CI / Backend tests (pull_request) Failing after 34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m13s
Project CI / Repository checks (pull_request) Failing after 21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / Frontend tests (pull_request) Successful in 2m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m4s
Project CI / Native shell tests (pull_request) Successful in 9m0s
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2026-10-04 15:51:59 +08:00 |
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k88936
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84c30b680c
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配置:CI 测试成功静默改用 cargo/node 原生 quiet
- .gitea/workflows/project-ci.yml:全局加 CARGO_TERM_QUIET=true,cargo test 成功只打点号、失败才列用例名。
- scripts/build-gitea-rust-cache.sh:预热脚本同步 CARGO_TERM_QUIET=true,与 workflow 的 Cargo 环境一致。
- package.json:agc:plugins:test 改用 node --test --test-reporter=dot。
- apps/ai-game-creator-shell/package.json:bundled-resources:test 改用 node --test --test-reporter=dot。
- scripts/check-native-shells.mjs:去掉每个 step 的成功进度标签,失败时才打印标签。
- scripts/project-ci-workflow.test.ts:移除 silent: true 守护用例。
- docs/project-memory/shared-memory/decision-log.md:移除本次静默决策条目。
- docs/project-memory/shared-memory/development-workflow.md:移除本次静默说明段落。
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2026-10-04 15:49:34 +08:00 |
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suzmii
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7c5bcc4fb0
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内部版本登记后立即宣告清单失效,版本卡不再需要重开项目才出现
- 根因:版本追加只写盘、不发「清单已变」事件,而前端被当作「回合结束刷新」的那次调用实际发生在入队时(useDirectProjectChatController.ts:588-592 紧跟 startTurn 的 finally,await 的只是 enqueue_direct_codex_turn),于是 agent 追加版本后无人重读清单,新卡必须先重开项目才出现(旁证:resource-layouts/dependency.json 里 74 分钟缺该版本,直到重开项目才补齐)
- 修复:版本真正追加成功时才 emit_game_creator_manifest_invalidated(root, "direct-codex.version")(与素材工具桥同口径),订阅侧立刻重读清单
- 版本卡显示顺序:orderIndex(内部版本序数)+ compareResourceOrder,修正初始版本被排到最后(4 版读作 2/3/4/1 → 现为 1..N 单调);不带 orderIndex 的资源排序与坐标逐值不变
- 最新版本卡角标:`最新 · 发布标签 v{N}`(只给 versions 最后一条,N = versions.length = 发布面板取的标签)
- 发布面板文案:「本次发布标签 = 最新内部版本 v{N};agent 再改进一次后,下一次发布将是 v{N+1}」,并保留「平台线上号是平台侧事实、与本标签互不推导」
- 验证:vitest apps/ai-game-creator-shell/tests 1935 passed / 0 failed;cargo check(带编辑器 feature)通过;encoding / typecheck 通过;真机未验(环境重新拉起前无法核验,待补)
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2026-10-04 15:13:31 +08:00 |
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suzmii
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2f6df57ce2
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m33s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Backend tests (pull_request) Successful in 6m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m39s
Project CI / Repository checks (pull_request) Successful in 6m43s
Project CI / Native shell tests (pull_request) Successful in 7m39s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
# server-rs/crates/api-server/src/modules/game_distribution.rs
# server-rs/crates/spacetime-client/src/active.rs
# server-rs/crates/spacetime-module/src/game_distribution.rs
# src/components/game-distribution/GameDistributionPages.test.tsx
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2026-10-04 15:00:23 +08:00 |
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lhk229
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33552d2ed6
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修复游戏评价操作列左对齐
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m7s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 6m44s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m52s
Project CI / Native shell tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m25s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m47s
Project CI / Frontend tests (push) Successful in 3m44s
Project CI / Backend tests (push) Successful in 6m39s
Project CI / AI game creator shell web tests (push) Successful in 2m52s
Project CI / Repository checks (push) Successful in 6m24s
Project CI / Native shell tests (push) Successful in 7m25s
将评价列表操作按钮与操作列头左对齐
同步评价列表布局规范
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2026-10-04 07:52:24 +01:00 |
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suzmii
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0e75d132a7
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修正运行页刷新用例的 preview 类型:改用 GameCreationAppPreviewState
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m13s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m20s
Project CI / Backend tests (pull_request) Successful in 6m36s
Project CI / Frontend tests (pull_request) Successful in 3m15s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m16s
Project CI / Native shell tests (pull_request) Successful in 7m14s
Project CI / Repository checks (pull_request) Successful in 6m4s
- runPreviewRefresh 的 preview 形参从自造字面量类型改为契约类型,避免 status 被放宽成 string 与 view 的 props 冲突(tsconfig.tests.json 才会覆盖 tests/ 目录,此前只跑 tsc -p tsconfig.json 漏检)
- 已跑 npm run ai-game-creator-shell:typecheck(含 check:tests:types)与定向用例确认通过
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2026-10-04 14:48:28 +08:00 |
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lhk229
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a1b80ffde9
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修复后台游戏评价状态与操作按钮换行
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m12s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
为游戏评价列表增加专属表格样式类
状态胶囊保持单行,操作按钮禁止换行和压缩
同步后台评价列表布局规范
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2026-10-04 07:47:13 +01:00 |
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suzmii
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b8849b8c01
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优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签
- 顶栏去掉两侧 flex-wrap、工具条改 overflow: hidden,空间不足按 data-layout 三档降级而不是换行
- 新增 workbenchToolbarModel(档位顺序与 1px 判据)与 useWorkbenchToolbarLayout(ResizeObserver 管宽度、MutationObserver 管内容,实测内容宽度写档位)
- 版本入口 margin-left: auto 钉在动作区最右,标识改「版本 N(原因 · 时间)」,窄档只留「版本 N」(序号复用资源画布版本卡编号口径)
- 新增 WorkbenchMoreActionsMenu:「打开项目目录 / 资源面板 / 整理画布」在 collapsed-actions 档收进「更多」下拉
- 删除独立「播放」按钮,运行页签前加 ▶ 图标,点页签即切视图并载入游戏资源
- 运行画面右下角新增「刷新运行画面」,LocalGamePreviewFrame 新增 reloadNonce 换 iframe 元素身份重新载入页面
- 用例:新增 workbenchToolbarLayout / runPreviewRefresh;改写 appSurface 顶栏与播放/刷新断言、版本标识断言与顶栏样式断言
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2026-10-04 14:04:02 +08:00 |
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kdletters
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81cfbae207
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后台侧栏按业务分组支持折叠
Project CI / AI game creator shell Rust crates (push) Successful in 2m45s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m17s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m27s
Project CI / Frontend tests (push) Successful in 3m4s
Project CI / Backend tests (push) Successful in 6m32s
Project CI / Native shell tests (push) Successful in 7m36s
Project CI / AI game creator shell web tests (push) Successful in 3m24s
Project CI / Repository checks (push) Successful in 6m44s
新增后台侧栏业务分组与当前页自动展开行为
补充折叠交互、路由分组和权限过滤测试
同步后台导航分组行为文档
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2026-10-04 13:25:58 +08:00 |
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suzmii
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3cca4fb99c
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项目版本卡按内部版本序数排序,修正初始版本被排到最后
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 根因:版本投影的显示顺序走依赖视图、同层按 opaque 资源 id 做字符串排序,而 `version:initial-*` 的字符串序大于 `version:agent-*`,于是初始版本被排到最后(4 个版本读作 2/3/4/1,既与卡面「版本 N」序号冲突,也与「最新版本 = 发布标签」冲突;已落盘坐标 agent-22(0,0) agent-42(228,0) agent-46(0,168) initial-13(228,168) 为证)
- 改法:`ProjectResource` / `ResourceCanvasItem` 增加 `orderIndex`(= 内部版本序数,仅项目版本资源携带),新增 `compareResourceOrder`(先比序键、再回落 opaque id)并替换依赖视图 4 处 `compareStableIdentifier`;类型视图在 mediaType 之后插入序键比较(顺带修掉 ≥10 个版本时「版本 10」被字符串序排到「版本 2」之前的错位)
- 兼容性:不带 `orderIndex` 的其它资源排序结果与落盘坐标逐值不变
- 验证:`npx vitest run apps/ai-game-creator-shell/tests` 199 文件 / 1935 passed / 0 failed;`npm run agc:typecheck` exit 0;`npm run check:encoding` passed;`git diff --check` 干净;真机 CDP 用 Vite 现网真实模块 + 真实 manifest 复算落位:修复前 2→3→4→5→1,修复后 1→2→3→4→5
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2026-10-04 13:11:37 +08:00 |
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