Merge remote-tracking branch 'origin/master' into feat/game-works-management
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@@ -16,7 +16,7 @@
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"bundled-resources:check": "node scripts/check-package-layout.mjs",
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"bundled-resources:sync": "node scripts/check-package-layout.mjs --write",
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"bundled-resources:prepare": "node scripts/prepare-bundled-resources.mjs",
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"bundled-resources:test": "node --test scripts/prepare-bundled-resources.test.mjs",
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"bundled-resources:test": "node --test --test-reporter=dot scripts/prepare-bundled-resources.test.mjs",
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"llm-status": "node scripts/run-cli-with-config.mjs --llm-status",
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"config": "node scripts/game-creator-config-wizard.mjs",
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"check:tests:types": "tsc -p tsconfig.tests.json --noEmit",
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@@ -12590,17 +12590,15 @@ button.design-workspace-tree__entry:hover,
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white-space: nowrap;
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}
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/* 组头 chevron 只保留外层定位与过渡;**换向唯一来源**是共享 `AgentProcessSummary` 的
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`[aria-expanded='true'] > .agent-process-summary .agent-process-summary-chevron`。
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这里若再写一条 `rotate(180deg)`,会与 wrapper 的旋转叠加成 360°,展开态看起来仍是朝下。 */
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.agent-tool-call-group-chevron {
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flex: 0 0 auto;
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color: inherit;
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transition: transform 120ms ease;
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}
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.agent-tool-call-group-head[aria-expanded='true']
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.agent-tool-call-group-chevron {
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transform: rotate(180deg);
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}
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/* `hidden` 必须压过下面的 `display: grid`,否则折叠态只是内容不可见却仍占位。 */
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.agent-tool-call-group-body[hidden],
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.agent-tool-call-row-detail[hidden] {
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