Merge pull request '修复:AGC 窗口标题栏项目标签改认当前项目(#618)' (#621) from fix/agc-titlebar-project-label into master
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Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/621
This commit was merged in pull request #621.
This commit is contained in:
2026-10-05 16:11:16 +08:00
12 changed files with 482 additions and 87 deletions
@@ -177,6 +177,7 @@ export function WindowChrome({ children }: WindowChromeProps) {
<ActiveProjectRunsPanel
activeTurns={activeProjectRuns.activeTurns}
currentProjectPath={activeProjectRuns.currentProjectPath}
currentProjectName={activeProjectRuns.currentProjectName}
readFailed={activeProjectRuns.readFailed}
onOpenProject={activeProjectRuns.onOpenProject}
placement="titlebar"
@@ -18,6 +18,12 @@ export type WindowChromeContextValue = {
export type WindowChromeActiveProjectRuns = {
activeTurns: GameCreatorDirectActiveTurn[];
currentProjectPath?: string | null;
/**
* 当前工作台打开的项目名(清单项目名)。标题栏标签的主文案认这一个:正在运行的项目只在
* 徽标和展开菜单里表达,否则「我在哪个项目」会被后台别的项目顶掉。只在项目视图发布:
* 离开工作台后置空,标签回落到最近启动的在跑项目。
*/
currentProjectName?: string | null;
readFailed?: boolean;
onOpenProject?: (projectPath: string) => void;
};
@@ -6,15 +6,18 @@ import { projectNameFromPath } from '../agent-runtime';
import { projectPathsMatchForInvalidation } from '../project-summary/projectPath';
/**
* 窗口标题栏的"正在运行的项目"入口,也保留面板布局供独立组件测试和复用。
* 窗口标题栏的项目入口,也保留面板布局供独立组件测试和复用。
*
* 数据来自 Rust 的活动回合注册表(同一个只读快照也用于重新进入项目时的进度重连),
* 面板只负责呈现:项目名、阶段、已运行时长,以及点击进入该项目。没有在跑回合时
* 整块不渲染,不留空白占位。
* 数据来自 Rust 的活动回合注册表(同一个只读快照也用于重新进入项目时的进度重连)。
* 标题栏形态的主文案恒为**当前项目**:正在运行的项目只占圆点、数量徽标与展开菜单,
* 否则「我在哪个项目」会被后台别的项目顶掉;不在项目内(没有 `currentProjectName`)时
* 才回落到最近启动的运行项目。没有在跑回合且没读失败时整块不渲染,不留空白占位。
*/
export type ActiveProjectRunsPanelProps = {
activeTurns: GameCreatorDirectActiveTurn[];
currentProjectPath?: string | null;
/** 当前工作台打开的项目名;有值即顶栏主文案,运行中的项目不再抢它。 */
currentProjectName?: string | null;
readFailed?: boolean;
onOpenProject?: (projectPath: string) => void;
placement?: 'panel' | 'titlebar';
@@ -58,6 +61,7 @@ function activeTurnDisplayName(turn: GameCreatorDirectActiveTurn) {
export function ActiveProjectRunsPanel({
activeTurns,
currentProjectPath = null,
currentProjectName = null,
readFailed = false,
onOpenProject,
placement = 'panel',
@@ -87,11 +91,26 @@ export function ActiveProjectRunsPanel({
};
}, [open, placement]);
if (activeTurns.length === 0) {
if (!readFailed) {
const now = Date.now();
const orderedTurns = [...activeTurns].sort(
(left, right) => left.startedAt - right.startedAt,
);
const latestTurn = orderedTurns[orderedTurns.length - 1] ?? null;
const runningCount = orderedTurns.length;
const currentName = currentProjectName?.trim() ?? '';
/**
* 标签主文案只认当前项目:正在运行的项目不在标题栏抢主文案,只在徽标和展开菜单里表达。
* 不在项目内(没有当前项目名)时才回落到最近启动的运行项目。
*/
const primaryName =
currentName || (latestTurn ? activeTurnDisplayName(latestTurn) : '');
if (placement === 'titlebar') {
if (!latestTurn && !readFailed) {
return null;
}
if (placement === 'titlebar') {
// 读不到快照、又没有当前项目可显示:保持原来那条只读提示,不假装成可展开入口。
if (!primaryName) {
return (
<span
className="launcher-runs-titlebar launcher-runs-titlebar--error"
@@ -101,26 +120,18 @@ export function ActiveProjectRunsPanel({
</span>
);
}
// 三次都没读到快照:只说"没读到",不改写成业务、权限或审批结论。
return (
<aside className="launcher-runs-panel" aria-label="正在运行的项目">
<span className="launcher-runs-panel-note" role="status">
未能读取正在运行的项目
</span>
</aside>
);
}
const now = Date.now();
const orderedTurns = [...activeTurns].sort(
(left, right) => left.startedAt - right.startedAt,
);
if (placement === 'titlebar') {
const latestTurn = orderedTurns[orderedTurns.length - 1];
if (!latestTurn) {
return null;
}
const latestName = activeTurnDisplayName(latestTurn);
/**
* 标签提示 = 作用域 + 运行状态,分成两段是为了不在一句话里重复「正在运行」:
* 回落态的主文案本身就是「最近启动的在跑项目」,状态位再写一遍会读成「正在运行的项目:X;
* 正在运行 N 个项目」。
*/
const scopeLabel = currentName
? `当前项目:${primaryName}`
: `最近运行的项目:${primaryName}`;
const runStateLabel = readFailed
? '正在运行的项目读取失败'
: `共 ${runningCount} 个项目在运行`;
const triggerLabel = `${scopeLabel};${runStateLabel}`;
const openProject = (projectPath: string) => {
setOpen(false);
onOpenProject?.(projectPath);
@@ -129,23 +140,30 @@ export function ActiveProjectRunsPanel({
<div
ref={menuRef}
className="launcher-runs-titlebar"
data-active-project-count={orderedTurns.length}
data-active-project-count={runningCount}
>
<button
type="button"
className="launcher-runs-titlebar-trigger"
aria-label={`正在运行的项目:${latestName}`}
aria-label={triggerLabel}
title={triggerLabel}
aria-expanded={open}
aria-haspopup="menu"
onClick={() => setOpen((current) => !current)}
>
<span className="launcher-runs-panel-dot" aria-hidden="true" />
<span className="launcher-runs-titlebar-name" title={latestName}>
{latestName}
<span
className={`launcher-runs-panel-dot${readFailed ? ' is-warning' : ''}`}
aria-hidden="true"
/>
<span className="launcher-runs-titlebar-name" title={primaryName}>
{primaryName}
</span>
{orderedTurns.length > 1 ? (
<span className="launcher-runs-titlebar-count">
{orderedTurns.length}
{runningCount > 0 ? (
<span
className="launcher-runs-titlebar-count"
title={`${runningCount} 个项目正在运行`}
>
{runningCount}
</span>
) : null}
<ChevronDown
@@ -158,51 +176,83 @@ export function ActiveProjectRunsPanel({
<div className="launcher-runs-titlebar-menu" role="menu">
<div className="launcher-runs-titlebar-menu-header">
<strong>正在运行的项目</strong>
<span>{orderedTurns.length} 个</span>
{/* 头部只报数量:读取失败的结论由下面那行 role=status 独占,避免同一句连排两遍。 */}
<span>{runningCount > 0 ? `${runningCount} 个` : null}</span>
</div>
<ul className="launcher-runs-titlebar-list">
{orderedTurns.map((turn) => {
const name = activeTurnDisplayName(turn);
const elapsed = formatActiveTurnElapsed(turn.startedAt, now);
const isCurrent = Boolean(
currentProjectPath &&
projectPathsMatchForInvalidation(
turn.projectPath,
currentProjectPath,
),
);
return (
<li key={`${turn.projectPath}:${turn.turnId}`}>
<button
type="button"
role="menuitem"
className="launcher-runs-titlebar-item"
aria-current={isCurrent ? 'true' : undefined}
disabled={!onOpenProject}
onClick={() => openProject(turn.projectPath)}
>
<span
className="launcher-runs-titlebar-item-name"
title={name}
{readFailed ? (
<p className="launcher-runs-titlebar-menu-note" role="status">
正在运行的项目读取失败
</p>
) : null}
{runningCount > 0 ? (
<ul className="launcher-runs-titlebar-list">
{orderedTurns.map((turn) => {
const isCurrent = Boolean(
currentProjectPath &&
projectPathsMatchForInvalidation(
turn.projectPath,
currentProjectPath,
),
);
// 当前项目这一行与标签主文案同名:同一个项目在不同的运行状态下
// 显示两个名字,用户没法把"标签上那个"和"列表里这个"对上。
const name =
isCurrent && currentName
? currentName
: activeTurnDisplayName(turn);
const elapsed = formatActiveTurnElapsed(turn.startedAt, now);
return (
<li key={`${turn.projectPath}:${turn.turnId}`}>
<button
type="button"
role="menuitem"
className="launcher-runs-titlebar-item"
aria-current={isCurrent ? 'true' : undefined}
disabled={!onOpenProject}
onClick={() => openProject(turn.projectPath)}
>
{name}
</span>
<span className="launcher-runs-titlebar-item-meta">
{[activeTurnStatusLabel(turn.status), elapsed]
.filter(Boolean)
.join(' · ')}
</span>
</button>
</li>
);
})}
</ul>
<span
className="launcher-runs-titlebar-item-name"
title={name}
>
{name}
</span>
<span className="launcher-runs-titlebar-item-meta">
{[
isCurrent ? '当前' : null,
activeTurnStatusLabel(turn.status),
elapsed,
]
.filter(Boolean)
.join(' · ')}
</span>
</button>
</li>
);
})}
</ul>
) : null}
</div>
) : null}
</div>
);
}
if (runningCount === 0) {
// 快照读到了、只是没有在跑回合:整块不渲染,不能报成读取失败。
if (!readFailed) {
return null;
}
// 三次都没读到快照:只说"没读到",不改写成业务、权限或审批结论。
return (
<aside className="launcher-runs-panel" aria-label="正在运行的项目">
<span className="launcher-runs-panel-note" role="status">
未能读取正在运行的项目
</span>
</aside>
);
}
return (
<aside className="launcher-runs-panel" aria-label="正在运行的项目">
<header className="launcher-runs-panel-header">
@@ -211,8 +261,6 @@ export function ActiveProjectRunsPanel({
</header>
<ul className="launcher-runs-panel-list">
{orderedTurns.map((turn) => {
const name = activeTurnDisplayName(turn);
const elapsed = formatActiveTurnElapsed(turn.startedAt, now);
const isCurrent = Boolean(
currentProjectPath &&
projectPathsMatchForInvalidation(
@@ -220,6 +268,11 @@ export function ActiveProjectRunsPanel({
currentProjectPath,
),
);
const name =
isCurrent && currentName
? currentName
: activeTurnDisplayName(turn);
const elapsed = formatActiveTurnElapsed(turn.startedAt, now);
return (
<li key={`${turn.projectPath}:${turn.turnId}`}>
<button
@@ -233,7 +286,11 @@ export function ActiveProjectRunsPanel({
{name}
</span>
<span className="launcher-runs-panel-meta">
{[activeTurnStatusLabel(turn.status), elapsed]
{[
isCurrent ? '当前' : null,
activeTurnStatusLabel(turn.status),
elapsed,
]
.filter(Boolean)
.join(' · ')}
</span>
@@ -301,16 +301,31 @@ export function WorkspaceLauncherShell({
openActiveProjectRef.current = openActiveProject;
useEffect(() => {
/**
* 只在项目视图发布"当前项目"身份。
*
* `currentProjectContext` 是会话级状态:离开工作台(首页 / 项目组 / 模板库)不会被清空,
* 而活动回合快照是全局轮询。若照搬上下文,回首页后标签会一直是「当前项目:<上次打开的项目>」,
* 徽标数字却属于别的项目;和同文件里按 `launcherView` 门控的窗口标题 effect 也对不上。
*/
const inProjectView = launcherView === 'project-development';
setActiveProjectRuns({
activeTurns,
currentProjectPath: currentProjectContext?.projectPath ?? null,
currentProjectPath: inProjectView
? (currentProjectContext?.projectPath ?? null)
: null,
currentProjectName: inProjectView
? (currentProjectContext?.projectName ?? null)
: null,
readFailed: snapshotReadFailed,
onOpenProject: (projectPath: string) =>
openActiveProjectRef.current(projectPath),
});
}, [
activeTurns,
currentProjectContext?.projectName,
currentProjectContext?.projectPath,
launcherView,
setActiveProjectRuns,
snapshotReadFailed,
]);
+16
View File
@@ -507,6 +507,16 @@ body {
font-size: 10px;
}
/*
* 读取失败时菜单里的那一行结论:只说明"没读到",不顶掉标签上的当前项目名,
* 也不改写成业务、权限或审批失败。
*/
.launcher-runs-titlebar-menu-note {
margin: 8px 5px 2px;
color: var(--platform-text-muted, #a38f80);
font-size: 11px;
}
.launcher-runs-titlebar-list {
display: grid;
gap: 3px;
@@ -1116,6 +1126,12 @@ textarea {
box-shadow: 0 0 0 3px rgb(77 159 84 / 14%);
}
/* 快照读取失败:圆点改成告警色,文字结论留在展开菜单里,不占用标题栏主文案。 */
.launcher-runs-panel-dot.is-warning {
background: #c7653d;
box-shadow: 0 0 0 3px rgb(199 101 61 / 14%);
}
.launcher-runs-panel-list {
display: grid;
gap: 4px;
@@ -33,15 +33,24 @@ function TitleSetter({ value }: { value: string }) {
function ActiveRunsSetter({
activeTurns,
currentProjectName,
currentProjectPath,
}: {
activeTurns: GameCreatorDirectActiveTurn[];
currentProjectName?: string;
currentProjectPath?: string;
}) {
const { setActiveProjectRuns } = useWindowChrome();
return (
<button
type="button"
onClick={() =>
setActiveProjectRuns({ activeTurns, onOpenProject: () => undefined })
setActiveProjectRuns({
activeTurns,
...(currentProjectName ? { currentProjectName } : {}),
...(currentProjectPath ? { currentProjectPath } : {}),
onOpenProject: () => undefined,
})
}
>
显示运行项目
@@ -155,15 +164,52 @@ describe('WindowChrome', () => {
await user.click(screen.getByRole('button', { name: '显示运行项目' }));
expect(
screen.getByRole('button', { name: /正在运行的项目:后开始/ }),
screen.getByRole('button', { name: /最近运行的项目:后开始/ }),
).toBeTruthy();
expect(screen.queryByRole('menu')).toBeNull();
await user.click(
screen.getByRole('button', { name: /正在运行的项目:后开始/ }),
screen.getByRole('button', { name: /最近运行的项目:后开始/ }),
);
expect(screen.getAllByRole('menuitem')).toHaveLength(2);
});
/**
* 回归:进项目后当前项目没在跑、后台别的项目在跑时,标题栏曾经整块换成
* 「正在运行的项目」,当前项目名在窗口上消失。
*/
it('keeps the current project in the title bar while another project runs', async () => {
const user = userEvent.setup();
render(
<WindowChrome>
<ActiveRunsSetter
activeTurns={[
{
projectPath: 'C:/projects/other',
projectName: '别的项目',
turnId: 'turn-other',
startedAt: 100,
status: 'running',
updatedAt: 120,
sequence: 1,
},
]}
currentProjectName="飞鸟 v2"
currentProjectPath="C:/projects/bird"
/>
</WindowChrome>,
);
await user.click(screen.getByRole('button', { name: '显示运行项目' }));
expect(screen.getByText('飞鸟 v2')).toBeTruthy();
expect(screen.queryByText('别的项目')).toBeNull();
expect(
screen.getByRole('button', {
name: '当前项目:飞鸟 v2;共 1 个项目在运行',
}),
).toBeTruthy();
});
/**
* 回归:发布面板等 ThemedModal 弹窗打开时,标题栏在模态之外,焦点陷阱曾把
* 标题栏上的点击一起拦下 —— 三个窗口按钮看着正常但点不动。
@@ -308,7 +308,17 @@ describe('ActiveProjectRunsPanel', () => {
);
});
it('标题栏入口只显示最后开始的项目,展开后列出全部项目', () => {
/**
* 回归:快照读到了、只是没有在跑回合时,面板形态曾把这个健康空态渲染成
* 「未能读取正在运行的项目」,把"没在跑"说成"没读到"。
*/
it('面板形态下快照读取正常但没有在跑回合时整块不渲染', () => {
const { container } = render(<ActiveProjectRunsPanel activeTurns={[]} />);
expect(container.firstChild).toBeNull();
});
it('不在项目内时标题栏入口只显示最后开始的项目,展开后列出全部项目', () => {
const onOpenProject = vi.fn();
render(
<ActiveProjectRunsPanel
@@ -345,4 +355,92 @@ describe('ActiveProjectRunsPanel', () => {
fireEvent.click(screen.getByRole('menuitem', { name: /先开始/ }));
expect(onOpenProject).toHaveBeenCalledWith('C:/projects/first');
});
/**
* 回归:进入的项目没在跑、后台别的项目在跑时,旧实现在标题栏显示的是
* 最后开始的那个项目(当前项目名整个消失),用户会以为自己开错了项目。
*/
it('进入项目后标签显示当前项目名,后台在跑的项目只进徽标与展开菜单', () => {
render(
<ActiveProjectRunsPanel
placement="titlebar"
activeTurns={[
{
projectPath: 'C:/projects/other',
projectName: 'gameagent-other',
turnId: 'turn-other',
startedAt: 100,
status: 'running',
updatedAt: 120,
sequence: 1,
},
]}
currentProjectName="飞鸟 v2"
currentProjectPath="C:/projects/bird"
onOpenProject={() => undefined}
/>,
);
const trigger = screen.getByRole('button', {
name: '当前项目:飞鸟 v2;共 1 个项目在运行',
});
expect(trigger.textContent).toContain('飞鸟 v2');
expect(trigger.textContent).toContain('1');
expect(trigger.textContent).not.toContain('gameagent-other');
fireEvent.click(trigger);
expect(
screen.getByRole('menuitem', { name: /gameagent-other/ }),
).toBeTruthy();
});
it('当前项目自己的回合在跑时列表标「当前」并沿用项目名', () => {
render(
<ActiveProjectRunsPanel
placement="titlebar"
activeTurns={[
{
projectPath: 'C:/projects/bird',
projectName: 'gameagent-bird',
turnId: 'turn-bird',
startedAt: 100,
status: 'streaming',
updatedAt: 120,
sequence: 1,
},
]}
currentProjectName="飞鸟 v2"
currentProjectPath="C:/projects/bird"
/>,
);
fireEvent.click(screen.getByRole('button', { name: /当前项目:飞鸟 v2/ }));
const item = screen.getByRole('menuitem');
expect(item.textContent).toContain('飞鸟 v2');
expect(item.textContent).not.toContain('gameagent-bird');
expect(item.textContent).toContain('当前');
expect(item.getAttribute('aria-current')).toBe('true');
});
it('读取失败时不顶掉当前项目名,读取结论留在展开菜单里', () => {
render(
<ActiveProjectRunsPanel
placement="titlebar"
activeTurns={[]}
readFailed
currentProjectName="飞鸟 v2"
/>,
);
const trigger = screen.getByRole('button', {
name: /当前项目:飞鸟 v2;正在运行的项目读取失败/,
});
expect(trigger.textContent).toContain('飞鸟 v2');
fireEvent.click(trigger);
expect(screen.getByRole('menu')).toBeTruthy();
expect(screen.getByRole('status').textContent).toBe(
'正在运行的项目读取失败',
);
});
});
@@ -1,8 +1,9 @@
/** @vitest-environment jsdom */
import type { ReactNode } from 'react';
import { useCallback } from 'react';
import { useCallback, useRef } from 'react';
import { vi } from 'vitest';
import type { LauncherProjectContext } from '../src/app/types';
import { WindowChrome } from '../src/components/WindowChrome';
import {
useWindowChrome,
@@ -12,6 +13,7 @@ import {
import { WorkspaceLauncherShell } from '../src/features/app-shell/WorkspaceLauncher';
import {
act,
createGameCreationAppManifest,
expect,
it,
React,
@@ -24,6 +26,7 @@ const homeProjectOverride = vi.hoisted(() => ({
openProject: null as
| null
| ((path: string, mode: 'open' | 'create') => Promise<void>),
projectContext: null as LauncherProjectContext | null,
}));
vi.mock('../src/features/app-shell/useHomeProjectCreation', async () => {
@@ -36,9 +39,16 @@ vi.mock('../src/features/app-shell/useHomeProjectCreation', async () => {
...args: Parameters<typeof actual.useHomeProjectCreation>
) {
const result = actual.useHomeProjectCreation(...args);
return homeProjectOverride.openProject
? { ...result, openProject: homeProjectOverride.openProject }
const withContext = homeProjectOverride.projectContext
? {
...result,
currentProjectContext: homeProjectOverride.projectContext,
setCurrentProjectContext: (() => undefined) as never,
}
: result;
return homeProjectOverride.openProject
? { ...withContext, openProject: homeProjectOverride.openProject }
: withContext;
},
};
});
@@ -112,3 +122,113 @@ it('真实窗口与工作台状态同步收敛,回调读取最新处理器且
rendered.unmount();
}
});
/**
* 只记录工作台发布给窗口标题栏的「当前项目」名;转发超过 12 次就不再往下传,
* 仅用于防止回归时测试进入无限 setState。
*/
function ProjectScopeBridge({
children,
record,
}: {
children: ReactNode;
record: (projectName: string | null) => void;
}) {
const chrome = useWindowChrome();
const { setActiveProjectRuns } = chrome;
const forwardCount = useRef(0);
const publish = useCallback(
(next: WindowChromeActiveProjectRuns | null) => {
if (next) record(next.currentProjectName ?? null);
if (forwardCount.current >= 12) return;
forwardCount.current += 1;
setActiveProjectRuns(next);
},
[record, setActiveProjectRuns],
);
return (
<WindowChromeContext.Provider
value={{ ...chrome, setActiveProjectRuns: publish }}
>
{children}
</WindowChromeContext.Provider>
);
}
/** 会话里已打开过项目:`currentProjectContext` 在离开工作台后不会被清空。 */
function openedProjectContext(): LauncherProjectContext {
return {
projectPath: '/tmp/window-scope-project',
projectName: '飞鸟 v2',
projectKind: 'web',
manifest: createGameCreationAppManifest('window-scope-project', '飞鸟 v2'),
projectRevision: null,
creationType: null,
startMode: null,
initialPrompt: '',
attachments: [],
recentRunStatus: null,
recentRunStopReason: null,
createdAt: 1,
};
}
function renderScopeRecordedAt(
initialView: 'projects' | 'project-development',
record: (projectName: string | null) => void,
) {
return render(
<WindowChrome>
<ProjectScopeBridge record={record}>
<WorkspaceLauncherShell
currentUser={testAuthUser}
onLogout={() => undefined}
initialView={initialView}
ProjectChat={() => null}
/>
</ProjectScopeBridge>
</WindowChrome>,
);
}
/**
* 回归:`currentProjectContext` 是会话级的(离开工作台不清空),发布时若照搬它,
* 首页 / 项目组 / 模板库上标签会一直写「当前项目:<上次打开的项目>」,徽标数字却属于
* 别的项目。只有工作台视图才认这个身份。
*/
it('不在工作台视图时不发布会话残留的项目身份', async () => {
const publishedNames: Array<string | null> = [];
homeProjectOverride.projectContext = openedProjectContext();
resetTauriRuntime();
const rendered = renderScopeRecordedAt('projects', (name) => {
publishedNames.push(name);
});
try {
await act(async () => {
await Promise.resolve();
});
expect(publishedNames.length).toBeGreaterThan(0);
expect(publishedNames.every((name) => name === null)).toBe(true);
} finally {
homeProjectOverride.projectContext = null;
rendered.unmount();
}
});
it('工作台视图里照常发布当前项目名', async () => {
const publishedNames: Array<string | null> = [];
homeProjectOverride.projectContext = openedProjectContext();
resetTauriRuntime();
const rendered = renderScopeRecordedAt('project-development', (name) => {
publishedNames.push(name);
});
try {
await act(async () => {
await Promise.resolve();
});
expect(publishedNames).toContain('飞鸟 v2');
} finally {
homeProjectOverride.projectContext = null;
rendered.unmount();
}
});