k88936
|
8009a70bb1
|
测试(AGC模型): 目录透传用例去掉过期的映射断言
- loadClientLlmModels 已改为直接透传 Rust typed command 结果
- 用例改名为透传断言,不再期望渲染层补默认 agentMode(该逻辑已下沉到 Rust)
|
2026-10-05 17:42:46 +08:00 |
|
k88936
|
7dc056651c
|
修复(后台用户详情): 非会员不展示占位账期
- 账期仅在 membership.status === 'active' 时展示,否则显示 -
- 避免从未订阅用户显示“月付 第 1/1 期”被误读为正在计费
|
2026-10-05 17:38:01 +08:00 |
|
k88936
|
07cf7443da
|
重构(后台契约): 会员变更类型复用后端生成 token
- AdminMembershipOrderChangePayload.changeKind 改用 ProfileMembershipChangeKindToken
- 去掉手写的 'purchase' | 'upgrade' 联合,避免与后端 token 漂移
|
2026-10-05 17:37:12 +08:00 |
|
k88936
|
9707b74002
|
修复(后台会员档位): 列表加载时按 rank 排序
- refreshPlans 复用 sortPlanEntries,首屏顺序与保存后一致
- 避免加载态与保存态列表顺序不一致,与档位列“按升级基准 rank”的说明对齐
|
2026-10-05 17:35:18 +08:00 |
|
k88936
|
92a8fa1b66
|
重构(共享导出): 会员商品 id helper 提升为公共导出
- packages/shared/src/index.ts 导出 resolveMembershipProductId
- useAccountWallet 改从 @genarrative/shared 公共入口引入,去掉对弹层私有文件结构的深路径依赖
|
2026-10-05 17:34:27 +08:00 |
|
k88936
|
cebffb9dad
|
测试(AGC模型): 补齐裸目录响应兼容用例
- 新增 legacy_raw_catalog_payload_defaults_optional_fields:覆盖无 ok 信封、缺少 agentMode/protocol/unavailableModels 的旧裸目录响应
- 断言缺省按 Codex + OpenAI Responses + 空不可用桶兜底,锁定既有兼容行为
|
2026-10-05 17:28:38 +08:00 |
|
k88936
|
bc3e36ff33
|
重构(会员契约): 会员结构体改用 ts-rs 生成类型
- shared-contracts 为 10 个会员结构体补 ts_rs::TS / ts(export),64 位整数字段补 ts(type = "number") 对齐前端 number
- 新增 10 个生成绑定;packages/shared 与 admin-web 改为 re-export 生成类型,仅 kind / status 等前端收窄联合用 Omit 组合保留
- 同步设计文档 §2.5 与决策日志
|
2026-10-05 15:51:07 +08:00 |
|
k88936
|
25bca13c31
|
类型(后台会员): 会员状态文案表改用命名联合类型
- membershipStatusLabels 原为 Record<string,string>,新增/改名状态时编译期无法发现漏配
- 改用 @genarrative/shared 的 ProfileMembershipStatus(normal/active),并把 AdminProfileMembershipPayload.status 的内联字面量一并替换
|
2026-10-05 13:59:14 +08:00 |
|
k88936
|
bf2addbae3
|
重构(会员档位页): 合并模型权限的重复文案映射
- 表单选项与列表摘要原先各写一份档位文案,措辞还不一致
- 抽出 modelAccessLabels 单一表,表单选项由它派生,列表摘要直接查表
|
2026-10-05 13:53:29 +08:00 |
|
k88936
|
5dc0654426
|
重构(AGC模型文案): 合并原因到文案的重复映射
- 两个 helper 原先各维护一份 reason switch,新增 reason 时容易漏改一处
- 抽成单个 REASON_COPY 表,unknown 作为未知/缺失原因的兜底,两个 helper 共用
|
2026-10-05 13:50:16 +08:00 |
|
k88936
|
985b8718b8
|
清理(泥点定价): 移除硬编码的「¥1 = 10 泥点」文案
- 充值商品页描述去掉固定比例,不再把定价规则写死在 UI
- 同步去掉公共充值弹层与测试里同口径的注释
|
2026-10-05 12:14:20 +08:00 |
|
k88936
|
ff2bd5b57a
|
修复(用户详情): 会员状态按中文展示名渲染
- membershipDisplay 新增 formatMembershipStatus(normal→非会员、active→生效中,未知值原样返回)
- AdminUserDetailDialog 不再直接渲染后端 status token
|
2026-10-05 11:58:52 +08:00 |
|
k88936
|
0a6c70a64f
|
修复(会员档位): 未知档位 code 回退展示原始值
- 列表与「最近保存」改用 formatMembershipPlan,未知 plan 不再渲染成空白
|
2026-10-05 11:57:39 +08:00 |
|
k88936
|
6e419d0d80
|
清理(后台工具): 删除无调用方的 parseNonNegativeIntegerOrZero
- 该函数与 parsePositiveIntegerOrZero 行为一致且无任何调用点,删除死代码
|
2026-10-05 11:57:28 +08:00 |
|
k88936
|
5a776f61ce
|
修复(充值商品): 保存前校验价格分与基础泥点为正整数
- AdminRechargeProductPage 改用严格 parsePositiveInteger 解析价格分与基础泥点
- 空串/非法输入直接提示表单错误,不再静默落库成 0 价或 0 泥点商品
|
2026-10-05 11:55:40 +08:00 |
|
k88936
|
48b6880955
|
修复(后台导航): 会员档位路由补入充值分组
- 将 membership-plans 加入 adminNavGroups 的 billing 分组,桌面端侧边栏不再漏掉「会员档位」入口
|
2026-10-05 11:55:29 +08:00 |
|
k88936
|
a48b7f8de8
|
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / Backend tests (pull_request) Failing after 48s
Project CI / Native shell tests (pull_request) Failing after 3m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m21s
Project CI / Frontend tests (pull_request) Failing after 47s
Project CI / AI game creator shell web tests (pull_request) Failing after 39s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m23s
Project CI / Repository checks (pull_request) Successful in 6m31s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-10-05 10:50:30 +08:00 |
|
k88936
|
284b656b59
|
fix(充值商品): 移除已退役的 bonus_points / duration_days 入参
- 后台 upsert 请求 DTO 与 SpacetimeDB procedure 入参移除 bonus_points、duration_days(评审第 19 条)
- 充点商品固定「¥1 = 10 泥点、无首充赠送」,module 落库统一写 0,保留退役列兼容存量 schema
- 删除 InvalidRechargeProductFields 校验与错误文案;api-server / spacetime-client 同步收敛
- admin-web 表单移除「首充赠送」输入与状态,列表改为只展示基础泥点
- scripts/admin-web-fake-api.mjs 假数据同步 bonusPoints: 0
|
2026-10-04 21:33:39 +08:00 |
|
k88936
|
dcaab089cc
|
refactor(后台契约): AdminAgcModel.access 改 ProfileMembershipModelAccessToken
- shared-contracts 的 AdminAgcModel.access 由裸 String 改为 ProfileMembershipModelAccessToken,未知值在反序列化阶段被拒(评审第 18 条)
- module-runtime 补 AgcModelAccess <-> ProfileMembershipModelAccessToken 双向 From
- api-server 的 agc_models 去掉 AgcModelAccess::parse 兜底,改直接 From
- admin-web 的 AdminAgcModelAccess 改为复用 @genarrative/shared 生成类型
- 扩展 catalog_dto 测试断言缺省 Basic 与未知 access 反序列化失败
|
2026-10-04 20:58:21 +08:00 |
|
suzmii
|
6c95660588
|
Merge pull request '优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签(Issue #613)' (#615) from fix/agc-toolbar-layout into master
Project CI / AI game creator shell Rust crates (push) Successful in 6m22s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m32s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m17s
Project CI / Backend tests (push) Successful in 9m12s
Project CI / Frontend tests (push) Successful in 4m13s
Project CI / AI game creator shell web tests (push) Successful in 4m34s
Project CI / Repository checks (push) Successful in 8m36s
Project CI / Native shell tests (push) Successful in 10m32s
Reviewed-on: #615
|
2026-10-04 20:04:30 +08:00 |
|
suzmii
|
42364befb1
|
同步发布面板测试:删除已废弃的「按首版」提示断言
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m9s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m26s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m16s
Project CI / Backend tests (pull_request) Successful in 8m52s
Project CI / Frontend tests (pull_request) Successful in 2m58s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m59s
Project CI / Native shell tests (pull_request) Successful in 7m10s
Project CI / Repository checks (pull_request) Successful in 5m26s
- tests/gameDistributionPublishPanel.test.tsx:删除「已有绑定时进入更新模式,回填线上资料并按派生项目版本提交原 gameId」用例中对 /本次发布按首版 v1。/ 的断言(该文案随 5a651f3ea 删除 projectVersionHint 一并下线,属遗漏同步)
- 版本派生本身仍由同用例的「项目版本」只读值 1、提交参数 versionNumber=1 覆盖,断言能力未削弱
|
2026-10-04 19:43:27 +08:00 |
|
k88936
|
54d1df9d21
|
refactor(契约): 会员 token 枚举走 ts-rs 生成,前端不再手写联合类型
- shared-contracts 给 ProfileMembershipPlanToken/CycleKindToken/StatusToken/ModelAccessToken/ChangeKindToken 补 ts_rs::TS + ts(export),生成 5 个 .ts 到 packages/shared/src/contracts/generated/(评审第 14 条)
- packages/shared/src/contracts/runtime.ts 的 ProfileMembershipPlan/Status/CycleKind/ModelAccess 改为生成类型的别名并 re-export
- apps/admin-web/src/api/adminApiTypes.ts 删除本地手写联合类型,改为从 @genarrative/shared 导入 / re-export
- npm run check:generated-bindings、admin-web:typecheck、npm run typecheck 通过
|
2026-10-04 19:35:28 +08:00 |
|
suzmii
|
5a651f3eae
|
删除发布面板冗余提示文案
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m47s
Project CI / Frontend tests (pull_request) Successful in 3m32s
Project CI / Backend tests (pull_request) Successful in 8m33s
Project CI / Repository checks (pull_request) Successful in 7m6s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m42s
Project CI / Native shell tests (pull_request) Successful in 10m57s
- GameDistributionPublishPanel.tsx:删除「项目版本」下的说明段(projectVersionHint 派生逻辑与其 useMemo、以及渲染它的 hint span),面板不再写「发布将使用最新内部版本 v{N}…」「线上最近提交 vN 是平台侧事实…」
- GameDistributionPublishPanel.tsx:删除简介/分类的三态提示文案(「正在根据创作内容生成简介和分类…」/「AI 已根据创作内容生成…」/「已根据创作内容预填…」)及支撑它们的 metadataSuggestionPending、metadataSuggestionReady 两个 state 与请求完成后的置位,保留静默预填行为
- apps/ai-game-creator-shell/src/styles.css:删除随上述提示一起作废的样式(-7 行)
- tests/gameDistributionPublishPanel.test.tsx:同步删除对已废弃提示文案的断言(-15 行)
|
2026-10-04 18:45:56 +08:00 |
|
suzmii
|
f418ecfee9
|
Merge branch 'master' into fix/agc-toolbar-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m48s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m12s
Project CI / Frontend tests (pull_request) Successful in 3m20s
Project CI / Backend tests (pull_request) Successful in 7m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m42s
Project CI / Repository checks (pull_request) Successful in 7m5s
Project CI / Native shell tests (pull_request) Successful in 9m43s
|
2026-10-04 18:37:56 +08:00 |
|
suzmii
|
ab1045f72d
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
|
2026-10-04 18:28:11 +08:00 |
|
suzmii
|
2e74092743
|
发布版本文案去诱导:卡面角标只写最新,面板写明发布固定取最新内部版本
- resourceProjectionModel.ts:publicationTag 注释改为「值是内部版本序数(versions.length),也就是发布时会提交的那个标签」,并注明卡面只渲染中性的「最新」角标,不再写「发布标签 v{N}」
- GameDistributionPublishPanel.tsx:「项目版本」说明注释写明发布提交的标签是 versions.length(最新内部版本序数),不读任何「选中版本」;画布上的选中/「当前版本」只影响当前版本素材与运行播放哪一版
- index.tsx / styles.css:版本卡角标由「最新 · 发布标签 v{N}」改为中性的「最新」,并换用卡面既有的中性 pill 样式
- gameDistributionPublishPanel.test.tsx:同步旧的角标/文案断言
|
2026-10-04 17:58:50 +08:00 |
|
suzmii
|
8ada23ea0e
|
修复:AGC 工具调用组折叠箭头展开时仍朝下
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m12s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m7s
Project CI / Backend tests (pull_request) Successful in 9m2s
Project CI / Frontend tests (pull_request) Successful in 2m54s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m55s
Project CI / Native shell tests (pull_request) Successful in 6m57s
Project CI / Repository checks (pull_request) Successful in 5m3s
- 删除 .agent-tool-call-group-head[aria-expanded='true'] .agent-tool-call-group-chevron 的 rotate(180deg),消除与共享 AgentProcessSummary wrapper 叠加的 360° 旋转
- 在 .agent-tool-call-group-chevron 上方补注释,写明换向唯一来源在共享 wrapper,避免再次重复旋转
|
2026-10-04 17:34:27 +08:00 |
|
suzmii
|
206c625a58
|
顶栏两端留给两枚大分组:排序分段收行尾,版本入口移到它左边
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m11s
Project CI / Repository checks (pull_request) Failing after 25s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m4s
Project CI / Frontend tests (pull_request) Successful in 2m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m9s
Project CI / Native shell tests (pull_request) Successful in 5m32s
- index.tsx:把「依赖 / 类型」分段从动作区中部挪到动作行最后一个子元素,版本入口紧邻其左(版本不再是最右那一枚)
- styles.css:排序分段左边距的注释改成与左邻无关(现在左邻是版本入口)
- 用例:资源版本切换新增顶栏顺序断言(版本入口在排序分段之前、排序分段是动作行行尾);生成任务侧栏用例改判排序分段为动作行最后一个子元素
- 文档:PRD 两端分组条款、验收用例 S16 入口位置、决策记录、改动后对照图与 README 重拍
|
2026-10-04 17:14:26 +08:00 |
|
suzmii
|
aa4d178956
|
去掉与 master 重复的游戏评价页排布实现
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m57s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m42s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m50s
Project CI / Frontend tests (pull_request) Successful in 3m30s
Project CI / Backend tests (pull_request) Successful in 7m0s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m47s
Project CI / Native shell tests (pull_request) Successful in 7m59s
Project CI / Repository checks (pull_request) Successful in 6m43s
- AdminGameReviewsPage.tsx:删除我们新增的重复 tableClassName(master 已在同一组件上有一份,保留 master 那处),保证同名 JSX 属性只剩一处
- AdminGameReviewsPage.tsx:操作列 td 去掉 className="admin-game-reviews-actions-cell"(该 class 的唯一样式来源已随本提交删除,留着就是死代码)
- styles/admin.css:整段删除我们尾部新增的平行实现(.admin-game-reviews-table th:last-child 与 .admin-game-reviews-actions-cell .admin-action-row 的 width/nowrap/flex-end)
- 保留 master 的评价列表排布体系:.admin-game-reviews-table .admin-status、td:last-child .admin-action-row{flex-wrap:nowrap;justify-content:flex-start} 与 >button{flex-shrink:0}
- 自证:tableClassName="admin-game-reviews-table" 命中 1 处;admin-game-reviews-actions-cell 命中 0 处
|
2026-10-04 16:37:56 +08:00 |
|
k88936
|
a79b9e9f9c
|
Merge branch 'master' into test/silent-is-gold
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m6s
Project CI / Backend tests (pull_request) Successful in 8m51s
Project CI / Frontend tests (pull_request) Successful in 2m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m14s
Project CI / Native shell tests (pull_request) Successful in 7m46s
Project CI / Repository checks (pull_request) Successful in 6m8s
|
2026-10-04 16:31:59 +08:00 |
|
suzmii
|
ee6f1d43c9
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
|
2026-10-04 16:23:57 +08:00 |
|
suzmii
|
620ac52461
|
后台游戏审核页展示游戏名与作者,不再只显示 gameId
- AdminGameDistributionReviewPage.tsx:待审列表只回版本字段,新增 resolveGameMeta 用既有后台作品列表接口按 gameId 反查标题/作者,逐游戏去重并按会话缓存;单个游戏取不到只回落显示 gameId,不阻断审核列表
- 同文件:loadReviews 在拿到 entries 后并行补齐本页 distinct gameId 的元数据
- 同文件:游戏列由单个 gameId 文本改为「游戏名(主行)+ 作者名与 user_id(副行,截断显示,完整值放 title)」
- adminGameDistributionReview.css:以 .admin-game-review-game 网格布局替换 .admin-game-review-game-id,保留窄视口截断与 title 出口
- AdminGameDistributionReviewPage.test.tsx:补 listAdminGameDistributionGames 的 mock 与游戏列表 fixture,断言由 gameId 改为游戏名
|
2026-10-04 16:15:24 +08:00 |
|
suzmii
|
137898d182
|
游戏评价页操作列按内容取宽,避免按钮换行错行
- AdminGameReviewsPage.tsx:评价列表加 tableClassName="admin-game-reviews-table",操作列单元格加 admin-game-reviews-actions-cell(与游戏管理页操作列同口径)
- styles/admin.css:新增本页专属规则,操作列 width:1% + white-space:nowrap,动作行 flex-wrap:nowrap 并右对齐,避免「删除 / 查看详情 / 隐藏」被挤到第二行
- 选择器全部框在 .admin-game-reviews-table 内,不影响其它后台页面
|
2026-10-04 16:15:18 +08:00 |
|
suzmii
|
9eb537c6ff
|
运行视图没有画面时自动补一次载入(进入项目/切项目的运行页空态)
- index.tsx:新增 autoRunPreviewProjectRef 记账,站在运行视图却没有可嵌入预览且可运行时自动补发一次 onPlay,同一个项目只补一次
- index.tsx:showRunView 先记账再发播放,避免点页签时被自动补发重复触发一次
- 用例:新增 runAutoLoadOnEnter(切项目自动补发一次、同项目不重复、点页签只发一次、有活体预览时不补发)
- 文档:PRD 顶栏条款、验收用例 S17 判据、decision-log 同步自动载入口径
|
2026-10-04 15:56:41 +08:00 |
|
k88936
|
b5a39f425e
|
Merge remote-tracking branch 'origin/master' into test/silent-is-gold
Project CI / Backend tests (pull_request) Failing after 34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m13s
Project CI / Repository checks (pull_request) Failing after 21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / Frontend tests (pull_request) Successful in 2m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m4s
Project CI / Native shell tests (pull_request) Successful in 9m0s
|
2026-10-04 15:51:59 +08:00 |
|
k88936
|
84c30b680c
|
配置:CI 测试成功静默改用 cargo/node 原生 quiet
- .gitea/workflows/project-ci.yml:全局加 CARGO_TERM_QUIET=true,cargo test 成功只打点号、失败才列用例名。
- scripts/build-gitea-rust-cache.sh:预热脚本同步 CARGO_TERM_QUIET=true,与 workflow 的 Cargo 环境一致。
- package.json:agc:plugins:test 改用 node --test --test-reporter=dot。
- apps/ai-game-creator-shell/package.json:bundled-resources:test 改用 node --test --test-reporter=dot。
- scripts/check-native-shells.mjs:去掉每个 step 的成功进度标签,失败时才打印标签。
- scripts/project-ci-workflow.test.ts:移除 silent: true 守护用例。
- docs/project-memory/shared-memory/decision-log.md:移除本次静默决策条目。
- docs/project-memory/shared-memory/development-workflow.md:移除本次静默说明段落。
|
2026-10-04 15:49:34 +08:00 |
|
k88936
|
87f3cd4462
|
test(AGC): 去掉 findBy 查询后多余的 not.toBeNull 断言
- findBy* 在超时后会直接抛错,末尾的 .not.toBeNull() 永远看不到 null
- 充值弹窗用例内的 dialog / 「可用总额」断言改为直接 await,保持意图清晰
|
2026-10-04 15:48:35 +08:00 |
|
suzmii
|
7c5bcc4fb0
|
内部版本登记后立即宣告清单失效,版本卡不再需要重开项目才出现
- 根因:版本追加只写盘、不发「清单已变」事件,而前端被当作「回合结束刷新」的那次调用实际发生在入队时(useDirectProjectChatController.ts:588-592 紧跟 startTurn 的 finally,await 的只是 enqueue_direct_codex_turn),于是 agent 追加版本后无人重读清单,新卡必须先重开项目才出现(旁证:resource-layouts/dependency.json 里 74 分钟缺该版本,直到重开项目才补齐)
- 修复:版本真正追加成功时才 emit_game_creator_manifest_invalidated(root, "direct-codex.version")(与素材工具桥同口径),订阅侧立刻重读清单
- 版本卡显示顺序:orderIndex(内部版本序数)+ compareResourceOrder,修正初始版本被排到最后(4 版读作 2/3/4/1 → 现为 1..N 单调);不带 orderIndex 的资源排序与坐标逐值不变
- 最新版本卡角标:`最新 · 发布标签 v{N}`(只给 versions 最后一条,N = versions.length = 发布面板取的标签)
- 发布面板文案:「本次发布标签 = 最新内部版本 v{N};agent 再改进一次后,下一次发布将是 v{N+1}」,并保留「平台线上号是平台侧事实、与本标签互不推导」
- 验证:vitest apps/ai-game-creator-shell/tests 1935 passed / 0 failed;cargo check(带编辑器 feature)通过;encoding / typecheck 通过;真机未验(环境重新拉起前无法核验,待补)
|
2026-10-04 15:13:31 +08:00 |
|
suzmii
|
2f6df57ce2
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m33s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Backend tests (pull_request) Successful in 6m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m39s
Project CI / Repository checks (pull_request) Successful in 6m43s
Project CI / Native shell tests (pull_request) Successful in 7m39s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
# server-rs/crates/api-server/src/modules/game_distribution.rs
# server-rs/crates/spacetime-client/src/active.rs
# server-rs/crates/spacetime-module/src/game_distribution.rs
# src/components/game-distribution/GameDistributionPages.test.tsx
|
2026-10-04 15:00:23 +08:00 |
|
lhk229
|
33552d2ed6
|
修复游戏评价操作列左对齐
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m7s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 6m44s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m52s
Project CI / Native shell tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m25s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m47s
Project CI / Frontend tests (push) Successful in 3m44s
Project CI / Backend tests (push) Successful in 6m39s
Project CI / AI game creator shell web tests (push) Successful in 2m52s
Project CI / Repository checks (push) Successful in 6m24s
Project CI / Native shell tests (push) Successful in 7m25s
将评价列表操作按钮与操作列头左对齐
同步评价列表布局规范
|
2026-10-04 07:52:24 +01:00 |
|
suzmii
|
0e75d132a7
|
修正运行页刷新用例的 preview 类型:改用 GameCreationAppPreviewState
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m13s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m20s
Project CI / Backend tests (pull_request) Successful in 6m36s
Project CI / Frontend tests (pull_request) Successful in 3m15s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m16s
Project CI / Native shell tests (pull_request) Successful in 7m14s
Project CI / Repository checks (pull_request) Successful in 6m4s
- runPreviewRefresh 的 preview 形参从自造字面量类型改为契约类型,避免 status 被放宽成 string 与 view 的 props 冲突(tsconfig.tests.json 才会覆盖 tests/ 目录,此前只跑 tsc -p tsconfig.json 漏检)
- 已跑 npm run ai-game-creator-shell:typecheck(含 check:tests:types)与定向用例确认通过
|
2026-10-04 14:48:28 +08:00 |
|
lhk229
|
a1b80ffde9
|
修复后台游戏评价状态与操作按钮换行
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m12s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
为游戏评价列表增加专属表格样式类
状态胶囊保持单行,操作按钮禁止换行和压缩
同步后台评价列表布局规范
|
2026-10-04 07:47:13 +01:00 |
|
suzmii
|
b8849b8c01
|
优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签
- 顶栏去掉两侧 flex-wrap、工具条改 overflow: hidden,空间不足按 data-layout 三档降级而不是换行
- 新增 workbenchToolbarModel(档位顺序与 1px 判据)与 useWorkbenchToolbarLayout(ResizeObserver 管宽度、MutationObserver 管内容,实测内容宽度写档位)
- 版本入口 margin-left: auto 钉在动作区最右,标识改「版本 N(原因 · 时间)」,窄档只留「版本 N」(序号复用资源画布版本卡编号口径)
- 新增 WorkbenchMoreActionsMenu:「打开项目目录 / 资源面板 / 整理画布」在 collapsed-actions 档收进「更多」下拉
- 删除独立「播放」按钮,运行页签前加 ▶ 图标,点页签即切视图并载入游戏资源
- 运行画面右下角新增「刷新运行画面」,LocalGamePreviewFrame 新增 reloadNonce 换 iframe 元素身份重新载入页面
- 用例:新增 workbenchToolbarLayout / runPreviewRefresh;改写 appSurface 顶栏与播放/刷新断言、版本标识断言与顶栏样式断言
|
2026-10-04 14:04:02 +08:00 |
|
k88936
|
620f6ca938
|
fix(AGC): 目录缺 unavailableModels 时不再崩溃
Project CI / Backend tests (pull_request) Failing after 1m26s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
Project CI / Native shell tests (pull_request) Failing after 2m18s
Project CI / Frontend tests (pull_request) Failing after 1m7s
Project CI / Repository checks (pull_request) Failing after 1m15s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m3s
Project CI / AI game creator shell web tests (pull_request) Failing after 58s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
- applyCatalog 归一化 catalog.unavailableModels,修掉按 reason 取降级文案时对 undefined 解引用(此前 26 个用例挂在这)
- 用例跟进新降级文案;disabled 用例补上下线桶,断言「该模型已下线」专用文案
|
2026-10-04 13:29:32 +08:00 |
|
k88936
|
6ed5d8fe88
|
style(AGC): 锁定模型原因提示允许换行避免溢出
- 气泡 width:max-content + max-width:220px 配 white-space:nowrap,长文案会溢出气泡
- 改为 white-space:normal,在 220px 内换行
|
2026-10-04 13:29:32 +08:00 |
|
k88936
|
7de5b858ec
|
fix(AGC): 不可用模型选项补回模型名到可访问名称
- role=option 的 aria-label 原只放降级原因,覆盖了可见模型名,读屏只报「订阅计划不支持」
- 改为 `${displayName}:${reasonLabel}`,名称与原因都可被朗读
|
2026-10-04 13:29:32 +08:00 |
|
k88936
|
93fc9f98ba
|
feat(AGC): 模型选择器展示不可用模型与降级原因
- clientApi/llmModelCatalog 改用 @genarrative/shared 生成类型,自定义目录补 unavailableModels 空桶与 protocol
- 新增 modelAvailabilityCopy.ts:锁定项原因文案与按 reason 的降级提示
- ConversationModelSelect 渲染锁定项(不可点、可 focus、data-tooltip),降级提示按 reason 取值
- styles.css 补锁定项与 tooltip 样式(仅 hover / focus-visible)
- 新增 vitest 覆盖文案映射与锁定项渲染,vitest.config 纳入 features/project-workspace 用例
|
2026-10-04 13:29:32 +08:00 |
|
k88936
|
9437b71aee
|
feat(AGC): 模型目录 wire 复用 shared-contracts DTO
- llm_catalog.rs 删掉手写 WireModelCatalog/WireModelSummary 与 map_catalog,直接反序列化 LlmModelsResponse
- 旧服务端缺 agentMode/protocol/unavailableModels 时按 Codex + OpenAI Responses + 空桶兼容
- 新增未知 reason 收口为 unknown 且 agentMode/protocol 解析为枚举的单测
|
2026-10-04 13:29:32 +08:00 |
|
k88936
|
2630b0f690
|
feat(会员): 后台 AGC 模型支持标注权限档
- AdminAgcModel 新增 access 字段(缺省 basic,失败开放),GET 回读 PUT 写入
- api-server 保存时校验权限档只允许 basic/full
- 后台 AGC 模型页新增「权限档」列,可按模型选择基础/高性能模型
- fake API 与页面用例覆盖权限档选择与保存
|
2026-10-04 13:28:13 +08:00 |
|
k88936
|
65b9821d25
|
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-10-04 13:27:20 +08:00 |
|