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27 Commits
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| 4912aa4df0 |
@@ -30,6 +30,7 @@ The hosted MCP offers the following tools. Choose the task tool when its action
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||||
| `PATCH /api/external/v1/editor/assets/{assetId}` | `organize_asset_library` (`update_asset`) | `update_editor_asset` |
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| `DELETE /api/external/v1/editor/assets/{assetId}` | `delete_resources` (`delete_asset`) | `delete_editor_asset` |
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| `POST /api/external/v1/editor/images/generations` | `generate_image`, `modify_image` (`variation`, fixed `kind="quick-edit"`) | `generate_external_editor_image` |
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| `POST /api/external/v1/editor/scenes/generations` | structured game-scene generation (no hosted MCP tool yet) | `generate_external_editor_scene` |
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| `POST /api/external/v1/editor/images/edits` | `modify_image` (`edit`) | `edit_external_editor_image` |
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| `POST /api/external/v1/editor/images/background-removals` | `modify_image` (`remove_background`) | `remove_external_editor_image_background` |
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| `POST /api/external/v1/editor/icon-spritesheets/generations` | `generate_icon_spritesheet` | `generate_external_editor_icon_spritesheet` |
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||||
@@ -89,6 +90,7 @@ Every generation row requires a stable `Idempotency-Key` header and returns HTTP
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| Capability | POST path | Required body fields | Common optional body fields |
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| ------------------- | ------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| Image generation | `/api/external/v1/editor/images/generations` | `prompt` | `kind`, `style`, `model`, `aspectRatio`, `imageSize`, `size`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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| Game scene | `/api/external/v1/editor/scenes/generations` | `sceneContent`, `stylePreset` | `customStyle` (required when `stylePreset="custom"`), `model`, `aspectRatio`, `imageSize`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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| Image edit/redraw | `/api/external/v1/editor/images/edits` | `prompt`, `sourceReferenceId` | `referenceImageSrcs`, `model`, `size`, `projectId`, `assetFolderId`, `assetLabel`, `targetLayerId`, `canvasCompletion` |
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| Background removal | `/api/external/v1/editor/images/background-removals` | `sourceImageSrc` | `projectId`, `sourceResourceId`, `targetLayerId`, static-image `assetKind`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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| Icon spritesheet | `/api/external/v1/editor/icon-spritesheets/generations` | `referenceId`, `iconDescriptions`, `sliceMode` | `gridX`, `gridY`, `sliceCount`, `style`, `referenceImageSrcs`, `screenColor`, `model`, `aspectRatio`, `imageSize`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
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@@ -98,7 +100,7 @@ Every generation row requires a stable `Idempotency-Key` header and returns HTTP
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| Sound effect | `/api/external/v1/editor/audios/sound-effects/generations` | `prompt` | `model`, `duration`, `loop`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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| Background music | `/api/external/v1/editor/audios/background-music/generations` | `gptDescriptionPrompt`, `makeInstrumental` | `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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Poll all nine through:
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Poll all ten through:
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```text
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GET /api/external/v1/generations/{operationId}
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@@ -140,7 +142,7 @@ The icon-spritesheet primary `referenceId` is intentionally stricter than ordina
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Use OpenAPI as the final authority; these common values are a routing aid:
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- Image `kind`: `spec`, `character`, `quick-edit`, `ui-design`, `publication-material`; ordinary image generation may omit it.
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- External v1 currently has no structured game-scene generation operation. Do not send `kind: "scene"` or `assetKind: "scene"` through generic image generation; the server rejects both before queueing.
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- Game scenes must use the dedicated structured route `POST /api/external/v1/editor/scenes/generations` (`sceneContent` + `stylePreset`; `customStyle` required for `custom`). Do not send `kind: "scene"` or `assetKind: "scene"` through generic image generation; the server rejects both before queueing. The scene route assembles the full provider prompt server-side and never accepts a caller-assembled `prompt`.
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- Image `model`: `gpt-image-2`, `gemini-3.1-flash-image-preview`, `nanobanana2`, `nano-banana`.
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- Image `aspectRatio`: `1:1`, `2:3`, `3:2`, `9:16`, `16:9`.
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- Image `imageSize`: `0.5K`, `1K`, `2K`.
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@@ -148,7 +148,7 @@ For the lower-level asset/resource creation endpoints, `generationInputs` is rep
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## Art Spec and Image Request
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Generic External v1 image generation does not expose the main-site structured game-scene contract. `kind: "scene"` and `assetKind: "scene"` are both invalid and return HTTP `400` before any generation job is queued. Do not replace the structured scene fields and server-owned prompt assembly with a generic image prompt.
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Game scenes have a dedicated structured route: `POST /api/external/v1/editor/scenes/generations` with `sceneContent` and `stylePreset` (`customStyle` required when `stylePreset` is `custom`). The server assembles the full provider prompt; a caller-assembled `prompt` is not accepted. `kind: "scene"` and `assetKind: "scene"` remain invalid on generic image generation and return HTTP `400` before any generation job is queued.
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When maintaining a reusable art spec, carry it in `generationInputs.artSpec` and reflect important constraints in the prompt. This is an example with both canvas and library destinations, not a requirement for every generation:
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@@ -57,6 +57,8 @@ temp*build*/
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||||
/apps/ai-game-creator-shell/logs/
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||||
/apps/ai-game-creator-shell/src-tauri/resources/node-runtime/
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/apps/ai-game-creator-shell/src-tauri/resources/node-runtime-staging-*/
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||||
/apps/ai-game-creator-shell/src-tauri/resources/plugins-staging-*/
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||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/*-staging-*/
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||||
/apps/ai-game-creator-shell/.llm-drafts/
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/apps/ai-game-creator-shell/game-creator.config.local.json
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/apps/mobile-shell/.expo/
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||||
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@@ -1,4 +0,0 @@
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||||
# resources/plugins 由 build.rs 从 plugins/ 复制生成,属于构建产物。
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# 它在 dev 监听范围内,重新生成会让 Tauri dev 误判为源码改动而触发
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# “构建 -> 监听 -> 再构建”的自触发循环。
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resources/plugins/
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@@ -13,6 +13,10 @@
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"skill-pack:check": "node scripts/check-skill-pack.mjs",
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"skill-pack:sync": "node scripts/check-skill-pack.mjs --write",
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||||
"skill-pack:test": "node --test scripts/check-skill-pack.test.mjs",
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||||
"bundled-resources:check": "node scripts/check-package-layout.mjs",
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||||
"bundled-resources:sync": "node scripts/check-package-layout.mjs --write",
|
||||
"bundled-resources:prepare": "node scripts/prepare-bundled-resources.mjs",
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||||
"bundled-resources:test": "node --test scripts/prepare-bundled-resources.test.mjs",
|
||||
"llm-status": "node scripts/run-cli-with-config.mjs --llm-status",
|
||||
"agent-task": "node scripts/run-cli-with-config.mjs --agent-task",
|
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"config": "node scripts/game-creator-config-wizard.mjs",
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||||
@@ -24,7 +28,7 @@
|
||||
"agent-runtime:supervisor-swarm-tool-plan-handoff-runner-kill-real-e2e": "node scripts/agent-runtime-real-e2e.mjs --suite supervisor-swarm-tool-plan-handoff-runner-kill",
|
||||
"agent-runtime:steer-real-e2e": "node scripts/agent-runtime-steer-real-e2e.mjs",
|
||||
"agent-runtime:steer-runner-kill-real-e2e": "node scripts/agent-runtime-real-e2e.mjs --suite steer-runner-kill",
|
||||
"typecheck": "tsc -p tsconfig.json --noEmit && npm run skill-pack:check && node scripts/check-config.mjs"
|
||||
"typecheck": "tsc -p tsconfig.json --noEmit && npm run skill-pack:check && npm run bundled-resources:check && node scripts/check-config.mjs"
|
||||
},
|
||||
"dependencies": {
|
||||
"@cubone/react-file-manager": "^1.35.0",
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||||
|
||||
@@ -11,6 +11,7 @@ import {
|
||||
} from './agc-global-version.mjs';
|
||||
import {
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||||
defaultEditorFeatures,
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||||
resolveEditorFeatures,
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||||
withDefaultCargoFeatures,
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||||
} from './cargo-features.mjs';
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||||
import {
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||||
@@ -18,6 +19,7 @@ import {
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||||
resolveReleaseChannel,
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||||
} from './channel-identity.mjs';
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import { prepareNsisToolsetForRelease } from './nsis-toolset.mjs';
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||||
import { prepareBundledResources } from './prepare-bundled-resources.mjs';
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||||
import { stageNodeRuntime } from './stage-node-runtime.mjs';
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||||
|
||||
const appRoot = fileURLToPath(new URL('..', import.meta.url));
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||||
@@ -431,10 +433,30 @@ function writeChannelConfigFile(channel, target, includeNodeRuntime = false) {
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||||
return configPath;
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||||
}
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||||
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||||
/// 随包资源必须在打包工具之前生成:构建脚本只做只读校验,不再生成。
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||||
export function stageBundledResources(
|
||||
target,
|
||||
{ prepare = prepareBundledResources, features } = {},
|
||||
) {
|
||||
const summaries = prepare({
|
||||
target,
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||||
features: new Set(features ?? defaultEditorFeatures(target)),
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||||
profile: 'release',
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||||
log: (line) => console.log(`[ai-game-creator-shell] ${line}`),
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||||
});
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||||
for (const summary of summaries) {
|
||||
console.log(`[ai-game-creator-shell] ${summary}`);
|
||||
}
|
||||
}
|
||||
|
||||
export function runTauriBuild(
|
||||
args = [],
|
||||
context = resolveReleaseContext(args),
|
||||
{ spawn = spawnSync, stageRuntime = stageNodeRuntime } = {},
|
||||
{
|
||||
spawn = spawnSync,
|
||||
stageRuntime = stageNodeRuntime,
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||||
stageBundled = stageBundledResources,
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||||
} = {},
|
||||
) {
|
||||
if (
|
||||
explicitBuildTarget(args) &&
|
||||
@@ -444,7 +466,12 @@ export function runTauriBuild(
|
||||
}
|
||||
const tauriArguments = buildTauriBuildArguments(args, context.target);
|
||||
const { channel, target } = context;
|
||||
if (!args.includes('--no-bundle')) stageRuntime(target);
|
||||
const features = resolveEditorFeatures({ argv: args, target });
|
||||
if (!args.includes('--no-bundle')) {
|
||||
stageRuntime(target);
|
||||
}
|
||||
// app 构建本身就需要随包资源,因此 --no-bundle 也要 staging;只有总号发布是打包专属。
|
||||
stageBundled(target, { features });
|
||||
const configPath = writeChannelConfigFile(
|
||||
channel,
|
||||
target,
|
||||
|
||||
@@ -363,6 +363,8 @@ test('packaged renderer receives the same channel as the updater manifest', () =
|
||||
// 必须 stub:真实 staging 会用宿主平台(如 macOS 的 darwin/arm64)去对默认的
|
||||
// Windows 目标做一致性校验,在非 Windows 主机上直接失败——本用例只关心渠道注入。
|
||||
stageRuntime: () => {},
|
||||
// 同上:随包资源准备会读取真实上游包,本用例只关心渠道环境变量。
|
||||
stageBundled: () => {},
|
||||
spawn: (_binary, _args, options) => {
|
||||
spawnOptions = options;
|
||||
return { status: 0 };
|
||||
@@ -456,6 +458,8 @@ test('explicit macOS target drives version lookup, Tauri endpoint, artifact and
|
||||
seenContexts.push(context);
|
||||
runTauriBuild(args, context, {
|
||||
stageRuntime: () => {},
|
||||
// 必须 stub:随包资源准备会读取真实上游包与仓库插件工作区,本用例只关心参数。
|
||||
stageBundled: () => {},
|
||||
spawn: (_binary, command) => {
|
||||
const configIndex = command.lastIndexOf('--config');
|
||||
const config = JSON.parse(
|
||||
@@ -705,6 +709,7 @@ test('Windows remains the default and explicit Windows overrides macOS environme
|
||||
context,
|
||||
{
|
||||
stageRuntime: () => {},
|
||||
stageBundled: () => {},
|
||||
spawn: (_binary, command) => {
|
||||
assert.ok(
|
||||
command.includes(
|
||||
@@ -818,6 +823,10 @@ test('release stages Node before Tauri and injects its resource mapping only for
|
||||
assert.equal(target, windowsTarget);
|
||||
events.push('stage');
|
||||
},
|
||||
stageBundled(target) {
|
||||
assert.equal(target, windowsTarget);
|
||||
events.push('bundled');
|
||||
},
|
||||
spawn(_binary, args) {
|
||||
events.push('build');
|
||||
const config = JSON.parse(
|
||||
@@ -829,10 +838,21 @@ test('release stages Node before Tauri and injects its resource mapping only for
|
||||
return { status: 0 };
|
||||
},
|
||||
});
|
||||
assert.deepEqual(events, ['stage', 'build']);
|
||||
assert.deepEqual(events, ['stage', 'bundled', 'build']);
|
||||
events.length = 0;
|
||||
runTauriBuild(['--no-bundle', '--target', windowsTarget], context, {
|
||||
stageRuntime() {
|
||||
assert.fail('no-bundle must not stage resources');
|
||||
assert.fail('no-bundle must not stage node runtime');
|
||||
},
|
||||
stageBundled(target, options) {
|
||||
// app 构建本身就需要随包资源,因此 --no-bundle 也要 staging,
|
||||
// 且必须拿到与 cargo 相同的 feature 集(避免「cargo 开、staging 没开」)。
|
||||
assert.equal(target, windowsTarget);
|
||||
assert.ok(
|
||||
options?.features?.length > 0,
|
||||
'bundled staging 必须收到 feature 集',
|
||||
);
|
||||
events.push('bundled');
|
||||
},
|
||||
spawn(_binary, args) {
|
||||
const config = JSON.parse(
|
||||
@@ -848,6 +868,9 @@ test('release stages Node before Tauri and injects its resource mapping only for
|
||||
stageRuntime() {
|
||||
throw new Error('missing runtime');
|
||||
},
|
||||
stageBundled() {
|
||||
assert.fail('invalid runtime must prevent bundled staging');
|
||||
},
|
||||
spawn() {
|
||||
assert.fail('invalid runtime must prevent build');
|
||||
},
|
||||
@@ -960,6 +983,8 @@ for (const channel of ['release', 'beta-2']) {
|
||||
);
|
||||
runTauriBuild([`--target=${target}`], context, {
|
||||
stageRuntime: () => {},
|
||||
// 必须 stub:随包资源准备会读取真实上游包与仓库插件工作区,本用例只关心参数。
|
||||
stageBundled: () => {},
|
||||
spawn: (_binary, command) => {
|
||||
const config = JSON.parse(
|
||||
readFileSync(
|
||||
|
||||
@@ -22,3 +22,48 @@ export function defaultEditorFeatures(target) {
|
||||
? ['cocos-editor-execute', 'unity-editor-execute', 'godot-editor-execute']
|
||||
: [];
|
||||
}
|
||||
|
||||
/// 单一声明式解析:本次构建实际生效的编辑器 feature 集。
|
||||
/// 解析顺序:环境变量 `AGC_DEV_CARGO_FEATURES` > 命令行 `--features` > 目标平台默认值。
|
||||
/// dev 入口、发布入口的 cargo 参数与随包资源准备步骤都必须用这里的返回值,
|
||||
/// 否则会出现「cargo 开了 feature、staging 没开(或反之)」的窗口。
|
||||
export function resolveEditorFeatures({
|
||||
argv = [],
|
||||
target,
|
||||
env = process.env,
|
||||
} = {}) {
|
||||
// 顺序:环境变量(dev 的显式覆盖)> 命令行 --features > 目标平台默认值。
|
||||
const fromEnv = String(env.AGC_DEV_CARGO_FEATURES ?? '').trim();
|
||||
if (fromEnv) {
|
||||
return fromEnv
|
||||
.split(',')
|
||||
.map((name) => name.trim())
|
||||
.filter(Boolean);
|
||||
}
|
||||
const fromArgv = featuresFromArgv(argv);
|
||||
if (fromArgv) {
|
||||
return fromArgv;
|
||||
}
|
||||
return defaultEditorFeatures(target);
|
||||
}
|
||||
|
||||
/// 从 argv 里解析 `--features a,b` / `--features=a,b`;没有则返回 null。
|
||||
export function featuresFromArgv(argv = []) {
|
||||
for (let index = 0; index < argv.length; index += 1) {
|
||||
const value = String(argv[index]);
|
||||
if (value.startsWith('--features=')) {
|
||||
return value
|
||||
.slice('--features='.length)
|
||||
.split(',')
|
||||
.map((name) => name.trim())
|
||||
.filter(Boolean);
|
||||
}
|
||||
if (value === '--features' && argv[index + 1] !== undefined) {
|
||||
return String(argv[index + 1])
|
||||
.split(',')
|
||||
.map((name) => name.trim())
|
||||
.filter(Boolean);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
+750
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,8 +1,9 @@
|
||||
import { resolve } from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
|
||||
import { buildLocalRustProcessEnv } from '../../../scripts/dev.mjs';
|
||||
import {
|
||||
defaultEditorFeatures,
|
||||
resolveEditorFeatures,
|
||||
withDefaultCargoFeatures,
|
||||
} from './cargo-features.mjs';
|
||||
import {
|
||||
@@ -10,6 +11,10 @@ import {
|
||||
resolveAgcDevEndpoint,
|
||||
withAgcDevEndpointEnv,
|
||||
} from './dev-port.mjs';
|
||||
import {
|
||||
prepareBundledResources,
|
||||
supportedHostTarget,
|
||||
} from './prepare-bundled-resources.mjs';
|
||||
import {
|
||||
isAiGameCreatorServer,
|
||||
preflightExistingVite,
|
||||
@@ -52,21 +57,37 @@ function buildTauriArguments(argv, devUrl = readAgcDevEndpoint().url) {
|
||||
|
||||
// 开发和发行构建使用同一平台编辑器 feature 集合。
|
||||
// 可用 AGC_DEV_CARGO_FEATURES(逗号分隔)覆盖,传空串即关闭。
|
||||
function readDevCargoFeatures(env = process.env) {
|
||||
const override = env.AGC_DEV_CARGO_FEATURES;
|
||||
if (override !== undefined) {
|
||||
return override
|
||||
.split(',')
|
||||
.map((value) => value.trim())
|
||||
.filter(Boolean);
|
||||
}
|
||||
return defaultEditorFeatures(process.platform);
|
||||
function readDevCargoFeatures(argv = []) {
|
||||
return resolveEditorFeatures({ argv, target: process.platform });
|
||||
}
|
||||
|
||||
function withDevCargoFeatures(argv, features = readDevCargoFeatures()) {
|
||||
function withDevCargoFeatures(argv, features = readDevCargoFeatures(argv)) {
|
||||
return withDefaultCargoFeatures(argv, features);
|
||||
}
|
||||
|
||||
/// 随包资源必须在 Tauri 之前生成:构建脚本只做只读校验,不再生成资源。
|
||||
/// 命中缓存的重复调用不写任何文件,因此每次 dev 启动都会先跑一次。
|
||||
function prepareBundledResourcesBeforeTauri(
|
||||
features = readDevCargoFeatures(),
|
||||
{ prepare = prepareBundledResources, log = console.log } = {},
|
||||
) {
|
||||
const target = supportedHostTarget();
|
||||
if (!target) {
|
||||
log(
|
||||
'[ai-game-creator-shell] 当前平台不受随包资源声明覆盖,跳过随包资源准备',
|
||||
);
|
||||
return;
|
||||
}
|
||||
const summaries = prepare({
|
||||
target,
|
||||
features: new Set(features),
|
||||
log: (line) => log(`[ai-game-creator-shell] ${line}`),
|
||||
});
|
||||
for (const summary of summaries) {
|
||||
log(`[ai-game-creator-shell] ${summary}`);
|
||||
}
|
||||
}
|
||||
|
||||
function spawnTauriCli(argv, { env = process.env } = {}) {
|
||||
return spawnChild(process.execPath, [tauriCliPath, ...argv], {
|
||||
cwd: appRoot,
|
||||
@@ -75,6 +96,17 @@ function spawnTauriCli(argv, { env = process.env } = {}) {
|
||||
});
|
||||
}
|
||||
|
||||
/// Tauri dev 的 Cargo 直接继承启动器环境,用户级 / 仓库级 Cargo 配置里的
|
||||
/// `rustc-wrapper`(本地常见为 sccache)会在这里生效。本地 sccache daemon 状态
|
||||
/// 一旦损坏,`cargo` 的首次 rustc 探测就会失败并阻断整个 AGC 启动;因此这里复用
|
||||
/// `npm run dev` 的本地 Rust 环境规则,由脚本而不是本机 Cargo 配置决定 wrapper。
|
||||
function buildTauriDevProcessEnv(endpoint, env = process.env) {
|
||||
return buildLocalRustProcessEnv({
|
||||
...withAgcDevEndpointEnv(endpoint, env),
|
||||
[AGC_DESIGN_DEBUG_ENV]: designDebugEnabled,
|
||||
});
|
||||
}
|
||||
|
||||
async function runTauriDev(
|
||||
argv = process.argv.slice(2),
|
||||
{
|
||||
@@ -84,6 +116,7 @@ async function runTauriDev(
|
||||
spawnCli = spawnTauriCli,
|
||||
waitForCli = waitForChildTermination,
|
||||
terminateTree = terminateChildTree,
|
||||
prepareResources = prepareBundledResourcesBeforeTauri,
|
||||
} = {},
|
||||
) {
|
||||
const endpoint = await resolveDevEndpoint();
|
||||
@@ -130,15 +163,14 @@ async function runTauriDev(
|
||||
shutdownRequested.then(() => false),
|
||||
]);
|
||||
if (!prepared || shutdownSignal) return 1;
|
||||
const devFeatures = readDevCargoFeatures();
|
||||
prepareResources(devFeatures);
|
||||
const tauriArguments = buildTauriArguments(
|
||||
withDevCargoFeatures(argv),
|
||||
withDevCargoFeatures(argv, devFeatures),
|
||||
endpoint.url,
|
||||
);
|
||||
child = spawnCli(tauriArguments, {
|
||||
env: {
|
||||
...withAgcDevEndpointEnv(endpoint),
|
||||
[AGC_DESIGN_DEBUG_ENV]: designDebugEnabled,
|
||||
},
|
||||
env: buildTauriDevProcessEnv(endpoint),
|
||||
});
|
||||
const childResult = waitForCli(child);
|
||||
const outcome = await Promise.race([
|
||||
@@ -225,7 +257,9 @@ function isDirectModuleExecution() {
|
||||
|
||||
export {
|
||||
buildTauriArguments,
|
||||
buildTauriDevProcessEnv,
|
||||
isDirectModuleExecution,
|
||||
prepareBundledResourcesBeforeTauri,
|
||||
runTauriDev,
|
||||
spawnTauriCli,
|
||||
withDevCargoFeatures,
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
# resources/plugins 由 build.rs 从 plugins/ 复制生成,属于构建产物。
|
||||
# 它在 dev 监听范围内,重新生成会让 Tauri dev 误判为源码改动而触发
|
||||
# “构建 -> 监听 -> 再构建”的自触发循环。
|
||||
resources/plugins/
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,8 +1,18 @@
|
||||
//! 构建与运行共用的平台布局;只允许分发锁定原生包里的明确组件。
|
||||
//!
|
||||
//! 布局、组件白名单与版本常量来自唯一声明 `build_support/package-layout.json`
|
||||
//! (Rust 侧经 `build_support/package-layout.generated.rs` 取得编译期常量,
|
||||
//! 由 `scripts/check-package-layout.mjs` 生成并在门禁中校验一致)。
|
||||
//! 本模块只读声明,不写任何随包资源。
|
||||
|
||||
pub const VERSION: &str = "0.155.1";
|
||||
pub const CLI_VERSION: &str = "codex-cli 0.155.1";
|
||||
pub const SCHEMA: &str = "genarrative-codex-sidecar.v2";
|
||||
// 共享声明模块:构建脚本、运行期与测试各自只用到其中一部分,未用到的入口不算缺陷。
|
||||
#[allow(dead_code)]
|
||||
#[path = "package_layout.rs"]
|
||||
pub(crate) mod package_layout;
|
||||
|
||||
pub const VERSION: &str = package_layout::CODEX_VERSION;
|
||||
pub const CLI_VERSION: &str = package_layout::CODEX_CLI_VERSION;
|
||||
pub const SCHEMA: &str = package_layout::CODEX_MANIFEST_SCHEMA;
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Layout {
|
||||
@@ -12,46 +22,13 @@ pub struct Layout {
|
||||
pub files: &'static [&'static str],
|
||||
}
|
||||
|
||||
const WINDOWS_FILES: &[&str] = &[
|
||||
"bin/codex.exe",
|
||||
"bin/codex-code-mode-host.exe",
|
||||
"codex-path/rg.exe",
|
||||
"codex-resources/codex-command-runner.exe",
|
||||
"codex-resources/codex-windows-sandbox-setup.exe",
|
||||
"codex-package.json",
|
||||
];
|
||||
const MAC_FILES: &[&str] = &[
|
||||
"bin/codex",
|
||||
"bin/codex-code-mode-host",
|
||||
"codex-path/rg",
|
||||
"codex-resources/zsh/bin/zsh",
|
||||
"codex-package.json",
|
||||
];
|
||||
|
||||
pub fn for_target(target: &str) -> Option<Layout> {
|
||||
match target {
|
||||
"x86_64-pc-windows-msvc" => Some(Layout {
|
||||
platform: "win32-x64",
|
||||
directory: "win-x64",
|
||||
executable: "bin/codex.exe",
|
||||
files: WINDOWS_FILES,
|
||||
}),
|
||||
"aarch64-apple-darwin" | "x86_64-apple-darwin" => Some(Layout {
|
||||
platform: if target.starts_with("aarch64") {
|
||||
"darwin-arm64"
|
||||
} else {
|
||||
"darwin-x64"
|
||||
},
|
||||
directory: if target.starts_with("aarch64") {
|
||||
"mac-native/darwin-arm64"
|
||||
} else {
|
||||
"mac-native/darwin-x64"
|
||||
},
|
||||
executable: "bin/codex",
|
||||
files: MAC_FILES,
|
||||
}),
|
||||
_ => None,
|
||||
}
|
||||
package_layout::codex_target(target).map(|declared| Layout {
|
||||
platform: declared.platform,
|
||||
directory: declared.directory,
|
||||
executable: declared.executable,
|
||||
files: declared.files,
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -80,4 +57,11 @@ mod tests {
|
||||
assert!(for_target("aarch64-pc-windows-msvc").is_none());
|
||||
assert!(for_target("x86_64-unknown-linux-gnu").is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn constants_come_from_the_shared_declaration() {
|
||||
assert_eq!(VERSION, "0.155.1");
|
||||
assert_eq!(CLI_VERSION, format!("codex-cli {VERSION}"));
|
||||
assert_eq!(SCHEMA, "genarrative-codex-sidecar.v2");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
//! 随包阶段的原生包元数据校验,不进入运行时生产模块。
|
||||
|
||||
use super::codex_bundle::{Layout, VERSION};
|
||||
|
||||
pub fn validate_package_metadata(
|
||||
metadata: &serde_json::Value,
|
||||
target: &str,
|
||||
layout: Layout,
|
||||
) -> Result<(), String> {
|
||||
if metadata["layoutVersion"] == 1
|
||||
&& metadata["version"] == VERSION
|
||||
&& metadata["target"] == target
|
||||
&& metadata["entrypoint"] == layout.executable
|
||||
&& metadata["resourcesDir"] == "codex-resources"
|
||||
&& metadata["pathDir"] == "codex-path"
|
||||
{
|
||||
Ok(())
|
||||
} else {
|
||||
Err(format!("Codex 原生包版本、布局或架构不匹配目标 {target}"))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::super::codex_bundle::for_target;
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn metadata_rejects_version_architecture_and_layout_drift() {
|
||||
let target = "aarch64-apple-darwin";
|
||||
let layout = for_target(target).unwrap();
|
||||
let valid = serde_json::json!({
|
||||
"layoutVersion": 1,
|
||||
"version": VERSION,
|
||||
"target": target,
|
||||
"entrypoint": "bin/codex",
|
||||
"resourcesDir": "codex-resources",
|
||||
"pathDir": "codex-path",
|
||||
});
|
||||
assert!(validate_package_metadata(&valid, target, layout).is_ok());
|
||||
for (key, value) in [
|
||||
("layoutVersion", serde_json::json!(2)),
|
||||
("version", serde_json::json!("0.0.0")),
|
||||
("target", serde_json::json!("x86_64-apple-darwin")),
|
||||
("entrypoint", serde_json::json!("bin/codex.exe")),
|
||||
("resourcesDir", serde_json::json!("../private")),
|
||||
("pathDir", serde_json::json!(null)),
|
||||
] {
|
||||
let mut invalid = valid.clone();
|
||||
invalid[key] = value;
|
||||
assert!(
|
||||
validate_package_metadata(&invalid, target, layout).is_err(),
|
||||
"{key}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
use sha2::{Digest, Sha256};
|
||||
use std::fs;
|
||||
use std::path::{Path, PathBuf};
|
||||
use std::path::Path;
|
||||
|
||||
pub const BUNDLE_FILES: [&str; 4] = [
|
||||
"bin/win-x64/agc_godot_editor.dll",
|
||||
"bin/win-x64/metadata.json",
|
||||
"vendor/LICENSE.txt",
|
||||
"vendor/provenance.json",
|
||||
];
|
||||
// 共享随包资源声明:Godot 随包文件清单与构建期校验共用同一份来源。
|
||||
#[allow(dead_code)]
|
||||
#[path = "package_layout.rs"]
|
||||
mod package_layout;
|
||||
|
||||
pub const BUNDLE_FILES: &[&str] = package_layout::GODOT_BUNDLE_FILES;
|
||||
|
||||
fn plain_metadata(path: &Path) -> Result<fs::Metadata, String> {
|
||||
let metadata = fs::symlink_metadata(path)
|
||||
@@ -74,39 +74,6 @@ pub fn validate(root: &Path) -> Result<Vec<(&'static str, Vec<u8>)>, String> {
|
||||
Ok(files)
|
||||
}
|
||||
|
||||
pub fn stage(root: &Path, destination: &Path, target: &str, enabled: bool) -> Result<(), String> {
|
||||
if target != "x86_64-pc-windows-msvc" || !enabled {
|
||||
return Ok(());
|
||||
}
|
||||
for (relative, bytes) in validate(root)? {
|
||||
let path = destination.join(relative);
|
||||
fs::create_dir_all(path.parent().expect("Godot resource parent"))
|
||||
.map_err(|error| format!("创建 Godot 资源目录失败:{error}"))?;
|
||||
fs::write(&path, bytes).map_err(|error| format!("写入 Godot 资源失败:{error}"))?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn source_files(root: &Path) -> Result<Vec<PathBuf>, String> {
|
||||
plain_metadata(root)?;
|
||||
let mut sources = Vec::new();
|
||||
for entry in fs::read_dir(root).map_err(|error| format!("读取 Godot 源码失败:{error}"))?
|
||||
{
|
||||
let entry = entry.map_err(|error| format!("读取 Godot 源码目录项失败:{error}"))?;
|
||||
if matches!(entry.file_name().to_str(), Some("bin" | ".build")) {
|
||||
continue;
|
||||
}
|
||||
let metadata = plain_metadata(&entry.path())?;
|
||||
if metadata.is_dir() {
|
||||
sources.extend(source_files(&entry.path())?);
|
||||
} else if metadata.is_file() {
|
||||
sources.push(entry.path());
|
||||
}
|
||||
}
|
||||
sources.sort();
|
||||
Ok(sources)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -134,82 +101,20 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stage_only_verified_windows_runtime_and_not_build_inputs() {
|
||||
let source = tempfile::tempdir().unwrap();
|
||||
let destination = tempfile::tempdir().unwrap();
|
||||
fixture(source.path());
|
||||
fs::write(source.path().join("bridge.gd"), "source").unwrap();
|
||||
fs::write(source.path().join("bin/win-x64/extra.dll"), "excluded").unwrap();
|
||||
stage(
|
||||
source.path(),
|
||||
destination.path(),
|
||||
"x86_64-pc-windows-msvc",
|
||||
true,
|
||||
)
|
||||
.unwrap();
|
||||
fn validate_rejects_incomplete_bundle() {
|
||||
let temp = tempfile::tempdir().expect("tempdir");
|
||||
let error = validate(temp.path()).expect_err("空目录必须被拒绝");
|
||||
assert!(!error.is_empty(), "失败原因不能为空");
|
||||
|
||||
// 只有文件名、内容不合法的「像样」目录也必须被拒绝。
|
||||
for relative in BUNDLE_FILES {
|
||||
assert_eq!(
|
||||
fs::read(source.path().join(relative)).unwrap(),
|
||||
fs::read(destination.path().join(relative)).unwrap()
|
||||
);
|
||||
let file = temp.path().join(relative);
|
||||
fs::create_dir_all(file.parent().expect("parent")).expect("create dir");
|
||||
fs::write(&file, b"not a real artifact").expect("write file");
|
||||
}
|
||||
assert!(!destination.path().join("bridge.gd").exists());
|
||||
assert!(!destination.path().join("bin/win-x64/extra.dll").exists());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unsupported_or_disabled_targets_need_no_native_artifacts() {
|
||||
let destination = tempfile::tempdir().unwrap();
|
||||
for (target, enabled) in [
|
||||
("aarch64-apple-darwin", true),
|
||||
("x86_64-apple-darwin", true),
|
||||
("x86_64-unknown-linux-gnu", true),
|
||||
("aarch64-pc-windows-msvc", true),
|
||||
("x86_64-pc-windows-msvc", false),
|
||||
] {
|
||||
stage(
|
||||
Path::new("missing-godot-native"),
|
||||
destination.path(),
|
||||
target,
|
||||
enabled,
|
||||
)
|
||||
.unwrap();
|
||||
assert_eq!(fs::read_dir(destination.path()).unwrap().count(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn incomplete_or_tampered_bundle_fails_before_copying() {
|
||||
let source = tempfile::tempdir().unwrap();
|
||||
let destination = tempfile::tempdir().unwrap();
|
||||
fixture(source.path());
|
||||
fs::write(source.path().join(BUNDLE_FILES[0]), b"tampered").unwrap();
|
||||
assert!(stage(
|
||||
source.path(),
|
||||
destination.path(),
|
||||
"x86_64-pc-windows-msvc",
|
||||
true
|
||||
)
|
||||
.unwrap_err()
|
||||
.contains("SHA256"));
|
||||
assert_eq!(fs::read_dir(destination.path()).unwrap().count(), 0);
|
||||
fixture(source.path());
|
||||
fs::remove_file(source.path().join("vendor/LICENSE.txt")).unwrap();
|
||||
assert!(validate(source.path()).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn source_watch_list_excludes_build_outputs() {
|
||||
let source = tempfile::tempdir().unwrap();
|
||||
fixture(source.path());
|
||||
fs::create_dir(source.path().join(".build")).unwrap();
|
||||
fs::write(source.path().join(".build/bridge.obj"), "generated").unwrap();
|
||||
fs::write(source.path().join("bridge.gd"), "source").unwrap();
|
||||
let sources = source_files(source.path()).unwrap();
|
||||
assert_eq!(sources.len(), 3);
|
||||
assert!(sources.contains(&source.path().join("bridge.gd")));
|
||||
assert!(!sources.iter().any(|path| path
|
||||
.components()
|
||||
.any(|component| component.as_os_str() == "bin" || component.as_os_str() == ".build")));
|
||||
assert!(
|
||||
validate(temp.path()).is_err(),
|
||||
"内容不合法的随包库必须被拒绝",
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,132 @@
|
||||
// @generated by apps/ai-game-creator-shell/scripts/check-package-layout.mjs
|
||||
// 来源:build_support/package-layout.json。不要手工编辑本文件。
|
||||
// 修改随包资源布局请编辑声明文件,然后运行
|
||||
// npm run agc:bundled-resources:sync(在仓库根目录)
|
||||
// 门禁会校验两者一致(npm run agc:typecheck 链内含 check-package-layout.mjs)。
|
||||
|
||||
pub const DECLARATION_SCHEMA: &str = "agc-package-layout.v1";
|
||||
pub const LAYOUT_VERSION: u64 = 1;
|
||||
|
||||
pub const CODEX_VERSION: &str = "0.155.1";
|
||||
pub const CODEX_CLI_VERSION: &str = "codex-cli 0.155.1";
|
||||
pub const CODEX_MANIFEST_SCHEMA: &str = "genarrative-codex-sidecar.v2";
|
||||
|
||||
pub const GODOT_BUNDLE_FILES: &[&str] = &["bin/win-x64/agc_godot_editor.dll", "bin/win-x64/metadata.json", "vendor/LICENSE.txt", "vendor/provenance.json"];
|
||||
|
||||
pub const CODEX: Codex = Codex {
|
||||
package_metadata: PackageMetadata {
|
||||
layout_version: 1,
|
||||
resources_dir: "codex-resources",
|
||||
path_dir: "codex-path",
|
||||
},
|
||||
resource_directory: "resources/codex",
|
||||
manifest_file_name: "manifest.json",
|
||||
package_metadata_file_name: "codex-package.json",
|
||||
notice_file_name: "NOTICE.md",
|
||||
source_roots: &["app", "repo"],
|
||||
source_relative_paths: &["node_modules/@openai/codex-<platform>/vendor/<target>", "node_modules/@openai/codex/node_modules/@openai/codex-<platform>/vendor/<target>"],
|
||||
notice_sources: &[
|
||||
NoticeSource {
|
||||
targets: &["aarch64-apple-darwin", "x86_64-apple-darwin"],
|
||||
source: "resources/codex/【声明】Mac内置Codex组件-2026-09-18.md",
|
||||
preserve: false,
|
||||
},
|
||||
NoticeSource {
|
||||
targets: &["x86_64-pc-windows-msvc"],
|
||||
source: "resources/codex/win-x64/NOTICE.md",
|
||||
preserve: true,
|
||||
}
|
||||
],
|
||||
universal_groups: &[
|
||||
UniversalGroup {
|
||||
name: "mac-native",
|
||||
directory: "mac-native",
|
||||
targets: &["aarch64-apple-darwin", "x86_64-apple-darwin"],
|
||||
}
|
||||
],
|
||||
targets: &[
|
||||
CodexTarget {
|
||||
target: "x86_64-pc-windows-msvc",
|
||||
platform: "win32-x64",
|
||||
directory: "win-x64",
|
||||
executable: "bin/codex.exe",
|
||||
files: &["bin/codex.exe", "bin/codex-code-mode-host.exe", "codex-path/rg.exe", "codex-resources/codex-command-runner.exe", "codex-resources/codex-windows-sandbox-setup.exe", "codex-package.json"],
|
||||
},
|
||||
CodexTarget {
|
||||
target: "aarch64-apple-darwin",
|
||||
platform: "darwin-arm64",
|
||||
directory: "mac-native/darwin-arm64",
|
||||
executable: "bin/codex",
|
||||
files: &["bin/codex", "bin/codex-code-mode-host", "codex-path/rg", "codex-resources/zsh/bin/zsh", "codex-package.json"],
|
||||
},
|
||||
CodexTarget {
|
||||
target: "x86_64-apple-darwin",
|
||||
platform: "darwin-x64",
|
||||
directory: "mac-native/darwin-x64",
|
||||
executable: "bin/codex",
|
||||
files: &["bin/codex", "bin/codex-code-mode-host", "codex-path/rg", "codex-resources/zsh/bin/zsh", "codex-package.json"],
|
||||
}
|
||||
],
|
||||
};
|
||||
|
||||
pub const PLUGINS: Plugins = Plugins {
|
||||
source_directory: "plugins",
|
||||
destination_directory: "resources/plugins",
|
||||
manifest_file_name: "plugin.json",
|
||||
target_contains_any: &["windows", "apple-darwin"],
|
||||
subdirectories: &[
|
||||
Subdirectory {
|
||||
path: "src",
|
||||
plugin: "",
|
||||
origin: "source",
|
||||
target_contains: &[],
|
||||
targets: &[],
|
||||
features: &[],
|
||||
},
|
||||
Subdirectory {
|
||||
path: "panels",
|
||||
plugin: "",
|
||||
origin: "source",
|
||||
target_contains: &[],
|
||||
targets: &[],
|
||||
features: &[],
|
||||
},
|
||||
Subdirectory {
|
||||
path: "skills",
|
||||
plugin: "",
|
||||
origin: "source",
|
||||
target_contains: &[],
|
||||
targets: &[],
|
||||
features: &[],
|
||||
},
|
||||
Subdirectory {
|
||||
path: "native/payload",
|
||||
plugin: "agc-cocos-editor",
|
||||
origin: "prepared",
|
||||
target_contains: &["windows"],
|
||||
targets: &[],
|
||||
features: &["cocos-editor-injection"],
|
||||
},
|
||||
Subdirectory {
|
||||
path: "dotnet/publish/win-x64",
|
||||
plugin: "agc-unity-editor",
|
||||
origin: "prepared",
|
||||
target_contains: &[],
|
||||
targets: &["x86_64-pc-windows-msvc"],
|
||||
features: &["unity-editor-execute"],
|
||||
}
|
||||
],
|
||||
library_staging: &[
|
||||
LibraryStaging {
|
||||
plugin: "agc-godot-editor",
|
||||
source_subdirectory: "native/gdextension",
|
||||
targets: &["x86_64-pc-windows-msvc"],
|
||||
features: &["godot-editor-execute"],
|
||||
layout: "godot-bundle",
|
||||
}
|
||||
],
|
||||
skip_directory_names: &["target", "node_modules"],
|
||||
skip_directory_name_prefixes: &["."],
|
||||
skip_file_name_prefixes: &["."],
|
||||
skip_file_name_fragments: &[".test."],
|
||||
};
|
||||
@@ -0,0 +1,258 @@
|
||||
{
|
||||
"schema": "agc-package-layout.v1",
|
||||
"layoutVersion": 1,
|
||||
"description": "AGC 随包资源布局与复制规则的唯一声明。Rust 侧构建期校验与 Node 侧准备步骤共用本文件,任何一侧都不得再写第二份布局或组件白名单。含 <platform>、<target> 占位符的字段由调用方按目标三元展开。修改布局时同步递增 layoutVersion(准备步骤的缓存 key 组成部分)。",
|
||||
"codex": {
|
||||
"version": "0.155.1",
|
||||
"cliVersionPrefix": "codex-cli ",
|
||||
"manifestSchema": "genarrative-codex-sidecar.v2",
|
||||
"packageMetadata": {
|
||||
"layoutVersion": 1,
|
||||
"resourcesDir": "codex-resources",
|
||||
"pathDir": "codex-path"
|
||||
},
|
||||
"resourceDirectory": "resources/codex",
|
||||
"manifestFileName": "manifest.json",
|
||||
"packageMetadataFileName": "codex-package.json",
|
||||
"noticeFileName": "NOTICE.md",
|
||||
"sourceRoots": [
|
||||
"app",
|
||||
"repo"
|
||||
],
|
||||
"sourceRelativePaths": [
|
||||
"node_modules/@openai/codex-<platform>/vendor/<target>",
|
||||
"node_modules/@openai/codex/node_modules/@openai/codex-<platform>/vendor/<target>"
|
||||
],
|
||||
"noticeSources": [
|
||||
{
|
||||
"targets": [
|
||||
"aarch64-apple-darwin",
|
||||
"x86_64-apple-darwin"
|
||||
],
|
||||
"source": "resources/codex/【声明】Mac内置Codex组件-2026-09-18.md",
|
||||
"preserve": false
|
||||
},
|
||||
{
|
||||
"targets": [
|
||||
"x86_64-pc-windows-msvc"
|
||||
],
|
||||
"source": "resources/codex/win-x64/NOTICE.md",
|
||||
"preserve": true
|
||||
}
|
||||
],
|
||||
"universalGroups": [
|
||||
{
|
||||
"name": "mac-native",
|
||||
"directory": "mac-native",
|
||||
"targets": [
|
||||
"aarch64-apple-darwin",
|
||||
"x86_64-apple-darwin"
|
||||
]
|
||||
}
|
||||
],
|
||||
"targets": [
|
||||
{
|
||||
"target": "x86_64-pc-windows-msvc",
|
||||
"platform": "win32-x64",
|
||||
"directory": "win-x64",
|
||||
"executable": "bin/codex.exe",
|
||||
"files": [
|
||||
"bin/codex.exe",
|
||||
"bin/codex-code-mode-host.exe",
|
||||
"codex-path/rg.exe",
|
||||
"codex-resources/codex-command-runner.exe",
|
||||
"codex-resources/codex-windows-sandbox-setup.exe",
|
||||
"codex-package.json"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "aarch64-apple-darwin",
|
||||
"platform": "darwin-arm64",
|
||||
"directory": "mac-native/darwin-arm64",
|
||||
"executable": "bin/codex",
|
||||
"files": [
|
||||
"bin/codex",
|
||||
"bin/codex-code-mode-host",
|
||||
"codex-path/rg",
|
||||
"codex-resources/zsh/bin/zsh",
|
||||
"codex-package.json"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "x86_64-apple-darwin",
|
||||
"platform": "darwin-x64",
|
||||
"directory": "mac-native/darwin-x64",
|
||||
"executable": "bin/codex",
|
||||
"files": [
|
||||
"bin/codex",
|
||||
"bin/codex-code-mode-host",
|
||||
"codex-path/rg",
|
||||
"codex-resources/zsh/bin/zsh",
|
||||
"codex-package.json"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"plugins": {
|
||||
"sourceDirectory": "plugins",
|
||||
"destinationDirectory": "resources/plugins",
|
||||
"manifestFileName": "plugin.json",
|
||||
"targetContainsAny": [
|
||||
"windows",
|
||||
"apple-darwin"
|
||||
],
|
||||
"subdirectories": [
|
||||
{
|
||||
"path": "src",
|
||||
"origin": "source"
|
||||
},
|
||||
{
|
||||
"path": "panels",
|
||||
"origin": "source"
|
||||
},
|
||||
{
|
||||
"path": "skills",
|
||||
"origin": "source"
|
||||
},
|
||||
{
|
||||
"path": "native/payload",
|
||||
"origin": "prepared",
|
||||
"targetContains": [
|
||||
"windows"
|
||||
],
|
||||
"plugin": "agc-cocos-editor",
|
||||
"prepare": "cocos-bridge-build",
|
||||
"features": [
|
||||
"cocos-editor-injection"
|
||||
]
|
||||
},
|
||||
{
|
||||
"path": "dotnet/publish/win-x64",
|
||||
"origin": "prepared",
|
||||
"prepare": "unity-helper-publish",
|
||||
"targets": [
|
||||
"x86_64-pc-windows-msvc"
|
||||
],
|
||||
"features": [
|
||||
"unity-editor-execute"
|
||||
],
|
||||
"plugin": "agc-unity-editor"
|
||||
}
|
||||
],
|
||||
"libraryStaging": [
|
||||
{
|
||||
"plugin": "agc-godot-editor",
|
||||
"sourceSubdirectory": "native/gdextension",
|
||||
"prepare": "godot-extension-build",
|
||||
"targets": [
|
||||
"x86_64-pc-windows-msvc"
|
||||
],
|
||||
"features": [
|
||||
"godot-editor-execute"
|
||||
],
|
||||
"layout": "godot-bundle",
|
||||
"files": [
|
||||
"bin/win-x64/agc_godot_editor.dll",
|
||||
"bin/win-x64/metadata.json",
|
||||
"vendor/LICENSE.txt",
|
||||
"vendor/provenance.json"
|
||||
]
|
||||
}
|
||||
],
|
||||
"nativePayloads": [
|
||||
{
|
||||
"plugin": "agc-cocos-editor",
|
||||
"prepare": "cocos-bridge-build",
|
||||
"sourceFileName": "cocos_editor_bridge.dll",
|
||||
"destinationSubdirectory": "native/payload",
|
||||
"targets": [
|
||||
"x86_64-pc-windows-msvc"
|
||||
],
|
||||
"features": [
|
||||
"cocos-editor-injection"
|
||||
],
|
||||
"destinationFileName": "cocos-editor-bridge.dll"
|
||||
}
|
||||
],
|
||||
"prepareSteps": [
|
||||
{
|
||||
"name": "unity-helper-publish",
|
||||
"kind": "powershell",
|
||||
"workingDirectory": "plugins/agc-unity-editor/dotnet",
|
||||
"scriptFileName": "build.ps1",
|
||||
"fingerprint": {
|
||||
"roots": [
|
||||
"."
|
||||
],
|
||||
"excludeDirectoryNames": [
|
||||
"bin",
|
||||
"obj",
|
||||
"publish",
|
||||
"native-build"
|
||||
],
|
||||
"stampRelativePath": "publish/win-x64/.agc-source.sha256"
|
||||
},
|
||||
"requiredOutputs": [
|
||||
"plugins/agc-unity-editor/dotnet/publish/win-x64/Agc.Unity.Attach.exe",
|
||||
"plugins/agc-unity-editor/dotnet/publish/win-x64/NOTICE",
|
||||
"plugins/agc-unity-editor/dotnet/publish/win-x64/THIRD-PARTY-NOTICES.txt",
|
||||
"plugins/agc-unity-editor/dotnet/publish/win-x64/licenses/DotCraft-Apache-2.0.txt",
|
||||
"plugins/agc-unity-editor/dotnet/publish/win-x64/licenses/Roslyn-MIT.txt",
|
||||
"plugins/agc-unity-editor/dotnet/publish/win-x64/licenses/upstream.json",
|
||||
"plugins/agc-unity-editor/dotnet/publish/win-x64/licenses/dotnet-LICENSE.TXT",
|
||||
"plugins/agc-unity-editor/dotnet/publish/win-x64/licenses/dotnet-THIRD-PARTY-NOTICES.TXT",
|
||||
"plugins/agc-unity-editor/dotnet/publish/win-x64/licenses/microsoft.codeanalysis.common-ThirdPartyNotices.rtf",
|
||||
"plugins/agc-unity-editor/dotnet/publish/win-x64/licenses/microsoft.codeanalysis.csharp-ThirdPartyNotices.rtf"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot-extension-build",
|
||||
"kind": "powershell",
|
||||
"workingDirectory": "plugins/agc-godot-editor/native/gdextension",
|
||||
"scriptFileName": "build.ps1",
|
||||
"removeEnvironment": [
|
||||
"PSModulePath"
|
||||
],
|
||||
"requiredOutputs": [
|
||||
"plugins/agc-godot-editor/native/gdextension/bin/win-x64/agc_godot_editor.dll",
|
||||
"plugins/agc-godot-editor/native/gdextension/bin/win-x64/metadata.json",
|
||||
"plugins/agc-godot-editor/native/gdextension/vendor/LICENSE.txt",
|
||||
"plugins/agc-godot-editor/native/gdextension/vendor/provenance.json"
|
||||
],
|
||||
"fingerprint": {
|
||||
"roots": [
|
||||
"."
|
||||
],
|
||||
"excludeDirectoryNames": [
|
||||
"bin",
|
||||
".build",
|
||||
"native-build"
|
||||
],
|
||||
"stampRelativePath": "bin/win-x64/.agc-source.sha256"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cocos-bridge-build",
|
||||
"kind": "cargo",
|
||||
"packageDirectory": "plugins/agc-cocos-editor/native/cocos-editor-bridge",
|
||||
"features": [
|
||||
"windows-injection"
|
||||
],
|
||||
"requiredOutputs": []
|
||||
}
|
||||
],
|
||||
"skipDirectoryNames": [
|
||||
"target",
|
||||
"node_modules"
|
||||
],
|
||||
"skipDirectoryNamePrefixes": [
|
||||
"."
|
||||
],
|
||||
"skipFileNamePrefixes": [
|
||||
"."
|
||||
],
|
||||
"skipFileNameFragments": [
|
||||
".test."
|
||||
]
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1 +0,0 @@
|
||||
*.dll
|
||||
@@ -8,11 +8,6 @@ use tokio::io::{AsyncRead, AsyncReadExt, AsyncWriteExt};
|
||||
#[path = "../../build_support/codex_bundle.rs"]
|
||||
pub(crate) mod codex_bundle;
|
||||
|
||||
// 复用构建端校验的既有单测,生产运行时只编译共享布局。
|
||||
#[cfg(test)]
|
||||
#[path = "../../build_support/codex_package_metadata.rs"]
|
||||
mod codex_package_metadata;
|
||||
|
||||
const GAME_CREATOR_CODEX_CLI_EXECUTABLE: &str = "codex";
|
||||
const GAME_CREATOR_CODEX_CLI_PROMPT_MAX_BYTES: usize = 4 * 1024 * 1024;
|
||||
const GAME_CREATOR_CODEX_CLI_STDOUT_MAX_BYTES: usize = 4 * 1024 * 1024;
|
||||
|
||||
@@ -2326,6 +2326,30 @@ fn direct_taonier_reference_matches_local_source(
|
||||
.unwrap_or(false)
|
||||
}
|
||||
|
||||
fn direct_taonier_background_asset_identity(
|
||||
root: &Path,
|
||||
expected_reference_source: Option<&DirectTaonierArtAssetIdentity>,
|
||||
) -> Option<DirectTaonierArtAssetIdentity> {
|
||||
direct_taonier_art_asset_identity(
|
||||
root,
|
||||
DIRECT_CODEX_BACKGROUND_ASSET_PATH,
|
||||
GameCreationAppAssetKind::Scene,
|
||||
"/api/external/v1/editor/scenes/generations",
|
||||
"scene",
|
||||
expected_reference_source,
|
||||
)
|
||||
.or_else(|| {
|
||||
direct_taonier_art_asset_identity(
|
||||
root,
|
||||
DIRECT_CODEX_BACKGROUND_ASSET_PATH,
|
||||
GameCreationAppAssetKind::Scene,
|
||||
"/api/external/v1/editor/images/generations",
|
||||
"spec",
|
||||
expected_reference_source,
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
fn direct_taonier_art_base_is_valid(root: &Path) -> bool {
|
||||
let Some(art_spec) = direct_taonier_art_asset_identity(
|
||||
root,
|
||||
@@ -2337,14 +2361,7 @@ fn direct_taonier_art_base_is_valid(root: &Path) -> bool {
|
||||
) else {
|
||||
return false;
|
||||
};
|
||||
let Some(background) = direct_taonier_art_asset_identity(
|
||||
root,
|
||||
DIRECT_CODEX_BACKGROUND_ASSET_PATH,
|
||||
GameCreationAppAssetKind::Scene,
|
||||
"/api/external/v1/editor/images/generations",
|
||||
"spec",
|
||||
Some(&art_spec),
|
||||
) else {
|
||||
let Some(background) = direct_taonier_background_asset_identity(root, Some(&art_spec)) else {
|
||||
return false;
|
||||
};
|
||||
let _ = (background, art_spec);
|
||||
@@ -3127,27 +3144,16 @@ async fn generate_direct_taonier_art_asset_at(
|
||||
};
|
||||
let runtime_context =
|
||||
direct_taonier_art_generation_runtime_context(root, output_path, asset_kind)?;
|
||||
let generation = if retain_runtime_state {
|
||||
generate_platform_art_asset_with_retained_runtime_options_at(
|
||||
root,
|
||||
prompt,
|
||||
&[],
|
||||
&options,
|
||||
require_slices,
|
||||
&runtime_context,
|
||||
)
|
||||
.await
|
||||
} else {
|
||||
generate_platform_art_asset_with_runtime_options_at(
|
||||
root,
|
||||
prompt,
|
||||
&[],
|
||||
&options,
|
||||
require_slices,
|
||||
&runtime_context,
|
||||
)
|
||||
.await
|
||||
};
|
||||
let generation = generate_art_package_asset_with_runtime_options_at(
|
||||
root,
|
||||
prompt,
|
||||
&[],
|
||||
&options,
|
||||
require_slices,
|
||||
retain_runtime_state,
|
||||
&runtime_context,
|
||||
)
|
||||
.await;
|
||||
let generated = match generation {
|
||||
Ok(generated) => generated,
|
||||
Err(error)
|
||||
@@ -3325,15 +3331,7 @@ pub(crate) async fn ensure_direct_taonier_art_package_at(
|
||||
})
|
||||
.flatten();
|
||||
let existing_art_spec_and_background = existing_art_spec.as_ref().is_some_and(|art_spec| {
|
||||
direct_taonier_art_asset_identity(
|
||||
root,
|
||||
DIRECT_CODEX_BACKGROUND_ASSET_PATH,
|
||||
GameCreationAppAssetKind::Scene,
|
||||
"/api/external/v1/editor/images/generations",
|
||||
"spec",
|
||||
Some(art_spec),
|
||||
)
|
||||
.is_some()
|
||||
direct_taonier_background_asset_identity(root, Some(art_spec)).is_some()
|
||||
});
|
||||
let art_spec = match existing_art_spec {
|
||||
Some(identity) => identity,
|
||||
@@ -3409,15 +3407,7 @@ pub(crate) async fn ensure_direct_taonier_art_package_at(
|
||||
}
|
||||
};
|
||||
if mode.regenerates_existing()
|
||||
|| direct_taonier_art_asset_identity(
|
||||
root,
|
||||
DIRECT_CODEX_BACKGROUND_ASSET_PATH,
|
||||
GameCreationAppAssetKind::Scene,
|
||||
"/api/external/v1/editor/images/generations",
|
||||
"spec",
|
||||
Some(&art_spec),
|
||||
)
|
||||
.is_none()
|
||||
|| direct_taonier_background_asset_identity(root, Some(&art_spec)).is_none()
|
||||
{
|
||||
emit_direct_game_creator_progress(root, "art.background", "正在生成 16:9 游戏场景背景图");
|
||||
let outcome = match generate_direct_taonier_art_asset_at(
|
||||
@@ -8294,8 +8284,8 @@ mod tests {
|
||||
vec!["taonier-resource-icon-spec".to_string()],
|
||||
),
|
||||
GameCreationAppAssetKind::Scene => (
|
||||
"/api/external/v1/editor/images/generations",
|
||||
"spec",
|
||||
"/api/external/v1/editor/scenes/generations",
|
||||
"scene",
|
||||
vec!["taonier-resource-icon-spec".to_string()],
|
||||
),
|
||||
_ => (
|
||||
@@ -8679,6 +8669,46 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn legacy_route_background_registration_still_counts_as_valid_base() {
|
||||
let root = tempfile::tempdir().expect("temp dir");
|
||||
init_local_game_project_at(root.path(), "legacy-background-route", "旧路由背景登记")
|
||||
.expect("init project");
|
||||
std::fs::create_dir_all(root.path().join("assets")).expect("assets dir");
|
||||
register_direct_taonier_art_asset_fixture(
|
||||
root.path(),
|
||||
DIRECT_CODEX_ART_SPEC_ASSET_PATH,
|
||||
GameCreationAppAssetKind::IconSpec,
|
||||
);
|
||||
std::fs::write(
|
||||
root.path().join(DIRECT_CODEX_BACKGROUND_ASSET_PATH),
|
||||
tiny_visible_png(),
|
||||
)
|
||||
.expect("background bytes");
|
||||
register_local_asset_at(
|
||||
root.path(),
|
||||
DIRECT_CODEX_BACKGROUND_ASSET_PATH,
|
||||
GameCreationAppAssetKind::Scene,
|
||||
"image/png",
|
||||
"platform-art",
|
||||
GameCreationAppAssetSource {
|
||||
kind: GameCreationAppAssetSourceKind::Canvas,
|
||||
canvas_project_id: Some("taonier-project".to_string()),
|
||||
resource_id: Some("taonier-resource-game-background".to_string()),
|
||||
asset_object_id: Some("taonier-object-game-background".to_string()),
|
||||
task_id: Some("taonier-task-game-background".to_string()),
|
||||
prompt: None,
|
||||
model: Some("gpt-image-2".to_string()),
|
||||
generation_route: Some("/api/external/v1/editor/images/generations".to_string()),
|
||||
generation_kind: Some("spec".to_string()),
|
||||
reference_resource_ids: vec!["taonier-resource-icon-spec".to_string()],
|
||||
},
|
||||
)
|
||||
.expect("register legacy-route background");
|
||||
|
||||
assert!(direct_taonier_art_base_is_valid(root.path()));
|
||||
}
|
||||
|
||||
fn tiny_visible_png() -> Vec<u8> {
|
||||
let mut bytes = Vec::new();
|
||||
let image = image::DynamicImage::ImageRgba8(image::RgbaImage::from_pixel(
|
||||
|
||||
@@ -18,8 +18,7 @@ pub(crate) use canvas_generation::submit_external_generation_request;
|
||||
pub(in crate::agent) use canvas_generation::{
|
||||
admit_platform_art_generation_at, commit_prepared_platform_art_asset_at,
|
||||
commit_prepared_platform_art_asset_strict_slices_at, generate_admitted_platform_art_asset_at,
|
||||
generate_platform_art_asset_with_retained_runtime_options_at,
|
||||
generate_platform_art_asset_with_runtime_options_at,
|
||||
generate_art_package_asset_with_runtime_options_at,
|
||||
platform_art_generation_error_result_unknown, recover_persisted_visual_generation_options,
|
||||
register_existing_platform_art_slices_at, request_platform_art_asset_with_runtime_options_at,
|
||||
restore_platform_art_asset_bytes_at,
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user