suzmii
f056c8a325
Merge remote-tracking branch 'origin/master' into fix/acl-elevation-single-flight
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2026-09-23 20:13:56 +08:00
suzmii
d94ee96836
补一条用例:Rust 侧取消 UAC 的稳定标记同样不触发重试
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- tests/recentProjectsHook:AGC_ACL_ELEVATION_DENIED 这类失败只检查一次,钉住 Rust 错误标记与前端「不可重试」判定之间的契约
2026-09-23 20:11:34 +08:00
kdletters
1b05a1d05e
后台充值订单实付口径、发放泥点列、用户累计充值与兑换码单位
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- 新增 AdminRechargeOrderEntryPayload.paidAmountCents:只有 paid_at 存在的订单才有实付,未支付 / 已关闭 / 已过期固定为 0
- 充值管理列表把「金额 / 泥点」拆成「实付」「发放泥点」两列,未支付行实付显示「未支付」并附订单金额小字;退款面板「订单实付」改读同一字段
- 用户详情充值订单表新增「发放泥点」列,商品列只保留商品名,实付同样按 paidAmountCents 展示
- 用户详情新增 cumulativeRechargedCents:api-server 按 user_id 读取 profile_recharge_order,只累加 paid_at 存在的订单金额(退款不回减),单次上限 500 行,读取失败或命中上限返回 null
- 用户详情身份区新增「累计充值」,读不到时显示「未知」,不用用户详情最多 20 条订单在 BFF 或前端近似重算
- 兑换码奖励单位收口为泥点:输入标签与列表列头改「奖励泥点」,单元格带「泥点」单位,避免被当成元
- 新增后端 2 条累计充值口径单测与前端 2 条用例(未支付不显示实付且发放泥点独立成列、累计充值未知态)
- 同步后端架构数据契约(实付口径 / 累计充值来源与上限 / 兑换码奖励单位)与决策记录
- 验证:cargo check -p api-server;cargo test -p api-server --bin api-server admin(138 passed / 0 failed / 1 ignored);npm run admin-web:typecheck;npx vitest run apps/admin-web/src(220 passed);cargo fmt --all --check、check:encoding、check:doc-index、git diff --check 通过
2026-09-23 20:10:20 +08:00
suzmii
c079003719
Merge remote-tracking branch 'origin/master' into fix/acl-elevation-single-flight
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
2026-09-23 19:59:41 +08:00
kdletters
0dbd279dfc
后台 Dashboard 消耗泥点改为对冲退还后的净消耗
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- consumedMudPoints 改为净额:按北京时间业务日先抵当日消耗,不足再回溯抵扣最近仍有净额的业务日,抵扣不完的丢弃,每日净额非负且区间合计严格等于「消耗 − 退还」
- 退还口径并入 asset_operation_refund 正向流水(生成失败退还、精选审核返还)与 llm_router_consume 正向冲正流水;充值退款追回、余额重置、赠送和 hold 仍不计入
- 契约新增 refundedMudPoints,后端新增「退还泥点」趋势图,后台时段数据并列「退还泥点数」卡,毛消耗可由「消耗 + 退还」核出
- 新增 4 条净额单测(同日对冲 / 回溯抵扣 / 超额归零 / 无退还保原值)与 Dashboard 用例断言
- 同步 Dashboard 运营看板方案指标口径与决策记录
- 验证:cargo test -p api-server --bin api-server admin(136 passed / 0 failed / 1 ignored)、npm run admin-web:typecheck、npx vitest run apps/admin-web/src(218 passed)、cargo fmt --all --check、npm run check:encoding、npm run check:doc-index、git diff --check 全部通过
2026-09-23 19:56:24 +08:00
kdletters
eb192eb161
修复渠道配置替换窗口契约导致的系统标题栏回归与登录请求被拒
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- 渠道 --config 改为从基线 tauri.conf.json 读取完整 client 窗口对象后展开、只覆盖 title,避免 Tauri JSON Merge Patch 整体替换 app.windows 丢掉 label / decorations / 尺寸
- build-release.test.mjs 新增合并守卫用例:按同一 merge patch 语义复现 Tauri 合并,断言 label=client、decorations=false、1280x800、min 1280x720,且承载 http:default 的 capability 必须包含该 label
- check-config.mjs 增补基线 client 窗口 decorations 必须为 false 的门禁
- 更新 AGC 客户端更新检查与下载技术方案,写明渠道配置必须下发完整窗口对象的约定
- pitfalls.md 记录本次回归的现象、根因、现行口径与验证证据
2026-09-23 19:54:11 +08:00
suzmii
af099abbfa
AGC ACL 提权修复按目标做 single-flight,避免并发重复弹 UAC
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- 新增 acl_repair_gate:以 (规范化 repair target, scope) 为 key 的进程级 single-flight 与结果冷却(成功 30s / 失败 15s / 用户取消 120s),等待窗口 60s 超时按失败关闭
- acl_repair_gate:leader 异常退出由 RAII 兜底记为失败并唤醒全部等待者,避免等待者被永久挂住
- config:提权修复改经闸门执行;用户取消 UAC 统一返回稳定标记 AGC_ACL_ELEVATION_DENIED,不再依赖中文文案判定
- commands/main:新增 clear_game_creator_acl_elevation_denials,供用户主动操作时解除拒绝记忆
- useRecentProjects:识别新的稳定标记;打开/新建项目与重命名刷新时清除提权拒绝记忆
- tests/acl_repair_gate:并发只执行一次、冷却复用、清除后可重试、follower 超时、leader panic 唤醒等待者
- docs:decision-log 与 pitfalls 记录 single-flight 取舍与未做项
2026-09-23 19:44:06 +08:00
lhk229
9bd4a1734c
修复策划回复重复播放并保留伪流式 ( #501 )
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按消息 ID 统一策划回复呈现,隔离旧回合收尾并补全忙碌态清理;同步回归测试与文档。已合并 origin/master 并通过定向验证。
2026-09-23 19:19:26 +08:00
lhk229
248003a445
合并主线更新并保留双方排障记录
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合并 origin/master 的上传续传、标题栏弹窗及测试更新。
解决排障文档冲突,保留策划回复与标题栏问题记录。
2026-09-23 11:18:46 +00:00
kdletters
f0ef068910
修正标题栏品牌标签用例对渠道产品名的断言
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- WindowChrome 用例改用 appMetadata 的 APP_NAME(dev 渠道为陶泥儿开发版),不再硬编码旧产品名
2026-09-23 19:07:37 +08:00
kdletters
c2c5e1ced5
发行包上限提升到 200 MiB 并支持 AGC 分片续传上传
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- 发行包上限 100→200 MiB、展开总量 250→500 MiB,整包路由请求体上限继续从包上限派生;发行静态资源进程内缓存预算提到 256 MiB
- 反代放行量同步放宽到 210 MiB:Nginx 三份模板的 client_max_body_size、Pingora 网关默认值与 env 样例、路由对照矩阵
- platform-oss 新增内部对象追加写 append_internal_object(_with_retry),以 OSS 返回的 next-append-position 作为权威已收字节
- api-server 新增 upload-state / chunk / complete / reset 四条分片路由,抽出共享收口 confirm_validated_package;偏移不符返回 409 与权威偏移,校验失败删除半包并落 upload_failed
- AGC 新增原生上传器 game_package_upload.rs(内容寻址暂存、分片续传、受控重试、进度事件)与 prepare / upload 两条命令,退役整包回传命令
- 渲染进程改为 prepare → 创建游戏 → 创建版本 → 原生分片上传 → 送审,LocalProjectExportPackagePayload 整包类型退役
- 同时修正 live 用例无法指向本地栈的两处基础设施问题:平台基址按传入 URL 选择,桥接层把 jsdom realm 的 Headers / Blob / FormData 降级成 Node 原生值
- 测试:platform-oss 74、api-server game_distribution 23、AGC 原生 4、发布相关前端 20;live 用例补真实栈「中断 → 续传 → 确认」断言(分片偏移序列 [0, 8388608])
- 文档:玩法创作主规范的上传合同、运维与 Pingora 文档、决策记录、发行里程碑口径,以及新增的续传里程碑与实施计划
2026-09-23 19:06:02 +08:00
kdletters
c38d07044a
修复 AGC 弹窗打开时自绘标题栏窗口按钮失效
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- ThemedModal 的焦点陷阱只放行落在 [data-window-chrome-bar] 内的点击,标题栏拖拽与最小化/最大化/关闭恢复可用,工作区内容点击仍被拦住
- WindowChrome 标题栏加 data-window-chrome-bar 标记,作为这条约定的唯一契约点
- styles.css 明确「全屏弹层一律从标题栏下方开始」,.app-update-overlay 从 inset:0 改为标题栏下方,.game-publish-progress-overlay 显式声明 top
- 新增 tests/windowChromeOverlayContract.test.ts 覆盖 7 个全屏弹层;themedModal / WindowChrome 用例补「标题栏点击放行 + 工作区点击仍被拦」回归;gamePublishFeedback 用例按新口径断言
- pitfalls 记录该静默失效的机制与现行口径
2026-09-23 19:05:33 +08:00
lhk229
efbfc8085d
Merge branch 'master' into fix/design-agent-fe
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2026-09-23 19:04:31 +08:00
lhk229
2c778fb027
补全聊天作用域重置时的忙碌态清理
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重置聊天状态时同步清空 chatAgentBusy,保留旧请求的回合归属检查。
同步更新策划会话的作用域清理约定。
2026-09-23 11:03:03 +00:00
kdletters
ebb288a6a4
统一客户端渠道产品名称
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dev 渠道显示为陶泥儿开发版并保持既有 identifier 与升级链。
将产品名注入 Tauri、原生窗口、前端标题栏和关于页面,统一快捷方式与注册表展示来源。
补充渠道配置门禁、发布脚本测试和渠道身份文档。
2026-09-23 18:53:23 +08:00
k88936
661867c307
Merge pull request '功能:引用输入区支持粘贴解析 @显示名 / $名称' ( #473 ) from feat/smart-paste into master
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Reviewed-on: #473
Reviewed-by: 孔令弘 <ink29535@proton.me >
2026-09-23 18:51:23 +08:00
k88936
c0e233fe6c
Merge remote-tracking branch 'origin/master' into feat/smart-paste
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2026-09-23 18:50:15 +08:00
k88936
136e1ebceb
Remove redundant fuzzy_lookup methods from test ReferenceProviders for cleanup
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2026-09-23 18:49:07 +08:00
lhk229
688cf7a971
修复策划回复重复播放并保留伪流式
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按消息 ID 合并实时正文与正式消息,保留逐步显示进度
分离请求收尾与动画结束,隔离旧回合事件及异步返回
独立展示工具状态,保留 Provider 重试的正文重置语义
补充重复终态、整块回复、多消息及回合隔离回归测试
同步更新策划展示规范与排障记录
2026-09-23 10:38:01 +00:00
lhk229
c2ec978199
修复宿主继续请求重复发送原始用户输入 ( #500 )
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区分首次用户请求与宿主反馈,继续时发送实际验收或错误信息
固定 GUI 和 CLI 的原始用户条目,保留历史与回合身份关联
补充结构化输入、反馈发送、图片输入和历史去重的定向回归测试
同步更新实施计划与排障记录,保持交付验收条件和预算不变
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/500
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-23 18:20:42 +08:00
k88936
58c59b750e
Merge remote-tracking branch 'origin/master' into feat/smart-paste
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
2026-09-23 17:52:49 +08:00
kdletters
297d7bf1e7
优化 AGC 发布资料与截图交互
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发布门禁阻断提示改为独立弹窗且不写入聊天记录
移除发布面板发行包技术摘要
新增免费发布简介与分类建议接口和前端回填
接入封面泥点定价、确认与生成流程
截图改为并行上传,单张失败隔离且不阻断发布
截图操作改为图标,失败项内嵌错误与删除
同步发布合同、实施计划和决策记录
2026-09-23 17:40:08 +08:00
suzmii
64018f9661
Merge pull request '修复 AGC 最近项目「检查失败」被钉死:失败退避重试 + 按轮重查(#490)' ( #492 ) from fix/agc-recent-project-status-retry into master
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Reviewed-on: #492
Reviewed-by: 孔令弘 <ink29535@proton.me >
2026-09-23 17:30:59 +08:00
suzmii
b48953f87c
Merge remote-tracking branch 'origin/fix/agc-recent-project-status-retry' into fix/agc-recent-project-status-retry
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2026-09-23 17:13:23 +08:00
suzmii
924d5d3fd0
Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
2026-09-23 17:10:38 +08:00
lhk229
5bc5328c06
客户端埋点复用已有下载渠道配置 ( #496 )
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删除独立埋点 origin 环境变量及配置字段,按 dev/release 渠道校验官方站点。
本地开发、测试及容器的 dev 渠道允许规范回环地址,兼容可变端口。
同步环境变量示例、技术方案和运维说明,补充渠道隔离与身份校验测试。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/496
2026-09-23 17:03:17 +08:00
suzmii
e6ed3cae2c
Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
2026-09-23 16:54:56 +08:00
kdletters
e072c66ce9
修复 AGC 模板库筛选与卡片状态的表现缺陷
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- 模板库筛选区改用共享筛选条与标签 chip:选中为实心品牌填充 + 反白文字,未选为浅底描边
- 未选中悬停不再借用品牌色(品牌色专属已选中),状态阶梯固定为静止 / 悬停 / 按下 / 选中
- 新增 getPlatformCategoryChipClassName 收敛筛选 chip 类名口径,模板库、资源画布、参考图弹窗与平台 Web 端共用
- PlatformSegmentedTabs 增加 accent 选中口径,与筛选 chip 共用 --platform-chip-* 语义色
- 修复卡片文字区按 grid auto 行排版导致的标题 / 简介 / 标签被裁:行高契约拆为分项常量,文字区固定 174
- 修复忙状态下动作行塞入第三个元素导致的按钮文案换行顶出卡片:忙状态写在触发它的按钮上
- 修复经典滚动条占宽导致的卡片区横向滚动条:按竖滚动条预留列宽后再算列宽行高
- 焦点环由 15% 透明度改为实心色并用 outline 绘制,选中项聚焦不再被状态投影盖掉
- 封面加载失败改为隐藏图片留中性底色,不再出现浏览器裂图图标
- 补充状态对比度、行高契约、滚动条预留、封面兜底与忙状态文案的回归测试
- 同步技术方案、踩坑记录与决策记录的口径
2026-09-23 16:51:15 +08:00
suzmii
5bdf25cfd7
评审收口:提权类失败不再重试、重命名路径复用重试、退避预算绑定失败集合
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- useRecentProjects:区分可重试失败与提权/权限类失败,后者不再就地重试、也不驱动整表重查,避免自己驱动 UAC 反复弹窗
- useRecentProjects:提权类失败的项目在用户主动打开/新建项目或重命名刷新前跳过检查
- useRecentProjects:退避重查预算绑定到失败集合,集合变化或整轮无失败即重置,长期坏目录不再吃满额度
- useRecentProjects:重命名后的单条刷新复用同一套就地重试与有界重查
- app/tauri:删除重复的 TauriInvoke 类型,统一引用 app/types 的既有定义
- tests/recentProjectsHook:失败不跨轮保留改为断言在途「检查中」,新增提权类失败不重试用例
- docs:decision-log、pitfalls、生命周期方案与异步闭环方案同步失败自愈口径与提权边界
2026-09-23 16:41:10 +08:00
k88936
e8d987c207
Merge pull request 'refactor/收口退役AGC项目对话斜杠命令与终端swarm chat入口' ( #488 ) from fix/clean-history-cmd into master
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Reviewed-on: #488
2026-09-23 16:34:03 +08:00
suzmii
cfd41b5a0d
Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
2026-09-23 16:24:13 +08:00
kdletters
f426944701
调整 AGC 更新弹窗并停止自动生成更新日志
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- 更新弹窗改为窗口居中纵向排版
- 停止自动生成渠道清单更新摘要
- 仅保留 AGC_UPDATE_RELEASE_NOTES 手动更新说明
- 清理 Jenkins 摘要锚点与 macOS 额外拉取 master 逻辑
- 同步开发运维、技术方案和回归测试
2026-09-23 16:18:04 +08:00
k88936
ede6efbe73
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md
2026-09-23 15:32:47 +08:00
lhk229
a1dd382489
Merge branch 'master' into fix/agc-recent-project-status-retry
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2026-09-23 15:22:32 +08:00
kdletters
016356e509
合并 AGC 发布前原型门禁与进度弹窗
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合并 codex/agc-publish-prototype-gate
2026-09-23 14:55:45 +08:00
kdletters
8dc0da4608
完善 AGC 发布前原型门禁与进度弹窗
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发布前校验可运行原型,未完成时禁止触发用户项目构建
缺失发布说明时自动生成 exports/README.md
移除发布流程的聊天确认卡,新增全屏发布进度弹窗
补充前后端回归测试与项目决策文档
2026-09-23 14:47:43 +08:00
suzmii
7157a90d31
合并 master(含 #494):AGC 提示词断言同步改采 master 版本
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- 合并 origin/master(6b4c6b8a6 修复策划 Agent 提示词契约误删 #494)
- Rust 断言同步与本分支 25d331ca0 重复,冲突按 master 版本解决(#494 用「请求含该 run 任务文本」替代 run_id 断言)
- 保留本分支独有改动:最近项目检查失败退避重试、TauriInvoke 命名类型、admin-web 409 聚焦断言等待
- 丢弃本地 cargo 运行重新生成的 chat/generated/*.ts,按 master 版本还原
2026-09-23 14:46:39 +08:00
lhk229
6b4c6b8a63
修复策划 Agent 提示词契约误删 ( #494 )
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恢复策划产物路径及模板、示例资源定位。
恢复决定台账 D-xx 编号与跨文档引用。
恢复验收及 Skill 标识和阶段审批成功条件。
保留战斗系统示例非必读约定。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/494
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-23 14:25:02 +08:00
k88936
ce70171b43
修正AGC退役后遗留的 prompt 源文件门禁与本地 Provider 冒烟断言
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- prompt_source_boundaries.rs 移除已删除的 src/agent/interaction.rs 条目(否则读源文件直接 NotFound)
- smoke-agent-run-local-provider.mjs 删除已退役的画板回流建议断言,对应被删的 suggested_canvas_tool_call
2026-09-23 14:23:02 +08:00
suzmii
25d331ca0a
同步 #491 漏改的提示词断言,修 master 上两条 AGC Rust lane 的 CI 红
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- tests/provider:工具计划与修复请求的 run_id 断言反转为「不得携带」(#491 已把 runId 移出提示词)
- tests/response_stream:4 个 finalization/replan 用例同步 run_id 与 session_id 断言(同一 run 改由 runtime/DB 断言承担)
- tests/project_tools:删除确认后的重规划请求同样反转为「不得携带 run_id」
- admin-web:AGC 模板 409 写入错误用例把聚焦断言套进 waitFor,消除 CI 抢跑 flake
2026-09-23 13:28:17 +08:00
k88936
fc39080f27
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
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# Conflicts:
# CONTEXT.md
# apps/ai-game-creator-shell/scripts/check-config.mjs
# apps/ai-game-creator-shell/src/App.tsx
# apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts
# docs/README.md
# docs/project-memory/shared-memory/decision-log.md
2026-09-23 13:27:52 +08:00
k88936
cba98be35f
Merge remote-tracking branch 'origin/master' into feat/smart-paste
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2026-09-23 13:23:10 +08:00
k88936
28a6fd97f8
修复:润色回写与粘贴共用同一条落点兜底,认不出的引用落文本而不是消失
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ResourceReferenceInput 新增 mentionTokenOrText:provider 的 mentionToken,答不出来(契约被破坏)时退 contentPartText 的通用文本形态;粘贴插入、润色回写的候选扫描、整根替换的落点共用这一条
润色回写的候选不再跳过「答不出 token 的 part」:这类 part 在回包里没被提到时作为末尾孤儿补回来,而不是在翻译阶段直接消失
applyContentToRoot(初始草稿与润色回写共用)解析不出引用时落文本,不再是整条吃掉
新增两处输入区用例:provider 只答得出引用答不出 token 时润色回写仍保住引用;初始草稿里已解析不出的引用落成 @resourceId 文本。两处去掉兜底即变红
同步 AGC 聊天素材引用功能说明、引用粘贴解析实施计划与决策记录(落点兜底一条,含初始草稿行为变化的记录)
2026-09-23 13:11:17 +08:00
k88936
f138f648e7
修复:粘贴插入解析不出引用时落下文本形态,不再什么都不插
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resourceReferences.ts 抽出 contentPartToken:part → 正文 token 的逐字投影,不补白、不裁剪(补白只在 joinMentionText 拼整段文本时加);directCodexContentToPromptText 与新导出 contentPartText 都走这一份
contentPartText 就是单个非文本 part 的文本形态:资源落 @resourceId、Skill 落 $名称、附件落 @附件名、运行区域落 @标签,文本 part 返回 null
$insertContentAtSelection 的兜底链改成 provider 的 mentionToken 之外再接 contentPartText,解析不出引用也一定有一段正常文本落到光标处,删掉「两条都答不出来就什么都不插」这条违背「粘贴内容逐字保留」的分支
新增单测覆盖四类 part 的文本形态与文本 part 返回 null;新增输入区集成用例(provider 的 toReference 与 mentionToken 都答不出来时粘贴仍按 @resourceId 落下),去掉兜底即变红
同步 AGC 聊天素材引用功能说明的粘贴解析小节,并在实施计划补记本轮评审的收口
2026-09-23 13:06:43 +08:00
kdletters
97bb0673bf
合并 修复 AGC 发布入口在 DirectProject 下的反馈与确认
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- 发布动作即时回显权限检查与构建打包状态
- DirectProject 对话渲染项目权限确认卡片并回传确认与取消
- 权限拒绝、取消和查询失败统一回显到项目对话
- 新增发布反馈回归用例并记录排障口径
2026-09-23 13:01:45 +08:00
kdletters
ba45ca7048
修复 AGC 发布入口在 DirectProject 下的反馈与确认
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- 发布动作即时回显权限检查与构建打包状态
- DirectProject 对话渲染项目权限确认卡片并回传确认与取消
- 权限拒绝、取消和查询失败统一回显到项目对话
- 新增发布反馈回归用例并记录排障口径
2026-09-23 12:59:17 +08:00
suzmii
ceb6418877
Merge branch 'master' into fix/agc-recent-project-status-retry
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2026-09-23 12:53:17 +08:00
suzmii
04b738755f
修复 AGC 最近项目「检查失败」被钉死:失败退避重试 + 按轮重查
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- useRecentProjects:单次目录检查失败先就地重试一次(300ms),不再立刻落成失败状态
- useRecentProjects:增量投影只保留成功结果,上一轮的失败项回到「检查中」并重新检查
- useRecentProjects:一轮结束仍有失败行时按 15s/45s/120s 退避重跑整张列表,连续无失败即清零
- app/tauri:导出命名类型 TauriInvoke,替换 3 处 ReturnType<typeof resolveTauriInvoke> 写法
- tests/recentProjectsHook:新增「单次失败会重试」「刷新时重查失败项」两个用例
- tests/appSurface/home.suite:失败状态改为异步等待(重试后才会落成)
2026-09-23 12:38:04 +08:00
k88936
d019e48f58
删除AGC steer 判定链相关前端类型、prompt 键与门禁条目
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- 删除前端 AgentRuntimeSteerResult 类型
- 删除 interaction.json 中只服务该判定链的 steer_decision_description / steer_decision_system / steer_decision_user 提示词键
- 移除 check-config.mjs 未调用 Tauri 命令允许清单里的 steer_game_creator_agent_runtime_task
2026-09-23 12:36:11 +08:00
k88936
ba9832a287
删除AGC无调用方的 steer Tauri 命令与 LLM steer 判定链
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- 删除 Tauri 命令 steer_game_creator_agent_runtime_task,并同步 main.rs invoke_handler 注册与 AgentRuntimeSteerResult 的 assistantReply / interruptDecision / decisionReason 字段
- 删除只服务该命令的 agent/interaction.rs 整层(runtime_steer_decision 工具、判定请求构建与响应解析、decide_game_creator_agent_runtime_steer_at)及其 agent.rs 模块挂载
- 删除 runtime.interrupt_for_steer_decision RPC 与 Runner 客户端/派发分支、持久 decision 记录 agent.runtime.steer_decision、AgentRuntimeProviderInterrupt::applied_steer_cursor 及 register 的 cursor 参数
- 删除只测该链条的 provider / runner / runtime_state 用例
2026-09-23 12:35:44 +08:00
k88936
857acd4190
文档:记录退役收尾删除AGC LLM steer 判定链
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- ADR 与里程碑的复查收尾改为「steer 命令删除后整条 LLM 判定链一并退役」,去掉“单独评估”的过渡口径
- Runtime V1.1 的 V1.53 与主实施计划的 2026-08-10 节新增 2026-09-23 复查收尾说明,标明判定链已删除、现役只保留 runtime.steer 唤醒
- decision-log 的 2026-08-10 条目补更新说明,并从已知失败基线用例里移除已删除的 runtime_interrupt_for_true_steer_decision_only_interrupts_older_provider_cursor
- pitfalls 的「Supervisor steer 不能只有内部排队事件」标注判定链实现已删除
- 里程碑验证段补充本轮 cargo check / typecheck / 编码与文档索引 / 幂等检索的实测结果
2026-09-23 12:35:08 +08:00
kdletters
f789db7f2f
收敛 AGC 外置智能体提示词,去掉客户端与宿主实现细节 ( #491 )
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m33s
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## 背景
AGC 外置智能体提示词里暴露了过多客户端/宿主实现细节。本次按「提示词只写模型必须遵守的指令与契约」的边界做收敛:删掉"我们系统怎么实现"的叙述,保留模型真正要执行的契约。
## 改动
- `prompts/runtime`:删除宿主机制叙述(交付合同冻结与自动关闭、manifest 幂等投影、回执认领与 continuation 派生、浏览器证据回灌、Runtime 自动推进阶段)
- 删除内部技术栈与部署细节(bubblewrap/Chromium profile 沙箱、执行器锁与 stage ledger、DLL/gdextension 分发、Chromium loopback 预览)
- 删除内部预算与字段(`validation.maxRuns`、共用客户端持久预算、preMutationLoopLimit、源码字符上限、错误反馈重试计数)
- 删除内部标识与名词(Runtime 元数据 `instanceId/sessionId/runId/executionMode/contextBoundary`、`DirectProject`/`workspaceMode`、`autonomous-game-build`、Run Profile、manifest DAG)
- `resources/agc-skills`:8 个 skill 的客户端职责/状态枚举叙述收敛,skill pack 版本与内容哈希同步
- `design-agent`:系统提示、阶段上下文、模板与示例中的渲染器、内部落盘路径、登记编号与平台实现措辞收敛
- 保留不动:工具名与参数、回执字段与枚举、调用顺序、禁止项、失败与鉴权处理、产物要求
- 约定写入 `docs/project-memory/shared-memory/team-conventions.md`:提示词不写宿主实现细节;改占位符须同步 Rust 调用点与断言
## 验证
- `cargo check --offline --tests`:通过
- `cargo test … prompt`:76 passed;`design`:60 passed;`autonomous_game_build`:29 passed;`tool_planning`:10 passed
- `npm run check:encoding`、`npm run check:rustfmt`、`node scripts/check-skill-pack.mjs`、`git diff --check`:均通过
- 本机既有环境失败(非本次引入,已在未改动 HEAD 上用 stash 复现):mock provider 相关的 runtime_actions 用例、isolated-registry 进程会话用例
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/491
Co-authored-by: kdletters <kdletters@qq.com >
Co-committed-by: kdletters <kdletters@qq.com >
2026-09-23 12:31:20 +08:00
k88936
10f2f05437
文档:同步收尾清理里已删除的 Tauri 后台任务命令
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- ADR 与里程碑的收尾清理段区分已删除的 start_game_creator_agent_runtime_task 与待处置的 steer 命令
2026-09-23 12:11:00 +08:00
k88936
271b7172bd
删除AGC无调用方的 Tauri 后台任务命令并清理门禁注释
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- 删除 commands.rs 的 start_game_creator_agent_runtime_task(前端无调用方,内部实现与 CLI 入口保持不变)
- main.rs invoke_handler 同步移除该命令注册
- check-config.mjs 的 native-only allowlist 同步移除该条目
- check-config.mjs allowlist 注释去掉「终端 swarm CLI 也已退役」的墓碑式表述
2026-09-23 12:08:09 +08:00
k88936
5b2318acf3
删除AGC退役后零引用的真实E2E harness 导出与函数
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- runtime-state.mjs 删除只被已删套件使用的 4 个 schema 常量(runProfileBinding / autonomousCompletionContract / autonomousPlaytestReceipt / autonomousGameBuildRunProfile)
- assertions/runtime.mjs 删除 runtimePublicStatusMessageId
- harness/project.mjs 删除 productionDefaultGameIndexHtml
- collaboration-policy.mjs 删除 validateSupervisorSwarmIsolatedSpawnInput 及其专属的静态隔离校验函数族
- persistence.mjs 删除 5 个 supervisorSwarmIsolated*Identity 函数
- 移除随之失去用途的 import(hashJsonValue、isolatedJoinDeliveryTarget、supervisorSwarmIsolatedReviews)
2026-09-23 12:07:51 +08:00
k88936
8d710738e2
清理AGC退役残留:配置向导悬空脚本、用户文案与孤儿 prompt 键
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- 配置向导删除指向已删 npm 脚本的 `npm run test:chat` 调用与失去含义的 `--configure-only` 开关
- 删除只服务该分支的 askYesNo 与 npmCommand,保持 TTY 前置检查语义不变
- App 内用户文案 `请先用 /project 设置本地项目。` 改为 `请先打开本地项目。`
- chatPromptPolish 头部注释去掉已退役的 `/` 命令表述
- 删除 interaction.json 中只服务已删交互内核的 7 个 prompt 键(execute_description、resume_description、project_location_description、protocol、system、user、user_with_context)
- harness/process.mjs 的账号 fixture 注释改为描述现役隔离 Runner 机制
2026-09-23 12:07:37 +08:00
k88936
645ef30752
文档:修正AGC斜杠命令与终端swarm chat退役口径并记录收尾清理
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- 修正 ADR 与里程碑中「agent.compact / agent.resume / agent.run_status 权限门禁消失」的过宽表述,限定为 swarm_cli/input.rs 里那份终端命令校验,现役门禁仍在
- 修正 `GAME_CREATION_APP_COMMANDS`「开发 Agent UI 仍在用」的说法为 App 只消费命令 id 类型与审计粒度
- 里程碑新增「收尾清理」小节,记录配置向导悬空脚本、用户文案、孤儿 prompt 键、harness 死导出与无调用方 Tauri 命令的清理结论
- 里程碑验证段更新为本次实测数据(typecheck、appSurface 211 tests、cargo check、编码与文档索引、harness self-test)
- AGC 渠道安装身份隔离实施计划移除已删除的 agent-swarm-test-chat.mjs
- pitfalls 去掉 `agc:test:chat` 与 `--configure-only` 的过期表述
- CONTEXT 的「项目命令 id」术语按现役消费方改写
- 主实施计划与 decision-log 中被删 Tauri 后台任务命令名改为现役入口 start_game_creator_agent_background_task_for_session_at
2026-09-23 12:07:20 +08:00
k88936
c9bb5a93f0
文档:说明引用名归一化可能撞名,以及碰撞目前只在解析侧兜住
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normalizeMentionName 的注释补上「归一化不保证名字唯一」:`hero v2` 与 `hero-v2` 折成同一个 token,候选菜单侧不做冲突检测、会显示同一个标签,碰撞由 buildContentFromPastedText 的「同名多候选一律按文本保留」兜住
同步 AGC 聊天素材引用功能说明的引用名空白不变量小节,写明这是已知残留
2026-09-23 11:55:53 +08:00
k88936
3391ecf7d4
加固:粘贴接管改为「真的插进正文之后」才生效,插入为空时放行默认粘贴
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ResourceReferenceInput 的 PASTE_COMMAND 处理器原先先 preventDefault 再去插入:插入为空时这段文字既不进我们的插入、又被挡掉了默认导入。现在先做插入,只有插入确实发生了才 preventDefault 并返回 true,否则返回 false 交给 Lexical 的默认粘贴
$insertContentAtSelection 改为返回「插进去没有」:选区取不到、或每个 part 都没落下内容时返回 false
编辑器已在一次更新里时 editor.update 会把回调排队,这时按原口径先接管(ranSync 标记区分「回调已同步跑完」与「回调被排队」),避免误判成插入为空而放行默认粘贴造成双份插入
同步 AGC 聊天素材引用功能说明的粘贴解析小节
2026-09-23 11:55:40 +08:00
k88936
3f9c698a67
修复:粘贴解析跳过只有触发符的退化 token,不再错认正文里的裸 @
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buildContentFromPastedText 组装候选时跳过 token 长度小于等于 1 的条目(引用名为空时 token 就是裸 `@` / `$`):边界规则会让它在正文里匹配到任何一处触发符,认下来等于把无关文字错认成一条引用
函数注释的保守规则从两条补成三条,写明空名字按「宁可不成 chip」的同一口径跳过
新增用例:空名字引用的 token 是 `@` 时不认领正文里的裸 `@`、其余 token 照常解析;去掉该跳过分支后用例变红
同步 AGC 聊天素材引用功能说明的粘贴解析小节
2026-09-23 11:54:09 +08:00
k88936
4e90465c45
修复:素材显示名在词干为空时回退 asset.id,不再产生空引用名
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resourceDisplayName 在文件名去掉扩展名后为空(`.env` / `.gitignore` 这类整名就是扩展名的文件)时回退 asset.id,回退值同样过 normalizeMentionName;空名字会让 token 退化成只有触发符的裸 `@`,候选菜单里是空芯片、粘贴解析还会认领正文里任何一处裸 `@`
normalizeMentionName 的注释改为「只做归一化、不做兜底」,把兜底的落点写明在名字的来源侧
新增用例:`.env` 与 `config/.gitignore` 的显示名回退 asset.id、引用标签不再为空;把该回退去掉后用例变红
同步决策记录(校正「不做 resourceId 兜底」一条)、AGC 聊天素材引用功能说明与引用粘贴解析实施计划
2026-09-23 11:53:14 +08:00
kdletters
43b7aa809b
清理旧创作模板退役过程记录与死代码 ( #489 )
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- 删除一次性 schema guard 退役表白名单、isApprovedRetiredTableDeletion 导出与专属测试,compareTables 收回为内部函数
- 删除 shared-contracts 未挂载的旧玩法契约模块、api-server 旧 story 模块与旧压测资源 scripts/loadtest/ 及对应忽略/排除配置
- 清理 decision-log、pitfalls 中旧表退役、两阶段清表窗口与旧玩法过程记录,保留改写后的通用条目
- 移除权威文档、模块 README 与运维文档中的旧模板、历史表与旧压测叙述
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/489
Co-authored-by: kdletters <kdletters@qq.com >
Co-committed-by: kdletters <kdletters@qq.com >
2026-09-23 11:46:39 +08:00
k88936
f4294660d2
退役AGC项目对话斜杠命令与终端swarm chat入口:真实E2E、脚本与门禁清理
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- 删除 scripts/agent-swarm-test-chat.mjs、agent-runtime-deterministic-playable-e2e.mjs、deterministic-lane-defense-provider.mjs
- 删除 user-input、supervisor-autonomous-playable-lane-defense、supervisor-swarm-autonomous-chat、static-isolated 与 collaboration-policy-mixed 套件
- 删除仅服务终端入口的交互式 CLI harness 管道与其进程清理、残留校验逻辑
- 清理 collaboration-assertions、evidence 模板与校验、self-test 中随之失效的混合与静态隔离断言及占位字段
- 移除 check-config.mjs 中钉住已删脚本、命令与套件的断言
- 删除 root 与应用 package.json 的 agc:test*、agc:chat、agc:swarm、各 *-real-e2e 与 test:chat* 脚本
- game-creator-config-wizard.mjs 改为从 channel-identity.mjs 取应用标识
2026-09-23 11:13:03 +08:00
suzmii
b62afb43b6
Merge pull request '修复 AGC dev 无限重建:Codex 组件权限仅在真正不一致时写入' ( #487 ) from fix/agc-dev-codex-rebuild-loop into master
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Reviewed-on: #487
2026-09-23 11:13:02 +08:00
k88936
6106b4e67c
退役AGC项目对话斜杠命令与终端swarm chat入口:应用与Rust实现删除
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- 删除应用侧 /history 精确匹配分支与 reloadHistory、chatPromptPolish 的 / 前缀绕过、chatCommandMetadata、memoryCommands、projectSummaryConstants 命令清单
- 删除只服务退役摘要面板的 project-summary/*Summaries.ts 与 agentTrace.ts 及对应测试
- 删除 /sync-canvas-project、/read、/trace 草稿回填死链(agentPresentation.ts 与 Rust suggested_canvas_tool_call)
- 删除无人调用的 Tauri 命令 get_game_creation_agent_capabilities 与 get_limited_local_commands
- 删除 --swarm-chat 入口、SwarmChat 变体、src/swarm_cli.rs 与整个 swarm_cli/ 目录
- 收敛 agent/interaction.rs 至自然语言 steer 决策路径,删除交互内核整层
- 删除 SWARM_TURN_*_ERROR、print_runtime_response_stream_status 及其专属测试
- 更新 ChatMarkdownMessage、chatPromptPolish、rememberCommand 与 appSurface 用例,移除斜杠命令断言
2026-09-23 11:12:39 +08:00
k88936
530538842e
文档:收口退役AGC项目对话斜杠命令与终端swarm chat入口
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- 新增 ADR:记录斜杠命令与终端 swarm chat 入口整体退役的决策、保留项与影响边界
- 新增里程碑计划:登记删除范围、检查点、验证命令与未做边界
- 更新 decision-log:新增 2026-09-22 决策条目,清理被本次退役取代的历史命令条目
- 更新 pitfalls:移除已退役命令入口的现役表述
- 更新 CONTEXT.md 术语:把「斜杠命令」标为已退役说法
- 更新 docs/README.md:登记新 ADR
- 更新 AGC 主实施计划:删除全部「聊天输入 /<cmd>」能力条目与终端聊天入口承诺
- 更新 Agent Runtime V1.1 文档:删除终端 swarm chat 入口整节,控制面统一记为 --agent-* CLI
- 更新 DirectProject 里程碑计划:/history 入口表述改为显式重新加载对话
2026-09-23 11:10:55 +08:00
suzmii
710d6dddf2
修复 AGC dev 无限重建:Codex 组件权限仅在真正不一致时写入
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- build.rs 的 Codex staging 不再无条件调用 fs::set_permissions,改为仅在目标文件权限与源文件不一致时写入
- 内容相同且权限一致时跳过写入,避免 Windows 上更新 change time 被 tauri dev 文件监听误判为 staging 变更,形成“构建 -> 监听 -> 再构建”的自触发循环
- 复制分支仍保留写权限;权限不一致时仍会恢复,staging 组件执行权限语义不变
2026-09-23 11:09:09 +08:00
k88936
44148542f1
Merge remote-tracking branch 'origin/master' into feat/smart-paste
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
2026-09-23 11:04:46 +08:00
lhk229
20b594d4f2
清理后端未使用代码及废弃测试
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删除编辑器旧分段持久化、生成任务收尾和音频发布链路
删除未使用辅助函数及其专属测试,修正受影响的现有测试边界
保留现役实现,将纯退款测试辅助函数移入测试模块
同步原子提交、角色生成文档和计费验证说明
验证:API 全目标编译零警告,格式、编码和 diff 检查通过
定向测试:391 项通过,11 项退款 outbox 测试失败,含 Windows 权限错误
2026-09-23 02:52:01 +00:00
k88936
5e36b61534
修复:引用名内部空白统一折成 -,粘贴解析不再多插一枚芯片
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resourceReferences.ts 新增共享 normalizeMentionName:内部空白折 `-`、裁掉首尾,token 层幂等再折一次
素材显示名(resourceDisplayName)、Skill 名(目录读入与 toReference / mentionToken)、附件名(导入映射与 toReference / mentionToken)统一过这一份口径
resourceDisplayName 去掉 `|| asset.id` 兜底:引用名假定非空,不再回退 resourceId
前缀重叠 bug 由此收口:`@hero` 不再命中 `@hero-v2`(后一个字符不是空白),粘贴只剩正确的那一枚芯片
新增用例:素材 / Skill / 附件三类归一化口径、前缀重叠回归、Skill 目录名带空白、附件名带空白;把 normalizeMentionName 变异成恒等函数后新增用例全红
顺带修掉 referenceSourceProviders 用例里重命名遗留的 provider.match 断言与 skill provider 注释里的 match
同步 CONTEXT.md 术语、功能说明、实施计划与决策记录
2026-09-23 10:40:21 +08:00
lhk229
85f2831f16
补齐客户端埋点环境变量示例
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补充本地、生产及容器的埋点 origin 配置示例和 dev/release 说明。
同步技术方案中的运行时配置入口与地址匹配要求。
2026-09-22 16:14:05 +00:00
lhk229
1e186369c9
客户端埋点设置 ( #446 )
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/446
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-23 00:09:12 +08:00
lhk229
5c2f85c089
修复 CI 缓存镜像组装的基础镜像引用
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使用临时本地标签和宿主默认 builder 组装缓存镜像
组装成功或失败后清理临时标签,保持基础镜像清理归属
补充基础镜像复用、重建及失败清理测试
同步部署文档和项目共享记忆
2026-09-22 15:03:05 +00:00
lhk229
4380d453d7
修复 CI 缓存对象误判与产物下载完整性检查
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按 ZIP 成员内容和元数据识别等价缓存对象,保留真实冲突拒绝规则。
核对产物大小与 ZIP 完整性,为截断和临时传输失败增加有界重试。
补充回归测试并同步部署文档与共享记忆。
通过 80 项缓存测试、17 项工作流测试及真实产物和 HTTP 截断验证。
2026-09-22 14:40:55 +00:00
kdletters
f502829fde
发布灰度默认关闭:修掉客户端“看得到点不动”与后台看不到 key ( #482 )
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## 解决什么
你反馈的两个现象都是真问题,这个 PR 一次修掉:
1. **没开灰度也能看到发布按钮**:发布开关此前是「无 gate 行 = 默认开放」,所以没配灰度时后端把 `gameDistributionPublishEnabled` 判成 true,客户端就渲染了发布入口。
2. **按钮点了没反应**:发布动作的提示原先只写 `workspaceStatus`,而普通项目走 `DirectProjectChatView` 时并不渲染工作台状态行,于是「先打开一个项目再发布」「构建失败…」这类信息全都看不见。
3. **后台看不到 key**:预设项此前在未合并的另一个 PR 里,而且后台只列「已创建」的 gate 行。
## 改成什么
- `is_game_distribution_publish_enabled_for_user` 要求 gate 行存在且 `enabled=true`:**灰度默认关闭**,未登录/无行/`enabled=false` 一律不开放;只有白名单 / 灰度比例 / 用户标签命中才开放。作者写入与新版本激活都按这条判据。
- 新增与作者无关的总开关 `is_game_distribution_publish_open`:管理员审核激活新版本只看「灰度是否开启」,不会因为审核员不在作者白名单里而被挡住(这是合入后立刻发现的回归,已修 + 有用例)。
- AGC 新增 `announcePublishMessage`:发布相关提示同时写工作台状态与 DirectProject 对话,点「发布到游戏广场」不会再像没反应。
- 后台「灰度发布配置」新增「可配置开关」列表:`game-distribution:publish` 等预设即使还没创建行也会显示,点「配置」按默认关闭填表,运营开启后填白名单/比例即可放量。
## 验证
- `npm run check:game-distribution-media-e2e`(真实 Phaser 构建产物)现在覆盖:灰度关闭 → 作者拿不到入口 + 写入口 503 → 开启灰度 → 真实封面/截图直传 → 创建游戏/版本/上传/送审 → 管理员审核通过 → 网关 index.html 与 bundle 200 → nosniff;全流程通过。
- 后端:`cargo test -p api-server game_distribution` 19 passed(含新增 `game_distribution_publish_open_ignores_author_allowlist_for_activation`)、`frontend_runtime_config` 6 passed。
- 前端:admin 灰度页 10 用例(含「未创建的预设开关可见并可一键配置」)、AGC 聊天头 3 用例、网页发布页 15 用例;三端 typecheck、`check:encoding`、`check:doc-index`、`check:rustfmt`、全量 `npm test`(400 文件 / 4441 用例)与 `check:repository-ci -- origin/master HEAD` 全绿。
## 上线注意
灰度默认关闭是**刻意**的:合入后到运营在后台把 `game-distribution:publish` 配置并开启之前,作者看不到发布入口、写入口 503;已公开游戏、目录、详情、发行网关、安全下架不受影响。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/482
Co-authored-by: kdletters <kdletters@qq.com >
Co-committed-by: kdletters <kdletters@qq.com >
2026-09-22 21:38:03 +08:00
kdletters
a56790eaa6
合并 Phaser 一键发布自动构建与打包
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2026-09-22 21:03:57 +08:00
kdletters
6e1fbac5d2
合并旧创作模板历史表删除
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2026-09-22 20:46:37 +08:00
kdletters
b93d15e46e
合并 master:DirectProject 旧消息重解析优化
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- 合并 origin/master(a46302846:优化 DirectProject 旧消息重解析导致的会话区卡顿)。
- 自动合并无冲突;Phaser 发布前构建与发行网关根路径改动保持接线。
- 同步目的:满足仓库「PR head 必须包含最新 base」的门禁,随后由 Project CI 复验。
2026-09-22 20:42:32 +08:00
kdletters
57a72f652c
Phaser 项目一键发布:发布前自动构建与打包
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- AGC:export_local_project_package 改为发布前构建——已有可玩入口直接打包;否则解析 game/(Phaser 4 + Vite 脚手架)或项目根的 npm build 脚本,缺 game/node_modules 时先跑 project.bootstrap(npm install),再走 project.verify 的受控 npm 运行器执行 npm run build,最后校验入口并打包;安装/构建失败返回带日志尾部的可操作错误。
- 新增 resolve_publish_build_plan 纯函数与用例:game 子工程优先并要求先装依赖、根 npm 工程回退、没有可构建工程时失败关闭。
- 后端:发行网关根路径(含尾斜杠)等价于 index.html,路由级用例覆盖 Cookie 拒绝门与根路径;生产仍由每游戏 origin 把根路径映射到该游戏入口。
- 脚本:check:game-distribution-media-e2e 支持 E2E_PACKAGE_ZIP 直接发布真实构建产物,断言从包内派生入口/资源,本地审核入口改为发行网关路径。
- 文档:玩法链路与实施计划记录「作者不构建、不打 ZIP」的 Phaser 发布口径与验证证据。
- 验证:真实 Phaser 4.2.1 + Vite 7 构建产物(相对引用)经发布链路后网关 index.html 200 / assets 1,388,719 B 200,播放页在 allow-scripts 沙箱 iframe 内渲染 PHASER-PUBLISH-OK 且点击交互生效。
2026-09-22 20:38:00 +08:00
kdletters
55801deb38
Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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2026-09-22 20:22:09 +08:00
k88936
a46302846a
Merge pull request '优化 DirectProject 旧消息重解析导致的会话区卡顿' ( #479 ) from fix/typing-stuck into master
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Reviewed-on: #479
2026-09-22 20:20:07 +08:00
kdletters
1eaa51b72b
记录阶段二生产发布结果
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记录 release 直接切换 2.8.3 锁定二进制
记录阶段二 wasm 发布后的 84 张现役表与旧 schema 清零
记录运行时服务恢复和公网 200
2026-09-22 20:09:35 +08:00
k88936
185649323e
优化 DirectProject 旧消息重解析导致的会话区卡顿
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为 ChatMarkdownMessage 加 memo,旧消息文本不变时不再重新解析 Markdown 与语法高亮
流式期间跳过语法高亮,定稿后再补,避免每个 chunk 重跑一遍 highlight.js
为 AgentReasoning 加 memo,内容未变的思考块整块跳过重渲染
把 AgentReasoning 折叠态预览的 Markdown AST 解析收进 useMemo
2026-09-22 20:04:52 +08:00
kdletters
05a5ea4d85
补充历史表清空与备份现场证据
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记录 release 阶段一 apply、全零复核和观察窗口结果
记录 files-minimal 备份与 restore dry-run 验证
记录大库非 minimal files 备份的 catalog 序列化边界
2026-09-22 19:58:06 +08:00
k88936
072bf691d9
修复:粘贴解析注释里的 provider 成员名与实际 API 对齐
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buildContentFromPastedText 的注释仍写着重命名前的 ReferenceProvider.candidates,改成 lookup
顺带写明候选来自调用方传入的引用清单,避免把「谁去查候选」误记进这个纯函数
2026-09-22 19:56:21 +08:00
k88936
14f11e77a2
修复:粘贴解析出的引用若解析不出来,退化成 token 文本而不是整条丢掉
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$insertContentAtSelection 的引用分支补 else:referenceFromPart 返回 null 时插入该 part 的 token 文本
此前上游 buildContentFromPastedText 已把 token 摘走,插入端再丢一次就会让这段内容静默消失
新增用例:provider 认得出 token 但插入时已解析不出引用,断言正文保持 `看 @hero 一眼`、不产生芯片
变异验证:去掉该兜底后同一用例变红(正文变成 `看 一眼`),恢复即绿
2026-09-22 19:54:36 +08:00
k88936
9e50947d02
重构:引用输入区的选区兜底收敛成一个 helper
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抽出 $selectionOrRootEnd():选区缺失或指向已被重建掉的节点时统一回落到草稿末尾
insertReferences / insertText / $insertContentAtSelection 三处重复的兜底判断改为调用它
行为不变:插件插入与粘贴插入仍走同一套「插到草稿末尾」的策略,只是不再各写一份
2026-09-22 19:53:42 +08:00
k88936
944ae9a6eb
Merge pull request '调试支持:开发模式下增加 Codex CLI 执行器锚定逻辑,确保裸命令名按 PATH 解析为绝对路径' ( #475 ) from fix/linux-dev into master
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Reviewed-on: #475
2026-09-22 19:53:06 +08:00
k88936
ec1f207021
重构:引用 provider 的 match / candidates 改名为 fuzzyLookup / lookup,删除 onPasteText
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match(query) 改名 fuzzyLookup(query):名字写明它是包含匹配 + 截断的模糊菜单查询
candidates() 改名 lookup():名字写明它是精确查找用的就绪全量候选,不模糊不截断
删除 onPasteText 补读钩子:粘贴只用此刻就绪的候选,不等待、不补读,也不为解析提前读盘
输入区与资源 / Skill provider 同步改名,粘贴接管路径改读 lookup()
provider 用例与粘贴集成用例同步:Skill 冷启动改为「保持字面,敲过 `$` 后可解析」
补 jsdom 缺的 Range.getBoundingClientRect 与 ResizeObserver 桩(候选菜单测量用,真实浏览器都有)
同步 ADR 修订、实施计划、功能说明与决策记录
2026-09-22 19:50:42 +08:00
lhk229
7bc411119c
修复 CI 镜像脚本的 Buildx 驱动检查兼容性
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读取 buildx inspect 的 Driver 字段,移除不受支持的 --format 参数。
收紧 Docker 测试替身参数检查,并覆盖错误驱动拒绝行为。
更新部署文档与共享记忆,记录真实 Buildx 兼容性验证要求。
2026-09-22 11:45:22 +00:00
kdletters
3103a6e632
Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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2026-09-22 19:43:10 +08:00
kdletters
b417144baf
Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
2026-09-22 19:42:44 +08:00
kdletters
fd0c1007ad
清除旧创作模板历史表定义与绑定
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删除 63 张旧玩法表的 module 定义与 legacy schema
移除清空 procedure、迁移白名单和旧行兼容逻辑
重新生成 spacetime-client bindings
新增一次性 schema guard 删除白名单与回归测试
清理后台表名映射、旧回填工具和权威文档
2026-09-22 19:42:29 +08:00
lhk229
079466b29b
合并最新 master 到 CI 下载缓存优化分支
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合入 origin/master 的浏览器进程清理与引用输入框重构。
保留 CI 下载缓存、最小构建上下文和维护日志优化。
通过 17 项工作流测试、2 项 npm 缓存导出测试及编码检查。
2026-09-22 11:33:40 +00:00
lhk229
1e6b0e5684
优化 Gitea CI 镜像下载缓存与维护日志
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使用专用 BuildKit builder 持久复用 Cargo 与 npm 下载缓存,并支持从可信镜像导入
按当前依赖物化镜像下载快照,配置独立缓存回收策略
补齐 AGC vendor 本地依赖清单并缩小构建上下文
增加缓存维护阶段、耗时和失败日志路径
补充下载缓存与构建上下文测试,同步部署说明和共享记忆
2026-09-22 11:23:46 +00:00
k88936
a0d72bbef2
调试支持:开发模式下增加 Codex CLI 执行器锚定逻辑,确保裸命令名按 PATH 解析为绝对路径
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2026-09-22 19:19:01 +08:00
k88936
6950e08506
功能:引用输入区支持粘贴解析 @显示名 / $名称
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新增 buildContentFromPastedText:粘贴文本按显示口径反解析,同名多候选与未命中 token 一律按文本保留
ReferenceProvider 增加可选 candidates 与 onPasteText:候选枚举保持纯函数,Skill 目录冷启动时补读一次
资源与 Skill provider 落地新缝,静默 provider(附件 / 运行画面区域)不参与粘贴解析
输入区在 CRITICAL 优先级接管 PASTE_COMMAND,仅解析出引用时插入并打 PASTE_TAG,一次 Ctrl+Z 整体回退
补充粘贴解析规则矩阵、provider 候选枚举与补读、输入区粘贴集成用例
同步 ADR 修订、实施计划、术语表、功能说明与决策记录
2026-09-22 19:06:19 +08:00