删除AGC无调用方的 steer Tauri 命令与 LLM steer 判定链

- 删除 Tauri 命令 steer_game_creator_agent_runtime_task,并同步 main.rs invoke_handler 注册与 AgentRuntimeSteerResult 的 assistantReply / interruptDecision / decisionReason 字段
- 删除只服务该命令的 agent/interaction.rs 整层(runtime_steer_decision 工具、判定请求构建与响应解析、decide_game_creator_agent_runtime_steer_at)及其 agent.rs 模块挂载
- 删除 runtime.interrupt_for_steer_decision RPC 与 Runner 客户端/派发分支、持久 decision 记录 agent.runtime.steer_decision、AgentRuntimeProviderInterrupt::applied_steer_cursor 及 register 的 cursor 参数
- 删除只测该链条的 provider / runner / runtime_state 用例
This commit is contained in:
2026-09-23 12:35:44 +08:00
parent 857acd4190
commit ba9832a287
14 changed files with 3 additions and 1421 deletions
@@ -38,7 +38,6 @@ mod direct_turn_metrics;
mod direct_turn_stream;
mod direct_validation;
mod generation;
mod interaction;
mod prompt;
mod runtime_actions;
mod runtime_adapter;
@@ -76,7 +75,6 @@ pub(crate) use direct_turn_metrics::*;
pub(crate) use direct_turn_stream::*;
pub(crate) use direct_validation::DirectValidationConfig;
pub(crate) use generation::*;
pub(crate) use interaction::*;
pub(crate) use prompt::*;
pub(crate) use runtime_actions::*;
pub(crate) use runtime_adapter::*;
@@ -1,234 +0,0 @@
use super::*;
const AGENT_RUNTIME_STEER_DECISION_MAX_OUTPUT_TOKENS: u32 = 1_200;
pub(crate) const AGENT_RUNTIME_STEER_DECISION_TOOL: &str = "runtime_steer_decision";
#[derive(Debug, Deserialize)]
#[serde(deny_unknown_fields, rename_all = "camelCase")]
struct AgentRuntimeSteerDecisionArguments {
reply: String,
interrupt_current_provider: bool,
reason: String,
}
fn agent_runtime_steer_decision_function_tool() -> platform_llm::LlmFunctionTool {
platform_llm::LlmFunctionTool::new(
AGENT_RUNTIME_STEER_DECISION_TOOL,
prompt_text!("interaction.steer_decision_description"),
serde_json::json!({
"type": "object",
"required": ["reply", "interruptCurrentProvider", "reason"],
"additionalProperties": false,
"properties": {
"reply": {
"type": "string",
"minLength": 1,
"maxLength": 2000
},
"interruptCurrentProvider": { "type": "boolean" },
"reason": {
"type": "string",
"minLength": 1,
"maxLength": 500
}
}
}),
)
.with_strict(true)
}
fn build_agent_runtime_steer_decision_request(
root: &Path,
state: &AgentRuntimeState,
instruction: &str,
) -> Result<(GameCreatorLlmConfig, String, LlmRunRequest), String> {
let (llm, config_path, context) = build_game_creator_role_agent_context_for_session(
root,
&state.agent_id,
Some(&state.session_id),
)?;
let api_kind = parse_game_creator_llm_api_kind(&llm.api_kind)?;
let runtime_summary = serde_json::json!({
"status": state.status,
"phase": state.phase,
"currentAction": state.current_action,
"waitingOn": state.waiting_on,
"nextStep": state.next_step,
"plan": state.plan,
"appliedSteerCursor": state.applied_steer_cursor,
});
let system = format!(
prompt_text!("interaction.steer_decision_system"),
game_creator_project_supervisor_chat_system_prompt()
);
let user = format!(
prompt_text!("interaction.steer_decision_user"),
serde_json::to_string_pretty(&runtime_summary)
.map_err(|error| format!("序列化 steer Runtime 摘要失败:{error}"))?,
instruction.trim(),
context = context,
);
let request = LlmRunRequest::single_turn(system, user)
.with_api_kind(api_kind)
.with_max_output_tokens(AGENT_RUNTIME_STEER_DECISION_MAX_OUTPUT_TOKENS)
.with_function_tools(vec![agent_runtime_steer_decision_function_tool()])
.with_tool_choice(platform_llm::LlmToolChoice::Required);
let request = apply_game_creator_llm_reasoning_effort(request, &llm)?;
Ok((llm, config_path, request))
}
fn parse_agent_runtime_steer_decision_response(
response: &platform_llm::LlmRunResponse,
) -> Result<AgentRuntimeSteerDecision, String> {
if response.tool_calls.len() != 1 {
return Err("Supervisor steer decision 必须返回一个 runtime_steer_decision".to_string());
}
let call = &response.tool_calls[0];
if call.name != AGENT_RUNTIME_STEER_DECISION_TOOL {
return Err(format!(
"Supervisor steer decision 返回未知工具:{}",
call.name
));
}
let arguments = serde_json::from_str::<AgentRuntimeSteerDecisionArguments>(&call.arguments)
.map_err(|error| format!("runtime_steer_decision 参数无效:{error}"))?;
let reply = arguments.reply.trim();
let reason = arguments.reason.trim();
if reply.is_empty() || reason.is_empty() {
return Err("runtime_steer_decision reply/reason 不能为空".to_string());
}
Ok(AgentRuntimeSteerDecision {
reply: reply.to_string(),
interrupt_current_provider: arguments.interrupt_current_provider,
reason: reason.to_string(),
})
}
pub(crate) async fn decide_game_creator_agent_runtime_steer_at(
root: &Path,
state: &AgentRuntimeState,
steer_id: &str,
sequence: u64,
instruction: &str,
) -> Result<AgentRuntimeSteerDecision, String> {
if let Some(decision) = read_game_creator_agent_runtime_steer_decision_at(
root,
&state.agent_id,
&state.run_id,
steer_id,
)? {
return Ok(decision);
}
if state.agent_id != GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID
|| state.parent_agent_id.is_some()
|| state.parent_run_id.is_some()
{
return Err("只有根 Project Supervisor 支持运行中非终态回复".to_string());
}
let (llm, config_path, request) =
build_agent_runtime_steer_decision_request(root, state, instruction)?;
let decision_snapshot = {
let _lock = acquire_game_creator_agent_runtime_project_write_lock_with_wait(
root,
"runtime.steer_decision.snapshot",
)?;
let mut snapshot = capture_game_creator_agent_runtime_provider_request_snapshot_at_locked(
root,
&state.agent_id,
&state.session_id,
&state.run_id,
"steer-decision",
&format!("steer-{sequence}"),
state.applied_steer_cursor,
)?;
// The main Runtime Provider request must keep running while this
// independent LLM turn decides whether it is stale. A distinct node
// identity gives Codex app-server a separate process/thread gate.
snapshot.agent_id = format!("{}-steer-decision", state.agent_id);
snapshot.task_id = snapshot.agent_id.clone();
snapshot
};
let agent_mode =
normalize_game_creator_agent_mode(&load_game_creator_app_config()?.agent_mode)?;
let response = match agent_mode.as_str() {
GAME_CREATOR_AGENT_MODE_CODEX_APP_SERVER => {
request_game_creator_agent_codex_app_server(&decision_snapshot, &llm, request).await
}
GAME_CREATOR_AGENT_MODE_CODEX_CLI => request_game_creator_agent_codex_cli(request).await,
GAME_CREATOR_AGENT_MODE_PROVIDER => {
build_game_creator_agent_runtime_llm_client(&llm, &config_path)?
.run(request)
.await
}
_ => unreachable!("agent mode is normalized"),
}
.map_err(|error| format!("Supervisor steer decision 调用 LLM 失败:{error}"))?;
let decision = parse_agent_runtime_steer_decision_response(&response)?;
persist_game_creator_agent_runtime_steer_decision_and_reply_at(
root, state, steer_id, sequence, decision,
)
}
#[cfg(test)]
mod tests {
use super::*;
fn response(
text: &str,
tool_calls: Vec<platform_llm::LlmToolCall>,
) -> platform_llm::LlmRunResponse {
platform_llm::LlmRunResponse {
provider: LlmProvider::OpenAiCompatible,
model: "interaction-test".to_string(),
text: text.to_string(),
reasoning: String::new(),
finish_reason: Some("stop".to_string()),
response_id: Some("interaction-response".to_string()),
usage: None,
tool_calls,
responses_output: Vec::new(),
}
}
fn tool_call(name: &str, arguments: &str) -> platform_llm::LlmToolCall {
platform_llm::LlmToolCall {
id: "call-interaction".to_string(),
name: name.to_string(),
arguments: arguments.to_string(),
}
}
#[test]
fn steer_decision_replies_without_interrupting_status_questions() {
let decision = parse_agent_runtime_steer_decision_response(&response(
"",
vec![tool_call(
AGENT_RUNTIME_STEER_DECISION_TOOL,
r#"{"reply":"我正在完成玩法实现,当前任务会继续。","interruptCurrentProvider":false,"reason":"这是状态询问,不会使当前方案过期。"}"#,
)],
))
.expect("parse non-interrupting steer decision");
assert_eq!(
decision,
AgentRuntimeSteerDecision {
reply: "我正在完成玩法实现,当前任务会继续。".to_string(),
interrupt_current_provider: false,
reason: "这是状态询问,不会使当前方案过期。".to_string(),
}
);
}
#[test]
fn steer_decision_can_request_safe_interrupt_for_conflicting_change() {
let decision = parse_agent_runtime_steer_decision_response(&response(
"",
vec![tool_call(
AGENT_RUNTIME_STEER_DECISION_TOOL,
r#"{"reply":"明白,我会停止旧方向并改成回合制。","interruptCurrentProvider":true,"reason":"用户明确改向,旧 Provider 仍在生成过期方案。"}"#,
)],
))
.expect("parse interrupting steer decision");
assert!(decision.interrupt_current_provider);
assert!(decision.reply.contains("改成回合制"));
}
}
@@ -84,20 +84,15 @@ pub(crate) use run_configuration::{
};
pub(crate) use steering::{
acquire_game_creator_agent_runtime_steer_project_write_lock_with_wait,
append_game_creator_agent_runtime_steer_decision_failure_reply_at,
consume_game_creator_agent_runtime_steers,
game_creator_agent_runtime_provider_request_count_for_roots,
game_creator_agent_runtime_steer_ledger_path,
interrupt_game_creator_agent_runtime_provider_for_decided_steer_at,
interrupt_game_creator_agent_runtime_provider_request_at,
interrupt_game_creator_agent_runtime_provider_requests_for_roots,
persist_game_creator_agent_runtime_steer_decision_and_reply_at,
read_game_creator_agent_runtime_steer_decision_at,
register_game_creator_agent_runtime_provider_request,
render_game_creator_agent_runtime_steers_for_prompt, steer_game_creator_agent_runtime_task_at,
steer_game_creator_agent_runtime_task_for_profile_at,
unregister_game_creator_agent_runtime_provider_request,
validate_game_creator_agent_runtime_steer_notification_at, AgentRuntimeSteerDecision,
validate_game_creator_agent_runtime_steer_notification_at,
};
pub(crate) use verification::{
game_creator_agent_runtime_verification_gate_path,
@@ -489,7 +489,6 @@ pub(in crate::agent) struct AgentRuntimeSteerLedgerSnapshot {
#[derive(Default)]
pub(crate) struct AgentRuntimeProviderInterrupt {
pub(crate) applied_steer_cursor: u64,
pub(crate) interrupted: AtomicBool,
pub(crate) notify: tokio::sync::Notify,
}
@@ -1075,7 +1075,6 @@ where
root,
&snapshot.agent_id,
&snapshot.run_id,
snapshot.applied_steer_cursor,
)
.map_err(|error| redact_agent_runtime_error(root, &error, 500))?;
before_control_recheck();
@@ -431,202 +431,6 @@ pub(in crate::agent) fn ensure_game_creator_agent_runtime_steer_audit(
)
}
const AGENT_RUNTIME_STEER_DECISION_RECORD_TYPE: &str = "agent.runtime.steer_decision";
#[derive(Clone, Debug, Eq, PartialEq)]
pub(crate) struct AgentRuntimeSteerDecision {
pub(crate) reply: String,
pub(crate) interrupt_current_provider: bool,
pub(crate) reason: String,
}
fn parse_game_creator_agent_runtime_steer_decision_record(
record: &serde_json::Value,
) -> Result<AgentRuntimeSteerDecision, String> {
let reply = record
.get("reply")
.and_then(serde_json::Value::as_str)
.filter(|value| !value.trim().is_empty())
.ok_or_else(|| "Supervisor steer decision 缺少 reply".to_string())?;
let reply_sha256 = format!("{:x}", Sha256::digest(reply.as_bytes()));
if record
.get("replySha256")
.and_then(serde_json::Value::as_str)
!= Some(reply_sha256.as_str())
{
return Err("Supervisor steer decision reply 指纹冲突".to_string());
}
let interrupt_current_provider = record
.get("interruptCurrentProvider")
.and_then(serde_json::Value::as_bool)
.ok_or_else(|| "Supervisor steer decision 缺少 interruptCurrentProvider".to_string())?;
let reason = record
.get("reason")
.and_then(serde_json::Value::as_str)
.unwrap_or_default();
Ok(AgentRuntimeSteerDecision {
reply: reply.to_string(),
interrupt_current_provider,
reason: reason.to_string(),
})
}
pub(crate) fn read_game_creator_agent_runtime_steer_decision_at(
root: &Path,
agent_id: &str,
run_id: &str,
steer_id: &str,
) -> Result<Option<AgentRuntimeSteerDecision>, String> {
let (records, _) = read_agent_db_records_bounded(root, 16 * 1024 * 1024)?;
let mut decision = None;
for record in records.iter().filter(|record| {
record.get("recordType").and_then(serde_json::Value::as_str)
== Some(AGENT_RUNTIME_STEER_DECISION_RECORD_TYPE)
&& record.get("agentId").and_then(serde_json::Value::as_str) == Some(agent_id)
&& record.get("runId").and_then(serde_json::Value::as_str) == Some(run_id)
&& record.get("steerId").and_then(serde_json::Value::as_str) == Some(steer_id)
}) {
let parsed = parse_game_creator_agent_runtime_steer_decision_record(record)?;
if decision
.as_ref()
.is_some_and(|existing| existing != &parsed)
{
return Err("Supervisor steer decision 出现冲突终态".to_string());
}
decision = Some(parsed);
}
Ok(decision)
}
pub(crate) fn persist_game_creator_agent_runtime_steer_decision_and_reply_at(
root: &Path,
state: &AgentRuntimeState,
steer_id: &str,
sequence: u64,
decision: AgentRuntimeSteerDecision,
) -> Result<AgentRuntimeSteerDecision, String> {
let _lock = acquire_game_creator_agent_runtime_project_write_lock_with_wait(
root,
"runtime.steer_decision.persist",
)?;
let snapshot =
read_game_creator_agent_runtime_steer_ledger(root, &state.agent_id, &state.run_id)?;
let entry = snapshot
.entries
.get(steer_id)
.ok_or_else(|| "Supervisor steer decision 未命中持久 steer".to_string())?;
if entry.identity.sequence != sequence
|| entry.identity.session_id != state.session_id
|| entry.identity.source != state.source
{
return Err("Supervisor steer decision 与持久 steer 身份冲突".to_string());
}
let reply = sanitize_agent_runtime_text(decision.reply.trim(), 2_000);
if reply.is_empty() {
return Err("Supervisor steer decision reply 不能为空".to_string());
}
let reason = redact_agent_runtime_project_paths(
root,
&sanitize_agent_runtime_text(decision.reason.trim(), 500),
500,
);
let decision = AgentRuntimeSteerDecision {
reply,
interrupt_current_provider: decision.interrupt_current_provider,
reason,
};
let persisted = if let Some(existing) = read_game_creator_agent_runtime_steer_decision_at(
root,
&state.agent_id,
&state.run_id,
steer_id,
)? {
existing
} else {
append_agent_db_record(
root,
serde_json::json!({
"recordType": AGENT_RUNTIME_STEER_DECISION_RECORD_TYPE,
"agentId": state.agent_id,
"taskId": state.task_id,
"sessionId": state.session_id,
"runId": state.run_id,
"source": state.source,
"steerId": steer_id,
"sequence": sequence,
"messageId": entry.identity.message_id,
"instructionSha256": entry.identity.instruction_sha256,
"reply": decision.reply,
"replySha256": format!("{:x}", Sha256::digest(decision.reply.as_bytes())),
"interruptCurrentProvider": decision.interrupt_current_provider,
"reason": decision.reason,
"decidedAt": unix_timestamp(),
}),
)?;
decision
};
let message_id = entry.identity.message_id.as_deref().unwrap_or_default();
let correlation_id = message_id
.strip_prefix(AGENT_RUNTIME_STEER_MESSAGE_ID_PREFIX)
.ok_or_else(|| "Supervisor steer decision 缺少消息关联身份".to_string())?;
append_game_creator_agent_runtime_public_status_message_for_correlation_at(
root,
correlation_id,
"steer-reply",
&persisted.reply,
)?;
Ok(persisted)
}
pub(crate) fn append_game_creator_agent_runtime_steer_decision_failure_reply_at(
root: &Path,
state: &AgentRuntimeState,
steer_id: &str,
error: &str,
) -> Result<String, String> {
let _lock = acquire_game_creator_agent_runtime_project_write_lock_with_wait(
root,
"runtime.steer_decision.failure",
)?;
let snapshot =
read_game_creator_agent_runtime_steer_ledger(root, &state.agent_id, &state.run_id)?;
let entry = snapshot
.entries
.get(steer_id)
.ok_or_else(|| "Supervisor steer decision 失败记录未命中持久 steer".to_string())?;
let correlation_id = entry
.identity
.message_id
.as_deref()
.and_then(|message_id| message_id.strip_prefix(AGENT_RUNTIME_STEER_MESSAGE_ID_PREFIX))
.ok_or_else(|| "Supervisor steer decision 失败记录缺少消息关联身份".to_string())?;
let reply = "我会继续当前任务。这次没有完成中断判断,你的消息仍会在下一个安全边界进入规划。";
append_game_creator_agent_runtime_public_status_message_for_correlation_at(
root,
correlation_id,
"steer-decision-failed",
reply,
)?;
let safe_error = redact_agent_runtime_error(root, error, 500);
append_agent_db_record(
root,
serde_json::json!({
"recordType": "agent.runtime.steer_decision.failed",
"agentId": state.agent_id,
"taskId": state.task_id,
"sessionId": state.session_id,
"runId": state.run_id,
"source": state.source,
"steerId": steer_id,
"sequence": entry.identity.sequence,
"errorSha256": format!("{:x}", Sha256::digest(safe_error.as_bytes())),
"errorChars": safe_error.chars().count(),
"failedAt": unix_timestamp(),
}),
)?;
Ok(reply.to_string())
}
pub(crate) fn game_creator_agent_runtime_accepts_steer(state: &AgentRuntimeState) -> bool {
!state.agent_id.starts_with("child-")
&& state.source != AGENT_RUNTIME_ISOLATED_CHILD_SOURCE
@@ -1125,9 +929,6 @@ fn transition_goal_contract_root_steer_at(
// Returning true prevents CLI/Tauri callers from forwarding a stale
// runtime.steer notification to the old external-runner Run.
provider_interrupted: true,
assistant_reply: None,
interrupt_decision: None,
decision_reason: None,
})
}
@@ -1367,9 +1168,6 @@ pub(crate) fn steer_game_creator_agent_runtime_task_for_profile_at(
sequence: entry.identity.sequence,
status: latest_status,
provider_interrupted,
assistant_reply: None,
interrupt_decision: None,
decision_reason: None,
})
}
@@ -1420,44 +1218,6 @@ pub(crate) fn interrupt_game_creator_agent_runtime_provider_request_at(
Ok(first)
}
pub(crate) fn interrupt_game_creator_agent_runtime_provider_for_decided_steer_at(
root: &Path,
agent_id: &str,
run_id: &str,
steer_id: &str,
) -> Result<bool, String> {
let decision =
read_game_creator_agent_runtime_steer_decision_at(root, agent_id, run_id, steer_id)?
.ok_or_else(|| "Supervisor steer 尚无 LLM 中断判定".to_string())?;
if !decision.interrupt_current_provider {
return Ok(false);
}
let snapshot = read_game_creator_agent_runtime_steer_ledger(root, agent_id, run_id)?;
let entry = snapshot
.entries
.get(steer_id)
.ok_or_else(|| "LLM 中断判定未命中持久 steer".to_string())?;
let key = agent_runtime_provider_interrupt_key(root, agent_id, run_id)?;
let active = {
let registry = game_creator_agent_provider_interrupts()
.lock()
.unwrap_or_else(|poisoned| poisoned.into_inner());
registry.get(&key).cloned()
};
let Some(active) = active else {
return Ok(false);
};
if active.applied_steer_cursor >= entry.identity.sequence {
// The provider request was created after this steer was already
// applied. Interrupting it would cancel the new plan, not the stale
// request the LLM evaluated.
return Ok(false);
}
let first = !active.interrupted.swap(true, Ordering::AcqRel);
active.notify.notify_one();
Ok(first)
}
pub(crate) fn interrupt_game_creator_agent_runtime_provider_requests_for_roots(
roots: &[PathBuf],
) -> usize {
@@ -1523,13 +1283,9 @@ pub(crate) fn register_game_creator_agent_runtime_provider_request(
root: &Path,
agent_id: &str,
run_id: &str,
applied_steer_cursor: u64,
) -> Result<(String, Arc<AgentRuntimeProviderInterrupt>), String> {
let key = agent_runtime_provider_interrupt_key(root, agent_id, run_id)?;
let active = Arc::new(AgentRuntimeProviderInterrupt {
applied_steer_cursor,
..AgentRuntimeProviderInterrupt::default()
});
let active = Arc::new(AgentRuntimeProviderInterrupt::default());
let mut registry = game_creator_agent_provider_interrupts()
.lock()
.unwrap_or_else(|poisoned| poisoned.into_inner());
@@ -2183,14 +1939,12 @@ mod shutdown_tests {
&known_root,
"code-prototype",
"known-run",
0,
)
.expect("register known Provider request");
let (other_key, other_request) = register_game_creator_agent_runtime_provider_request(
&other_root,
"code-prototype",
"other-run",
0,
)
.expect("register other Provider request");
@@ -1525,139 +1525,6 @@ pub(crate) fn clear_game_creator_agent_goal(
)
}
#[tauri::command]
#[allow(dead_code)]
// Tauri IPC 入口:前端暂无调用方,内部实现 `*_at` 仍被 `--agent-steer`、goal 与测试使用。
// 保留注册以维持既有 App IPC 表面;重接前端入口或删除属于单独的 native 能力取舍。
pub(crate) async fn steer_game_creator_agent_runtime_task(
project_path: String,
agent_id: String,
session_id: String,
run_id: String,
steer_id: String,
instruction: String,
run_profile: Option<String>,
source: Option<String>,
) -> Result<AgentRuntimeSteerResult, String> {
let root = Path::new(project_path.trim());
enforce_project_permission_policy(root, "conversation.read")?;
enforce_project_permission_policy(root, "conversation.write")?;
enforce_project_permission_policy(root, "agent.run_status")?;
if let Some(source) = source
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
{
if !agent_runtime_supervisor_source_is_trusted(source) {
return Err("Project Supervisor steer source 不受信任".to_string());
}
let task = read_latest_game_creator_agent_runtime_task_by_run_id(
root,
agent_id.trim(),
run_id.trim(),
)?
.ok_or_else(|| "Agent Runtime steer 的 Run 不存在".to_string())?;
if task.source != source {
return Err("Agent Runtime steer source 与当前 Run 不一致".to_string());
}
}
let mut result = steer_game_creator_agent_runtime_task_for_profile_at(
root,
agent_id.trim(),
session_id.trim(),
run_id.trim(),
steer_id.trim(),
instruction.trim(),
run_profile.as_deref(),
"tauri",
)?;
let external_runner =
external_agent_runner_enabled() && !external_agent_runner_is_server_process();
let wake_external_runner_without_interrupt = || -> Result<(), String> {
let provider_interrupted =
steer_external_agent_runner(root, agent_id.trim(), run_id.trim(), steer_id.trim())?;
if provider_interrupted {
return Err("Agent Runner 的 runtime.steer 非法中断了 Provider".to_string());
}
Ok(())
};
let state = result.runtime.state.clone();
let requires_supervisor_decision = state.agent_id == GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID
&& state.parent_agent_id.is_none()
&& state.parent_run_id.is_none();
if requires_supervisor_decision {
match decide_game_creator_agent_runtime_steer_at(
root,
&state,
steer_id.trim(),
result.sequence,
instruction.trim(),
)
.await
{
Ok(decision) => {
result.assistant_reply = Some(decision.reply.clone());
result.interrupt_decision = Some(decision.interrupt_current_provider);
result.decision_reason = Some(decision.reason.clone());
if decision.interrupt_current_provider {
result.provider_interrupted = if external_runner {
interrupt_external_agent_runner_provider_for_steer_decision(
root,
agent_id.trim(),
run_id.trim(),
steer_id.trim(),
)?
} else {
interrupt_game_creator_agent_runtime_provider_for_decided_steer_at(
root,
agent_id.trim(),
run_id.trim(),
steer_id.trim(),
)?
};
if !external_runner {
wake_pending_game_creator_agent_background_tasks_at(root)
.map_err(|error| error.to_string())?;
}
} else if external_runner {
wake_external_runner_without_interrupt()?;
} else {
wake_pending_game_creator_agent_background_tasks_at(root)
.map_err(|error| error.to_string())?;
}
}
Err(error) => {
result.assistant_reply = Some(
append_game_creator_agent_runtime_steer_decision_failure_reply_at(
root,
&state,
steer_id.trim(),
&error,
)?,
);
result.decision_reason = Some("decision-failed".to_string());
if external_runner {
wake_external_runner_without_interrupt()?;
} else {
wake_pending_game_creator_agent_background_tasks_at(root)
.map_err(|error| error.to_string())?;
}
}
}
} else if external_runner {
wake_external_runner_without_interrupt()?;
} else {
wake_pending_game_creator_agent_background_tasks_at(root)
.map_err(|error| error.to_string())?;
}
result.runtime = read_game_creator_agent_runtime_for_session_at(
root,
agent_id.trim(),
Some(session_id.trim()),
)?;
Ok(result)
}
#[tauri::command]
pub(crate) fn cancel_game_creator_agent_runtime_task(
project_path: String,
@@ -823,12 +823,6 @@ struct AgentRuntimeSteerResult {
sequence: u64,
status: String,
provider_interrupted: bool,
#[serde(skip_serializing_if = "Option::is_none")]
assistant_reply: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
interrupt_decision: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
decision_reason: Option<String>,
}
#[derive(Clone, Debug, Eq, PartialEq, Serialize)]
@@ -2621,7 +2615,6 @@ fn main() {
pause_game_creator_agent_goal,
resume_game_creator_agent_goal,
clear_game_creator_agent_goal,
steer_game_creator_agent_runtime_task,
cancel_game_creator_agent_runtime_task,
retry_game_creator_agent_runtime_task,
confirm_retry_game_creator_agent_runtime_task,
@@ -13,8 +13,7 @@ pub(crate) use client::{
configure_external_agent_runner, configure_external_agent_runner_read_only,
continue_external_agent_runner_action, ensure_external_agent_runner_started,
ensure_external_agent_runner_started_for_gui, hold_external_agent_runner_gui_participant_lock,
install_external_agent_runner_platform_session,
interrupt_external_agent_runner_provider_for_steer_decision, notify_external_agent_runner,
install_external_agent_runner_platform_session, notify_external_agent_runner,
pause_external_agent_runner, read_external_agent_runner_status,
require_external_agent_runner_configured_for_cli_runtime_write,
require_external_agent_runner_for_cli_runtime_write, resume_external_agent_runner,
@@ -2071,29 +2071,6 @@ pub(crate) fn steer_external_agent_runner(
parse_external_agent_runner_steer_result(&result)
}
pub(crate) fn interrupt_external_agent_runner_provider_for_steer_decision(
root: &Path,
agent: &str,
run_id: &str,
steer_id: &str,
) -> Result<bool, String> {
if [agent, run_id, steer_id]
.into_iter()
.any(|value| value.trim().is_empty())
{
return Err("LLM steer 中断判定必须同时提供 agent/runId/steerId".to_string());
}
let result = send_external_agent_runner_runtime_request(
root,
"runtime.interrupt_for_steer_decision",
Some(agent.trim()),
Some(run_id.trim()),
None,
Some(steer_id.trim()),
)?;
parse_external_agent_runner_steer_result(&result)
}
pub(crate) fn pause_external_agent_runner(
root: &Path,
agent: &str,
@@ -576,7 +576,6 @@ pub(super) fn dispatch_external_agent_runner_runtime_request_with_owner_claim(
| "runtime.resume"
| "runtime.continue_action"
| "runtime.steer"
| "runtime.interrupt_for_steer_decision"
| "runtime.pause"
| "runtime.cancel"
| "runtime.compact"
@@ -634,7 +633,6 @@ pub(super) fn dispatch_external_agent_runner_runtime_request_with_owner_claim(
| "runtime.resume"
| "runtime.continue_action"
| "runtime.steer"
| "runtime.interrupt_for_steer_decision"
| "runtime.pause"
| "runtime.cancel"
| "runtime.compact" => {
@@ -684,23 +682,6 @@ pub(super) fn dispatch_external_agent_runner_runtime_request_with_owner_claim(
"providerInterrupted": false,
}))
})(),
"runtime.interrupt_for_steer_decision" => (|| {
let agent = external_agent_runner_request_agent(request)?;
let run_id = external_agent_runner_request_run_id(request)?;
let steer_id = external_agent_runner_request_steer_id(request)?;
let provider_interrupted = crate::interrupt_game_creator_agent_runtime_provider_for_decided_steer_at(
&root,
&agent,
&run_id,
&steer_id,
)?;
crate::wake_pending_game_creator_agent_background_tasks_at(&root)
.map_err(|error| error.to_string())?;
Ok(json!({
"accepted": true,
"providerInterrupted": provider_interrupted,
}))
})(),
"runtime.pause" => (|| {
let agent = external_agent_runner_request_agent(request)?;
let run_id = external_agent_runner_request_run_id(request)?;
@@ -1157,7 +1138,6 @@ pub(super) fn handle_external_agent_runner_request(
| "runtime.resume"
| "runtime.continue_action"
| "runtime.steer"
| "runtime.interrupt_for_steer_decision"
| "runtime.pause"
| "runtime.cancel"
| "runtime.compact"
@@ -2008,7 +2008,6 @@ fn runtime_steer_queues_without_interrupt_and_deduplicates_request_id() {
&root,
"code-prototype",
"run-steer-rpc",
0,
)
.expect("register active Provider before runtime.steer");
let request = ExternalAgentRunnerRequest {
@@ -2054,293 +2053,6 @@ fn runtime_steer_queues_without_interrupt_and_deduplicates_request_id() {
crate::unregister_game_creator_agent_runtime_provider_request(&provider_key, &active_provider);
}
#[test]
fn runtime_interrupt_for_steer_decision_rejects_missing_durable_decision() {
let directory = unique_test_directory();
let root = directory.0.join("project");
crate::init_local_game_project_at(
&root,
"project-steer-missing-decision-rpc",
"Runner steer 缺少判定测试",
)
.expect("initialize missing-decision project");
let runtime = crate::start_game_creator_agent_runtime_task_for_session_at(
&root,
"code-prototype",
None,
"保持当前 Provider 请求运行",
"run-steer-missing-decision-rpc",
"agent-background-task",
"等待 Supervisor 判定",
vec!["完成当前任务".to_string()],
)
.expect("start missing-decision runtime");
let steer = crate::steer_game_creator_agent_runtime_task_at(
&root,
&runtime.agent_id,
&runtime.session_id,
&runtime.run_id,
"steer-missing-decision-rpc-1",
"先告诉我进度。",
"runner-test",
)
.expect("persist steer without decision");
assert_eq!(steer.sequence, 1);
let (provider_key, active_provider) =
crate::register_game_creator_agent_runtime_provider_request(
&root,
&runtime.agent_id,
&runtime.run_id,
0,
)
.expect("register active Provider before missing decision request");
let token = "steer-missing-decision-token-steer-missing-decision-token";
let state = ExternalAgentRunnerServerState::new(
directory.0.join(EXTERNAL_AGENT_RUNNER_ENDPOINT_FILE_NAME),
test_endpoint(token, "steer-missing-decision-boot", 30304),
);
let response = dispatch_external_agent_runner_runtime_request(
&ExternalAgentRunnerRequest {
protocol_version: EXTERNAL_AGENT_RUNNER_PROTOCOL_VERSION,
request_id: "steer-missing-decision-request-1".to_string(),
token: token.to_string(),
method: "runtime.interrupt_for_steer_decision".to_string(),
params: ExternalAgentRunnerRequestParams {
root: Some(root.to_string_lossy().into_owned()),
agent: Some(runtime.agent_id.clone()),
run_id: Some(runtime.run_id.clone()),
steer_id: Some(steer.steer_id),
..ExternalAgentRunnerRequestParams::default()
},
},
&state,
);
assert!(!response.ok);
assert_eq!(
response.error.as_ref().map(|error| error.code.as_str()),
Some("runtime-error")
);
assert!(response
.error
.as_ref()
.is_some_and(|error| error.message.contains("尚无 LLM 中断判定")));
assert!(
!active_provider.interrupted.load(Ordering::Acquire),
"a missing durable LLM decision must leave the active Provider running"
);
crate::unregister_game_creator_agent_runtime_provider_request(&provider_key, &active_provider);
}
#[test]
fn runtime_interrupt_for_false_steer_decision_keeps_provider_running() {
let directory = unique_test_directory();
let root = directory.0.join("project");
crate::init_local_game_project_at(
&root,
"project-steer-false-decision-rpc",
"Runner steer 不中断判定测试",
)
.expect("initialize false-decision project");
let runtime = crate::start_game_creator_agent_runtime_task_for_session_at(
&root,
"code-prototype",
None,
"保持当前 Provider 请求运行",
"run-steer-false-decision-rpc",
"agent-background-task",
"处理状态询问",
vec!["完成当前任务".to_string()],
)
.expect("start false-decision runtime");
let steer = crate::steer_game_creator_agent_runtime_task_at(
&root,
&runtime.agent_id,
&runtime.session_id,
&runtime.run_id,
"steer-false-decision-rpc-1",
"现在做到哪一步了?",
"runner-test",
)
.expect("persist status-question steer");
crate::persist_game_creator_agent_runtime_steer_decision_and_reply_at(
&root,
&runtime,
&steer.steer_id,
steer.sequence,
crate::AgentRuntimeSteerDecision {
reply: "当前任务仍在继续,我会按现有方向完成。".to_string(),
interrupt_current_provider: false,
reason: "状态询问不会让当前方案过期。".to_string(),
},
)
.expect("persist non-interrupting LLM decision");
let (provider_key, active_provider) =
crate::register_game_creator_agent_runtime_provider_request(
&root,
&runtime.agent_id,
&runtime.run_id,
0,
)
.expect("register active Provider for false decision");
let token = "steer-false-decision-token-steer-false-decision-token";
let state = ExternalAgentRunnerServerState::new(
directory.0.join(EXTERNAL_AGENT_RUNNER_ENDPOINT_FILE_NAME),
test_endpoint(token, "steer-false-decision-boot", 30305),
);
let response = dispatch_external_agent_runner_runtime_request(
&ExternalAgentRunnerRequest {
protocol_version: EXTERNAL_AGENT_RUNNER_PROTOCOL_VERSION,
request_id: "steer-false-decision-request-1".to_string(),
token: token.to_string(),
method: "runtime.interrupt_for_steer_decision".to_string(),
params: ExternalAgentRunnerRequestParams {
root: Some(root.to_string_lossy().into_owned()),
agent: Some(runtime.agent_id.clone()),
run_id: Some(runtime.run_id.clone()),
steer_id: Some(steer.steer_id),
..ExternalAgentRunnerRequestParams::default()
},
},
&state,
);
assert!(
response.ok,
"false decision RPC failed: {:?}",
response.error
);
assert_eq!(
response
.result
.as_ref()
.and_then(|value| value["providerInterrupted"].as_bool()),
Some(false)
);
assert!(!active_provider.interrupted.load(Ordering::Acquire));
crate::unregister_game_creator_agent_runtime_provider_request(&provider_key, &active_provider);
}
#[test]
fn runtime_interrupt_for_true_steer_decision_only_interrupts_older_provider_cursor() {
let directory = unique_test_directory();
let root = directory.0.join("project");
crate::init_local_game_project_at(
&root,
"project-steer-true-decision-rpc",
"Runner steer 条件中断测试",
)
.expect("initialize true-decision project");
let runtime = crate::start_game_creator_agent_runtime_task_for_session_at(
&root,
"code-prototype",
None,
"按当前方向实现玩法",
"run-steer-true-decision-rpc",
"agent-background-task",
"生成当前方案",
vec!["完成当前任务".to_string()],
)
.expect("start true-decision runtime");
let steer = crate::steer_game_creator_agent_runtime_task_at(
&root,
&runtime.agent_id,
&runtime.session_id,
&runtime.run_id,
"steer-true-decision-rpc-1",
"停止旧方向,改成全新的玩法。",
"runner-test",
)
.expect("persist conflicting steer");
crate::persist_game_creator_agent_runtime_steer_decision_and_reply_at(
&root,
&runtime,
&steer.steer_id,
steer.sequence,
crate::AgentRuntimeSteerDecision {
reply: "这个改动会让旧方案过期,我会安全切换方向。".to_string(),
interrupt_current_provider: true,
reason: "当前 Provider 正在生成已经冲突的旧方案。".to_string(),
},
)
.expect("persist interrupting LLM decision");
let token = "steer-true-decision-token-steer-true-decision-token";
let state = ExternalAgentRunnerServerState::new(
directory.0.join(EXTERNAL_AGENT_RUNNER_ENDPOINT_FILE_NAME),
test_endpoint(token, "steer-true-decision-boot", 30306),
);
let request = |request_id: &str| ExternalAgentRunnerRequest {
protocol_version: EXTERNAL_AGENT_RUNNER_PROTOCOL_VERSION,
request_id: request_id.to_string(),
token: token.to_string(),
method: "runtime.interrupt_for_steer_decision".to_string(),
params: ExternalAgentRunnerRequestParams {
root: Some(root.to_string_lossy().into_owned()),
agent: Some(runtime.agent_id.clone()),
run_id: Some(runtime.run_id.clone()),
steer_id: Some(steer.steer_id.clone()),
..ExternalAgentRunnerRequestParams::default()
},
};
let (old_provider_key, old_provider) =
crate::register_game_creator_agent_runtime_provider_request(
&root,
&runtime.agent_id,
&runtime.run_id,
steer.sequence.saturating_sub(1),
)
.expect("register Provider created before steer");
let old_response = dispatch_external_agent_runner_runtime_request(
&request("steer-true-decision-old-provider-request"),
&state,
);
assert!(
old_response.ok,
"old Provider interrupt RPC failed: {:?}",
old_response.error
);
assert_eq!(
old_response
.result
.as_ref()
.and_then(|value| value["providerInterrupted"].as_bool()),
Some(true)
);
assert!(old_provider.interrupted.load(Ordering::Acquire));
crate::unregister_game_creator_agent_runtime_provider_request(&old_provider_key, &old_provider);
let (new_provider_key, new_provider) =
crate::register_game_creator_agent_runtime_provider_request(
&root,
&runtime.agent_id,
&runtime.run_id,
steer.sequence,
)
.expect("register Provider created after steer was applied");
let new_response = dispatch_external_agent_runner_runtime_request(
&request("steer-true-decision-new-provider-request"),
&state,
);
assert!(
new_response.ok,
"new Provider keep-running RPC failed: {:?}",
new_response.error
);
assert_eq!(
new_response
.result
.as_ref()
.and_then(|value| value["providerInterrupted"].as_bool()),
Some(false)
);
assert!(
!new_provider.interrupted.load(Ordering::Acquire),
"a Provider created at the decided steer cursor must keep running"
);
crate::unregister_game_creator_agent_runtime_provider_request(&new_provider_key, &new_provider);
}
#[test]
fn typed_goal_pause_and_cancel_require_durable_intent_and_keep_exact_run() {
let pause_directory = unique_test_directory();
@@ -7394,362 +7394,6 @@ fn prompt_context_tail_truncation_keeps_latest_blackboard_and_agent_message() {
fs::remove_dir_all(root).ok();
}
#[tokio::test]
async fn agent_runtime_steer_waits_for_llm_decision_before_interrupting_old_provider() {
let root = unique_project_path();
let state = start_agent_runtime_steer_fixture(&root, "steer-provider-run");
let (provider_started_tx, provider_started_rx) = tokio::sync::oneshot::channel();
let wait_root = root.clone();
let wait_agent = state.agent_id.clone();
let wait_session = state.session_id.clone();
let wait_run = state.run_id.clone();
let mut provider_wait = tokio::spawn(async move {
await_game_creator_agent_runtime_provider_request(
&wait_root,
&wait_agent,
&wait_session,
&wait_run,
"tool-plan",
"test-interrupt",
0,
async move {
let _ = provider_started_tx.send(());
std::future::pending::<Result<(), String>>().await
},
)
.await
});
provider_started_rx.await.expect("provider future started");
let steer = steer_game_creator_agent_runtime_task_at(
&root,
&state.agent_id,
&state.session_id,
&state.run_id,
"steer-provider-1",
"停止等待旧方案,按新要求重新规划。",
"test",
)
.expect("queue steer during provider wait");
assert!(!steer.provider_interrupted);
assert!(
tokio::time::timeout(Duration::from_millis(100), &mut provider_wait)
.await
.is_err(),
"queueing steer alone must leave the active Provider request running"
);
persist_game_creator_agent_runtime_steer_decision_and_reply_at(
&root,
&state,
"steer-provider-1",
steer.sequence,
AgentRuntimeSteerDecision {
reply: "这个要求会使旧方案过期,我会改向。".to_string(),
interrupt_current_provider: true,
reason: "旧 Provider 正在生成与新要求冲突的方案。".to_string(),
},
)
.expect("persist LLM steer decision");
assert!(
interrupt_game_creator_agent_runtime_provider_for_decided_steer_at(
&root,
&state.agent_id,
&state.run_id,
"steer-provider-1",
)
.expect("interrupt stale Provider after LLM decision")
);
let outcome = tokio::time::timeout(Duration::from_secs(2), &mut provider_wait)
.await
.expect("provider wait interrupted after decision")
.expect("provider wait task joined")
.expect("provider wait result");
assert!(outcome.is_none());
let lifecycle = read_agent_db_records_for_test(&root)
.into_iter()
.filter(|record| {
record["recordType"] == "agent.runtime.provider_request.lifecycle"
&& record["runId"] == state.run_id
})
.collect::<Vec<_>>();
assert_eq!(lifecycle.len(), 2);
assert_eq!(lifecycle[0]["status"], "started");
assert_eq!(lifecycle[1]["status"], "interrupted");
assert_eq!(lifecycle[0]["requestId"], lifecycle[1]["requestId"]);
assert!(lifecycle.iter().all(|record| {
record["auditSchemaVersion"] == "game-creator-provider-request-lifecycle.v2"
&& record["webSearchEnabled"] == false
&& record["requestKind"] == "tool-plan"
&& record["requestSlot"] == "test-interrupt"
&& record.get("prompt").is_none()
&& record.get("response").is_none()
&& record.get("error").is_none()
&& record.get("baseUrl").is_none()
}));
}
#[tokio::test]
async fn root_supervisor_steer_decision_uses_llm_and_persists_non_terminal_reply() {
let root = unique_project_path();
init_local_game_project_at(&root, "supervisor-steer-llm", "总控边做边聊测试")
.expect("initialize Supervisor steer decision project");
let state = start_game_creator_agent_runtime_task_at(
&root,
GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID,
"完成当前可玩版本",
"supervisor-steer-llm-run",
AGENT_RUNTIME_SUPERVISOR_GUI_SOURCE,
"正在实现玩法",
vec!["实现并验证玩法".to_string()],
)
.expect("start Supervisor runtime");
let steer = steer_game_creator_agent_runtime_task_at(
&root,
&state.agent_id,
&state.session_id,
&state.run_id,
"supervisor-steer-llm-1",
"你现在在做什么?",
"test",
)
.expect("queue Supervisor status question");
let arguments = serde_json::json!({
"reply": "我正在实现核心玩法,当前任务会继续。",
"interruptCurrentProvider": false,
"reason": "状态询问不会让当前方案过期。"
})
.to_string();
let (sender, receiver) = mpsc::channel();
let base_url = spawn_mock_llm_raw_responses_with_capture(
vec![native_agent_tool_plan_chat_response(
"steer-decision-call",
AGENT_RUNTIME_STEER_DECISION_TOOL,
arguments,
)],
Some(sender),
);
let _config_guard = write_test_local_config(format!(
r#"{{
"agentMode": "provider",
"agentLlm": {{
"project-supervisor": {{
"apiKey": "steer-decision-key",
"baseUrl": {base_url:?},
"model": "steer-decision-model",
"apiKind": "openai_chat",
"stream": false,
"maxRetries": 0
}}
}}
}}"#
));
let decision = decide_game_creator_agent_runtime_steer_at(
&root,
&state,
&steer.steer_id,
steer.sequence,
"你现在在做什么?",
)
.await
.expect("run Supervisor steer LLM decision");
assert_eq!(decision.reply, "我正在实现核心玩法,当前任务会继续。");
assert!(!decision.interrupt_current_provider);
let request = receiver
.recv_timeout(Duration::from_secs(2))
.expect("capture Supervisor steer decision request");
assert!(request.contains(AGENT_RUNTIME_STEER_DECISION_TOOL));
assert!(request.contains("你现在在做什么?"));
let project_conversation =
read_local_conversation_at(&root, None).expect("read public Supervisor steer reply");
assert_eq!(
project_conversation
.messages
.iter()
.filter(|message| message.content == decision.reply)
.count(),
1
);
fs::remove_dir_all(root).ok();
}
#[tokio::test]
async fn root_supervisor_steer_decision_failure_keeps_provider_and_persists_fallback_reply() {
let root = unique_project_path();
init_local_game_project_at(
&root,
"supervisor-steer-decision-failure",
"总控判定失败继续任务测试",
)
.expect("initialize Supervisor steer decision failure project");
let state = start_game_creator_agent_runtime_task_at(
&root,
GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID,
"完成当前可玩版本",
"supervisor-steer-decision-failure-run",
AGENT_RUNTIME_SUPERVISOR_GUI_SOURCE,
"正在实现玩法",
vec!["实现并验证玩法".to_string()],
)
.expect("start Supervisor runtime");
let (provider_started_tx, provider_started_rx) = tokio::sync::oneshot::channel();
let wait_root = root.clone();
let wait_agent = state.agent_id.clone();
let wait_session = state.session_id.clone();
let wait_run = state.run_id.clone();
let mut provider_wait = tokio::spawn(async move {
await_game_creator_agent_runtime_provider_request(
&wait_root,
&wait_agent,
&wait_session,
&wait_run,
"tool-plan",
"steer-decision-failure-active-provider",
0,
async move {
let _ = provider_started_tx.send(());
std::future::pending::<Result<(), String>>().await
},
)
.await
});
provider_started_rx.await.expect("provider future started");
let steer = steer_game_creator_agent_runtime_task_at(
&root,
&state.agent_id,
&state.session_id,
&state.run_id,
"supervisor-steer-decision-failure-1",
"现在做到哪里了?",
"test",
)
.expect("queue Supervisor steer before failed decision");
let base_url = spawn_mock_llm_raw_responses_with_capture(
vec![native_agent_tool_plan_chat_response(
"unexpected-steer-decision-call",
"runtime_execute",
"{}".to_string(),
)],
None,
);
let _config_guard = write_test_local_config(format!(
r#"{{
"agentMode": "provider",
"agentLlm": {{
"project-supervisor": {{
"apiKey": "steer-decision-failure-key",
"baseUrl": {base_url:?},
"model": "steer-decision-failure-model",
"apiKind": "openai_chat",
"stream": false,
"maxRetries": 0
}}
}}
}}"#
));
let error = decide_game_creator_agent_runtime_steer_at(
&root,
&state,
&steer.steer_id,
steer.sequence,
"现在做到哪里了?",
)
.await
.expect_err("invalid decision tool must fail closed");
let fallback = append_game_creator_agent_runtime_steer_decision_failure_reply_at(
&root,
&state,
&steer.steer_id,
&error,
)
.expect("persist non-terminal decision failure reply");
assert!(
tokio::time::timeout(Duration::from_millis(100), &mut provider_wait)
.await
.is_err(),
"failed steer decision must not interrupt the active Provider"
);
let runtime = read_game_creator_agent_runtime_at(&root, &state.agent_id)
.expect("read continuing Supervisor runtime");
assert_eq!(runtime.state.run_id, state.run_id);
assert!(!matches!(
runtime.state.status.as_str(),
"completed" | "failed" | "cancelled"
));
let project_conversation =
read_local_conversation_at(&root, None).expect("read public fallback reply");
assert_eq!(
project_conversation
.messages
.iter()
.filter(|message| message.content == fallback)
.count(),
1
);
assert!(read_game_creator_agent_runtime_steer_decision_at(
&root,
&state.agent_id,
&state.run_id,
&steer.steer_id,
)
.expect("read absent failed decision")
.is_none());
provider_wait.abort();
let _ = provider_wait.await;
fs::remove_dir_all(root).ok();
}
#[test]
fn steer_decision_never_interrupts_provider_started_after_steer_was_applied() {
let root = unique_project_path();
let state = start_agent_runtime_steer_fixture(&root, "steer-new-provider-run");
let steer = steer_game_creator_agent_runtime_task_at(
&root,
&state.agent_id,
&state.session_id,
&state.run_id,
"steer-new-provider-1",
"改成新的实现方向。",
"test",
)
.expect("queue steer before new Provider");
persist_game_creator_agent_runtime_steer_decision_and_reply_at(
&root,
&state,
"steer-new-provider-1",
steer.sequence,
AgentRuntimeSteerDecision {
reply: "我会按新方向继续。".to_string(),
interrupt_current_provider: true,
reason: "旧方向已经过期。".to_string(),
},
)
.expect("persist interrupt decision");
let (key, active) = register_game_creator_agent_runtime_provider_request(
&root,
&state.agent_id,
&state.run_id,
steer.sequence,
)
.expect("register Provider created after steer application");
assert!(
!interrupt_game_creator_agent_runtime_provider_for_decided_steer_at(
&root,
&state.agent_id,
&state.run_id,
"steer-new-provider-1",
)
.expect("keep new Provider running")
);
assert!(!active.interrupted.load(Ordering::Acquire));
unregister_game_creator_agent_runtime_provider_request(&key, &active);
fs::remove_dir_all(root).ok();
}
#[tokio::test]
async fn agent_runtime_durable_cancel_after_provider_registration_starts_no_request() {
let root = unique_project_path();
@@ -5061,107 +5061,6 @@ fn agent_runtime_steer_is_idempotent_rejects_conflicts_and_enforces_capacity() {
.is_err());
}
#[test]
fn root_supervisor_steer_persists_one_correlated_public_acknowledgement() {
let root = unique_project_path();
init_local_game_project_at(&root, "project-steer-public-ack", "总控追加消息确认测试")
.expect("initialize Supervisor steer fixture");
let state = start_game_creator_agent_runtime_task_at(
&root,
GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID,
"制作一个可玩的游戏",
"supervisor-steer-public-ack-run",
"project-supervisor-gui",
"正在制作游戏",
vec!["完成可玩版本".to_string()],
)
.expect("start root Supervisor runtime");
for _ in 0..2 {
steer_game_creator_agent_runtime_task_at(
&root,
&state.agent_id,
&state.session_id,
&state.run_id,
"supervisor-steer-public-ack-1",
"你在做什么?",
"test",
)
.expect("queue idempotent Supervisor steer");
}
for _ in 0..2 {
persist_game_creator_agent_runtime_steer_decision_and_reply_at(
&root,
&state,
"supervisor-steer-public-ack-1",
1,
AgentRuntimeSteerDecision {
reply: "我正在完成玩法实现;这是状态询问,当前任务会继续。".to_string(),
interrupt_current_provider: false,
reason: "状态询问不需要中断当前 Provider。".to_string(),
},
)
.expect("persist idempotent Supervisor steer reply");
}
let supervisor_conversation = read_local_conversation_for_session_at(
&root,
Some(&state.agent_id),
Some(&state.session_id),
)
.expect("read Supervisor steer conversation");
let steer_message = supervisor_conversation
.messages
.iter()
.find(|message| message.role == "user" && message.content == "你在做什么?")
.expect("find persisted steer user message");
let correlation_id = steer_message
.message_id
.as_deref()
.and_then(|message_id| message_id.strip_prefix("agent-steer-"))
.expect("read steer correlation id");
let project_conversation =
read_local_conversation_at(&root, None).expect("read public steer acknowledgement");
let acknowledgements = project_conversation
.messages
.iter()
.filter(|message| {
message.content == "收到。我正在判断这条消息是否需要调整当前任务;现有任务会继续运行。"
})
.collect::<Vec<_>>();
assert_eq!(acknowledgements.len(), 1);
assert!(acknowledgements[0]
.message_id
.as_deref()
.is_some_and(|message_id| {
message_id.starts_with(&format!(
"{AGENT_RUNTIME_PUBLIC_STATUS_MESSAGE_ID_PREFIX}{correlation_id}-"
))
}));
assert_eq!(
project_conversation
.messages
.iter()
.filter(|message| {
message.content == "我正在完成玩法实现;这是状态询问,当前任务会继续。"
})
.count(),
1
);
let decision = read_game_creator_agent_runtime_steer_decision_at(
&root,
&state.agent_id,
&state.run_id,
"supervisor-steer-public-ack-1",
)
.expect("read persisted Supervisor steer decision")
.expect("Supervisor steer decision exists");
assert!(!decision.interrupt_current_provider);
fs::remove_dir_all(root).ok();
}
#[test]
fn agent_runtime_steer_sequences_are_unique_under_concurrent_acceptance() {
let root = unique_project_path();