b3d289f3aa1816db5764ee27522eae23b5e22af6
1997 Commits
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b3d289f3aa |
合入 master 并解决模板库分支冲突
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- directActiveTurns:保留 master 的重试定时器清理与本分支的快照签名去重(两侧在同一位置相邻插入) - directActiveTurns 测试:合并两侧用例(master 的定时器清理与面板用例 + 本分支的快照引用稳定用例) - decision-log:两侧新增条目都保留(AGC 模板库约定 + CI 宿主 CPU 上限) - 冲突后复核:cargo check 0 错误、tsc 通过、33 项前端单测通过、编码 / 文档索引 / diff 检查通过 |
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5a219e53a5 |
修复虚拟列表卡片区空白:页面高度按父级实测
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- 页面根节点高度改为内联写入父级 .launcher-main 的实测高度:外壳的 .launcher-main > .platform-theme { height:100% } 特异性高于 Tailwind,且该百分比在 min-height:100vh 链上是不定高,页面退化成内容高度后虚拟网格视口为 0(卡片区整片空白);100vh 又比舞台高一个标题栏会裁掉底部
- 技术方案补页面高度契约说明
- 真机复测(1000 条假数据):可视区 16 张卡、进入页面后 23ms 出现卡片、搜索到空态 22ms、清空搜索回全量 22ms;WebView2 组工作集 487MB(修复前 4.2-4.6GB)
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de9e8e0c7f |
修复运行时默认重试次数的测试断言
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m9s
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将恢复默认配置的重试次数断言同步为10。 补充默认配置变更时的测试核对规则。 |
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13d272c2d4 |
修复 AGC 壳首页无限 setState 循环
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- WorkspaceLauncher 发布活动项目面板的 effect 不再依赖每次渲染都换身份的 openActiveProject:回调改走 ref,依赖只留数据 - useDirectActiveTurns 轮询只在快照内容变化时更新状态,空态保持引用稳定,避免每 5 秒换数组身份带动下游 effect - WindowChrome 的 context value 用 useMemo 收口,避免所有 useWindowChrome 消费方被无谓重渲染 - 新增回归测试 directActiveTurns.test.tsx:轮询返回值不变时快照引用必须不变 - pitfalls 记录现象/根因/定位手段(console.error 里抓调用栈)与验证数据:修复后 35 秒 0 条深度错误、renderer 工作集 4.2GB -> 254MB |
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066d0fe6f9 |
模板库卡片列表接入虚拟滚动
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- 用 workspace 已有的 react-window@1.8.11 的 FixedSizeGrid:只渲染可视行 + 2 行 overscan,1000 条不再一次性挂 1000 个卡片节点 - 新增 templateLibraryGrid.ts 纯函数布局契约(列数/列宽/行高/行数/按行切分),单测覆盖 - 卡片抽成 memo 化的 TemplateCard;筛选条件变化时把滚动位置复位到顶部 - 筛选区(运行时/标签)改为可独立滚动区块,标签膨胀不再挤压卡片区 - 页面回归改用固定视口:断言 1000 条只渲染 ≤40 张卡、滚动高度按 250 行计算 - 技术方案补虚拟滚动契约说明 |
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c958e1955b |
Merge branch 'master' into opt/design-llm-call
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m57s
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1b579acf47 |
提高客户端LLM默认重试次数到10
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内置默认值 DEFAULT_GAME_CREATOR_LLM_MAX_RETRIES 由 2 改为 10 随App分发的配置模板 game-creator.config.json 的 maxRetries 同步为 10 设置对话框草稿兜底值 maxRetries 同步为 10 |
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1b56c0a586 |
Merge remote-tracking branch 'origin/master' into fix/effort-panel-overlay
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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efdb364a52 |
修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。
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19e9dea45c |
模板库假数据注入改为 Cargo feature 控制
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- 新增 feature template-library-fixtures(默认关闭):关闭时 apply_template_library_fixtures 为恒等透传,正式产物不含注入分支 - 注入实现下沉为 cfg 模块:按真实清单循环补齐假数据(唯一 id/标题/封面地址,标签追加批次分组,安装态 1/3 混合),条数由 AGC_TEMPLATE_LIBRARY_SYNTHETIC_COUNT 控制(默认 1000) - 两种编译模式各补一条用例:默认构建必须恒等透传,开启 feature 必须补齐到配置条数;另补假数据识别/计数解析单测 - 前端补 1000 条渲染回归:1000 张卡片渲染 + 已安装/标签/关键词过滤数量自洽 - 技术方案补「本地压测假数据注入」与 1000 条实测结论(标签条膨胀、一次性渲染 1000 卡片与封面请求需后续收口) |
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ebc5dfe7db |
修复策划工具乱序局部修改导致的中断 (#399)
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按原文位置排序并顺序拼接补丁,避免替换偏移失效。 新增乱序、中文与长度变化的局部修改回归测试。 同步策划 Agent 批量局部修改技术说明。 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/399 |
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cd9faae9b2 |
修复 agc_tools 媒体资源提示词上限并按 kind 暴露 (#398)
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## 改动 - 提示词上限收敛为 `resource_edit_prompt_max_chars` 单一权威:`agc_tools` MCP 工具层、客户端受控工具桥与提交校验共用同一数字与拒绝文案,不再出现「schema 写 4000、真实上限按 kind 分」的分叉。 - `agc_create_or_derive_resource` 的 schema 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video 与 character-animation),`prompt` 描述写明每个数字;`agc_edit_image` 继续用图片口径 32000。 - 工具桥不再用通用 4000 校验 prompt:图片编辑 4000~32000 的提示词不再被误报成「超出安全边界」。 - 源资源未登记时的错误文案补上可执行两步:先用 `agc_list_registered_assets` 选已有 localAssetId;只在项目里的文件先 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试。`agc_remove_background` 复用同一条文案。 - skill 包 `agc-client-projection` 的 SKILL.md 与 projection-contract.md 写明四个上限,并说明超限要在本地收敛而不是原样重发;清单指纹同步到 `2026-08-26.18`(已合并 master 的抠图文案)。 - 前端 `resourceEditModel.ts` 补注释指向 Rust 权威函数,数字未动。 - decision-log、pitfalls 与《AI游戏创作智能体App实施计划》记录本轮口径;未改 External v1 契约 / OpenAPI、SpacetimeDB schema 与客户端 UI 行为。 ## 问题 | 编号 | 问题 | 本 PR 状态 | | --- | --- | --- | | P1 | 背景音乐提示词真实上限 140,但 schema 只写 4000、skill 未写明,agent 写一句正常长度描述必被硬拒 | 已修复:口径单源 + 逐 kind 暴露 + skill 写明 | | P2 | 音效 1900 与图片编辑 32000 的上限只在 Rust 内部生效,MCP 与工具桥各自硬编码或误报 | 已修复:三处共用同一函数,图片编辑不再误报安全边界 | | P3 | 源资源未登记时只报「不属于当前项目已登记资源」,模型会原地重试 | 已修复:文案给出 `agc_list_registered_assets` 与登记工具两步动作 | | P4 | 这两个工具此前没有端到端用例,同类漂移无法被门禁拦住 | 已补:MCP 工具层 → 真实工具桥 → 假平台的契约用例 + 两条按 kind 上限门禁 | ## 验证 - `agent::direct_tools_mcp::tests` 23 passed / 0 failed:含新增的按 kind 上限门禁、图片快速编辑契约(断言 `POST /api/editor/images/edits` 的路径、Bearer、Idempotency-Key、正文且不得回填 assetKind)、背景音乐契约(断言 `POST /api/editor/audios/background-music/generations` 的 `gptDescriptionPrompt` 与 `makeInstrumental`)、超限零桥请求、未登记源资源提示。 - `agent::direct_tool_bridge::tests` 18 passed / 7 failed;`agent::skill_pack` 4 passed;`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过(version `2026-08-26.18`)。 - AGC `typecheck`(tsc + skill-pack check + check-config)、`resourceEditModel` 6 项前端测试、`npm run check:encoding`、`npm run check:doc-index`、`cargo fmt --check`、`git diff --check` 通过。 - 那 7 条(以及 `project::resource_editor` 45 条)失败与本 PR 无关:全部是 `tempfile::tempdir()` 的 `Windows 安全对象不属于当前用户`,已 stash 改动并用基线复跑确认失败集合一致。 - 未跑整包 AGC Rust 全量分片、`npm run lint` 聚合门禁与 CI;未做任何付费生成。工具 schema 与 skill 文案都在应用内,终端用户需重新构建客户端才能看到修复效果。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: #398 |
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a9d5ac0931 |
修复模板库页无法上下滚动
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- 模板库页面根节点补 platform-theme / platform-theme--light 与 h-full + overflow-y-auto:shell 只给 .launcher-main 下带 platform-theme 的直接子元素 height:100% + overflow:auto,缺这个类时整页没有滚动容器,模板一多就滚不动 - 补回归单测:页面根节点必须同时具备 platform-theme 与 overflow-y-auto |
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ff542085e1 |
模板库卡片按安装状态收口并改用浮层提示
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- 已下载且版本一致的模板不再显示下载入口,只保留「使用模板」;版本落后显示「更新」,缺包显示「下载」 - 下载完成、开始建项目等过程提示改为浮层 toast(复用 PlatformRuntimeStatusToast,2.6 秒自动消失),不再占用页面内位置;页面内只保留错误与空态 - 补充/更新页面单测:已下载无下载按钮、落后显示更新、toast 渲染在页面外并自动消失 - 同步技术方案与里程碑的交互口径 |
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036395c6c9 |
修复历史重读后旧消息追加到末尾的乱序
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m49s
Project CI / Repository checks (pull_request) Failing after 4m16s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / Native shell tests (pull_request) Successful in 9m22s
Project CI / Backend tests (pull_request) Successful in 10m6s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m22s
区分历史回读与实时消息来源,保留运行时所有权语义 防止旧页消息在历史刷新后追加到最新回复末尾 增加重新读取历史后再次翻页的顺序和去重回归 同步对话历史规范与实施计划 |
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d1f53fda4d |
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m49s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m21s
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m1s
Project CI / Frontend tests (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Successful in 3m43s
Project CI / Backend tests (pull_request) Successful in 8m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m7s
Project CI / Native shell tests (pull_request) Successful in 25m34s
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a68a9621a7 |
修复前端测试状态泄漏与异步断言竞态
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m4s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m48s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m7s
Project CI / Repository checks (pull_request) Successful in 4m50s
Project CI / Frontend tests (pull_request) Successful in 5m52s
Project CI / Backend tests (pull_request) Successful in 9m13s
Project CI / Native shell tests (pull_request) Successful in 8m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m0s
隔离创作主页换签网络请求并使用独立响应 恢复快捷键选择状态、持久化路由和UI编辑页宿主mock 修正虚拟树尺寸与选择时序并纳入换签Hook测试 记录全量与随机顺序测试验证方式 |
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9d374a57b1 |
修正运行不可用提示的过期测试契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m52s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m15s
Project CI / Native shell tests (pull_request) Successful in 9m21s
恢复运行提示与资源选择解耦的业务逻辑 更新界面源码契约测试,保留资源选中交互回归 补充运行提示及无障碍关联的验收口径 |
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46d395763d |
补齐模板库页面单测与真连建项目检查
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m50s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m2s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m36s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m7s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m56s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m46s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / Frontend tests (pull_request) Failing after 4m41s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m48s
Project CI / Native shell tests (pull_request) Successful in 9m39s
- 前端单测迁到 apps/ai-game-creator-shell/tests/,与根 vitest include 一致;新增模板库页面与首页推荐位 8 项渲染/交互测试(卡片封面、标签、已下载徽标、搜索、筛选、下载与使用模板、空态与错误态) - 模板库的运行时与标签筛选补 aria-label,避免同名按钮歧义 - 真连检查扩展为「读线上清单 → 下载安装线上模板 → 据此建项目」的完整链路 - 同步技术方案、里程碑与实施计划的验证命令与验收口径 |
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7eaaa1a499 |
补齐模板库模板源、空白模板与确定性打包
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m45s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m42s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m58s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m24s
Project CI / Repository checks (pull_request) Failing after 22s
Project CI / Frontend tests (pull_request) Failing after 4m47s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m28s
Project CI / Native shell tests (pull_request) Successful in 8m51s
- 新增仓库模板源 apps/ai-game-creator-shell/template-library/:空白网页、空白二维画布、空白三维场景三个空白模板,以及 Phaser 2D、Three.js 3D 两个起步工程模板 - 发布脚本改为按 project/ 现场打包确定性 zip(条目排序 + 固定时间戳),支持 svg 封面、--prune 清理旧对象与 --index-out - 模板库新增真连检查:读取线上清单、下载并安装线上模板包后校验文件落盘 - 刷新线上清单 fixture,并同步技术方案与实施计划的封面格式、模板源与发布方式 |
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8ee50e8b94 |
新增 AGC 模板库与由模板创建项目链路
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m20s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m22s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 8m6s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 8m9s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m44s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m35s
Project CI / Frontend tests (pull_request) Failing after 4m34s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m54s
Project CI / Native shell tests (pull_request) Successful in 9m17s
- 新增 Rust 模板库模块 template_library.rs:读取 OSS 清单、校验并安装模板包、由模板创建项目 - 注册 fetch_game_template_library、download_game_template、create_automatic_local_game_project_from_template 命令 - 新增前端模板库模型与状态链路:搜索、标签/运行时/已下载筛选、下载与建项 - 新增模板库全屏页,并在左侧导航增加模板库入口 - 首页「灵感推荐」替换为模板库推荐位,删除本机灵感图目录与 InspirationGallery 组件 - tauri.conf.json 的 img-src 放行受信任 OSS 主机,用于加载模板封面 - 新增模板库发布脚本 scripts/agc-template-library-publish.mjs - 新增模板库技术方案、里程碑与实施计划文档,并更新 docs/README.md 索引 - decision-log 记录模板库 OSS 路径、清单 schema、安装缓存目录与 CSP 约定 |
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7f9dce5f79 |
修复画布运行不可用提示契约
恢复资源选中状态下运行提示的正确显示条件 使源码契约测试与实际行为保持一致 |
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9beb16f203 |
稳定CI测试并发与工作流 (#393)
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m12s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / AI game creator shell Rust crates (push) Successful in 2m8s
Project CI / Frontend tests (push) Failing after 4m23s
Project CI / Repository checks (push) Successful in 4m31s
Project CI / Backend tests (push) Successful in 9m14s
Project CI / Native shell tests (push) Successful in 9m5s
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为Project CI增加同分支并发取消,避免旧运行覆盖新结果 将Vitest默认线程数固定为1,降低异步UI测试竞态 Reviewed-on: #393 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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9b6ed8a4cf |
整理抠图测试导入并明确对外说明边界
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m13s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m49s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m41s
Project CI / Frontend tests (push) Successful in 5m30s
Project CI / Repository checks (push) Successful in 4m22s
Project CI / Native shell tests (push) Successful in 9m3s
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将主站与客户端抠图测试模块的导入统一放到模块顶部 明确 provider 选择与兜底策略仅保留在内部技术方案中 |
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16deb0ad61 |
补齐抠图参数透传与验收
修复flat自动识别门禁并严格校验模式和颜色 保持旧请求幂等指纹并区分客户端抠图意图 同步工具说明和Skill契约并补充定向测试 记录真实BgFilter验证及本地数据库阻塞的待验收项 |
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13f56e644d |
补充抠图模式调用说明
说明complex语义分割与flat纯色背景抠图 明确纯色背景优先使用flat并移除内部实现术语 |
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e08b031761 | 调整抠图模式参数说明 | ||
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70ad794b28 |
扩展AGC抠图客户端参数
支持complex与flat模式及auto背景色 保留旧客户端参数调用兼容性 |
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ecaf1e8cec |
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m22s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m38s
Project CI / Frontend tests (pull_request) Failing after 3m50s
Project CI / Repository checks (pull_request) Failing after 4m18s
Project CI / Native shell tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m31s
Project CI / Backend tests (pull_request) Successful in 8m50s
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79b153e3fa |
修复Direct活动回合重试类型错误
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m53s
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Project CI / Frontend tests (push) Failing after 4m42s
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Project CI / Backend tests (push) Successful in 9m27s
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Project CI / AI game creator shell web tests (push) Failing after 5m2s
重试等待 Promise 显式声明为 void,修复 shell typecheck 与原生构建失败。 补充卸载后取消读取重试的回归测试。 |
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362edcc49d |
修复前端测试偶发超时与异步清理
Direct 活动回合读取失败后的重试定时器随组件卸载清理,避免测试环境销毁后访问 window。 后台素材查询大量缩略图测试合并可见性触发,并补充独立超时预算。 创作首页活动图与资源卡预览调度重载用例分别补充独立超时预算。 清单快照测试补齐 Direct 活动回合 IPC mock,避免未预期命令进入重试。 |
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cec971c438 |
修复局部修改工具的缺陷和偶发锁问题 (#386)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m49s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m50s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m53s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m14s
Project CI / Frontend tests (push) Failing after 4m6s
Project CI / Repository checks (push) Successful in 4m33s
Project CI / Native shell tests (push) Successful in 6m33s
Project CI / Backend tests (push) Successful in 8m26s
Project CI / AI game creator shell web tests (push) Successful in 3m43s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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fca3df964c |
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m15s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / Frontend tests (pull_request) Failing after 3m36s
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Project CI / Native shell tests (pull_request) Successful in 6m40s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m18s
Project CI / Backend tests (pull_request) Successful in 8m18s
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70157673b6 |
Merge branch 'master' into fix/ci
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m27s
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ac8a51ca79 |
同步master最新基线并准备画布修复PR
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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合入平台会话与主线测试修复 保持画布交互、JSON识别和对话历史分页修复范围不变 |
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492e9e63af |
合入 AGC 终止链路 abort 闪退修复
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m20s
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codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发 终止链路、CodexThreadLease::drop、CodexTurnGuard::drop 三处不再在同步命令线程上 tokio::spawn 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context 补记 tokio::spawn 导致 abort 闪退、cargo test 重写 generated 绑定两条踩坑 |
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57fae7037a |
修复 Agent 异步测试等待
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m13s
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m52s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m38s
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Project CI / Repository checks (pull_request) Successful in 3m39s
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移除不稳定的项目页文案前置 保留刷新 Agent 与拆解任务按钮就绪检查 |
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1b010fb1f8 |
修复DirectProject对话历史分页卡页
聊天历史按有效消息分页并返回原生游标,保留默认原始切片接口 工具和推理记录不占聊天页名额,逐行过滤避免传回大段工具输出 隔离重新加载和项目切换的迟到响应,补齐单飞、重试与消息去重 补充原生和真实App回归测试,增加人工只读日志重放入口 更新B05状态、规范与PR验收记录,不提交用户原始日志 |
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2bcfa10647 |
修复 AGC 客户端点「终止」整体闪退:同步命令线程改走 Tauri 全局异步 runtime
- codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发中断与收尾任务 - 终止链路 maybe_interrupt、CodexThreadLease::drop、CodexTurnGuard::drop 三处改走该入口,避免同步 Tauri 命令线程上 tokio::spawn panic 后跨 IPC 回调边界 abort - 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context,把派发入口钉在没有 tokio 上下文的线程上 - 同步 agc-skills manifest 指纹,修复 master 指纹回退导致的 skill-pack:check 失败(本地打包前置门禁) - 记录两条踩坑:同步命令线程 tokio::spawn 导致客户端 abort 闪退、cargo test 重写 generated/*.ts 后前端 typecheck 必红 |
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82b2f853e7 |
修复 AGC skill 包与 Agent 测试
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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同步工作流和试玩 skill 指纹 等待项目页面与拆解任务按钮就绪 |
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31f83a751a |
三维请求自选技术栈,不再固定 Phaser
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- DirectProject 系统提示新增三维请求合同:三维请求不受 Phaser 4.2.1 约束,由 Codex 自选三维技术栈 - 工程合同的 Phaser 固定约束按二维/三维分层,点名引擎的不匹配澄清规则保持不变 - 新增三维意图识别、三维回合合同与首页三维提示;伪 3D、等轴与代码话题不触发 - 补定向用例与里程碑/实施计划文档,并在 decision-log 记录该决策 |
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a1cafde7e9 |
修复 AI 创作壳测试稳定性
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调整 Agent 项目打开测试的异步就绪等待 延长权限策略连续命令测试超时预算 同步 taonier-art-assets skill-pack 内容指纹 补充对应实施计划中的测试约定 |
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825ea76b7b |
同步master最新变更
合入当前主线的多窗口与配置更新 保留AGC画布交互和JSON识别修复 保留双方新增的项目排障记录并解决文档冲突 |
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0594a90bdd |
合入平台会话身份与凭据分离
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平台会话快照拆分身份代次与写入 revision,凭据续期轮换不再中断在途生成 AGC Runner 请求参数新增 platform_auth_revision,并按 revision 做单调写入判定 解决与多窗口共享 Runner 的冲突,保留 claim adopt/publish 与界面参与锁语义 同步刷新轮换竞争、appSurface 鉴权用例与客户端 API 测试 补录平台会话身份与凭据分离的实施计划、共享记忆与决策记录 |
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910862fd06 |
修复AGC画布交互并识别UI设计JSON
稳定工作台与窗口标题栏状态同步,消除重复更新循环 支持画布右键平移并保留左键框选及资源拖动,完善中断清理 解耦运行不可用提示与资源选中状态 复用原生UI状态校验区分UI设计JSON和普通JSON,接入现有编辑器与代码预览 补充前端和原生回归测试、规范及待验收记录,明确对话历史分页尚未修复 |
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42be8ea060 |
发布 AGC 标准版 0.1.47
- 版本号同步到 0.1.47:package.json / package-lock.json / tauri.conf.json / Cargo.toml / Cargo.lock - 构建脚本读取 OSS 清单(已有 0.1.46)后自动递增,本版打包产物为 陶泥儿_0.1.47_x64-setup.exe - 本轮同时包含同 AppData 多窗口共享 Agent Runner 的修复 |
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b48293fb1f |
收敛平台会话 epoch 重装语义,避免原生计数与渲染层漂移
- GUI owner 重装与清除改为按 authority 快照重定基准,保持原生计数与渲染层认知一致 - 注释写明 epoch 交接的授权前提,以及写入单调性由渲染层 reserve 与 durable session revision 保证 - 同主体换凭据的重装保持身份代次,在途 operation 的冻结会话继续有效 - 补充 epoch 重装与换主体失效的回归用例,替换原先错误假设原生计数器单调的用例 |
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4182979a19 |
平台会话身份与凭据分离,续期不再中断在途生成
- 原生会话快照拆成身份代次与写入 revision,安装与清除按 revision 排序、按身份归属判定 - 冻结平台会话校验改为只比身份,同账号 access token 轮换不再让在途生成、编辑、上传、确认和下载失败 - 同一身份代次禁止更换登录主体或服务 origin,换号、退出和 origin 变化继续失败关闭 - Runner attach 新增 platform_auth_revision,平台会话安装与校验按 revision 排序、按身份归属判定 - GUI owner 替换与清除改为计数器只增不减,同一主体重装保持身份代次,避免旧 epoch 迟到写入复活 - renderer 拆分平台原生身份代次与写入 revision,同账号续期只更新凭据,不推进身份代次 - 刷新失败结果新增权威失效判定,只有服务端明确 401 与 403 才清除本地会话,网络错误和 5xx 保留会话 - 收敛刷新判据,重复的刷新工具函数合并为一个对外判定,去掉一次性包装 - 补齐平台会话身份判据、续期与迟到写入的 Rust 与前端回归用例 |
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737a2266b9 |
支持同 AppData 多窗口共享 Agent Runner
- owner 独占锁改为可多窗口同时持有的界面参与锁 agent-runner.gui-participant.lock - Runner 启动检查、attach 门禁与 watchdog 改用参与锁存活判定,最后一个窗口退出才关停 Runner - 窗口启动只采纳现有 owner claim,登录/refresh/退出/换号才发布新 epoch claim - 同 claim 重复 attach 改为幂等空操作,不再清空 Runner 平台登录态 - manifest 失效与 Runtime update relay 接收端改为按 token 去重的注册表并广播,失败只淘汰该接收端 - GUI 退出先释放参与锁,仍有其它窗口时保留 Runner 并记录 retained_for_other_windows - Runner 启动失败时按最新 endpoint 复用一次,避免两窗口同时冷启动被实例锁竞争误报 - 更新 runner 定向测试、GUI 生命周期集成测试与自检用例 - 同步 AGC 技术方案、决策记录、踩坑记录与多窗口里程碑/实施计划 |
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262deaf9b7 |
接入做成游戏后的策划文档指令 (#383)
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## 变更说明 点击策划阶段的“做成游戏”后,切换到 GameAgent 并自动发送读取 `design_artifacts/` 文档的指令。 ## 验证 - npm run typecheck - git diff --check - 提交钩子 ESLint / Prettier Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/383 |