Commit Graph

765 Commits

Author SHA1 Message Date
suzmii dcef9b62a8 修复买断制付费评审问题:后台消耗统计、定价上限校验、付费入口自动化断言
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- admin.rs:钱包流水来源映射补齐第 17 个变体(索引 16 → game_purchase),后台「消耗泥点」白名单新增 game_purchase,并抽出效果分类与单行累加函数
- profile.rs:消耗口径抽出 profile_wallet_ledger_source_counts_as_consumption,消费投影增量、历史花费重建、投影初始化三处一并纳入 GamePurchase
- module-game-distribution/errors.rs:价格上限文案改为插值 MAX_GAME_PRICE_MUD_POINTS,并新增文案断言
- 新增 scripts/check-game-distribution-price-limit-parity.mjs 并挂进 npm run lint(随 Repository checks 在 CI 生效):断言 TS / 服务端 Rust / AGC Rust 常量与网页侧别名四处同源
- api-server 发行网关抽出可注入 loader 的 serve_public_release_asset,付费 404 严格发生在读取包字节之前;播放会话准入抽出 resolve_paid_play_session_entitlement
- 新增 api-server 单测:付费发行路径 404 且零次读包字节、免费放行且读到包字节、未购买 403 与作者 / 已购买 / 管理员放行
- spacetime-module:把「先判定后扣费」从源码扫描改为 resolve_game_purchase_pre_charge_plan 纯函数断言,删除 include_str 源码切片用例
- E2E 脚本:平台同源断言缺配置时记 SKIP 并在报告末尾汇总 SKIP 清单,E2E_REQUIRE_PLATFORM_ORIGIN=1 时缺配置直接 FAIL,汇总行改为输出 PASS/FAIL/WARN/SKIP 计数
- 修正注释里不存在的路由 POST /api/game-distribution/play-sessions(真实为 POST /api/game-distribution/games/{gameId}/play-session)与「管理员令牌 403」口径(403 需带 admin 角色的用户令牌)
2026-10-06 02:24:40 +08:00
suzmii 959ed4fd53 合并 origin/master(51cb05f41,22 个提交)到 feat/game-purchase
- 逐块合并 server-rs/crates/api-server/src/modules/game_distribution.rs:以 master 的 ReleaseAssetResponseInput / 5 参 release_asset_response_with_cache / ETag / 304 / gzip 结构为准,并在其上保留本分支的付费 404 守卫(price_mud_points > 0 仍在 release_package_bytes 读包之前返回);播放会话资源响应改用同一结构(etag None、cache_control no-store、沿用 accept-encoding 协商)。
- 合并 src/components/game-distribution/GamePlayPage.tsx:接入 master 的共享 PlatformGameLoadingSurface 与 PLATFORM_GAME_LOADING_TIMEOUT_MS,删除本地重复常量 GAME_PLAY_STARTUP_TIMEOUT_MS 与裸 div,买断制播放会话准备态改由共享加载面承载。
- 合并 src/components/game-distribution/GameDetailPage.tsx:同时保留 master 的 onOpenCreator 作者插槽与本分支的买断制购买弹窗、onOpenRecharge 充值入口。
- 合并 vite.config.ts:保留 master 的 /api/creators 代理,并保留 play-sessions 前缀清 Cookie 规则(顺序仍在通用 /api/game-distribution 之前)。
- 合并 deploy/nginx/README.md:保留 master 的 SPA allowlist 门禁口径(含 /creators、/creators/connections)与本分支的播放会话前缀章节;三份 nginx 模板的 ^~ play-sessions location 与清 Cookie 原样保留。
- 合并 apps/admin-web/src/pages/AdminGameDistributionReviewPage.test.tsx:保留 master 的加载面/超时用例与本分支的审核价格(冻结价优先、历史按 0)用例。
- 合并 src/components/game-distribution/GameDistributionPages.test.tsx:保留双方 mock,并新增「付费作品在会话签发期间显示共享加载面」用例。
- 合并 docs/【玩法创作】平台入口与玩法链路-2026-05-15.md(保留买断制合同并回填 master 的创作者主页与关注粉丝合同)、decision-log.md、pitfalls.md:追加双方条目,不改写任一侧正文。
- 保留 master 侧新增能力:release_asset_etag / if_none_match_matches / accepts_gzip_encoding / gzip_release_asset / release_asset_not_modified_response、SPA 加载面、创作者主页与关注粉丝(user_follow 表、creator 查询与 author_id 过滤)。
2026-10-06 00:28:36 +08:00
lhk229 51cb05f418 补充创作者主页与关注粉丝工程文档 (#638)
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本 PR 补齐创作者主页与关注粉丝功能的产品合同和工程设计,供后续按里程碑实施;本次只修改文档。

桌面导航第四项进入自己的创作者主页,“我的”移到第五项。游戏详情可进入作者主页并关注/取消关注;自己或他人的关注、粉丝列表均公开可查看,点击用户头像或昵称可进入其主页。本人支持取消/重新关注、回关和移除粉丝,并明确两个关注方向独立。

工程设计包含关系表与 DTO、认证和事务边界、跨页状态同步、共享组件、深链及验收要求,拆分关系查询和页面交互两个里程碑。按用户要求,游戏列表沿用最多 48 项的现有限制,不增加游戏目录分页改造。

验证:
- 已合入最新 origin/master(21c79f54a);共享决策记录冲突保留双方新增内容。
- npm run check:encoding 通过。
- npm run check:doc-index 通过。
- git diff --check 与暂存差异检查通过。
- 相对 master 仅六份文档发生变化;没有业务代码或 schema 修改,未执行业务测试或部署。

Reviewed-on: #638
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-10-05 22:05:11 +08:00
suzmii 9662b56fa6 补齐买断制付费验收脚本的免购买、并发与边界用例
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- 作者本人免购买:详情有入口但 purchased=false、自购 400 GAME_PURCHASE_OWNER_EXEMPT 且余额与流水不变、可直接创建播放会话
- 管理员免购买:管理员令牌可直接创建播放会话并可玩;购买路径记录真实返回码(当前为用户鉴权前置 401,403 GAME_PURCHASE_ADMIN_NOT_ALLOWED 需带 admin 角色的用户令牌)
- 真并发购买:同一未购买账号同时发两个不同幂等键,断言无 5xx、只扣一次、流水与购买记录各 1 条、详情 purchased=true
- 审核员试玩待审付费版本:admin preview session 入口与包内资源同包可用、可反复创建不限次、钱包与购买记录不变
- 定价边界:priceMudPoints=1000001 被 400 拒绝且不落版本,0 与 1000000 可通过
- 下架后失效:旧播放会话入口与包内资源 404、公开详情与新建会话都关闭
- 购买记录/版本条数用 spacetime sql 直读本地表交叉验证,CLI 不可用时降级为 WARN
- 脚本头部写明这是人工验收脚本、不在 CI 自动门禁内,且需要 E2E_ADMIN_USER/E2E_ADMIN_PASSWORD
2026-10-05 18:17:18 +08:00
suzmii 1e13563a5e 新增游戏买断制泥点付费真实本地栈 E2E 检查脚本
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- 新增 scripts/check-game-distribution-purchase-e2e.mjs:覆盖付费游戏发布与审核、未购买用户无可播放入口且直连 404、购买扣泥点与幂等重放、播放会话可玩与重复进入不扣费、免费游戏回归、余额不足失败无副作用
- 脚本端口只读 .app/dev-stack.json 的实际地址,E2E_START_STACK=1 时自行拉起并收束本地 dev 栈
- 追加播放会话网关取证:伪造令牌 404、带平台 refresh Cookie 直连 403、经 dev 代理按前缀清空 Cookie 后仍可播放
- package.json 增加 check:game-distribution-purchase-e2e 别名
2026-10-05 18:08:35 +08:00
suzmii d1bfe4c08b 修复游戏买断制付费的作者豁免、价格口径与契约可空性
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- H1:购买事务在扣费前判定 `game.owner_user_id == user_id` 并失败关闭,领域 `resolve_game_purchase_decision` 新增 `is_owner` 标记返回 `OwnerCannotPurchase`(文案「作者本人无需购买」);api-server `map_purchase_error` 映射为 400 `GAME_PURCHASE_OWNER_EXEMPT`;购买路由按角色显式拒绝管理员令牌(403 `GAME_PURCHASE_ADMIN_NOT_ALLOWED`),管理员免购买不扣费。

- M1:`version_detail_payload` 的历史版本价格改为 `frozen_version_price_mud_points(version).unwrap_or(0)`,与待审列表及审核通过后生效的游戏行价格统一;同步把既有断言改为「历史版本缺 `priceMudPoints` 按免费(0)」。

- M2:`shared-contracts::GameDistributionVersionSummary.entry_url` 改为 `#[serde(default)] Option<String>`,与公开投影对未购买者下发的 `entryUrl: null` 一致。

- M3/L5:SpacetimeDB 购买事务改为复用 `module_game_distribution::resolve_game_purchase_decision`(新增 `game_distribution_visibility` 与 `resolve_game_distribution_purchase_decision` 包装),可购买性口径统一为「活动版本存在且 `status = published`」(复用 `public_game_distribution_version`),删除事务内联判定。

- 测试:内存领域作者自购拒绝;SpacetimeDB 购买判定五分支(免费 / 未公开 / 版本未公开 / 已拥有 / 作者自购)、事务源扫描(先判定后扣费、公开投影口径)、审核通过时历史版本价格生效为 0;api-server 管理员令牌 403、公开投影 `entryUrl: null` 可被 Rust DTO 解析、错误映射补作者豁免。

- `scripts/check-game-distribution-dto-parity.mjs` 增加可空性一致性比对(TS `| null` ⟺ Rust `Option`,允许 `?` 表示可省略),已用负例验证能拦住同类漂移。

- 同步更新 docs/【后端架构】server-rs与SpacetimeDB数据契约:登记作者豁免 / 管理员 403 / 可玩性口径 / 历史价格按 0;顺带修复 `module-game-distribution` 与 `spacetime-module` 既有未格式化行。
2026-10-05 18:00:03 +08:00
suzmii d40df89e2c 修复付费游戏播放会话在边缘转发 Cookie 导致 403 不可玩
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- nginx:三份模板在通用 /api location 之前新增 location ^~ /api/game-distribution/play-sessions/,代理头与通用 /api 一致并清空 Cookie
- nginx:^~ 保证该前缀不被正则 location ~ ^/api(?:/|$) 抢先;只匹配带尾斜杠的前缀,创建会话端点继续走通用 /api 并保留 Cookie
- pingora:新增 RouteDecision::PlaySessionGateway,走 api 上游并同样套用 api 限流分组、大小上限与维护闸
- pingora:抽出 route_clears_cookie,发行入口 ReleaseGateway 与播放会话入口在上游代理阶段统一清空 Cookie
- pingora:classify_path 在通用 /api 分支之前命中播放会话前缀,并新增播放会话路由、Cookie 清除与保护等级用例
- 路由矩阵:新增 play_sessions_gateway 用例,声明清空 Cookie 与 protectionClass api
- 门禁 check:nginx-spa-routes:新增播放会话前缀断言——三份模板存在 ^~ location、块内清空 Cookie、代理头齐全且排在通用 /api location 之前
- 门禁 check:pingora-route-parity:新增断言——平台内容网关用例必须清空 Cookie 且不得复用通用 /api location,Rust 播放会话分支必须排在通用 /api 之前并由 route_clears_cookie 清理
- 门禁 check:pingora-gateway-smoke:新增真实网关用例——播放会话前缀转发到 api 上游并清空 Cookie、创建会话端点保留 Cookie
- dev:vite.config.ts 在 /api/game-distribution 规则之前新增同名前缀代理并清除 Cookie
- 文档:同步 Pingora 试点文档、本地开发运维文档、deploy/nginx/README 与 shared-memory 决策/踩坑记录
2026-10-05 17:53:51 +08:00
suzmii 3206f8f49b 修复在线游玩加载体验:加载期黑屏/空白与发行资源传输开销
- packages/shared 新增共享游戏加载面 PlatformGameLoadingSurface:封面/标题 + 动效进度 + 按时长推进的阶段文案(准备/资源/引擎)+ 慢加载提示,附用例
- 网页游玩页用共享加载面替换近黑壳上的一行小字,加载上限改为共享常量 PLATFORM_GAME_LOADING_TIMEOUT_MS
- 后台审核试玩补加载面、20 秒超时与「重新创建试玩会话」入口,新会话重置加载态;补两条用例
- 发行网关(api-server)对文本类发行资源按 Accept-Encoding 下发 gzip,并下发强 ETag、命中 If-None-Match 返回 304;补 5 条 Rust 用例
- E2E 脚本 check-game-distribution-ops-rollback-e2e 补压缩/Vary/ETag/304/不接受 gzip 四条断言
- 同步 pitfalls、开发运维文档、nginx README 与两份里程碑记录
2026-10-05 17:14:32 +08:00
suzmii 7b38ef9623 网页端接入游戏买断制泥点付费
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- packages/shared 游戏契约补买断价与购买态:GameDistributionGame 增 priceMudPoints/purchased,版本摘要 entryUrl 可为 null
- packages/shared 版本请求增 priceMudPoints,私有版本回读增同名字段;新增购买请求、购买记录、购买响应与播放会话 DTO
- packages/shared 钱包流水来源类型增 game_purchase,网页与共享账单文案增「购买游戏」标签
- 游戏分发客户端新增 purchaseGame(Idempotency-Key + 期望价格)与 createGamePlaySession
- 发布页新增「付费方式」免费/买断制表单,定价校验与服务端 0..=1000000 口径一致,价格随版本请求提交
- 详情页展示定价、付费未购买时主动作改为「N 泥点购买」,复用泥点确认弹窗展示余额,成功后刷新钱包并回到可玩状态,余额不足给出充值入口
- 游玩页付费作品先签发播放会话再挂载 iframe,免费作品链路不变;会话被拒时不挂载 iframe 也不上报游玩
- 发行入口守卫接受播放会话前缀路径,拒绝其它非发行路径
- 定向契约测试登记 4 组购买/播放会话 DTO,补发布定价、未购买不可玩、购买确认与播放会话挂载用例
2026-10-05 16:59:45 +08:00
kdletters a377ece48e 修复 Mac release 构建的 Git 心跳
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为 macOS Jenkins Checkout 增加 SSH 保活与 fetch 心跳。\n增加 fetch 超时诊断并补充生产运维门禁。\n更新 Mac 构建运维说明。
2026-10-05 11:47:55 +08:00
suzmii ab1045f72d Merge remote-tracking branch 'origin/master' into feat/game-works-management 2026-10-04 18:28:11 +08:00
k88936 b5a39f425e Merge remote-tracking branch 'origin/master' into test/silent-is-gold
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2026-10-04 15:51:59 +08:00
k88936 84c30b680c 配置:CI 测试成功静默改用 cargo/node 原生 quiet
- .gitea/workflows/project-ci.yml:全局加 CARGO_TERM_QUIET=true,cargo test 成功只打点号、失败才列用例名。
- scripts/build-gitea-rust-cache.sh:预热脚本同步 CARGO_TERM_QUIET=true,与 workflow 的 Cargo 环境一致。
- package.json:agc:plugins:test 改用 node --test --test-reporter=dot。
- apps/ai-game-creator-shell/package.json:bundled-resources:test 改用 node --test --test-reporter=dot。
- scripts/check-native-shells.mjs:去掉每个 step 的成功进度标签,失败时才打印标签。
- scripts/project-ci-workflow.test.ts:移除 silent: true 守护用例。
- docs/project-memory/shared-memory/decision-log.md:移除本次静默决策条目。
- docs/project-memory/shared-memory/development-workflow.md:移除本次静默说明段落。
2026-10-04 15:49:34 +08:00
suzmii 2f6df57ce2 Merge remote-tracking branch 'origin/master' into feat/game-works-management
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
#	server-rs/crates/api-server/src/modules/game_distribution.rs
#	server-rs/crates/spacetime-client/src/active.rs
#	server-rs/crates/spacetime-module/src/game_distribution.rs
#	src/components/game-distribution/GameDistributionPages.test.tsx
2026-10-04 15:00:23 +08:00
k88936 8e304f2b22 配置:CI 测试固定 silent: true,统一静默成功用例输出
Project CI / Backend tests (pull_request) Failing after 35s
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2026-10-04 13:38:51 +08:00
k88936 9ce43071ad Add gamePlayClientId.ts to module and test exclusions
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2026-10-04 12:53:17 +08:00
k88936 57e259278d Merge remote-tracking branch 'origin/master' into feat/play-count-with-cache
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-10-04 11:58:25 +08:00
suzmii 8abc35158c Merge branch 'master' into feat/game-works-management
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2026-10-04 09:23:45 +08:00
suzmii ad0430fcd2 补上收银台深链 /pay/<checkoutToken> 的前缀路由(Nginx 三模板 + Pingora + 门禁)
- 现状:只把 `/pay`、`/profile/payment` 加进 allowlist 只能让 check:nginx-spa-routes 变绿;
  payment.rs 生成的 checkoutUrl 是 `/pay/<checkoutToken>`,深链仍落默认 location 的
  try_files → 404。同一批漂移里 check:pingora-route-parity 也是红的(Pingora MAIN_SPA_PATHS
  缺 /pay、/profile/payment),只是被 lint 链里先失败的门禁掩盖,修一条要跑到链尾
- 真相源:src/routing/activeAppPageRoutes.ts 新增 APP_PREFIX_ROUTE_ENTRIES
  ('/pay' → payment-checkout),resolveSelectionStageFromPath 改用它
- 门禁:scripts/check-nginx-spa-routes.mjs 要求三份模板都有锚定前缀 location
  `location ~* "^/pay/[^/]+/?$"`(裸前缀仍由精确 location 负责;前缀 location 必须镜像精确
  location 的维护闸与 try_files 回退);新增 scripts/check-nginx-spa-routes.test.mjs 正/反用例
  (把前缀写成精确匹配或过宽裸前缀都会红),由 npm run check:nginx-spa-routes 一起执行;
  check-pingora-route-parity 新增 MAIN_SPA_PREFIX_PATHS 与前端前缀路由的逐条比对
- 模板:deploy/nginx/genarrative.conf、deploy/nginx/genarrative-dev-http.conf、
  deploy/container/nginx.conf 各加一条锚定前缀 location
- Pingora:MAIN_SPA_PATHS 补 /pay、/profile/payment;新增 MAIN_SPA_PREFIX_PATHS 与
  is_main_spa_prefix_path(大小写不敏感,只认「前缀 + 恰好一段」),矩阵新增
  pay_checkout_spa_fallback 用例,并给网关补一条前缀正/反单测
- 文档:Pingora 试点文档的路由表与门禁说明、deploy/nginx/README 与本地开发/生产运维文档
  同步前缀路由口径与线上 curl 复验方式
- 本地实跑:node --test scripts/check-nginx-spa-routes.test.mjs(4 passed)、
  node scripts/check-nginx-spa-routes.mjs(OK,14 SPA routes / 1 prefix routes / 3 templates)、
  npm run check:pingora-route-parity(OK,25 routes)、
  cargo test -p pingora-gateway -- pay_checkout_deep_link matches_nginx_route_parity_matrix(2 passed)
2026-10-04 03:25:54 +08:00
suzmii 72d6ea2180 Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-03 17:06:04 +08:00
suzmii 1621c29cf0 Merge remote-tracking branch 'origin/master' into feat/game-works-management 2026-10-03 15:43:20 +08:00
k88936 0e313405d6 修复:生成绑定校验不再用 prettier 改写生成文件
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- scripts/check-generated-bindings.mjs:删掉生成后的 prettier 归一化,直接逐字节比较 ts-rs 原始输出
- .prettierignore 与 .eslintrc.cjs:四个 ts-rs 生成目录统一排除,禁止格式化工具二次改写
- .prettierrc.json:删除 contracts/generated 的 printWidth / singleQuote 覆盖
- .gitattributes:生成目录标 linguist-generated 并豁免 trailing-space,保证 git diff --check 通过
- 重新生成 AGC chat/generated 与 services/generated 的 51 个绑定,改为提交 ts-rs 原始输出(纯格式,语义不变)
- docs/project-memory:记录生成绑定不再经 prettier 的口径,修正旧流程说明
2026-10-03 15:40:21 +08:00
k88936 141e59c971 Merge remote-tracking branch 'origin/master' into refactor/turn-error-to-explicit-struct
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2026-10-03 14:50:04 +08:00
lhk229 ae2d1a3a21 修复 AGC 生成准备依赖全量素材库的问题 (#592)
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修复已有项目和素材目录绑定时,AGC 生成准备仍读取完整账户素材库、导致无关素材读取失败阻断生成的问题。

- 新增站内与 External v1 的单目录 GET,按主键读取并校验账号归属;复用目录 DTO,不读取素材列表或创建默认目录。
- 已有 binding 和 partial 恢复改为确认目标目录;首次建绑直接沿用稳定幂等创建,不再读取全库。
- 目录缺失、越权、超时、响应身份不符或会话切换时停止,保留恢复证据,不自动重建、不换键重发生成;已有生成账本继续沿用冻结快照恢复。
- 既有素材库与目录创建、修改、删除 API 合同保持不变,持久化表结构不变。同步 OpenAPI、生成绑定及技术文档。

验证:
- AGC Rust:目录绑定 7 项、生成 94 项、资源编辑 60 项、抠图 5 项通过(目录绑定用例包含在生成组中)。
- api-server:External Editor 30 项、受保护路由矩阵 3 项通过。
- 真实隔离 SpacetimeDB:目录读取成功、空目录、缺失、越权、删除后缺失、只读不变,以及既有幂等/并发/孤儿检查通过。
- smoke 脚本测试 4 项通过;module 编译、生成绑定、87 张表 schema guard、DDD、编码、文档索引、定向 Rust 格式与 diff 检查通过。
- 已比较 OpenAPI:除新增单目录 GET 外,原有定义逐项保持一致。

验证限制:未完成独立 API `/healthz` 联调,本地隔离数据库与授权配置未就绪;启动尝试已停止并清理。未运行全量测试或真实付费生成。

发布顺序:先发布后端模块与 API,再发布新客户端;不提供全库回退。#574 的素材分页、筛选及按素材 ID 读取不在本 PR 范围内。

Closes #550

Reviewed-on: #592
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-10-03 14:48:54 +08:00
k88936 3ab313a11a 修复:生成绑定校验在 Windows 上无法执行 npx.cmd
- check-generated-bindings.mjs:run() 的 spawnSync 增加 shell: process.platform === 'win32'
- Windows 上不带 shell 无法执行 .cmd/.bat(Node 修 CVE-2024-27980 后报 EINVAL),npxCommand 特意换成 npx.cmd 只把 ENOENT 换成了 EINVAL,prettier 这一步仍然跑不起来
- 与 scripts/database-backup-to-oss.mjs、lint-staged-rustfmt.mjs 等既有脚本的写法保持一致
- Linux 侧已跑 check:generated-bindings 验证;Windows 路径本机无法实测
2026-10-03 13:47:43 +08:00
k88936 6a4bcf4f31 重构:生成绑定校验不再依赖 readdirSync 的 recursive 选项
- check-generated-bindings.mjs:snapshot() 改用普通 fs.readdirSync(absolute)
- recursive 选项要 Node 18.17 / 20.1 才有;仓库没有 engines 约束,旧版本会静默退化成只读顶层,反而削弱嵌套目录的覆盖
- 四个生成目录都是平铺的(ts-rs 的 export_to 直接落文件),去掉后行为不变,已跑 check:generated-bindings 验证
2026-10-03 13:47:21 +08:00
k88936 7fb4dabb55 修复:生成绑定校验在目录缺失时不再静默通过
- check-generated-bindings.mjs:snapshot() 遇到目标目录不存在时由 console.warn + 返回空 Map 改为抛出错误
- 旧实现下,若 export_to 路径被改名或生成文件被整体删除,前后快照都是空 Map,diff 报不出任何问题,校验以"0 个文件"静默通过
- 现在目录缺失会立即失败并指出是哪个目录,不再给假绿
2026-10-03 13:47:02 +08:00
k88936 d7d09f310c 合并:把 origin/master 并入回合错误重构分支并保留双方行为
- 解决 direct_runtime/mod.rs 冲突:保留本分支 typed 回合错误重构(TurnError/EnqueueError 与 record_direct_codex_failure_facts 拆分),接入 master 的诊断 v3 口径(persist_agent_runtime_error 新签名 + typed error 字段)、prompt 反馈改截断不脱敏、项目写锁改名
- 解决 thread_manager/dispatch.rs 冲突:保留本分支 TurnError/TurnCompletion 换代与 finish_turn_failure 分类层,接住 master 的 tt= 日志改名与 cc 执行器整轮成功后补写 completed 终态
- 解决 direct_tools_mcp.rs 冲突:采用 master 版(本分支唯一改动是 external MCP 容量测试读 body,master 已有等价实现)
- 处理 direct_turn_failure.rs 删除/修改冲突:维持本分支删除,把 completed() 语义迁进 TurnCompletion::Completed 并补回对应测试
- 处理 runtime_driver/entrypoints.rs 修改/删除冲突:接受 master 退役自建 Agent Runtime 的删除(本分支只在该文件做 direct_now_ms 改名)
- 合并 decision-log.md:双方条目都保留
- 修复 auto-merge 漏掉的语义冲突:claude_code_cli.rs 的 direct_now_ms() 改名 now_ms();诊断测试改为断言 AGENT_RUNTIME_ERROR_SCHEMA_VERSION、detail 字段改 message;record_direct_codex_failure_facts 新增 typed_error 入参(TurnError 不序列化,落盘用 classify 投影出的 TurnFailure)
2026-10-03 13:12:10 +08:00
suzmii 783ca014ef 合并 master 到作品管理分支 2026-10-03 12:30:07 +08:00
k88936 80afa2a139 修复:生成绑定校验不再因首个目标失败就中止
- 原来每个目标里直接 process.exit,第一个目标(shared-contracts)失败时 AGC 目标根本不会被检查,得反复重跑才知道还有哪些绑定陈旧
- 改为记录 failed 后 continue,跑完全部目标再统一退出 1,两个绑定集的错误一次报齐
2026-10-02 22:31:02 +08:00
k88936 fff4e8ff68 修复:生成绑定校验的目录快照支持子目录并规范化路径
- snapshot() 原来只列目录下一层文件,绑定若放进子目录就两边快照都看不见,陈旧绑定会被漏掉
- 改用 readdirSync 的 recursive 列出全部条目,再按文件过滤并归一到 POSIX 分隔符,键形态与原来保持兼容
2026-10-02 22:30:50 +08:00
k88936 f593bd4bf6 修复:生成绑定校验对不存在的目录不再静默通过
- snapshot() 遇到配置目录不存在时原来直接返回空表,空表比空表会被当成"通过(0 个文件)"
- 目录写错或已删除时改为打印"目录不存在,跳过校验",避免整组绑定被悄悄跳过
2026-10-02 22:29:12 +08:00
k88936 6f2eed0dc2 修复:生成绑定校验无法启动 cargo/npx 时暴露真实原因
- spawnSync 连命令都拉不起来(如 ENOENT)时 status 为 null、error 非空,原来只报一句"未通过",看不到原因
- run() 改为在 result.error 时先打印"无法启动 <命令>:<原因>",spawn 失败与测试失败可区分
2026-10-02 22:29:08 +08:00
k88936 bfbcb1dd02 文档:修正生成绑定校验提示里缺少的 cargo 参数
- shared-contracts 提示补上 --manifest-path server-rs/Cargo.toml:仓库根没有 Cargo.toml,照抄提示会直接失败
- 两条提示都补上 --locked,与实际执行的 cargo 命令保持一致
2026-10-02 22:29:02 +08:00
k88936 09f007d519 修复生成绑定校验在 Windows 上启动不了 npx
- check-generated-bindings.mjs:prettier 归一化改用平台命令名 npx.cmd / npx,spawnSync 无 shell 时 Windows 解析不到裸 npx
2026-10-02 22:26:56 +08:00
k88936 b7224aecef 构建:生成绑定校验覆盖 AGC shell 生成目录
- check-generated-bindings 同时覆盖 shared-contracts 与 AGC 的 chat/generated、services/generated、ui-editor/types
- ts-rs 重新生成后先按仓库格式跑 prettier 再逐字节比较,消除"格式不同"的假漂移
- 校验失败时按目标给出对应的重新生成命令
2026-10-02 18:10:00 +08:00
suzmii db344426f2 修复发行游戏在沙箱中访问存储报错
将运行期存储兼容层保存为独立 JavaScript 文件,通过 include_str 注入发行 HTML。

保持 opaque sandbox 隔离,仅提供当前运行实例的 localStorage 与 sessionStorage 兼容能力。

同步发行沙箱验收脚本和玩法运行契约文档。
2026-10-02 17:06:46 +08:00
k88936 19c992f98b 对齐 Gitea 缓存维护用例与已退役 smoke job 的 job 数量
- test_gitea_cache_maintenance.py 中两处硬编码的缓存导出/合并分组数 6 改为按 maintainer RUST_JOB_IDS 动态取值,避免新增或退役 CI job 时用例与实现脱节
2026-10-02 16:55:49 +08:00
k88936 4246052bff 合并 origin/master 到 feat/typed-tool-error
- 取 master 退役 DirectProject 工具调用与回合流账本(#560):删除 direct_tool_calls / direct_turn_stream,direct_events 的回合更新收敛为状态与活动,不再广播 game-creator-direct-turn-update
- 取 master 修复 AGC 文件列举被无关临时锁删除打断(#552)与素材导入 / 资源提交项目锁争用(#581)
- 保留本分支 typed 工具错误口径:逐工具错误枚举、派发边界携带原始 error、工具返回不再软失败
- 保留本分支退役 AGC 独立 Agent Runtime / CLI 执行面的删除,继续删掉 master 侧 runtime_actions 等测试与入口
- 补齐 master 新增的 with_conversation_write_contention 测试助手,项目写锁调用统一为 acquire_project_write_lock_with_wait
- 账户素材分页 offset 上限 500 的 schema、预检与行为对齐,越界 offset 返回 typed 错误并适配相关用例
- 错误事件结构体 message 保留调用方原文,脱敏只发生在落盘与应用日志边界
2026-10-02 16:18:50 +08:00
k88936 839051f532 退役AGC独立Agent Runtime与CLI执行面
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- 删除 agent/runtime_driver、runtime_protocol、runtime_tools、runtime_actions、runtime_state、runtime_adapter、context_compaction、collaboration、delegation、goal 等自建 Runtime 执行面及专属测试与 fixture
- CliCommand 收敛为 LlmStatus | EnvironmentCheck | PreviewServe,删除 --agent-run / --agent-task / --agent-goal-* / --agent-resume / --agent-context-compact 等 CLI 与 Tauri 命令白名单条目
- 外部 Runner 收缩为编辑器桥 RPC 与 runner.attach_gui_owner + GUI owner 参与锁 / watchdog,保留 --agent-runner
- 前端删除 AgentRuntime* / AgentGoal* 状态与命令调用链,移除 agent-runtime real-e2e / steer / smoke / llm-transient-fault 脚本与对应 CI job
- 内置工具错误收口为 typed error,抽取 agent/tool/error.rs 共享错误供各工具复用
- 新增 agent/redaction.rs、runtime_models.rs、json_sidecar.rs、task_lock.rs、process_identity.rs、art_manifest.rs、design_session.rs、direct_events.rs
- 同步更新 ADR、decision-log、Runtime V1.1、App 实施计划、本地开发运维、pitfalls 与 CI 脚本
2026-10-02 15:23:12 +08:00
suzmii 72aff6a6e6 合并 origin/master 到作品管理分支 2026-10-02 15:14:34 +08:00
suzmii aad8f15a3c 修复 dev:all 端口段与前端就绪判定
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m2s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m24s
Project CI / Backend tests (pull_request) Failing after 20s
Project CI / Frontend tests (pull_request) Successful in 2m38s
Project CI / Repository checks (pull_request) Failing after 17s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m46s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m35s
Project CI / Native shell tests (pull_request) Successful in 6m31s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 11m5s
将 CLI port-range 同步到 AGC 端口解析环境。

将主站和后台 HTTP readiness 限制为 2xx。

补充真实 HTTP 状态码与端口段传递测试。
2026-10-02 11:03:11 +08:00
suzmii eac118e4f5 合并 master 最新变更
# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-10-02 10:35:08 +08:00
kdletters 350e9f51b7 修正 H5 HostBridge 调用链门禁:邀请弹层下沉共享组件后的文件清单
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m25s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 7m50s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 7m11s
Project CI / Backend tests (pull_request) Successful in 5m23s
Project CI / Frontend tests (pull_request) Successful in 2m26s
Project CI / Repository checks (pull_request) Successful in 3m6s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m50s
Project CI / Native shell tests (pull_request) Successful in 6m44s
- check-native-shells 的 H5 HostBridge 调用链必需文件清单移除已删除的 src/components/platform-entry/PlatformProfileReferralModal.tsx
- 补入改为在宿主侧消费宿主剪贴板能力的 src/components/platform-entry/PlatformEntryActiveFlowShell.tsx
- 本地 npm run check:native-shells:contract 通过(含 production-shell-dev-scaffold-scan)
2026-10-01 20:25:38 +08:00
suzmii 5dfd231496 回退 dev:all Tauri 时序控制
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m1s
Project CI / Backend tests (pull_request) Failing after 23s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m22s
Project CI / Frontend tests (pull_request) Successful in 2m8s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m42s
Project CI / Native shell tests (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 12m2s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 11m31s
保留无引号启动摘要表。

移除 Tauri 输出捕获、就绪标记和额外等待逻辑。

恢复启动器原有输出与启动时序说明。
2026-10-01 19:28:43 +08:00
lhk229 b60aea4e71 实现网站游戏评分与评价 (#561)
Project CI / AI game creator shell Rust crates (push) Successful in 1m43s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 2m7s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m55s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 3m23s
Project CI / Frontend tests (push) Successful in 3m3s
Project CI / Repository checks (push) Successful in 3m42s
Project CI / AI game creator shell web tests (push) Successful in 2m3s
Project CI / Backend tests (push) Successful in 6m19s
Project CI / Native shell tests (push) Successful in 8m7s
公开游戏详情页新增评分与评价:登录用户可提交并修改自己对每款游戏的唯一一条 1–10 分评价,评论可空且最多 4000 个 Unicode 码点;游客可分页浏览评价并查看平均分与评分人数。

- 新增私有评价表及共享 DTO/API,事务内校验游戏公开可见性、保证唯一性,并计算分页与全量评分统计;下架或封禁后关闭读写,重新公开及更新版本保留评价。
- 详情页支持编辑预填、取消、提交期间冻结输入、失败保留草稿,以及保存、翻页和账号/游戏切换时的旧响应隔离;复用现有认证与公共组件。
- 同步主规范、里程碑、实施计划、生成绑定、表目录和验收脚本。不扩展 AGC、外部 API、评论审核或评分缓存。

验证:
- 本轮审查复跑前端定向测试 40 项、评价领域测试 2 项,均通过。
- 网站 typecheck、Rust/TypeScript DTO 对齐、SpacetimeDB schema、文档索引、编码与 diff 检查通过。
- 实施文档另记录本地隔离数据库/API 49 项及桌面/移动视口浏览器 smoke 通过;本轮审查未重跑这些运行时验收,也未运行完整测试套件。

发布说明:新增 SpacetimeDB 表,部署时需同步 module 与 API。尚未部署 dev/production,待用户验收。

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/561
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-10-01 19:19:58 +08:00
suzmii c911a338f9 修正 dev:all 摘要表输出时序
改用无引号纯文本表格显示启动服务和实际地址。

等待 Tauri Running DevCommand 后再打印摘要。

补充启动器输出转发、回归测试和开发运维说明。
2026-10-01 19:03:52 +08:00
kdletters 44f415d057 合并 origin/master(58 个提交):生产 Nginx 模板收敛与记录同步
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 2m23s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 1m15s
Project CI / AI game creator shell Rust crates (push) Successful in 1m14s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m35s
Project CI / Frontend tests (push) Successful in 2m53s
Project CI / Repository checks (push) Successful in 3m36s
Project CI / Backend tests (push) Successful in 4m26s
Project CI / AI game creator shell web tests (push) Successful in 2m23s
Project CI / Native shell tests (push) Successful in 7m27s
- 合并 origin/master 58 个提交,解决 2 处文件冲突:决策记录与踩坑记录均按两侧新增条目并存处理
- claude_code_cli.rs 自动合并通过:本机 Claude sidecar 诊断改动与上游 sidecar 归位并存,无重复函数定义、无冲突残留
- 保留本地未推送提交:AGC Claude 执行认证与错误诊断、Claude sidecar 超时诊断
- 本次推送主体内容不变:生产 Nginx 模板收敛、host-only snippet 与运维/踩坑/决策文档同步
2026-10-01 18:38:56 +08:00
kdletters ac4148d24b 生产 Nginx 收敛到仓库模板并同步生产机 host-only 覆盖
- 主模板 http 段新增 genarrative_gallery_rps 限流 zone,供公开作品架与自定义世界画廊读取接口使用
- 新增 deploy/nginx/snippets/genarrative-host-extras.conf:内部工具页、公开画廊读取 location、主站官网首页入口
- 主模板改为 include host-only snippet,线上 vhost 以仓库模板为唯一来源
- Server-Provision 安装、备份并回滚 genarrative-host-extras.conf,补充 require_path 与临时文件清理
- 生产运维护栏新增 host-only snippet 安装断言
- 运维文档补充主站 SPA 白名单与 host-only 覆盖小节及生效配置核对命令
- 踩坑记录新增线上手工维护漂移条目:/profile 刷新 404 与 client_max_body_size 停在 64m
- 决策记录新增生产 vhost 单一来源、host-only 独立成 snippet、退役路由不做显式 404 的长期口径
2026-10-01 18:37:46 +08:00
suzmii e9b3e2b531 补充 dev:all 启动摘要表
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
在 AGC Vite marker 就绪后打印全部服务的实际地址表。

补充 AGC 就绪等待、摘要构造测试和开发运维文档。
2026-10-01 18:22:24 +08:00