回退 dev:all Tauri 时序控制
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保留无引号启动摘要表。 移除 Tauri 输出捕获、就绪标记和额外等待逻辑。 恢复启动器原有输出与启动时序说明。
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@@ -568,7 +568,7 @@ function spawnChild(command, args, options, spawnImpl = spawn) {
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// POSIX 下让每个长驻服务拥有独立进程组,退出时可以连同 npm、
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// Node、Cargo 及其子进程一起清理,避免残留订阅任务持续刷日志。
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detached: isPosix,
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stdio: options.stdio ?? 'inherit',
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stdio: 'inherit',
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});
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const lifecycle = {
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failure: null,
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@@ -33,7 +33,6 @@ const tauriCliPath = resolve(repoRoot, 'node_modules/@tauri-apps/cli/tauri.js');
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const AGC_DESIGN_DEBUG_ENV = 'GENARRATIVE_AGC_DESIGN_DEBUG';
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const designDebugEnabled =
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process.env[AGC_DESIGN_DEBUG_ENV]?.trim() === '0' ? '0' : '1';
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const tauriDevReadyMarker = '[ai-game-creator-shell] Tauri DevCommand 已启动';
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function buildTauriArguments(argv, devUrl = readAgcDevEndpoint().url) {
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const args = [...argv];
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@@ -104,27 +103,11 @@ function prepareBundledResourcesBeforeTauri(
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}
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function spawnTauriCli(argv, { env = process.env } = {}) {
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const child = spawnChild(process.execPath, [tauriCliPath, ...argv], {
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return spawnChild(process.execPath, [tauriCliPath, ...argv], {
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cwd: appRoot,
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env,
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shell: false,
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stdio: ['inherit', 'pipe', 'pipe'],
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});
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let output = '';
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let announced = false;
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const forwardOutput = (stream, target) => {
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stream?.on('data', (chunk) => {
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target.write(chunk);
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output = `${output}${chunk.toString()}`.slice(-4096);
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if (!announced && output.includes('Running DevCommand')) {
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announced = true;
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console.log(tauriDevReadyMarker);
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}
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});
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};
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forwardOutput(child.stdout, process.stdout);
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forwardOutput(child.stderr, process.stderr);
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return child;
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}
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/// Tauri dev 的 Cargo 直接继承启动器环境,用户级 / 仓库级 Cargo 配置里的
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@@ -78,7 +78,7 @@ npm run dev:all
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`npm run dev:all` 保持 `npm run dev` 的主站完整栈语义不变,使用 AGC 当前配套后端的数据库 `genarrative-game-creator-dev` 与 data dir `server-rs/.spacetimedb/ai-game-creator/data` 启动一份 SpacetimeDB、BgFilter worker、api-server、主站 Vite 和后台 Vite;待这五个服务就绪后,再启动 AGC Vite 与 Tauri。AGC 通过匹配的 `.app/dev-stack.json` 复用这份后端,且设置 `AGC_DEV_ADMIN_WEB=0`,因此一键入口只保留一份管理后台。该入口不接受覆盖 database 或 SpacetimeDB data dir 的参数;需要独立数据库时分别使用 `npm run dev` / `npm run agc`。
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一键入口由自身负责收束根 dev 栈与 AGC 客户端的进程树。AGC Vite marker 和 Tauri `Running DevCommand` 就绪标记都出现后,终端会打印包含 SpacetimeDB、BgFilter worker、api-server、主站、后台、AGC Vite 和 Tauri 窗口的实际地址表;任一子进程异常退出都应停止另一侧并返回非零退出码。端口漂移和运行态地址仍以启动日志及 `.app/dev-stack.json` 为准。
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一键入口由自身负责收束根 dev 栈与 AGC 客户端的进程树。AGC Vite marker 可访问后,终端会打印包含 SpacetimeDB、BgFilter worker、api-server、主站、后台、AGC Vite 和 Tauri 窗口的实际地址表;任一子进程异常退出都应停止另一侧并返回非零退出码。端口漂移和运行态地址仍以启动日志及 `.app/dev-stack.json` 为准。
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通过 `nohup` 在仓库根目录启动 dev 栈且未显式重定向 stdout / stderr 时,默认 `nohup.out` 会持续收集 SpacetimeDB、api-server、bgfilter-worker、主站 Vite 和后台 Vite 的整套 dev 栈输出;该文件已被主站 Vite watcher 和 Git 忽略,避免日志追加触发页面刷新循环,重启主站 Vite 后生效。若把输出显式重定向到其它仓库内文件(例如 `> dev.out`),该自定义文件不会自动获得同样的 watcher 保护,应改为写到 Vite root 之外,或同步配置精确的忽略规则。
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+5
-44
@@ -20,7 +20,6 @@ const rootReadyPollMs = 500;
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const childGracefulTimeoutMs = 2_500;
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const childForceTimeoutMs = 2_000;
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const agcReadyPollMs = 500;
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const tauriDevReadyMarker = '[ai-game-creator-shell] Tauri DevCommand 已启动';
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const rootOnlyOptions = new Set([
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'--database',
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@@ -344,53 +343,19 @@ function waitForChildExit(child) {
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});
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}
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function buildManagedSpawnOptions(env, { captureOutput = false } = {}) {
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function buildManagedSpawnOptions(env) {
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return {
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cwd: repoRoot,
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env,
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stdio: captureOutput ? ['inherit', 'pipe', 'pipe'] : 'inherit',
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stdio: 'inherit',
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shell: process.platform === 'win32',
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detached: process.platform !== 'win32',
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windowsHide: process.platform === 'win32',
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};
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}
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function createTauriReadyPromise(child) {
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return new Promise((resolveReady) => {
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let ready = false;
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let output = '';
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const resolveOnce = () => {
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if (!ready) {
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ready = true;
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resolveReady();
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}
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};
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const forward = (stream, target) => {
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stream?.on('data', (chunk) => {
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target.write(chunk);
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output = `${output}${chunk.toString()}`.slice(-4096);
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if (output.includes(tauriDevReadyMarker)) {
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resolveOnce();
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}
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});
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};
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forward(child.stdout, process.stdout);
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forward(child.stderr, process.stderr);
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child.once('error', resolveOnce);
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child.once('exit', resolveOnce);
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});
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}
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function spawnManaged(command, args, env, options = {}) {
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const child = spawn(command, args, buildManagedSpawnOptions(env, options));
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child.tauriReadyPromise = options.captureOutput
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? createTauriReadyPromise(child)
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: Promise.resolve();
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return child;
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}
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function waitForTauriProcess(child) {
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return child?.tauriReadyPromise ?? Promise.resolve();
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function spawnManaged(command, args, env) {
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return spawn(command, args, buildManagedSpawnOptions(env));
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}
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function wait(ms) {
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@@ -514,7 +479,6 @@ async function runDevAll(argv = process.argv.slice(2), dependencies = {}) {
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const readState = dependencies.readState ?? (() => readDevStackState());
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const waitForRoot = dependencies.waitForRoot ?? waitForRootStack;
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const waitForAgc = dependencies.waitForAgc ?? waitForAgcFrontend;
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const waitForTauri = dependencies.waitForTauri ?? waitForTauriProcess;
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let rootChild = null;
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let agcChild = null;
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@@ -577,12 +541,9 @@ async function runDevAll(argv = process.argv.slice(2), dependencies = {}) {
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}
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console.log('[dev:all] 根开发栈已就绪,启动 AGC Vite 与 Tauri');
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agcChild = spawnProcess(npmCommand, ['run', 'agc'], env, {
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captureOutput: true,
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});
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agcChild = spawnProcess(npmCommand, ['run', 'agc'], env);
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const agcExit = waitForChildExit(agcChild);
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await waitForAgc(agcChild, endpoint);
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await waitForTauri(agcChild);
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if (rootChild.exitCode !== null || rootChild.signalCode !== null) {
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throw new Error('根开发栈在 AGC 就绪前退出');
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}
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@@ -92,9 +92,6 @@ describe('dev:all 参数和共享开发栈合同', () => {
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expect(options.shell).toBe(process.platform === 'win32');
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expect(options.windowsHide).toBe(process.platform === 'win32');
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expect(options.detached).toBe(process.platform !== 'win32');
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expect(
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buildManagedSpawnOptions(process.env, { captureOutput: true }).stdio,
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).toEqual(['inherit', 'pipe', 'pipe']);
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});
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test('按最终端口构造完整启动摘要表', () => {
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