suzmii
|
f40050afb1
|
收口 M3 复核遗留:文档如实口径、fork-source 状态说明、forkAuthorization 机器守卫、e2e 引用去行号
- 技术方案 §3.4:删掉「GET /games/{gameId} 追加 forkSourceAvailable」——实现里不存在该字段;改为如实口径:改造入口显隐只依据 forkAuthorization,真实可复刻形态由 /fork-source 的 source 回答,若 M2b 要区分「可源码级改造 / 只能参考」届时再加
- 实施计划(M1)§5:同步去掉 forkSourceAvailable 并注明「未实现、也不需要」,保留其余字段清单不动
- 技术方案 §2.6 时序图:说明字句从「GET …/fork-source 是待实现接口」改为「M2a 已实现(形状见 §3.4 登录用户表)」,并在图内加一行 Note 标注「图中字段名是 M2b 目标形状」;图属目标形态的免责声明保留
- parity 脚本:game_payload 增加 mustEmit ['forkAuthorization']——该字段 TS 侧可选(旧响应可省),但公开与作者响应必须发出,否则详情页授权徽章与改造入口会静默退化成「禁止共创」;public_game_payload 以 game_payload 为 base,因此一并受保护
- e2e 脚本头部:把全部行号引用(含已过期 2–4 行的那些)改为「文件 + 符号」引用(router()/lineage_read_or_not_found()/GameDistributionLineageNode/lineage.rs 常量与函数等),并删除「消费链路在未提交的 M2a WIP 里」这类会过期的措辞,改为「已在 M2a 落地」;只改注释,断言逻辑未动
|
2026-10-05 17:30:47 +08:00 |
|
suzmii
|
6759e56454
|
test(游戏共创): 族谱验收脚本补网页端「改造这个作品」入口断言
- scripts/check-game-distribution-lineage-e2e.mjs 新增 5 条浏览器断言,插入位置在族谱树断言之后、
软删除母版之前(母版一删该入口即消失,顺序不能反):
· 已公开且授权开放的母版详情页出现「改造这个作品」入口
· 展开面板:作品 ID 等于母版;可复制作品链接指向 /games/detail?id=<母版>;面板给出
「打开陶泥儿客户端 → 首页『从平台作品开始创作』→ 粘贴」引导,并给出成品包只能作为
可玩参考与素材、不能直接再次发布的口径
· 点「复制作品 ID」后只断言可观察 UI 反馈(按钮变为「作品 ID 已复制」):真实剪贴板内容
需要额外权限,不在自动化范围,属人工验收项
· 对照断言:已公开但授权为 forbidden 的作品详情页不出现该入口(也不出现「登录后可改造」)
· 展开态截图存临时目录并打印路径
- 入口文案常量做成可覆盖(E2E_REMIX_*),取值对齐 GameDetailPage.tsx:430-490(Commit 392cb3bb0)
- 删除后回看族谱改为导航到先前记录的 lineage URL(原实现用 page.reload,新增入口步骤会先切走页面)
- 实测:本脚本 99 项 99 PASS / 0 FAIL / 0 SKIP;复跑 check:game-distribution-fork-authorization-e2e
48/48 未回归
|
2026-10-05 17:30:47 +08:00 |
|
suzmii
|
9308029276
|
test(游戏共创): 新增创作族谱/衍生列表端到端验收脚本(含 Fork 取件通道)
- 新增 scripts/check-game-distribution-lineage-e2e.mjs:真实 HTTP + 浏览器验收 M3 与 M2a
· 404 规则:未公开草稿锚点与不存在的 gameId,/lineage 与 /derived 都断言 404 且不是成功信封空树,并断言 no-store
· 真实树:完整发布链路(建版本→传包→送审→管理员通过)把母版与带改编声明的子作品推公开,
断言 rootGameId/root/节点集合/generation/parentGameId/status/作者名读取自账号展示名/代际升序/
节点键集合恰好 7 个/响应不含对象键与素材键
· 衍生列表:锚点=母版时恰好含直接子作品且未截断
· 软删除降级:作者软删除母版后 nodes 不再含母版、root=null 但 rootGameId 仍回传、
子节点保留 generation/parentGameId、响应文本不含母版标题与作者名、已删锚点两个接口都 404
· Fork 取件通道(M2a):未公开作品 409、公开但授权 forbidden 403、元数据 sha256/bytes/versionId
与公开版本行一致、downloadPath 为同源相对路径、按该路径下载后校验 content-type/长度/sha256/ZIP 头、
未带 Bearer 401、另一名已登录作者可取件 200
· 浏览器:详情页「查看创作族谱」入口 → /games/lineage 树渲染(母版/当前作品/作者名)→
页面内触发父作品软删除 → 降级为「原作品已不可用」且父标题不再出现,删除前后各留截图
· 节点上限 200 未用真实 201 节点验证:改为源码常量钉住并在脚本里 NOTE 说明降级理由
- package.json:新增 npm script check:game-distribution-lineage-e2e,命名与既有 check:game-distribution-*-e2e 一致
- 实测(本地 dev 栈 + Chrome + 临时 playwright):本脚本 90 项 90 PASS / 0 FAIL;
同时复跑 check:game-distribution-fork-authorization-e2e 48/48 未回归
|
2026-10-05 17:30:46 +08:00 |
|
suzmii
|
8f87c826cf
|
feat(游戏共创): M2a 受鉴权内容下发通道(fork-source 元数据 + 整包取件)
- 契约:新增 `GameDistributionForkSourceKind` / `GameDistributionForkSource` / `GameDistributionForkSourceResponse`(shared-contracts + TS 镜像 + parity 登记),字段 `gameId / versionId / source / sha256 / bytes / downloadPath`,**不含对象键**
- 读取:spacetime-module 新增 `GameDistributionForkSourceInput`、扁平结果类型与 procedure `get_game_distribution_fork_source_and_return`;tx 把「行是否存在 / 能否作为来源(未删+已公开+有当前公开版本)/ 授权档位原值」分开回传——既有 owner-or-public 读会把「已软删除」与「未公开」都折成 None,HTTP 层就没法区分 404 与 409;`sha256` / `bytes` 取自版本行,不重算
- 客户端:spacetime-client 新增 record + mapper + `get_game_distribution_fork_source`(生成绑定把 `package_sha256` 折成 `package_sha_256`,与版本快照同约定)
- 路由:新增 `fork_sources` 子路由(`require_bearer_auth` + `add_no_store_response_headers`,**不叠加发布灰度**),两条:`GET …/fork-source`(元数据)与 `GET …/fork-source/package`(ZIP 字节)
- 校验:抽出纯函数 `fork_source_target` 供两个 handler 共用——404 `FORK_SOURCE_NOT_FOUND` / 409 `FORK_SOURCE_NOT_AVAILABLE` / 403 `FORK_NOT_AUTHORIZED`(未知档位按禁止解释);`available` 为真却缺版本元数据时失败关闭为 409
- 取件本体:复用发行网关的 `release_package_bytes`(整包进内存 + 进程内缓存,4 条 / 256 MiB),不新造 OSS 客户端;缓存值由 `Arc<Vec<u8>>` 改为 `Bytes`,整包交给响应体只加引用计数、不复制;响应**不做**引用归一化与 `RELEASE_STORAGE_BOOTSTRAP` 注入(下发原始构建产物,客户端按摘要校验后离线解压);`RELEASE_PACKAGE_CACHE` 顺手改用 `LazyLock`(初始值编译期已知)
- 路径:`downloadPath` 为同源相对路径,复用新抽出的 `is_path_safe_game_id`(与发行入口同一判据),绝不下发对象键
- 测试:新增 4 条——两条路由未带 Bearer → 401;`fork_source_target` 的 404 / 409 / 403 / 未知档位 / 缺元数据失败关闭逐项断言(409 先于 403);元数据 payload 的 sha256/bytes 取自行、downloadPath 形状、序列化后不含对象键;取件包头与长度(`application/zip`、`Content-Length` = 行 `package_bytes`、`Content-Disposition`、`no-store`)
- 文档:技术方案 §3.4 把两个接口从「规划」改成与实现一致的形状,并单独拆出「登录用户(Bearer,不叠加发布灰度)」小节;§3.5.1 的「下载通道(当前不存在)」改为 M2a 已实现,写明它只服务当前公开版本、不做归一化、大包续传仍待做
|
2026-10-05 17:30:45 +08:00 |
|
suzmii
|
39669763fe
|
实现游戏共创 M3:创作族谱树与衍生列表
- 新增 module-game-distribution/src/lineage.rs:锚点可读性、可见性过滤、稳定排序、上限截断的纯函数,附 15 个单测(复用 M1 的软删除判定,不重写第二套规则)
- 新增公开只读 procedure get_game_distribution_lineage / list_game_distribution_derived_games;锚点必须公开可读(未公开/已软删除/不存在一律按不存在处理),树内只出现未软删除且已公开的节点,不补 null 占位节点
- api-server 新增 GET /games/{id}/lineage 与 /games/{id}/derived(匿名可读、no-store),响应走结构化 DTO,节点键集合由测试钉死,杜绝下发对象键/素材键
- 作者自有游戏聚合追加 forkCount(与公开详情 forkCount 同口径),供「被改编 N」入口使用
- shared-contracts 与 TS 契约新增 LineageNode / LineageResponse / DerivedResponse 三型并登记 DTO 一致性检查
- 前端新增 /games/lineage 族谱页,登记 stage 类型、路由表、页面标题与壳层渲染分支;详情页共创卡新增「查看创作族谱」入口(仅已公开作品)
- 我的作品页新增「被改编 N」行内展开,列出直接子代的标题/作者/代际/状态,含空态与失败重试(仅已公开作品)
- 补前端组件/路由/标题/客户端用例与 api-server 路由、负载映射用例;同步里程碑验收标准与技术方案 §3.4 的锚点可读性口径
|
2026-10-05 17:30:45 +08:00 |
|
suzmii
|
1f243f4edf
|
test(游戏共创): 新增作品级共创授权端到端验收脚本
- 新增 scripts/check-game-distribution-fork-authorization-e2e.mjs(789 行):
真实 HTTP + 浏览器端到端验收作者侧共创授权链路 —— 从 .app/dev-stack.json 读栈地址;
开 game-distribution:publish 灰度;注册两个真实作者;上传封面并创建作品;
断言三态提升阶梯(forbidden→nonCommercial→full)、降级 409、过期 CAS 409、
未知档位 400、非作者 403、未带 Bearer 401、同 key 同 body 重放 replayed=true、
以及越权/非法请求无副作用;浏览器侧用 Playwright 在 /games/mine 断言入口与三态
编辑器(当前档位不可点、更高档位可点)并真跑一次网页提升,截图留档。
- package.json:新增 npm script check:game-distribution-fork-authorization-e2e,
命名与既有 check:game-distribution-*-e2e 保持一致。
- 实测:本地 dev 栈 + Chrome(E2E_PLAYWRIGHT_DIR 临时 playwright)跑 48 项断言
48 PASS / 0 FAIL;npm run check:encoding 通过。
|
2026-10-05 17:30:45 +08:00 |
|
suzmii
|
1e7ec6dbe7
|
实现游戏共创 M1:作品级共创授权与改编血缘
- game_distribution_game 表尾追加 fork_authorization(默认 forbidden,只升不降,旧行自动取默认)
- 新增 game_distribution_lineage 表,记录父作品、来源版本、根作品与代际,并按 parent/root/owner 建索引
- migration.rs 登记新表并注明血缘随迁移导出
- 新增 set_game_distribution_fork_authorization_and_return procedure 与幂等收据、期望值 CAS
- 创建作品时校验改编声明:来源存在、已公开、授权开放、来源版本等于当前公开版本;复用既有身份时拒绝携带血缘
- 公开与后台响应增量:forkAuthorization、forkCount、lineage、generation、forkedFromGameId、derivedCount
- 公开快照的作者名与头像改为读时联 user_account,不再落到「创作者」兜底文案
- api-server 新增 PUT /api/game-distribution/games/{game_id}/fork-authorization(Bearer、幂等键、期望值校验)
- 错误映射新增 FORK_ 前缀分支并置于通用子串分支之前,避免被误判成 409 或 404
- module-game-distribution 增加授权阶梯、代际计算与错误码,并补单测覆盖阶梯与错误码前缀
- 网页端详情页新增共创信息卡,我的作品页新增授权提升入口,补服务层调用与定向测试
- 重新生成 SpacetimeDB 绑定,登记 DTO 一致性脚本的共创类型
|
2026-10-05 17:30:44 +08:00 |
|
k88936
|
2ac445fe11
|
修复(后台假接口): 用户详情钱包夹具对齐 AdminProfileWalletPayload
- userDetail.wallet 去掉已删除的 balance 字段,补齐 totalBalance/dailyFreePoints/monthlyPoints/refundDebtPoints/userId
- 与 recharge-orders 路由的 wallet helper、AdminUserDetailDialog 的读取字段保持一致,避免本地预览显示 undefined
|
2026-10-05 17:30:18 +08:00 |
|
suzmii
|
3206f8f49b
|
修复在线游玩加载体验:加载期黑屏/空白与发行资源传输开销
- packages/shared 新增共享游戏加载面 PlatformGameLoadingSurface:封面/标题 + 动效进度 + 按时长推进的阶段文案(准备/资源/引擎)+ 慢加载提示,附用例
- 网页游玩页用共享加载面替换近黑壳上的一行小字,加载上限改为共享常量 PLATFORM_GAME_LOADING_TIMEOUT_MS
- 后台审核试玩补加载面、20 秒超时与「重新创建试玩会话」入口,新会话重置加载态;补两条用例
- 发行网关(api-server)对文本类发行资源按 Accept-Encoding 下发 gzip,并下发强 ETag、命中 If-None-Match 返回 304;补 5 条 Rust 用例
- E2E 脚本 check-game-distribution-ops-rollback-e2e 补压缩/Vary/ETag/304/不接受 gzip 四条断言
- 同步 pitfalls、开发运维文档、nginx README 与两份里程碑记录
|
2026-10-05 17:14:32 +08:00 |
|
suzmii
|
7b38ef9623
|
网页端接入游戏买断制泥点付费
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- packages/shared 游戏契约补买断价与购买态:GameDistributionGame 增 priceMudPoints/purchased,版本摘要 entryUrl 可为 null
- packages/shared 版本请求增 priceMudPoints,私有版本回读增同名字段;新增购买请求、购买记录、购买响应与播放会话 DTO
- packages/shared 钱包流水来源类型增 game_purchase,网页与共享账单文案增「购买游戏」标签
- 游戏分发客户端新增 purchaseGame(Idempotency-Key + 期望价格)与 createGamePlaySession
- 发布页新增「付费方式」免费/买断制表单,定价校验与服务端 0..=1000000 口径一致,价格随版本请求提交
- 详情页展示定价、付费未购买时主动作改为「N 泥点购买」,复用泥点确认弹窗展示余额,成功后刷新钱包并回到可玩状态,余额不足给出充值入口
- 游玩页付费作品先签发播放会话再挂载 iframe,免费作品链路不变;会话被拒时不挂载 iframe 也不上报游玩
- 发行入口守卫接受播放会话前缀路径,拒绝其它非发行路径
- 定向契约测试登记 4 组购买/播放会话 DTO,补发布定价、未购买不可玩、购买确认与播放会话挂载用例
|
2026-10-05 16:59:45 +08:00 |
|
k88936
|
589a2623a3
|
清理(后台假数据): 移除充值商品已退役的会员字段
- ProfileRechargeProductConfigAdminResponse 已无 tier/membershipPeriodPoints 等字段,假数据同步删除,避免掩盖前后端漂移
|
2026-10-05 11:57:48 +08:00 |
|
kdletters
|
a377ece48e
|
修复 Mac release 构建的 Git 心跳
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m49s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m35s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m19s
Project CI / Backend tests (pull_request) Successful in 8m31s
Project CI / Frontend tests (pull_request) Successful in 3m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m6s
Project CI / Repository checks (pull_request) Successful in 5m21s
Project CI / Native shell tests (pull_request) Successful in 7m3s
为 macOS Jenkins Checkout 增加 SSH 保活与 fetch 心跳。\n增加 fetch 超时诊断并补充生产运维门禁。\n更新 Mac 构建运维说明。
|
2026-10-05 11:47:55 +08:00 |
|
k88936
|
a48b7f8de8
|
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / Backend tests (pull_request) Failing after 48s
Project CI / Native shell tests (pull_request) Failing after 3m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m21s
Project CI / Frontend tests (pull_request) Failing after 47s
Project CI / AI game creator shell web tests (pull_request) Failing after 39s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m23s
Project CI / Repository checks (pull_request) Successful in 6m31s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-10-05 10:50:30 +08:00 |
|
k88936
|
284b656b59
|
fix(充值商品): 移除已退役的 bonus_points / duration_days 入参
- 后台 upsert 请求 DTO 与 SpacetimeDB procedure 入参移除 bonus_points、duration_days(评审第 19 条)
- 充点商品固定「¥1 = 10 泥点、无首充赠送」,module 落库统一写 0,保留退役列兼容存量 schema
- 删除 InvalidRechargeProductFields 校验与错误文案;api-server / spacetime-client 同步收敛
- admin-web 表单移除「首充赠送」输入与状态,列表改为只展示基础泥点
- scripts/admin-web-fake-api.mjs 假数据同步 bonusPoints: 0
|
2026-10-04 21:33:39 +08:00 |
|
suzmii
|
ab1045f72d
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
|
2026-10-04 18:28:11 +08:00 |
|
k88936
|
b5a39f425e
|
Merge remote-tracking branch 'origin/master' into test/silent-is-gold
Project CI / Backend tests (pull_request) Failing after 34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m13s
Project CI / Repository checks (pull_request) Failing after 21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / Frontend tests (pull_request) Successful in 2m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m4s
Project CI / Native shell tests (pull_request) Successful in 9m0s
|
2026-10-04 15:51:59 +08:00 |
|
k88936
|
84c30b680c
|
配置:CI 测试成功静默改用 cargo/node 原生 quiet
- .gitea/workflows/project-ci.yml:全局加 CARGO_TERM_QUIET=true,cargo test 成功只打点号、失败才列用例名。
- scripts/build-gitea-rust-cache.sh:预热脚本同步 CARGO_TERM_QUIET=true,与 workflow 的 Cargo 环境一致。
- package.json:agc:plugins:test 改用 node --test --test-reporter=dot。
- apps/ai-game-creator-shell/package.json:bundled-resources:test 改用 node --test --test-reporter=dot。
- scripts/check-native-shells.mjs:去掉每个 step 的成功进度标签,失败时才打印标签。
- scripts/project-ci-workflow.test.ts:移除 silent: true 守护用例。
- docs/project-memory/shared-memory/decision-log.md:移除本次静默决策条目。
- docs/project-memory/shared-memory/development-workflow.md:移除本次静默说明段落。
|
2026-10-04 15:49:34 +08:00 |
|
suzmii
|
2f6df57ce2
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m33s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Backend tests (pull_request) Successful in 6m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m39s
Project CI / Repository checks (pull_request) Successful in 6m43s
Project CI / Native shell tests (pull_request) Successful in 7m39s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
# server-rs/crates/api-server/src/modules/game_distribution.rs
# server-rs/crates/spacetime-client/src/active.rs
# server-rs/crates/spacetime-module/src/game_distribution.rs
# src/components/game-distribution/GameDistributionPages.test.tsx
|
2026-10-04 15:00:23 +08:00 |
|
k88936
|
8e304f2b22
|
配置:CI 测试固定 silent: true,统一静默成功用例输出
Project CI / Backend tests (pull_request) Failing after 35s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m37s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m43s
Project CI / Repository checks (pull_request) Failing after 26s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m46s
Project CI / Frontend tests (pull_request) Successful in 2m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m9s
Project CI / Native shell tests (pull_request) Successful in 5m44s
|
2026-10-04 13:38:51 +08:00 |
|
k88936
|
2630b0f690
|
feat(会员): 后台 AGC 模型支持标注权限档
- AdminAgcModel 新增 access 字段(缺省 basic,失败开放),GET 回读 PUT 写入
- api-server 保存时校验权限档只允许 basic/full
- 后台 AGC 模型页新增「权限档」列,可按模型选择基础/高性能模型
- fake API 与页面用例覆盖权限档选择与保存
|
2026-10-04 13:28:13 +08:00 |
|
k88936
|
65b9821d25
|
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-10-04 13:27:20 +08:00 |
|
k88936
|
9ce43071ad
|
Add gamePlayClientId.ts to module and test exclusions
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m0s
Project CI / Backend tests (pull_request) Successful in 6m54s
Project CI / Frontend tests (pull_request) Successful in 2m54s
Project CI / Native shell tests (pull_request) Successful in 6m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m8s
Project CI / Repository checks (pull_request) Successful in 5m9s
|
2026-10-04 12:53:17 +08:00 |
|
k88936
|
57e259278d
|
Merge remote-tracking branch 'origin/master' into feat/play-count-with-cache
Project CI / Backend tests (pull_request) Failing after 36s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m41s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-10-04 11:58:25 +08:00 |
|
k88936
|
e855c52d7f
|
文档(假数据脚本):注明不限并发哨兵对应的后端常量路径
- 在注释里给出 limits.rs 与 MEMBERSHIP_UNLIMITED_CONCURRENCY 定义,便于后端改动时同步
|
2026-10-04 10:33:15 +08:00 |
|
suzmii
|
8abc35158c
|
Merge branch 'master' into feat/game-works-management
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 2m21s
Project CI / Backend tests (pull_request) Successful in 6m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m51s
Project CI / Native shell tests (pull_request) Successful in 6m18s
Project CI / Repository checks (pull_request) Successful in 5m5s
|
2026-10-04 09:23:45 +08:00 |
|
suzmii
|
ad0430fcd2
|
补上收银台深链 /pay/<checkoutToken> 的前缀路由(Nginx 三模板 + Pingora + 门禁)
- 现状:只把 `/pay`、`/profile/payment` 加进 allowlist 只能让 check:nginx-spa-routes 变绿;
payment.rs 生成的 checkoutUrl 是 `/pay/<checkoutToken>`,深链仍落默认 location 的
try_files → 404。同一批漂移里 check:pingora-route-parity 也是红的(Pingora MAIN_SPA_PATHS
缺 /pay、/profile/payment),只是被 lint 链里先失败的门禁掩盖,修一条要跑到链尾
- 真相源:src/routing/activeAppPageRoutes.ts 新增 APP_PREFIX_ROUTE_ENTRIES
('/pay' → payment-checkout),resolveSelectionStageFromPath 改用它
- 门禁:scripts/check-nginx-spa-routes.mjs 要求三份模板都有锚定前缀 location
`location ~* "^/pay/[^/]+/?$"`(裸前缀仍由精确 location 负责;前缀 location 必须镜像精确
location 的维护闸与 try_files 回退);新增 scripts/check-nginx-spa-routes.test.mjs 正/反用例
(把前缀写成精确匹配或过宽裸前缀都会红),由 npm run check:nginx-spa-routes 一起执行;
check-pingora-route-parity 新增 MAIN_SPA_PREFIX_PATHS 与前端前缀路由的逐条比对
- 模板:deploy/nginx/genarrative.conf、deploy/nginx/genarrative-dev-http.conf、
deploy/container/nginx.conf 各加一条锚定前缀 location
- Pingora:MAIN_SPA_PATHS 补 /pay、/profile/payment;新增 MAIN_SPA_PREFIX_PATHS 与
is_main_spa_prefix_path(大小写不敏感,只认「前缀 + 恰好一段」),矩阵新增
pay_checkout_spa_fallback 用例,并给网关补一条前缀正/反单测
- 文档:Pingora 试点文档的路由表与门禁说明、deploy/nginx/README 与本地开发/生产运维文档
同步前缀路由口径与线上 curl 复验方式
- 本地实跑:node --test scripts/check-nginx-spa-routes.test.mjs(4 passed)、
node scripts/check-nginx-spa-routes.mjs(OK,14 SPA routes / 1 prefix routes / 3 templates)、
npm run check:pingora-route-parity(OK,25 routes)、
cargo test -p pingora-gateway -- pay_checkout_deep_link matches_nginx_route_parity_matrix(2 passed)
|
2026-10-04 03:25:54 +08:00 |
|
k88936
|
dfa92607b4
|
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / Backend tests (pull_request) Failing after 1m51s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m10s
Project CI / Frontend tests (pull_request) Failing after 1m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m59s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m38s
Project CI / Repository checks (pull_request) Failing after 4m27s
Project CI / Native shell tests (pull_request) Successful in 7m43s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# server-rs/crates/module-runtime/src/lib.rs
|
2026-10-03 20:32:40 +08:00 |
|
k88936
|
dec44ec4ea
|
fix(后台本地预览): 会员档位保存按请求体回显
- 假后台读取 POST 请求体,把提交字段覆盖到对应档位行再回显,保存非 starter 档不再把表单与列表重置成 starter。
- 抽出 UNLIMITED_CONCURRENCY_THRESHOLD 常量,列表与回显共用同一哨兵。
|
2026-10-03 17:47:22 +08:00 |
|
k88936
|
44bbc846ae
|
fix(后台会员): 并发上限展示与提示改用后端下发值
- ProfileMembershipPlanAdminListResponse 增加 unlimitedConcurrencyThreshold,会员档位列表接口下发 MEMBERSHIP_UNLIMITED_CONCURRENCY。
- admin-web 的档位响应补上 unlimitedConcurrency,列表“不设上限”展示改用该标志,表单提示与校验改用后端阈值,删除页面硬编码的 128。
- 本地假后台同步补 unlimitedConcurrency 与 unlimitedConcurrencyThreshold。
|
2026-10-03 17:45:30 +08:00 |
|
suzmii
|
72d6ea2180
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m5s
Project CI / Frontend tests (pull_request) Successful in 2m43s
Project CI / Backend tests (pull_request) Successful in 6m12s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m37s
Project CI / Repository checks (pull_request) Failing after 3m54s
Project CI / Native shell tests (pull_request) Successful in 5m59s
|
2026-10-03 17:06:04 +08:00 |
|
suzmii
|
1621c29cf0
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
|
2026-10-03 15:43:20 +08:00 |
|
k88936
|
0e313405d6
|
修复:生成绑定校验不再用 prettier 改写生成文件
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m36s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 4m44s
Project CI / Backend tests (pull_request) Successful in 5m46s
Project CI / Frontend tests (pull_request) Successful in 2m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m41s
Project CI / Native shell tests (pull_request) Successful in 6m39s
Project CI / Repository checks (pull_request) Successful in 6m12s
- scripts/check-generated-bindings.mjs:删掉生成后的 prettier 归一化,直接逐字节比较 ts-rs 原始输出
- .prettierignore 与 .eslintrc.cjs:四个 ts-rs 生成目录统一排除,禁止格式化工具二次改写
- .prettierrc.json:删除 contracts/generated 的 printWidth / singleQuote 覆盖
- .gitattributes:生成目录标 linguist-generated 并豁免 trailing-space,保证 git diff --check 通过
- 重新生成 AGC chat/generated 与 services/generated 的 51 个绑定,改为提交 ts-rs 原始输出(纯格式,语义不变)
- docs/project-memory:记录生成绑定不再经 prettier 的口径,修正旧流程说明
|
2026-10-03 15:40:21 +08:00 |
|
k88936
|
40c754ee0e
|
fix(后台本地预览): 修正会员账期期号越界
- scripts/admin-web-fake-api.mjs:月付用户详情 cycleIndex 由 2 改为 1,避免出现「第 2/1 期」
Co-authored-by: Junie <junie@jetbrains.com>
|
2026-10-03 14:59:30 +08:00 |
|
k88936
|
8cfa5a45a9
|
fix(后台本地预览): 补上会员档位 mock 接口
- scripts/admin-web-fake-api.mjs:新增 /admin/api/profile/membership-plans 的 GET 列表与 POST 回显,避免页面 response.entries 为 undefined
Co-authored-by: Junie <junie@jetbrains.com>
|
2026-10-03 14:58:26 +08:00 |
|
k88936
|
141e59c971
|
Merge remote-tracking branch 'origin/master' into refactor/turn-error-to-explicit-struct
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 4m0s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 2m45s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m52s
Project CI / Frontend tests (pull_request) Successful in 2m30s
Project CI / Backend tests (pull_request) Successful in 4m54s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m0s
Project CI / Native shell tests (pull_request) Successful in 7m38s
Project CI / Repository checks (pull_request) Successful in 6m34s
|
2026-10-03 14:50:04 +08:00 |
|
lhk229
|
ae2d1a3a21
|
修复 AGC 生成准备依赖全量素材库的问题 (#592)
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m1s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 5m18s
Project CI / Frontend tests (push) Successful in 2m27s
Project CI / Backend tests (push) Successful in 5m49s
Project CI / Native shell tests (push) Successful in 6m21s
Project CI / Repository checks (push) Successful in 3m36s
Project CI / AI game creator shell web tests (push) Successful in 2m54s
修复已有项目和素材目录绑定时,AGC 生成准备仍读取完整账户素材库、导致无关素材读取失败阻断生成的问题。
- 新增站内与 External v1 的单目录 GET,按主键读取并校验账号归属;复用目录 DTO,不读取素材列表或创建默认目录。
- 已有 binding 和 partial 恢复改为确认目标目录;首次建绑直接沿用稳定幂等创建,不再读取全库。
- 目录缺失、越权、超时、响应身份不符或会话切换时停止,保留恢复证据,不自动重建、不换键重发生成;已有生成账本继续沿用冻结快照恢复。
- 既有素材库与目录创建、修改、删除 API 合同保持不变,持久化表结构不变。同步 OpenAPI、生成绑定及技术文档。
验证:
- AGC Rust:目录绑定 7 项、生成 94 项、资源编辑 60 项、抠图 5 项通过(目录绑定用例包含在生成组中)。
- api-server:External Editor 30 项、受保护路由矩阵 3 项通过。
- 真实隔离 SpacetimeDB:目录读取成功、空目录、缺失、越权、删除后缺失、只读不变,以及既有幂等/并发/孤儿检查通过。
- smoke 脚本测试 4 项通过;module 编译、生成绑定、87 张表 schema guard、DDD、编码、文档索引、定向 Rust 格式与 diff 检查通过。
- 已比较 OpenAPI:除新增单目录 GET 外,原有定义逐项保持一致。
验证限制:未完成独立 API `/healthz` 联调,本地隔离数据库与授权配置未就绪;启动尝试已停止并清理。未运行全量测试或真实付费生成。
发布顺序:先发布后端模块与 API,再发布新客户端;不提供全库回退。#574 的素材分页、筛选及按素材 ID 读取不在本 PR 范围内。
Closes #550
Reviewed-on: #592
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-10-03 14:48:54 +08:00 |
|
k88936
|
3ab313a11a
|
修复:生成绑定校验在 Windows 上无法执行 npx.cmd
- check-generated-bindings.mjs:run() 的 spawnSync 增加 shell: process.platform === 'win32'
- Windows 上不带 shell 无法执行 .cmd/.bat(Node 修 CVE-2024-27980 后报 EINVAL),npxCommand 特意换成 npx.cmd 只把 ENOENT 换成了 EINVAL,prettier 这一步仍然跑不起来
- 与 scripts/database-backup-to-oss.mjs、lint-staged-rustfmt.mjs 等既有脚本的写法保持一致
- Linux 侧已跑 check:generated-bindings 验证;Windows 路径本机无法实测
|
2026-10-03 13:47:43 +08:00 |
|
k88936
|
6a4bcf4f31
|
重构:生成绑定校验不再依赖 readdirSync 的 recursive 选项
- check-generated-bindings.mjs:snapshot() 改用普通 fs.readdirSync(absolute)
- recursive 选项要 Node 18.17 / 20.1 才有;仓库没有 engines 约束,旧版本会静默退化成只读顶层,反而削弱嵌套目录的覆盖
- 四个生成目录都是平铺的(ts-rs 的 export_to 直接落文件),去掉后行为不变,已跑 check:generated-bindings 验证
|
2026-10-03 13:47:21 +08:00 |
|
k88936
|
7fb4dabb55
|
修复:生成绑定校验在目录缺失时不再静默通过
- check-generated-bindings.mjs:snapshot() 遇到目标目录不存在时由 console.warn + 返回空 Map 改为抛出错误
- 旧实现下,若 export_to 路径被改名或生成文件被整体删除,前后快照都是空 Map,diff 报不出任何问题,校验以"0 个文件"静默通过
- 现在目录缺失会立即失败并指出是哪个目录,不再给假绿
|
2026-10-03 13:47:02 +08:00 |
|
k88936
|
14ddf09f30
|
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m28s
Project CI / Backend tests (pull_request) Failing after 53s
Project CI / Native shell tests (pull_request) Failing after 1m33s
Project CI / Frontend tests (pull_request) Failing after 1m2s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m43s
Project CI / AI game creator shell web tests (pull_request) Failing after 45s
Project CI / Repository checks (pull_request) Failing after 1m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m24s
|
2026-10-03 13:36:04 +08:00 |
|
k88936
|
d7d09f310c
|
合并:把 origin/master 并入回合错误重构分支并保留双方行为
- 解决 direct_runtime/mod.rs 冲突:保留本分支 typed 回合错误重构(TurnError/EnqueueError 与 record_direct_codex_failure_facts 拆分),接入 master 的诊断 v3 口径(persist_agent_runtime_error 新签名 + typed error 字段)、prompt 反馈改截断不脱敏、项目写锁改名
- 解决 thread_manager/dispatch.rs 冲突:保留本分支 TurnError/TurnCompletion 换代与 finish_turn_failure 分类层,接住 master 的 tt= 日志改名与 cc 执行器整轮成功后补写 completed 终态
- 解决 direct_tools_mcp.rs 冲突:采用 master 版(本分支唯一改动是 external MCP 容量测试读 body,master 已有等价实现)
- 处理 direct_turn_failure.rs 删除/修改冲突:维持本分支删除,把 completed() 语义迁进 TurnCompletion::Completed 并补回对应测试
- 处理 runtime_driver/entrypoints.rs 修改/删除冲突:接受 master 退役自建 Agent Runtime 的删除(本分支只在该文件做 direct_now_ms 改名)
- 合并 decision-log.md:双方条目都保留
- 修复 auto-merge 漏掉的语义冲突:claude_code_cli.rs 的 direct_now_ms() 改名 now_ms();诊断测试改为断言 AGENT_RUNTIME_ERROR_SCHEMA_VERSION、detail 字段改 message;record_direct_codex_failure_facts 新增 typed_error 入参(TurnError 不序列化,落盘用 classify 投影出的 TurnFailure)
|
2026-10-03 13:12:10 +08:00 |
|
suzmii
|
783ca014ef
|
合并 master 到作品管理分支
|
2026-10-03 12:30:07 +08:00 |
|
k88936
|
76fd96fa06
|
后台管理端呈现会员快照、用户会员状态与三池命名
- 新增 config/membershipDisplay.ts 收敛档位与账期展示并供三处复用
- 用户详情对话框新增会员区块,钱包月度池改名「月度泥点」
- 充值订单列表与退款弹窗渲染会员变更快照
- 通用表浏览器补 profile_membership_plan 标签
- 补齐管理端类型、用例与本地假数据
Co-authored-by: Junie <junie@jetbrains.com>
|
2026-10-03 11:48:36 +08:00 |
|
k88936
|
80afa2a139
|
修复:生成绑定校验不再因首个目标失败就中止
- 原来每个目标里直接 process.exit,第一个目标(shared-contracts)失败时 AGC 目标根本不会被检查,得反复重跑才知道还有哪些绑定陈旧
- 改为记录 failed 后 continue,跑完全部目标再统一退出 1,两个绑定集的错误一次报齐
|
2026-10-02 22:31:02 +08:00 |
|
k88936
|
fff4e8ff68
|
修复:生成绑定校验的目录快照支持子目录并规范化路径
- snapshot() 原来只列目录下一层文件,绑定若放进子目录就两边快照都看不见,陈旧绑定会被漏掉
- 改用 readdirSync 的 recursive 列出全部条目,再按文件过滤并归一到 POSIX 分隔符,键形态与原来保持兼容
|
2026-10-02 22:30:50 +08:00 |
|
k88936
|
f593bd4bf6
|
修复:生成绑定校验对不存在的目录不再静默通过
- snapshot() 遇到配置目录不存在时原来直接返回空表,空表比空表会被当成"通过(0 个文件)"
- 目录写错或已删除时改为打印"目录不存在,跳过校验",避免整组绑定被悄悄跳过
|
2026-10-02 22:29:12 +08:00 |
|
k88936
|
6f2eed0dc2
|
修复:生成绑定校验无法启动 cargo/npx 时暴露真实原因
- spawnSync 连命令都拉不起来(如 ENOENT)时 status 为 null、error 非空,原来只报一句"未通过",看不到原因
- run() 改为在 result.error 时先打印"无法启动 <命令>:<原因>",spawn 失败与测试失败可区分
|
2026-10-02 22:29:08 +08:00 |
|
k88936
|
bfbcb1dd02
|
文档:修正生成绑定校验提示里缺少的 cargo 参数
- shared-contracts 提示补上 --manifest-path server-rs/Cargo.toml:仓库根没有 Cargo.toml,照抄提示会直接失败
- 两条提示都补上 --locked,与实际执行的 cargo 命令保持一致
|
2026-10-02 22:29:02 +08:00 |
|
k88936
|
09f007d519
|
修复生成绑定校验在 Windows 上启动不了 npx
- check-generated-bindings.mjs:prettier 归一化改用平台命令名 npx.cmd / npx,spawnSync 无 shell 时 Windows 解析不到裸 npx
|
2026-10-02 22:26:56 +08:00 |
|
k88936
|
b7224aecef
|
构建:生成绑定校验覆盖 AGC shell 生成目录
- check-generated-bindings 同时覆盖 shared-contracts 与 AGC 的 chat/generated、services/generated、ui-editor/types
- ts-rs 重新生成后先按仓库格式跑 prettier 再逐字节比较,消除"格式不同"的假漂移
- 校验失败时按目标给出对应的重新生成命令
|
2026-10-02 18:10:00 +08:00 |
|