k88936
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fd0a37969e
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3D 产物落盘文件名补上安全处理
- URL 无可用扩展名时按 content type 兜底,预览图不再写成 .glb
- 文件名主干中性化路径分隔符与遍历片段,避免逃出目标目录
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2026-09-22 13:50:29 +08:00 |
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k88936
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7dd7bdd3c7
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provider checkpoint 存在性校验补上 provider_kind
- at-most-once submit 的两字段不变量在数据层一起判定
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2026-09-22 13:50:24 +08:00 |
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k88936
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5049c27f3d
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3D 定价表加载时拦截加总溢出
- 底价与加价项累加改用 checked_add 校验,配置阶段即失败
- 避免结算路径 saturating_add 在异常配置下静默少收
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2026-09-22 13:49:01 +08:00 |
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k88936
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129e2234f3
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删掉 3D 引用解析里两个无人调用的宽查函数
- 两个 pub(crate) resolver 全仓无调用方,且会整表列举项目与素材
- 定点解析仍走既有按 ID 的窄查函数
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2026-09-22 13:48:53 +08:00 |
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k88936
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2916e112df
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3D provider 重试次数按上限 10 封顶
- TRIPO_RETRIES 配置异常时不再让产物下载近乎无限重试
|
2026-09-22 13:48:13 +08:00 |
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k88936
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c5e0c6a14d
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去掉被丢弃的 remove 返回值告警
- 幂等指纹字段摘除改为显式丢弃返回值,表明这是 best-effort 行为
|
2026-09-22 13:48:10 +08:00 |
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k88936
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e2809b83c0
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3D 冒烟示例单端点失败不再中断其余端点
- wait_for_task / get_task / download_model 失败时记录该端点错误并继续
- 保留 throw_on_failure: false 的原有语义,仅补齐传输与超时类错误
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2026-09-22 13:45:50 +08:00 |
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k88936
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058d851a69
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去掉 model3d_price 上已过期的 dead_code 豁免
- server-rs/crates/api-server/src/editor_generation_config.rs:model3d_price 现在由 tripo3d 提交路由真实消费,删掉「里程碑二的路由接上之前只有测试消费」这句已过期注释与配套的 #[allow(dead_code)]
验证:cargo check -p api-server(--locked)无该函数相关告警
|
2026-09-22 13:43:45 +08:00 |
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k88936
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444520b464
|
修正 storage.rs 注释错别字
- server-rs/crates/api-server/src/tripo3d/storage.rs:sniff_model_content_type 文档注释「说慌」改为「说谎」
验证:npm run check:encoding、git diff --check
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2026-09-22 13:42:37 +08:00 |
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k88936
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326729a5ac
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Idempotency-Key 校验错误保留请求上下文
- server-rs/crates/api-server/src/tripo3d/routes.rs:require_idempotency_key 增加 request_context 参数,缺失 / 格式非法的两个 400 改用 into_response_with_context(Some(..)),与同处理器其它校验、定价错误一致;此前传 None,客户端拿不到请求 ID / 关联标识
验证:cargo test -p api-server --locked idempotency_key(相关 6 个用例全绿)
|
2026-09-22 13:42:34 +08:00 |
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k88936
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14740e0ef6
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3D 任务参数用例改为断言真实主张
- server-rs/crates/api-server/src/tripo3d/job.rs:把 job_request_rejects_payload_without_fingerprint_stripping_support 改名为 job_request_stays_strict_after_stripping_platform_fingerprint 并补断言——带指纹 + 其它未知字段的合法 payload 仍必须被拒(摘下平台字段不等于放宽严格解析);原用例名声称验证指纹摘除,实际只断言了「缺字段的 payload 被拒」和「未知 job kind 被拒」
验证:cargo test -p api-server --locked job_request(2 个用例全绿)、npm run check:rustfmt
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2026-09-22 13:40:13 +08:00 |
|
k88936
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48a5bf06d0
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3D 产物读取不再克隆 content type
- server-rs/crates/api-server/src/tripo3d/artifacts.rs:content_type 只在本函数取一次、之后不再读句柄字段,改用 take() 转移所有权而不是 clone()
验证:cargo check -p api-server(--locked)
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2026-09-22 13:36:28 +08:00 |
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k88936
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9263d79d42
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3D 产物读取按声明长度预分配缓冲
- server-rs/crates/api-server/src/tripo3d/artifacts.rs:read_artifact 用 Vec::with_capacity 按 provider 声明的 content_length 预分配(并封顶到 512 MiB 上限,防止谎报长度撑爆内存),避免几百 MB 产物逐块 extend 反复搬移
验证:cargo check -p api-server(--locked)
|
2026-09-22 13:36:25 +08:00 |
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k88936
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6d8164d37a
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OSS 不可用错误补上机器可读的 reason
- server-rs/crates/api-server/src/tripo3d/errors.rs:oss_unavailable 增加 reason=oss-unavailable,与同文件其它 5xx 映射及 editor_agent 的 OSS 错误口径一致,客户端可按 reason 分类这个 503
验证:cargo check -p api-server(--locked)
|
2026-09-22 13:35:23 +08:00 |
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k88936
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66b8c2bed0
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3D 定价快照读取失败补上机器可读的 reason
- server-rs/crates/api-server/src/tripo3d/errors.rs:map_pricing_store_error 增加 reason=model3d-pricing-store-error,与同文件其它映射一致,客户端可按 reason 分类这个 500;provider 保持 editor-generation-pricing(全仓库定价错误都是这个口径),不改写为 TRIPO_PROVIDER
验证:cargo check -p api-server(--locked)
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2026-09-22 13:35:20 +08:00 |
|
k88936
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cb136fb445
|
画布图层的媒体渲染分派抽成独立函数
- src/components/image-editor/ImageCanvasWorldView.tsx:音频 / 视频 / 序列帧 / model3d / 默认图片这条五层三元链提成 renderCanvasLayerMedia(早返回写成一列判断),渲染分支与传参不变,新增媒体类型不再加深三元
验证:npx vitest run src/components/image-editor/ImageCanvasWorldView.test.tsx(57 用例全绿)、npm run typecheck
|
2026-09-22 13:33:14 +08:00 |
|
k88936
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d1478e3859
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文生 / 图生 3D 面板入口合并到同一个 opener
- src/components/image-editor/useImageCanvasGenerationWorkflow.ts:新增 openModel3dGenerationDialog(mode),openModel3dTextToModelDialog / openModel3dImageToModelDialog 退化成两个只传 mode 的薄包装;两条入口此前是除 mode 外逐字相同的复制,改逻辑时容易只改一处
验证:npm run typecheck
|
2026-09-22 13:31:48 +08:00 |
|
k88936
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b41d156edd
|
底部工具栏的子选项锚点 ref 改用查表
- src/components/image-editor/ImageCanvasBottomToolbarView.tsx:把 spec / music / model3d / publication 的三层三元 ref 选择链提成 toolWrapRefs 映射表,新增子选项时不再延长三元链
验证:npx vitest run src/components/image-editor/ImageCanvasBottomToolbarView.test.tsx(3 用例全绿)、npm run typecheck
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2026-09-22 13:31:46 +08:00 |
|
k88936
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4363a6219a
|
修正查看器失败文案穷尽检查的写法(上一提交未通过类型检查)
- src/components/image-editor/model3d-preview/Model3dViewerModel.ts:上一提交把 never 断言写在 switch (detail?.reason) 上,default 分支里可选链未被收窄,npm run typecheck 报 TS2322(undefined 不能赋给 never)。改为先取局部常量并早返回「原因缺失 / load-failed」,switch 只处理其余三种原因,default 保留 never 断言
- 文案与判定结果不变
验证:npm run typecheck(tsconfig.typecheck-guardrails,exit 0);临时给 Model3dViewerFailureReason 增加一个成员,确认该 default 分支会编译报错(TS2322),随后已还原;npx vitest run src/components/image-editor/model3d-preview(18 用例全绿)
|
2026-09-22 13:31:24 +08:00 |
|
k88936
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0ec0a13cbc
|
关闭 3D 预览面板时清掉查看器状态
- src/components/image-editor/model3d-preview/Model3dViewerModal.tsx:layer 变 null(面板关闭)时把 viewerStatus 复位,下一次打开从禁用的「重置视角」开始,不再继承上一轮实例的 ready;只处理关闭不处理换模型,避免 effect 晚于查看器上报而盖掉 loading
- src/components/image-editor/model3d-preview/Model3dViewerModal.test.tsx:新增「关闭后重开不沿用 ready」的回归用例
验证:npx vitest run src/components/image-editor/model3d-preview(18 用例全绿)
|
2026-09-22 13:29:10 +08:00 |
|
k88936
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c96d7fe847
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查看器失败文案改用穷尽 switch
- src/components/image-editor/model3d-preview/Model3dViewerModel.ts:resolveModel3dViewerFailureText 从早返回改成 switch,并给 default 加 never 穷尽检查;查看器今后新增失败原因会在此处编译报错,而不是静默落到通用兜底文案。文案与判定结果不变
验证:npx vitest run src/components/image-editor/model3d-preview、npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
|
2026-09-22 13:28:14 +08:00 |
|
k88936
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8131a70a2f
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失败态的重试按钮也按 canSubmit 门禁渲染
- src/components/image-editor/model3d-generation/Model3dGenerationModal.tsx:重试按钮改为 dialog.status === 'failed' && canSubmit 才渲染;此前定价失效或参考图未上传完时它仍可点,提交管线再挡回来,交互上表现为「点了没反应」
验证:npx vitest run src/components/image-editor/model3d-generation/Model3dGenerationModal.test.tsx(8 用例全绿)
|
2026-09-22 13:27:39 +08:00 |
|
k88936
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73f34ecbc9
|
前端补上「分件 + 方形布线 / 智能低多边形」的互斥校验
- src/components/image-editor/model3d-generation/Model3dGenerationFormModel.ts:resolveModel3dGenerationParams 增加 generateParts 与 quad / smartLowPoly 的互斥判定,与 provider 的 validate_generation_options 对齐;此前纯几何档位下这两个开关仍可同开,前端能出价、提交后才被后端拒
- src/components/image-editor/model3d-generation/Model3dGenerationFormModel.test.ts:新增该组合被拒的用例
验证:npx vitest run src/components/image-editor/model3d-generation(40 用例全绿)
|
2026-09-22 13:26:49 +08:00 |
|
k88936
|
25fe98836f
|
幂等键指纹的键排序改成具名比较函数
- src/components/image-editor/model3d-generation/Model3dGenerationSubmission.ts:canonicalizeModel3dRequestValue 里的嵌套三元比较器提成模块级 compareModel3dRequestEntryKeys,排序结果不变,只是不再嵌三元且不必每次递归重建比较器
验证:npx vitest run src/components/image-editor/model3d-generation(39 用例全绿)
|
2026-09-22 13:26:28 +08:00 |
|
k88936
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b48c34d6b4
|
删掉重复且无人使用的 3D 提交超时常量
- src/components/image-editor/model3d-generation/Model3dGenerationSubmission.ts:删除 MODEL3D_SUBMISSION_TIMEOUT_MS;实际生效的是 editorProjectClient 的 EDITOR_MODEL3D_SUBMISSION_TIMEOUT_MS(submitModel3dGenerationRequest 用它),保留两份 60_000 只会各自漂移
验证:全仓库检索该常量只剩定义处(已删);npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
|
2026-09-22 13:26:00 +08:00 |
|
k88936
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5bdabdc7f7
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3D 提交计划在非 3D 模式改用专门的原因文案
- src/components/image-editor/model3d-generation/Model3dGenerationSubmission.ts:buildModel3dSubmissionPlan 的 mode 兜底改用 MODEL3D_MODE_UNSUPPORTED_REASON,不再把非 3D 面板说成「3D 模型定价尚未配置」
验证:npx vitest run src/components/image-editor/model3d-generation
|
2026-09-22 13:25:38 +08:00 |
|
k88936
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9b1c99f37b
|
非 3D 面板不再复用「定价未配置」这句原因
- src/components/image-editor/model3d-generation/Model3dGenerationFormModel.ts:新增 MODEL3D_MODE_UNSUPPORTED_REASON,resolveModel3dGenerationQuote 在 mode 不是 3D 生成模式时返回它;原文案会把「模式不支持」误报成定价配置问题
验证:npx vitest run src/components/image-editor/model3d-generation
|
2026-09-22 13:25:37 +08:00 |
|
k88936
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9a62941779
|
贴图质量映射抽成单一函数,去掉嵌套三元
- src/components/image-editor/model3d-generation/Model3dGenerationFormModel.ts:resolveModel3dGenerationParams 里的贴图质量嵌套三元提成 resolveModel3dTextureQuality(tier),取值与判定条件不变
验证:npx vitest run src/components/image-editor/model3d-generation
|
2026-09-22 13:25:22 +08:00 |
|
k88936
|
7987fed204
|
删掉无人引用的 MODEL3D_IMAGE_PROMPT_MAX_LENGTH
- src/components/image-editor/model3d-generation/Model3dGenerationFormModel.ts:删除只导出、全仓库无引用的图生 3D 提示词长度常量;文生上限与画布尺寸常量仍在使用
验证:全仓库检索该常量只剩定义处;npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
|
2026-09-22 13:25:18 +08:00 |
|
k88936
|
02df355281
|
3D 提交地址改成按 endpoint 穷尽映射
- src/services/image-editor/editorProjectClient.ts:新增 EDITOR_MODEL3D_ENDPOINT_API(Record<Model3dPricingEndpoint, string>)取代三元判断;原写法对非 image-to-model 的值一律回落 text-to-model,endpoint 联合扩容时会静默走错接口
验证:npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
|
2026-09-22 13:24:43 +08:00 |
|
k88936
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5d47ef9347
|
3D 提交的「不自动重试」选项改回 retry 字段
- src/services/image-editor/editorProjectClient.ts:submitModel3dGenerationRequest 把 EDITOR_GENERATION_REQUEST_RETRY_OPTIONS 从顶层展开改成 retry 字段;requestJson 只认 options.retry,顶层展开的 maxRetries / retryUnsafeMethods 会被静默忽略,计费 POST 的「不自动重试」意图丢失(当前只是靠 POST 默认 maxRetries=0 侥幸不重试)
验证:文件内 9 处生成入口现在统一使用 retry 字段
|
2026-09-22 13:24:22 +08:00 |
|
k88936
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fc8a674e91
|
3D 模型角标改用 Tailwind v4 可用的类与专用 CSS 规则
- src/index.css:新增 .image-canvas-editor__kind-badge--model3d 规则,背景与阴影沿用原取值,与其它 asset kind 的写法一致
- src/components/image-editor/ImageCanvasWorldView.tsx:model3d 角标改成引用该规则;原写法用 Tailwind v3 的 `!` 前缀(v4 改后缀),实际不会生成工具类,角标退化成白字无底色的白药丸
验证:npx prettier --check src/index.css src/components/image-editor/ImageCanvasWorldView.tsx
|
2026-09-22 13:23:24 +08:00 |
|
k88936
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f1d0aed7dd
|
3D 生成面板补上浮动菜单的 portal 与定位参数
- src/components/image-editor/ImageCanvasGenerationComposerView.tsx:Model3dGenerationModal 传入 renderEditorPortal / buildPortalMenuStyle,与同文件其余生成面板一致;此前走默认的恒等实现,「参考图来源」菜单内联在文档流里且没有定位样式
验证:npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
|
2026-09-22 13:22:44 +08:00 |
|
k88936
|
9f4f7341c9
|
修复 AGC 资源工具条缺 onPreviewModel3d 导致的类型检查失败
- apps/ai-game-creator-shell/src/view/project-development/index.tsx:给 ImageCanvasSelectedLayerToolbarView 补上 onPreviewModel3d 空实现,并写明资源画布不登记 preview-model3d、按钮不会渲染;此前该必填属性缺失,AGC 严格模式报 TS2741
验证:npm run ai-game-creator-shell:typecheck(修复前 error TS2741,修复后 exit 0、error TS 计数 0)
|
2026-09-22 13:21:10 +08:00 |
|
k88936
|
928aee403a
|
修正 model3d 绑定生成的 editor_canvas 测试过滤词
- package.json:contracts:model3d:generate 的测试过滤词由 editorcanvas 改为 editor_canvas;libtest 过滤词按子串区分大小写,而模块名是 editor_canvas::export_bindings_*,原写法命中 0 个用例,packages/shared/src/contracts/editor-canvas 实际只被 prettier 重排、从未重新生成
验证:cargo test --locked -p shared-contracts -- model3d editor_canvas(25 个导出用例命中,含 editor_canvas 的 2 个;修复前该过滤词命中 0 个)、npm run contracts:model3d:generate 后 packages/shared 零 diff
|
2026-09-22 13:19:34 +08:00 |
|
k88936
|
d24347d78e
|
gitignore 的 3D 样例规则改为大小写不敏感
- .gitignore:把 /*.glb 一类规则改成 /*.[gG][lL][bB] 形式;gitignore 匹配与 core.ignoreCase 无关,浏览器下载保留下来的 Model.GLB / scene.GLTF 等大写扩展名此前仍会出现在 git status 里
验证:git check-ignore -v model.GLB scene.GLTF asset.FBX model.bin s.png(均命中新规则)
|
2026-09-22 13:19:09 +08:00 |
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k88936
|
0ae73f7e0e
|
gitignore 连 glTF 兄弟资源一起忽略
- .gitignore:仓库根目录手工下载的 3D 样例除容器文件外,再忽略多文件产物的 .bin 缓冲与 png / jpg / jpeg / webp / ktx2 / tga 贴图,避免整套样例在 git status 里逐条冒出来
验证:git check-ignore -v image_to_model.glb companion.bin scene.png(根目录同名文件命中新规则)
|
2026-09-22 13:18:55 +08:00 |
|
k88936
|
fb9c1d0e29
|
查看器取消时一并中止在途的模型下载
- packages/model3d-viewer/src/loader.ts:readModel3dViewerSource 与 loadModel3dViewerObject 新增可选 AbortSignal,透传给 fetch;signal 已中止时抛 Model3dViewerAbortedError,不再当成 load-failed
- packages/model3d-viewer/src/scene.ts:场景输入新增 signal,创建时透传给模型加载
- packages/model3d-viewer/src/Model3DViewer.tsx:加载 effect 内建 AbortController,卸载 / 换源时先 abort 再释放场景,避免下载要读完 64 MiB 才被丢弃
- packages/model3d-viewer/src/loader.test.ts:新增回归用例,断言 signal 确实交给 fetch 且中止后抛取消错误
验证:npx vitest run packages/model3d-viewer(20 用例全绿)、npx tsc 严格模式检查查看器包全部源文件
|
2026-09-22 13:18:40 +08:00 |
|
k88936
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b71d18b166
|
场景释放不再强制丢失 WebGL 上下文
- packages/model3d-viewer/src/scene.ts:teardown 去掉 renderer.forceContextLoss(),只保留 renderer.dispose(),并写明原因;宿主 Model3DViewer 全程复用同一个 <canvas>,强制丢上下文会让下一个模型拿到已丢失的上下文渲染全黑
验证:npx tsc(严格模式单文件检查)、npx vitest run packages/model3d-viewer
|
2026-09-22 13:18:04 +08:00 |
|
k88936
|
4bcf0cdb86
|
释放材质时用 if/else 取代嵌套三元
- packages/model3d-viewer/src/scene.ts:disposeModel3dViewerObject 里把材质归一化成数组的三元链改成 if/else,展开层级与语义不变,只是去掉内层三元嵌套
验证:npx tsc(严格模式单文件检查)、npx vitest run packages/model3d-viewer
|
2026-09-22 13:17:43 +08:00 |
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k88936
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104656aa99
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去掉 Model3DViewer 加载 effect 里冗余的 sourceKind 依赖
- packages/model3d-viewer/src/Model3DViewer.tsx:删除只出现在依赖数组里的 sourceKind 变量与依赖项,effect 实际只分支 sourceData / sourceUrl,kind 变化必然带动这两者之一变化
验证:npx tsc(严格模式单文件检查)、npx vitest run packages/model3d-viewer
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2026-09-22 13:17:27 +08:00 |
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k88936
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de8bb9d373
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取景近远裁剪面比例改为具名常量
- packages/model3d-viewer/src/framing.ts:把 near / far 推导里内联的 1/1000 与 10 提成 NEAR_DISTANCE_RATIO / FAR_DISTANCE_RATIO,与同文件其它比例常量口径一致,取值不变
验证:npx vitest run packages/model3d-viewer(19 用例全绿)
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2026-09-22 13:17:02 +08:00 |
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k88936
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f9750bde0b
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查看器取景距离改用前校验有限正数
- packages/model3d-viewer/src/framing.ts:computeModel3dViewerFitDistance 不再无条件采信调用方传入的 distance,改为 Number.isFinite 且大于 0 才采用,否则回落包围盒角点求解,避免 0 / 负数 / NaN 让 maxDistance 小于 minDistance
验证:npx vitest run packages/model3d-viewer、npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
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2026-09-22 13:16:40 +08:00 |
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k88936
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93002f1bd2
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统一 model3d 查看器状态类型命名:Model3DViewerStatus 改回 Model3dViewerStatus
- packages/model3d-viewer/src/status.ts:状态类型改名,与同文件的 Model3dViewerFailureReason / Model3dViewerStatusDetail 以及仓库既有 Model3d* 口径一致
- packages/model3d-viewer/src/Model3DViewer.tsx、packages/model3d-viewer/src/index.ts:跟随改名更新导入与引用
- src/components/image-editor/model3d-preview/Model3dViewerModal.tsx:跟随改名更新导入与状态类型引用
验证:npx tsc -p tsconfig.typecheck-guardrails.json --noEmit、npm run lint:eslint(改动文件)
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2026-09-22 13:16:05 +08:00 |
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k88936
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e7b067e977
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恢复合并时丢掉的 AGC 壳依赖 codex-patch-parser 与 chrono
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m58s
Project CI / Native shell tests (pull_request) Failing after 2m50s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / Frontend tests (pull_request) Successful in 3m27s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m34s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m23s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m24s
- apps/ai-game-creator-shell/src-tauri/Cargo.toml:[dependencies] 补回 master 侧新增的 `codex-patch-parser = { path = "vendor/codex-patch-parser" }` 与 `chrono = { version = "0.4", default-features = false, features = ["std"] }`(冲突解决时随同段落的 ts-rs 一起被丢掉,导致 src/agent/direct_patch.rs 与 src/agent/direct_codex_audit.rs 报 8 条 E0433 / E0432)
- apps/ai-game-creator-shell/src-tauri/Cargo.lock:按清单恢复 genarrative-ai-game-creator-shell 条目里的 chrono 与 codex-patch-parser 依赖
- docs/project-memory/shared-memory/pitfalls.md:新增 2026-09-22 条,记录「合并后 CI 报 cannot find module or crate 先查对方新增的依赖行」的判据与踩坑点
- docs/project-memory/shared-memory/decision-log.md:在 2026-09-22 合并条目补记这次丢依赖与验证
验证:cargo metadata --locked(AGC workspace)、cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --no-run(bin + 4 个集成测试目标全部编译)、cargo check --locked --workspace --manifest-path server-rs/Cargo.toml、npm run check:native-shells:agc-rust-crates、npm run check:encoding、npm run check:doc-index、git diff --check
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2026-09-22 13:13:00 +08:00 |
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k88936
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10e63ecb6b
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合并 origin/master 到 feat/tribo3d-integeration:ts-rs 一律常开、Cargo 清单去重
- server-rs/Cargo.toml:删除与 workspace git 固定重复的 registry `ts-rs = "12.0.1"`,保留固定 commit 并写明「ts-rs 一律常开、绑定命令固定为 cargo test -p shared-contracts export_bindings」
- server-rs/crates/shared-contracts/Cargo.toml:删除 master 侧新增的 `ts-bindings` feature,`ts-rs` 保持常开依赖
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:去掉 `cfg_attr(feature = "ts-bindings", …)` 门控,derive 与字段级 `ts(...)` 无条件展开
- apps/ai-game-creator-shell/src-tauri/Cargo.toml:shared-contracts 依赖去掉 `features = ["ts-bindings"]`,继续保留本分支的 ts-rs git 固定
- apps/ai-game-creator-shell/src-tauri/Cargo.lock:按上述依赖变更同步(shared-contracts 指向 git 源 ts-rs)
- docs:同步 5 处绑定生成命令(去掉 `--features ts-bindings`),并在 decision-log 记本次合并的决策、代价与验证
- 其余暂存改动为 origin/master 带入的内容,冲突按两侧目的逐一合并
验证:cargo metadata --locked(server-rs 与 AGC 两个 workspace)、cargo test -p shared-contracts(119 + 5 + 5 + 2 + 2 全绿且无告警)、npm run contracts:model3d:generate 后 packages/shared 零 diff、cargo check -p spacetime-module --target wasm32-unknown-unknown、npm run check:encoding、npm run check:rustfmt、npm run check:spacetime-schema、git diff --check、暂存集 eslint / prettier 全过
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2026-09-22 13:12:28 +08:00 |
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k88936
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61fe4c48af
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图片画布接入 3D 资源:新增 model3d 类别、3D 预览与 3D 生成入口
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 16s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 16s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 16s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
- 后端资源投影按 asset_kind 分叉,新增 project_editor_client_media_src 与 EDITOR_MODEL3D_ASSET_KIND:model3d 只投影预览图,模型本体只留 objectKey,预览缺失才回落历史口径
- tripo3d 存储新增按字节魔数识别模型 content_type 与扩展名映射,不采信 provider 声明与下载响应头
- editor_project_storage 把 model3d 加入 EDITOR_CANVAS_ASSET_KINDS 白名单
- 前端 CanvasAssetKind 与 image-canvas-core 类型新增 model3d:画布卡片渲染预览图或 3D 占位,类型角标新增「3D模型」,覆盖资格只在它与空类别之间成立
- 新增 model3d-preview 子目录(Model3dViewerModal / Model3dViewerModel),Tailwind 内联、不新增 CSS,失败原因分超限 / 格式不可识别 / 无 WebGL2 三类展示
- 选中工具条新增只读 preview-model3d 能力位,仅 objectKey 为空时置灰;打开预览同时选中图层并暂停画布快捷键与舞台交互
- 查看器包源对象 format 改为可选,新增「声明 Content-Type → 字节魔数 → 地址扩展名」三级格式判定并导出支持格式清单
- 导出工作流新增 3d_models/ 目录,模型下载按真实响应头 MIME 定扩展名、对象键扩展名兜底
- 新增 3D 生成入口:底部工具栏浮动子选项与文生 / 图生 3D 面板,落 projectResource + canvasCompletion,复用占位框与任务侧栏
- 3D 定价只读实时定价查询,段缺失即入口不可提交;幂等键由前端铸造,用户重试必须换键
- 新增 ADR 0003 / 0004 与实施计划、里程碑文档;更新 Tripo 技术方案、后端架构、CONTEXT 术语、decision-log 与 pitfalls
- .gitignore 忽略仓库根目录手工下载的 3D 样例模型
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2026-09-22 10:10:00 +08:00 |
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k88936
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6973a2cb45
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Merge pull request '重构/拆分directproject聊天组件' (#420) from refactor/split-direct-project into master
Project CI / AI game creator shell Rust crates (push) Successful in 2m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m55s
Project CI / Backend tests (push) Successful in 5m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 10m20s
Project CI / Frontend tests (push) Failing after 2m20s
Project CI / Native shell tests (push) Successful in 6m36s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 10m34s
Project CI / AI game creator shell web tests (push) Successful in 1m36s
Project CI / Repository checks (push) Successful in 1m48s
Reviewed-on: #420
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2026-09-22 02:53:26 +08:00 |
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k88936
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19e1883f71
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合并 origin/master:策划附件导入接入策划聊天入口
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m55s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m54s
Project CI / Backend tests (pull_request) Successful in 5m4s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 10m18s
Project CI / Native shell tests (pull_request) Successful in 6m34s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m32s
Project CI / Frontend tests (pull_request) Successful in 3m15s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m29s
Project CI / Repository checks (pull_request) Successful in 1m42s
- 保留 DirectProject 独立聊天容器与 Supervisor 退役结果,不为冲突恢复运行时兼容分支
- 策划工作区文件导入接入 PlanningChatView 输入盒,导入期间暂缓发送、阶段批准、澄清与重试
- 工作台壳按项目记录导入进行态,导入未完成时不切换游戏运行态并提示等待
- 首页策划附件导入结果落到工作台 fileImportNotice 提示条,可单独关闭
- 设计态输入盒样式选择器由 project-supervisor-* 收敛为 project-chat-*
- 策划导入回归用例适配退役后的 harness 与 chatProps 命名
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2026-09-22 02:24:47 +08:00 |
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lhk229
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4e41bd3e56
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修复预览发布测试状态文件恢复竞态
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m49s
Project CI / Backend tests (pull_request) Successful in 5m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m49s
Project CI / Native shell tests (pull_request) Successful in 6m47s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m45s
Project CI / Frontend tests (pull_request) Successful in 5m10s
Project CI / Repository checks (pull_request) Successful in 3m57s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m26s
Project CI / AI game creator shell Rust crates (push) Successful in 1m16s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m11s
Project CI / Backend tests (push) Successful in 4m55s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 9m50s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m2s
Project CI / Native shell tests (push) Successful in 7m2s
Project CI / Repository checks (push) Successful in 3m51s
Project CI / AI game creator shell web tests (push) Successful in 3m23s
Project CI / Frontend tests (push) Successful in 5m48s
deploy_and_uninstall 测试在断言状态文件恢复前,改为轮询等待持久化状态到达 Stopped
新增 wait_for_persisted_status 辅助函数,经 load_deployments 真实加载路径校验状态文件
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2026-09-22 00:53:47 +08:00 |
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