suzmii
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f0cad9dddc
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合并 origin/master(52c83cc2a,248 个提交)到 feat/game-purchase
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m28s
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- 同步 master 侧 248 个提交:会员与泥点计费(PR #588 / #603)、创作者主页与关注粉丝(PR #638)、运行页刷新真重载(PR #640)、AGC 模板 templateVersion 递增(PR #643)等;确认 master 未触碰发行网关与 `api-server/src/modules/game_distribution.rs`。
- 冲突 1(server-rs/crates/module-runtime/src/domain.rs:1157-1162)`RuntimeProfileWalletLedgerSourceType` 两侧各自在末尾追加变体:保留 master 的 `MembershipUpgradeGrant` 为索引 16(线上已落库口径),本分支 `GamePurchase` 顺延为索引 17,并保留其「每账号每游戏一次扣费」注释。
- 冲突 2(server-rs/crates/module-runtime/src/domain.rs:1184-1188)`as_str()` 同时保留 `membership_upgrade_grant` 与 `game_purchase` 两个分支。
- 冲突 3(server-rs/crates/spacetime-client/src/active/mapper/runtime_profile.rs:95-101)bindings→领域枚举映射同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,按新索引顺序排列。
- 冲突 4(server-rs/crates/spacetime-client/src/module_bindings/runtime_profile_wallet_ledger_source_type_type.rs:43-47)生成枚举按模块源码顺序合并为 …`MembershipUpgradeGrant`、`GamePurchase`;随后 `npm run spacetime:generate` 复核该文件与生成结果逐字节一致。
- 冲突 5(server-rs/crates/api-server/src/admin.rs:4849-4853)sats 索引映射改为 `16 => membership_upgrade_grant` 与 `17 => game_purchase` 两条并存。
- 冲突 6(server-rs/crates/api-server/src/admin.rs:6368-6461)索引断言并入 master 的 `[16] => membership_upgrade_grant`,并把 master 的「17 尚未映射」占位断言替换为 `[17] => game_purchase`;本分支的后台消耗统计两个用例原样保留。
- 冲突 7(server-rs/crates/api-server/src/runtime_profile.rs:219-226)来源文案格式化同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,注释随 `GamePurchase` 保留。
- 冲突 8(docs/project-memory/shared-memory/decision-log.md:3-24)两条决策记录并列保留:本分支 2026-10-05「播放会话前缀在三处入口清空 Cookie」在前,master 2026-10-03「每日免费发放额为 0 时前端隐藏该池」在后。
- 保住 master 侧:发行响应 ETag/304/gzip(`release_asset_response_with_cache` 五参形态与 `release_asset_etag` / `if_none_match_matches` / `accepts_gzip_encoding` / `gzip_release_asset` / `release_asset_not_modified_response`)、共享加载面 `PlatformGameLoadingSurface` 及其使用方、三池钱包与会员档位目录改造。
- 保住本分支侧:付费作品 404 守卫(`price_mud_points > 0` 且位于 `load_package` 之前)、购买与播放会话网关路由、nginx×3 / Pingora / Vite 的播放会话 Cookie 清空与 `nginx-route-parity.matrix.json` 登记、viewer 感知公开详情、后台审核价格、`PlatformGamePricingField` 共享定价组件与两端接入、AGC 项目版本只读 + 平台派发下一版本号、schema 与迁移白名单、钱包来源 `game_purchase`。
- 验证:`git merge-base --is-ancestor origin/master HEAD` 返回 0;`check:encoding`、`check:doc-index`、`check:spacetime-schema`、`check:server-rs-ddd`、`check:rustfmt`、`check:npm-workspaces`、`check:game-distribution-dto-parity`、`check:game-distribution-price-limit-parity`、`check:pingora-route-parity`、`check:nginx-spa-routes`、根/admin-web/AGC typecheck、`git diff --check` 全绿。
- 测试:`cargo test -p module-game-distribution` 30 passed,`cargo test -p api-server game_distribution` 61 passed,`cargo test -p spacetime-module game_distribution` 7 passed;定向 vitest 28 个文件 252 个用例全通过。
- `npm run spacetime:generate` 除 11 个 procedure 文件的纯空白格式差异外无任何语义改动(`git diff -w` 为空),已保留 master 的生成产物形态,提交内无 schema/绑定语义变化。
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2026-10-06 13:12:32 +08:00 |
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suzmii
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31a3d326b3
|
项目版本改用平台派发的下一个版本号:AGC 只读展示 + 提交同一个值
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- packages/shared:定价字段提示句补 `id` 并挂进 `aria-describedby`(与错误行并列),恢复「最多 1000000 泥点」的程序化关联;补两条断言(有错/无误时描述里都含上限)。
- packages/shared:分组标题改用 `PlatformFieldLabel variant="field"`(12px/700/弱化色),与网页「支持设备 / 封面与截图」的 legend 同号;价格输入中和原生 number spinner(`appearance: textfield` + 隐藏 `::-webkit-inner-spin-button`),不再压住「泥点」单位,`inputMode="numeric"` 保留。
- packages/shared:非法态去掉组件级 `!important`,改由网页宿主 remap 的 `[aria-invalid='true']` 分支给出错误色(`src/index.css`,排在 `:focus` 之后),组件侧保留正常权重同名声明供 AGC 生效。
- AGC 壳 Rust(`game_distribution_publish.rs`):作者作品条目解析 `versions[]`;新增 `resolve_owner_next_version_number`(已有版本最大 `versionNumber + 1`,对齐平台 `resolve_version_number(None)`);发布状态回读下发 `nextVersionNumber`(首次发布 `1`;刷新成功的更新 `max+1`;`unavailable` 与「有绑定但没刷新成功」为 `None`);补单测两条。
- AGC 服务层(`gameDistributionPublish.ts`):`versionNumber` 改为必填,删除按清单 `versions[]` 条数的回落;回读结果类型补 `nextVersionNumber`。
- AGC 发布面板:删除本地派生的 `projectVersion`,`项目版本` 显示并提交同一个平台版本号;字段改为只读 + 禁用观感(未知时显示 `—` 占位);平台版本未知时提交按钮禁用并提示重试;「项目版本」不再可从 AGC 手填。
- AGC 样式:新增 `__version-field` / `__version-value`(与相邻字段同形 + 灰底只读观感),并更新版本标签注释为平台口径。
- 测试:AGC 面板三条新口径断言(显示值==提交值==平台下一个版本号;本地迭代计数与遗留字段不参与;平台数据不可得时显示占位/提交禁用/不调用发布)、非 Tauri 宿主用例改为断言禁用、服务层用例改为「只认调用方传入值 + 缺省失败关闭」、live 用例补显式版本号;陈旧注释同步(`game_publish_attempt.rs`、`project/manifest.rs`、`resourceProjectionModel.ts`)。
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2026-10-06 11:29:38 +08:00 |
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suzmii
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fdf6424e42
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递增三个已更新模板的 templateVersion
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m37s
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- phaser-2d-starter / threejs-3d-starter / blank-3d-scene 的 meta.json templateVersion 0.1.1 → 0.1.2
- 解除发布脚本对「同 templateVersion 的 ZIP 内容变化」的 fail-closed 守卫,其余字段一个字未动
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2026-10-06 11:09:11 +08:00 |
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suzmii
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7d342856fa
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Merge pull request '修复运行页刷新按钮不真正重载' (#640) from fix/run-preview-refresh-reload into master
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Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/640
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2026-10-06 10:59:23 +08:00 |
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k88936
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796cf9843c
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Merge remote-tracking branch 'origin/master' into feat/pricing-plan
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-06 10:14:15 +08:00 |
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k88936
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febbdd59d5
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Merge branch 'feat/pricing-plan-fix' into feat/pricing-plan
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2026-10-06 10:12:41 +08:00 |
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suzmii
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4d901eec65
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后台:撤回审核页价格客户端二次回退,改为哑渲染服务端字段
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- AdminGameDistributionReviewPage.tsx:删除新增的 resolveFrozenPriceMudPoints,恢复「价格不在这里二次叠加」的单一实现
(服务端 version_detail_payload 已把版本冻结价优先、缺字段按 0 归一写进 game.priceMudPoints,M4 已明确客户端不得复刻该语义)
- AdminGameDistributionReviewPage.test.tsx:详情价格用例改为直接编码「客户端保持哑渲染」约束
- 服务端下发 game.priceMudPoints = 30 → 详情显示「30 泥点」(列表侧由价格列用例覆盖同一字段)
- 对抗用例:冻结资料故意传 frozenMetadata.priceMudPoints = 999,断言仍显示 30 且不出现「999 泥点」
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2026-10-06 02:21:44 +08:00 |
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suzmii
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b4bf37671d
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前端:修复买断制付费评审问题(flaky 用例、草稿恢复定价、契约口径、守卫与测试质量)
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- GameDistributionPages.test.tsx:作者补查断言包进 waitFor,消除并发下的 0 调用 flaky
- GameDistributionPages.test.tsx:购买确认改为双击只发一次请求,按格式断言幂等键而非仅非空
- GameDistributionPages.test.tsx:新增 409「价格已变化」UI 分支与「旧响应缺价格且无入口」可操作说明用例
- GameDetailPage.tsx:禁用「立即玩」且无入口时补原因说明并用 aria-describedby 关联按钮
- GamePublishPage.tsx:草稿恢复按版本冻结价预填付费模式与价格,恢复提示写明「本次将沿用版本冻结价 N 泥点 / 免费」
- GamePublishPage.test.tsx:删除与共享组件重复的定价纯函数用例,改为草稿恢复定价(游戏行 999 / 版本冻结 240)网页独有用例
- gameDistributionGuards.ts:播放会话 token 段收窄为 [A-Za-z0-9-],拒绝 `..` 逃逸
- gameDistributionGuards.test.ts:补 UUID 令牌、`..`、超长 URL、控制字符与字母表外字符用例
- gameDistributionClient.test.ts:补 purchaseGame / createGamePlaySession 路径、幂等键、expectedPriceMudPoints 序列化与 401/403/409/余额不足错误码映射
- PlatformGamePricingField.tsx:错误行加 id,价格输入补 aria-invalid / aria-describedby
- PlatformGamePricingField.test.tsx:禁用态改用「买断制 + 禁用」以覆盖价格输入;新增错误关联 a11y 用例
- packages/shared 契约与 admin-web DTO:priceMudPoints / purchased 改为可选,与 Rust #[serde(default)] 口径对齐
- AdminGameDistributionReviewPage.tsx:详情价格按「版本冻结价优先、游戏行价兜底」取值(与服务端 version_detail_payload 同口径)
- AdminGameDistributionReviewPage.test.tsx:详情价格改发散值(game=999 / frozen=30,断言 30);价格列按列名定位、去掉全局 NaN 弱断言
- adminGameDistributionReview.css:价格列 96px nowrap 放宽为 120px 并允许换行,避免最大价被硬裁
- AGC 发布面板与发布服务:深相对路径改走 @genarrative/shared/components alias
- AGC 壳 game_distribution_publish.rs:修正预填价注释为「最近版本冻结价优先,可能仍待审/被拒」
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2026-10-06 02:18:21 +08:00 |
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suzmii
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959ed4fd53
|
合并 origin/master(51cb05f41,22 个提交)到 feat/game-purchase
- 逐块合并 server-rs/crates/api-server/src/modules/game_distribution.rs:以 master 的 ReleaseAssetResponseInput / 5 参 release_asset_response_with_cache / ETag / 304 / gzip 结构为准,并在其上保留本分支的付费 404 守卫(price_mud_points > 0 仍在 release_package_bytes 读包之前返回);播放会话资源响应改用同一结构(etag None、cache_control no-store、沿用 accept-encoding 协商)。
- 合并 src/components/game-distribution/GamePlayPage.tsx:接入 master 的共享 PlatformGameLoadingSurface 与 PLATFORM_GAME_LOADING_TIMEOUT_MS,删除本地重复常量 GAME_PLAY_STARTUP_TIMEOUT_MS 与裸 div,买断制播放会话准备态改由共享加载面承载。
- 合并 src/components/game-distribution/GameDetailPage.tsx:同时保留 master 的 onOpenCreator 作者插槽与本分支的买断制购买弹窗、onOpenRecharge 充值入口。
- 合并 vite.config.ts:保留 master 的 /api/creators 代理,并保留 play-sessions 前缀清 Cookie 规则(顺序仍在通用 /api/game-distribution 之前)。
- 合并 deploy/nginx/README.md:保留 master 的 SPA allowlist 门禁口径(含 /creators、/creators/connections)与本分支的播放会话前缀章节;三份 nginx 模板的 ^~ play-sessions location 与清 Cookie 原样保留。
- 合并 apps/admin-web/src/pages/AdminGameDistributionReviewPage.test.tsx:保留 master 的加载面/超时用例与本分支的审核价格(冻结价优先、历史按 0)用例。
- 合并 src/components/game-distribution/GameDistributionPages.test.tsx:保留双方 mock,并新增「付费作品在会话签发期间显示共享加载面」用例。
- 合并 docs/【玩法创作】平台入口与玩法链路-2026-05-15.md(保留买断制合同并回填 master 的创作者主页与关注粉丝合同)、decision-log.md、pitfalls.md:追加双方条目,不改写任一侧正文。
- 保留 master 侧新增能力:release_asset_etag / if_none_match_matches / accepts_gzip_encoding / gzip_release_asset / release_asset_not_modified_response、SPA 加载面、创作者主页与关注粉丝(user_follow 表、creator 查询与 author_id 过滤)。
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2026-10-06 00:28:36 +08:00 |
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k88936
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d917d2f4d1
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修复(AGC模型): 会员到账后主动刷新模型目录
- confirmNativeRechargePayment 确认订单为 paid 且 kind=membership 时调用 notifyLlmConfigChanged
- 保留 applyCatalog 的 revision 门控不变,由配置变更事件重置已应用 revision 并重新读取
- 补「revision 不变但账号档位变化时,显式通知必须重新应用」的回归测试
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2026-10-05 20:22:43 +08:00 |
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suzmii
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ce737f4e8b
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AGC 发布面板接入买断制定价并抽取共享定价组件
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packages/shared/src/components:新增 PlatformGamePricingField(.tsx/.css/.test.tsx)与 platformGamePricingModel(上限常量与解析),并从 components/index.ts 导出;组件只表达付费方式单选、买断价输入、上限提示、禁用态与错误行,校验由使用方持有。
src/components/common/PlatformGamePricingField.tsx:按既有的 common 适配约定新增网页端再导出。
src/components/game-distribution/GamePublishPage.tsx:把内联的付费方式 fieldset 与买断价输入替换为共享组件,文案、校验、禁用逻辑与既有用例保持不变。
src/components/game-distribution/gamePublishMetadata.ts:买断价上限与解析改为复用共享常量与共享函数,不再各写一份。
apps/ai-game-creator-shell/src/components/game-distribution/GameDistributionPublishPanel.tsx:首次发布与更新两条路径都加入共享定价组件,默认免费;提交前本地校验并透传价格。
apps/ai-game-creator-shell/src/services/gameDistributionPublish.ts:发布命令载荷透传 priceMudPoints,并做 0..=1000000 兜底校验;发布草稿回读新增 priceMudPoints 字段。
apps/ai-game-creator-shell/src-tauri/src/game_distribution_publish.rs:Tauri 命令新增可选 price_mud_points(旧前端不传按免费,向后兼容)并替换硬编码的 0;回读作者作品时解析 priceMudPoints,按「最近版本冻结价优先、回退游戏行当前价」预填,避免已上线付费作品被静默改成免费;发布摘要纳入价格,只改价格也会换幂等键,不会重放上一次收据。
apps/ai-game-creator-shell/tests:补充买断价透传、本地校验拦截、更新模式价格预填与免费兜底用例。
packages/shared/src/components/PlatformGamePricingField.test.tsx:覆盖免费/买断制切换、价格输入、上限提示、禁用态与错误行。
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2026-10-05 20:20:53 +08:00 |
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suzmii
|
8d8e74ca60
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修复 AGC 壳版本请求缺少买断制价格字段导致的编译失败
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apps/ai-game-creator-shell/src-tauri/src/game_distribution_publish.rs:构造 GameDistributionCreateVersionRequest 时补 price_mud_points: 0;AGC 发布面板没有买断制定价入口,显式按免费提交,与升级前行为一致。
docs/project-memory/shared-memory/pitfalls.md:新增排障记录——shared-contracts 请求 DTO 加字段后必须同时编译 AGC 壳(独立 cargo workspace),#[serde(default)] 不能救 Rust 结构体字面量,并写明正确的本地检查命令与既有的 CI lane。
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2026-10-05 19:54:26 +08:00 |
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suzmii
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386fe4b64f
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Merge remote-tracking branch 'origin/master' into fix/run-preview-refresh-reload
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m10s
Project CI / Native shell tests (pull_request) Failing after 1m6s
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2026-10-05 19:17:50 +08:00 |
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suzmii
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96859666ff
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Merge pull request 'AGC 运行画面点选:canvas 玩法上识别 Phaser 4 / three.js 的已登记素材(#612)' (#624) from feat/agc-runtime-picking-engines into master
Project CI / AI game creator shell Rust crates (push) Successful in 5m29s
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Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m28s
Project CI / Backend tests (push) Successful in 9m14s
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Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/624
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2026-10-05 19:16:03 +08:00 |
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k88936
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8788c47a97
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修复(AGC模型): 锁定模型项不再进入 Tab 序列
- 去掉锁定项的 tabIndex,原因改由 aria-label 与 hover 提示暴露,避免键盘停在不可选项
- 移除锁定项失效的 :focus-visible 样式与旧注释
- 更新单测:断言锁定项不可 Tab 聚焦且 aria-label 带原因
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2026-10-05 18:59:57 +08:00 |
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k88936
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9a00700447
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修复(AGC模型): 添加协议字段并确保无可用模型时 unavailableModels 返回空数组
Project CI / Backend tests (pull_request) Failing after 1m3s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m16s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m23s
Project CI / Frontend tests (pull_request) Failing after 1m28s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m35s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m56s
Project CI / Native shell tests (pull_request) Successful in 9m33s
Project CI / Repository checks (pull_request) Successful in 7m9s
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2026-10-05 18:51:53 +08:00 |
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suzmii
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df221f4eb9
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收口评审 P2:点选条款限定引擎档、对象名上限入边界、素材 id 格式写入 skill
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m29s
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- 功能说明第 8 条「命中区域裁剪在画布内」限定为引擎档,并说明 DOM 档仍是元素矩形;证据表对应行同步对齐
- 功能说明「边界与非目标」新增一条:引擎档对象名超过 40 字符按取不到处理(有意保留),宿主侧标签上限另为 120
- SKILL.md「运行画面点选契约」第 3 条补一句:素材 id 不含空白与路径分隔符(localAssetId 由客户端生成)
- skill-pack 指纹同步(agc-web-game-development version 2026-08-26.42 与 sha256)
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2026-10-05 18:31:59 +08:00 |
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suzmii
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3145ef472e
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合并 origin/master(21c79f54a)到 feat/game-purchase
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 2m28s
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Project CI / AI game creator shell Rust crates (pull_request) Failing after 5m23s
Project CI / Repository checks (pull_request) Failing after 56s
Project CI / Frontend tests (pull_request) Successful in 3m7s
Project CI / Native shell tests (pull_request) Failing after 7m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m47s
Project CI / Backend tests (pull_request) Successful in 9m28s
- 冲突 docs/project-memory/shared-memory/decision-log.md:两侧都是在「# 决策记录」顶部新增条目,保留双份——本分支「2026-10-05 播放会话前缀在三处入口清空 Cookie」在前,master「2026-10-03 首页自动建项与 AI 项目命名解耦(Issue 599)」在后。
- 冲突 docs/project-memory/shared-memory/pitfalls.md:同为顶部新增条目,保留双份——本分支「2026-10-05 付费游戏播放会话前缀落在 /api/*」在前,master「2026-10-04 生成任务账本 taskType 维度与 v1 兼容」「2026-10-03 后台异步回填被进项目覆盖」在后。
- 其余逐处核对:master 本次只改了 apps/ai-game-creator-shell 与 docs(首页建项与 AI 命名解耦、AGC 标题栏项目标签、相关计划/记忆文档),与买断制付费功能文件无交集,全部吸收;master 未触碰 SpacetimeDB schema、钱包流水来源类型、游戏分发契约、边缘路由与生成绑定。
- 合并后回归核对:GameDistributionGame.price_mud_points 仍在结构体末尾且带默认值 0;migration 白名单仍含 game_distribution_purchase;RuntimeProfileWalletLedgerSourceType::GamePurchase(game_purchase)仍在。
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2026-10-05 18:28:13 +08:00 |
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suzmii
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364b1aa342
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Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
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Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 冲突解决(3 处):
- agc-game-production-workflow/SKILL.md:双方都保留——第 4 条用本分支版本(含「运行画面点选契约」指针),第 5 条用 master 的新构建验证口径
- agc-skills/manifest.json:先取 master 侧,再用 `agc:skill-pack:sync` 按合并后内容重新生成 version 与指纹(2026-08-26.41),`skill-pack:check` 通过
- pitfalls.md:两侧新增条目全部保留(按日期倒序:本分支 10-05 / 10-04 条目在前,master 的 10-04 / 10-03 条目紧随,未改动任一方内容)
- 无冲突但人工核对:`agc-web-game-development/SKILL.md`(本分支「运行画面点选契约」小节 + master 内容都在)、
`index.tsx`(我们的 `handleRuntimeInspectSelection` 回调体逐字不变,master 新增内容都在)
- 桥脚本 sha256 未变(9513020cfffa79128fb6355d44cdaabe666eefecbd96b7e807b15d2c4601bf76),真机证据对应字节不变
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2026-10-05 18:25:49 +08:00 |
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k88936
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b8309eb3ae
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重构(后台金额): 抽出统一的元金额格式化
- shared AdminFormat 新增 formatAdminCurrencyCents(分 → ¥x.xx)并从 components 导出
- AdminUserDetailDialog / AdminMembershipPlanPage / AdminRechargeOrderPage / AdminRechargeProductPage 删除各自重复的 formatMoney/formatPrice
- 补充 formatAdminCurrencyCents 单测,避免后台各页面金额格式漂移
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2026-10-05 18:12:22 +08:00 |
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suzmii
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d7c4f82d7d
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修复自查发现的门禁与体验问题:格式、超时态语义、压缩 CPU 边界
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m33s
Project CI / Frontend tests (pull_request) Successful in 3m24s
Project CI / Backend tests (pull_request) Successful in 7m29s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m55s
Project CI / Repository checks (pull_request) Successful in 6m33s
Project CI / Native shell tests (pull_request) Successful in 9m0s
- 新增 Rust 测试补齐 cargo fmt;ESLint 按仓库约定收口:常量与解析函数拆到 platformGameLoadingSurfaceModel.ts,删除 GAME_PLAY_STARTUP_TIMEOUT_MS 常量别名(测试直接用共享常量)
- 共享加载面新增 stalled:宿主判定等待不再推进时停掉进度动画并把 aria-busy 置回 false(去掉与 role=status 重复的 aria-live)
- 后台试玩超时时传入 stalled,避免「一边转圈一边说超时」
- Accept-Encoding 权重参数名改为大小写不敏感(RFC 9110 §12.5.3),GZIP;Q=0 视为拒绝并补用例
- 发行资源压缩分级:≥2 MiB 改用 level 1(zlib 端实测约 1/3 耗时、压缩比差约 3%),小文件仍用 level 6
- 文档:主规范补压缩与条件请求契约(并写明 60 秒窗口与撤销窗口不放宽)、nginx README 修正 Pingora 压缩关闭时的口径、pitfalls 补 CPU 边界与措辞修正
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2026-10-05 18:02:48 +08:00 |
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k88936
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6738cf1aa9
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Merge remote-tracking branch 'origin/master' into feat/pricing-plan
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-05 18:00:09 +08:00 |
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suzmii
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054709db65
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修复付费作品作者与管理员在详情页被误判为未购买,并去掉后台审核价格的客户端回退
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- GameDetailPage:动作判定改为「服务端是否授予可玩入口」优先(canPlay = currentVersion.entryUrl 存在或 purchased 为 true),作者本人与管理员虽 purchased=false 但入口已下发时显示「立即玩」而不是「N 泥点购买」
- GameDistributionPages.test:新增「付费未购买但服务端已下发公开入口(作者/管理员)时显示立即玩」用例,保留既有付费未购买显示购买、付费已购买显示立即玩用例
- AdminGameDistributionReviewPage:删除 applyFrozenGameMetadata 中 priceMudPoints 的客户端回退,价格单一口径沿用服务端 version_detail_payload 写好的 game.priceMudPoints
- AdminGameDistributionReviewPage.test:详情价格用例改为断言后端下发的版本冻结价(不再本地叠加冻结资料价格),历史版本无价格按免费的用例保持不变
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2026-10-05 17:47:32 +08:00 |
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k88936
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8009a70bb1
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测试(AGC模型): 目录透传用例去掉过期的映射断言
- loadClientLlmModels 已改为直接透传 Rust typed command 结果
- 用例改名为透传断言,不再期望渲染层补默认 agentMode(该逻辑已下沉到 Rust)
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2026-10-05 17:42:46 +08:00 |
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k88936
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7dc056651c
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修复(后台用户详情): 非会员不展示占位账期
- 账期仅在 membership.status === 'active' 时展示,否则显示 -
- 避免从未订阅用户显示“月付 第 1/1 期”被误读为正在计费
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2026-10-05 17:38:01 +08:00 |
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k88936
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07cf7443da
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重构(后台契约): 会员变更类型复用后端生成 token
- AdminMembershipOrderChangePayload.changeKind 改用 ProfileMembershipChangeKindToken
- 去掉手写的 'purchase' | 'upgrade' 联合,避免与后端 token 漂移
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2026-10-05 17:37:12 +08:00 |
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k88936
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9707b74002
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修复(后台会员档位): 列表加载时按 rank 排序
- refreshPlans 复用 sortPlanEntries,首屏顺序与保存后一致
- 避免加载态与保存态列表顺序不一致,与档位列“按升级基准 rank”的说明对齐
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2026-10-05 17:35:18 +08:00 |
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k88936
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92a8fa1b66
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重构(共享导出): 会员商品 id helper 提升为公共导出
- packages/shared/src/index.ts 导出 resolveMembershipProductId
- useAccountWallet 改从 @genarrative/shared 公共入口引入,去掉对弹层私有文件结构的深路径依赖
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2026-10-05 17:34:27 +08:00 |
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k88936
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cebffb9dad
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测试(AGC模型): 补齐裸目录响应兼容用例
- 新增 legacy_raw_catalog_payload_defaults_optional_fields:覆盖无 ok 信封、缺少 agentMode/protocol/unavailableModels 的旧裸目录响应
- 断言缺省按 Codex + OpenAI Responses + 空不可用桶兜底,锁定既有兼容行为
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2026-10-05 17:28:38 +08:00 |
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suzmii
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3206f8f49b
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修复在线游玩加载体验:加载期黑屏/空白与发行资源传输开销
- packages/shared 新增共享游戏加载面 PlatformGameLoadingSurface:封面/标题 + 动效进度 + 按时长推进的阶段文案(准备/资源/引擎)+ 慢加载提示,附用例
- 网页游玩页用共享加载面替换近黑壳上的一行小字,加载上限改为共享常量 PLATFORM_GAME_LOADING_TIMEOUT_MS
- 后台审核试玩补加载面、20 秒超时与「重新创建试玩会话」入口,新会话重置加载态;补两条用例
- 发行网关(api-server)对文本类发行资源按 Accept-Encoding 下发 gzip,并下发强 ETag、命中 If-None-Match 返回 304;补 5 条 Rust 用例
- E2E 脚本 check-game-distribution-ops-rollback-e2e 补压缩/Vary/ETag/304/不接受 gzip 四条断言
- 同步 pitfalls、开发运维文档、nginx README 与两份里程碑记录
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2026-10-05 17:14:32 +08:00 |
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suzmii
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14283db943
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修复运行页「刷新运行画面」不是真正重载
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- 刷新时给 iframe 地址加一枚随 reloadNonce 递增的 __agc_reload 参数:同一地址的导航可能命中缓存,只换元素身份不足以保证重新请求
- 重新载入时丢掉上一版量到的内容尺寸,新页面先在容器尺寸上适配,不再被上一版的适配结果渲染
- tests/localGamePreviewFrame.test.ts 补刷新回归:换新节点 + 地址带一次性参数 + 丢弃旧测量
- tests/runPreviewRefresh.test.tsx 断言改为新契约(原地址逐字保留、参数逐次递增、节点每次都是新的)
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2026-10-05 17:08:21 +08:00 |
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suzmii
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7ad412f0ec
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修运行画面点选后预览自己缩放:高亮框不再参与尺寸上报,命中矩形裁剪到画布
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- 根因:高亮框(body 下 data-genarrative-preview-inspect,position:fixed)被尺寸上报的 measureContentBounds 遍历计入内容尺寸;three 投影盒超出画布时把内容尺寸撑到 3756×2643(视口 900×560),宿主改 iframe 尺寸触发游戏 resize 重算相机,形成自激振荡
- 桥:measureContentBounds 的 TreeWalker 对 data-genarrative-preview-fit / data-genarrative-preview-inspect 返回 FILTER_REJECT(桥自己的节点不参与内容测量)
- 桥:新增 clipInspectRect,引擎档(three 投影盒、Phaser 世界包围盒)命中矩形统一裁剪到画布可见范围;与画布无交集时退化为指针点矩形(不出现 0/负尺寸)
- 测试:新增 localPreviewInspectSizeStability.test.ts(5 例:桥节点不参与测量、同尺寸普通节点仍计入的对照组、进入检查模式与 hover 后尺寸与宿主适配布局不变、投影盒超出画布时载荷被裁剪、与画布无交集时退化为 1×1);runtimeInspectEngines 的字段换算用例改到画布内的等价参数(原矩形落在画布外,裁剪后按新规则退化为指针点矩形)
- 文档:pitfalls 记一条「高亮框被尺寸上报当成页面内容」的根因、口径与回归
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2026-10-05 17:08:03 +08:00 |
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suzmii
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d27e204f21
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审核详情价格改用待审版本冻结价
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- applyFrozenGameMetadata 叠加冻结资料中的数值型 priceMudPoints:价格随版本冻结,审核员要看到待审版本将要生效的价格,而不是游戏行当前已公开价格
- 冻结资料缺 priceMudPoints 或为旧响应时保留 game.priceMudPoints,详情资料区仍渲染 detail.game.priceMudPoints
- 新增两条详情用例:游戏行 0 泥点但冻结 30 泥点时展示「30 泥点」;旧版本冻结资料无价格时回落「免费」且不出现 NaN
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2026-10-05 16:49:52 +08:00 |
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suzmii
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4d7cd98dc6
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后台游戏审核页展示买断制泥点价格
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- adminApiTypes:AdminGameDistributionReviewEntry 与 AdminGameDistributionGameDetail 新增 priceMudPoints: number 字段
- 审核页待审列表新增「价格」列:priceMudPoints 为 0、缺失或旧响应时显示「免费」,否则显示「N 泥点」
- 审核详情资料区新增「价格」项,与列表共用同一格式化口径,避免出现 NaN
- 同步审核表 nth-child 列宽定义:新增价格列 96px,提交时间与审核列顺移,窄屏媒体查询一并覆盖第 6 列
- 补齐 AdminGameDistributionReviewPage 测试:付费 30 泥点、免费与缺字段回落各一条,并在详情用例断言价格展示
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2026-10-05 16:47:26 +08:00 |
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suzmii
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21c79f54a4
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Merge pull request '修复:AGC 窗口标题栏项目标签改认当前项目(#618)' (#621) from fix/agc-titlebar-project-label into master
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m47s
Project CI / AI game creator shell Rust crates (push) Successful in 4m38s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m6s
Project CI / Frontend tests (push) Successful in 3m41s
Project CI / Backend tests (push) Successful in 8m0s
Project CI / AI game creator shell web tests (push) Successful in 2m48s
Project CI / Repository checks (push) Successful in 7m17s
Project CI / Native shell tests (push) Successful in 9m27s
Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/621
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2026-10-05 16:11:16 +08:00 |
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k88936
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bc3e36ff33
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重构(会员契约): 会员结构体改用 ts-rs 生成类型
- shared-contracts 为 10 个会员结构体补 ts_rs::TS / ts(export),64 位整数字段补 ts(type = "number") 对齐前端 number
- 新增 10 个生成绑定;packages/shared 与 admin-web 改为 re-export 生成类型,仅 kind / status 等前端收窄联合用 Omit 组合保留
- 同步设计文档 §2.5 与决策日志
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2026-10-05 15:51:07 +08:00 |
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suzmii
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f47a8f3054
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Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
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2026-10-05 15:45:05 +08:00 |
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suzmii
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45ae29461c
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评审后续:修正标题栏项目标签的空态、视图门控与文案
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m42s
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Project CI / Backend tests (pull_request) Successful in 8m12s
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Project CI / Native shell tests (pull_request) Successful in 9m32s
- 面板形态:快照读取成功但没有在跑回合时不再渲染「未能读取正在运行的项目」,补回 !readFailed 守卫
- 发布门控:currentProjectPath / currentProjectName 只在 launcherView === 'project-development' 时发布,离开工作台按口径回落到最近启动的在跑项目
- 菜单头部只报运行中数量,读取失败结论由 role=status 一行独占,避免同一句连排两遍
- 标签提示拆成「作用域 + 运行状态」:回落态记为「最近运行的项目:X」、状态位「共 N 个项目在运行」,不再重复「正在运行」
- 数量徽标补 title 说明数字含义
- 用例:新增面板空态回归与两条视图门控回归,更新两处标签断言;三条定向文件 25 passed
- 文档:决策日志补 2026-10-05 评审后续条目并修正实施计划交叉引用,里程碑补 2026-10-05 修订,实施计划与主规范同步口径
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2026-10-05 15:35:55 +08:00 |
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suzmii
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19d179bde4
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运行画面点选:three 句柄瘦身 + 命中对象 label 兜底
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
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- 桥:three 句柄改读 `handle.three || handle.THREE`(旧整命名空间形态仍兼容),四个构造器缺任一即按未命中退化
- 桥:three label 链补 `object.name` → `geometry.type` → `object.type`,Phaser 补 `name` → `type`(取值超 40 字符丢弃);命中对象但取不到素材身份时芯片不再一律是 `@canvas`
- 契约:agc-web-game-development 的「运行画面点选契约」改用瘦身句柄 `three: { Raycaster, Vector2, Vector3, Box3 }`,并写明整命名空间会破坏 tree-shaking(同一 Vite 构建 517,682 B → 730,831 B,+41%);skill-pack 指纹同步到 2026-08-26.39
- 模板:threejs-3d-starter 与 blank-3d-scene 的句柄源改成瘦身形态
- 测试:runtimeInspectEngines 新增 6 例(瘦身句柄命中、旧命名空间兼容、name / geometry.type / object.type 兜底、缺构造器退化),共 33 例
- 文档:功能说明补 label 兜底与瘦身句柄的验收行和边界;pitfalls 记一条 tree-shaking 口径;实施计划阶段二进展补该轮结论
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2026-10-05 15:23:46 +08:00 |
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suzmii
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f2f33aead3
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合并 master 分支到 fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m59s
Project CI / Frontend tests (pull_request) Successful in 3m21s
Project CI / Repository checks (pull_request) Has been cancelled
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- 合入 Direct 交付合同与租约机制重构(PR #608),涉及 direct_execution、direct_validation、direct_delivery、direct_runtime、codex_app_server 等壳层代码与提示词、agc-skills
- 合入已合入 Direct 重构临时文档的清理提交
- 解决 docs/project-memory/shared-memory/decision-log.md 冲突:保留本分支「AGC 窗口标题栏项目标签改认当前项目」条目,并追加 master 的四条 Direct 决策条目
- 合并后确认技术方案文档同时保留本分支标题栏条目(常态显示当前项目名、运行中项目降级为圆点与徽标)与 master 的 Direct 操作控制章节
- 验证:git diff --check 通过;npm run check:encoding 通过(5266 个文件)
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2026-10-05 15:16:43 +08:00 |
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lhk229
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3ac8ab1c08
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重构 Direct 交付合同与租约机制 (#608)
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
当前 Direct 把交付合同作为操作准入条件,并在任意付费/执行失败后进入全局 Draining;一条无关的挂起命令可因此阻断后续代码编辑。本 PR 用于推进 #518、#529 的合同与租约机制重构。
当前仅提交草稿里程碑,运行时代码尚未修改,问题尚未修复。
- 已确认:普通操作成功或失败后返回真实结果,由 Agent 决定下一步;宿主保留回合活动状态、时间与并发控制,取消全局失败排空及返修批次门禁。
- 保留既有权限、旧回合写入归属,以及资源操作自身的幂等和不确定结果核对。
- 待细化:交付合同是否及在哪些产品场景保留、工具与提示词调整、已有配置与账本兼容;实现前同步主规范和单里程碑实现计划。
工作范围:`docs/project-memory/plans/【里程碑】Direct合同与租约机制重构-2026-10-03.md`。
验证:`npm run check:doc-index`、`npm run check:encoding`、`git diff --cached --check` 通过。本次未运行运行时测试。
关联 #518、#529;当前不关闭问题。
Reviewed-on: #608
Co-authored-by: lhk <ink29535@proton.me>
Co-committed-by: lhk <ink29535@proton.me>
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2026-10-05 14:19:05 +08:00 |
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k88936
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25bca13c31
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类型(后台会员): 会员状态文案表改用命名联合类型
- membershipStatusLabels 原为 Record<string,string>,新增/改名状态时编译期无法发现漏配
- 改用 @genarrative/shared 的 ProfileMembershipStatus(normal/active),并把 AdminProfileMembershipPayload.status 的内联字面量一并替换
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2026-10-05 13:59:14 +08:00 |
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k88936
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bf2addbae3
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重构(会员档位页): 合并模型权限的重复文案映射
- 表单选项与列表摘要原先各写一份档位文案,措辞还不一致
- 抽出 modelAccessLabels 单一表,表单选项由它派生,列表摘要直接查表
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2026-10-05 13:53:29 +08:00 |
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k88936
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5dc0654426
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重构(AGC模型文案): 合并原因到文案的重复映射
- 两个 helper 原先各维护一份 reason switch,新增 reason 时容易漏改一处
- 抽成单个 REASON_COPY 表,unknown 作为未知/缺失原因的兜底,两个 helper 共用
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2026-10-05 13:50:16 +08:00 |
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k88936
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985b8718b8
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清理(泥点定价): 移除硬编码的「¥1 = 10 泥点」文案
- 充值商品页描述去掉固定比例,不再把定价规则写死在 UI
- 同步去掉公共充值弹层与测试里同口径的注释
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2026-10-05 12:14:20 +08:00 |
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k88936
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ff2bd5b57a
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修复(用户详情): 会员状态按中文展示名渲染
- membershipDisplay 新增 formatMembershipStatus(normal→非会员、active→生效中,未知值原样返回)
- AdminUserDetailDialog 不再直接渲染后端 status token
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2026-10-05 11:58:52 +08:00 |
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k88936
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0a6c70a64f
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修复(会员档位): 未知档位 code 回退展示原始值
- 列表与「最近保存」改用 formatMembershipPlan,未知 plan 不再渲染成空白
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2026-10-05 11:57:39 +08:00 |
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k88936
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6e419d0d80
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清理(后台工具): 删除无调用方的 parseNonNegativeIntegerOrZero
- 该函数与 parsePositiveIntegerOrZero 行为一致且无任何调用点,删除死代码
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2026-10-05 11:57:28 +08:00 |
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k88936
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5a776f61ce
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修复(充值商品): 保存前校验价格分与基础泥点为正整数
- AdminRechargeProductPage 改用严格 parsePositiveInteger 解析价格分与基础泥点
- 空串/非法输入直接提示表单错误,不再静默落库成 0 价或 0 泥点商品
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2026-10-05 11:55:40 +08:00 |
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k88936
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48b6880955
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修复(后台导航): 会员档位路由补入充值分组
- 将 membership-plans 加入 adminNavGroups 的 billing 分组,桌面端侧边栏不再漏掉「会员档位」入口
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2026-10-05 11:55:29 +08:00 |
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