k88936
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ff38eb0308
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Merge remote-tracking branch 'origin/master' into feat/tribo3d-integeration
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m38s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-24 15:28:01 +08:00 |
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k88936
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42c3186e13
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3D 生成面板开放模型版本选择,参数按模型能力门禁
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Project CI / Backend tests (pull_request) Failing after 14s
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Project CI / Frontend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
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- Model3dGenerationValidation.ts(新):前端唯一一份参数校验,逐条复刻 platform-tripo 的 validate_generation_options 与 api-server 的 PricingParamView::validate(模型族能力、分件三个前置条件、face_limit_bounds、平台必显式项),并给出按契约联合类型做键的 MODEL3D_MODEL_TABLE 与禁用原因文案
- Model3dGenerationFormModel:模型版本改为用户可选,可选集只取当前端点有底价的版本;报价与请求体读同一个 resolveModel3dModelVersion;换版本或切档位时按新能力收敛档位与开关并开新一代次;v2.5 的贴图档位不带 textureQuality
- Model3dGenerationForm:新增模型版本选择器(照图片面板的浮层选项形态),档位与开关按模型能力禁用并给出 title 原因
- Model3dGenerationModal:定价只读一次,模型选项与报价共用同一份快照
- Model3dGenerationSubmission / useModel3dGenerationTask:提交计划改成 endpoint 判别联合,两个端点各一个收口函数
- editorProjectClient:删掉「endpoint + 联合提交体」的单函数,改为 submitModel3dTextToModelRequest / submitModel3dImageToModelRequest 一个端点一个函数;basePrices 两层键改成契约枚举
- ImageCanvasOptionChoice.tsx(新):把图片面板的浮层选项行抽成共享组件,3D 面板复用
- 测试:新增 Model3dGenerationValidation.test.ts(12 例),FormModel / Submission / Modal / useModel3dGenerationTask 补组合表与菜单用例,共 75 例通过
- 文档:实施计划与里程碑追加本轮口径与证据,decision-log 与 pitfalls 各记两条
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2026-09-24 14:55:06 +08:00 |
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k88936
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cc095a7620
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画布底部工具栏不再横向滚动,工具放不下就换行
- packages/image-canvas-react:共享工具栏去掉 overflow-x/scrollbar-width 的「滚动容器」语义与滚动条隐藏,改为 flex-wrap 换行,尾部工具不再被裁掉
- src/index.css:画布底部工具栏宽度上限 34rem 提到 42rem,13 个工具在桌面宽度下回到一行,窄屏按共享能力换行并居中
- apps/ai-game-creator-shell:资源画布底部工具栏删掉与共享默认重复的 overflow/flex-wrap 覆盖,只保留限宽
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2026-09-24 14:30:34 +08:00 |
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kdletters
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87e52860a7
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游戏发行入口改为平台同源路径
Project CI / AI game creator shell Rust crates (push) Successful in 1m26s
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Project CI / Frontend tests (push) Successful in 2m20s
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- 审核通过时由 api-server 按 gameId 派生 /games/{gameId}/ 相对路径写入公开投影,删除 AppConfig 的发行入口模板字段与读取逻辑
- 删除 deploy/env 两份示例中的 GENARRATIVE_GAME_DISTRIBUTION_RELEASE_ENTRY_TEMPLATE
- 三份 nginx 模板内联同源发行入口 location,把 /games/<gameId>/ 与子资源转发到发行网关并在边缘清空 Cookie
- SPA allowlist 补齐 components、design-system、games、games/detail、games/mine、games/play、games/publish
- 前端 normalizeGameEntryUrl 支持相对路径与同源发行路径,按当前 origin 解析并补尾斜杠,继续兼容历史绝对 URL
- 删除退役的独立来源模板 deploy/nginx/genarrative-release-origin.conf、门禁脚本 scripts/check-release-origin-config.mjs 与其 npm 脚本
- 游戏分发 e2e 脚本改为在公开投影上断言 entryUrl 等于 /games/{gameId}/
- 同步平台主规范、运维主规范、nginx README 与共享决策记录
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2026-09-24 00:21:27 +08:00 |
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kdletters
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efbdf7031e
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统一客户端维护态错误弹窗
Project CI / AI game creator shell Rust crates (push) Successful in 1m30s
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Project CI / Frontend tests (push) Successful in 2m5s
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Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m14s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 9m19s
Project CI / AI game creator shell web tests (push) Successful in 1m23s
Project CI / Repository checks (push) Successful in 1m55s
客户端维护响应统一识别并广播维护事件
AGC 与网页端根部展示维护大弹窗,收口发布、上传、资源换签和登录错误
补充维护态弹窗测试、类型检查与实施计划说明
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2026-09-23 23:16:23 +08:00 |
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k88936
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d231cc4602
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合并 origin/master:保留 3D 契约与 provider checkpoint,旧玩法表随主线退役
- server-rs/crates/shared-contracts/src/lib.rs:采用主线的模块裁剪(删掉 cfg(any()) 遗留模块、补上 agc_analytics 与 game_distribution),同时保留本分支的 editor_canvas、model3d 模块与 EDITOR_GENERATION_OPERATION_KINDS 导出
- server-rs/crates/spacetime-module/src/migration.rs:主线删除的 410 行旧玩法表 normalize 段保持删除,保留本分支的 provider_kind / provider_task_id 兼容段与对应用例
- docs/【开发运维】本地开发验证与生产运维-2026-05-15.md:校验清单同时保留 Tripo 3D 生成任务与 editor_background_music_generation / model3d_text_to_model / model3d_image_to_model
- .gitignore:补回本分支新增的 3D 模型文件忽略规则(*.glb / *.gltf 等 12 行),压测数据段随主线一并删除
- 共享记忆:本分支的 3D 决策与踩坑条目保留在主线重排后的 decision-log.md 与 pitfalls.md 中
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2026-09-23 19:39:30 +08:00 |
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kdletters
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c2c5e1ced5
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发行包上限提升到 200 MiB 并支持 AGC 分片续传上传
- 发行包上限 100→200 MiB、展开总量 250→500 MiB,整包路由请求体上限继续从包上限派生;发行静态资源进程内缓存预算提到 256 MiB
- 反代放行量同步放宽到 210 MiB:Nginx 三份模板的 client_max_body_size、Pingora 网关默认值与 env 样例、路由对照矩阵
- platform-oss 新增内部对象追加写 append_internal_object(_with_retry),以 OSS 返回的 next-append-position 作为权威已收字节
- api-server 新增 upload-state / chunk / complete / reset 四条分片路由,抽出共享收口 confirm_validated_package;偏移不符返回 409 与权威偏移,校验失败删除半包并落 upload_failed
- AGC 新增原生上传器 game_package_upload.rs(内容寻址暂存、分片续传、受控重试、进度事件)与 prepare / upload 两条命令,退役整包回传命令
- 渲染进程改为 prepare → 创建游戏 → 创建版本 → 原生分片上传 → 送审,LocalProjectExportPackagePayload 整包类型退役
- 同时修正 live 用例无法指向本地栈的两处基础设施问题:平台基址按传入 URL 选择,桥接层把 jsdom realm 的 Headers / Blob / FormData 降级成 Node 原生值
- 测试:platform-oss 74、api-server game_distribution 23、AGC 原生 4、发布相关前端 20;live 用例补真实栈「中断 → 续传 → 确认」断言(分片偏移序列 [0, 8388608])
- 文档:玩法创作主规范的上传合同、运维与 Pingora 文档、决策记录、发行里程碑口径,以及新增的续传里程碑与实施计划
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2026-09-23 19:06:02 +08:00 |
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k88936
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5ebc6df6ae
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3D 失败态下主按钮也开新一代,不再重现同一次失败
- Model3dGenerationModal 主按钮与「重试」共用失败态重置后的 dialog(refreshModel3dAttemptNonce),失败态点主按钮不再沿用旧幂等键
- 新增用例:失败态主按钮提交的代次必须变化、状态回到 idle,且按钮保持可点
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2026-09-23 18:51:15 +08:00 |
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kdletters
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e072c66ce9
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修复 AGC 模板库筛选与卡片状态的表现缺陷
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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- 模板库筛选区改用共享筛选条与标签 chip:选中为实心品牌填充 + 反白文字,未选为浅底描边
- 未选中悬停不再借用品牌色(品牌色专属已选中),状态阶梯固定为静止 / 悬停 / 按下 / 选中
- 新增 getPlatformCategoryChipClassName 收敛筛选 chip 类名口径,模板库、资源画布、参考图弹窗与平台 Web 端共用
- PlatformSegmentedTabs 增加 accent 选中口径,与筛选 chip 共用 --platform-chip-* 语义色
- 修复卡片文字区按 grid auto 行排版导致的标题 / 简介 / 标签被裁:行高契约拆为分项常量,文字区固定 174
- 修复忙状态下动作行塞入第三个元素导致的按钮文案换行顶出卡片:忙状态写在触发它的按钮上
- 修复经典滚动条占宽导致的卡片区横向滚动条:按竖滚动条预留列宽后再算列宽行高
- 焦点环由 15% 透明度改为实心色并用 outline 绘制,选中项聚焦不再被状态投影盖掉
- 封面加载失败改为隐藏图片留中性底色,不再出现浏览器裂图图标
- 补充状态对比度、行高契约、滚动条预留、封面兜底与忙状态文案的回归测试
- 同步技术方案、踩坑记录与决策记录的口径
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2026-09-23 16:51:15 +08:00 |
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k88936
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a4132616d8
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3D 产物 content type 只认字节或槽位白名单,去掉兜底
- 删除 fallback_extension 与「未知声明原样放行 + 扩展名兜底」的归一逻辑
- 槽位白名单收敛为唯一映射表(content type ↔ 对象键扩展名),跨槽位类型返回 None
- resolve_artifact_content_type 改为返回 Result:字节认不出且声明不在白名单时按 502 失败,
不再把 text/plain 之类的声明连同拼出来的 .glb 扩展名落进 OSS 与 asset_object
- 错误体只回显截断到 64 字符的声明值,避免把任意长度的 provider 文本带进响应
- 重写 storage 测试:新增白名单外声明、跨槽位类型与字节认不出三类用例
- 同步技术方案:说明白名单范围与「不做任何兜底」的口径
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2026-09-23 16:39:15 +08:00 |
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k88936
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a753ac4cd8
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3D 前端提交跟随其它画布生成工具同时落素材库
- buildModel3dSubmissionPlan 接收当前素材夹与素材名,与图片/图标/音效等工具一样同时发 projectId + assetFolderId + assetLabel(素材名缺省回落本次结果标题),没有素材夹时只发 projectId。
- useModel3dGenerationTask 新增 assetFolderId 入参,画布生成链路把当前素材夹透传下来;结果仍走既有画布路径读回,刷新素材库沿用 applyGeneratedProjectSnapshot 的既有行为,不新增 3D 专用刷新。
- 素材库行加 model3d 分支:缩略图按预览图(asset.src)渲染,objectKey(模型本体 .glb)不参与图片签名,与画布 3D 卡片的 objectKey={null} 口径一致,避免素材行去加载模型文件。
- 用例补齐:请求体同时带两个落点、无素材夹时不带 assetFolderId/assetLabel、素材夹只 trim 且素材名回落标题,以及素材行 3D 预览不签模型对象键 / 普通图片仍按 objectKey 换签名地址。
- 验证:npx vitest run src/components/image-editor/model3d-generation src/components/image-editor/ImageCanvasAssetRowView.test.tsx(67 passed)、npm run typecheck、check:encoding / git diff --check 通过。
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2026-09-23 15:54:39 +08:00 |
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k88936
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f659ddfcf0
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3D 生成前端提交体跟随平坦落点契约
- buildModel3dSubmissionPlan 不再拼 tagged target,把 projectId 与 canvasCompletion 直接摊进请求体;画布链路仍只落项目资源。
- submitModel3dGenerationRequest 的提交体注释同步落点字段改名。
- 请求体、幂等键与排队用例改为断言扁平落点字段。
- 定向验证:npx vitest run src/components/image-editor/model3d-generation src/components/image-editor/model3d-preview(63 passed)、npm run typecheck 通过。
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2026-09-23 14:02:57 +08:00 |
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kdletters
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e5460280ce
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发布入口接入灰度开关
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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- 后端:GET /api/runtime/frontend-config 新增 gameDistributionPublishEnabled,复用 `game-distribution:publish` 判据(未配置或 enabled=false 时对已登录作者默认开放,显式收紧后只放行白名单/灰度命中用户,匿名恒为 false),前端入口与写入口共用同一事实源。
- 后端用例:新增 frontend_runtime_config_game_distribution_publish_is_scoped_to_authenticated_gate,覆盖默认开放、enabled=true 无白名单、白名单命中、deny 名单、enabled=false 回退与 rolloutPercent=100。
- 网页:平台壳按灰度隐藏「发布游戏 / 发布新版本」入口;/games/publish 直接访问时渲染「发布功能正在灰度中」并提供重新检查;读取失败按放行处理,由后端写入口把关并返回可读文案。
- AGC:新增 readGamePublishAvailability(同一运行时配置字段),只有命中才把发布回调交给 DirectProject 聊天头;字段缺失或读取失败按不开放处理。
- 文档:玩法链路、后端数据契约与实施计划记录灰度口径、入口行为与验证命令。
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2026-09-22 17:12:04 +08:00 |
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k88936
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caafb8baa3
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3D 提交体改用端点契约类型而非 Record
- Model3dSubmissionPlan.body 与 submitModel3dGenerationRequest 的 body 收紧为两个端点请求契约
- 提交计划按端点分支分别构造 text-to-model / image-to-model 请求体
- 幂等键入参同步收紧,测试夹具按契约补全 body
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2026-09-22 17:04:11 +08:00 |
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k88936
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4e46202c10
|
3D 提交收到无任务状态的成功响应不再静默复位
- 新增 MODEL3D_SUBMISSION_MISSING_QUEUE_STATE_MESSAGE 提示文案
- 空 body 或缺 status 的 2xx 响应改判失败态并保留提示,不再直接回 idle
- 补用例断言不再触发排队链路且对话框进入失败态
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2026-09-22 17:00:13 +08:00 |
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k88936
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00eed191c5
|
3D 提交把兜底铸的尝试代次写回对话框状态
- 新增 resolveModel3dAttemptNonce,提交计划带出本次实际使用的代次
- 提交编排在进入 generating 时把该代次写回 dialog,缺代次的老快照不再每次换键
- 补老快照场景用例,断言幂等键前缀与写回的代次一致
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2026-09-22 16:59:18 +08:00 |
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k88936
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62f1ca4537
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3D 提交失败提示不再直接显示传输层英文文案
- resolveModel3dGenerationErrorMessage 对超时单独给出中文可重试提示
- fetch 失败与中断收敛到中文兜底,服务端文案仍原样透出
- 补服务端文案透出、传输层兜底与超时提示的用例
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2026-09-22 16:57:55 +08:00 |
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kdletters
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f1b282f3cd
|
合并 master 并接入 DirectProject 新聊天架构
- 合并 origin/master(304 个提交:DirectProject 聊天容器重构、Project Supervisor 退役、策划附件导入、CI 隔离编译缓存等)。
- 接受 master 对 ProjectSupervisorView / SupervisorChatOnlyView 的退役与预览快捷测试收敛;发布入口改由 DirectProject 聊天头承载。
- DirectProjectChatHeader 新增「发布到游戏广场」入口(无回调不渲染、回合忙态禁用),DirectProjectChatView 透传 onRequestGamePublish。
- App.tsx 继续由工作台壳持有试玩包导出与 GameDistributionPublishPanel,沿用 project.export_package 权限确认队列;check-config 把该命令从 native-only 清单移回 App invoke。
- 后台游戏审核 API / 类型 / 路由测试与 master 新增的 AGC 模板管理按双方保留合并,并修掉拼接造成的接口与用例闭合缺陷。
- 修正 master 自带的 viteProxyConfig 断言:/api/creation-entry 属退役路由,测试改为断言不进入代理。
- 记录合并踩坑:语法结构内部的冲突不能简单按「双方保留」拼接,必须按某一侧骨架重建并跑 tsc 与单文件测试。
- 验证:全量 vitest 393 文件 / 4374 用例通过,root / AGC / admin-web 三端 typecheck,cargo check 与游戏分发 Rust 测试,encoding、doc-index、rustfmt、SpacetimeDB schema guard。
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2026-09-22 16:45:29 +08:00 |
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k88936
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cb136fb445
|
画布图层的媒体渲染分派抽成独立函数
- src/components/image-editor/ImageCanvasWorldView.tsx:音频 / 视频 / 序列帧 / model3d / 默认图片这条五层三元链提成 renderCanvasLayerMedia(早返回写成一列判断),渲染分支与传参不变,新增媒体类型不再加深三元
验证:npx vitest run src/components/image-editor/ImageCanvasWorldView.test.tsx(57 用例全绿)、npm run typecheck
|
2026-09-22 13:33:14 +08:00 |
|
k88936
|
d1478e3859
|
文生 / 图生 3D 面板入口合并到同一个 opener
- src/components/image-editor/useImageCanvasGenerationWorkflow.ts:新增 openModel3dGenerationDialog(mode),openModel3dTextToModelDialog / openModel3dImageToModelDialog 退化成两个只传 mode 的薄包装;两条入口此前是除 mode 外逐字相同的复制,改逻辑时容易只改一处
验证:npm run typecheck
|
2026-09-22 13:31:48 +08:00 |
|
k88936
|
b41d156edd
|
底部工具栏的子选项锚点 ref 改用查表
- src/components/image-editor/ImageCanvasBottomToolbarView.tsx:把 spec / music / model3d / publication 的三层三元 ref 选择链提成 toolWrapRefs 映射表,新增子选项时不再延长三元链
验证:npx vitest run src/components/image-editor/ImageCanvasBottomToolbarView.test.tsx(3 用例全绿)、npm run typecheck
|
2026-09-22 13:31:46 +08:00 |
|
k88936
|
4363a6219a
|
修正查看器失败文案穷尽检查的写法(上一提交未通过类型检查)
- src/components/image-editor/model3d-preview/Model3dViewerModel.ts:上一提交把 never 断言写在 switch (detail?.reason) 上,default 分支里可选链未被收窄,npm run typecheck 报 TS2322(undefined 不能赋给 never)。改为先取局部常量并早返回「原因缺失 / load-failed」,switch 只处理其余三种原因,default 保留 never 断言
- 文案与判定结果不变
验证:npm run typecheck(tsconfig.typecheck-guardrails,exit 0);临时给 Model3dViewerFailureReason 增加一个成员,确认该 default 分支会编译报错(TS2322),随后已还原;npx vitest run src/components/image-editor/model3d-preview(18 用例全绿)
|
2026-09-22 13:31:24 +08:00 |
|
k88936
|
0ec0a13cbc
|
关闭 3D 预览面板时清掉查看器状态
- src/components/image-editor/model3d-preview/Model3dViewerModal.tsx:layer 变 null(面板关闭)时把 viewerStatus 复位,下一次打开从禁用的「重置视角」开始,不再继承上一轮实例的 ready;只处理关闭不处理换模型,避免 effect 晚于查看器上报而盖掉 loading
- src/components/image-editor/model3d-preview/Model3dViewerModal.test.tsx:新增「关闭后重开不沿用 ready」的回归用例
验证:npx vitest run src/components/image-editor/model3d-preview(18 用例全绿)
|
2026-09-22 13:29:10 +08:00 |
|
k88936
|
c96d7fe847
|
查看器失败文案改用穷尽 switch
- src/components/image-editor/model3d-preview/Model3dViewerModel.ts:resolveModel3dViewerFailureText 从早返回改成 switch,并给 default 加 never 穷尽检查;查看器今后新增失败原因会在此处编译报错,而不是静默落到通用兜底文案。文案与判定结果不变
验证:npx vitest run src/components/image-editor/model3d-preview、npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
|
2026-09-22 13:28:14 +08:00 |
|
k88936
|
8131a70a2f
|
失败态的重试按钮也按 canSubmit 门禁渲染
- src/components/image-editor/model3d-generation/Model3dGenerationModal.tsx:重试按钮改为 dialog.status === 'failed' && canSubmit 才渲染;此前定价失效或参考图未上传完时它仍可点,提交管线再挡回来,交互上表现为「点了没反应」
验证:npx vitest run src/components/image-editor/model3d-generation/Model3dGenerationModal.test.tsx(8 用例全绿)
|
2026-09-22 13:27:39 +08:00 |
|
k88936
|
73f34ecbc9
|
前端补上「分件 + 方形布线 / 智能低多边形」的互斥校验
- src/components/image-editor/model3d-generation/Model3dGenerationFormModel.ts:resolveModel3dGenerationParams 增加 generateParts 与 quad / smartLowPoly 的互斥判定,与 provider 的 validate_generation_options 对齐;此前纯几何档位下这两个开关仍可同开,前端能出价、提交后才被后端拒
- src/components/image-editor/model3d-generation/Model3dGenerationFormModel.test.ts:新增该组合被拒的用例
验证:npx vitest run src/components/image-editor/model3d-generation(40 用例全绿)
|
2026-09-22 13:26:49 +08:00 |
|
k88936
|
25fe98836f
|
幂等键指纹的键排序改成具名比较函数
- src/components/image-editor/model3d-generation/Model3dGenerationSubmission.ts:canonicalizeModel3dRequestValue 里的嵌套三元比较器提成模块级 compareModel3dRequestEntryKeys,排序结果不变,只是不再嵌三元且不必每次递归重建比较器
验证:npx vitest run src/components/image-editor/model3d-generation(39 用例全绿)
|
2026-09-22 13:26:28 +08:00 |
|
k88936
|
b48c34d6b4
|
删掉重复且无人使用的 3D 提交超时常量
- src/components/image-editor/model3d-generation/Model3dGenerationSubmission.ts:删除 MODEL3D_SUBMISSION_TIMEOUT_MS;实际生效的是 editorProjectClient 的 EDITOR_MODEL3D_SUBMISSION_TIMEOUT_MS(submitModel3dGenerationRequest 用它),保留两份 60_000 只会各自漂移
验证:全仓库检索该常量只剩定义处(已删);npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
|
2026-09-22 13:26:00 +08:00 |
|
k88936
|
5bdabdc7f7
|
3D 提交计划在非 3D 模式改用专门的原因文案
- src/components/image-editor/model3d-generation/Model3dGenerationSubmission.ts:buildModel3dSubmissionPlan 的 mode 兜底改用 MODEL3D_MODE_UNSUPPORTED_REASON,不再把非 3D 面板说成「3D 模型定价尚未配置」
验证:npx vitest run src/components/image-editor/model3d-generation
|
2026-09-22 13:25:38 +08:00 |
|
k88936
|
9b1c99f37b
|
非 3D 面板不再复用「定价未配置」这句原因
- src/components/image-editor/model3d-generation/Model3dGenerationFormModel.ts:新增 MODEL3D_MODE_UNSUPPORTED_REASON,resolveModel3dGenerationQuote 在 mode 不是 3D 生成模式时返回它;原文案会把「模式不支持」误报成定价配置问题
验证:npx vitest run src/components/image-editor/model3d-generation
|
2026-09-22 13:25:37 +08:00 |
|
k88936
|
9a62941779
|
贴图质量映射抽成单一函数,去掉嵌套三元
- src/components/image-editor/model3d-generation/Model3dGenerationFormModel.ts:resolveModel3dGenerationParams 里的贴图质量嵌套三元提成 resolveModel3dTextureQuality(tier),取值与判定条件不变
验证:npx vitest run src/components/image-editor/model3d-generation
|
2026-09-22 13:25:22 +08:00 |
|
k88936
|
7987fed204
|
删掉无人引用的 MODEL3D_IMAGE_PROMPT_MAX_LENGTH
- src/components/image-editor/model3d-generation/Model3dGenerationFormModel.ts:删除只导出、全仓库无引用的图生 3D 提示词长度常量;文生上限与画布尺寸常量仍在使用
验证:全仓库检索该常量只剩定义处;npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
|
2026-09-22 13:25:18 +08:00 |
|
k88936
|
02df355281
|
3D 提交地址改成按 endpoint 穷尽映射
- src/services/image-editor/editorProjectClient.ts:新增 EDITOR_MODEL3D_ENDPOINT_API(Record<Model3dPricingEndpoint, string>)取代三元判断;原写法对非 image-to-model 的值一律回落 text-to-model,endpoint 联合扩容时会静默走错接口
验证:npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
|
2026-09-22 13:24:43 +08:00 |
|
k88936
|
5d47ef9347
|
3D 提交的「不自动重试」选项改回 retry 字段
- src/services/image-editor/editorProjectClient.ts:submitModel3dGenerationRequest 把 EDITOR_GENERATION_REQUEST_RETRY_OPTIONS 从顶层展开改成 retry 字段;requestJson 只认 options.retry,顶层展开的 maxRetries / retryUnsafeMethods 会被静默忽略,计费 POST 的「不自动重试」意图丢失(当前只是靠 POST 默认 maxRetries=0 侥幸不重试)
验证:文件内 9 处生成入口现在统一使用 retry 字段
|
2026-09-22 13:24:22 +08:00 |
|
k88936
|
fc8a674e91
|
3D 模型角标改用 Tailwind v4 可用的类与专用 CSS 规则
- src/index.css:新增 .image-canvas-editor__kind-badge--model3d 规则,背景与阴影沿用原取值,与其它 asset kind 的写法一致
- src/components/image-editor/ImageCanvasWorldView.tsx:model3d 角标改成引用该规则;原写法用 Tailwind v3 的 `!` 前缀(v4 改后缀),实际不会生成工具类,角标退化成白字无底色的白药丸
验证:npx prettier --check src/index.css src/components/image-editor/ImageCanvasWorldView.tsx
|
2026-09-22 13:23:24 +08:00 |
|
k88936
|
f1d0aed7dd
|
3D 生成面板补上浮动菜单的 portal 与定位参数
- src/components/image-editor/ImageCanvasGenerationComposerView.tsx:Model3dGenerationModal 传入 renderEditorPortal / buildPortalMenuStyle,与同文件其余生成面板一致;此前走默认的恒等实现,「参考图来源」菜单内联在文档流里且没有定位样式
验证:npx tsc -p tsconfig.typecheck-guardrails.json --noEmit
|
2026-09-22 13:22:44 +08:00 |
|
k88936
|
93002f1bd2
|
统一 model3d 查看器状态类型命名:Model3DViewerStatus 改回 Model3dViewerStatus
- packages/model3d-viewer/src/status.ts:状态类型改名,与同文件的 Model3dViewerFailureReason / Model3dViewerStatusDetail 以及仓库既有 Model3d* 口径一致
- packages/model3d-viewer/src/Model3DViewer.tsx、packages/model3d-viewer/src/index.ts:跟随改名更新导入与引用
- src/components/image-editor/model3d-preview/Model3dViewerModal.tsx:跟随改名更新导入与状态类型引用
验证:npx tsc -p tsconfig.typecheck-guardrails.json --noEmit、npm run lint:eslint(改动文件)
|
2026-09-22 13:16:05 +08:00 |
|
k88936
|
10e63ecb6b
|
合并 origin/master 到 feat/tribo3d-integeration:ts-rs 一律常开、Cargo 清单去重
- server-rs/Cargo.toml:删除与 workspace git 固定重复的 registry `ts-rs = "12.0.1"`,保留固定 commit 并写明「ts-rs 一律常开、绑定命令固定为 cargo test -p shared-contracts export_bindings」
- server-rs/crates/shared-contracts/Cargo.toml:删除 master 侧新增的 `ts-bindings` feature,`ts-rs` 保持常开依赖
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:去掉 `cfg_attr(feature = "ts-bindings", …)` 门控,derive 与字段级 `ts(...)` 无条件展开
- apps/ai-game-creator-shell/src-tauri/Cargo.toml:shared-contracts 依赖去掉 `features = ["ts-bindings"]`,继续保留本分支的 ts-rs git 固定
- apps/ai-game-creator-shell/src-tauri/Cargo.lock:按上述依赖变更同步(shared-contracts 指向 git 源 ts-rs)
- docs:同步 5 处绑定生成命令(去掉 `--features ts-bindings`),并在 decision-log 记本次合并的决策、代价与验证
- 其余暂存改动为 origin/master 带入的内容,冲突按两侧目的逐一合并
验证:cargo metadata --locked(server-rs 与 AGC 两个 workspace)、cargo test -p shared-contracts(119 + 5 + 5 + 2 + 2 全绿且无告警)、npm run contracts:model3d:generate 后 packages/shared 零 diff、cargo check -p spacetime-module --target wasm32-unknown-unknown、npm run check:encoding、npm run check:rustfmt、npm run check:spacetime-schema、git diff --check、暂存集 eslint / prettier 全过
|
2026-09-22 13:12:28 +08:00 |
|
k88936
|
61fe4c48af
|
图片画布接入 3D 资源:新增 model3d 类别、3D 预览与 3D 生成入口
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 16s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 16s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 16s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
- 后端资源投影按 asset_kind 分叉,新增 project_editor_client_media_src 与 EDITOR_MODEL3D_ASSET_KIND:model3d 只投影预览图,模型本体只留 objectKey,预览缺失才回落历史口径
- tripo3d 存储新增按字节魔数识别模型 content_type 与扩展名映射,不采信 provider 声明与下载响应头
- editor_project_storage 把 model3d 加入 EDITOR_CANVAS_ASSET_KINDS 白名单
- 前端 CanvasAssetKind 与 image-canvas-core 类型新增 model3d:画布卡片渲染预览图或 3D 占位,类型角标新增「3D模型」,覆盖资格只在它与空类别之间成立
- 新增 model3d-preview 子目录(Model3dViewerModal / Model3dViewerModel),Tailwind 内联、不新增 CSS,失败原因分超限 / 格式不可识别 / 无 WebGL2 三类展示
- 选中工具条新增只读 preview-model3d 能力位,仅 objectKey 为空时置灰;打开预览同时选中图层并暂停画布快捷键与舞台交互
- 查看器包源对象 format 改为可选,新增「声明 Content-Type → 字节魔数 → 地址扩展名」三级格式判定并导出支持格式清单
- 导出工作流新增 3d_models/ 目录,模型下载按真实响应头 MIME 定扩展名、对象键扩展名兜底
- 新增 3D 生成入口:底部工具栏浮动子选项与文生 / 图生 3D 面板,落 projectResource + canvasCompletion,复用占位框与任务侧栏
- 3D 定价只读实时定价查询,段缺失即入口不可提交;幂等键由前端铸造,用户重试必须换键
- 新增 ADR 0003 / 0004 与实施计划、里程碑文档;更新 Tripo 技术方案、后端架构、CONTEXT 术语、decision-log 与 pitfalls
- .gitignore 忽略仓库根目录手工下载的 3D 样例模型
|
2026-09-22 10:10:00 +08:00 |
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k88936
|
6981648796
|
合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m48s
Project CI / Native shell tests (pull_request) Failing after 45s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / Frontend tests (pull_request) Failing after 1m52s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m42s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
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2026-09-21 21:09:34 +08:00 |
|
suzmii
|
de502e9bc3
|
替换面板改为非模态浮层,支持在画布上点选替换目标
- 共享选择组件新增 opt-in nonModal:不铺遮罩、不做焦点陷阱、限高 + 内部滚动,Esc 在 document 阶段截断后取消,关掉即卸载;网页端美术画布不传,弹窗行为逐字不变。
- 新增 initialSelectionRevision:面板开着时宿主换了目标才重同步当前选择,面板里的搜索词与分类筛选不被重置。
- AGC 侧把候选面板锚到画布右上角(任务开关下方),壳样式放共享样式表、宿主只负责锚定;面板开着时画布照常可点,点中合法候选落成面板当前选择,写入仍只由「确认」发起。
- 退役旧的「点选替换」按钮、画布提示条与 resourceReplacementPickMode:同一个功能不留两条 UI 路径;合法性判据仍复用 resolveResourceReplacementPick,写入仍是同一个 confirm 函数。
- 确认时用画布点选结果兜底,避免点完当帧按确认误报「请选择一个替换素材」。
- 测试:替换用例 4 条点选路径改写为非模态 + 面板点选(含四类非法目标在面板内报因、Esc 只收面板),新增「画布点选不清掉面板搜索/分类」;共享组件用例新增 nonModal 形态与浮层壳声明级契约。
- 文档:PRD 5.3 / 7.8 第 8 条改写、验收用例 S15a 改写、decision-log 新增 2026-09-21 条目、待办文档登记三项并勾掉对应需求。
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2026-09-21 03:48:40 +08:00 |
|
suzmii
|
55259683b8
|
删除角色动画面板里重复回显提示词的「动画描述」行
- 共享组件 ImageCanvasCharacterAnimationPanelView 不再渲染只读的生成文本回显(与上方输入区内容重复,且两个宿主都没有为它定义样式)
- 用例同步:原断言「生成文本:…」改为钉住该节点不再渲染,并保留「输入区确实收下这段文本」的检查
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2026-09-21 00:28:26 +08:00 |
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kdletters
|
5ac7f65c92
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合并 master 并保留游戏分发功能
- 合并 origin/master(含 429f991bd 定向回滚、Godot 原生绑定迁移与策划 Agent 模型控件)。
- 回滚提交删除的游戏分发代码按功能面补回:SpacetimeDB 模块注册与迁移表、api-server 路由与权限映射、后台审核页、AGC 发布命令与 payload 类型、SelectionStage 的 games 阶段、ProjectSupervisorView 的 overlay 挂载点、主站路由与标题、Cargo 依赖与锁、vite/vitest 代理与 tailwind source。
- 保留 master 的 Godot C++ 迁移(移除旧 vendored GDExtension、新的 composer 控件布局)与其它 master 侧改动。
- 修正 master 自带的红灯断言:/api/creation-entry 已被 api-server 列入退役路由,dev 中间件按退役路径 404,测试改为断言不进入代理。
- 验证:cargo check(api-server / spacetime-module / spacetime-client / AGC 壳)、cargo test(api-server 游戏分发 17、module-game-distribution 11、AGC 本地导出 7)、全量 vitest 4557 passed、两端 typecheck、eslint、rustfmt、编码、文档索引与 SpacetimeDB schema guard。
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2026-09-21 00:20:45 +08:00 |
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kdletters
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2f0e2a48a3
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把游戏分发客户端纳入 ESLint 边界
- `.eslintrc.cjs`:`src/services/gameDistributionClient.ts` 及其测试加入活跃服务白名单,不再被遗留忽略列表吞掉。
- 客户端:按仓库规则修掉排序与未使用类型导入(顺带移除两个只在 re-export 中出现的多余导入)。
- 修复 `scripts/vite-retired-css-plugin.test.ts` 的边界门禁:活跃模块不得停留在 ESLint 忽略名单里。
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2026-09-20 22:56:43 +08:00 |
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kdletters
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0dde6ee501
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打磨封面与截图的文件选择交互
- 网页发布页:封面与截图改用透明 input 覆盖自定义胶囊按钮,点击命中原生控件;上传后不再出现「未选择任何文件」与「已选择」互相矛盾的状态。
- AGC 发布面板:同一处理,按钮文案随状态在「选择封面图片 / 更换封面图片」「添加截图 / 截图已满 6 张」之间切换。
- 文档:实施计划补充真实浏览器发布链路证据(网页上传封面 → my-games 待审 → 版本 frozenMetadata 指向本次上传素材)与交互打磨记录。
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2026-09-20 22:45:50 +08:00 |
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kdletters
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4a2b270714
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补齐游戏分发封面与截图的冻结、上传与展示
- 服务端:游戏表追加可空 cover_object_key / screenshots_json,版本表追加可空 metadata_json,创建版本时校验必需封面、最多 6 张截图与图片素材归属,并从素材记录派生对象键生成冻结资料。
- 服务端:审核通过时把冻结资料整体生效到游戏行;只有已公开且存在有效活动版本的游戏,其封面/截图素材才在 /api/assets/read-url 获得匿名读授权。
- 服务端:作者与管理员回读版本时追加 frozenMetadata,带回封面与截图素材 ID 供续发复用,公开投影仍只暴露对象键。
- 网页:/games/publish 新增「封面与截图」区,复用平台图片直传与 confirm 通道,缺封面或截图超量在发请求前拦截,更新版本时按冻结资料回填且不要求重新上传。
- 网页:游戏广场卡片与详情页 hero 换签展示真实封面,详情页新增可点击的截图缩略图条,无素材或换签失败时静默回退原有渐变占位。
- AGC:发布面板支持封面必选与截图最多 6 张,新增素材直传服务并在创建游戏前拦截缺封面,同一文件重复提交复用素材 ID。
- AGC:http 能力作用域新增阿里云 OSS 直传地址,客户端同时校验直传目标必须是平台素材存储。
- 契约与文档:同步 shared-contracts、packages/shared 契约,更新 SpacetimeDB 迁移注释、后端架构、玩法链路与实施计划文档,并补齐网页端与 AGC 定向测试。
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2026-09-20 22:19:50 +08:00 |
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suzmii
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a0d432b63d
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Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
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2026-09-20 21:27:23 +08:00 |
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kdletters
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429f991bde
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回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 20s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 20s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 20s
Project CI / Backend tests (push) Failing after 17s
Project CI / AI game creator shell Rust crates (push) Failing after 17s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 18s
Project CI / Frontend tests (push) Failing after 8s
Project CI / AI game creator shell web tests (push) Failing after 15s
Project CI / Repository checks (push) Failing after 17s
- 撤销 39aed2e48 夹带的游戏分发前后端、SpacetimeDB 绑定、主站路由、后台审核页、文档与 nginx 改动,master 恢复可编译状态
- 保留该提交自身的 AGC 发号改动:agc-global-version.mjs 与其参数构造单测
- 恢复被误删的 output 产物,避免把无关清理混进该提交
- 补回两篇技术文档在 docs/README.md 的索引(它们属于后续两个补提交文档,不属于游戏分发)
- 游戏分发完整实现保留在 codex/game-distribution 分支继续开发
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2026-09-20 20:52:24 +08:00 |
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kdletters
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328ac31844
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恢复游戏分发完整实现(特性分支)
- 主站:游戏广场、详情、在线游玩、网页发布与作者中心,以及共享契约与客户端服务
- 后端:module-game-distribution 领域层、SpacetimeDB 表/迁移/绑定、spacetime-client facade、api-server 路由与发行网关
- 后台:游戏审核页(待审列表、通过/拒绝、安全下架)
- AGC:发布面板、本地导出包读取命令与发布服务,含默认跳过的真实链路测试
- 运维:发行来源 nginx 模板与门禁、game-distribution:publish 灰度发布开关、OSS PutObject 受控重试
- 文档:主规范、里程碑与实施计划、决策日志与踩坑记录
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2026-09-20 20:49:42 +08:00 |
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suzmii
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6fb17de9db
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Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 19s
Project CI / Native shell tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 14s
Project CI / Repository checks (pull_request) Failing after 15s
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2026-09-20 19:25:45 +08:00 |
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