合并 master 并接入 DirectProject 新聊天架构
- 合并 origin/master(304 个提交:DirectProject 聊天容器重构、Project Supervisor 退役、策划附件导入、CI 隔离编译缓存等)。 - 接受 master 对 ProjectSupervisorView / SupervisorChatOnlyView 的退役与预览快捷测试收敛;发布入口改由 DirectProject 聊天头承载。 - DirectProjectChatHeader 新增「发布到游戏广场」入口(无回调不渲染、回合忙态禁用),DirectProjectChatView 透传 onRequestGamePublish。 - App.tsx 继续由工作台壳持有试玩包导出与 GameDistributionPublishPanel,沿用 project.export_package 权限确认队列;check-config 把该命令从 native-only 清单移回 App invoke。 - 后台游戏审核 API / 类型 / 路由测试与 master 新增的 AGC 模板管理按双方保留合并,并修掉拼接造成的接口与用例闭合缺陷。 - 修正 master 自带的 viteProxyConfig 断言:/api/creation-entry 属退役路由,测试改为断言不进入代理。 - 记录合并踩坑:语法结构内部的冲突不能简单按「双方保留」拼接,必须按某一侧骨架重建并跑 tsc 与单文件测试。 - 验证:全量 vitest 393 文件 / 4374 用例通过,root / AGC / admin-web 三端 typecheck,cargo check 与游戏分发 Rust 测试,encoding、doc-index、rustfmt、SpacetimeDB schema guard。
This commit is contained in:
@@ -259,13 +259,6 @@ export function ImageCanvasCharacterAnimationPanelView({
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{isGenerating ? '生成中' : `生成${price}泥点`}
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</PlatformActionButton>
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</div>
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<span
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className="image-canvas-editor__character-animation-summary-text"
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title={panel.promptText.trim() || undefined}
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aria-label={`生成文本:${panel.promptText.trim() || '动画描述'}`}
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>
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{panel.promptText.trim() ? panel.promptText.trim() : '动画描述'}
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</span>
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{panel.status === 'completed' && panel.result ? (
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<PlatformStatusMessage
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tone="success"
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@@ -3522,9 +3522,13 @@ describe('ImageCanvasEditorView generation integration', () => {
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within(panel).getByLabelText('动画描述'),
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precisePrompt,
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);
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// 面板里原本还有一行只读的「生成文本」回显(与上面的输入区重复);它已删除,这里钉住不再渲染。
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expect(
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within(panel).getByLabelText(`生成文本:${precisePrompt}`),
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).toBeTruthy();
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within(panel).queryByLabelText(`生成文本:${precisePrompt}`),
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).toBeNull();
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expect(within(panel).getByLabelText('动画描述').textContent).toContain(
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precisePrompt,
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);
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fireEvent.click(
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within(panel).getByRole('button', {
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name: '动画参数 同图尺寸 · 4秒 · 480p',
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@@ -1,9 +1,16 @@
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import { Check, ImageIcon, Music, Search, Video } from 'lucide-react';
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import { type ReactNode, useLayoutEffect, useMemo, useState } from 'react';
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import {
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type ReactNode,
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useEffect,
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useLayoutEffect,
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useMemo,
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useState,
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} from 'react';
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import { PlatformActionButton } from '../../../packages/shared/src/components/PlatformActionButton';
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import { PlatformResourceFilterBar } from '../../../packages/shared/src/components/PlatformResourceFilterBar';
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import { PlatformStatusMessage } from '../../../packages/shared/src/components/PlatformStatusMessage';
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import { PlatformModalCloseButton } from '../common/PlatformModalCloseButton';
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import { UnifiedModal } from '../common/UnifiedModal';
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import type { EditorAsset } from './ImageCanvasEditorTypes';
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import {
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@@ -59,13 +66,24 @@ type ImageCanvasProjectAssetPickerDialogProps = {
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*/
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errorMessage?: string | null;
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/**
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* 「点选替换」:由宿主关闭本弹窗,改在画布上直接点选目标素材。
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* 非模态浮层:不铺全屏遮罩、不做焦点陷阱,宿主画布保持可点。
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*
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* 默认 `undefined` → **不渲染该入口**,弹窗行为与现在逐字不变(网页端美术画布的参考图
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* 选择不传它,多选与确认流程原样保留)。传了才多出一个按钮,点它不做选择、不回传 id ——
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* 弹窗只负责把"用户要走点选"这件事告诉宿主,进入与退出点选态都由宿主自己的状态机管。
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* AGC 的「替换素材」用它:面板开着的时候直接在资源画布上点目标素材,点中的候选落进面板的
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* 当前选择,写入仍然只由面板的「确认」发起。默认 `false` → 网页端美术画布的弹窗行为逐字不变。
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*
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* 打开期间 Esc 仍等于「取消」(document 阶段截断,宿主画布的全局 Esc 不随之触发);
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* 点外部不关闭——非模态面板与画布是同一屏的两半,点画布是要选目标,不是要关面板。
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*/
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onPickFromCanvas?: () => void;
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nonModal?: boolean;
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/**
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* 「初值换了」的信号:宿主在面板**开着**的时候又给了新的 `selectedAssetIds`(AGC 里是在
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* 画布上点选目标素材),序号一变就按新初值重同步当前选择。
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*
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* 不能用 `selectedAssetIds` 的引用当信号:调用方每次渲染都会重建那个数组,把它放进依赖会
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* 让「父级任何一次重渲染」都清掉用户的选择(组件里原本就是这么写的)。所以同步点交给这个
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* 显式序号:只有宿主真的换了目标才变化。缺省 `0`(网页端美术画布不传,行为逐字不变)。
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*/
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initialSelectionRevision?: number;
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};
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function assetIcon(category: ProjectAssetPickerCategory) {
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@@ -121,7 +139,8 @@ export function ImageCanvasProjectAssetPickerDialog({
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renderAssetMedia,
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selectionNoun = '参考图',
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errorMessage,
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onPickFromCanvas,
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nonModal = false,
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initialSelectionRevision = 0,
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}: ImageCanvasProjectAssetPickerDialogProps) {
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const [query, setQuery] = useState('');
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const [category, setCategory] = useState<ProjectAssetPickerCategory>('all');
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@@ -143,6 +162,18 @@ export function ImageCanvasProjectAssetPickerDialog({
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// eslint-disable-next-line react-hooks/exhaustive-deps -- 只在打开的那一帧重置
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}, [open]);
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/**
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* 面板开着时宿主换了初值(AGC 在画布上点选目标素材):只同步这一项,别的不动。
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*
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* 搜索词与分类保持原样——用户在面板里筛到一半、又去画布上点一张,回来不该被重置成「全部」。
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* 选择直接落成新初值(单选场景就是那一项)。
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*/
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useLayoutEffect(() => {
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if (!open) return;
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setSelection([...selectedAssetIds]);
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// eslint-disable-next-line react-hooks/exhaustive-deps -- 只认显式序号,不认数组引用
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}, [initialSelectionRevision, open]);
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const visibleAssets = useMemo(
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() =>
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assets.filter((asset) =>
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@@ -171,59 +202,63 @@ export function ImageCanvasProjectAssetPickerDialog({
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});
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}
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return (
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<UnifiedModal
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open={open}
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title={`选择${selectionNoun}`}
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size="lg"
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portalTheme="light"
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closeLabel={`关闭选择${selectionNoun}`}
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onClose={onCancel}
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panelClassName="image-canvas-editor__project-asset-picker"
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bodyClassName="image-canvas-editor__project-asset-picker-body"
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footer={
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<>
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<span className="mr-auto text-xs text-[var(--platform-text-base)]">
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已选 {selection.length} 个
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</span>
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<PlatformActionButton
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type="button"
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tone="secondary"
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size="sm"
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disabled={selection.length === 0}
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onClick={() => setSelection([])}
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>
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清空
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</PlatformActionButton>
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{onPickFromCanvas ? (
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<PlatformActionButton
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type="button"
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tone="secondary"
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size="sm"
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onClick={onPickFromCanvas}
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>
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点选替换
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</PlatformActionButton>
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) : null}
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<PlatformActionButton
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type="button"
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tone="secondary"
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size="sm"
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onClick={onCancel}
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>
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取消
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</PlatformActionButton>
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<PlatformActionButton
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type="button"
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size="sm"
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aria-label={`确认选择${selectionNoun}`}
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onClick={() => onConfirm(selection)}
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>
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确认
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</PlatformActionButton>
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</>
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/**
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* 非模态下的 Esc = 取消。
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*
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* 挂在 **document** 并 `stopPropagation`:宿主画布的全局 Esc 挂在 window 上(清画布焦点 =
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* 清选中 + 收浮层),document 在冒泡路径上早于 window,这里截断才能做到「Esc 只收替换面板、
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* 不连带清画布选中」(与「浮层打开时 Escape 归浮层所有」同一口径)。
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*/
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useEffect(() => {
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if (!open || !nonModal) {
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return undefined;
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}
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const handleKeyDown = (event: KeyboardEvent) => {
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if (event.key !== 'Escape') {
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return;
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}
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>
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event.stopPropagation();
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onCancel();
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};
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document.addEventListener('keydown', handleKeyDown);
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return () => document.removeEventListener('keydown', handleKeyDown);
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}, [nonModal, onCancel, open]);
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const dialogLabel = `选择${selectionNoun}`;
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const pickerFooter = (
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<>
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<span className="mr-auto text-xs text-[var(--platform-text-base)]">
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已选 {selection.length} 个
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</span>
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<PlatformActionButton
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type="button"
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tone="secondary"
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size="sm"
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disabled={selection.length === 0}
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onClick={() => setSelection([])}
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>
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清空
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</PlatformActionButton>
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<PlatformActionButton
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type="button"
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tone="secondary"
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size="sm"
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onClick={onCancel}
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>
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取消
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</PlatformActionButton>
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<PlatformActionButton
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type="button"
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size="sm"
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aria-label={`确认选择${selectionNoun}`}
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onClick={() => onConfirm(selection)}
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>
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确认
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</PlatformActionButton>
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</>
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);
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const pickerBody = (
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<>
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{errorMessage ? (
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<PlatformStatusMessage
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tone="error"
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@@ -359,6 +394,57 @@ export function ImageCanvasProjectAssetPickerDialog({
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{visibleAssets.length} / {assets.length}
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</p>
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) : null}
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</>
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);
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/**
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* 非模态浮层:不铺遮罩、不抢焦点,宿主画布保持可点(AGC 的「替换素材」用它——面板开着时
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* 直接在画布上点目标素材,点中的候选落进这里的当前选择,写入仍然只由「确认」发起)。
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*/
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if (nonModal) {
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// 关掉就是卸载(模态那条路由 `UnifiedModal` 自己按 `open` 返回空):与弹窗同一判据,
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// 否则宿主把 `open` 置回 false 之后画布右上角还留着半块面板。
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if (!open) {
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return null;
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}
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return (
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<div
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className="image-canvas-editor__project-asset-picker image-canvas-editor__project-asset-picker--floating"
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role="dialog"
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aria-label={dialogLabel}
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>
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<header className="image-canvas-editor__project-asset-picker-header">
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<strong>{dialogLabel}</strong>
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<PlatformModalCloseButton
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variant="platformIcon"
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placement="inline"
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label={`关闭选择${selectionNoun}`}
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onClick={onCancel}
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/>
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</header>
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<div className="image-canvas-editor__project-asset-picker-scroll">
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{pickerBody}
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</div>
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<footer className="image-canvas-editor__project-asset-picker-actions">
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{pickerFooter}
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</footer>
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</div>
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);
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}
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|
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return (
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<UnifiedModal
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open={open}
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title={dialogLabel}
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size="lg"
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portalTheme="light"
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closeLabel={`关闭选择${selectionNoun}`}
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onClose={onCancel}
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panelClassName="image-canvas-editor__project-asset-picker"
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bodyClassName="image-canvas-editor__project-asset-picker-body"
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footer={pickerFooter}
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>
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{pickerBody}
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</UnifiedModal>
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);
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}
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@@ -1313,7 +1313,7 @@ export function ImageCanvasWorldView({
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{canvasGenerationDialogs.map((dialog) => {
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const hasGeneratedLayer = Boolean(
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dialog.generatedLayerId &&
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layers.some((layer) => layer.id === dialog.generatedLayerId),
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layers.some((layer) => layer.id === dialog.generatedLayerId),
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||||
);
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return dialog.placeholder && !hasGeneratedLayer
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? (() => {
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|
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@@ -1,4 +1,4 @@
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||||
import { useEffect } from 'react';
|
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import { useEffect, useRef } from 'react';
|
||||
|
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type FloatingOptionBoundaryRef = {
|
||||
readonly current: HTMLElement | null;
|
||||
@@ -107,19 +107,48 @@ export function useImageCanvasFloatingOptionDismiss({
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restoreFocusRef,
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||||
isInsideExtraOverlay,
|
||||
}: UseImageCanvasFloatingOptionDismissOptions) {
|
||||
/**
|
||||
* 本次点击「算不算点在浮层里」的冻结判定。
|
||||
*
|
||||
* 判定必须在事件派发的最早期做,不能在冒泡到 `document` 时才拿 `event.target` 现算:
|
||||
* 浮层里的按钮可能在**这一次点击**里把自己卸载掉(AGC 画布验收 AGC-005:快速编辑的
|
||||
* 「恢复原文」被点后原文快照清空、按钮不再渲染,验收视频里表现为整个编辑面板连同选中
|
||||
* 一起被收掉)。目标节点一旦脱离 DOM,`element.contains(target)` 一律为 false,
|
||||
* 「点浮层内部」就被误判成「点外部」,面板被自己的按钮关掉。
|
||||
*
|
||||
* 捕获阶段挂在 `document` 上是最早的一站(React 的委托监听在 root 容器上,位置更靠内),
|
||||
* 此刻 DOM 还是用户看到的那一份;判定口径本身不变,仍是
|
||||
* {@link isEventInsideFloatingOverlay}(边界 DOM + portal 到 body 的浮层登记)。
|
||||
* 真正触发关闭仍然留在冒泡阶段,宿主其它处理器看到的事件顺序与既有行为逐字一致。
|
||||
*/
|
||||
const clickVerdictRef = useRef<{
|
||||
event: MouseEvent;
|
||||
inside: boolean;
|
||||
} | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!isOpen || typeof document === 'undefined') {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const resolveInside = (event: MouseEvent) =>
|
||||
isEventInsideFloatingOverlay(event.target, {
|
||||
boundaryRefs,
|
||||
isInsideExtraOverlay,
|
||||
});
|
||||
|
||||
const handleClickCapture = (event: MouseEvent) => {
|
||||
clickVerdictRef.current = { event, inside: resolveInside(event) };
|
||||
};
|
||||
|
||||
const handleClick = (event: MouseEvent) => {
|
||||
// 中文注释:选项项点击后要保留浮层;父级面板其它区域点击才收起。
|
||||
if (
|
||||
isEventInsideFloatingOverlay(event.target, {
|
||||
boundaryRefs,
|
||||
isInsideExtraOverlay,
|
||||
})
|
||||
) {
|
||||
const frozen = clickVerdictRef.current;
|
||||
clickVerdictRef.current = null;
|
||||
// 捕获阶段没跑到(例如事件不是这条派发路径派出来的)时退回现算,行为与改动前一致。
|
||||
const isInside =
|
||||
frozen && frozen.event === event ? frozen.inside : resolveInside(event);
|
||||
if (isInside) {
|
||||
return;
|
||||
}
|
||||
onDismiss();
|
||||
@@ -144,9 +173,11 @@ export function useImageCanvasFloatingOptionDismiss({
|
||||
}
|
||||
};
|
||||
|
||||
document.addEventListener('click', handleClickCapture, true);
|
||||
document.addEventListener('click', handleClick);
|
||||
document.addEventListener('keydown', handleKeyDown);
|
||||
return () => {
|
||||
document.removeEventListener('click', handleClickCapture, true);
|
||||
document.removeEventListener('click', handleClick);
|
||||
document.removeEventListener('keydown', handleKeyDown);
|
||||
};
|
||||
|
||||
@@ -887,7 +887,7 @@ export async function fetchWithApiAuth(
|
||||
requestHeaders[REQUEST_ID_HEADER] = requestId;
|
||||
let hasAuthHeader = Boolean(
|
||||
requestHeaders.Authorization?.trim() ||
|
||||
requestHeaders.authorization?.trim(),
|
||||
requestHeaders.authorization?.trim(),
|
||||
);
|
||||
|
||||
if (
|
||||
@@ -903,7 +903,7 @@ export async function fetchWithApiAuth(
|
||||
requestHeaders[REQUEST_ID_HEADER] = requestId;
|
||||
hasAuthHeader = Boolean(
|
||||
requestHeaders.Authorization?.trim() ||
|
||||
requestHeaders.authorization?.trim(),
|
||||
requestHeaders.authorization?.trim(),
|
||||
);
|
||||
} catch (error) {
|
||||
if (requestSignal?.aborted) {
|
||||
|
||||
@@ -211,7 +211,8 @@ describe('editorProjectClient', () => {
|
||||
{ deadlineAt: expect.any(Number) },
|
||||
);
|
||||
const requestOptions = requestJsonMock.mock.calls[0]?.[3] as
|
||||
{ deadlineAt?: number } | undefined;
|
||||
| { deadlineAt?: number }
|
||||
| undefined;
|
||||
expect(requestOptions?.deadlineAt).toBeGreaterThanOrEqual(
|
||||
startedAt + 60_000,
|
||||
);
|
||||
|
||||
@@ -219,7 +219,9 @@ export type EditorAssetGenerationInputs = {
|
||||
};
|
||||
|
||||
export type EditorProjectResourceSourceType =
|
||||
'uploaded' | 'generated' | 'mock_generated';
|
||||
| 'uploaded'
|
||||
| 'generated'
|
||||
| 'mock_generated';
|
||||
|
||||
export type EditorProjectResourceSnapshot = {
|
||||
resourceId: string;
|
||||
@@ -328,7 +330,11 @@ export type EditorImageGenerationInput = {
|
||||
prompt: string;
|
||||
size?: string;
|
||||
kind?:
|
||||
'spec' | 'character' | 'quick-edit' | 'ui-design' | 'publication-material';
|
||||
| 'spec'
|
||||
| 'character'
|
||||
| 'quick-edit'
|
||||
| 'ui-design'
|
||||
| 'publication-material';
|
||||
model?: string;
|
||||
screenColor?: string;
|
||||
segModel?: string;
|
||||
@@ -538,7 +544,12 @@ export type EditorIconSpritesheetSliceResult = {
|
||||
export type EditorCharacterAnimationResolution = '480p' | '720p';
|
||||
|
||||
export type EditorCharacterAnimationRatio =
|
||||
'same' | '1:1' | '4:3' | '16:9' | '9:16' | '3:4';
|
||||
| 'same'
|
||||
| '1:1'
|
||||
| '4:3'
|
||||
| '16:9'
|
||||
| '9:16'
|
||||
| '3:4';
|
||||
|
||||
export type EditorCharacterAnimationFrameCount = 32 | 40 | 48;
|
||||
|
||||
@@ -600,7 +611,12 @@ export type EditorVideoModel =
|
||||
export type EditorVideoResolution = '480p' | '720p' | '1080p';
|
||||
export type EditorVideoSoundMode = 'on' | 'off';
|
||||
export type EditorVideoAspectRatio =
|
||||
'16:9' | '9:16' | '1:1' | '4:3' | '3:4' | '21:9';
|
||||
| '16:9'
|
||||
| '9:16'
|
||||
| '1:1'
|
||||
| '4:3'
|
||||
| '3:4'
|
||||
| '21:9';
|
||||
|
||||
export type EditorVideoGenerationInput = {
|
||||
prompt: string;
|
||||
|
||||
Reference in New Issue
Block a user