suzmii
|
dce816d244
|
Merge origin/master(a2f25036)进 fix/agc-composer-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m39s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m28s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m21s
Project CI / Frontend tests (pull_request) Successful in 4m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m34s
Project CI / Backend tests (pull_request) Successful in 8m16s
Project CI / Repository checks (pull_request) Successful in 6m51s
Project CI / Native shell tests (pull_request) Successful in 10m6s
- 目的:master 又前进了(a2f25036,含 #614 静默测试成功用例等),PR 的 base 门禁要求 head 含最新 base
- 自动合并无冲突;并入的都是 master 侧文件(.gitea/workflows/project-ci.yml、两个 package.json、scripts/build-gitea-rust-cache.sh),本分支改动未被触碰
- 合并后复跑:npm run agc:typecheck 通过、chatDialogFrameLayout + appSurface 212 passed / 9 skipped、prettier --check 通过、check:encoding 通过、check:spacetime-schema 通过、git diff --check 干净
|
2026-10-04 18:16:31 +08:00 |
|
suzmii
|
530d166a65
|
修 CI 的 import 顺序门禁:三个改动文件的 import 排序
Project CI / Backend tests (pull_request) Failing after 29s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m55s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m9s
Project CI / Repository checks (pull_request) Failing after 21s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m6s
Project CI / Frontend tests (pull_request) Successful in 3m9s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m56s
Project CI / Native shell tests (pull_request) Has been cancelled
- Repository checks 的 eslint 报 simple-import-sort/imports 三处(ComposerControls.tsx、DirectProjectComposer.tsx、chat-composer.suite.ts),全部是 import 排序,没有逻辑改动
- 用 npx eslint --fix 自动修(+4/−5),随后 prettier --check、npm run agc:typecheck、appSurface 用例复跑全部通过
|
2026-10-04 17:56:41 +08:00 |
|
suzmii
|
7d28ef17a0
|
Merge origin/master(33552d2e)进 fix/agc-composer-layout
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m38s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m13s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / Frontend tests (pull_request) Successful in 3m27s
Project CI / Backend tests (pull_request) Successful in 7m2s
Project CI / Repository checks (pull_request) Failing after 5m14s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m46s
Project CI / Native shell tests (pull_request) Successful in 9m10s
- 目的:master 在上一轮 CI 期间又前进了(#602 素材引用注册表修复等 9 个提交),PR 的 base 门禁要求 head 含最新 base。上一轮 CI 的 2 条红(Backend tests 18s、Repository checks 35s)日志都是同一条门禁:`pull request head does not contain the latest base commit; update the branch and rerun CI.`,与本轮代码无关
- 冲突 2 处,均按「两侧内容都保留」解决:
- `apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/DirectProjectComposer.tsx`:#602 的 `ref` / `useImperativeHandle`(`insertReferences` + `focus` 转发)与本轮新增的 `pushModelNotice` 并存
- `docs/project-memory/shared-memory/pitfalls.md`:本分支的三条(输入区不留常驻状态行、档位改 popover 滑块、#600 输入区叠压)与 master 的两条(画布「引用」死按钮、渠道更新互相查杀)并存
- 其余文件自动合并;本分支的 `styles.css`、两个契约测试、`ConversationModelSelect` 改动未被 master 触碰
|
2026-10-04 16:33:00 +08:00 |
|
k88936
|
a79b9e9f9c
|
Merge branch 'master' into test/silent-is-gold
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m6s
Project CI / Backend tests (pull_request) Successful in 8m51s
Project CI / Frontend tests (pull_request) Successful in 2m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m14s
Project CI / Native shell tests (pull_request) Successful in 7m46s
Project CI / Repository checks (pull_request) Successful in 6m8s
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2026-10-04 16:31:59 +08:00 |
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k88936
|
b5a39f425e
|
Merge remote-tracking branch 'origin/master' into test/silent-is-gold
Project CI / Backend tests (pull_request) Failing after 34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m13s
Project CI / Repository checks (pull_request) Failing after 21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / Frontend tests (pull_request) Successful in 2m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m4s
Project CI / Native shell tests (pull_request) Successful in 9m0s
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2026-10-04 15:51:59 +08:00 |
|
k88936
|
84c30b680c
|
配置:CI 测试成功静默改用 cargo/node 原生 quiet
- .gitea/workflows/project-ci.yml:全局加 CARGO_TERM_QUIET=true,cargo test 成功只打点号、失败才列用例名。
- scripts/build-gitea-rust-cache.sh:预热脚本同步 CARGO_TERM_QUIET=true,与 workflow 的 Cargo 环境一致。
- package.json:agc:plugins:test 改用 node --test --test-reporter=dot。
- apps/ai-game-creator-shell/package.json:bundled-resources:test 改用 node --test --test-reporter=dot。
- scripts/check-native-shells.mjs:去掉每个 step 的成功进度标签,失败时才打印标签。
- scripts/project-ci-workflow.test.ts:移除 silent: true 守护用例。
- docs/project-memory/shared-memory/decision-log.md:移除本次静默决策条目。
- docs/project-memory/shared-memory/development-workflow.md:移除本次静默说明段落。
|
2026-10-04 15:49:34 +08:00 |
|
suzmii
|
0cbf9521ee
|
复核反馈修复:思维强度改 popover 滑块,模型不可用改 toast(#600)
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m25s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m25s
Project CI / Repository checks (pull_request) Failing after 35s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m43s
Project CI / Frontend tests (pull_request) Successful in 2m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m51s
Project CI / Native shell tests (pull_request) Successful in 6m31s
- 思维强度:`ComposerReasoningEffortSelect` 新增 `presentation: 'dropdown' | 'slider'`(默认 dropdown,策划输入盒原样不动),Direct 输入盒走 slider —— 触发钮固定文案「选择强度」(当前档位在 `aria-label`/`title` 与浮层里的「当前:最高」),档位选择收进 popover 里的原生 `<input type="range" min=0 max=4 step=1>`:自带 `role="slider"`、`aria-valuemin/max/now` 与 ←/→/Home/End,`aria-valuetext` 报中文档位名,点轨道/拖拽按 step 吸附;Esc 与点击外部关闭,改档后浮层保持打开
- 档位枚举、默认值、持久化通道(`read_game_creator_app_config` / `select_game_creator_reasoning_effort`)与旧下拉完全一致,只换表现形式
- 模型不可用:`ConversationModelSelect` 新增 `errorPresentation: 'inline' | 'toast'`(默认 inline,首页/策划/画布不变)与 `onUnavailable`,toast 模式下不再渲染常驻 `[role='alert']`;Direct 输入盒由 `ComposerModelNoticeToast` 复用外壳同一枚 `PlatformRuntimeStatusToast`(bottom-center portal、6s)提示,失败消息新出现时一次、同条去重、清空后可再报
- 文案:`llmModelCatalog.ts` / `clientApi.ts` 的「本地模型服务不可用」改为「模型服务不可用」;不可用态照旧禁用发送,但不再留文字行
- 错位根因与改法:上一轮把模型提示收回控件排内使整颗控件变两行高、在 `align-items: center` 的工具条里把触发钮顶到行线上方;现在该元素不再渲染,`styles.css` 里对应的 composer 作用域 `[role='alert']` 规则按「删死重」删除
- `styles.css`:新增强度 popover / 滑块 / 档位点样式(几何沿用 `.project-chat-attachment-menu` 约定,颜色只取 `--platform-*`)
- 测试:`tests/appSurface/chat-composer.suite.ts` 的档位用例改为滑块(打开、aria 值域、持久化、Esc/点外部关闭),新增 toast 用例与「只报一次」用例;`tests/chatDialogFrameLayout.test.ts` 新增 popover 几何断言;策划面差分审计复跑 0 处声明变化(对收口前提交仍报 62 处,证明检查不空转)
- pitfalls 补两条:输入区不留常驻状态行(用 toast)、档位选择用 popover + 滑块
|
2026-10-04 15:08:22 +08:00 |
|
lhk229
|
33552d2ed6
|
修复游戏评价操作列左对齐
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m7s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 6m44s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m52s
Project CI / Native shell tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m25s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m47s
Project CI / Frontend tests (push) Successful in 3m44s
Project CI / Backend tests (push) Successful in 6m39s
Project CI / AI game creator shell web tests (push) Successful in 2m52s
Project CI / Repository checks (push) Successful in 6m24s
Project CI / Native shell tests (push) Successful in 7m25s
将评价列表操作按钮与操作列头左对齐
同步评价列表布局规范
|
2026-10-04 07:52:24 +01:00 |
|
lhk229
|
a1b80ffde9
|
修复后台游戏评价状态与操作按钮换行
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m12s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
为游戏评价列表增加专属表格样式类
状态胶囊保持单行,操作按钮禁止换行和压缩
同步后台评价列表布局规范
|
2026-10-04 07:47:13 +01:00 |
|
kdletters
|
81cfbae207
|
后台侧栏按业务分组支持折叠
Project CI / AI game creator shell Rust crates (push) Successful in 2m45s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m17s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m27s
Project CI / Frontend tests (push) Successful in 3m4s
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Project CI / Native shell tests (push) Successful in 7m36s
Project CI / AI game creator shell web tests (push) Successful in 3m24s
Project CI / Repository checks (push) Successful in 6m44s
新增后台侧栏业务分组与当前页自动展开行为
补充折叠交互、路由分组和权限过滤测试
同步后台导航分组行为文档
|
2026-10-04 13:25:58 +08:00 |
|
kdletters
|
13a15fed5c
|
修复 AGC 渠道更新互相终止与快捷方式迁移
Project CI / AI game creator shell Rust crates (push) Successful in 3m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m24s
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Project CI / Backend tests (push) Successful in 6m42s
Project CI / Frontend tests (push) Successful in 3m2s
Project CI / Native shell tests (push) Successful in 7m16s
Project CI / AI game creator shell web tests (push) Successful in 3m17s
Project CI / Repository checks (push) Successful in 6m25s
为 release 与自定义渠道注入独立主程序名,隔离 Windows 更新进程。
新增 release 旧安装目录与快捷方式迁移钩子,保护 dev 历史目录清理。
同步渠道规范、共享决策与排障记录,补充发布脚本回归测试。
|
2026-10-04 11:45:20 +08:00 |
|
suzmii
|
43afcfa163
|
Merge origin/fix/ci-master-red(8b11dc4e)进 fix/agc-composer-layout
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m46s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m41s
Project CI / Frontend tests (pull_request) Successful in 3m28s
Project CI / Backend tests (pull_request) Successful in 7m31s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m41s
Project CI / Native shell tests (pull_request) Successful in 7m18s
Project CI / Repository checks (pull_request) Successful in 5m53s
- 目的:并入 #609 的共享红修复(A Nginx SPA allowlist 缺 /pay、/profile/payment;B external_mcp::semantic 写死工具数断言;C tracing callsite interest 竞态;D AGC 壳 Rust shard-4 两条偶发断言),让本分支新 head 的 CI 能全绿
- 合并未产生冲突;#609 的 18 个文件原样在位(抽样 md5 与 8b11dc4e 一致:deploy 三份 nginx 模板、scripts/check-nginx-spa-routes.mjs、server-rs api-server/app.rs、src/routing/activeAppPageRoutes.ts)
- pitfalls.md 两侧条目都保留:本分支的 #600「输入区控件叠在一起」条目 + #609 的三条 2026-10-04 条目(tracing span 调用点缓存 / 通知计数与 graceful terminate 串台 / SPA 深链前缀路由)
- #609 没有改 apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts,故与本 PR 的 composer 几何断言无重叠;本 PR 也未改 #609 引入的任何文件
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2026-10-04 03:41:15 +08:00 |
|
suzmii
|
4fc13bcfe3
|
合并 fix/ci-master-red(PR #609)到 fix/agc-canvas-reference-insert:取得 master 级 CI 修复
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m22s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m21s
Project CI / Backend tests (pull_request) Successful in 6m30s
Project CI / Frontend tests (pull_request) Successful in 3m29s
Project CI / Native shell tests (pull_request) Successful in 7m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m37s
Project CI / Repository checks (pull_request) Successful in 6m16s
把 #609 的 8/8 全绿修复并进本分支,满足「PR head 必须包含最新 base 提交」的门禁,同时带上共享红修复:check:nginx-spa-routes 的 /pay/<checkoutToken> 前缀路由与 Pingora 路由矩阵、external_mcp::semantic 真值 32、api-server/platform-llm 的 tracing interest 竞态、AGC 壳 Rust shard-4 两条偶发断言
本次 merge 无冲突自动完成:pitfalls.md 两边条目都保留(本分支的 issue #602 条目 + #609 的 2026-10-04 tracing/shard-4/SPA 深链三条)
未改动 #609 引入的任何文件
|
2026-10-04 03:40:21 +08:00 |
|
suzmii
|
9e2cea5b72
|
修复 AGC 壳 Rust shard-4 的两条偶发断言,并补齐 pitfalls 记录
- agent::thread_manager::tests::active_turn_changes_publish_one_notification_per_real_change
偶发 left 8/right 7:测试计数器 DIRECT_ACTIVE_TURNS_EVENT_TEST_COUNT 曾在 2026-10-01 按线程
作用域隔离,2026-10-02 退役 runtime_driver 把它搬进 agent/direct_events.rs 时降级回进程级
static AtomicU64,于是断言会取到宿主 tauri::async_runtime 后台回合在别的线程上的广播
(--test-threads=1 只串行测试线程)。改回 thread_local! Cell,并注明跨线程口径的覆盖取舍
- process_session::tests::process_session_graceful_terminate_keeps_wrapper_alive_for_target_cleanup
偶发 left "exited"/right "terminated":测试命令里 leader 打印 READY 后立刻 exit 0,同组后代
仍存活,trampoline 从 leader 被回收起开始 800ms 宽限;客户端只要晚于宽限才发出 terminate
就只能读到既成事实。改为 leader 用 wait 等后台子进程,让 terminate 必然落在会话仍 running 时
(trap / sleep 0.4 / marker / 断言均未改),并注明该用例的确定性来自 400ms < 800ms 的时间余量
- docs/project-memory/shared-memory/pitfalls.md:更新 graceful terminate 那条已过时的验证口径,
补三条 2026-10-04 条目(tracing interest 竞态、AGC 两条偶发的串台根因、SPA 深链前缀路由)
- 本地实跑:修复前把计数器临时改回 AtomicU64 时同一并行口径 17/20 红;修复后并行 20 次全绿、
agent::thread_manager:: 连跑 5 次 72 passed;第 2 条用例是 #[cfg(target_os = "linux")],
Windows 本机跑不到,已用真实 Linux 内核(WSL Alpine)验证命令形状(leader 活到 TERM、
同组后代完成 400ms 延迟清理 marker=done 0.41s、清理后组内零残留),CI 侧仍需跑
node apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs --shards=4 --shard-index=4 复核
|
2026-10-04 03:25:54 +08:00 |
|
suzmii
|
25346d5037
|
修 #600 评审 P2:行高算式取真实决定值、推理档 flex 写回所有者、删死重
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m2s
Project CI / Backend tests (pull_request) Failing after 3m52s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m40s
Project CI / Frontend tests (pull_request) Successful in 3m27s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m16s
Project CI / Repository checks (pull_request) Failing after 3m56s
Project CI / Native shell tests (pull_request) Successful in 6m56s
- 测试:`composerMaxHeight()` 的工具栏行高改取该排最高控件的 `Math.max`(模型触发钮 30px > 发送钮 28px),输入盒最高高度 254 → 256,并新增「触发钮高度 = 30」断言,不再写死发送钮
- `appSurface` 的编辑器高度断言改钉生效规则(六类选择器那条 72 / 160),原五类规则的 96 / 140 已随死重删除
- Direct 推理档的 `flex: 0 0 auto` 写回其所有者规则(原 `flex: 0 1 auto` 那条),末尾区块不再重复声明同属性;区块头注明本区块不依赖源码顺序
- 删死重(均恒被更高特异性规则覆盖):≤1000px 媒体块里五类的 `.resource-reference-input { padding: 10px 12px 6px }`;五类输入规则的 `display` / `width` / `padding` / `border-color` / `border-radius` / `background`(保留仍生效的 `color` 与 `pointer-events`);五类 `:focus-within` 整条(被六类 `border: 0; outline: none; box-shadow: none` 恒覆盖);五类编辑器规则的 `min-height` / `max-height`
- 校验:`chatDialogFrameLayout.test.ts` 12/12、`appSurface.test.ts` 196 passed / 9 skipped、`npm run agc:typecheck` 通过、prettier 通过
|
2026-10-04 00:47:31 +08:00 |
|
suzmii
|
3f18e3dc77
|
按独立评审的三条 P2 收口:空批次不误报、重复注册留线索、文档与实测对齐
Project CI / AI game creator shell Rust crates (pull_request) Failing after 1m35s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / Backend tests (pull_request) Failing after 4m39s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Frontend tests (pull_request) Successful in 3m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 7m28s
Project CI / Repository checks (pull_request) Failing after 4m32s
App.tsx 的监听处对空批次直接返回:空批次没有要插的东西,不能报成「没有可用的聊天输入区」(原因指向错了方向)
activeChatComposer.registerActiveChatComposer 增加重复注册检测:dev 下 console.warn 指出后注册者顶替了前者,不改运行时语义(仍然后注册者接管、身份校验照旧兜住乱序卸载)
tests/activeChatComposer.test.ts 补两条:空批次不打扰已挂载输入区;重复注册出现告警且乱序注销清不掉更新的句柄
tests/resourceCanvasChatReferenceDrop.test.tsx 补一条:直接构造空批次引用事件时不产生「没有可用的聊天输入区」告警
decision-log 的「影响范围」补记 tests/activeChatComposer.test.ts,「验证」换成合并 master 后的实跑数字;功能说明的用例表补两行
反向证伪:去掉空批次短路、去掉重复注册告警后,上面两条新用例各红一处
|
2026-10-04 00:38:06 +08:00 |
|
suzmii
|
5c71154eb6
|
Merge origin/master(ccd27157)进 fix/agc-composer-layout
- 目的:满足 CI 的 base 门禁(本分支不含 master 当前 tip),按用户要求用 merge 而非 rebase
- 合并未产生冲突;两侧内容逐条保留:`tests/appSurface/project-development.suite.ts` 同时含本分支的 composer 几何断言(`toContain('gap: 8px;')`)与 master 的 appSurface / Tauri 替身收口(`tauriRuntimeFake.ts` 等);`pitfalls.md` 同时含本分支 #600 条目与 master 的测试类型门禁条目
- 提交前核对:合并结果相对 origin/master 的两份非 CSS 文件差异只有本分支那 2 处(suite.ts 6 行、pitfalls 8 行)
- master 既有红(check:nginx-spa-routes 缺 /pay、/profile/payment;external_mcp::semantic 32 vs 30;http_tracing 偶发;AGC Rust shard 4/4)由 fix/ci-master-red 处理,不在本分支修
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2026-10-04 00:34:46 +08:00 |
|
suzmii
|
455b265a75
|
合并 master 到 fix/agc-canvas-reference-insert:按新测试替身与类型门禁解冲突
master 侧(PR #601)新增 tests/tauriRuntimeFake.ts(全仓唯一 window.__TAURI__ 安装点)与 tsconfig.tests.json,测试统一改用 installTauriRuntime / resetTauriRuntime,并新增 check:tests:types 门禁
冲突三处测试文件(resourceCanvasChatReferenceDrop.test.tsx、appSurface/project-development.suite.ts、appSurface/design-agent.suite.ts)按语义两边保留:采用 master 的替身安装点与类型收窄(ResourceReference 过滤),保留本分支的真实 DirectProject 聊天面挂载与端到端草稿断言
App 的 props 类型未导出,新增的两处 chat 节点改用 AppComponent 组件类型别名(与 design-agent.suite.ts 同一写法),通过新的 check:tests:types
docs 侧 pitfalls.md / decision-log.md 自动合并:本分支的 issue #602 条目与 master 的「根因 7/8」条目都保留
未在本分支修 master 既有红(check:nginx-spa-routes 缺 /pay 与 /profile/payment、external_mcp::semantic 32 vs 30、http_tracing 偶发、AGC Rust shard 4/4),由上游 fix/ci-master-red 处理
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2026-10-04 00:28:19 +08:00 |
|
suzmii
|
ef10d9527b
|
策划面零语义变化:#600 的改动收口到 Direct 输入区
Project CI / Backend tests (pull_request) Failing after 40s
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- 控件排几何按宿主拆成两条规则:策划面恢复改动前的 `gap: 8px` / 不换行 / `padding-top: 2px`,Direct 侧保留 `flex-wrap: wrap` + `gap: 6px 8px`
- 控件排两侧分组同样拆开:策划面恢复 `gap: 8px`,Direct 侧保留 `gap: 6px 8px`;左侧动作组换行只作用于 Direct
- 模型选择器上限:共享规则恢复 180px,Direct 侧新增一层真实祖先(`.project-chat-composer-controls-right`)把上限收到 160px,不依赖源码顺序
- 提示段落:策划面恢复 `margin: 4px 0 0`(改动前的值),Direct 侧新增 `margin: 0`(多带 `.project-chat-conversation` 祖先提高特异性);96px 上限与 `overflow-wrap: anywhere` 只新增选择器,不改策划面的值
- 文件末尾区块的选择器全部收窄为 Direct 链,并注明策划输入区不在本 issue 范围
- 校验:临时审计脚本用层叠求值逐元素比对策划输入区子树(1440/1024/390px),origin/master 零差异、对改判前提交 ac2df9f12 报 62 处差异
|
2026-10-04 00:27:02 +08:00 |
|
suzmii
|
ac2df9f123
|
自审收口 #600:宽度上限与间距写回各自规则,去掉重复声明
Project CI / Backend tests (pull_request) Failing after 28s
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- 模型选择器 160px 上限、触发钮 160px 上限 / 64px 下限写回 `.conversation-model-select` 与 `.conversation-model-trigger` 的原有规则(单点声明,不再依赖文件末尾的源码顺序覆盖)
- 队列 chip 的 `margin: 0` 写回 `.project-chat-composer-queue` 原有规则;提示段落 `margin: 0` 与 96px 高度上限并入 `.project-chat-composer-notice` 原有规则(覆盖两个宿主,删掉新造的 72px)
- 推理档 `flex: 0 0 auto` 拆成 Direct 侧单条(策划面已有同值声明),末尾区块只留前文没有的新属性
- 更新末尾区块头注释:说明唯一的覆盖靠更长的选择器链而非源码顺序
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2026-10-04 00:12:38 +08:00 |
|
suzmii
|
f4ada50612
|
自审加固:注册表按 ref 转发注册、插入成功语义与失败留痕对齐
Project CI / Backend tests (pull_request) Failing after 17s
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ActiveChatComposerHandle.insertReferences 改为返回 boolean:由句柄回答这一批有没有真的递到输入区,注册表不再用「有句柄」冒充「插进去了」
insertChatReferences 增加第三种 false(句柄报落空),且只有插入成功才 focus,失败不抢焦点
DirectProjectChatView 改为注册「按 ref 转发」的句柄,注册时不再读 composerHandleRef.current,去掉对父子 effect 顺序的隐式依赖(内层输入区重挂载也不会留下死句柄)
DirectProjectComposer 与 PlanningChatView 的转发句柄同步返回 boolean
App.tsx 的 dev 失败线索文案改为「没有可用的聊天输入区(未挂载或已卸载)」,覆盖句柄落空这一种
新增 tests/activeChatComposer.test.ts:钉住注册表合同(空批次 / 无输入区 / 句柄报落空不聚焦 / 注销身份校验);反向证伪:去掉身份校验后该用例变红
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md 与 shared-memory 决策记录
|
2026-10-04 00:12:24 +08:00 |
|
k88936
|
25c5ecdf6e
|
测试:全仓测试统一 Tauri 运行时替身安装点
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
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- 78 处内联 window.__TAURI__ 赋值改为 installTauriRuntime,覆盖 appSurface 之外的 37 个测试文件
- 31 处 delete window.__TAURI__ / window.__TAURI__ = undefined 复位改为 resetTauriRuntime
- 删除 recentProjectsHook、projectCreationDirectory、projectResourceLiveIntegration、useProjectResourceCardPreviews、resourceVersionReplacementModel、unityProjectOpen 里的本地 asTauriInvoke / asTauriListen 适配器与相关类型别名
- designProjectRestore 的 setup 参数由 ReturnType<typeof vi.fn> 收窄为具体 invoke 签名
- 迁移后仅 tests/tauriRuntimeFake.ts 直接读写 window.__TAURI__
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2026-10-03 20:19:45 +08:00 |
|
suzmii
|
f5886560bd
|
AGC 用户输入区按三层重排布局,修掉控件叠压(#600)
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m49s
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- 输入盒 `.project-chat-composer.is-direct-codex` 改单列网格 + `gap: 8px`,把输入内容区 / 工具栏 / 状态提示区三层用行间距分开,不再靠绝对定位互相压
- 「AI 润色 / 恢复原文」操作排从 `position: absolute; right: 0; bottom: 0` 回到输入区第二行网格(编辑器横跨全宽),不再压在编辑器文字上
- 模型控件的错误 / 状态提示改成控件排内独占一行(`position: static`),不再浮在输入内容区上方盖住文字
- 工具栏右侧组由 `flex: 0 0 auto` 改为可收缩 + 外层可换行;模型钮封顶 160px、名字走省略号,推理档不参与收缩
- 状态提示区(待发队列 chip、提示段落)与输入盒、工具栏共用同一档行间距(去掉重复的 margin / padding-top)
- 同步两处 CSS 契约断言:composer 几何(`tests/appSurface/project-development.suite.ts`)与输入盒最高高度算式 + 操作排网格行(`tests/chatDialogFrameLayout.test.ts`)
- pitfalls 记录本次叠压的实测尺寸、成因与现行口径
|
2026-10-03 19:53:31 +08:00 |
|
suzmii
|
a22e8ee447
|
修复 AGC 画布素材卡「引用」无消费者:新增活跃聊天输入区注册表
Project CI / Backend tests (pull_request) Failing after 18s
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新增 features/project-workspace/activeChatComposer.ts:模块级保存当前挂载的输入区句柄,registerActiveChatComposer 注销时校验身份,insertChatReferences 空批次或无句柄返回 false
DirectProjectComposer 用 useImperativeHandle 暴露 DirectProjectComposerHandle(按 ref 转发,句柄稳定),新增可选 ref 入参
DirectProjectChatView 挂载期间注册、卸载注销,并把 composerHandleRef 传给 DirectProjectComposer
PlanningChatView 同样注册(句柄按 composerRef 转发),两条链路互斥渲染,同一时刻只有一个句柄
App.tsx 收敛为一处监听:单条「引用」与批量拖拽两个事件都走 insertChatReferences,返回 false 时 dev 下 console.warn
chatComposerRef 只保留给策划输入盒自己的 getDraft / clear,不再承担跨面板插入
project-development.suite.ts:工具条「引用」用例改为渲染真实 DirectProject 聊天面,断言草稿里出现引用芯片(键盘 + 鼠标两条通路、光标留在插入之后)
resourceCanvasChatReferenceDrop.test.tsx:换成真实 DirectProject 聊天面,批量拖拽断言整批一次落进草稿且顺序 = 拖动集合顺序;新增未登记素材不出「引用」按钮、拖拽只给原因的用例
design-agent.suite.ts:新增策划链路引用插入不回归用例
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md、shared-memory 的 pitfalls 与 decision-log
|
2026-10-03 19:43:18 +08:00 |
|
k88936
|
a77d58b901
|
测试:抽出全仓共享的 Tauri 运行时替身模块
- 新增 tests/tauriRuntimeFake.ts,作为唯一的 window.__TAURI__ 安装点与类型转换点,并提供 createTauriEventBridge 与 resetTauriRuntime
- appSurface/harness.ts 改为从该模块导入并转出 installTauriRuntime / createTauriEventBridge,既有 ./harness 导入路径不变
- pickProjectFromLauncher 不再直接写 window.__TAURI__,改走 installTauriRuntime 保留原有 core/event
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2026-10-03 19:41:21 +08:00 |
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k88936
|
55cca04971
|
Merge remote-tracking branch 'origin/master' into fix/typecheck-test
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2026-10-03 19:36:28 +08:00 |
|
k88936
|
179983b823
|
测试:appSurface 的 Tauri 替身统一走单一安装点
- harness 新增 createTauriEventBridge,只负责事件登记与派发,不碰 window、不做类型转换
- home.suite 44 处内联 window.__TAURI__ 赋值改为 installTauriRuntime,并删除 asTauriInvoke / asTauriListen 两个适配器
- auth.suite 删除 installTauriBridge 的 as never,改为 createTauriEventBridge + installTauriRuntime 组合
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2026-10-03 19:34:08 +08:00 |
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kdletters
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1c4073b500
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修正插件开关测试的工具桥模式
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插件宿主开关测试使用外部桥,避免无回合执行许可掩盖插件禁用结果
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2026-10-03 19:29:58 +08:00 |
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kdletters
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d4be3dd97a
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补齐 Claude 上游错误展示与 MCP 并发隔离
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前端保留 401/403/408/429/5xx 状态并补回归测试
按项目隔离 Claude MCP 注册表并防止旧回合误停新桥
更新 DirectProject 排障记录
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2026-10-03 19:21:18 +08:00 |
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k88936
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6efab10743
|
测试:把 Tauri 替身安装点收口到 appSurface harness
- 合并 chat-composer / project-conversation / project-development / runtime-settings / design-agent 五处重复的 installTauriRuntime 定义为 harness 中一处
- 安装参数由 unknown 收成可调用下界并声明 event 可缺省,非函数的误装会在编译期被挡下
- design-agent 改为薄适配 installChatRuntime,调用点与运行时行为不变
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2026-10-03 19:14:08 +08:00 |
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k88936
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a83525c964
|
测试:收窄 home.suite 的 asTauriListen 返回类型
- asTauriListen 形参返回类型由 Promise<unknown> 改为 Promise<() => void>,与 TauriListen 的 unlisten 契约一致
|
2026-10-03 19:09:40 +08:00 |
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k88936
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19c6b1dfc3
|
测试:修正 auth.suite 注释错别字
- 「渲染函数子节点改编进 props」改为「改传进 props」
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2026-10-03 19:09:38 +08:00 |
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kdletters
|
e5fa123483
|
修复 Claude Direct MCP 回合授权死循环
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内部 Claude MCP 使用 Direct 工具桥并绑定当前回合授权
保留外部 MCP 隔离模式并补充回归测试与排障记录
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2026-10-03 19:06:38 +08:00 |
|
lhk229
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2233f1b7c4
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修复试玩回包遗漏双端玩法失败证据(#548) (#598)
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试玩报告已记录玩法阻断,但工具回包只展示视觉结果,Agent 无法从“画面正常、整体失败”定位原因;返回的私有报告路径也不能通过通用文件工具读取。
本次增加逐视口 gameplayResults,返回有界诊断、断言和初末状态,并从同一份投影生成摘要。明确区分视觉检查与玩法检查、未通过与未执行;保留现有通过判定、验证预算和私有目录保护。同步更新证据合同、提示词与 skill pack。
验证:
- Rust 定向测试、提示词构建与源码边界检查通过。
- 最终 MCP 成功/失败回包均检查逐视口状态、原因、断言及截图。
- 显式运行 4 个真实浏览器用例:双端成功、禁用控件、真实点击后 phase 未进入 playing、仅移动端失败;对照持久报告核对回包与摘要。
- rustfmt、编码、文档索引、skill pack、git diff --check 通过。
- 未运行全量测试或真实模型端到端验证。
Closes #548
Reviewed-on: #598
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2026-10-03 18:54:12 +08:00 |
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k88936
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88abe52c3d
|
Merge branch 'master' into fix/typecheck-test
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2026-10-03 18:41:28 +08:00 |
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kdletters
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8aee5db84e
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统一 Claude Code 与 Codex 错误分类
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m46s
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保留 Claude Code 的上游 HTTP 状态、超时、空响应和无效 JSON 语义
补充状态摘要、重试建议、定向回归测试与排障记录
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2026-10-03 18:08:14 +08:00 |
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suzmii
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0b03d563c2
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Merge pull request '修复 AGC 栏目画布上传素材落「待归类」(#359)' (#596) from fix/agc-asset-upload-category into master
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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Reviewed-on: #596
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2026-10-03 17:58:02 +08:00 |
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suzmii
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86e74867ae
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review 反馈:补齐 targetCategory 的文档与注释口径(#359)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m54s
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- 实施计划合同补上「GUI 上传与图片类生成同一 targetCategory 口径,不传时仍按内容证据派生 kind」
- 栏目画布底部工具栏入口矩阵 §1 一句话补上「带当前栏目 targetCategory」
- 工具栏模型里上传入口的类型注释写明入口栏目与「待归类」的因果
- 修正占位落点 effect 里陈旧的示例:普通图片只在 Agent / Direct 不传 targetCategory 时才落「待归类」
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2026-10-03 17:42:50 +08:00 |
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k88936
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fe20e73fb7
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构建:为 AGC 测试接入类型门禁
- 新增 apps/ai-game-creator-shell/tsconfig.tests.json,覆盖 src、tests 与 vite.config.ts
- 新增 check:tests:types 脚本执行 tsc -p tsconfig.tests.json --noEmit
- 将 check:tests:types 并入 AGC 的 typecheck
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2026-10-03 17:41:53 +08:00 |
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k88936
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594063a1e0
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测试:修正 AGC 测试文件的类型错误
- 按 vitest 0.34 的参数元组口径改写 mock 泛型
- 修正 noUncheckedIndexedAccess 下的下标访问
- 补齐与当前类型脱节的测试桩字段
- 按 scripts/*.mjs 的运行时契约补局部类型声明
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2026-10-03 17:41:30 +08:00 |
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suzmii
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7e96b369c1
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Merge pull request '修复 Web 预检浏览器失败恢复' (#591) from fix/web-preflight-browser-recovery into master
Project CI / AI game creator shell Rust crates (push) Successful in 2m40s
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Reviewed-on: #591
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2026-10-03 17:33:22 +08:00 |
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kdletters
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4b529a8952
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新增支付服务接入与订单收银台
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
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新增支付应用、API Key 与外部产品订单接口
接入微信 Native 下单、二维码收银台与支付结果回调
新增后台支付订单与回调投递页面
补齐 SpacetimeDB 支付表、生成绑定、OpenAPI 与使用说明
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2026-10-03 17:18:13 +08:00 |
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suzmii
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372b7d3a00
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修复 AGC 栏目画布上传素材落「待归类」(Issue 359)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m59s
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- AGC Rust `upload_local_asset` 新增可选 `targetCategory`,登记改走 `register_local_asset_entry_with_category`(非法值失败关闭,不回退 kind 派生);`upload_local_asset_at` 委托新的 `upload_local_asset_at_with_category`,既有调用点与单测不动
- 前端 `uploadProjectAssetFilesAndReadSnapshot` 透传 `targetCategory`;栏目画布底部工具栏上传带上工具栏自己的栏目,与生成入口的 `targetCategory` 同一口径
- 新增 Rust 单测 `upload_registers_into_the_explicit_entry_category`(显式栏目 → character / 不传 → unclassified / 非法 version 失败关闭且不新增登记)与 appSurface 用例(在「角色与对象」上传图片,载荷必须带 `targetCategory: 'character'`)
- 同步 PRD §3.10、`docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md` §4 载荷表、V3 验收用例 S11a、decision-log 与 pitfalls
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2026-10-03 16:59:22 +08:00 |
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suzmii
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c7d70ba893
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Merge remote-tracking branch 'origin/master' into fix/web-preflight-browser-recovery
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m3s
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2026-10-03 16:35:17 +08:00 |
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suzmii
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b6a3e8d506
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修复浏览器进程归属与清理诊断
固定 Windows 浏览器 root 与子进程启动身份,Job 绑定失败时回收完整进程树并拒绝 PID 复用。
保留 Web 预检 shutdown 的结构化清理诊断,补充身份不匹配回归测试。
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2026-10-03 16:31:40 +08:00 |
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k88936
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0e313405d6
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修复:生成绑定校验不再用 prettier 改写生成文件
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
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Project CI / AI game creator shell web tests (pull_request) Successful in 2m41s
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Project CI / Repository checks (pull_request) Successful in 6m12s
- scripts/check-generated-bindings.mjs:删掉生成后的 prettier 归一化,直接逐字节比较 ts-rs 原始输出
- .prettierignore 与 .eslintrc.cjs:四个 ts-rs 生成目录统一排除,禁止格式化工具二次改写
- .prettierrc.json:删除 contracts/generated 的 printWidth / singleQuote 覆盖
- .gitattributes:生成目录标 linguist-generated 并豁免 trailing-space,保证 git diff --check 通过
- 重新生成 AGC chat/generated 与 services/generated 的 51 个绑定,改为提交 ts-rs 原始输出(纯格式,语义不变)
- docs/project-memory:记录生成绑定不再经 prettier 的口径,修正旧流程说明
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2026-10-03 15:40:21 +08:00 |
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k88936
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141e59c971
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Merge remote-tracking branch 'origin/master' into refactor/turn-error-to-explicit-struct
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2026-10-03 14:50:04 +08:00 |
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lhk229
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ae2d1a3a21
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修复 AGC 生成准备依赖全量素材库的问题 (#592)
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
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Project CI / AI game creator shell web tests (push) Successful in 2m54s
修复已有项目和素材目录绑定时,AGC 生成准备仍读取完整账户素材库、导致无关素材读取失败阻断生成的问题。
- 新增站内与 External v1 的单目录 GET,按主键读取并校验账号归属;复用目录 DTO,不读取素材列表或创建默认目录。
- 已有 binding 和 partial 恢复改为确认目标目录;首次建绑直接沿用稳定幂等创建,不再读取全库。
- 目录缺失、越权、超时、响应身份不符或会话切换时停止,保留恢复证据,不自动重建、不换键重发生成;已有生成账本继续沿用冻结快照恢复。
- 既有素材库与目录创建、修改、删除 API 合同保持不变,持久化表结构不变。同步 OpenAPI、生成绑定及技术文档。
验证:
- AGC Rust:目录绑定 7 项、生成 94 项、资源编辑 60 项、抠图 5 项通过(目录绑定用例包含在生成组中)。
- api-server:External Editor 30 项、受保护路由矩阵 3 项通过。
- 真实隔离 SpacetimeDB:目录读取成功、空目录、缺失、越权、删除后缺失、只读不变,以及既有幂等/并发/孤儿检查通过。
- smoke 脚本测试 4 项通过;module 编译、生成绑定、87 张表 schema guard、DDD、编码、文档索引、定向 Rust 格式与 diff 检查通过。
- 已比较 OpenAPI:除新增单目录 GET 外,原有定义逐项保持一致。
验证限制:未完成独立 API `/healthz` 联调,本地隔离数据库与授权配置未就绪;启动尝试已停止并清理。未运行全量测试或真实付费生成。
发布顺序:先发布后端模块与 API,再发布新客户端;不提供全库回退。#574 的素材分页、筛选及按素材 ID 读取不在本 PR 范围内。
Closes #550
Reviewed-on: #592
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-10-03 14:48:54 +08:00 |
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k88936
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47da90ab84
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重构:终态判定不再为控制流留兜底分支
- turn_completion.rs 的 turn_terminal 两处 ShouldContinue 分支由 debug_assert + 回落账本终态 / host_dropped 改为 unreachable:控制流在返修循环与终态投影处已被过滤
- 同步收紧 turn_terminal 的文档说明,明确控制流不该也不能进入终态判定
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2026-10-03 14:47:28 +08:00 |
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k88936
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84cbe9b1a6
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修复:封口复核的控制流不再被吞成 HostDropped
- direct_runtime 返修循环接住 chat 侧返回的 TurnError::RepairRequired(app-server 封口复核),写回 prompt 继续一轮,流式与非流式两条分支都补上
- 删除 thread_manager/dispatch.rs 的 finish_turn_failure:它的 ShouldContinue 静默分支正是控制流漏到收口后、被 Drop 兜成 HostDropped 的入口
- 两处回合失败收口改为就地对 classify 结果显式分流:ShouldStop 写失败终态,ShouldContinue 视为上游缺陷直接 unreachable
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2026-10-03 14:32:31 +08:00 |
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