k88936
cb840c6e8c
Merge branch 'master' into fix/chat-status-lost
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
2026-09-17 16:53:18 +08:00
k88936
e382d23892
补跨页同回合的历史分页回归用例
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用 51 条历史复现用户报的现象:20 条工具条目整屏落进同一个折叠的执行过程
断言一次点击连拉两页拿到新用户气泡,并按 process-31 / process-11 两次锚点推进
断言连拉插入旧内容后视口仍停在原处,不被拉回列表底部
2026-09-17 16:49:08 +08:00
k88936
37ae7508b8
App 聊天历史分页改走连拉循环
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首屏与「显示更早」共用 readDirectHistoryPages,不再各自单发一页
首屏基线取空并在守卫后一次性并入聊天 reducer,失败仍按原有语义抛出
「显示更早」按当前视图条目判断新回合,取到多页一次性并入并推进锚点
连拉中途失败保留已取到的页,报错统一走同一个出口
2026-09-17 16:39:24 +08:00
k88936
1ae6c6cd06
新增 DirectProject 历史分页连拉模块与单测
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directHistoryPaging 按「合并后聊天投影回合数增加」判断可见反馈,出现新回合或 hasMore=false 即停
连拉上限 DIRECT_HISTORY_MAX_PAGES_PER_ACTION 放进 app/constants,每个操作最多 5 次请求
锚点未推进(items 为空 / firstItemId 为 null 或原地打转)时立即停手并收口 hasMore
某页读取失败不丢已取到的页,返回 error 交给调用方报错
directThreadChat 抽出 projectDirectHistoryItems,让分页判据与视图共用同一份投影
2026-09-17 16:27:09 +08:00
k88936
63c495dab0
DirectProject 不再把 Codex 回显的用户消息下发给聊天
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- 运行态条目投影新增回显过滤 direct_thread_visible_item,item/started 与 rawResponseItem/completed 两条路径共用
- is_direct_project_codex_user_item 提升为 pub(crate),落盘侧与运行态侧共用同一判据
- 新增 E2E direct_project_turn_does_not_forward_codex_user_echo_as_chat_items:修复前事件流会多出两条同文本用户条目(已做变异验证)
- 同步 ADR 与 shared-memory decision-log:回显过滤必须同时覆盖落盘与运行态两侧
2026-09-17 14:41:58 +08:00
k88936
b37d91882c
Revert "修复DirectProject对话历史分页卡页"
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This reverts commit 1b010fb1f8 .
2026-09-17 14:38:39 +08:00
k88936
dd339638cc
Revert "修复历史重读后旧消息追加到末尾的乱序"
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This reverts commit 036395c6c9 .
2026-09-17 14:38:22 +08:00
k88936
0caf998227
重新生成 ts-rs 前端绑定并让前端按 null 语义构造运行时区段
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m35s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m15s
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Project CI / Backend tests (pull_request) Failing after 11s
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Project CI / Repository checks (pull_request) Failing after 19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m15s
Project CI / Frontend tests (pull_request) Failing after 5m44s
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Project CI / Native shell tests (pull_request) Successful in 10m42s
- 跑 export_bindings 后 prettier 格式化:DirectCodexUser* 5 个文件内容更新,新增 DirectCodexUserMessageEnvelope.ts 与 ui-editor 的 BindingChange/BindingDTO
- DirectCodexUserRuntimeRegionPart 的可选字段由 `?:` 变成 `T | null`(Rust Option 会显式序列化成 null,不是省略键)
- chatReferenceToContentPart 改用 `?? null`,消息条目的 satisfies 目标改为 DirectCodexUserItem(type:'message' 归到信封类型)
- ResourceReferenceInput 不再复制一份区段字面量,改为复用 chatReferenceToContentPart
- 验证:tsc --noEmit 通过;resourceReferences 等 5 个用例集 81 passed;appSurface 452 passed / 17 skipped(连跑两次)
2026-09-17 14:03:05 +08:00
suzmii
036395c6c9
修复历史重读后旧消息追加到末尾的乱序
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m9s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m24s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m26s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m49s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m23s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m49s
Project CI / Repository checks (pull_request) Failing after 4m16s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / Native shell tests (pull_request) Successful in 9m22s
Project CI / Backend tests (pull_request) Successful in 10m6s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m22s
区分历史回读与实时消息来源,保留运行时所有权语义
防止旧页消息在历史刷新后追加到最新回复末尾
增加重新读取历史后再次翻页的顺序和去重回归
同步对话历史规范与实施计划
2026-09-17 13:54:00 +08:00
k88936
9993b2feb5
通知分类收敛成生产读取器与单测共用的唯一实现
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- direct_codex_notification_event 收编 resolution / request / item / rawItem / Terminal 全部分支,并接收 turnId
- 读取器删掉自己那份内联分类,只保留「必须有 turnId 才处理」与活动/正文节流
- agentMessage 缺 itemId 的告警与 direct-missing-item:{turnId} 兜底身份原样保留,避免行为变化
- 新增 direct_notification_classification_covers_the_reader_branches 钉住各分支;E2E 假 app-server 用例继续覆盖读取器
2026-09-17 13:47:32 +08:00
k88936
d348cf9064
线程 id 只按路径归一,不再受 manifest 可读性影响
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- direct_thread_id_for_project 改用 resolve_direct_codex_project_authority(存在/是目录/canonicalize)
- 不再读 .agent/manifest.json:那次读取是连接池权威身份的要求,线程 id 只是路径 key
- 否则 manifest 在订阅时读失败、跑回合时读成功,会让符号链接等非 canonical 调用方路径算出两个线程 id,订阅绑到空线程
- 新增 direct_project_thread_id_ignores_manifest_readability,旧实现下会退回调用方原始字符串(已做变异验证)
2026-09-17 13:42:35 +08:00
k88936
e640219243
思考正文改走生产路径的 ReasoningDelta 通道
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- 新增 direct_codex_reasoning_delta_event,两条 reasoning 增量通知只在这一处分类
- 生产 stdout 读取器改用该函数,并跳过「preparing 活动」的降级与活动节流(活动节流会按类别吃掉逐段正文)
- 旧分类函数 direct_codex_notification_event 同步改用它,避免两份实现再次分叉
- 单测 direct_reasoning_deltas_stream_text_while_plan_and_command_output_stay_activity 取代原先断言 Activity 的旧用例
- 新增 E2E codex_app_server_streams_reasoning_deltas_without_activity_fallback:把读取器的路由关掉即转红(已做变异验证)
2026-09-17 13:22:36 +08:00
suzmii
d1f53fda4d
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m49s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m21s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m56s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m1s
Project CI / Frontend tests (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Successful in 3m43s
Project CI / Backend tests (pull_request) Successful in 8m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m7s
Project CI / Native shell tests (pull_request) Successful in 25m34s
2026-09-17 13:05:33 +08:00
lhk229
a68a9621a7
修复前端测试状态泄漏与异步断言竞态
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m4s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m48s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m7s
Project CI / Repository checks (pull_request) Successful in 4m50s
Project CI / Frontend tests (pull_request) Successful in 5m52s
Project CI / Backend tests (pull_request) Successful in 9m13s
Project CI / Native shell tests (pull_request) Successful in 8m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m0s
隔离创作主页换签网络请求并使用独立响应
恢复快捷键选择状态、持久化路由和UI编辑页宿主mock
修正虚拟树尺寸与选择时序并纳入换签Hook测试
记录全量与随机顺序测试验证方式
2026-09-17 11:56:17 +08:00
suzmii
9d374a57b1
修正运行不可用提示的过期测试契约
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m52s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m15s
Project CI / Native shell tests (pull_request) Successful in 9m21s
恢复运行提示与资源选择解耦的业务逻辑
更新界面源码契约测试,保留资源选中交互回归
补充运行提示及无障碍关联的验收口径
2026-09-17 11:51:14 +08:00
suzmii
7f9dce5f79
修复画布运行不可用提示契约
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恢复资源选中状态下运行提示的正确显示条件
使源码契约测试与实际行为保持一致
2026-09-17 09:48:19 +08:00
lhk229
9beb16f203
稳定CI测试并发与工作流 ( #393 )
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m12s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m25s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m46s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 8m8s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / AI game creator shell Rust crates (push) Successful in 2m8s
Project CI / Frontend tests (push) Failing after 4m23s
Project CI / Repository checks (push) Successful in 4m31s
Project CI / Backend tests (push) Successful in 9m14s
Project CI / Native shell tests (push) Successful in 9m5s
Project CI / AI game creator shell web tests (push) Successful in 5m19s
为Project CI增加同分支并发取消,避免旧运行覆盖新结果
将Vitest默认线程数固定为1,降低异步UI测试竞态
Reviewed-on: #393
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-17 09:18:39 +08:00
lhk229
9b6ed8a4cf
整理抠图测试导入并明确对外说明边界
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m13s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m52s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m49s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m50s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m48s
Project CI / AI game creator shell Rust crates (push) Successful in 2m41s
Project CI / Frontend tests (push) Successful in 5m30s
Project CI / Repository checks (push) Successful in 4m22s
Project CI / Native shell tests (push) Successful in 9m3s
Project CI / Backend tests (push) Successful in 9m19s
Project CI / AI game creator shell web tests (push) Successful in 5m12s
将主站与客户端抠图测试模块的导入统一放到模块顶部
明确 provider 选择与兜底策略仅保留在内部技术方案中
2026-09-17 00:54:28 +08:00
lhk229
16deb0ad61
补齐抠图参数透传与验收
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修复flat自动识别门禁并严格校验模式和颜色
保持旧请求幂等指纹并区分客户端抠图意图
同步工具说明和Skill契约并补充定向测试
记录真实BgFilter验证及本地数据库阻塞的待验收项
2026-09-17 00:54:28 +08:00
lhk229
13f56e644d
补充抠图模式调用说明
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说明complex语义分割与flat纯色背景抠图
明确纯色背景优先使用flat并移除内部实现术语
2026-09-17 00:54:28 +08:00
lhk229
e08b031761
调整抠图模式参数说明
2026-09-17 00:54:28 +08:00
lhk229
70ad794b28
扩展AGC抠图客户端参数
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支持complex与flat模式及auto背景色
保留旧客户端参数调用兼容性
2026-09-17 00:54:28 +08:00
k88936
da2ad83c3b
分页锚点改用文件里的原始 item id
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 6m22s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m34s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m49s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m49s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m7s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m19s
Project CI / Frontend tests (pull_request) Failing after 6m15s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m47s
Project CI / Native shell tests (pull_request) Successful in 12m22s
- 新增 direct_project_history_anchor_id:优先取 project.jsonl 原始 id,缺 id 时退回归一身份兜底
- read_direct_project_history_items_slice_at 的锚点匹配与 first_item_id 都改用原始 id
- 工具条目的调用与输出共用 call_id,按归一身份当锚点会先跳过 output 再把上一屏的 function_call 带回来
- 原分页用例更名 history_window_paginates_upwards_by_item_id_anchor
- 新增 pagination_anchor_uses_raw_item_id_for_tool_call_pairs,旧实现下会返回 call-1 而非 fc-1(已做变异验证)
2026-09-17 00:24:01 +08:00
k88936
ad19c9475e
回扫的 terminated 改成按真实换行结尾判定
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- DirectProjectHistoryReverseLines 增记 saw_delimiter,第一段按"文件是否以换行结尾"判定,之后的行按已切掉的分隔符判定
- 尾部残行(上一行完整、这一行没有换行)解析失败时改为跳过继续回扫,不再报错、也不再就地结束丢掉更早的完整历史
- 换行结尾的坏行(含文件第一段)与顺序读取保持一致地失败关闭
- 补两条回扫用例:尾部残行不丢更早条目、坏掉的第一段必须失败关闭(都按旧实现变异验证过)
2026-09-17 00:18:49 +08:00
k88936
975a2e577c
终止按钮改按综合繁忙信号判定
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- handleCancelDirectCodexTurn 的守卫改用 supervisorChatBusy,与「终止」按钮的可见条件对齐
- 刚提交、turn.started 还没到达的窗口里点击终止不再回"当前没有正在运行的回合"
- chat-composer 用例补一条:生命周期事件缺席时也能发出 cancel_direct_codex_turn
2026-09-17 00:10:20 +08:00
k88936
1b40f030e7
删掉聊天 reducer 里没人读的订阅身份与首屏锚点
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- DirectThreadChatState 去掉 subscriptionId 与 lastCompletedItemId 两个只写不读的字段
- resolveDirectThreadBootstrap 只把 bootstrap 事件 reduce 进状态,不再顺带写入这两个字段
- directThreadChat 单测改成断言聊天状态里不再出现这两个字段(bootstrap 载荷本身不变)
2026-09-17 00:05:57 +08:00
k88936
098693636a
分页切片开头的前导条目并进后面那个回合
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- buildDirectChatTurns 先攒住第一个用户条目之前的过程条目,交给后面那个回合
- 不再渲染没有用户气泡的孤儿回合;整份历史都没有用户条目时仍保留一个回合
- directTurnPresentation 单测补一条分页切片从半截回合开头的情形
2026-09-17 00:02:11 +08:00
k88936
e17af3008e
首屏历史切片改到 staleness 守卫之后再并入聊天 reducer
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- loadProjectConversation 不再在 read_direct_project_history_slice 的 then 回调里直接写 directThreadChat
- 切片先暂存,等 loadVersion / localProjectPathRef 守卫通过后再与 hasMore、锚点一起落到状态
- 现有 launcher 按项目路径 key 重挂载 App,跨项目污染暂不可复现;本次只是让这条写入与其它状态写入的时序一致
2026-09-16 23:59:29 +08:00
k88936
64bd006981
测试骨架的历史切片按 limit 与锚点分页
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- harness.ts 的 read_direct_project_history_slice 按生产口径从队尾取一屏、锚点条目不进窗口
- 按本屏最老一条算 firstItemId,收满一屏后再有条目才算 hasMore
- project-development.suite.ts 补一条用例:26 条历史只显示尾部 20 条,点「显示更早的对话」按锚点取回前 6 条后按钮消失
2026-09-16 23:52:02 +08:00
k88936
6a4cb2bc18
测试骨架的 subscribe bootstrap 按生产口径过滤
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- harness.ts 记录未完成条目集合、事件序号与最新生命周期锚点
- subscribe 只回放未完成条目与最新生命周期锚点,已完成条目与增量正文不再补发
- 去掉已下发事件的序号记录,避免序号表无限增长
2026-09-16 23:48:46 +08:00
k88936
1b3a3b003f
测试骨架不再重复下发 turn.started
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- harness.ts 记录运行态"最新回合是否在跑",emitDirectThreadEvents 只在生命周期事件上更新
- completeDirectThreadTurn 仅在回合没在跑时补 turn.started,避免与用例先发的事件重叠
2026-09-16 23:45:19 +08:00
k88936
ff8e517c8e
清理 DirectProject 回合结束后丢弃回复正文的死语句
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- App.tsx 不再绑定 chat_with_game_creator_direct_codex 的返回值,删掉 void reply
- 保留说明:回复正文按条目身份从线程事件 / 历史切片进聊天,本地不再补第二条
2026-09-16 23:42:58 +08:00
suzmii
ecaf1e8cec
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m22s
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2026-09-16 22:58:25 +08:00
k88936
33ddb5de27
DirectProject 聊天框改用线程订阅作为唯一运行态来源
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- App.tsx 删除 Direct 回合事件订阅、turn-stream/tool-calls 读取、活动回合快照接管与瞬时应答文本
- 新增 game-creator-direct-thread-notify 唤醒的 subscribe/consume 单飞循环,过期时重订一次
- 通知先于订阅回执到达时记一笔欠账,回执到达后补一次 consume,避免回合尾部事件卡在队列里
- 历史切片并入同一个 reducer,聊天条目只由 selectDirectChatEntries 投影
- ProjectSupervisorView 改为渲染用户气泡 / 执行过程折叠区 / 最终回复,运行态只保留一个 turnRunning
- directTurnPresentation 重写为条目分区:连续工具合块、本地运行期说明只作最终提示
- 测试改按订阅事件与历史条目断言,补回执竞态、持久化工具卡片、空对话首轮三条用例
2026-09-16 22:16:15 +08:00
k88936
bf8f96c115
DirectProject 回合事件补齐用户条目与终态兜底
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- 新增 direct_thread_id_for_project:订阅、回合事件写入与兜底释放共用一个线程身份
- 订阅命令改用同一个身份函数,删掉命令层自己那套路径归一
- 用户消息落盘后立刻作为 item.completed 下发,前端用同一个 itemId 合并乐观气泡与历史条目
- 采集终态事件是否已经下发,缺失时按成功 / 失败补一条 turn.completed,避免前端永远停在运行中
- 取消回合的 Stale 分支补一条 turn.completed(aborted)
2026-09-16 22:15:57 +08:00
lhk229
79b153e3fa
修复Direct活动回合重试类型错误
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m53s
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重试等待 Promise 显式声明为 void,修复 shell typecheck 与原生构建失败。
补充卸载后取消读取重试的回归测试。
2026-09-16 21:53:19 +08:00
lhk229
362edcc49d
修复前端测试偶发超时与异步清理
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Direct 活动回合读取失败后的重试定时器随组件卸载清理,避免测试环境销毁后访问 window。
后台素材查询大量缩略图测试合并可见性触发,并补充独立超时预算。
创作首页活动图与资源卡预览调度重载用例分别补充独立超时预算。
清单快照测试补齐 Direct 活动回合 IPC mock,避免未预期命令进入重试。
2026-09-16 21:53:19 +08:00
k88936
3c6e084a41
DirectProject 历史切片改为从文件尾回扫并删掉聊天框只读命令
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- 新增 DirectProjectHistoryReverseLines:按块从文件尾逐行回读 project.jsonl
- 幂等回扫与"读一屏"共用这一套尾部回读,不再各自从文件头读到尾
- read_direct_project_history_items_slice_at 语义不变仍返回元组,新增第四项为本屏最老的 itemId 作分页锚点
- 分页锚点只按归一身份 itemId 匹配,不再接受第二个 id
- read_direct_project_last_item_id_at 改为尾部回扫读一行,不再读整份历史
- 删除只服务聊天框回读的 read_direct_tool_calls / read_direct_turn_stream 命令与注册
- 保留 list_game_creator_direct_active_turns:它服务首页跨页面"运行中的项目",不是聊天框读路径
- 补历史切片尾部回扫与分页锚点两条用例
2026-09-16 20:17:15 +08:00
lhk229
cec971c438
修复局部修改工具的缺陷和偶发锁问题 ( #386 )
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m49s
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-16 19:53:23 +08:00
k88936
fdc48fe725
前端聊天投影按 ts-rs 生成类型收口,删掉 callId 与回合身份
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- directThreadItemProjection.ts 直接消费生成的 DirectThreadItem,工具卡片 kind / 标题 / 摘要 / 状态与可见性判定都在这里
- directThreadChat.ts 聊天条目只留一个 itemId:去掉 callId 概念,去掉 deltaText 缓冲,增量直接追加到运行态条目正文
- 合并规则收成先到者赢、后到只补空:正文只增不减、工具状态允许从 running 升级到终态
- 回合结束把运行态条目并入历史并清空 live,条目既不消失也不重复
- directThreadEvents.ts 改为转发 ts-rs 绑定,只保留历史条目转消息的过渡函数
- ToolCallGroup 与 toolCallGroupPresentation 改用去掉回合身份的 DirectChatToolCard
- generated/index.ts 补上 DirectThread* 绑定导出
- 回退本仓库其它模块仍在改的 DirectCodexUser* 绑定重新生成(避免误改他人进行中的契约)
- 两个 vitest 用例文件按新 API 重写,11 条用例通过
2026-09-16 19:49:26 +08:00
k88936
2748468d12
DirectProject 聊天事件改用 ts-rs 导出的 tagged enum 并删掉 turn id
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m11s
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- 新增 direct_thread_wire.rs:DirectThreadItem / DirectThreadEvent / 订阅与历史切片全部改成 ts-rs 导出的 tagged enum,取代原大而全的可空结构体
- 删除 direct_thread_raw_item.rs,模块注册与直通引用改到 direct_thread_wire
- 条目身份只看一个 itemId:工具条目的第二个 id 在 Rust 边界归一,不再对外暴露
- 删除 DirectProject 聊天事件里的 turn id:生命周期用无载荷的 turn.started / turn.completed{status} 表示
- append 直接接收 DirectThreadEvent 并返回同一事件,队列内部自算 seq
- 请求事件改为携带 DirectThreadRequestKind,去掉字符串中转
- 思考增量走 ReasoningDelta 通道,与正文增量共用 item.delta
- at 用 #[ts(as = "f64")] 对齐 Tauri JSON 通道的 number
- 用 cargo test export_bindings 重新生成 project-workspace/generated 绑定
2026-09-16 19:43:57 +08:00
suzmii
fca3df964c
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m15s
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2026-09-16 19:29:05 +08:00
lhk229
70157673b6
Merge branch 'master' into fix/ci
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m27s
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2026-09-16 19:07:53 +08:00
suzmii
ac8a51ca79
同步master最新基线并准备画布修复PR
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合入平台会话与主线测试修复
保持画布交互、JSON识别和对话历史分页修复范围不变
2026-09-16 18:59:32 +08:00
kdletters
492e9e63af
合入 AGC 终止链路 abort 闪退修复
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m20s
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codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发
终止链路、CodexThreadLease::drop、CodexTurnGuard::drop 三处不再在同步命令线程上 tokio::spawn
新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context
补记 tokio::spawn 导致 abort 闪退、cargo test 重写 generated 绑定两条踩坑
2026-09-16 18:58:19 +08:00
lhk229
57fae7037a
修复 Agent 异步测试等待
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m13s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m24s
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m12s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m42s
Project CI / Frontend tests (pull_request) Successful in 4m28s
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移除不稳定的项目页文案前置
保留刷新 Agent 与拆解任务按钮就绪检查
2026-09-16 10:52:25 +00:00
suzmii
1b010fb1f8
修复DirectProject对话历史分页卡页
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聊天历史按有效消息分页并返回原生游标,保留默认原始切片接口
工具和推理记录不占聊天页名额,逐行过滤避免传回大段工具输出
隔离重新加载和项目切换的迟到响应,补齐单飞、重试与消息去重
补充原生和真实App回归测试,增加人工只读日志重放入口
更新B05状态、规范与PR验收记录,不提交用户原始日志
2026-09-16 18:46:47 +08:00
k88936
656c89e4b2
把 DirectProject 聊天条目的投影从前端收口,Rust 只搬运脱敏原始条目
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新增 agent/direct_thread_raw_item.rs:把 Codex 原始 response item 与 app-server item 收敛成同一形状的脱敏原始条目,只做挑字段、脱敏、截断,不再生成卡片的 kind / 标题 / 折叠摘要
删除 agent/direct_chat_entry.rs:工具卡片形状不再由 Rust 生产
历史切片改为返回脱敏原始条目列表,不再在 Rust 侧合并 function_call 与 function_call_output
新增前端 directThreadItemProjection.ts:工具卡片 kind / 标题 / 摘要 / 状态与可见性判定全部在前端完成
directThreadChat reducer 改用同一投影函数处理运行态事件,新增 mergeDirectHistoryItems 走同一份投影与合并规则
DirectThreadHistorySlice 去掉 entries 与 itemTimestamps,改为 items + firstItemId
2026-09-16 18:45:13 +08:00
kdletters
2bcfa10647
修复 AGC 客户端点「终止」整体闪退:同步命令线程改走 Tauri 全局异步 runtime
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- codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发中断与收尾任务
- 终止链路 maybe_interrupt、CodexThreadLease::drop、CodexTurnGuard::drop 三处改走该入口,避免同步 Tauri 命令线程上 tokio::spawn panic 后跨 IPC 回调边界 abort
- 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context,把派发入口钉在没有 tokio 上下文的线程上
- 同步 agc-skills manifest 指纹,修复 master 指纹回退导致的 skill-pack:check 失败(本地打包前置门禁)
- 记录两条踩坑:同步命令线程 tokio::spawn 导致客户端 abort 闪退、cargo test 重写 generated/*.ts 后前端 typecheck 必红
2026-09-16 18:40:14 +08:00
lhk229
82b2f853e7
修复 AGC skill 包与 Agent 测试
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同步工作流和试玩 skill 指纹
等待项目页面与拆解任务按钮就绪
2026-09-16 10:31:57 +00:00