k88936
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cb7db4923b
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Merge remote-tracking branch 'origin/master' into fix/chat-status-lost
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-17 18:47:18 +08:00 |
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k88936
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e7bd6a339b
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补首屏历史锚点的实现证据,里程碑验收那条转成已验收
证据要求新增「首屏锚点(已跑)」一条:Rust 22 条、闸门单测 10 条、appSurface 全量 475/457/17 与唯一既有失败的对照结论
里程碑验收「首屏边界只认订阅回执」那条打勾,并写明两处变异验证现象
决策记录把「验证方式(待跑)」改成已跑的实跑结果与变异验证结论
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2026-09-17 18:46:37 +08:00 |
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k88936
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fae02694fb
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补首屏历史锚点的契约:切片新端边界只认订阅回执的 lastCompletedItemId
ADR 首屏锚点那条写清锚点语义:新端(较新一侧)边界含锚点条目,命令参数 throughItemId,更新条目只从运行态事件来,翻页仍用 firstItemId 的 beforeItemId 不含锚点
里程碑范围与已确认决策同步该口径,验收标准新增一条待验收行(首屏 throughItemId + 回执前不发请求)
实施计划第 6 步补上首屏读取等订阅回执、锚点缺失才退化取文件尾
决策记录新增 2026-09-17 条目,记下 manager 恒 None / commands 磁盘回填 / 前端自 1b40f030e 起不再读取的现状与本次决策
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2026-09-17 18:46:37 +08:00 |
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kdletters
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1a7abfd059
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AGC 项目定时快照上传(目标 OSS agc-dev) (#400)
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## 交付内容
- 客户端新增 `project_snapshot` 模块:项目扫描与排除口径、增量索引、差异对比、上传编排、状态查询。
- 触发:工作区窗口存活期间的周期定时器 + 工作区窗口关闭(`CloseRequested`);应用退出只在有界预算内等待在途同步收尾,不重复发起。
- 服务端新增两条登录态路由 `POST /api/agc/project-snapshots/files` 与 `/manifest`,由 api-server 用服务端凭据写入私有前缀 `agc/project-snapshots/v1/{user}/{project}/`;客户端不持有 OSS 凭据、不直连 OSS。
- `platform-oss` 新增内部对象精确写入与探测、项目快照对象键构造;修复 `head_internal_object` 读 HEAD 响应长度恒为 0(会导致服务端"已存在即跳过"永不生效)。
- `shared-contracts` 新增 `agc_project_snapshots` DTO 与项目 ID、相对路径、摘要校验。
- 真实 OSS 存储层冒烟示例 + 客户端真实链路冒烟用例(`#[ignore]`,env 驱动)。
- 登记 `check-config.mjs` 的 native-only 命令白名单,恢复 `npm run agc` 可启动。
## 验证证据
- 存储层:`cargo run -p platform-oss --example agc_project_snapshot_live_smoke` 对真实 `agc-dev` 完成写入 → 读回(contentLength 32)→ 清单写入 → 探针清理。
- HTTP 层:登录态下 7 项校验(401 无 token、400 路径穿越/长度不一致/非法摘要/空正文/重复路径清单)全部符合预期且不写对象。
- 客户端链路(真实项目 gameagent-033b6cf3…):第一次 `synced uploaded=6 uploadedBytes=36694 remoteSkipped=6`,紧接着第二次 `no-op uploaded=0`。
- GUI 触发:`trigger=periodic ... uploaded=6`;把周期设为 600 秒排除干扰、改一个文件后关窗得到 `trigger=project-close ... revision=2 uploaded=1`,索引摘要由 `28d837cd84f8ab62` 推进到 `bff34e2e336d901f`(同步在进程退出前完成)。
- 门禁:AGC `project_snapshot` 14 passed(+1 ignored live)、api-server `project_snapshots` 3 passed、platform-oss 39 passed、shared-contracts 87 passed、`cargo fmt --check`(两处)、`check:encoding`、`check:doc-index`、`git diff --check`、`check-config.mjs` 全部通过。
## 已知未决(不阻塞本里程碑)
- 远端对象只增不减:没有删除路径,也没有 bucket 生命周期规则;要收口需要先定保留语义(清单引用 GC 还是 OSS 生命周期)。
- 部署环境需确认 `GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_*` 或回退的 `ALIYUN_OSS_*` 具备目标 bucket 私有前缀的 `PutObject` 权限;未配置时接口返回 503、客户端失败关闭(不推进索引)。
- 缺少按用户/项目的配额与限流(error_reports 有每小时提交上限的先例,本功能没有)。
- 没有界面入口与状态可见性:`read_local_project_snapshot_state` 已注册但未接 UI,失败只写本机日志。
## 不做
- 不做云端下载/恢复、跨设备合并、版本回滚。
- 不改 `/api/external/v1` 与 External OpenAPI,不新增 SpacetimeDB 表。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/400
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2026-09-17 18:34:51 +08:00 |
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kdletters
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fc14190f58
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图集切片模式改为必须显式声明并补齐决策要求 (#408)
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## 背景
切图新增基于连通域的切分后,LLM 仍倾向显式传 `sliceMode=grid`:参数只存在于部分 LLM 可见面、带默认值、没有任何决策规则,生成结果也不回显生效模式。
## 变更
- 平台:`/api/editor/icon-spritesheets/generations` 与 `/api/external/v1/editor/icon-spritesheets/generations` 把 `sliceMode` 改为必填并移除默认值;缺失、空白或未知取值在引用解析、定价与任何 provider / OSS 副作用之前返回 `400`,错误统一带 `field` 与决策要求。
- 契约:`grid` 必须同时提供 `gridX`/`gridY`,`connected-components` 不接受网格尺寸;`sliceCount` 只约束连通域切分,请求与响应的公开上限统一为 `256`;OpenAPI 去掉默认值并补必填与失败语义。
- AGC:MCP 工具说明去掉默认值并补决策要求,桥接层新增可测试的切分声明校验;原生工具 `canvas.asset_generate` 暴露 `sliceMode/gridX/gridY/sliceCount` 并要求图集显式声明;生成结果回显 `sliceMode/gridX/gridY` 与 `slicePaths`;严格图集在本地提交前校验平台回显与请求声明一致。
- 标准美术包:显式声明 `connected-components` 加 `sliceCount=4`,并在四张 canonical 切片用途映射前校验数量,禁止截断或错位。
- 前端与画板:画板 Agent 工具装配与画板提交计划显式声明连通域切分;前端类型要求显式 `sliceMode` 并在本地校验声明自洽。
- 文档与 Skill:主规范、OpenAPI、AGC Skill、外部编辑器 Skill、里程碑与实施计划、共享决策记录同步更新。
- 测试环境:测试构建对提权 Windows 主机上系统临时目录的所有者偏差做一次性所有者初始化重试,临时目录之外的越权所有者继续失败关闭。
## 兼容性影响
省略 `sliceMode` 的旧调用方(含已发布但未更新的 AGC 客户端与第三方外部 API 调用方)会在图集生成上收到 `400`;这是本次"不允许默认值"的预期结果,仓库内自有调用方已全部改为显式声明。
## 验证
- 平台:`slice_mode_must_be_declared_*` 与 OpenAPI 契约测试通过;全量 `cargo test -p api-server` 1043 通过 / 11 失败(`wallet_refund_outbox` 临时文件 `拒绝访问`,已在改动前基线复现,属本机环境)。
- AGC:`slice` 30、`spritesheet` 21、`direct_tools_mcp` 23、`agent_native_tools` 16、`canvas_generation_tests` 83、提示词上限与桥接门禁各 1 条、`cargo check --tests` 全部通过。
- 前端:182 条定向测试与 `typecheck` 通过。
- 门禁:`cargo fmt --check`(两个 workspace)、`check:encoding`、`check:doc-index`、`git diff --check` 通过。
- 未验证:真实 Provider 与浏览器试玩、确定性 e2e 车道;整机全量 AGC 单进程运行在本机受提权 shell 的所有者与时序问题影响,不作为门禁信号。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/408
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2026-09-17 18:10:34 +08:00 |
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kdletters
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a5fd25f10a
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客户端更新切换到官方更新插件并按渠道分发
- 客户端接入 tauri-plugin-updater:原生侧注册插件,删除自研更新下载命令、下载进度事件与安装器启动逻辑
- 客户端更新服务与更新提示改走官方插件接口,删除自研清单解析、版本比较与下载实现
- 更新能力只授予客户端主窗口,移除只为自研清单放行的 OSS 白名单与 CSP 连接项
- 新增构建期更新检查开关:开发态默认关闭,agc 启动不请求更新清单、不显示更新入口
- 发布脚本按渠道生成官方更新插件清单与签名,universal macOS 产物同时挂两个平台键,缺签名失败关闭
- 发布脚本按渠道上传安装包、签名与渠道清单,并为 dev-win 生成旧协议 sha256 迁移清单
- 构建期按渠道注入更新端点配置,渠道与目标平台不匹配时发布失败关闭
- Jenkins 流水线新增渠道参数与签名凭据注入,归档补充签名与迁移清单
- 新增发布上传 dry-run 开关,只打印 ossutil 命令且不回显凭据
- 更新技术方案与开发运维文档,登记 macOS 渠道落地待办
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2026-09-17 17:56:53 +08:00 |
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kdletters
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5db407c3dc
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新增 AGC 模板库与由模板创建项目链路 (#396)
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## 交付范围
- OSS `agc-dev` bucket 的 `templates/` 前缀作为 AGC 游戏模板库(**去掉 `agc/` 这一层**;`agc/` 继续只放客户端安装包与更新清单)。
- 模板正文改为 zip(zip 根 == AGC 项目根,如 `game/index.html`);清单补齐 `tags`、封面字段与包大小/摘要,`templateVersion` 用于判断是否需要重下。
- 客户端:Rust 模板库模块、模板库全屏页、首页模板推荐位、左侧导航入口。
## 客户端行为
- `fetch_game_template_library`:读取并校验清单(≤4 MiB),缓存到 `<app_data>/templates/index.json`;网络失败回退本机缓存并标注 `source=cache`。
- `download_game_template`:按清单下载 zip(≤512 MiB),校验字节数与 SHA-256 后解压到 `<app_data>/templates/installed/<id>/<version>/`,最后写 `installed.json` 作为安装完成标记。
- `create_automatic_local_game_project_from_template`:先把模板文件铺进新项目目录,再走既有 `init_local_game_project_at` 补 `.agent` 清单与标准目录;失败删除半成品目录。
- 解压只接受普通文件与目录(拒绝绝对路径、`..`、盘符、符号链接),安装目录名由标识符白名单拼出;远端只信「受信任 OSS 主机 + 对象键」,清单里的地址字段不参与请求。
- UI:搜索(空白分隔多关键词「与」)、标签/运行时筛选、仅看已下载、封面卡片与已下载徽标;「使用模板」在版本落后时先重下再建项。
## 文档与脚本
- 主规范 `docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md`;里程碑与实施计划见 `docs/project-memory/plans/`;`decision-log.md` 记录库路径、清单 schema、安装缓存目录与 CSP 约定。
- 发布脚本 `scripts/agc-template-library-publish.mjs`(`--dry-run` 校验 → 上传 → 回读校验)。
- 首页「灵感推荐」替换为模板库推荐位,删除本机灵感图目录与 `InspirationGallery.tsx`;`tauri.conf.json` 的 `img-src` 放行受信任 OSS 主机用于加载封面。
## 验证
- `cargo test --bin genarrative-ai-game-creator-shell template_library`:9 passed;`--ignored` 真连检查 `fetches_the_live_template_library_index` 通过。
- `npx vitest run src/features/template-library`:9 passed。
- `npm run typecheck`、`cargo fmt --check`、`npm run check:encoding`、`node scripts/check-doc-index.mjs`、`git diff --check` 均通过。
- OSS 侧匿名复核:`templates/index.json`、各 `cover.png` 与 `template.zip` 均返回 200。
## 未做 / 待确认
- 本轮未做客户端点击级人工验收(下一步单独验证并把结果补进此 PR)。
- 模板封面目前是占位标题卡,正式封面由后续模板包提供。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/396
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2026-09-17 17:48:06 +08:00 |
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lhk229
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61e1021a4d
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Merge branch 'master' into fix/chat-status-lost
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2026-09-17 17:17:57 +08:00 |
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lhk229
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de9e8e0c7f
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修复运行时默认重试次数的测试断言
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将恢复默认配置的重试次数断言同步为10。
补充默认配置变更时的测试核对规则。
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2026-09-17 17:03:45 +08:00 |
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k88936
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b7622f4a24
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Merge remote-tracking branch 'origin/master' into fix/chat-status-lost
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-17 16:57:47 +08:00 |
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k88936
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cb840c6e8c
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Merge branch 'master' into fix/chat-status-lost
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-17 16:53:18 +08:00 |
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k88936
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0a9cdf6395
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补 DirectProject 历史分页连拉的实现证据
里程碑前端连拉那条转成已验收,证据指向新单测与跨页同回合集成用例
证据要求补上本轮实跑结果与变异验证现象,避免再出现打勾但只覆盖一半
决策记录把验证口径写成具体条数与变异验证结论
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2026-09-17 16:51:30 +08:00 |
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k88936
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459f8a60e5
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文档先行:定死 DirectProject 历史分页连拉的可见性口径
把「可显示」判据明确为合并后聊天投影出现新回合,并写清每操作 5 页上限与锚点不前进即停
里程碑把原第 56 条按后端锚点回扫与前端连拉拆成两条独立验收项,前端那条先留待补证据
实施计划第 6 步同步口径,并把新分页单测加入验证命令
决策记录新增 2026-09-17 条目,记下落点、上限粒度、失败与竞态边界
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2026-09-17 16:18:51 +08:00 |
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k88936
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1b56c0a586
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Merge remote-tracking branch 'origin/master' into fix/effort-panel-overlay
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m18s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m5s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / Repository checks (pull_request) Successful in 4m14s
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Project CI / Backend tests (pull_request) Successful in 9m40s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m55s
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-17 15:56:56 +08:00 |
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k88936
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efdb364a52
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修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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2026-09-17 15:54:07 +08:00 |
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kdletters
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cd9faae9b2
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修复 agc_tools 媒体资源提示词上限并按 kind 暴露 (#398)
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## 改动
- 提示词上限收敛为 `resource_edit_prompt_max_chars` 单一权威:`agc_tools` MCP 工具层、客户端受控工具桥与提交校验共用同一数字与拒绝文案,不再出现「schema 写 4000、真实上限按 kind 分」的分叉。
- `agc_create_or_derive_resource` 的 schema 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video 与 character-animation),`prompt` 描述写明每个数字;`agc_edit_image` 继续用图片口径 32000。
- 工具桥不再用通用 4000 校验 prompt:图片编辑 4000~32000 的提示词不再被误报成「超出安全边界」。
- 源资源未登记时的错误文案补上可执行两步:先用 `agc_list_registered_assets` 选已有 localAssetId;只在项目里的文件先 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试。`agc_remove_background` 复用同一条文案。
- skill 包 `agc-client-projection` 的 SKILL.md 与 projection-contract.md 写明四个上限,并说明超限要在本地收敛而不是原样重发;清单指纹同步到 `2026-08-26.18`(已合并 master 的抠图文案)。
- 前端 `resourceEditModel.ts` 补注释指向 Rust 权威函数,数字未动。
- decision-log、pitfalls 与《AI游戏创作智能体App实施计划》记录本轮口径;未改 External v1 契约 / OpenAPI、SpacetimeDB schema 与客户端 UI 行为。
## 问题
| 编号 | 问题 | 本 PR 状态 |
| --- | --- | --- |
| P1 | 背景音乐提示词真实上限 140,但 schema 只写 4000、skill 未写明,agent 写一句正常长度描述必被硬拒 | 已修复:口径单源 + 逐 kind 暴露 + skill 写明 |
| P2 | 音效 1900 与图片编辑 32000 的上限只在 Rust 内部生效,MCP 与工具桥各自硬编码或误报 | 已修复:三处共用同一函数,图片编辑不再误报安全边界 |
| P3 | 源资源未登记时只报「不属于当前项目已登记资源」,模型会原地重试 | 已修复:文案给出 `agc_list_registered_assets` 与登记工具两步动作 |
| P4 | 这两个工具此前没有端到端用例,同类漂移无法被门禁拦住 | 已补:MCP 工具层 → 真实工具桥 → 假平台的契约用例 + 两条按 kind 上限门禁 |
## 验证
- `agent::direct_tools_mcp::tests` 23 passed / 0 failed:含新增的按 kind 上限门禁、图片快速编辑契约(断言 `POST /api/editor/images/edits` 的路径、Bearer、Idempotency-Key、正文且不得回填 assetKind)、背景音乐契约(断言 `POST /api/editor/audios/background-music/generations` 的 `gptDescriptionPrompt` 与 `makeInstrumental`)、超限零桥请求、未登记源资源提示。
- `agent::direct_tool_bridge::tests` 18 passed / 7 failed;`agent::skill_pack` 4 passed;`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过(version `2026-08-26.18`)。
- AGC `typecheck`(tsc + skill-pack check + check-config)、`resourceEditModel` 6 项前端测试、`npm run check:encoding`、`npm run check:doc-index`、`cargo fmt --check`、`git diff --check` 通过。
- 那 7 条(以及 `project::resource_editor` 45 条)失败与本 PR 无关:全部是 `tempfile::tempdir()` 的 `Windows 安全对象不属于当前用户`,已 stash 改动并用基线复跑确认失败集合一致。
- 未跑整包 AGC Rust 全量分片、`npm run lint` 聚合门禁与 CI;未做任何付费生成。工具 schema 与 skill 文案都在应用内,终端用户需重新构建客户端才能看到修复效果。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: #398
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2026-09-17 14:56:56 +08:00 |
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k88936
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63c495dab0
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DirectProject 不再把 Codex 回显的用户消息下发给聊天
- 运行态条目投影新增回显过滤 direct_thread_visible_item,item/started 与 rawResponseItem/completed 两条路径共用
- is_direct_project_codex_user_item 提升为 pub(crate),落盘侧与运行态侧共用同一判据
- 新增 E2E direct_project_turn_does_not_forward_codex_user_echo_as_chat_items:修复前事件流会多出两条同文本用户条目(已做变异验证)
- 同步 ADR 与 shared-memory decision-log:回显过滤必须同时覆盖落盘与运行态两侧
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2026-09-17 14:41:58 +08:00 |
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k88936
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b37d91882c
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Revert "修复DirectProject对话历史分页卡页"
This reverts commit 1b010fb1f8.
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2026-09-17 14:38:39 +08:00 |
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k88936
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dd339638cc
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Revert "修复历史重读后旧消息追加到末尾的乱序"
This reverts commit 036395c6c9.
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2026-09-17 14:38:22 +08:00 |
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suzmii
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036395c6c9
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修复历史重读后旧消息追加到末尾的乱序
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m9s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m49s
Project CI / Repository checks (pull_request) Failing after 4m16s
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区分历史回读与实时消息来源,保留运行时所有权语义
防止旧页消息在历史刷新后追加到最新回复末尾
增加重新读取历史后再次翻页的顺序和去重回归
同步对话历史规范与实施计划
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2026-09-17 13:54:00 +08:00 |
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suzmii
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d1f53fda4d
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Merge branch 'master' into fix/agc-canvas-json
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2026-09-17 13:05:33 +08:00 |
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lhk229
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a68a9621a7
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修复前端测试状态泄漏与异步断言竞态
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m7s
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Project CI / Frontend tests (pull_request) Successful in 5m52s
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隔离创作主页换签网络请求并使用独立响应
恢复快捷键选择状态、持久化路由和UI编辑页宿主mock
修正虚拟树尺寸与选择时序并纳入换签Hook测试
记录全量与随机顺序测试验证方式
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2026-09-17 11:56:17 +08:00 |
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suzmii
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9d374a57b1
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修正运行不可用提示的过期测试契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m28s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m17s
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Project CI / Repository checks (pull_request) Failing after 11s
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恢复运行提示与资源选择解耦的业务逻辑
更新界面源码契约测试,保留资源选中交互回归
补充运行提示及无障碍关联的验收口径
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2026-09-17 11:51:14 +08:00 |
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lhk229
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16deb0ad61
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补齐抠图参数透传与验收
修复flat自动识别门禁并严格校验模式和颜色
保持旧请求幂等指纹并区分客户端抠图意图
同步工具说明和Skill契约并补充定向测试
记录真实BgFilter验证及本地数据库阻塞的待验收项
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2026-09-17 00:54:28 +08:00 |
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suzmii
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ecaf1e8cec
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Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m50s
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2026-09-16 22:58:25 +08:00 |
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k88936
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d874a13a92
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补记 Node 26 下 vitest jsdom 用例的 localStorage 坑
- pitfalls 记录:Node 26 的实验性 globalThis.localStorage 会顶掉 jsdom 的 Storage,导致只声明 jsdom 的用例读到 undefined
- 给出跑法:NODE_OPTIONS=--localstorage-file=… 后 clientApi 与 chatPromptPolish 共 26 项转绿
- 里程碑证据更新为全量结果:125 files / 1676 passed / 17 skipped,tsc exit 0
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2026-09-16 22:41:54 +08:00 |
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k88936
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5eba53a5cc
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补齐 DirectProject 聊天真相源收敛的文档结论
- 主规范:运行态事件改为下发与历史切片同形的脱敏原始条目,不再只给类型与身份
- 主规范与 ADR 写清回执竞态:回执前到达的通知只能记欠账,回执到达后必须补一次 consume
- ADR 与实施计划说明 list_game_creator_direct_active_turns 有意保留,服务首页运行中项目列表
- 里程碑验收标准按自动化证据勾选,运行时验收与已知环境缺口单独标注
- 实施计划补 export_bindings 后需 prettier 生成目录、测试文件更名与竞态风险项
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2026-09-16 22:16:24 +08:00 |
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kdletters
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1e434e0cb5
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文档记录 CI 宿主 CPU 上限:Jenkins 16 核 / Gitea Actions runner 12 核
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m57s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m10s
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
Project CI / Repository checks (push) Successful in 3m34s
Project CI / Frontend tests (push) Successful in 4m25s
Project CI / Native shell tests (push) Successful in 7m56s
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- 在【开发运维】本地开发验证与生产运维新增「CI 宿主 CPU 上限」小节,写明 jenkins.service CPUQuota=1600% 与 gitea-stack runner cpus=12.0 的生效位置、核验命令和回滚方式
- 在 shared-memory/decision-log.md 补记该资源上限决策的背景、边界与验证证据
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2026-09-16 21:17:30 +08:00 |
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k88936
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ed3369a494
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文档先行:把 DirectProject 聊天真相源收敛的文档改到当前实现状态
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m13s
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- 主规范把事件模型写成 ts-rs 导出的 tagged enum,说明 seq 不下发、事件不带回合身份,并补上 ts 绑定生成与 f64 时间戳约定
- ADR 补上 tagged enum 绑定、turn id 删除、正文只增不减与回合回收、前端卡片去掉 turnId、未知类型前端丢弃
- 里程碑与实施计划同步:文件改名到 direct_thread_wire.rs,新增删回合身份与生成绑定两步,验证命令加上 export_bindings
- 工具卡片技术方案在文首加修订段:数据来源层作废,表现层契约仍然有效,DirectRuntime 的 tool-calls.jsonl 写入保留
- 对话回合唯一投影里程碑改为 superseded,列出仍然有效与已作废的分界
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2026-09-16 19:57:21 +08:00 |
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lhk229
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cec971c438
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修复局部修改工具的缺陷和偶发锁问题 (#386)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m49s
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Project CI / AI game creator shell web tests (push) Successful in 3m43s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-16 19:53:23 +08:00 |
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suzmii
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fca3df964c
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Merge branch 'master' into fix/agc-canvas-json
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / Frontend tests (pull_request) Failing after 3m36s
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Project CI / Native shell tests (pull_request) Successful in 6m40s
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2026-09-16 19:29:05 +08:00 |
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k88936
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09ad0073fe
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修正 DirectProject 订阅语义:bootstrap 事件就是当前要处理的事件
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
subscribe 已在同一边界把游标钉在队尾,因此前端直接 reduce bootstrap 事件,不再补一次 consume
主规范、ADR 与实施计划同步删除"竞态窗口"说法,notify 仍是唯一唤醒来源
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2026-09-16 19:06:05 +08:00 |
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k88936
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42b702d362
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按 grill 结论修正 DirectProject 聊天真相源收敛计划
里程碑与实施计划改定边界:Thread Manager 只搬运脱敏原始条目,不生成卡片形状与可见性
条目身份归一为 call_id ?? id,Thread Manager 与前端不再暴露第二个 id 概念,分页锚点仍取文件里的原始 item id
合并规则收敛为"先到定形、后到补空白",删除逐字段优先级表
主规范补充条目形状三条职责边界,并说明思考正文流式下发不放宽可见范围
ADR 同步:DirectRuntime 自己的进度事件与投影文件保留,前端删除的是 DirectProject 的读路径
失败与中止说明只在运行期显示;历史切片改为从文件尾反向扫描;未知 item 类型透传并加 TODO
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2026-09-16 19:05:04 +08:00 |
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suzmii
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ac8a51ca79
|
同步master最新基线并准备画布修复PR
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合入平台会话与主线测试修复
保持画布交互、JSON识别和对话历史分页修复范围不变
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2026-09-16 18:59:32 +08:00 |
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kdletters
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492e9e63af
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合入 AGC 终止链路 abort 闪退修复
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m20s
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codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发
终止链路、CodexThreadLease::drop、CodexTurnGuard::drop 三处不再在同步命令线程上 tokio::spawn
新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context
补记 tokio::spawn 导致 abort 闪退、cargo test 重写 generated 绑定两条踩坑
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2026-09-16 18:58:19 +08:00 |
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suzmii
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1b010fb1f8
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修复DirectProject对话历史分页卡页
聊天历史按有效消息分页并返回原生游标,保留默认原始切片接口
工具和推理记录不占聊天页名额,逐行过滤避免传回大段工具输出
隔离重新加载和项目切换的迟到响应,补齐单飞、重试与消息去重
补充原生和真实App回归测试,增加人工只读日志重放入口
更新B05状态、规范与PR验收记录,不提交用户原始日志
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2026-09-16 18:46:47 +08:00 |
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kdletters
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2bcfa10647
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修复 AGC 客户端点「终止」整体闪退:同步命令线程改走 Tauri 全局异步 runtime
- codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发中断与收尾任务
- 终止链路 maybe_interrupt、CodexThreadLease::drop、CodexTurnGuard::drop 三处改走该入口,避免同步 Tauri 命令线程上 tokio::spawn panic 后跨 IPC 回调边界 abort
- 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context,把派发入口钉在没有 tokio 上下文的线程上
- 同步 agc-skills manifest 指纹,修复 master 指纹回退导致的 skill-pack:check 失败(本地打包前置门禁)
- 记录两条踩坑:同步命令线程 tokio::spawn 导致客户端 abort 闪退、cargo test 重写 generated/*.ts 后前端 typecheck 必红
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2026-09-16 18:40:14 +08:00 |
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kdletters
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e777236817
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补齐 decision-log 两处标题前缺失的空行
恢复引言引用块、2026-09-16 图标图集条目之前的空行分隔,与文件既有排版一致
仅新增两行空行,不改动任何决策条目内容
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2026-09-16 18:35:52 +08:00 |
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k88936
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0ec1179bf1
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移除前端 consume 轮询兜底
- 唤醒只由 notify 驱动,bootstrap 后立刻 consume 一次补齐竞态窗口
- 定时 tick 无法自举:判断活动回合本身依赖事件,唤醒丢失时定时器不会启动
- 主规范、ADR 与实施计划同步删除该条款
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2026-09-16 18:17:38 +08:00 |
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k88936
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2938a49cac
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固化 DirectProject 聊天真相源契约
- 主规范新增首屏锚点、生命周期锚点必进 bootstrap、事件自足与不提供单点快照四条契约
- 新增 ADR 记录单一事实源取舍、删除清单与待验证的 id 空间风险
- 新增里程碑与实施计划,CONTEXT.md 补项目对话历史/运行态事件/聊天投影词条
- 目标文档合同与文档索引同步
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2026-09-16 18:05:30 +08:00 |
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kdletters
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31f83a751a
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三维请求自选技术栈,不再固定 Phaser
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- DirectProject 系统提示新增三维请求合同:三维请求不受 Phaser 4.2.1 约束,由 Codex 自选三维技术栈
- 工程合同的 Phaser 固定约束按二维/三维分层,点名引擎的不匹配澄清规则保持不变
- 新增三维意图识别、三维回合合同与首页三维提示;伪 3D、等轴与代码话题不触发
- 补定向用例与里程碑/实施计划文档,并在 decision-log 记录该决策
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2026-09-16 18:04:44 +08:00 |
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suzmii
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825ea76b7b
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同步master最新变更
合入当前主线的多窗口与配置更新
保留AGC画布交互和JSON识别修复
保留双方新增的项目排障记录并解决文档冲突
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2026-09-16 17:45:06 +08:00 |
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kdletters
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0594a90bdd
|
合入平台会话身份与凭据分离
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平台会话快照拆分身份代次与写入 revision,凭据续期轮换不再中断在途生成
AGC Runner 请求参数新增 platform_auth_revision,并按 revision 做单调写入判定
解决与多窗口共享 Runner 的冲突,保留 claim adopt/publish 与界面参与锁语义
同步刷新轮换竞争、appSurface 鉴权用例与客户端 API 测试
补录平台会话身份与凭据分离的实施计划、共享记忆与决策记录
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2026-09-16 17:42:00 +08:00 |
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suzmii
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910862fd06
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修复AGC画布交互并识别UI设计JSON
稳定工作台与窗口标题栏状态同步,消除重复更新循环
支持画布右键平移并保留左键框选及资源拖动,完善中断清理
解耦运行不可用提示与资源选中状态
复用原生UI状态校验区分UI设计JSON和普通JSON,接入现有编辑器与代码预览
补充前端和原生回归测试、规范及待验收记录,明确对话历史分页尚未修复
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2026-09-16 17:39:23 +08:00 |
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kdletters
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aee862532c
|
删除已完成的多窗口里程碑临时文档
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- 按规范驱动开发工作流,里程碑与实施计划属临时产物,合并后删除
- 持久结论已回写 AGC 技术方案 2026-09-16 节、共享记忆决策记录与踩坑记录
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2026-09-16 17:15:22 +08:00 |
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kdletters
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e08171fd2e
|
补记平台会话身份与凭据分离的规范与记忆
- 主规范新增平台会话身份与凭据分离条款,并修正长回合保活的口径
- 共享记忆补充并发生图登录态冲突的排障口径与验证方式
- 决策记录补充身份代次、凭据轮换、刷新失败语义的长期决策
- 新增本次里程碑与实施计划,记录证据与未验证项
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2026-09-16 17:08:47 +08:00 |
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kdletters
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737a2266b9
|
支持同 AppData 多窗口共享 Agent Runner
- owner 独占锁改为可多窗口同时持有的界面参与锁 agent-runner.gui-participant.lock
- Runner 启动检查、attach 门禁与 watchdog 改用参与锁存活判定,最后一个窗口退出才关停 Runner
- 窗口启动只采纳现有 owner claim,登录/refresh/退出/换号才发布新 epoch claim
- 同 claim 重复 attach 改为幂等空操作,不再清空 Runner 平台登录态
- manifest 失效与 Runtime update relay 接收端改为按 token 去重的注册表并广播,失败只淘汰该接收端
- GUI 退出先释放参与锁,仍有其它窗口时保留 Runner 并记录 retained_for_other_windows
- Runner 启动失败时按最新 endpoint 复用一次,避免两窗口同时冷启动被实例锁竞争误报
- 更新 runner 定向测试、GUI 生命周期集成测试与自检用例
- 同步 AGC 技术方案、决策记录、踩坑记录与多窗口里程碑/实施计划
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2026-09-16 16:56:21 +08:00 |
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kdletters
|
c36a5170f8
|
AGC 新增本地自定义 LLM 配置与展示模型勾选
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- 本地配置新增 llm.customEnabled 与 llm.visibleModels,显式开启后保留自定义连接和勾选列表,官方路由下仍清空凭据
- 配置迁移始终写出 customEnabled、visibleModels、apiKey、baseUrl、model、apiKind、reasoningEffort,便于手写自定义连接
- 新增 discover_game_creator_llm_models 命令,直连自定义端点 GET /models,限制超时与响应大小并脱敏错误
- codex_app_server 自定义模式改用配置里的地址与 Key 走本地凭据代理,不再经过平台 /api/llm,也不回退官方路由
- 模型目录按官方与自定义来源隔离缓存,自定义模式只展示勾选模型,选项失效时回退第一项
- 设置页在自定义模式展示 API 地址、API Key、协议与推理档,并提供模型读取、搜索、勾选与已勾选预览
- 补齐固定项排版与读取按钮样式,同步 AGC 模型选择规范、实施计划与共享概览
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2026-09-16 16:39:15 +08:00 |
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kdletters
|
576ff07a5e
|
新增定时版本调度管线并收回两条下游管线的定时与去重
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- 新增 Genarrative-Scheduled-Revision-Trigger:每小时用 git ls-remote 解析分支版本,与上一次触发过的 revision 不同才继续
- 触发时把同一个固定 COMMIT_HASH 同时传给 Full Build 与 AGC Windows Build,保证两条管线构建同一个版本
- Full Build 与 AGC Windows Build 去掉自带定时触发器与管线内版本去重
- 新增 scheduled-revision-trigger Job 配置 XML,使用本机 Git 入口与既有 SSH 凭据,定时器留在 Jenkinsfile
- 生产运维门禁改为校验调度管线约束,并拦住两条下游管线重新加 cron 或自行去重
- 同步开发运维文档、共享开发工作流与踩坑记录
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2026-09-16 10:55:16 +08:00 |
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kdletters
|
5aa616134c
|
修复 Hook 链继承仓库定位变量导致真实仓库被夹具污染
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- .husky/pre-commit 与 .husky/pre-push 入口清除 GIT_DIR/GIT_WORK_TREE/GIT_INDEX_FILE 等仓库定位变量
- scripts/check-repository-ci.sh 增加同样的清理,保证本地门禁与 CI 走同一套隔离
- scripts/git-hooks.test.mjs 夹具 Git 调用前自检仓库归属并禁用 Hook,命令落到外部仓库时直接失败
- 守卫用例的子进程必须真的继承 GIT_DIR,避免隔离断言空转
- 更新开发运维文档与 shared-memory/pitfalls.md,记录链接工作树注入形态与配置修复步骤
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2026-09-16 10:35:07 +08:00 |
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