9c350eeda54c8d70cd7fb08cc3d72f2cb07c30ab
5811 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
9c350eeda5 |
删掉强度滑块的档位圆点;pointercancel 与「松手」同口径提交预览
- 用户口径:「你干脆把圆点删了吧,很丑…要做就做成几乎透明的」→ 按第一选择**删除**(不做半透明备选)
- 标记:`.project-chat-composer-strength-slider` 里那组 `<span class="project-chat-composer-strength-stops">` + 5 个点整体删除
- CSS:`space-between` 排布、`z-index: 2` 抬层、`.is-active{opacity:0}`、点的 `color-mix` 底色、以及只服务点对齐的 `padding: 0 7px` 一并删除;强度区横向内边距 `4px 6px 2px` → `4px 0 2px`(滑块直接铺满卡片内容宽度,填充段与圆钮两端与轨道贴齐,不再留多余空白);滑块容器去掉已无用的 `position: relative`
- 保留:圆钮(实心暖白 + 柔影 + 2px 间隙焦点环)、filled 段铺满轨道高度 6px、`--strength-ratio`、`当前:X`、`aria-valuetext`、←/→/Home/End、点轨道跳档、拖动连续跟手(预览 / 松手提交)
- pointercancel:触屏取消时与「松手」同口径提交当前预览(否则预览值会滞留到下一次提交或卸载 flush)
- 测试:`chatDialogFrameLayout.test.ts` 原来那组「点」断言整段换成**反向守卫**(样式表里不再有 `.project-chat-composer-strength-stops` 规则、组件源码也不再渲染该类名;滑块契约:宽 100% / 高 26 / 圆钮 20×20、强度区左右内边距 0);`home.suite.ts` 首页用例补一条「菜单里不再有那组点」
- 文档:pitfalls 的 D1 条改为现行口径(圆点已删、原因与判据;历史成因「被 6px 轨道盖住 / 与圆钮错位 ±12.2px」只留一句、由 Git 追溯)
Refs #600, PR #607
|
||
|
|
278ebc570e |
强度区也抬成共享样式面:首页带同一份思维强度,滑块点色变浅、点与轨道同高
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m46s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m27s
Project CI / Frontend tests (pull_request) Successful in 3m27s
Project CI / Backend tests (pull_request) Successful in 8m4s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m5s
Project CI / Repository checks (pull_request) Successful in 6m48s
Project CI / Native shell tests (pull_request) Successful in 9m12s
- 用户口径:①「把思维强度也加进去,保持所有地方的样式一致,不需要做区分」;②「点的颜色做浅一点,进度条的高度和滑块高度一致」 - ① 首页:`view/home/index.tsx` 给那颗 `ConversationModelSelect` 传**同一个** `ComposerReasoningEffortSelect`(`presentation=section`),读写仍是组件自己的 `read_game_creator_app_config` / `select_game_creator_reasoning_effort`,首页不新写 state;强度区(`.project-chat-reasoning-effort.is-section` / `.project-chat-composer-strength-*`)与外壳锚点(`position: absolute; right: 0; bottom: calc(100% + 8px)`)一并抬到共享样式面,宿主作用域只剩工具栏几何 - ① 实测(无头 Chromium,同一夹具同一裁剪框):首页 1200/447 两档都是外壳 260×262.5、强度区 234×60.5、列表 234×170、滑块 222×26,与工作台逐项一致;工作台回归后外壳/强度区/列表/滑块逐值不变(抬升过程中必须删掉两条给旧独立「推理档」控件排版的死重规则,否则它们以更高特异性盖掉共享面的 `display: grid`,把强度区算宽 24px) - ② 点色:`--platform-text-strong` → `color-mix(in srgb, var(--platform-text-strong) 60%, var(--platform-subpanel-border))`;实测点 rgb(126,100,85) / 相邻轨道 rgb(230,213,198) ⇒ 对比度 3.83:1(上一版 10.5:1,仍守住 ≥3:1)。边界:点落在橙色已选段上时只有 1.54:1——「变浅」与「已选段也 ≥3:1」不可兼得,按「不抢戏」优先,取值可由这条 color-mix 的百分比统一调 - ② 变体 A(落地,默认):填充段=轨道高度 6px(本来就是轨道渐变的一段),档位点也收到 6px(不再上下各露 0.5px);实测轨道 6.0 / 填充 6.0 / 点 6.0 / 圆钮 20(range 盒 26)。变体 B(只出图、未提交):填充段与点都做成 20px=圆钮高度;实测 20/20/20/20(range 盒 34)。447 下圆钮中心到最近可见点中心 37.5px(A) / 30.5px(B),不重叠、不溢出 - 测试:`home.suite.ts` 的首页用例补断言(首页菜单里确实有 `input[type=range]`,`aria-label=思维强度`、`aria-valuetext=默认`);`chatDialogFrameLayout.test.ts` 的强度区选择器改到共享面、并断言点 6px == 轨道高度、点色来自 color-mix、无描边 - 校验:相关 vitest 221 passed / 9 skipped、typecheck、eslint、prettier、encoding 5268 files、spacetime-schema 91 tables、diff-check;对照图与变体图见 PR #607 Refs #600, PR #607 |
||
|
|
020eb92402 |
模型菜单观感抬成组件自带的共享样式面:首页那颗复用同一套卡片与列表
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m13s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m54s
Project CI / Backend tests (pull_request) Successful in 8m50s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
- 成因:#600 那轮把卡片/列表的新观感挂在 `.game-workbench-chat .project-chat-surface.is-direct-codex .project-chat-composer.is-direct-codex …` 这条宿主祖先链上,同一个 `ConversationModelSelect` 换到首页(`className=home-input-model-select`)就退回基础规则:161px 窄卡、10px 圆角、5px 内边距、32px 行高、旧灰投影 - 改法:卡片/列表/行/hover/选中 pill/细滚动条抬到**组件自带类名**的共享样式面(`.conversation-model-select .conversation-model-menu-shell`、`.conversation-model-select .conversation-model-menu`、`… .conversation-model-menu button…`),不带任何宿主祖先链;合并形态(有外壳)与独立形态(首页/策划/画布)同一套值:16px 圆角 / 12px 内边距 / `--platform-line-soft` 描边 / `--platform-desktop-hover-shadow`,行 34px、圆角 9px、hover `--platform-nav-item-icon-fill`、选中 `--platform-warm-bg` + 600 - 宿主专属的东西留在工作台作用域:输入区锚点(`position: absolute; right: 0; bottom: calc(100% + 8px); z-index: 20`)、与工具栏的几何关系、强度区布局;独立形态的卡片自己就是滚动区(`max-height: 194 = 170 + 上下各 12`),外壳形态列表 `max-height: 170`(5×34,不出现半行),外壳 `max-height: none`(高度由内容决定,避免把列表挤矮) - 首页**不加**强度区:首页那颗没有 effort 的 state/props(`view/home/index.tsx` 只传 `className` 与 `disabled`),就保持这一点 - 基础规则里那几条同属性 `!important` 由共享面按同一档 `!important` 覆盖;工作台那条「抵消宿主通用按钮样式」的规则只留几何(position/display/width/margin/border/shadow/字号),不再抄一份观感 - 测试:`home.suite.ts` 新增「首页模型菜单复用同一套共享样式面」——首页实例的菜单祖先链里没有 `.game-workbench-chat`,只靠 `.conversation-model-select …` 就能解析出 16px 圆角/12px 内边距/34px 行;`chatDialogFrameLayout.test.ts` 的外壳用例按新选择器集合更新(锚点仍来自工作台链、卡片观感来自共享面),并补上 `max-height`/`border-radius`/`background` 断言 - 真机实测(无头 Chromium 同一夹具同一裁剪框):首页那颗 161×309 / 10px / 5px / 32px → 260×194 / 16px / 12px / 34px;工作台那颗外壳 260×262.5、内层列表 234×170、行 34/9px 前后逐值不变(无视觉回退) - 校验:相关 vitest 221 passed / 9 skipped、typecheck、eslint、prettier、encoding 5268 files、spacetime-schema 91 tables、diff-check;对照图见 PR #607 Refs #600, PR #607 |
||
|
|
05f20e4c71 |
Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
||
|
|
21c79f54a4 |
Merge pull request '修复:AGC 窗口标题栏项目标签改认当前项目(#618)' (#621) from fix/agc-titlebar-project-label into master
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m47s
Project CI / AI game creator shell Rust crates (push) Successful in 4m38s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m6s
Project CI / Frontend tests (push) Successful in 3m41s
Project CI / Backend tests (push) Successful in 8m0s
Project CI / AI game creator shell web tests (push) Successful in 2m48s
Project CI / Repository checks (push) Successful in 7m17s
Project CI / Native shell tests (push) Successful in 9m27s
Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/621 |
||
|
|
6af965dab8 |
Merge pull request '修复 #599:首页建项不再等待 AI 项目命名,改为后台条件改名' (#606) from fix/home-project-naming-async into master
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/606 |
||
|
|
ac060a80fb |
prettier:pitfalls 新增段落按仓库格式折行(lint-staged 不覆盖 markdown)
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
||
|
|
74d67c3369 | Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout | ||
|
|
d451415edc |
按 PR #607 复核意见修掉 9 项(D1/D2/D3/D4/D5/D6/D7/D8/D9)
- D1 档位点被轨道压住且与圆钮错位:容器改 `display: flex; justify-content: space-between; padding: 0 6.5px`(= 圆钮半径 10 − 半点宽 3.5),首末点中心因此落在圆钮两端极限位置;`z-index: 2` 抬到 range 之上;当前档位那一点 `opacity: 0`(圆钮已压在那儿);点改深暖底 `--platform-text-strong` + `--platform-input-highlight` 描边。无头 Chromium 实测(222px 轨道):5 个点中心与圆钮算式偏移全部 0.00px(旧实现 +12.19/+6.09/−0.02/−6.11/−12.20)、点与相邻轨道对比度 10.51~10.59:1(旧 1.21~1.23:1)、当前档位点被圆钮覆盖(中心差 ≤0.5px) - D2 状态文案(`role="status"`)也会把那排控件顶成两行高:`ConversationModelSelect` 的 notice 与失败分开两条浮层通道(`onNotice` / `onUnavailable`,各自去重),`ComposerReasoningEffortSelect` 加 `noticePresentation: 'inline' | 'toast'` + `onNotice`;`toast` 形态下两种常驻行都不渲染,状态浮层用 `tone="neutral"`、失败仍 `tone="error"`。Direct 用 `toast`,首页/策划/画布默认 `inline` 行为不变 - D4 `forced-colors` 下焦点完全不可见(thumb 的 box-shadow 会被系统丢弃):加 `@media (forced-colors: active)` 回退 `outline: 2px solid Highlight; outline-offset: 2px`(系统色,亮色观感不变) - D5 键盘长按每个事件都落盘:`selectEffort` 比对「最近一次落盘成功的档位」(`persistedEffortRef`,挂载回读时种上),相同不写。真实按键序列实测:单击 1 次;长按 1.5s(34 个重复事件)4 次(每个新档位一次);已在最高档继续长按 1.2s(28 个事件)0 次(旧行为 ~30 次/秒) - D6 拖动中途卸载会丢档位:卸载 cleanup 里 flush 一次预览值(读 ref,不碰已卸载组件的 state)。实测:拖到「中」未松手落盘 0 次,`unmount()` 后恰好 1 次;单次拖动(按下 + 6 步横移 + 松手)全程 1 次且终值 = 松手位置 - D7 文档与实现对齐:pitfalls 里 `--strength-progress` → `--strength-ratio`、圆钮改实心 `--platform-panel-fill` + `--platform-subpanel-border` 1px 描边、输入盒最高高度 254 → 256(工具栏行高由 30px 模型钮决定)、「提示改成控件排内独占一行」按现行浮层口径改写 - D8 去掉 10 处新硬编码色值 `rgb(112 57 30 / x%)`:卡片投影改用既有 token `--platform-desktop-hover-shadow`,圆钮/焦点影由 `color-mix(in srgb, var(--platform-accent) …)` 派生,不新增 token - D9 注释与实现不一致:`.resource-reference-input` 的 `min-height: 0 / padding: 0` 写回前面那条六类规则(不再依赖源码顺序),末尾那条只留网格与行距,注释同步改成「不依赖源码先后」 - D3 深色主题焦点环间隙不可靠:只在 pitfalls 记录(深色 `--platform-input-fill` 仅 5% 不透明;工作台根节点固定 `platform-theme--light`,暂不可达) - 测试:`chat-composer.suite.ts` 新增「notice 走浮层且输入区无 `[role=status]`/`[role=alert]`」「键盘长按同一档位只写一次、换档仍写」「拖动中途卸载恰好提交一次」;`chatDialogFrameLayout.test.ts` 新增档位点对齐/层级/激活点隐藏的声明级断言 - 校验:相关 vitest(chat-composer / chatDialogFrameLayout / design-agent / project-development)、typecheck、eslint、prettier、encoding、spacetime-schema、diff-check Refs #600, PR #607 |
||
|
|
7b1d57c5da |
Merge pull request '修复 Mac release 构建的 Git 心跳' (#625) from codex/release-macos-fetch-heartbeat into master
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Reviewed-on: #625 |
||
|
|
a299252f2a |
收口 #599 评审:文档补面板补读的门控条件、PR 正文用例数字与真实计数对齐
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m47s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m14s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m17s
Project CI / Frontend tests (pull_request) Successful in 3m16s
Project CI / Backend tests (pull_request) Successful in 7m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m7s
Project CI / Repository checks (pull_request) Successful in 6m46s
Project CI / Native shell tests (pull_request) Successful in 9m3s
- 文档口径对齐:pitfalls 的「前端读快照的时序」边界与 decision-log 同段补上门控条件——面板打开时**仅当列表里确实存在在途命名行时才补读**(不给没有命名任务的项目多打一次账本 IPC,避免改变「轮询计数」这类外部可观测行为);不再写成「无条件补读」。 - PR #606 正文数字统一为实测值:测试节 asset_generation_task 22 例 → 27 例、conditional_project_rename_tests 6 例 → 7 例(并补上新用例名),验证节全量 1934 → 1964 passed / 17 skipped,合并段补上 76cd1f057(merge f47a8f305)。 - 用例计数命令与输出:cargo test … asset_generation_task → running 27 tests / 27 passed;cargo test … conditional_project_rename_tests → running 7 tests / 7 passed;静态计数(按测试模块内 #[test] 计数)同为 27 / 7;前端 npx vitest run homeProjectNamingAsync projectNamingGenerationTaskRow → 12 + 3 passed,appSurface.test.ts → 209 tests(200 passed / 9 skipped)。 - 本轮同时把分支合并到最新 origin/master tip 76cd1f057(merge f47a8f305,含 #608 Direct 交付合同重构与临时文档清理)——与本文档/hunk 无冲突,合并后 git merge-base --is-ancestor origin/master HEAD 返回 0。 - 未改动项(评审判定非阻塞):useHomeProjectCreation.ts 的改名 revision 回写沿用既有改名路径同形写法,本轮无改动。 - 门禁:cargo 定向 27 + 7、cargo fmt --check、agc:typecheck、lint:eslint(0 problems)、check:encoding、check:spacetime-schema(91 表)、git diff --check 全过;前端命名/面板 15 passed、appSurface 200 passed / 9 skipped。 |
||
|
|
c70186f610 |
Merge branch 'master' into codex/release-macos-fetch-heartbeat
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m8s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m14s
Project CI / Frontend tests (pull_request) Successful in 3m33s
Project CI / Backend tests (pull_request) Successful in 8m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m37s
Project CI / Repository checks (pull_request) Successful in 6m50s
Project CI / Native shell tests (pull_request) Successful in 9m49s
|
||
|
|
f47a8f3054 | Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async | ||
|
|
45ae29461c |
评审后续:修正标题栏项目标签的空态、视图门控与文案
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m42s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 8m12s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m54s
Project CI / Repository checks (pull_request) Successful in 6m58s
Project CI / Native shell tests (pull_request) Successful in 9m32s
- 面板形态:快照读取成功但没有在跑回合时不再渲染「未能读取正在运行的项目」,补回 !readFailed 守卫 - 发布门控:currentProjectPath / currentProjectName 只在 launcherView === 'project-development' 时发布,离开工作台按口径回落到最近启动的在跑项目 - 菜单头部只报运行中数量,读取失败结论由 role=status 一行独占,避免同一句连排两遍 - 标签提示拆成「作用域 + 运行状态」:回落态记为「最近运行的项目:X」、状态位「共 N 个项目在运行」,不再重复「正在运行」 - 数量徽标补 title 说明数字含义 - 用例:新增面板空态回归与两条视图门控回归,更新两处标签断言;三条定向文件 25 passed - 文档:决策日志补 2026-10-05 评审后续条目并修正实施计划交叉引用,里程碑补 2026-10-05 修订,实施计划与主规范同步口径 |
||
|
|
f2f33aead3 |
合并 master 分支到 fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m59s
Project CI / Frontend tests (pull_request) Successful in 3m21s
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
- 合入 Direct 交付合同与租约机制重构(PR #608),涉及 direct_execution、direct_validation、direct_delivery、direct_runtime、codex_app_server 等壳层代码与提示词、agc-skills - 合入已合入 Direct 重构临时文档的清理提交 - 解决 docs/project-memory/shared-memory/decision-log.md 冲突:保留本分支「AGC 窗口标题栏项目标签改认当前项目」条目,并追加 master 的四条 Direct 决策条目 - 合并后确认技术方案文档同时保留本分支标题栏条目(常态显示当前项目名、运行中项目降级为圆点与徽标)与 master 的 Direct 操作控制章节 - 验证:git diff --check 通过;npm run check:encoding 通过(5266 个文件) |
||
|
|
76cd1f057d |
清理已合入的 Direct 重构临时文档
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m40s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m18s
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Successful in 6m0s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m42s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 7m44s
Project CI / Backend tests (push) Successful in 8m43s
Project CI / Frontend tests (push) Successful in 3m33s
Project CI / AI game creator shell web tests (push) Successful in 3m6s
Project CI / Repository checks (push) Successful in 5m11s
Project CI / Native shell tests (push) Successful in 7m5s
删除合同、租约及收尾修复的六份临时里程碑和实施计划 移除主规范中的过期计划引用并保留验证边界 更新共享记忆中的合入状态与权威文档入口 |
||
|
|
3ac8ab1c08 |
重构 Direct 交付合同与租约机制 (#608)
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
当前 Direct 把交付合同作为操作准入条件,并在任意付费/执行失败后进入全局 Draining;一条无关的挂起命令可因此阻断后续代码编辑。本 PR 用于推进 #518、#529 的合同与租约机制重构。 当前仅提交草稿里程碑,运行时代码尚未修改,问题尚未修复。 - 已确认:普通操作成功或失败后返回真实结果,由 Agent 决定下一步;宿主保留回合活动状态、时间与并发控制,取消全局失败排空及返修批次门禁。 - 保留既有权限、旧回合写入归属,以及资源操作自身的幂等和不确定结果核对。 - 待细化:交付合同是否及在哪些产品场景保留、工具与提示词调整、已有配置与账本兼容;实现前同步主规范和单里程碑实现计划。 工作范围:`docs/project-memory/plans/【里程碑】Direct合同与租约机制重构-2026-10-03.md`。 验证:`npm run check:doc-index`、`npm run check:encoding`、`git diff --cached --check` 通过。本次未运行运行时测试。 关联 #518、#529;当前不关闭问题。 Reviewed-on: #608 Co-authored-by: lhk <ink29535@proton.me> Co-committed-by: lhk <ink29535@proton.me> |
||
|
|
a377ece48e |
修复 Mac release 构建的 Git 心跳
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m49s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m35s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m19s
Project CI / Backend tests (pull_request) Successful in 8m31s
Project CI / Frontend tests (pull_request) Successful in 3m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m6s
Project CI / Repository checks (pull_request) Successful in 5m21s
Project CI / Native shell tests (pull_request) Successful in 7m3s
为 macOS Jenkins Checkout 增加 SSH 保活与 fetch 心跳。\n增加 fetch 超时诊断并补充生产运维门禁。\n更新 Mac 构建运维说明。 |
||
|
|
4227724b33 |
修拖动不跟手:拖动中不再 disable 滑块,松手才落盘
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m16s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m50s
Project CI / Frontend tests (pull_request) Successful in 3m51s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m42s
Project CI / Repository checks (pull_request) Successful in 6m29s
Project CI / Backend tests (pull_request) Successful in 8m20s
Project CI / Native shell tests (pull_request) Successful in 9m5s
- 根因(实测定位):拖动中每来一个 input 就 `selectEffort`,写盘期间 `saving` 让 range 变成 `disabled`;浏览器会当场中断正在进行的原生拖拽 —— 无头 Chromium 用真实指针序列(按下 + 8 步横移)复现:`disabled` 在首个 input 后 11ms 置真、14ms 复位,整段拖动只收到 **1 个 input 事件**,`--strength-ratio` 8 步全程冻结在 0.25 - 改法:拖动中的连续事件(`onChange`/`onInput`)只更新**预览档位**(视觉与 `--strength-ratio` 立刻跟手),落盘推迟到松手时刻:原生 `change`(range 的提交事件)+ `onKeyUp` / `onBlur` / `onPointerUp` 汇合到一个 `commitPreview()`,一个手势只写一次;range 的 `disabled` 回到只看宿主 `disabled`,不再受写盘影响 - 预览与落盘共用同一套档位枚举、`select_game_creator_reasoning_effort` 通道与「以回读值为准」逻辑,语义未变;键盘 ←/→、点轨道、拖动后离开再回来都走同一条路 - 回归测试:`chat-composer.suite.ts` 新增「拖动中保持可用 / 节点不被重挂载 / 拖动中不落盘 / 松手提交一次且值一致」用例(改前红:`拖动中不应禁用滑块:禁用会中断正在进行的原生拖拽: expected true to be false`),并把既有滑块用例的提交步骤补上"松手" - 修后同一条指针序列实测:ratio 轨迹 `[0.25,0.25,0.5,0.5,0.75,0.75,1,1]`(连续跟手)、`disabled` 全程 false、拖动中 changes=0 且松手后 changes=1、标签「当前:最高」 - 校验:typecheck、`workbenchThemeContrast` + `chatDialogFrameLayout` + `appSurface` 共 216 passed / 9 skipped、eslint、prettier、encoding、spacetime-schema、diff-check 全通过 |
||
|
|
9b148144fa |
焦点环加 2px 间隙:读成「实心钮 + 独立环」而不是空心钮(复核反馈 2 之四)
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m18s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m59s
Project CI / Frontend tests (pull_request) Successful in 2m40s
Project CI / Backend tests (pull_request) Successful in 7m24s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m2s
Project CI / Repository checks (pull_request) Successful in 5m44s
Project CI / Native shell tests (pull_request) Successful in 7m10s
- `:focus-visible` 的圆钮阴影改成三明治:`0 0 0 2px var(--platform-input-fill)`(间隙,卡片/输入区填色的既有**颜色** token)+ `0 0 0 4px var(--platform-input-focus-ring)`(环色与厚度不变,WCAG 对比度不回退)+ 原暖影
- 踩坑记录在注释里:间隙色**不能**用 `--platform-panel-fill`——它是 `linear-gradient`,写进 `box-shadow` 会让整条声明失效(环和影子一起消失,实测键盘态环与投影全丢)
- Firefox 同步:`::-moz-focus-outer { border: 0 }` 关掉轨道自带描边,`::-moz-range-thumb` 用同一套三明治
- 取证(无头 Chromium + 像素扫描):键盘态中档 y=289 行色序 199,101,61(填充) → 182,98,62(影) → 250,242,236(**间隙**) → 229,210,195(钮描边) → 252,248,244(**钮内暖白**) → … → 300:182,98,63(**环**) → 231,213,198(未选段);鼠标拖拽态同位置只有 252,248,244 钮白 + 柔影、无任何主色
- 校验:typecheck;`workbenchThemeContrast` + `chatDialogFrameLayout` + `appSurface` 共 215 passed / 9 skipped;prettier / encoding / spacetime-schema / diff-check 全通过
|
||
|
|
8a9fa5af43 |
滑块圆钮改实心:暖白实心钮 + filled 段铺到钮下沿(复核反馈 2 之三)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m32s
Project CI / Backend tests (pull_request) Successful in 8m39s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m8s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m43s
Project CI / Frontend tests (pull_request) Successful in 3m4s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m4s
Project CI / Native shell tests (pull_request) Successful in 9m3s
Project CI / Repository checks (pull_request) Successful in 7m11s
- 圆钮去掉「主色描边 + 半透明底」造成的空心环观感:改 `background: var(--platform-panel-fill)`(两个主题都是不透明面板色),保留 1px `--platform-subpanel-border` 极淡描边与柔和暖影,尺寸仍 20px - 「靶心」根因:`--platform-input-highlight` 在浅色主题只有 90% 不透明,filled 段透出来正好在钮心形成一个点;换不透明 token 后消失。同时给 input `position: relative; z-index: 1`,让实心钮压在档位点之上(不再被下面的点透出) - filled 段:`--strength-progress`(百分比)换成 `--strength-ratio`(0~1 无单位),CSS 用 `calc(20px + ratio * (100% - 20px))` 把填充一直铺到圆钮右缘,两端在任意轨道宽度下都对得齐;默认档填充恰等于圆钮直径(不伪造填充) - hover 把暖影压深一档;focus-visible 焦点环与投影一起给(`box-shadow` 是单值属性,只写环会把实心钮的影子抹掉);Firefox 的 track/progress/thumb 同步同一套 - 校验:typecheck、2 个 vitest 文件 212 passed / 9 skipped、eslint、prettier、encoding、spacetime-schema、diff-check 全通过;无头 Chromium 重采 5 张**真 PNG** 并已换进 PR 正文(像素级验证:圆钮中心 (252,248,244) 暖白、mid 态 filled 右界与钮右缘重合) |
||
|
|
67d06bc168 |
独立评审收口 #599:命名行事件时序、命名任务 update 门禁、失败关闭与 legacy 用例
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m1s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m35s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m21s
Project CI / Frontend tests (pull_request) Successful in 3m36s
Project CI / Backend tests (pull_request) Successful in 7m48s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m12s
Project CI / Repository checks (pull_request) Successful in 7m2s
Project CI / Native shell tests (pull_request) Successful in 8m41s
- P2-2:命名行的账本订阅与恢复读合并为同一次 effect 的「先订阅、后读、只读一次」(与素材队列先订阅后派发同口径),并在「生成任务」面板打开且**确有在途命名行**时补读一次兜底——多读会改变既有生成任务链路可观测的轮询计数,因此不给没有命名任务的项目加读。新增 2 条 appSurface 用例(错过终态事件仍到终态 / 面板打开补读),并做了「改前红」验证:退回「先读后订阅 + 面板不补读」两条即红。 - P2-3:update_local_project_naming_task 补 project.rename 权限门禁(与 enqueue 同口径)、校验记录 project_id 与项目一致、终态只接受同状态幂等重放(completed→failed 一律 Err 且不写盘);新增 3 条 Rust 用例。 - P2-4:新增失败关闭与 schema 分支用例——超长项目名条件改名 Err 且 manifest/revision 不变、不支持 schemaVersion Err、缺 schemaVersion 按 v1 接受。 - P3-1:legacy v1 兼容用例改为断言兼容性质(字段原样保留),不再引用 phase 文案常量。 - 文档:pitfalls 补「兼容是单向的(旧构建读含命名记录的账本会整份失败,含影响面/触发条件/潜在低成本正向兼容方向)」与「先订阅后读快照」「update 门禁与终态语义」三条边界;decision-log 同步边界与数字。 - 门禁:AGC 全量 1964 passed / 17 skipped(appSurface 200 passed / 9 skipped);cargo asset_generation_task 27 passed、conditional_project_rename_tests 7 passed;agc:typecheck、lint:eslint(0 problems)、check:encoding、check:spacetime-schema、cargo fmt --check、git diff --check 全过。 |
||
|
|
3383c13bba |
模型菜单视觉重做:照 Codex 观感 + 我们的暖色 token(复核反馈 2 之二)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m51s
Project CI / Backend tests (pull_request) Successful in 8m11s
Project CI / Frontend tests (pull_request) Successful in 3m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m32s
Project CI / Native shell tests (pull_request) Successful in 8m45s
Project CI / Repository checks (pull_request) Successful in 7m3s
- 卡片:圆角 12 → 16px、内边距 12px、描边换成极淡 `--platform-line-soft`、投影改暖色 `rgb(112 57 30 / …)`(不用纯黑);去掉横贯分隔线,强度区与列表之间只用留白分开 - 强度区:标题 `--platform-text-strong` 12/600、右侧「当前:X」`--platform-text-soft` 11px;单列铺满(`minmax(0,1fr)`,否则 `auto` 轨道只按 max-content 定尺、滑块被压回 129px);滑块与档位点包一层相对定位容器,点改绝对定位叠在轨道中线 - 滑块:轨道 6px 圆头,已选段 `--platform-accent`、未选段 `--platform-subpanel-border`(进度由组件写进来的 `--strength-progress` 驱动双色渐变,不写死颜色);圆钮 18 → 20px(`--platform-input-highlight` 底 + `--platform-accent` 2px 描边 + 柔影),hover/active/focus-visible 与 Firefox 伪元素同步 - 档位点:5px 淡点 → 7px 且落在轨道中线上(带输入区底色的 1.5px 描边提对比),`pointer-events: none` 不挡命中 - 模型列表:行高 34px、行圆角 9px、hover `--platform-nav-item-icon-fill`、选中 `--platform-warm-bg` 轻量 pill(覆盖前文那几条 `!important` 同属性规则);`max-height: 170px`(=5×34,不出现半行);滚动条 6px、平时透明,悬停卡片才显形 - 校验:typecheck、4 个 vitest 文件 212 passed / 9 skipped、eslint、prettier、encoding、spacetime-schema、diff-check 全通过;无头 Chromium 夹具(447px / 900px)截图为证(见 PR 正文) |
||
|
|
c197edb203 |
强度滑块并入模型菜单:底行只剩一颗控件(复核反馈 2)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m16s
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
- `ConversationModelSelect` 新增 `strengthSection`:传了它就把弹层包一层 `.conversation-model-menu-shell`(强度区在上、`role="listbox"` 模型列表在下,共用同一张卡);不传时渲染与改动前逐字一致(首页 / 策划 / 画布不变) - 强度区不再自带触发钮与浮层:`ComposerReasoningEffortSelect` 的 `presentation` 由 `'slider'` 改为 `'section'`(只渲染「思维强度」标题 + 原生 range + 5 档位点 + 「当前:最高」),开合 / Esc / 点外部交给模型菜单既有行为;Direct 输入盒把它作为 `strengthSection` 注入,底行元素 2 → 1 - 删掉上一轮的独立触发钮与其专用 CSS(`project-chat-composer-strength-trigger` / `-strength-popover` / `-strength-model` 与 `-strength` 锚点);同时删掉不再使用的 `onModelLabelChange` 回调——强度区不再复述模型名(触发钮与列表已处处显示模型,重复信息优先去掉以省空间) - 新增外壳 CSS:定位 / 朝向沿用原模型菜单(贴触发钮右缘、向上展开、不盖输入框),里层菜单回到文档流只负责滚动,超长模型名改走省略号 - 测试:`chat-composer.suite.ts` 改为「打开模型菜单 → 滑块在顶部 → 改档落同一条持久化通道 → Esc/点外部关闭」,并断言底行不再有第二颗控件、滑块不在 listbox 子树里;`chatDialogFrameLayout.test.ts` 断言外壳向上展开 / 强度区网格 / 底行高度不增;`design-agent.suite.ts` 断言策划菜单里没有滑块;`project-development.suite.ts` 断言旧触发钮/浮层 CSS 已删 - pitfalls 同步改写该条(含「滑块不能进 listbox」与「强度区随菜单挂载,打开时先显示默认再回读」的取舍) - 校验:4 个 vitest 文件 224 passed / 9 skipped、typecheck、eslint、prettier、encoding、spacetime-schema、diff-check 全通过 |
||
|
|
0aeea3dbb5 |
合并 master 6c956605:保留 #605 与 #600 两侧改动
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m16s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m1s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m18s
Project CI / Frontend tests (pull_request) Successful in 3m42s
Project CI / Backend tests (pull_request) Successful in 8m8s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m44s
Project CI / Repository checks (pull_request) Successful in 7m16s
Project CI / Native shell tests (pull_request) Successful in 9m14s
- 目的:用户准备合并 PR #607,先把 head 更新到包含最新 origin/master(6c956605,含 #615 顶栏布局、#619 折叠箭头、作品管理与 Phaser4 发布等) - 冲突仅 docs/project-memory/shared-memory/pitfalls.md(两边都在文件顶部加条目):保留本分支三条(输入区不留常驻状态行 / 档位改 popover 滑块 / #600 输入区叠压)与 master 四条(随包 plugins feature 门禁、worktrees 下 Vite 被忽略规则排除、同工作树并发 dev 栈、Windows 阻塞模态用例挂死 runner) - 其余文件自动合并:#605 的 useImperativeHandle/insertReferences/注册活跃输入区与本分支的 presentation="slider"/modelLabel/errorPresentation="toast"/onUnavailable/ComposerModelNoticeToast 并存;project-development.suite.ts 的 [data-resource-reference-id] 引用插入断言与 composer 几何 gap: 8px 断言并存 - 合并后复跑:npm run agc:typecheck 通过;chatDialogFrameLayout + appSurface + activeChatComposer + resourceCanvasChatReferenceDrop 共 224 passed / 9 skipped;eslint(改动文件)通过;prettier --check 通过;check:encoding 通过;check:spacetime-schema 通过;git diff --check 干净 |
||
|
|
d550d882d4 |
合并 master 6c9566058:保留 v2 账本/命名任务与 master 侧改动
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m26s
Project CI / Frontend tests (pull_request) Successful in 2m58s
Project CI / Backend tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m23s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m47s
Project CI / Native shell tests (pull_request) Successful in 9m34s
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在顶部追加条目):两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType + live 集合)在前,master 侧新增条目(发布版本标签派生、随包 plugins feature 档位、.worktrees 下 Vite 忽略规则、并发 dev 栈、Windows 阻塞模态用例)原样保留,逐条核对无丢失。 - 其余文件(desktop.rs、check-config.mjs、view/project-development/index.tsx、src-tauri 多处、admin-web、game distribution 等)均为自动合并,无冲突。 - 合并后自证:v2 账本常量/命令注册/命名任务命令名/条件改名空 expected 校验/entrySettled 顺序/命名行与事件刷新/三个测试文件的关键断言全部在位(脚本逐条核对 ALL_OK)。 |
||
|
|
9755b381c1 |
Merge branch 'master' into fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m29s
Project CI / Frontend tests (pull_request) Successful in 3m45s
Project CI / Backend tests (pull_request) Successful in 8m5s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m25s
Project CI / Repository checks (pull_request) Successful in 6m1s
Project CI / Native shell tests (pull_request) Successful in 7m41s
|
||
|
|
6c95660588 |
Merge pull request '优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签(Issue #613)' (#615) from fix/agc-toolbar-layout into master
Project CI / AI game creator shell Rust crates (push) Successful in 6m22s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m32s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m17s
Project CI / Backend tests (push) Successful in 9m12s
Project CI / Frontend tests (push) Successful in 4m13s
Project CI / AI game creator shell web tests (push) Successful in 4m34s
Project CI / Repository checks (push) Successful in 8m36s
Project CI / Native shell tests (push) Successful in 10m32s
Reviewed-on: #615 |
||
|
|
29f7d157cd |
Merge pull request '作品管理与Phaser4客户端发布' (#565) from feat/game-works-management into master
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Reviewed-on: #565 |
||
|
|
42364befb1 |
同步发布面板测试:删除已废弃的「按首版」提示断言
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m9s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m26s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m16s
Project CI / Backend tests (pull_request) Successful in 8m52s
Project CI / Frontend tests (pull_request) Successful in 2m58s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m59s
Project CI / Native shell tests (pull_request) Successful in 7m10s
Project CI / Repository checks (pull_request) Successful in 5m26s
- tests/gameDistributionPublishPanel.test.tsx:删除「已有绑定时进入更新模式,回填线上资料并按派生项目版本提交原 gameId」用例中对 /本次发布按首版 v1。/ 的断言(该文案随
|
||
|
|
c9df6edc63 |
修复:AGC 窗口标题栏项目标签改认当前项目(#618)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m40s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m15s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m17s
Project CI / Frontend tests (pull_request) Successful in 2m51s
Project CI / Backend tests (pull_request) Successful in 7m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m58s
Project CI / Repository checks (pull_request) Successful in 6m18s
Project CI / Native shell tests (pull_request) Has been cancelled
- 窗口标题栏标签主文案恒为当前项目名:WindowChromeActiveProjectRuns 新增 currentProjectName,由 WorkspaceLauncher 发布当前项目清单名,WindowChrome 透传给标题栏入口 - 正在运行的项目降级为圆点、运行中数量徽标与展开菜单:ActiveProjectRunsPanel 主文案不再取开始时间最晚的在跑项目 - 展开菜单里当前项目那一行沿用清单项目名,meta 首位标「当前」,aria-current 保留 - 运行快照读取失败不再整块替换标签:圆点转告警色,结论落在菜单内一行;既无在跑项目又无当前项目名时保留原来的纯提示 - 新增 .launcher-runs-panel-dot.is-warning 与 .launcher-runs-titlebar-menu-note 样式 - 用例:directActiveTurns 新增三条回归(别的项目在跑时标签仍是当前项目、当前项目自己跑时列表带「当前」、读取失败不顶掉当前项目名),WindowChrome 新增当前项目优先级用例,并把「只显示最后开始的项目」用例改名为「不在项目内时…」 - 文档:修正主规范 2026-09-15 段的标题栏条目、里程碑与实施计划文末修订,decision-log 追加 2026-10-04 决策 |
||
|
|
93deb694b0 |
Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m18s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m25s
Project CI / Frontend tests (pull_request) Successful in 2m33s
Project CI / Backend tests (pull_request) Successful in 7m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m33s
Project CI / Repository checks (pull_request) Successful in 7m33s
Project CI / Native shell tests (pull_request) Successful in 10m6s
|
||
|
|
5a651f3eae |
删除发布面板冗余提示文案
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m47s
Project CI / Frontend tests (pull_request) Successful in 3m32s
Project CI / Backend tests (pull_request) Successful in 8m33s
Project CI / Repository checks (pull_request) Successful in 7m6s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m42s
Project CI / Native shell tests (pull_request) Successful in 10m57s
- GameDistributionPublishPanel.tsx:删除「项目版本」下的说明段(projectVersionHint 派生逻辑与其 useMemo、以及渲染它的 hint span),面板不再写「发布将使用最新内部版本 v{N}…」「线上最近提交 vN 是平台侧事实…」
- GameDistributionPublishPanel.tsx:删除简介/分类的三态提示文案(「正在根据创作内容生成简介和分类…」/「AI 已根据创作内容生成…」/「已根据创作内容预填…」)及支撑它们的 metadataSuggestionPending、metadataSuggestionReady 两个 state 与请求完成后的置位,保留静默预填行为
- apps/ai-game-creator-shell/src/styles.css:删除随上述提示一起作废的样式(-7 行)
- tests/gameDistributionPublishPanel.test.tsx:同步删除对已废弃提示文案的断言(-15 行)
|
||
|
|
f418ecfee9 |
Merge branch 'master' into fix/agc-toolbar-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m48s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m12s
Project CI / Frontend tests (pull_request) Successful in 3m20s
Project CI / Backend tests (pull_request) Successful in 7m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m42s
Project CI / Repository checks (pull_request) Successful in 7m5s
Project CI / Native shell tests (pull_request) Successful in 9m43s
|
||
|
|
cd07b7375a |
修复 Repository checks 的 ESLint 报错:import 顺序按 simple-import-sort 归位
Project CI / Backend tests (pull_request) Failing after 22s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m33s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m14s
Project CI / Repository checks (pull_request) Failing after 34s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 9m12s
- CI「Repository checks」红在 lint:eslint:apps/ai-game-creator-shell/src/view/project-development/index.tsx 的 import 顺序未按 simple-import-sort 排序(type 导入与值导入混排)。 - 只调整该文件 import 顺序(1 行),无行为改动;已实跑 npm run lint:eslint(0 problems)、npx prettier --check、homeProjectNamingAsync + projectNamingGenerationTaskRow 15 passed、npm run agc:typecheck。 |
||
|
|
ab1045f72d | Merge remote-tracking branch 'origin/master' into feat/game-works-management | ||
|
|
65514328f3 |
Merge pull request '修复:AGC 工具调用组折叠箭头展开时仍朝下(#617)' (#619) from fix/agc-tool-call-group-chevron into master
Project CI / AI game creator shell Rust crates (push) Successful in 5m29s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m33s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m17s
Project CI / Backend tests (push) Successful in 7m18s
Project CI / Frontend tests (push) Successful in 3m37s
Project CI / AI game creator shell web tests (push) Failing after 4m3s
Project CI / Repository checks (push) Successful in 7m12s
Project CI / Native shell tests (push) Successful in 9m5s
Reviewed-on: #619 |
||
|
|
dce816d244 |
Merge origin/master(a2f25036)进 fix/agc-composer-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m39s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m28s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m21s
Project CI / Frontend tests (pull_request) Successful in 4m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m34s
Project CI / Backend tests (pull_request) Successful in 8m16s
Project CI / Repository checks (pull_request) Successful in 6m51s
Project CI / Native shell tests (pull_request) Successful in 10m6s
- 目的:master 又前进了(a2f25036,含 #614 静默测试成功用例等),PR 的 base 门禁要求 head 含最新 base - 自动合并无冲突;并入的都是 master 侧文件(.gitea/workflows/project-ci.yml、两个 package.json、scripts/build-gitea-rust-cache.sh),本分支改动未被触碰 - 合并后复跑:npm run agc:typecheck 通过、chatDialogFrameLayout + appSurface 212 passed / 9 skipped、prettier --check 通过、check:encoding 通过、check:spacetime-schema 通过、git diff --check 干净 |
||
|
|
e593236f9b |
公开作品详情页不再显示占位作者名「创作者」,按作者 ID 补查真实昵称
Project CI / Backend tests (pull_request) Failing after 30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m23s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m15s
Project CI / Repository checks (pull_request) Failing after 33s
Project CI / Frontend tests (pull_request) Successful in 3m59s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m10s
Project CI / Native shell tests (pull_request) Successful in 8m37s
- useGameAuthorName.ts(新增):useGameAuthorDisplayName —— 回包名是占位词(「创作者」/「未知作者」)或空时,按 author.id 调 GET /api/auth/public-users/by-id/{id} 取 displayName;查询中返回 null(避免先闪占位词),查不到返回空串、不编造名字
- GameDetailPage.tsx:详情页用解析后的作者名装配展示对象(displayGame),替代直接用公开投影里的 author.name
- packages/shared/src/components/GameDetailDisplay/index.tsx:作者名为空时不渲染「由 X 制作」那一行;头像首字改用 Array.from(name)[0](避免 emoji 代理对被截断);作者行补 title 悬浮显示完整名字
|
||
|
|
2e74092743 |
发布版本文案去诱导:卡面角标只写最新,面板写明发布固定取最新内部版本
- resourceProjectionModel.ts:publicationTag 注释改为「值是内部版本序数(versions.length),也就是发布时会提交的那个标签」,并注明卡面只渲染中性的「最新」角标,不再写「发布标签 v{N}」
- GameDistributionPublishPanel.tsx:「项目版本」说明注释写明发布提交的标签是 versions.length(最新内部版本序数),不读任何「选中版本」;画布上的选中/「当前版本」只影响当前版本素材与运行播放哪一版
- index.tsx / styles.css:版本卡角标由「最新 · 发布标签 v{N}」改为中性的「最新」,并换用卡面既有的中性 pill 样式
- gameDistributionPublishPanel.test.tsx:同步旧的角标/文案断言
|
||
|
|
530d166a65 |
修 CI 的 import 顺序门禁:三个改动文件的 import 排序
Project CI / Backend tests (pull_request) Failing after 29s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m55s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m9s
Project CI / Repository checks (pull_request) Failing after 21s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m6s
Project CI / Frontend tests (pull_request) Successful in 3m9s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m56s
Project CI / Native shell tests (pull_request) Has been cancelled
- Repository checks 的 eslint 报 simple-import-sort/imports 三处(ComposerControls.tsx、DirectProjectComposer.tsx、chat-composer.suite.ts),全部是 import 排序,没有逻辑改动 - 用 npx eslint --fix 自动修(+4/−5),随后 prettier --check、npm run agc:typecheck、appSurface 用例复跑全部通过 |
||
|
|
8ada23ea0e |
修复:AGC 工具调用组折叠箭头展开时仍朝下
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m12s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m7s
Project CI / Backend tests (pull_request) Successful in 9m2s
Project CI / Frontend tests (pull_request) Successful in 2m54s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m55s
Project CI / Native shell tests (pull_request) Successful in 6m57s
Project CI / Repository checks (pull_request) Successful in 5m3s
- 删除 .agent-tool-call-group-head[aria-expanded='true'] .agent-tool-call-group-chevron 的 rotate(180deg),消除与共享 AgentProcessSummary wrapper 叠加的 360° 旋转 - 在 .agent-tool-call-group-chevron 上方补注释,写明换向唯一来源在共享 wrapper,避免再次重复旋转 |
||
|
|
160b7e6cfa |
Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m33s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m34s
Project CI / Frontend tests (pull_request) Successful in 2m35s
Project CI / Backend tests (pull_request) Successful in 9m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m20s
Project CI / Repository checks (pull_request) Failing after 4m28s
Project CI / Native shell tests (pull_request) Successful in 8m8s
|
||
|
|
3dcfbb1d10 |
合并 origin/master(33552d2ed):文档冲突两边条目都保留
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在文件顶部追加最新条目)。 - 解决方式:两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType)在前,master 侧的新条目(#604 游戏游玩次数两条、#602 AGC 画布引用、AGC 渠道更新两条)原样保留,逐条核对无丢失。 |
||
|
|
206c625a58 |
顶栏两端留给两枚大分组:排序分段收行尾,版本入口移到它左边
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m11s
Project CI / Repository checks (pull_request) Failing after 25s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m4s
Project CI / Frontend tests (pull_request) Successful in 2m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m9s
Project CI / Native shell tests (pull_request) Successful in 5m32s
- index.tsx:把「依赖 / 类型」分段从动作区中部挪到动作行最后一个子元素,版本入口紧邻其左(版本不再是最右那一枚) - styles.css:排序分段左边距的注释改成与左邻无关(现在左邻是版本入口) - 用例:资源版本切换新增顶栏顺序断言(版本入口在排序分段之前、排序分段是动作行行尾);生成任务侧栏用例改判排序分段为动作行最后一个子元素 - 文档:PRD 两端分组条款、验收用例 S16 入口位置、决策记录、改动后对照图与 README 重拍 |
||
|
|
a2f2503647 |
Merge pull request 'test/静默测试成功用例' (#614) from test/silent-is-gold into master
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m6s
Project CI / AI game creator shell Rust crates (push) Successful in 4m6s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m54s
Project CI / Frontend tests (push) Successful in 3m17s
Project CI / Backend tests (push) Successful in 7m49s
Project CI / AI game creator shell web tests (push) Successful in 3m13s
Project CI / Repository checks (push) Successful in 6m36s
Project CI / Native shell tests (push) Successful in 9m26s
Reviewed-on: #614 |
||
|
|
a554b0c7ca |
把 AI 项目命名接进「生成任务」体系:账本 v2 任务类型、命名任务入队与推进、面板命名行
- 账本 v2:记录新增 taskType(asset-generation / project-naming,缺省 asset-generation,旧壳按素材任务读回),kind 改为可选;schema 升 agc-asset-generation-task.v2,读取同时接受 v1 与 v2。 - 新增 enqueue_local_project_naming_task / update_local_project_naming_task:命名任务入队时登记 live、终态写盘后摘除(写盘失败只回滚本轮插入),中断残留按命名口径收口为 failed(文案不含「目标素材」)。 - 首页命名链路改为推进这条任务:入队 → 命名中 → 已完成(已应用 AI 名称 / 建议名与现状一致 / 用户已手动改名而跳过)或失败(无可用名称 / 自动改名失败,均保留兜底名);账本只作展示旁路,推进失败只写诊断日志。 - 前端模型与面板支持命名行:按 taskType 把命名记录从素材任务分支剔除,命名行固定展示名「AI 项目命名」、只在终态显示结论、不渲染缩略图/提示词/定位动作;命令名写字面量以满足 check-config 静态枚举门禁。 - 工作台订阅账本变更事件做一次受控快照读取刷新命名行(不新增固定频率轮询);另修:命名行的 useLiveNow 收进独立组件,避免行种类变化导致 hooks 数量变化。 - 测试:homeProjectNamingAsync 12 例(新增入队→命名中→终态推进序列断言)、projectNamingGenerationTaskRow 3 例、appSurface 建项后命名行可见 + 事件刷新出终态结论 + 标题/列表同步;Rust asset_generation_task 22 例(含 naming_task_stays_in_flight_across_ledger_reads_until_terminal、legacy_v1_ledger_reads_back_*)。 - 文档:decision-log 改写为「生成任务体系里的后台任务」、pitfalls 新增 taskType/live 集合条目、实施计划专题补任务接入口径。 - 门禁:AGC 全量 1925 passed / 17 skipped;cargo 定向 22 + 6;npm run agc:typecheck(含 check:tests:types 与 check-config);cargo fmt --check;check:encoding;git diff --check。 |
||
|
|
aa4d178956 |
去掉与 master 重复的游戏评价页排布实现
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m57s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m42s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m50s
Project CI / Frontend tests (pull_request) Successful in 3m30s
Project CI / Backend tests (pull_request) Successful in 7m0s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m47s
Project CI / Native shell tests (pull_request) Successful in 7m59s
Project CI / Repository checks (pull_request) Successful in 6m43s
- AdminGameReviewsPage.tsx:删除我们新增的重复 tableClassName(master 已在同一组件上有一份,保留 master 那处),保证同名 JSX 属性只剩一处
- AdminGameReviewsPage.tsx:操作列 td 去掉 className="admin-game-reviews-actions-cell"(该 class 的唯一样式来源已随本提交删除,留着就是死代码)
- styles/admin.css:整段删除我们尾部新增的平行实现(.admin-game-reviews-table th:last-child 与 .admin-game-reviews-actions-cell .admin-action-row 的 width/nowrap/flex-end)
- 保留 master 的评价列表排布体系:.admin-game-reviews-table .admin-status、td:last-child .admin-action-row{flex-wrap:nowrap;justify-content:flex-start} 与 >button{flex-shrink:0}
- 自证:tableClassName="admin-game-reviews-table" 命中 1 处;admin-game-reviews-actions-cell 命中 0 处
|
||
|
|
7d28ef17a0 |
Merge origin/master(33552d2e)进 fix/agc-composer-layout
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m38s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m13s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / Frontend tests (pull_request) Successful in 3m27s
Project CI / Backend tests (pull_request) Successful in 7m2s
Project CI / Repository checks (pull_request) Failing after 5m14s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m46s
Project CI / Native shell tests (pull_request) Successful in 9m10s
- 目的:master 在上一轮 CI 期间又前进了(#602 素材引用注册表修复等 9 个提交),PR 的 base 门禁要求 head 含最新 base。上一轮 CI 的 2 条红(Backend tests 18s、Repository checks 35s)日志都是同一条门禁:`pull request head does not contain the latest base commit; update the branch and rerun CI.`,与本轮代码无关 - 冲突 2 处,均按「两侧内容都保留」解决: - `apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectComposer/DirectProjectComposer.tsx`:#602 的 `ref` / `useImperativeHandle`(`insertReferences` + `focus` 转发)与本轮新增的 `pushModelNotice` 并存 - `docs/project-memory/shared-memory/pitfalls.md`:本分支的三条(输入区不留常驻状态行、档位改 popover 滑块、#600 输入区叠压)与 master 的两条(画布「引用」死按钮、渠道更新互相查杀)并存 - 其余文件自动合并;本分支的 `styles.css`、两个契约测试、`ConversationModelSelect` 改动未被 master 触碰 |
||
|
|
a79b9e9f9c |
Merge branch 'master' into test/silent-is-gold
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m6s
Project CI / Backend tests (pull_request) Successful in 8m51s
Project CI / Frontend tests (pull_request) Successful in 2m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m14s
Project CI / Native shell tests (pull_request) Successful in 7m46s
Project CI / Repository checks (pull_request) Successful in 6m8s
|