suzmii
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9403c3ee32
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test(游戏共创): 一致性门禁补「路径形状」维度,并同步校验器文档
Project CI / Backend tests (pull_request) Failing after 20s
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- `scripts/check-project-bundle-policy-parity.mjs` 新增第 3 维:服务端 `normalize_archive_path` 的拒绝形状必须被客户端打包器的三个常量逐 token 覆盖——**哨兵段**(`.` / `..`)与**路径段结尾字符**(空格 / 点)分别用 `rustStringArray` / `rustCharArray` 抽取,**路径段禁止字符**同时抓 `.contains('x')` 与 `matches!(expr, 'a' | 'b')` 两种写法;再单独钉「两侧都必须显式拒 `/` 开头与 `\`」两条独立分支(它们靠常量表覆盖不到)。**空集合一律 throw**,沿用既有「抽不到不许当绿灯」的写法
- 修掉我自己在第一版里写错的两处(由补强过程中的实测发现,并已用临时副本验证修法):① `BUNDLE_FORBIDDEN_PATH_SEGMENTS` 是 `&[&str]` 而非 `&[char]`,须用 `rustStringArray`(`".."` 也无法用 char 字面量表达);② 反斜杠分支的正则写成了 4 个字面反斜杠,而源码是 `contains('\\')`(2 个),已改为 `/contains\('\\\\'\)/u`
- **「故意破坏会红」已验证**:临时从客户端 `BUNDLE_FORBIDDEN_PATH_CHARS` 去掉 `'?'` 与 `'*'` → 门禁立即报两条「路径段禁止字符:服务端有「?」/「*」,客户端没有」,随后已原样恢复
- 文档 `§3.5.2/§3.2.3`:校验器清单同步到新规则(新增目录/前缀/后缀/全名 + 内容嗅探及其取舍理由、嵌套包扩展名并集与 magic 嗅探、读取层封顶与压缩比口径更正、路径形状维度),并新增**产品口径「知情同意」**一条——清单是黑名单,`docs/`、`*.pdf`、`notes.txt`、截图等不在任何拒绝集内会原样外发,发布面板必须写明「整个项目目录(除少数排除项)会原样公开」
- 门禁:policy parity 0(服务端 51 条全被客户端覆盖 + 路径形状维度 OK);`check:doc-index` 248 份 OK;`check:encoding` OK;`git diff --check` 0
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2026-10-05 16:54:14 +08:00 |
|
suzmii
|
ff763abe55
|
test(游戏共创): 新增工程源包(M2b)端到端验收脚本
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- 新增 scripts/check-game-distribution-project-bundle-e2e.mjs:真实 HTTP 验收 M2b 上行族与下行优先
· A1 合法工程源包整包 PUT → 200;版本私有 payload 的 projectBundleBytes/projectBundleSha256 与上传一致且不含对象键
· A2 >8 MiB 不可压缩负载两片续传:chunkBytes=8388608,偏移 8388608→9438176,upload-state 权威偏移逐片一致,complete 后 bytes/sha256 一致
· A3 含 .env → 422 PROJECT_BUNDLE_VALIDATION_FAILED,且该版本仍 bytes=0 / sha256 空
· A4 二次上传 → 409 PROJECT_BUNDLE_ALREADY_EXISTS
· A5 已公开且已有工程包再传 → 409 ALREADY_EXISTS(阶段门先判已存在);A5b 已公开但无工程包补传 → 409 PROJECT_BUNDLE_UPLOAD_NOT_ALLOWED
· A6 未带 Bearer → 401;另一作者 token → 404(实现按不存在处理,脚本按实现断言并标注与工单 403 的差异)
· B7/B8 发布后 fork-source source=project、sha256/bytes 一致、downloadPath 指向 project,下载校验 zip/length/sha256/解压条目
· B9 对照作品(无工程包)source 回落 package,/fork-source/project → 409
- package.json:新增 npm script check:game-distribution-project-bundle-e2e
- 复用 lineage 脚本的发布链路与 helper(脚本头注释标注出处),未抽公共模块以免改动其它脚本
- 实测:本地 dev 栈 46 项 46 PASS / 0 FAIL / 0 SKIP
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2026-10-05 16:01:15 +08:00 |
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suzmii
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4d070dd1a9
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feat(游戏共创): 工程源包规则与服务端对齐,并加机器 parity 门禁
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规则对齐(以服务端为权威,`module-game-distribution/src/project_bundle.rs`):
- 凭据/隐私两侧补齐:客户端新增 `.git-credentials`、`id_rsa*`、`id_ed25519*`、`*.map`,
并把 `.env` 放宽成服务端同形的 `starts_with(".env")`(`.envrc` 之类一并排掉)。
反向无需补:客户端没有服务端缺的凭据类规则,比对一次后两侧凭据集合完全一致。
- 新增被漏掉的嵌套压缩包规则:服务端对任意层级 `*.zip` 一律拒收(解包阶段不递归校验,
等于绕过整份清单),客户端原来会把它打进包里 → 现在同样排除。
- `.agent` 由「项目根首层」对齐到**任意层级**(服务端口径;平台保留名两边一致比更宽松重要)。
- 客户端额外项保留并逐项写明理由:`game/dist`、`game/build`(AGC 脚手架构建输出)、
`.godot`(编辑器缓存,模板包指南同规则)、`exports`/`memory`(AGC 生成物与 Agent 记忆)。
- 规模上限统一到服务端数值:压缩包 ≤ 200 MiB(新增)、展开 ≤ 500 MiB、单文件 ≤ 64 MiB、
条目 ≤ 10 000、单文件 ≤ 包体 × 100(新增)。客户端先拦,不再出现「传到一半被 422 拒掉」。
- 顺手补上服务端已有的「大小写折叠后重名条目」防线:客户端提前失败关闭。
可机器比对的常量:规则集拆成 `BUNDLE_EXCLUDED_*` 常量、上限拆成 `PROJECT_BUNDLE_MAX_*`,
新增 `scripts/check-project-bundle-policy-parity.mjs` 逐 token/逐数值比对两侧(服务端每条规则
必须在客户端存在,客户端额外项只打印不算失败;抽不到 token 直接报错,避免假绿),并照既有
DTO parity 的形态接到 `package.json` 的 `check:*` 与 `lint` 链。
测试:客户端 17 条(新增 `.git-credentials`/`id_rsa`/`*.map`/`.envrc`/`.zip`/任意层级 `.agent`、
压缩包上限、压缩比上限各自一条;合同常量锚点改为与服务端逐项相等)。
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2026-10-05 15:57:20 +08:00 |
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suzmii
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04b99f8e8e
|
收口 M3 复核遗留:文档如实口径、fork-source 状态说明、forkAuthorization 机器守卫、e2e 引用去行号
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m46s
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- 技术方案 §3.4:删掉「GET /games/{gameId} 追加 forkSourceAvailable」——实现里不存在该字段;改为如实口径:改造入口显隐只依据 forkAuthorization,真实可复刻形态由 /fork-source 的 source 回答,若 M2b 要区分「可源码级改造 / 只能参考」届时再加
- 实施计划(M1)§5:同步去掉 forkSourceAvailable 并注明「未实现、也不需要」,保留其余字段清单不动
- 技术方案 §2.6 时序图:说明字句从「GET …/fork-source 是待实现接口」改为「M2a 已实现(形状见 §3.4 登录用户表)」,并在图内加一行 Note 标注「图中字段名是 M2b 目标形状」;图属目标形态的免责声明保留
- parity 脚本:game_payload 增加 mustEmit ['forkAuthorization']——该字段 TS 侧可选(旧响应可省),但公开与作者响应必须发出,否则详情页授权徽章与改造入口会静默退化成「禁止共创」;public_game_payload 以 game_payload 为 base,因此一并受保护
- e2e 脚本头部:把全部行号引用(含已过期 2–4 行的那些)改为「文件 + 符号」引用(router()/lineage_read_or_not_found()/GameDistributionLineageNode/lineage.rs 常量与函数等),并删除「消费链路在未提交的 M2a WIP 里」这类会过期的措辞,改为「已在 M2a 落地」;只改注释,断言逻辑未动
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2026-10-05 04:40:07 +08:00 |
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suzmii
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0c218069d4
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test(游戏共创): 族谱验收脚本补网页端「改造这个作品」入口断言
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m50s
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- scripts/check-game-distribution-lineage-e2e.mjs 新增 5 条浏览器断言,插入位置在族谱树断言之后、
软删除母版之前(母版一删该入口即消失,顺序不能反):
· 已公开且授权开放的母版详情页出现「改造这个作品」入口
· 展开面板:作品 ID 等于母版;可复制作品链接指向 /games/detail?id=<母版>;面板给出
「打开陶泥儿客户端 → 首页『从平台作品开始创作』→ 粘贴」引导,并给出成品包只能作为
可玩参考与素材、不能直接再次发布的口径
· 点「复制作品 ID」后只断言可观察 UI 反馈(按钮变为「作品 ID 已复制」):真实剪贴板内容
需要额外权限,不在自动化范围,属人工验收项
· 对照断言:已公开但授权为 forbidden 的作品详情页不出现该入口(也不出现「登录后可改造」)
· 展开态截图存临时目录并打印路径
- 入口文案常量做成可覆盖(E2E_REMIX_*),取值对齐 GameDetailPage.tsx:430-490(Commit 392cb3bb0)
- 删除后回看族谱改为导航到先前记录的 lineage URL(原实现用 page.reload,新增入口步骤会先切走页面)
- 实测:本脚本 99 项 99 PASS / 0 FAIL / 0 SKIP;复跑 check:game-distribution-fork-authorization-e2e
48/48 未回归
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2026-10-05 04:27:00 +08:00 |
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suzmii
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68d71acdc5
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test(游戏共创): 新增创作族谱/衍生列表端到端验收脚本(含 Fork 取件通道)
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- 新增 scripts/check-game-distribution-lineage-e2e.mjs:真实 HTTP + 浏览器验收 M3 与 M2a
· 404 规则:未公开草稿锚点与不存在的 gameId,/lineage 与 /derived 都断言 404 且不是成功信封空树,并断言 no-store
· 真实树:完整发布链路(建版本→传包→送审→管理员通过)把母版与带改编声明的子作品推公开,
断言 rootGameId/root/节点集合/generation/parentGameId/status/作者名读取自账号展示名/代际升序/
节点键集合恰好 7 个/响应不含对象键与素材键
· 衍生列表:锚点=母版时恰好含直接子作品且未截断
· 软删除降级:作者软删除母版后 nodes 不再含母版、root=null 但 rootGameId 仍回传、
子节点保留 generation/parentGameId、响应文本不含母版标题与作者名、已删锚点两个接口都 404
· Fork 取件通道(M2a):未公开作品 409、公开但授权 forbidden 403、元数据 sha256/bytes/versionId
与公开版本行一致、downloadPath 为同源相对路径、按该路径下载后校验 content-type/长度/sha256/ZIP 头、
未带 Bearer 401、另一名已登录作者可取件 200
· 浏览器:详情页「查看创作族谱」入口 → /games/lineage 树渲染(母版/当前作品/作者名)→
页面内触发父作品软删除 → 降级为「原作品已不可用」且父标题不再出现,删除前后各留截图
· 节点上限 200 未用真实 201 节点验证:改为源码常量钉住并在脚本里 NOTE 说明降级理由
- package.json:新增 npm script check:game-distribution-lineage-e2e,命名与既有 check:game-distribution-*-e2e 一致
- 实测(本地 dev 栈 + Chrome + 临时 playwright):本脚本 90 项 90 PASS / 0 FAIL;
同时复跑 check:game-distribution-fork-authorization-e2e 48/48 未回归
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2026-10-05 02:05:22 +08:00 |
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suzmii
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3d60caa14a
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feat(游戏共创): M2a 受鉴权内容下发通道(fork-source 元数据 + 整包取件)
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 4m58s
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- 契约:新增 `GameDistributionForkSourceKind` / `GameDistributionForkSource` / `GameDistributionForkSourceResponse`(shared-contracts + TS 镜像 + parity 登记),字段 `gameId / versionId / source / sha256 / bytes / downloadPath`,**不含对象键**
- 读取:spacetime-module 新增 `GameDistributionForkSourceInput`、扁平结果类型与 procedure `get_game_distribution_fork_source_and_return`;tx 把「行是否存在 / 能否作为来源(未删+已公开+有当前公开版本)/ 授权档位原值」分开回传——既有 owner-or-public 读会把「已软删除」与「未公开」都折成 None,HTTP 层就没法区分 404 与 409;`sha256` / `bytes` 取自版本行,不重算
- 客户端:spacetime-client 新增 record + mapper + `get_game_distribution_fork_source`(生成绑定把 `package_sha256` 折成 `package_sha_256`,与版本快照同约定)
- 路由:新增 `fork_sources` 子路由(`require_bearer_auth` + `add_no_store_response_headers`,**不叠加发布灰度**),两条:`GET …/fork-source`(元数据)与 `GET …/fork-source/package`(ZIP 字节)
- 校验:抽出纯函数 `fork_source_target` 供两个 handler 共用——404 `FORK_SOURCE_NOT_FOUND` / 409 `FORK_SOURCE_NOT_AVAILABLE` / 403 `FORK_NOT_AUTHORIZED`(未知档位按禁止解释);`available` 为真却缺版本元数据时失败关闭为 409
- 取件本体:复用发行网关的 `release_package_bytes`(整包进内存 + 进程内缓存,4 条 / 256 MiB),不新造 OSS 客户端;缓存值由 `Arc<Vec<u8>>` 改为 `Bytes`,整包交给响应体只加引用计数、不复制;响应**不做**引用归一化与 `RELEASE_STORAGE_BOOTSTRAP` 注入(下发原始构建产物,客户端按摘要校验后离线解压);`RELEASE_PACKAGE_CACHE` 顺手改用 `LazyLock`(初始值编译期已知)
- 路径:`downloadPath` 为同源相对路径,复用新抽出的 `is_path_safe_game_id`(与发行入口同一判据),绝不下发对象键
- 测试:新增 4 条——两条路由未带 Bearer → 401;`fork_source_target` 的 404 / 409 / 403 / 未知档位 / 缺元数据失败关闭逐项断言(409 先于 403);元数据 payload 的 sha256/bytes 取自行、downloadPath 形状、序列化后不含对象键;取件包头与长度(`application/zip`、`Content-Length` = 行 `package_bytes`、`Content-Disposition`、`no-store`)
- 文档:技术方案 §3.4 把两个接口从「规划」改成与实现一致的形状,并单独拆出「登录用户(Bearer,不叠加发布灰度)」小节;§3.5.1 的「下载通道(当前不存在)」改为 M2a 已实现,写明它只服务当前公开版本、不做归一化、大包续传仍待做
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2026-10-05 01:29:18 +08:00 |
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suzmii
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540d1ed635
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实现游戏共创 M3:创作族谱树与衍生列表
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 3m49s
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- 新增 module-game-distribution/src/lineage.rs:锚点可读性、可见性过滤、稳定排序、上限截断的纯函数,附 15 个单测(复用 M1 的软删除判定,不重写第二套规则)
- 新增公开只读 procedure get_game_distribution_lineage / list_game_distribution_derived_games;锚点必须公开可读(未公开/已软删除/不存在一律按不存在处理),树内只出现未软删除且已公开的节点,不补 null 占位节点
- api-server 新增 GET /games/{id}/lineage 与 /games/{id}/derived(匿名可读、no-store),响应走结构化 DTO,节点键集合由测试钉死,杜绝下发对象键/素材键
- 作者自有游戏聚合追加 forkCount(与公开详情 forkCount 同口径),供「被改编 N」入口使用
- shared-contracts 与 TS 契约新增 LineageNode / LineageResponse / DerivedResponse 三型并登记 DTO 一致性检查
- 前端新增 /games/lineage 族谱页,登记 stage 类型、路由表、页面标题与壳层渲染分支;详情页共创卡新增「查看创作族谱」入口(仅已公开作品)
- 我的作品页新增「被改编 N」行内展开,列出直接子代的标题/作者/代际/状态,含空态与失败重试(仅已公开作品)
- 补前端组件/路由/标题/客户端用例与 api-server 路由、负载映射用例;同步里程碑验收标准与技术方案 §3.4 的锚点可读性口径
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2026-10-05 01:02:03 +08:00 |
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suzmii
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ea411cf4de
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test(游戏共创): 新增作品级共创授权端到端验收脚本
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
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- 新增 scripts/check-game-distribution-fork-authorization-e2e.mjs(789 行):
真实 HTTP + 浏览器端到端验收作者侧共创授权链路 —— 从 .app/dev-stack.json 读栈地址;
开 game-distribution:publish 灰度;注册两个真实作者;上传封面并创建作品;
断言三态提升阶梯(forbidden→nonCommercial→full)、降级 409、过期 CAS 409、
未知档位 400、非作者 403、未带 Bearer 401、同 key 同 body 重放 replayed=true、
以及越权/非法请求无副作用;浏览器侧用 Playwright 在 /games/mine 断言入口与三态
编辑器(当前档位不可点、更高档位可点)并真跑一次网页提升,截图留档。
- package.json:新增 npm script check:game-distribution-fork-authorization-e2e,
命名与既有 check:game-distribution-*-e2e 保持一致。
- 实测:本地 dev 栈 + Chrome(E2E_PLAYWRIGHT_DIR 临时 playwright)跑 48 项断言
48 PASS / 0 FAIL;npm run check:encoding 通过。
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2026-10-05 00:42:47 +08:00 |
|
suzmii
|
018f9d58e9
|
实现游戏共创 M1:作品级共创授权与改编血缘
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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- game_distribution_game 表尾追加 fork_authorization(默认 forbidden,只升不降,旧行自动取默认)
- 新增 game_distribution_lineage 表,记录父作品、来源版本、根作品与代际,并按 parent/root/owner 建索引
- migration.rs 登记新表并注明血缘随迁移导出
- 新增 set_game_distribution_fork_authorization_and_return procedure 与幂等收据、期望值 CAS
- 创建作品时校验改编声明:来源存在、已公开、授权开放、来源版本等于当前公开版本;复用既有身份时拒绝携带血缘
- 公开与后台响应增量:forkAuthorization、forkCount、lineage、generation、forkedFromGameId、derivedCount
- 公开快照的作者名与头像改为读时联 user_account,不再落到「创作者」兜底文案
- api-server 新增 PUT /api/game-distribution/games/{game_id}/fork-authorization(Bearer、幂等键、期望值校验)
- 错误映射新增 FORK_ 前缀分支并置于通用子串分支之前,避免被误判成 409 或 404
- module-game-distribution 增加授权阶梯、代际计算与错误码,并补单测覆盖阶梯与错误码前缀
- 网页端详情页新增共创信息卡,我的作品页新增授权提升入口,补服务层调用与定向测试
- 重新生成 SpacetimeDB 绑定,登记 DTO 一致性脚本的共创类型
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2026-10-05 00:06:05 +08:00 |
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suzmii
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ab1045f72d
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-04 18:28:11 +08:00 |
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k88936
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b5a39f425e
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Merge remote-tracking branch 'origin/master' into test/silent-is-gold
Project CI / Backend tests (pull_request) Failing after 34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m7s
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Project CI / Repository checks (pull_request) Failing after 21s
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Project CI / Frontend tests (pull_request) Successful in 2m30s
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Project CI / Native shell tests (pull_request) Successful in 9m0s
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2026-10-04 15:51:59 +08:00 |
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k88936
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84c30b680c
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配置:CI 测试成功静默改用 cargo/node 原生 quiet
- .gitea/workflows/project-ci.yml:全局加 CARGO_TERM_QUIET=true,cargo test 成功只打点号、失败才列用例名。
- scripts/build-gitea-rust-cache.sh:预热脚本同步 CARGO_TERM_QUIET=true,与 workflow 的 Cargo 环境一致。
- package.json:agc:plugins:test 改用 node --test --test-reporter=dot。
- apps/ai-game-creator-shell/package.json:bundled-resources:test 改用 node --test --test-reporter=dot。
- scripts/check-native-shells.mjs:去掉每个 step 的成功进度标签,失败时才打印标签。
- scripts/project-ci-workflow.test.ts:移除 silent: true 守护用例。
- docs/project-memory/shared-memory/decision-log.md:移除本次静默决策条目。
- docs/project-memory/shared-memory/development-workflow.md:移除本次静默说明段落。
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2026-10-04 15:49:34 +08:00 |
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suzmii
|
2f6df57ce2
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m33s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Backend tests (pull_request) Successful in 6m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m39s
Project CI / Repository checks (pull_request) Successful in 6m43s
Project CI / Native shell tests (pull_request) Successful in 7m39s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
# server-rs/crates/api-server/src/modules/game_distribution.rs
# server-rs/crates/spacetime-client/src/active.rs
# server-rs/crates/spacetime-module/src/game_distribution.rs
# src/components/game-distribution/GameDistributionPages.test.tsx
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2026-10-04 15:00:23 +08:00 |
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k88936
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8e304f2b22
|
配置:CI 测试固定 silent: true,统一静默成功用例输出
Project CI / Backend tests (pull_request) Failing after 35s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m37s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m43s
Project CI / Repository checks (pull_request) Failing after 26s
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Project CI / Native shell tests (pull_request) Successful in 5m44s
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2026-10-04 13:38:51 +08:00 |
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k88936
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9ce43071ad
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Add gamePlayClientId.ts to module and test exclusions
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
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Project CI / Frontend tests (pull_request) Successful in 2m54s
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Project CI / Repository checks (pull_request) Successful in 5m9s
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2026-10-04 12:53:17 +08:00 |
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k88936
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57e259278d
|
Merge remote-tracking branch 'origin/master' into feat/play-count-with-cache
Project CI / Backend tests (pull_request) Failing after 36s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m41s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
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Project CI / Frontend tests (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-04 11:58:25 +08:00 |
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suzmii
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8abc35158c
|
Merge branch 'master' into feat/game-works-management
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 2m21s
Project CI / Backend tests (pull_request) Successful in 6m47s
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Project CI / Repository checks (pull_request) Successful in 5m5s
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2026-10-04 09:23:45 +08:00 |
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suzmii
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ad0430fcd2
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补上收银台深链 /pay/<checkoutToken> 的前缀路由(Nginx 三模板 + Pingora + 门禁)
- 现状:只把 `/pay`、`/profile/payment` 加进 allowlist 只能让 check:nginx-spa-routes 变绿;
payment.rs 生成的 checkoutUrl 是 `/pay/<checkoutToken>`,深链仍落默认 location 的
try_files → 404。同一批漂移里 check:pingora-route-parity 也是红的(Pingora MAIN_SPA_PATHS
缺 /pay、/profile/payment),只是被 lint 链里先失败的门禁掩盖,修一条要跑到链尾
- 真相源:src/routing/activeAppPageRoutes.ts 新增 APP_PREFIX_ROUTE_ENTRIES
('/pay' → payment-checkout),resolveSelectionStageFromPath 改用它
- 门禁:scripts/check-nginx-spa-routes.mjs 要求三份模板都有锚定前缀 location
`location ~* "^/pay/[^/]+/?$"`(裸前缀仍由精确 location 负责;前缀 location 必须镜像精确
location 的维护闸与 try_files 回退);新增 scripts/check-nginx-spa-routes.test.mjs 正/反用例
(把前缀写成精确匹配或过宽裸前缀都会红),由 npm run check:nginx-spa-routes 一起执行;
check-pingora-route-parity 新增 MAIN_SPA_PREFIX_PATHS 与前端前缀路由的逐条比对
- 模板:deploy/nginx/genarrative.conf、deploy/nginx/genarrative-dev-http.conf、
deploy/container/nginx.conf 各加一条锚定前缀 location
- Pingora:MAIN_SPA_PATHS 补 /pay、/profile/payment;新增 MAIN_SPA_PREFIX_PATHS 与
is_main_spa_prefix_path(大小写不敏感,只认「前缀 + 恰好一段」),矩阵新增
pay_checkout_spa_fallback 用例,并给网关补一条前缀正/反单测
- 文档:Pingora 试点文档的路由表与门禁说明、deploy/nginx/README 与本地开发/生产运维文档
同步前缀路由口径与线上 curl 复验方式
- 本地实跑:node --test scripts/check-nginx-spa-routes.test.mjs(4 passed)、
node scripts/check-nginx-spa-routes.mjs(OK,14 SPA routes / 1 prefix routes / 3 templates)、
npm run check:pingora-route-parity(OK,25 routes)、
cargo test -p pingora-gateway -- pay_checkout_deep_link matches_nginx_route_parity_matrix(2 passed)
|
2026-10-04 03:25:54 +08:00 |
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suzmii
|
72d6ea2180
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m5s
Project CI / Frontend tests (pull_request) Successful in 2m43s
Project CI / Backend tests (pull_request) Successful in 6m12s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m37s
Project CI / Repository checks (pull_request) Failing after 3m54s
Project CI / Native shell tests (pull_request) Successful in 5m59s
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2026-10-03 17:06:04 +08:00 |
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suzmii
|
1621c29cf0
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-03 15:43:20 +08:00 |
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k88936
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0e313405d6
|
修复:生成绑定校验不再用 prettier 改写生成文件
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m36s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 4m44s
Project CI / Backend tests (pull_request) Successful in 5m46s
Project CI / Frontend tests (pull_request) Successful in 2m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m41s
Project CI / Native shell tests (pull_request) Successful in 6m39s
Project CI / Repository checks (pull_request) Successful in 6m12s
- scripts/check-generated-bindings.mjs:删掉生成后的 prettier 归一化,直接逐字节比较 ts-rs 原始输出
- .prettierignore 与 .eslintrc.cjs:四个 ts-rs 生成目录统一排除,禁止格式化工具二次改写
- .prettierrc.json:删除 contracts/generated 的 printWidth / singleQuote 覆盖
- .gitattributes:生成目录标 linguist-generated 并豁免 trailing-space,保证 git diff --check 通过
- 重新生成 AGC chat/generated 与 services/generated 的 51 个绑定,改为提交 ts-rs 原始输出(纯格式,语义不变)
- docs/project-memory:记录生成绑定不再经 prettier 的口径,修正旧流程说明
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2026-10-03 15:40:21 +08:00 |
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k88936
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141e59c971
|
Merge remote-tracking branch 'origin/master' into refactor/turn-error-to-explicit-struct
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 4m0s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 2m45s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m52s
Project CI / Frontend tests (pull_request) Successful in 2m30s
Project CI / Backend tests (pull_request) Successful in 4m54s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m0s
Project CI / Native shell tests (pull_request) Successful in 7m38s
Project CI / Repository checks (pull_request) Successful in 6m34s
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2026-10-03 14:50:04 +08:00 |
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lhk229
|
ae2d1a3a21
|
修复 AGC 生成准备依赖全量素材库的问题 (#592)
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m1s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 5m18s
Project CI / Frontend tests (push) Successful in 2m27s
Project CI / Backend tests (push) Successful in 5m49s
Project CI / Native shell tests (push) Successful in 6m21s
Project CI / Repository checks (push) Successful in 3m36s
Project CI / AI game creator shell web tests (push) Successful in 2m54s
修复已有项目和素材目录绑定时,AGC 生成准备仍读取完整账户素材库、导致无关素材读取失败阻断生成的问题。
- 新增站内与 External v1 的单目录 GET,按主键读取并校验账号归属;复用目录 DTO,不读取素材列表或创建默认目录。
- 已有 binding 和 partial 恢复改为确认目标目录;首次建绑直接沿用稳定幂等创建,不再读取全库。
- 目录缺失、越权、超时、响应身份不符或会话切换时停止,保留恢复证据,不自动重建、不换键重发生成;已有生成账本继续沿用冻结快照恢复。
- 既有素材库与目录创建、修改、删除 API 合同保持不变,持久化表结构不变。同步 OpenAPI、生成绑定及技术文档。
验证:
- AGC Rust:目录绑定 7 项、生成 94 项、资源编辑 60 项、抠图 5 项通过(目录绑定用例包含在生成组中)。
- api-server:External Editor 30 项、受保护路由矩阵 3 项通过。
- 真实隔离 SpacetimeDB:目录读取成功、空目录、缺失、越权、删除后缺失、只读不变,以及既有幂等/并发/孤儿检查通过。
- smoke 脚本测试 4 项通过;module 编译、生成绑定、87 张表 schema guard、DDD、编码、文档索引、定向 Rust 格式与 diff 检查通过。
- 已比较 OpenAPI:除新增单目录 GET 外,原有定义逐项保持一致。
验证限制:未完成独立 API `/healthz` 联调,本地隔离数据库与授权配置未就绪;启动尝试已停止并清理。未运行全量测试或真实付费生成。
发布顺序:先发布后端模块与 API,再发布新客户端;不提供全库回退。#574 的素材分页、筛选及按素材 ID 读取不在本 PR 范围内。
Closes #550
Reviewed-on: #592
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-10-03 14:48:54 +08:00 |
|
k88936
|
3ab313a11a
|
修复:生成绑定校验在 Windows 上无法执行 npx.cmd
- check-generated-bindings.mjs:run() 的 spawnSync 增加 shell: process.platform === 'win32'
- Windows 上不带 shell 无法执行 .cmd/.bat(Node 修 CVE-2024-27980 后报 EINVAL),npxCommand 特意换成 npx.cmd 只把 ENOENT 换成了 EINVAL,prettier 这一步仍然跑不起来
- 与 scripts/database-backup-to-oss.mjs、lint-staged-rustfmt.mjs 等既有脚本的写法保持一致
- Linux 侧已跑 check:generated-bindings 验证;Windows 路径本机无法实测
|
2026-10-03 13:47:43 +08:00 |
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k88936
|
6a4bcf4f31
|
重构:生成绑定校验不再依赖 readdirSync 的 recursive 选项
- check-generated-bindings.mjs:snapshot() 改用普通 fs.readdirSync(absolute)
- recursive 选项要 Node 18.17 / 20.1 才有;仓库没有 engines 约束,旧版本会静默退化成只读顶层,反而削弱嵌套目录的覆盖
- 四个生成目录都是平铺的(ts-rs 的 export_to 直接落文件),去掉后行为不变,已跑 check:generated-bindings 验证
|
2026-10-03 13:47:21 +08:00 |
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k88936
|
7fb4dabb55
|
修复:生成绑定校验在目录缺失时不再静默通过
- check-generated-bindings.mjs:snapshot() 遇到目标目录不存在时由 console.warn + 返回空 Map 改为抛出错误
- 旧实现下,若 export_to 路径被改名或生成文件被整体删除,前后快照都是空 Map,diff 报不出任何问题,校验以"0 个文件"静默通过
- 现在目录缺失会立即失败并指出是哪个目录,不再给假绿
|
2026-10-03 13:47:02 +08:00 |
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k88936
|
d7d09f310c
|
合并:把 origin/master 并入回合错误重构分支并保留双方行为
- 解决 direct_runtime/mod.rs 冲突:保留本分支 typed 回合错误重构(TurnError/EnqueueError 与 record_direct_codex_failure_facts 拆分),接入 master 的诊断 v3 口径(persist_agent_runtime_error 新签名 + typed error 字段)、prompt 反馈改截断不脱敏、项目写锁改名
- 解决 thread_manager/dispatch.rs 冲突:保留本分支 TurnError/TurnCompletion 换代与 finish_turn_failure 分类层,接住 master 的 tt= 日志改名与 cc 执行器整轮成功后补写 completed 终态
- 解决 direct_tools_mcp.rs 冲突:采用 master 版(本分支唯一改动是 external MCP 容量测试读 body,master 已有等价实现)
- 处理 direct_turn_failure.rs 删除/修改冲突:维持本分支删除,把 completed() 语义迁进 TurnCompletion::Completed 并补回对应测试
- 处理 runtime_driver/entrypoints.rs 修改/删除冲突:接受 master 退役自建 Agent Runtime 的删除(本分支只在该文件做 direct_now_ms 改名)
- 合并 decision-log.md:双方条目都保留
- 修复 auto-merge 漏掉的语义冲突:claude_code_cli.rs 的 direct_now_ms() 改名 now_ms();诊断测试改为断言 AGENT_RUNTIME_ERROR_SCHEMA_VERSION、detail 字段改 message;record_direct_codex_failure_facts 新增 typed_error 入参(TurnError 不序列化,落盘用 classify 投影出的 TurnFailure)
|
2026-10-03 13:12:10 +08:00 |
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suzmii
|
783ca014ef
|
合并 master 到作品管理分支
|
2026-10-03 12:30:07 +08:00 |
|
k88936
|
80afa2a139
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修复:生成绑定校验不再因首个目标失败就中止
- 原来每个目标里直接 process.exit,第一个目标(shared-contracts)失败时 AGC 目标根本不会被检查,得反复重跑才知道还有哪些绑定陈旧
- 改为记录 failed 后 continue,跑完全部目标再统一退出 1,两个绑定集的错误一次报齐
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2026-10-02 22:31:02 +08:00 |
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k88936
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fff4e8ff68
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修复:生成绑定校验的目录快照支持子目录并规范化路径
- snapshot() 原来只列目录下一层文件,绑定若放进子目录就两边快照都看不见,陈旧绑定会被漏掉
- 改用 readdirSync 的 recursive 列出全部条目,再按文件过滤并归一到 POSIX 分隔符,键形态与原来保持兼容
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2026-10-02 22:30:50 +08:00 |
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k88936
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f593bd4bf6
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修复:生成绑定校验对不存在的目录不再静默通过
- snapshot() 遇到配置目录不存在时原来直接返回空表,空表比空表会被当成"通过(0 个文件)"
- 目录写错或已删除时改为打印"目录不存在,跳过校验",避免整组绑定被悄悄跳过
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2026-10-02 22:29:12 +08:00 |
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k88936
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6f2eed0dc2
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修复:生成绑定校验无法启动 cargo/npx 时暴露真实原因
- spawnSync 连命令都拉不起来(如 ENOENT)时 status 为 null、error 非空,原来只报一句"未通过",看不到原因
- run() 改为在 result.error 时先打印"无法启动 <命令>:<原因>",spawn 失败与测试失败可区分
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2026-10-02 22:29:08 +08:00 |
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k88936
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bfbcb1dd02
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文档:修正生成绑定校验提示里缺少的 cargo 参数
- shared-contracts 提示补上 --manifest-path server-rs/Cargo.toml:仓库根没有 Cargo.toml,照抄提示会直接失败
- 两条提示都补上 --locked,与实际执行的 cargo 命令保持一致
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2026-10-02 22:29:02 +08:00 |
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k88936
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09f007d519
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修复生成绑定校验在 Windows 上启动不了 npx
- check-generated-bindings.mjs:prettier 归一化改用平台命令名 npx.cmd / npx,spawnSync 无 shell 时 Windows 解析不到裸 npx
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2026-10-02 22:26:56 +08:00 |
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k88936
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b7224aecef
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构建:生成绑定校验覆盖 AGC shell 生成目录
- check-generated-bindings 同时覆盖 shared-contracts 与 AGC 的 chat/generated、services/generated、ui-editor/types
- ts-rs 重新生成后先按仓库格式跑 prettier 再逐字节比较,消除"格式不同"的假漂移
- 校验失败时按目标给出对应的重新生成命令
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2026-10-02 18:10:00 +08:00 |
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suzmii
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db344426f2
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修复发行游戏在沙箱中访问存储报错
将运行期存储兼容层保存为独立 JavaScript 文件,通过 include_str 注入发行 HTML。
保持 opaque sandbox 隔离,仅提供当前运行实例的 localStorage 与 sessionStorage 兼容能力。
同步发行沙箱验收脚本和玩法运行契约文档。
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2026-10-02 17:06:46 +08:00 |
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k88936
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19c992f98b
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对齐 Gitea 缓存维护用例与已退役 smoke job 的 job 数量
- test_gitea_cache_maintenance.py 中两处硬编码的缓存导出/合并分组数 6 改为按 maintainer RUST_JOB_IDS 动态取值,避免新增或退役 CI job 时用例与实现脱节
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2026-10-02 16:55:49 +08:00 |
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k88936
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4246052bff
|
合并 origin/master 到 feat/typed-tool-error
- 取 master 退役 DirectProject 工具调用与回合流账本(#560):删除 direct_tool_calls / direct_turn_stream,direct_events 的回合更新收敛为状态与活动,不再广播 game-creator-direct-turn-update
- 取 master 修复 AGC 文件列举被无关临时锁删除打断(#552)与素材导入 / 资源提交项目锁争用(#581)
- 保留本分支 typed 工具错误口径:逐工具错误枚举、派发边界携带原始 error、工具返回不再软失败
- 保留本分支退役 AGC 独立 Agent Runtime / CLI 执行面的删除,继续删掉 master 侧 runtime_actions 等测试与入口
- 补齐 master 新增的 with_conversation_write_contention 测试助手,项目写锁调用统一为 acquire_project_write_lock_with_wait
- 账户素材分页 offset 上限 500 的 schema、预检与行为对齐,越界 offset 返回 typed 错误并适配相关用例
- 错误事件结构体 message 保留调用方原文,脱敏只发生在落盘与应用日志边界
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2026-10-02 16:18:50 +08:00 |
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k88936
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839051f532
|
退役AGC独立Agent Runtime与CLI执行面
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 1m50s
Project CI / Backend tests (pull_request) Failing after 24s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m47s
Project CI / Repository checks (pull_request) Failing after 21s
Project CI / Frontend tests (pull_request) Successful in 2m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m41s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m23s
Project CI / Native shell tests (pull_request) Successful in 6m20s
- 删除 agent/runtime_driver、runtime_protocol、runtime_tools、runtime_actions、runtime_state、runtime_adapter、context_compaction、collaboration、delegation、goal 等自建 Runtime 执行面及专属测试与 fixture
- CliCommand 收敛为 LlmStatus | EnvironmentCheck | PreviewServe,删除 --agent-run / --agent-task / --agent-goal-* / --agent-resume / --agent-context-compact 等 CLI 与 Tauri 命令白名单条目
- 外部 Runner 收缩为编辑器桥 RPC 与 runner.attach_gui_owner + GUI owner 参与锁 / watchdog,保留 --agent-runner
- 前端删除 AgentRuntime* / AgentGoal* 状态与命令调用链,移除 agent-runtime real-e2e / steer / smoke / llm-transient-fault 脚本与对应 CI job
- 内置工具错误收口为 typed error,抽取 agent/tool/error.rs 共享错误供各工具复用
- 新增 agent/redaction.rs、runtime_models.rs、json_sidecar.rs、task_lock.rs、process_identity.rs、art_manifest.rs、design_session.rs、direct_events.rs
- 同步更新 ADR、decision-log、Runtime V1.1、App 实施计划、本地开发运维、pitfalls 与 CI 脚本
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2026-10-02 15:23:12 +08:00 |
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suzmii
|
72aff6a6e6
|
合并 origin/master 到作品管理分支
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2026-10-02 15:14:34 +08:00 |
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suzmii
|
aad8f15a3c
|
修复 dev:all 端口段与前端就绪判定
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m2s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m24s
Project CI / Backend tests (pull_request) Failing after 20s
Project CI / Frontend tests (pull_request) Successful in 2m38s
Project CI / Repository checks (pull_request) Failing after 17s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m46s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m35s
Project CI / Native shell tests (pull_request) Successful in 6m31s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 11m5s
将 CLI port-range 同步到 AGC 端口解析环境。
将主站和后台 HTTP readiness 限制为 2xx。
补充真实 HTTP 状态码与端口段传递测试。
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2026-10-02 11:03:11 +08:00 |
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suzmii
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eac118e4f5
|
合并 master 最新变更
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-02 10:35:08 +08:00 |
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kdletters
|
350e9f51b7
|
修正 H5 HostBridge 调用链门禁:邀请弹层下沉共享组件后的文件清单
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m25s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 7m50s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 7m11s
Project CI / Backend tests (pull_request) Successful in 5m23s
Project CI / Frontend tests (pull_request) Successful in 2m26s
Project CI / Repository checks (pull_request) Successful in 3m6s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m50s
Project CI / Native shell tests (pull_request) Successful in 6m44s
- check-native-shells 的 H5 HostBridge 调用链必需文件清单移除已删除的 src/components/platform-entry/PlatformProfileReferralModal.tsx
- 补入改为在宿主侧消费宿主剪贴板能力的 src/components/platform-entry/PlatformEntryActiveFlowShell.tsx
- 本地 npm run check:native-shells:contract 通过(含 production-shell-dev-scaffold-scan)
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2026-10-01 20:25:38 +08:00 |
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suzmii
|
5dfd231496
|
回退 dev:all Tauri 时序控制
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m1s
Project CI / Backend tests (pull_request) Failing after 23s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m22s
Project CI / Frontend tests (pull_request) Successful in 2m8s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m42s
Project CI / Native shell tests (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 12m2s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 11m31s
保留无引号启动摘要表。
移除 Tauri 输出捕获、就绪标记和额外等待逻辑。
恢复启动器原有输出与启动时序说明。
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2026-10-01 19:28:43 +08:00 |
|
lhk229
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b60aea4e71
|
实现网站游戏评分与评价 (#561)
Project CI / AI game creator shell Rust crates (push) Successful in 1m43s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 2m7s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m55s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 3m23s
Project CI / Frontend tests (push) Successful in 3m3s
Project CI / Repository checks (push) Successful in 3m42s
Project CI / AI game creator shell web tests (push) Successful in 2m3s
Project CI / Backend tests (push) Successful in 6m19s
Project CI / Native shell tests (push) Successful in 8m7s
公开游戏详情页新增评分与评价:登录用户可提交并修改自己对每款游戏的唯一一条 1–10 分评价,评论可空且最多 4000 个 Unicode 码点;游客可分页浏览评价并查看平均分与评分人数。
- 新增私有评价表及共享 DTO/API,事务内校验游戏公开可见性、保证唯一性,并计算分页与全量评分统计;下架或封禁后关闭读写,重新公开及更新版本保留评价。
- 详情页支持编辑预填、取消、提交期间冻结输入、失败保留草稿,以及保存、翻页和账号/游戏切换时的旧响应隔离;复用现有认证与公共组件。
- 同步主规范、里程碑、实施计划、生成绑定、表目录和验收脚本。不扩展 AGC、外部 API、评论审核或评分缓存。
验证:
- 本轮审查复跑前端定向测试 40 项、评价领域测试 2 项,均通过。
- 网站 typecheck、Rust/TypeScript DTO 对齐、SpacetimeDB schema、文档索引、编码与 diff 检查通过。
- 实施文档另记录本地隔离数据库/API 49 项及桌面/移动视口浏览器 smoke 通过;本轮审查未重跑这些运行时验收,也未运行完整测试套件。
发布说明:新增 SpacetimeDB 表,部署时需同步 module 与 API。尚未部署 dev/production,待用户验收。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/561
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-10-01 19:19:58 +08:00 |
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suzmii
|
c911a338f9
|
修正 dev:all 摘要表输出时序
改用无引号纯文本表格显示启动服务和实际地址。
等待 Tauri Running DevCommand 后再打印摘要。
补充启动器输出转发、回归测试和开发运维说明。
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2026-10-01 19:03:52 +08:00 |
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kdletters
|
44f415d057
|
合并 origin/master(58 个提交):生产 Nginx 模板收敛与记录同步
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 2m23s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 1m15s
Project CI / AI game creator shell Rust crates (push) Successful in 1m14s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m35s
Project CI / Frontend tests (push) Successful in 2m53s
Project CI / Repository checks (push) Successful in 3m36s
Project CI / Backend tests (push) Successful in 4m26s
Project CI / AI game creator shell web tests (push) Successful in 2m23s
Project CI / Native shell tests (push) Successful in 7m27s
- 合并 origin/master 58 个提交,解决 2 处文件冲突:决策记录与踩坑记录均按两侧新增条目并存处理
- claude_code_cli.rs 自动合并通过:本机 Claude sidecar 诊断改动与上游 sidecar 归位并存,无重复函数定义、无冲突残留
- 保留本地未推送提交:AGC Claude 执行认证与错误诊断、Claude sidecar 超时诊断
- 本次推送主体内容不变:生产 Nginx 模板收敛、host-only snippet 与运维/踩坑/决策文档同步
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2026-10-01 18:38:56 +08:00 |
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kdletters
|
ac4148d24b
|
生产 Nginx 收敛到仓库模板并同步生产机 host-only 覆盖
- 主模板 http 段新增 genarrative_gallery_rps 限流 zone,供公开作品架与自定义世界画廊读取接口使用
- 新增 deploy/nginx/snippets/genarrative-host-extras.conf:内部工具页、公开画廊读取 location、主站官网首页入口
- 主模板改为 include host-only snippet,线上 vhost 以仓库模板为唯一来源
- Server-Provision 安装、备份并回滚 genarrative-host-extras.conf,补充 require_path 与临时文件清理
- 生产运维护栏新增 host-only snippet 安装断言
- 运维文档补充主站 SPA 白名单与 host-only 覆盖小节及生效配置核对命令
- 踩坑记录新增线上手工维护漂移条目:/profile 刷新 404 与 client_max_body_size 停在 64m
- 决策记录新增生产 vhost 单一来源、host-only 独立成 snippet、退役路由不做显式 404 的长期口径
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2026-10-01 18:37:46 +08:00 |
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suzmii
|
e9b3e2b531
|
补充 dev:all 启动摘要表
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
在 AGC Vite marker 就绪后打印全部服务的实际地址表。
补充 AGC 就绪等待、摘要构造测试和开发运维文档。
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2026-10-01 18:22:24 +08:00 |
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