Commit Graph

2669 Commits

Author SHA1 Message Date
suzmii 63e6c6345e feat(游戏共创): 新增工程源包确定性打包器(M2b 客户端半,暂不接上传)
- 新模块 `src-tauri/src/project_bundle.rs`:`build_project_bundle(root, scope)` 产出
  `(bytes, sha256, file_count, entry_paths)`,口径见 `docs/【技术方案】游戏共创与作品Fork-…` §3.5.2。
- 确定性:条目按路径排序、固定时间戳(ZIP 下限 1980-01-01)、固定权限位 0o644、固定 deflate,
  只写文件条目不写目录条目;同内容必然得到同一 sha256(有测试钉住,含「改一字节即变」)。
- 路径安全:条目名一律项目根相对并过解压侧同一道门禁 `template_library::safe_archive_relative_path`;
  符号链接 / Windows 重解析点、非普通条目一律失败关闭。ZIP 根 == 项目根(与模板包同一合同)。
- 排除规则:依赖与 VCS 任意层级(`node_modules`/`.git`/`.svn`)、项目根首层构建产物与 IDE
  (`dist`/`build`/`library`/`temp`/`local`/`.idea`/`.vscode`/`.godot`)、任意层级凭据
  (`.env`/`.env.*`/`*.pem`/`*.key`/`*.p12`/`*.pfx`/`.npmrc`/`.netrc`)、AGC 自有目录
  (`.agent`/`exports`/`memory`,理由逐条写在模块注释里)。
- 带上限常量:条目 ≤ 4096、单文件 ≤ 256 MiB、展开总量 ≤ 512 MiB;超限失败关闭并点名违规条目,
  不静默截断(测试用小上限跑同一段逻辑,不另写一条检查路径)。
- 复用而非另起一套:`safe_archive_relative_path`(解压侧)、`project::relative_project_path`、
  `image_inspect::metadata_is_windows_reparse_point`、`export.rs` 的排序 + 逐文件写 ZIP 写法;
  摘要实现抽出 `project_bundle::sha256_hex`,`game_fork` 的取件校验改为复用它(少一份副本)。
- 打包范围:`WholeProject`(默认,M2b 用)与 `GameDirectory`(只收集 `game/`,条目命名不变)。
- 未接上传:上行路由族未定,模块整体带 `#![allow(dead_code)]` 并在注释里写明接线时删除。
- 测试 14 条:每类排除规则、确定性(两次/乱序/改字节)、条目路径不变量 + 解压器往返、
  两个打包范围、空包与三类超限失败关闭、合同常量锚点;符号链接用例按平台 `#[cfg(unix)]`。
2026-10-05 17:30:47 +08:00
suzmii d2698cbb1d fix(门禁): 补 /games/lineage 的 Pingora 登记,并修掉被掩盖的 eslint 失败
- `server-rs/crates/pingora-gateway/src/main.rs`(MAIN_SPA_PATHS,:64-79):插入 `"/games/lineage"`(放在 `"/games/detail"` 之后,保持既有字典序)。这是主站 SPA 深链在 Pingora 网关下的登记,漏一条就把该深链打成 404;与上一提交补的三份 nginx 模板属同一条「新 SPA 路由三处同批更新」规则
- 矩阵与文档无需改:`deploy/pingora/nginx-route-parity.matrix.json` 的既有 `games_spa_fallback` 用例仍前缀匹配同一行 `location`(本次只改交替项、未新增 `location`),Pingora 试点文档的取值表同理未受影响
- `src/components/game-distribution/GameLineagePage.tsx:146`:把 `lineage?.nodes ?? []` 用 `useMemo(..., [lineage])` 稳定下来,消掉两条 `react-hooks/exhaustive-deps`。取值仍是同一表达式的结果,identity 只在 `lineage` 变化时改变,因此两个下游 useMemo(代际分组、可见 ID 集合)取值不变、只少做无谓重算;未用 disable 注释压掉告警
- 6 处 `simple-import-sort/imports` 用 `eslint --fix` 机械修(`apps/.../view/home/PlatformGameForkSection.tsx`、`apps/.../view/home/index.tsx`、`src/components/game-distribution/GameDetailPage.tsx`、`MyGamesPage.test.tsx`、`MyGamesPage.tsx`、`src/services/gameDistributionClient.ts`):逐文件比对「剥掉 import 行后的正文」——5 个文件完全一致,`GameDetailPage.tsx` 仅多一个 import 分组空行
- 这批修的是「修 nginx 时被前一道红掩盖的第二、第三个失败」:CI run 3387 卡在 `check:nginx-spa-routes`,`check:pingora-route-parity` 与 `lint:eslint` 从未跑到
- 本地验证:`check:repository-ci` 的 15 个 lint 环节 + `appSurface` vitest + `npm run build` + `git diff --check 6c9566058...HEAD` 全绿,仅两个**本机不可执行**项(`check:git-hooks` 的 Windows EBUSY、`check:generated-bindings` 的 AGC `export_bindings` 本地构建);另跑 `cargo test -p pingora-gateway` 40 passed、`npx vitest run apps/ai-game-creator-shell/tests` 1957 passed / 17 skipped
2026-10-05 17:30:47 +08:00
suzmii d173e7975e style(游戏共创): 按 rustfmt 格式化 AGC tauri 侧取件与发布改动(纯格式,无语义变化)
CI run 3386 的 `Repository checks` 失败于 `cargo fmt --all -- --check`(AGC tauri
workspace),本分支引入;本次只跑 `cargo fmt --all --manifest-path
apps/ai-game-creator-shell/src-tauri/Cargo.toml`,漂移文件与 CI 报告完全一致,共 3 个:

- game_distribution_publish.rs:404 分支的 `StatusCode::NOT_FOUND =>` 改成块、`game_id`
  字符集判据的 `.chars().all(...)` 换行、`if let Some(...) = crate::project::read_project_fork_source(...)`
  换行、下载路径测试里的 `fork_source_download_segments(...)` 调用换行。
- game_fork.rs:测试里两处 `writer.start_file(...).expect(...)` 与一处 `assert!(...)`
  折行、`filter(|entry| ...)` 闭包折行。
- game_fork/desktop.rs:`use crate::game_distribution_publish::{...}` 收成单行。

逐文件核对过 `git diff`:只有折行 / 缩进 / 大括号位置 / 尾随逗号类变化,标识符、字符串
字面量、注释文本、逻辑一律未动。未改 server-rs、src、scripts,也未动 PR 状态。
2026-10-05 17:30:47 +08:00
suzmii f40050afb1 收口 M3 复核遗留:文档如实口径、fork-source 状态说明、forkAuthorization 机器守卫、e2e 引用去行号
- 技术方案 §3.4:删掉「GET /games/{gameId} 追加 forkSourceAvailable」——实现里不存在该字段;改为如实口径:改造入口显隐只依据 forkAuthorization,真实可复刻形态由 /fork-source 的 source 回答,若 M2b 要区分「可源码级改造 / 只能参考」届时再加
- 实施计划(M1)§5:同步去掉 forkSourceAvailable 并注明「未实现、也不需要」,保留其余字段清单不动
- 技术方案 §2.6 时序图:说明字句从「GET …/fork-source 是待实现接口」改为「M2a 已实现(形状见 §3.4 登录用户表)」,并在图内加一行 Note 标注「图中字段名是 M2b 目标形状」;图属目标形态的免责声明保留
- parity 脚本:game_payload 增加 mustEmit ['forkAuthorization']——该字段 TS 侧可选(旧响应可省),但公开与作者响应必须发出,否则详情页授权徽章与改造入口会静默退化成「禁止共创」;public_game_payload 以 game_payload 为 base,因此一并受保护
- e2e 脚本头部:把全部行号引用(含已过期 2–4 行的那些)改为「文件 + 符号」引用(router()/lineage_read_or_not_found()/GameDistributionLineageNode/lineage.rs 常量与函数等),并删除「消费链路在未提交的 M2a WIP 里」这类会过期的措辞,改为「已在 M2a 落地」;只改注释,断言逻辑未动
2026-10-05 17:30:47 +08:00
suzmii d89e21ffd5 feat(游戏共创): 首页新增「从平台作品开始创作」入口(唯一可点的客户端路径)
- 入口位置:首页模板库推荐位之后新增一节「从平台作品开始创作」。与模板库同属「从现成内容
  起步」,但这条拿的是平台作品的已构建成品(可玩参考 + 素材),不是可编辑工程,因此单独成节
  而不是塞进模板库;未登录用户进不到首页,服务端也确实对任何登录用户开放取件,无需额外灰度。
- 交互:输入平台作品 ID 或作品链接 → 解析出作品 ID(裸 ID / `?id=` / `?gameId=` / `/games/<id>`,
  也容忍不带 scheme 的粘贴;解析不出就本地拦截、不发请求)→ 调
  `create_local_project_from_platform_game`(name/planning 走默认,与模板链路一致)→
  成功后复用模板那条「原生已落盘 → 登记最近项目并进入工作区」通道进项目。
- 三类结果:① 未登录/登录过期(`authentication-required:`)→「请重新登录后重试」;
  ② 403 未开放授权(`permission-denied:`)与 409 未公开/已下架(`fork-source-not-available:`)
  按服务端文案分别展示,且都不建项目、按钮可重试;③ 成功展示「改编自平台作品 <gameId>」
  与 `reference/<gameId>/` 参考产物位置,让来源事实可见。
- 为此给取件的 404/409 补了与 401/403 同族的稳定前缀(`fork-source-not-found:` /
  `fork-source-not-available:`):渲染层按前缀精确分类,不做文案子串猜测。
- 加载态:取件期间按钮禁用 + 明确提示「下载、校验、解压需要几分钟」,并用 ref 守卫挡住同一
  tick 的重复提交(只认最后一次请求)。
- 文案严守产品口径:拿到的是「已构建成品」= 可玩参考 + 素材,不能直接再次发布,需在新工程里
  改造后发布;不出现「一键复刻工程」这类说法。
- 门禁登记:命令已接回 App 入口,因此从 `scripts/check-config.mjs` 的 native-only 白名单移除
  (该脚本要求「已接入」与「未接入」两个集合互斥)。
- 测试:新增 `tests/platformGameFork.test.tsx`(纯解析/失败分类 + 组件:空与非法输入不发请求、
  403/409/401 各自提示且不建项目、加载态与重复提交、成功时命令参数与「改编自」展示)。
2026-10-05 17:30:47 +08:00
suzmii e3bae05351 feat(游戏共创): 发布自动带改编声明,上架可选共创授权档位(AGC 面板三态)
- 改编声明:`publish_local_project_game` 在**首次发布**(不带 gameId)时读取项目内
  `.agent/fork-source.json`,把 `fork: { parentGameId, parentVersionId }` 并入创建作品请求;
  带 gameId 的更新发布不重复带声明(服务端对「复用既有作品身份时再声明来源」失败关闭,
  重复带会变成不可恢复的 409)。判据与注入点都在原生链路,渲染层既传不进也伪造不了;
  声明在 `metadata_digest` 之前并入,幂等根键随之变化属预期行为。
- 授权档位:`GameDistributionPublishMetadata` / `normalizeMetadata` / `toCreateGameRequest`
  接通 `forkAuthorization`(缺省 `forbidden`),发布面板新增「授权共创」三态单选,
  文案复用 `packages/shared/src/contracts/gameDistribution.ts` 的标签常量;更新发布时该栏只读
  并提示「共创授权只在首次发布时生效」——档位只在创建作品时生效,上架后只能单向提升。
  附带按 `styles.css` 既有面板变量补齐这组 radio 的样式(不能套用整行输入框那条规则)。
- 门禁登记:新命令本轮只落 native 能力,按 `scripts/check-config.mjs` 的 native-only 清单登记。
- 测试:Rust 钉住「资料摘要同内容稳定、并入声明即变」;TS 钉住请求体形状
  (带/不带档位、声明不由渲染层提交)与面板三态受控行为、更新模式只读。
2026-10-05 17:30:46 +08:00
suzmii c5564e59ed feat(游戏共创): 客户端落地「从平台作品开始创作」取件链路(本地来源记录 + 新命令)
- 新增 `project/fork_source.rs`:项目改编来源记录落在 `.agent/fork-source.json`
  (`{schemaVersion,gameId,versionId,adoptedAtMillis}`,版本 `agc-fork-source.v1`)。
  位置理由:`.agent/**` 随项目快照上云、随用户整目录拷贝,且导出包不带 `.agent`,
  既随行又不干扰游戏产物;不改 `manifest.json`(它是 deny_unknown_fields + 只接受 v1)。
  写入走统一入口 `write_game_creator_private_file`;读取容忍缺失/损坏/异形/非普通文件,
  一律返回 None 而不报错、不 panic。
- 新增 `game_fork.rs` + `game_fork/desktop.rs` 与命令
  `create_local_project_from_platform_game`(在 `desktop.rs` 的 generate_handler 注册):
  取平台会话 → 取件元数据 → 带 Bearer 下载整包 → 校验字节数与 SHA-256(失败关闭、不落盘)
  → `init_local_game_project_at` 生成合规 Phaser4+Vite 脚手架 → 参考副本解压到
  `<project>/reference/<gameId>/`(复用 `safe_archive_relative_path` 与
  `extract_template_archive` 的条目数/单文件/符号链接门禁,按最小改动把后者提到 pub(crate))
  → 写来源记录;任一步失败都删掉半成品项目目录。
  参考副本必须落在子目录:`create_npm_scaffold` 的判据是「没有 manifest 且根/`game` 都没有
  index.html、package.json」,成品包若落在项目根或 `game/` 根,脚手架一个文件都不会生成。
- `game_distribution_publish.rs` 新增受鉴权取件实现:`fetch_platform_game_fork_source`
  (元数据 GET + 带 Bearer 的整包下载 + 404/409/403/401 四态可区分映射 + 下载路径同源校验)。
  不复用模板库的 `fetch_limited_bytes`:它写死 `client.get(url)`,带不了鉴权头,
  复用它会让受保护内容变成匿名下载。
- 埋点:新增 `CreationSource::PlatformGame`(`analytics/contract.rs` 的 values! 登记)并在建项
  成功后上报,来源标识沿用模板链路的 ID 槽位。
- 修既有编译错误:`game_distribution_publish.rs` 的资料摘要测试缺 `fork` 字段
  (上一提交给 `GameDistributionCreateGameRequest` 加了该字段但没同步该测试字面量),
  补 `fork: None` 以恢复测试目标可编译。
2026-10-05 17:30:46 +08:00
suzmii eeb345f2ad feat(游戏共创): 上架时即可指定共创授权档位(创建作品请求增量)
- TS 契约 `GameDistributionCreateGameRequest` 新增可选 `forkAuthorization?: GameDistributionForkAuthorization`,注释写明缺省禁止共创、非法值整请求 400、上架后只能单向提升
- Rust 契约同结构体新增 `#[serde(default)] pub fork_authorization: GameDistributionForkAuthorization`(非 `Option`):省略与显式传 `forbidden` 得到同一个值,**幂等摘要因此相同**——创建请求的摘要取自整个请求体,若写成 `Option` + `skip_serializing_if`,两种写法会变成「同 key 不同请求」而互相冲突;未知取值由反序列化直接拒绝
- api-server `create_game`:载荷改为 `Result<Json<..>, JsonRejection>`,拒绝统一映射成平台信封 400(与 `set_fork_authorization` 同修法),并按 rejection 文本区分文案(含 `forkAuthorization` → 「共创授权档位不合法,只接受 forbidden / nonCommercial / full」,其余 → 「创建作品请求字段不合法」;框架文本只用于选文案,不回传客户端);创建记录入参新增 `fork_authorization: fork_authorization_value(payload.fork_authorization)`
- spacetime-client:`GameDistributionCreateGameRecordInput` 新增 `fork_authorization: String` 并透传给 procedure;重新生成的 `GameDistributionCreateGameInput` 同步带上该字段
- spacetime-module:`GameDistributionCreateGameInput` 新增 `fork_authorization: String`;创建事务里用 `ForkAuthorization::parse` 解析,未知取值失败关闭(`FORK_AUTHORIZATION_UNKNOWN`,**不静默落成 forbidden**),并把原来的硬编码 `FORK_AUTHORIZATION_FORBIDDEN` 换成解析结果
- 资料编辑复用创建校验的转换函数与既有测试夹具按新字段补默认值;AGC 侧测试字面量同步(AGC 发布面板的 UI 接线留到后续,缺省值等价于不传)
- 测试:`create_game_request_defaults_fork_authorization_without_changing_digest`(缺省 → forbidden;显式 forbidden 与原缺省**摘要相同**;`nonCommercial` / `full` 原样保留;`"allowed"` 反序列化失败)与 `create_game_rejects_unknown_fork_authorization_with_envelope_bad_request`(未知档位 → 400 + 平台信封且无框架纯文本;非档位字段问题走通用文案;合法载荷不会被误拒——测试态发布灰度未配置,得到 503 而非 400,即证明载荷路径已通过且未触达创建)
- 文档:技术方案 §2.4(发布入口上架时即选档位)、§3.4(`POST /games` 请求增量补 `forkAuthorization`)、§3.9(补充说明上架指定档位已支持、事后提升仍保留)
2026-10-05 17:30:46 +08:00
suzmii 21c79f54a4 Merge pull request '修复:AGC 窗口标题栏项目标签改认当前项目(#618)' (#621) from fix/agc-titlebar-project-label into master
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m47s
Project CI / AI game creator shell Rust crates (push) Successful in 4m38s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m6s
Project CI / Frontend tests (push) Successful in 3m41s
Project CI / Backend tests (push) Successful in 8m0s
Project CI / AI game creator shell web tests (push) Successful in 2m48s
Project CI / Repository checks (push) Successful in 7m17s
Project CI / Native shell tests (push) Successful in 9m27s
Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/621
2026-10-05 16:11:16 +08:00
suzmii f47a8f3054 Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async 2026-10-05 15:45:05 +08:00
suzmii 45ae29461c 评审后续:修正标题栏项目标签的空态、视图门控与文案
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m42s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 8m12s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m54s
Project CI / Repository checks (pull_request) Successful in 6m58s
Project CI / Native shell tests (pull_request) Successful in 9m32s
- 面板形态:快照读取成功但没有在跑回合时不再渲染「未能读取正在运行的项目」,补回 !readFailed 守卫
- 发布门控:currentProjectPath / currentProjectName 只在 launcherView === 'project-development' 时发布,离开工作台按口径回落到最近启动的在跑项目
- 菜单头部只报运行中数量,读取失败结论由 role=status 一行独占,避免同一句连排两遍
- 标签提示拆成「作用域 + 运行状态」:回落态记为「最近运行的项目:X」、状态位「共 N 个项目在运行」,不再重复「正在运行」
- 数量徽标补 title 说明数字含义
- 用例:新增面板空态回归与两条视图门控回归,更新两处标签断言;三条定向文件 25 passed
- 文档:决策日志补 2026-10-05 评审后续条目并修正实施计划交叉引用,里程碑补 2026-10-05 修订,实施计划与主规范同步口径
2026-10-05 15:35:55 +08:00
suzmii f2f33aead3 合并 master 分支到 fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m34s
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- 合入 Direct 交付合同与租约机制重构(PR #608),涉及 direct_execution、direct_validation、direct_delivery、direct_runtime、codex_app_server 等壳层代码与提示词、agc-skills
- 合入已合入 Direct 重构临时文档的清理提交
- 解决 docs/project-memory/shared-memory/decision-log.md 冲突:保留本分支「AGC 窗口标题栏项目标签改认当前项目」条目,并追加 master 的四条 Direct 决策条目
- 合并后确认技术方案文档同时保留本分支标题栏条目(常态显示当前项目名、运行中项目降级为圆点与徽标)与 master 的 Direct 操作控制章节
- 验证:git diff --check 通过;npm run check:encoding 通过(5266 个文件)
2026-10-05 15:16:43 +08:00
lhk229 3ac8ab1c08 重构 Direct 交付合同与租约机制 (#608)
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
当前 Direct 把交付合同作为操作准入条件,并在任意付费/执行失败后进入全局 Draining;一条无关的挂起命令可因此阻断后续代码编辑。本 PR 用于推进 #518、#529 的合同与租约机制重构。

当前仅提交草稿里程碑,运行时代码尚未修改,问题尚未修复。

- 已确认:普通操作成功或失败后返回真实结果,由 Agent 决定下一步;宿主保留回合活动状态、时间与并发控制,取消全局失败排空及返修批次门禁。
- 保留既有权限、旧回合写入归属,以及资源操作自身的幂等和不确定结果核对。
- 待细化:交付合同是否及在哪些产品场景保留、工具与提示词调整、已有配置与账本兼容;实现前同步主规范和单里程碑实现计划。

工作范围:`docs/project-memory/plans/【里程碑】Direct合同与租约机制重构-2026-10-03.md`。

验证:`npm run check:doc-index`、`npm run check:encoding`、`git diff --cached --check` 通过。本次未运行运行时测试。

关联 #518、#529;当前不关闭问题。

Reviewed-on: #608
Co-authored-by: lhk <ink29535@proton.me>
Co-committed-by: lhk <ink29535@proton.me>
2026-10-05 14:19:05 +08:00
suzmii 67d06bc168 独立评审收口 #599:命名行事件时序、命名任务 update 门禁、失败关闭与 legacy 用例
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m1s
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Project CI / Backend tests (pull_request) Successful in 7m48s
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- P2-2:命名行的账本订阅与恢复读合并为同一次 effect 的「先订阅、后读、只读一次」(与素材队列先订阅后派发同口径),并在「生成任务」面板打开且**确有在途命名行**时补读一次兜底——多读会改变既有生成任务链路可观测的轮询计数,因此不给没有命名任务的项目加读。新增 2 条 appSurface 用例(错过终态事件仍到终态 / 面板打开补读),并做了「改前红」验证:退回「先读后订阅 + 面板不补读」两条即红。
- P2-3:update_local_project_naming_task 补 project.rename 权限门禁(与 enqueue 同口径)、校验记录 project_id 与项目一致、终态只接受同状态幂等重放(completed→failed 一律 Err 且不写盘);新增 3 条 Rust 用例。
- P2-4:新增失败关闭与 schema 分支用例——超长项目名条件改名 Err 且 manifest/revision 不变、不支持 schemaVersion Err、缺 schemaVersion 按 v1 接受。
- P3-1:legacy v1 兼容用例改为断言兼容性质(字段原样保留),不再引用 phase 文案常量。
- 文档:pitfalls 补「兼容是单向的(旧构建读含命名记录的账本会整份失败,含影响面/触发条件/潜在低成本正向兼容方向)」与「先订阅后读快照」「update 门禁与终态语义」三条边界;decision-log 同步边界与数字。
- 门禁:AGC 全量 1964 passed / 17 skipped(appSurface 200 passed / 9 skipped);cargo asset_generation_task 27 passed、conditional_project_rename_tests 7 passed;agc:typecheck、lint:eslint(0 problems)、check:encoding、check:spacetime-schema、cargo fmt --check、git diff --check 全过。
2026-10-05 00:55:29 +08:00
suzmii d550d882d4 合并 master 6c9566058:保留 v2 账本/命名任务与 master 侧改动
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m17s
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Project CI / Native shell tests (pull_request) Successful in 9m34s
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在顶部追加条目):两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType + live 集合)在前,master 侧新增条目(发布版本标签派生、随包 plugins feature 档位、.worktrees 下 Vite 忽略规则、并发 dev 栈、Windows 阻塞模态用例)原样保留,逐条核对无丢失。
- 其余文件(desktop.rs、check-config.mjs、view/project-development/index.tsx、src-tauri 多处、admin-web、game distribution 等)均为自动合并,无冲突。
- 合并后自证:v2 账本常量/命令注册/命名任务命令名/条件改名空 expected 校验/entrySettled 顺序/命名行与事件刷新/三个测试文件的关键断言全部在位(脚本逐条核对 ALL_OK)。
2026-10-04 23:37:57 +08:00
suzmii 9755b381c1 Merge branch 'master' into fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m11s
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2026-10-04 20:05:42 +08:00
suzmii 6c95660588 Merge pull request '优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签(Issue #613)' (#615) from fix/agc-toolbar-layout into master
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Reviewed-on: #615
2026-10-04 20:04:30 +08:00
suzmii 42364befb1 同步发布面板测试:删除已废弃的「按首版」提示断言
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m9s
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- tests/gameDistributionPublishPanel.test.tsx:删除「已有绑定时进入更新模式,回填线上资料并按派生项目版本提交原 gameId」用例中对 /本次发布按首版 v1。/ 的断言(该文案随 5a651f3ea 删除 projectVersionHint 一并下线,属遗漏同步)
- 版本派生本身仍由同用例的「项目版本」只读值 1、提交参数 versionNumber=1 覆盖,断言能力未削弱
2026-10-04 19:43:27 +08:00
suzmii c9df6edc63 修复:AGC 窗口标题栏项目标签改认当前项目(#618)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m40s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m15s
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Project CI / Native shell tests (pull_request) Has been cancelled
- 窗口标题栏标签主文案恒为当前项目名:WindowChromeActiveProjectRuns 新增 currentProjectName,由 WorkspaceLauncher 发布当前项目清单名,WindowChrome 透传给标题栏入口
- 正在运行的项目降级为圆点、运行中数量徽标与展开菜单:ActiveProjectRunsPanel 主文案不再取开始时间最晚的在跑项目
- 展开菜单里当前项目那一行沿用清单项目名,meta 首位标「当前」,aria-current 保留
- 运行快照读取失败不再整块替换标签:圆点转告警色,结论落在菜单内一行;既无在跑项目又无当前项目名时保留原来的纯提示
- 新增 .launcher-runs-panel-dot.is-warning 与 .launcher-runs-titlebar-menu-note 样式
- 用例:directActiveTurns 新增三条回归(别的项目在跑时标签仍是当前项目、当前项目自己跑时列表带「当前」、读取失败不顶掉当前项目名),WindowChrome 新增当前项目优先级用例,并把「只显示最后开始的项目」用例改名为「不在项目内时…」
- 文档:修正主规范 2026-09-15 段的标题栏条目、里程碑与实施计划文末修订,decision-log 追加 2026-10-04 决策
2026-10-04 18:57:20 +08:00
suzmii 93deb694b0 Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m30s
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2026-10-04 18:56:12 +08:00
suzmii 5a651f3eae 删除发布面板冗余提示文案
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
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Project CI / AI game creator shell web tests (pull_request) Failing after 3m42s
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- GameDistributionPublishPanel.tsx:删除「项目版本」下的说明段(projectVersionHint 派生逻辑与其 useMemo、以及渲染它的 hint span),面板不再写「发布将使用最新内部版本 v{N}…」「线上最近提交 vN 是平台侧事实…」
- GameDistributionPublishPanel.tsx:删除简介/分类的三态提示文案(「正在根据创作内容生成简介和分类…」/「AI 已根据创作内容生成…」/「已根据创作内容预填…」)及支撑它们的 metadataSuggestionPending、metadataSuggestionReady 两个 state 与请求完成后的置位,保留静默预填行为
- apps/ai-game-creator-shell/src/styles.css:删除随上述提示一起作废的样式(-7 行)
- tests/gameDistributionPublishPanel.test.tsx:同步删除对已废弃提示文案的断言(-15 行)
2026-10-04 18:45:56 +08:00
suzmii f418ecfee9 Merge branch 'master' into fix/agc-toolbar-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m48s
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2026-10-04 18:37:56 +08:00
suzmii cd07b7375a 修复 Repository checks 的 ESLint 报错:import 顺序按 simple-import-sort 归位
Project CI / Backend tests (pull_request) Failing after 22s
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- CI「Repository checks」红在 lint:eslint:apps/ai-game-creator-shell/src/view/project-development/index.tsx 的 import 顺序未按 simple-import-sort 排序(type 导入与值导入混排)。
- 只调整该文件 import 顺序(1 行),无行为改动;已实跑 npm run lint:eslint(0 problems)、npx prettier --check、homeProjectNamingAsync + projectNamingGenerationTaskRow 15 passed、npm run agc:typecheck。
2026-10-04 18:35:55 +08:00
suzmii ab1045f72d Merge remote-tracking branch 'origin/master' into feat/game-works-management 2026-10-04 18:28:11 +08:00
suzmii 2e74092743 发布版本文案去诱导:卡面角标只写最新,面板写明发布固定取最新内部版本
- resourceProjectionModel.ts:publicationTag 注释改为「值是内部版本序数(versions.length),也就是发布时会提交的那个标签」,并注明卡面只渲染中性的「最新」角标,不再写「发布标签 v{N}」
- GameDistributionPublishPanel.tsx:「项目版本」说明注释写明发布提交的标签是 versions.length(最新内部版本序数),不读任何「选中版本」;画布上的选中/「当前版本」只影响当前版本素材与运行播放哪一版
- index.tsx / styles.css:版本卡角标由「最新 · 发布标签 v{N}」改为中性的「最新」,并换用卡面既有的中性 pill 样式
- gameDistributionPublishPanel.test.tsx:同步旧的角标/文案断言
2026-10-04 17:58:50 +08:00
suzmii 8ada23ea0e 修复:AGC 工具调用组折叠箭头展开时仍朝下
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m12s
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- 删除 .agent-tool-call-group-head[aria-expanded='true'] .agent-tool-call-group-chevron 的 rotate(180deg),消除与共享 AgentProcessSummary wrapper 叠加的 360° 旋转
- 在 .agent-tool-call-group-chevron 上方补注释,写明换向唯一来源在共享 wrapper,避免再次重复旋转
2026-10-04 17:34:27 +08:00
suzmii 160b7e6cfa Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
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2026-10-04 17:25:27 +08:00
suzmii 3dcfbb1d10 合并 origin/master(33552d2ed):文档冲突两边条目都保留
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在文件顶部追加最新条目)。
- 解决方式:两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType)在前,master 侧的新条目(#604 游戏游玩次数两条、#602 AGC 画布引用、AGC 渠道更新两条)原样保留,逐条核对无丢失。
2026-10-04 17:17:30 +08:00
suzmii 206c625a58 顶栏两端留给两枚大分组:排序分段收行尾,版本入口移到它左边
Project CI / Backend tests (pull_request) Failing after 18s
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Project CI / Repository checks (pull_request) Failing after 25s
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- index.tsx:把「依赖 / 类型」分段从动作区中部挪到动作行最后一个子元素,版本入口紧邻其左(版本不再是最右那一枚)
- styles.css:排序分段左边距的注释改成与左邻无关(现在左邻是版本入口)
- 用例:资源版本切换新增顶栏顺序断言(版本入口在排序分段之前、排序分段是动作行行尾);生成任务侧栏用例改判排序分段为动作行最后一个子元素
- 文档:PRD 两端分组条款、验收用例 S16 入口位置、决策记录、改动后对照图与 README 重拍
2026-10-04 17:14:26 +08:00
suzmii a554b0c7ca 把 AI 项目命名接进「生成任务」体系:账本 v2 任务类型、命名任务入队与推进、面板命名行
- 账本 v2:记录新增 taskType(asset-generation / project-naming,缺省 asset-generation,旧壳按素材任务读回),kind 改为可选;schema 升 agc-asset-generation-task.v2,读取同时接受 v1 与 v2。
- 新增 enqueue_local_project_naming_task / update_local_project_naming_task:命名任务入队时登记 live、终态写盘后摘除(写盘失败只回滚本轮插入),中断残留按命名口径收口为 failed(文案不含「目标素材」)。
- 首页命名链路改为推进这条任务:入队 → 命名中 → 已完成(已应用 AI 名称 / 建议名与现状一致 / 用户已手动改名而跳过)或失败(无可用名称 / 自动改名失败,均保留兜底名);账本只作展示旁路,推进失败只写诊断日志。
- 前端模型与面板支持命名行:按 taskType 把命名记录从素材任务分支剔除,命名行固定展示名「AI 项目命名」、只在终态显示结论、不渲染缩略图/提示词/定位动作;命令名写字面量以满足 check-config 静态枚举门禁。
- 工作台订阅账本变更事件做一次受控快照读取刷新命名行(不新增固定频率轮询);另修:命名行的 useLiveNow 收进独立组件,避免行种类变化导致 hooks 数量变化。
- 测试:homeProjectNamingAsync 12 例(新增入队→命名中→终态推进序列断言)、projectNamingGenerationTaskRow 3 例、appSurface 建项后命名行可见 + 事件刷新出终态结论 + 标题/列表同步;Rust asset_generation_task 22 例(含 naming_task_stays_in_flight_across_ledger_reads_until_terminal、legacy_v1_ledger_reads_back_*)。
- 文档:decision-log 改写为「生成任务体系里的后台任务」、pitfalls 新增 taskType/live 集合条目、实施计划专题补任务接入口径。
- 门禁:AGC 全量 1925 passed / 17 skipped;cargo 定向 22 + 6;npm run agc:typecheck(含 check:tests:types 与 check-config);cargo fmt --check;check:encoding;git diff --check。
2026-10-04 16:59:59 +08:00
suzmii 9eb537c6ff 运行视图没有画面时自动补一次载入(进入项目/切项目的运行页空态)
- index.tsx:新增 autoRunPreviewProjectRef 记账,站在运行视图却没有可嵌入预览且可运行时自动补发一次 onPlay,同一个项目只补一次
- index.tsx:showRunView 先记账再发播放,避免点页签时被自动补发重复触发一次
- 用例:新增 runAutoLoadOnEnter(切项目自动补发一次、同项目不重复、点页签只发一次、有活体预览时不补发)
- 文档:PRD 顶栏条款、验收用例 S17 判据、decision-log 同步自动载入口径
2026-10-04 15:56:41 +08:00
k88936 84c30b680c 配置:CI 测试成功静默改用 cargo/node 原生 quiet
- .gitea/workflows/project-ci.yml:全局加 CARGO_TERM_QUIET=true,cargo test 成功只打点号、失败才列用例名。
- scripts/build-gitea-rust-cache.sh:预热脚本同步 CARGO_TERM_QUIET=true,与 workflow 的 Cargo 环境一致。
- package.json:agc:plugins:test 改用 node --test --test-reporter=dot。
- apps/ai-game-creator-shell/package.json:bundled-resources:test 改用 node --test --test-reporter=dot。
- scripts/check-native-shells.mjs:去掉每个 step 的成功进度标签,失败时才打印标签。
- scripts/project-ci-workflow.test.ts:移除 silent: true 守护用例。
- docs/project-memory/shared-memory/decision-log.md:移除本次静默决策条目。
- docs/project-memory/shared-memory/development-workflow.md:移除本次静默说明段落。
2026-10-04 15:49:34 +08:00
suzmii 7c5bcc4fb0 内部版本登记后立即宣告清单失效,版本卡不再需要重开项目才出现
- 根因:版本追加只写盘、不发「清单已变」事件,而前端被当作「回合结束刷新」的那次调用实际发生在入队时(useDirectProjectChatController.ts:588-592 紧跟 startTurn 的 finally,await 的只是 enqueue_direct_codex_turn),于是 agent 追加版本后无人重读清单,新卡必须先重开项目才出现(旁证:resource-layouts/dependency.json 里 74 分钟缺该版本,直到重开项目才补齐)
- 修复:版本真正追加成功时才 emit_game_creator_manifest_invalidated(root, "direct-codex.version")(与素材工具桥同口径),订阅侧立刻重读清单
- 版本卡显示顺序:orderIndex(内部版本序数)+ compareResourceOrder,修正初始版本被排到最后(4 版读作 2/3/4/1 → 现为 1..N 单调);不带 orderIndex 的资源排序与坐标逐值不变
- 最新版本卡角标:`最新 · 发布标签 v{N}`(只给 versions 最后一条,N = versions.length = 发布面板取的标签)
- 发布面板文案:「本次发布标签 = 最新内部版本 v{N};agent 再改进一次后,下一次发布将是 v{N+1}」,并保留「平台线上号是平台侧事实、与本标签互不推导」
- 验证:vitest apps/ai-game-creator-shell/tests 1935 passed / 0 failed;cargo check(带编辑器 feature)通过;encoding / typecheck 通过;真机未验(环境重新拉起前无法核验,待补)
2026-10-04 15:13:31 +08:00
suzmii 0e75d132a7 修正运行页刷新用例的 preview 类型:改用 GameCreationAppPreviewState
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m13s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m20s
Project CI / Backend tests (pull_request) Successful in 6m36s
Project CI / Frontend tests (pull_request) Successful in 3m15s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m16s
Project CI / Native shell tests (pull_request) Successful in 7m14s
Project CI / Repository checks (pull_request) Successful in 6m4s
- runPreviewRefresh 的 preview 形参从自造字面量类型改为契约类型,避免 status 被放宽成 string 与 view 的 props 冲突(tsconfig.tests.json 才会覆盖 tests/ 目录,此前只跑 tsc -p tsconfig.json 漏检)
- 已跑 npm run ai-game-creator-shell:typecheck(含 check:tests:types)与定向用例确认通过
2026-10-04 14:48:28 +08:00
suzmii b8849b8c01 优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签
- 顶栏去掉两侧 flex-wrap、工具条改 overflow: hidden,空间不足按 data-layout 三档降级而不是换行
- 新增 workbenchToolbarModel(档位顺序与 1px 判据)与 useWorkbenchToolbarLayout(ResizeObserver 管宽度、MutationObserver 管内容,实测内容宽度写档位)
- 版本入口 margin-left: auto 钉在动作区最右,标识改「版本 N(原因 · 时间)」,窄档只留「版本 N」(序号复用资源画布版本卡编号口径)
- 新增 WorkbenchMoreActionsMenu:「打开项目目录 / 资源面板 / 整理画布」在 collapsed-actions 档收进「更多」下拉
- 删除独立「播放」按钮,运行页签前加 ▶ 图标,点页签即切视图并载入游戏资源
- 运行画面右下角新增「刷新运行画面」,LocalGamePreviewFrame 新增 reloadNonce 换 iframe 元素身份重新载入页面
- 用例:新增 workbenchToolbarLayout / runPreviewRefresh;改写 appSurface 顶栏与播放/刷新断言、版本标识断言与顶栏样式断言
2026-10-04 14:04:02 +08:00
suzmii 3cca4fb99c 项目版本卡按内部版本序数排序,修正初始版本被排到最后
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 根因:版本投影的显示顺序走依赖视图、同层按 opaque 资源 id 做字符串排序,而 `version:initial-*` 的字符串序大于 `version:agent-*`,于是初始版本被排到最后(4 个版本读作 2/3/4/1,既与卡面「版本 N」序号冲突,也与「最新版本 = 发布标签」冲突;已落盘坐标 agent-22(0,0) agent-42(228,0) agent-46(0,168) initial-13(228,168) 为证)
- 改法:`ProjectResource` / `ResourceCanvasItem` 增加 `orderIndex`(= 内部版本序数,仅项目版本资源携带),新增 `compareResourceOrder`(先比序键、再回落 opaque id)并替换依赖视图 4 处 `compareStableIdentifier`;类型视图在 mediaType 之后插入序键比较(顺带修掉 ≥10 个版本时「版本 10」被字符串序排到「版本 2」之前的错位)
- 兼容性:不带 `orderIndex` 的其它资源排序结果与落盘坐标逐值不变
- 验证:`npx vitest run apps/ai-game-creator-shell/tests` 199 文件 / 1935 passed / 0 failed;`npm run agc:typecheck` exit 0;`npm run check:encoding` passed;`git diff --check` 干净;真机 CDP 用 Vite 现网真实模块 + 真实 manifest 复算落位:修复前 2→3→4→5→1,修复后 1→2→3→4→5
2026-10-04 13:11:37 +08:00
suzmii ddc3832279 Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
2026-10-04 12:30:52 +08:00
suzmii fa0427e595 去掉 AGC 发布抽屉的可见滚动条
- 改动规则:apps/ai-game-creator-shell/src/styles.css 的 `.game-distribution-publish-panel` 追加 `scrollbar-width: none` 与其 `::-webkit-scrollbar { display: none; }`
- 为什么用 scrollbar-width: none:该抽屉自身就是唯一滚动区(用户口径:这条抽屉里的滚动条太丑);实测隐藏后引擎不再为滚动条预留槽位,内容宽度恒定、无宽度跳变
- 另一条 webkit 规则的必要性:`scrollbar-width` 只覆盖标准路径(Firefox / 新引擎),Chromium / WebView2(AGC 真机)仍需 `::-webkit-scrollbar` 才能隐藏,否则真机上滚动条依旧可见
- 真机实测结论(CDP,WebView2):滚动条布局占位 15px → 0,`clientWidth` 503 → 518,`scrollTopMax` 231 不变,滚轮与键盘仍可滚到底
- 验证命令:`npm run check:encoding`、`git diff --check`
2026-10-04 12:29:15 +08:00
kdletters 13a15fed5c 修复 AGC 渠道更新互相终止与快捷方式迁移
Project CI / AI game creator shell Rust crates (push) Successful in 3m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m24s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m20s
Project CI / Backend tests (push) Successful in 6m42s
Project CI / Frontend tests (push) Successful in 3m2s
Project CI / Native shell tests (push) Successful in 7m16s
Project CI / AI game creator shell web tests (push) Successful in 3m17s
Project CI / Repository checks (push) Successful in 6m25s
为 release 与自定义渠道注入独立主程序名,隔离 Windows 更新进程。

新增 release 旧安装目录与快捷方式迁移钩子,保护 dev 历史目录清理。

同步渠道规范、共享决策与排障记录,补充发布脚本回归测试。
2026-10-04 11:45:20 +08:00
suzmii 0168aa7bc3 Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m33s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Backend tests (pull_request) Successful in 6m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m50s
Project CI / Native shell tests (pull_request) Successful in 6m32s
Project CI / Repository checks (pull_request) Successful in 5m9s
Project CI / Frontend tests (pull_request) Successful in 1m53s
# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	docs/project-memory/shared-memory/pitfalls.md
2026-10-04 11:27:10 +08:00
suzmii 8abc35158c Merge branch 'master' into feat/game-works-management
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 2m21s
Project CI / Backend tests (pull_request) Successful in 6m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m51s
Project CI / Native shell tests (pull_request) Successful in 6m18s
Project CI / Repository checks (pull_request) Successful in 5m5s
2026-10-04 09:23:45 +08:00
suzmii 4fc13bcfe3 合并 fix/ci-master-red(PR #609)到 fix/agc-canvas-reference-insert:取得 master 级 CI 修复
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m22s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m21s
Project CI / Backend tests (pull_request) Successful in 6m30s
Project CI / Frontend tests (pull_request) Successful in 3m29s
Project CI / Native shell tests (pull_request) Successful in 7m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m37s
Project CI / Repository checks (pull_request) Successful in 6m16s
把 #609 的 8/8 全绿修复并进本分支,满足「PR head 必须包含最新 base 提交」的门禁,同时带上共享红修复:check:nginx-spa-routes 的 /pay/<checkoutToken> 前缀路由与 Pingora 路由矩阵、external_mcp::semantic 真值 32、api-server/platform-llm 的 tracing interest 竞态、AGC 壳 Rust shard-4 两条偶发断言
本次 merge 无冲突自动完成:pitfalls.md 两边条目都保留(本分支的 issue #602 条目 + #609 的 2026-10-04 tracing/shard-4/SPA 深链三条)
未改动 #609 引入的任何文件
2026-10-04 03:40:21 +08:00
suzmii 459fe5b432 Merge remote-tracking branch 'origin/fix/ci-master-red' into fix/home-project-naming-async
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m8s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m35s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m51s
Project CI / Frontend tests (pull_request) Successful in 3m17s
Project CI / Backend tests (pull_request) Successful in 6m24s
Project CI / Native shell tests (pull_request) Successful in 7m27s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m56s
Project CI / Repository checks (pull_request) Successful in 6m15s
2026-10-04 03:39:42 +08:00
suzmii 9e2cea5b72 修复 AGC 壳 Rust shard-4 的两条偶发断言,并补齐 pitfalls 记录
- agent::thread_manager::tests::active_turn_changes_publish_one_notification_per_real_change
  偶发 left 8/right 7:测试计数器 DIRECT_ACTIVE_TURNS_EVENT_TEST_COUNT 曾在 2026-10-01 按线程
  作用域隔离,2026-10-02 退役 runtime_driver 把它搬进 agent/direct_events.rs 时降级回进程级
  static AtomicU64,于是断言会取到宿主 tauri::async_runtime 后台回合在别的线程上的广播
  (--test-threads=1 只串行测试线程)。改回 thread_local! Cell,并注明跨线程口径的覆盖取舍
- process_session::tests::process_session_graceful_terminate_keeps_wrapper_alive_for_target_cleanup
  偶发 left "exited"/right "terminated":测试命令里 leader 打印 READY 后立刻 exit 0,同组后代
  仍存活,trampoline 从 leader 被回收起开始 800ms 宽限;客户端只要晚于宽限才发出 terminate
  就只能读到既成事实。改为 leader 用 wait 等后台子进程,让 terminate 必然落在会话仍 running 时
  (trap / sleep 0.4 / marker / 断言均未改),并注明该用例的确定性来自 400ms < 800ms 的时间余量
- docs/project-memory/shared-memory/pitfalls.md:更新 graceful terminate 那条已过时的验证口径,
  补三条 2026-10-04 条目(tracing interest 竞态、AGC 两条偶发的串台根因、SPA 深链前缀路由)
- 本地实跑:修复前把计数器临时改回 AtomicU64 时同一并行口径 17/20 红;修复后并行 20 次全绿、
  agent::thread_manager:: 连跑 5 次 72 passed;第 2 条用例是 #[cfg(target_os = "linux")],
  Windows 本机跑不到,已用真实 Linux 内核(WSL Alpine)验证命令形状(leader 活到 TERM、
  同组后代完成 400ms 延迟清理 marker=done 0.41s、清理后组内零残留),CI 侧仍需跑
  node apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs --shards=4 --shard-index=4 复核
2026-10-04 03:25:54 +08:00
suzmii c4b3d22042 回补 AGC 客户端发布与导出路径的机器级覆盖
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m11s
Project CI / Backend tests (pull_request) Failing after 4m21s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m3s
Project CI / Frontend tests (pull_request) Successful in 3m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m42s
Project CI / Repository checks (pull_request) Failing after 3m43s
Project CI / Native shell tests (pull_request) Successful in 6m13s
master 839051f53(PR #568 退役 AGC 自建 Agent Runtime/CLI)整文件删除了
src-tauri/src/tests/project.rs(当时含 128 个用例),本分支合并 783ca014e 采纳了
这次删除,导致其中覆盖「客户端发布/导出」活代码的断言失去全部引用。本次不复活已删
文件,把同域用例按原断言意图重建在 project/export.rs 的现役测试模块。生产代码未改动。

mod publish_export_tests 本次新增:
- publish_build_plan_prefers_game_subproject_and_requires_dependencies:构建计划优先 game 子工程;
  缺 game/node_modules 时 needs_dependency_install=true,补齐后为 false。
- publish_build_plan_falls_back_to_root_npm_build:game 无 build 脚本时回落到项目根 npm 工程
  (cwd_relative="."、command 取根 build 脚本、不需要装依赖)。
- publish_export_runs_project_build_before_packaging:原型完成后发布先跑项目 npm build 产出
  dist/ 再打包,且 .agent/logs/command.log 必须记录一次 project.verify build。
- publish_export_blocks_build_until_runnable_prototype_is_completed:原型未完成时禁止触发用户
  项目构建(无 build 标记文件、无 build 日志、错误含「首个可运行原型尚未完成」)。
- publish_export_reports_actionable_error_without_entry_or_build_script:缺可玩入口且没有 build
  脚本时失败关闭,错误必须同时给出「还没有可玩入口」与「build 脚本」。
- local_project_export_package_publish_payload_contains_bytes_and_file_digests:发行载荷带
  package_size_bytes、64 位十六进制 sha256 与逐文件清单;条目无 game/ 前缀、含 index.html 与
  exports/README.md(体积/契约)。
- local_project_export_package_list_only_returns_recent_playtest_zips:包列表只返回
  exports/playtest-package-*.zip,按修改时间倒序,忽略非 playtest 文件与非 exports 目录。
- local_project_export_package_list_skips_symlink_packages(cfg(unix)):符号链接试玩包不得列出(安全)。
- local_project_export_package_rejects_symlink_assets(cfg(unix)):assets/ 内符号链接素材必须
  整包拒收,且不得留下试玩包(安全)。
- local_project_export_package_rejects_symlink_runtime_dirs_and_readme(cfg(unix)):README 与
  运行时目录被符号链接顶替时必须拒收(安全)。

同批提交中另含上一轮已重建的 7 条(同一文件):
publish_stack_validation_{accepts_scaffolded_phaser4_vite_project,
reports_actionable_error_for_phaser3,requires_phaser_dependency_and_vite,
reads_semver_ranges_and_lockfile_versions,rejects_projects_without_npm_build_workspace}、
publish_export_skips_build_when_phaser_vite_entry_exists、
built_project_publish_payload_includes_uploaded_assets_and_prefers_dist_assets。

不适用 / 已覆盖:
- publish_export_skips_build_when_playable_entry_exists(原始版本)已由
  publish_export_skips_build_when_phaser_vite_entry_exists 以 Phaser 4 + Vite 语境等价覆盖,不重复。
- 其余域(preview / assets / commands / windows / cli 等)缺口不在本 PR 交付面,未处理。

fixture 适配:unique_project_path 在 HEAD 为私有 fn,改用 crate::tests::canonical_test_tempdir;
随文件删除的 init_existing_html_project_at 与 fake_llm_game_draft 用最小内联 fixture 取代
(内联单文件可玩 HTML + 去掉 npm 工作区脚手架的工程)。
2026-10-04 01:18:29 +08:00
suzmii 0bf84e2886 消除 AGC 导出测试对 HOME 环境变量的依赖
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m6s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m3s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m9s
Project CI / Backend tests (pull_request) Failing after 3m57s
Project CI / Frontend tests (pull_request) Successful in 3m8s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m1s
Project CI / Repository checks (pull_request) Failing after 4m21s
Project CI / Native shell tests (pull_request) Successful in 7m42s
- export.rs:npm_export_tests 的 2 条用例(npm_package_contains_dist_project_root_assets_and_publish_readme、本批新增的 built_project_publish_payload_includes_uploaded_assets_and_prefers_dist_assets)不再用 std::env::var("HOME") 拼临时根,改用仓库既有约定的 crate::tests::canonical_test_tempdir
- 动机:Windows 只设 USERPROFILE、不设 HOME 时,std::env::var("HOME").unwrap() 会以 NotPresent panic;改后与本批另 5 条 publish_export_tests 的临时根口径一致
- 未动断言:两条用例的断言与语义保持不变,只替换临时根来源(canonical_test_tempdir 同样返回 tempfile::TempDir,root.path() 用法不变)
- 验证(同一命令 cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --bin genarrative-ai-game-creator-shell -- --test-threads=1 project::export::):HOME 未设置(env -u HOME)→ exit 0,test result: ok. 12 passed; 0 failed;HOME=C:/Users/dongy → exit 0,test result: ok. 12 passed; 0 failed
- 顺带核对:project/verification.rs 仍有 1 处同名 HOME 写法,属其它模块范围,本次不动
2026-10-04 00:39:26 +08:00
suzmii 4144c04b1c 自审收口 #599:空 expected 失败关闭、异步回填生命周期守卫、合并 master 后过测试类型门禁
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m0s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m49s
Project CI / Backend tests (pull_request) Failing after 3m43s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m23s
Project CI / Frontend tests (pull_request) Successful in 3m11s
Project CI / Repository checks (pull_request) Failing after 4m13s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m5s
Project CI / Native shell tests (pull_request) Successful in 7m13s
- 合并 origin/master tip ccd271572(merge commit eeac2c759),无冲突;本分支不修 master 既有共享红(check:nginx-spa-routes / external_mcp::semantic 32 与 30 / http_tracing 偶发 / AGC Rust shard 4/4,由 fix/ci-master-red 处理)。
- 按 master 新增的测试类型门禁(check:tests:types)把两处直接赋值 window.__TAURI__ 迁到 installTauriRuntime / resetTauriRuntime(tests/tauriRuntimeFake.ts 是全仓唯一安装点),否则 appSurface/home.suite.ts 报 TS2322。
- Rust:rename_local_game_project_if_unchanged_at 对空 expectedProjectId / expectedName 按仓库同类入口口径失败关闭(不再静默 renamed:false);非空但不匹配仍是正常跳过。新增 1 条单测,含「非空不匹配不是错误」的反向保护。
- 前端:applyAutomaticProjectName 在 await entrySettled 之后加壳生命周期守卫(mounted + 代次,与 enterProjectDevelopment 同口径):关窗 / 卸载后只保留已落盘的改名,不再写当前项目上下文、不再重检最近项目。新增 2 条 hook 用例(unmount / pagehide),去掉守卫即变红。
- 注释口径:把 suggestName 判据与 ProjectStartMode 的映射写清(planning 覆盖「做方案」与勾选「策划补全」的「做游戏」,见 view/home/homeStartMode.ts),行为不变。
- 文档:decision-log 的验证数字更新为 12 例 / 6 例 / 全量 1922 passed,并补记生命周期守卫与空 expected 口径。
- 定向验证:homeProjectNamingAsync 12 passed;appSurface.test.ts 197 passed / 9 skipped;AGC 全量 1922 passed / 17 skipped;cargo conditional_project_rename_tests 6 passed;cargo fmt --check、npm run agc:typecheck(含 check:tests:types)、check:encoding、git diff --check 全过。
2026-10-04 00:38:34 +08:00
suzmii 3f18e3dc77 按独立评审的三条 P2 收口:空批次不误报、重复注册留线索、文档与实测对齐
Project CI / AI game creator shell Rust crates (pull_request) Failing after 1m35s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / Backend tests (pull_request) Failing after 4m39s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Frontend tests (pull_request) Successful in 3m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 7m28s
Project CI / Repository checks (pull_request) Failing after 4m32s
App.tsx 的监听处对空批次直接返回:空批次没有要插的东西,不能报成「没有可用的聊天输入区」(原因指向错了方向)
activeChatComposer.registerActiveChatComposer 增加重复注册检测:dev 下 console.warn 指出后注册者顶替了前者,不改运行时语义(仍然后注册者接管、身份校验照旧兜住乱序卸载)
tests/activeChatComposer.test.ts 补两条:空批次不打扰已挂载输入区;重复注册出现告警且乱序注销清不掉更新的句柄
tests/resourceCanvasChatReferenceDrop.test.tsx 补一条:直接构造空批次引用事件时不产生「没有可用的聊天输入区」告警
decision-log 的「影响范围」补记 tests/activeChatComposer.test.ts,「验证」换成合并 master 后的实跑数字;功能说明的用例表补两行
反向证伪:去掉空批次短路、去掉重复注册告警后,上面两条新用例各红一处
2026-10-04 00:38:06 +08:00
suzmii 72f299ee40 修正 AGC 测试与 tsconfig lib 不兼容的 Promise.withResolvers 用法
- 改动文件:apps/ai-game-creator-shell/tests/gameDistributionPublishPanel.test.tsx(仅此一个文件)
- 写法替换:把 `Promise.withResolvers<unknown>()` 换成本地手写 deferred(`let settlePending` + `new Promise((resolve) => { settlePending = resolve })`),resolve 仍由外部持有、promise 仍交回测试,与原 onResolve/onReject 语义一致(原 reject 未被使用)
- 为什么不改 tsconfig:`Promise.withResolvers` 需要 lib ES2024,而 apps/ai-game-creator-shell/tsconfig.json 是 target/lib ES2022;为单个测试把 lib 提到 ES2024 会改整个 AGC 客户端的编译目标与运行时假设,影响面远大于此处需求,故只在测试内手写等价 deferred
- 验证:npm run agc:typecheck 五步全 0(check:tests:types → tsc -p tsconfig.json → skill-pack:check → bundled-resources:check → check-config.mjs)
2026-10-04 00:30:49 +08:00
suzmii 455b265a75 合并 master 到 fix/agc-canvas-reference-insert:按新测试替身与类型门禁解冲突
master 侧(PR #601)新增 tests/tauriRuntimeFake.ts(全仓唯一 window.__TAURI__ 安装点)与 tsconfig.tests.json,测试统一改用 installTauriRuntime / resetTauriRuntime,并新增 check:tests:types 门禁
冲突三处测试文件(resourceCanvasChatReferenceDrop.test.tsx、appSurface/project-development.suite.ts、appSurface/design-agent.suite.ts)按语义两边保留:采用 master 的替身安装点与类型收窄(ResourceReference 过滤),保留本分支的真实 DirectProject 聊天面挂载与端到端草稿断言
App 的 props 类型未导出,新增的两处 chat 节点改用 AppComponent 组件类型别名(与 design-agent.suite.ts 同一写法),通过新的 check:tests:types
docs 侧 pitfalls.md / decision-log.md 自动合并:本分支的 issue #602 条目与 master 的「根因 7/8」条目都保留
未在本分支修 master 既有红(check:nginx-spa-routes 缺 /pay 与 /profile/payment、external_mcp::semantic 32 vs 30、http_tracing 偶发、AGC Rust shard 4/4),由上游 fix/ci-master-red 处理
2026-10-04 00:28:19 +08:00