Commit Graph

655 Commits

Author SHA1 Message Date
lhk229 1e186369c9 客户端埋点设置 (#446)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/446
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-23 00:09:12 +08:00
lhk229 5c2f85c089 修复 CI 缓存镜像组装的基础镜像引用
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使用临时本地标签和宿主默认 builder 组装缓存镜像
组装成功或失败后清理临时标签,保持基础镜像清理归属
补充基础镜像复用、重建及失败清理测试
同步部署文档和项目共享记忆
2026-09-22 15:03:05 +00:00
lhk229 4380d453d7 修复 CI 缓存对象误判与产物下载完整性检查
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按 ZIP 成员内容和元数据识别等价缓存对象,保留真实冲突拒绝规则。
核对产物大小与 ZIP 完整性,为截断和临时传输失败增加有界重试。
补充回归测试并同步部署文档与共享记忆。
通过 80 项缓存测试、17 项工作流测试及真实产物和 HTTP 截断验证。
2026-09-22 14:40:55 +00:00
kdletters f502829fde 发布灰度默认关闭:修掉客户端“看得到点不动”与后台看不到 key (#482)
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## 解决什么

你反馈的两个现象都是真问题,这个 PR 一次修掉:

1. **没开灰度也能看到发布按钮**:发布开关此前是「无 gate 行 = 默认开放」,所以没配灰度时后端把 `gameDistributionPublishEnabled` 判成 true,客户端就渲染了发布入口。
2. **按钮点了没反应**:发布动作的提示原先只写 `workspaceStatus`,而普通项目走 `DirectProjectChatView` 时并不渲染工作台状态行,于是「先打开一个项目再发布」「构建失败…」这类信息全都看不见。
3. **后台看不到 key**:预设项此前在未合并的另一个 PR 里,而且后台只列「已创建」的 gate 行。

## 改成什么

- `is_game_distribution_publish_enabled_for_user` 要求 gate 行存在且 `enabled=true`:**灰度默认关闭**,未登录/无行/`enabled=false` 一律不开放;只有白名单 / 灰度比例 / 用户标签命中才开放。作者写入与新版本激活都按这条判据。
- 新增与作者无关的总开关 `is_game_distribution_publish_open`:管理员审核激活新版本只看「灰度是否开启」,不会因为审核员不在作者白名单里而被挡住(这是合入后立刻发现的回归,已修 + 有用例)。
- AGC 新增 `announcePublishMessage`:发布相关提示同时写工作台状态与 DirectProject 对话,点「发布到游戏广场」不会再像没反应。
- 后台「灰度发布配置」新增「可配置开关」列表:`game-distribution:publish` 等预设即使还没创建行也会显示,点「配置」按默认关闭填表,运营开启后填白名单/比例即可放量。

## 验证

- `npm run check:game-distribution-media-e2e`(真实 Phaser 构建产物)现在覆盖:灰度关闭 → 作者拿不到入口 + 写入口 503 → 开启灰度 → 真实封面/截图直传 → 创建游戏/版本/上传/送审 → 管理员审核通过 → 网关 index.html 与 bundle 200 → nosniff;全流程通过。
- 后端:`cargo test -p api-server game_distribution` 19 passed(含新增 `game_distribution_publish_open_ignores_author_allowlist_for_activation`)、`frontend_runtime_config` 6 passed。
- 前端:admin 灰度页 10 用例(含「未创建的预设开关可见并可一键配置」)、AGC 聊天头 3 用例、网页发布页 15 用例;三端 typecheck、`check:encoding`、`check:doc-index`、`check:rustfmt`、全量 `npm test`(400 文件 / 4441 用例)与 `check:repository-ci -- origin/master HEAD` 全绿。

## 上线注意

灰度默认关闭是**刻意**的:合入后到运营在后台把 `game-distribution:publish` 配置并开启之前,作者看不到发布入口、写入口 503;已公开游戏、目录、详情、发行网关、安全下架不受影响。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/482
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-09-22 21:38:03 +08:00
kdletters a56790eaa6 合并 Phaser 一键发布自动构建与打包
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2026-09-22 21:03:57 +08:00
kdletters 57a72f652c Phaser 项目一键发布:发布前自动构建与打包
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- AGC:export_local_project_package 改为发布前构建——已有可玩入口直接打包;否则解析 game/(Phaser 4 + Vite 脚手架)或项目根的 npm build 脚本,缺 game/node_modules 时先跑 project.bootstrap(npm install),再走 project.verify 的受控 npm 运行器执行 npm run build,最后校验入口并打包;安装/构建失败返回带日志尾部的可操作错误。
- 新增 resolve_publish_build_plan 纯函数与用例:game 子工程优先并要求先装依赖、根 npm 工程回退、没有可构建工程时失败关闭。
- 后端:发行网关根路径(含尾斜杠)等价于 index.html,路由级用例覆盖 Cookie 拒绝门与根路径;生产仍由每游戏 origin 把根路径映射到该游戏入口。
- 脚本:check:game-distribution-media-e2e 支持 E2E_PACKAGE_ZIP 直接发布真实构建产物,断言从包内派生入口/资源,本地审核入口改为发行网关路径。
- 文档:玩法链路与实施计划记录「作者不构建、不打 ZIP」的 Phaser 发布口径与验证证据。
- 验证:真实 Phaser 4.2.1 + Vite 7 构建产物(相对引用)经发布链路后网关 index.html 200 / assets 1,388,719 B 200,播放页在 allow-scripts 沙箱 iframe 内渲染 PHASER-PUBLISH-OK 且点击交互生效。
2026-09-22 20:38:00 +08:00
kdletters 55801deb38 Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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2026-09-22 20:22:09 +08:00
lhk229 7bc411119c 修复 CI 镜像脚本的 Buildx 驱动检查兼容性
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读取 buildx inspect 的 Driver 字段,移除不受支持的 --format 参数。
收紧 Docker 测试替身参数检查,并覆盖错误驱动拒绝行为。
更新部署文档与共享记忆,记录真实 Buildx 兼容性验证要求。
2026-09-22 11:45:22 +00:00
kdletters 3103a6e632 Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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2026-09-22 19:43:10 +08:00
kdletters b417144baf Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2 2026-09-22 19:42:44 +08:00
kdletters fd0c1007ad 清除旧创作模板历史表定义与绑定
删除 63 张旧玩法表的 module 定义与 legacy schema
移除清空 procedure、迁移白名单和旧行兼容逻辑
重新生成 spacetime-client bindings
新增一次性 schema guard 删除白名单与回归测试
清理后台表名映射、旧回填工具和权威文档
2026-09-22 19:42:29 +08:00
lhk229 1e6b0e5684 优化 Gitea CI 镜像下载缓存与维护日志
使用专用 BuildKit builder 持久复用 Cargo 与 npm 下载缓存,并支持从可信镜像导入
按当前依赖物化镜像下载快照,配置独立缓存回收策略
补齐 AGC vendor 本地依赖清单并缩小构建上下文
增加缓存维护阶段、耗时和失败日志路径
补充下载缓存与构建上下文测试,同步部署说明和共享记忆
2026-09-22 11:23:46 +00:00
lhk229 b1be6947b0 契约检查补齐现有 OSS 上传白名单,保留精确校验。
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修正过期注释并更新排障记录。
Native shell 契约检查、5 条素材上传测试、编码及格式检查全部通过。
2026-09-22 10:23:29 +00:00
kdletters 54a5401cce 将正式 Full Build 纳入 release 每日调度
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按服务端与客户端 scope 分别触发 release Full Build 和 AGC 双平台
等待并汇总三类下游结果,按成功 lane 推进 revision
同步 release 参数、生产门禁与运维文档
2026-09-22 17:59:57 +08:00
suzmii c2d756a772 Merge branch 'master' into feat/agc-run-preview-tip
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2026-09-22 17:28:39 +08:00
kdletters c0c5255b31 Merge branch 'master' into codex/game-distribution
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2026-09-22 17:26:50 +08:00
lhk229 ff7c5f3589 补齐 CI 缓存维护器请求与任务契约校验
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要求 API 请求显式指定 HTTP 方法并更新全部调用点
增加 workflow 全部任务名称与缓存导出映射的契约测试
从 Rust 任务映射推导集合和数量,消除重复硬编码
同步开发流程中的维护约定
2026-09-22 09:22:54 +00:00
lhk229 705bb1e6b3 CI缓存自动维护与清理 (#462)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/462
2026-09-22 17:19:11 +08:00
suzmii f7250f5dd1 合并 master(bba4f0eb2):DirectProject 聊天三态与快照文档并入运行页入口收口
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- 只冲突两份共享记忆的尾部追加(pitfalls / decision-log):保留双方新增条目,直接合并非取舍
- App.tsx / styles.css 自动合并通过;本分支的运行页入口收口与 onRunNotice 通道未受影响
2026-09-22 17:08:03 +08:00
kdletters d047b16b91 合并 master:DirectProject 回合三态与 AGC release 每日调度
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- 合并 origin/master 11 个提交(DirectProject 回合三态与投影 memo、宿主崩掉后的回合收口、权限拒绝后的忙态、策划对话布局修复、AGC release 每日调度)。
- 本次自动合并无冲突;游戏分发发布入口(App 的 requestGamePublish、DirectProjectChatView 透传、聊天头「发布到游戏广场」按钮)在新聊天状态机下保持接线。
- 验证:root / AGC / admin-web 三端 typecheck、全量 vitest、游戏分发 Rust 测试、encoding、doc-index、rustfmt 与 SpacetimeDB schema guard。
2026-09-22 16:54:38 +08:00
kdletters f1b282f3cd 合并 master 并接入 DirectProject 新聊天架构
- 合并 origin/master(304 个提交:DirectProject 聊天容器重构、Project Supervisor 退役、策划附件导入、CI 隔离编译缓存等)。
- 接受 master 对 ProjectSupervisorView / SupervisorChatOnlyView 的退役与预览快捷测试收敛;发布入口改由 DirectProject 聊天头承载。
- DirectProjectChatHeader 新增「发布到游戏广场」入口(无回调不渲染、回合忙态禁用),DirectProjectChatView 透传 onRequestGamePublish。
- App.tsx 继续由工作台壳持有试玩包导出与 GameDistributionPublishPanel,沿用 project.export_package 权限确认队列;check-config 把该命令从 native-only 清单移回 App invoke。
- 后台游戏审核 API / 类型 / 路由测试与 master 新增的 AGC 模板管理按双方保留合并,并修掉拼接造成的接口与用例闭合缺陷。
- 修正 master 自带的 viteProxyConfig 断言:/api/creation-entry 属退役路由,测试改为断言不进入代理。
- 记录合并踩坑:语法结构内部的冲突不能简单按「双方保留」拼接,必须按某一侧骨架重建并跑 tsc 与单文件测试。
- 验证:全量 vitest 393 文件 / 4374 用例通过,root / AGC / admin-web 三端 typecheck,cargo check 与游戏分发 Rust 测试,encoding、doc-index、rustfmt、SpacetimeDB schema guard。
2026-09-22 16:45:29 +08:00
kdletters fdc14404b2 新增 AGC release 每日调度
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新增 Genarrative-Scheduled-Release-Trigger,每天 04:00 发布 Windows/macOS release 渠道

release 调度复用统一发号源,并为 macOS 启用过期构建让位

现有小时 dev 调度保持同时触发 Windows 与 macOS

更新生产运维门禁、发号权限、技术方案与共享记忆
2026-09-22 16:32:11 +08:00
suzmii 3b2a6c8853 Merge remote-tracking branch 'origin/master' into feat/agc-run-preview-tip 2026-09-22 15:26:54 +08:00
lhk229 292e42cf5e 为全部 Rust 测试组启用隔离编译缓存
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扩展缓存消费到 AGC 双 lane、crates、smoke、后端及桌面壳测试
补齐各组实际编译目标和工作目录的可信快照预热
保留 SpacetimeDB 独立编译边界并排除发布构建缓存
根据完整快照体积将对象缓存上限调整为 4 GiB
更新工作流契约测试、运维文档及项目共享记忆
2026-09-22 05:52:16 +00:00
suzmii 6dde321bd1 修 review 发现:运行反馈全面退出对话区,并补齐顶栏与守卫细节
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- executeRunLocal 的三条失败路径(缺 Tauri / 缺项目 / 启动预览报错)也改走 onRunNotice 失败色提示,对话区不再出现过程行;随之删除已无调用方的 announceProjectChatMessage 与不再有意义的 announceToChat 参数
- RunNoticeToast 的失败提示延长到 6 秒(成功仍 2.6 秒),避免错误一闪而过
- 版本入口在 UI 编辑器壳里不渲染;版本名改由一层 span 承载省略号,长版本名不再被硬裁
- 视图拿不到 onNotice 时把「在浏览器打开失败」写进 console,不再静默吞掉
- check-native-shells 增加「运行页视图里 openUrl( 只有一个调用点」的判据,堵住自动开浏览器的口子
- 新增外壳级接线用例 runNoticeShellWiring;previewActivation 补「启动失败走失败色提示且不写对话区」;runNoticeToast 补失败时长;样式守卫补省略号
- decision-log 收敛到最终口径(成功与失败都出对话区、失败留 6 秒、编辑器不挂版本入口)
2026-09-22 13:51:30 +08:00
suzmii 82de6d46a9 合并 master(48eb3d500):CI 缓存与运行时测试重组并入运行页入口收口
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- 只冲突 docs/project-memory/shared-memory/pitfalls.md:保留双方新增的排障记录(本分支的 Codex 原生包版本 + master 的 Rust 对象快照)
- 其余 master 改动(CI 缓存脚本、process_session 测试拆分等)自动合并
2026-09-22 12:56:22 +08:00
suzmii 0a8debef56 合并 master:运行页入口收口并入 DirectProject 重构
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- 保留 master 的 DirectProject / ProjectChat 重构与测试重组:原 appSurface 的 project-commands / project-preview / supervisor-runtime 三个 suite 已被 master 删除,接受删除并把相关断言重写到 tests/previewActivation.test.tsx 等新用例
- 本分支改动重放到 master 结构:运行与预览成功的反馈改走 onRunNotice toast(带 tone),对话区不再写过程提示
- 运行页顶栏统一:预览地址改成「在浏览器打开」按钮,版本入口搬进同一动作区复用同一套按钮皮,状态行与预览地址小字退役
- 生成任务入口、面板与锚点不在运行页渲染,placement 里的 run 档一并删除
- 手工合并 App.tsx / WorkspaceLauncher.tsx / model.ts / check-config.mjs / decision-log / pitfalls,并把两条决策记录与一条排障记录补进 master 版本文档
2026-09-22 12:50:19 +08:00
lhk229 48eb3d5007 Opt/ci (#456)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/456
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-22 12:42:27 +08:00
suzmii 5a87c5f965 运行页顶栏收口:预览地址改按钮,版本入口并入顶栏同一套样式
- 删除运行区域上方的状态行与预览地址小字,运行画面回到两行栅格
- 预览地址改成顶栏动作区里的「在浏览器打开」按钮(opener 插件 openUrl),只在有活预览时渲染
- 版本入口搬进同一个顶栏动作区,外观复用该容器的基础按钮样式,去掉自带的边框、底色与 hover
- 打开失败走 onNotice 的失败色 toast:onRunNotice 通道改成带 tone 的对象,四处调用点同步
- 补顶栏入口正向守卫,删掉状态行的旧样式用例并新增顶栏与浏览器打开的用例
2026-09-22 11:51:51 +08:00
suzmii e6083050a8 运行/预览提示退出对话区,改 toast 与运行区域小字
- 删除播放、/preview、/open-preview 与生成后自动启动预览写进对话区的成功提示,对话区只保留对话内容
- 新增 onRunNotice 通道,工作台壳用 RunNoticeToast 弹 2.6 秒浮层,同一句连续触发会重新计时
- 运行表现层在预览框上方常驻小字「已载入客户端运行视图:URL」,没有活预览时不占位
- 更新 appSurface 四处用例,新增 onRunNotice、小字与 RunNoticeToast 用例
- 同步 check-config 与 check-native-shells 的字符串判据,并记录决策到 shared-memory
2026-09-22 10:00:38 +08:00
k88936 8968762274 合并 origin/master:DirectProject 输入校验取回空白片段回归用例
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- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空”
- wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧
- resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格
- pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐
- 本地私有改动的 .env 不进入本次合并
2026-09-21 21:42:41 +08:00
k88936 6981648796 合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
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- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
2026-09-21 21:09:34 +08:00
kdletters c5afc02e94 模板正文目录门禁:CLI 打包与后台上传统一拒绝身份/版本库/依赖/构建目录
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- scripts/agc-template-library-publish.mjs:readProjectFiles 增加正文门禁,任意层级拒绝 .agent/.git/.svn/node_modules,根目录拒绝 dist/build/library/temp/local/.idea/.vscode
- scripts/agc-template-library-publish.test.mjs:新增夹具源目录与门禁用例,覆盖 13 条拒绝路径及 game/dist/**、game/.gitignore 放行
- server-rs/crates/api-server/src/admin_templates.rs:上传归档校验与 CLI 用同一份段名单,新增 template_import_archive_rejects_identity_and_build_directories
- docs/【模板规范】AGC模板包组织指南-2026-09-21.md:已知边界改为「已有机器门禁」,并说明同名目录段只在根目录受限
- docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md:CLI 与后台上传的校验口径补门禁,并追加 2026-09-21 证据(九个模板本地重打包摘要与线上清单逐条一致)
- docs/project-memory/plans/【里程碑】后台模板上传-2026-09-21.md:验收标准 2 补充门禁证据
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-21 正文目录门禁决策记录
2026-09-21 16:25:35 +08:00
kdletters f4ebc45612 模板库线上对齐仓库源:递增版本重发并把说明文档纳入发布
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- 7 个内容已变的模板 templateVersion 升到 0.1.1,blank-2d-canvas 与 blank-web 保持 0.1.0
- 发布脚本把仓库 README.md 覆盖写到 templates/README.md(上限 64 KiB,写在清单之前并回读校验),线上说明文档不再是手工副本
- 修复守卫拒绝时直接 process.exit(1) 触发 libuv 断言崩溃、看不到拒绝原因的问题
- 新增发布用例:说明文档随发布覆盖写且写在清单之前、源目录没有 README 时不写线上文档
- 模板库新增仓库侧 README.md 源文件(发布后与线上逐字节一致)
- 技术方案补说明文档契约与 2026-09-21 重发布记录;决策记录与踩坑记录各补一条
- 验证:node --test 27 项、真实发布 28 个对象回读通过、线上清单与 README 核对一致、AGC 壳 3 项线上用例重跑通过、check:doc-index、check:encoding、eslint、git diff --check
2026-09-21 14:51:39 +08:00
kdletters 02a7abeb3f 新增后台 AGC 模板管理与模板库内容寻址落库
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- 后台新增「模板管理」页:按权限查看并编辑模板名称/简介/标签/封面,支持上架与下架;路由、侧栏、tab 权限、API 客户端与 DTO 同步接入
- api-server 新增 /admin/api/agc-templates 读取与更新路由,复用现有后台鉴权与 tab 权限校验,权限不足按既有失败关闭口径拒绝
- module-assets 收敛模板库纯规则(active/inactive 投影、索引 schema 与重复项校验、ZIP 大小与摘要核对),platform-oss 承担对象存储读写、不可变对象复用与发布互斥锁
- shared-contracts 补后台模板 DTO;spacetime-module 账号存储适配保持既有 schema 不变
- AGC 壳内置模板索引与建项读取改为内容寻址对象,补模板安装、越界归档、索引不匹配等用例
- 模板库发布脚本支持定向发布与上架/下架合并、内容地址复用与锁语义,CLI 守卫用例同步;jenkins 两条客户端打包管线统一触发邮件通知 Job 并传递首装包链接
- 内置 5 个 Cocos 官方模板载荷与索引 fixture(内容地址对象,共 90 个文件)
- 补「后台模板管理」里程碑与实施计划,更新模板库技术方案、开发运维文档与共享记忆
- 验证:admin-web 39 项用例与 typecheck、发布脚本 25 项用例、api-server 与 AGC 壳编译、模板库定向 Rust 用例(AGC 壳 18 项、module-assets/platform-oss 16 项、后台权限 1 项)、check:encoding / check:doc-index / check:production-ops / rustfmt 全部通过
2026-09-21 13:56:20 +08:00
kdletters 2e31a485d8 修复 Stdb publish 事务确认超时被误判为失败
Project CI / AI game creator shell Rust crates (push) Successful in 3m0s
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- production-stdb-publish 新增 run_spacetime_publish:仅在出现 timeout waiting for transaction confirmation 时重试一次同版本 publish(SpacetimeDB 对已生效的同版本为幂等),重试成功即视为模块已在位,不再把生产留在维护态
- 其它失败原因保持原有失败关闭语义;生产运维门禁断言补上该重试口径
2026-09-21 13:27:37 +08:00
kdletters 90207bc1d5 minimal 备份增加 freeze 副本路径
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- database-backup-to-oss.mjs 新增 --freeze-dir:minimal 模式先把选中子集 rsync 成冻结副本(保持原始相对路径)再从副本上传,避免热备时最新 commitlog 持续追加触发 stat 漂移失败
- files-minimal systemd 模板与发布前 minimal 备份默认传入 freeze 目录
- 生产运维门禁同步 freeze 口径断言
2026-09-21 11:37:14 +08:00
kdletters 2f248ea0c3 新增 minimal 备份口径并切换 release 定时备份
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- database-backup-to-oss.mjs 新增 --minimal/--retain-snapshots:按上游 retention 语义只备份最近 N 份 snapshot、覆盖最老保留 snapshot 的 commitlog 边界段及其后全部段,外加身份/配置/控制库/模块字节,且不停止任何服务
- 备份检查脚本补充 minimal 计划用例(保留次新+最新 snapshot、丢弃更早 snapshot 与 clog 段、状态路径齐全、保留数校验)
- 发布前备份默认走 minimal 热备(GENARRATIVE_STDB_PUBLISH_BACKUP_MINIMAL=0 可回到冷备),不再需要 44.7GiB 冷备空间
- Server-Provision 新增 DATABASE_BACKUP_PROFILE=files-minimal 与 systemd drop-in,release 推荐使用并继续禁止 files-history
- 运维文档与共享记忆记录上游 retention 依据、实测 40G→3.6G 与不停服热备口径
2026-09-21 11:33:39 +08:00
kdletters 117d482f93 发布前备份空间预检前置并支持自动降级
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- database-backup-to-oss.mjs 新增 --check-space-only:archive 按 data×1.1、files 按 max(data×0.05, 2GiB) 计算门槛,空间不足以退出码 3 返回
- production-stdb-publish.sh 在进入维护与停服务之前先做空间预检,archive 不足时自动降级 files(files 不支持 defer,async 收敛为 sync),可用环境变量关闭
- 尚未开始 publish 的失败自动恢复本次停掉的 API/controller/worker 并退出维护,只有真正开始发布之后的失败才保持维护态
- 备份检查脚本与生产运维门禁补上新口径与执行顺序断言,运维文档与共享记忆记录事故与规则
2026-09-21 10:57:29 +08:00
suzmii 56dcb06fb8 Merge remote-tracking branch 'origin/master' into fix/spritesheet-slice-limit-256
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# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-21 10:12:01 +08:00
kdletters f947807fba 修复手动发布的发号 Job Copy Artifact 授权
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- 发号 Job 的 copyArtifactPermission 补齐手动发布消费者,用户触发的构建不再报 Unable to find project for artifact copy
- 同步总版本号技术方案与共享记忆排障记录,写明 SYSTEM 定时构建短路、用户触发按认证用户判权的差异与回写 Job property 的步骤
2026-09-21 08:54:17 +08:00
kdletters 0ac86f941c 优化 Gitea CI Rust 分片并发
Project CI / AI game creator shell Rust crates (push) Successful in 53s
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将四个 AGC Rust shard 合并为两条 lane,减少重复预热与排队

同步 workflow 契约测试、分片说明和运维文档
2026-09-21 07:56:06 +08:00
kdletters 4b788fa73a 修复 Gitea CI 镜像构建并刷新到 1.98.1 工具链 (#438)
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修复 CI job 镜像无法构建的问题,并换用 Rust 1.98.1 工具链镜像,跑通 PR 门禁。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/438
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-09-21 06:15:57 +08:00
suzmii d354e5e7c3 修复发号Job未授权调度器读取归档导致整轮调度失败
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发号Jenkinsfile显式copyArtifactPermission授权调度管线
生产门禁新增该授权规则避免回归
运维文档补充生产者到调度器的Copy Artifact映射与失败后果
2026-09-20 22:58:39 +08:00
suzmii dbbbef8a0d 把macOS渠道纳入定时发布并共用总版本号
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调度器在发号后同时触发macOS渠道构建,透传同一个总版本号与固定revision
macOS Job改为默认真实发布,演练需显式勾选
新增SKIP_IF_SUPERSEDED:节点离线期间排队的旧构建在恢复后自行让位
补充生产门禁规则与回归断言
同步调度与运维文档口径
2026-09-20 22:47:01 +08:00
kdletters 4a91e5865a 创建游戏同步校验封面与截图素材归属
- 服务端:抽出 `resolve_owned_game_media`,创建游戏与创建版本复用同一素材校验;不存在的素材返回 400,借用他人素材返回 403,避免游戏行先落一个无效素材 ID。
- 脚本:新增 `npm run check:game-distribution-media-e2e`(`scripts/check-game-distribution-media-e2e.mjs`),在本地 dev 栈上跑真实素材直传、冻结、审核生效、匿名换签读与发行网关的可重复检查。
- 文档:后端数据契约补充创建游戏的素材复核口径,实施计划记录真实本地栈 27 项媒体验证与真实浏览器封面/截图展示证据。
2026-09-20 22:34:33 +08:00
kdletters 328ac31844 恢复游戏分发完整实现(特性分支)
- 主站:游戏广场、详情、在线游玩、网页发布与作者中心,以及共享契约与客户端服务
- 后端:module-game-distribution 领域层、SpacetimeDB 表/迁移/绑定、spacetime-client facade、api-server 路由与发行网关
- 后台:游戏审核页(待审列表、通过/拒绝、安全下架)
- AGC:发布面板、本地导出包读取命令与发布服务,含默认跳过的真实链路测试
- 运维:发行来源 nginx 模板与门禁、game-distribution:publish 灰度发布开关、OSS PutObject 受控重试
- 文档:主规范、里程碑与实施计划、决策日志与踩坑记录
2026-09-20 20:49:42 +08:00
kdletters 9e0cbc7041 AGC 客户端版本号收敛为单一发号源
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新增 OSS agc/global-version.json 发号模块与发号入口脚本\n构建侧优先采用发号 Job 下发的总号,未传入时本地兜底发号\n渠道高水位降级为回退断言,请求号低于渠道清单版本即失败关闭\n新增 Genarrative-Agc-Global-Version-Issue 发号 Job 与 job config\n调度管线与手动管线先发号再透传 AGC_RELEASE_VERSION\n补充单元测试、生产运维门禁、主规范与里程碑文档
2026-09-20 18:13:45 +08:00
kdletters 288e1d4f4a 同步最新主干并修复 Godot 插件启动竞态
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合入主干 Rust 1.98.1 工具链及对应 CI 文档更新
Godot 插件先接收受控项目快照再注册命令和连接能力
补充启动竞态回归、失败回执诊断及插件启动合同
2026-09-20 17:46:53 +08:00
kdletters 5822b64d7c 合并 Godot 编辑器插件与常用操作指导到主分支
接入 Godot 原生桥、受控执行、Runner 回执与编辑器操作指南
保留主分支 Cocos 和 Unity 跨工程能力及外置提示词结构
解决插件生命周期、工具目录、前端启动和文档合并冲突
2026-09-20 17:38:48 +08:00