合并 master(bba4f0eb2):DirectProject 聊天三态与快照文档并入运行页入口收口
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- 只冲突两份共享记忆的尾部追加(pitfalls / decision-log):保留双方新增条目,直接合并非取舍
- App.tsx / styles.css 自动合并通过;本分支的运行页入口收口与 onRunNotice 通道未受影响
This commit is contained in:
2026-09-22 17:08:03 +08:00
38 changed files with 1773 additions and 175 deletions
@@ -88,15 +88,21 @@ export function resolveNsisCacheDir(
env = process.env,
platform = process.platform,
) {
const pathImpl = platform === 'win32' ? path.win32 : path.posix;
const explicit = env.AGC_TAURI_NSIS_CACHE_DIR?.trim();
if (explicit) return path.resolve(explicit);
if (explicit) return pathImpl.resolve(explicit);
// Jenkins Windows 节点以 SYSTEM 运行,ProgramData 稳定可写且不受工作区清理影响;
// 缓存里只有待解压的原始归档,不会从该目录执行任何程序。
if (platform === 'win32') {
const programData = env.ProgramData?.trim() || 'C:\\ProgramData';
return path.join(programData, 'genarrative', 'tauri-nsis-cache');
return pathImpl.join(programData, 'genarrative', 'tauri-nsis-cache');
}
return path.join(os.homedir(), '.cache', 'genarrative', 'tauri-nsis-cache');
return pathImpl.join(
os.homedir(),
'.cache',
'genarrative',
'tauri-nsis-cache',
);
}
/** 与 tauri-bundler 相同的镜像开关语义,便于构建机绕过不可达的 GitHub。 */
@@ -7,6 +7,7 @@ import { test } from 'node:test';
import JSZip from 'jszip';
import {
defaultAppRoot,
ensureNsisToolset,
extractNsisArchive,
NSIS_ARCHIVE_ASSET_NAME,
@@ -23,10 +24,7 @@ import {
verifyNsisToolset,
} from './nsis-toolset.mjs';
const appRoot = path.resolve(
path.dirname(new URL(import.meta.url).pathname),
'..',
);
const appRoot = defaultAppRoot();
const silentLogger = { log() {}, warn() {} };
function createSandbox() {
@@ -98,6 +96,14 @@ test('NSIS 工具链目录与 Tauri useLocalToolsDir 配置保持一致', () =>
});
test('缓存目录默认落在工作区之外并支持环境变量覆盖', () => {
assert.equal(
resolveNsisCacheDir({ AGC_TAURI_NSIS_CACHE_DIR: 'D:\\agc-cache' }, 'win32'),
'D:\\agc-cache',
);
assert.equal(
resolveNsisCacheDir({ ProgramData: 'D:\\ProgramData' }, 'win32'),
path.win32.join('D:\\ProgramData', 'genarrative', 'tauri-nsis-cache'),
);
assert.equal(
resolveNsisCacheDir(
{ AGC_TAURI_NSIS_CACHE_DIR: '/tmp/agc-cache' },
@@ -105,13 +111,9 @@ test('缓存目录默认落在工作区之外并支持环境变量覆盖', () =>
),
'/tmp/agc-cache',
);
assert.equal(
resolveNsisCacheDir({ ProgramData: 'D:\\ProgramData' }, 'win32'),
path.join('D:\\ProgramData', 'genarrative', 'tauri-nsis-cache'),
);
assert.ok(
resolveNsisCacheDir({}, 'linux').endsWith(
path.join('.cache', 'genarrative', 'tauri-nsis-cache'),
path.posix.join('.cache', 'genarrative', 'tauri-nsis-cache'),
),
);
});
@@ -348,79 +348,113 @@ pub(crate) fn should_skip_project_index_path(relative_path: &str) -> bool {
|| should_skip_project_snapshot_path(relative_path)
}
/// 项目索引、checkpoint、Agent 上下文与 git 检查共用的排除口径:`.agent` 是这些结果的
/// 本机控制面,不参与其中。
pub(crate) fn should_skip_project_snapshot_path(relative_path: &str) -> bool {
project_snapshot_path_is_excluded(relative_path, false)
}
/**
* 项目快照同步(上传)的排除口径。
*
* 与 `should_skip_project_snapshot_path` 是同一份组件与后缀规则,唯一区别是 `.agent`:
* 它承载项目身份与 Agent 状态(`manifest.json`、`agent.db`、会话、运行日志、checkpoint、
* workbench、`project.lock`),必须整目录随快照同步,因此不再把 `.agent` 组件本身当作
* 排除项,并放行其中的 Agent 状态数据库(`.db` / `.db-wal` / `.db-shm`)。
*
* 其余排除项在 `.agent` 内同样生效:版本库、依赖与构建目录、凭据目录、敏感后缀、
* `.env*` 与凭据类文件名一律不参与同步;符号链接与重解析点在扫描阶段单独跳过。
*/
pub(crate) fn should_skip_project_snapshot_sync_path(relative_path: &str) -> bool {
project_snapshot_path_is_excluded(relative_path, true)
}
/// 任意层级出现即排除的目录组件。`.agent` 只有项目快照同步会放行。
const PROJECT_SNAPSHOT_EXCLUDED_COMPONENTS: &[&str] = &[
".agent",
".git",
".hg",
".svn",
".ssh",
".aws",
".azure",
".gnupg",
".kube",
".docker",
".gcloud",
".terraform",
".password-store",
".secrets",
"secrets",
"credentials",
"node_modules",
"target",
"dist",
"build",
".next",
"coverage",
".cache",
];
/// 凭据、密钥与数据库转储类文件名后缀。
const PROJECT_SNAPSHOT_EXCLUDED_SUFFIXES: &[&str] = &[
".pem",
".key",
".p12",
".pfx",
".ppk",
".jks",
".keystore",
".kdbx",
".db",
".db-wal",
".db-shm",
".sqlite",
".sqlite-wal",
".sqlite-shm",
".sqlite3",
".sqlite3-wal",
".sqlite3-shm",
".sql",
".sql.gz",
".sql.bz2",
".sql.xz",
".dump",
".dump.gz",
".dmp",
".bak",
".mdb",
".accdb",
".rdb",
".bson",
".pgdump",
".tfstate",
".tfstate.backup",
];
/// `.agent` 内的 Agent 状态数据库(`agent.db` 及其 WAL / SHM 旁文件)属于项目状态,
/// 随快照同步;其它数据库与转储后缀仍然排除。
const PROJECT_AGENT_STATE_DATABASE_SUFFIXES: &[&str] = &[".db", ".db-wal", ".db-shm"];
fn project_snapshot_path_is_excluded(relative_path: &str, include_agent_state: bool) -> bool {
let components = relative_path
.split('/')
.filter(|component| !component.is_empty())
.map(str::to_ascii_lowercase)
.collect::<Vec<_>>();
if components.iter().any(|component| {
matches!(
component.as_str(),
".agent"
| ".git"
| ".hg"
| ".svn"
| ".ssh"
| ".aws"
| ".azure"
| ".gnupg"
| ".kube"
| ".docker"
| ".gcloud"
| ".terraform"
| ".password-store"
| ".secrets"
| "secrets"
| "credentials"
| "node_modules"
| "target"
| "dist"
| "build"
| ".next"
| "coverage"
| ".cache"
)
PROJECT_SNAPSHOT_EXCLUDED_COMPONENTS.contains(&component.as_str())
&& !(include_agent_state && component == ".agent")
}) {
return true;
}
let Some(file_name) = components.last() else {
return true;
};
let sensitive_suffixes = [
".pem",
".key",
".p12",
".pfx",
".ppk",
".jks",
".keystore",
".kdbx",
".db",
".db-wal",
".db-shm",
".sqlite",
".sqlite-wal",
".sqlite-shm",
".sqlite3",
".sqlite3-wal",
".sqlite3-shm",
".sql",
".sql.gz",
".sql.bz2",
".sql.xz",
".dump",
".dump.gz",
".dmp",
".bak",
".mdb",
".accdb",
".rdb",
".bson",
".pgdump",
".tfstate",
".tfstate.backup",
];
let agent_state_database = include_agent_state
&& components
.first()
.is_some_and(|first| first.as_str() == ".agent");
let structured_secret_suffixes = [".json", ".txt", ".toml", ".yaml", ".yml"];
file_name == ".env"
|| file_name.starts_with(".env.")
@@ -471,9 +505,10 @@ pub(crate) fn should_skip_project_snapshot_path(relative_path: &str) -> bool {
|| file_name.starts_with("id_ecdsa")
|| file_name.starts_with("id_ed25519")
|| file_name.starts_with("id_xmss")
|| sensitive_suffixes
.iter()
.any(|suffix| file_name.ends_with(suffix))
|| PROJECT_SNAPSHOT_EXCLUDED_SUFFIXES.iter().any(|suffix| {
file_name.ends_with(suffix)
&& !(agent_state_database && PROJECT_AGENT_STATE_DATABASE_SUFFIXES.contains(suffix))
})
|| ((file_name.contains("cookie") || file_name.contains("credential"))
&& structured_secret_suffixes
.iter()
@@ -23,9 +23,10 @@ pub(crate) struct ProjectSnapshotScanResult {
pub(crate) skipped: Vec<ProjectSnapshotSkippedPath>,
}
/// 扫描项目目录,复用 checkpoint / 项目索引同一份排除口径
/// `.agent`、版本控制目录、依赖与构建产物目录、凭据目录、符号链接与重解析点
/// 都不参与同步,超出单文件上限的文件进入跳过清单而不是静默丢弃。
/// 扫描项目目录,排除口径见 `should_skip_project_snapshot_sync_path`
/// `.agent` 是项目身份与 Agent 状态的权威位置,整目录参与同步;版本控制目录、
/// 依赖与构建产物目录、凭据目录、符号链接与重解析点都不参与同步,超出单文件
/// 上限的文件进入跳过清单而不是静默丢弃。
pub(crate) fn scan_project_snapshot_files(
root: &Path,
max_file_bytes: u64,
@@ -52,7 +53,7 @@ pub(crate) fn scan_project_snapshot_files(
let Ok(relative_path) = relative_project_path(root, &path) else {
continue;
};
if should_skip_project_snapshot_path(&relative_path) {
if should_skip_project_snapshot_sync_path(&relative_path) {
continue;
}
let metadata = match fs::symlink_metadata(&path) {
@@ -95,8 +95,6 @@ fn project_snapshot_scan_skips_excluded_paths_and_oversized_files() {
let root = fixture_root();
write_fixture_file(root.path(), "game/index.html", b"<html></html>");
write_fixture_file(root.path(), "assets/manifest.json", b"{}");
write_fixture_file(root.path(), ".agent/runtime/state.json", b"{}");
write_fixture_file(root.path(), ".agent/manifest.json", b"{}");
write_fixture_file(root.path(), "node_modules/pkg/index.js", b"export {};");
write_fixture_file(root.path(), "game/dist/bundle.js", b"bundle");
write_fixture_file(root.path(), "secrets/key.pem", b"private-key");
@@ -111,7 +109,7 @@ fn project_snapshot_scan_skips_excluded_paths_and_oversized_files() {
assert_eq!(
scanned,
vec!["assets/manifest.json".to_string()],
".agent、node_modules、dist 与凭据目录里的文件不能进入候选集合"
"node_modules、dist 与凭据目录里的文件不能进入候选集合"
);
let skipped = scan
.skipped
@@ -125,6 +123,111 @@ fn project_snapshot_scan_skips_excluded_paths_and_oversized_files() {
);
}
#[test]
fn project_snapshot_scan_uploads_whole_agent_directory() {
let root = fixture_root();
write_fixture_file(root.path(), "game/index.html", b"<html></html>");
write_fixture_file(root.path(), ".agent/manifest.json", b"{}");
write_fixture_file(root.path(), ".agent/agent.db", b"sqlite");
write_fixture_file(root.path(), ".agent/agent.db-wal", b"wal");
write_fixture_file(root.path(), ".agent/project.lock", b"{}");
write_fixture_file(root.path(), ".agent/.manifest.json.lock", b"");
write_fixture_file(root.path(), ".agent/conversations/project.jsonl", b"{}\n");
write_fixture_file(root.path(), ".agent/runtime/events/art.jsonl", b"{}\n");
write_fixture_file(
root.path(),
".agent/runtime/command-env/home/.config.json",
b"{}",
);
write_fixture_file(root.path(), ".agent/logs/command.log", b"log");
write_fixture_file(
root.path(),
".agent/checkpoints/0001/manifest.json",
b"{\"files\":[]}",
);
write_fixture_file(
root.path(),
".agent/workbench/resource-layouts/art.json",
b"{}",
);
let scan = scan_fixture(root.path());
let scanned = scan
.files
.iter()
.map(|file| file.relative_path.clone())
.collect::<Vec<_>>();
assert_eq!(
scanned,
vec![
".agent/.manifest.json.lock".to_string(),
".agent/agent.db".to_string(),
".agent/agent.db-wal".to_string(),
".agent/checkpoints/0001/manifest.json".to_string(),
".agent/conversations/project.jsonl".to_string(),
".agent/logs/command.log".to_string(),
".agent/manifest.json".to_string(),
".agent/project.lock".to_string(),
".agent/runtime/command-env/home/.config.json".to_string(),
".agent/runtime/events/art.jsonl".to_string(),
".agent/workbench/resource-layouts/art.json".to_string(),
"game/index.html".to_string(),
],
"`.agent` 是项目身份与 Agent 状态的权威位置,必须整目录参与同步"
);
assert!(
scan.skipped.is_empty(),
"`.agent` 内的普通文件既不跳过也不延后"
);
}
#[test]
fn project_snapshot_sync_policy_keeps_agent_state_and_still_blocks_credentials() {
for relative_path in [
".agent/manifest.json",
".agent/agent.db",
".agent/agent.db-wal",
".agent/agent.db-shm",
".agent/project.lock",
".agent/runtime/events/art.jsonl",
".agent/runtime/locks/append/01.lock",
".agent/checkpoints/0001/manifest.json",
".agent/conversations/project.jsonl",
".agent/workbench/resource-layouts/art.json",
".AGENT/manifest.json",
] {
assert!(
!should_skip_project_snapshot_sync_path(relative_path),
"`.agent` 状态必须参与同步:{relative_path}"
);
}
for relative_path in [
".agent/credentials/platform.json",
".agent/.ssh/id_rsa",
".agent/certs/server.pem",
".agent/node_modules/pkg/index.js",
".agent/runtime/command-env/home/.env",
".agent/runtime/command-env/home/.npmrc",
".agent/backup/game.sql",
".git/config",
"node_modules/pkg/index.js",
"game/dist/bundle.js",
"secrets/key.pem",
"",
] {
assert!(
should_skip_project_snapshot_sync_path(relative_path),
"凭据、版本库与构建产物仍然排除:{relative_path}"
);
}
// 项目索引、checkpoint 与 Agent 上下文继续排除整个 `.agent`,本变更只放开快照同步。
assert!(should_skip_project_snapshot_path(".agent/manifest.json"));
assert!(should_skip_project_index_path(".agent/manifest.json"));
assert!(should_skip_project_index_path(".agent/agent.db"));
}
#[test]
fn project_snapshot_diff_reuses_metadata_and_reports_a_single_modification() {
let root = fixture_root();
+10 -3
View File
@@ -515,6 +515,7 @@ export function App({
texts.push(entry.text);
reasoningByMessageId.set(entry.messageId, texts);
}
// 持久策划消息没有发送时间,不能把读取时刻显示成历史发送时间。
const messages: ChatMessage[] = view.messages
.filter((message) => message.text.trim())
.map((message) => ({
@@ -523,7 +524,6 @@ export function App({
runtimeOwned: true,
messageId: message.id,
reasoningText: reasoningByMessageId.get(message.id)?.join('\n\n'),
updatedAt: Date.now(),
}));
const initialPrompt = initialPlanningPromptLatchRef.current.prompt;
if (
@@ -536,7 +536,6 @@ export function App({
role: 'user',
text: initialPrompt,
runtimeOwned: true,
updatedAt: Date.now(),
});
}
return messages;
@@ -872,7 +871,15 @@ export function App({
if (messageList) {
messageList.scrollTop = messageList.scrollHeight;
}
}, [messages, projectChatError]);
}, [
messages,
projectChatError,
designAgentTransientReply,
designAgentReasoning,
designAgentView,
pendingUiConfirmation,
chatFileImportNotice,
]);
useEffect(() => {
latestMessagesRef.current = messages;
+50 -7
View File
@@ -10117,8 +10117,8 @@ button.design-workspace-tree__entry:hover,
justify-self: start;
}
/* 策划聊天区包含阶段控制卡消息Runtime 状态和输入框GameAgent 资源工作台的
消息列表默认占满整个聊天区策划模式需要单独恢复五行布局避免输入框被推到视口外 */
/* 阶段状态条和可选待办按内容排布只有消息列表吸收剩余高度
不按子节点序号分配 grid 避免状态条或待办占用消息的伸缩空间 */
/* 策划工作台保留标题行,避免共用跨行规则将标题挤到底部。 */
.game-workbench-layout--design .game-workbench-chat {
grid-template-rows: auto minmax(0, 1fr);
@@ -10138,13 +10138,24 @@ button.design-workspace-tree__entry:hover,
}
.game-workbench-layout--design .project-chat-conversation {
display: grid;
grid-template-rows: auto minmax(0, 1fr) auto auto auto;
display: flex;
flex-direction: column;
height: 100%;
min-height: 0;
overflow: visible;
}
.game-workbench-layout--design .project-chat-conversation > * {
flex: 0 0 auto;
min-width: 0;
}
.game-workbench-layout--design
.project-chat-conversation
> .project-chat-message-list {
flex: 1 1 0;
}
.game-workbench-layout--design .project-chat-message-list {
height: auto;
min-height: 0;
@@ -10152,6 +10163,16 @@ button.design-workspace-tree__entry:hover,
padding-bottom: 12px;
}
.game-workbench-layout--design .design-agent-controls,
.game-workbench-layout--design .design-agent-pending-actions,
.game-workbench-layout--design .pending-command {
flex-shrink: 1;
min-height: 0;
max-height: 30%;
overflow: auto;
overflow-wrap: anywhere;
}
.game-workbench-layout--design .project-chat-composer {
min-height: 0;
grid-template-columns: minmax(0, 1fr);
@@ -10172,13 +10193,24 @@ button.design-workspace-tree__entry:hover,
}
@media (max-width: 760px) {
.game-workbench-layout--design {
height: auto;
.game-project-workbench--design {
overflow-x: hidden;
overflow-y: auto;
}
/* 两块面板在固定外壳内滚动;覆盖外壳的 height: 100%,避免第二行被裁切。 */
.game-project-workbench--design .game-workbench-layout--design {
height: auto;
grid-template-columns: minmax(0, 1fr);
}
.game-workbench-layout--design .game-workbench-stage {
height: 560px;
}
.game-workbench-layout--design .game-workbench-stage,
.game-workbench-layout--design .game-workbench-chat {
min-height: 560px;
height: clamp(560px, calc(100dvh - 154px), 900px);
}
.game-workbench-layout--design .project-chat-surface,
@@ -11015,6 +11047,12 @@ button.design-workspace-tree__entry:hover,
font-variant-numeric: tabular-nums;
}
.game-workbench-layout--design .project-chat-composer-notice {
max-height: 96px;
overflow: auto;
overflow-wrap: anywhere;
}
.game-workbench-layout--design .project-chat-composer-notice,
.game-workbench-chat
.project-chat-surface.is-direct-codex
@@ -11249,6 +11287,7 @@ button.design-workspace-tree__entry:hover,
/* 顶部极简条44px 无独立背景块只有一条极细分隔线
左右内缩与消息内容 / 输入盒统一为 16px面板自身 padding 已归 0 */
.game-workbench-layout--design .project-chat-topbar,
.game-workbench-chat
.project-chat-surface.is-direct-codex
.project-chat-topbar {
@@ -11263,6 +11302,7 @@ button.design-workspace-tree__entry:hover,
background: transparent;
}
.game-workbench-layout--design .project-chat-topbar-status,
.game-workbench-chat
.project-chat-surface.is-direct-codex
.project-chat-topbar-status {
@@ -11275,6 +11315,7 @@ button.design-workspace-tree__entry:hover,
line-height: 1.5;
}
.game-workbench-layout--design .project-chat-topbar-status > span:last-child,
.game-workbench-chat
.project-chat-surface.is-direct-codex
.project-chat-topbar-status
@@ -11283,6 +11324,7 @@ button.design-workspace-tree__entry:hover,
overflow-wrap: anywhere;
}
.game-workbench-layout--design .project-chat-topbar-dot,
.game-workbench-chat
.project-chat-surface.is-direct-codex
.project-chat-topbar-dot {
@@ -11294,6 +11336,7 @@ button.design-workspace-tree__entry:hover,
background: var(--platform-neutral-bg);
}
.game-workbench-layout--design .project-chat-topbar-dot.is-busy,
.game-workbench-chat
.project-chat-surface.is-direct-codex
.project-chat-topbar-dot.is-busy {
@@ -1,6 +1,12 @@
import type { UIEventHandler } from 'react';
import type { Ref } from 'react';
import { useEffect, useImperativeHandle, useRef, useState } from 'react';
import {
useEffect,
useImperativeHandle,
useMemo,
useRef,
useState,
} from 'react';
import { AGENT_CHAT_SCROLL_BOTTOM_THRESHOLD } from '../../../app/constants';
import { claimInitialTurnForPage } from '../../../app/initialTurnClaims';
@@ -18,6 +24,7 @@ import {
useDirectProjectChatController,
} from './controller/useDirectProjectChatController';
import { useDirectProjectManifest } from './controller/useDirectProjectManifest';
import { useDirectProjectTurnStatus } from './controller/useDirectProjectTurnStatus';
import {
createDirectProjectTurnId,
directCodexConversationMessageId,
@@ -122,6 +129,7 @@ export function DirectProjectChatView({
historyHasMore,
loadEarlierHistory,
localMessages,
pendingUserItemId,
queuedTurns,
removeAttachment,
startInitialTurn,
@@ -131,7 +139,27 @@ export function DirectProjectChatView({
turnCancelling,
uploadFiles,
} = chat;
const busy = turnBusy || directTurnRunning;
// 这份投影要参与下游 memo 的判据,必须自己先缓存:不缓存的话每次渲染都是一份新数组,
// `useDirectProjectTurnStatus` 里以 `turns` 为判据的 `useMemo` 永远命中不了,那层 memo
// 就成了死代码,读代码的人还会误以为 `turnStatus` 是引用稳定的。
const directTurns = useMemo(
() =>
buildDirectChatTurns({
entries: directEntries,
localMessages,
turnRunning: directTurnRunning,
pendingUserItemId,
}),
[directEntries, localMessages, directTurnRunning, pendingUserItemId],
);
// 「这一轮在跑吗」只从这一个派生入口读:原生真相 / 本地命令在飞 / 最新一轮三态。
const turnStatus = useDirectProjectTurnStatus({
turnRunning: directTurnRunning,
turnBusy,
turns: directTurns,
});
const activeTurnStartedAt =
directTurns.find((turn) => turn.state === 'running')?.startedAt ?? 0;
const statusText =
runtimeNotice ||
statusNotice ||
@@ -144,7 +172,7 @@ export function DirectProjectChatView({
return;
if (projectPath !== initialTurn.projectPath) return;
// projectId 来自项目清单:清单还没到位时不能先认领,否则首轮需求会被空项目吃掉。
if (!projectId || busy) return;
if (!projectId || turnStatus.displayBusy) return;
if (
!claimInitialTurnForPage(initialTurn.projectPath, initialTurn.claimScope)
) {
@@ -165,9 +193,9 @@ export function DirectProjectChatView({
: {}),
userItem,
});
// 首轮需求只由入口 payload、项目身份、清单就绪和回合态驱动。
// 首轮需求只由入口 payload、项目身份、清单就绪和回合态驱动。
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [busy, initialTurn, projectId, projectPath]);
}, [turnStatus.displayBusy, initialTurn, projectId, projectPath]);
useEffect(() => {
if (!shouldFollowLatestRef.current) return;
@@ -175,14 +203,6 @@ export function DirectProjectChatView({
if (list) list.scrollTop = list.scrollHeight;
}, [directEntries, localMessages]);
const directTurns = buildDirectChatTurns({
entries: directEntries,
localMessages,
turnRunning: directTurnRunning,
});
const activeTurnStartedAt =
directTurns.find((turn) => turn.active)?.startedAt ?? 0;
useImperativeHandle(ref, () => ({
announce: (text: string) => {
appendLocalMessage({ role: 'assistant', text, updatedAt: Date.now() });
@@ -206,7 +226,7 @@ export function DirectProjectChatView({
>
<div className="project-chat-conversation">
<DirectProjectChatHeader
busy={busy}
busy={turnStatus.displayBusy}
statusText={statusText}
onOpenSettings={() => setSettingsOpen(true)}
/>
@@ -214,7 +234,7 @@ export function DirectProjectChatView({
turns={directTurns}
messagesRef={messagesRef}
historyHasMore={historyHasMore}
running={directTurnRunning}
nativeRunning={turnStatus.nativeRunning}
activeTurnStartedAt={activeTurnStartedAt}
onLoadEarlierHistory={() => void loadEarlierHistory()}
onScroll={handleScroll}
@@ -227,7 +247,7 @@ export function DirectProjectChatView({
attachmentNotice={attachmentNotice}
queuedTurns={queuedTurns}
composerNotice={composerNotice}
busy={busy}
busy={turnStatus.displayBusy}
turnCancelling={turnCancelling}
onCancelQueuedTurn={cancelQueuedTurn}
onCancelTurn={() => void cancelTurn()}
@@ -19,7 +19,7 @@ export function DirectProjectConversation({
turns,
messagesRef,
historyHasMore,
running,
nativeRunning,
activeTurnStartedAt,
onLoadEarlierHistory,
onScroll,
@@ -27,7 +27,11 @@ export function DirectProjectConversation({
turns: DirectChatTurn[];
messagesRef: RefObject<HTMLDivElement | null>;
historyHasMore: boolean;
running: boolean;
/**
* 原生回合是否在跑(reducer 的 `turnRunning`):只决定这张"正在处理"卡片。
* 本地命令在飞但原生还没认领的窗口见 `DirectProjectTurnStatus`。
*/
nativeRunning: boolean;
activeTurnStartedAt: number;
onLoadEarlierHistory: () => void;
onScroll: UIEventHandler<HTMLDivElement>;
@@ -53,7 +57,7 @@ export function DirectProjectConversation({
<DirectProjectTurn key={turn.key} turn={turn} />
))}
</div>
{running ? (
{nativeRunning ? (
<AgentMessageContent
as="section"
tone="process"
@@ -20,14 +20,22 @@ import {
/**
* 一个完整回合的分区表现:用户发言、执行过程(工具/思考)与最终答复。
*
* 运行中的回合把执行过程平铺出来,已结束的回合折叠进「执行过程」;这一层只做投影到
* 表现的渲染,不拥有任何回合状态。
* 未结束的回合(`running` / `awaiting-start`)把执行过程平铺出来并隐藏终态文案,
* `finished` 才折叠进「执行过程」;这一层只做投影到表现的渲染,不拥有任何回合状态。
*
* 三态的判据分两类,不要对调(三态定义与真值表见
* `../../conversation/directTurnPresentation.ts` 的 `DirectChatTurnState`):
* - **否定式**(不要说它结束、不要折叠、不要显示终态文案)读 `state !== 'finished'`
* `awaiting-start` 时轮次确实还没结束,只是宿主还没确认。
* - **肯定式**(哪一段正文在流式、"正在处理"这类断言)读 `state === 'running'`
* `awaiting-start` 只说明本地已发出,不能据此断言宿主已经在跑。
*/
export function DirectProjectTurn({ turn }: { turn: DirectChatTurn }) {
const streamingKey = turn.active
? ([...turn.process].reverse().find((block) => block.kind === 'assistant')
?.key ?? null)
: null;
const streamingKey =
turn.state === 'running'
? ([...turn.process].reverse().find((block) => block.kind === 'assistant')
?.key ?? null)
: null;
return (
<Fragment>
{turn.users.map((block) =>
@@ -48,7 +56,7 @@ function renderTurnProcess(turn: DirectChatTurn, streamingKey: string | null) {
const blocks = turn.process.map((block) =>
renderBlock(turn, block, 'process', streamingKey),
);
if (turn.active) return blocks;
if (turn.state !== 'finished') return blocks;
return (
<details className="message-turn-process" data-testid="turn-process">
<summary></summary>
@@ -58,7 +66,14 @@ function renderTurnProcess(turn: DirectChatTurn, streamingKey: string | null) {
}
function DirectProjectTurnUsage({ turn }: { turn: DirectChatTurn }) {
if (turn.active || !turn.startedAt) return null;
// 否定式判据:未结束的回合不显示终态文案。`awaiting-start` 走这一条,所以"本地已发出、
// 原生还没认领"的窗口里不会再出现「本轮结束于 … 耗时 0.0秒」。
// 仍未修的另一半(A):`finished` 但没有可证明终态时间的回合,会被下面的 `Math.max` 兜底
// 量化成 0.0 秒,共两类——① 重进项目后读回来的历史回合(`turnEndedAt` 只活在本次会话里,
// 不会随 `project.jsonl` 持久化);② 本地已发出却一个原生事件都没产生的回合(发送失败)。
// 修法是只在 `turn.endedAt > 0` 时渲染终态文案、耗时改由 `turnTotalDurationMs()` 出(边界缺失
// 就隐藏),属于产品口径变化(宁可隐藏也不编),确认后单独改;改完把这半段注释删掉。
if (turn.state !== 'finished' || !turn.startedAt) return null;
const endedAt = Math.max(turn.endedAt, turn.startedAt);
return (
<p
@@ -84,7 +99,7 @@ function renderBlock(
<ToolCallGroup
key={block.key}
calls={block.calls}
active={turn.active}
active={turn.state === 'running'}
className="message-tool-call"
/>
);
@@ -91,6 +91,56 @@ export type DirectProjectChatControllerProps = {
*
* 订阅、首屏锚点与历史分页、发送与 FIFO 队列、附件、终止、草稿和本地消息都归这里;
* 工作台壳只注入项目上下文与两条权限门,不再持有 Direct 专属 state/ref/effect。
*
* ## 数据流(改判据前先读这一段)
*
* ```
* Rust 宿主(事实的产生地)
* ├─ project.jsonl 持久化原始条目(AGC 写;app-server 回显的用户消息被过滤)
* └─ Thread Manager 事件队列(内存) per-thread 事件序列 + 每 subscriber 游标 + lifecycle_anchor
* │ append_direct_thread_event() → notify(只带 subscriptionId,纯唤醒)
* ▼
* 传输层(三条通道,前端各拉各的)
* A 运行态:notify → invoke consume_direct_project_thread → events[](实时)
* B 历史: invoke read_direct_project_history_slice → items[](分页,文件尾反向扫描)
* C 本地: 前端自己造(乐观用户气泡、忙态、失败 / 终止说明)
* ▼
* 前端
* useDirectThreadChatSubscription reducerA + B 进同一份 stateturnRunning / history / live
* ▼
* useDirectProjectChatController 本地状态:localMessages / turnBusy / pendingUserItemId / 队列
* ▼
* DirectProjectChatView turns = buildDirectChatTurns(...)status = useDirectProjectTurnStatus(...)
* ▼
* DirectProjectTurn 用户气泡 / 过程块 / 最终回复 / 本轮耗时
* ```
*
* 三份原始输入各自是什么、带什么、活多久:
* - 项目对话历史(`.agent/conversations/project.jsonl`):持久,只有条目、**没有回合边界**,
* 经历史切片读取(首屏按 `lastCompletedItemId` 锚定)。
* - 运行态事件(subscribe / consume / notify):进程内;`turn.started` / `turn.completed` 是原生回合
* 活跃与否的**唯一**判据;可回收事件被回收后靠 `lifecycle_anchor` 保住最新一条生命周期事件。
* - 本地发送:只存在于本次会话,`projectPath` 变化即清空;乐观气泡与原生条目同身份
* `direct-codex:{clientTurnId}:user`),所以两边按**身份**合并,不按时间戳猜。
*
* 一次发送的时序(第 2 → 3 步之间就是「本地已发出、宿主还没确认」的空窗):
* 1. 按下发送:`localMessages += 乐观气泡`、`turnBusy=true`、`pendingUserItemId=本轮身份`(同帧)。
* 2. `invoke('chat_with_game_creator_direct_codex')`Rust 先落盘用户条目,再发 `turn/start`
* **应答返回后**才 append `turn.started` 并 notify。
* 3. notify → consume → `turn.started`reducer 的 `turnRunning=true`、`turnStartedAt`、`turnUserItemId`。
* 4. `item.completed`(本轮用户条目回显):同身份条目已在历史里就合并进去,否则进 `live`;本地气泡此时被去重。
* 5. `item.delta` / `item.started` / `item.completed`:正文追加、工具卡片 upsert(先到定形、后到只补空)。
* 6. `turn.completed``live` 并入 `history` 后清空,`turnEndedAt` 冻结,边界按身份盖到本轮开口条目上。
* 7. 命令收尾(`finally`):刷新清单 → `endTurnCommand()` 清掉忙态与在途身份 → 出队下一轮。
* **顺序是契约**:出队会同步开始下一轮并设上它自己的忙态,所以清忙态必须早于出队;
* 权限被拒那种「本轮从未发出但要继续出队」的情况,也只标记 `queueAdvance`、由这里统一收口。
*
* 状态变量归属:reducer 的三个回合字段与 `history` / `live` 只由 `directThreadChat.ts` 写;
* 本文件的 `turnBusy` / `pendingUserItemId`(同生共死,唯一入口 `beginTurnCommand` /
* `endTurnCommand`)、`localMessages`、发送队列与分页 ref 只服务发送与展示;界面上的
* 「这一轮在跑吗」只有一个派生入口 `useDirectProjectTurnStatus()`,三态判据与真值表在
* `../conversation/directTurnPresentation.ts` 的 `DirectChatTurnState`,渲染时否定式读
* `state !== 'finished'`、肯定式读 `state === 'running'`(见 `DirectProjectTurn.tsx`)。
*/
export function useDirectProjectChatController({
assets,
@@ -113,6 +163,9 @@ export function useDirectProjectChatController({
const [statusNotice, setStatusNotice] = useState('');
const [turnCancelling, setTurnCancelling] = useState(false);
const [turnBusy, setTurnBusy] = useState(false);
// 本地已发出、原生还没认领的那一轮用户条目身份:只服务投影的 `awaiting-start` 展示态,
// 生命周期与 `turnBusy` 完全一致(命令在飞期间有值,收尾即清)。
const [pendingUserItemId, setPendingUserItemId] = useState<string>('');
const [localMessages, setLocalMessages] = useState<ChatMessage[]>([]);
// 订阅(subscribe/consume/notify)与聊天 reducer 状态在自己的 hook 里:
// controller 只读投影后的条目与回合忙态,不再直接持有线程状态。
@@ -143,6 +196,7 @@ export function useDirectProjectChatController({
setQueuedTurns([]);
queuedTurnsRef.current = [];
setLocalMessages([]);
setPendingUserItemId('');
setHistoryHasMore(false);
historyOldestItemIdRef.current = null;
}, [projectPath]);
@@ -194,9 +248,21 @@ export function useDirectProjectChatController({
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [enabled, projectPath]);
function markTurnBusy(busy: boolean) {
turnBusyRef.current = busy;
setTurnBusy(busy);
/**
* 「本地这一轮的命令在飞」的唯一起止点:按下发送时带上本轮用户条目身份,收尾时一起清掉。
*
* 忙态与待认领身份必须同生共死,否则投影会拿一个过期的身份去判 `awaiting-start`。
*/
function beginTurnCommand(userItemId: string) {
turnBusyRef.current = true;
setTurnBusy(true);
setPendingUserItemId(userItemId);
}
function endTurnCommand() {
turnBusyRef.current = false;
setTurnBusy(false);
setPendingUserItemId('');
}
function appendLocalMessage(message: ChatMessage) {
@@ -388,9 +454,14 @@ export function useDirectProjectChatController({
updatedAt: Date.now(),
});
}
markTurnBusy(true);
beginTurnCommand(
directCodexConversationMessageId(input.clientTurnId, 'user'),
);
void (async () => {
let invoked = false;
// 权限被拒也要继续出队(见下),但出队必须发生在 finally 的 endTurnCommand() 之后:
// 在这里出队的话,下一轮刚设上的忙态会被紧接着的 finally 清掉。
let queueAdvance = false;
try {
onRuntimeError('');
if (!input.directPolicyChecked) {
@@ -404,10 +475,9 @@ export function useDirectProjectChatController({
});
if (!allowed) {
// 写权限门返回 false 且没有调用 onConfirmed(被策略拒绝、或读策略失败),
// 说明这一轮不会重跑;它已经被 dispatchNextQueuedTurn 出队,必须自己把
// 忙态放下并继续出队,否则后面的排队消息会永久卡住。
markTurnBusy(false);
dispatchNextQueuedTurn();
// 说明这一轮不会重跑;它已经被出队,必须继续出队,否则后面的排队消息会
// 永久卡住。放忙态与出队都交给 finally 收口,这里只做标记
queueAdvance = true;
return;
}
}
@@ -429,8 +499,15 @@ export function useDirectProjectChatController({
if (invoked) {
await refreshDirectManifest(nextProjectPath);
}
markTurnBusy(false);
if (invoked && projectPathRef.current === nextProjectPath) {
// 忙态与在途身份每轮只在这里放一次,且必须早于出队:出队会同步开始下一轮并设上
// 它自己的忙态,清在它后面就等于把下一轮的忙态抹掉(composer 会以为可以并发发送,
// 下一轮的三态也会因为身份被清空而掉回 finished)。
endTurnCommand();
// 出队条件保持原样:真发出过的一轮要求项目没被换掉;权限被拒的一轮从未发出,
// 不受项目切换影响,照旧出队。
const invokedInSameProject =
invoked && projectPathRef.current === nextProjectPath;
if (queueAdvance || invokedInSameProject) {
dispatchNextQueuedTurn();
}
}
@@ -478,6 +555,13 @@ export function useDirectProjectChatController({
});
return;
}
// 真失败:这条命令返回就说明这一轮在宿主那边已经收场,但终态事件可能永远不来
// app-server 崩了、任务被中止、panic 都只留下一条开着的 `turn.started`)。
// 按本轮身份放掉原生忙态,否则界面会一直显示「正在处理」、输入盒一直排队。
// 主动终止与「正在跑的是另一轮」不走这里:前者宿主必然补终态,后者不是这一轮。
directThread.stopCommandTurn(
directCodexConversationMessageId(input.clientTurnId, 'user'),
);
void captureAgentRuntimeError(error, DIRECT_CODEX_AGENT_ID);
const message = error instanceof Error ? error.message : String(error);
let persistedDetail = '';
@@ -541,7 +625,7 @@ export function useDirectProjectChatController({
const message = result?.message?.trim();
if (result?.outcome === 'released') {
directThread.markTurnStopped();
markTurnBusy(false);
endTurnCommand();
onRuntimeError('');
setComposerNotice(message ?? '已结束这一轮占用,可以直接重新发送消息');
} else if (message) {
@@ -714,6 +798,7 @@ export function useDirectProjectChatController({
historyHasMore,
loadEarlierHistory,
localMessages,
pendingUserItemId,
queuedTurns,
reloadHistory,
removeAttachment,
@@ -0,0 +1,68 @@
import { useMemo } from 'react';
import type {
DirectChatTurn,
DirectChatTurnState,
} from '../conversation/directTurnPresentation';
/**
* DirectProject「这一轮在跑吗」的唯一派生入口。
*
* 同一件事此前在四层里各叫一个名字(reducer 的 `turnRunning`、controller 的 `turnBusy`、
* 视图里手拼的 `busy`、投影里的 `active`),读代码时无法判断谁该信谁。这里把它们的语义
* 一次讲清楚,组件只读这一个对象:
*
* - `nativeRunning`**原生真相**。只由订阅 reducer 的 `turnRunning` 给出(`turn.started`
* 已到、`turn.completed` 未到)。它决定"陶泥儿正在处理"这类原生过程提示。
* - `commandInFlight`**本地真相**。本次会话的发送命令是否在飞(写权限门 → invoke →
* 收尾);它从按下发送那一刻就为真,与原生是否已经开始无关。
* - `displayBusy`header / composer 该读的忙态,就是两者的并集:只要有一条成立就不能再
* 接受新的发送。
* - `latestTurnState`:最新一轮在界面上的三态(投影结果);没有回合时为 null。
*
* 约定:新增"忙/在跑"类判据一律先落进这里,不要在组件里再拼布尔。
* `latestTurnState` 三态各自的含义、判据输入与真值表写在
* `../conversation/directTurnPresentation.ts` 的 `DirectChatTurnState`。
* 数据流、变量归属与一次发送的时序见 `useDirectProjectChatController.ts` 的模块注释。
*/
export type DirectProjectTurnStatus = {
nativeRunning: boolean;
commandInFlight: boolean;
displayBusy: boolean;
latestTurnState: DirectChatTurnState | null;
};
export function deriveDirectProjectTurnStatus({
turnRunning,
turnBusy,
turns,
}: {
turnRunning: boolean;
turnBusy: boolean;
turns: readonly DirectChatTurn[];
}): DirectProjectTurnStatus {
const nativeRunning = Boolean(turnRunning);
const commandInFlight = Boolean(turnBusy);
const latest = turns.length > 0 ? turns[turns.length - 1] : null;
return {
nativeRunning,
commandInFlight,
displayBusy: nativeRunning || commandInFlight,
latestTurnState: latest ? latest.state : null,
};
}
export function useDirectProjectTurnStatus({
turnRunning,
turnBusy,
turns,
}: {
turnRunning: boolean;
turnBusy: boolean;
turns: readonly DirectChatTurn[];
}): DirectProjectTurnStatus {
return useMemo(
() => deriveDirectProjectTurnStatus({ turnRunning, turnBusy, turns }),
[turnRunning, turnBusy, turns],
);
}
@@ -19,6 +19,7 @@ import {
mergeDirectHistoryItems,
resolveDirectThreadBootstrap,
selectDirectChatEntries,
stopDirectThreadTurn,
} from '../conversation/directThreadChat';
import type { DirectThreadConsumeResult } from '../generated/DirectThreadConsumeResult';
import type { DirectThreadItem } from '../generated/DirectThreadItem';
@@ -40,6 +41,11 @@ export type DirectThreadChatSubscription = {
mergeHistoryItems: (items: readonly DirectThreadItem[]) => void;
/** 终止成功(`released`)时手动放掉回合占用:订阅可能要等下一个事件才知道。 */
markTurnStopped: () => void;
/**
* 本地命令失败收场时按身份放掉这一轮:宿主的终态事件可能永远不会来(进程崩了 /
* 任务被中止),不能一直挂在 `turn.started` 上显示「正在处理」。
*/
stopCommandTurn: (userItemId: string) => void;
};
/**
@@ -185,6 +191,13 @@ export function useDirectThreadChatSubscription({
[],
);
const stopCommandTurn = useMemo(
() => (userItemId: string) => {
setState((current) => stopDirectThreadTurn(current, userItemId));
},
[],
);
const entries = useMemo(() => selectDirectChatEntries(state), [state]);
return {
@@ -194,5 +207,6 @@ export function useDirectThreadChatSubscription({
anchorGateRef,
mergeHistoryItems,
markTurnStopped,
stopCommandTurn,
};
}
@@ -45,7 +45,14 @@ export type DirectChatEntry = {
};
export type DirectThreadChatState = {
/** 最新回合是否还在跑;只由生命周期事件的先后决定。 */
/**
* 最新**原生**回合是否还在跑;只由生命周期事件(`turn.started` / `turn.completed`
* 的先后决定。
*
* 它不等于界面上的「这一轮在跑吗」:本地已发出、宿主还没回 `turn.started` 的那一段
* 窗口里它为假,但那一轮在界面上是"待认领"而不是"已结束"。界面侧的三态与判据见
* `directTurnPresentation.ts` 的 `DirectChatTurnState`。
*/
turnRunning: boolean;
/** 原生 `turn.started.at`:本轮用户实际发送时间缺失时的起点兜底;0 = 缺失。 */
turnStartedAt: number;
@@ -58,6 +65,16 @@ export type DirectThreadChatState = {
* 也不用时间戳近似。空串 = 原生没给身份(旧事件),此时不猜历史归属。
*/
turnUserItemId: string;
/**
* 「本地命令已经返回、宿主却一直没给终态」的那一轮身份(见 `stopDirectThreadTurn`)。
*
* `turn.started` 与 `turn.completed` 是原生回合唯一的开闭配对,但**进程崩了、任务被
* 中止、panic** 这类收场不会补终态事件,只留一条永远开着的 `turn.started`:界面上就
* 一直显示「正在处理」,输入盒也一直忙。本地那一条命令(`chat_with_game_creator_direct_codex`
* 返回时说到底就是"这一轮在宿主那边已经收场",这条身份就是它的记录:同身份的
* `turn.started` 迟到 / 重放回来不再复活这一轮,避免收口之后又被拉回运行态。
*/
commandClosedTurnUserItemId: string;
/** 历史切片条目,保持文件顺序。 */
history: DirectChatEntry[];
/** 当前回合的运行态条目,保持到达顺序;回合结束即并入历史并清空。 */
@@ -70,11 +87,40 @@ export function emptyDirectThreadChatState(): DirectThreadChatState {
turnStartedAt: 0,
turnEndedAt: 0,
turnUserItemId: '',
commandClosedTurnUserItemId: '',
history: [],
live: [],
};
}
/**
* 本地命令失败收场:这一轮命令已经返回,宿主却还在事件流里挂着 `turn.started`。
*
* 只放掉"是否在跑",**不写终态时间**——命令返回不等于我们知道这一轮真正的结束时刻,
* 编一个只会让耗时变成假数。收口后同身份的 `turn.started` 迟到 / 重放回来不再复活,
* 免得刚修好的"还在处理"又被拉起来。宿主随后真发来 `turn.completed` 时照旧正常收口。
*
* 身份不同的轮次不动:宿主同时只允许一条回合,但"正在跑的是另一轮"`another-turn-running`
* 这种拒绝也要能原样报给用户,不能顺手把别人那轮抹掉。空身份(宿主没能落上身份)时按
* 本轮处理,否则这条兜底永远盖不住协议早期失败。
*/
export function stopDirectThreadTurn(
state: DirectThreadChatState,
userItemId: string,
): DirectThreadChatState {
if (state.turnUserItemId !== '' && state.turnUserItemId !== userItemId) {
return state;
}
if (!state.turnRunning && state.commandClosedTurnUserItemId === userItemId) {
return state;
}
return {
...state,
turnRunning: false,
commandClosedTurnUserItemId: userItemId,
};
}
/** 时间戳合法性:缺失 / 0 / 非有限都算没有这个边界,不用它计任何耗时。 */
function validBoundaryAt(value: number | null | undefined): number {
return typeof value === 'number' && Number.isFinite(value) && value > 0
@@ -295,6 +341,14 @@ export function reduceDirectThreadEvent(
// 本轮的 canonical user identity 跟着事件走:新回合就换成新的;旧原生不带身份时
// 清空而不是继承上一轮,避免上一轮迟到的终态按身份匹配到这一轮。
const turnUserItemId = readDirectThreadEventUserItemId(event);
// 本地命令已经收过场的那一轮:迟到的 `turn.started` 不得把它拉回运行态(见
// `commandClosedTurnUserItemId`)。身份按 clientTurnId 唯一,只挡它自己那一轮。
if (
turnUserItemId !== '' &&
turnUserItemId === state.commandClosedTurnUserItemId
) {
return state;
}
return {
...state,
turnRunning: true,
@@ -316,7 +370,17 @@ export function reduceDirectThreadEvent(
return state;
}
// 已经收口、而且没有新的运行态条目:重复 / 迟到的终态事件不改动时间,也不复活运行态。
if (!state.turnRunning && state.live.length === 0) {
// 例外是"本地命令兜底收口"的那一轮(`commandClosedTurnUserItemId` 命中且还没有终态
// 时间):那次收口本来就没写时间,宿主这份迟到的终态要拿来补上真正的结束时刻。
const lateTerminalForCommandClosedTurn =
eventUserItemId !== '' &&
eventUserItemId === state.commandClosedTurnUserItemId &&
state.turnEndedAt <= 0;
if (
!state.turnRunning &&
state.live.length === 0 &&
!lateTerminalForCommandClosedTurn
) {
return state;
}
return finishDirectThreadTurn(state, eventAt);
@@ -36,6 +36,57 @@ export type DirectChatBlock =
| { kind: 'reasoning'; key: string; text: string }
| { kind: 'tools'; key: string; calls: DirectChatToolCard[] };
/**
* 界面上一轮的三态。它是**展示态**,不是第二套回合生命周期。
*
* 三态各自能断言什么(渲染时按这个分两类,不要对调):
* - `running`:**宿主已确认这一轮开始了**(订阅流里出现过 `turn.started`、还没出现
* `turn.completed`)。它是唯一能做肯定式断言的态。
* - `awaiting-start`**本地已把这轮交出去、宿主还没确认**(乐观气泡已出现,`turn.started`
* 未到)。只支持否定式断言:"它还没结束",不能说"它正在跑"。
* - `finished`:其余全部 —— 拿到终态的、身份不匹配的、不是最新一轮的,以及**拿不到边界的
* 历史回合**(这类最容易被误判成"还在跑",必须落在这一态)。
*
* 判据用四个输入(下方 `buildDirectChatTurns` 里那几句 if 就是全部实现):
* - `turn.nativeRunning` ← 入参 `turnRunning` ← reducer 的 `state.turnRunning`
* (只由 `turn.started` / `turn.completed` 决定;`if (current)` 只赋给最后一条回合,
* 所以「非最新一轮 + nativeRunning」不可达)。
* - `pendingUserItemId` ← controller 在 `beginTurnCommand` / `endTurnCommand` 之间维护,
* 生命周期与 `turnBusy` 一致;空串 = 没有在途的本地回合。
* - `turn.key` ← 开这一轮的条目身份:原生用户条目用 `entry.itemId`,本地乐观气泡用
* `message.messageId` —— 两者是**同一个** `direct-codex:{clientTurnId}:user`。
* - `stampedEnd` ← 本轮条目上盖的终态时间,只有 `turn.completed` / 终止收口才写。
*
* 真值表:
*
* | nativeRunning | 最新一轮 && pendingUserItemId 身份命中 | stampedEnd > 0 | → state |
* | true | — | — | running |
* | false | false | 任意 | finished |
* | false | true | true | finished |
* | false | true | false | awaiting-start |
*
* 判据一律用**身份与显式事件**,不用时间戳大小:原生阶段时间是秒级精度、同一秒里可能连开
* 两轮,回显条目的 `at` 还是宿主 ack 的观测时间(晚于用户真实发送)。这也是为什么
* `awaiting-start` 在"原生条目已回显、`turn.started` 未到"的次窗口里同样成立。
*
* 两个容易读错的地方:
* - `pendingUserItemId` 有值 **≠** `awaiting-start``invoke` 直到整轮结束才返回,所以
* `turn.started` 之后它仍在,但那时 `nativeRunning` 已经把它接成 `running`。
* - `endedAt === 0` **≠** 还在跑:历史回合没有边界元数据(`turnEndedAt` 只是会话内展示
* 缓存),它们必须落 `finished`。
*
* 三态在渲染上的映射(否定式 / 肯定式)见 `DirectProjectTurn.tsx` 顶部注释;数据流、变量归属与
* 一次发送的时序见 `../controller/useDirectProjectChatController.ts` 的模块注释。
*
* 已知边界(改 `finished` 判据时要连着一起看):`finished` 只断言"不再有理由认为它在跑",
* **不断言"拿得到终态时间"**。有两类回合没有可证明的边界时间,只被
* `Math.max(turn.endedAt, turn.startedAt)` 兜底量化成 0.0 秒——① 重进项目后读回来的历史回合
* `turnEndedAt` 只是会话内展示缓存,不随 `project.jsonl` 持久化);② 本地已发出却一个原生事件
* 都没产生的回合(发送失败、`turn.started` 没来)。要不要把这两类的终态文案藏掉是产品口径问题
* (宁可隐藏也不编),需要单独确认后单独改,不要顺手塞进三态判据。
*/
export type DirectChatTurnState = 'running' | 'awaiting-start' | 'finished';
export type DirectChatTurn = {
key: string;
/** 用户气泡:顺序即发出顺序。 */
@@ -44,7 +95,8 @@ export type DirectChatTurn = {
process: DirectChatBlock[];
/** 最终回复,以及失败 / 终止这类只存在于运行期的说明。 */
finals: DirectChatBlock[];
active: boolean;
/** 这一轮在界面上的状态(三态,取代原来的 `active` 布尔)。 */
state: DirectChatTurnState;
/**
* 本轮起点:该轮**实际用户消息的发送时间**优先(与气泡显示的时间同源),
* 缺失时用原生 `turn.started.at`,都拿不到是 0(此时隐藏不能证明的总耗时)。
@@ -60,7 +112,8 @@ type DirectChatTurnEntries = {
/** 本地乐观用户气泡:还没有任何落盘条目时的用户消息。 */
localUsers: DirectChatBlock[];
notices: ChatMessage[];
active: boolean;
/** 原生回合是否在跑;只有一个来源——reducer 的 `turnRunning`。 */
nativeRunning: boolean;
};
function blockFromEntry(
@@ -178,7 +231,7 @@ function newTurn(key: string): DirectChatTurnEntries {
entries: [],
localUsers: [],
notices: [],
active: false,
nativeRunning: false,
};
}
@@ -193,6 +246,7 @@ export function buildDirectChatTurns({
localMessages = [],
turnRunning = false,
turnStartedAt = 0,
pendingUserItemId = '',
}: {
entries: readonly DirectChatEntry[];
localMessages?: readonly ChatMessage[];
@@ -202,6 +256,14 @@ export function buildDirectChatTurns({
* 不会覆盖用户实际发送时间,也不参与已完成回合。
*/
turnStartedAt?: number;
/**
* 本地已发出、原生还没认领的那一轮用户条目身份(`direct-codex:{clientTurnId}:user`)。
*
* 只服务 `awaiting-start` 这一个展示态:身份命中、且本轮还没有明确终态时,最新一轮按
* 「待认领」而不是「已结束」呈现。原生 `turn.started` 一到,`turnRunning` 就把这一轮接
* 过去,这个入参不再参与判定;空串 = 没有在途的本地回合。
*/
pendingUserItemId?: string;
}): DirectChatTurn[] {
const turns: DirectChatTurnEntries[] = [];
let current: DirectChatTurnEntries | null = null;
@@ -247,10 +309,11 @@ export function buildDirectChatTurns({
}
current.notices.push(message);
});
if (current) current.active = turnRunning;
if (current) current.nativeRunning = turnRunning;
return turns.map((turn) => {
const lastAssistant = turn.active
const newestTurnIndex = turns.length - 1;
return turns.map((turn, turnIndex) => {
const lastAssistant = turn.nativeRunning
? -1
: turn.entries.reduce(
(found, entry, index) =>
@@ -301,21 +364,38 @@ export function buildDirectChatTurns({
(found, entry) => found || normalizeDirectTimestamp(entry.turnEndedAt),
0,
);
const startedAt =
userSentAt > 0
? userSentAt
: turn.active
? normalizeDirectTimestamp(turnStartedAt)
: stampedStart;
// 起点优先级(逐级覆盖,不嵌套三元):条目上盖的起点 → 运行中改读原生
// `turn.started.at`(拿不到就是 0,不退回去用条目兜底)→ 该轮用户气泡自己的发送
// 时间最高优先。
let startedAt = stampedStart;
if (turn.nativeRunning) {
startedAt = normalizeDirectTimestamp(turnStartedAt);
}
if (userSentAt > 0) {
startedAt = userSentAt;
}
// 终态只读**本轮条目**上盖的边界:跨轮 fallback 会把最新回合的终点填进所有
// 拿不到时间的旧历史回合,等于给未知耗时编一个值。
const endedAt = turn.active ? 0 : stampedEnd;
const endedAt = turn.nativeRunning ? 0 : stampedEnd;
// 三态只在这里产生:原生在跑 = running;最新一轮是本地在途身份且没有终态 =
// awaiting-start;其余都是 finished。判据是身份(`itemId`)而不是时间戳大小。
let state: DirectChatTurnState = 'finished';
if (turn.nativeRunning) {
state = 'running';
} else if (
turnIndex === newestTurnIndex &&
pendingUserItemId !== '' &&
turn.key === pendingUserItemId &&
stampedEnd <= 0
) {
state = 'awaiting-start';
}
return {
key: turn.key,
users,
process: mergeToolBlocks(process),
finals,
active: turn.active,
state,
startedAt,
endedAt,
} satisfies DirectChatTurn;
@@ -199,9 +199,11 @@ export function PlanningChatView({
className={`project-chat-topbar-dot${controlBusy ? ' is-busy' : ''}`}
aria-hidden="true"
/>
{controlBusy
? '策划 Agent 正在处理'
: workspaceStatusForDisplay(workspaceStatus)}
<span>
{controlBusy
? '策划 Agent 正在处理'
: workspaceStatusForDisplay(workspaceStatus)}
</span>
</span>
</header>
<div
@@ -21,6 +21,7 @@ import {
act,
createGameCreationAppManifest,
createProjectChatRuntimeHarness,
emptyProjectPolicy,
expect,
fireEvent,
it,
@@ -469,6 +470,134 @@ export function registerChatComposerControlTests() {
});
});
it('does not report a finished turn while the host has not acknowledged the send yet', async () => {
const pending: Array<{ resolve: (value: string) => void }> = [];
const { invoke, surface } = await openDirectCodexSurface({
chat_with_game_creator_direct_codex: () =>
new Promise<string>((resolve) => {
pending.push({ resolve });
}),
});
const composer = within(surface).getByLabelText('陶泥儿对话内容');
await submitDirectTurn(surface, composer, '窗口期的消息');
// 写权限门是异步的,先等命令真的发出去,否则下面的窗口期断言会在 invoke 还没发生时就
// 通过、收尾的 `pending[0]?.resolve` 也变成空操作,用例根本没盖住它要盖的窗口。
await waitFor(() => {
expect(invoke).toHaveBeenCalledWith(
'chat_with_game_creator_direct_codex',
expectDirectTurnWithText('窗口期的消息'),
);
});
// 本地乐观气泡立刻可见;此刻原生既没回 turn.started,也没回显用户条目,
// 这一轮属于「本地已发出、宿主未确认」,不得渲染成已结束。
await waitFor(() => {
expect(within(surface).getByText('窗口期的消息')).not.toBeNull();
});
expect(within(surface).queryByText(/本轮结束于/)).toBeNull();
expect(within(surface).queryByTestId('turn-usage')).toBeNull();
await act(async () => {
pending[0]?.resolve('回复');
});
});
it('stops claiming the turn is running when a failed send left turn.started open', async () => {
let harness: ReturnType<typeof createProjectChatRuntimeHarness> | null =
null;
const { surface } = await openDirectCodexSurface(
{
chat_with_game_creator_direct_codex: (
args: Record<string, unknown> | undefined,
) => {
// 宿主先认领了这一轮(turn.started),随后崩掉:没有终态事件,命令以失败返回。
harness?.emitDirectThreadEvents({
type: 'turn.started',
at: 5_000,
userItemId: `direct-codex:${String(args?.clientTurnId ?? '')}:user`,
});
throw new Error('模拟宿主崩溃:turn.started 之后没有终态事件');
},
},
(directHarness) => {
harness = directHarness;
},
);
const composer = within(surface).getByLabelText('陶泥儿对话内容');
await submitDirectTurn(surface, composer, '崩掉的那条');
await waitFor(() => {
expect(
within(surface).getAllByText('陶泥儿智能创作 执行失败,请稍后重试')
.length,
).toBeGreaterThan(0);
});
// 命令已经收场:卡片和输入区都不能再声称"还在处理"。
expect(within(surface).queryAllByText('陶泥儿正在处理')).toHaveLength(0);
expect(within(surface).queryByRole('button', { name: '终止' })).toBeNull();
expect(
within(surface).getByRole('button', { name: '发送' }),
).not.toBeNull();
});
it('keeps the next queued turn busy when the write gate refuses the running one', async () => {
const pending: Array<{ resolve: (value: string) => void }> = [];
const deferredPolicies: Array<(value: unknown) => void> = [];
let policyAllowsWrite = false;
const { invoke, surface } = await openDirectCodexSurface({
read_project_permission_policy: () => {
if (policyAllowsWrite) return Promise.resolve(emptyProjectPolicy());
return new Promise((resolve) => {
deferredPolicies.push(resolve);
});
},
chat_with_game_creator_direct_codex: () =>
new Promise<string>((resolve) => {
pending.push({ resolve });
}),
});
const composer = within(surface).getByLabelText('陶泥儿对话内容');
await submitDirectTurn(surface, composer, '被拒的那条');
// 权限门还没回,先把第二条排进队列:后面那条要等被拒的这一轮出队才会发出去。
await setComposerText(composer, '后面那条');
submitComposerForm(composer);
const queue = await within(surface).findByLabelText('待发送消息队列');
expect(within(queue).getByText('后面那条')).not.toBeNull();
// 写权限门拒绝这一轮(策略要求确认,且此刻没有 onConfirmed):这一轮不会重跑,
// 队列必须继续走,而它出队后那一轮仍要算「命令在飞」。
policyAllowsWrite = true;
await act(async () => {
for (const resolve of deferredPolicies.splice(0)) {
resolve({
path: '.agent/policy.json',
policy: {
deniedCommands: [],
confirmCommands: ['conversation.write'],
},
});
}
});
await waitFor(() => {
expect(invoke).toHaveBeenCalledWith(
'chat_with_game_creator_direct_codex',
expectDirectTurnWithText('后面那条'),
);
});
// 被出队的那一轮还在飞:上一轮的收尾不得把它刚设上的忙态清掉。
expect(within(surface).queryByRole('button', { name: '发送' })).toBeNull();
expect(
within(surface).getByRole('button', { name: '终止' }),
).not.toBeNull();
await act(async () => {
pending[0]?.resolve('回复');
});
});
it('restores a running DirectProject turn, queues the next message, and dispatches it on turn.completed', async () => {
const pending: Array<{ resolve: (value: string) => void }> = [];
const { invoke, surface, harness } = await openDirectCodexSurface(
@@ -405,6 +405,148 @@ export function registerDesignAgentSurfaceTests() {
);
});
it('follows streamed Design Agent content until the user scrolls up', async () => {
const harness = createProjectChatRuntimeHarness({
designAgentView: designConversationView(),
designAgentContinueView: designConversationView(),
});
renderDesignAgent(harness);
const input = await screen.findByLabelText('项目需求');
await setComposerText(input, '请继续完善方案');
fireEvent.submit(input.closest('form') as HTMLFormElement);
await waitFor(() =>
expect(harness.invoke).toHaveBeenCalledWith(
'continue_design_agent_session',
expect.objectContaining({
input: { type: 'message', text: '请继续完善方案' },
}),
),
);
const continueCall = [...harness.invoke.mock.calls]
.reverse()
.find(([command]) => command === 'continue_design_agent_session');
const clientTurnId = String(
(continueCall?.[1] as { clientTurnId?: string }).clientTurnId,
);
const messageList = screen.getByLabelText('立项策划消息');
Object.defineProperty(messageList, 'scrollHeight', {
configurable: true,
value: 1000,
});
Object.defineProperty(messageList, 'clientHeight', {
configurable: true,
value: 200,
});
messageList.scrollTop = 800;
fireEvent.scroll(messageList);
act(() =>
harness.emitDesignAgentEvent({
projectPath: harness.projectPath,
clientTurnId,
kind: 'reasoning',
reasoningText: '先核对玩法循环',
}),
);
await screen.findAllByText('先核对玩法循环');
await waitFor(() => expect(messageList.scrollTop).toBe(1000));
messageList.scrollTop = 800;
fireEvent.scroll(messageList);
act(() =>
harness.emitDesignAgentEvent({
projectPath: harness.projectPath,
clientTurnId,
kind: 'text',
text: '正在补充关卡节奏',
}),
);
await screen.findByLabelText('策划 Agent 实时回复');
await waitFor(() => expect(messageList.scrollTop).toBe(1000));
messageList.scrollTop = 120;
fireEvent.scroll(messageList);
act(() => {
harness.emitDesignAgentEvent({
projectPath: harness.projectPath,
clientTurnId,
kind: 'reasoning',
reasoningText: '继续检查多人规则',
});
harness.emitDesignAgentEvent({
projectPath: harness.projectPath,
clientTurnId,
kind: 'text',
text: '正在补充关卡节奏与多人规则',
});
});
await screen.findAllByText('继续检查多人规则');
await waitFor(() =>
expect(
screen.getByLabelText('策划 Agent 实时回复').textContent,
).toContain('多人规则'),
);
expect(messageList.scrollTop).toBe(120);
});
it('shows only known optimistic send times and does not invent persisted times', async () => {
const hydratedView = {
...designConversationView(),
messages: [{ id: 'user-history', role: 'user', text: '历史策划需求' }],
};
const continuedView = {
...designConversationView(),
messages: [
...hydratedView.messages,
{ id: 'user-current', role: 'user', text: '当前补充需求' },
],
};
const harness = createProjectChatRuntimeHarness({
designAgentView: hydratedView,
designAgentContinueView: continuedView,
});
const originalInvoke = harness.invoke.getMockImplementation()!;
let finishContinue!: () => void;
const continueGate = new Promise<void>((resolve) => {
finishContinue = resolve;
});
harness.invoke.mockImplementation(async (command, args) => {
if (command === 'continue_design_agent_session') {
await continueGate;
}
return originalInvoke(command, args);
});
renderDesignAgent(harness);
const historicalText = await screen.findByText('历史策划需求');
expect(
historicalText.closest('.message')?.querySelector('time'),
).toBeNull();
const input = screen.getByLabelText('项目需求');
await setComposerText(input, '当前补充需求');
fireEvent.submit(input.closest('form') as HTMLFormElement);
const optimisticText = await screen.findByText('当前补充需求');
const optimisticTime = optimisticText
.closest('.message')
?.querySelector('time');
expect(optimisticTime).not.toBeNull();
expect(optimisticTime?.getAttribute('dateTime')).toBeTruthy();
await act(async () => finishContinue());
await waitFor(() => {
const currentText = screen.getByText('当前补充需求');
expect(currentText.closest('.message')?.querySelector('time')).toBeNull();
});
expect(
screen
.getByText('历史策划需求')
.closest('.message')
?.querySelector('time'),
).toBeNull();
});
it('hydrates an existing design session and decides approval through design commands', async () => {
const harness = createProjectChatRuntimeHarness({
designAgentView: designApprovalView(),
@@ -416,3 +416,138 @@ describe('陶泥儿对话区:Codex 三段式(顶栏 / 唯一滚动区 / 文
expect(pixelValue(listInPanelDirectCodex, 'min-height')).toBe(0);
});
});
describe('策划对话:消息伸缩与长内容边界', () => {
function planningDeclarations(className: string, width: number) {
const root = document.createElement('div');
root.innerHTML = `<div class="window-chrome"><div class="window-chrome__content">
<div class="launcher-shell platform-theme"><aside></aside><main class="launcher-main">
<section class="launcher-page launcher-project-development game-project-workbench game-project-workbench--design">
<div class="game-workbench-layout game-workbench-layout--design">
<section class="game-workbench-stage"><div class="design-workspace-panel">
<div class="design-workspace-panel__body"><div class="design-workspace-tree"></div></div>
</div></section>
<aside class="game-workbench-chat"><header>策划</header>
<section class="project-chat-surface"><div class="project-chat-conversation">
<section class="design-agent-controls"></section>
<header class="project-chat-topbar"><span class="project-chat-topbar-status">
<span class="project-chat-topbar-dot"></span><span>已打开:项目</span>
</span></header>
<div class="message-list project-chat-message-list"></div>
<section class="design-agent-pending-actions"></section>
<form class="project-chat-composer"><p class="project-chat-composer-notice"></p></form>
</div></section>
</aside></div></section></main></div></div></div>`;
const element = root.querySelector(className)!;
// 从 DOM 匹配完整选择器,防止遗漏基础规则或误把 Direct 专用样式算到策划入口。
const selectors = rules.flatMap((rule) =>
rule.selectors.filter((selector) => {
try {
return element.matches(selector);
} catch {
// jsdom 不支持的浏览器伪类与本面板无关。
return false;
}
}),
);
return resolveDeclarations(rules, selectors, width);
}
it.each([1440, 390])(
'%ipx:消息吸收剩余高度,状态和输入区不参与拉伸',
(width) => {
const conversation = planningDeclarations(
'.project-chat-conversation',
width,
);
const list = planningDeclarations('.project-chat-message-list', width);
const composer = planningDeclarations('.project-chat-composer', width);
const topbar = planningDeclarations('.project-chat-topbar', width);
expect(declaration(conversation, 'display')).toBe('flex');
expect(declaration(conversation, 'flex-direction')).toBe('column');
expect(declaration(conversation, 'height')).toBe('100%');
expect(declaration(conversation, 'overflow')).toBe('visible');
expect(declaration(list, 'flex')).toBe('1 1 0');
expect(declaration(list, 'min-height')).toBe('0');
expect(declaration(list, 'overflow-y')).toBe('auto');
expect(declaration(composer, 'flex')).toBe('0 0 auto');
expect(declaration(topbar, 'flex')).toBe('0 0 auto');
expect(declaration(topbar, 'min-height')).toBe('44px');
expect(
declaration(
planningDeclarations('.project-chat-topbar-status', width),
'font-size',
),
).toBe('12px');
expect(
declaration(
planningDeclarations(
'.project-chat-topbar-status > span:last-child',
width,
),
'overflow-wrap',
),
).toBe('anywhere');
for (const selector of [
'.design-agent-controls',
'.design-agent-pending-actions',
]) {
const panel = planningDeclarations(selector, width);
expect(declaration(panel, 'max-height')).toBe('30%');
expect(declaration(panel, 'min-height')).toBe('0');
expect(declaration(panel, 'overflow')).toBe('auto');
}
},
);
it.each([390, 760])(
'%ipx:固定外壳内工作台可滚动到对话,两块面板保持明确高度',
(width) => {
const workbench = planningDeclarations('.game-project-workbench', width);
const layout = planningDeclarations('.game-workbench-layout', width);
const stage = planningDeclarations('.game-workbench-stage', width);
const chat = planningDeclarations('.game-workbench-chat', width);
expect(declaration(workbench, 'min-height')).toBe('0');
expect(declaration(workbench, 'overflow-y')).toBe('auto');
expect(declaration(workbench, 'overflow-x')).toBe('hidden');
expect(declaration(layout, 'height')).toBe('auto');
expect(declaration(layout, 'grid-template-columns')).toBe(
'minmax(0, 1fr)',
);
expect(declaration(stage, 'height')).toBe('560px');
expect(declaration(chat, 'height')).toBe(
'clamp(560px, calc(100dvh - 154px), 900px)',
);
expect(
declaration(
planningDeclarations('.design-workspace-panel', width),
'height',
),
).toBe('100%');
expect(
declaration(
planningDeclarations('.design-workspace-tree', width),
'overflow',
),
).toBe('auto');
},
);
it.each([761, 1280])('%ipx:双栏继续填满外壳剩余高度', (width) => {
const workbench = planningDeclarations('.game-project-workbench', width);
const layout = planningDeclarations('.game-workbench-layout', width);
expect(declaration(workbench, 'overflow')).toBe('hidden');
expect(workbench.has('overflow-y')).toBe(false);
expect(declaration(layout, 'height')).toBe('100%');
expect(declaration(layout, 'grid-template-columns')).toBe(
'minmax(0, 1fr) minmax(380px, 0.42fr)',
);
});
it('批量导入失败提示可滚动且可换行,不撑高输入区或撑宽面板', () => {
const notice = planningDeclarations('.project-chat-composer-notice', 390);
expect(declaration(notice, 'max-height')).toBe('96px');
expect(declaration(notice, 'overflow')).toBe('auto');
expect(declaration(notice, 'overflow-wrap')).toBe('anywhere');
});
});
@@ -0,0 +1,61 @@
/** @vitest-environment jsdom */
import { render } from '@testing-library/react';
import React from 'react';
import { expect, it } from 'vitest';
import { DirectProjectTurn } from '../src/view/project-development/chat/components/DirectProjectConversation/DirectProjectTurn';
import type {
DirectChatTurn,
DirectChatTurnState,
} from '../src/view/project-development/chat/conversation/directTurnPresentation';
const SENT_AT = 1_800_000_000_000;
const ENDED_AT = SENT_AT + 12_400;
const turn = (
state: DirectChatTurnState,
overrides: Partial<DirectChatTurn> = {},
): DirectChatTurn => ({
key: 'direct-codex:turn-1:user',
users: [{ kind: 'user', key: 'u', text: '帮我做一个跳跃动作', at: SENT_AT }],
process: [
{ kind: 'reasoning', key: 'r', text: '先看目录' },
{ kind: 'assistant', key: 'a', text: '正在写' },
],
finals: [{ kind: 'assistant', key: 'a-final', text: '改好了', at: ENDED_AT }],
state,
startedAt: SENT_AT,
endedAt: state === 'finished' ? ENDED_AT : 0,
...overrides,
});
it('awaiting-start:本地已发出、原生还没认领时不显示终态文案,也不折叠过程', () => {
const view = render(
React.createElement(DirectProjectTurn, {
turn: turn('awaiting-start'),
}),
);
expect(view.queryByTestId('turn-usage')).toBeNull();
expect(view.queryByText(/本轮结束于/)).toBeNull();
// 否定式判据:未结束的回合把过程平铺出来,不折进「执行过程」。
expect(view.queryByTestId('turn-process')).toBeNull();
expect(view.getByLabelText('思考过程')).not.toBeNull();
});
it('running:原生回合在跑时同样不显示终态文案', () => {
const view = render(
React.createElement(DirectProjectTurn, { turn: turn('running') }),
);
expect(view.queryByTestId('turn-usage')).toBeNull();
expect(view.queryByTestId('turn-process')).toBeNull();
});
it('finished 且有明确终态:显示结束时间与耗时,过程折叠', () => {
const view = render(
React.createElement(DirectProjectTurn, { turn: turn('finished') }),
);
const usage = view.getByTestId('turn-usage');
expect(usage.textContent).toContain('本轮结束于');
expect(usage.textContent).toContain('耗时 12.4秒');
expect(view.queryByTestId('turn-process')).not.toBeNull();
});
@@ -0,0 +1,77 @@
import { describe, expect, it } from 'vitest';
import { deriveDirectProjectTurnStatus } from '../src/view/project-development/chat/controller/useDirectProjectTurnStatus';
import type { DirectChatTurn } from '../src/view/project-development/chat/conversation/directTurnPresentation';
const turn = (key: string, state: DirectChatTurn['state']): DirectChatTurn => ({
key,
users: [],
process: [],
finals: [],
state,
startedAt: 1_800_000_000_000,
endedAt: 0,
});
describe('DirectProject 回合状态派生', () => {
it('displayBusy 是原生真相与本地命令在飞的并集', () => {
expect(
deriveDirectProjectTurnStatus({
turnRunning: true,
turnBusy: false,
turns: [],
}).displayBusy,
).toBe(true);
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
turnBusy: true,
turns: [],
}).displayBusy,
).toBe(true);
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
turnBusy: false,
turns: [],
}).displayBusy,
).toBe(false);
});
it('两个来源各自独立暴露,不被并集吃掉', () => {
const status = deriveDirectProjectTurnStatus({
turnRunning: true,
turnBusy: true,
turns: [],
});
expect(status.nativeRunning).toBe(true);
expect(status.commandInFlight).toBe(true);
});
it('latestTurnState 取最新一轮的三态;没有回合时为 null', () => {
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
turnBusy: false,
turns: [turn('u1', 'finished'), turn('u2', 'awaiting-start')],
}).latestTurnState,
).toBe('awaiting-start');
expect(
deriveDirectProjectTurnStatus({
turnRunning: false,
turnBusy: false,
turns: [],
}).latestTurnState,
).toBeNull();
});
it('本地命令在飞不等于原生在跑', () => {
const status = deriveDirectProjectTurnStatus({
turnRunning: false,
turnBusy: true,
turns: [turn('u1', 'awaiting-start')],
});
expect(status.nativeRunning).toBe(false);
expect(status.latestTurnState).toBe('awaiting-start');
});
});
@@ -11,6 +11,7 @@ import {
reduceDirectThreadEvents,
resolveDirectThreadBootstrap,
selectDirectChatEntries,
stopDirectThreadTurn,
} from '../src/view/project-development/chat/conversation/directThreadChat';
import type { DirectThreadItem } from '../src/view/project-development/chat/conversation/directThreadItemProjection';
import type { DirectThreadEvent } from '../src/view/project-development/chat/generated/DirectThreadEvent';
@@ -176,6 +177,54 @@ describe('DirectProject 聊天 reducer', () => {
expect(selectDirectChatEntries(done)).toHaveLength(2);
});
it('本地命令兜底收口后,迟到的同名 turn.started 不复活这一轮', () => {
const identity = 'direct-codex:client-turn-1:user';
const running = reduceDirectThreadEvents(emptyDirectThreadChatState(), [
event(withUserItemId({ type: 'turn.started', at: 1_000 }, identity)),
event({ type: 'item.completed', item: messageItem() }),
]);
expect(running.turnRunning).toBe(true);
const stopped = stopDirectThreadTurn(running, identity);
expect(stopped.turnRunning).toBe(false);
// 兜底收口不写终态时间:命令返回不等于知道这一轮真正的结束时刻。
expect(stopped.turnEndedAt).toBe(0);
// 同一轮迟到的 turn.started 不再把它拉回运行态,运行态条目也没丢。
const revived = reduceDirectThreadEvents(stopped, [
event(withUserItemId({ type: 'turn.started', at: 2_000 }, identity)),
]);
expect(revived.turnRunning).toBe(false);
expect(selectDirectChatEntries(revived)).toHaveLength(1);
// 宿主随后补上的真终态照旧收口,并把真正的结束时间补上。
const late = reduceDirectThreadEvents(revived, [
event(
withUserItemId(
{ type: 'turn.completed', status: 'failed', at: 3_000 },
identity,
),
),
]);
expect(late.turnRunning).toBe(false);
expect(late.turnEndedAt).toBe(3_000);
});
it('本地命令兜底收口不碰身份不同的那轮', () => {
const other = reduceDirectThreadEvents(emptyDirectThreadChatState(), [
event(
withUserItemId(
{ type: 'turn.started', at: 1_000 },
'direct-codex:client-turn-9:user',
),
),
]);
expect(
stopDirectThreadTurn(other, 'direct-codex:client-turn-1:user')
.turnRunning,
).toBe(true);
});
it('历史切片搬运层不合并,合并发生在前端投影', () => {
const state = mergeDirectHistoryItems(emptyDirectThreadChatState(), [
toolStarted(),
@@ -184,7 +184,7 @@ describe('DirectProject 聊天分区', () => {
],
turnRunning: true,
});
expect(turns[0]?.active).toBe(true);
expect(turns[0]?.state).toBe('running');
expect(turns[0]?.finals).toEqual([]);
expect(turns[0]?.process.map((block) => block.kind)).toEqual([
'assistant',
@@ -293,7 +293,63 @@ describe('DirectProject 聊天分区', () => {
});
expect(turns.map((turn) => turn.key)).toEqual(['u1', 'local:1']);
expect(turns[1]?.users).toHaveLength(1);
expect(turns[1]?.active).toBe(true);
expect(turns[1]?.state).toBe('running');
});
it('三态:本地已发出、原生还没认领的那一轮是 awaiting-start,不是已结束', () => {
const turns = buildDirectChatTurns({
entries: [],
localMessages: [localUser('本轮提问', 'direct-codex:turn-1:user')],
pendingUserItemId: 'direct-codex:turn-1:user',
});
expect(turns.map((turn) => turn.state)).toEqual(['awaiting-start']);
expect(turns[0]?.endedAt).toBe(0);
expect(turns[0]?.startedAt).toBe(1_800_000_002_000);
});
it('三态:原生用户条目先到、turn.started 还没到时仍是 awaiting-start', () => {
const turns = buildDirectChatTurns({
// 同身份的原生条目已经到了(本地气泡被去重),但原生回合还没开始。
entries: [userEntry('direct-codex:turn-1:user')],
localMessages: [localUser('本轮提问', 'direct-codex:turn-1:user')],
pendingUserItemId: 'direct-codex:turn-1:user',
});
expect(turns.map((turn) => turn.state)).toEqual(['awaiting-start']);
});
it('三态:拿到明确终态后,在途身份不再把这一轮判成待认领', () => {
const turns = buildDirectChatTurns({
entries: [
{
...userEntry('direct-codex:turn-1:user'),
turnEndedAt: 1_800_000_010_000,
},
],
pendingUserItemId: 'direct-codex:turn-1:user',
});
expect(turns[0]?.state).toBe('finished');
expect(turns[0]?.endedAt).toBe(1_800_000_010_000);
});
it('三态:只有最新一轮能是 awaiting-start,身份不匹配也不影响判定', () => {
const notNewest = buildDirectChatTurns({
entries: [userEntry('direct-codex:turn-1:user')],
localMessages: [localUser('第二条', 'direct-codex:turn-2:user')],
pendingUserItemId: 'direct-codex:turn-1:user',
});
expect(notNewest.map((turn) => turn.state)).toEqual([
'finished',
'finished',
]);
const mismatch = buildDirectChatTurns({
entries: [userEntry('u1')],
localMessages: [localUser('第二条', 'direct-codex:turn-2:user')],
pendingUserItemId: 'direct-codex:turn-9:user',
});
expect(mismatch.map((turn) => turn.state)).toEqual([
'finished',
'finished',
]);
});
it('历史无用户条目时也保留一个回合承载正文', () => {
@@ -51,5 +51,7 @@ AGC 项目开发聊天框当前同时从三处取数据:Direct 回合事件(
- 旧项目磁盘上遗留的 `turn-stream.jsonl` / `tool-calls.jsonl` 保留不动,不迁移、不清理、不再由 DirectProject 聊天框读取。
- 工具卡片的脱敏与截断必须在读取期执行一次,不能因为"原始条目已在磁盘"就把未脱敏内容直接渲染到界面。
- 回合结束语义务必由 `turn.completed` 判定;缺少该事件的残留回合不得被渲染成运行中。
- 「活动回合的唯一判据」约束的是**原生回合**:界面上的「本地已发出、原生还没认领」是投影的展示态(`DirectChatTurn.state = 'awaiting-start'`),由本地在途用户条目身份派生,不构成第二套原生生命周期,也不参与 `turnRunning` 的判定。
- 三层数据流、变量归属与一次发送的时序写在代码里:`apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts` 的模块注释;回合三态的定义与判据真值表在 `apps/ai-game-creator-shell/src/view/project-development/chat/conversation/directTurnPresentation.ts``DirectChatTurnState`。改判据时同步这两处与对应测试。
- 验收证据是端到端行为,不是单元测试:回合进行中杀掉应用进程后重开项目,应看到部分文本与工具卡片按原顺序出现且不显示忙碌;正常结束后重进应与实时渲染一致;文件系统不得再新增 `turn-stream.jsonl` / `tool-calls.jsonl`
- id 空间已用源码核对:codex-rs `app-server-protocol/src/protocol/thread_history.rs` 中所有工具 item 都是 `id: payload.call_id.clone()`,而 `project.jsonl` 落盘的是原始 response item。真实 app-server 会话核对仍列为运行时验收项。
@@ -38,6 +38,6 @@ Parent Milestone: `【里程碑】AGC项目定时快照上传-2026-09-17.md`
## 风险与回滚
- 上传体积与带宽:首轮全量可能很大,先设单文件与单次同步总量上限并把超限项记入跳过清单;不静默截断。
- 数据出境边界:只上传项目目录内普通文件,排除 `.agent/runtime``.agent/logs``.git`、构建产物临时文件凭据类文件不在白名单内。
- 数据出境边界2026-09-22 修订):只上传项目目录内普通文件`.agent` 承载项目身份与 Agent 状态,整目录上传(含 conversations、logs、runtime、checkpoint`agent.db`);`.git`、构建产物临时文件凭据类文件不在白名单内。该修订只作用于快照同步,项目索引与 checkpoint 继续排除整个 `.agent`
- 服务端未配置 bucket 时客户端必须失败关闭,不能把本地索引推进成"已同步",否则后续同步会漏传。
- 回滚:客户端可停用触发接线(保留模块与测试)即可回到无上传行为;服务端路由与配置项可单独移除,不影响既有 OSS 前缀与错误报告链路。

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