1ce2c101072b1e9c8aa5de56c67da92f09cafa4e
884 Commits
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1ce2c10107 |
删除客户端每回合四项媒体资源请求上限 (#427)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m32s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust crates (push) Successful in 1m58s
Project CI / Repository checks (push) Successful in 5m46s
Project CI / Frontend tests (push) Successful in 7m8s
Project CI / Backend tests (push) Successful in 9m19s
Project CI / Native shell tests (push) Successful in 9m42s
Project CI / AI game creator shell web tests (push) Successful in 5m5s
- direct_tool_bridge.rs 删除 DIRECT_TOOL_BRIDGE_MAX_RESOURCE_CALLS_PER_TURN 常量、回合授权状态的 resource_request_ids 计数 map 与 resource_request_ids() 方法 - agc_create_or_derive_resource(含 agc_edit_image 委托)与 agc_remove_background 统一按回合身份与请求指纹确定性派生 operation/idempotency id,同指纹重试复用与 pending 对账语义不变 - 付费提交串行仍由 resource_generation_gate 互斥保证,成本控制交由服务端计费与泥点余额兜底 - 决策记录新增 2026-09-19 删除上限条目,2026-09-18 抠图豁免条目标记为仅作追溯 - 实施计划文档同步改为「不同请求串行提交,不设每回合计数上限」 Reviewed-on: #427 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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b472b9eec9 |
取消抠图工具的每回合四项媒体请求限制
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
agc_remove_background 不再经过 resource_request_ids 付费计数,直接按回合身份与请求指纹确定性派生 id 抠图请求不再挤占付费 create/derive 的四项额度,幂等复用与 pending 对账语义不变 create_or_derive(含 agc_edit_image 委托)路径逐字节不变 决策记录补充 2026-09-18 抠图豁免条目 实施计划文档同步注明抠图不占四项额度 |
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deff6319e2 |
合并主线项目创建目录选择更新
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m53s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m31s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m5s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m12s
Project CI / Backend tests (pull_request) Successful in 9m37s
Project CI / Native shell tests (pull_request) Successful in 12m21s
Project CI / Repository checks (pull_request) Successful in 11m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 12m51s
Project CI / Frontend tests (pull_request) Successful in 23m14s
合入 master
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be370cc615 |
AGC 支持用户自选项目创建目录
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m12s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 2m10s
Project CI / Frontend tests (push) Successful in 6m4s
Project CI / Native shell tests (push) Successful in 8m58s
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
- 新增设置「工作区」分类,承载「项目创建目录」的选择与恢复默认入口 - 自动建项命令新增可选 projectsRoot,未指定时沿用 AppData projects 默认目录 - 新增项目创建目录校验与解析:只接受目录选择器返回且通过私有路径门禁的既有目录 - 目录选择器新增可选 title 参数,用于「选择项目创建目录」文案 - 首页自动建项与模板建项在建项时携带用户选定的项目创建目录 - 客户端本地保存项目创建目录偏好,建项时重新校验,不作为授权凭据 - 补充设置页工作区、首页建项与目录偏好单测 - 修复项目开发视图缺失的 Shapes 图标导入,恢复 agc:typecheck 通过 - 同步实施计划、决策日志与排障记忆文档 |
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2d90b73b94 |
合并主线Mac运行资源与发布门禁更新
合入 origin/master b137f1759,保留画布验收与计时返修。 同步主线0.1.67版本及Mac随包资源、插件能力和发布目标检查。 合并双方排障说明,不提交个人依赖锁文件改动。 |
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cd8f480719 |
修复生成草稿隔离与回合计时恢复及布局排队
按占位身份隔离生成面板并保存草稿,阻止改变失败请求输入后伪装重试。 保留用户真实发送时间,按既有用户条目身份恢复空运行态回合的终态边界。 修复跨栏目整理队列覆盖及多选拖动预览起点漂移。 补齐六项 review 发现的回归、原生绑定、交叉审查及浏览器验收记录。 |
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2ffccb844c |
修复对话动态计时与初始消息重复并补齐游戏居中指引
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m51s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m45s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m4s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Successful in 5m39s
Project CI / Frontend tests (pull_request) Successful in 7m45s
Project CI / Backend tests (pull_request) Successful in 10m3s
Project CI / Native shell tests (pull_request) Successful in 8m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m31s
区分整轮总耗时与工具实际阶段时间,以百毫秒刷新一位小数并冻结终态。 修复正式与乐观用户消息到达时初始占位重复,保留真实同文多次发送。 在开发 Agent 系统提示与 Skill 明确禁止 Phaser 和 CSS 双重居中。 补齐原生事件、前端回归与验收文档,保留未完成项和远程 CI 风险。 |
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16c905b51b |
修复发布目标与插件能力门禁并同步版本0.1.67
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m21s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m27s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m46s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / Backend tests (pull_request) Successful in 8m6s
Project CI / Native shell tests (pull_request) Successful in 8m11s
Project CI / Repository checks (pull_request) Successful in 5m57s
Project CI / Frontend tests (pull_request) Successful in 7m53s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m38s
统一显式目标对应的版本读取、构建渠道、产物目录和更新清单 无原生适配器时隐藏Cocos插件并阻止自动启动 同步单架构更新规范并增加发布和插件回归测试 更新版本与锁文件到0.1.67并记录Mac安装包验证结果 |
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6f012d419a |
修复Mac客户端随包运行依赖缺失
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m46s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m40s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m20s
Project CI / Frontend tests (pull_request) Successful in 7m41s
Project CI / Repository checks (pull_request) Successful in 7m41s
Project CI / Native shell tests (pull_request) Successful in 11m20s
Project CI / Backend tests (pull_request) Successful in 12m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m12s
统一Codex平台布局并补齐macOS原生组件、完整性清单和资源加载路径 补齐macOS插件资源并保留Windows专属原生桥接边界 增加隔离安装包验证、平台配置门禁与侧车回归测试 声明macOS 15最低系统版本并同步规范及Windows待验收计划 |
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1bd153d7f2 |
合并主线对话状态与抠图背景色更新
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m56s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 6m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m23s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m39s
Project CI / Repository checks (pull_request) Successful in 4m50s
Project CI / Backend tests (pull_request) Successful in 8m38s
Project CI / Frontend tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Successful in 8m11s
Project CI / Native shell tests (pull_request) Successful in 15m27s
合入 master a2e6f205d,保留远端功能分支已有合并历史。 融合生成选项的参考素材、目标栏目与抠图背景色字段。 保留主线统一线程状态与重试策略,完成前端及原生定向验证。 |
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a2e6f205d6 |
修复最终回复失败测试重试超时
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m5s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m26s
Project CI / Repository checks (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 5m29s
Project CI / Backend tests (pull_request) Successful in 8m18s
Project CI / Native shell tests (pull_request) Successful in 9m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m44s
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m13s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m59s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m25s
Project CI / AI game creator shell Rust crates (push) Successful in 1m19s
Project CI / Repository checks (push) Successful in 4m54s
Project CI / Frontend tests (push) Successful in 5m52s
Project CI / Backend tests (push) Successful in 7m4s
Project CI / AI game creator shell web tests (push) Successful in 2m38s
Project CI / Native shell tests (push) Successful in 8m0s
最终回复失败测试显式关闭 Provider 重试 让非法回复 mock 按实际请求次数监听 同步运行态公共失败审计测试的 mock 参数 |
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30c377d0f0 |
保留唯一的thread manager作为direct project的状态来源 (#384)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m21s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
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Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m54s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m28s
Project CI / AI game creator shell Rust crates (push) Successful in 1m53s
Project CI / Repository checks (push) Successful in 5m33s
Project CI / Frontend tests (push) Successful in 7m20s
Project CI / Native shell tests (push) Successful in 8m29s
Project CI / Backend tests (push) Successful in 8m57s
Project CI / AI game creator shell web tests (push) Successful in 3m16s
说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上 --------- Co-authored-by: 孔令弘 <ink29535@proton.me> Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384 Reviewed-by: 孔令弘 <ink29535@proton.me> Co-authored-by: 王德宇 <kvtodev@outlook.com> Co-committed-by: 王德宇 <kvtodev@outlook.com> |
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1c6e4c1e74 |
AGC生图工具暴露抠图背景色并补齐相关说明 (#414)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m52s
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m20s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
Project CI / Repository checks (push) Successful in 6m17s
Project CI / Frontend tests (push) Successful in 7m21s
Project CI / Backend tests (push) Successful in 9m49s
Project CI / AI game creator shell web tests (push) Successful in 2m41s
Project CI / Native shell tests (push) Successful in 11m8s
agc_generate_image 新增 screenColor 参数,仅 kind=character/art-spritesheet 生效,说明含 12 色板 hex 与不得接近本体颜色的约束 screenColor 计入 standalone 生成动作身份,None 时跳过序列化,未使用该字段的请求身份与升级前逐字节一致 character 生图请求体按需注入 screenColor,art-spritesheet 图集把硬编码 auto 改为透传归一化值 bridge 侧只校验 auto/#RRGGBB 格式并统一大写,色板白名单交由服务端 400 权威校验,其它 kind 携带直接拒绝 修复 sliceCount 悬空指引:MCP schema 与双层字段白名单补齐,1-256 校验后透传至图集生成请求 精简 agc_generate_image 工具说明,删除美术包限制与客户端职责两段样板句 审计投影同步记录 screenColor,补充 bridge 归一化、动作身份指纹与工具目录契约测试 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/414 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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f5a333b839 |
Merge branch 'master' into feat/agc-canvas-acceptance
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Project CI / Native shell tests (pull_request) Has been cancelled
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2e15a70b14 |
Provider 瞬态重试次数严格按设置执行
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Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
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删除自主构建档位 12~16 的重试区间与 standard 档位 3 次上限,maxRetries 严格决定物理重试次数 上游 400 不再单独收窄到 2 次,与其它瞬态错误共用设置里的同一份预算 运行档位改为只决定上游 400 是否算瞬态,重试次数不再被档位改写 重写档位重试用例为设置值直取,同步 upstream-400 用例 decision-log 记录本次口径变更与本机既有失败边界 |
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20b1fd63de |
合并最新主线抠图链路与开发监听修复
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m44s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m55s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m30s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m41s
Project CI / Native shell tests (pull_request) Successful in 15m5s
Project CI / Repository checks (pull_request) Successful in 16m54s
Project CI / Backend tests (pull_request) Successful in 19m49s
Project CI / Frontend tests (pull_request) Successful in 23m33s
Project CI / AI game creator shell web tests (pull_request) Successful in 11m6s
合入master的抠图账本链路、Vite监听边界及窗口测试更新 保留画布占位参考生成、资源展示与批量标签追加功能 合并态通过137项定向测试、AGC类型检查及Rust全目标编译 |
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105591bac5 |
支持画布与资源面板多选素材批量追加标签
复用标签编辑器并冻结整组选中素材,保留原标签与素材类型 原生批量校验后一次保存,覆盖权限、版本冲突与无变化边界 修复保存输入锁和切项目迟到回包,补齐混合选择入口原因 新增前后端回归并记录本地验证及待真实客户端验收事项 |
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195b7dd5dd |
修复抠图401 404问题 (#394)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m34s
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m31s
Project CI / AI game creator shell Rust crates (push) Successful in 3m19s
Project CI / Native shell tests (push) Successful in 16m33s
Project CI / Backend tests (push) Successful in 17m56s
Project CI / Repository checks (push) Successful in 15m2s
Project CI / Frontend tests (push) Successful in 23m48s
Project CI / AI game creator shell web tests (push) Successful in 23m11s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/394 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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0a85c4f87e |
合并主线资源菜单和引擎预览功能
合入PR410的常用操作收纳与卡片信息类型入口 保留本分支资源名称、文档图标、占位生成与批量移动能力 整合引擎结构摘要与当前图集测试契约 |
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efce7b102f |
对齐主线图集契约与窗口同步测试要求
补齐图集切分声明与工具目录字段边界断言 更新原生HTTP权限守卫及稳定空快照发布次数期望 修正末尾空行并记录CI排查证据,保留待远程验证状态 |
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e6849d2a45 |
Merge branch 'master' into refactor/agc-resource-menu
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d5743cd4b8 |
资源画布支持引擎资源预览与模型交互预览 (#413)
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## 目的 资源画布支持引擎(Cocos Creator)资源的**只读预览**:能被发现、登记、进入画布,并按类型出预览。 ## 主要改动 - 发现层识别 Cocos 资源并区分 `model` / `binary` 两个发现类别;`.meta` 等导入侧车文件仍只可发现 - 登记层按扩展名写入**既有** canonical kind(模型/场景/预制体 → `scene`,动画 → `character-animation`,材质/特效 → `code`,图集与容器 → `document`),不新增 manifest 契约字段 - 引擎工程的 `library/` / `temp/` / `profiles/` / `local/` 不再进入发现结果(仅当目录确实是 Cocos 工程),同名目录在非引擎工程里照常列出 - 资源画布新增三个卡面分支:模型缩略图(整页共用一个 WebGL 上下文)、结构摘要(Cocos 序列化资源)、类型卡(客户端解不了的容器) - 新增模型放大预览浮层:左键旋转 / 右键或中键平移 / 滚轮缩放 / 复位视角 - 模型预览上限 32 MiB;缩略图按布局尺寸 2 倍超采样,缓存键改用稳定身份 - 引擎图像容器(tga/tif/tiff/hdr)在原生侧转码成 PNG 后复用既有图片预览链路 - 修复资源卡状态边框吃掉内容盒导致的卡面与角标位移 - 同步 Agent 提示词与 AGC 技能文档,并补里程碑与踩坑文档 ## 验证 - `cargo check`、`cargo fmt --check` - Rust 定向:`cargo test … cocos` 9 条、`resource_inspect::tests` 7 条、`agent_asset_import_tests` 9 条、生成目录过滤用例 - 前端:`resource` + `project` 套件 52 文件 / 546 用例;`appSurface` 450 通过 / 20 跳过;app `tsc --noEmit` - `npm run check:encoding`、`git diff --check`、`npm run check:doc-index` - 真机:在真实客户端内打开本地 Cocos 夹具工程,逐栏核对模型缩略图 / 结构摘要 / TGA 转码 / 类型卡,并量过卡片在指针移开、悬停、选中三态下几何完全一致 ## 未验证 - 模型缩略图与放大预览的真机视觉只覆盖自带夹具工程;多文件 glTF(外部 .bin/贴图)与超大模型仍是类型卡 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/413 |
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c329c438d9 |
修复资源画布PR的CI回归(#410)
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修复活动回合空快照引用及停用后晚到请求覆盖问题 对齐共享卡片角标与窗口发布次数回归断言 同步原生HTTP权限检查与图集显式切片测试契约 整理菜单组件导入顺序并记录本地验证范围 |
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db5edc948c |
合并最新主分支并修复画布静态检查问题
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合入master的更新摘要、策划运行边界及图集契约调整 保留画布生成引用占位、资源卡展示与批量布局功能 修正导入顺序、未使用项和稳定回调依赖 |
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6001b87215 |
画布生成按入口栏目落盘目标分类
GUI 生成命令新增可选 targetCategory:generate_local_project_asset 与 start_local_project_asset_generation 经 options 传入完成登记 PlatformArtAssetGenerationOptions 增加 target_category,Agent 与 Direct 路径保持 None,仍按 kind 派生默认分类 新建条目与同 kind 重登记都按显式目标分类写入 manifest 既有 category 字段,不新增字段、不改数据结构 目标分类只接受 GameCreationAppAssetCategory 的六个合法值,version 与 all 等栏目伪值在提交前失败关闭 target_category 刻意不进 standalone 指纹与 durable 请求快照,分类只影响本地 manifest 落点,避免在途账本换槽重复 POST,同任务幂等恢复由调用方继续用同一栏目提交 补用例:kind=image 带 targetCategory=character 落到 character 而不是 unclassified、非法栏目值不产生生成请求、登记入口的显式分类与不传时的原 kind 派生行为 |
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1a7abfd059 |
AGC 项目定时快照上传(目标 OSS agc-dev) (#400)
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## 交付内容
- 客户端新增 `project_snapshot` 模块:项目扫描与排除口径、增量索引、差异对比、上传编排、状态查询。
- 触发:工作区窗口存活期间的周期定时器 + 工作区窗口关闭(`CloseRequested`);应用退出只在有界预算内等待在途同步收尾,不重复发起。
- 服务端新增两条登录态路由 `POST /api/agc/project-snapshots/files` 与 `/manifest`,由 api-server 用服务端凭据写入私有前缀 `agc/project-snapshots/v1/{user}/{project}/`;客户端不持有 OSS 凭据、不直连 OSS。
- `platform-oss` 新增内部对象精确写入与探测、项目快照对象键构造;修复 `head_internal_object` 读 HEAD 响应长度恒为 0(会导致服务端"已存在即跳过"永不生效)。
- `shared-contracts` 新增 `agc_project_snapshots` DTO 与项目 ID、相对路径、摘要校验。
- 真实 OSS 存储层冒烟示例 + 客户端真实链路冒烟用例(`#[ignore]`,env 驱动)。
- 登记 `check-config.mjs` 的 native-only 命令白名单,恢复 `npm run agc` 可启动。
## 验证证据
- 存储层:`cargo run -p platform-oss --example agc_project_snapshot_live_smoke` 对真实 `agc-dev` 完成写入 → 读回(contentLength 32)→ 清单写入 → 探针清理。
- HTTP 层:登录态下 7 项校验(401 无 token、400 路径穿越/长度不一致/非法摘要/空正文/重复路径清单)全部符合预期且不写对象。
- 客户端链路(真实项目 gameagent-033b6cf3…):第一次 `synced uploaded=6 uploadedBytes=36694 remoteSkipped=6`,紧接着第二次 `no-op uploaded=0`。
- GUI 触发:`trigger=periodic ... uploaded=6`;把周期设为 600 秒排除干扰、改一个文件后关窗得到 `trigger=project-close ... revision=2 uploaded=1`,索引摘要由 `28d837cd84f8ab62` 推进到 `bff34e2e336d901f`(同步在进程退出前完成)。
- 门禁:AGC `project_snapshot` 14 passed(+1 ignored live)、api-server `project_snapshots` 3 passed、platform-oss 39 passed、shared-contracts 87 passed、`cargo fmt --check`(两处)、`check:encoding`、`check:doc-index`、`git diff --check`、`check-config.mjs` 全部通过。
## 已知未决(不阻塞本里程碑)
- 远端对象只增不减:没有删除路径,也没有 bucket 生命周期规则;要收口需要先定保留语义(清单引用 GC 还是 OSS 生命周期)。
- 部署环境需确认 `GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_*` 或回退的 `ALIYUN_OSS_*` 具备目标 bucket 私有前缀的 `PutObject` 权限;未配置时接口返回 503、客户端失败关闭(不推进索引)。
- 缺少按用户/项目的配额与限流(error_reports 有每小时提交上限的先例,本功能没有)。
- 没有界面入口与状态可见性:`read_local_project_snapshot_state` 已注册但未接 UI,失败只写本机日志。
## 不做
- 不做云端下载/恢复、跨设备合并、版本回滚。
- 不改 `/api/external/v1` 与 External OpenAPI,不新增 SpacetimeDB 表。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/400
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d222aad2ec |
参考素材改为提交前预检并补参考链路用例
参考解析前增加纯本地预检:清单归属、受控路径与文件、媒体类型、可解码位图全部通过后才允许产生任何上传副作用,避免第一张参考已上传、第二张坏图才失败 明确拒绝 SVG 等矢量参考,媒体类型或文件扩展名任一命中即拒,本次不做矢量转换,坏图同样在本地失败关闭 asset.upload 门禁提前到预检阶段,显式拒绝该命令的项目连第一个上传凭证都不会签发 预检与实际上传共用同一份本地判据 helper,不新建平行流程,上传侧仍按同一判据重新读取与解码 补参考合同与恢复的账本用例:icon-spec 带用户参考、game-background 规范图加用户参考、图集超限、空白引用写入失败 补提交侧用例:拒绝路径、未登记、非图片、缺失文件、超限、SVG 与坏图,并断言零上传凭证与零生成 POST,反向验证同一张合格参考单独提交确实会签发凭证 补 asset.upload 拒绝用例,以及清单校验与 Direct 身份校验接受用户参考、拒绝用户参考顶替规范引用的覆盖 |
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504e26da43 |
修复策划agent panic死掉问题 (#405)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/405 |
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fc14190f58 |
图集切片模式改为必须显式声明并补齐决策要求 (#408)
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## 背景 切图新增基于连通域的切分后,LLM 仍倾向显式传 `sliceMode=grid`:参数只存在于部分 LLM 可见面、带默认值、没有任何决策规则,生成结果也不回显生效模式。 ## 变更 - 平台:`/api/editor/icon-spritesheets/generations` 与 `/api/external/v1/editor/icon-spritesheets/generations` 把 `sliceMode` 改为必填并移除默认值;缺失、空白或未知取值在引用解析、定价与任何 provider / OSS 副作用之前返回 `400`,错误统一带 `field` 与决策要求。 - 契约:`grid` 必须同时提供 `gridX`/`gridY`,`connected-components` 不接受网格尺寸;`sliceCount` 只约束连通域切分,请求与响应的公开上限统一为 `256`;OpenAPI 去掉默认值并补必填与失败语义。 - AGC:MCP 工具说明去掉默认值并补决策要求,桥接层新增可测试的切分声明校验;原生工具 `canvas.asset_generate` 暴露 `sliceMode/gridX/gridY/sliceCount` 并要求图集显式声明;生成结果回显 `sliceMode/gridX/gridY` 与 `slicePaths`;严格图集在本地提交前校验平台回显与请求声明一致。 - 标准美术包:显式声明 `connected-components` 加 `sliceCount=4`,并在四张 canonical 切片用途映射前校验数量,禁止截断或错位。 - 前端与画板:画板 Agent 工具装配与画板提交计划显式声明连通域切分;前端类型要求显式 `sliceMode` 并在本地校验声明自洽。 - 文档与 Skill:主规范、OpenAPI、AGC Skill、外部编辑器 Skill、里程碑与实施计划、共享决策记录同步更新。 - 测试环境:测试构建对提权 Windows 主机上系统临时目录的所有者偏差做一次性所有者初始化重试,临时目录之外的越权所有者继续失败关闭。 ## 兼容性影响 省略 `sliceMode` 的旧调用方(含已发布但未更新的 AGC 客户端与第三方外部 API 调用方)会在图集生成上收到 `400`;这是本次"不允许默认值"的预期结果,仓库内自有调用方已全部改为显式声明。 ## 验证 - 平台:`slice_mode_must_be_declared_*` 与 OpenAPI 契约测试通过;全量 `cargo test -p api-server` 1043 通过 / 11 失败(`wallet_refund_outbox` 临时文件 `拒绝访问`,已在改动前基线复现,属本机环境)。 - AGC:`slice` 30、`spritesheet` 21、`direct_tools_mcp` 23、`agent_native_tools` 16、`canvas_generation_tests` 83、提示词上限与桥接门禁各 1 条、`cargo check --tests` 全部通过。 - 前端:182 条定向测试与 `typecheck` 通过。 - 门禁:`cargo fmt --check`(两个 workspace)、`check:encoding`、`check:doc-index`、`git diff --check` 通过。 - 未验证:真实 Provider 与浏览器试玩、确定性 e2e 车道;整机全量 AGC 单进程运行在本机受提权 shell 的所有者与时序问题影响,不作为门禁信号。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/408 |
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aec9568c39 |
接通画布生成参考素材的原生链路
新增 referenceAssetIds 原生入参:start_local_project_asset_generation 与 generate_local_project_asset 经 prepare_local_project_asset_generation 统一收口当前项目 manifest 图片素材 id PlatformArtAssetGenerationOptions 增加 reference_asset_ids,GUI、agent 桥、media 观察与 Direct 运行时构造点显式传空 参考解析固定规范图前置在前、用户参考按给出顺序随后,按远端资源 ID 去重,普通生成总量 5 张、有规范前置 4 张用户参考,图集拒绝额外参考而非静默丢弃 参考素材复用 manifest 到本地文件、图片解码、内容 hash、当前账号 binding 上传的既有通道,历史账号遗留远端 ID 不再复用 retained 阶段与清单校验改为与提交同一套请求合同:icon-spec、ui-prototype、game-background 允许正确引用,art-spritesheet 仍只接受唯一规范引用 修复 Part::file_name 的生命周期错误与 4 处测试构造点少传参考参数 |
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a5fd25f10a |
客户端更新切换到官方更新插件并按渠道分发
- 客户端接入 tauri-plugin-updater:原生侧注册插件,删除自研更新下载命令、下载进度事件与安装器启动逻辑 - 客户端更新服务与更新提示改走官方插件接口,删除自研清单解析、版本比较与下载实现 - 更新能力只授予客户端主窗口,移除只为自研清单放行的 OSS 白名单与 CSP 连接项 - 新增构建期更新检查开关:开发态默认关闭,agc 启动不请求更新清单、不显示更新入口 - 发布脚本按渠道生成官方更新插件清单与签名,universal macOS 产物同时挂两个平台键,缺签名失败关闭 - 发布脚本按渠道上传安装包、签名与渠道清单,并为 dev-win 生成旧协议 sha256 迁移清单 - 构建期按渠道注入更新端点配置,渠道与目标平台不匹配时发布失败关闭 - Jenkins 流水线新增渠道参数与签名凭据注入,归档补充签名与迁移清单 - 新增发布上传 dry-run 开关,只打印 ossutil 命令且不回显凭据 - 更新技术方案与开发运维文档,登记 macOS 渠道落地待办 |
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5db407c3dc |
新增 AGC 模板库与由模板创建项目链路 (#396)
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## 交付范围 - OSS `agc-dev` bucket 的 `templates/` 前缀作为 AGC 游戏模板库(**去掉 `agc/` 这一层**;`agc/` 继续只放客户端安装包与更新清单)。 - 模板正文改为 zip(zip 根 == AGC 项目根,如 `game/index.html`);清单补齐 `tags`、封面字段与包大小/摘要,`templateVersion` 用于判断是否需要重下。 - 客户端:Rust 模板库模块、模板库全屏页、首页模板推荐位、左侧导航入口。 ## 客户端行为 - `fetch_game_template_library`:读取并校验清单(≤4 MiB),缓存到 `<app_data>/templates/index.json`;网络失败回退本机缓存并标注 `source=cache`。 - `download_game_template`:按清单下载 zip(≤512 MiB),校验字节数与 SHA-256 后解压到 `<app_data>/templates/installed/<id>/<version>/`,最后写 `installed.json` 作为安装完成标记。 - `create_automatic_local_game_project_from_template`:先把模板文件铺进新项目目录,再走既有 `init_local_game_project_at` 补 `.agent` 清单与标准目录;失败删除半成品目录。 - 解压只接受普通文件与目录(拒绝绝对路径、`..`、盘符、符号链接),安装目录名由标识符白名单拼出;远端只信「受信任 OSS 主机 + 对象键」,清单里的地址字段不参与请求。 - UI:搜索(空白分隔多关键词「与」)、标签/运行时筛选、仅看已下载、封面卡片与已下载徽标;「使用模板」在版本落后时先重下再建项。 ## 文档与脚本 - 主规范 `docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md`;里程碑与实施计划见 `docs/project-memory/plans/`;`decision-log.md` 记录库路径、清单 schema、安装缓存目录与 CSP 约定。 - 发布脚本 `scripts/agc-template-library-publish.mjs`(`--dry-run` 校验 → 上传 → 回读校验)。 - 首页「灵感推荐」替换为模板库推荐位,删除本机灵感图目录与 `InspirationGallery.tsx`;`tauri.conf.json` 的 `img-src` 放行受信任 OSS 主机用于加载封面。 ## 验证 - `cargo test --bin genarrative-ai-game-creator-shell template_library`:9 passed;`--ignored` 真连检查 `fetches_the_live_template_library_index` 通过。 - `npx vitest run src/features/template-library`:9 passed。 - `npm run typecheck`、`cargo fmt --check`、`npm run check:encoding`、`node scripts/check-doc-index.mjs`、`git diff --check` 均通过。 - OSS 侧匿名复核:`templates/index.json`、各 `cover.png` 与 `template.zip` 均返回 200。 ## 未做 / 待确认 - 本轮未做客户端点击级人工验收(下一步单独验证并把结果补进此 PR)。 - 模板封面目前是占位标题卡,正式封面由后续模板包提供。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/396 |
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1b579acf47 |
提高客户端LLM默认重试次数到10
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内置默认值 DEFAULT_GAME_CREATOR_LLM_MAX_RETRIES 由 2 改为 10 随App分发的配置模板 game-creator.config.json 的 maxRetries 同步为 10 设置对话框草稿兜底值 maxRetries 同步为 10 |
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ebc5dfe7db |
修复策划工具乱序局部修改导致的中断 (#399)
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按原文位置排序并顺序拼接补丁,避免替换偏移失效。 新增乱序、中文与长度变化的局部修改回归测试。 同步策划 Agent 批量局部修改技术说明。 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/399 |
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cd9faae9b2 |
修复 agc_tools 媒体资源提示词上限并按 kind 暴露 (#398)
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## 改动 - 提示词上限收敛为 `resource_edit_prompt_max_chars` 单一权威:`agc_tools` MCP 工具层、客户端受控工具桥与提交校验共用同一数字与拒绝文案,不再出现「schema 写 4000、真实上限按 kind 分」的分叉。 - `agc_create_or_derive_resource` 的 schema 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video 与 character-animation),`prompt` 描述写明每个数字;`agc_edit_image` 继续用图片口径 32000。 - 工具桥不再用通用 4000 校验 prompt:图片编辑 4000~32000 的提示词不再被误报成「超出安全边界」。 - 源资源未登记时的错误文案补上可执行两步:先用 `agc_list_registered_assets` 选已有 localAssetId;只在项目里的文件先 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试。`agc_remove_background` 复用同一条文案。 - skill 包 `agc-client-projection` 的 SKILL.md 与 projection-contract.md 写明四个上限,并说明超限要在本地收敛而不是原样重发;清单指纹同步到 `2026-08-26.18`(已合并 master 的抠图文案)。 - 前端 `resourceEditModel.ts` 补注释指向 Rust 权威函数,数字未动。 - decision-log、pitfalls 与《AI游戏创作智能体App实施计划》记录本轮口径;未改 External v1 契约 / OpenAPI、SpacetimeDB schema 与客户端 UI 行为。 ## 问题 | 编号 | 问题 | 本 PR 状态 | | --- | --- | --- | | P1 | 背景音乐提示词真实上限 140,但 schema 只写 4000、skill 未写明,agent 写一句正常长度描述必被硬拒 | 已修复:口径单源 + 逐 kind 暴露 + skill 写明 | | P2 | 音效 1900 与图片编辑 32000 的上限只在 Rust 内部生效,MCP 与工具桥各自硬编码或误报 | 已修复:三处共用同一函数,图片编辑不再误报安全边界 | | P3 | 源资源未登记时只报「不属于当前项目已登记资源」,模型会原地重试 | 已修复:文案给出 `agc_list_registered_assets` 与登记工具两步动作 | | P4 | 这两个工具此前没有端到端用例,同类漂移无法被门禁拦住 | 已补:MCP 工具层 → 真实工具桥 → 假平台的契约用例 + 两条按 kind 上限门禁 | ## 验证 - `agent::direct_tools_mcp::tests` 23 passed / 0 failed:含新增的按 kind 上限门禁、图片快速编辑契约(断言 `POST /api/editor/images/edits` 的路径、Bearer、Idempotency-Key、正文且不得回填 assetKind)、背景音乐契约(断言 `POST /api/editor/audios/background-music/generations` 的 `gptDescriptionPrompt` 与 `makeInstrumental`)、超限零桥请求、未登记源资源提示。 - `agent::direct_tool_bridge::tests` 18 passed / 7 failed;`agent::skill_pack` 4 passed;`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过(version `2026-08-26.18`)。 - AGC `typecheck`(tsc + skill-pack check + check-config)、`resourceEditModel` 6 项前端测试、`npm run check:encoding`、`npm run check:doc-index`、`cargo fmt --check`、`git diff --check` 通过。 - 那 7 条(以及 `project::resource_editor` 45 条)失败与本 PR 无关:全部是 `tempfile::tempdir()` 的 `Windows 安全对象不属于当前用户`,已 stash 改动并用基线复跑确认失败集合一致。 - 未跑整包 AGC Rust 全量分片、`npm run lint` 聚合门禁与 CI;未做任何付费生成。工具 schema 与 skill 文案都在应用内,终端用户需重新构建客户端才能看到修复效果。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: #398 |
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d1f53fda4d |
Merge branch 'master' into fix/agc-canvas-json
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9b6ed8a4cf |
整理抠图测试导入并明确对外说明边界
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将主站与客户端抠图测试模块的导入统一放到模块顶部 明确 provider 选择与兜底策略仅保留在内部技术方案中 |
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16deb0ad61 |
补齐抠图参数透传与验收
修复flat自动识别门禁并严格校验模式和颜色 保持旧请求幂等指纹并区分客户端抠图意图 同步工具说明和Skill契约并补充定向测试 记录真实BgFilter验证及本地数据库阻塞的待验收项 |
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13f56e644d |
补充抠图模式调用说明
说明complex语义分割与flat纯色背景抠图 明确纯色背景优先使用flat并移除内部实现术语 |
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e08b031761 | 调整抠图模式参数说明 | ||
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70ad794b28 |
扩展AGC抠图客户端参数
支持complex与flat模式及auto背景色 保留旧客户端参数调用兼容性 |
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ecaf1e8cec |
Merge branch 'master' into fix/agc-canvas-json
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cec971c438 |
修复局部修改工具的缺陷和偶发锁问题 (#386)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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fca3df964c |
Merge branch 'master' into fix/agc-canvas-json
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ac8a51ca79 |
同步master最新基线并准备画布修复PR
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合入平台会话与主线测试修复 保持画布交互、JSON识别和对话历史分页修复范围不变 |
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1b010fb1f8 |
修复DirectProject对话历史分页卡页
聊天历史按有效消息分页并返回原生游标,保留默认原始切片接口 工具和推理记录不占聊天页名额,逐行过滤避免传回大段工具输出 隔离重新加载和项目切换的迟到响应,补齐单飞、重试与消息去重 补充原生和真实App回归测试,增加人工只读日志重放入口 更新B05状态、规范与PR验收记录,不提交用户原始日志 |
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2bcfa10647 |
修复 AGC 客户端点「终止」整体闪退:同步命令线程改走 Tauri 全局异步 runtime
- codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发中断与收尾任务 - 终止链路 maybe_interrupt、CodexThreadLease::drop、CodexTurnGuard::drop 三处改走该入口,避免同步 Tauri 命令线程上 tokio::spawn panic 后跨 IPC 回调边界 abort - 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context,把派发入口钉在没有 tokio 上下文的线程上 - 同步 agc-skills manifest 指纹,修复 master 指纹回退导致的 skill-pack:check 失败(本地打包前置门禁) - 记录两条踩坑:同步命令线程 tokio::spawn 导致客户端 abort 闪退、cargo test 重写 generated/*.ts 后前端 typecheck 必红 |
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82b2f853e7 |
修复 AGC skill 包与 Agent 测试
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同步工作流和试玩 skill 指纹 等待项目页面与拆解任务按钮就绪 |
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31f83a751a |
三维请求自选技术栈,不再固定 Phaser
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- DirectProject 系统提示新增三维请求合同:三维请求不受 Phaser 4.2.1 约束,由 Codex 自选三维技术栈 - 工程合同的 Phaser 固定约束按二维/三维分层,点名引擎的不匹配澄清规则保持不变 - 新增三维意图识别、三维回合合同与首页三维提示;伪 3D、等轴与代码话题不触发 - 补定向用例与里程碑/实施计划文档,并在 decision-log 记录该决策 |
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a1cafde7e9 |
修复 AI 创作壳测试稳定性
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调整 Agent 项目打开测试的异步就绪等待 延长权限策略连续命令测试超时预算 同步 taonier-art-assets skill-pack 内容指纹 补充对应实施计划中的测试约定 |