1ce2c101072b1e9c8aa5de56c67da92f09cafa4e
4267 Commits
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1ce2c10107 |
删除客户端每回合四项媒体资源请求上限 (#427)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m10s
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust crates (push) Successful in 1m58s
Project CI / Repository checks (push) Successful in 5m46s
Project CI / Frontend tests (push) Successful in 7m8s
Project CI / Backend tests (push) Successful in 9m19s
Project CI / Native shell tests (push) Successful in 9m42s
Project CI / AI game creator shell web tests (push) Successful in 5m5s
- direct_tool_bridge.rs 删除 DIRECT_TOOL_BRIDGE_MAX_RESOURCE_CALLS_PER_TURN 常量、回合授权状态的 resource_request_ids 计数 map 与 resource_request_ids() 方法 - agc_create_or_derive_resource(含 agc_edit_image 委托)与 agc_remove_background 统一按回合身份与请求指纹确定性派生 operation/idempotency id,同指纹重试复用与 pending 对账语义不变 - 付费提交串行仍由 resource_generation_gate 互斥保证,成本控制交由服务端计费与泥点余额兜底 - 决策记录新增 2026-09-19 删除上限条目,2026-09-18 抠图豁免条目标记为仅作追溯 - 实施计划文档同步改为「不同请求串行提交,不设每回合计数上限」 Reviewed-on: #427 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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ea141d9f17 |
修复持久目标模式切换测试的异步竞态
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m11s
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- developer-agent-window.suite.ts 在切换目标模式前等待按钮脱离 disabled,避免读取历史链路在途时点击落空导致 aria-pressed 断言偶发失败 |
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769740a46d |
Merge pull request '取消抠图工具的每回合四项媒体请求限制' (#426) from codex/remove-bg-turn-limit into master
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m56s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m25s
Project CI / AI game creator shell Rust crates (push) Successful in 2m55s
Project CI / Repository checks (push) Successful in 15m5s
Project CI / Backend tests (push) Successful in 18m40s
Project CI / Native shell tests (push) Successful in 20m39s
Project CI / Frontend tests (push) Failing after 19m35s
Project CI / AI game creator shell web tests (push) Successful in 13m6s
Reviewed-on: #426 |
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b472b9eec9 |
取消抠图工具的每回合四项媒体请求限制
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
agc_remove_background 不再经过 resource_request_ids 付费计数,直接按回合身份与请求指纹确定性派生 id 抠图请求不再挤占付费 create/derive 的四项额度,幂等复用与 pending 对账语义不变 create_or_derive(含 agc_edit_image 委托)路径逐字节不变 决策记录补充 2026-09-18 抠图豁免条目 实施计划文档同步注明抠图不占四项额度 |
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9a21690fe9 |
Merge pull request '修复 AGC 画布生成、卡片展示与布局交互' (#412) from feat/agc-canvas-acceptance into master
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m52s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m7s
Project CI / AI game creator shell Rust crates (push) Successful in 2m27s
Project CI / Frontend tests (push) Successful in 8m33s
Project CI / Repository checks (push) Successful in 10m19s
Project CI / AI game creator shell web tests (push) Successful in 6m51s
Project CI / Backend tests (push) Successful in 18m39s
Project CI / Native shell tests (push) Successful in 20m53s
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deff6319e2 |
合并主线项目创建目录选择更新
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m53s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m31s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m5s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m12s
Project CI / Backend tests (pull_request) Successful in 9m37s
Project CI / Native shell tests (pull_request) Successful in 12m21s
Project CI / Repository checks (pull_request) Successful in 11m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 12m51s
Project CI / Frontend tests (pull_request) Successful in 23m14s
合入 master
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2257a78d6b |
收口思考等待反馈与紧凑过程样式及失败状态
思考展开时隐藏重复预览并使用灯泡图标,首个响应前显示临时思考提示。 统一分钟内小数和分钟以上整数秒,保持内外过程的紧凑间距与正文层级。 失败工具与分组显示错误色,非零退出码不再误判为成功。 补齐状态、格式、样式和交互回归,本批其余需求留待后续PR。 |
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a0f6b7c67d |
统一思考与执行过程折叠样式及中文耗时
思考展开复用安全Markdown渲染,折叠显示浅色单行纯文本预览与右侧箭头。 共享过程摘要组件,执行过程按真实操作数显示统计并保留各组独立计时。 工具、整轮、生成任务和策划耗时统一为中文时分秒格式。 补齐格式与Markdown回归、更新已有界面断言并验证窄屏键盘操作。 |
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ee33af7b75 |
补充模板建项命令的项目创建目录说明
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m4s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m8s
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Project CI / Repository checks (push) Successful in 10m54s
Project CI / Native shell tests (push) Successful in 13m12s
Project CI / Backend tests (push) Successful in 14m33s
Project CI / AI game creator shell web tests (push) Successful in 5m37s
- 模板库技术方案的命令表补记 create_automatic_local_game_project_from_template 支持 projectsRoot 覆盖,未指定时仍是应用数据目录 |
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be370cc615 |
AGC 支持用户自选项目创建目录
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Project CI / Frontend tests (push) Successful in 6m4s
Project CI / Native shell tests (push) Successful in 8m58s
Project CI / Backend tests (push) Has been cancelled
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- 新增设置「工作区」分类,承载「项目创建目录」的选择与恢复默认入口 - 自动建项命令新增可选 projectsRoot,未指定时沿用 AppData projects 默认目录 - 新增项目创建目录校验与解析:只接受目录选择器返回且通过私有路径门禁的既有目录 - 目录选择器新增可选 title 参数,用于「选择项目创建目录」文案 - 首页自动建项与模板建项在建项时携带用户选定的项目创建目录 - 客户端本地保存项目创建目录偏好,建项时重新校验,不作为授权凭据 - 补充设置页工作区、首页建项与目录偏好单测 - 修复项目开发视图缺失的 Shapes 图标导入,恢复 agc:typecheck 通过 - 同步实施计划、决策日志与排障记忆文档 |
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21b059bd41 |
修正工具组独立计时并移除重复整轮耗时
每个工具组只计算自身调用跨度,已完成组立即停止增长与进行中标记。 整轮总耗时仅在回合状态或完成小结显示一次,单工具仍按百毫秒动态更新。 补齐前组已完成后组运行、边界缺失与倒序的回归及浏览器证据。 |
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2d90b73b94 |
合并主线Mac运行资源与发布门禁更新
合入 origin/master b137f1759,保留画布验收与计时返修。 同步主线0.1.67版本及Mac随包资源、插件能力和发布目标检查。 合并双方排障说明,不提交个人依赖锁文件改动。 |
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cd8f480719 |
修复生成草稿隔离与回合计时恢复及布局排队
按占位身份隔离生成面板并保存草稿,阻止改变失败请求输入后伪装重试。 保留用户真实发送时间,按既有用户条目身份恢复空运行态回合的终态边界。 修复跨栏目整理队列覆盖及多选拖动预览起点漂移。 补齐六项 review 发现的回归、原生绑定、交叉审查及浏览器验收记录。 |
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b137f17599 |
Merge pull request '修复Mac客户端随包Codex与插件资源缺失' (#417) from fix/mac-bundled-runtime into master
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m56s
Project CI / AI game creator shell Rust crates (push) Successful in 2m22s
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Project CI / AI game creator shell web tests (push) Successful in 5m37s
Reviewed-on: #417 |
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2ffccb844c |
修复对话动态计时与初始消息重复并补齐游戏居中指引
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Project CI / AI game creator shell web tests (pull_request) Failing after 5m31s
区分整轮总耗时与工具实际阶段时间,以百毫秒刷新一位小数并冻结终态。 修复正式与乐观用户消息到达时初始占位重复,保留真实同文多次发送。 在开发 Agent 系统提示与 Skill 明确禁止 Phaser 和 CSS 双重居中。 补齐原生事件、前端回归与验收文档,保留未完成项和远程 CI 风险。 |
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16c905b51b |
修复发布目标与插件能力门禁并同步版本0.1.67
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m21s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / Backend tests (pull_request) Successful in 8m6s
Project CI / Native shell tests (pull_request) Successful in 8m11s
Project CI / Repository checks (pull_request) Successful in 5m57s
Project CI / Frontend tests (pull_request) Successful in 7m53s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m38s
统一显式目标对应的版本读取、构建渠道、产物目录和更新清单 无原生适配器时隐藏Cocos插件并阻止自动启动 同步单架构更新规范并增加发布和插件回归测试 更新版本与锁文件到0.1.67并记录Mac安装包验证结果 |
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6f012d419a |
修复Mac客户端随包运行依赖缺失
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m40s
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Project CI / Frontend tests (pull_request) Successful in 7m41s
Project CI / Repository checks (pull_request) Successful in 7m41s
Project CI / Native shell tests (pull_request) Successful in 11m20s
Project CI / Backend tests (pull_request) Successful in 12m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m12s
统一Codex平台布局并补齐macOS原生组件、完整性清单和资源加载路径 补齐macOS插件资源并保留Windows专属原生桥接边界 增加隔离安装包验证、平台配置门禁与侧车回归测试 声明macOS 15最低系统版本并同步规范及Windows待验收计划 |
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1bd153d7f2 |
合并主线对话状态与抠图背景色更新
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m56s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m23s
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合入 master a2e6f205d,保留远端功能分支已有合并历史。 融合生成选项的参考素材、目标栏目与抠图背景色字段。 保留主线统一线程状态与重试策略,完成前端及原生定向验证。 |
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a2e6f205d6 |
修复最终回复失败测试重试超时
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m31s
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Project CI / Backend tests (pull_request) Successful in 8m18s
Project CI / Native shell tests (pull_request) Successful in 9m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m44s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m59s
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最终回复失败测试显式关闭 Provider 重试 让非法回复 mock 按实际请求次数监听 同步运行态公共失败审计测试的 mock 参数 |
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30c377d0f0 |
保留唯一的thread manager作为direct project的状态来源 (#384)
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Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m54s
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Project CI / AI game creator shell Rust crates (push) Successful in 1m53s
Project CI / Repository checks (push) Successful in 5m33s
Project CI / Frontend tests (push) Successful in 7m20s
Project CI / Native shell tests (push) Successful in 8m29s
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Project CI / AI game creator shell web tests (push) Successful in 3m16s
说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上 --------- Co-authored-by: 孔令弘 <ink29535@proton.me> Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384 Reviewed-by: 孔令弘 <ink29535@proton.me> Co-authored-by: 王德宇 <kvtodev@outlook.com> Co-committed-by: 王德宇 <kvtodev@outlook.com> |
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1c6e4c1e74 |
AGC生图工具暴露抠图背景色并补齐相关说明 (#414)
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Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
Project CI / Repository checks (push) Successful in 6m17s
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agc_generate_image 新增 screenColor 参数,仅 kind=character/art-spritesheet 生效,说明含 12 色板 hex 与不得接近本体颜色的约束 screenColor 计入 standalone 生成动作身份,None 时跳过序列化,未使用该字段的请求身份与升级前逐字节一致 character 生图请求体按需注入 screenColor,art-spritesheet 图集把硬编码 auto 改为透传归一化值 bridge 侧只校验 auto/#RRGGBB 格式并统一大写,色板白名单交由服务端 400 权威校验,其它 kind 携带直接拒绝 修复 sliceCount 悬空指引:MCP schema 与双层字段白名单补齐,1-256 校验后透传至图集生成请求 精简 agc_generate_image 工具说明,删除美术包限制与客户端职责两段样板句 审计投影同步记录 screenColor,补充 bridge 归一化、动作身份指纹与工具目录契约测试 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/414 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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f5a333b839 |
Merge branch 'master' into feat/agc-canvas-acceptance
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2e15a70b14 |
Provider 瞬态重试次数严格按设置执行
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删除自主构建档位 12~16 的重试区间与 standard 档位 3 次上限,maxRetries 严格决定物理重试次数 上游 400 不再单独收窄到 2 次,与其它瞬态错误共用设置里的同一份预算 运行档位改为只决定上游 400 是否算瞬态,重试次数不再被档位改写 重写档位重试用例为设置值直取,同步 upstream-400 用例 decision-log 记录本次口径变更与本机既有失败边界 |
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20b1fd63de |
合并最新主线抠图链路与开发监听修复
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合入master的抠图账本链路、Vite监听边界及窗口测试更新 保留画布占位参考生成、资源展示与批量标签追加功能 合并态通过137项定向测试、AGC类型检查及Rust全目标编译 |
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105591bac5 |
支持画布与资源面板多选素材批量追加标签
复用标签编辑器并冻结整组选中素材,保留原标签与素材类型 原生批量校验后一次保存,覆盖权限、版本冲突与无变化边界 修复保存输入锁和切项目迟到回包,补齐混合选择入口原因 新增前后端回归并记录本地验证及待真实客户端验收事项 |
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195b7dd5dd |
修复抠图401 404问题 (#394)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/394 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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6f161a6b36 |
Merge pull request '修复 AGC 开发态监听 Rust 构建目录导致的加载缓慢' (#382) from fix/agc-vite-target-watch into master
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Reviewed-on: #382 |
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da44d66dc8 |
明确多选素材批量追加标签的行为合同
限定追加语义、冻结对象、原子保存与类型保留边界 记录已评审里程碑及前后端并行实现计划 |
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133bb2f350 |
修正 AGC 原生 HTTP 契约守卫与更新摘要证据
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- 契约守卫不再要求 http 插件放行 OSS 域名:更新清单与安装包下载已改由 tauri-plugin-updater 在原生侧完成 - 主规范回填 0.1.62 自动更新摘要与客户端提示展示的用户实测证据 |
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0deaabfee6 |
回填更新摘要端到端展示证据
- 主规范记录 0.1.62 渠道清单自动摘要与客户端提示展示的用户实测结论 |
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0a85c4f87e |
合并主线资源菜单和引擎预览功能
合入PR410的常用操作收纳与卡片信息类型入口 保留本分支资源名称、文档图标、占位生成与批量移动能力 整合引擎结构摘要与当前图集测试契约 |
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efce7b102f |
对齐主线图集契约与窗口同步测试要求
补齐图集切分声明与工具目录字段边界断言 更新原生HTTP权限守卫及稳定空快照发布次数期望 修正末尾空行并记录CI排查证据,保留待远程验证状态 |
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c16e32cc89 |
Merge pull request '重构AGC资源画布菜单与卡片入口' (#410) from refactor/agc-resource-menu into master
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Reviewed-on: #410 |
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e6849d2a45 |
Merge branch 'master' into refactor/agc-resource-menu
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f5b4293e80 |
预览控制面支持展示公网预览地址
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- preview-deployer-server 新增可选配置 GENARRATIVE_PREVIEW_DEPLOYER_WEB_DOMAIN,并按「实例 ID + 预览域名」派生公开字段 webPublicUrl,卸载时与 webUrl/webPort 一起清空、加载状态文件时重新派生覆盖 - preview-deployer-web 在存在公网地址时把「打开公网预览」作为主入口,内网地址降级为次级链接,未配置时行为不变 - deploy/env/preview-deployer.env.example 补充 WEB_DOMAIN 键与留空语义说明 - 补充 cargo 与 vitest 用例覆盖公网地址派生、域名配置校验与页面展示 |
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fce546403f |
文档记录 Jenkins、预览控制面与预览实例的公网入口口径
- 在【开发运维】本地开发验证与生产运维补充 jenkins.genarrative.world 与 build.genarrative.world 的公网入口、反向隧道端口、白名单依赖与排障顺序 - 在 shared-memory/decision-log.md 记录 Jenkins 公网入口、预览部署控制面公网入口、预览控制面公网预览地址口径三组决策及各自验证证据 |
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d5743cd4b8 |
资源画布支持引擎资源预览与模型交互预览 (#413)
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## 目的 资源画布支持引擎(Cocos Creator)资源的**只读预览**:能被发现、登记、进入画布,并按类型出预览。 ## 主要改动 - 发现层识别 Cocos 资源并区分 `model` / `binary` 两个发现类别;`.meta` 等导入侧车文件仍只可发现 - 登记层按扩展名写入**既有** canonical kind(模型/场景/预制体 → `scene`,动画 → `character-animation`,材质/特效 → `code`,图集与容器 → `document`),不新增 manifest 契约字段 - 引擎工程的 `library/` / `temp/` / `profiles/` / `local/` 不再进入发现结果(仅当目录确实是 Cocos 工程),同名目录在非引擎工程里照常列出 - 资源画布新增三个卡面分支:模型缩略图(整页共用一个 WebGL 上下文)、结构摘要(Cocos 序列化资源)、类型卡(客户端解不了的容器) - 新增模型放大预览浮层:左键旋转 / 右键或中键平移 / 滚轮缩放 / 复位视角 - 模型预览上限 32 MiB;缩略图按布局尺寸 2 倍超采样,缓存键改用稳定身份 - 引擎图像容器(tga/tif/tiff/hdr)在原生侧转码成 PNG 后复用既有图片预览链路 - 修复资源卡状态边框吃掉内容盒导致的卡面与角标位移 - 同步 Agent 提示词与 AGC 技能文档,并补里程碑与踩坑文档 ## 验证 - `cargo check`、`cargo fmt --check` - Rust 定向:`cargo test … cocos` 9 条、`resource_inspect::tests` 7 条、`agent_asset_import_tests` 9 条、生成目录过滤用例 - 前端:`resource` + `project` 套件 52 文件 / 546 用例;`appSurface` 450 通过 / 20 跳过;app `tsc --noEmit` - `npm run check:encoding`、`git diff --check`、`npm run check:doc-index` - 真机:在真实客户端内打开本地 Cocos 夹具工程,逐栏核对模型缩略图 / 结构摘要 / TGA 转码 / 类型卡,并量过卡片在指针移开、悬停、选中三态下几何完全一致 ## 未验证 - 模型缩略图与放大预览的真机视觉只覆盖自带夹具工程;多文件 glTF(外部 .bin/贴图)与超大模型仍是类型卡 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/413 |
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c329c438d9 |
修复资源画布PR的CI回归(#410)
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修复活动回合空快照引用及停用后晚到请求覆盖问题 对齐共享卡片角标与窗口发布次数回归断言 同步原生HTTP权限检查与图集显式切片测试契约 整理菜单组件导入顺序并记录本地验证范围 |
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db5edc948c |
合并最新主分支并修复画布静态检查问题
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合入master的更新摘要、策划运行边界及图集契约调整 保留画布生成引用占位、资源卡展示与批量布局功能 修正导入顺序、未使用项和稳定回调依赖 |
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ed6eced16b |
Merge branch 'master' into fix/agc-vite-target-watch
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724d94c95c |
更新摘要降级为不阻断发布
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- 摘要锚点读取失败时降级为无锚点并告警,不再让整个发布失败 - 无锚点时列出最近 8 条客户端相关提交,并注明可能与上一版重复 - 新增锚点读取失败降级与最近提交兜底的定向用例 - 技术方案补充摘要不阻断发布的约束 |
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45c3780bf5 |
记录画布验收修复的验证证据与待验边界
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登记自动化回归和独立评审结论 保留真实客户端与付费生成待验项及远程写入确认边界 |
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6fcf42e4ac |
修 appSurface 生成任务用例的异步排空:等阶段合并、等轮询退出
- 阶段文案与徽标改用 waitFor:本地队列的「排队中。」先于后端记录合并,同步断言在整套连跑时抢跑 - 用例收尾连等两个 poll 周期(2s)并断言账本读计数不再增长,确认这条轮询链在本用例内退出 - 留在线上的轮询醒来会打进下一个用例的 spy(宿主按调用时读 __TAURI__),故排空放在用例内,未动全局 harness - 未改生产:后台任务跨面板保活保持原样 |
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e146859ea2 |
更新摘要锚点支持 CI 兜底
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- 摘要锚点优先取渠道清单 commit,缺失时回退 CI 传入的上一次成功构建 COMMIT_HASH - Jenkins 构建阶段解析上一次成功构建的 COMMIT_HASH 并注入 AGC_UPDATE_PREVIOUS_COMMIT,读取失败保持为空 - 新增锚点优先级与非法值忽略的定向用例 - 技术方案补充锚点兜底说明 |
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e0f9f811b7 |
生成浮层居中定位与画布安全带高度
补回 transform translateX(-50%):锚点给的是占位卡中心,少了它浮层整体右偏半个面板宽 高度只按画布安全带分配:装得下时挂在卡下面,装不下时与卡顶边对齐盖住占位,不再压成一百多像素 reveal 的面板高度按当前缩放从屏幕 px 折回世界坐标,占位与浮层并集参与可见性 浮层宽度并入可见性并集,靠边卡片不再把浮层切掉一半 新增真实矩形模拟用例(画布高 568)核对浮层高度与落点不越出安全带 |
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5ccc46ac1a |
调度管线按路径过滤 Full Build 并回填升级证据
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- 调度管线同时判定 AGC 与 Full Build 两条下游的发布范围,并分别决定是否触发 - Full Build 采用与线上站点/后端无关的路径黑名单,改动落在黑名单外照常部署,避免漏发 - 两条同时跳过时只推进 revision 状态、不触发任何发布,构建描述写明实际触发的下游 - 新增 Full Build 跳过模式守卫用例,并补齐开发运维与技术方案说明 - 主规范回填真实更新闭环证据:0.1.47 客户端完成提示、下载、安装与重启 |
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92d1269ccc |
Merge branch 'master' into fix/agc-vite-target-watch
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959beebf63 |
Merge branch 'master' into refactor/agc-resource-menu
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ba089980b1 |
AGC 发布自动生成更新摘要
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- 发布脚本读取渠道清单的 commit 字段,把上一次发布到本次之间客户端相关路径的提交标题写进清单 notes - 更新摘要同步写入旧协议清单 releaseNotes,并落盘 release-notes.txt 供 Jenkins 归档 - AGC_UPDATE_RELEASE_NOTES 非空时以手动文案为准,缺少上一次 commit 时不写摘要 - 提交取数固定在仓库根执行,避免 pathspec 相对应用目录解析导致漏取 - 新增摘要格式、真实临时仓库取数与调度管线路径表一致性用例 - 同步开发运维文档与技术方案的构建发布条款 |
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03b5c1c9f4 |
补画布生成入口宿主生命周期验收:占位提交、同 operation 重试与成功落点
- 新增测试文件 resourceCanvasGenerationHostLifecycle.test.tsx,渲染真实 ProjectDevelopmentView - 覆盖音频入口:点工具出占位、提交后占位进入 submitted(后台仍在跑时的中间态) - 覆盖失败后原请求重试:复用同一 operationId 与幂等键,不会变成新的付费生成 - 覆盖成功后落点:结果卡按占位位置落盘(手动接管),占位随之被撤掉 - 原生命令全部走假实现,不触发任何真实 Provider 调用 |