k88936
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9edb4e5f80
|
3D 提交侧归一落点并删掉 Standard 顶层 result 透传
- 提交侧新增归一并写回请求:项目 ID 只 trim,素材夹 ID 走其它工具同一套 normalize_generated_asset_folder_id(project / 旧 folder-* 收敛到 owner 默认素材夹),素材名走 resolve_editor_generated_asset_label(trim、截断到上限、缺省「3D 模型」),保证预检值 = 队列载荷 = 落库值。
- 队列行 sourceEntityId 改用共用 editor_generation_source_entity_id(项目 ID,缺项目回落 job kind),不再拿素材夹 ID 顶替。
- 按你的决定删掉 Standard 消费者顶层 result 逐字透传:标准消费者只回来源身份,3D 结果与图片等画布任务一样靠画布 placement / 素材行读回,连带删掉「3D 生成没有画布读回路径」这条错注释。
- 技术方案与共享记忆同步落点归一、身份口径与结果读取路径;job.rs 补归一用例(含素材名截断)。
- 验证:cargo test -p api-server(1193 passed)、cargo test -p api-server tripo3d::(55 passed)、npx vitest run src/components/image-editor/model3d-generation src/components/image-editor/model3d-preview(63 passed)、check:rustfmt / check:encoding / check-doc-index / git diff --check 通过。
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2026-09-23 14:36:50 +08:00 |
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k88936
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21b9d850c7
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3D 落点契约文档同步为平坦可选字段
- 技术方案的请求契约段改成平坦可选 projectId / canvasCompletion / assetFolderId / assetLabel,并把「二选一 + 同现拒绝」的口径与落点预检路径写清。
- 里程碑与实施计划把 tagged enum 的表述改成平坦字段与二选一验收口径。
- 前端入口与 Worker 计划的落点表述去掉 target 分支写法,改为只发 projectId / 素材库落点产出 assetId。
- 决策记录补一条:撤销请求侧 tagged enum、复用统一定点预检、素材名缺省回落默认名,并记下未做的目录归一与原因。
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2026-09-23 14:03:13 +08:00 |
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k88936
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5b488f5a59
|
补齐定价版本术语与 Tripo 技术方案的乐观锁说明
- CONTEXT.md 补「定价版本(乐观锁)」术语,并在 3D 生成定价条目写明权威事实源与公开投影
- Tripo 技术方案补后台保存的版本比对与 409 语义
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2026-09-23 11:51:34 +08:00 |
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k88936
|
c5a718ac0e
|
3D 定价后台可编辑补齐实现状态、验收证据与踩坑记录
- 主规范补公开读模型投影口径、覆盖文件缺段补齐、旧形状覆盖文件的发布前置门禁与加价项一致性约束
- 实施计划补实现状态表、逐条判据的验收证据与真实环境待验收项;里程碑标记已实现待验收
- 后端架构文档补 upsert input 的期望版本与事务内 CAS 语义
- pitfalls 补「省略即沿用会静默覆盖」与「公开读模型形状不能跟着存储形状走」两条
- decision-log 补实现期的四个口径:公开投影取文生加价项、CAS 复用 updated_at、覆盖文件缺段按默认补齐、旧形状不兼容改发布门禁
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2026-09-23 11:48:30 +08:00 |
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k88936
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1327cd53b7
|
3D 生成定价迁移先落文档:两段并列结构、SpacetimeDB 权威与后台编辑
- 主规范把 3D 定价改成按端点两段并列结构,事实源改为 SpacetimeDB,补契约归一化、后台保存语义与验收项
- 新增 ADR 0005,记录权威事实源迁移、公开读模型不变的取舍与四条被否决做法
- 新增里程碑规范与实施计划,列出范围、验收标准、文件切分、验证命令与两个回滚点
- 同步 Tripo 技术方案的定价段形状、后端架构表目录的两列说明、CONTEXT.md 术语与决策记录
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2026-09-23 10:53:28 +08:00 |
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k88936
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48cde9624c
|
operation_kind 白名单改为两 crate 共用的共享常量
- 白名单常量迁到 shared-contracts 并从 crate 根导出
- spacetime-module 的原子落库事务改为引用该常量,删除本地重复定义
- api-server 的登记测试不再解析对方源码文本,改为直接断言常量内容
- 后端架构文档补上白名单常量的位置与共用口径
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2026-09-22 16:30:28 +08:00 |
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k88936
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d9aa686e9a
|
Merge remote-tracking branch 'origin/master' into feat/tribo3d-integeration
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m36s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m11s
Project CI / Frontend tests (pull_request) Successful in 4m15s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m36s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m33s
Project CI / Native shell tests (pull_request) Successful in 9m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m29s
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-22 15:35:47 +08:00 |
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lhk229
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292e42cf5e
|
为全部 Rust 测试组启用隔离编译缓存
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Successful in 1m22s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / Backend tests (push) Successful in 5m35s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m8s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m11s
Project CI / Native shell tests (push) Successful in 7m6s
Project CI / Frontend tests (push) Successful in 3m30s
Project CI / Repository checks (push) Successful in 3m28s
Project CI / AI game creator shell web tests (push) Successful in 3m7s
扩展缓存消费到 AGC 双 lane、crates、smoke、后端及桌面壳测试
补齐各组实际编译目标和工作目录的可信快照预热
保留 SpacetimeDB 独立编译边界并排除发布构建缓存
根据完整快照体积将对象缓存上限调整为 4 GiB
更新工作流契约测试、运维文档及项目共享记忆
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2026-09-22 05:52:16 +00:00 |
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k88936
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e7b067e977
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恢复合并时丢掉的 AGC 壳依赖 codex-patch-parser 与 chrono
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m58s
Project CI / Native shell tests (pull_request) Failing after 2m50s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / Frontend tests (pull_request) Successful in 3m27s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m34s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m23s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m24s
- apps/ai-game-creator-shell/src-tauri/Cargo.toml:[dependencies] 补回 master 侧新增的 `codex-patch-parser = { path = "vendor/codex-patch-parser" }` 与 `chrono = { version = "0.4", default-features = false, features = ["std"] }`(冲突解决时随同段落的 ts-rs 一起被丢掉,导致 src/agent/direct_patch.rs 与 src/agent/direct_codex_audit.rs 报 8 条 E0433 / E0432)
- apps/ai-game-creator-shell/src-tauri/Cargo.lock:按清单恢复 genarrative-ai-game-creator-shell 条目里的 chrono 与 codex-patch-parser 依赖
- docs/project-memory/shared-memory/pitfalls.md:新增 2026-09-22 条,记录「合并后 CI 报 cannot find module or crate 先查对方新增的依赖行」的判据与踩坑点
- docs/project-memory/shared-memory/decision-log.md:在 2026-09-22 合并条目补记这次丢依赖与验证
验证:cargo metadata --locked(AGC workspace)、cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --no-run(bin + 4 个集成测试目标全部编译)、cargo check --locked --workspace --manifest-path server-rs/Cargo.toml、npm run check:native-shells:agc-rust-crates、npm run check:encoding、npm run check:doc-index、git diff --check
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2026-09-22 13:13:00 +08:00 |
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k88936
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10e63ecb6b
|
合并 origin/master 到 feat/tribo3d-integeration:ts-rs 一律常开、Cargo 清单去重
- server-rs/Cargo.toml:删除与 workspace git 固定重复的 registry `ts-rs = "12.0.1"`,保留固定 commit 并写明「ts-rs 一律常开、绑定命令固定为 cargo test -p shared-contracts export_bindings」
- server-rs/crates/shared-contracts/Cargo.toml:删除 master 侧新增的 `ts-bindings` feature,`ts-rs` 保持常开依赖
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:去掉 `cfg_attr(feature = "ts-bindings", …)` 门控,derive 与字段级 `ts(...)` 无条件展开
- apps/ai-game-creator-shell/src-tauri/Cargo.toml:shared-contracts 依赖去掉 `features = ["ts-bindings"]`,继续保留本分支的 ts-rs git 固定
- apps/ai-game-creator-shell/src-tauri/Cargo.lock:按上述依赖变更同步(shared-contracts 指向 git 源 ts-rs)
- docs:同步 5 处绑定生成命令(去掉 `--features ts-bindings`),并在 decision-log 记本次合并的决策、代价与验证
- 其余暂存改动为 origin/master 带入的内容,冲突按两侧目的逐一合并
验证:cargo metadata --locked(server-rs 与 AGC 两个 workspace)、cargo test -p shared-contracts(119 + 5 + 5 + 2 + 2 全绿且无告警)、npm run contracts:model3d:generate 后 packages/shared 零 diff、cargo check -p spacetime-module --target wasm32-unknown-unknown、npm run check:encoding、npm run check:rustfmt、npm run check:spacetime-schema、git diff --check、暂存集 eslint / prettier 全过
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2026-09-22 13:12:28 +08:00 |
|
lhk229
|
48eb3d5007
|
Opt/ci (#456)
Project CI / AI game creator shell Rust crates (push) Successful in 2m22s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m13s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m28s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m58s
Project CI / Backend tests (push) Successful in 7m16s
Project CI / Native shell tests (push) Successful in 8m10s
Project CI / Frontend tests (push) Successful in 3m49s
Project CI / Repository checks (push) Successful in 4m8s
Project CI / AI game creator shell web tests (push) Successful in 4m1s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/456
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-22 12:42:27 +08:00 |
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k88936
|
a3586bc995
|
Merge remote-tracking branch 'refs/remotes/origin/master' into feat/log-the-dianosis
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m49s
Project CI / Backend tests (pull_request) Successful in 5m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m13s
Project CI / Native shell tests (pull_request) Successful in 6m34s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m57s
Project CI / Repository checks (pull_request) Successful in 2m25s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m46s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-22 10:26:13 +08:00 |
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k88936
|
74e6ac90a7
|
把摘要移出应用日志身份行,避免整行脱敏吃掉事件定位
- 身份行只留程序生成或调用方常量字段(eventId / source / stage / code / retryable / clientTurnId / elapsedMs / detailRef),去掉了 summary
- summary 移到详情行(hint / summary / detail / metadata),自由文本全部只出现在详情行
- 原因:sanitize_diagnostic_message 命中凭据标记时替换整行,且裸词标记(如 credential rotation failed)脱敏消不掉,summary 留在身份行会连 eventId、detailRef 一起被替换
- 用例补一条裸标记词场景:详情行被整体替换时身份行仍能按 eventId 与 code 定位
- 同步【技术方案】AGC错误报告与诊断上传、【技术方案】AI游戏创作智能体App实施计划、决策记录与踩坑记录的两行字段口径
- 验证:cargo test -- runtime_error direct_tool_bridge(41 passed)、cargo fmt --check、git diff --check
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2026-09-22 10:22:28 +08:00 |
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k88936
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61fe4c48af
|
图片画布接入 3D 资源:新增 model3d 类别、3D 预览与 3D 生成入口
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 16s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 16s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 16s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
- 后端资源投影按 asset_kind 分叉,新增 project_editor_client_media_src 与 EDITOR_MODEL3D_ASSET_KIND:model3d 只投影预览图,模型本体只留 objectKey,预览缺失才回落历史口径
- tripo3d 存储新增按字节魔数识别模型 content_type 与扩展名映射,不采信 provider 声明与下载响应头
- editor_project_storage 把 model3d 加入 EDITOR_CANVAS_ASSET_KINDS 白名单
- 前端 CanvasAssetKind 与 image-canvas-core 类型新增 model3d:画布卡片渲染预览图或 3D 占位,类型角标新增「3D模型」,覆盖资格只在它与空类别之间成立
- 新增 model3d-preview 子目录(Model3dViewerModal / Model3dViewerModel),Tailwind 内联、不新增 CSS,失败原因分超限 / 格式不可识别 / 无 WebGL2 三类展示
- 选中工具条新增只读 preview-model3d 能力位,仅 objectKey 为空时置灰;打开预览同时选中图层并暂停画布快捷键与舞台交互
- 查看器包源对象 format 改为可选,新增「声明 Content-Type → 字节魔数 → 地址扩展名」三级格式判定并导出支持格式清单
- 导出工作流新增 3d_models/ 目录,模型下载按真实响应头 MIME 定扩展名、对象键扩展名兜底
- 新增 3D 生成入口:底部工具栏浮动子选项与文生 / 图生 3D 面板,落 projectResource + canvasCompletion,复用占位框与任务侧栏
- 3D 定价只读实时定价查询,段缺失即入口不可提交;幂等键由前端铸造,用户重试必须换键
- 新增 ADR 0003 / 0004 与实施计划、里程碑文档;更新 Tripo 技术方案、后端架构、CONTEXT 术语、decision-log 与 pitfalls
- .gitignore 忽略仓库根目录手工下载的 3D 样例模型
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2026-09-22 10:10:00 +08:00 |
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k88936
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19e1883f71
|
合并 origin/master:策划附件导入接入策划聊天入口
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m55s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m54s
Project CI / Backend tests (pull_request) Successful in 5m4s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 10m18s
Project CI / Native shell tests (pull_request) Successful in 6m34s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m32s
Project CI / Frontend tests (pull_request) Successful in 3m15s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m29s
Project CI / Repository checks (pull_request) Successful in 1m42s
- 保留 DirectProject 独立聊天容器与 Supervisor 退役结果,不为冲突恢复运行时兼容分支
- 策划工作区文件导入接入 PlanningChatView 输入盒,导入期间暂缓发送、阶段批准、澄清与重试
- 工作台壳按项目记录导入进行态,导入未完成时不切换游戏运行态并提示等待
- 首页策划附件导入结果落到工作台 fileImportNotice 提示条,可单独关闭
- 设计态输入盒样式选择器由 project-supervisor-* 收敛为 project-chat-*
- 策划导入回归用例适配退役后的 harness 与 chatProps 命名
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2026-09-22 02:24:47 +08:00 |
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k88936
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5315b233c8
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预览激活回接「运行」入口,聊天 @ 清单打开选择器时按需重读
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m49s
Project CI / Backend tests (pull_request) Successful in 5m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 10m7s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m15s
Project CI / Native shell tests (pull_request) Successful in 6m37s
Project CI / Frontend tests (pull_request) Successful in 3m8s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m45s
Project CI / Repository checks (pull_request) Successful in 1m56s
- App.tsx 新增 activateRunningPreview,运行入口先问 Rust 要活体预览(activate_local_game_preview),命中就只切客户端运行视图
- App.tsx 的 executeRunLocal 命中活体预览时经 DirectProject 聊天的 announce 播报「已切换到客户端运行视图」,不再重复调用 start_local_game_preview;stopped / 非本项目 / 权限位要求确认一律回落到重新启动
- check-config.mjs 从 native-only 白名单移除 activate_local_game_preview 并同步注释(该门禁要求 App invoke 与白名单互斥)
- DirectProjectComposer 新增 onReferencePickerOpen,工具条按钮与附件菜单两处选择器入口打开前先刷新清单
- DirectProjectChatView 用 useDirectProjectManifest 的 refresh 重读聊天自己那份 @ 清单,不新增壳到聊天的清单推送通道
- 新增 tests/previewActivation.test.tsx,钉住切视图不重启 / stopped 回落重启 / 权限确认回落重启三条路径
- decision-log 记录本轮两处回归的背景、决策、取舍与验证方式
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2026-09-21 23:09:43 +08:00 |
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k88936
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a11cdf13d7
|
画布生成面板重开草稿与重试身份收敛到 canonical content
生成面板 state、重开草稿、重试身份与提交载荷统一为一份 content[]
重试身份改用 directCodexContentKey 内容指纹比对并删除 referenceIdsMatch
directCodexContentToLegacyContentDto 只在任务落账的出站边界派生
账本回到草稿的反向翻译收敛为 legacyContentDtoToContent 单一实现
token 扫描从 ResourceReferenceInput 提到 resourceReferences 并两处共用
无法解析的资源引用合成 unknown 占位而不再静默丢弃
出站提示词规范化收敛为 resourceCanvasAssetGenerationPromptText 供两处共用
directCodexContentToPromptText 去掉 trim,空白只在整条 content 上判定
同步决策记录与 canonical content 里程碑落地结果
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2026-09-21 22:56:32 +08:00 |
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lhk229
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085181c795
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修复策划附件导入工作区并解除资源清单耦合
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m55s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m21s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m58s
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Project CI / Backend tests (pull_request) Successful in 5m37s
Project CI / Native shell tests (pull_request) Successful in 7m30s
Project CI / Repository checks (pull_request) Successful in 3m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m22s
Project CI / Frontend tests (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust crates (push) Successful in 2m57s
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Project CI / Backend tests (push) Failing after 3m47s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 9m22s
Project CI / Native shell tests (push) Successful in 6m12s
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Project CI / Repository checks (push) Successful in 2m44s
Project CI / AI game creator shell web tests (push) Successful in 2m25s
新增策划工作区文件导入命令,支持同名另存并保留文件字节
首页和聊天框附件直接导入策划工作区,脱离游戏资源清单与回合附件
导入期间暂缓发送、阶段操作和游戏制作切换,保留逐文件失败提示
补充导入、刷新与切换回归测试,同步技术方案和共享约定
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2026-09-21 22:49:21 +08:00 |
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k88936
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852f5de886
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修复应用日志身份行的摘要只压行未脱敏
- 身份行的 summary 由调用方给,direct_tool_bridge 传的是工具错误原文,而 app_log! 会把整行写 stderr,那里没有 sanitize_diagnostic_message 兜底
- 新增 AGENT_RUNTIME_ERROR_APP_LOG_SUMMARY_CHARS(320 字符,与 sidecar 摘要预算同口径),summary 落日志前先脱敏再截断
- 函数合同写明 detail/metadata/summary 三类外来文本都在这里脱敏,不再只是压平换行
- 同步【技术方案】AGC错误报告与诊断上传与共享记忆 decision-log 的预算口径
- 验证:cargo test runtime_error(7 passed)
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2026-09-21 22:12:41 +08:00 |
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k88936
|
9fc55a5cac
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写入Tripo 3D泥点默认价并锁定credit换算口径
- 受控默认配置新增 model3d 段:底价按端点 × 模型版本 × 是否有贴图,add-on 六项独立计价
- 换算口径固定为泥点 = ceil(0.8 × Tripo 官方 credit),H 系列 10/20 与 20/30、P1 30/40 与 40/50、P2 100/110
- editor_generation_config 定向用例按 credit 表反算默认泥点价,改价必须先改 credit 表
- 段缺失语义改为显式摘段验证,仍保持 fail closed 不扣费不入队
- 主规范、里程碑、实施计划与定价管理方案同步默认价已确认与部署侧 override 风险
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2026-09-21 22:07:55 +08:00 |
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k88936
|
8968762274
|
合并 origin/master:DirectProject 输入校验取回空白片段回归用例
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m47s
Project CI / Native shell tests (pull_request) Failing after 50s
Project CI / Frontend tests (pull_request) Failing after 1m50s
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Project CI / Repository checks (pull_request) Successful in 2m1s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m31s
- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空”
- wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧
- resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格
- pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐
- 本地私有改动的 .env 不进入本次合并
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2026-09-21 21:42:41 +08:00 |
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k88936
|
8b2d0cb9df
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统一错误事件同步留痕到 AppData 应用日志
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m57s
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Project CI / Native shell tests (pull_request) Successful in 8m24s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m37s
- 新增 agent_runtime_error_app_log_lines,把统一错误事件的同一份已脱敏诊断投影成应用日志两行:agent.runtime.error 身份行与 agent.runtime.error.detail 详情行
- 身份行含 eventId/source/stage/code/retryable/clientTurnId/elapsedMs/detailRef/summary,详情行含 hint/detail/metadata;detail 与 metadata 各按 1200/200 字符预算先脱敏再截断,字段仍只来自 sidecar 那份 diagnosis
- 拆两行的原因:整行命中凭据标记会被 sanitize_diagnostic_message 整体替换成脱敏占位,详情行被吃掉时身份行仍能定位 eventId 与 detailRef
- app_log! 先于 sidecar 写入,sidecar 写失败也留下可提交的诊断;各字段先压平换行,保证应用日志逐行读取且 stderr 输出不拆行
- 新增用例覆盖身份字段、凭据脱敏、单行口径与实际 sanitize_diagnostic_message 落盘边界(含超长诊断)
- 同步文件【技术方案】AGC错误报告与诊断上传与【技术方案】AI游戏创作智能体App实施计划,共享记忆 decision-log 与 pitfalls 明确项目内 .agent/runtime/errors sidecar 与进程内错误报告事件池是两套东西,本次只写日志行
- 验证:cargo test runtime_error(7 passed)、cargo fmt --check、npm run check:encoding、git diff --check
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2026-09-21 21:34:45 +08:00 |
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k88936
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7745264990
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同步canonical content里程碑落地结果与润色口径
里程碑与实施计划状态改为 implemented
记录润色按 token 原位恢复引用与附件、被改写 part 末尾补位
记录遗留 TODO:润色删掉 token 时无法反推原位置
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2026-09-21 21:23:17 +08:00 |
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k88936
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6981648796
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合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
Project CI / Backend tests (pull_request) Failing after 12s
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Project CI / Native shell tests (pull_request) Failing after 45s
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Project CI / Frontend tests (pull_request) Failing after 1m52s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
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2026-09-21 21:09:34 +08:00 |
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k88936
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2691ca8aca
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补记图生输入的OSS直读待讨论项
- api-server 的 image_source 模块头与 platform-tripo 的 upload_image 各留一条 TODO(oss-direct-read):交签名 URL 或对端直读 OSS 能省掉字节中转,但把私有对象与带时效凭据交给第三方,安全口径与可行性待讨论
- 技术方案文档把图生输入口径更新为当前的 source 站内引用 tagged enum,并补同一条待讨论说明
- 讨论清楚之前保持「api-server 自己读、自己传」的现口径,不改行为
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2026-09-21 20:02:18 +08:00 |
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k88936
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14066eea11
|
产物下载改为按「无数据推进」判超时
- artifact reqwest client 不再设包含响应体的总超时,改成 connect_timeout + read_timeout(reqwest 0.12 的「每次读操作」语义,读完自动重置)
- 响应头之前没有数据推进时用显式 tokio::time::timeout 兜住,避免连上却不返回响应头时无限挂住
- 新增 TripoProviderClient::artifact_stall_timeout 统一承载三处预算,取值沿用 TripoSettings::request_timeout
- 补 3 个 mock TCP 用例:响应头一直不来、传输中途断流按无数据推进失败,慢速但持续的下载必须完整收完(后者能拦住「改回总超时」的回归)
- 同步技术方案与后端架构文档里的下载超时口径
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2026-09-21 19:54:57 +08:00 |
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k88936
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609b24c779
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text-to-model入口的submit改名带端点
- TripoProviderClient::submit 改名为 submit_text_to_model,与 submit_image_to_model / submit_multiview_to_model 一致
- 同步 api-server tripo3d worker 与 tripo_generation_smoke example 的调用点
- 同步技术方案文档里写死的 submit 口径,方法名不再与另两个入口分叉
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2026-09-21 19:49:31 +08:00 |
|
lhk229
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e2bdb1105b
|
合并最新 master 到图片生成 CI 修复分支
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m36s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m10s
Project CI / Repository checks (pull_request) Successful in 5m5s
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Project CI / Backend tests (pull_request) Successful in 8m16s
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合入最新 master 的客户端图标素材描述修复
保留图片生成通知测试的宿主执行会话初始化与失败断言
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2026-09-21 11:20:53 +00:00 |
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lhk229
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71f5f36764
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修复图片生成通知测试缺失宿主执行会话
复用真实宿主执行会话与交付合同夹具,补齐 Direct 工具桥测试前置状态
保留图片资源提交后的刷新通知断言,并核对空提示词拒绝原因
同步更新图片生成集成测试初始化说明
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2026-09-21 11:15:39 +00:00 |
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lhk229
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f71361c292
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修复客户端图标素材生成丢失用户描述 (#450)
Project CI / Backend tests (push) Has been cancelled
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删除图标生成的固定提示词包装、默认美术说明和两次截断
按服务端单条描述语义校验非空及200个Unicode字符,超限拒绝并保留原文
保留内部换行,直接以单条iconDescriptions提交用户描述
更新前端、原生入口和实际HTTP请求回归测试
同步工具说明、生成契约及项目排障文档
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/450
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-21 19:12:35 +08:00 |
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lhk229
|
6e9e7edcf8
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修复回显测试身份数据与 Linux 条件编译
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m2s
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按实际用户输入生成 SHA-256 请求摘要,保留回显去重与历史记录断言
保留 Windows 安装身份辅助函数的平台限制,补齐两处 AppData 调用分支的条件编译
同步 Direct 回合测试与安装路径策略文档
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2026-09-21 10:59:28 +00:00 |
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lhk229
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480fe995ed
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Merge remote-tracking branch 'origin/master' into codex/fix-agc-command-runtime-ci
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2026-09-21 10:43:06 +00:00 |
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lhk229
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afd5b8d91f
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修复 Linux 命令执行将孤儿僵尸误判为未回收进程
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
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命令主进程退出后区分存活成员与僵尸成员,保留进程组身份校验和失败关闭语义
处理 procfs 扫描期间进程退出及非 UTF-8 进程名,空进程组直接返回
新增隔离 subreaper 回归测试并补全命令 observation 断言诊断
同步 Runtime 技术方案与共享排障记录
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2026-09-21 10:30:41 +00:00 |
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kdletters
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c60d116af0
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合并 codex/agc-godot-templates-20260921 到 master:新增 Godot 模板与按模板建项分流
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- 新增 Godot 模板源 godot-empty-2d / godot-empty-3d / godot-hello-world / godot-platformer-2d
- 按模板建项新增 Godot 分流:改写 project.godot 的 config/name 后走既有 Godot 导入并写入相对根
- Godot 工作区发现放宽:一层多命中按目录名排序取首个,project.godot 允许链接,内置插件行去掉手动启动
- 解决 decision-log.md 冲突:保留渠道安装身份与项目快照按渠道分区两条记录,并合入 Godot 两条记录
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2026-09-21 18:17:33 +08:00 |
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kdletters
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34b1ad5d5c
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新增 Godot 模板并补按模板建项的 Godot 分流
- 新增 4 个仓库内手写 Godot 4.7 模板源:godot-empty-2d、godot-empty-3d、godot-hello-world、godot-platformer-2d,entry 统一为 project.godot,各自带 meta.json 与 960×540 封面
- template_library.rs:复制模板后按 project.godot 识别 Godot 模板,改写工程显示名后走既有 Godot 导入并写入 godotProjectRoot,不再落到 Web 占位入口
- manifest.rs:新增 apply_godot_project_display_name,只改 [application] 段的 config/name 一行,其余字节逐字保留
- manifest.rs:放宽 Godot 工作区发现,一层子目录多命中按目录名排序取第一个,project.godot 允许是符号链接 / reparse point / 硬链接
- commands.rs:同步 Godot 导入错误文案,去掉「普通文件」限定
- RuntimeConfigDialog.tsx:内置插件行去掉手动启动 / 停止按钮,启动由前端自动启动承担、停止走该行启用开关
- import_tests.rs 与 tests/project.rs:补显示名改写、多命中确定性、链接标记与错误文案的定向回归
- 同步更新 PRD、模板包组织指南、模板库与模板建项技术方案、AGC Godot 编辑器插件接入方案、实施计划与共享决策记录
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2026-09-21 17:25:34 +08:00 |
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kdletters
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c52e0814d6
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AGC渠道安装身份隔离:不同渠道包体可在同一台设备并存
- 新增 channel-identity.mjs 单点定义渠道安装身份,默认渠道保持基线 productName 与 identifier
- build-release.mjs 渠道 --config 同批注入 productName、identifier 与 updater 端点
- build-macos-ci.mjs 按发布渠道解析产品名,派生 .app、updater 归档与 DMG 名称
- main.rs 与 windows.rs 窗口标题取构建期产品名,同机并存的渠道客户端可区分
- config.rs 提权 ACL 的 managed 范围按目录名识别基线目录与渠道派生目录
- check-config.mjs 断言基线等于默认渠道身份且非默认渠道身份必须隔离
- build-release.test.mjs 与 prepare-macos-codex.test.mjs 补齐渠道身份与渠道首装包用例
- 更新 AGC 更新主规范、开发运维文档、共享记忆与渠道安装身份隔离的里程碑与实施计划
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2026-09-21 17:06:03 +08:00 |
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kdletters
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4951b71d71
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项目快照按渠道分区,后台项目工程支持渠道筛选与游标分页
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项目快照对象键升级为 agc/project-snapshots/v2/{channel}/{user}/{project}/,渠道取部署配置 GENARRATIVE_AGC_PROJECT_SNAPSHOT_CHANNEL(缺省沿用客户端下载渠道),非法渠道在写入处失败关闭
后台新增渠道列表接口,项目工程列表与下载接受 channel,游标绑定渠道并拒绝跨渠道复用
后台项目工程用户列改为素材查询口径:昵称 + 陶泥号 + 用户详情入口,由 api-server 解析作者信息
后台项目工程改为游标分页:每页 20/50/100、上一页/下一页与当前页提示,翻页失败保留当前页
部署环境示例补充快照渠道配置,并同步运维、技术方案、里程碑与决策记录文档
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2026-09-21 16:57:16 +08:00 |
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lhk229
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8520b50c81
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修复游戏智能体输入含空白片段时被误判为空 (#449)
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改为按整条消息判断有效内容,保留空白文本片段及两类引用的原有校验
补充多行文本、纯引用、全空白输入及非法引用的定向回归测试
同步素材引用文档、共享排障记录和过时测试注释
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/449
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2026-09-21 16:36:59 +08:00 |
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kdletters
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c5afc02e94
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模板正文目录门禁:CLI 打包与后台上传统一拒绝身份/版本库/依赖/构建目录
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- scripts/agc-template-library-publish.mjs:readProjectFiles 增加正文门禁,任意层级拒绝 .agent/.git/.svn/node_modules,根目录拒绝 dist/build/library/temp/local/.idea/.vscode
- scripts/agc-template-library-publish.test.mjs:新增夹具源目录与门禁用例,覆盖 13 条拒绝路径及 game/dist/**、game/.gitignore 放行
- server-rs/crates/api-server/src/admin_templates.rs:上传归档校验与 CLI 用同一份段名单,新增 template_import_archive_rejects_identity_and_build_directories
- docs/【模板规范】AGC模板包组织指南-2026-09-21.md:已知边界改为「已有机器门禁」,并说明同名目录段只在根目录受限
- docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md:CLI 与后台上传的校验口径补门禁,并追加 2026-09-21 证据(九个模板本地重打包摘要与线上清单逐条一致)
- docs/project-memory/plans/【里程碑】后台模板上传-2026-09-21.md:验收标准 2 补充门禁证据
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-21 正文目录门禁决策记录
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2026-09-21 16:25:35 +08:00 |
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kdletters
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b5e1c0f1d6
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新增模板包组织规范并接入文档索引
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- 新增 docs/【模板规范】AGC模板包组织指南-2026-09-21.md:ZIP 根目录契约、html 与 Cocos 工程的建议结构与保留项、禁止放入的内容(.agent/.git/node_modules/dist/密钥/嵌套锁文件)、路径与体积上限、封面要求、元数据字段约束、版本不可变规则与发布前自检清单
- 说明两条发布路径的输入差异(CLI 源目录 vs 后台成品 ZIP 上传)与各自上限,并标注「工具不会自动拦截 .agent/.git」这一已知边界
- 主规范与模板库 README(会发布到 OSS templates/README.md)各加一条指向该指南的入口
- docs/README.md 登记新文档,check:doc-index 通过(194 份)
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2026-09-21 16:16:21 +08:00 |
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kdletters
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15e7d6065e
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记录后台模板上传里程碑的实现与证据
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- 里程碑 Status 更新为 implemented-awaiting-runtime-acceptance
- 补实现与证据表:路由/权限、写入前整批拒绝、批量原子性、版本一致性、CAS 与锁、保留语义、内容寻址与回读、界面用例与静态检查
- 明确仍未执行:真实 dev bucket 的批量写入 smoke(需用户确认,建议两个 smoke-import 模板验证后下架)
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2026-09-21 16:10:55 +08:00 |
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kdletters
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2e23a54211
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后台模板上传(页面):模板管理页支持批量选择 ZIP 与封面并整批提交
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- 新增上传模型:文件名派生模板 ID、按同名匹配封面、逐行字段校验与 multipart 组装(标签去重与上限)
- 模板管理页新增「上传模板」入口与弹窗:多选 ZIP、按 ID 同名多选封面、逐行编辑 ID/名称/版本/运行时/entry、逐行错误、沿用写入确认与防重复提交
- 失败只在弹窗内交代并区分 409 刷新引导与 503 锁占用提示,401 仍交由会话处理;成功后用服务端快照刷新列表并展示逐条导入结果
- admin API client 支持 multipart 请求(不预设 JSON Content-Type),新增 importAdminAgcTemplates 与对应类型
- 主规范新增「后台模板上传」章节并收口原「不上传 ZIP」表述;决策记录补一条
- 验证:admin-web typecheck、页面/模型/客户端 40 项 vitest、check:doc-index、check:encoding、cargo fmt --check、git diff --check
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2026-09-21 16:06:23 +08:00 |
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kdletters
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4863c8c066
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后台模板上传(后端):新增批量导入接口与存储/领域支持
- shared-contracts 新增导入 manifest、逐条与结果 DTO(camelCase,拒绝未知字段)
- module-assets 新增 prepare_template_import:新 ID 默认上架,已存在条目就地更新并保留上架状态与未知扩展字段;同一 ID 同版本字节不同时按 CLI 同一句文案拒绝,字节一致时按内容复用既有对象
- platform-oss 为 application/zip 放宽单对象上限到 64 MiB(图片与元数据仍 5 MiB),测试替身同步该口径
- api-server 新增 POST /admin/api/agc-templates/import:multipart(manifest + zip_N/cover_N),逐项校验归档安全性、entry 存在性与封面(按字节嗅探格式,仅 PNG/JPEG/WebP)后才取发布锁
- 锁内流程:CAS 校验 revision → 内容寻址写入 zip/封面/元数据并回读 → 一次提交清单 → 释放锁;断连由独立任务持有,不确定结果保留锁并返回 503
- 路由挂 require_admin_auth 与 200 MiB body 上限,页签权限矩阵与路由契约测试同步
- 新增用例:清单与文件字段校验、归档越界与符号链接拒绝、内容寻址键与封面嗅探、zip 内容类型存储上限
- 新增「后台模板上传」里程碑与实施计划文档
- 验证:cargo test(module-assets 11 项、platform-oss 12 项、api-server 定向 4 项)、cargo fmt --check、check:doc-index、check:encoding、git diff --check
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2026-09-21 16:06:23 +08:00 |
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kdletters
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33036b65fc
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修复 AGC Windows 构建的 Tauri NSIS 工具链重复下载与截断失败
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tauri-bundler 打包时现场从 GitHub 下载 nsis-3.11.zip 与 nsis_tauri_utils.dll 且不重试,
Checkout 的 git clean -fdx 又会删掉工作区内的 target/.tauri,于是每个构建都要重下,
响应一旦被截断只会抛 `io: unexpected end of file`,让发布在 Rust 编译数分钟后失败。
- Jenkins Checkout 的 git clean 增加 -e apps/ai-game-creator-shell/src-tauri/target/.tauri,只保留工具缓存
- 新增 nsis-toolset.mjs:按固定 SHA1 预置 target/.tauri/NSIS,带 4 次重试并把原始归档缓存到工作区外
- 新增 ensure-nsis-toolset.mjs 与 nsis:prepare 脚本,作为 Jenkins 预检入口
- buildRelease 在 Windows 目标打包前接入工具链预置,预置失败即失败关闭
- Jenkins 新增 Tauri NSIS toolchain 阶段,在编译前预置、跑回归测试并校验 makensis 可执行
- 新增 nsis-toolset.test.mjs 并补 3 项 build-release 预置接入测试
- 同步开发运维文档与 shared-memory 排障记录
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2026-09-21 15:59:30 +08:00 |
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k88936
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a4d9418cd3
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补记Tripo TS绑定目录化生成的重跑验证
- 实施计划进展记录 contracts:model3d:generate 重跑后 packages/shared 无 diff
- 验证命令清单补上该生成命令
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2026-09-21 15:34:46 +08:00 |
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k88936
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7d842f0b15
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补记spacetime-client重复副本文件的排障经验
- 记录 active.rs 用 path 属性指定真实模块、同名副本不参与编译的现象与原因
- 给出改动前先查 path 属性、只改 active 目录、用编译双绿确认的处理口径
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2026-09-21 15:32:30 +08:00 |
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k88936
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d6c7a04a1c
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同步Tripo3D的worker领取范围与长任务预算口径
- worker 领取清单补上 model3d_text_to_model 与 model3d_image_to_model
- 长任务预算说明补记两个 3D job kind 在单次 attempt 内轮询 provider 并占用并发位
- worker 化方案补记 Tripo provider 的四个环境变量、默认网关与缺密钥时的 503 口径
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2026-09-21 15:31:04 +08:00 |
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k88936
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13dfe07f94
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补记3D定价在模型定价体系中的例外口径
- 模型定价管理方案新增 model3d 段说明:形状、事实源仍为文件配置、后台改价不覆盖
- 说明段缺失即 fail closed,未确认前禁止写入猜测值或 provider credit 数字
- 记录后续把 3D 段迁入 SpacetimeDB 并接后台编辑的收敛路径
- 实施计划补记 spacetime schema guard 通过及其锚点
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2026-09-21 15:26:31 +08:00 |
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k88936
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03d26d46af
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修正provider文档里过期的下载包装类型名
- 文档写的 TripoDownloadedModel 已不存在,按当前代码改成 TripoDownloadedArtifact
- 上一条文档提交的说明里已提到这处改动,但当时补丁没落上,这次补实
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2026-09-21 15:22:08 +08:00 |
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k88936
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c0fcb8553d
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补Tripo worker纯逻辑定向用例
- checkpoint 只在 provider task id 非空且去空白后有效时才算存在,空白等同未提交
- 完成结果按端点严格区分,且序列化后不含 provider、taskId 与带签名的临时地址
- 预览图尺寸必须能真实解码,损坏字节直接失败而不是写占位宽高
- 预检用例去掉多余的通配导入,实施计划进展同步当前通过数
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2026-09-21 15:22:01 +08:00 |
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