Commit Graph

2774 Commits

Author SHA1 Message Date
lhk229 0dc24a4c43 合并最新 master 到 M0 分支
冲突解决:

- provider_request_builders:M0A-2 的固定 owner 收束边界与 master 新增的
  动态目标验收图改在同一段 prompt 构建。保留 owner 分支(固定 owner 仍不
  广告 project.verify / command.run_limited),把 master 的动态目标分支提到
  owner 判断之外对两条路径生效(固定 owner 属 goal_contract_participant,
  本就该收到禁止调用 agent.goal_contract 的边界声明),git 提交协议改为仅
  非 owner 路径追加以维持 M0A-2 边界。工具裁剪三个块并列保留,双方新增
  测试全部保留。
- SupervisorChatOnlyView:保留 M0B-2 的谱系分支,采纳 master 的
  projectWorkspaceStatusForDisplay 包装,避免该 import 变成死引用。
- runtime_actions:两侧各加一个导出,取并集。
- main_loop_tests:保留 M0B-1 需要的项目预初始化与 runtime lane。
- decision-log / pitfalls:双方条目都保留,各自维持原序。

验证:cargo check --all-targets 通过;前端 typecheck 干净;
provider_request_builders / game_chat 委派 / goal-control 共 17 条 Rust
用例通过;agentRuntimeModel 与 appSurface 共 391 条前端用例通过。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 03:48:19 +00:00
lhk229 521b0b2ad4 文档:收敛立项策划方案里的 manifest 权威性挂起项
§19 增补 manifest 非轮次身份权威源的安全不变量:双侧契约都不含
run/root 字段且跨轮复用单例文件,因此只能作为 lineage 判定通过后的
补充信号;归档快照全部写入点须校验被归档 root 仍是当前 root;本阶段
不补身份字段,补则必须同时覆盖 set_task_status 旁路。

§22 接入点表新增一行,并点明 D4 关于 approvedGddRef 是否进 manifest
的 M2 决策需一并考虑该约束。

§23.3 记录 M0B-2 挂起项的处置与明确保留的残余风险,说明三条候选机制
各自为何不可安全落地;该挂起项不再阻塞 M0-4 收口。

§24 补一条通用不变量。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 03:28:02 +00:00
lhk229 c4669a06a7 修复:收敛 game-chat 阶段归档的 manifest 捕获身份
manifest 是项目级单例、不带 root/run 身份,跨轮复用同一份文件。
终态会话同步里的异步 manifest 捕获是四处快照写入点中唯一没有校验
"被归档 root 是否仍是当前 root"的一处;该读取若在下一轮接管后才
resolve,可能把掺入新轮活动的清单冻结成旧轮归档快照。

补齐与另外三处一致的 runId 校验。跳过不会饿死归档:开下一轮前的
capturePendingGameChatStageManifestBeforeNextRun 是阻塞门,快照
未冻结时直接报错要求重试。

同时把"main 未终态前 manifest 不参与裁定"这条既有但零覆盖的边界
用回归钉住,并显式记录残余风险:main 终态后 manifest 仍被逐字采信,
跨轮残留可被当作本轮结论。该断言即裁决锚点,改动它意味着重新裁决。

决策记录补 manifest 非轮次身份权威源一条;陷阱记录补新鲜度门控的
时间戳单位错配与 set_task_status 旁路两个坑。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 03:24:10 +00:00
menghao 03a4410272 game agent无限画布开发 (#136)
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主要工作是共享同一套“画布内核与通用 UI 源码”,网站和 Tauri 只分别实现宿主适配层。

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/136
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-08-12 10:54:16 +08:00
lhk229 e5118d11b3 修复 CI 前端 lint 门禁
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整理 AI 游戏创作壳 import 顺序

为 Runtime 订阅 effect 补充有意的依赖豁免说明

保留未跟踪的绘图脚本不纳入本次提交
2026-08-12 02:49:25 +00:00
kdletters e118d66699 增加提交前 TypeScript 自动格式化
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接入 Husky 与 lint-staged,仅格式化暂存的 TS/TSX 文件
补充部分暂存和未暂存内容隔离回归测试
更新共享开发工作流中的提交前格式化规则
2026-08-12 10:43:29 +08:00
kdletters 1363b9374c 引入游戏智能体动态目标验收图 (#161)
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## 变更

- 冻结根 Supervisor 的 Goal Contract
- 引入动态 Acceptance Graph 并传播到专业 Agent
- 使用当前 revision 的真实动作回执作为完成证据
- 安全处理 steer 后旧根任务树替换

## 验证

- `npm run check:native-shells`
- `npm run agc:typecheck`
- `npm run check:encoding`
- `cargo fmt --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --check`
- `git diff --check`

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/161
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-08-12 10:34:20 +08:00
lhk229 851db37bdc 修复:收紧 game-chat 阶段投影与归档竞态
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严格校验 game-chat root、单主和嵌套美术 lineage,并同步 Launcher 摘要与终态后代状态。

禁用声称 game-chat 动态美术谱系的通用重试控件,保留完整 DAG 直属美术重试。

冻结终态轮次的 Runtime 与 manifest 快照,覆盖延迟刷新期间快速开始下一轮的持久归档路径。

补齐纯函数、AppSurface 回归与 M0 状态文档。
2026-08-11 17:42:49 +00:00
lhk229 8afac9c843 修复:统一 game-chat 单主阶段投影
新增精确绑定 root、main 与动态美术 child 的 game-chat 谱系投影。

统一单主进度、可玩 revision、终态归档与跨轮恢复界面语义。

收紧 final-reply、通用 retry 与异常根身份的失败关闭边界。

补齐普通 DAG 回归、谱系冲突及事件证据契约测试。

同步技术方案、架构裁决与已知陷阱文档。
2026-08-11 16:23:58 +00:00
lhk229 133cd1fa3b 修复:非委派美术来源不再误入 game-chat 谱系门
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M0A-2 将美术写入边界统一到严格谱系判定后,缺失 Run Profile 绑定从
"视为普通美术 run"(master 语义)变成 Err 失败关闭,且发生在只读工具
豁免之前:scheduler 直启与后台来源的 art run 全部工具被拦,恢复扫描
重执行 canvas.asset_generate 也因此永远发不出外部轮询请求。

在 retry 谱系判定之后、严格谓词之前增加 source 预筛:非 agent-delegate
来源直接判 Unrestricted,交由 autonomous owner 与路径策略管辖;
agent-delegate 缺绑定与 agent-delegate-retry 的失败关闭语义不变。

治愈 CI 回归 recovery_scan_resumes_accepted_generation_on_default_worker_stack
与 command_output_read_allows_same_agent_history_and_rejects_cross_agent_action_id,
新增 non_delegated_art_sources_stay_out_of_game_chat_art_gate 钉住契约。

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 13:43:35 +00:00
lhk229 d22cf19cb0 修复:明确 game-chat 美术重试跨轮恢复
typed retry 与 mutation 阻断提示改为继续对话并由下一轮 main 重新审计

保留同 run 每缺口最多一次并补 failed/cancelled 跨轮新 delivery 契约测试

同步决策记录、踩坑记录与两份 tracked 技术方案
2026-08-11 12:11:22 +00:00
lhk229 203ebba9b4 修复:收紧 game-chat 美术重试结构判定
入口结构身份改用不可变 binding 链,避免 task journal 缺失漏过 typed retry 守卫

无法完整证明的 retry-source 美术候选保持 mutation 失败关闭,同时保留完整 DAG 语义

补齐缺失 journal、无完整 binding、公开错误 kind 与全链非回归测试
2026-08-11 11:22:20 +00:00
lhk229 4d0c8e40b3 修复:封闭 game-chat 美术重试写入边界
在 successor durable 写入前类型化拒绝动态美术 child 通用 retry
将遗留 retry-source 美术 run 收敛为只读并阻断全部 mutation
补齐终态零副作用、工具矩阵及 DAG/非美术 retry 非回归测试
同步技术方案、决策记录与踩坑说明
2026-08-11 10:40:12 +00:00
lhk229 e613b07fb5 合并最新master到M0A-2开发分支
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同步 origin/master 至 3c457feb4c

保留 M0 固定 owner 验证、本人 smoke、试玩执行者与动态 Canvas 谱系合同

通过 114 项完成合同回归、动态 Canvas 精确回归及格式编码检查
2026-08-11 09:12:10 +00:00
lhk229 9a7a799512 统一M0固定产物验证与可玩验收边界
新增四个固定 owner 的 Runtime 内部产物验证、身份校验与恢复约束

收紧 code-prototype 静态检查、试玩执行者与动态 Canvas 委派谱系

补齐项目锁竞争、完成门、路径策略和失败关闭回归测试

同步 M0A-2 决策、技术方案与项目记忆
2026-08-11 09:02:00 +00:00
lhk229 3c457feb4c 完美像素功能回归逻辑分辨率 (#155)
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Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/155
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-08-11 15:58:31 +08:00
kdletters aa5c857060 修复 Godot 项目提交后的 CI 门禁
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移除根 H5 包中冗余的 Tauri HTTP 依赖并同步锁文件
修正客户端错误边界测试的 import 顺序
固定两项后台 Runtime 恢复测试使用 Provider 模式
补充 AGC 原生 HTTP 依赖归属约束
2026-08-11 14:34:42 +08:00
kdletters 755bf80858 支持 AI 游戏创作打开现有 Godot 项目
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新增 Godot 项目选择、校验、导入和项目上下文切换入口。

只在所选项目根保留 .agent 元数据,并让总控使用标准运行档。

修复发布版原生 API 访问和 React runtime 重复加载问题。

收紧 Provider 工具 Schema 子集并增加回归门禁。

补充 Rust、前端测试及 PRD、技术方案和共享决策记录。
2026-08-11 13:25:29 +08:00
k88936 4c0fdf1806 修正画布改造工具恢复链路 (#158)
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在文档中明确改造特殊情况的处理

修复fallback到快速编辑的行为:
旧版图片按 assetKind 与 mediaType 选择工具,未知图片回落默认生成工具并保留旧版告警,而不是all in fallback到快速编辑

清理冗余代码:
移除 QuickEditPanelState 的 redraw 模式、旧提交分支及无调用结果层构造器

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/158
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-08-11 12:36:30 +08:00
kdletters 7f129ddd6e 修复 Native CI 的 Agent 模式测试隔离
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为 Provider handoff 与 mock 请求测试显式固定 Provider 模式
同步 Goal steer 测试到条件中断语义
补充模拟 Provider 测试不得依赖本机 Codex 的排障约束
2026-08-11 11:14:38 +08:00
lhk229 da62f6bc01 文档:记录立项策划 Agent M0A-1 设计基线
新增 Fast GDD 阶段技术方案与后续实现边界
同步文档入口、文档地图和项目决策记录
记录 M0A-1 非交付检查状态与 M1 前置决策
2026-08-11 02:41:42 +00:00
kdletters 4d79971d6b 修复多模式 Provider 请求栈溢出
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装箱持久重试与非持久压缩的完整 Provider 请求 future
补充默认 Tokio worker 栈溢出排障经验
同步 AI 游戏创作 Runtime 的异步装箱约束
2026-08-11 10:24:58 +08:00
kdletters 5550e24f83 接入 Codex 节点 Agent 并完善总控交互
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新增 Codex app-server 与 CLI 节点执行模式并保留 Provider 回退
加固节点凭据隔离、终态未知回收、进程生命周期与持久恢复边界
修复资源画布等价刷新闪烁
为 Supervisor steer 增加 LLM 回复与条件中断
补齐配置界面、测试和技术文档
2026-08-10 20:58:43 +08:00
kdletters a4ead1a5d6 合并主线并同步四不写约定
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合入最新远端主线且保留退役对象四不写规则

同步团队约定中的公开契约与正式迁移例外

保持原工作树其他已暂存和未暂存修改不变
2026-08-10 20:16:21 +08:00
kdletters 5949c2fd58 规范退役对象四不写原则
明确无现役依赖对象不写历史兼容代码与退役行为测试

禁止墓碑注释和墓碑文档并要求权威文档表达当前状态

保留公开契约、持久化数据和正式迁移的必要兼容边界
2026-08-10 20:14:30 +08:00
lhk229 bcff8f1957 修复 SFX 音效信息页元数据整块丢失 (#153)
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读边界的内联媒体脱敏在每层对象上无差别删除 null 值,把 SFX 自动时长 metadata 里
合法的 requestedDurationSeconds: null 一并删掉;客户端据此判定整份 soundEffect 非法,
音频信息页的「生成输入」退化成空,Task 也被截成 0 这类误导值。手动指定时长的音效不受
影响,图片路径的 generationInputs 没有可为 null 的字段,所以只有部分 SFX 可见。

- sanitize_editor_payload_media_value 改为返回「是否被抹除」,只删除本次抹掉的内联
  媒体,调用方原有的显式 null 保留;脱敏强度不变,内联媒体与保留字段仍连键消失
- SFX 自动时长的 requestedDurationSeconds 接受显式 null 与整个键缺失两种同义形态
- 音频信息页 Task 按图层 assetKind 判定,不再随 soundEffect 元数据缺失降级成截断值

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/153
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
v0.1.3
2026-08-09 13:47:16 +08:00
kdletters dfcd67bd05 修复进程会话终止清理竞态
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在发布终态通知前先移除 live registry 会话\n避免取消清理瞬时误判仍有未收束进程
2026-08-08 22:33:55 +08:00
kdletters 8d4d7ecc95 兼容历史 UI 规范的统一图标入口
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将历史 spec.generate 的 ui 类型映射到 icon\n补充 GenerationInputs V2 恢复回归测试
2026-08-08 22:25:28 +08:00
kdletters 0a6d550d73 修复双 PR 合并后的持续集成问题
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补齐生成引用槽位参数并恢复 source 稳定标识\n恢复画布导出元数据格式化函数导入\n同步图标规范 GenerationInputs V2 测试契约\n修正音效提交并发测试的画布落层断言\n统一 Rust 格式以通过仓库门禁
2026-08-08 22:21:57 +08:00
kdletters 2412700e66 同步 PR 137 最新测试修复
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纳入 PR 137 最新 head badb886790\n保留 simple-import-sort 导入顺序
2026-08-08 22:11:56 +08:00
kdletters fb558baa8d 同步 PR 137 最新主分支合并
纳入 PR 137 最新 head bb16c41938\n保留 PR 135、PR 137 与 master 的既有冲突解法

# Conflicts:
#	server-rs/crates/api-server/src/external_generation_worker.rs
#	src/services/image-editor/editorProjectClient.test.ts
2026-08-08 22:10:23 +08:00
k88936 badb886790 修复编辑器客户端测试导入排序
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按 simple-import-sort 规则调整合并后的导入顺序
保留远端合并提交历史并避免强制推送

# Conflicts:
#	src/services/image-editor/editorProjectClient.test.ts
2026-08-08 22:08:03 +08:00
kdletters 0a11507266 同步图标规范内联引用校验
合入 PR 137 最新提交的 owner 引用预校验
保留合并后的 SFX V2 稳定字段恢复回归测试
2026-08-08 22:04:42 +08:00
kdletters a27798be77 合并生成参数恢复与改造入口修复
合入 PR 135 的 GenerationInputs V2 稳定字段与严格恢复链路
统一缺失来源时保留改造入口并在点击后复检拒绝
保留主分支 SFX V2 自动时长、Loop 与权威元数据语义
将队列引用槽位与场景配方修复移植到 PR 137 的模块结构
2026-08-08 22:03:50 +08:00
k88936 0723df0e6d 合并远端主分支更新
同步主分支音效生成与External v1契约更新
保留图标规范与图集生成链路
适配VectorEngine LLM客户端命名并解决前端提交语义冲突
2026-08-08 22:03:26 +08:00
k88936 bb16c41938 合并远端主分支更新
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同步主分支音效生成与External v1契约更新
保留图标规范与图集生成链路
适配VectorEngine LLM客户端命名并解决前端提交语义冲突
2026-08-08 21:54:30 +08:00
kdletters 3c00bcd2e0 合并图标规范与图集生成优化
合入 PR 137 的图标规范生成、稳定引用与图集提示词链路
保留主分支现行音效提交、Prompt 模块与结果压缩逻辑
解决 External Worker、生成提交和客户端测试冲突
2026-08-08 21:44:15 +08:00
k88936 c188accafb 修复图标规范内联引用校验
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在共享执行入口转换 referenceId 前校验引用 ID 与 owner。

新增调用顺序回归测试并同步决策记录。
2026-08-08 21:37:36 +08:00
kdletters a2fc6054e3 Merge pull request '音效生成路径优化' (#145) from feat/sound_opt into master
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/145
2026-08-08 21:30:49 +08:00
lhk229 5736ad62b4 调整BGM提示词助手Token预算
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AI补全使用2048 completion tokens

AI简化两轮均使用8192 completion tokens

同步设计文档并补充请求预算断言
2026-08-08 12:53:31 +00:00
lhk229 2d82ac55e4 补齐音频响应脱敏回归测试
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更新 Agent 音频结果紧凑化断言

同步画板音乐成功响应契约文档
2026-08-08 12:41:05 +00:00
lhk229 dea6576f89 修复音频生成响应泄露 Provider
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Project CI / Backend tests (pull_request) Failing after 3m1s
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收紧音频公开 DTO 与前端响应类型

统一清理 inline 和 Agent 队列结果中的 Provider

覆盖嵌套快照脱敏与历史 Agent 回填兼容
2026-08-08 12:26:41 +00:00
k88936 02b4b6955d 补齐图标规范生成持久化白名单
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SpacetimeDB生成结果白名单加入独立图标规范任务
新增icon-spec durable result shape回归测试
同步后端数据契约与长期决策记录
2026-08-08 19:38:12 +08:00
k88936 a43c84fd75 修正AGC图集规范引用字段
AI游戏创作图集请求改用External v1必填referenceId
持久生成账本兼容回读旧本地sidecar并补充请求断言
同步Agent提示合同与项目文档
2026-08-08 19:08:29 +08:00
k88936 9a326c940a 统一缺失来源的改造入口合同
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明确不可替换 source 缺失时保留改造按钮并在点击后报错

同步现役设计文档、后端契约与长期决策记录

补齐角色动作和 UI 素材提取的按钮与失败回归测试
2026-08-08 19:01:03 +08:00
lhk229 0edefc67ec 修复 Agent 音频失败脱敏
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复用外部生成任务的用户可见错误投影

按 Agent 工具名称映射音效任务并在回填前脱敏

补充音效和背景音乐失败回归测试
2026-08-08 10:26:38 +00:00
k88936 c1342910c5 补齐场景生成的持久计费边界
场景 inline 路由建立稳定 operation 身份并延迟退款决策至持久化完成

更新图标图集与场景路由的生产调用计数

静态计数排除测试模块并校验场景调用顺序
2026-08-08 18:16:31 +08:00
k88936 ae78e3bd5b 拒绝未完整结束的图标规范元数据
图标规范元数据解析统一检查 OpenAI Chat finish_reason

length 与 content_filter 结果进入既有重试循环

新增完整 JSON 仍被不完整原因拒绝的回归测试
2026-08-08 18:13:06 +08:00
k88936 84ec79a8bb 统一队列生成的冻结价格与资产成本
worker 优先读取任务 billing context 中的入队价格

扣费与 generationCostMudPoints 共用同一有效价格

新增冻结价格显式数据流回归测试
2026-08-08 18:10:17 +08:00
k88936 92832e56c2 恢复可选目录生成器的默认素材目录
角色图片生成在入队与同步执行预检前恢复 project 默认目录

UI 设计素材提取在入队与 worker 执行预检前恢复 project 默认目录

新增默认目录策略及四条调用路径回归测试
2026-08-08 18:06:04 +08:00