合并主线并同步四不写约定
合入最新远端主线且保留退役对象四不写规则 同步团队约定中的公开契约与正式迁移例外 保持原工作树其他已暂存和未暂存修改不变
This commit is contained in:
@@ -17,7 +17,7 @@ Prefer `scripts/genarrative_external_api.py` for runnable REST calls. It uses on
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2. Before the first generation in a new conversation, obtain a canvas name unless an existing `projectId` and `assetFolderId` were supplied. Create or reuse a project and a same-name asset-library folder. Retain `canvasName`, `projectId`, `assetFolderId`, and the current art spec.
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3. Normalize art requests into a reusable spec. Ask only for missing values that block the selected operation. Reuse the spec until the user changes its style, subject family, palette, format, or constraints.
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4. Infer the operation from the user's intent. Do not ask the user to select an API unless two operations would produce materially different artifacts.
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5. If a reference exists only as a local file, upload and confirm it first. Pass the stable returned `objectKey` to generation; never substitute a temporary signed URL.
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5. If a reference exists only as a local file, upload and confirm it first. Pass the stable returned `objectKey` to operations that accept object references; never substitute a temporary signed URL. For an icon-spritesheet primary spec, additionally create a project resource or asset record with `assetKind="icon-spec"`, then pass the returned resource or asset ID as `referenceId`.
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6. For generation endpoints that support the fields, include `projectId`, `assetFolderId`, an asset label, and `canvasCompletion` so the result enters both the canvas and its same-name library folder.
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7. Treat every generation POST as asynchronous. Send one stable `Idempotency-Key` per logical request, retain the returned `operationId`, and poll the returned `statusUrl` or `GET /api/external/v1/generations/{operationId}` according to `pollAfterMs`.
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8. Consume `result` only after `status=completed`. On `failed`, surface the safe error. On a client timeout or lost response, retain the operation/key; do not create a replacement request.
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@@ -32,7 +32,7 @@ Prefer `scripts/genarrative_external_api.py` for runnable REST calls. It uses on
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- Use stable references such as `objectKey`, project resource ID, or asset ID in generation requests. Use `/assets/read-url` only for temporary preview/download access.
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- Preserve both warning channels after completion. A general `warning` can coexist with `sliceWarning`; do not discard either.
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- Do not invent missing derivatives. A source-preserved warning means the main source remains usable but requested post-processing failed. A slice warning means the complete transparent sheet is usable but individual slices are absent.
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- Keep generated artifacts in the canvas and asset library together. Character animation may need a post-completion library fallback from the first returned frame when no direct asset is present; the helper implements it.
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- Keep generated artifacts in the canvas and asset library together. Character animation accepts `assetFolderId` and `assetLabel`; its completed result directly returns the final `assetKind="character-animation"` resource and asset with formal sequence fields. Do not create a duplicate first-frame record.
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## Documentation Navigation
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@@ -107,6 +107,8 @@ client.generate_image(
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Helper convenience methods wait locally, but the server still uses short asynchronous submit/status requests. For durable caller-controlled orchestration, call `submit_generation`, persist its `operationId` and idempotency key, then call `get_generation` or `wait_for_generation`.
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For character animation, pass the canvas session and asset label to `animate_character`. The helper submits asynchronously and returns the completed compact result containing the authoritative formal `resource` and `asset`; do not synthesize a library asset from the first frame.
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## Guardrails
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- Do not change the fixed production base URL in generated examples.
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@@ -8,7 +8,7 @@ All paths below are relative to `https://www.genarrative.world`. Discovery and S
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| Operation | Method and path | Minimum input |
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| --- | --- | --- |
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| List projects | `GET /api/external/v1/editor/projects` | Authentication |
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| List projects | `GET /api/external/v1/editor/projects` | Authentication; optional `view=full\|summary` (default `full`) |
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| Create project | `POST /api/external/v1/editor/projects` | Optional `title` |
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| Load recent project | `GET /api/external/v1/editor/projects/recent` | Authentication |
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| Get project | `GET /api/external/v1/editor/projects/{projectId}` | `projectId` |
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@@ -19,6 +19,13 @@ All paths below are relative to `https://www.genarrative.world`. Discovery and S
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Canvas save uses optimistic revision control. Pass the last authoritative `expectedRevision`; on conflict, reload instead of replaying a stale full layout.
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Project listing supports two views:
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- `view=full` is the REST default and returns the complete project, canvas, layers, and resources.
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- `view=summary` returns only `projectId`, `title`, `updatedAt`, and nullable `cover`, so callers can display, search, disambiguate same-name projects, and select a safe target without loading every canvas snapshot.
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- Hosted MCP `list_editor_projects` always uses `summary`; call `get_editor_project` after selecting a `projectId` when complete authoritative state is required.
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- `cover` contains only `resourceId`, stable `objectKey`, dimensions, and `updatedAt`. It never embeds image bytes, a Data URL, or a signed URL. To display it, pass `cover.objectKey` to `get_external_asset_read_url`; signed URLs are temporary and must not be persisted or reused as generation references.
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## Asset and Upload Operations
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| Operation | Method and path | Minimum input |
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@@ -44,11 +51,11 @@ Every generation row requires a stable `Idempotency-Key` header and returns HTTP
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| --- | --- | --- | --- |
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| Image generation | `/api/external/v1/editor/images/generations` | `prompt` | `kind`, `style`, `model`, `aspectRatio`, `imageSize`, `size`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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| Image edit/redraw | `/api/external/v1/editor/images/edits` | `prompt`, `sourceImageSrc` | `referenceImageSrcs`, `model`, `size`, `projectId`, `assetFolderId`, `assetLabel`, `sourceResourceId`, `targetLayerId`, `canvasCompletion` |
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| Icon spritesheet | `/api/external/v1/editor/icon-spritesheets/generations` | `referenceImageSrc`, `iconDescriptions` | `style`, `referenceImageSrcs`, `screenColor`, `model`, `aspectRatio`, `imageSize`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
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| Icon spritesheet | `/api/external/v1/editor/icon-spritesheets/generations` | `referenceId`, `iconDescriptions` | `style`, `referenceImageSrcs`, `screenColor`, `model`, `aspectRatio`, `imageSize`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
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| UI asset extraction | `/api/external/v1/editor/ui-designs/assets/extractions` | `sourceImageSrc`, `aspectRatio`, `imageSize` | `screenColor`, `model`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `spritesheetLabel`, `canvasCompletion` |
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| Character animation | `/api/external/v1/editor/character-animations/generations` | `sourceLayerId`, `sourceImageSrc`, `sourceWidth`, `sourceHeight`, `promptText`, `resolution`, `ratio`, `frameCount`, `durationSeconds`, `model` | `projectId`, `sourceResourceId`, `canvasCompletion` |
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| Character animation | `/api/external/v1/editor/character-animations/generations` | `sourceLayerId`, `sourceImageSrc`, `sourceWidth`, `sourceHeight`, `promptText`, `resolution`, `ratio`, `frameCount`, `durationSeconds`, `model` | `projectId`, `sourceResourceId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
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| Video generation | `/api/external/v1/editor/videos/generations` | `prompt`, `model`, `aspectRatio`, `durationSeconds`, `resolution`, `mode`, `sound` | `referenceImageSrcs`, `referenceVideoSrcs`, `referenceAudioSrcs`, `webSearchEnabled`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
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| Sound effect | `/api/external/v1/editor/audios/sound-effects/generations` | `prompt`, `duration` | `model`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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| Sound effect | `/api/external/v1/editor/audios/sound-effects/generations` | `prompt` | `model`, `duration`, `loop`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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| Background music | `/api/external/v1/editor/audios/background-music/generations` | `gptDescriptionPrompt`, `makeInstrumental` | `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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Poll all eight through:
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@@ -64,29 +71,33 @@ Supply the `operationId` returned by submission. Poll no faster than `pollAfterM
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- Pass `projectId` and `canvasCompletion` to write generated output into the canvas.
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- Pass `assetFolderId` plus `assetLabel` for image, edit, icon spritesheet, video, sound effect, and BGM operations when supported.
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- UI extraction uses `assetFolderId` and `spritesheetLabel`.
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- Character animation does not accept the same library fields. If its completed compact result lacks a direct `asset`, create a library record from the first returned frame; do not duplicate one when an asset already exists.
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- Character animation accepts `assetFolderId` and `assetLabel`. Its completed compact result directly returns the final `assetKind="character-animation"` resource and asset with `imageSequenceFrames` and `imageSequenceDurationMs`; never create a duplicate first-frame resource or asset.
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- If a caller must manually create a `character-animation` resource or asset, put the authoritative frames and total sequence duration in `imageSequenceFrames` and `imageSequenceDurationMs`. Keep `generationInputs` replayable: it must not contain legacy runtime fields such as `characterAnimation`, `frames`, `previewVideoPath`, `frameCount`, `fps`, or `durationSeconds`.
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- Reload project/library state after completion when full current state is required.
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## Reference Field Mapping
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After confirming a local upload, pass its stable `objectKey` into:
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After confirming a local upload, pass its stable `objectKey` into operations that accept object references:
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| Target capability | Field |
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| --- | --- |
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| Image generation | `referenceImageSrcs` |
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| Image edit/redraw | `sourceImageSrc`; additional references in `referenceImageSrcs` |
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| Icon spritesheet | `referenceImageSrc`; additional style references in `referenceImageSrcs` |
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| Icon spritesheet | Register the primary spec as an `assetKind="icon-spec"` project resource or asset, then pass its returned ID as `referenceId`; additional style references remain in `referenceImageSrcs` |
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| UI design extraction | `sourceImageSrc`; additional references in `referenceImageSrcs` |
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| Character animation | `sourceImageSrc` |
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| Video with image references | `referenceImageSrcs` |
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Use video/audio reference arrays only with models that support them. Do not pass an expiring signed read URL as a generation reference.
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The icon-spritesheet primary `referenceId` is intentionally stricter than ordinary image references: it accepts only a current-owner project resource ID or asset ID whose authoritative `assetKind` is `icon-spec`. It does not accept an `objectKey`, URL, Data URL, or Blob URL.
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## Common Values
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Use OpenAPI as the final authority; these common values are a routing aid:
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- Image `kind`: `spec`, `character`, `quick-edit`, `ui-design`, `publication-material`; ordinary image generation may omit it.
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- External v1 currently has no structured game-scene generation operation. Do not send `kind: "scene"` or `assetKind: "scene"` through generic image generation; the server rejects both before queueing.
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- Image `model`: `gpt-image-2`, `gemini-3.1-flash-image-preview`, `nanobanana2`, `nano-banana`.
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- Image `aspectRatio`: `1:1`, `2:3`, `3:2`, `9:16`, `16:9`.
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- Image `imageSize`: `0.5K`, `1K`, `2K`.
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@@ -94,6 +105,7 @@ Use OpenAPI as the final authority; these common values are a routing aid:
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- Video `aspectRatio`: `16:9`, `9:16`, `1:1`, `4:3`, `3:4`, `21:9`.
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- Video `resolution`: `480p`, `720p`, `1080p`; `mode`: `std`; `sound`: `on` or `off`.
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- Character animation uses `model: "seedance2.0-fast"`; `resolution`: `480p` or `720p`; `frameCount`: `32`, `40`, or `48`; `durationSeconds`: `4`, `5`, or `6`; `ratio`: `same`, `1:1`, `4:3`, `16:9`, `9:16`, or `3:4`.
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- Sound effect uses canonical model `eleven_text_to_sound_v2`; omit `duration` or send `null` for automatic duration, otherwise send a finite `0.5-30` number. `loop` defaults to `false` and remains independent from Prompt text.
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- UI extraction uses `aspectRatio: "1:1"`; use `imageSize: "1K"` for normal/small extraction and `2K` for dense designs.
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Do not hard-code this list as a replacement client schema. In particular, the top-level image `style` field is intentionally extensible; see `requests-and-outputs.md` for its fallback behavior.
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@@ -20,7 +20,7 @@ Before the first generation in a new conversation, obtain a canvas name unless t
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2. Read the asset library. Reuse a folder with the same label or create one with the canvas name.
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3. Retain `canvasName`, `projectId`, `assetFolderId`, and the current art spec in conversation state.
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Generated artifacts must enter both the current canvas and its same-name library folder whenever the endpoint supports that invariant. Pass `projectId`, `assetFolderId`, the endpoint's label field, and `canvasCompletion`. Character animation may return no direct library asset; after completion, create one from the first returned frame only when the compact result still lacks an asset.
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Generated artifacts must enter both the current canvas and its same-name library folder whenever the endpoint supports that invariant. Pass `projectId`, `assetFolderId`, the endpoint's label field, and `canvasCompletion`. Character animation returns the final formal resource and asset directly; use those records and never create a duplicate from the first frame.
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## Art Spec Routing
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@@ -78,7 +78,7 @@ Keep the existing autonomous-build task graph. Do not add a parallel task system
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1. `art-director` generates `assets/art-spec.png` with image generation, `kind: "spec"`, then registers it as `assetKind: "icon-spec"`. This image is the authoritative visual spec; `generationInputs.artSpec` is supporting structured context.
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2. `design-foundation` generates `assets/ui-prototype.png` with `kind: "ui-design"`, using the registered art-spec resource ID in `referenceImageSrcs`.
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3. `art-asset-plan` generates transparent `assets/art-spritesheet.png` through icon spritesheet generation, using the same registered art-spec resource ID as `referenceImageSrc` plus concrete `iconDescriptions`.
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3. `art-asset-plan` generates transparent `assets/art-spritesheet.png` through icon spritesheet generation, using the same registered art-spec resource ID as `referenceId` plus concrete `iconDescriptions`.
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For a playable Canvas game, do not stop at generation. Make `code-prototype` depend on `art-asset-plan` and consume the persisted `iconImageSrcs` slices for core players, blocks or targets, scene obstacles, and feedback. For the four-category game-chat contract, require exactly four slices before registering the local runtime sheet; both fewer and extra components fail closed. Treat `art-spec.png` as reference-only. A full-sheet `<img>`, CSS background, path-only mention, guessed equal-grid crop, or code-drawn replacement for core entities is not runtime asset use. If slicing produces `sliceWarning`, keep the complete transparent sheet as a valid editor artifact, but fail the playable game asset gate until real slice files or verified atlas coordinates exist; never invent coordinates or replace the icon-spritesheet route with ordinary image generation.
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@@ -98,10 +98,14 @@ A minimal `canvasCompletion` is:
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`dialogId` is optional. Do not reconstruct canvas state from completion results. Reload the project and asset library when complete authoritative snapshots are needed.
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Character animation may complete without a direct `asset` field. To preserve the canvas/library invariant, create a library asset from the first returned frame only if the compact result lacks one. Prefer `client.animate_character(..., canvasSession=session, canvasTitle="...")`, which implements this fallback.
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Character animation accepts `assetFolderId` and `assetLabel` and persists the final transparent sequence directly. Its completed compact result includes the authoritative `assetKind="character-animation"` resource and asset with `imageSequenceFrames` and `imageSequenceDurationMs`. Use those records directly and never synthesize a duplicate asset from the first frame.
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For the lower-level asset/resource creation endpoints, `generationInputs` is replayable request context rather than a media-runtime container. When `assetKind` is `character-animation`, the server rejects legacy runtime keys including `characterAnimation`, `frames`, `previewVideoPath`, `frameCount`, `fps`, and `durationSeconds`; send the formal sequence through `imageSequenceFrames` and `imageSequenceDurationMs`. Internal processing audit keys such as `screenColorHex`, `mattingProvider`, and `mattingModel` are removed before persistence.
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## Art Spec and Image Request
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Generic External v1 image generation does not expose the main-site structured game-scene contract. `kind: "scene"` and `assetKind: "scene"` are both invalid and return HTTP `400` before any generation job is queued. Do not replace the structured scene fields and server-owned prompt assembly with a generic image prompt.
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Carry the current art spec in `generationInputs.artSpec` and reflect important constraints in the prompt:
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```json
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@@ -165,6 +169,8 @@ client.generate_image(
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)
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```
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Icon spritesheet generation has a stricter primary-spec contract. After upload confirmation, create a project resource or asset record with `assetKind: "icon-spec"`, retain its returned `resourceId` or `assetId`, and pass that ID as `referenceId`. The primary spec does not accept the uploaded `objectKey` directly; only additional style references may continue to use stable object keys in `referenceImageSrcs`.
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For character animation from a local-only source, use actual dimensions and a stable synthetic layer ID:
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```json
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@@ -178,7 +184,9 @@ For character animation from a local-only source, use actual dimensions and a st
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"ratio": "9:16",
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"frameCount": 40,
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"durationSeconds": 5,
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"model": "seedance2.0-fast"
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"model": "seedance2.0-fast",
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"assetFolderId": "<assetFolderId>",
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"assetLabel": "角色呼吸动画"
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}
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```
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@@ -189,6 +197,7 @@ Do not guess dimensions or pass a temporary signed read URL. See `authentication
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The completed `result` may contain stable artifact fields such as:
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- `objectKey`, media type, dimensions, or task ID.
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- Sound-effect `durationSeconds` is the probed MP3 duration and `loop` is the frozen request boolean; neither is inferred from Prompt text.
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- `resource`, `resourceId`, or equivalent canvas reference.
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- `asset`, `assetId`, or equivalent library reference.
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- `spritesheetResource`, `spritesheetAsset`, and stable spritesheet metadata.
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@@ -560,10 +560,13 @@ class GenarrativeExternalClient:
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def generate_icon_spritesheet(
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self,
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reference_image_src: str,
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reference_id: str,
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icon_descriptions: list[str],
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**fields: Any,
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) -> Any:
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reference_id = normalize_optional_text(reference_id)
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if not reference_id:
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raise GenarrativeApiError("reference_id must be a registered icon-spec resource or asset ID")
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descriptions = [item.strip() for item in icon_descriptions if item.strip()]
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if not descriptions:
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raise GenarrativeApiError("icon_descriptions must contain at least one non-empty item")
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@@ -574,9 +577,9 @@ class GenarrativeExternalClient:
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return self.submit_and_wait_generation(
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"/api/external/v1/editor/icon-spritesheets/generations",
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{
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"referenceImageSrc": reference_image_src,
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"iconDescriptions": descriptions,
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**fields,
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"referenceId": reference_id,
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"iconDescriptions": descriptions,
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},
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idempotency_key=idempotency_key,
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)
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@@ -600,16 +603,14 @@ class GenarrativeExternalClient:
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source_layer_id: str,
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**fields: Any,
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) -> Any:
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session, asset_label = self._apply_canvas_session_fields(
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self._apply_canvas_session_fields(
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fields,
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fields.get("canvasTitle", "角色动画"),
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source_width,
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source_height,
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asset_label_field=None,
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asset_label_field="assetLabel",
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)
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prompt_text = self._apply_art_spec(fields, prompt_text)
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fields.pop("assetFolderId", None)
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fields.pop("assetLabel", None)
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idempotency_key = fields.pop("idempotencyKey", None)
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body = {
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"sourceLayerId": source_layer_id,
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@@ -624,34 +625,11 @@ class GenarrativeExternalClient:
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**fields,
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"model": "seedance2.0-fast",
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}
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result = self.submit_and_wait_generation(
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return self.submit_and_wait_generation(
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"/api/external/v1/editor/character-animations/generations",
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body,
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idempotency_key=idempotency_key,
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)
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if isinstance(session, dict) and isinstance(result, dict) and not result.get("asset"):
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frames = result.get("frames")
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first_frame = frames[0] if isinstance(frames, list) and frames else None
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folder_id = normalize_optional_text(session.get("assetFolderId"))
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if isinstance(first_frame, dict) and folder_id:
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asset = self.create_asset(
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folder_id,
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asset_label,
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first_frame["imageSrc"],
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int(first_frame["width"]),
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int(first_frame["height"]),
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prompt=result.get("prompt"),
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model=result.get("model"),
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provider="ark",
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taskId=result.get("taskId"),
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assetKind="character-animation",
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generationInputs={
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"frames": frames,
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"previewVideoPath": result.get("previewVideoPath"),
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},
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)
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result["asset"] = unwrap_envelope(asset).get("asset")
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return result
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def generate_video(self, prompt: str, **fields: Any) -> Any:
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fields.pop("mode", None)
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@@ -674,13 +652,19 @@ class GenarrativeExternalClient:
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idempotency_key=idempotency_key,
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)
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def generate_sound_effect(self, prompt: str, duration: int, **fields: Any) -> Any:
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def generate_sound_effect(
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self,
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prompt: str,
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duration: float | None = None,
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loop: bool = False,
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**fields: Any,
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) -> Any:
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self._apply_canvas_session_fields(fields, prompt, 360, 120)
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prompt = self._apply_art_spec(fields, prompt)
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idempotency_key = fields.pop("idempotencyKey", None)
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return self.submit_and_wait_generation(
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"/api/external/v1/editor/audios/sound-effects/generations",
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{"prompt": prompt, "duration": duration, **fields},
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{"prompt": prompt, "duration": duration, "loop": loop, **fields},
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idempotency_key=idempotency_key,
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)
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@@ -732,14 +716,31 @@ def _self_test() -> None:
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"timeout": timeout,
|
||||
"headers": headers,
|
||||
})
|
||||
if path == "/api/external/v1/editor/assets":
|
||||
return {"asset": {"assetId": "editor-asset-demo"}}
|
||||
generated = {
|
||||
"taskId": "task-demo",
|
||||
"model": "seedance2.0-fast",
|
||||
"prompt": "角色呼吸",
|
||||
"previewVideoPath": "/generated/preview.mp4",
|
||||
"frames": [{"frameIndex": 1, "imageSrc": "/generated/frame01.png", "width": 512, "height": 768}],
|
||||
"frames": [{"imageSrc": "/generated/frame01.png", "width": 512, "height": 768}],
|
||||
"resource": {
|
||||
"resourceId": "editor-resource-demo",
|
||||
"assetKind": "character-animation",
|
||||
"sourceResourceId": "editor-resource-preview-demo",
|
||||
"imageSequenceFrames": [
|
||||
{"imageSrc": "/generated/frame01.png", "width": 512, "height": 768},
|
||||
{"imageSrc": "/generated/frame02.png", "width": 512, "height": 768},
|
||||
],
|
||||
"imageSequenceDurationMs": 4000,
|
||||
},
|
||||
"asset": {
|
||||
"assetId": "editor-asset-demo",
|
||||
"assetKind": "character-animation",
|
||||
"imageSequenceFrames": [
|
||||
{"imageSrc": "/generated/frame01.png", "width": 512, "height": 768},
|
||||
{"imageSrc": "/generated/frame02.png", "width": 512, "height": 768},
|
||||
],
|
||||
"imageSequenceDurationMs": 4000,
|
||||
},
|
||||
}
|
||||
if method == "POST":
|
||||
return {"operationId": "task-operation-demo", "status": "queued", "pollAfterMs": 1}
|
||||
@@ -760,19 +761,25 @@ def _self_test() -> None:
|
||||
assert calls[0]["timeout"] == DEFAULT_REQUEST_TIMEOUT_SECONDS
|
||||
assert calls[0]["headers"]["Idempotency-Key"]
|
||||
assert calls[0]["body"]["projectId"] == "proj-demo"
|
||||
assert calls[0]["body"]["assetFolderId"] == "editor-asset-folder-demo"
|
||||
assert calls[0]["body"]["assetLabel"] == "角色呼吸动画"
|
||||
assert calls[0]["body"]["canvasCompletion"]["title"] == "角色呼吸动画"
|
||||
assert calls[1]["path"] == "/api/external/v1/generations/task-operation-demo"
|
||||
assert calls[2]["path"] == "/api/external/v1/editor/assets"
|
||||
assert result["asset"]["assetId"] == "editor-asset-demo"
|
||||
assert result["asset"]["assetKind"] == "character-animation"
|
||||
assert len(result["asset"]["imageSequenceFrames"]) == 2
|
||||
assert result["asset"]["imageSequenceDurationMs"] == 4000
|
||||
calls.clear()
|
||||
client.generate_icon_spritesheet(
|
||||
"editor-resource-spec",
|
||||
["蛇头向上", "蛇身直线", "转角", "尾部", "四类食物"],
|
||||
canvasSession=session,
|
||||
assetLabel="贪吃蛇透明图集",
|
||||
referenceId="must-not-override-explicit-reference",
|
||||
iconDescriptions=["不得覆盖显式图标描述"],
|
||||
)
|
||||
assert calls[0]["path"] == "/api/external/v1/editor/icon-spritesheets/generations"
|
||||
assert calls[0]["body"]["referenceImageSrc"] == "editor-resource-spec"
|
||||
assert calls[0]["body"]["referenceId"] == "editor-resource-spec"
|
||||
assert calls[0]["body"]["screenColor"] == "auto"
|
||||
assert calls[0]["body"]["iconDescriptions"][0] == "蛇头向上"
|
||||
assert calls[1]["path"] == "/api/external/v1/generations/task-operation-demo"
|
||||
|
||||
@@ -130,6 +130,11 @@ VECTOR_ENGINE_BASE_URL="https://api.vectorengine.cn"
|
||||
VECTOR_ENGINE_API_KEY=""
|
||||
VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS="1000000"
|
||||
|
||||
# ElevenLabs editor sound-effect generation is server-side only.
|
||||
ELEVENLABS_BASE_URL="https://api.elevenlabs.io"
|
||||
ELEVENLABS_API_KEY=""
|
||||
ELEVENLABS_REQUEST_TIMEOUT_MS="180000"
|
||||
|
||||
# 阿里云 OSS 配置。
|
||||
# Rust `server-rs` 的 `api-server` 会优先从 `.env` / `.env.local` 读取这些变量,
|
||||
# 用于签发浏览器 PostObject 直传票据,并保持 `/generated-*` 旧路径习惯。
|
||||
|
||||
@@ -67,7 +67,7 @@ jobs:
|
||||
echo "SPACETIME_SCHEMA_BASE_REF=${base_ref}" >> "${GITHUB_ENV}"
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: npm ci
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
- name: Run repository lint gates
|
||||
run: npm run lint
|
||||
@@ -101,10 +101,10 @@ jobs:
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: npm ci
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
- name: Install AI game creator dependencies
|
||||
run: npm ci --prefix apps/ai-game-creator-shell
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh --prefix apps/ai-game-creator-shell
|
||||
|
||||
- name: Run frontend and script tests
|
||||
run: npm run test
|
||||
@@ -159,7 +159,7 @@ jobs:
|
||||
echo "SPACETIME_SCHEMA_BASE_REF=${base_ref}" >> "${GITHUB_ENV}"
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: npm ci
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
- name: Prepare server-rs Rust dependencies
|
||||
shell: bash
|
||||
@@ -204,10 +204,10 @@ jobs:
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: npm ci
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
- name: Install AI game creator dependencies
|
||||
run: npm ci --prefix apps/ai-game-creator-shell
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh --prefix apps/ai-game-creator-shell
|
||||
|
||||
- name: Prepare native Rust dependencies
|
||||
shell: bash
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name: genarrative-dev-stack-port-routing
|
||||
short_description: 修改 Genarrative 本地 dev 启动端口、代理目标、端口冲突处理时使用。
|
||||
description: 在 Genarrative 中修改 npm run dev / dev:spacetime / dev:api-server / dev:bgfilter-worker / dev:web / dev:admin-web 的本地启动端口、端口可用性探测、端口漂移、SpacetimeDB publish server、Rust 进程环境变量、Vite 代理目标和后台 admin-web 启动串联时使用。
|
||||
version: 1.1.0
|
||||
version: 1.2.0
|
||||
author: Hermes Agent
|
||||
license: MIT
|
||||
metadata:
|
||||
@@ -17,7 +17,7 @@ metadata:
|
||||
|
||||
## 适用场景
|
||||
|
||||
- 修改 `scripts/dev.mjs`、`scripts/dev-utils.mjs`、`scripts/dev-stack-port-utils.mjs`。
|
||||
- 修改 `scripts/dev.mjs`、`scripts/dev-utils.mjs`、`scripts/dev-stack-port-utils.mjs` 或 AI 游戏创作客户端 dev 启动器。
|
||||
- 处理 `3000`、`3101`、`3102`、`8082` 等端口被占用导致本地开发栈启动失败。
|
||||
- 排查 Vite 代理仍指向旧 api-server 端口、前端打开了旧 dev server、后台代理错配。
|
||||
- 调整 SpacetimeDB standalone、publish、Rust `api-server`、主站 Vite、后台 Vite 的启动顺序。
|
||||
@@ -32,10 +32,11 @@ metadata:
|
||||
3. SpacetimeDB standalone:`3101`,健康检查为 `http://127.0.0.1:<spacetime-port>/v1/ping`。
|
||||
4. 后台 Vite:`3102`,后台地址为 `http://127.0.0.1:<admin-web-port>/admin/`。
|
||||
5. 独立 BgFilter worker:`8083`,就绪检查为 `http://127.0.0.1:<bgfilter-worker-port>/readyz`。
|
||||
6. AI 游戏创作 Vite:非 Linux 兼容首选 `3080`;Linux 使用当前用户端口段的 `start + 5`。
|
||||
|
||||
端口不可用时,脚本会从优先端口开始向后寻找可用端口。后续流程必须以解析后的实际端口为准,不能继续使用默认端口。
|
||||
|
||||
Linux 多用户并发开发时,`GENARRATIVE_DEV_PORT_RANGE` 或 `--port-range` 会先向系统级注册表 `/var/tmp/genarrative-dev-port-ranges/registry.json` 申请一个端口段,再把该段映射为 `web = start`、`api = start + 1`、`spacetime = start + 2`、`adminWeb = start + 3`、`bgfilterWorker = start + 4`。注册表锁文件是 `/var/tmp/genarrative-dev-port-ranges/registry.lock`,可通过 `GENARRATIVE_DEV_PORT_RANGE_REGISTRY_DIR` 覆盖目录。自动分配从 `10000-10099` 起,每次占用 100 个端口块,后续块按 `10100-10199`、`10200-10299` 递增;当前口径是“一个用户固定占用一个段,后续启动继续复用这段并在段内漂移”;该注册表只在 Linux 上生效;Windows 继续沿用原有统一端口探测和漂移逻辑,不读系统级注册表。
|
||||
Linux 多用户并发开发时,`GENARRATIVE_DEV_PORT_RANGE` 或 `--port-range` 会先向系统级注册表 `/var/tmp/genarrative-dev-port-ranges/registry.json` 申请一个端口段,再把该段映射为 `web = start`、`api = start + 1`、`spacetime = start + 2`、`adminWeb = start + 3`、`bgfilterWorker = start + 4`、`agcVite = start + 5`。注册表锁文件是 `/var/tmp/genarrative-dev-port-ranges/registry.lock`,可通过 `GENARRATIVE_DEV_PORT_RANGE_REGISTRY_DIR` 覆盖目录。自动分配从 `10000-10099` 起,每次占用 100 个端口块,后续块按 `10100-10199`、`10200-10299` 递增;当前口径是“一个用户固定占用一个段,后续启动继续复用这段并在段内漂移”;该注册表只在 Linux 上生效;Windows 继续沿用原有统一端口探测和漂移逻辑,不读系统级注册表。
|
||||
|
||||
## 实现入口
|
||||
|
||||
@@ -51,9 +52,12 @@ Linux 多用户并发开发时,`GENARRATIVE_DEV_PORT_RANGE` 或 `--port-range`
|
||||
- `scripts/dev.mjs`
|
||||
- 解析 CLI 参数后统一计算 client host、端口、`SPACETIME_SERVER`、`RUST_SERVER_TARGET`。
|
||||
- 完整栈按 SpacetimeDB、publish、BgFilter worker readiness、api-server readiness、主站 Vite、后台 Vite 顺序启动。
|
||||
- Linux 下会先申请系统级端口段并把它映射成五个 dev 端口;自动分配从 `10000-10099` 起,Windows 则把第五个服务纳入原有统一参数解析与端口漂移逻辑。
|
||||
- Linux 下会先申请系统级端口段并映射成六个预留槽位;主 dev 栈使用前五个,AGC Vite 使用 `start + 5`,自动分配从 `10000-10099` 起。Windows 的主 dev 栈和 AGC 则各自沿用统一端口探测与漂移逻辑。
|
||||
- 完整栈和 `dev:api-server` 把两个 Rust 进程作为同一重启单元,先全部停止,再先启动 BgFilter worker、后启动 api-server;不要为同一份 Rust 源码创建两个并发 `cargo` watcher。
|
||||
- 单模块命令复用同一套参数和 env 解析。
|
||||
- `apps/ai-game-creator-shell/scripts/dev-port.mjs`
|
||||
- 复用系统级用户端口段,解析 AGC Vite 的 `start + 5` 首选槽位。
|
||||
- 把最终端口通过 `GENARRATIVE_AGC_VITE_PORT` 同步给 `beforeDevCommand` 和配套后端端口解析器,通过 Tauri CLI `--config` 同步 `build.devUrl`,并通过 Vite CLI `--port` 同步 `strictPort` 监听。
|
||||
|
||||
## 必须保持的传递链路
|
||||
|
||||
@@ -69,6 +73,7 @@ Linux 多用户并发开发时,`GENARRATIVE_DEV_PORT_RANGE` 或 `--port-range`
|
||||
8. 后台 Vite:`ADMIN_API_TARGET`、`GENARRATIVE_API_TARGET`、`GENARRATIVE_API_PORT`、`--port=${ADMIN_WEB_PORT}`。
|
||||
9. 控制台日志:`[dev:ports]` 和 `[dev] web/admin web/api-server/bgfilter-worker/spacetime` 必须显示最终实际地址。
|
||||
10. Linux 端口段注册:`[dev] port-range:` 与 `[dev] port-range-registry:` 只在 Linux 输出,Windows 不应依赖系统级注册表。
|
||||
11. AI 游戏创作客户端:外层启动器解析最终 AGC Vite 端口后,通过 Tauri CLI `--config` 覆盖 `build.devUrl`,把同一 `GENARRATIVE_AGC_VITE_PORT` 传给 `beforeDevCommand` 与配套后端端口解析器,并用 Vite CLI `--port` 启动严格监听;后端端口漂移必须跳过该预留端口。
|
||||
|
||||
如果只改了其中一段,通常会出现:浏览器打开的前端可用,但 `/api/*` 代理到旧端口;后台页面可用但后台 API 失败;SpacetimeDB 启动在新端口但 publish 仍发往旧端口。
|
||||
|
||||
@@ -128,6 +133,7 @@ node scripts/dev-stack-port-utils.mjs resolve-dev-stack spacetime:127.0.0.1:0 ap
|
||||
- [ ] `npm run dev` 的 SpacetimeDB、publish、api-server、主站 Vite、后台 Vite 都使用实际端口。
|
||||
- [ ] BgFilter worker 在 api-server 前 ready,父子共享实际 base URL / Token,Rust watch 只触发一次组合重启。
|
||||
- [ ] `npm run dev:web` 在主站端口不可用时能切换到可用端口。
|
||||
- [ ] `npm run agc` / `npm run agc:game-chat` 在 Linux 使用用户段 `start + 5`,Tauri、Vite、marker 和预检使用同一最终端口。
|
||||
- [ ] 文档同步更新 `docs/【开发运维】本地开发验证与生产运维-2026-05-15.md`。
|
||||
- [ ] 长期踩坑同步更新 `docs/project-memory/shared-memory/pitfalls.md`。
|
||||
- [ ] 修改中文文件后运行 `npm run check:encoding`。
|
||||
|
||||
@@ -332,6 +332,14 @@ export interface AdminEditorAssetListQuery {
|
||||
limit?: number | null;
|
||||
}
|
||||
|
||||
export interface AdminEditorImageSequenceFramePayload {
|
||||
imageSrc: string;
|
||||
objectKey?: string | null;
|
||||
assetObjectId?: string | null;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
export interface AdminEditorAssetPayload {
|
||||
assetId: string;
|
||||
ownerUserId: string;
|
||||
@@ -362,6 +370,8 @@ export interface AdminEditorAssetPayload {
|
||||
taskGenerator: string;
|
||||
taskCostMudPoints: number;
|
||||
children: AdminEditorAssetPayload[];
|
||||
imageSequenceFrames?: AdminEditorImageSequenceFramePayload[] | null;
|
||||
imageSequenceDurationMs?: number | null;
|
||||
}
|
||||
|
||||
export interface AdminEditorAssetListResponse {
|
||||
@@ -413,6 +423,8 @@ export interface AdminEditorShowcaseAssetPayload {
|
||||
rejectedAt?: string | null;
|
||||
updatedAt: string;
|
||||
showcaseCategory?: string | null;
|
||||
imageSequenceFrames?: AdminEditorImageSequenceFramePayload[] | null;
|
||||
imageSequenceDurationMs?: number | null;
|
||||
}
|
||||
|
||||
export interface AdminEditorShowcaseListResponse {
|
||||
|
||||
@@ -0,0 +1,354 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { act, fireEvent, render, screen, within } from '@testing-library/react';
|
||||
import { afterEach, expect, test, vi } from 'vitest';
|
||||
|
||||
import { getAdminAssetReadUrl } from '../api/adminApiClient';
|
||||
import { AdminEditorAssetPreviewDialog } from './AdminEditorAssetMedia';
|
||||
|
||||
vi.mock('../api/adminApiClient', () => ({
|
||||
getAdminAssetReadUrl: vi.fn(),
|
||||
isAdminApiError: vi.fn(
|
||||
(error: unknown) =>
|
||||
typeof error === 'object' &&
|
||||
error !== null &&
|
||||
'status' in error &&
|
||||
typeof error.status === 'number',
|
||||
),
|
||||
}));
|
||||
|
||||
afterEach(() => {
|
||||
vi.clearAllMocks();
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
function createDeferred<T>() {
|
||||
let resolve!: (value: T | PromiseLike<T>) => void;
|
||||
let reject!: (reason?: unknown) => void;
|
||||
const promise = new Promise<T>((resolvePromise, rejectPromise) => {
|
||||
resolve = resolvePromise;
|
||||
reject = rejectPromise;
|
||||
});
|
||||
return { promise, resolve, reject };
|
||||
}
|
||||
|
||||
test('角色动作预览跨窗口回播时复用父级换签缓存并等待目标帧就绪', async () => {
|
||||
vi.useFakeTimers();
|
||||
vi.setSystemTime(new Date('2026-07-04T10:50:00Z'));
|
||||
const frameObjectKeys = [
|
||||
'generated-animations/editor/task-cache/frame00.png',
|
||||
'generated-animations/editor/task-cache/frame01.png',
|
||||
'generated-animations/editor/task-cache/frame02.png',
|
||||
'generated-animations/editor/task-cache/frame03.png',
|
||||
'generated-animations/editor/task-cache/frame04.png',
|
||||
] as const;
|
||||
const delayedFrame = createDeferred<{
|
||||
read: {
|
||||
objectKey: string;
|
||||
signedUrl: string;
|
||||
expiresAt: string;
|
||||
};
|
||||
}>();
|
||||
vi.mocked(getAdminAssetReadUrl).mockImplementation((_token, request) => {
|
||||
const objectKey = request.objectKey ?? '';
|
||||
if (objectKey === frameObjectKeys[3]) {
|
||||
return delayedFrame.promise;
|
||||
}
|
||||
return Promise.resolve({
|
||||
read: {
|
||||
objectKey,
|
||||
signedUrl: `https://signed.example.com/${objectKey}`,
|
||||
expiresAt: '2026-07-04T11:00:00Z',
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
render(
|
||||
<AdminEditorAssetPreviewDialog
|
||||
entry={{
|
||||
assetId: 'asset-character-animation-cache',
|
||||
label: '缓存回播动作',
|
||||
imageSrc: `/${frameObjectKeys[0]}`,
|
||||
objectKey: frameObjectKeys[0],
|
||||
assetKind: 'character-animation',
|
||||
imageSequenceFrames: frameObjectKeys.map((objectKey) => ({
|
||||
imageSrc: `/${objectKey}`,
|
||||
objectKey,
|
||||
width: 192,
|
||||
height: 256,
|
||||
})),
|
||||
imageSequenceDurationMs: 500,
|
||||
}}
|
||||
token="admin-token"
|
||||
onClose={vi.fn()}
|
||||
/>,
|
||||
);
|
||||
|
||||
const dialog = screen.getByRole('dialog', { name: '素材预览' });
|
||||
fireEvent.click(within(dialog).getByRole('button', { name: '暂停角色动作' }));
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(120);
|
||||
});
|
||||
const initialFrames = Array.from(
|
||||
dialog.querySelectorAll<HTMLImageElement>(
|
||||
'.admin-asset-query-sequence-frame',
|
||||
),
|
||||
);
|
||||
expect(initialFrames).toHaveLength(3);
|
||||
initialFrames.forEach((frame) => fireEvent.load(frame));
|
||||
|
||||
fireEvent.click(within(dialog).getByRole('button', { name: '播放角色动作' }));
|
||||
for (const elapsedMs of [100, 40, 60, 40, 60]) {
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(elapsedMs);
|
||||
});
|
||||
}
|
||||
expect(getAdminAssetReadUrl).toHaveBeenCalledWith('admin-token', {
|
||||
objectKey: frameObjectKeys[3],
|
||||
expireSeconds: 300,
|
||||
});
|
||||
expect(resolveVisibleFrameSrc(dialog)).toBe(
|
||||
`https://signed.example.com/${frameObjectKeys[2]}`,
|
||||
);
|
||||
|
||||
await act(async () => {
|
||||
delayedFrame.resolve({
|
||||
read: {
|
||||
objectKey: frameObjectKeys[3],
|
||||
signedUrl: `https://signed.example.com/${frameObjectKeys[3]}`,
|
||||
expiresAt: '2026-07-04T11:00:00Z',
|
||||
},
|
||||
});
|
||||
await Promise.resolve();
|
||||
});
|
||||
const fourthFrame = resolveFrameByObjectKey(dialog, frameObjectKeys[3]);
|
||||
expect(fourthFrame?.style.opacity).toBe('0');
|
||||
expect(resolveVisibleFrameSrc(dialog)).toBe(
|
||||
`https://signed.example.com/${frameObjectKeys[2]}`,
|
||||
);
|
||||
fireEvent.load(fourthFrame!);
|
||||
fireEvent.load(resolveFrameByObjectKey(dialog, frameObjectKeys[4])!);
|
||||
|
||||
for (let index = 0; index < 3; index += 1) {
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(100);
|
||||
});
|
||||
}
|
||||
expect(within(dialog).getByText('1/5')).toBeTruthy();
|
||||
expect(resolveVisibleFrameSrc(dialog)).toBe(
|
||||
`https://signed.example.com/${frameObjectKeys[0]}`,
|
||||
);
|
||||
expect(
|
||||
vi
|
||||
.mocked(getAdminAssetReadUrl)
|
||||
.mock.calls.filter(
|
||||
([, request]) => request.objectKey === frameObjectKeys[0],
|
||||
),
|
||||
).toHaveLength(1);
|
||||
expect(
|
||||
dialog.querySelectorAll('.admin-asset-query-sequence-frame').length,
|
||||
).toBeLessThanOrEqual(3);
|
||||
});
|
||||
|
||||
test('角色动作预览打开超过五分钟后回绕播放会在过期窗口内自动换签', async () => {
|
||||
vi.useFakeTimers();
|
||||
vi.setSystemTime(new Date('2099-01-01T00:00:00Z'));
|
||||
const frameObjectKeys = Array.from(
|
||||
{ length: 5 },
|
||||
(_, index) => `generated-animations/editor/task-expiry/frame0${index}.png`,
|
||||
);
|
||||
const requestCounts = new Map<string, number>();
|
||||
vi.mocked(getAdminAssetReadUrl).mockImplementation((_token, request) => {
|
||||
const objectKey = request.objectKey ?? '';
|
||||
const requestCount = (requestCounts.get(objectKey) ?? 0) + 1;
|
||||
requestCounts.set(objectKey, requestCount);
|
||||
return Promise.resolve({
|
||||
read: {
|
||||
objectKey,
|
||||
signedUrl: `https://signed.example.com/v${requestCount}/${objectKey}`,
|
||||
expiresAt:
|
||||
requestCount === 1 ? '2099-01-01T00:05:00Z' : '2099-01-01T00:10:00Z',
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
render(
|
||||
<AdminEditorAssetPreviewDialog
|
||||
entry={{
|
||||
assetId: 'asset-character-animation-expiry',
|
||||
label: '过期换签动作',
|
||||
imageSrc: `/${frameObjectKeys[0]}`,
|
||||
objectKey: frameObjectKeys[0],
|
||||
assetKind: 'character-animation',
|
||||
imageSequenceFrames: frameObjectKeys.map((objectKey) => ({
|
||||
imageSrc: `/${objectKey}`,
|
||||
objectKey,
|
||||
width: 192,
|
||||
height: 256,
|
||||
})),
|
||||
imageSequenceDurationMs: 5_000,
|
||||
}}
|
||||
token="admin-token"
|
||||
onClose={vi.fn()}
|
||||
/>,
|
||||
);
|
||||
|
||||
const dialog = screen.getByRole('dialog', { name: '素材预览' });
|
||||
fireEvent.click(within(dialog).getByRole('button', { name: '暂停角色动作' }));
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(120);
|
||||
});
|
||||
loadMountedFrames(dialog);
|
||||
|
||||
for (let index = 0; index < frameObjectKeys.length; index += 1) {
|
||||
fireEvent.click(
|
||||
within(dialog).getByRole('button', { name: '播放角色动作' }),
|
||||
);
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(1_000);
|
||||
});
|
||||
fireEvent.click(
|
||||
within(dialog).getByRole('button', { name: '暂停角色动作' }),
|
||||
);
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(120);
|
||||
});
|
||||
loadMountedFrames(dialog);
|
||||
}
|
||||
expect(within(dialog).getByText('1/5')).toBeTruthy();
|
||||
frameObjectKeys.forEach((objectKey) => {
|
||||
expect(requestCounts.get(objectKey)).toBe(1);
|
||||
});
|
||||
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(300_001);
|
||||
});
|
||||
loadMountedFrames(dialog);
|
||||
expect(resolveVisibleFrameSrc(dialog)).toContain('/v2/');
|
||||
|
||||
for (let index = 0; index < frameObjectKeys.length; index += 1) {
|
||||
fireEvent.click(
|
||||
within(dialog).getByRole('button', { name: '播放角色动作' }),
|
||||
);
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(1_000);
|
||||
});
|
||||
fireEvent.click(
|
||||
within(dialog).getByRole('button', { name: '暂停角色动作' }),
|
||||
);
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(120);
|
||||
});
|
||||
loadMountedFrames(dialog);
|
||||
}
|
||||
|
||||
expect(within(dialog).getByText('1/5')).toBeTruthy();
|
||||
expect(resolveVisibleFrameSrc(dialog)).toBe(
|
||||
`https://signed.example.com/v2/${frameObjectKeys[0]}`,
|
||||
);
|
||||
frameObjectKeys.forEach((objectKey) => {
|
||||
expect(requestCounts.get(objectKey)).toBe(2);
|
||||
});
|
||||
expect(within(dialog).queryByText(/帧加载失败/u)).toBeNull();
|
||||
});
|
||||
|
||||
test('角色动作预览提前换签失败时保留已就绪帧并有限重试', async () => {
|
||||
vi.useFakeTimers();
|
||||
vi.setSystemTime(new Date('2099-01-01T00:00:00Z'));
|
||||
const frameObjectKeys = [
|
||||
'generated-animations/editor/task-refresh-failure/frame00.png',
|
||||
'generated-animations/editor/task-refresh-failure/frame01.png',
|
||||
] as const;
|
||||
const requestCounts = new Map<string, number>();
|
||||
vi.mocked(getAdminAssetReadUrl).mockImplementation((_token, request) => {
|
||||
const objectKey = request.objectKey ?? '';
|
||||
const requestCount = (requestCounts.get(objectKey) ?? 0) + 1;
|
||||
requestCounts.set(objectKey, requestCount);
|
||||
if (objectKey === frameObjectKeys[0] && requestCount > 1) {
|
||||
return Promise.reject(new Error('refresh unavailable'));
|
||||
}
|
||||
return Promise.resolve({
|
||||
read: {
|
||||
objectKey,
|
||||
signedUrl: `https://signed.example.com/v${requestCount}/${objectKey}`,
|
||||
expiresAt:
|
||||
requestCount === 1 ? '2099-01-01T00:05:00Z' : '2099-01-01T00:10:00Z',
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
render(
|
||||
<AdminEditorAssetPreviewDialog
|
||||
entry={{
|
||||
assetId: 'asset-character-animation-refresh-failure',
|
||||
label: '换签失败动作',
|
||||
imageSrc: `/${frameObjectKeys[0]}`,
|
||||
objectKey: frameObjectKeys[0],
|
||||
assetKind: 'character-animation',
|
||||
imageSequenceFrames: frameObjectKeys.map((objectKey) => ({
|
||||
imageSrc: `/${objectKey}`,
|
||||
objectKey,
|
||||
width: 192,
|
||||
height: 256,
|
||||
})),
|
||||
imageSequenceDurationMs: 2_000,
|
||||
}}
|
||||
token="admin-token"
|
||||
onClose={vi.fn()}
|
||||
/>,
|
||||
);
|
||||
|
||||
const dialog = screen.getByRole('dialog', { name: '素材预览' });
|
||||
fireEvent.click(within(dialog).getByRole('button', { name: '暂停角色动作' }));
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(120);
|
||||
});
|
||||
loadMountedFrames(dialog);
|
||||
const readyFrameSrc = resolveVisibleFrameSrc(dialog);
|
||||
expect(readyFrameSrc).toBe(
|
||||
`https://signed.example.com/v1/${frameObjectKeys[0]}`,
|
||||
);
|
||||
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(270_100);
|
||||
});
|
||||
expect(resolveVisibleFrameSrc(dialog)).toBe(readyFrameSrc);
|
||||
expect(within(dialog).queryByText(/帧加载失败/u)).toBeNull();
|
||||
|
||||
for (const retryWindowMs of [450, 1_250, 3_050]) {
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(retryWindowMs);
|
||||
});
|
||||
expect(resolveVisibleFrameSrc(dialog)).toBe(readyFrameSrc);
|
||||
}
|
||||
expect(requestCounts.get(frameObjectKeys[0])).toBe(5);
|
||||
expect(within(dialog).queryByText(/帧加载失败/u)).toBeNull();
|
||||
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(20_000);
|
||||
});
|
||||
expect(requestCounts.get(frameObjectKeys[0])).toBe(5);
|
||||
expect(resolveVisibleFrameSrc(dialog)).toBe(readyFrameSrc);
|
||||
});
|
||||
|
||||
function loadMountedFrames(dialog: HTMLElement) {
|
||||
dialog
|
||||
.querySelectorAll<HTMLImageElement>('.admin-asset-query-sequence-frame')
|
||||
.forEach((frame) => fireEvent.load(frame));
|
||||
}
|
||||
|
||||
function resolveFrameByObjectKey(dialog: HTMLElement, objectKey: string) {
|
||||
return Array.from(
|
||||
dialog.querySelectorAll<HTMLImageElement>(
|
||||
'.admin-asset-query-sequence-frame',
|
||||
),
|
||||
).find((frame) => frame.src.endsWith(objectKey));
|
||||
}
|
||||
|
||||
function resolveVisibleFrameSrc(dialog: HTMLElement) {
|
||||
return Array.from(
|
||||
dialog.querySelectorAll<HTMLImageElement>(
|
||||
'.admin-asset-query-sequence-frame',
|
||||
),
|
||||
).find((frame) => frame.style.opacity === '1')?.src;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1068,7 +1068,7 @@ test('后台素材查询点击图片缩略图可打开放大预览', async () =>
|
||||
});
|
||||
});
|
||||
|
||||
test('后台素材查询将角色动画首帧 PNG 作为图片预览', async () => {
|
||||
test('后台素材查询在现有预览弹窗播放完整角色动作序列', async () => {
|
||||
const user = userEvent.setup();
|
||||
vi.mocked(listAdminEditorAssets).mockResolvedValueOnce({
|
||||
entries: [
|
||||
@@ -1081,17 +1081,65 @@ test('后台素材查询将角色动画首帧 PNG 作为图片预览', async ()
|
||||
assetKind: 'character-animation',
|
||||
thumbnailSrc:
|
||||
'/generated-animations/editor/source-1/task-1/frame00.png',
|
||||
imageSequenceFrames: [
|
||||
{
|
||||
imageSrc:
|
||||
'/generated-animations/editor/source-1/task-1/frame00.png',
|
||||
objectKey:
|
||||
'generated-animations/editor/source-1/task-1/frame00.png',
|
||||
width: 192,
|
||||
height: 256,
|
||||
},
|
||||
{
|
||||
imageSrc:
|
||||
'/generated-animations/editor/source-1/task-1/frame01.png',
|
||||
objectKey:
|
||||
'generated-animations/editor/source-1/task-1/frame01.png',
|
||||
width: 192,
|
||||
height: 256,
|
||||
},
|
||||
{
|
||||
imageSrc:
|
||||
'/generated-animations/editor/source-1/task-1/frame02.png',
|
||||
objectKey:
|
||||
'generated-animations/editor/source-1/task-1/frame02.png',
|
||||
width: 192,
|
||||
height: 256,
|
||||
},
|
||||
{
|
||||
imageSrc:
|
||||
'/generated-animations/editor/source-1/task-1/frame03.png',
|
||||
objectKey:
|
||||
'generated-animations/editor/source-1/task-1/frame03.png',
|
||||
width: 192,
|
||||
height: 256,
|
||||
},
|
||||
{
|
||||
imageSrc:
|
||||
'/generated-animations/editor/source-1/task-1/frame04.png',
|
||||
objectKey:
|
||||
'generated-animations/editor/source-1/task-1/frame04.png',
|
||||
width: 192,
|
||||
height: 256,
|
||||
},
|
||||
],
|
||||
imageSequenceDurationMs: 250,
|
||||
},
|
||||
],
|
||||
nextCursor: null,
|
||||
});
|
||||
vi.mocked(getAdminAssetReadUrl).mockResolvedValue({
|
||||
read: {
|
||||
objectKey: 'generated-animations/editor/source-1/task-1/frame00.png',
|
||||
signedUrl: 'https://signed.example.com/character-animation-frame00.png',
|
||||
expiresAt: '2026-07-04T11:00:00Z',
|
||||
vi.mocked(getAdminAssetReadUrl).mockImplementation(
|
||||
async (_token, request) => {
|
||||
const objectKey = request.objectKey ?? undefined;
|
||||
return {
|
||||
read: {
|
||||
objectKey,
|
||||
signedUrl: `https://signed.example.com/${objectKey ?? ''}`,
|
||||
expiresAt: '2099-01-01T00:05:00Z',
|
||||
},
|
||||
};
|
||||
},
|
||||
});
|
||||
);
|
||||
|
||||
render(
|
||||
<AdminEditorAssetQueryPage token="admin-token" onUnauthorized={vi.fn()} />,
|
||||
@@ -1102,15 +1150,56 @@ test('后台素材查询将角色动画首帧 PNG 作为图片预览', async ()
|
||||
);
|
||||
|
||||
const dialog = await screen.findByRole('dialog', { name: '素材预览' });
|
||||
const image = await within(dialog).findByRole('img', {
|
||||
name: '图片预览:角色动作首帧',
|
||||
});
|
||||
await user.click(
|
||||
await within(dialog).findByRole('button', {
|
||||
name: '暂停角色动作',
|
||||
}),
|
||||
);
|
||||
await waitFor(() => {
|
||||
expect(image.getAttribute('src')).toBe(
|
||||
'https://signed.example.com/character-animation-frame00.png',
|
||||
expect(
|
||||
dialog.querySelectorAll('.admin-asset-query-sequence-frame'),
|
||||
).toHaveLength(3);
|
||||
});
|
||||
expect(getAdminAssetReadUrl).toHaveBeenCalledWith('admin-token', {
|
||||
objectKey: 'generated-animations/editor/source-1/task-1/frame00.png',
|
||||
expireSeconds: 300,
|
||||
});
|
||||
expect(getAdminAssetReadUrl).toHaveBeenCalledWith('admin-token', {
|
||||
objectKey: 'generated-animations/editor/source-1/task-1/frame01.png',
|
||||
expireSeconds: 300,
|
||||
});
|
||||
expect(getAdminAssetReadUrl).toHaveBeenCalledWith('admin-token', {
|
||||
objectKey: 'generated-animations/editor/source-1/task-1/frame02.png',
|
||||
expireSeconds: 300,
|
||||
});
|
||||
expect(getAdminAssetReadUrl).not.toHaveBeenCalledWith('admin-token', {
|
||||
objectKey: 'generated-animations/editor/source-1/task-1/frame03.png',
|
||||
expireSeconds: 300,
|
||||
});
|
||||
|
||||
const failedFrame = dialog.querySelector(
|
||||
'.admin-asset-query-sequence-frame',
|
||||
) as HTMLImageElement;
|
||||
fireEvent.error(failedFrame);
|
||||
expect(await within(dialog).findByText('1 帧加载失败')).toBeTruthy();
|
||||
await waitFor(() => {
|
||||
expect(getAdminAssetReadUrl).toHaveBeenCalledWith('admin-token', {
|
||||
objectKey: 'generated-animations/editor/source-1/task-1/frame03.png',
|
||||
expireSeconds: 300,
|
||||
});
|
||||
});
|
||||
const callsBeforeRetry = vi.mocked(getAdminAssetReadUrl).mock.calls.length;
|
||||
await user.click(
|
||||
within(dialog).getByRole('button', { name: '重试失败帧' }),
|
||||
);
|
||||
await waitFor(() => {
|
||||
expect(vi.mocked(getAdminAssetReadUrl).mock.calls.length).toBeGreaterThan(
|
||||
callsBeforeRetry,
|
||||
);
|
||||
});
|
||||
expect(within(dialog).queryByLabelText('视频预览:角色动作首帧')).toBeNull();
|
||||
expect(
|
||||
within(dialog).getByRole('button', { name: '暂停角色动作' }),
|
||||
).toBeTruthy();
|
||||
});
|
||||
|
||||
test('后台素材查询音频素材使用统一封面缩略图', async () => {
|
||||
|
||||
@@ -318,6 +318,101 @@ test('后台精选审核缩略图进入视口后换签并可打开图片预览',
|
||||
expect(screen.queryByRole('dialog', { name: '精选素材详情' })).toBeNull();
|
||||
});
|
||||
|
||||
test('后台精选审核在共用预览弹窗播放完整角色动作', async () => {
|
||||
vi.mocked(listAdminEditorShowcaseAssets).mockResolvedValueOnce({
|
||||
entries: [
|
||||
{
|
||||
...pendingShowcaseAsset,
|
||||
label: '待机动作',
|
||||
assetKind: 'character-animation',
|
||||
imageSrc: '/generated/action/frame-01.png',
|
||||
objectKey: 'generated/action/frame-01.png',
|
||||
imageSequenceFrames: [
|
||||
{
|
||||
imageSrc: '/generated/action/frame-01.png',
|
||||
objectKey: 'generated/action/frame-01.png',
|
||||
width: 192,
|
||||
height: 256,
|
||||
},
|
||||
{
|
||||
imageSrc: '/generated/action/frame-02.png',
|
||||
objectKey: 'generated/action/frame-02.png',
|
||||
width: 192,
|
||||
height: 256,
|
||||
},
|
||||
],
|
||||
imageSequenceDurationMs: 250,
|
||||
},
|
||||
],
|
||||
nextCursor: null,
|
||||
});
|
||||
vi.mocked(getAdminAssetReadUrl).mockImplementation(
|
||||
async (_token, request) => {
|
||||
const objectKey = request.objectKey ?? undefined;
|
||||
return {
|
||||
read: {
|
||||
objectKey,
|
||||
signedUrl: `https://signed.example.com/${objectKey ?? ''}`,
|
||||
expiresAt: '2099-01-01T00:05:00Z',
|
||||
},
|
||||
};
|
||||
},
|
||||
);
|
||||
|
||||
render(
|
||||
<AdminEditorShowcaseReviewPage
|
||||
token="admin-token"
|
||||
onUnauthorized={vi.fn()}
|
||||
/>,
|
||||
);
|
||||
fireEvent.click(await screen.findByTitle('预览素材'));
|
||||
|
||||
const dialog = await screen.findByRole('dialog', { name: '素材预览' });
|
||||
expect(
|
||||
await within(dialog).findByRole('button', { name: '暂停角色动作' }),
|
||||
).toBeTruthy();
|
||||
await waitFor(() => {
|
||||
expect(
|
||||
dialog.querySelectorAll('.admin-asset-query-sequence-frame'),
|
||||
).toHaveLength(2);
|
||||
});
|
||||
expect(getAdminAssetReadUrl).toHaveBeenCalledWith('admin-token', {
|
||||
objectKey: 'generated/action/frame-02.png',
|
||||
expireSeconds: 300,
|
||||
});
|
||||
});
|
||||
|
||||
test('后台精选审核对损坏角色动作显示错误而不回退首帧', async () => {
|
||||
vi.mocked(listAdminEditorShowcaseAssets).mockResolvedValueOnce({
|
||||
entries: [
|
||||
{
|
||||
...pendingShowcaseAsset,
|
||||
label: '损坏动作',
|
||||
assetKind: 'character-animation',
|
||||
imageSequenceFrames: null,
|
||||
imageSequenceDurationMs: null,
|
||||
},
|
||||
],
|
||||
nextCursor: null,
|
||||
});
|
||||
|
||||
render(
|
||||
<AdminEditorShowcaseReviewPage
|
||||
token="admin-token"
|
||||
onUnauthorized={vi.fn()}
|
||||
/>,
|
||||
);
|
||||
fireEvent.click(await screen.findByTitle('预览素材'));
|
||||
|
||||
const dialog = await screen.findByRole('dialog', { name: '素材预览' });
|
||||
expect(
|
||||
within(dialog).getByLabelText('角色动作序列损坏:损坏动作'),
|
||||
).toBeTruthy();
|
||||
expect(
|
||||
within(dialog).queryByRole('img', { name: '图片预览:损坏动作' }),
|
||||
).toBeNull();
|
||||
});
|
||||
|
||||
test('后台精选审核将无 objectKey 的绝对 OSS 图片地址换签后预览', async () => {
|
||||
vi.mocked(listAdminEditorShowcaseAssets).mockResolvedValueOnce({
|
||||
entries: [
|
||||
|
||||
@@ -1703,6 +1703,58 @@ button:disabled {
|
||||
object-fit: contain;
|
||||
}
|
||||
|
||||
.admin-asset-query-sequence-preview {
|
||||
position: relative;
|
||||
width: min(100%, 720px);
|
||||
min-height: min(64dvh, 560px);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.admin-asset-query-sequence-frame {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
object-position: center;
|
||||
}
|
||||
|
||||
.admin-asset-query-sequence-controls {
|
||||
position: absolute;
|
||||
right: 12px;
|
||||
bottom: 12px;
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
max-width: calc(100% - 24px);
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
border-radius: 999px;
|
||||
background: rgba(43, 31, 22, 0.82);
|
||||
color: #fff;
|
||||
padding: 6px 10px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.admin-asset-query-sequence-controls button {
|
||||
display: grid;
|
||||
min-width: 44px;
|
||||
min-height: 44px;
|
||||
border: 0;
|
||||
background: transparent;
|
||||
color: inherit;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
place-items: center;
|
||||
}
|
||||
|
||||
.admin-asset-query-sequence-error {
|
||||
display: grid;
|
||||
color: #9d3127;
|
||||
place-items: center;
|
||||
}
|
||||
|
||||
.admin-asset-query-preview-audio {
|
||||
display: grid;
|
||||
justify-items: center;
|
||||
|
||||
@@ -62,6 +62,14 @@ const viteConfigSource = fs.readFileSync(
|
||||
new URL('../vite.config.ts', import.meta.url),
|
||||
'utf8',
|
||||
);
|
||||
const devPortSource = fs.readFileSync(
|
||||
new URL('../scripts/dev-port.mjs', import.meta.url),
|
||||
'utf8',
|
||||
);
|
||||
const startTauriDevSource = fs.readFileSync(
|
||||
new URL('../scripts/start-tauri-dev.mjs', import.meta.url),
|
||||
'utf8',
|
||||
);
|
||||
const appSource = [
|
||||
readSourceTree(new URL('../src/', import.meta.url), '.ts'),
|
||||
readSourceTree(new URL('../src/', import.meta.url), '.tsx'),
|
||||
@@ -1217,7 +1225,7 @@ if (
|
||||
|
||||
if (tauriConfig.build?.devUrl !== 'http://127.0.0.1:3080/') {
|
||||
throw new Error(
|
||||
'AI game creator shell Tauri devUrl must stay on the fixed Vite dev port',
|
||||
'AI game creator shell Tauri config must retain the non-launcher fallback devUrl',
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1227,12 +1235,41 @@ if (!viteConfigSource.includes("host: '127.0.0.1'")) {
|
||||
);
|
||||
}
|
||||
|
||||
if (!viteConfigSource.includes('port: 3080')) {
|
||||
if (
|
||||
!viteConfigSource.includes('port: 3080') ||
|
||||
!viteConfigSource.includes('port: server.config.server.port')
|
||||
) {
|
||||
throw new Error(
|
||||
'AI game creator shell Vite dev port must match Tauri devUrl',
|
||||
'AI game creator shell Vite config must retain its fallback and report the actual CLI-selected port',
|
||||
);
|
||||
}
|
||||
|
||||
for (const snippet of [
|
||||
'mapDevPortsToPortRange',
|
||||
'agcVitePort',
|
||||
'resolveAgcDevEndpoint',
|
||||
'GENARRATIVE_AGC_VITE_PORT',
|
||||
]) {
|
||||
if (!devPortSource.includes(snippet)) {
|
||||
throw new Error(
|
||||
`AI game creator shell dev port resolver drifted: ${snippet}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
for (const snippet of [
|
||||
'resolveAgcDevEndpoint',
|
||||
'withAgcDevEndpointEnv',
|
||||
"'--config'",
|
||||
'configOverride',
|
||||
]) {
|
||||
if (!startTauriDevSource.includes(snippet)) {
|
||||
throw new Error(
|
||||
`AI game creator shell Tauri dev port injection drifted: ${snippet}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (!viteConfigSource.includes('strictPort: true')) {
|
||||
throw new Error(
|
||||
'AI game creator shell Vite dev server must not drift away from Tauri devUrl',
|
||||
@@ -1253,7 +1290,7 @@ if (
|
||||
)
|
||||
) {
|
||||
throw new Error(
|
||||
'AI game creator shell beforeDevCommand must reuse or start the fixed Vite dev server',
|
||||
'AI game creator shell beforeDevCommand must start the selected Vite dev server',
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1463,12 +1500,15 @@ if (
|
||||
}
|
||||
|
||||
for (const snippet of [
|
||||
'const port = 3080',
|
||||
'resolveAgcDevEndpoint',
|
||||
'withAgcDevEndpointEnv',
|
||||
"response.body.includes('<title>AI 游戏创作</title>')",
|
||||
'function isPortListening()',
|
||||
'reuse existing Vite dev server',
|
||||
'cannot be safely reused',
|
||||
'non-HTTP or unrecognized server',
|
||||
"'--config', 'vite.config.ts'",
|
||||
"'--config'",
|
||||
"'vite.config.ts'",
|
||||
"'--port'",
|
||||
]) {
|
||||
if (!devServerSource.includes(snippet)) {
|
||||
throw new Error(
|
||||
|
||||
@@ -0,0 +1,111 @@
|
||||
import {
|
||||
findAvailablePort,
|
||||
formatPortDecision,
|
||||
mapDevPortsToPortRange,
|
||||
normalizePort,
|
||||
reserveLinuxDevPortRange,
|
||||
} from '../../../scripts/dev-stack-port-utils.mjs';
|
||||
|
||||
const agcDevHost = '127.0.0.1';
|
||||
const legacyAgcDevPort = 3080;
|
||||
const agcVitePortEnvKey = 'GENARRATIVE_AGC_VITE_PORT';
|
||||
|
||||
function readConfiguredAgcDevPort(env = process.env) {
|
||||
const rawPort = String(env[agcVitePortEnvKey] ?? '').trim();
|
||||
if (!rawPort) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const port = normalizePort(rawPort, -1);
|
||||
if (port < 1024) {
|
||||
throw new Error(`${agcVitePortEnvKey} 必须是 1024-65535 的有效端口`);
|
||||
}
|
||||
return port;
|
||||
}
|
||||
|
||||
function createAgcDevEndpoint(port, portRange = null) {
|
||||
const url = `http://${agcDevHost}:${port}/`;
|
||||
return {
|
||||
host: agcDevHost,
|
||||
port,
|
||||
url,
|
||||
markerUrl: `${url}__agc_dev_server.json`,
|
||||
portRange,
|
||||
};
|
||||
}
|
||||
|
||||
function readAgcDevEndpoint(env = process.env) {
|
||||
return createAgcDevEndpoint(
|
||||
readConfiguredAgcDevPort(env) ?? legacyAgcDevPort,
|
||||
);
|
||||
}
|
||||
|
||||
async function resolveAgcDevEndpoint({
|
||||
env = process.env,
|
||||
platform = process.platform,
|
||||
strictConfigured = false,
|
||||
reservePortRange = reserveLinuxDevPortRange,
|
||||
findPort = findAvailablePort,
|
||||
} = {}) {
|
||||
const configuredPort = readConfiguredAgcDevPort(env);
|
||||
let portRange = null;
|
||||
let preferredPort = configuredPort ?? legacyAgcDevPort;
|
||||
|
||||
if (platform === 'linux') {
|
||||
const allocation = await reservePortRange({ env });
|
||||
if (!allocation?.range) {
|
||||
throw new Error('无法取得当前 Linux 用户的 dev 端口段');
|
||||
}
|
||||
portRange = allocation.range;
|
||||
const mappedAgcVitePort = mapDevPortsToPortRange(portRange)?.agcVitePort;
|
||||
if (!Number.isInteger(mappedAgcVitePort)) {
|
||||
throw new Error(
|
||||
`当前 Linux dev 端口段 ${portRange.label} 缺少 AGC Vite 槽位;请先迁移为至少 6 个端口且不与其它用户重叠的端口段`,
|
||||
);
|
||||
}
|
||||
if (configuredPort != null && configuredPort < mappedAgcVitePort) {
|
||||
throw new Error(
|
||||
`${agcVitePortEnvKey} ${configuredPort} 占用了 Linux dev 端口段 ${portRange.label} 的前五个服务槽位`,
|
||||
);
|
||||
}
|
||||
preferredPort = configuredPort ?? mappedAgcVitePort;
|
||||
}
|
||||
|
||||
const port = await findPort({
|
||||
host: agcDevHost,
|
||||
preferredPort,
|
||||
portRange,
|
||||
strict: strictConfigured && configuredPort != null,
|
||||
});
|
||||
console.log(
|
||||
formatPortDecision({
|
||||
name: 'ai-game-creator-shell',
|
||||
host: agcDevHost,
|
||||
preferredPort,
|
||||
resolvedPort: port,
|
||||
}),
|
||||
);
|
||||
if (portRange) {
|
||||
console.log(`[ai-game-creator-shell] dev port-range: ${portRange.label}`);
|
||||
}
|
||||
|
||||
return createAgcDevEndpoint(port, portRange);
|
||||
}
|
||||
|
||||
function withAgcDevEndpointEnv(endpoint, env = process.env) {
|
||||
return {
|
||||
...env,
|
||||
[agcVitePortEnvKey]: String(endpoint.port),
|
||||
};
|
||||
}
|
||||
|
||||
export {
|
||||
agcDevHost,
|
||||
agcVitePortEnvKey,
|
||||
createAgcDevEndpoint,
|
||||
legacyAgcDevPort,
|
||||
readAgcDevEndpoint,
|
||||
readConfiguredAgcDevPort,
|
||||
resolveAgcDevEndpoint,
|
||||
withAgcDevEndpointEnv,
|
||||
};
|
||||
@@ -3,10 +3,11 @@ import http from 'node:http';
|
||||
import net from 'node:net';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
|
||||
import { resolveAgcDevEndpoint, withAgcDevEndpointEnv } from './dev-port.mjs';
|
||||
|
||||
const appRoot = fileURLToPath(new URL('..', import.meta.url));
|
||||
const host = '127.0.0.1';
|
||||
const port = 3080;
|
||||
const devUrl = `http://${host}:${port}/`;
|
||||
const endpoint = await resolveAgcDevEndpoint();
|
||||
const { host, port, url: devUrl } = endpoint;
|
||||
|
||||
function readExistingServer() {
|
||||
return new Promise((resolve) => {
|
||||
@@ -69,8 +70,10 @@ function isPortListening() {
|
||||
const existing = await readExistingServer();
|
||||
if (existing) {
|
||||
if (isAiGameCreatorServer(existing)) {
|
||||
console.log(`[ai-game-creator-shell] reuse existing Vite dev server ${devUrl}`);
|
||||
process.exit(0);
|
||||
console.error(
|
||||
`[ai-game-creator-shell] ${devUrl} is already running but cannot be safely reused. Stop that process before starting the dev server.`,
|
||||
);
|
||||
process.exit(1);
|
||||
}
|
||||
console.error(
|
||||
`[ai-game-creator-shell] ${devUrl} is already in use by another server. Stop that process before starting Tauri dev.`,
|
||||
@@ -88,9 +91,20 @@ if (await isPortListening()) {
|
||||
const npm = process.platform === 'win32' ? 'npm.cmd' : 'npm';
|
||||
const child = spawn(
|
||||
npm,
|
||||
['--prefix', '../..', 'exec', 'vite', '--', '--config', 'vite.config.ts'],
|
||||
[
|
||||
'--prefix',
|
||||
'../..',
|
||||
'exec',
|
||||
'vite',
|
||||
'--',
|
||||
'--config',
|
||||
'vite.config.ts',
|
||||
'--port',
|
||||
String(endpoint.port),
|
||||
],
|
||||
{
|
||||
cwd: appRoot,
|
||||
env: withAgcDevEndpointEnv(endpoint),
|
||||
stdio: 'inherit',
|
||||
// Node 18.20+/20+/24 on Windows rejects spawning .cmd (npm.cmd) without a shell (EINVAL).
|
||||
shell: true,
|
||||
|
||||
@@ -5,13 +5,16 @@ import net from 'node:net';
|
||||
import { resolve } from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
|
||||
import {
|
||||
agcVitePortEnvKey,
|
||||
readAgcDevEndpoint,
|
||||
resolveAgcDevEndpoint,
|
||||
withAgcDevEndpointEnv,
|
||||
} from './dev-port.mjs';
|
||||
|
||||
const appRoot = fileURLToPath(new URL('..', import.meta.url));
|
||||
const repoRoot = resolve(appRoot, '../..');
|
||||
const devStackStatePath = resolve(repoRoot, '.app/dev-stack.json');
|
||||
const viteHost = '127.0.0.1';
|
||||
const vitePort = 3080;
|
||||
const viteUrl = `http://${viteHost}:${vitePort}/`;
|
||||
const viteMarkerUrl = `${viteUrl}__agc_dev_server.json`;
|
||||
const defaultApiTarget =
|
||||
process.env.RUST_SERVER_TARGET || 'http://127.0.0.1:8082';
|
||||
const backendDatabase = 'genarrative-game-creator-dev';
|
||||
@@ -131,13 +134,13 @@ async function isBackendReady() {
|
||||
);
|
||||
}
|
||||
|
||||
async function readExistingViteServer() {
|
||||
return httpGetText(viteUrl);
|
||||
async function readExistingViteServer(endpoint = readAgcDevEndpoint()) {
|
||||
return httpGetText(endpoint.url);
|
||||
}
|
||||
|
||||
function isVitePortListening() {
|
||||
function isVitePortListening(endpoint = readAgcDevEndpoint()) {
|
||||
return new Promise((resolveRequest) => {
|
||||
const socket = net.connect({ host: viteHost, port: vitePort });
|
||||
const socket = net.connect({ host: endpoint.host, port: endpoint.port });
|
||||
socket.once('connect', () => {
|
||||
socket.destroy();
|
||||
resolveRequest(true);
|
||||
@@ -160,8 +163,8 @@ function isAiGameCreatorServer(response) {
|
||||
);
|
||||
}
|
||||
|
||||
async function readExistingViteMarker() {
|
||||
const response = await httpGetText(viteMarkerUrl, 2000);
|
||||
async function readExistingViteMarker(endpoint = readAgcDevEndpoint()) {
|
||||
const response = await httpGetText(endpoint.markerUrl, 2000);
|
||||
if (!response || response.statusCode !== 200) {
|
||||
return null;
|
||||
}
|
||||
@@ -173,15 +176,16 @@ async function readExistingViteMarker() {
|
||||
}
|
||||
|
||||
async function preflightExistingVite({
|
||||
endpoint = readAgcDevEndpoint(),
|
||||
readServer = readExistingViteServer,
|
||||
portListening = isVitePortListening,
|
||||
readMarker = readExistingViteMarker,
|
||||
} = {}) {
|
||||
const existing = await readServer();
|
||||
const existing = await readServer(endpoint);
|
||||
if (!existing) {
|
||||
if (await portListening()) {
|
||||
if (await portListening(endpoint)) {
|
||||
throw new Error(
|
||||
`${viteUrl} is already in use by a non-HTTP or unrecognized server. Stop it before starting Tauri dev.`,
|
||||
`${endpoint.url} is already in use by a non-HTTP or unrecognized server. Stop it before starting Tauri dev.`,
|
||||
);
|
||||
}
|
||||
return { status: 'available', apiTarget: '' };
|
||||
@@ -189,11 +193,11 @@ async function preflightExistingVite({
|
||||
|
||||
if (!isAiGameCreatorServer(existing)) {
|
||||
throw new Error(
|
||||
`${viteUrl} is already in use by another server. Stop it before starting Tauri dev.`,
|
||||
`${endpoint.url} is already in use by another server. Stop it before starting Tauri dev.`,
|
||||
);
|
||||
}
|
||||
|
||||
const marker = await readMarker();
|
||||
const marker = await readMarker(endpoint);
|
||||
const markerApiTarget =
|
||||
marker?.schemaVersion === 1 &&
|
||||
marker?.app === 'ai-game-creator-shell' &&
|
||||
@@ -202,7 +206,7 @@ async function preflightExistingVite({
|
||||
: '';
|
||||
const actualTarget = markerApiTarget || 'unknown';
|
||||
throw new Error(
|
||||
`${viteUrl} is already running with API target ${actualTarget}. Its owning worktree cannot be proven, so it will not be reused. Stop that Vite dev server before starting Tauri dev.`,
|
||||
`${endpoint.url} is already running with API target ${actualTarget}. Its owning worktree cannot be proven, so it will not be reused. Stop that Vite dev server before starting Tauri dev.`,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -549,7 +553,7 @@ async function ensureBackend({
|
||||
}
|
||||
}
|
||||
|
||||
async function startVite(apiTarget) {
|
||||
async function startVite(apiTarget, endpoint = readAgcDevEndpoint()) {
|
||||
const { apiUrl } = readBackendTargets();
|
||||
if (apiUrl !== apiTarget) {
|
||||
throw new Error(
|
||||
@@ -557,22 +561,32 @@ async function startVite(apiTarget) {
|
||||
);
|
||||
}
|
||||
|
||||
const existing = await readExistingViteServer();
|
||||
const existing = await readExistingViteServer(endpoint);
|
||||
if (existing) {
|
||||
if (isAiGameCreatorServer(existing)) {
|
||||
throw new Error(
|
||||
`${viteUrl} is already running and cannot be safely reused. Stop it before starting Tauri dev.`,
|
||||
`${endpoint.url} is already running and cannot be safely reused. Stop it before starting Tauri dev.`,
|
||||
);
|
||||
}
|
||||
throw new Error(
|
||||
`${viteUrl} is already in use by another server. Stop it before starting Tauri dev.`,
|
||||
`${endpoint.url} is already in use by another server. Stop it before starting Tauri dev.`,
|
||||
);
|
||||
}
|
||||
|
||||
return spawnChild(
|
||||
npm,
|
||||
['--prefix', '../..', 'exec', 'vite', '--', '--config', 'vite.config.ts'],
|
||||
{ cwd: appRoot },
|
||||
[
|
||||
'--prefix',
|
||||
'../..',
|
||||
'exec',
|
||||
'vite',
|
||||
'--',
|
||||
'--config',
|
||||
'vite.config.ts',
|
||||
'--port',
|
||||
String(endpoint.port),
|
||||
],
|
||||
{ cwd: appRoot, env: withAgcDevEndpointEnv(endpoint) },
|
||||
);
|
||||
}
|
||||
|
||||
@@ -593,7 +607,9 @@ async function main() {
|
||||
}
|
||||
|
||||
try {
|
||||
await preflightExistingVite();
|
||||
const endpoint = await resolveAgcDevEndpoint({ strictConfigured: true });
|
||||
process.env[agcVitePortEnvKey] = String(endpoint.port);
|
||||
await preflightExistingVite({ endpoint });
|
||||
const backend = await ensureBackend({
|
||||
onBackendChild(child) {
|
||||
backendChild = child;
|
||||
@@ -607,7 +623,7 @@ async function main() {
|
||||
throw new Error(`启动期收到 ${shutdownSignal},已停止配套后端`);
|
||||
}
|
||||
|
||||
viteChild = await startVite(backend.targets.apiUrl);
|
||||
viteChild = await startVite(backend.targets.apiUrl, endpoint);
|
||||
if (shutdownSignal) {
|
||||
stopChild(viteChild, shutdownSignal);
|
||||
throw new Error(`启动期收到 ${shutdownSignal},已停止前端服务`);
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
import { resolve } from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
|
||||
import {
|
||||
readAgcDevEndpoint,
|
||||
resolveAgcDevEndpoint,
|
||||
withAgcDevEndpointEnv,
|
||||
} from './dev-port.mjs';
|
||||
import {
|
||||
preflightExistingVite,
|
||||
spawnChild,
|
||||
@@ -22,17 +27,37 @@ function parseLauncherArguments(argv) {
|
||||
return { gameChat, args };
|
||||
}
|
||||
|
||||
function buildTauriArguments(argv) {
|
||||
function buildTauriArguments(argv, devUrl = readAgcDevEndpoint().url) {
|
||||
const { gameChat, args } = parseLauncherArguments(argv);
|
||||
const configOverride = JSON.stringify({ build: { devUrl } });
|
||||
if (gameChat) {
|
||||
return ['dev', '--', '--', '--game-chat', ...args];
|
||||
return [
|
||||
'dev',
|
||||
'--config',
|
||||
configOverride,
|
||||
'--',
|
||||
'--',
|
||||
'--game-chat',
|
||||
...args,
|
||||
];
|
||||
}
|
||||
return ['dev', ...args];
|
||||
const separatorIndex = args.indexOf('--');
|
||||
if (separatorIndex < 0) {
|
||||
return ['dev', ...args, '--config', configOverride];
|
||||
}
|
||||
return [
|
||||
'dev',
|
||||
...args.slice(0, separatorIndex),
|
||||
'--config',
|
||||
configOverride,
|
||||
...args.slice(separatorIndex),
|
||||
];
|
||||
}
|
||||
|
||||
function spawnTauriCli(argv) {
|
||||
function spawnTauriCli(argv, { env = process.env } = {}) {
|
||||
return spawnChild(process.execPath, [tauriCliPath, ...argv], {
|
||||
cwd: appRoot,
|
||||
env,
|
||||
shell: false,
|
||||
});
|
||||
}
|
||||
@@ -40,16 +65,20 @@ function spawnTauriCli(argv) {
|
||||
async function runTauriDev(
|
||||
argv = process.argv.slice(2),
|
||||
{
|
||||
resolveDevEndpoint = resolveAgcDevEndpoint,
|
||||
preflight = preflightExistingVite,
|
||||
spawnCli = spawnTauriCli,
|
||||
waitForCli = waitForChildTermination,
|
||||
terminateTree = terminateChildTree,
|
||||
} = {},
|
||||
) {
|
||||
await preflight();
|
||||
const endpoint = await resolveDevEndpoint();
|
||||
await preflight({ endpoint });
|
||||
|
||||
const tauriArguments = buildTauriArguments(argv);
|
||||
const child = spawnCli(tauriArguments);
|
||||
const tauriArguments = buildTauriArguments(argv, endpoint.url);
|
||||
const child = spawnCli(tauriArguments, {
|
||||
env: withAgcDevEndpointEnv(endpoint),
|
||||
});
|
||||
let resolveShutdown;
|
||||
let shutdownSignal = '';
|
||||
let repeatedSignal = false;
|
||||
|
||||
+1
@@ -4570,6 +4570,7 @@ version = "0.1.0"
|
||||
dependencies = [
|
||||
"serde",
|
||||
"serde_json",
|
||||
"sha2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"id": "genarrative.agent-runtime",
|
||||
"version": "2026-08-06.1",
|
||||
"version": "2026-08-07.2",
|
||||
"sections": {
|
||||
"common": "common.md",
|
||||
"isolatedTemplateCatalogIntro": "isolated-template-catalog-intro.md",
|
||||
@@ -9,7 +9,6 @@
|
||||
"platformDefault": "platform/default.md",
|
||||
"platformLinux": "platform/linux.md",
|
||||
"codePrototypeGameChat": "roles/code-prototype-game-chat.md",
|
||||
"codeDirectorGameChatAssetAudit": "roles/code-director-game-chat-asset-audit.md",
|
||||
"projectSupervisorGameChatRouting": "supervisor/game-chat-routing.md",
|
||||
"providerIsolatedToolContract": "provider/isolated-tool-contract.md",
|
||||
"providerAutonomousRunProfile": "provider/autonomous-run-profile.md",
|
||||
@@ -67,11 +66,6 @@
|
||||
"rootSourceKind": "supervisorGameChat",
|
||||
"sections": ["projectSupervisorGameChatRouting"]
|
||||
},
|
||||
{
|
||||
"agentId": "code-director",
|
||||
"rootSourceKind": "supervisorGameChat",
|
||||
"sections": ["codeDirectorGameChatAssetAudit"]
|
||||
},
|
||||
{
|
||||
"agentId": "code-prototype",
|
||||
"rootSourceKind": "supervisorGameChat",
|
||||
|
||||
+1
-1
@@ -1 +1 @@
|
||||
本次修复的原生工具目录只保留 agent.delegate。必须在同一响应一次性建立完整首批合同,且只允许以下三个非 repair 委派,各出现一次:design-director 与 code-director 的 task 或 acceptanceCriteria 必须显式声明只读且不得修改项目,expectedArtifacts 必须为 [];art-director 必须是非只读规范图生成任务,expectedArtifacts 必须包含 assets/art-spec.png。三者都必须提供非空 task、1-8 条 acceptanceCriteria,并设置 repairOfDelegationId=null、runId=null。不得委派 code-prototype、quality-review、design-foundation、art-asset-plan 或其它底层 Agent,不得调用 agent.spawn_isolated,不得更新计划、读取、搜索、查询状态、修改项目或返回最终回复。不要解释,不要 markdown,不要代码围栏。
|
||||
本片段只适用于普通 GUI / CLI 的完整 `autonomous-game-build` manifest DAG;不得用于持久 source 为 `project-supervisor-game-chat` 的单主 route,后者不得用此修复建立固定首批委派。普通 DAG 的本次修复原生工具目录只保留 agent.delegate。必须在同一响应一次性建立完整首批合同,且只允许以下三个非 repair 委派,各出现一次:design-director 与 code-director 的 task 或 acceptanceCriteria 必须显式声明只读且不得修改项目,expectedArtifacts 必须为 [];art-director 必须是非只读规范图生成任务,expectedArtifacts 必须包含 assets/art-spec.png。三者都必须提供非空 task、1-8 条 acceptanceCriteria,并设置 repairOfDelegationId=null、runId=null。不得委派 code-prototype、quality-review、design-foundation、art-asset-plan 或其它底层 Agent,不得调用 agent.spawn_isolated,不得更新计划、读取、搜索、查询状态、修改项目或返回最终回复。不要解释,不要 markdown,不要代码围栏。
|
||||
|
||||
+1
-1
@@ -1 +1 @@
|
||||
autonomous-game-build 的正式 manifest 任务图是唯一首轮专业执行链。不得在 manifest 之前另行创建 code-prototype、quality-review、art-director、design-foundation 或 art-asset-plan 的首批 agent.delegate;这些角色会由 Runtime 按 manifest 依赖顺序调度。没有待认领的显式返工合同时也不得额外委派。请直接推进/观察 manifest,Runtime 会在你尝试收束时调度 ready task,并在任务图完成前阻止最终交付。
|
||||
本片段只适用于普通 GUI / CLI 的完整 `autonomous-game-build` manifest DAG,不适用于持久 source 为 `project-supervisor-game-chat` 的单主 route。普通 DAG 中,正式 manifest 任务图是唯一首轮专业执行链:不得在 manifest 之前另行创建 code-prototype、quality-review、art-director、design-foundation 或 art-asset-plan 的首批 agent.delegate;这些角色会由 Runtime 按 manifest 依赖顺序调度。没有待认领的显式返工合同时也不得额外委派。game-chat 则由其专用路由提示决定:Supervisor 持久化意图后只启动 code-prototype,只有该主 Agent 的 asset.list 审计证实真实缺口时才可委派受限美术 child。请直接推进/观察适用于当前 root source 的任务路径;Runtime 会在你尝试收束时调度 ready task,并在任务图完成前阻止最终交付。
|
||||
|
||||
-1
@@ -1 +0,0 @@
|
||||
game-chat 的 code-director 是程序侧资产审计节点。第一步必须调用 `asset.list` 核对当前正式资产、Canvas 登记和可复用状态;不得生成图片、修改游戏或只凭用户措辞猜测缺口。取得 asset.list observation 后,本轮必须调用 `agent.route_manifest` 提交结构化结果:Supervisor 选择 audit-existing-first 且没有缺口时使用 `strategy=use-existing-art, missingAssetSlots=[]`;存在缺口时使用 `strategy=generate-missing-art`,missingAssetSlots 只能精确列出 `art-spec`、`core-spritesheet` 中实际缺失项;Supervisor 选择 regenerate-art 时使用 `strategy=regenerate-art, missingAssetSlots=["art-spec","core-spritesheet"]`。Runtime 会复核权威资产状态,拒绝遗漏、虚构、过期或重复缺口。路由成功后再交付只读审计结论;美术补齐后由同一根 Run 恢复 code-prototype。
|
||||
+4
-2
@@ -1,3 +1,5 @@
|
||||
game-chat 使用素材完整快车道。必须先保护既有游戏语义和已完成产物:如果 observation 尚未包含 game/index.html 的当前正文与摘要,本响应第一步必须调用 file.read(path=game/index.html),不得猜测入口仍是初始化占位。只有文件缺失或正文与初始化页面一致、且当前 run 尚未写入项目时,才允许用一次 file.write 生成完整、自包含、可运行的 game/index.html;检测到非占位入口、已有可玩实现、当前 revision 已验证,或当前 run 已发生修改时,禁止整文件 file.write,必须保留原玩法,优先执行静态检查/试玩,确需修复时只能依据已读取的精确原文做最小 file.patch。不得把“继续”、continue 或其它纯续跑词当作游戏主题;缺少可继承的具体目标时必须失败关闭,不得另造新玩法。
|
||||
game-chat 使用单主素材审计快车道。你是唯一的 `code-prototype` 主 Agent;必须先保护既有游戏语义和已完成产物。若本轮尚未取得成功的 `asset.list` observation,第一步必须调用 `asset.list` 核对当前正式资产、Canvas 登记和可复用状态;不得仅凭用户措辞、关键词或旧摘要判断已有素材是否可用。审计后必须用 `agent.route_manifest` 持久化审计结论:完整覆盖使用 `use-existing-art, missingAssetSlots=[]`,真实缺口使用 `generate-missing-art` 且只列出实际缺失槽位;不得把 Supervisor 的用户 intent 改写成重生成路线。审计证明核心规范图、透明 spritesheet、切片清单或四类切片存在真实缺口时,才可一次委派对应的 `art-director` 或 `art-asset-plan` 补齐;任务必须精确说明缺失项和验收产物,child 只能写 `assets/**`,不得修改 `game/**`、删除/补丁程序文件或替你接入游戏。一次最多保留一个活跃美术委派,收到并认领其回执后继续同一 Run;不得在美术已齐或仅凭“UI 没有用素材”等描述时生成、委派或扣费。Supervisor 持久化的整体重做意图也只是上下文,不能改变这条审计门或授权整套美术强制重生成。
|
||||
|
||||
HTML 必须满足固定试玩合同,包含真实 Canvas 游戏循环、键盘与触控输入、开始、主要操作、重开、胜负状态和移动端布局。assets/art-spec.png 只能作为视觉规范与派生参考,不得在运行时加载、铺作背景或裁切实体。必须等待已登记且透明有效的 assets/art-spritesheet.png 与 assets/art-spritesheet-slices/manifest.json,从切片清单按 player、blocks-and-targets、obstacles-and-scene、feedback-effects 四种 usage 加载四个不同的独立透明素材,并在活动 Canvas 中通过 drawImage 绘制对应核心玩家、方块/目标、障碍/场景和反馈;不得猜测整张图集是等分网格,不得把整张图集作为 img、CSS background 或完整 drawImage 展示,也不得以纯代码几何替代核心实体。图集、四类切片或其可见使用任一缺失时不得交付。首次实现或最小修复后不要继续扩写功能;Runtime 会自动执行静态自检并在通过后立即试玩。
|
||||
在成功审计并取得可用素材、或已认领必要美术回执后,才读取游戏入口:如果 observation 尚未包含 game/index.html 的当前正文与摘要,本响应下一步必须调用 file.read(path=game/index.html),不得猜测入口仍是初始化占位。只有文件缺失或正文与初始化页面一致、且当前 run 尚未写入项目时,才允许用一次 file.write 生成完整、自包含、可运行的 game/index.html;检测到非占位入口、已有可玩实现、当前 revision 已验证,或当前 run 已发生修改时,禁止整文件 file.write,必须保留原玩法,优先执行静态检查/试玩,确需修复时只能依据已读取的精确原文做最小 file.patch。不得把“继续”、continue 或其它纯续跑词当作游戏主题;缺少可继承的具体目标时必须失败关闭,不得另造新玩法。
|
||||
|
||||
HTML 必须满足固定试玩合同,包含真实 Canvas 游戏循环、键盘与触控输入、开始、主要操作、重开、胜负状态和移动端布局。assets/art-spec.png 只能作为视觉规范与派生参考,不得在运行时加载、铺作背景或裁切实体。必须等待已登记且透明有效的 assets/art-spritesheet.png 与 assets/art-spritesheet-slices/manifest.json,从切片清单按 player、blocks-and-targets、obstacles-and-scene、feedback-effects 四种 usage 加载四个不同的独立透明素材,并在活动 Canvas 中通过 drawImage 绘制对应核心玩家、方块/目标、障碍/场景和反馈;不得猜测整张图集是等分网格,不得把整张图集作为 img、CSS background 或完整 drawImage 展示,也不得以纯代码几何替代核心实体。图集、四类切片或其可见使用任一缺失时不得交付。完成最后一处项目写入后,由你在同一 Run 执行 `game.static_smoke`,再执行 desktop 与 mobile `preview.validate`;不得把接入、检查或试玩交回固定验证节点。首次实现或最小修复后不要继续扩写功能。
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user