Commit Graph

1351 Commits

Author SHA1 Message Date
k88936 5dc0654426 重构(AGC模型文案): 合并原因到文案的重复映射
- 两个 helper 原先各维护一份 reason switch,新增 reason 时容易漏改一处
- 抽成单个 REASON_COPY 表,unknown 作为未知/缺失原因的兜底,两个 helper 共用
2026-10-05 13:50:16 +08:00
k88936 a48b7f8de8 Merge remote-tracking branch 'origin/master' into feat/pricing-plan
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-10-05 10:50:30 +08:00
suzmii 6c95660588 Merge pull request '优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签(Issue #613)' (#615) from fix/agc-toolbar-layout into master
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Reviewed-on: #615
2026-10-04 20:04:30 +08:00
suzmii 5a651f3eae 删除发布面板冗余提示文案
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- GameDistributionPublishPanel.tsx:删除「项目版本」下的说明段(projectVersionHint 派生逻辑与其 useMemo、以及渲染它的 hint span),面板不再写「发布将使用最新内部版本 v{N}…」「线上最近提交 vN 是平台侧事实…」
- GameDistributionPublishPanel.tsx:删除简介/分类的三态提示文案(「正在根据创作内容生成简介和分类…」/「AI 已根据创作内容生成…」/「已根据创作内容预填…」)及支撑它们的 metadataSuggestionPending、metadataSuggestionReady 两个 state 与请求完成后的置位,保留静默预填行为
- apps/ai-game-creator-shell/src/styles.css:删除随上述提示一起作废的样式(-7 行)
- tests/gameDistributionPublishPanel.test.tsx:同步删除对已废弃提示文案的断言(-15 行)
2026-10-04 18:45:56 +08:00
suzmii f418ecfee9 Merge branch 'master' into fix/agc-toolbar-layout
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2026-10-04 18:37:56 +08:00
suzmii ab1045f72d Merge remote-tracking branch 'origin/master' into feat/game-works-management 2026-10-04 18:28:11 +08:00
suzmii 2e74092743 发布版本文案去诱导:卡面角标只写最新,面板写明发布固定取最新内部版本
- resourceProjectionModel.ts:publicationTag 注释改为「值是内部版本序数(versions.length),也就是发布时会提交的那个标签」,并注明卡面只渲染中性的「最新」角标,不再写「发布标签 v{N}」
- GameDistributionPublishPanel.tsx:「项目版本」说明注释写明发布提交的标签是 versions.length(最新内部版本序数),不读任何「选中版本」;画布上的选中/「当前版本」只影响当前版本素材与运行播放哪一版
- index.tsx / styles.css:版本卡角标由「最新 · 发布标签 v{N}」改为中性的「最新」,并换用卡面既有的中性 pill 样式
- gameDistributionPublishPanel.test.tsx:同步旧的角标/文案断言
2026-10-04 17:58:50 +08:00
suzmii 8ada23ea0e 修复:AGC 工具调用组折叠箭头展开时仍朝下
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- 删除 .agent-tool-call-group-head[aria-expanded='true'] .agent-tool-call-group-chevron 的 rotate(180deg),消除与共享 AgentProcessSummary wrapper 叠加的 360° 旋转
- 在 .agent-tool-call-group-chevron 上方补注释,写明换向唯一来源在共享 wrapper,避免再次重复旋转
2026-10-04 17:34:27 +08:00
suzmii 206c625a58 顶栏两端留给两枚大分组:排序分段收行尾,版本入口移到它左边
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- index.tsx:把「依赖 / 类型」分段从动作区中部挪到动作行最后一个子元素,版本入口紧邻其左(版本不再是最右那一枚)
- styles.css:排序分段左边距的注释改成与左邻无关(现在左邻是版本入口)
- 用例:资源版本切换新增顶栏顺序断言(版本入口在排序分段之前、排序分段是动作行行尾);生成任务侧栏用例改判排序分段为动作行最后一个子元素
- 文档:PRD 两端分组条款、验收用例 S16 入口位置、决策记录、改动后对照图与 README 重拍
2026-10-04 17:14:26 +08:00
suzmii 9eb537c6ff 运行视图没有画面时自动补一次载入(进入项目/切项目的运行页空态)
- index.tsx:新增 autoRunPreviewProjectRef 记账,站在运行视图却没有可嵌入预览且可运行时自动补发一次 onPlay,同一个项目只补一次
- index.tsx:showRunView 先记账再发播放,避免点页签时被自动补发重复触发一次
- 用例:新增 runAutoLoadOnEnter(切项目自动补发一次、同项目不重复、点页签只发一次、有活体预览时不补发)
- 文档:PRD 顶栏条款、验收用例 S17 判据、decision-log 同步自动载入口径
2026-10-04 15:56:41 +08:00
suzmii 7c5bcc4fb0 内部版本登记后立即宣告清单失效,版本卡不再需要重开项目才出现
- 根因:版本追加只写盘、不发「清单已变」事件,而前端被当作「回合结束刷新」的那次调用实际发生在入队时(useDirectProjectChatController.ts:588-592 紧跟 startTurn 的 finally,await 的只是 enqueue_direct_codex_turn),于是 agent 追加版本后无人重读清单,新卡必须先重开项目才出现(旁证:resource-layouts/dependency.json 里 74 分钟缺该版本,直到重开项目才补齐)
- 修复:版本真正追加成功时才 emit_game_creator_manifest_invalidated(root, "direct-codex.version")(与素材工具桥同口径),订阅侧立刻重读清单
- 版本卡显示顺序:orderIndex(内部版本序数)+ compareResourceOrder,修正初始版本被排到最后(4 版读作 2/3/4/1 → 现为 1..N 单调);不带 orderIndex 的资源排序与坐标逐值不变
- 最新版本卡角标:`最新 · 发布标签 v{N}`(只给 versions 最后一条,N = versions.length = 发布面板取的标签)
- 发布面板文案:「本次发布标签 = 最新内部版本 v{N};agent 再改进一次后,下一次发布将是 v{N+1}」,并保留「平台线上号是平台侧事实、与本标签互不推导」
- 验证:vitest apps/ai-game-creator-shell/tests 1935 passed / 0 failed;cargo check(带编辑器 feature)通过;encoding / typecheck 通过;真机未验(环境重新拉起前无法核验,待补)
2026-10-04 15:13:31 +08:00
suzmii b8849b8c01 优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签
- 顶栏去掉两侧 flex-wrap、工具条改 overflow: hidden,空间不足按 data-layout 三档降级而不是换行
- 新增 workbenchToolbarModel(档位顺序与 1px 判据)与 useWorkbenchToolbarLayout(ResizeObserver 管宽度、MutationObserver 管内容,实测内容宽度写档位)
- 版本入口 margin-left: auto 钉在动作区最右,标识改「版本 N(原因 · 时间)」,窄档只留「版本 N」(序号复用资源画布版本卡编号口径)
- 新增 WorkbenchMoreActionsMenu:「打开项目目录 / 资源面板 / 整理画布」在 collapsed-actions 档收进「更多」下拉
- 删除独立「播放」按钮,运行页签前加 ▶ 图标,点页签即切视图并载入游戏资源
- 运行画面右下角新增「刷新运行画面」,LocalGamePreviewFrame 新增 reloadNonce 换 iframe 元素身份重新载入页面
- 用例:新增 workbenchToolbarLayout / runPreviewRefresh;改写 appSurface 顶栏与播放/刷新断言、版本标识断言与顶栏样式断言
2026-10-04 14:04:02 +08:00
k88936 620f6ca938 fix(AGC): 目录缺 unavailableModels 时不再崩溃
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- applyCatalog 归一化 catalog.unavailableModels,修掉按 reason 取降级文案时对 undefined 解引用(此前 26 个用例挂在这)
- 用例跟进新降级文案;disabled 用例补上下线桶,断言「该模型已下线」专用文案
2026-10-04 13:29:32 +08:00
k88936 6ed5d8fe88 style(AGC): 锁定模型原因提示允许换行避免溢出
- 气泡 width:max-content + max-width:220px 配 white-space:nowrap,长文案会溢出气泡
- 改为 white-space:normal,在 220px 内换行
2026-10-04 13:29:32 +08:00
k88936 7de5b858ec fix(AGC): 不可用模型选项补回模型名到可访问名称
- role=option 的 aria-label 原只放降级原因,覆盖了可见模型名,读屏只报「订阅计划不支持」
- 改为 `${displayName}:${reasonLabel}`,名称与原因都可被朗读
2026-10-04 13:29:32 +08:00
k88936 93fc9f98ba feat(AGC): 模型选择器展示不可用模型与降级原因
- clientApi/llmModelCatalog 改用 @genarrative/shared 生成类型,自定义目录补 unavailableModels 空桶与 protocol
- 新增 modelAvailabilityCopy.ts:锁定项原因文案与按 reason 的降级提示
- ConversationModelSelect 渲染锁定项(不可点、可 focus、data-tooltip),降级提示按 reason 取值
- styles.css 补锁定项与 tooltip 样式(仅 hover / focus-visible)
- 新增 vitest 覆盖文案映射与锁定项渲染,vitest.config 纳入 features/project-workspace 用例
2026-10-04 13:29:32 +08:00
k88936 65b9821d25 Merge remote-tracking branch 'origin/master' into feat/pricing-plan
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-10-04 13:27:20 +08:00
suzmii 3cca4fb99c 项目版本卡按内部版本序数排序,修正初始版本被排到最后
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- 根因:版本投影的显示顺序走依赖视图、同层按 opaque 资源 id 做字符串排序,而 `version:initial-*` 的字符串序大于 `version:agent-*`,于是初始版本被排到最后(4 个版本读作 2/3/4/1,既与卡面「版本 N」序号冲突,也与「最新版本 = 发布标签」冲突;已落盘坐标 agent-22(0,0) agent-42(228,0) agent-46(0,168) initial-13(228,168) 为证)
- 改法:`ProjectResource` / `ResourceCanvasItem` 增加 `orderIndex`(= 内部版本序数,仅项目版本资源携带),新增 `compareResourceOrder`(先比序键、再回落 opaque id)并替换依赖视图 4 处 `compareStableIdentifier`;类型视图在 mediaType 之后插入序键比较(顺带修掉 ≥10 个版本时「版本 10」被字符串序排到「版本 2」之前的错位)
- 兼容性:不带 `orderIndex` 的其它资源排序结果与落盘坐标逐值不变
- 验证:`npx vitest run apps/ai-game-creator-shell/tests` 199 文件 / 1935 passed / 0 failed;`npm run agc:typecheck` exit 0;`npm run check:encoding` passed;`git diff --check` 干净;真机 CDP 用 Vite 现网真实模块 + 真实 manifest 复算落位:修复前 2→3→4→5→1,修复后 1→2→3→4→5
2026-10-04 13:11:37 +08:00
suzmii fa0427e595 去掉 AGC 发布抽屉的可见滚动条
- 改动规则:apps/ai-game-creator-shell/src/styles.css 的 `.game-distribution-publish-panel` 追加 `scrollbar-width: none` 与其 `::-webkit-scrollbar { display: none; }`
- 为什么用 scrollbar-width: none:该抽屉自身就是唯一滚动区(用户口径:这条抽屉里的滚动条太丑);实测隐藏后引擎不再为滚动条预留槽位,内容宽度恒定、无宽度跳变
- 另一条 webkit 规则的必要性:`scrollbar-width` 只覆盖标准路径(Firefox / 新引擎),Chromium / WebView2(AGC 真机)仍需 `::-webkit-scrollbar` 才能隐藏,否则真机上滚动条依旧可见
- 真机实测结论(CDP,WebView2):滚动条布局占位 15px → 0,`clientWidth` 503 → 518,`scrollTopMax` 231 不变,滚轮与键盘仍可滚到底
- 验证命令:`npm run check:encoding`、`git diff --check`
2026-10-04 12:29:15 +08:00
suzmii 0168aa7bc3 Merge remote-tracking branch 'origin/master' into feat/game-works-management
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	docs/project-memory/shared-memory/pitfalls.md
2026-10-04 11:27:10 +08:00
suzmii 3f18e3dc77 按独立评审的三条 P2 收口:空批次不误报、重复注册留线索、文档与实测对齐
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App.tsx 的监听处对空批次直接返回:空批次没有要插的东西,不能报成「没有可用的聊天输入区」(原因指向错了方向)
activeChatComposer.registerActiveChatComposer 增加重复注册检测:dev 下 console.warn 指出后注册者顶替了前者,不改运行时语义(仍然后注册者接管、身份校验照旧兜住乱序卸载)
tests/activeChatComposer.test.ts 补两条:空批次不打扰已挂载输入区;重复注册出现告警且乱序注销清不掉更新的句柄
tests/resourceCanvasChatReferenceDrop.test.tsx 补一条:直接构造空批次引用事件时不产生「没有可用的聊天输入区」告警
decision-log 的「影响范围」补记 tests/activeChatComposer.test.ts,「验证」换成合并 master 后的实跑数字;功能说明的用例表补两行
反向证伪:去掉空批次短路、去掉重复注册告警后,上面两条新用例各红一处
2026-10-04 00:38:06 +08:00
suzmii 455b265a75 合并 master 到 fix/agc-canvas-reference-insert:按新测试替身与类型门禁解冲突
master 侧(PR #601)新增 tests/tauriRuntimeFake.ts(全仓唯一 window.__TAURI__ 安装点)与 tsconfig.tests.json,测试统一改用 installTauriRuntime / resetTauriRuntime,并新增 check:tests:types 门禁
冲突三处测试文件(resourceCanvasChatReferenceDrop.test.tsx、appSurface/project-development.suite.ts、appSurface/design-agent.suite.ts)按语义两边保留:采用 master 的替身安装点与类型收窄(ResourceReference 过滤),保留本分支的真实 DirectProject 聊天面挂载与端到端草稿断言
App 的 props 类型未导出,新增的两处 chat 节点改用 AppComponent 组件类型别名(与 design-agent.suite.ts 同一写法),通过新的 check:tests:types
docs 侧 pitfalls.md / decision-log.md 自动合并:本分支的 issue #602 条目与 master 的「根因 7/8」条目都保留
未在本分支修 master 既有红(check:nginx-spa-routes 缺 /pay 与 /profile/payment、external_mcp::semantic 32 vs 30、http_tracing 偶发、AGC Rust shard 4/4),由上游 fix/ci-master-red 处理
2026-10-04 00:28:19 +08:00
suzmii 759ae616d4 Merge remote-tracking branch 'origin/master' into feat/game-works-management
# Conflicts:
#	apps/ai-game-creator-shell/tests/gameDistributionPublishLive.test.ts
2026-10-04 00:24:45 +08:00
suzmii daae35a1a1 AGC 发布版本标签改由工程内部版本派生,拆除 projectVersion 写链路
- shared contracts:resolveGameCreationAppProjectVersion 改为按 manifest.versions 条数派生,删除 isGameCreationAppProjectVersion,projectVersion 注释降级为遗留兼容位
- Rust shared-contracts:删除 resolve_game_creation_app_project_version / is_game_creation_app_project_version / GAME_CREATION_APP_FIRST_PROJECT_VERSION,project_version 注释改遗留位并重写往返测试
- AGC 发布面板:项目版本改为 useMemo 派生只读输入框,删除本地 state、失焦落盘与 onManifestUpdated 回调
- AGC 发布服务:删除 saveGameDistributionProjectVersion,提交版本号缺省改为按 versions 派生
- AGC 原生:发布成功回写与绑定回填不再写 project_version(置空),删除 update_game_distribution_project_version 命令
- AGC 命令注册与白名单:desktop.rs 注销命令、check-config.mjs 移除白名单条目
- AGC 前端装配:App.tsx 移除两处 onManifestUpdated 传递
- AGC 测试:publish/panel 两条测试改为覆盖派生口径,删除四条写回用例
- 注释对齐:game_publish_attempt.rs / project/manifest.rs / styles.css / shared-contracts 的 game_distribution.rs 把版本标签口径改为「由 versions[] 派生」,清掉 projectVersion 遗留位表述
- 文档:decision-log 追加本决策条目,两份 2026-10-02 计划加取代标注,新增 2026-10-03 里程碑与实施计划
2026-10-04 00:16:14 +08:00
suzmii f4ada50612 自审加固:注册表按 ref 转发注册、插入成功语义与失败留痕对齐
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ActiveChatComposerHandle.insertReferences 改为返回 boolean:由句柄回答这一批有没有真的递到输入区,注册表不再用「有句柄」冒充「插进去了」
insertChatReferences 增加第三种 false(句柄报落空),且只有插入成功才 focus,失败不抢焦点
DirectProjectChatView 改为注册「按 ref 转发」的句柄,注册时不再读 composerHandleRef.current,去掉对父子 effect 顺序的隐式依赖(内层输入区重挂载也不会留下死句柄)
DirectProjectComposer 与 PlanningChatView 的转发句柄同步返回 boolean
App.tsx 的 dev 失败线索文案改为「没有可用的聊天输入区(未挂载或已卸载)」,覆盖句柄落空这一种
新增 tests/activeChatComposer.test.ts:钉住注册表合同(空批次 / 无输入区 / 句柄报落空不聚焦 / 注销身份校验);反向证伪:去掉身份校验后该用例变红
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md 与 shared-memory 决策记录
2026-10-04 00:12:24 +08:00
k88936 dfa92607b4 Merge remote-tracking branch 'origin/master' into feat/pricing-plan
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	server-rs/crates/module-runtime/src/lib.rs
2026-10-03 20:32:40 +08:00
suzmii a22e8ee447 修复 AGC 画布素材卡「引用」无消费者:新增活跃聊天输入区注册表
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新增 features/project-workspace/activeChatComposer.ts:模块级保存当前挂载的输入区句柄,registerActiveChatComposer 注销时校验身份,insertChatReferences 空批次或无句柄返回 false
DirectProjectComposer 用 useImperativeHandle 暴露 DirectProjectComposerHandle(按 ref 转发,句柄稳定),新增可选 ref 入参
DirectProjectChatView 挂载期间注册、卸载注销,并把 composerHandleRef 传给 DirectProjectComposer
PlanningChatView 同样注册(句柄按 composerRef 转发),两条链路互斥渲染,同一时刻只有一个句柄
App.tsx 收敛为一处监听:单条「引用」与批量拖拽两个事件都走 insertChatReferences,返回 false 时 dev 下 console.warn
chatComposerRef 只保留给策划输入盒自己的 getDraft / clear,不再承担跨面板插入
project-development.suite.ts:工具条「引用」用例改为渲染真实 DirectProject 聊天面,断言草稿里出现引用芯片(键盘 + 鼠标两条通路、光标留在插入之后)
resourceCanvasChatReferenceDrop.test.tsx:换成真实 DirectProject 聊天面,批量拖拽断言整批一次落进草稿且顺序 = 拖动集合顺序;新增未登记素材不出「引用」按钮、拖拽只给原因的用例
design-agent.suite.ts:新增策划链路引用插入不回归用例
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md、shared-memory 的 pitfalls 与 decision-log
2026-10-03 19:43:18 +08:00
kdletters d4be3dd97a 补齐 Claude 上游错误展示与 MCP 并发隔离
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前端保留 401/403/408/429/5xx 状态并补回归测试

按项目隔离 Claude MCP 注册表并防止旧回合误停新桥

更新 DirectProject 排障记录
2026-10-03 19:21:18 +08:00
suzmii 6edda2ae68 Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-03 18:26:19 +08:00
suzmii 86e74867ae review 反馈:补齐 targetCategory 的文档与注释口径(#359)
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- 实施计划合同补上「GUI 上传与图片类生成同一 targetCategory 口径,不传时仍按内容证据派生 kind」
- 栏目画布底部工具栏入口矩阵 §1 一句话补上「带当前栏目 targetCategory」
- 工具栏模型里上传入口的类型注释写明入口栏目与「待归类」的因果
- 修正占位落点 effect 里陈旧的示例:普通图片只在 Agent / Direct 不传 targetCategory 时才落「待归类」
2026-10-03 17:42:50 +08:00
k88936 da0ef16df5 refactor(会员下单): 下单入参去掉未使用的 kind
- useAccountWallet.buyRechargeProduct 入参收窄为仅 productId,会员结算调用同步删除未被消费的 kind: 'membership'。
2026-10-03 17:31:20 +08:00
suzmii 3a1ccf312d 修复审核与发布页面 import 排序
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按仓库 eslint simple-import-sort 规则整理五个相关文件,保持行为不变。
2026-10-03 17:20:02 +08:00
suzmii 72d6ea2180 Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-03 17:06:04 +08:00
suzmii 372b7d3a00 修复 AGC 栏目画布上传素材落「待归类」(Issue 359)
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- AGC Rust `upload_local_asset` 新增可选 `targetCategory`,登记改走 `register_local_asset_entry_with_category`(非法值失败关闭,不回退 kind 派生);`upload_local_asset_at` 委托新的 `upload_local_asset_at_with_category`,既有调用点与单测不动
- 前端 `uploadProjectAssetFilesAndReadSnapshot` 透传 `targetCategory`;栏目画布底部工具栏上传带上工具栏自己的栏目,与生成入口的 `targetCategory` 同一口径
- 新增 Rust 单测 `upload_registers_into_the_explicit_entry_category`(显式栏目 → character / 不传 → unclassified / 非法 version 失败关闭且不新增登记)与 appSurface 用例(在「角色与对象」上传图片,载荷必须带 `targetCategory: 'character'`)
- 同步 PRD §3.10、`docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md` §4 载荷表、V3 验收用例 S11a、decision-log 与 pitfalls
2026-10-03 16:59:22 +08:00
suzmii 3aa3e33ceb 实现统一项目发行版本
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以 projectVersion 作为 AGC 唯一用户版本,支持同版本重复提交和版本回退。

保留 publicationRevision 并发校验与旧客户端自动递增兼容。
2026-10-03 16:41:04 +08:00
k88936 0e313405d6 修复:生成绑定校验不再用 prettier 改写生成文件
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- scripts/check-generated-bindings.mjs:删掉生成后的 prettier 归一化,直接逐字节比较 ts-rs 原始输出
- .prettierignore 与 .eslintrc.cjs:四个 ts-rs 生成目录统一排除,禁止格式化工具二次改写
- .prettierrc.json:删除 contracts/generated 的 printWidth / singleQuote 覆盖
- .gitattributes:生成目录标 linguist-generated 并豁免 trailing-space,保证 git diff --check 通过
- 重新生成 AGC chat/generated 与 services/generated 的 51 个绑定,改为提交 ts-rs 原始输出(纯格式,语义不变)
- docs/project-memory:记录生成绑定不再经 prettier 的口径,修正旧流程说明
2026-10-03 15:40:21 +08:00
k88936 44952704b6 refactor(会员下单): 收窄桌面端下单入参为 productId 与 kind
- useAccountWallet.ts:buyRechargeProduct 只接受 productId 与 kind,会员下单不再伪造价格等无用字段

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-03 14:59:32 +08:00
k88936 5361d89639 fix(会员报价): 桌面端报价请求增加序号守卫
- useAccountWallet.ts:requestMembershipQuote 记录请求令牌,只有最新请求可以写入报价、错误与 loading

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-03 14:58:28 +08:00
k88936 d07f894bf6 修复:Bearer 引号值脱敏正则只匹配到第一个空格,密钥尾部漏出
- directThreadSanitize.ts:BEARER_VALUE 的引号分支由 \\.?["'] 改为 \\?["'],与同文件 SENSITIVE_ASSIGNMENT 的写法一致
- 原写法要求引号前必须有一个字面反斜杠,导致 Bearer "abc def" 走不到引号分支,退化到裸 token 分支后只遮到第一个空格,示例会输出 Bearer [redacted-secret] def"
- 修正后引号内的整段值都被遮掉;JSON 转义的 \"abc def\" 仍然匹配
- 同步在 directThreadSanitize.test.ts 增加带引号 Bearer 的用例(修复前该用例失败)
2026-10-03 13:42:40 +08:00
k88936 0a16d5d574 修复:入队命令的真 Error 不再被包装,失败文案不再变成 {}
- directTurnEnqueueFailure.ts:invokeTurnEnqueue 的 catch 先判断 error instanceof Error,是则原样抛出
- JSON.stringify(new Error(...)) 得到 {}(message/stack 不可枚举),包进 EnqueueFailureWrapper 后控制器读 error.message 只能拿到 {},真实失败文案丢失
- 结构化拒绝是普通对象,不受影响;真 Error 交回调用方既有的 instanceof 分界,与类注释口径一致
2026-10-03 13:41:30 +08:00
k88936 2fe651c845 修复:入队失败提示对缺失字段容错,不再抛 Cannot read properties
- directTurnEnqueueFailure.ts:permissionRejected.policyDetail / inputRejected.detail 改用可选链再 trim
- 跨 IPC 载荷没有运行时校验,字段理论上可能是 null/undefined;原实现会在 runTurn 的 catch 里抛错,用户看到的是裸 TypeError、草稿还被清掉
- 缺失字段现在与空串同档:返回 null,按"没有提示"处理,保留草稿并走上报通道
2026-10-03 13:41:00 +08:00
k88936 14ddf09f30 Merge remote-tracking branch 'origin/master' into feat/pricing-plan
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2026-10-03 13:36:04 +08:00
k88936 d7d09f310c 合并:把 origin/master 并入回合错误重构分支并保留双方行为
- 解决 direct_runtime/mod.rs 冲突:保留本分支 typed 回合错误重构(TurnError/EnqueueError 与 record_direct_codex_failure_facts 拆分),接入 master 的诊断 v3 口径(persist_agent_runtime_error 新签名 + typed error 字段)、prompt 反馈改截断不脱敏、项目写锁改名
- 解决 thread_manager/dispatch.rs 冲突:保留本分支 TurnError/TurnCompletion 换代与 finish_turn_failure 分类层,接住 master 的 tt= 日志改名与 cc 执行器整轮成功后补写 completed 终态
- 解决 direct_tools_mcp.rs 冲突:采用 master 版(本分支唯一改动是 external MCP 容量测试读 body,master 已有等价实现)
- 处理 direct_turn_failure.rs 删除/修改冲突:维持本分支删除,把 completed() 语义迁进 TurnCompletion::Completed 并补回对应测试
- 处理 runtime_driver/entrypoints.rs 修改/删除冲突:接受 master 退役自建 Agent Runtime 的删除(本分支只在该文件做 direct_now_ms 改名)
- 合并 decision-log.md:双方条目都保留
- 修复 auto-merge 漏掉的语义冲突:claude_code_cli.rs 的 direct_now_ms() 改名 now_ms();诊断测试改为断言 AGENT_RUNTIME_ERROR_SCHEMA_VERSION、detail 字段改 message;record_direct_codex_failure_facts 新增 typed_error 入参(TurnError 不序列化,落盘用 classify 投影出的 TurnFailure)
2026-10-03 13:12:10 +08:00
suzmii 44f02ee19b 完善游戏审核试玩与客户端版本更新
后台审核详情复用公开游戏详情样式,补齐发布者、冻结资料、素材换签和待审 ZIP 试玩。

AGC 保存已发布作品绑定,支持同一 gameId 更新版本并由用户填写目标版本号。

保留 SpacetimeDB 表结构不变,增加版本号请求校验、幂等边界和本地清单字段。
2026-10-03 12:35:57 +08:00
suzmii 783ca014ef 合并 master 到作品管理分支 2026-10-03 12:30:07 +08:00
k88936 6b4b248879 AGC 桌面壳接入会员升级报价与会员下单
- 新增 Tauri 命令 read_profile_membership_upgrade_quote 并注册到桌面端
- accountHost 新增会员升级报价调用
- useAccountWallet 与 AccountWallet 接通报价、会员下单与共享弹层新 props
- 补充 accountHost 报价调用测试

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-03 12:12:18 +08:00
k88936 549915a2be 重构:线程条目脱敏改由前端统一做
- 新增 directThreadSanitize:项目内路径归一成相对路径,绝对路径 / 密钥 / 敏感赋值 / Bearer / 配置文件 / 私钥块 / 敏感开关统一换成占位符,只遮挡不截断
- 订阅 hook 在 bootstrap / consume / 历史切片进入聊天状态之前统一过脱敏,复用已有的 projectPath
- 新增 12 条单测:项目内外路径、密钥前缀与 JWT、Bearer、.env、私钥块、多行换行保留、条目与增量事件
2026-10-03 12:06:40 +08:00
k88936 500479b4aa 文档:同步 ThreadItem 与 TurnFailure 的生成绑定注释
- ThreadItem 注记改为"原样投影、脱敏在前端"
- TurnFailure 注记改为 TurnError::classify / TurnErrorClassified::ShouldContinue
2026-10-03 12:00:00 +08:00
k88936 40b79bb1ec 重构:turn.completed 的 status 由自由字符串收成 typed 枚举
- 新增 TurnCompletedStatus(completed / interrupted / aborted / failed),作为 turn.rs 里 status 字段的类型
- 新增只作构造参数的 TurnOutcome(completed / interrupted / aborted):turn_completed 拿不到 Failed,"failed 但没有失败载荷"在构造层就写不出来
- turn_completed_failed 固定写 TurnCompletedStatus::Failed,载荷与状态在同一条构造路径上
- 内部状态比较与用例断言改为比较枚举取值;线上 JSON 形状、字段名与前端契约不变
- 重新生成绑定:新增 TurnCompletedStatus.ts,ThreadEvent.ts 的 status 由 string 收成字面量联合
2026-10-03 10:55:04 +08:00
k88936 1874a6e9ec 注释:为会话滚动锚点的全表量测补 TODO 性能分析
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m55s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 4m18s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m33s
Project CI / Backend tests (pull_request) Successful in 3m58s
Project CI / Repository checks (pull_request) Successful in 3m4s
Project CI / Frontend tests (pull_request) Successful in 3m25s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m14s
Project CI / Native shell tests (pull_request) Successful in 5m49s
- conversationScrollAnchor.ts 的 readTopVisibleTurnAnchor 循环上方新增 // TODO(perf): 注释,仅注释、无行为变化
- 记录量测口径:最坏 O(锚点之前的块数) 次 getBoundingClientRect,同帧首次调用后布局已干净、后续不再各自触发 reflow,属 low,不是振荡源
- 记录 rAF 节流与「只在补偿前才读」都省不掉这次遍历,故不采纳
- 记录二分 / 续扫被收起 <details> 的 0 矩形打断单调性,需先定「隐藏块怎么参与」
- 首选后续方向:缓存上次命中的块身份并从附近续扫,不破坏单调性假设

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 22:34:07 +08:00