test:改名断言精确到按钮/文案节点(去掉全页 not.toContain('Fork'))
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@@ -3200,8 +3200,16 @@ describe('GameLineagePage 可视化与交互', () => {
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expect(outlineCss).toMatch(
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/\.lineage-outline__action--co-create \{[\s\S]{0,200}?--platform-button-primary-solid/u,
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);
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// 全树的 Fork 旧文案在两种形态里都已不存在(信息面板的「开始共创此版本」不在树节点上)。
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expect(outline.textContent).not.toContain('Fork');
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// 动作名用**精确**断言(不扫全页文本):大纲行里恰好这两个可见名,且行内没有任何以 Fork
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// 命名的可交互元素。
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expect(
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within(actions as HTMLElement)
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.getAllByRole('button')
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.map((button) => button.textContent),
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).toEqual(['打开作品', '开始共创']);
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expect(
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within(actions as HTMLElement).queryByRole('button', { name: /Fork/u }),
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).toBeNull();
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});
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it('节点是真实 DOM 卡片:主体点击=选中、标题/打开作品=进详情、当前作品有标记且父在上子在下', async () => {
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@@ -3740,8 +3748,9 @@ describe('GameLineagePage 筛选器 / 主干线 / 信息面板(文档对齐)
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expect(
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within(panel).getByRole('button', { name: '开始共创此版本' }),
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).toBeTruthy();
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// 面板内不得再把该动作叫 Fork(与按钮可见名一致)。
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expect(panel.textContent).not.toContain('Fork');
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// 动作名精确到**按钮**(不扫全页文本):面板里没有任何以 Fork 命名的可交互元素,
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// 可见名就是上面钉住的那一个。
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expect(within(panel).queryByRole('button', { name: /Fork/u })).toBeNull();
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fireEvent.click(
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within(panel).getByRole('button', { name: '开始共创此版本' }),
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);
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@@ -3857,8 +3866,8 @@ describe('GameLineagePage 筛选器 / 主干线 / 信息面板(文档对齐)
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expect(
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within(sheet).getByRole('button', { name: '开始共创此版本' }),
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).toBeTruthy();
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// 窄屏 bottom sheet 与桌面浮层同一组件:同样不得再出现 Fork 动作名。
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expect(sheet.textContent).not.toContain('Fork');
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// 窄屏 bottom sheet 与桌面浮层同一组件:动作名同样精确到按钮(不扫全页文本)。
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expect(within(sheet).queryByRole('button', { name: /Fork/u })).toBeNull();
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// 遮罩点击关闭。
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fireEvent.click(screen.getByLabelText('关闭信息面板'));
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await waitFor(() =>
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