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- main.rs:删除已退役 Runtime/Goal/Task/Event 序列化视图、无人引用的输出 token 与 runtime 限额常量、AgentRuntimeState 等 DTO 及其专属夹具 - 删除只服务退役 Runtime 的调试草稿模块(src/debug.rs、src/debug/debug_drafts.rs) - image_inspect:删除退役的 image.inspect 入口(load_agent_runtime_inspection_images 及其路径解析/校验/摘要链);资源预览路径与共享读取器行为不变,专属测试改打资源预览入口 - 仅测试使用 → cfg(test):command_output 分页 API、resource_preview_scheduler uncancelled、ui_editor initialize_ui_design_state_at、assets 凭据失败判定、 game_distribution_publish OwnerGameEntry.localProjectId、command_exec as_str - 仅 Linux 使用 → cfg(target_os = "linux"):command_sandbox CommandSandboxMetadata / command_sandbox_platform_metadata,并删掉 non-linux legacy 分支 - 删无用导入/形参(runner re-export、command_sandbox glob、TcpListener 改 cfg(test)、 LlmMessageContentPart、config 提权修复未用的 path 形参) - build.rs 生成器:不再产出 runtime_prompt_bundle_section 与 RUNTIME_PROMPT_* 常量, 只生成仍被引用的 Agent 目录;同步更新 tests/runtime_prompt_bundle_build 期望 实测:bin 口径(--features cocos/unity/godot-editor-execute)本人领地残留 21 条, 全部是 lane C 死函数仍按类型引用的耦合项;runtime_prompt_bundle_build(17) 与 prompt_source_boundaries(6) 共 23 例全绿。