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Genarrative/apps
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chore(agc): 清理退役 Runtime 残留,改生成器停发无消费者的 prompt section
- main.rs:删除已退役 Runtime/Goal/Task/Event 序列化视图、无人引用的输出 token 与
  runtime 限额常量、AgentRuntimeState 等 DTO 及其专属夹具
- 删除只服务退役 Runtime 的调试草稿模块(src/debug.rs、src/debug/debug_drafts.rs)
- image_inspect:删除退役的 image.inspect 入口(load_agent_runtime_inspection_images
  及其路径解析/校验/摘要链);资源预览路径与共享读取器行为不变,专属测试改打资源预览入口
- 仅测试使用 → cfg(test):command_output 分页 API、resource_preview_scheduler
  uncancelled、ui_editor initialize_ui_design_state_at、assets 凭据失败判定、
  game_distribution_publish OwnerGameEntry.localProjectId、command_exec as_str
- 仅 Linux 使用 → cfg(target_os = "linux"):command_sandbox CommandSandboxMetadata /
  command_sandbox_platform_metadata,并删掉 non-linux legacy 分支
- 删无用导入/形参(runner re-export、command_sandbox glob、TcpListener 改 cfg(test)、
  LlmMessageContentPart、config 提权修复未用的 path 形参)
- build.rs 生成器:不再产出 runtime_prompt_bundle_section 与 RUNTIME_PROMPT_* 常量,
  只生成仍被引用的 Agent 目录;同步更新 tests/runtime_prompt_bundle_build 期望

实测:bin 口径(--features cocos/unity/godot-editor-execute)本人领地残留 21 条,
全部是 lane C 死函数仍按类型引用的耦合项;runtime_prompt_bundle_build(17) 与
prompt_source_boundaries(6) 共 23 例全绿。
2026-10-06 16:47:07 +08:00
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