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Author SHA1 Message Date
suzmii 8a47cdfc1b Merge remote-tracking branch 'origin/master' into feat/game-agent-canvas-resource-workbench-v2
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2026-09-08 19:48:37 +08:00
suzmii 5550a7b28c 修复资源画布文案重命名后的CI失败
删除project-development.suite.ts中未使用的resetButton变量,修复ESLint unused-vars错误

将projectResourceLiveIntegration.test.tsx中过期的复位资源画布断言更新为复位资源视图
2026-09-08 16:38:49 +08:00
kdletters 1498247e9f AGC产物迁移npm与Phaser4
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新增 npm + Vite + Phaser 4.2.1 游戏工程脚手架

允许 DirectProject 在项目边界内安装依赖并执行构建

让预览、静态检查、投影和试玩导出统一使用 dist 产物

补充 Phaser Skill、技术方案、项目记忆和定向测试
2026-09-08 15:11:36 +08:00
suzmii 7bd67f2b3a Merge remote-tracking branch 'origin/master' into feat/game-agent-canvas-resource-workbench-v2 2026-09-08 14:58:58 +08:00
suzmii ea71540413 Merge branch 'feat/game-agent-canvas-resource-workbench-v2' of https://git.genarrative.world/git/GenarrativeAI/Genarrative into feat/game-agent-canvas-resource-workbench-v2 2026-09-08 14:58:29 +08:00
suzmii 456cc42dd3 优化泥点流水的素材消耗原因展示 (#302)
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Close #296

## 问题

钱包流水目前只把素材类扣费暴露为 `asset_operation_consume`,共享账单组件统一显示“资产操作消耗”,无法说明本次泥点实际用于哪类素材生成。

## 落地方案

- 在既有钱包流水 metadata 中记录服务端确定的 `assetKind`,不修改 SpacetimeDB schema。
- `api-server` 只将内部素材类型白名单映射为用户可见 `reason`,不暴露原始 metadata、资源 ID 或任务 ID。
- 共享钱包流水契约与组件优先展示具体原因;历史、未知或空 metadata 继续回退为“资产操作消耗”。
- 主站、图片画布与 AGC 继续复用同一共享账单组件。

## 当前进度

- [x] 补充权威后端数据契约
- [x] 写入素材操作类型 metadata
- [x] 扩展钱包流水公开 DTO 与安全映射
- [x] 更新共享账单展示与回归测试
- [x] 完成定向验证与边界检查

## 用户可见映射

- 图片、图标图集、美术规范、UI 设计、发布素材:生成美术素材
- 图片修改:编辑美术素材
- UI 素材提取:提取美术素材
- 角色动画:生成角色动画
- 视频:生成视频素材
- 音效:生成音效素材
- 背景音乐:生成背景音乐
- 历史、未知、空 metadata:资产操作消耗

## 验证

- `cargo fmt --all -- --check`
- `cargo test -p api-server profile_wallet_ledger_reason_only_exposes_known_asset_operations`
- `cargo test -p api-server worker_billing_context_freezes_charge_and_preserves_job_metadata`
- `cargo test -p shared-contracts profile_wallet_ledger_response_uses_camel_case_fields`
- `npx vitest run packages/shared/src/components/PlatformProfileWalletLedgerModal/index.test.tsx`
- `npm run typecheck`
- `npx eslint packages/shared/src/components/PlatformProfileWalletLedgerModal/model.ts packages/shared/src/components/PlatformProfileWalletLedgerModal/index.test.tsx packages/shared/src/contracts/runtime.ts`
- `npm run check:encoding`
- `npm run check:spacetime-schema`
- `git diff --check`

以上均通过;Rust 仅输出仓库已有 dead-code warnings。

## 未验证边界

- 未执行真实登录、生成并读取新钱包流水的端到端联调。本机 `8082/3101` 已由另一套本地栈占用,为避免当前分支挂接同一数据库并带起 worker 处理现有队列,本轮未启动 `npm run dev:api-server`。
- 四项远端 CI 已全部通过,PR 已转为 Ready for review。

## 不变项

- 不修改历史流水数据。
- 不调整泥点价格、扣费顺序、幂等 ledger、失败退款或余额结算。
- 不修改 SpacetimeDB schema。

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/302
Co-authored-by: Suzumiya <suzmii@qq.com>
Co-committed-by: Suzumiya <suzmii@qq.com>
2026-09-08 14:56:16 +08:00
suzmii 4e0ce1902b 建立AGC资源语义类型契约
共享契约新增 canonical 资源类型目录和历史类型读时映射

角色动画派生结果写入 character-animation 主类型

补充角色动画落盘与 legacy 类型映射回归测试

更新资源自由画板技术方案的类型边界说明
2026-09-08 13:41:55 +08:00
suzmii e2a50088c9 修复资源依赖本地身份解析
资源依赖图同时索引远端资源身份和 local-asset 本地资源身份

本地 canonical 引用与远端候选去重后再建立依赖连线

补充本地身份解析与候选不歧义回归测试

更新资源自由画板技术方案的依赖身份合同
2026-09-08 13:29:08 +08:00
suzmii 6de536ecbd Merge branch 'master' into feat/game-agent-canvas-resource-workbench-v2
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2026-09-08 12:24:11 +08:00
suzmii 1347b4a743 去除资源区滚轮切换栏目
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删除普通滚轮切页状态、队列与节流控制逻辑

资源区普通滚轮只平移当前视图,缩放继续由 Ctrl 或 Cmd 配合滚轮触发

同步更新 PRD、技术方案与控制器测试
2026-09-08 12:12:29 +08:00
suzmii d5411eae62 去除资源区主子画布概念文案
资源总览、栏目入口、返回与复位文案移除主画布和子画布概念

资源栏目可访问名称改为设计文档、美术资源等名称

同步更新相关界面测试断言
2026-09-08 12:11:09 +08:00
k88936 4db6d28603 UI编辑器一批细节优化 (#278)
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* 提示词:完善组件建议,增加容器背景与节点大小一致的实现
* 支持Delete删除节点 ctrl + -缩放
* 步骤结束弹窗提醒
![shotmd-1788599068.jpg](/attachments/99a1e4aa-d778-41bf-9dda-0df703723407)
![shotmd-1788605840.jpg](/attachments/31ab883d-32bc-467b-9308-616b83387a79)

* UI 树快捷删除
![shotmd-1788605655.jpg](/attachments/3d451201-3f68-4eb6-b558-864ecf0cb5a3)

* zoom滑动条样式

before:
![image.png](/attachments/e4a04304-e6eb-4da6-9352-99e093fee42e)
after:
![shotmd-1788606577.jpg](/attachments/6cdc377c-f2a3-4a7e-b78e-772a3fdb13b7)

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/278
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-08 11:56:36 +08:00
suzmii 0a5080dbd9 Merge remote-tracking branch 'origin/master' into feat/game-agent-canvas-resource-workbench-v2
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2026-09-08 10:45:07 +08:00
suzmii e15e3b455f 修复AGC大上下文请求体限制 (#295)
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## 背景与问题

AGC(AI 游戏创作智能体 App)Direct Codex 模式在携带图片工具结果等大上下文调用 LLM 时,`/api/llm/responses` 与 `/api/llm/chat/completions` 会命中 Axum 默认 **2 MiB** 请求体上限,直接被 413 拒绝,大上下文任务无法执行;同时 Codex app-server 的 failed turn 未把上游 413 映射为稳定错误分类,前端只能显示笼统的“其他错误”,无法引导用户处理。

## 改动内容

**1. api-server(server-rs)**
- 新增常量 `LLM_REQUEST_MAX_BODY_BYTES = 32 MiB`,作为两个 LLM 代理路由的正式请求体上限;
- 两个路由显式配置 `DefaultBodyLimit::max(32 MiB)`,避免 Axum 默认 2 MiB 提前拒绝;handler 内保留超限检查,超过 32 MiB 仍返回 `413 PAYLOAD_TOO_LARGE`;
- 补充回归测试:>2 MiB 大上下文请求不再命中默认限制;超过 32 MiB 仍返回 413。

**2. AGC 壳(apps/ai-game-creator-shell)**
- `codex_app_server` 错误映射:上游/连接层 HTTP 413、`PAYLOAD_TOO_LARGE`、`provider request too large` 等统一映射为稳定分类 `codex-app-server-error:request-too-large`,不再落入 `other` 或误判为权限/安全策略错误;
- 前端新增用户可见文案“模型请求体过大,请减少参考图或上下文后重试”,并补充单测断言。

**3. 文档**
- 【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md 补充“2026-09-06 AGC LLM 代理请求体合同”:明确 32 MiB 上限、必须显式配置 `DefaultBodyLimit`、413 映射规则与用户文案。

## 验证

- `cargo test -p api-server llm_routes_accept_large_context_bodies_beyond_axum_default` 通过
- `cargo test -p api-server llm_responses_rejects_bodies_above_explicit_limit` 通过
- `cargo test ... ai-game-creator-shell ... codex_app_server_failed_turn_maps_request_too_large_details` 通过
- `npm run test -- apps/ai-game-creator-shell/tests/agentRuntimeModel.test.ts`(27 通过)

全量 workspace 测试与 CI 门禁待推送后由 CI 覆盖。

Reviewed-on: #295
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
2026-09-07 17:05:42 +08:00
suzmii c5bbb864f5 修复资源分页类别缓存回归
资源分页复用完整资源签名以识别同数量类别变化

补充同长度类别变化回归测试
2026-09-07 16:26:08 +08:00
k88936 964290c641 优化错误报告 (#286)
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样式

before:
![shotmd-1788605870.jpg](/attachments/0470de00-944f-466e-a339-cf9e6cc0b780)
![shotmd-1788605755.jpg](/attachments/3e7be68e-31c5-41ba-9f8b-6dc98ec08868)

after:
![shotmd-1788607435.jpg](/attachments/165c878e-5c1c-4517-b7d5-74ce97a1a99b)
![shotmd-1788608364.jpg](/attachments/4dd20baf-879c-4aa8-ab51-bcc588d48dbc)

逻辑:
每次打开报告modal会再次查询队列中的错误
<video src="attachments/6d9d9bd7-5b7b-4a05-a7c3-ca64b6fb77f3" title="2026-09-05 19-46-02.mp4" controls></video>

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/286
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-07 15:17:21 +08:00
lhk229 60fbee2353 修复设置页重新出现连接与工具 (#287)
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移除运行时配置中的连接与工具入口及 External Editor 字段

更新 AppSurface 回归断言,确保普通客户端不展示该入口

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/287
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-06 19:47:33 +08:00
kdletters 2975062c69 Merge pull request 'AGC 官方 LLM Router 账号链路与流式联网输出' (#242) from feat/agc-llm-router-official-chain into master
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/242
2026-09-06 16:49:13 +08:00
suzmii 6166094a3c 修复AGC配置测试字段
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同步配置测试夹具使用 selected_model_id

移除已删除的 model_profiles 与 selected_model_profile_id 字段
2026-09-06 01:16:48 +08:00
suzmii 736a1b6ac6 接入 LLM Router 累计额度结算
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按 Router used_quota 累计值与首次基线结算泥点
新增原子 checkpoint 事务及 llm_router_consume 钱包流水
同步额度查询校验、前端展示、生成绑定和技术文档
2026-09-06 00:36:31 +08:00
suzmii 78f547d26d Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain
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# Conflicts:
#	apps/ai-game-creator-shell/tests/appSurface/runtime-settings.suite.ts
2026-09-05 20:08:43 +08:00
suzmii 0b9fb40108 Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain
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# Conflicts:
#	apps/ai-game-creator-shell/scripts/check-config.mjs
#	apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx
#	apps/ai-game-creator-shell/tests/appSurface/runtime-settings.suite.ts
2026-09-05 20:03:25 +08:00
kdletters c4f344678f 收窄设置页删除改动
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移除多余的页面回归门禁
清理已删除入口的冗余测试断言
2026-09-05 20:01:02 +08:00
suzmii 34e3f70409 补充服务启动配置校验并优化模型菜单
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启动时校验 LLM Router 地址、模型和相关密钥配置

将刷新操作移入模型展开菜单并修复菜单样式覆盖

更新启动运维文档与定向测试
2026-09-05 19:48:27 +08:00
suzmii 4f3f0f24ff 接入AGC后台模型目录与对话模型选择
新增后台 AGC 模型目录、别名、启停和默认项管理

客户端设置页恢复原状,对话框右下角按别名选择模型

服务端按稳定模型标识映射并校验实际模型白名单

修复 AGC 配套后端端口漂移、启动等待和 SpacetimeDB 版本检查

补充迁移、文档、启动与模型选择测试
2026-09-05 19:10:49 +08:00
kdletters 524e2f0f4f 删除连接与工具设置页
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移除运行设置中的连接与工具导航及页面内容
更新运行设置测试以校验该入口已删除
同步配置门禁,防止已删除页面重新出现
2026-09-05 17:39:05 +08:00
suzmii ccb3a3ab6a 修复资源保存后的自动聚焦
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将保存后资源卡的 DOM 查找范围改为资源画本管理器\n确保新派生资源和恢复资源在布局就绪后能够进入详情聚焦
2026-09-05 13:04:54 +08:00
suzmii 879e732b04 完善资源分页依赖
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按资源类别签名刷新分页类别\n避免资源数量不变时使用过期类别,同时保持稳定引用避免无关编辑面板重置
2026-09-05 12:20:47 +08:00
suzmii cac3e19632 修复资源分页类别缓存
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资源数组变化时重新计算资源分页类别\n避免资源总数不变但类别更新后继续使用旧分页状态
2026-09-05 11:59:23 +08:00
suzmii cd17ae8123 修复资源主画布无限平移与滚轮交互
分离固定交互视口与可平移缩放的内容层
支持主画布滚轮平移并保留缩放及主子画布视口记忆
补充越界拖动和滚轮回归测试并同步技术文档
2026-09-05 11:41:16 +08:00
suzmii 41c9ee7db4 Merge branch 'master' into feat/game-agent-canvas-resource-workbench-v2
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2026-09-05 11:23:18 +08:00
suzmii ba718e3d4b 重构资源画本独立转场与中断处理
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使用独立FLIP快照层和Web Animations统一动画收尾
统一分类导航并保留滚轮节流和各画布视口
修复快照缩放与悬停导致的终点偏移
补充动画回归测试并更新资源画本技术文档
2026-09-05 11:21:17 +08:00
suzmii 65ffd4cc69 取消资源画本返回主画布的二次平移动画
新增 returning-main 阶段,区分返回主画布与进入子画布的 transform 过渡。

返回期间取消残留分页事件和进行中的子画布切换,避免返回流程被重新改写。

补充状态机与 appSurface 回归测试,并同步技术方案文档。
2026-09-05 09:25:52 +08:00
suzmii 5bcaca7233 重构资源画本画布与转场状态
统一主画布与子画布的可见渲染层和 viewport 状态管理。

将子画布改为固定视口加无限平移 world,并保证首次 fit 的可读比例。

补充转场、滚轮、viewport 和资源画本回归测试,更新技术方案文档。
2026-09-05 09:10:56 +08:00
suzmii 76f0c8e58e Merge branch 'master' into feat/agc-llm-router-official-chain
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2026-09-04 19:07:08 +08:00
suzmii 820fbfd988 修复子画布缩放并支持Ctrl滚轮与右下角缩放控件
美术资源初始适配不再放大过头

scene层支持Ctrl滚轮锚点缩放,普通滚轮保留翻页
2026-09-04 16:41:39 +08:00
suzmii 069248b296 子画布展开改用真实坐标与视口承载
资源卡拖拽使用模型坐标换算,消除阻力和回弹

子画布空白区域支持画布平移,保持进入退出动画连贯
2026-09-04 16:31:50 +08:00
k88936 f9e1e5d2a7 Fix/修复ui editor选择逻辑 (#270)
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close #266
当前实现: 按下就重新选择

实际上应该: 松开而且没有发生拖动才重新选择

before:
![shotmd-1788407266-compressed.webp](/attachments/251eccf6-ae02-4ae6-b9d2-4eb1fbf67df3)

after:
![shotmd-1788418953-compressed.webp](/attachments/5c05b506-ae08-4cb1-83c8-8da8e1590a7f)

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/270
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-04 16:30:43 +08:00
suzmii 87c0cbd06d 修复 Provider 代理错误外发 AGC 主站客户端标记
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仅 PlatformSession 的 /api/llm 主站路由携带 x-genarrative-client 标记

通用 Provider 与第三方凭据桥接不再自动附加该标记

补充主站路由代理的标记回归测试
2026-09-04 15:52:47 +08:00
suzmii 9c85a9501e 调整资源画本hover高亮仅用于未展开主画布
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子画布展开态不再显示hover高亮线

未展开缩略卡hover时标题栏三边高亮,底边接缝保持默认色
2026-09-04 15:46:42 +08:00
suzmii 816844065b 拆分子画布标题与本体hover高亮
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标题栏与本体分别作为独立对象绑定同一hover源

标题栏底边与本体顶边接缝保持默认色不高亮
2026-09-04 15:42:16 +08:00
suzmii 8323b13fd3 Merge branch 'master' into feat/game-agent-canvas-resource-workbench-v2
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2026-09-04 15:22:34 +08:00
suzmii 13639d9f8c 修复 AGC 运行时配置模型方案测试断言
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将推理档断言迁移到模型方案管理面板的推理档位选择器

补充持久化测试 fixture 的 modelProfiles 与选中方案字段

同步保存回写断言中的模型方案结构
2026-09-04 15:19:01 +08:00
suzmii f883d4bf2e 修复从项目入口首次进入主画布的错位
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移除主画布入场缩放动画避免测量和终态不一致

无效缩略卡测量结果不再直接展示共享场景
2026-09-04 15:13:19 +08:00
suzmii 019b1761f4 修复资源画本首次布局错位
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首帧测量未完成时隐藏共享场景,避免标题和卡片使用默认坐标

在首帧和资源数量变化后重新校准缩略卡布局
2026-09-04 15:03:28 +08:00
suzmii 020f7d7a7a 修复 Router 凭据并发一致性问题
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移除 Router Key 进程内 TTL 缓存,改为每次读取权威账号状态并即时解密当前密文

Router 账号写入改为同主键原地更新,避免 delete+insert 读取缺口

新增 owner/route 映射冲突校验,防止并发写入插入重复账号行

同步更新后端数据契约文档中的凭据读取语义
2026-09-04 14:08:16 +08:00
suzmii f339b383f5 实现资源画本统一节点转场
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重构主画布与子画布为共享资源卡和标题栏节点

补充缩略堆叠、进入返回动画、遮罩与定位适配

同步更新资源画本 UI 技术方案文档
2026-09-04 14:06:24 +08:00
suzmii aa47fa833d Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain 2026-09-04 13:54:16 +08:00
suzmii 4bbef74859 feat: AGC 支持模型方案选择
新增 Router 模型目录接口并返回可用模型列表

客户端配置新增模型方案与当前选中方案字段

设置页新增模型方案卡片和管理弹层,支持方案名称、模型和推理强度

自定义下拉菜单圆角、遮罩层级与窗口边界定位,并隐藏滚动条

AGC 官方路由保留所选模型并携带客户端标记,由服务端校验后转发

补齐配置结构变更后的既有测试初始化字段
2026-09-04 13:52:00 +08:00
lhk229 8d13e868bd AGC 更新提示增加 X 关闭按钮 (#276)
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## 变更内容
- 为 AGC 更新提示增加可访问的 X 关闭按钮。
- 复用现有 dismiss 逻辑,手动关闭后立即移除提示。
- 增加关闭按钮的 hover、禁用和图标样式。

## 验证
- npm --prefix apps/ai-game-creator-shell run typecheck
- npm exec vitest run apps/ai-game-creator-shell/tests/appUpdate.test.ts
- npm run check:encoding
- git diff --check

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/276
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 孔令弘 <ink29535@proton.me>
Co-committed-by: 孔令弘 <ink29535@proton.me>
2026-09-04 11:24:21 +08:00
suzmii 938c37ca1b 修复 AGC 本地 Provider Smoke 路由
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允许显式 Debug E2E 开关使用 loopback Provider

为 smoke 子进程透传环境并启用 Debug E2E 开关
2026-09-03 23:27:54 +08:00
suzmii d0d3466a56 修复 Direct MCP 路径文案泄露
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平台无关拒绝盘符、绝对路径和上级目录

避免未审核路径出现在 Direct Codex 活动文案中
2026-09-03 21:42:39 +08:00
suzmii 75da77dcb4 Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain
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2026-09-03 20:07:51 +08:00
suzmii 703b90938b 合并 master 并保留 Router 账号链路整改
合并 origin/master 最新 UI 编辑器与 AGC 运行时变更

保留 external_api_key 恢复为 master 原始结构

保留 LLM Router 凭据统一存储于 llm_router_account 的整改

解决 App.tsx 与 appSurface 测试冲突并完成定向验证
2026-09-03 20:05:50 +08:00
k88936 f5f94111ca Feat/图片绑定选择器改用带预览的模态框 (#269)
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before:
![image.png](/attachments/5ae7df1f-cf57-4712-8038-f65ae83e2ffa)

after:
![shotmd-1788417438.jpg](/attachments/676e653d-2561-4eca-b28f-9725d3b8af02)

close #268

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/269
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-03 20:02:48 +08:00
suzmii cbc73f111c 恢复外部 API Key 表并统一 Router 账号存储
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恢复 external_api_key 表及客户端绑定为 master 原始结构

将 LLM Router 凭据、状态、撤销和缓存统一收敛到 llm_router_account

移除后台与契约中的 purpose 字段及 Router 专用撤销 procedure

同步更新架构文档并补齐相关测试契约
2026-09-03 19:43:10 +08:00
k88936 4cd53688e9 Feat/优化UI编辑器inspector offset编辑部分UI (#265)
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before:
![image.png](/attachments/e0344964-55c6-4ba1-9191-a79d81f32b2e)
after:
![shotmd-1788414839.jpg](/attachments/14c8a723-b2df-48d5-9773-7f576bcef873)
close #267

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/265
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-03 19:36:18 +08:00
kdletters cb7bc50ef9 Merge pull request 'UI编辑器撤销回退功能' (#261) from feat/ui-editor-edit-history into master
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/261
2026-09-03 19:31:25 +08:00
kdletters b7641f94b7 Merge branch 'master' into feat/ui-editor-edit-history
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2026-09-03 19:30:43 +08:00
k88936 520b9344ef Fix/AGC上下文丢失问题 (#247)
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权衡之后选择附加历史消息构造一个巨大的prompt
before:
```
1. user:  aabb
2. assistant: bbaa 这里codex崩溃了或者重启上下文丢失
```
after:
重启之后发送新消息abab
 codex看到:
```
user:  aabb
assistant: bbaa
这里崩溃了!
user: abab
```

移除了原来的"会话最后只有用户消息就自动重新发送用户消息"功能, 因为存在冲突: 现在的实现是每次用户手动发送新消息才做以上的步骤

before and after:
![shotmd-1788345830.jpg](/attachments/28549e4d-9913-459a-bae2-a195b8ee9e04)

Close #249

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/247
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-03 19:30:21 +08:00
suzmii 270aa38ccb Merge branch 'master' into feat/agc-llm-router-official-chain
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2026-09-03 19:04:22 +08:00
suzmii 6d41dc2f89 切换 LLM Router 凭据到专用账号表
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- 将 Router 账号、API Key 元数据和密文统一保存到 llm_router_account

- 增加 Router API Key 的进程内缓存并清理旧 external_api_key 兼容路径

- 更新 SpacetimeDB 绑定、后端架构文档和决策记录
2026-09-03 19:03:40 +08:00
k88936 51b7d51d01 Merge branch 'master' into feat/ui-editor-edit-history
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2026-09-03 16:08:23 +08:00
suzmii c12d744d91 合并master并保留双侧最新决策记录
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合入主站 AGC 请求头归属与项目命名链路改动。
保留本分支 Direct 过程卡决策记录。
保留主站登录归属、workspace 边界与 Native shell 决策记录。
2026-09-03 16:04:04 +08:00
suzmii e34d797336 修复 AGC 确定性 E2E 与 master 合并后的运行链路
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合并 master 后 isolated AppData 配置改为私有副本,避免 Windows 安全校验拒绝硬链接。
只读 runner 状态命令显式配置 config dir,避免误读为 runner 未启用。
为 debug 构建增加仅 E2E 显式开启的确定性 Provider 路由开关,并补充回归测试。
兼容 Windows 对私有副本权限位的校验差异。
2026-09-03 15:59:19 +08:00
k88936 0c0cad7fa4 Merge branch 'master' into feat/ui-editor-edit-history
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2026-09-03 14:44:36 +08:00
k88936 9fd160efc5 合并批量组件绑定历史记录
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批处理中的前置绑定批次跳过历史,最后一批使用非跳过替换统一形成撤销边界

为跳过后记录历史的状态基线补充撤销回归测试
2026-09-03 14:42:38 +08:00
suzmii f86a1320f6 Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain 2026-09-03 14:41:44 +08:00
suzmii 9ae3aba092 清理已退役工具测试并补充 Router 账号文档
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删除已移除 Skill 引用工具的遗留专用测试

补充 llm_router_account 表结构与用途说明
2026-09-03 14:35:22 +08:00
suzmii 8aaa3f5c7b 修复运行时配置诊断阻塞窗口
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将 Codex CLI 与 app-server 探测移入 Tokio 阻塞线程池

保持 GameAgent 运行时配置读写流程不变

增加异步 LLM 配置诊断回归测试并补充技术方案约束
2026-09-03 14:24:40 +08:00
suzmii 75845bd7e9 Merge remote-tracking branch 'origin/feat/agc-llm-router-official-chain' into feat/agc-llm-router-official-chain
Project CI / Repository checks (pull_request) Failing after 9s
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2026-09-03 13:42:19 +08:00
suzmii 4f79a275a8 美化 AGC 客户端设置页
收敛账号与角色协作展示文案

增加账号状态检测动画和状态卡片样式

将流式输出与联网检索整理为单列

更新设置页回归测试与配置护栏
2026-09-03 13:39:32 +08:00
k88936 e4680d6f70 统一节点变换实时预览
Project CI / Frontend tests (pull_request) Successful in 3m17s
Project CI / Backend tests (pull_request) Failing after 11s
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预览拖动和缩放时同步解析保持子节点页面矩形的变换

将检查器的子节点保持选项传入预览交互并补充回归测试
2026-09-03 13:38:19 +08:00
k88936 79d3e5e6de 保留颜色草稿卸载时的修改
组件卸载前提交仍未关闭的颜色草稿,避免切换面板或删除组件导致颜色丢失
2026-09-03 13:17:15 +08:00
k88936 08caa1f29f 防止资源比较循环递归溢出
为 sameResource 增加对象对访问跟踪,遇到循环结构时安全终止递归
2026-09-03 13:15:49 +08:00
k88936 6b332e8c12 阻止快捷键重复触发历史操作
忽略 keydown 重复事件,避免长按撤销或重做键耗尽历史记录
2026-09-03 13:15:17 +08:00
k88936 cb86ab8be9 减少编辑器历史快照复制
提交历史时复用已克隆的 nextState,避免每次编辑产生冗余深拷贝
2026-09-03 13:15:01 +08:00
k88936 071998fee9 提取编辑器历史上限常量
为撤销历史容量 100 增加命名常量,便于理解和调节内存权衡
2026-09-03 13:14:43 +08:00
k88936 d60d93a327 简化预览变换查找
单次读取节点预览变换,移除重复 Map 查找和非空断言
2026-09-03 13:14:18 +08:00
k88936 e75450357d 优化预览变换回退分配
复用空的预览变换映射,避免节点递归渲染重复分配
2026-09-03 13:14:00 +08:00
k88936 d6f0c2642f 提交颜色选择器结束态草稿
Project CI / Repository checks (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / Frontend tests (pull_request) Successful in 2m41s
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使用 RgbaColorPicker 的 onChangeEnd 处理指针与键盘结束\n关闭颜色弹层时提交仍存在的草稿
2026-09-03 12:17:36 +08:00
k88936 074ee615ae 更新节点拖拽提交测试
断言 pointermove 仅更新预览\n断言 pointerup 才提交一次节点变换
2026-09-03 12:17:25 +08:00
k88936 d44c924f5e 简化 UI 编辑器历史提交边界
移除撤销事务 API 与额外事务状态

让绑定每个 batch 独立提交一条撤销记录

同步更新规格和独立提交测试
2026-09-03 12:14:21 +08:00
k88936 b07c8a5e25 优化编辑器状态相等性检查
用可提前退出的递归比较替代完整状态序列化\n减少每次编辑提交的无谓 JSON 字符串构造
2026-09-03 12:00:36 +08:00
k88936 37c465dbc3 稳定编辑器快捷键监听
按稳定的撤销重做回调绑定全局监听\n尊重已被其他处理器阻止的键盘事件
2026-09-03 11:54:59 +08:00
k88936 95f5904b92 放宽编辑器快捷键焦点限制
仅将文本输入控件视为可编辑目标\n保持工具栏按钮聚焦时仍可使用撤销重做快捷键
2026-09-03 11:54:27 +08:00
k88936 e616e2c899 清理透明度输入的颜色草稿
透明度修改提交前显式清除颜色草稿\n避免无效更新后残留未提交颜色
2026-09-03 11:51:58 +08:00
k88936 f79ccccf44 稳定预览手势清理回调
通过 ref 读取最新预览回调\n避免回调身份变化时重复取消进行中的手势
2026-09-03 11:51:34 +08:00
k88936 093a2ace76 优化预览变换状态更新
仅在预览变换实际变化时创建新 Map\n避免取消不存在手势时触发预览树重渲染
2026-09-03 11:51:07 +08:00
suzmii 1c4a7bd221 Merge branch 'master' into feat/agc-llm-router-official-chain
Project CI / Repository checks (pull_request) Successful in 2m49s
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2026-09-03 11:42:37 +08:00
suzmii ac0f6bb783 Revert "恢复 Router provisioning 固定密钥方案"
Project CI / Repository checks (pull_request) Failing after 13s
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Project CI / Frontend tests (pull_request) Has been cancelled
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This reverts commit 9a06945e44.
2026-09-03 11:22:29 +08:00
suzmii 9a06945e44 恢复 Router provisioning 固定密钥方案
Project CI / Repository checks (pull_request) Failing after 11s
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恢复 api-server 内置 provisioning secret,保持现有账号派生兼容

移除 provisioning secret 的环境变量和示例配置入口

补充阶段性取舍而非设计缺陷的代码注释

同步 Router 账号链路架构文档
2026-09-03 11:10:32 +08:00
k88936 90623f136d 登记 UI 编辑器撤销重做规范
将撤销重做规格加入文档总览入口
2026-09-03 11:08:52 +08:00
k88936 dc0ea0eda0 接入 UI 编辑器撤销重做入口
在编辑器头部增加撤销与重做按钮及禁用态

增加桌面 Cmd/Ctrl 快捷键并保留文本控件原生行为
2026-09-03 11:07:19 +08:00
k88936 0544e78996 修正清空编辑器历史边界
清空编辑器时重置撤销与重做栈

补充清空操作不会进入历史的测试
2026-09-03 11:06:47 +08:00
k88936 e379459820 降低 UI 编辑器颜色选择器提交频率
颜色拖动期间使用本地草稿预览

指针释放时一次提交最终颜色 State
2026-09-03 11:05:58 +08:00
k88936 15caf1cafc 收敛 UI 编辑器锁与历史事务
新增统一的加锁并包裹历史事务操作

将 AI 建议、识别、合并和批量绑定改用统一入口
2026-09-03 11:05:04 +08:00
k88936 f79724cb17 实现 UI 编辑器 State 撤销重做核心
在统一 State 提交入口增加 100 条快照历史与 no-op 过滤

提供撤销、重做、事务分组及加载重置历史 API

补充 State 历史、事务回滚和加载清理测试
2026-09-03 11:01:21 +08:00
k88936 c519f65ac2 补充 UI 编辑器撤销重做规范
明确撤销与重做的 State 范围、事务边界和生命周期

明确连续控件与节点变换的低频提交规则

明确资产文件、副作用、快捷键和验收标准
2026-09-03 10:58:54 +08:00
k88936 8a18b1b181 调整 UI 编辑器节点变换为松开时提交
Project CI / Repository checks (pull_request) Failing after 16s
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拖动和缩放期间仅更新预览临时变换

指针松开时提交最终变换,取消操作不写入 State

补充 UI 编辑器拖动变换提交边界文档
2026-09-03 10:51:52 +08:00
suzmii 6bea5bb2b1 合并 master 并整合 Router 安全修复
Project CI / Native shell tests (pull_request) Failing after 6m32s
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合入 origin/master 最新提交 a465e481e

保留后台错误报告、AGC 受控搜索与 Router 计费安全修复

同步 SpacetimeDB migration、技能文档和配置契约
2026-09-03 10:28:20 +08:00
suzmii 4b3d27e3d3 修复 AGC Router 计费与登录安全问题
绑定 LLM 幂等键与请求指纹,阻止跨请求免扣费

放宽登录对 Router 控制面的依赖并迁移 provisioning secret

加强 AGC 配置文件校验与 SSE UTF-8 处理

同步环境配置、架构文档和回归测试
2026-09-03 10:24:36 +08:00
suzmii beae1dfe5f 过程卡工具文案改为用户语义
- MCP 工具按写入、浏览、读取素材、导入、生成图片等用户动作显示文案
- 写入工具与文件变更统一显示正在写入文件和项目相对路径
- 命令显示具体命令,验证类命令显示正在验证游戏
- 未知工具只显示正在调用工具,不暴露内部工具名和未审核参数
- 工具详情限制路径长度并拒绝绝对路径与上跳路径
- stream=false 时继续保留新的具体工具执行文案
- 补充工具映射、安全边界、命令分类与过程卡心跳回归
- 决策记录同步工具语义文案规则
2026-09-02 19:44:57 +08:00
suzmii 73f5c94de4 合并master并保留双侧决策记录
合并 origin/master 的 UI 编辑器、GDD 审批与前端修复。

保留本分支 LLM Router、Direct 过程卡与私有路径相关实现和决策记录。

解决 decision-log 文档冲突,完整保留双方新增决策条目。
2026-09-02 19:31:12 +08:00
suzmii 5008691975 过程卡思考阶段显示正在思考并保留具体执行命令
Project CI / Native shell tests (pull_request) Failing after 12m28s
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- preparing 活动词文案由正在理解需求改为正在思考中
- Codex 计划与推理通知只收敛为 thinking 活动,不再把原始推理正文送入 UI
- 推理期 thinking 活动按 1.2 秒限流,避免重复事件刷屏
- command-exec 等执行细节不再依赖回复流开关,stream=false 也保留具体命令
- 同一活动的心跳事件不再用通用文案覆盖正在执行的具体命令
- 补充 Rust 纯函数单测与 AppSurface 思考态、命令心跳回归
- 决策记录同步 thinking 与执行细节展示规则
2026-09-02 18:24:14 +08:00
suzmii c668964d2f 优化 Direct 流式回复展示
将生成中的累计正文直接显示在助手会话气泡中。

过程卡只保留阶段与执行信息,避免工具事件覆盖正文。

展开详情的滚动条轨道与角落改为透明。

补充流式、失败清理与正式消息接管的界面回归验证。
2026-09-02 17:50:17 +08:00
suzmii 8f7017f6c0 Direct 过程卡改为按回合阶段状态驱动并移除合成打字机
Project CI / Frontend tests (pull_request) Successful in 3m20s
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- DirectProject observer 只把真实回复增量标记 streaming,工具中间文本与活动一律 running
- 删除最终回复的合成打字机回放,改由真实事件驱动流式展示
- App 事件投影新增回合状态与 processKey,小字统一补充正在前缀
- 过程卡标题只由回合状态决定,展开状态在同一回合内保持
- 失败与接受态文案改为当前阶段描述,旧直接活动词映射移除
- AppSurface 回归覆盖接受态、展开保持、流式标题与失败态断言
- 决策记录与 Direct 审计账本同步新的状态口径
2026-09-02 16:49:42 +08:00
suzmii bbf9500bea 合并最新主线并保留官方路由锁定
Project CI / Frontend tests (pull_request) Failing after 3m0s
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合并客户端扩展、应用更新、格式化门禁和后台表查询等主线改动。

运行时设置页保留官方账号服务与安全元数据,同时接入主线扩展管理与更新能力。

DirectProject 文档合并主线第三方 MCP 支持与官方路由、受控搜索边界。

修复合并后的后台 API Key 详情 Eye 图标导入。
2026-09-02 15:34:30 +08:00
suzmii a30f03a38c 零泥点用户禁止发起 LLM 对话
Project CI / Backend tests (pull_request) Failing after 12s
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Project CI / Frontend tests (pull_request) Failing after 6m53s
Project CI / Native shell tests (pull_request) Failing after 9m17s
Responses 与 Chat 兼容入口在解析 Router 凭据前读取用户钱包余额。

余额为 0 时直接返回 409 MUD_POINTS_INSUFFICIENT,不创建、续期或访问 Router 账号。

余额读取失败时失败关闭并提示稍后重试。

补充零余额前置门禁回归测试与架构决策记录。
2026-09-02 15:22:51 +08:00
suzmii 44e1e03f2e 格式化 AGC Rust 模块
Project CI / Frontend tests (pull_request) Failing after 2m13s
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按当前 rustfmt 规则整理 Agent Runtime、配置、预览、会话与相关测试的代码布局。

本提交不改变运行逻辑,保持 AGC Rust 工作区格式门禁可通过。
2026-09-02 14:57:18 +08:00
suzmii b414f2f5f8 完善 Router 共享账号与订阅契约
Router 固定 Token 展示名改为 agc_auto_generate,并同步后台安全查询测试。

文档记录跨独立数据库的稳定账号恢复、default 分组、订阅续期和 best-effort 扣费规则。

调整共享官方 Router 的非生产启动告警,并保留错误 code 构造能力。
2026-09-02 14:56:19 +08:00
suzmii 1c6c499a11 登录返回前同步认证投影
新增 create_auth_session_and_sync,统一密码、手机号和微信登录会话的投影同步时机。

避免登录接口签发的新 access token 在下一次请求被当前或其它节点的 SpacetimeDB 校验拒绝。

补充登录投影同步回归测试。
2026-09-02 14:55:52 +08:00
suzmii e9591c0543 锁定 AGC 官方路由并强化美术素材使用
真实 Debug 和 Release 构建都强制通过 API Server 使用官方 LLM Router,仅 Rust 测试构建保留显式 loopback fixture。

清理配置读取中的旧 Provider 凭据入口,并补充配置锁定回归。

code-prototype 任务提示要求实际读取并渲染四类平台美术切片,防止只引用整图或路径。
2026-09-02 14:55:23 +08:00
suzmii 479094ef89 取消 DirectProject 成功回复脱敏
DirectProject 流式文本和最终回复只移除 thinking 包装,成功正文按用户项目内容原样展示。

删除路径、链接和凭据占位符替换以及回复长度截断逻辑。

同步删除最终回复必须脱敏的文档要求,并更新回归测试验证项目内容保持原样。
2026-09-02 14:43:54 +08:00
suzmii 529a1a0a77 格式化 AGC Agent 既有代码
修正 generation 与 runtime_state 两个文件的 rustfmt 布局,使工作区格式门禁可通过。
2026-09-02 14:27:08 +08:00
suzmii 2e15289264 补齐 AGC 直连活动状态与泥点错误映射
Codex app-server 将文件、命令、验证、搜索等 item/started 事件映射为具体活动标题和安全短详情。

泥点不足错误映射为稳定 409 上游错误并在 DirectProject 显示明确充值引导,不再落到 other。

官方平台会话保持 Provider Proxy 链路,测试专用 API Key/AuthBridge 逻辑仅保留在 cfg(test)。Codex 子进程清理代理环境,确保 loopback SSE 不被系统代理劫持。

补充活动投影、错误映射、流式配置和敏感内容脱敏回归测试。
2026-09-02 14:26:00 +08:00
suzmii 69c11c3285 调整 LLM 泥点后置扣费与执行状态展示
LLM Router 计费改为每开始 10000 token 扣 1 点且至少 1 点。

钱包在同一事务内按可消费余额扣光并记录赠送差额,成功响应不再因余额不足中断。

Responses 流式终态延后到结算后发送,泥点不足映射为稳定错误。

执行状态改为具体工具标题,详情默认单行折叠并增加扫过高亮动画。

补充计费公式、幂等扣费与状态展示回归测试。
2026-09-02 14:17:27 +08:00
suzmii 700d7940a7 修复 Router 分组与账号凭据契约
- 固定 Router 用户为 taonier、Token 为 default 并确保订阅

- 复用本地账号 Key,禁止无管理员令牌绕过订阅校验

- LLM 转发只读取服务端已验证的 Router 凭据并保持请求流式参数
2026-09-02 12:06:31 +08:00
suzmii c0694ceedd Merge remote-tracking branch 'origin/master' into feat/hide-llm-router-and-stream-transport
Project CI / Repository checks (pull_request) Failing after 8s
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# Conflicts:
#	apps/ai-game-creator-shell/src-tauri/src/config.rs
2026-09-01 12:15:24 +08:00
suzmii c2354f855f 收敛 AGC 官方 LLM Router 账号链路
新增 llm_router_account 表、procedures 与客户端绑定
api-server 改为 New API 管理员流程签发独立 Router 账号
Router 成功后执行幂等后置泥点扣费
生产外锁定非生产 Router 控制面为 loopback
AGC 正式模式清除手工 Provider 凭据并锁定官方代理
AGC 状态面只返回账号凭据与官方路由安全元数据
后台数据库表查询适配账号凭据状态展示
补充 AGC 与后端测试、环境示例和架构文档
修正 dev-stack 状态路径按仓库脚本位置解析
2026-09-01 12:03:07 +08:00
suzmii 26e4eab6b6 对齐主线ACL文件边界
将AGC Rust源码中的ACL专用实现恢复为主线版本

移除本分支内的Windows ACL提权命令与私有路径调用

保留Router、联网搜索和流式传输改动在后续stash中继续处理
2026-08-31 13:09:29 +08:00
suzmii c3c572dbac 合并最新 Agent 编排基线
合并 origin/master 的 Agent Runtime 编排依赖与测试门禁

恢复 platform-agent 的任务图校验与动态编排实现

为后续 AGC Router 流程调试提供可启动的最新基线
2026-08-31 11:54:18 +08:00
suzmii 7132ce543e 修正Responses流式结算事件顺序
延迟透传上游 [DONE],确保扣费失败时客户端先收到 error 事件

补充 SSE done 标记边界解析回归测试
2026-08-30 16:18:19 +08:00
suzmii 9f832ee96a 完善AGC Router代理与后置计费
修正无 provisioning 时仅使用服务端 fallback Key,禁止生成 Router 不认识的随机 Key

补齐 AGC 凭据元数据脱敏、失效复用保护与 SpacetimeDB 字段映射

让 Responses 与 Chat 流式调用在成功后按 usage 幂等扣除泥点

同步 schema 迁移、环境变量示例、后端架构和决策文档
2026-08-30 16:14:10 +08:00
suzmii e2689b4be5 调整配置默认值回归断言
移除已不再存在的前端 Agent 推理映射源码断言

保留 Rust 侧规范 Agent 默认映射和配置模板验证
2026-08-30 14:43:06 +08:00
suzmii ddb668710e 补回联网搜索测试依赖导入
保留 DirectToolBridge 测试路由使用的 Query 和 get
2026-08-30 14:36:41 +08:00
suzmii b27df8dfab 修正配置迁移测试可见性
开放 AGC 配置迁移测试所需的 crate 内函数

清理受控联网搜索合并后的未使用导入
2026-08-30 14:35:24 +08:00
suzmii 8d6b923607 合并AGC流式输出与受控联网搜索
保留官方路由锁定、账号凭据状态和 Windows 私有路径安全边界

合入 DirectProject 流式可见文本投影与受控联网搜索

同步配置 schema 迁移、状态输出和回归测试
2026-08-30 14:32:35 +08:00
suzmii 68dfd2c24f 补齐AGC流式输出与受控联网搜索
增加 DirectProject 流式可见文本投影和敏感内容过滤

接入受控 web search 工具及参数、网络边界测试

补充配置迁移和运行时回归覆盖
2026-08-30 14:22:03 +08:00
suzmii 93477f2b1b 重整AGC官方路由与安全文件链路
记录当前 AGC 客户端、Tauri、API Server、后台查询和契约改动

保留后续按新 Router 后端方案重构的检查点
2026-08-30 14:21:18 +08:00
227 changed files with 22110 additions and 2740 deletions
+5
View File
@@ -8,6 +8,11 @@ LLM_BASE_URL="https://api.vectorengine.cn/v1"
# but it should not be relied on by browser code.
LLM_API_KEY=""
# Router account provisioning secret (server-side only). Prefer the protected
# file form in production; never expose either value to clients or commit it.
GENARRATIVE_LLM_ROUTER_PROVISIONING_SECRET=""
GENARRATIVE_LLM_ROUTER_PROVISIONING_SECRET_FILE=""
# Optional frontend override for the local proxy path.
VITE_LLM_PROXY_BASE_URL="/api/llm"
+50
View File
@@ -26,6 +26,8 @@ import type {
AdminErrorReportDetail,
AdminErrorReportEntry,
AdminErrorReportListResponse,
AdminExternalApiKeyListQuery,
AdminExternalApiKeyListResponse,
AdminFeatureGateConfigResponse,
AdminLoginResponse,
AdminMeResponse,
@@ -249,6 +251,16 @@ export function getAdminDatabaseTableRows(
);
}
export function getAdminExternalApiKeys(
token: string,
query: AdminExternalApiKeyListQuery = {},
) {
return request<AdminExternalApiKeyListResponse>(
`/admin/api/external-api-keys${buildExternalApiKeyQuery(query)}`,
{ token },
);
}
export function debugAdminHttp(token: string, payload: AdminDebugHttpRequest) {
return request<AdminDebugHttpResponse>('/admin/api/debug/http', {
method: 'POST',
@@ -928,6 +940,28 @@ function buildDatabaseTableRowsQuery(query: AdminDatabaseTableRowsQuery) {
return queryString ? `?${queryString}` : '';
}
function buildExternalApiKeyQuery(query: AdminExternalApiKeyListQuery) {
const params = new URLSearchParams();
appendQueryParam(params, 'ownerUserId', query.ownerUserId);
appendQueryParam(params, 'publicUserCode', query.publicUserCode);
appendQueryParam(params, 'keyId', query.keyId);
appendQueryParam(params, 'name', query.name);
appendQueryParam(params, 'keyPrefix', query.keyPrefix);
appendQueryParam(params, 'createdAfter', query.createdAfter);
appendQueryParam(params, 'createdBefore', query.createdBefore);
appendQueryParam(params, 'status', query.status);
if (typeof query.limit === 'number' && Number.isFinite(query.limit)) {
params.set('limit', String(Math.floor(query.limit)));
}
if (typeof query.offset === 'number' && Number.isFinite(query.offset)) {
params.set('offset', String(Math.floor(query.offset)));
}
appendQueryParam(params, 'sortColumn', query.sortColumn);
appendQueryParam(params, 'sortDirection', query.sortDirection);
const queryString = params.toString();
return queryString ? `?${queryString}` : '';
}
function buildEditorAssetListQuery(query: AdminEditorAssetListQuery) {
const params = new URLSearchParams();
appendQueryParam(params, 'cursor', query.cursor);
@@ -1038,3 +1072,19 @@ function buildAdminApiError(
function isRecord(value: unknown): value is Record<string, unknown> {
return typeof value === 'object' && value !== null && !Array.isArray(value);
}
export function getAgcModelCatalog(token: string) {
return request<import('./adminApiTypes').AdminAgcModelCatalog>(
'/admin/api/agc-models',
{ token },
);
}
export function saveAgcModelCatalog(
token: string,
body: import('./adminApiTypes').AdminAgcModelCatalog,
) {
return request<import('./adminApiTypes').AdminAgcModelCatalog>(
'/admin/api/agc-models',
{ token, method: 'PUT', body },
);
}
+57
View File
@@ -275,6 +275,51 @@ export interface AdminDatabaseTableStatPayload {
errorMessage: string | null;
}
export interface AdminExternalApiKeyListQuery {
ownerUserId?: string;
publicUserCode?: string;
keyId?: string;
name?: string;
keyPrefix?: string;
createdAfter?: string;
createdBefore?: string;
status?: 'active' | 'revoked';
limit?: number;
offset?: number;
sortColumn?:
| 'keyId'
| 'ownerUserId'
| 'name'
| 'keyPrefix'
| 'createdAt'
| 'lastUsedAt'
| 'updatedAt';
sortDirection?: 'asc' | 'desc';
}
export interface AdminExternalApiKeyPayload {
keyId: string;
ownerUserId: string;
name: string;
keyPrefix: string;
scopes: string[];
createdAt: string;
lastUsedAt: string | null;
revokedAt: string | null;
updatedAt: string;
status: 'active' | 'revoked';
}
export interface AdminExternalApiKeyListResponse {
keys: AdminExternalApiKeyPayload[];
total: number;
limit: number;
offset: number;
scannedCount: number;
scanLimit: number;
scanLimitReached: boolean;
}
export interface AdminDebugHeaderInput {
name: string;
value: string;
@@ -953,3 +998,15 @@ export interface AdminRechargeRefundActionResponse {
export interface AdminWalletRestrictionResponse {
wallet: AdminProfileWalletPayload;
}
export interface AdminAgcModel {
id: string;
alias: string;
modelId: string;
enabled: boolean;
}
export interface AdminAgcModelCatalog {
revision: number;
defaultModelId: string;
models: AdminAgcModel[];
}
+4
View File
@@ -18,6 +18,7 @@ import {
setStoredAdminToken,
} from '../auth/adminAuthStore';
import { AdminAccountsPage } from '../pages/AdminAccountsPage';
import { AdminAgcModelsPage } from '../pages/AdminAgcModelsPage';
import { AdminDashboardPage } from '../pages/AdminDashboardPage';
import { AdminDatabaseTablesPage } from '../pages/AdminDatabaseTablesPage';
import { AdminDebugHttpPage } from '../pages/AdminDebugHttpPage';
@@ -289,6 +290,9 @@ export function AdminApp() {
onUnauthorized={handleUnauthorized}
/>
) : null}
{activeRouteId === 'agc-models' ? (
<AdminAgcModelsPage token={token} onUnauthorized={handleUnauthorized} />
) : null}
{activeRouteId === 'editor-showcase' ? (
<AdminEditorShowcaseReviewPage
token={token}
+1
View File
@@ -50,6 +50,7 @@ const routeIcons = {
'editor-showcase': Star,
'editor-assets': Images,
accounts: Users,
'agc-models': ListChecks,
} satisfies Record<AdminRouteId, typeof LayoutDashboard>;
export function AdminShell({
+6 -1
View File
@@ -16,9 +16,13 @@ export type AdminRouteId =
| 'editor-generation-pricing'
| 'editor-showcase'
| 'editor-assets'
| 'agc-models'
| 'accounts';
export type AdminTabPermission = Exclude<AdminRouteId, 'accounts'>;
export type AdminTabPermission = Exclude<
AdminRouteId,
'accounts' | 'agc-models'
>;
/** 后台导航项定义,hash 是浏览器地址栏和移动底栏共用入口。 */
export interface AdminRouteDefinition {
@@ -47,6 +51,7 @@ export const adminRoutes: AdminRouteDefinition[] = [
label: '模型定价',
hash: '#editor-generation-pricing',
},
{ id: 'agc-models', label: 'AGC 模型', hash: '#agc-models', ownerOnly: true },
{ id: 'editor-showcase', label: '精选审核', hash: '#editor-showcase' },
{ id: 'editor-assets', label: '素材查询', hash: '#editor-assets' },
{ id: 'accounts', label: '账号管理', hash: '#accounts', ownerOnly: true },
@@ -0,0 +1,56 @@
// @vitest-environment jsdom
import {
cleanup,
fireEvent,
render,
screen,
waitFor,
} from '@testing-library/react';
import { afterEach, expect, test, vi } from 'vitest';
import { getAgcModelCatalog, saveAgcModelCatalog } from '../api/adminApiClient';
import { AdminAgcModelsPage } from './AdminAgcModelsPage';
vi.mock('../api/adminApiClient', () => ({
getAgcModelCatalog: vi.fn(),
saveAgcModelCatalog: vi.fn(),
isAdminApiError: vi.fn(() => false),
formatAdminApiError: vi.fn(() => '保存失败'),
}));
vi.mock('../components/useAdminWriteConfirm', () => ({
useAdminWriteConfirm: () => ({
confirmWrite: async () => true,
confirmDialog: null,
}),
}));
afterEach(cleanup);
test('edits alias and upstream model without changing the stable identifier or revision', async () => {
const catalog = {
revision: 3,
defaultModelId: 'quality',
models: [
{ id: 'quality', alias: '高质量', modelId: 'gpt-6-astra', enabled: true },
],
};
vi.mocked(getAgcModelCatalog).mockResolvedValue(catalog);
vi.mocked(saveAgcModelCatalog).mockImplementation(async (_, input) => ({
...input,
revision: 4,
}));
render(<AdminAgcModelsPage token="test" onUnauthorized={vi.fn()} />);
await screen.findByDisplayValue('gpt-6-astra');
fireEvent.change(screen.getByLabelText('模型 1 别名'), {
target: { value: '精细创作' },
});
fireEvent.click(screen.getByRole('button', { name: '保存' }));
await waitFor(() =>
expect(saveAgcModelCatalog).toHaveBeenCalledWith('test', {
...catalog,
models: [{ ...catalog.models[0], alias: '精细创作' }],
}),
);
await waitFor(() => {
expect(screen.getAllByText('已保存').length).toBeGreaterThanOrEqual(2);
});
});
@@ -0,0 +1,255 @@
import { CircleHelp, Plus, RefreshCcw, Save, Trash2 } from 'lucide-react';
import { useEffect, useState } from 'react';
import { getAgcModelCatalog, saveAgcModelCatalog } from '../api/adminApiClient';
import type { AdminAgcModel, AdminAgcModelCatalog } from '../api/adminApiTypes';
import { useAdminWriteConfirm } from '../components/useAdminWriteConfirm';
import { handlePageError } from './pageUtils';
export function AdminAgcModelsPage({
token,
onUnauthorized,
}: {
token: string;
onUnauthorized: (message?: string) => void;
}) {
const [catalog, setCatalog] = useState<AdminAgcModelCatalog | null>(null);
const [busy, setBusy] = useState(false);
const [error, setError] = useState('');
const [saved, setSaved] = useState(false);
const { confirmWrite, confirmDialog } = useAdminWriteConfirm();
async function refresh() {
if (!token) return;
setBusy(true);
setError('');
setSaved(false);
try {
setCatalog(await getAgcModelCatalog(token));
} catch (error) {
handlePageError(error, onUnauthorized, setError);
} finally {
setBusy(false);
}
}
useEffect(() => {
void refresh();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [token]);
function update(id: string, patch: Partial<AdminAgcModel>) {
setSaved(false);
setCatalog(
(current) =>
current && {
...current,
models: current.models.map((model) =>
model.id === id ? { ...model, ...patch } : model,
),
},
);
}
async function save() {
if (!catalog || busy) return;
if (
!(await confirmWrite({
action: '保存 AGC 模型目录',
target: `${catalog.models.length} 个模型`,
}))
)
return;
setBusy(true);
setError('');
setSaved(false);
try {
setCatalog(await saveAgcModelCatalog(token, catalog));
setSaved(true);
} catch (error) {
handlePageError(error, onUnauthorized, setError);
} finally {
setBusy(false);
}
}
return (
<section className="admin-page admin-page-wide admin-agc-models">
<div className="admin-page-heading">
<div>
<h2>AGC </h2>
<p></p>
</div>
<span className="admin-agc-models-revision">
v{catalog?.revision ?? '-'}
</span>
</div>
<div className="admin-agc-models-summary">
<div>
<span></span>
<strong>
{catalog?.models.filter((model) => model.enabled).length ?? 0}
</strong>
</div>
<div>
<span></span>
<strong>
{catalog
? (catalog.models.find(
(model) => model.id === catalog.defaultModelId,
)?.alias ?? '未设置')
: '未设置'}
</strong>
</div>
<div>
<span></span>
<strong>{busy ? '处理中' : saved ? '已保存' : '待修改'}</strong>
</div>
</div>
<section className="admin-panel admin-agc-models-panel">
<div className="admin-panel-heading">
<div>
<h3></h3>
<span></span>
</div>
<CircleHelp size={17} aria-label="模型目录帮助" />
</div>
<div className="admin-agc-models-toolbar">
<button
type="button"
title="重新读取"
aria-label="重新读取模型"
disabled={busy}
onClick={() => void refresh()}
>
<RefreshCcw size={16} />
</button>
<button
type="button"
title="添加模型"
aria-label="添加模型"
disabled={busy || !catalog || catalog.models.length >= 32}
onClick={() => {
setSaved(false);
setCatalog(
(current) =>
current && {
...current,
models: [
...current.models,
{
id: crypto.randomUUID(),
alias: '',
modelId: '',
enabled: true,
},
],
},
);
}}
>
<Plus size={16} />
</button>
<button
type="button"
disabled={busy || !catalog}
onClick={() => void save()}
>
<Save size={16} />
</button>
</div>
{error ? <p role="alert">{error}</p> : null}
{saved ? <p role="status"></p> : null}
{busy ? <p role="status"></p> : null}
<div className="admin-table-wrap admin-agc-models-table">
<table className="admin-table admin-agc-models-table-grid">
<thead>
<tr>
<th></th>
<th></th>
<th></th>
<th></th>
<th></th>
</tr>
</thead>
<tbody>
{catalog?.models.map((model, index) => (
<tr key={model.id}>
<td>
<input
aria-label={`模型 ${index + 1} 别名`}
maxLength={40}
required
value={model.alias}
disabled={busy}
onChange={(e) =>
update(model.id, { alias: e.target.value })
}
/>
</td>
<td>
<input
aria-label={`模型 ${index + 1} 实际模型名`}
maxLength={200}
required
value={model.modelId}
disabled={busy}
onChange={(e) =>
update(model.id, { modelId: e.target.value })
}
/>
</td>
<td>
<input
aria-label={`模型 ${index + 1} 启用`}
type="checkbox"
checked={model.enabled}
disabled={busy || model.id === catalog.defaultModelId}
onChange={(e) =>
update(model.id, { enabled: e.target.checked })
}
/>
</td>
<td>
<input
aria-label={`模型 ${index + 1} 默认`}
name="agc-default-model"
type="radio"
checked={model.id === catalog.defaultModelId}
disabled={busy || !model.enabled}
onChange={() => {
setSaved(false);
setCatalog({ ...catalog, defaultModelId: model.id });
}}
/>
</td>
<td>
<button
type="button"
title="删除模型"
aria-label={`删除模型 ${index + 1}`}
disabled={busy || model.id === catalog.defaultModelId}
onClick={() => {
setSaved(false);
setCatalog({
...catalog,
models: catalog.models.filter(
(candidate) => candidate.id !== model.id,
),
});
}}
>
<Trash2 size={16} />
</button>
</td>
</tr>
))}
</tbody>
</table>
</div>
</section>
{confirmDialog}
</section>
);
}
@@ -7,6 +7,7 @@ import { beforeEach, expect, test, vi } from 'vitest';
import {
getAdminDatabaseTableRows,
getAdminDatabaseTables,
getAdminExternalApiKeys,
} from '../api/adminApiClient';
import type { AdminDatabaseTableRowsResponse } from '../api/adminApiTypes';
import {
@@ -20,6 +21,7 @@ vi.mock('../api/adminApiClient', () => ({
),
getAdminDatabaseTableRows: vi.fn(),
getAdminDatabaseTables: vi.fn(),
getAdminExternalApiKeys: vi.fn(),
isAdminApiError: vi.fn(() => false),
}));
@@ -74,6 +76,7 @@ const referralRows = [
beforeEach(() => {
vi.clearAllMocks();
window.location.hash = '#tables?table=profile_referral_relation';
vi.mocked(getAdminExternalApiKeys).mockReset();
vi.mocked(getAdminDatabaseTables).mockResolvedValue({
fetchErrors: [],
tables: ['profile_referral_relation'],
@@ -92,6 +95,55 @@ beforeEach(() => {
});
});
test('external_api_key 使用专用安全查询且详情不展示原始 JSON', async () => {
const user = userEvent.setup();
window.location.hash = '#tables?table=external_api_key';
vi.mocked(getAdminDatabaseTables).mockResolvedValue({
fetchErrors: [],
tables: ['external_api_key'],
});
vi.mocked(getAdminExternalApiKeys).mockResolvedValue({
keys: [
{
keyId: 'external-api-key-1',
ownerUserId: 'user-1',
name: 'agc_auto_generate',
keyPrefix: 'tnr_sk_fixture',
scopes: ['llm:responses'],
createdAt: '2026-08-29T00:00:00Z',
lastUsedAt: null,
revokedAt: null,
updatedAt: '2026-08-29T00:00:00Z',
status: 'active',
},
],
total: 1,
limit: 100,
offset: 0,
scannedCount: 1,
scanLimit: 5000,
scanLimitReached: false,
});
render(
<AdminDatabaseTablesPage token="admin-token" onUnauthorized={vi.fn()} />,
);
await user.type(screen.getByPlaceholderText('精确 ownerUserId'), 'user-1');
await user.click(screen.getByRole('button', { name: '安全查询' }));
await waitFor(() => {
expect(getAdminExternalApiKeys).toHaveBeenLastCalledWith(
'admin-token',
expect.objectContaining({ ownerUserId: 'user-1' }),
);
});
expect(await screen.findByText('tnr_sk_fixture')).toBeTruthy();
await user.click(screen.getByRole('button', { name: '详情' }));
expect(screen.getByRole('dialog')).toBeTruthy();
expect(screen.queryByText('复制 JSON')).toBeNull();
expect(screen.queryByText('key_hash')).toBeNull();
});
test('后台表查询页通过页面级固定栏翻页并提示扫描结果可能不完整', async () => {
const user = userEvent.setup();
vi.mocked(getAdminDatabaseTableRows).mockResolvedValue({
File diff suppressed because it is too large Load Diff
+137 -2
View File
@@ -3093,5 +3093,140 @@ button:disabled {
background: var(--admin-surface, #fff);
}
.admin-detail-modal__panel header,
.admin-detail-modal__actions { display: flex; align-items: center; justify-content: space-between; gap: 12px; }
.admin-detail-modal__panel pre { max-height: 360px; overflow: auto; white-space: pre-wrap; background: #f8fafc; padding: 12px; border-radius: 8px; }
.admin-detail-modal__actions {
display: flex;
align-items: center;
justify-content: space-between;
gap: 12px;
}
.admin-detail-modal__panel pre {
max-height: 360px;
overflow: auto;
white-space: pre-wrap;
background: #f8fafc;
padding: 12px;
border-radius: 8px;
}
.admin-agc-models {
min-width: 0;
}
.admin-agc-models-revision {
padding: 6px 10px;
border: 1px solid #e7d9cc;
border-radius: 999px;
background: #fffaf6;
color: #9a8170;
font-size: 12px;
font-variant-numeric: tabular-nums;
}
.admin-agc-models-summary {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 12px;
}
.admin-agc-models-summary > div {
display: grid;
gap: 6px;
padding: 16px 18px;
border: 1px solid #eadfd6;
border-radius: 10px;
background: #fffdfa;
}
.admin-agc-models-summary span,
.admin-agc-models-panel > .admin-panel-heading span {
color: #9a8170;
font-size: 12px;
}
.admin-agc-models-summary strong {
overflow: hidden;
color: #3d2a20;
font-size: 20px;
text-overflow: ellipsis;
white-space: nowrap;
}
.admin-agc-models-panel {
border: 1px solid #eadfd6;
border-radius: 10px;
background: #fffdfa;
box-shadow: 0 10px 30px rgb(78 48 28 / 6%);
}
.admin-agc-models-panel > .admin-panel-heading > div {
display: grid;
gap: 4px;
}
.admin-agc-models-panel > .admin-panel-heading > svg {
color: #b9947a;
}
.admin-agc-models-toolbar {
display: flex;
justify-content: flex-end;
gap: 8px;
padding: 4px 0 8px;
}
.admin-agc-models-toolbar button,
.admin-agc-models-table-grid button {
display: inline-flex;
align-items: center;
justify-content: center;
gap: 6px;
min-height: 34px;
padding: 0 11px;
border: 1px solid #e2d3c7;
border-radius: 8px;
background: #fffaf6;
color: #684d3d;
font-size: 12px;
font-weight: 700;
cursor: pointer;
}
.admin-agc-models-toolbar button:hover,
.admin-agc-models-toolbar button:focus-visible,
.admin-agc-models-table-grid button:hover,
.admin-agc-models-table-grid button:focus-visible {
border-color: #c99d80;
background: #fff;
outline: none;
}
.admin-agc-models-toolbar button:last-child {
border-color: #a96442;
background: #a96442;
color: #fff;
}
.admin-agc-models-table-grid {
min-width: 720px;
}
.admin-agc-models-table-grid th {
padding-top: 12px;
padding-bottom: 12px;
background: #fcf7f2;
}
.admin-agc-models-table-grid td {
padding-top: 14px;
padding-bottom: 14px;
}
.admin-agc-models-table-grid td input:not([type]) {
width: 100%;
min-width: 180px;
box-sizing: border-box;
padding: 9px 10px;
border: 1px solid #e1d3c8;
border-radius: 7px;
background: #fff;
color: #3d2a20;
}
.admin-agc-models-table-grid td input:not([type]):focus-visible {
border-color: #b97854;
outline: none;
box-shadow: 0 0 0 3px rgb(185 120 84 / 14%);
}
.admin-agc-models-table-grid td:has(input[type='checkbox']),
.admin-agc-models-table-grid td:has(input[type='radio']) {
width: 72px;
text-align: center;
vertical-align: middle;
}
@media (max-width: 680px) {
.admin-agc-models-summary {
grid-template-columns: 1fr;
}
}
@@ -1,13 +1,14 @@
{
"schemaVersion": "game-creator-config.v2",
"agentMode": "codex_app_server",
"llm": {
"apiKey": "",
"baseUrl": "https://dev.genarrative.world/gpt/v1",
"model": "gpt-5.6-sol",
"model": "gpt-6-astra",
"apiKind": "openai_responses",
"reasoningEffort": "max",
"stream": true,
"webSearchEnabled": false,
"webSearchEnabled": true,
"contextWindowTokens": 128000,
"autoCompactTokenLimit": 64000,
"toolOutputTokenLimit": 12000,
+1
View File
@@ -53,6 +53,7 @@
"focus-trap-react": "^12.0.3",
"lexical": "^0.47.0",
"lucide-react": "^0.546.0",
"phaser": "^4.2.1",
"react": "^19.0.0",
"react-arborist": "^3.16.0",
"react-colorful": "^5.8.0",
@@ -1948,6 +1948,7 @@ async function runE2e(options) {
...process.env,
NO_COLOR: '1',
[platformSessionFixtureEnv]: fixturePath,
GENARRATIVE_AGC_DEBUG_PROVIDER_E2E: '1',
}),
);
childReport = parseChildReport(childResult);
@@ -773,7 +773,8 @@ export async function prepareIsolatedSuiteAppData({
isScopedAgentsSuite() ||
isProjectSkillSuite() ||
isParallelReadSuite() ||
isSupervisorSwarmSuite()
isSupervisorSwarmSuite() ||
isSupervisorAutonomousPlayableLaneDefenseSuite()
? 'private-copy'
: 'hardlink';
try {
@@ -796,7 +797,7 @@ export async function prepareIsolatedSuiteAppData({
storageMode === 'private-copy' &&
(linkedMetadata.dev !== source.metadata.dev ||
linkedMetadata.ino !== source.metadata.ino) &&
(linkedMetadata.mode & 0o077) === 0;
(process.platform === 'win32' || (linkedMetadata.mode & 0o077) === 0);
const hardlinkValid =
storageMode === 'hardlink' &&
linkedMetadata.dev === source.metadata.dev &&
@@ -1976,7 +1977,7 @@ export async function verifyIsolatedSuiteConfigLinksUnchanged() {
linkedMetadata.ino === link.linkedIno &&
(linkedMetadata.dev !== sourceMetadata.dev ||
linkedMetadata.ino !== sourceMetadata.ino) &&
(linkedMetadata.mode & 0o077) === 0
(process.platform === 'win32' || (linkedMetadata.mode & 0o077) === 0)
: linkedMetadata.dev === link.dev && linkedMetadata.ino === link.ino;
const sourceMetadataStable =
sourceMetadata.mode === link.sourceMode &&
@@ -1753,9 +1753,8 @@ for (const snippet of [
"'read_game_creator_app_config'",
"'write_game_creator_app_config'",
'aria-label="运行时配置"',
'LLM API Key',
'External Editor Base URL',
'External Editor API Key',
'陶泥儿智能创作(固定)',
'官方账号服务(固定)',
'runtime_config.save',
"'/run:运行自检,启动本地 HTTP 预览并载入客户端运行视图'",
"'activate_local_game_preview'",
@@ -26,6 +26,7 @@ const repositoryRoot = path.resolve(appRoot, '..', '..');
const cargoManifestPath = path.join(appRoot, 'src-tauri', 'Cargo.toml');
const defaultConfigPath = path.join(appRoot, configFileName);
const localConfigFileName = 'game-creator.config.local.json';
const gameCreatorConfigSchemaVersion = 'game-creator-config.v2';
const cargoCommand = process.platform === 'win32' ? 'cargo.exe' : 'cargo';
const npmCommand = process.platform === 'win32' ? 'npm.cmd' : 'npm';
@@ -211,6 +212,7 @@ export function buildGameCreatorWizardConfig(existingConfig, llmInput) {
}
return {
...source,
schemaVersion: gameCreatorConfigSchemaVersion,
agentMode: 'provider',
llm: {
...previousLlm,
@@ -7,6 +7,7 @@ import path from 'node:path';
import { fileURLToPath } from 'node:url';
const appRoot = fileURLToPath(new URL('..', import.meta.url));
const inheritedChildEnvironment = { ...globalThis['process']['env'] };
const localConfigPath = path.join(appRoot, 'game-creator.config.local.json');
const projectRoot = path.join(
os.tmpdir(),
@@ -671,6 +672,11 @@ function runAgent() {
{
cwd: appRoot,
stdio: ['pipe', 'pipe', 'pipe'],
env: {
...inheritedChildEnvironment,
// 该 smoke 只使用一次性 loopback Provider;生产路由仍保持锁定。
GENARRATIVE_AGC_DEBUG_PROVIDER_E2E: '1',
},
},
);
let stdout = '';
@@ -540,6 +540,7 @@ async function ensureBackend({
backendDatabase,
'--spacetime-data-dir',
backendSpacetimeDataDir,
'--preserve-database',
'--no-interactive',
],
{ cwd: appRoot },
@@ -680,11 +681,13 @@ function isDirectModuleExecution() {
export {
ensureBackend,
formatChildFailure,
isAiGameCreatorServer,
isBackendReady,
isDirectModuleExecution,
isProcessGroupAlive,
preflightExistingVite,
readChildFailure,
readExistingViteServer,
readLinuxProcessGroupAlive,
resolveBackendTargetsFromState,
runWindowsTaskkill,
@@ -7,7 +7,10 @@ import {
withAgcDevEndpointEnv,
} from './dev-port.mjs';
import {
isAiGameCreatorServer,
preflightExistingVite,
readChildFailure,
readExistingViteServer,
spawnChild,
stopChild,
terminateChildTree,
@@ -20,7 +23,9 @@ const tauriCliPath = resolve(repoRoot, 'node_modules/@tauri-apps/cli/tauri.js');
function buildTauriArguments(argv, devUrl = readAgcDevEndpoint().url) {
const args = [...argv];
const configOverride = JSON.stringify({ build: { devUrl } });
const configOverride = JSON.stringify({
build: { devUrl, beforeDevCommand: '' },
});
const separatorIndex = args.indexOf('--');
if (separatorIndex < 0) {
return ['dev', ...args, '--config', configOverride];
@@ -51,6 +56,7 @@ async function runTauriDev(
{
resolveDevEndpoint = resolveAgcDevEndpoint,
preflight = preflightExistingVite,
prepareFrontend = prepareFrontendDev,
spawnCli = spawnTauriCli,
waitForCli = waitForChildTermination,
terminateTree = terminateChildTree,
@@ -59,10 +65,9 @@ async function runTauriDev(
const endpoint = await resolveDevEndpoint();
await preflight({ endpoint });
const tauriArguments = buildTauriArguments(argv, endpoint.url);
const child = spawnCli(tauriArguments, {
env: withAgcDevEndpointEnv(endpoint),
});
let child = null;
let frontendChild = null;
const preparationAbort = new AbortController();
let resolveShutdown;
let shutdownSignal = '';
let repeatedSignal = false;
@@ -76,21 +81,47 @@ async function runTauriDev(
if (!shutdownSignal) {
shutdownSignal = signal;
stopChild(child, 'SIGTERM');
stopChild(frontendChild, 'SIGTERM');
preparationAbort.abort();
resolveShutdown(signal);
return;
}
repeatedSignal = true;
stopChild(child, 'SIGKILL');
stopChild(frontendChild, 'SIGKILL');
};
signalHandlers.set(signal, handler);
process.on(signal, handler);
}
try {
const preparation = prepareFrontend(endpoint, {
signal: preparationAbort.signal,
onChild(frontend) {
frontendChild = frontend;
},
});
const prepared = await Promise.race([
preparation.then(() => true),
shutdownRequested.then(() => false),
]);
if (!prepared || shutdownSignal) return 1;
const tauriArguments = buildTauriArguments(argv, endpoint.url);
child = spawnCli(tauriArguments, {
env: withAgcDevEndpointEnv(endpoint),
});
const childResult = waitForCli(child);
const outcome = await Promise.race([
childResult.then((failure) => ({ type: 'exit', failure })),
shutdownRequested.then((signal) => ({ type: 'signal', signal })),
...(frontendChild
? [
waitForChildTermination(frontendChild).then((failure) => ({
type: 'frontend-exit',
failure,
})),
]
: []),
]);
const cleanup = await terminateTree(child, {
gracefulTimeoutMs: repeatedSignal ? 0 : 2500,
@@ -105,15 +136,51 @@ async function runTauriDev(
if (outcome.type === 'signal') {
return 1;
}
if (outcome.type === 'frontend-exit') return 1;
const { failure } = outcome;
return failure.type === 'error' || failure.signal ? 1 : (failure.code ?? 0);
} finally {
for (const [signal, handler] of signalHandlers) {
process.off(signal, handler);
}
preparationAbort.abort();
if (frontendChild) {
const cleanup = await terminateTree(frontendChild);
if (!cleanup.stopped) {
console.error('[ai-game-creator-shell] 配套开发服务未能完全停止。');
}
}
}
}
async function prepareFrontendDev(endpoint, { onChild, signal }) {
const frontend = spawnChild(
process.platform === 'win32' ? 'npm.cmd' : 'npm',
['run', 'agc:serve'],
{ cwd: repoRoot, env: withAgcDevEndpointEnv(endpoint) },
);
onChild(frontend);
console.log(
'[ai-game-creator-shell] 正在准备前端与配套后端,完成后启动 Tauri',
);
const deadline = Date.now() + 660_000;
while (Date.now() < deadline) {
signal.throwIfAborted();
const failure = readChildFailure(frontend);
if (failure) {
throw new Error(
`配套开发服务退出,前端未就绪:${failure.error?.message ?? failure.signal ?? failure.code}`,
);
}
if (isAiGameCreatorServer(await readExistingViteServer(endpoint))) return;
await Promise.race([
new Promise((resolveWait) => setTimeout(resolveWait, 1000)),
waitForChildTermination(frontend),
]);
}
throw new Error(`等待前端与配套后端就绪超时:${endpoint.url}`);
}
function isDirectModuleExecution() {
return Boolean(
process.argv[1] &&
File diff suppressed because it is too large Load Diff
@@ -1,21 +1,22 @@
---
name: agc-web-game-development
description: Build or modify a playable web game in the current AGC project. Use for gameplay creation, bug fixes, UI or layout changes, responsive behavior, asset integration, controls, scoring, reset flows, and other HTML, CSS, JavaScript, DOM, Canvas, or WebGL work.
description: Build or modify a playable npm-managed Phaser 4 web game in the current AGC project. Use for gameplay creation, bug fixes, UI or layout changes, responsive behavior, asset integration, controls, scoring, reset flows, and other HTML, CSS, JavaScript, DOM, Canvas, or WebGL work.
---
# AGC Web Game Development
Implement the user's actual game request in the current project. Choose DOM, Canvas, WebGL, or a combination based on the game rather than a fixed code template.
Implement the user's actual game request in the current project as an npm-managed Phaser 4.2.1 game. Use Phaser scenes for gameplay and DOM only for deliberately external UI.
## Workflow
1. Read the existing `index.html`, `style.css`, and `game.js` before modifying an existing game.
2. Keep the entry self-contained and runnable from the AGC loopback preview. Avoid CDN-only dependencies and network-required runtime assets.
3. Build a complete playable loop: visible objective, responsive input, meaningful state changes, success or failure feedback, and a reliable restart path where the game needs one.
4. Fit the active game scene to desktop and mobile viewports without accidental page scrollbars. Reserve deliberate safe space for HUD elements instead of covering interactive content.
5. Reuse registered Taonier art when available through `agc_tools`. Load media defensively and keep gameplay usable when an optional derivative is absent; never relabel a local placeholder as platform art.
6. Avoid undefined animation callbacks, duplicate loops, stale event listeners, and state that survives restart unintentionally.
7. After a meaningful game change, use the browser playtest Skill and fix issues shown by real evidence before reporting completion.
1. Read the existing package and source files before editing. New projects place `package.json`, `index.html`, `style.css`, and `game.js` under `game/`; existing root packages retain their layout. Run npm in that package directory (for example `npm --prefix game ci` and `npm --prefix game run build`).
2. Keep `package.json` and `package-lock.json` authoritative. Import Phaser with `import Phaser from 'phaser'`; do not copy a bundle, add an import map, or use a CDN. Other npm dependencies are allowed when the game needs them.
3. Build with the project's npm script before previewing. The playable entry is the package directory's `dist/index.html`; never report an unbuilt bare-module page as playable. Import assets or configure public assets so all runtime media is included in dist; preview and exports cannot read outside it.
4. Build a complete playable loop: visible objective, responsive input, meaningful state changes, success or failure feedback, and a reliable restart path where the game needs one.
5. Fit the active game scene to desktop and mobile viewports without accidental page scrollbars. Reserve deliberate safe space for HUD elements instead of covering interactive content.
6. Reuse registered Taonier art when available through `agc_tools`. Load media defensively and keep gameplay usable when an optional derivative is absent; never relabel a local placeholder as platform art.
7. Let Phaser own the render loop and input dispatch. Avoid duplicate scenes, stale event listeners, and state that survives restart unintentionally.
8. After a meaningful game change, use the browser playtest Skill and fix issues shown by real evidence before reporting completion.
When implementing a new game loop or a broad gameplay revision, read `references/game-quality-checklist.md`.
@@ -1,4 +1,4 @@
interface:
display_name: "Web 游戏实现"
short_description: "在当前项目内设计、实现并验证可玩的 HTML、CSS 与 JavaScript 游戏"
short_description: "在当前项目内设计、实现并验证 npm 管理的 Phaser 4 游戏"
default_prompt: "Use $agc-web-game-development to build or modify the current playable web game."
@@ -1,6 +1,6 @@
{
"schemaVersion": "agc-skill-pack.v1",
"version": "2026-08-26.10",
"version": "2026-08-26.12",
"skills": [
{
"name": "agc-project-structure",
@@ -57,7 +57,7 @@
"agents/openai.yaml",
"references/game-quality-checklist.md"
],
"sha256": "d7748d9ebf4324add0541daf16a2bbec09c4862b85af55bfb369c7f3b99aedff"
"sha256": "0649c72dd53e05ad7c87b28def1397c2badf61b0c308091196c40f7c48a8b36a"
},
{
"name": "agc-browser-playtest",
File diff suppressed because it is too large Load Diff

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