Compare commits

...

39 Commits

Author SHA1 Message Date
kdletters 5ac7f65c92 合并 master 并保留游戏分发功能
- 合并 origin/master(含 429f991bd 定向回滚、Godot 原生绑定迁移与策划 Agent 模型控件)。
- 回滚提交删除的游戏分发代码按功能面补回:SpacetimeDB 模块注册与迁移表、api-server 路由与权限映射、后台审核页、AGC 发布命令与 payload 类型、SelectionStage 的 games 阶段、ProjectSupervisorView 的 overlay 挂载点、主站路由与标题、Cargo 依赖与锁、vite/vitest 代理与 tailwind source。
- 保留 master 的 Godot C++ 迁移(移除旧 vendored GDExtension、新的 composer 控件布局)与其它 master 侧改动。
- 修正 master 自带的红灯断言:/api/creation-entry 已被 api-server 列入退役路由,dev 中间件按退役路径 404,测试改为断言不进入代理。
- 验证:cargo check(api-server / spacetime-module / spacetime-client / AGC 壳)、cargo test(api-server 游戏分发 17、module-game-distribution 11、AGC 本地导出 7)、全量 vitest 4557 passed、两端 typecheck、eslint、rustfmt、编码、文档索引与 SpacetimeDB schema guard。
2026-09-21 00:20:45 +08:00
lhk229 81e0c41f1c 策划agent可设置模型和推理挡 (#436)
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Reviewed-on: #436
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 23:46:33 +08:00
kdletters 2f0e2a48a3 把游戏分发客户端纳入 ESLint 边界
- `.eslintrc.cjs`:`src/services/gameDistributionClient.ts` 及其测试加入活跃服务白名单,不再被遗留忽略列表吞掉。
- 客户端:按仓库规则修掉排序与未使用类型导入(顺带移除两个只在 re-export 中出现的多余导入)。
- 修复 `scripts/vite-retired-css-plugin.test.ts` 的边界门禁:活跃模块不得停留在 ESLint 忽略名单里。
2026-09-20 22:56:43 +08:00
kdletters 00b96f244d 补齐 AGC 素材直传的错误文案与能力作用域验证
- AGC:直传对象存储抛错(能力作用域拒绝、网络不可达、请求被取消)时统一转成中文可操作文案,不再把英文插件错误原样暴露给作者。
- 测试:新增直传抛错的单测,确认失败时不再登记素材。
- 文档:记录用 tauri-plugin-http 同一套 urlpattern 逻辑验证 `https://*.aliyuncs.com/*` 命中 dev/生产 OSS 桶且拒绝无关主机,并说明桌面端真实执行仍需在装有 AGC 的机器上补跑。
2026-09-20 22:49:56 +08:00
kdletters 0dde6ee501 打磨封面与截图的文件选择交互
- 网页发布页:封面与截图改用透明 input 覆盖自定义胶囊按钮,点击命中原生控件;上传后不再出现「未选择任何文件」与「已选择」互相矛盾的状态。
- AGC 发布面板:同一处理,按钮文案随状态在「选择封面图片 / 更换封面图片」「添加截图 / 截图已满 6 张」之间切换。
- 文档:实施计划补充真实浏览器发布链路证据(网页上传封面 → my-games 待审 → 版本 frozenMetadata 指向本次上传素材)与交互打磨记录。
2026-09-20 22:45:50 +08:00
kdletters 4a91e5865a 创建游戏同步校验封面与截图素材归属
- 服务端:抽出 `resolve_owned_game_media`,创建游戏与创建版本复用同一素材校验;不存在的素材返回 400,借用他人素材返回 403,避免游戏行先落一个无效素材 ID。
- 脚本:新增 `npm run check:game-distribution-media-e2e`(`scripts/check-game-distribution-media-e2e.mjs`),在本地 dev 栈上跑真实素材直传、冻结、审核生效、匿名换签读与发行网关的可重复检查。
- 文档:后端数据契约补充创建游戏的素材复核口径,实施计划记录真实本地栈 27 项媒体验证与真实浏览器封面/截图展示证据。
2026-09-20 22:34:33 +08:00
kdletters 4a2b270714 补齐游戏分发封面与截图的冻结、上传与展示
- 服务端:游戏表追加可空 cover_object_key / screenshots_json,版本表追加可空 metadata_json,创建版本时校验必需封面、最多 6 张截图与图片素材归属,并从素材记录派生对象键生成冻结资料。
- 服务端:审核通过时把冻结资料整体生效到游戏行;只有已公开且存在有效活动版本的游戏,其封面/截图素材才在 /api/assets/read-url 获得匿名读授权。
- 服务端:作者与管理员回读版本时追加 frozenMetadata,带回封面与截图素材 ID 供续发复用,公开投影仍只暴露对象键。
- 网页:/games/publish 新增「封面与截图」区,复用平台图片直传与 confirm 通道,缺封面或截图超量在发请求前拦截,更新版本时按冻结资料回填且不要求重新上传。
- 网页:游戏广场卡片与详情页 hero 换签展示真实封面,详情页新增可点击的截图缩略图条,无素材或换签失败时静默回退原有渐变占位。
- AGC:发布面板支持封面必选与截图最多 6 张,新增素材直传服务并在创建游戏前拦截缺封面,同一文件重复提交复用素材 ID。
- AGC:http 能力作用域新增阿里云 OSS 直传地址,客户端同时校验直传目标必须是平台素材存储。
- 契约与文档:同步 shared-contracts、packages/shared 契约,更新 SpacetimeDB 迁移注释、后端架构、玩法链路与实施计划文档,并补齐网页端与 AGC 定向测试。
2026-09-20 22:19:50 +08:00
kdletters fdc48aa573 将 Godot 原生引导迁移到官方 C++ 绑定
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 17s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
Project CI / Backend tests (push) Failing after 17s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 18s
Project CI / AI game creator shell Rust crates (push) Failing after 18s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 11s
Project CI / Repository checks (push) Failing after 11s
使用固定版本 godot-cpp 替换手写 C ABI 引导并保留执行协议
采用 MSVC 与 CMake 构建,校验依赖归档和源码缓存
修复动态卸载时的实例绑定与单例包装生命周期
补充构建缓存测试、实机验收结果及分发文档
2026-09-20 22:00:44 +08:00
kdletters 789aef4ce5 补齐游戏分发结构化可观测事件
- api-server 游戏分发模块新增 package_confirmed/package_rejected/version_submitted/version_cancelled 事件,带 request_id、game_id、version_id、耗时与体积/文件数(不记录凭据、URL 与文件内容)
- 新增 review_backlog_listed(审核积压)、review_decided(审核结论与公开修订号)、game_unpublished/game_suspended(撤销传播)与 publish_switch_blocked/unavailable(开关拦截)事件
- 发行网关拒绝路径补 debug 级 release_rejected(cookie、扩展名、未公开、非公开版本)便于排查发行 4xx
- 运维文档给出可直接 grep 的事件名与关键字段,实施计划记录真实栈复跑证据
2026-09-20 21:30:32 +08:00
kdletters 7ff6e46774 修复分支上的格式与导入排序门禁问题
- 用 rustfmt 修正 AGC Tauri 导出包测试的断言排版
- 按 simple-import-sort 修正 AGC App.tsx 导入顺序与 packages/shared 导出顺序
2026-09-20 21:17:27 +08:00
kdletters 2254831db5 补充游戏内真实触屏输入的运行时证据
- 用 CDP Input.dispatchTouchEvent 向游玩页 iframe 派发真实 touchStart/touchEnd,沙箱内探测包收到 touchstart/touchend/pointerdown(pointerType=touch)/click 并命中目标元素
- 记录触摸模拟必须在 iframe 文档创建前启用的踩坑口径
2026-09-20 21:11:37 +08:00
kdletters 64425e8d1a Merge commit 'a2acfa9a6' into codex/game-distribution 2026-09-20 20:59:58 +08:00
kdletters 429f991bde 回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 20s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 20s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 20s
Project CI / Backend tests (push) Failing after 17s
Project CI / AI game creator shell Rust crates (push) Failing after 17s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 18s
Project CI / Frontend tests (push) Failing after 8s
Project CI / AI game creator shell web tests (push) Failing after 15s
Project CI / Repository checks (push) Failing after 17s
- 撤销 39aed2e48 夹带的游戏分发前后端、SpacetimeDB 绑定、主站路由、后台审核页、文档与 nginx 改动,master 恢复可编译状态
- 保留该提交自身的 AGC 发号改动:agc-global-version.mjs 与其参数构造单测
- 恢复被误删的 output 产物,避免把无关清理混进该提交
- 补回两篇技术文档在 docs/README.md 的索引(它们属于后续两个补提交文档,不属于游戏分发)
- 游戏分发完整实现保留在 codex/game-distribution 分支继续开发
2026-09-20 20:52:24 +08:00
kdletters 328ac31844 恢复游戏分发完整实现(特性分支)
- 主站:游戏广场、详情、在线游玩、网页发布与作者中心,以及共享契约与客户端服务
- 后端:module-game-distribution 领域层、SpacetimeDB 表/迁移/绑定、spacetime-client facade、api-server 路由与发行网关
- 后台:游戏审核页(待审列表、通过/拒绝、安全下架)
- AGC:发布面板、本地导出包读取命令与发布服务,含默认跳过的真实链路测试
- 运维:发行来源 nginx 模板与门禁、game-distribution:publish 灰度发布开关、OSS PutObject 受控重试
- 文档:主规范、里程碑与实施计划、决策日志与踩坑记录
2026-09-20 20:49:42 +08:00
lhk229 a2acfa9a6f 修复 Godot 原生插件的 MSVC 编译兼容性
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 17s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 15s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 20s
Project CI / AI game creator shell Rust smoke (push) Failing after 20s
Project CI / Backend tests (push) Failing after 20s
Project CI / Native shell tests (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 12s
Project CI / Repository checks (push) Failing after 12s
将 ABI 存储改为 C11 显式 16 字节对齐并保留 128 字节容量
补充 Windows 编译环境要求与 MSVC 对齐问题排障说明
2026-09-20 19:39:12 +08:00
kdletters cde34428f9 补提交 AGC 后端框架与演进路线文档
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 18s
Project CI / AI game creator shell Rust crates (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 19s
Project CI / Backend tests (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 7s
Project CI / Repository checks (push) Failing after 11s
Project CI / AI game creator shell web tests (push) Failing after 12s
docs/README.md 已引用但文件未入库,是文档索引门禁失败的第二处缺失\n补齐后 check:doc-index 可在干净检出上通过
2026-09-20 18:53:20 +08:00
kdletters 07dc1e9add 补提交 Responses API 与 Agents SDK 迁移评估文档
docs/README.md 已引用该评估文档但文件未入库,导致 check:doc-index 与 pre-push 对所有人生效失败
本次把文档正文补进仓库,恢复文档索引门禁
2026-09-20 18:52:59 +08:00
kdletters 39aed2e486 OSS 写入显式使用 v1 签名
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 18s
Project CI / Native shell tests (push) Failing after 18s
Project CI / Backend tests (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 7s
Project CI / AI game creator shell web tests (push) Failing after 11s
Project CI / Repository checks (push) Failing after 11s
ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测
2026-09-20 18:33:02 +08:00
kdletters 752116fe41 改用可执行性校验确认 ossutil 就绪
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 20s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 20s
Project CI / AI game creator shell Rust smoke (push) Failing after 18s
Project CI / Native shell tests (push) Failing after 18s
Project CI / Backend tests (push) Failing after 18s
Project CI / AI game creator shell Rust crates (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 7s
Project CI / AI game creator shell web tests (push) Failing after 11s
Project CI / Repository checks (push) Failing after 11s
ossutil v2 不支持 --version,版本打印会误判为失败
引导阶段只校验二进制存在且可执行,具体命令错误仍由发号步骤暴露
2026-09-20 18:24:42 +08:00
kdletters d64ce64056 修复 AGC 发号 Job 的 ossutil 引导路径
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 19s
Project CI / Backend tests (push) Failing after 19s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 11s
Project CI / Repository checks (push) Failing after 12s
官方 ossutil v2 zip 解压后带版本目录,先定位二进制再落到工作区固定路径
避免 chmod 找不到文件导致发号 Job 在引导阶段失败
2026-09-20 18:20:58 +08:00
kdletters 9e0cbc7041 AGC 客户端版本号收敛为单一发号源
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 18s
Project CI / Backend tests (push) Failing after 18s
Project CI / Native shell tests (push) Failing after 18s
Project CI / AI game creator shell Rust crates (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 7s
Project CI / AI game creator shell web tests (push) Failing after 12s
Project CI / Repository checks (push) Failing after 12s
新增 OSS agc/global-version.json 发号模块与发号入口脚本\n构建侧优先采用发号 Job 下发的总号,未传入时本地兜底发号\n渠道高水位降级为回退断言,请求号低于渠道清单版本即失败关闭\n新增 Genarrative-Agc-Global-Version-Issue 发号 Job 与 job config\n调度管线与手动管线先发号再透传 AGC_RELEASE_VERSION\n补充单元测试、生产运维门禁、主规范与里程碑文档
2026-09-20 18:13:45 +08:00
lhk229 4864e92e30 修复策划智能体提示词边界与资源引用 (#433)
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 19s
Project CI / Backend tests (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 12s
Project CI / Repository checks (push) Failing after 12s
恢复顾问态不自主推进、不安排下一步和不提交阶段审批的约束
恢复过程文档轻量记录原则并明确审批与问询的职责边界
补回顶层设计的排除方向及星露谷示例定位
统一星露谷分析示例的五处旧路径引用
同步策划专题文档与团队共享约定

Reviewed-on: #433
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 18:07:37 +08:00
kdletters 288e1d4f4a 同步最新主干并修复 Godot 插件启动竞态
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 13s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 12s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 12s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 13s
Project CI / AI game creator shell Rust smoke (push) Failing after 12s
Project CI / AI game creator shell Rust crates (push) Failing after 20s
Project CI / Backend tests (push) Failing after 23s
Project CI / Native shell tests (push) Failing after 12s
Project CI / Frontend tests (push) Failing after 5s
Project CI / Repository checks (push) Failing after 11s
Project CI / AI game creator shell web tests (push) Failing after 13s
合入主干 Rust 1.98.1 工具链及对应 CI 文档更新
Godot 插件先接收受控项目快照再注册命令和连接能力
补充启动竞态回归、失败回执诊断及插件启动合同
2026-09-20 17:46:53 +08:00
kdletters 5822b64d7c 合并 Godot 编辑器插件与常用操作指导到主分支
接入 Godot 原生桥、受控执行、Runner 回执与编辑器操作指南
保留主分支 Cocos 和 Unity 跨工程能力及外置提示词结构
解决插件生命周期、工具目录、前端启动和文档合并冲突
2026-09-20 17:38:48 +08:00
suzmii e230d9dc32 Merge pull request '升级 Rust toolchain 至 1.98.1' (#432) from chore/rust-toolchain-1-98 into master
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 12s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 13s
Project CI / AI game creator shell Rust smoke (push) Failing after 20s
Project CI / AI game creator shell Rust crates (push) Failing after 28s
Project CI / Backend tests (push) Failing after 26s
Project CI / Frontend tests (push) Failing after 9s
Project CI / Native shell tests (push) Failing after 20s
Project CI / Repository checks (push) Failing after 22s
Project CI / AI game creator shell web tests (push) Failing after 25s
Reviewed-on: #432
2026-09-20 17:35:17 +08:00
suzmii b10a2d5d79 Merge branch 'master' into chore/rust-toolchain-1-98
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
2026-09-20 17:35:09 +08:00
kdletters b96473836d 补齐 Unity 与 Godot 常用操作指导
新增两种编辑器的内置 Skill 和场景、资源、UI、保存撤销示例
接入 DirectProject 按需读取与 Runtime 同源操作参考
补齐指南原文实机测试、安装投影及工具说明完整性检查
记录 Godot 图形补验结果并保留尚未验收的边界
2026-09-20 17:26:34 +08:00
suzmii a35cdcc68c 同步 CI 镜像 tag 与文档口径,并补上工具链一致性护栏
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 14s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 10s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / Native shell tests (pull_request) Failing after 10s
Project CI / Frontend tests (pull_request) Failing after 5s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
- 将 CI job 镜像默认 tag 从 genarrative/gitea-project-ci:20260807.1 升为 20260920.1
- 将 Dockerfile 两处 org.opencontainers.image.version 统一为 2026.09.20.1(原先一处 2026.07.23.1、一处 2026.08.07.1,后写的覆盖先写的)
- 同步 deploy/container/README.md 与开发运维文档中的镜像归档示例名
- 订正 pitfalls.md 中 CI 镜像的 Rust 版本,并记录 number_of_links 在 1.98.1 上实测仍未稳定
- 在 decision-log.md 追加本次 Rust 工具链升级到 1.98.1 的决策条目
- 在 scripts/project-ci-workflow.test.ts 新增一致性用例:镜像版本段、digest 与 tag 必须与 rust-toolchain.toml 及两份运维文档一致
2026-09-20 17:06:49 +08:00
kdletters 37189c9252 记录项目主模型使用历史并补录旧项目
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 7m38s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 7m40s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m45s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 8m27s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m24s
Project CI / AI game creator shell Rust crates (push) Successful in 3m8s
Project CI / Repository checks (push) Successful in 7m53s
Project CI / Frontend tests (push) Successful in 8m48s
Project CI / Native shell tests (push) Successful in 11m14s
Project CI / Backend tests (push) Successful in 12m54s
Project CI / AI game creator shell web tests (push) Successful in 5m53s
在项目 .agent 中保存请求模型与响应确认型号,区分目录标识和真实模型
为旧项目补录带来源标记的模型信息,保留历史并确保重复打开幂等
在 Direct Codex 代理中提取模型元数据,异步落盘且不阻塞响应转发
补充模型追溯边界测试并同步技术方案与团队约定
2026-09-20 17:02:44 +08:00
kdletters 54d0fb75ea 接入 Godot 编辑器插件与受控执行链路
新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存
接入 AGC 插件开关、Runner、Agent 工具与权限审计
完善执行回执确认、不确定状态阻断及卸载恢复
补齐 Windows 分发资源、定向测试与实机验收文档
2026-09-20 16:35:04 +08:00
suzmii e1c8edd6bf Merge remote-tracking branch 'origin/master' into fix/rust-toolchain-1-98
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 17s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 18s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 11s
Project CI / Repository checks (pull_request) Failing after 12s
2026-09-20 15:59:17 +08:00
suzmii 8a3daff55b 升级 Rust 工具链到 1.98.1
- 将 rust-toolchain.toml 的 channel 从 1.96.0 提升到 1.98.1,保留 rustfmt 组件要求
- 将 CI job 镜像 Rust stage 从 rust:1.96-bookworm 更新为 rust:1.98-bookworm,并同步新的固定镜像 digest
- 同步 deploy/container/README.md 中 Rust 版本与 digest 的说明
- 同步开发运维文档中 CI 环境与 rust-toolchain.toml 的版本口径为 1.98.1
2026-09-20 15:59:07 +08:00
kdletters 97d8a6c39a 清理并统一外置智能体提示词
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 7m42s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 7m43s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 8m1s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m58s
Project CI / AI game creator shell Rust crates (push) Successful in 3m9s
Project CI / Backend tests (push) Successful in 12m4s
Project CI / Frontend tests (push) Successful in 11m37s
Project CI / Native shell tests (push) Successful in 15m37s
Project CI / Repository checks (push) Successful in 13m51s
Project CI / AI game creator shell web tests (push) Successful in 6m52s
将智能体系统指令、工具说明和恢复模板集中到外置提示词目录
精简重复否定、历史对照与无关实现说明,保留必要执行约束
扩展提示词构建校验和源码边界检查并接入现有本地与持续集成门禁
同步内置技能、协作规范、技术文档与对应验证断言
2026-09-20 15:32:48 +08:00
lhk229 70271b408e 删除策划agent v2,与退役功能解耦 (#355)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m35s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m39s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m13s
Project CI / AI game creator shell Rust crates (push) Successful in 3m18s
Project CI / Backend tests (push) Successful in 9m16s
Project CI / Repository checks (push) Successful in 8m11s
Project CI / Native shell tests (push) Successful in 11m56s
Project CI / Frontend tests (push) Successful in 11m49s
Project CI / AI game creator shell web tests (push) Successful in 6m37s
Reviewed-on: #355
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 14:49:57 +08:00
kdletters 623e007fae 完善客户端发布渠道并接入模板库灰度
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m36s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m42s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m51s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m55s
Project CI / AI game creator shell Rust crates (push) Successful in 4m15s
Project CI / Repository checks (push) Successful in 4m45s
Project CI / Frontend tests (push) Successful in 7m47s
Project CI / Native shell tests (push) Successful in 9m33s
Project CI / Backend tests (push) Successful in 10m9s
Project CI / AI game creator shell web tests (push) Successful in 4m38s
区分发布渠道与系统,支持 dev、release 和自定义渠道
允许网站通过服务端配置选择客户端下载检测渠道
接入模板库灰度权限并阻断退出和切号后的异步操作
补齐发布、下载、灰度与会话竞态测试及当前规范
2026-09-20 12:12:49 +08:00
kdletters fc0ce4ee5f 补齐跨工程插件启动的界面测试响应
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m36s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m42s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m28s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / Backend tests (push) Successful in 8m49s
Project CI / Repository checks (push) Successful in 8m40s
Project CI / Frontend tests (push) Successful in 9m41s
Project CI / Native shell tests (push) Successful in 12m29s
Project CI / AI game creator shell web tests (push) Failing after 4m51s
为五个项目打开与对话恢复测试提供插件项目绑定及空插件列表响应

保留原有业务状态断言和产品错误提示,修复完整界面门禁暴露的测试桩缺口
2026-09-20 10:58:10 +08:00
kdletters c1d26f11df 移除 Cocos 和 Unity 插件的工程类型限制
统一插件列表、启动、面板和 Agent 工具的可用性判断,保留开关与平台约束

调整前端自动启动并修复 Cocos 项目切换的旧连接与订阅快照竞态

补充插件宿主、工具目录和前端回归测试,同步插件技术规范与共享决策
2026-09-20 10:53:16 +08:00
kdletters 15774a1c02 修复项目自动上传并增加后台完整工程下载
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m24s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m25s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m28s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m31s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 2m41s
Project CI / Repository checks (push) Successful in 4m10s
Project CI / Native shell tests (push) Successful in 11m20s
Project CI / Frontend tests (push) Successful in 10m30s
Project CI / AI game creator shell web tests (push) Successful in 5m41s
Project CI / Backend tests (push) Successful in 14m9s
接入真实项目打开、切换和关闭生命周期并修复退出等待竞态
新增后台项目列表及按原目录校验导出的 ZIP 下载
补充快照完整性元数据、后台权限和取消清理
固定默认 AGC 存储目标并支持空文件与特殊字符路径
补充自动化测试及真实 OSS 只读导出验证
记录本地数据库 404 导致完整 HTTP 联调和安装版实机验证待补
2026-09-20 10:07:31 +08:00
kdletters e3682fd06f 固定客户端dev服务并支持官网多平台下载
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m31s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m32s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m33s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m40s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m21s
Project CI / AI game creator shell Rust crates (push) Successful in 3m11s
Project CI / Native shell tests (push) Successful in 16m15s
Project CI / Frontend tests (push) Successful in 14m57s
Project CI / Repository checks (push) Successful in 14m48s
Project CI / Backend tests (push) Successful in 20m7s
Project CI / AI game creator shell web tests (push) Successful in 6m20s
移除服务器选择并按来源隔离登录凭据
新增官网客户端下载入口和匿名平台聚合接口
根据发布清单自动展示Windows与macOS首装包
补齐Mac首装元数据和上传顺序校验
同步定向测试与下载发布规范
2026-09-19 16:19:28 +08:00
544 changed files with 52332 additions and 18252 deletions
+4
View File
@@ -235,6 +235,10 @@ VITE_DEBUG_MODE=""
# This is read by api-server and exposed through /api/runtime/frontend-config.
GENARRATIVE_ENABLE_IMAGE_EDITOR_AGENT_SIDEBAR="false"
# 官网客户端下载检测渠道:dev、release 或自定义渠道;修改后重启 API 服务。
# Windows/macOS 是系统维度,不填写 dev-win/dev-mac。
GENARRATIVE_CLIENT_DOWNLOAD_CHANNEL="dev"
# Optional: official VikingDB credentials for regenerating build-tag similarities
# with the Python embedding script. The script auto-loads `.env.local` and uses
# the fixed `bge-large-zh` embedding model.
+2
View File
@@ -213,6 +213,8 @@ module.exports = {
'!src/services/clipboard.test.ts',
'!src/services/frontendRuntimeConfigService.ts',
'!src/services/frontendRuntimeConfigService.test.ts',
'!src/services/gameDistributionClient.ts',
'!src/services/gameDistributionClient.test.ts',
'!src/services/sseStream.ts',
'!src/services/sseStream.test.ts',
'src/AdventurePanel.tsx',
+17
View File
@@ -302,6 +302,23 @@ jobs:
sleep $((attempt * 2))
done
- name: Prepare Godot plugin Rust dependencies
shell: bash
run: |
set -euo pipefail
for attempt in $(seq 1 5); do
if cargo fetch --locked \
--target x86_64-unknown-linux-gnu \
--manifest-path plugins/agc-godot-editor/native/godot-editor-bridge/Cargo.toml; then
break
fi
if [[ "${attempt}" -eq 5 ]]; then
echo 'Godot plugin Cargo dependency fetch failed after 5 attempts.' >&2
exit 1
fi
sleep $((attempt * 2))
done
- name: Run AI game creator shell shared crate gates
run: npm run check:native-shells:agc-rust-crates
+16 -19
View File
@@ -4,12 +4,13 @@
- 本文件只保留 Agent 进入仓库后必须立即遵守的最高优先级规则;完整执行细则见 [`docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md`](docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md)。
- 团队级长期项目记忆位于 [`docs/project-memory/`](docs/project-memory/),供 3 名开发人员和各自本地 Agent 通过 Git 同步。
- [`.codex/`](.codex/) 保存仓库级 Codex 工具资源,例如 skills、plugins、hooks 和配置模板;长期项目知识不要写入 `.codex/`
- [`.codex/`](.codex/) 保存仓库级 Codex 工具资源,例如 skills、plugins、hooks 和配置模板;长期项目知识写入 `docs/``docs/project-memory/`
-`docs/project-memory/shared-memory/` 与当前代码或最新 `docs/` 冲突,以代码和最新 `docs/` 为准,并同步修正过期共享记忆。
## 开始任务前
- 先写清一句话交付结果、验收判据和不做项,再按“必须项 / 风险项 / 可选项”排序;优先完成修改、定向验证和边界检查组成的最小闭环。设置时间盒和检查点,新增发现只有在影响交付判据时才扩大范围,否则记录为后续事项;工具探测、历史整理或验证便利不能自行改变任务目标
- 先写清一句话交付结果、验收判据和修改范围,再按“必须项 / 风险项 / 可选项”排序;优先完成修改、定向验证和边界检查组成的最小闭环。设置时间盒和检查点,新增发现只有在影响交付判据时才扩大范围,其余记录为后续事项。
- Agent 可见内容直接描述当前任务、输入和成功条件,细节按调用需要提供。
- 简单自包含任务可以直接执行;复杂开发、跨模块修改、后端 / UI / 文档体系调整前,按顺序读取:
1. 本文件。
2. [`docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md`](docs/【协作规范】Agent工作入口与执行准则-2026-06-22.md)。
@@ -23,24 +24,20 @@
- 禁止提交个人 `~/.codex` 配置、`.env`、API Key、Token、Cookie、会话记录、认证文件、本地私密路径、构建产物、日志、缓存和数据库 dump。
- 不要在 `.gitignore` 中新增 `.env.local`
- 不要擅自把现有中文文案、注释、剧情文档改写成英文;看到中文乱码时先确认真实编码,不要沿用乱码或用英文替换
- 修改包含中文的文件时优先局部补丁,避免整文件重写;修改后优先运行仓库编码检查。
- 后续新增 Markdown 文档文件名必须以分类标签开头,格式为 `【标签名】中文标题-日期.md`;历史文档不要求批量重命名,除非本次任务明确涉及
- 现有中文文案、注释、剧情文档保持中文;看到乱码时先确认真实编码并恢复正确中文
- 修改包含中文的文件时优先局部补丁;修改后优先运行仓库编码检查。
- 新增 Markdown 文档文件名必须以分类标签开头,格式为 `【标签名】中文标题-日期.md`
- 工程修改要同步更新对应 `docs/` 文档;产生长期有效的架构约定、接口变化、排障经验、开发流程或协作规则时,同步更新 `docs/project-memory/shared-memory/`
- 默认保持系统简洁:优先复用、修改、扩展现有系统、页面和公共组件,不新建平行系统或平行页面
- UI 开发优先复用现有公共组件;发现跨页面或跨端重复的视觉/交互模式时,先抽取到 `packages/shared` 共享组件库并让现有页面迁移使用,禁止在业务页复制同类 UI。共享组件承载通用表现与交互,不下沉领域规则、后端副作用正式业务状态。
- 对已明确退役且不存在现役调用方、公开契约、持久化数据、活跃实例或迁移要求的对象,坚持“四不写”:
1. 不写历史兼容代码
2. 不写用于维持退役行为的防御性兼容测试
3. 不写仅说明其曾存在或已删除的墓碑注释
4. 不写仅记录其已删除的墓碑文档;直接将权威文档更新为当前状态。
- 公开 API、持久化数据、SpacetimeDB schema、跨版本重放、活跃实例和正式迁移不适用“四不写”;必要兼容应最小化、白名单化并配套契约或迁移测试,迁移完成后同步删除兼容实现与对应测试。
- UI 面板中不要默认写功能说明、规则描述或开发解释文案;移动端优先,同时保证网页端可正常显示和操作。
- 点击按钮弹出独立面板的设计,不要实现成在当前面板下面追加内容。
- 默认保持系统简洁:优先复用、修改、扩展现有系统、页面和公共组件。
- UI 开发优先复用现有公共组件;发现跨页面或跨端重复的视觉/交互模式时,先抽取到 `packages/shared` 共享组件库并让现有页面迁移使用。共享组件承载通用表现与交互,领域规则、后端副作用正式业务状态由后端负责
- 对已明确退役且不存在现役调用方、公开契约、持久化数据、活跃实例或迁移要求的对象,直接清理实现、专属测试和说明,将权威文档更新为当前状态;历史由 Git 保存。
- 公开 API、持久化数据、SpacetimeDB schema、跨版本重放、活跃实例和正式迁移按实际需求保留最小、白名单化的兼容,并配套契约或迁移测试;迁移完成后同步删除兼容实现与对应测试
- UI 面板优先呈现任务内容与操作,说明按当前操作需要提供;移动端优先,同时保证网页端可正常显示和操作
- 点击按钮弹出的独立面板使用弹窗、抽屉、popover 或页面级 portal
## 任务路由
- Issue 使用自托管 Gitea;优先用 Gitea UI/API 或 `tea` CLI,不使用 GitHub `gh` 或 GitLab `glab`,除非仓库已迁移。默认 triage 标签:`needs-triage``needs-info``ready-for-agent``ready-for-human``wontfix`
- Issue 使用自托管 Gitea;优先用 Gitea UI/API 或 `tea` CLI。默认 triage 标签:`needs-triage``needs-info``ready-for-agent``ready-for-human``wontfix`
- 需要仓库级 Codex skills/plugins 时,再读取 [`.codex/README.md`](.codex/README.md)。
- 涉及 AI 游戏创作独立 App、多智能体 Runtime、本地项目产物或本地 HTTP 预览时,先读取 [`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`](docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md)。
- 新增、补齐、迁移或重构玩法入口、玩法类型、创作工作台、生成页、结果页、发布、运行态、作品架、广场或公开 read model 前,必须读取并按 [`genarrative-play-type-integration`](.codex/skills/genarrative-play-type-integration/SKILL.md) 执行。
@@ -50,10 +47,10 @@
## 后端红线
- 后端最新技术约束以 [`docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md`](docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md) 为准。
- 后端路线固定为 `server-rs + Axum + SpacetimeDB`;旧 `server-node`、Express、PostgreSQL、Go 服务端、`maincloud` / `Maincloud` / `MAINCLOUD` 只作为历史残留,不作为兼容目标
- 后端路线固定为 `server-rs + Axum + SpacetimeDB`
- DDD 分层边界按总纲执行:领域规则沉到 `module-*`SpacetimeDB 表和事务编排留在 `spacetime-module`,后端访问 SpacetimeDB 统一经 `spacetime-client` facadeHTTP/SSE/BFF 留在 `api-server`,外部副作用留在 `platform-*`,前后端 DTO 留在 `shared-contracts`
- 前端只做表现、交互和临时 UI 状态,不承接正式业务真相,不绕过后端投影后端 API 直接实现业务规则
- 契约、路由、DTO 去留和 breaking change 以当前后端架构文档、`server-rs/crates/api-server/src/app.rs``shared-contracts``packages/shared` 为准;不得在前端、`api-server` 或临时兼容层中重新发明旧接口
- 前端负责表现、交互和临时 UI 状态;正式业务状态与规则以后端投影后端 API 为准
- 契约、路由、DTO 去留和 breaking change 以当前后端架构文档、`server-rs/crates/api-server/src/app.rs``shared-contracts``packages/shared` 为准。
- 凡修改 `/api/external/v1` 的路由、HTTP 方法、请求 / 响应 DTO、请求头、状态码、鉴权或异步语义,必须在同一次变更中同步更新权威契约 [`docs/openapi/genarrative-external-v1.openapi.json`](docs/openapi/genarrative-external-v1.openapi.json) 及对应契约测试;Rust 实现与 OpenAPI 未保持一致时任务不得视为完成。
- SpacetimeDB 已有表新增字段时,字段必须放在 Rust 表结构体最后,并设置明确默认值;需要删除、改名、重排或改类型时,必须先询问用户并确认迁移计划。
- 修改 SpacetimeDB schema 后必须同步 `migration.rs`、表目录和生成绑定,并运行 `npm run check:spacetime-schema`
@@ -5,9 +5,12 @@ import {
executeAdminRechargeRefund,
getAdminFeatureGateConfig,
getAdminUserDetail,
listAdminGameDistributionReviews,
listAdminRechargeOrders,
reconcileAdminUserConsumption,
resolveAdminRechargeRefundManualReview,
reviewAdminGameDistributionVersion,
suspendAdminGameDistributionGame,
updateAdminAccount,
uploadAdminEditorShowcaseCampaignImage,
upsertAdminFeatureGateConfig,
@@ -364,3 +367,134 @@ test('退款人工复核使用独立 resolve 管理员路由', async () => {
}),
);
});
test('游戏审核列表与审核动作使用约定的 URL、方法和幂等键', async () => {
const fetchMock = vi.fn().mockImplementation(() =>
Promise.resolve(
new Response(JSON.stringify({ entries: [], nextCursor: null }), {
status: 200,
}),
),
);
vi.stubGlobal('fetch', fetchMock);
await listAdminGameDistributionReviews('admin-token');
await reviewAdminGameDistributionVersion(
'admin-token',
'gamever/1',
'game-review-key-1',
{
decision: 'approve',
expectedPublicationRevision: 3,
entryUrl: 'https://games.example.test/releases/game_1/index.html',
},
);
expect(fetchMock.mock.calls[0]?.[0]).toBe(
'/admin/api/game-distribution/reviews?limit=48',
);
expect(fetchMock.mock.calls[1]?.[0]).toBe(
'/admin/api/game-distribution/versions/gamever%2F1/review',
);
expect(fetchMock.mock.calls[1]?.[1]).toEqual(
expect.objectContaining({
method: 'POST',
headers: expect.objectContaining({
Authorization: 'Bearer admin-token',
'Idempotency-Key': 'game-review-key-1',
}),
body: JSON.stringify({
decision: 'approve',
expectedPublicationRevision: 3,
entryUrl: 'https://games.example.test/releases/game_1/index.html',
}),
}),
);
});
test('安全下架请求携带公开修订号、原因与幂等键', async () => {
const fetchMock = vi.fn().mockImplementation(() =>
Promise.resolve(
new Response(JSON.stringify({ game: {}, replayed: false }), {
status: 200,
}),
),
);
vi.stubGlobal('fetch', fetchMock);
await suspendAdminGameDistributionGame(
'admin-token',
'game/1',
'game-suspend-key-1',
{ expectedPublicationRevision: 7, reason: '版权投诉' },
);
expect(fetchMock.mock.calls[0]?.[0]).toBe(
'/admin/api/game-distribution/games/game%2F1/suspend',
);
expect(fetchMock.mock.calls[0]?.[1]).toEqual(
expect.objectContaining({
method: 'POST',
headers: expect.objectContaining({
Authorization: 'Bearer admin-token',
'Idempotency-Key': 'game-suspend-key-1',
}),
body: JSON.stringify({
expectedPublicationRevision: 7,
reason: '版权投诉',
}),
}),
);
expect(() =>
suspendAdminGameDistributionGame('admin-token', ' ', 'key', {
expectedPublicationRevision: 1,
}),
).toThrow('缺少游戏 ID');
expect(() =>
suspendAdminGameDistributionGame('admin-token', 'game-1', ' ', {
expectedPublicationRevision: 1,
}),
).toThrow('下架幂等键必须是 1 到 128 个字符');
expect(fetchMock).toHaveBeenCalledTimes(1);
});
test('游戏审核拒绝请求携带理由,空幂等键在本地失败关闭', async () => {
const fetchMock = vi.fn().mockImplementation(() =>
Promise.resolve(
new Response(JSON.stringify({ version: {}, replayed: false }), {
status: 200,
}),
),
);
vi.stubGlobal('fetch', fetchMock);
await reviewAdminGameDistributionVersion(
'admin-token',
'version-1',
'game-review-key-2',
{
decision: 'reject',
expectedPublicationRevision: 0,
reviewReason: '运行时报错',
},
);
expect(fetchMock.mock.calls[0]?.[1]).toEqual(
expect.objectContaining({
body: JSON.stringify({
decision: 'reject',
expectedPublicationRevision: 0,
reviewReason: '运行时报错',
}),
}),
);
expect(() =>
reviewAdminGameDistributionVersion('admin-token', 'version-1', ' ', {
decision: 'reject',
expectedPublicationRevision: 0,
reviewReason: 'x',
}),
).toThrow('审核幂等键必须是 1 到 128 个字符');
expect(fetchMock).toHaveBeenCalledTimes(1);
});
+160
View File
@@ -29,9 +29,14 @@ import type {
AdminExternalApiKeyListQuery,
AdminExternalApiKeyListResponse,
AdminFeatureGateConfigResponse,
AdminGameDistributionReviewListResponse,
AdminGameDistributionReviewRequest,
AdminGameDistributionReviewResponse,
AdminLoginResponse,
AdminMeResponse,
AdminOverviewResponse,
AdminProjectSnapshotListQuery,
AdminProjectSnapshotListResponse,
AdminRechargeOrderListQuery,
AdminRechargeOrderListResponse,
AdminRechargeRefundActionResponse,
@@ -198,6 +203,92 @@ export function listAdminAccounts(token: string) {
return request<AdminAccountListResponse>('/admin/api/accounts', { token });
}
export function listAdminProjectSnapshots(
token: string,
query: AdminProjectSnapshotListQuery = {},
signal?: AbortSignal,
) {
const params = new URLSearchParams();
if (query.cursor) params.set('cursor', query.cursor);
params.set('limit', String(query.limit ?? 20));
return request<AdminProjectSnapshotListResponse>(
`/admin/api/project-snapshots?${params.toString()}`,
{ token, signal },
);
}
export async function downloadAdminProjectSnapshot(
token: string,
userId: string,
projectId: string,
signal?: AbortSignal,
) {
const path = `/admin/api/project-snapshots/${encodeURIComponent(userId)}/${encodeURIComponent(projectId)}/download`;
const response = await fetch(buildRequestUrl(path), {
headers: {
Authorization: `Bearer ${token.trim()}`,
Accept: 'application/zip',
[API_RESPONSE_ENVELOPE_HEADER]: 'v1',
},
signal,
});
if (!response.ok) {
const responseText = await response.text();
throw buildAdminApiError(
response,
parseJsonResponse(responseText),
responseText,
);
}
const contentType = response.headers
.get('content-type')
?.split(';')[0]
?.trim()
.toLowerCase();
if (contentType !== 'application/zip') {
await response.body?.cancel();
throw new AdminApiError({
message: '下载失败:服务端未返回 ZIP 工程文件',
status: response.status,
code: 'INVALID_PROJECT_ARCHIVE_RESPONSE',
});
}
return {
blob: await response.blob(),
filename: projectArchiveFilename(
response.headers.get('content-disposition'),
),
};
}
function projectArchiveFilename(contentDisposition: string | null): string {
const extended = contentDisposition?.match(
/(?:^|;)\s*filename\*=UTF-8'[^']*'([^;]+)/i,
);
const ordinary = contentDisposition?.match(
/(?:^|;)\s*filename=(?:"((?:[^"\\]|\\.)*)"|([^;]+))/i,
);
let filename =
ordinary?.[1]?.replace(/\\(.)/g, '$1') ?? ordinary?.[2]?.trim() ?? '';
if (extended?.[1]) {
try {
filename = decodeURIComponent(extended[1].trim());
} catch {
// 非法扩展编码继续使用普通文件名。
}
}
const safeName = Array.from(filename, (character) => {
const code = character.charCodeAt(0);
return code < 32 || code === 127 ? '_' : character;
})
.join('')
.replace(/[<>:"/\\|?*]/g, '_')
.trim()
.replace(/[. ]+$/, '');
if (!safeName || safeName.length > 240) return 'project.zip';
return /\.zip$/i.test(safeName) ? safeName : `${safeName}.zip`;
}
export function createAdminAccount(
token: string,
payload: AdminCreateAccountRequest,
@@ -1088,3 +1179,72 @@ export function saveAgcModelCatalog(
{ token, method: 'PUT', body },
);
}
export function listAdminGameDistributionReviews(token: string, limit = 48) {
const normalizedLimit = Number.isFinite(limit)
? Math.min(Math.max(Math.trunc(limit), 1), 48)
: 48;
return request<AdminGameDistributionReviewListResponse>(
`/admin/api/game-distribution/reviews?limit=${normalizedLimit}`,
{ token },
);
}
/**
* 审核游戏发行版本。幂等键由调用方生成并在同一次提交内复用,避免重复点击产生
* 两条审核结论。
*/
/**
* 安全下架整个游戏。管理员下架同样要求 CAS 修订号与幂等键,避免并发审核互相覆盖。
*/
export function suspendAdminGameDistributionGame(
token: string,
gameId: string,
idempotencyKey: string,
payload: import('./adminApiTypes').AdminGameDistributionSuspendRequest,
) {
const normalizedGameId = gameId.trim();
const normalizedKey = idempotencyKey.trim();
if (!normalizedGameId) {
throw new Error('缺少游戏 ID');
}
if (!normalizedKey || normalizedKey.length > 128) {
throw new Error('下架幂等键必须是 1 到 128 个字符');
}
return request<
import('./adminApiTypes').AdminGameDistributionSuspendResponse
>(
`/admin/api/game-distribution/games/${encodeURIComponent(normalizedGameId)}/suspend`,
{
method: 'POST',
token,
headers: { 'Idempotency-Key': normalizedKey },
body: payload,
},
);
}
export function reviewAdminGameDistributionVersion(
token: string,
versionId: string,
idempotencyKey: string,
payload: AdminGameDistributionReviewRequest,
) {
const normalizedVersionId = versionId.trim();
const normalizedKey = idempotencyKey.trim();
if (!normalizedVersionId) {
throw new Error('缺少发行版本 ID');
}
if (!normalizedKey || normalizedKey.length > 128) {
throw new Error('审核幂等键必须是 1 到 128 个字符');
}
return request<AdminGameDistributionReviewResponse>(
`/admin/api/game-distribution/versions/${encodeURIComponent(normalizedVersionId)}/review`,
{
method: 'POST',
token,
headers: { 'Idempotency-Key': normalizedKey },
body: payload,
},
);
}
+66
View File
@@ -96,6 +96,27 @@ export interface AdminMeResponse {
admin: AdminSessionPayload;
}
export interface AdminProjectSnapshotEntry {
userId: string;
projectId: string;
projectName: string | null;
syncRevision: number;
syncedAtMs: number;
fileCount: number;
totalBytes: number;
status: 'ready' | 'partial' | 'unverified';
}
export interface AdminProjectSnapshotListQuery {
cursor?: string | null;
limit?: number;
}
export interface AdminProjectSnapshotListResponse {
items: AdminProjectSnapshotEntry[];
nextCursor: string | null;
}
export interface AdminErrorReportEntry {
batchId: string;
eventCount: number;
@@ -1010,3 +1031,48 @@ export interface AdminAgcModelCatalog {
defaultModelId: string;
models: AdminAgcModel[];
}
export interface AdminGameDistributionReviewEntry {
versionId: string;
gameId: string;
versionNumber: number;
packageSha256: string;
packageBytes: number;
status: string;
publicationRevision: number;
reviewReason: string | null;
createdAt: string;
updatedAt: string;
}
export interface AdminGameDistributionReviewListResponse {
entries: AdminGameDistributionReviewEntry[];
nextCursor: string | null;
}
export interface AdminGameDistributionReviewRequest {
decision: 'approve' | 'reject';
expectedPublicationRevision: number;
reviewReason?: string;
entryUrl?: string;
}
export interface AdminGameDistributionReviewResponse {
version: AdminGameDistributionReviewEntry;
replayed: boolean;
}
export interface AdminGameDistributionSuspendRequest {
expectedPublicationRevision: number;
reason?: string;
}
export interface AdminGameDistributionSuspendResponse {
game: {
id: string;
title: string;
status: string;
publicationRevision: number;
};
replayed: boolean;
}
@@ -0,0 +1,128 @@
import { afterEach, expect, test, vi } from 'vitest';
import {
downloadAdminProjectSnapshot,
listAdminProjectSnapshots,
} from './adminApiClient';
afterEach(() => {
vi.unstubAllGlobals();
});
test('项目列表携带分页与后台授权,解析标准响应', async () => {
const payload = { items: [], nextCursor: 'next' };
const fetchMock = vi
.fn()
.mockResolvedValue(
new Response(JSON.stringify({ ok: true, data: payload })),
);
vi.stubGlobal('fetch', fetchMock);
const controller = new AbortController();
expect(
await listAdminProjectSnapshots(
'admin-token',
{ cursor: 'user/a+项目', limit: 20 },
controller.signal,
),
).toEqual(payload);
expect(fetchMock).toHaveBeenCalledWith(
'/admin/api/project-snapshots?cursor=user%2Fa%2B%E9%A1%B9%E7%9B%AE&limit=20',
expect.objectContaining({
headers: expect.objectContaining({ Authorization: 'Bearer admin-token' }),
signal: controller.signal,
}),
);
});
test('ZIP 下载以授权请求读取并优先保留中文附件名', async () => {
const fetchMock = vi.fn().mockResolvedValue(
new Response('PK\u0003\u0004', {
headers: {
'content-type': 'application/zip',
'content-disposition':
"attachment; filename=project.zip; filename*=UTF-8''%E4%B8%89%E6%B6%88-r2.zip",
},
}),
);
vi.stubGlobal('fetch', fetchMock);
const controller = new AbortController();
const archive = await downloadAdminProjectSnapshot(
'admin-token',
'user/a',
'project/b',
controller.signal,
);
expect(archive.filename).toBe('三消-r2.zip');
expect(archive.blob.type).toBe('application/zip');
expect(fetchMock).toHaveBeenCalledWith(
'/admin/api/project-snapshots/user%2Fa/project%2Fb/download',
expect.objectContaining({
headers: expect.objectContaining({
Authorization: 'Bearer admin-token',
Accept: 'application/zip',
}),
signal: controller.signal,
}),
);
});
test.each([
['attachment; filename="工程.zip"; filename*=UTF-8\'\'%broken', '工程.zip'],
['attachment; filename="../secret.zip"', '.._secret.zip'],
["attachment; filename*=UTF-8''unsafe%00%1F%7F.zip", 'unsafe___.zip'],
[null, 'project.zip'],
])('ZIP 附件名兼容安全回退 %s', async (header, expected) => {
const headers: Record<string, string> = { 'content-type': 'application/zip' };
// Response 的 Headers 只接受 Latin-1;真实 UTF-8 文件名使用 filename*。
if (header)
headers['content-disposition'] = header.replace('工程', 'project');
vi.stubGlobal(
'fetch',
vi.fn().mockResolvedValue(new Response('PK', { headers })),
);
expect(
(await downloadAdminProjectSnapshot('token', 'user', 'project')).filename,
).toBe(expected.replace('工程', 'project'));
});
test.each([401, 403, 409, 500])(
'下载 HTTP %s 保留后台错误,不返回 ZIP',
async (status) => {
vi.stubGlobal(
'fetch',
vi.fn().mockResolvedValue(
new Response(
JSON.stringify({
ok: false,
error: { code: 'SNAPSHOT_FAILURE', message: '工程尚未同步完成' },
}),
{
status,
headers: { 'content-type': 'application/json' },
},
),
),
);
await expect(
downloadAdminProjectSnapshot('token', 'user', 'project'),
).rejects.toMatchObject({
status,
code: 'SNAPSHOT_FAILURE',
message: '工程尚未同步完成',
});
},
);
test('200 JSON 或 HTML 不能被保存为成功 ZIP', async () => {
vi.stubGlobal(
'fetch',
vi.fn().mockResolvedValue(
new Response('{"ok":false}', {
headers: { 'content-type': 'application/json' },
}),
),
);
await expect(
downloadAdminProjectSnapshot('token', 'user', 'project'),
).rejects.toMatchObject({ code: 'INVALID_PROJECT_ARCHIVE_RESPONSE' });
});
+14
View File
@@ -26,11 +26,13 @@ import { AdminEditorAssetQueryPage } from '../pages/AdminEditorAssetQueryPage';
import { AdminEditorGenerationPricingPage } from '../pages/AdminEditorGenerationPricingPage';
import { AdminEditorShowcaseReviewPage } from '../pages/AdminEditorShowcaseReviewPage';
import { AdminErrorReportsPage } from '../pages/AdminErrorReportsPage';
import { AdminGameDistributionReviewPage } from '../pages/AdminGameDistributionReviewPage';
import { AdminGrayReleaseConfigPage } from '../pages/AdminGrayReleaseConfigPage';
import { AdminInviteCodePage } from '../pages/AdminInviteCodePage';
import { AdminLoginPage } from '../pages/AdminLoginPage';
import { AdminOverviewPage } from '../pages/AdminOverviewPage';
import { AdminProfileWalletConfigPage } from '../pages/AdminProfileWalletConfigPage';
import { AdminProjectSnapshotsPage } from '../pages/AdminProjectSnapshotsPage';
import { AdminRechargeOrderPage } from '../pages/AdminRechargeOrderPage';
import { AdminRechargeProductPage } from '../pages/AdminRechargeProductPage';
import { AdminRedeemCodePage } from '../pages/AdminRedeemCodePage';
@@ -299,6 +301,12 @@ export function AdminApp() {
onUnauthorized={handleUnauthorized}
/>
) : null}
{activeRouteId === 'game-distribution' ? (
<AdminGameDistributionReviewPage
token={token}
onUnauthorized={handleUnauthorized}
/>
) : null}
{activeRouteId === 'editor-assets' ? (
<AdminEditorAssetQueryPage
token={token}
@@ -308,6 +316,12 @@ export function AdminApp() {
{activeRouteId === 'accounts' ? (
<AdminAccountsPage token={token} onUnauthorized={handleUnauthorized} />
) : null}
{activeRouteId === 'project-snapshots' ? (
<AdminProjectSnapshotsPage
token={token}
onUnauthorized={handleUnauthorized}
/>
) : null}
</AdminShell>
);
}
+4
View File
@@ -4,6 +4,8 @@ import {
Bug,
Coins,
Database,
FolderArchive,
Gamepad2,
GitBranch,
Images,
LayoutDashboard,
@@ -48,7 +50,9 @@ const routeIcons = {
'recharge-orders': ReceiptText,
'editor-generation-pricing': Coins,
'editor-showcase': Star,
'game-distribution': Gamepad2,
'editor-assets': Images,
'project-snapshots': FolderArchive,
accounts: Users,
'agc-models': ListChecks,
} satisfies Record<AdminRouteId, typeof LayoutDashboard>;
@@ -122,3 +122,49 @@ test('零权限 member 不回落到 Dashboard', () => {
expect(routes).toEqual([]);
expect(resolveAccessibleAdminRoute('#dashboard', routes)).toBeNull();
});
test('项目工程入口对 owner 与已授权 member 开放且可分配权限', () => {
const route = {
id: 'project-snapshots',
label: '项目工程',
hash: '#project-snapshots',
};
expect(adminRoutes.filter((item) => !item.ownerOnly)).toContainEqual(route);
expect(resolveAdminRoute('#project-snapshots')).toBe('project-snapshots');
expect(
getAccessibleAdminRoutes({ accountRole: 'owner', tabPermissions: [] }),
).toContainEqual(route);
expect(
getAccessibleAdminRoutes({
accountRole: 'member',
tabPermissions: ['project-snapshots'],
}),
).toEqual([route]);
expect(
getAccessibleAdminRoutes({
accountRole: 'member',
tabPermissions: ['tracking'],
}),
).not.toContainEqual(route);
});
test('后台游戏审核路由可通过导航和 hash 访问', () => {
expect(adminRoutes).toContainEqual({
id: 'game-distribution',
label: '游戏审核',
hash: '#game-distribution',
});
expect(resolveAdminRoute('#game-distribution')).toBe('game-distribution');
expect(routeHash('game-distribution')).toBe('#game-distribution');
});
test('member 可单独获得游戏审核 Tab 权限', () => {
const routes = getAccessibleAdminRoutes({
accountRole: 'member',
tabPermissions: ['game-distribution'],
});
expect(routes.map((route) => route.id)).toEqual(['game-distribution']);
expect(resolveAccessibleAdminRoute('#game-distribution', routes)).toBe(
'game-distribution',
);
});
+4
View File
@@ -15,7 +15,9 @@ export type AdminRouteId =
| 'recharge-orders'
| 'editor-generation-pricing'
| 'editor-showcase'
| 'game-distribution'
| 'editor-assets'
| 'project-snapshots'
| 'agc-models'
| 'accounts';
@@ -53,7 +55,9 @@ export const adminRoutes: AdminRouteDefinition[] = [
},
{ id: 'agc-models', label: 'AGC 模型', hash: '#agc-models', ownerOnly: true },
{ id: 'editor-showcase', label: '精选审核', hash: '#editor-showcase' },
{ id: 'game-distribution', label: '游戏审核', hash: '#game-distribution' },
{ id: 'editor-assets', label: '素材查询', hash: '#editor-assets' },
{ id: 'project-snapshots', label: '项目工程', hash: '#project-snapshots' },
{ id: 'accounts', label: '账号管理', hash: '#accounts', ownerOnly: true },
];
@@ -0,0 +1,186 @@
/* @vitest-environment jsdom */
import { fireEvent, render, screen, waitFor } from '@testing-library/react';
import { beforeEach, expect, test, vi } from 'vitest';
import {
listAdminGameDistributionReviews,
reviewAdminGameDistributionVersion,
suspendAdminGameDistributionGame,
} from '../api/adminApiClient';
import type { AdminGameDistributionReviewEntry } from '../api/adminApiTypes';
import {
AdminGameDistributionReviewPage,
resolveGameReleaseEntryUrlError,
} from './AdminGameDistributionReviewPage';
vi.mock('../api/adminApiClient', () => ({
isAdminApiError: vi.fn(
(error: unknown) =>
typeof error === 'object' &&
error !== null &&
'status' in error &&
typeof error.status === 'number',
),
formatAdminApiError: vi.fn((error: unknown) =>
error instanceof Error ? error.message : '请求失败',
),
listAdminGameDistributionReviews: vi.fn(),
reviewAdminGameDistributionVersion: vi.fn(),
suspendAdminGameDistributionGame: vi.fn(),
}));
const entry: AdminGameDistributionReviewEntry = {
versionId: 'version-1',
gameId: 'game_1',
versionNumber: 2,
packageSha256: 'a'.repeat(64),
packageBytes: 2048,
status: 'pending_review',
publicationRevision: 4,
reviewReason: null,
createdAt: '2026-09-20T08:00:00Z',
updatedAt: '2026-09-20T08:00:00Z',
};
beforeEach(() => {
vi.mocked(listAdminGameDistributionReviews).mockReset();
vi.mocked(reviewAdminGameDistributionVersion).mockReset();
vi.mocked(suspendAdminGameDistributionGame).mockReset();
vi.mocked(listAdminGameDistributionReviews).mockResolvedValue({
entries: [entry],
nextCursor: null,
});
});
test('发行入口必须是带完整来源的 HTTPS 地址', () => {
expect(resolveGameReleaseEntryUrlError('')).toBe('请填写发行入口');
expect(
resolveGameReleaseEntryUrlError('http://games.test/a/index.html'),
).toBe('发行入口必须以 https:// 开头');
expect(
resolveGameReleaseEntryUrlError('https://games.test/a/index.html?token=1'),
).toBe('发行入口不能包含 query 或 fragment');
expect(
resolveGameReleaseEntryUrlError('https://u:p@games.test/a/index.html'),
).toBe('发行入口不能包含凭据');
expect(
resolveGameReleaseEntryUrlError('https://games.test/a/index.html'),
).toBe('');
});
test('通过审核时提交当前 publicationRevision 与发行入口并刷新列表', async () => {
vi.mocked(reviewAdminGameDistributionVersion).mockResolvedValue({
version: { ...entry, status: 'published' },
replayed: false,
});
render(
<AdminGameDistributionReviewPage
token="admin-token"
onUnauthorized={vi.fn()}
/>,
);
await screen.findByText('game_1');
fireEvent.change(screen.getByLabelText('发行入口'), {
target: { value: 'https://games.test/releases/game_1/index.html' },
});
fireEvent.click(screen.getByRole('button', { name: '通过' }));
await waitFor(() =>
expect(reviewAdminGameDistributionVersion).toHaveBeenCalledTimes(1),
);
const [token, versionId, idempotencyKey, payload] =
vi.mocked(reviewAdminGameDistributionVersion).mock.calls[0] ?? [];
expect(token).toBe('admin-token');
expect(versionId).toBe('version-1');
expect(String(idempotencyKey)).toContain('version-1');
expect(payload).toEqual({
decision: 'approve',
expectedPublicationRevision: 4,
entryUrl: 'https://games.test/releases/game_1/index.html',
});
await waitFor(() =>
expect(vi.mocked(listAdminGameDistributionReviews)).toHaveBeenCalledTimes(
2,
),
);
});
test('缺少拒绝理由时不调用审核接口', async () => {
render(
<AdminGameDistributionReviewPage
token="admin-token"
onUnauthorized={vi.fn()}
/>,
);
await screen.findByText('game_1');
fireEvent.click(screen.getByRole('button', { name: '拒绝' }));
expect(await screen.findByText('拒绝审核必须填写理由')).toBeTruthy();
expect(reviewAdminGameDistributionVersion).not.toHaveBeenCalled();
});
test('安全下架需要二次确认,并携带公开修订号与原因', async () => {
vi.mocked(suspendAdminGameDistributionGame).mockResolvedValue({
game: {
id: 'game_1',
title: '测试游戏',
status: 'suspended',
publicationRevision: 5,
},
replayed: false,
});
render(
<AdminGameDistributionReviewPage
token="admin-token"
onUnauthorized={vi.fn()}
/>,
);
await screen.findByText('game_1');
fireEvent.change(screen.getByLabelText('下架原因'), {
target: { value: '盗用素材' },
});
fireEvent.click(screen.getByRole('button', { name: '安全下架' }));
// 第一次点击只弹出确认面板,不直接调用后端。
expect(suspendAdminGameDistributionGame).not.toHaveBeenCalled();
expect(await screen.findByRole('dialog')).toBeTruthy();
fireEvent.click(screen.getByRole('button', { name: '确认' }));
await waitFor(() =>
expect(suspendAdminGameDistributionGame).toHaveBeenCalledTimes(1),
);
const [token, gameId, idempotencyKey, payload] =
vi.mocked(suspendAdminGameDistributionGame).mock.calls[0] ?? [];
expect(token).toBe('admin-token');
expect(gameId).toBe('game_1');
expect(String(idempotencyKey)).toContain('game_1');
expect(payload).toEqual({
expectedPublicationRevision: 4,
reason: '盗用素材',
});
expect(await screen.findByText(//u)).toBeTruthy();
});
test('取消确认时不下架', async () => {
render(
<AdminGameDistributionReviewPage
token="admin-token"
onUnauthorized={vi.fn()}
/>,
);
await screen.findByText('game_1');
fireEvent.click(screen.getByRole('button', { name: '安全下架' }));
await screen.findByRole('dialog');
fireEvent.click(screen.getByRole('button', { name: '取消' }));
await waitFor(() => expect(screen.queryByRole('dialog')).toBeNull());
expect(suspendAdminGameDistributionGame).not.toHaveBeenCalled();
});
@@ -0,0 +1,365 @@
import { RefreshCcw } from 'lucide-react';
import { useCallback, useEffect, useState } from 'react';
import {
listAdminGameDistributionReviews,
reviewAdminGameDistributionVersion,
suspendAdminGameDistributionGame,
} from '../api/adminApiClient';
import type { AdminGameDistributionReviewEntry } from '../api/adminApiTypes';
import { useAdminWriteConfirm } from '../components/useAdminWriteConfirm';
import { handlePageError } from './pageUtils';
interface AdminGameDistributionReviewPageProps {
token: string;
onUnauthorized: (message?: string) => void;
}
function formatBytes(value: number) {
if (value >= 1024 * 1024) {
return `${(value / (1024 * 1024)).toFixed(1)} MiB`;
}
if (value >= 1024) {
return `${(value / 1024).toFixed(1)} KiB`;
}
return `${value} B`;
}
function formatTime(value: string) {
const parsed = new Date(value);
if (Number.isNaN(parsed.getTime())) return value;
return parsed.toLocaleString('zh-CN', { hour12: false });
}
function createSuspendIdempotencyKey(gameId: string) {
const random =
typeof crypto !== 'undefined' && 'randomUUID' in crypto
? crypto.randomUUID()
: `${Date.now()}-${Math.random().toString(16).slice(2)}`;
return `game-suspend-${gameId}-${random}`.slice(0, 128);
}
function createReviewIdempotencyKey(versionId: string) {
const random =
typeof crypto !== 'undefined' && 'randomUUID' in crypto
? crypto.randomUUID()
: `${Date.now()}-${Math.random().toString(16).slice(2)}`;
return `game-review-${versionId}-${random}`.slice(0, 128);
}
export function resolveGameReleaseEntryUrlError(value: string) {
const normalized = value.trim();
if (!normalized) return '请填写发行入口';
if (!normalized.startsWith('https://')) {
return '发行入口必须以 https:// 开头';
}
if (normalized.includes('?') || normalized.includes('#')) {
return '发行入口不能包含 query 或 fragment';
}
try {
const parsed = new URL(normalized);
if (parsed.username || parsed.password) {
return '发行入口不能包含凭据';
}
} catch {
return '发行入口不是合法 URL';
}
return '';
}
export function AdminGameDistributionReviewPage({
token,
onUnauthorized,
}: AdminGameDistributionReviewPageProps) {
const [entries, setEntries] = useState<AdminGameDistributionReviewEntry[]>(
[],
);
const [isLoading, setIsLoading] = useState(false);
const [busyVersionId, setBusyVersionId] = useState('');
const [errorMessage, setErrorMessage] = useState('');
const [statusMessage, setStatusMessage] = useState('');
const [entryUrlByVersion, setEntryUrlByVersion] = useState<
Record<string, string>
>({});
const [reasonByVersion, setReasonByVersion] = useState<
Record<string, string>
>({});
const [suspendReasonByGame, setSuspendReasonByGame] = useState<
Record<string, string>
>({});
const [busyGameId, setBusyGameId] = useState('');
const writeConfirm = useAdminWriteConfirm();
const loadReviews = useCallback(async () => {
setIsLoading(true);
setErrorMessage('');
try {
const response = await listAdminGameDistributionReviews(token);
setEntries(response.entries);
} catch (error) {
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
setIsLoading(false);
}
}, [token, onUnauthorized]);
useEffect(() => {
void loadReviews();
}, [loadReviews]);
async function submitReview(
entry: AdminGameDistributionReviewEntry,
decision: 'approve' | 'reject',
) {
const entryUrl = (entryUrlByVersion[entry.versionId] ?? '').trim();
const reason = (reasonByVersion[entry.versionId] ?? '').trim();
if (decision === 'approve') {
const invalid = resolveGameReleaseEntryUrlError(entryUrl);
if (invalid) {
setErrorMessage(invalid);
return;
}
} else if (!reason) {
setErrorMessage('拒绝审核必须填写理由');
return;
}
setBusyVersionId(entry.versionId);
setErrorMessage('');
setStatusMessage('');
try {
await reviewAdminGameDistributionVersion(
token,
entry.versionId,
createReviewIdempotencyKey(entry.versionId),
decision === 'approve'
? {
decision,
expectedPublicationRevision: entry.publicationRevision,
entryUrl,
}
: {
decision,
expectedPublicationRevision: entry.publicationRevision,
reviewReason: reason,
},
);
setStatusMessage(
decision === 'approve'
? `版本 v${entry.versionNumber} 已通过审核`
: `版本 v${entry.versionNumber} 已拒绝`,
);
await loadReviews();
} catch (error) {
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
setBusyVersionId('');
}
}
/**
* 管理员安全下架:先二次确认,再带当前公开修订号调用后端;并发审核导致修订号变化时
* 由服务端返回冲突,前端只提示刷新,不静默重试。
*/
async function suspendGame(entry: AdminGameDistributionReviewEntry) {
const reason = (suspendReasonByGame[entry.gameId] ?? '').trim();
const confirmed = await writeConfirm.confirmWrite({
action: '安全下架游戏',
target: `${entry.gameId}(版本 v${entry.versionNumber}`,
});
if (!confirmed) return;
setBusyGameId(entry.gameId);
setErrorMessage('');
setStatusMessage('');
try {
await suspendAdminGameDistributionGame(
token,
entry.gameId,
createSuspendIdempotencyKey(entry.gameId),
{
expectedPublicationRevision: entry.publicationRevision,
...(reason ? { reason } : {}),
},
);
setStatusMessage(`游戏 ${entry.gameId} 已安全下架,发行入口已关闭`);
setSuspendReasonByGame((current) => ({ ...current, [entry.gameId]: '' }));
await loadReviews();
} catch (error) {
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
setBusyGameId('');
}
}
return (
<section className="admin-page admin-page-wide">
<div className="admin-page-heading">
<h1></h1>
<button
type="button"
className="admin-secondary-button"
onClick={() => void loadReviews()}
disabled={isLoading}
>
<RefreshCcw aria-hidden="true" />
</button>
</div>
{errorMessage ? (
<div className="admin-alert admin-alert-warning" role="alert">
{errorMessage}
</div>
) : null}
{statusMessage ? (
<div className="admin-alert admin-alert-success" role="status">
{statusMessage}
</div>
) : null}
<div className="admin-panel">
<div className="admin-panel-heading">
<h2></h2>
<span className="admin-muted-text"> {entries.length} </span>
</div>
{isLoading ? (
<p className="admin-muted-text"></p>
) : null}
{!isLoading && entries.length === 0 ? (
<p className="admin-muted-text"></p>
) : null}
{!isLoading && entries.length > 0 ? (
<div className="admin-table-wrap">
<table className="admin-table admin-table-wide">
<thead>
<tr>
<th></th>
<th></th>
<th></th>
<th></th>
<th></th>
</tr>
</thead>
<tbody>
{entries.map((entry) => {
const busy = busyVersionId === entry.versionId;
return (
<tr key={entry.versionId}>
<td>
<code>{entry.gameId}</code>
</td>
<td>
v{entry.versionNumber}
<div className="admin-muted-text">{entry.status}</div>
{entry.reviewReason ? (
<div className="admin-muted-text">
{entry.reviewReason}
</div>
) : null}
</td>
<td>
{formatBytes(entry.packageBytes)}
<div className="admin-muted-text">
<code>{entry.packageSha256.slice(0, 12)}</code>
</div>
</td>
<td>{formatTime(entry.createdAt)}</td>
<td>
<div className="admin-action-row">
<div className="admin-field">
<label
htmlFor={`game-release-url-${entry.versionId}`}
>
</label>
<input
id={`game-release-url-${entry.versionId}`}
value={entryUrlByVersion[entry.versionId] ?? ''}
placeholder="https://"
onChange={(event) =>
setEntryUrlByVersion((current) => ({
...current,
[entry.versionId]: event.target.value,
}))
}
disabled={busy}
/>
</div>
<button
type="button"
className="admin-primary-button"
disabled={busy}
onClick={() => void submitReview(entry, 'approve')}
>
</button>
<div className="admin-field">
<label
htmlFor={`game-reject-reason-${entry.versionId}`}
>
</label>
<input
id={`game-reject-reason-${entry.versionId}`}
value={reasonByVersion[entry.versionId] ?? ''}
onChange={(event) =>
setReasonByVersion((current) => ({
...current,
[entry.versionId]: event.target.value,
}))
}
disabled={busy}
/>
</div>
<button
type="button"
className="admin-ghost-button"
disabled={busy}
onClick={() => void submitReview(entry, 'reject')}
>
</button>
<div className="admin-field">
<label
htmlFor={`game-suspend-reason-${entry.versionId}`}
>
</label>
<input
id={`game-suspend-reason-${entry.versionId}`}
value={suspendReasonByGame[entry.gameId] ?? ''}
onChange={(event) =>
setSuspendReasonByGame((current) => ({
...current,
[entry.gameId]: event.target.value,
}))
}
disabled={busy}
/>
</div>
<button
type="button"
className="admin-danger-button"
disabled={busy || busyGameId === entry.gameId}
onClick={() => void suspendGame(entry)}
>
{busyGameId === entry.gameId
? '正在下架…'
: '安全下架'}
</button>
</div>
</td>
</tr>
);
})}
</tbody>
</table>
</div>
) : null}
</div>
{writeConfirm.confirmDialog}
</section>
);
}
@@ -154,6 +154,27 @@ test('灰度发布页可通过功能入口生成画布 Agent Gate Key', async ()
);
});
test('灰度发布页可选择模板库并默认启用零比例灰度', async () => {
const user = userEvent.setup();
render(
<AdminGrayReleaseConfigPage token="admin-token" onUnauthorized={vi.fn()} />,
);
await screen.findByRole('button', { name: 'editor.new-toolbar' });
await user.selectOptions(screen.getByLabelText('Gate Key 前缀'), ['agc']);
expect((screen.getByLabelText('Gate Key') as HTMLInputElement).value).toBe(
'agc:template-library',
);
expect(
(screen.getByLabelText('Gate Key 目标') as HTMLSelectElement).value,
).toBe('template-library');
expect((screen.getByLabelText('启用') as HTMLInputElement).checked).toBe(
true,
);
expect((screen.getByLabelText('灰度比例') as HTMLInputElement).value).toBe(
'0',
);
});
test('灰度发布页保存时转换数组和百分比', async () => {
const user = userEvent.setup();
vi.mocked(upsertAdminFeatureGateConfig).mockResolvedValueOnce({
@@ -27,9 +27,17 @@ interface GateTargetOption {
const GATE_PREFIX_LABELS: Record<string, string> = {
'image-editor': '画布',
agc: '客户端',
};
const FIXED_GATE_TARGETS: GateTargetOption[] = [
{
prefix: 'agc',
suffix: 'template-library',
key: 'agc:template-library',
label: '模板库',
description: '客户端模板库灰度',
},
{
prefix: 'image-editor',
suffix: 'agent-sidebar',
@@ -180,7 +188,7 @@ export function AdminGrayReleaseConfigPage({
setSelectedGateKey('');
setGatePrefix(option.prefix);
setGateKey(option.key);
setEnabled(false);
setEnabled(option.key === 'agc:template-library');
setRolloutPercent('0');
setAllowUserIds('');
setAllowUserTags('');
@@ -0,0 +1,288 @@
// @vitest-environment jsdom
import {
act,
cleanup,
fireEvent,
render,
screen,
waitFor,
within,
} from '@testing-library/react';
import { afterEach, beforeEach, expect, test, vi } from 'vitest';
import {
AdminApiError,
downloadAdminProjectSnapshot,
listAdminProjectSnapshots,
} from '../api/adminApiClient';
import type { AdminProjectSnapshotEntry } from '../api/adminApiTypes';
import { AdminProjectSnapshotsPage } from './AdminProjectSnapshotsPage';
vi.mock('../api/adminApiClient', async () => ({
...(await vi.importActual<typeof import('../api/adminApiClient')>(
'../api/adminApiClient',
)),
downloadAdminProjectSnapshot: vi.fn(),
listAdminProjectSnapshots: vi.fn(),
}));
const entry: AdminProjectSnapshotEntry = {
userId: 'user-1',
projectId: 'project-1',
projectName: '三消工程',
syncRevision: 3,
syncedAtMs: 1_700_000_000_000,
fileCount: 12,
totalBytes: 2048,
status: 'ready',
};
beforeEach(() => {
vi.mocked(listAdminProjectSnapshots)
.mockReset()
.mockResolvedValue({ items: [entry], nextCursor: null });
vi.mocked(downloadAdminProjectSnapshot).mockReset();
});
afterEach(() => {
cleanup();
vi.restoreAllMocks();
vi.unstubAllGlobals();
vi.useRealTimers();
});
test('按项目展示完整性并限制未完成工程下载', async () => {
vi.mocked(listAdminProjectSnapshots).mockResolvedValue({
items: [
entry,
{
...entry,
projectId: 'partial-project',
projectName: '未完成工程',
status: 'partial',
},
{
...entry,
projectId: 'legacy-project',
projectName: null,
status: 'unverified',
},
],
nextCursor: null,
});
render(<AdminProjectSnapshotsPage token="token" onUnauthorized={vi.fn()} />);
const completeRow = (await screen.findByText('三消工程')).closest('tr')!;
expect(within(completeRow).getByText('2 KiB')).toBeTruthy();
expect(
within(completeRow)
.getByRole('button', { name: '下载完整工程' })
.hasAttribute('disabled'),
).toBe(false);
expect(
screen.getByRole('button', { name: '同步未完成' }).hasAttribute('disabled'),
).toBe(true);
expect(screen.getByText('完整性未知')).toBeTruthy();
expect(
screen
.getByRole('button', { name: '下载已存文件' })
.hasAttribute('disabled'),
).toBe(false);
});
test('加载更多合并项目,刷新失败保留列表和错误,重试从首页开始', async () => {
vi.mocked(listAdminProjectSnapshots)
.mockResolvedValueOnce({ items: [entry], nextCursor: 'page-2' })
.mockResolvedValueOnce({
items: [{ ...entry, projectId: 'project-2', projectName: '第二工程' }],
nextCursor: null,
})
.mockRejectedValueOnce(new Error('远端清单读取失败'))
.mockResolvedValueOnce({ items: [], nextCursor: null });
render(<AdminProjectSnapshotsPage token="token" onUnauthorized={vi.fn()} />);
fireEvent.click(await screen.findByRole('button', { name: '加载更多' }));
await screen.findByText('第二工程');
expect(listAdminProjectSnapshots).toHaveBeenNthCalledWith(
2,
'token',
{ cursor: 'page-2', limit: 20 },
expect.any(AbortSignal),
);
expect(screen.getByText('三消工程')).toBeTruthy();
fireEvent.click(screen.getByRole('button', { name: '刷新' }));
await screen.findByRole('alert');
expect(screen.getByText('第二工程')).toBeTruthy();
expect(screen.queryByText('暂无已上传项目')).toBeNull();
fireEvent.click(screen.getByRole('button', { name: '刷新' }));
await screen.findByText('暂无已上传项目');
expect(listAdminProjectSnapshots).toHaveBeenLastCalledWith(
'token',
{ cursor: null, limit: 20 },
expect.any(AbortSignal),
);
});
test('下载使用返回的中文文件名,随后释放对象 URL', async () => {
const createObjectURL = vi.fn(() => 'blob:archive');
const revokeObjectURL = vi.fn();
vi.stubGlobal(
'URL',
class extends URL {
static createObjectURL = createObjectURL;
static revokeObjectURL = revokeObjectURL;
},
);
let savedFilename = '';
let savedHref = '';
vi.spyOn(HTMLAnchorElement.prototype, 'click').mockImplementation(function (
this: HTMLAnchorElement,
) {
savedFilename = this.download;
savedHref = this.href;
});
const blob = new Blob(['PK'], { type: 'application/zip' });
vi.mocked(downloadAdminProjectSnapshot).mockResolvedValue({
blob,
filename: '三消工程-r3.zip',
});
render(<AdminProjectSnapshotsPage token="token" onUnauthorized={vi.fn()} />);
const button = await screen.findByRole('button', { name: '下载完整工程' });
vi.useFakeTimers();
await act(async () => {
fireEvent.click(button);
});
expect(savedFilename).toBe('三消工程-r3.zip');
expect(savedHref).toBe('blob:archive');
expect(createObjectURL).toHaveBeenCalledWith(blob);
expect(downloadAdminProjectSnapshot).toHaveBeenCalledWith(
'token',
'user-1',
'project-1',
expect.any(AbortSignal),
);
act(() => vi.advanceTimersByTime(1000));
expect(revokeObjectURL).toHaveBeenCalledWith('blob:archive');
});
test('取消下载中止请求且不显示错误,卸载中止列表请求', async () => {
vi.mocked(downloadAdminProjectSnapshot).mockImplementation(
(_token, _user, _project, signal) =>
new Promise((_resolve, reject) => {
signal?.addEventListener('abort', () =>
reject(new DOMException('Aborted', 'AbortError')),
);
}),
);
const view = render(
<AdminProjectSnapshotsPage token="token" onUnauthorized={vi.fn()} />,
);
fireEvent.click(await screen.findByRole('button', { name: '下载完整工程' }));
fireEvent.click(await screen.findByRole('button', { name: '取消下载' }));
expect(
vi.mocked(downloadAdminProjectSnapshot).mock.calls[0]?.[3]?.aborted,
).toBe(true);
await waitFor(() => expect(screen.queryByRole('alert')).toBeNull());
vi.mocked(listAdminProjectSnapshots).mockReturnValue(new Promise(() => {}));
fireEvent.click(screen.getByRole('button', { name: '刷新' }));
const signal = vi.mocked(listAdminProjectSnapshots).mock.calls.at(-1)?.[2];
view.unmount();
expect(signal?.aborted).toBe(true);
});
test('下载登录失效走现有会话处理,403 错误保留页面', async () => {
const onUnauthorized = vi.fn();
vi.mocked(downloadAdminProjectSnapshot)
.mockRejectedValueOnce(
new AdminApiError({ status: 403, message: '无项目工程权限' }),
)
.mockRejectedValueOnce(
new AdminApiError({ status: 401, message: '已过期' }),
);
render(
<AdminProjectSnapshotsPage token="token" onUnauthorized={onUnauthorized} />,
);
fireEvent.click(await screen.findByRole('button', { name: '下载完整工程' }));
expect(await screen.findByText('无项目工程权限')).toBeTruthy();
expect(onUnauthorized).not.toHaveBeenCalled();
fireEvent.click(screen.getByRole('button', { name: '下载完整工程' }));
await waitFor(() =>
expect(onUnauthorized).toHaveBeenCalledWith('登录状态已失效'),
);
});
test('首次列表失败显示错误而非空项目,401 失效回到会话处理', async () => {
const onUnauthorized = vi.fn();
vi.mocked(listAdminProjectSnapshots)
.mockRejectedValueOnce(new Error('清单存储不可用'))
.mockRejectedValueOnce(
new AdminApiError({ status: 401, message: '已过期' }),
);
render(
<AdminProjectSnapshotsPage token="token" onUnauthorized={onUnauthorized} />,
);
await screen.findByText('清单存储不可用');
expect(screen.queryByText('暂无已上传项目')).toBeNull();
fireEvent.click(screen.getByRole('button', { name: '刷新' }));
await waitFor(() =>
expect(onUnauthorized).toHaveBeenCalledWith('登录状态已失效'),
);
});
test('更换登录令牌丢弃旧列表和晚返回请求', async () => {
let finishOldRequest!: (value: {
items: AdminProjectSnapshotEntry[];
nextCursor: null;
}) => void;
vi.mocked(listAdminProjectSnapshots)
.mockReturnValueOnce(
new Promise((resolve) => {
finishOldRequest = resolve;
}),
)
.mockResolvedValueOnce({
items: [{ ...entry, projectName: '新账号工程' }],
nextCursor: null,
});
const onUnauthorized = vi.fn();
const view = render(
<AdminProjectSnapshotsPage
token="old-token"
onUnauthorized={onUnauthorized}
/>,
);
const oldSignal = vi.mocked(listAdminProjectSnapshots).mock.calls[0]?.[2];
view.rerender(
<AdminProjectSnapshotsPage
token="new-token"
onUnauthorized={onUnauthorized}
/>,
);
await screen.findByText('新账号工程');
expect(oldSignal?.aborted).toBe(true);
await act(async () => {
finishOldRequest({ items: [entry], nextCursor: null });
});
expect(screen.queryByText('三消工程')).toBeNull();
expect(screen.getByText('新账号工程')).toBeTruthy();
});
test('卸载后完成的下载不会创建浏览器文件', async () => {
let finishDownload!: (value: { blob: Blob; filename: string }) => void;
vi.mocked(downloadAdminProjectSnapshot).mockReturnValue(
new Promise((resolve) => {
finishDownload = resolve;
}),
);
const click = vi
.spyOn(HTMLAnchorElement.prototype, 'click')
.mockImplementation(() => {});
const view = render(
<AdminProjectSnapshotsPage token="token" onUnauthorized={vi.fn()} />,
);
fireEvent.click(await screen.findByRole('button', { name: '下载完整工程' }));
const signal = vi.mocked(downloadAdminProjectSnapshot).mock.calls[0]?.[3];
view.unmount();
expect(signal?.aborted).toBe(true);
await act(async () => {
finishDownload({ blob: new Blob(['PK']), filename: 'old.zip' });
});
expect(click).not.toHaveBeenCalled();
});
@@ -0,0 +1,270 @@
import { Download, RefreshCcw, X } from 'lucide-react';
import { useCallback, useEffect, useRef, useState } from 'react';
import {
downloadAdminProjectSnapshot,
listAdminProjectSnapshots,
} from '../api/adminApiClient';
import type { AdminProjectSnapshotEntry } from '../api/adminApiTypes';
import { handlePageError } from './pageUtils';
interface AdminProjectSnapshotsPageProps {
token: string;
onUnauthorized: (message?: string) => void;
}
const snapshotStatuses = {
ready: {
label: '已同步',
className: 'admin-status-ok',
action: '下载完整工程',
},
partial: {
label: '同步未完成',
className: 'admin-status-pending',
action: '同步未完成',
},
unverified: {
label: '完整性未知',
className: 'admin-status-pending',
action: '下载已存文件',
},
};
export function AdminProjectSnapshotsPage({
token,
onUnauthorized,
}: AdminProjectSnapshotsPageProps) {
const [items, setItems] = useState<AdminProjectSnapshotEntry[]>([]);
const [nextCursor, setNextCursor] = useState<string | null>(null);
const [isLoading, setIsLoading] = useState(false);
const [hasLoaded, setHasLoaded] = useState(false);
const [errorMessage, setErrorMessage] = useState('');
const [downloadingKey, setDownloadingKey] = useState<string | null>(null);
const listController = useRef<AbortController | null>(null);
const downloadController = useRef<AbortController | null>(null);
const loadPage = useCallback(
async (cursor: string | null = null) => {
listController.current?.abort();
const controller = new AbortController();
listController.current = controller;
setIsLoading(true);
setErrorMessage('');
try {
const response = await listAdminProjectSnapshots(
token,
{ cursor, limit: 20 },
controller.signal,
);
if (controller.signal.aborted) return;
setItems((current) => {
if (!cursor) return response.items;
const entries = new Map(
current.map((entry) => [snapshotKey(entry), entry]),
);
response.items.forEach((entry) =>
entries.set(snapshotKey(entry), entry),
);
return [...entries.values()];
});
setNextCursor(response.nextCursor);
setHasLoaded(true);
} catch (error: unknown) {
if (!controller.signal.aborted)
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
if (listController.current === controller) {
listController.current = null;
setIsLoading(false);
}
}
},
[token, onUnauthorized],
);
useEffect(() => {
setItems([]);
setNextCursor(null);
setHasLoaded(false);
setDownloadingKey(null);
void loadPage();
return () => {
listController.current?.abort();
listController.current = null;
downloadController.current?.abort();
downloadController.current = null;
};
}, [loadPage]);
async function downloadProject(entry: AdminProjectSnapshotEntry) {
if (downloadController.current || entry.status === 'partial') return;
const controller = new AbortController();
downloadController.current = controller;
setDownloadingKey(snapshotKey(entry));
setErrorMessage('');
try {
const archive = await downloadAdminProjectSnapshot(
token,
entry.userId,
entry.projectId,
controller.signal,
);
if (controller.signal.aborted) return;
const objectUrl = URL.createObjectURL(archive.blob);
const link = document.createElement('a');
link.href = objectUrl;
link.download = archive.filename;
document.body.append(link);
try {
link.click();
} finally {
link.remove();
// 给浏览器时间接管下载,随后释放临时 URL。
setTimeout(() => URL.revokeObjectURL(objectUrl), 1000);
}
} catch (error: unknown) {
if (!controller.signal.aborted)
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
if (downloadController.current === controller) {
downloadController.current = null;
setDownloadingKey(null);
}
}
}
function cancelDownload() {
downloadController.current?.abort();
downloadController.current = null;
setDownloadingKey(null);
}
return (
<section className="admin-page admin-page-wide">
<div className="admin-page-heading">
<h2></h2>
<button
className="admin-secondary-button"
disabled={isLoading}
type="button"
onClick={() => void loadPage()}
>
<RefreshCcw size={17} aria-hidden="true" />
<span>{isLoading ? '加载中' : '刷新'}</span>
</button>
</div>
{errorMessage ? (
<div className="admin-alert" role="alert">
{errorMessage}
</div>
) : null}
<section
className="admin-panel admin-stack"
aria-label="项目工程列表"
aria-busy={isLoading}
>
<div className="admin-table-wrap">
<table className="admin-table admin-project-snapshot-table">
<thead>
<tr>
<th></th>
<th> ID</th>
<th></th>
<th></th>
<th></th>
<th></th>
<th></th>
</tr>
</thead>
<tbody>
{items.map((entry) => {
const status = snapshotStatuses[entry.status];
const isDownloading = downloadingKey === snapshotKey(entry);
return (
<tr key={snapshotKey(entry)}>
<td data-label="项目">
<strong>{entry.projectName || entry.projectId}</strong>
<small>{entry.projectId}</small>
</td>
<td data-label="用户 ID">{entry.userId}</td>
<td data-label="同步时间">
<span>
{new Date(entry.syncedAtMs).toLocaleString('zh-CN', {
hour12: false,
})}
<small> {entry.syncRevision}</small>
</span>
</td>
<td data-label="文件数">
{entry.fileCount.toLocaleString('zh-CN')}
</td>
<td data-label="体积">{formatBytes(entry.totalBytes)}</td>
<td data-label="完整性">
<span className={`admin-status ${status.className}`}>
{status.label}
</span>
</td>
<td data-label="操作">
{isDownloading ? (
<button
className="admin-secondary-button"
type="button"
onClick={cancelDownload}
>
<X size={16} aria-hidden="true" />
<span></span>
</button>
) : (
<button
className="admin-secondary-button"
disabled={
entry.status === 'partial' ||
downloadingKey !== null
}
type="button"
onClick={() => void downloadProject(entry)}
>
<Download size={16} aria-hidden="true" />
<span>{status.action}</span>
</button>
)}
</td>
</tr>
);
})}
</tbody>
</table>
</div>
{hasLoaded && items.length === 0 && !errorMessage ? (
<p className="admin-muted-text"></p>
) : null}
{nextCursor ? (
<div className="admin-action-row">
<button
className="admin-secondary-button"
disabled={isLoading}
type="button"
onClick={() => void loadPage(nextCursor)}
>
{isLoading ? '加载中' : '加载更多'}
</button>
</div>
) : null}
</section>
</section>
);
}
function snapshotKey(entry: AdminProjectSnapshotEntry) {
return `${entry.userId}/${entry.projectId}`;
}
function formatBytes(bytes: number) {
const units = ['B', 'KiB', 'MiB', 'GiB'];
const unit = Math.min(
Math.floor(Math.log2(Math.max(1, bytes)) / 10),
units.length - 1,
);
return `${(bytes / 1024 ** unit).toLocaleString('zh-CN', { maximumFractionDigits: 1 })} ${units[unit]}`;
}
+106
View File
@@ -1452,6 +1452,112 @@ button:disabled {
min-width: 1180px;
}
.admin-project-snapshot-table {
min-width: 0;
table-layout: fixed;
}
.admin-project-snapshot-table th,
.admin-project-snapshot-table td {
overflow-wrap: anywhere;
}
.admin-project-snapshot-table th:first-child {
width: 20%;
}
.admin-project-snapshot-table th:nth-child(2) {
width: 14%;
}
.admin-project-snapshot-table th:nth-child(3) {
width: 18%;
}
.admin-project-snapshot-table th:nth-child(4) {
width: 7%;
}
.admin-project-snapshot-table th:nth-child(5) {
width: 9%;
}
.admin-project-snapshot-table th:nth-child(6) {
width: 12%;
}
.admin-project-snapshot-table th:last-child {
width: 20%;
}
@media (max-width: 1200px) {
.admin-project-snapshot-table,
.admin-project-snapshot-table tbody {
display: block;
}
.admin-project-snapshot-table thead {
display: none;
}
.admin-project-snapshot-table tr {
display: grid;
grid-template-columns: minmax(0, 1fr) minmax(0, 1fr);
gap: 10px 16px;
border-bottom: 1px solid #eaded2;
padding: 18px 0;
}
.admin-project-snapshot-table tr:first-child {
padding-top: 0;
}
.admin-project-snapshot-table tr:last-child {
border-bottom: 0;
padding-bottom: 0;
}
.admin-project-snapshot-table td {
display: flex;
min-width: 0;
align-items: baseline;
gap: 8px;
border: 0;
padding: 0;
font-size: 14px;
}
.admin-project-snapshot-table td::before {
flex-shrink: 0;
color: #8f7868;
font-size: 12px;
content: attr(data-label);
}
.admin-project-snapshot-table td:first-child,
.admin-project-snapshot-table td:nth-child(2),
.admin-project-snapshot-table td:nth-child(3),
.admin-project-snapshot-table td:nth-child(6),
.admin-project-snapshot-table td:last-child {
grid-column: 1 / -1;
}
.admin-project-snapshot-table td:first-child {
display: block;
font-size: 16px;
}
.admin-project-snapshot-table td:first-child::before,
.admin-project-snapshot-table td:last-child::before {
display: none;
}
.admin-project-snapshot-table td:last-child button {
width: 100%;
justify-content: center;
}
}
.admin-recharge-table {
min-width: 1080px;
table-layout: fixed;
@@ -0,0 +1,330 @@
/**
* AGC 总版本号(发号源)。
*
* 唯一事实源是 OSS 对象 `agc/global-version.json`;渠道清单只写各自本次拿到的号。
* 仓库里的 5 个版本文件仍由构建改写,但只作构建输入参考,不作为事实源。
*
* 发号顺序固定为「先写总号 → 再构建 → 再发渠道清单」:任何一步失败都不回滚,
* 只烧号。这样渠道之间不会复用同一个号,代价是可能出现空洞。
*/
import { spawnSync } from 'node:child_process';
import fs from 'node:fs';
import os from 'node:os';
import path from 'node:path';
export const AGC_GLOBAL_VERSION_OBJECT_KEY = 'agc/global-version.json';
const defaultOssBaseUrl =
'https://agc-dev.oss-rg-china-mainland.aliyuncs.com/agc';
const versionPattern = /^\d+\.\d+\.\d+$/u;
function trimTrailingSlashes(value) {
return value.replace(/\/+$/u, '');
}
export function ossBaseUrl(env = process.env) {
return trimTrailingSlashes(
env.AGC_UPDATE_OSS_BASE_URL?.trim() || defaultOssBaseUrl,
);
}
export function globalVersionUrl(env = process.env) {
return `${ossBaseUrl(env)}/global-version.json`;
}
export function parseVersion(value, label) {
if (typeof value !== 'string' || !versionPattern.test(value.trim())) {
throw new Error(`${label} 不是有效的三段版本号:${String(value)}`);
}
return value.trim();
}
export function compareVersions(left, right) {
const leftParts = parseVersion(left, '左版本').split('.').map(Number);
const rightParts = parseVersion(right, '右版本').split('.').map(Number);
for (let index = 0; index < 3; index += 1) {
if (leftParts[index] !== rightParts[index]) {
return leftParts[index] > rightParts[index] ? 1 : -1;
}
}
return 0;
}
/** 取较大版本;任一为空时返回另一个。 */
export function maxVersion(...versions) {
return versions
.filter((value) => typeof value === 'string' && value.trim())
.map((value) => parseVersion(value, '候选版本'))
.reduce(
(best, current) =>
best == null || compareVersions(current, best) > 0 ? current : best,
null,
);
}
export function nextVersion(current) {
const [major, minor, patch] = parseVersion(current, '总版本')
.split('.')
.map(Number);
if (patch === Number.MAX_SAFE_INTEGER) {
throw new Error(`版本号 patch 已达到上限:${current}`);
}
return `${major}.${minor}.${patch + 1}`;
}
export function readReleaseDryRun(env = process.env) {
const value = env.AGC_RELEASE_DRY_RUN?.trim().toLowerCase();
return value === '1' || value === 'true';
}
async function fetchJson(url, label, { fetchImpl = fetch } = {}) {
let response;
try {
response = await fetchImpl(url, {
headers: { Accept: 'application/json' },
});
} catch (error) {
throw new Error(`读取 ${label} 失败:${error.message}`);
}
if (response.status === 404) return null;
if (!response.ok) {
throw new Error(`读取 ${label} 失败:HTTP ${response.status}`);
}
try {
return await response.json();
} catch (error) {
throw new Error(`${label} 不是有效 JSON${error.message}`);
}
}
/** 渠道清单版本;缺失或 404 时返回 null(首次启用渠道)。 */
export async function readChannelVersion(channel, options = {}) {
const payload = await fetchJson(
`${ossBaseUrl(options.env)}/${channel}/latest.json`,
`${channel} 渠道清单`,
options,
);
if (payload == null) return null;
const version = typeof payload.version === 'string' ? payload.version : '';
if (!version) {
throw new Error(`${channel} 渠道清单缺少 version 字段`);
}
return parseVersion(version, `${channel} 渠道清单 version`);
}
/** 旧协议迁移指针 `agc/latest.json`;只在迁移窗口内存在,仅参与播种。 */
export async function readLegacyPointerVersion(options = {}) {
const payload = await fetchJson(
`${ossBaseUrl(options.env)}/latest.json`,
'OSS 迁移指针',
options,
);
if (payload == null) return null;
const version = typeof payload.version === 'string' ? payload.version : '';
return version ? parseVersion(version, 'OSS 迁移指针 version') : null;
}
export async function readGlobalVersion(options = {}) {
const payload = await fetchJson(
globalVersionUrl(options.env),
'AGC 总版本号',
options,
);
if (payload == null) return null;
const version = typeof payload.version === 'string' ? payload.version : '';
if (!version) {
throw new Error('AGC 总版本号对象缺少 version 字段');
}
return {
...payload,
version: parseVersion(version, 'AGC 总版本号 version'),
};
}
/**
* 一次性播种基线:仓库当前版本、渠道清单与旧迁移指针里的最大值。
* 基线本身不发给客户端,首个发放号是 baseline + 1。
*/
export async function resolveSeedBaseline({
channels = ['dev-win', 'dev-mac'],
repoVersion = null,
env = process.env,
fetchImpl = fetch,
} = {}) {
const candidates = [];
if (repoVersion) candidates.push(parseVersion(repoVersion, '仓库当前版本'));
for (const channel of channels) {
const version = await readChannelVersion(channel, { env, fetchImpl });
if (version) candidates.push(version);
}
const legacy = await readLegacyPointerVersion({ env, fetchImpl });
if (legacy) candidates.push(legacy);
const baseline = maxVersion(...candidates);
if (!baseline) {
throw new Error('无法确定总版本号播种基线:仓库版本与渠道清单都不可用');
}
return baseline;
}
/**
* 组装 ossutil 参数。
*
* 该桶与凭据按 v1 签名使用(ossutil v2 默认 v4,缺 region 会直接失败),
* 因此默认显式传 `--sign-version v1`;需要 v4 时用 `AGC_OSS_SIGN_VERSION=v4`
* 并同时给 `AGC_OSS_REGION`。
*/
export function buildOssutilArgs({
args,
endpoint,
accessKeyId,
accessKeySecret,
env = process.env,
}) {
const finalArgs = [...args, '--endpoint', endpoint];
const region = env.AGC_OSS_REGION?.trim();
if (region) finalArgs.push('--region', region);
finalArgs.push('--sign-version', env.AGC_OSS_SIGN_VERSION?.trim() || 'v1');
if (accessKeyId) {
finalArgs.push(
'--access-key-id',
accessKeyId,
'--access-key-secret',
accessKeySecret,
);
}
return finalArgs;
}
function runOssutil(args, { env = process.env } = {}) {
const binary = env.OSSUTIL_BIN?.trim() || 'ossutil';
const endpoint =
env.AGC_OSS_ENDPOINT?.trim() || 'oss-rg-china-mainland.aliyuncs.com';
const accessKeyId = env.AGC_OSS_ACCESS_KEY_ID?.trim();
const accessKeySecret = env.AGC_OSS_ACCESS_KEY_SECRET;
if (Boolean(accessKeyId) !== Boolean(accessKeySecret)) {
throw new Error('OSS AccessKey ID 和 Secret 必须同时提供');
}
const result = spawnSync(
binary,
buildOssutilArgs({
args,
endpoint,
accessKeyId,
accessKeySecret,
env,
}),
{ stdio: 'inherit', shell: false, env },
);
if (result.error) {
throw new Error(`无法执行 ${binary},请先安装并配置 ossutil`);
}
if (result.status !== 0) {
throw new Error(`${binary} 执行失败,退出码 ${result.status}`);
}
}
/** 写入总版本号对象;dry-run 下只打印将要执行的上传。 */
export function writeGlobalVersion(payload, options = {}) {
const { env = process.env, dryRun = readReleaseDryRun(env) } = options;
const bucket = env.AGC_OSS_BUCKET?.trim() || 'agc-dev';
const body = Buffer.from(`${JSON.stringify(payload, null, 2)}\n`, 'utf8');
const tempDirectory = fs.mkdtempSync(
path.join(os.tmpdir(), 'agc-global-version-'),
);
const tempPath = path.join(tempDirectory, 'global-version.json');
try {
fs.writeFileSync(tempPath, body);
const ossUrl = `oss://${bucket}/${AGC_GLOBAL_VERSION_OBJECT_KEY}`;
if (dryRun) {
console.log(
`[dry-run] 不写总版本号:${ossUrl} <- ${JSON.stringify(payload)}`,
);
return { written: false, objectUrl: ossUrl, payload };
}
runOssutil(['cp', '--force', tempPath, ossUrl], { env });
return { written: true, objectUrl: ossUrl, payload };
} finally {
fs.rmSync(tempDirectory, { force: true, recursive: true });
}
}
/**
* 发一次号并写回总版本号对象。
*
* 写后回读校验:若远端值与自己写下的不一致,说明有并发发号,按失败关闭处理
* (号已烧,不重试、不回滚),由人工确认后再发。
*/
export async function issueGlobalVersion({
channel,
commit = null,
buildId = null,
repoVersion = null,
env = process.env,
fetchImpl = fetch,
now = () => new Date().toISOString(),
writeImpl = writeGlobalVersion,
} = {}) {
if (!channel) throw new Error('发号必须显式指定 channel');
const dryRun = readReleaseDryRun(env);
const current = await readGlobalVersion({ env, fetchImpl });
let baseline = current?.version ?? null;
let seeded = false;
if (!baseline) {
baseline = await resolveSeedBaseline({ repoVersion, env, fetchImpl });
seeded = true;
}
const issued = nextVersion(baseline);
const payload = {
version: issued,
updatedAt: now(),
channel,
commit,
buildId,
};
console.log(
`[agc-global-version] ${
seeded ? `按播种基线 ${baseline} 首发` : `总号 ${baseline}`
} -> ${issued}channel=${channel} dry-run=${dryRun}`,
);
writeImpl(payload, { env, dryRun });
if (!dryRun) {
const stored = await readGlobalVersion({ env, fetchImpl });
if (!stored || stored.version !== issued) {
throw new Error(
`总版本号写后回读不一致:期望 ${issued},远端 ${
stored?.version ?? '不存在'
};可能存在并发发号,本次构建失败关闭`,
);
}
}
return issued;
}
/** 渠道高水位断言:请求号低于本渠道清单版本即失败关闭。 */
export function assertRequestedVersionNotBelowChannel({
requested,
channelVersion,
channel,
}) {
const requestedVersion = parseVersion(requested, '请求版本');
if (channelVersion == null) return requestedVersion;
const current = parseVersion(channelVersion, `${channel} 渠道版本`);
if (compareVersions(requestedVersion, current) < 0) {
throw new Error(
`请求版本 ${requestedVersion} 低于 ${channel} 渠道当前清单版本 ${current};拒绝回退发布`,
);
}
return requestedVersion;
}
/** 只读预览:不写回、不烧号。 */
export async function previewNextGlobalVersion(options = {}) {
const current = await readGlobalVersion(options);
const baseline =
current?.version ??
(await resolveSeedBaseline({
repoVersion: options.repoVersion,
env: options.env,
fetchImpl: options.fetchImpl,
}));
return nextVersion(baseline);
}
@@ -0,0 +1,206 @@
import assert from 'node:assert/strict';
import { test } from 'node:test';
import {
assertRequestedVersionNotBelowChannel,
buildOssutilArgs,
issueGlobalVersion,
maxVersion,
nextVersion,
previewNextGlobalVersion,
resolveSeedBaseline,
} from './agc-global-version.mjs';
function jsonResponse(payload, status = 200) {
return {
ok: status >= 200 && status < 300,
status,
json: async () => payload,
};
}
/** 以 URL 为键的假 OSS:只读 fetch + 记录写入。 */
function createFakeOss({ objects = {} } = {}) {
const state = { ...objects };
const writes = [];
return {
state,
writes,
fetchImpl: async (url) => {
const key = String(url).replace(/^https?:\/\/[^/]+\//u, '');
if (!(key in state)) return jsonResponse(null, 404);
return jsonResponse(state[key]);
},
writeImpl: (payload, options = {}) => {
writes.push({ payload, dryRun: Boolean(options.dryRun) });
if (!options.dryRun) state['agc/global-version.json'] = payload;
return { written: !options.dryRun, payload };
},
};
}
test('播种基线取仓库版本、各渠道清单与旧迁移指针的最大值', async () => {
const oss = createFakeOss({
objects: {
'agc/dev-win/latest.json': { version: '0.1.57' },
'agc/dev-mac/latest.json': { version: '0.1.12' },
'agc/latest.json': { version: '0.1.60' },
},
});
assert.equal(
await resolveSeedBaseline({
repoVersion: '0.1.48',
env: {},
fetchImpl: oss.fetchImpl,
}),
'0.1.60',
);
assert.equal(maxVersion('0.1.9', '0.1.10', null), '0.1.10');
});
test('无总号时按播种基线发首号,并把总号写回唯一事实源', async () => {
const oss = createFakeOss({
objects: {
'agc/dev-win/latest.json': { version: '0.1.57' },
'agc/dev-mac/latest.json': { version: '0.1.12' },
},
});
const issued = await issueGlobalVersion({
channel: 'dev-win',
commit: 'a'.repeat(40),
buildId: '319',
repoVersion: '0.1.48',
env: {},
fetchImpl: oss.fetchImpl,
writeImpl: oss.writeImpl,
now: () => '2026-09-20T00:00:00.000Z',
});
assert.equal(issued, '0.1.58');
assert.deepEqual(
oss.writes.map((entry) => entry.payload.version),
['0.1.58'],
);
assert.equal(oss.state['agc/global-version.json'].version, '0.1.58');
assert.equal(oss.state['agc/global-version.json'].channel, 'dev-win');
assert.equal(oss.state['agc/global-version.json'].buildId, '319');
});
test('已有总号时只递增,不再回看渠道清单', async () => {
const oss = createFakeOss({
objects: {
'agc/global-version.json': { version: '0.2.7' },
// 渠道清单被手工改小也不能把总号拉回去。
'agc/dev-win/latest.json': { version: '0.1.10' },
},
});
const issued = await issueGlobalVersion({
channel: 'dev-mac',
env: {},
fetchImpl: oss.fetchImpl,
writeImpl: oss.writeImpl,
});
assert.equal(issued, '0.2.8');
assert.equal(oss.state['agc/global-version.json'].version, '0.2.8');
});
test('dry-run 只预览下一位,不写回、不烧号', async () => {
const oss = createFakeOss({
objects: { 'agc/global-version.json': { version: '0.3.4' } },
});
const preview = await previewNextGlobalVersion({
env: {},
fetchImpl: oss.fetchImpl,
});
assert.equal(preview, '0.3.5');
assert.equal(oss.writes.length, 0);
const issued = await issueGlobalVersion({
channel: 'dev-win',
env: { AGC_RELEASE_DRY_RUN: '1' },
fetchImpl: oss.fetchImpl,
writeImpl: oss.writeImpl,
});
assert.equal(issued, '0.3.5');
assert.deepEqual(
oss.writes.map((entry) => entry.dryRun),
[true],
);
assert.equal(oss.state['agc/global-version.json'].version, '0.3.4');
});
test('传入低于本渠道清单的号时失败关闭', () => {
assert.equal(
assertRequestedVersionNotBelowChannel({
requested: '0.1.60',
channelVersion: '0.1.60',
channel: 'dev-win',
}),
'0.1.60',
);
assert.throws(
() =>
assertRequestedVersionNotBelowChannel({
requested: '0.1.59',
channelVersion: '0.1.60',
channel: 'dev-win',
}),
/低于 dev-win 渠道当前清单版本/u,
);
assert.equal(
assertRequestedVersionNotBelowChannel({
requested: '0.1.1',
channelVersion: null,
channel: 'dev-mac',
}),
'0.1.1',
);
});
test('写后回读不一致(并发发号)时失败关闭', async () => {
const oss = createFakeOss({
objects: { 'agc/global-version.json': { version: '0.5.1' } },
});
await assert.rejects(
issueGlobalVersion({
channel: 'dev-win',
env: {},
// 模拟另一个发号进程在写入后覆盖了总号。
writeImpl: (payload, options) => {
const result = oss.writeImpl(payload, options);
// 另一个发号进程紧随其后覆盖总号。
oss.state['agc/global-version.json'] = { version: '0.5.9' };
return result;
},
fetchImpl: oss.fetchImpl,
}),
/写后回读不一致/u,
);
});
test('nextVersion 只在 patch 位递增', () => {
assert.equal(nextVersion('0.1.9'), '0.1.10');
assert.equal(nextVersion('1.0.0'), '1.0.1');
assert.throws(() => nextVersion('0.1'), /不是有效的三段版本号/u);
});
test('ossutil 参数默认使用 v1 签名,并可按需带 region 与 v4', () => {
const base = {
args: ['cp', '--force', '/tmp/a.json', 'oss://agc-dev/agc/global-version.json'],
endpoint: 'oss-rg-china-mainland.aliyuncs.com',
accessKeyId: 'id',
accessKeySecret: 'secret',
env: {},
};
const v1 = buildOssutilArgs(base);
assert.equal(v1[v1.indexOf('--sign-version') + 1], 'v1');
assert.ok(!v1.includes('--region'));
assert.equal(v1[v1.indexOf('--access-key-id') + 1], 'id');
assert.equal(v1[v1.indexOf('--access-key-secret') + 1], 'secret');
const v4 = buildOssutilArgs({
...base,
env: { AGC_OSS_SIGN_VERSION: 'v4', AGC_OSS_REGION: 'cn-beijing' },
});
assert.equal(v4[v4.indexOf('--region') + 1], 'cn-beijing');
assert.equal(v4[v4.indexOf('--sign-version') + 1], 'v4');
});
@@ -957,9 +957,6 @@ async function runInteractiveCargo(cliArguments, setActiveChild) {
return result;
}
// 立项策划跑 standard 档,`agent.delegate` 这类动作按项目权限策略必须逐个确认,
// 而确认和问询都只从 CLI 的 stdin 读。自主构建档没有这一步,所以只有 --plan 需要
// 一个把「人坐在终端前敲 approve」自动化掉的应答器;判据本身仍然走后端确认命令。
const swarmConfirmationPromptPattern = /输入 approve 或 reject$/u;
const swarmUserInputPromptPattern = /请选择 1-\d+,或直接输入其他答案:$/u;
@@ -5,6 +5,10 @@ import os from 'node:os';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
import {
assertRequestedVersionNotBelowChannel,
issueGlobalVersion as issueAgcGlobalVersion,
} from './agc-global-version.mjs';
import {
defaultEditorFeatures,
withDefaultCargoFeatures,
@@ -68,7 +72,7 @@ export function resolveReleaseContext(args = [], env = process.env) {
);
return Object.freeze({
target,
channel: resolveReleaseChannel(env, target),
channel: resolveReleaseChannel(env),
bundleRoot: path.join(
appRoot,
'src-tauri',
@@ -87,14 +91,14 @@ const cargoLockPath = path.join(appRoot, 'src-tauri', 'Cargo.lock');
const defaultOssBaseUrl =
'https://agc-dev.oss-rg-china-mainland.aliyuncs.com/agc';
/**
* 发布渠道 → 目标平台。渠道名会进入 OSS 路径并烘焙进客户端端点,
* 一旦发布就不能改名(改名等于已发布客户端再也找不到更新)。
*/
const releaseChannels = {
'dev-win': 'windows',
'dev-mac': 'darwin',
};
const reservedChannelNames = new Set([
'win',
'mac',
'windows',
'macos',
'darwin',
'linux',
]);
/**
* 影响 Windows 客户端产物的路径。调度管线的发布范围判定与这里的提交摘要必须
@@ -106,6 +110,7 @@ export const agcReleasePathPatterns = [
'server-rs/crates/',
'plugins/agc-cocos-editor/',
'plugins/agc-unity-editor/',
'plugins/agc-godot-editor/',
'apps/desktop-shell/src-tauri/icons/',
'package.json',
'package-lock.json',
@@ -162,39 +167,36 @@ export function resolveReleasePlatform(target = defaultTarget()) {
throw new Error(`不支持的发布目标:${target}`);
}
export function resolveReleaseChannel(
env = process.env,
target = defaultTarget(),
) {
const platform = resolveReleasePlatform(target);
const requested = env.AGC_UPDATE_CHANNEL?.trim();
if (requested) {
const channelPlatform = releaseChannels[requested];
if (!channelPlatform) {
throw new Error(
`未知发布渠道 ${requested};当前支持:${Object.keys(releaseChannels).join('、')}`,
);
}
if (channelPlatform !== platform) {
throw new Error(
`渠道 ${requested} 只能用于 ${channelPlatform} 目标,当前构建目标为 ${target}`,
);
}
return requested;
}
const defaultChannel = Object.entries(releaseChannels).find(
([, channelPlatform]) => channelPlatform === platform,
)?.[0];
if (!defaultChannel) {
export function resolveReleaseChannel(env = process.env) {
const channel = env.AGC_UPDATE_CHANNEL?.trim() ?? 'dev';
if (
!/^[a-z][a-z0-9-]{0,31}$/u.test(channel) ||
channel.endsWith('-') ||
reservedChannelNames.has(channel) ||
/-(win|mac)$/u.test(channel)
) {
throw new Error(
`目标 ${target} 没有默认发布渠道,请显式设置 AGC_UPDATE_CHANNEL`,
'发布渠道无效:请使用 dev、release 或最多 32 位的小写字母、数字和连字符名称,系统名称不属于渠道',
);
}
return defaultChannel;
return channel;
}
export function updateManifestUrl(channel = resolveReleaseChannel()) {
return `${ossBaseUrl()}/${channel}/latest.json`;
/** 系统分区延续已发布客户端端点,渠道本身不包含系统。 */
export function resolveReleasePartition(
channel = resolveReleaseChannel(),
target = defaultTarget(),
) {
channel = resolveReleaseChannel({ AGC_UPDATE_CHANNEL: channel });
validateReleaseTarget(target);
return `${channel}-${resolveReleasePlatform(target) === 'windows' ? 'win' : 'mac'}`;
}
export function updateManifestUrl(
channel = resolveReleaseChannel(),
target = defaultTarget(),
) {
return `${ossBaseUrl()}/${resolveReleasePartition(channel, target)}/latest.json`;
}
/**
@@ -245,8 +247,8 @@ async function readManifestVersion(manifestUrl, label) {
}
/** 上一次发布的渠道清单:拿版本做高水位、拿 commit 生成自动更新摘要。 */
async function readRemoteChannelManifest(channel = resolveReleaseChannel()) {
return fetchManifest(updateManifestUrl(channel), 'OSS 渠道清单');
async function readRemoteChannelManifest(channel, target) {
return fetchManifest(updateManifestUrl(channel, target), 'OSS 渠道清单');
}
/**
@@ -258,14 +260,17 @@ async function readRemoteChannelManifest(channel = resolveReleaseChannel()) {
*/
export async function resolvePreviousReleaseCommit(
channel = resolveReleaseChannel(),
{ override = process.env.AGC_UPDATE_PREVIOUS_COMMIT } = {},
{
override = process.env.AGC_UPDATE_PREVIOUS_COMMIT,
target = defaultTarget(),
} = {},
) {
const explicit = override?.trim();
if (explicit && /^[0-9a-f]{7,40}$/u.test(explicit)) {
return explicit;
}
try {
const manifest = await readRemoteChannelManifest(channel);
const manifest = await readRemoteChannelManifest(channel, target);
const commit =
typeof manifest?.commit === 'string' ? manifest.commit.trim() : '';
return /^[0-9a-f]{7,40}$/u.test(commit) ? commit : null;
@@ -287,12 +292,14 @@ export async function resolvePreviousReleaseCommit(
*/
export async function resolveRemoteHighWaterVersion(
channel = resolveReleaseChannel(),
target = defaultTarget(),
) {
const channelVersion = await readManifestVersion(
updateManifestUrl(channel),
updateManifestUrl(channel, target),
'OSS 渠道清单',
);
if (channel !== 'dev-win') return channelVersion;
if (channel !== 'dev' || resolveReleasePlatform(target) !== 'windows')
return channelVersion;
const legacyVersion = await readManifestVersion(
legacyBridgeManifestUrl(),
'OSS 迁移指针',
@@ -309,14 +316,35 @@ function replaceVersionLine(source, version, pattern, label) {
return source.replace(pattern, `$1${version}$3`);
}
/**
* 版本来源固定为 OSS 总版本号(`agc/global-version.json`):
* - CI 统一构建由发号 Job 先发号,再通过 AGC_RELEASE_VERSION 透传给各渠道;
* - 未传入时(本地手工兜底)由本函数现场发号并写回总号;
* - 渠道高水位只做断言:传入号低于本渠道清单版本即失败关闭。
*/
export async function prepareReleaseVersion(context = resolveReleaseContext()) {
const { channel } = context;
const { channel, target } = context;
const localVersion = parseVersion(readPackageJson().version, '本地版本');
const remoteVersion = await resolveRemoteHighWaterVersion(channel);
const remoteVersion = await resolveRemoteHighWaterVersion(channel, target);
const requestedVersion = process.env.AGC_RELEASE_VERSION?.trim();
const nextVersion = requestedVersion
? parseVersion(requestedVersion, '指定版本')
: nextPatchVersion(localVersion, remoteVersion);
? assertRequestedVersionNotBelowChannel({
requested: requestedVersion,
channelVersion: remoteVersion,
channel,
})
: await issueAgcGlobalVersion({
channel,
commit:
process.env.COMMIT_HASH?.trim() ||
process.env.GIT_COMMIT?.trim() ||
null,
buildId:
process.env.BUILD_NUMBER?.trim() ||
process.env.AGC_BUILD_ID?.trim() ||
null,
repoVersion: localVersion,
});
const packageSource = fs.readFileSync(packageJsonPath, 'utf8');
fs.writeFileSync(
@@ -375,8 +403,8 @@ export async function prepareReleaseVersion(context = resolveReleaseContext()) {
console.log(
requestedVersion
? `[ai-game-creator-shell] 渠道 ${channel} 使用指定版本 ${nextVersion}(本${localVersion} / OSS ${remoteVersion ?? '不存在'}`
: `[ai-game-creator-shell] 渠道 ${channel} ${localVersion} / OSS ${remoteVersion ?? '不存在'} -> ${nextVersion}`,
? `[ai-game-creator-shell] 渠道 ${channel} 使用发号 Job 下发的总号 ${nextVersion}(本渠道清单 ${remoteVersion ?? '不存在'} / 仓库 ${localVersion}`
: `[ai-game-creator-shell] 渠道 ${channel}地兜底发号 ${nextVersion}(本渠道清单 ${remoteVersion ?? '不存在'} / 仓库 ${localVersion}`,
);
return nextVersion;
}
@@ -401,24 +429,27 @@ export function buildTauriBuildArguments(
}
/** 渠道端点必须由构建期注入:官方更新插件的端点配置不支持运行期改渠道。 */
export function createChannelConfig(channel = resolveReleaseChannel()) {
export function createChannelConfig(
channel = resolveReleaseChannel(),
target = defaultTarget(),
) {
return {
plugins: {
updater: {
endpoints: [updateManifestUrl(channel)],
endpoints: [updateManifestUrl(channel, target)],
},
},
};
}
function writeChannelConfigFile(channel) {
function writeChannelConfigFile(channel, target) {
const configPath = path.join(
os.tmpdir(),
`agc-tauri-channel-${channel}.json`,
`agc-tauri-channel-${channel}-${target}.json`,
);
fs.writeFileSync(
configPath,
`${JSON.stringify(createChannelConfig(channel), null, 2)}\n`,
`${JSON.stringify(createChannelConfig(channel, target), null, 2)}\n`,
);
return configPath;
}
@@ -435,8 +466,8 @@ export function runTauriBuild(
throw new Error('构建参数与发布上下文目标不一致');
}
const tauriArguments = buildTauriBuildArguments(args, context.target);
const { channel } = context;
const configPath = writeChannelConfigFile(channel);
const { channel, target } = context;
const configPath = writeChannelConfigFile(channel, target);
console.log(
`[ai-game-creator-shell] 渠道 ${channel} 端点配置:${configPath}`,
);
@@ -501,6 +532,41 @@ export function selectReleaseArtifact(files, target = defaultTarget()) {
);
}
export function selectFirstInstallArtifact(
files,
{ target, version, artifact },
) {
validateReleaseTarget(target);
let selected;
if (target.includes('windows')) {
selected = artifact;
if (!selected?.endsWith('.exe')) {
throw new Error('Windows 首装包必须复用本次 NSIS .exe 更新包');
}
} else {
// Tauri DMG 文件名使用 aarch64 / x64,而 updater 的 Intel 平台键是 x86_64。
const architecture = target.startsWith('aarch64') ? 'aarch64' : 'x64';
const suffix = `_${version}_${architecture}.dmg`;
const candidates = files.filter((file) =>
path.basename(file).endsWith(suffix),
);
if (candidates.length !== 1) {
throw new Error(
`首装 DMG 必须唯一匹配本次版本 ${version} 和架构 ${architecture},找到 ${candidates.length}`,
);
}
selected = candidates[0];
}
if (
!fs.existsSync(selected) ||
!fs.statSync(selected).isFile() ||
fs.statSync(selected).size === 0
) {
throw new Error(`首装包不存在或为空:${selected}`);
}
return selected;
}
function readUpdaterSignature(artifactPath) {
const signaturePath = `${artifactPath}.sig`;
if (!fs.existsSync(signaturePath)) {
@@ -517,27 +583,36 @@ export function createUpdateManifest(
artifactPath,
{
target = defaultTarget(),
channel = resolveReleaseChannel(process.env, target),
channel = resolveReleaseChannel(),
publishedAt = new Date().toISOString(),
notes = readReleaseNotes(),
commit = readHeadCommit(),
downloadArtifact,
} = {},
) {
validateReleaseTarget(target);
resolveReleaseChannel({ AGC_UPDATE_CHANNEL: channel }, target);
const partition = resolveReleasePartition(channel, target);
const signature = readUpdaterSignature(artifactPath);
const version = readPackageJson().version;
const firstInstallArtifact = selectFirstInstallArtifact(
downloadArtifact ? [downloadArtifact] : [],
{ target, version, artifact: artifactPath },
);
const fileName = path.basename(artifactPath);
const url = `${ossBaseUrl()}/${channel}/${encodeURIComponent(version)}/${encodeURIComponent(fileName)}`;
const url = `${ossBaseUrl()}/${partition}/${encodeURIComponent(version)}/${encodeURIComponent(fileName)}`;
const downloadUrl = `${ossBaseUrl()}/${partition}/${encodeURIComponent(version)}/${encodeURIComponent(path.basename(firstInstallArtifact))}`;
const platforms = {};
const downloads = {};
for (const key of resolveManifestPlatformKeys(target)) {
platforms[key] = { signature, url };
downloads[key] = { url: downloadUrl };
}
return {
version,
...(notes ? { notes } : {}),
pub_date: publishedAt,
platforms,
downloads,
// 非标准字段:更新插件会忽略,发布脚本用它定位下一次自动更新摘要的起点。
...(commit ? { commit } : {}),
};
@@ -658,14 +733,22 @@ export function formatRecentReleaseNotes(commits) {
/** 旧协议(sha256)清单:只用于把已发布客户端带到新渠道协议,一个版本周期后整条删除。 */
export function createLegacyUpdateManifest(
artifactPath,
{ channel = resolveReleaseChannel(), notes = readReleaseNotes() } = {},
{
channel = resolveReleaseChannel(),
target = defaultTarget(),
notes = readReleaseNotes(),
} = {},
) {
const partition = resolveReleasePartition(channel, target);
if (partition !== 'dev-win') {
throw new Error('旧协议迁移清单只属于 dev 渠道的 Windows 系统');
}
const bytes = fs.readFileSync(artifactPath);
const version = readPackageJson().version;
const fileName = path.basename(artifactPath);
return {
version,
downloadUrl: `${ossBaseUrl()}/${channel}/${encodeURIComponent(version)}/${encodeURIComponent(fileName)}`,
downloadUrl: `${ossBaseUrl()}/${partition}/${encodeURIComponent(version)}/${encodeURIComponent(fileName)}`,
sha256: createHash('sha256').update(bytes).digest('hex'),
size: bytes.length,
...(notes ? { releaseNotes: notes } : {}),
@@ -676,12 +759,20 @@ export async function generateUpdateManifest(
context = resolveReleaseContext(),
) {
const { channel, target, bundleRoot } = context;
const artifact = selectReleaseArtifact(listFiles(bundleRoot), target);
const files = listFiles(bundleRoot);
const artifact = selectReleaseArtifact(files, target);
if (!artifact) {
throw new Error(`未找到可发布的 AGC 安装包:${bundleRoot}`);
}
const downloadArtifact = selectFirstInstallArtifact(files, {
target,
version: readPackageJson().version,
artifact,
});
const manualNotes = readReleaseNotes();
const previousCommit = await resolvePreviousReleaseCommit(channel);
const previousCommit = await resolvePreviousReleaseCommit(channel, {
target,
});
const commits = collectReleaseCommits(previousCommit);
const recentCommits = previousCommit ? null : collectRecentReleaseCommits();
const notes =
@@ -693,7 +784,12 @@ export async function generateUpdateManifest(
`[ai-game-creator-shell] 未生成自动更新摘要(上一发布 commit=${previousCommit ?? '未知'},客户端相关提交=${commits ? commits.length : '不可判定'},最近提交=${recentCommits ? recentCommits.length : '不可判定'}`,
);
}
const manifest = createUpdateManifest(artifact, { channel, target, notes });
const manifest = createUpdateManifest(artifact, {
channel,
target,
notes,
downloadArtifact,
});
const manifestPath = path.join(bundleRoot, 'latest.json');
fs.writeFileSync(manifestPath, `${JSON.stringify(manifest, null, 2)}\n`);
const notesPath = path.join(bundleRoot, 'release-notes.txt');
@@ -702,8 +798,8 @@ export async function generateUpdateManifest(
notes ? `${notes}\n` : '(本次没有可用的更新摘要)\n',
);
const legacyManifest =
channel === 'dev-win'
? createLegacyUpdateManifest(artifact, { channel, notes })
channel === 'dev' && resolveReleasePlatform(target) === 'windows'
? createLegacyUpdateManifest(artifact, { channel, target, notes })
: null;
const legacyManifestPath = legacyManifest
? path.join(bundleRoot, 'legacy-latest.json')
@@ -718,6 +814,7 @@ export async function generateUpdateManifest(
`[ai-game-creator-shell] 渠道 ${channel}:已生成 ${manifestPath}`,
);
console.log(`[ai-game-creator-shell] 安装包:${artifact}`);
console.log(`[ai-game-creator-shell] 首装包:${downloadArtifact}`);
console.log(
manualNotes
? '[ai-game-creator-shell] 更新摘要:使用 AGC_UPDATE_RELEASE_NOTES 手动文案'
@@ -733,7 +830,9 @@ export async function generateUpdateManifest(
}
return {
channel,
target,
artifact,
downloadArtifact,
manifest,
manifestPath,
notes,
File diff suppressed because it is too large Load Diff
@@ -19,6 +19,6 @@ export function withDefaultCargoFeatures(argv, features) {
export function defaultEditorFeatures(target) {
return target === 'win32' || target.includes('windows')
? ['cocos-editor-execute', 'unity-editor-execute']
? ['cocos-editor-execute', 'unity-editor-execute', 'godot-editor-execute']
: [];
}

Some files were not shown because too many files have changed in this diff Show More