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Author SHA1 Message Date
suzmii 2043f8c966 修复 bump-version 脚本导入排序以通过 lint:eslint
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- bump-version.mjs 按 simple-import-sort 调整 node:child_process / node:path / node:url 导入顺序
2026-09-07 14:59:30 +08:00
suzmii 65012e89b6 细化 AGC 发布文档:区分 build 与 release:upload 的校验范围
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- build 只校验五个版本来源一致;release:upload 在上传前额外校验版本已提交与防降级
2026-09-07 14:10:13 +08:00
suzmii 64b9ccfb9d 发布链路加固:要求版本已提交后再发布
- 新增 assertVersionCommitted:发布前确认 5 个版本来源相对 HEAD 已提交,避免仅 bump 未提交就 release 导致本地与 Jenkins 检出版本不一致

- release-upload 在取版本、OSS 防降级前调用该守卫

- 更新 AGC 更新技术方案文档,并补发布校验回归测试
2026-09-07 14:09:16 +08:00
suzmii fcc3c39dad bump-version 提交前校验,存在其他暂存改动时中止
- --commit 在改动任何版本文件前先检查已暂存文件,发现版本文件外的暂存改动则中止并提示,避免误提交无关内容

- 同步 AGC 更新技术方案文档说明
2026-09-07 14:03:41 +08:00
suzmii f7a0adc616 bump-version 默认不提交,改为 --commit 显式提交
- bump-version.mjs 默认只写入版本文件、不创建提交;需要提交时加 --commit

- 增加保护:若工作区已带着一次未提交的提升,再 --commit 不会重复递增,直接提交现有改动

- 同步 AGC 更新技术方案文档的用法示例与说明
2026-09-07 13:38:17 +08:00
suzmii 57cd81d551 修复 AGC 版本测试在 Windows 上的路径问题并澄清 bump-version 提示
- build-release.test.mjs 用 fileURLToPath 替代 URL.pathname,修复 Windows 下 /C:/... 路径导致的 3 个用例失败(既有的跨平台问题)

- bump-version.mjs 的 --no-commit 输出改为“已写入版本文件,未创建提交”,避免被误认为不改文件的干跑
2026-09-07 13:33:41 +08:00
suzmii 78088e422a AGC 版本号以仓库为准,新增 bump-version 提升版本命令
- 发布/构建不再自动递增版本、不再支持 AGC_RELEASE_VERSION 自由指定版本,改为读取仓库已提交的版本

- prepareReleaseVersion 只校验五个版本来源一致并返回仓库版本,不再改写版本文件

- 新增 apps/ai-game-creator-shell/scripts/bump-version.mjs,默认提升 patch,支持 minor/major/显式版本,写入五处并本地提交

- release:upload 发布前通过 assertVersionNotBelowOss 防降级:仓库版本低于 OSS 线上版本时中止,并提示先运行 bump-version

- 新增根 npm run ai-game-creator-shell:bump-version 别名,并在 AGC 更新技术方案文档与 Jenkinsfile 中移除自由版本参数说明
2026-09-07 12:52:03 +08:00
suzmii 65551cd827 提升 AGC 版本至 0.1.19 并补充发布版本回写约定
- package.json 版本 0.1.12 -> 0.1.19,与 OSS latest.json 线上版本对齐,消除 dev 客户端每次启动误报发现新版本

- 同步更新根 package-lock.json、src-tauri/tauri.conf.json、src-tauri/Cargo.toml、Cargo.lock 中 AGC 包条目版本至 0.1.19,五处保持一致

- 在 AGC 更新技术方案文档的发布约定补充说明:发布新版本后必须手动将版本号变更提交回仓库,避免版本漂移
2026-09-07 12:34:09 +08:00
lhk229 60fbee2353 修复设置页重新出现连接与工具 (#287)
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移除运行时配置中的连接与工具入口及 External Editor 字段

更新 AppSurface 回归断言,确保普通客户端不展示该入口

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/287
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-06 19:47:33 +08:00
kdletters 2975062c69 Merge pull request 'AGC 官方 LLM Router 账号链路与流式联网输出' (#242) from feat/agc-llm-router-official-chain into master
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/242
2026-09-06 16:49:13 +08:00
suzmii 6166094a3c 修复AGC配置测试字段
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同步配置测试夹具使用 selected_model_id

移除已删除的 model_profiles 与 selected_model_profile_id 字段
2026-09-06 01:16:48 +08:00
suzmii 736a1b6ac6 接入 LLM Router 累计额度结算
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按 Router used_quota 累计值与首次基线结算泥点
新增原子 checkpoint 事务及 llm_router_consume 钱包流水
同步额度查询校验、前端展示、生成绑定和技术文档
2026-09-06 00:36:31 +08:00
suzmii 78f547d26d Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain
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# Conflicts:
#	apps/ai-game-creator-shell/tests/appSurface/runtime-settings.suite.ts
2026-09-05 20:08:43 +08:00
suzmii 0b9fb40108 Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain
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# Conflicts:
#	apps/ai-game-creator-shell/scripts/check-config.mjs
#	apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx
#	apps/ai-game-creator-shell/tests/appSurface/runtime-settings.suite.ts
2026-09-05 20:03:25 +08:00
kdletters c4f344678f 收窄设置页删除改动
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移除多余的页面回归门禁
清理已删除入口的冗余测试断言
2026-09-05 20:01:02 +08:00
suzmii 34e3f70409 补充服务启动配置校验并优化模型菜单
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启动时校验 LLM Router 地址、模型和相关密钥配置

将刷新操作移入模型展开菜单并修复菜单样式覆盖

更新启动运维文档与定向测试
2026-09-05 19:48:27 +08:00
suzmii 4f3f0f24ff 接入AGC后台模型目录与对话模型选择
新增后台 AGC 模型目录、别名、启停和默认项管理

客户端设置页恢复原状,对话框右下角按别名选择模型

服务端按稳定模型标识映射并校验实际模型白名单

修复 AGC 配套后端端口漂移、启动等待和 SpacetimeDB 版本检查

补充迁移、文档、启动与模型选择测试
2026-09-05 19:10:49 +08:00
kdletters 524e2f0f4f 删除连接与工具设置页
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移除运行设置中的连接与工具导航及页面内容
更新运行设置测试以校验该入口已删除
同步配置门禁,防止已删除页面重新出现
2026-09-05 17:39:05 +08:00
suzmii 76f0c8e58e Merge branch 'master' into feat/agc-llm-router-official-chain
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2026-09-04 19:07:08 +08:00
k88936 f9e1e5d2a7 Fix/修复ui editor选择逻辑 (#270)
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close #266
当前实现: 按下就重新选择

实际上应该: 松开而且没有发生拖动才重新选择

before:
![shotmd-1788407266-compressed.webp](/attachments/251eccf6-ae02-4ae6-b9d2-4eb1fbf67df3)

after:
![shotmd-1788418953-compressed.webp](/attachments/5c05b506-ae08-4cb1-83c8-8da8e1590a7f)

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/270
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-04 16:30:43 +08:00
suzmii 87c0cbd06d 修复 Provider 代理错误外发 AGC 主站客户端标记
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仅 PlatformSession 的 /api/llm 主站路由携带 x-genarrative-client 标记

通用 Provider 与第三方凭据桥接不再自动附加该标记

补充主站路由代理的标记回归测试
2026-09-04 15:52:47 +08:00
suzmii 13639d9f8c 修复 AGC 运行时配置模型方案测试断言
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将推理档断言迁移到模型方案管理面板的推理档位选择器

补充持久化测试 fixture 的 modelProfiles 与选中方案字段

同步保存回写断言中的模型方案结构
2026-09-04 15:19:01 +08:00
suzmii 020f7d7a7a 修复 Router 凭据并发一致性问题
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移除 Router Key 进程内 TTL 缓存,改为每次读取权威账号状态并即时解密当前密文

Router 账号写入改为同主键原地更新,避免 delete+insert 读取缺口

新增 owner/route 映射冲突校验,防止并发写入插入重复账号行

同步更新后端数据契约文档中的凭据读取语义
2026-09-04 14:08:16 +08:00
suzmii aa47fa833d Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain 2026-09-04 13:54:16 +08:00
suzmii 4bbef74859 feat: AGC 支持模型方案选择
新增 Router 模型目录接口并返回可用模型列表

客户端配置新增模型方案与当前选中方案字段

设置页新增模型方案卡片和管理弹层,支持方案名称、模型和推理强度

自定义下拉菜单圆角、遮罩层级与窗口边界定位,并隐藏滚动条

AGC 官方路由保留所选模型并携带客户端标记,由服务端校验后转发

补齐配置结构变更后的既有测试初始化字段
2026-09-04 13:52:00 +08:00
lhk229 8d13e868bd AGC 更新提示增加 X 关闭按钮 (#276)
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## 变更内容
- 为 AGC 更新提示增加可访问的 X 关闭按钮。
- 复用现有 dismiss 逻辑,手动关闭后立即移除提示。
- 增加关闭按钮的 hover、禁用和图标样式。

## 验证
- npm --prefix apps/ai-game-creator-shell run typecheck
- npm exec vitest run apps/ai-game-creator-shell/tests/appUpdate.test.ts
- npm run check:encoding
- git diff --check

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/276
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 孔令弘 <ink29535@proton.me>
Co-committed-by: 孔令弘 <ink29535@proton.me>
2026-09-04 11:24:21 +08:00
suzmii 938c37ca1b 修复 AGC 本地 Provider Smoke 路由
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允许显式 Debug E2E 开关使用 loopback Provider

为 smoke 子进程透传环境并启用 Debug E2E 开关
2026-09-03 23:27:54 +08:00
suzmii d0d3466a56 修复 Direct MCP 路径文案泄露
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平台无关拒绝盘符、绝对路径和上级目录

避免未审核路径出现在 Direct Codex 活动文案中
2026-09-03 21:42:39 +08:00
suzmii 75da77dcb4 Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain
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2026-09-03 20:07:51 +08:00
suzmii 703b90938b 合并 master 并保留 Router 账号链路整改
合并 origin/master 最新 UI 编辑器与 AGC 运行时变更

保留 external_api_key 恢复为 master 原始结构

保留 LLM Router 凭据统一存储于 llm_router_account 的整改

解决 App.tsx 与 appSurface 测试冲突并完成定向验证
2026-09-03 20:05:50 +08:00
k88936 f5f94111ca Feat/图片绑定选择器改用带预览的模态框 (#269)
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before:
![image.png](/attachments/5ae7df1f-cf57-4712-8038-f65ae83e2ffa)

after:
![shotmd-1788417438.jpg](/attachments/676e653d-2561-4eca-b28f-9725d3b8af02)

close #268

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/269
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-03 20:02:48 +08:00
suzmii cbc73f111c 恢复外部 API Key 表并统一 Router 账号存储
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恢复 external_api_key 表及客户端绑定为 master 原始结构

将 LLM Router 凭据、状态、撤销和缓存统一收敛到 llm_router_account

移除后台与契约中的 purpose 字段及 Router 专用撤销 procedure

同步更新架构文档并补齐相关测试契约
2026-09-03 19:43:10 +08:00
k88936 4cd53688e9 Feat/优化UI编辑器inspector offset编辑部分UI (#265)
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before:
![image.png](/attachments/e0344964-55c6-4ba1-9191-a79d81f32b2e)
after:
![shotmd-1788414839.jpg](/attachments/14c8a723-b2df-48d5-9773-7f576bcef873)
close #267

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/265
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-03 19:36:18 +08:00
kdletters cb7bc50ef9 Merge pull request 'UI编辑器撤销回退功能' (#261) from feat/ui-editor-edit-history into master
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/261
2026-09-03 19:31:25 +08:00
kdletters b7641f94b7 Merge branch 'master' into feat/ui-editor-edit-history
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2026-09-03 19:30:43 +08:00
k88936 520b9344ef Fix/AGC上下文丢失问题 (#247)
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权衡之后选择附加历史消息构造一个巨大的prompt
before:
```
1. user:  aabb
2. assistant: bbaa 这里codex崩溃了或者重启上下文丢失
```
after:
重启之后发送新消息abab
 codex看到:
```
user:  aabb
assistant: bbaa
这里崩溃了!
user: abab
```

移除了原来的"会话最后只有用户消息就自动重新发送用户消息"功能, 因为存在冲突: 现在的实现是每次用户手动发送新消息才做以上的步骤

before and after:
![shotmd-1788345830.jpg](/attachments/28549e4d-9913-459a-bae2-a195b8ee9e04)

Close #249

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/247
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-03 19:30:21 +08:00
suzmii 270aa38ccb Merge branch 'master' into feat/agc-llm-router-official-chain
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2026-09-03 19:04:22 +08:00
suzmii 6d41dc2f89 切换 LLM Router 凭据到专用账号表
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- 将 Router 账号、API Key 元数据和密文统一保存到 llm_router_account

- 增加 Router API Key 的进程内缓存并清理旧 external_api_key 兼容路径

- 更新 SpacetimeDB 绑定、后端架构文档和决策记录
2026-09-03 19:03:40 +08:00
kdletters 3e034d681d 修复 master CI 的 Codex CLI 失败状态竞态 (#273)
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修复 Codex CLI 子进程提前退出时 stdin BrokenPipe 导致未采集真实退出码的问题。\n\n- BrokenPipe 时继续等待并采集脱敏 stderr\n- 非零退出优先返回真实退出码\n- 保留其他 stdin 错误的快速失败行为\n\n已验证:Codex CLI 失败回归测试、cargo fmt、编码检查、git diff --check。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/273
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-09-03 17:34:28 +08:00
k88936 51b7d51d01 Merge branch 'master' into feat/ui-editor-edit-history
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2026-09-03 16:08:23 +08:00
suzmii c12d744d91 合并master并保留双侧最新决策记录
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合入主站 AGC 请求头归属与项目命名链路改动。
保留本分支 Direct 过程卡决策记录。
保留主站登录归属、workspace 边界与 Native shell 决策记录。
2026-09-03 16:04:04 +08:00
suzmii e34d797336 修复 AGC 确定性 E2E 与 master 合并后的运行链路
Project CI / Backend tests (pull_request) Failing after 11s
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合并 master 后 isolated AppData 配置改为私有副本,避免 Windows 安全校验拒绝硬链接。
只读 runner 状态命令显式配置 config dir,避免误读为 runner 未启用。
为 debug 构建增加仅 E2E 显式开启的确定性 Provider 路由开关,并补充回归测试。
兼容 Windows 对私有副本权限位的校验差异。
2026-09-03 15:59:19 +08:00
suzmii d5e05d79fe 优化项目名称显示与命名链路 (#248)
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## 优化项目名称显示与命名链路

关联:#245

按 Issue 中的需求文档实现:

- 新增项目名称修改入口,保存到本地项目 \.agent/manifest.json\
- 项目页、当前项目上下文、窗口标题在重命名后同步刷新
- 首页自动创建工作区时,根据用户输入用 LLM 提炼项目名
- LLM 命名失败或返回非法内容时,回退现有默认名,不阻断创作流程

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/248
Co-authored-by: suzmii <suzmii@qq.com>
Co-committed-by: suzmii <suzmii@qq.com>
2026-09-03 15:50:55 +08:00
lhk229 8b4c3792c7 主站对AGC请求头做特殊处理和记录 (#246)
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Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/246
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-03 15:33:26 +08:00
k88936 0c0cad7fa4 Merge branch 'master' into feat/ui-editor-edit-history
Project CI / Repository checks (pull_request) Failing after 1m57s
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2026-09-03 14:44:36 +08:00
k88936 9fd160efc5 合并批量组件绑定历史记录
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批处理中的前置绑定批次跳过历史,最后一批使用非跳过替换统一形成撤销边界

为跳过后记录历史的状态基线补充撤销回归测试
2026-09-03 14:42:38 +08:00
suzmii f86a1320f6 Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain 2026-09-03 14:41:44 +08:00
suzmii 9ae3aba092 清理已退役工具测试并补充 Router 账号文档
Project CI / Repository checks (pull_request) Failing after 11s
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删除已移除 Skill 引用工具的遗留专用测试

补充 llm_router_account 表结构与用途说明
2026-09-03 14:35:22 +08:00
suzmii 8aaa3f5c7b 修复运行时配置诊断阻塞窗口
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Project CI / Frontend tests (pull_request) Successful in 11m46s
将 Codex CLI 与 app-server 探测移入 Tokio 阻塞线程池

保持 GameAgent 运行时配置读写流程不变

增加异步 LLM 配置诊断回归测试并补充技术方案约束
2026-09-03 14:24:40 +08:00
suzmii 75845bd7e9 Merge remote-tracking branch 'origin/feat/agc-llm-router-official-chain' into feat/agc-llm-router-official-chain
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2026-09-03 13:42:19 +08:00
suzmii 4f79a275a8 美化 AGC 客户端设置页
收敛账号与角色协作展示文案

增加账号状态检测动画和状态卡片样式

将流式输出与联网检索整理为单列

更新设置页回归测试与配置护栏
2026-09-03 13:39:32 +08:00
k88936 e4680d6f70 统一节点变换实时预览
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预览拖动和缩放时同步解析保持子节点页面矩形的变换

将检查器的子节点保持选项传入预览交互并补充回归测试
2026-09-03 13:38:19 +08:00
k88936 79d3e5e6de 保留颜色草稿卸载时的修改
组件卸载前提交仍未关闭的颜色草稿,避免切换面板或删除组件导致颜色丢失
2026-09-03 13:17:15 +08:00
k88936 08caa1f29f 防止资源比较循环递归溢出
为 sameResource 增加对象对访问跟踪,遇到循环结构时安全终止递归
2026-09-03 13:15:49 +08:00
k88936 6b332e8c12 阻止快捷键重复触发历史操作
忽略 keydown 重复事件,避免长按撤销或重做键耗尽历史记录
2026-09-03 13:15:17 +08:00
k88936 cb86ab8be9 减少编辑器历史快照复制
提交历史时复用已克隆的 nextState,避免每次编辑产生冗余深拷贝
2026-09-03 13:15:01 +08:00
k88936 071998fee9 提取编辑器历史上限常量
为撤销历史容量 100 增加命名常量,便于理解和调节内存权衡
2026-09-03 13:14:43 +08:00
k88936 d60d93a327 简化预览变换查找
单次读取节点预览变换,移除重复 Map 查找和非空断言
2026-09-03 13:14:18 +08:00
k88936 e75450357d 优化预览变换回退分配
复用空的预览变换映射,避免节点递归渲染重复分配
2026-09-03 13:14:00 +08:00
kdletters 025f627297 新增旧玩法表阶段一清空迁移能力 (#251)
Project CI / Frontend tests (push) Successful in 3m11s
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Project CI / Repository checks (push) Failing after 53s
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阶段一新增受 migration operator 保护的旧玩法表清空 procedure,暂不删除表定义。\n\n固定 63 张旧表,支持 dry-run 与事务 apply;生成 bindings;更新契约和决策记录;保留阶段二删表 TODO。\n\n已完成 cargo check、migration 测试、bindings/schema/encoding/diff 检查;本地 dry-run 返回 63 张表且全为 0 行,未执行 apply。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/251
2026-09-03 12:57:01 +08:00
k88936 d6f0c2642f 提交颜色选择器结束态草稿
Project CI / Repository checks (pull_request) Failing after 19s
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使用 RgbaColorPicker 的 onChangeEnd 处理指针与键盘结束\n关闭颜色弹层时提交仍存在的草稿
2026-09-03 12:17:36 +08:00
k88936 074ee615ae 更新节点拖拽提交测试
断言 pointermove 仅更新预览\n断言 pointerup 才提交一次节点变换
2026-09-03 12:17:25 +08:00
k88936 d44c924f5e 简化 UI 编辑器历史提交边界
移除撤销事务 API 与额外事务状态

让绑定每个 batch 独立提交一条撤销记录

同步更新规格和独立提交测试
2026-09-03 12:14:21 +08:00
k88936 b07c8a5e25 优化编辑器状态相等性检查
用可提前退出的递归比较替代完整状态序列化\n减少每次编辑提交的无谓 JSON 字符串构造
2026-09-03 12:00:36 +08:00
k88936 37c465dbc3 稳定编辑器快捷键监听
按稳定的撤销重做回调绑定全局监听\n尊重已被其他处理器阻止的键盘事件
2026-09-03 11:54:59 +08:00
k88936 95f5904b92 放宽编辑器快捷键焦点限制
仅将文本输入控件视为可编辑目标\n保持工具栏按钮聚焦时仍可使用撤销重做快捷键
2026-09-03 11:54:27 +08:00
k88936 e616e2c899 清理透明度输入的颜色草稿
透明度修改提交前显式清除颜色草稿\n避免无效更新后残留未提交颜色
2026-09-03 11:51:58 +08:00
k88936 f79ccccf44 稳定预览手势清理回调
通过 ref 读取最新预览回调\n避免回调身份变化时重复取消进行中的手势
2026-09-03 11:51:34 +08:00
k88936 093a2ace76 优化预览变换状态更新
仅在预览变换实际变化时创建新 Map\n避免取消不存在手势时触发预览树重渲染
2026-09-03 11:51:07 +08:00
suzmii 1c4a7bd221 Merge branch 'master' into feat/agc-llm-router-official-chain
Project CI / Repository checks (pull_request) Successful in 2m49s
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2026-09-03 11:42:37 +08:00
kdletters 8ed0626627 恢复预览环境本地配置注入
Project CI / Frontend tests (push) Successful in 3m15s
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Project CI / Backend tests (push) Successful in 7m31s
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恢复 API 与 worker 的 .env.local BuildKit secret 挂载

补齐 Jenkins 固定文件校验与预览文档

增加双配置文件构建门禁
2026-09-03 11:38:40 +08:00
suzmii ac0f6bb783 Revert "恢复 Router provisioning 固定密钥方案"
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This reverts commit 9a06945e44.
2026-09-03 11:22:29 +08:00
suzmii 9a06945e44 恢复 Router provisioning 固定密钥方案
Project CI / Repository checks (pull_request) Failing after 11s
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恢复 api-server 内置 provisioning secret,保持现有账号派生兼容

移除 provisioning secret 的环境变量和示例配置入口

补充阶段性取舍而非设计缺陷的代码注释

同步 Router 账号链路架构文档
2026-09-03 11:10:32 +08:00
k88936 90623f136d 登记 UI 编辑器撤销重做规范
将撤销重做规格加入文档总览入口
2026-09-03 11:08:52 +08:00
k88936 dc0ea0eda0 接入 UI 编辑器撤销重做入口
在编辑器头部增加撤销与重做按钮及禁用态

增加桌面 Cmd/Ctrl 快捷键并保留文本控件原生行为
2026-09-03 11:07:19 +08:00
k88936 0544e78996 修正清空编辑器历史边界
清空编辑器时重置撤销与重做栈

补充清空操作不会进入历史的测试
2026-09-03 11:06:47 +08:00
k88936 e379459820 降低 UI 编辑器颜色选择器提交频率
颜色拖动期间使用本地草稿预览

指针释放时一次提交最终颜色 State
2026-09-03 11:05:58 +08:00
k88936 15caf1cafc 收敛 UI 编辑器锁与历史事务
新增统一的加锁并包裹历史事务操作

将 AI 建议、识别、合并和批量绑定改用统一入口
2026-09-03 11:05:04 +08:00
k88936 f79724cb17 实现 UI 编辑器 State 撤销重做核心
在统一 State 提交入口增加 100 条快照历史与 no-op 过滤

提供撤销、重做、事务分组及加载重置历史 API

补充 State 历史、事务回滚和加载清理测试
2026-09-03 11:01:21 +08:00
k88936 c519f65ac2 补充 UI 编辑器撤销重做规范
明确撤销与重做的 State 范围、事务边界和生命周期

明确连续控件与节点变换的低频提交规则

明确资产文件、副作用、快捷键和验收标准
2026-09-03 10:58:54 +08:00
k88936 8a18b1b181 调整 UI 编辑器节点变换为松开时提交
Project CI / Repository checks (pull_request) Failing after 16s
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Project CI / Backend tests (pull_request) Failing after 20s
Project CI / Native shell tests (pull_request) Failing after 4m30s
拖动和缩放期间仅更新预览临时变换

指针松开时提交最终变换,取消操作不写入 State

补充 UI 编辑器拖动变换提交边界文档
2026-09-03 10:51:52 +08:00
kdletters 53070e0390 支持 AGC 多行发布说明
Project CI / Repository checks (push) Successful in 2m31s
Project CI / Frontend tests (push) Successful in 3m10s
Project CI / Backend tests (push) Successful in 7m6s
Project CI / Native shell tests (push) Successful in 19m53s
Jenkins 参数改为多行文本输入
客户端更新提示保留换行并支持滚动
增加清单与客户端多行说明测试
同步 AGC 更新发布文档
2026-09-03 10:36:43 +08:00
suzmii 258501918f 修复 AGC 运行预览尺寸抖动 (#252)
Project CI / Repository checks (push) Successful in 2m42s
Project CI / Frontend tests (push) Successful in 3m18s
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Project CI / Native shell tests (push) Successful in 17m33s
## 问题

AGC 项目运行页的本地预览会根据 iframe 上报内容尺寸调整 iframe viewport;部分使用 `100vh`、百分比或响应式布局的游戏会把宿主调整后的 viewport 再反映为新的内容尺寸,形成反馈环并在两个缩放档位之间持续抖动。

附件工程和录屏已确认可触发该问题,普通浏览器直接打开不受影响。

## 落地方案

- 补充宿主 viewport 变更与真实内容变更的区分,忽略由宿主首次应用 fit 引起的回灌尺寸;
- 保留同一稳定 viewport 下真实动态内容变化后的重新适配;
- 增加反馈环收敛、动态内容变化和陈旧消息回归;
- 同步 AGC 运行预览权威文档和项目记忆。

## 验证计划

- 附件 `gameagent-2873e5ac` 在 AGC WebView 中稳定显示;
- 相关 TypeScript 单测与类型检查;
- preview Rust 定向测试;
- `npm run check:encoding`、`git diff --check`。

Fixes #250

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/252
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
2026-09-03 10:35:23 +08:00
suzmii 6bea5bb2b1 合并 master 并整合 Router 安全修复
Project CI / Native shell tests (pull_request) Failing after 6m32s
Project CI / Repository checks (pull_request) Successful in 3m5s
Project CI / Backend tests (pull_request) Failing after 3m16s
Project CI / Frontend tests (pull_request) Successful in 3m44s
合入 origin/master 最新提交 a465e481e

保留后台错误报告、AGC 受控搜索与 Router 计费安全修复

同步 SpacetimeDB migration、技能文档和配置契约
2026-09-03 10:28:20 +08:00
suzmii 4b3d27e3d3 修复 AGC Router 计费与登录安全问题
绑定 LLM 幂等键与请求指纹,阻止跨请求免扣费

放宽登录对 Router 控制面的依赖并迁移 provisioning secret

加强 AGC 配置文件校验与 SSE UTF-8 处理

同步环境配置、架构文档和回归测试
2026-09-03 10:24:36 +08:00
lhk229 a465e481e3 修复 AGC 本地 BgFilter worker 启动链路 (#258)
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backend 模式复用 Rust 双进程启动与 watcher

AGC 后端复用门禁增加 BgFilter worker readiness

补充启动编排与 ready 门禁回归测试

同步本地开发运维文档

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/258
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-03 10:15:29 +08:00
kdletters 2079e274b6 修复 AGC 发布清单覆盖
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强制覆盖版本安装包与 latest.json
增加 latest 上传覆盖回归检查
同步 AGC 更新发布文档
2026-09-03 10:11:29 +08:00
k88936 422c8931d6 Feat/AGC错误报告 (#240)
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实现:
在rust内存里维护错误事件队列, webview调用tauri command传入, 后台任务agent工具等直接插入
把rust , webview console的日志统一写到AppData文件夹下的(滚动保存的)日志文件.
rust对传入的错误进行筛选,脱敏, 防抖,后通知前端提醒用户.
用户提醒是一个不阻塞的小UI, 展开后可以选择错误上报, 可以附加文字描述
上传时附带最近日志, 错误堆栈等信息

元数据存在数据库, 考虑到字符串信息很难查询, 所以在api server打包成zip存在OSS.
管理页面新增错误报告的查看页面

![shotmd-1788328504.jpg](/attachments/641b43c8-deed-47d8-8c78-36adb9a2548f)
![shotmd-1788328495.jpg](/attachments/33c6ada3-dd4d-44b6-9859-f18f944eb653)
![shotmd-1788328222.jpg](/attachments/59267df9-f624-4e47-bb9b-b69d77f595c4)
![shotmd-1788328230.jpg](/attachments/63ea6a86-9a51-412b-a98c-dce454bcc968)

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/240
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-03 10:02:05 +08:00
kdletters aad9be8274 Merge pull request '移除 AGC Skill 读取工具' (#256) from fix/remove-read-skill-tool into master
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/256
Reviewed-by: 段舒康 <kdletters@qq.com>
2026-09-02 20:04:59 +08:00
suzmii beae1dfe5f 过程卡工具文案改为用户语义
- MCP 工具按写入、浏览、读取素材、导入、生成图片等用户动作显示文案
- 写入工具与文件变更统一显示正在写入文件和项目相对路径
- 命令显示具体命令,验证类命令显示正在验证游戏
- 未知工具只显示正在调用工具,不暴露内部工具名和未审核参数
- 工具详情限制路径长度并拒绝绝对路径与上跳路径
- stream=false 时继续保留新的具体工具执行文案
- 补充工具映射、安全边界、命令分类与过程卡心跳回归
- 决策记录同步工具语义文案规则
2026-09-02 19:44:57 +08:00
suzmii 73f5c94de4 合并master并保留双侧决策记录
合并 origin/master 的 UI 编辑器、GDD 审批与前端修复。

保留本分支 LLM Router、Direct 过程卡与私有路径相关实现和决策记录。

解决 decision-log 文档冲突,完整保留双方新增决策条目。
2026-09-02 19:31:12 +08:00
k88936 d93dd39e23 Merge remote-tracking branch 'origin/master' into fix/remove-read-skill-tool
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2026-09-02 19:15:44 +08:00
k88936 1e67728953 清理已移除工具名称残留
删除 unknown-tool 测试中对旧 AGC 工具名的硬编码引用
2026-09-02 19:12:38 +08:00
k88936 6fe91a169c 移除 AGC Skill 受控引用读取工具
删除 agc_read_skill_resource 的实现、MCP 暴露、审计分支与专用测试

将内置 Skill references 改为 Codex 原生相对路径读取

同步 Skill manifest 指纹、Runtime 提示词与 AGC 项目文档

保留既有 references 安装与隔离 HOME 校验
2026-09-02 19:00:31 +08:00
suzmii 8932f0b27c 修复泥点紧凑显示向上舍入 (#255)
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## 变更内容

- 将泥点紧凑显示从四舍五入改为按一位小数向下截断;
- “万”和“亿”两个紧凑单位分支使用一致规则,不会再显示出高于实际余额的数值;
- `12,999` 由 `1.3万` 改为 `1.2万`,`19,999` 由 `2.0万` 改为 `1.9万`;
- 低于 `1万` 的完整数字显示和非紧凑模式保持不变。

## 前后对照

| 实际泥点 | 修改前 | 修改后 |
| --- | --- | --- |
| `9,999` | `9,999` | `9,999` |
| `12,999` | `1.3万` | `1.2万` |
| `19,999` | `2.0万` | `1.9万` |

## 排查范围

- 仓库内泥点紧凑缩写只有 `formatMudPointCount` 一处;
- 该函数仅包含“万”和“亿”两个单位分支,本次均已修改;
- 其它泥点展示使用完整整数,不存在同类单位舍入问题。

## 验证

- `npm run check:encoding`
- `git diff --check`
- 按需求未新增测试
- 首轮 Frontend CI 唯一失败为 `AdminEditorAssetQueryPage.test.tsx` 既有大量缩略图换签用例超时,与本次格式化改动无关;新提交已触发 CI 重跑

Closes #254

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/255
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: suzmii <suzmii@qq.com>
Co-committed-by: suzmii <suzmii@qq.com>
2026-09-02 18:40:17 +08:00
suzmii 5008691975 过程卡思考阶段显示正在思考并保留具体执行命令
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- preparing 活动词文案由正在理解需求改为正在思考中
- Codex 计划与推理通知只收敛为 thinking 活动,不再把原始推理正文送入 UI
- 推理期 thinking 活动按 1.2 秒限流,避免重复事件刷屏
- command-exec 等执行细节不再依赖回复流开关,stream=false 也保留具体命令
- 同一活动的心跳事件不再用通用文案覆盖正在执行的具体命令
- 补充 Rust 纯函数单测与 AppSurface 思考态、命令心跳回归
- 决策记录同步 thinking 与执行细节展示规则
2026-09-02 18:24:14 +08:00
kdletters 97b0231afc 优化 AGC 会话恢复超时与 Runner 启动校验 (#253)
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## 变更内容

- 增加启动会话恢复阶段、等待时间和可操作错误提示。
- 为客户端 HTTP 请求增加默认超时、AbortController 取消和可选长请求豁免。
- 会话恢复失败后提供重试,并隔离旧请求的迟到结果。
- 让 Runner 启动探测严格遵守剩余启动时间预算。
- 补充前端、HTTP、Runner 定向测试并同步技术方案。

## 验证

- npm run typecheck --workspace @genarrative/ai-game-creator-shell
- npm run check:encoding
- clientHttp 定向测试
- AuthenticatedClient 定向测试
- Runner 启动探测测试
- cargo fmt --check
- git diff --check

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/253
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-09-02 18:15:38 +08:00
suzmii c668964d2f 优化 Direct 流式回复展示
将生成中的累计正文直接显示在助手会话气泡中。

过程卡只保留阶段与执行信息,避免工具事件覆盖正文。

展开详情的滚动条轨道与角落改为透明。

补充流式、失败清理与正式消息接管的界面回归验证。
2026-09-02 17:50:17 +08:00
suzmii 8f7017f6c0 Direct 过程卡改为按回合阶段状态驱动并移除合成打字机
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- DirectProject observer 只把真实回复增量标记 streaming,工具中间文本与活动一律 running
- 删除最终回复的合成打字机回放,改由真实事件驱动流式展示
- App 事件投影新增回合状态与 processKey,小字统一补充正在前缀
- 过程卡标题只由回合状态决定,展开状态在同一回合内保持
- 失败与接受态文案改为当前阶段描述,旧直接活动词映射移除
- AppSurface 回归覆盖接受态、展开保持、流式标题与失败态断言
- 决策记录与 Direct 审计账本同步新的状态口径
2026-09-02 16:49:42 +08:00
k88936 5de9554426 Feat/ui编辑器与code agent整合 (#237)
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实现:
在ui编辑器保存旁增加一个保存并生成代码(js)
生成的是js字符串形式的html, 在整个js前有文档说明
code agent使用js直接注入已经生成的 export的html片段,
每次保存会直接覆盖这些html片段, 依靠动态注入实现编辑器的微调反映到游戏中.
每个节点提供了稳定的id用于code agent在生成html的基础上进行功能实现, 节点增删

目前是作为一个自说明的文件直接让code agent阅读使用, 都是用户调整保存顺便生成, 不提供工具调用.
希望以skill的形式使用

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 孔令弘 <ink29535@proton.me>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/237
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-02 16:49:19 +08:00
suzmii bbf9500bea 合并最新主线并保留官方路由锁定
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合并客户端扩展、应用更新、格式化门禁和后台表查询等主线改动。

运行时设置页保留官方账号服务与安全元数据,同时接入主线扩展管理与更新能力。

DirectProject 文档合并主线第三方 MCP 支持与官方路由、受控搜索边界。

修复合并后的后台 API Key 详情 Eye 图标导入。
2026-09-02 15:34:30 +08:00
kdletters fe35fcf264 修复 AGC Windows NSIS 打包工具缓存
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启用 Tauri 项目级 NSIS 工具缓存,避开 Jenkins systemprofile AppData。

补充 Windows 配置门禁,防止 useLocalToolsDir 回退。

增强 Jenkins 预检与失败诊断,记录实际用户和 makensis 路径。

同步 AGC 发布文档与 NSIS 排障记忆。
2026-09-02 15:24:07 +08:00
suzmii a30f03a38c 零泥点用户禁止发起 LLM 对话
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Responses 与 Chat 兼容入口在解析 Router 凭据前读取用户钱包余额。

余额为 0 时直接返回 409 MUD_POINTS_INSUFFICIENT,不创建、续期或访问 Router 账号。

余额读取失败时失败关闭并提示稍后重试。

补充零余额前置门禁回归测试与架构决策记录。
2026-09-02 15:22:51 +08:00
suzmii 44e1e03f2e 格式化 AGC Rust 模块
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按当前 rustfmt 规则整理 Agent Runtime、配置、预览、会话与相关测试的代码布局。

本提交不改变运行逻辑,保持 AGC Rust 工作区格式门禁可通过。
2026-09-02 14:57:18 +08:00
suzmii b414f2f5f8 完善 Router 共享账号与订阅契约
Router 固定 Token 展示名改为 agc_auto_generate,并同步后台安全查询测试。

文档记录跨独立数据库的稳定账号恢复、default 分组、订阅续期和 best-effort 扣费规则。

调整共享官方 Router 的非生产启动告警,并保留错误 code 构造能力。
2026-09-02 14:56:19 +08:00
suzmii 1c6c499a11 登录返回前同步认证投影
新增 create_auth_session_and_sync,统一密码、手机号和微信登录会话的投影同步时机。

避免登录接口签发的新 access token 在下一次请求被当前或其它节点的 SpacetimeDB 校验拒绝。

补充登录投影同步回归测试。
2026-09-02 14:55:52 +08:00
suzmii e9591c0543 锁定 AGC 官方路由并强化美术素材使用
真实 Debug 和 Release 构建都强制通过 API Server 使用官方 LLM Router,仅 Rust 测试构建保留显式 loopback fixture。

清理配置读取中的旧 Provider 凭据入口,并补充配置锁定回归。

code-prototype 任务提示要求实际读取并渲染四类平台美术切片,防止只引用整图或路径。
2026-09-02 14:55:23 +08:00
suzmii 479094ef89 取消 DirectProject 成功回复脱敏
DirectProject 流式文本和最终回复只移除 thinking 包装,成功正文按用户项目内容原样展示。

删除路径、链接和凭据占位符替换以及回复长度截断逻辑。

同步删除最终回复必须脱敏的文档要求,并更新回归测试验证项目内容保持原样。
2026-09-02 14:43:54 +08:00
lhk229 65d7a57eb7 AGC对主站的请求添加header (#241)
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/241
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-02 14:39:01 +08:00
suzmii 529a1a0a77 格式化 AGC Agent 既有代码
修正 generation 与 runtime_state 两个文件的 rustfmt 布局,使工作区格式门禁可通过。
2026-09-02 14:27:08 +08:00
suzmii 2e15289264 补齐 AGC 直连活动状态与泥点错误映射
Codex app-server 将文件、命令、验证、搜索等 item/started 事件映射为具体活动标题和安全短详情。

泥点不足错误映射为稳定 409 上游错误并在 DirectProject 显示明确充值引导,不再落到 other。

官方平台会话保持 Provider Proxy 链路,测试专用 API Key/AuthBridge 逻辑仅保留在 cfg(test)。Codex 子进程清理代理环境,确保 loopback SSE 不被系统代理劫持。

补充活动投影、错误映射、流式配置和敏感内容脱敏回归测试。
2026-09-02 14:26:00 +08:00
suzmii 69c11c3285 调整 LLM 泥点后置扣费与执行状态展示
LLM Router 计费改为每开始 10000 token 扣 1 点且至少 1 点。

钱包在同一事务内按可消费余额扣光并记录赠送差额,成功响应不再因余额不足中断。

Responses 流式终态延后到结算后发送,泥点不足映射为稳定错误。

执行状态改为具体工具标题,详情默认单行折叠并增加扫过高亮动画。

补充计费公式、幂等扣费与状态展示回归测试。
2026-09-02 14:17:27 +08:00
suzmii 700d7940a7 修复 Router 分组与账号凭据契约
- 固定 Router 用户为 taonier、Token 为 default 并确保订阅

- 复用本地账号 Key,禁止无管理员令牌绕过订阅校验

- LLM 转发只读取服务端已验证的 Router 凭据并保持请求流式参数
2026-09-02 12:06:31 +08:00
kdletters a75dc94f20 稳定 GDD 审批响应标识测试
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等待审批提交按钮恢复可用后再触发重试

消除慢环境下 React 状态更新未完成导致的偶发红灯
2026-09-02 11:36:00 +08:00
kdletters 4a2f5be6c5 同步 AGC 更新下载域名门禁
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允许受信任 OSS 更新资源域名

保持客户端更新网络范围与运行时配置一致
2026-09-02 11:14:47 +08:00
kdletters cb737cae94 修复 AGC Jenkins 空参数处理
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COMMIT_HASH 为空时按空字符串处理

OSSUTIL_BIN 为空时按默认命令处理

补充 Windows 构建节点参数行为说明
2026-09-02 11:02:30 +08:00
kdletters eb14cec0b8 修复客户端更新代码格式
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同步 Rust 更新下载与重启逻辑的 rustfmt 输出
2026-09-01 20:17:42 +08:00
kdletters 89e021f52b 补齐 H5 导航静态断言格式兼容
兼容原生页面 URL 调用对象被格式化拆行
2026-09-01 20:16:51 +08:00
kdletters 3e8e238286 统一原生壳静态断言格式兼容
所有源码片段断言统一兼容格式化拆行

保留严格语义匹配并归一化空白与标点
2026-09-01 20:16:51 +08:00
lhk229 b14e42d9bb AGC支持安装扩展skill、MCP (#233)
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Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/233
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-01 20:13:48 +08:00
kdletters a7e810b999 添加 AGC 客户端更新检查与下载能力 (#230)
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实现 AGC 启动版本检测与 OSS 安装包下载。

- 每次客户端打开时从 OSS latest.json 检查新版本
- 新版本提示支持 releaseNotes,并通过 Tauri 命令下载到系统下载目录
- 下载地址限制受信任 OSS、HTTPS、大小与可选 SHA-256 校验
- 补充 Tauri capability/CSP、单测和发布文档

Closes #224

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/230
2026-09-01 19:23:55 +08:00
kdletters 59a76be3c4 补齐微信认证静态断言格式兼容
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兼容认证边界测试被格式化拆行后的源码匹配
2026-09-01 19:17:06 +08:00
kdletters a187d78a1c 修复原生壳静态断言格式兼容
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放宽能力文档方法表的 Markdown 空白解析

统一源码片段断言的空白、括号与尾逗号归一化
2026-09-01 18:37:41 +08:00
kdletters 80f34d062d 修复原生壳能力检查换行解析
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允许能力数组导出等号后的格式化空白
2026-09-01 17:28:30 +08:00
kdletters b489244e03 修复原生壳 CI 格式化兼容
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放宽移动壳能力数组导出解析的空白匹配

兼容格式化后的移动壳源码断言换行

放宽桌面壳能力数组导出解析的空白匹配
2026-09-01 17:00:44 +08:00
kdletters 669405c8b8 忽略所有 Rust target 目录
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将 target 忽略规则扩展到仓库任意层级
2026-09-01 16:30:15 +08:00
kdletters 071faa482c 统一 Rust 与 TypeScript 格式化门禁
纳入 AGC Cargo workspace 的统一 rustfmt 检查与格式化入口

完成项目 TypeScript/Prettier 与 Rust 全量格式化

修复 Pingora expected executable 门禁的空白敏感误报

同步开发运维文档与 AGC skill pack 格式化忽略规则
2026-09-01 16:28:34 +08:00
k88936 ae79d50b14 Fix/修复ui-editor调用llm与实际配置不一致 (#235)
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复用统一的LLM调用, 原来的方法内部会默认不stream传输,
一些上游要求流式传输会出现问题

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/235
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-01 14:35:45 +08:00
suzmii f0142f7019 Close213/215 本地资源注册与后台表查询 (#232)
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## 关联 Issue

- Close #213:补充本地资源注册类型
- Close #215:后台表查询添加字段查询

## 背景

本 PR 合并处理两个规模较小、已完成统一 review 的客户端与后台能力改动,整体已基于远端最新 master。

## 本地资源注册(#213)

- AGC 本地项目资源支持图片、字体、音频、视频、文档和代码类型。
- 支持 PNG/JPEG/WEBP/GIF/SVG/AVIF/BMP、TTF/OTF/WOFF/WOFF2、MP3/WAV/OGG/FLAC/M4A/AAC/OPUS、MP4/WEBM/MOV,以及常见文本、配置和源码扩展名。
- 同步更新 Direct Tool Bridge、MCP schema、Runtime/Provider Prompt、AGC Skill 文档和技术方案。
- 保留项目相对路径、敏感目录、符号链接、文件大小、字体解析、UTF-8、项目锁、manifest/revision 和幂等语义。
- 修复从 game 等目录复制到 assets/uploads 时扩展名退化为 .bin 的问题。

## 后台表查询(#215)

- 使用结构化筛选条件替换手写筛选 JSON。
- 支持多条件、比较、包含、前后缀、列表、空值和旧 JSON object 兼容。
- 优化预览表格、详情复制、Toast、JSON 预览和排序交互。
- 修复数字范围筛选,包括数据库字符串化数字的数值比较。
- 补充前后端回归测试与文档。

## 验证

- AGC 本地资源导入测试:6/6
- AGC Direct/MCP 工具测试:8/8
- 本地资源扩展名与 Prompt 映射回归测试通过
- 后台 admin 数据库测试:17/17
- 后台页面 Vitest:16/16
- `npm run admin-web:typecheck`
- `npm run admin-web:build`
- `npm run check:encoding`
- `git diff --check`
- `rustfmt --edition 2024 --check server-rs/crates/api-server/src/admin.rs`

## 限制

- 未执行真实生产 SpacetimeDB、OSS 或其它付费服务验证。
- Native shell CI 及其它 PR CI 以最新 head 的远端结果为准。
- 当前 PR 保持 WIP,待 reviewer 基于最新 head 重新 review。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/232
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
2026-09-01 14:27:39 +08:00
suzmii c0694ceedd Merge remote-tracking branch 'origin/master' into feat/hide-llm-router-and-stream-transport
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# Conflicts:
#	apps/ai-game-creator-shell/src-tauri/src/config.rs
2026-09-01 12:15:24 +08:00
suzmii c2354f855f 收敛 AGC 官方 LLM Router 账号链路
新增 llm_router_account 表、procedures 与客户端绑定
api-server 改为 New API 管理员流程签发独立 Router 账号
Router 成功后执行幂等后置泥点扣费
生产外锁定非生产 Router 控制面为 loopback
AGC 正式模式清除手工 Provider 凭据并锁定官方代理
AGC 状态面只返回账号凭据与官方路由安全元数据
后台数据库表查询适配账号凭据状态展示
补充 AGC 与后端测试、环境示例和架构文档
修正 dev-stack 状态路径按仓库脚本位置解析
2026-09-01 12:03:07 +08:00
lhk229 933da91fa3 清除策划agent不可达分支 (#234)
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/234
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-01 10:30:23 +08:00
lhk229 d7fc4c5b6f 让 Direct 首轮带上本轮附件的项目路径映射 (#223)
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抽出 Home/Project 共用的 DirectCodexTurnAttachment 与渲染函数
Direct command 在进 Codex 前拼接有界 sidecar,jsonl 与气泡仍写用户原文
首页建项 latch 把导入附件传给 Direct 首轮,后续手打消息不带 attachments
做方案首轮仍走 Supervisor,不注入 sidecar
补齐 Rust 渲染测试与 home.suite 附件断言
记录路径映射合同与决策

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/223
Co-authored-by: 孔令弘 <ink29535@proton.me>
Co-committed-by: 孔令弘 <ink29535@proton.me>
2026-08-31 19:47:23 +08:00
k88936 6d2c275d32 修复项目页布局高度 (#228)
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项目页父级改为纵向 flex 并填满可用高度
项目列表容器与表格占满剩余空间

before:
![shotmd-1788154666.jpg](/attachments/3a02fdae-22b1-49d7-9f20-6739fddb88b9)
![shotmd-1788143842.png](/attachments/7522543f-7f58-46f1-aa72-ee5d13d2819f)

after:
![shotmd-1788154694.jpg](/attachments/cd3fb3ea-fd55-4343-9e11-210af6fc767a)
![shotmd-1788155214.jpg](/attachments/2d39b273-57be-427e-9e08-2ffe994531fb)

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/228
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-08-31 18:58:54 +08:00
suzmii 80b8238d0a 修复 AGC Windows ACL 提权与文件访问边界 (#211)
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### 背景

Windows 下 AGC 读取配置目录、项目文件和本地资源时,可能先于 ACL 校验阶段就因继承权限、错误 owner 或拒绝访问而失败,表现为 `拒绝访问。 (os error 5)`。

此前自定义 `--config-dir` 场景还存在 scope 无法传递到提权子进程的问题;native picker 路径也缺少进程内来源证明,递归索引可能跟随 junction/reparse point,新建文件在权限加固失败时可能留下残留文件。

### 本次变更

1. 修复自定义 `--config-dir` 的 `managed / user-selected` scope 传递与提权票据校验。
2. 增加 native picker 文件/目录路径的短期 provenance 授权;未经过 picker 授权的任意 IPC 绝对路径不能触发 `user-selected` 自动提权。
3. 项目文件列表和索引递归改用 `symlink_metadata()`,拒绝 symlink、junction 和 Windows reparse point。
4. 统一在 metadata/read/open 前完成 ACL 准备,对 ACL 导致的 metadata 失败执行一次受控修复和重试。
5. 新建 conversation、导出包、Agent DB、资源、字体等文件在 harden 失败时关闭句柄并清理刚创建的文件。
6. 修复 UAC 提权授权票据以 `share_mode(0)` 独占打开后与 `GetNamedSecurityInfoW/SetNamedSecurityInfoW` 产生共享冲突的问题。
7. 同步 AGC Windows ACL 技术方案与安全回归测试。

### 安全行为

- UAC 取消返回 `1223`,不会被当作成功。
- 提权子进程重新校验目标路径、scope、当前用户 SID、nonce、有效期和票据一次性消费。
- symlink、junction、reparse point 和非普通文件对象保持失败关闭。
- 自定义配置目录可以位于用户 profile 外部,但仍受 owner、DACL 和路径类型校验。

### 验证结果

已执行并通过:

```
cargo check --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml
cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml private_path_elevation_policy_tests -- --nocapture
# 10 passed

cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml local_project -- --nocapture
# 20 passed

cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml checkpoint::security_tests -- --nocapture
# 10 passed

cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml private_file_write_tests -- --nocapture
# 2 passed

npm run check:encoding
# 5554 files passed

git diff --check
# passed
```

另外确认:

- `origin/master` 是当前分支祖先。
- 交接文档已删除,且原本不在 Git 跟踪列表中。
- 全量 `cargo test` 未作为通过依据;此前存在与 ACL 无关的失败项。
- `cargo fmt --check` 仍受仓库已有格式漂移影响,本次未执行全仓库格式化。
- 真实 Windows UAC 点击“Yes”的手工回归仍需在目标机器上确认。

### 手工验收

使用:

```powershell
& "C:\Users\dongy\workspace\Genarrative\.worktrees\agc-windows-acl-fix\apps\ai-game-creator-shell\src-tauri\target\debug\genarrative-ai-game-creator-shell.exe" `
  --config-dir "C:\Users\dongy\AppData\Local\Temp\agc-acl-live-20260830\deny-config-2"
```

验收标准:

1. 选择“否”:进程返回 `exit code 1223`。
2. 重新启动并选择“Yes”:不再返回 `exit code 1`,ACL 修复完成后继续启动。
3. 再次启动同一配置目录:不应重复弹出修复。
4. 检查目录 owner 和 DACL,确认归当前用户所有且为私有权限。

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/211
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
2026-08-31 14:37:34 +08:00
lhk229 aa0e0ce5fa 批准 GDD 回填做游戏入口 (#210)
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新增批准态 GDD 的做成游戏按钮与 Launcher 回调链

读取 game/fast_gdd.md 并回首页预填做游戏参考附件

补充不触发创建项目和 Runtime 的 appSurface 回归

同步 Fast GDD 技术方案与共享决策记录

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/210
Co-authored-by: 孔令弘 <ink29535@proton.me>
Co-committed-by: 孔令弘 <ink29535@proton.me>
2026-08-31 14:37:16 +08:00
suzmii 1c2f82e246 优化 Game Agent 资源画布展示与默认缩放 (#208)
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## 变更内容

### 1. 普通资源画布隐藏游戏代码

- 资源画布的大纲、分页和卡片展示不再显示“游戏代码”栏目。
- 保留内部完整的五栏目布局契约,避免已有代码资源坐标被重写。
- 补充回归测试,确认游戏代码不会出现在普通资源画布中,且代码端点不可见时不会渲染对应依赖边。

### 2. 增加资源类型角标

- 资源卡右上角增加类型角标,用于快速识别资源类型。
- 类型从既有资源投影字段推导,覆盖图片、SVG、视频、音频、文档、任务产物、Agent 回执、项目版本等类型,并为未知类型兜底。
- 该能力仅用于前端展示,不新增后端字段或修改资源投影契约。

### 3. 限制默认自动适配缩放

- 画布首次自动适配和显式复位时的默认最大缩放统一限制为 `1.5`,避免内容较少或只有一个资源时卡片被放得过大。
- 该限制对设计文档、美术、音频、游戏代码、项目版本全部资源栏目生效。
- 用户主动缩放仍沿用现有上限,不受默认适配上限影响。
- 用户调整后的画布缩放会按排序模式和栏目保留;切换到其他栏目再返回后,仍恢复用户调整后的 viewport,而不是重新自动放大。

## 兼容性

- 不修改后端 API、SpacetimeDB schema 或 `/api/external/v1`。
- 资源类型角标是展示层推导逻辑,不改变资源数据结构。
- 内部布局仍保留游戏代码栏目契约,已有布局数据不需要迁移。

## 验证

- `resourceCanvasLayoutModel.test.ts`
- `project-development.suite.ts` 相关 App Surface 用例
- `npm run typecheck`
- `npm run check:encoding`
- Prettier 相关文件检查
- `git diff --check`

历史分支检查不替代最新 head CI;PR 更新后将以最新 CI 结果为准。

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/208
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
2026-08-31 14:36:58 +08:00
kdletters c5200c7d45 补齐共享 UI 组件库与展示页交互 (#202)
Project CI / Backend tests (push) Successful in 8m31s
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## 变更内容

- 新增基于 shadcn open-code 模式的共享 UI canonical 组件、样式与导出。
- 新增 `/components` 共享组件展示页,并覆盖平台组件、Token、状态和移动端布局。
- 补齐平台展示页的筛选、排序、上传预览、标签、开关和异步状态交互。
- 修复排序导致预览主题变化、筛选弹窗误关闭和入口状态不更新的问题。
- 同步网站与客户端构建别名、依赖、路由测试和项目文档。

## 验证

- `npm run test -- src/components/shared-components/SharedComponentsShowcasePage.test.tsx`
- `npm run typecheck`
- `npm run check:encoding`
- `npm run build:raw`
- `git diff --check`
- pre-push 门禁通过

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/202
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-08-31 14:10:44 +08:00
suzmii 26e4eab6b6 对齐主线ACL文件边界
将AGC Rust源码中的ACL专用实现恢复为主线版本

移除本分支内的Windows ACL提权命令与私有路径调用

保留Router、联网搜索和流式传输改动在后续stash中继续处理
2026-08-31 13:09:29 +08:00
suzmii c3c572dbac 合并最新 Agent 编排基线
合并 origin/master 的 Agent Runtime 编排依赖与测试门禁

恢复 platform-agent 的任务图校验与动态编排实现

为后续 AGC Router 流程调试提供可启动的最新基线
2026-08-31 11:54:18 +08:00
suzmii cc6211fd41 修复 Backend 与 Native shell CI 回归并恢复完整测试门禁 (#209)
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## 背景

这是一个独立的 CI 修复 PR,针对 Backend 与 Native shell 测试失败进行修复,不包含资源画布功能变更。

此前 CI 失败主要集中在:

- 后台精选素材契约测试初始化缺少来源素材字段。
- `spacetime-module` host 测试因缺少 SpacetimeDB WASM 宿主 ABI 符号而无法链接。
- Native shell 自主创作模式、runtime action、provider batch 和测试初始化之间存在状态机断言不一致。
- 部分失败测试曾被临时绕过,本 PR 恢复这些测试门禁。

## 变更内容

### Backend

- 补齐后台精选素材 payload 测试所需的来源素材字段。
- 增加 camelCase 序列化断言,防止 snake_case 字段泄漏。
- 调整 server-rs workspace 测试拆分:
  - 普通 workspace host 测试继续排除 `spacetime-module`,避免其 `spacetime-types` feature 污染其他领域 crate 的 host 链接。
  - 新增独立的 `spacetime-module` 单元测试步骤,不再跳过该模块自身测试。
- 为 host 测试构建提供仅测试期的 SpacetimeDB ABI 链接支持。
- 同步更新 CI workflow 断言、开发流程文档和运维验证文档。

### Native shell

- 恢复被临时跳过的 Native shell 失败测试门禁。
- 修复自主创作模式下的完成条件、runtime action 执行、provider batch 和 finalization 状态流转。
- 修正 Tauri/native 测试初始化、恢复流程及断言,使测试与实际运行时协议保持一致。
- 保持自主创作模式的宽松行为,不通过忽略测试规避失败。

## 验证

当前提交已完成以下本地验证:

- `cargo test --locked -p spacetime-module --no-fail-fast`
  - 259 个测试
  - 258 个通过
  - 0 个失败
  - 1 个已有的外部 fixture 测试 ignored
- `cargo check --locked -p spacetime-module --target wasm32-unknown-unknown`
- `cargo build --locked -p spacetime-module --target wasm32-unknown-unknown`
- `cargo check --locked -p api-server --all-targets`
- `npm run check:server-rs-ddd`
- `npm run check:spacetime-schema`
- `npm run check:encoding`
- `npm run test -- scripts/project-ci-workflow.test.ts`
- `cargo fmt --manifest-path server-rs/Cargo.toml --all -- --check`
- `git diff --check`

没有新增 `#[ignore]` 来规避失败。

## 测试边界说明

`spacetime-module` 的 host ABI 链接支持仅用于执行纯单元测试,不是 SpacetimeDB runtime 替身。Reducer、procedure 和真实数据库事务行为仍需要通过真实 SpacetimeDB runtime/integration harness 验证。

本机 Windows 上完整 workspace 测试中的 `wallet_refund_outbox` 测试仍有 11 项因 `os error 5(拒绝访问)`失败,表现为临时文件权限/锁定问题;该问题与本 PR 的 SpacetimeDB 模块测试改动无关,也没有通过忽略这些测试来掩盖。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/209
Co-authored-by: suzmii <suzmii@qq.com>
Co-committed-by: suzmii <suzmii@qq.com>
2026-08-31 10:53:30 +08:00
kdletters d2254d1e8c 抽取多 Agent 编排 crate 并支持运行中自主扩图 (#207)
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## 概要

- 抽取通用 `agent-runtime-orchestration` crate,承接多 Agent DAG 的构图校验、ready/wave、下游闭包和全量/返工选择。
- 保留 `platform-agent` 的游戏领域任务与语义路由,避免把 Runtime、Provider、ToolHost 和持久化职责下沉到公共编排层。
- 增加 `GraphProposal` / `TaskProposal` / `GraphEdge` / `GraphLimits`,允许宿主在执行中安全应用 LLM 提出的新增节点和边。
- 扩图采用候选图原子校验:未知 Agent/端点、重复边、自依赖、环及节点/边/深度/扇出预算都会拒绝,失败时原图保持不变;新增节点默认为 `Pending`。

## 验证

- `npm run agent-runtime-orchestration:check`(15 项通过)
- `cargo test --manifest-path server-rs/crates/platform-agent/Cargo.toml`(19 项通过)
- `npm run agc:skill-pack:check`
- `npm run check:encoding`
- `git diff --check`

前端 typecheck 本轮未执行:当前工作树未安装 `node_modules/tsc`,命令会报 `tsc is not recognized`。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/207
2026-08-31 10:51:11 +08:00
suzmii 7132ce543e 修正Responses流式结算事件顺序
延迟透传上游 [DONE],确保扣费失败时客户端先收到 error 事件

补充 SSE done 标记边界解析回归测试
2026-08-30 16:18:19 +08:00
suzmii 9f832ee96a 完善AGC Router代理与后置计费
修正无 provisioning 时仅使用服务端 fallback Key,禁止生成 Router 不认识的随机 Key

补齐 AGC 凭据元数据脱敏、失效复用保护与 SpacetimeDB 字段映射

让 Responses 与 Chat 流式调用在成功后按 usage 幂等扣除泥点

同步 schema 迁移、环境变量示例、后端架构和决策文档
2026-08-30 16:14:10 +08:00
suzmii e2689b4be5 调整配置默认值回归断言
移除已不再存在的前端 Agent 推理映射源码断言

保留 Rust 侧规范 Agent 默认映射和配置模板验证
2026-08-30 14:43:06 +08:00
suzmii ddb668710e 补回联网搜索测试依赖导入
保留 DirectToolBridge 测试路由使用的 Query 和 get
2026-08-30 14:36:41 +08:00
suzmii b27df8dfab 修正配置迁移测试可见性
开放 AGC 配置迁移测试所需的 crate 内函数

清理受控联网搜索合并后的未使用导入
2026-08-30 14:35:24 +08:00
suzmii 8d6b923607 合并AGC流式输出与受控联网搜索
保留官方路由锁定、账号凭据状态和 Windows 私有路径安全边界

合入 DirectProject 流式可见文本投影与受控联网搜索

同步配置 schema 迁移、状态输出和回归测试
2026-08-30 14:32:35 +08:00
suzmii 68dfd2c24f 补齐AGC流式输出与受控联网搜索
增加 DirectProject 流式可见文本投影和敏感内容过滤

接入受控 web search 工具及参数、网络边界测试

补充配置迁移和运行时回归覆盖
2026-08-30 14:22:03 +08:00
suzmii 93477f2b1b 重整AGC官方路由与安全文件链路
记录当前 AGC 客户端、Tauri、API Server、后台查询和契约改动

保留后续按新 Router 后端方案重构的检查点
2026-08-30 14:21:18 +08:00
kdletters 63abea0b3e 阻止命令输出污染 AGC 文件写入
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明确 agc_write_file 只接受原始 UTF-8 文件正文

拒绝 Exit code、Wall time、Output 包装并补充回归测试
2026-08-29 00:49:53 +08:00
Git Hooks Test 5460c13216 提升 AGC 版本至 0.1.12
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同步 npm、Tauri、Cargo 与锁文件版本

更新 workspace 和 release 版本校验
2026-08-28 21:44:20 +08:00
kdletters 58db9fa637 后台详情弹窗展示原图
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素材查询详情弹窗并列展示原图与当前结果

精选审核详情弹窗保留原有元信息并补充原图

管理快照与后台 DTO 传递源资源媒体字段

限制源资源字段仅在后台审核读取路径回填

更新后台素材预览的架构踩坑说明
2026-08-28 21:36:22 +08:00
Git Hooks Test dcf01f5681 合并远端 0.1.11 基线并保留本地 AGC 全流程改动
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2026-08-28 21:03:15 +08:00
Git Hooks Test 1ba34b8e25 放开 AGC 自主创作流程并补齐全流程执行能力
新增 agc_write_file 直写工具并放宽自主构建执行路径

移除固定任务依赖与确认门槛对并行创作的阻塞

同步 DirectProject、预览、运行状态和 E2E 测试调整
2026-08-28 20:55:23 +08:00
kdletters fc75363da4 提升 AGC 版本至 0.1.11
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同步 npm、Tauri、Cargo 与锁文件版本

更新 workspace 和 release 版本校验
2026-08-28 20:05:54 +08:00
kdletters 116bce6b68 修复客户端预览根入口 404
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允许项目根布局的 index.html 和网页资源通过预览服务访问

保留 game/ 与 assets/ 旧布局路径支持

增加根入口、资源和控制目录隔离回归测试
2026-08-28 19:22:35 +08:00
kdletters e52f43485a 修复客户端预览根入口 404
允许项目根布局的 index.html 和网页资源通过预览服务访问

保留 game/ 与 assets/ 旧布局路径支持

增加根入口、资源和控制目录隔离回归测试
2026-08-28 19:17:50 +08:00
lhk229 e31d8a2a5b 修复链路上存在的若干阻塞性漏洞 (#199)
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/199
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-08-28 17:09:02 +08:00
suzmii 7d4c47ec0c 修复 API Key app-server 认证重试循环 (#205)
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## 修复摘要

Close #187

Issue #187 的根因是:API Key/provider-proxy 模式使用隔离 `CODEX_HOME`,其中没有 ChatGPT `auth.json`;Codex app-server 默认启动 remote-control 后,会在 `desired_state=Unknown` 时每约 1 秒重试认证,形成持续的认证日志循环。

本 PR 的最终修复是启动级禁用,而不是单纯屏蔽日志:

- API Key 和 provider-proxy 会话在启动 Codex app-server 子进程前设置 `CODEX_INTERNAL_APP_SERVER_REMOTE_CONTROL_DISABLED=1`,使 remote-control 从启动时即处于 `desired_state=Disabled`。
- 删除此前握手后调用 `remoteControl/disable` 的方案;真实 smoke 证明该 RPC 在无 ChatGPT 登录态时本身会返回 `remote control requires ChatGPT authentication`,无法阻止认证循环。
- 真实 AuthBridge 登录态不设置该变量,保持原有 remote-control 行为。
- API Key 子进程额外设置 `RUST_LOG=warn`,仅收敛剩余预期噪音,不承担修复职责。
- 更新 Unix fake app-server fixture、JSON-RPC 响应 ID 序列和凭据边界回归测试。
- 同步更新技术方案,明确启动环境变量、认证边界和验证结论。

## 真实 smoke

使用临时 API Key、隔离 `CODEX_HOME` 和 Codex `0.150.0-alpha.8`:

- 未设置启动变量时:出现 `remote control requires ChatGPT authentication`,并持续输出 `Reloading auth` / `Reloaded auth`。
- 设置 `CODEX_INTERNAL_APP_SERVER_REMOTE_CONTROL_DISABLED=1` 后:状态为 `desired_state=Disabled`,5 秒观察窗口内不再出现认证重试循环,仅剩少量启动/退出生命周期日志。
- `--disable remote_control` 与 `-c features.remote_control=false` 未达到同等效果。

## 验证

- `cargo test --bin genarrative-ai-game-creator-shell codex_app_server`:36 passed,1 ignored,0 failed
- `cargo check --bin genarrative-ai-game-creator-shell`:通过
- `rustfmt --edition 2021 --check src/agent/codex_app_server.rs`:通过
- `npm run ai-game-creator-shell:typecheck`:通过
- `npm run check:encoding`:通过
- `git diff --check`:通过

Windows 本机不会执行 Unix-only fake app-server 分支;相关 fixture 已更新,交由 Linux CI 覆盖。真实 smoke 只验证启动与认证循环,没有执行模型请求。

安全说明:临时 API Key 仅用于本次隔离 smoke,未写入仓库、提交或 PR;测试完成后应立即撤销/轮换该 Key。

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/205
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
2026-08-28 15:06:10 +08:00
kdletters 19a32f537b 补齐 AI 任务与历史清理的内存边界 (#206)
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基于当前 master(含 #204)移植未进入 #203 的内存边界修复。

- 补齐外部生成历史清理 procedure 的 SATS tuple 解析与回归测试
- 限制 AI 流式文本每阶段 chunk 数量并分批释放明细
- 修正进程内失败收口的容量检查顺序
- 分批删除外部生成审计事件并同步更新契约文档

验证:
- cargo test -p module-ai -p spacetime-module
- cargo check -p api-server
- npm run test -- scripts/spacetime-migration-common.test.ts
- npm run check:spacetime-schema
- npm run check:production-ops
- npm run check:encoding
- git diff --check

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/206
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-08-27 22:18:16 +08:00
kdletters 458371a73d 将退款 outbox 主路径迁入 SpacetimeDB (#204)
Project CI / Repository checks (push) Successful in 4m11s
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## 变更内容

- 新增 `profile_wallet_refund_outbox` 表与 enqueue/process procedure,退款主路径进入 SpacetimeDB。
- 外部生成失败事务、inline 资产失败和跨节点 worker 统一使用库内 outbox,按 ledger 幂等并在事务内完成退款与删除。
- SpacetimeDB 完全不可达时才写本机 emergency spool,恢复时重新入库;兼容旧 spool 文件并保留 attempt 追踪。
- 更新 SpacetimeDB migration、生成 bindings、架构文档、运维恢复说明和项目决策记录。

## 验证

- `cargo check -p spacetime-module -p spacetime-client -p api-server --manifest-path server-rs/Cargo.toml`
- api-server / spacetime-client / spacetime-module / module-runtime 定向测试
- `npm run check:spacetime-schema`
- `npm run check:spacetime-runtime-access`
- `npm run check:server-rs-ddd`
- `npm run check:encoding`
- `git diff --check`

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/204
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-08-27 22:04:50 +08:00
kdletters a7337c67a1 修复生产发布内存持续增长 (#203)
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修复 release 内存持续增长问题。

本次范围:
- 收口备份扫描与历史维护的内存峰值。
- 限制外部生成 worker 脱管任务的实际并发。
- 为 API 内存态和历史数据增加有界留存。

验收:
- 定向测试、cargo 检查和生产运维门禁通过。
- 备份不再触发全局 OOM。
- worker/API/SpacetimeDB 内存曲线在空闲期停止单调增长。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/203
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-08-27 21:46:56 +08:00
suzmii 94521af890 升级 SpacetimeDB 工具链到 2.8.3 (#200)
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将 spacetimedb、SDK、lib 精确升级到 2.8.3 并更新 Cargo.lock。

用 2.8.3 CLI 重新生成 spacetime-client Rust bindings。

同步本地 dev、生产 provision、容器镜像和事务 smoke 的版本与 commit 门禁。

更新后端契约、开发运维、项目记忆和 SpacetimeDB skills 的 2.8.3 口径。

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/200
Co-authored-by: suzmii <suzmii@qq.com>
Co-committed-by: suzmii <suzmii@qq.com>
2026-08-27 17:10:17 +08:00
suzmii d24321d657 修复第三方 Provider 流式工具计划请求 (#201)
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## 变更摘要

- 当 Provider 配置 `llm.stream=true` 时,Provider tool-plan 请求改为使用 `stream_run`,由后端聚合完整响应;关闭流式时继续使用 `run`。
- 补充 Anthropic 原生 SSE 工具调用、原生最终回复和 OpenAI 响应流测试夹具。
- 新增流式原生函数工具计划回归测试,覆盖请求 `stream=true`、工具调用聚合、respond_to_user 收束和最终回复请求。
- 修复共享 Provider 测试夹具对 `stream=true` 的 Responses / Chat Completions 请求返回正确 SSE,避免时序测试误报 Timeout。
- 修正自主构建截断 scaffold 修复分支的错误前缀匹配,并补齐最终回复失败审计夹具的流式 planning 响应。
- 同步第三方 Provider 兼容性技术说明,记录缺陷 5 已修复。

## 验证

已通过:
- 5 个 Provider handoff/retry/restart 回归用例(逐项运行)
- `autonomous_game_build_repairs_truncated_scaffold_into_bounded_patch`
- `background_agent_runtime_asset_generation_respects_project_policy`
- `background_final_reply_failure_keeps_private_conversation_and_hashes_public_audits`
- `npm run ai-game-creator-shell:typecheck`
- `npm run check:encoding`
- `git diff --check`

说明:Provider handoff 重启用例在并发启动时曾出现一次时序失败,单独串行复跑通过;当前提交已通过 pre-push 检查。`cargo fmt --check` 仍会报告基线其他文件已有格式差异,本 PR 未改动这些无关文件。

Close #186

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/201
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: suzmii <suzmii@qq.com>
Co-committed-by: suzmii <suzmii@qq.com>
2026-08-27 17:08:47 +08:00
kdletters 5942ff25e7 修复生产角色动作抽帧临时目录
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生产动作抽帧改用服务目录,绕开失效的 PrivateTmp 挂载

补充生产运维文档中的临时目录约定
2026-08-27 15:08:19 +08:00
kdletters 9476ff7648 迁移仓库工具资源到 Codex 并固化执行边界
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将 .hermes 工具资源迁移至 .codex

同步代码、文档与 RAG 路径引用

补充任务范围、验收与时间盒执行规则
2026-08-27 13:55:25 +08:00
kdletters b07fccb9ae 收敛 SpacetimeDB 项目指导 skill
新增 Genarrative 单一 SpacetimeDB 项目适配 skill

删除重复的 CLI、Rust、Concepts 项目 skill

更新 AGENTS 与协作工作流入口

同步项目决策记录和官方插件路由
2026-08-27 13:55:25 +08:00
kdletters f1605de4d4 补齐 DirectProject 项目根工作区的 MCP 桥与试玩提示词
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agc_tools MCP 工作目录校验改为直接把当前目录作为项目根解析,不再假设 game/ 子目录或反推 parent。

直连浏览器证据提示词同步为项目根 cwd,并更新对应断言与测试。
2026-08-27 10:14:53 +08:00
kdletters 6d36d625ad DirectProject 工作区改为项目根并站内化编辑器资源生成
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DirectProject 的 Codex cwd、sandbox writable root 与文件变更批准根统一为用户选择的整个项目根,不再强制 game/ 子目录;assets/、game/ 与项目文件均可写,.agent/、.git/、密钥和 Runtime 控制面仍由项目文件层拒绝。

更新 direct 运行时提示词与内置 agc-project-structure Skill,明确项目根即工作区,路径相对项目根,game/ 仅兼容旧结构,并同步 Skill 清单指纹到 2026-08-26.4。

预览与自主构建入口支持项目根 index.html 与旧 game/index.html 双布局,入口解析、静态 smoke、试玩回执与完成门全部自适应。

客户端资源编辑(音频、视频、图片、角色动画)端点统一改为站内 /api/editor/... 路由并复用平台登录态,不再走 External v1;历史 external 账本仍可兼容重放,外部开发者模式保留 External v1。

同步 AGC 实施计划中项目根工作区与站内 API 口径。
2026-08-27 00:40:44 +08:00
kdletters 30e6c309ae 修复自绘标题栏让位后底部内容超出可视框
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window-chrome 下 launcher-main 移除旧版悬浮账户条的 42px padding-bottom,页面容器填满内容区。

首页根容器统一按 platform-theme 覆盖高度与内部滚动,覆盖 h-screen 与 h-[calc] 变体,避免高度基于视口导致底部溢出。

固定弹层样式静态守门补充 launcher-main 与首页容器断言。
2026-08-27 00:12:57 +08:00
kdletters 7c11235612 网页内标题栏下统一预留内容与弹层空间
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自绘标题栏改为悬浮覆盖,内容容器用 padding-top 预留标题栏高度,页面内容始终从标题栏下方开始。

全屏固定弹层(设置、通知、审批、GDD 审批及 portal 到 body 的通用弹层)统一从标题栏下方开始,避免与自绘标题栏重叠。

标题栏高度提升到 :root CSS 变量,portal 弹层与页面共用同一偏移,移动端同步缩为 46px。

恢复设置保存提示的右上角定位,由遮罩整体下移承载,并新增固定弹层样式静态守门测试。
2026-08-26 23:59:06 +08:00
kdletters 0f35dc33af Windows release 安装包只生成 NSIS
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tauri.windows.conf.json 固定 bundle.targets 为 nsis,不再生成 MSI 安装包。

同步 AGC 实施计划中 Windows x64 release 打包口径。
2026-08-26 23:30:55 +08:00
kdletters d75547b36d 自动化 Skill 指纹同步并发布 AGC 0.1.10
新增 skill-pack-manifest 脚本统一计算并校验内置 AGC Skill 内容摘要,--write 模式自动递增清单版本并同步 SHA-256。

新增 check-skill-pack 只读门禁与 Node 回归测试,无参数默认只读,只有单个 --write 才进入写入模式。

AGC typecheck 与 release build 接入 Skill 清单指纹校验,内容漂移时直接列出 Skill 与实际摘要阻断构建。

修正 agc-client-projection 清单指纹并升级 Skill pack 版本到 2026-08-26.3。

升级 AGC 标准版到 0.1.10,同步 package、Cargo、Tauri 与 npm 工作区锁文件。

首页空输入占位符锚定到编辑区,避免整页滚动后占位文本脱离输入框。

更新 AGC 实施计划中 Skill 指纹同步与只读门禁说明。
2026-08-26 23:23:24 +08:00
kdletters 92165a36ae 发布 AGC 标准版 0.1.9
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同步 AI 游戏创作器的 package、Cargo、Tauri 与锁文件版本。

更新版本一致性脚本及其测试夹具。
2026-08-26 21:39:52 +08:00
kdletters 170b988fcd Merge remote-tracking branch 'origin/master' 2026-08-26 21:34:40 +08:00
kdletters e5424cbf7b 完善陶泥儿桌面窗口外壳与素材导入
新增自绘标题栏、窗口控制和项目标题同步

将泥点账户入口接入标题栏并调整面板描边

收紧本地图片导入类型约束并同步契约文档

补充窗口外壳与泥点面板测试
2026-08-26 21:34:04 +08:00
kdletters 16a5d28ed3 修复 release 默认网页右键菜单
release 客户端关闭 WebView 默认上下文菜单

保留 contextmenu 事件供业务组件处理

补充 release/debug 行为测试与技术方案约定
2026-08-26 21:19:39 +08:00
2707 changed files with 79571 additions and 596622 deletions
+1 -1
View File
@@ -1 +1 @@
{"containers":[],"config":{}}
{ "containers": [], "config": {} }
+16
View File
@@ -0,0 +1,16 @@
# Genarrative Codex 项目工具
`.codex/` 是仓库级 Codex 工具目录,保存项目共享的 skills、插件资源、hooks 和相关配置模板。它只描述如何协作和加载工具,不承载项目业务知识。
## 目录约定
- `.codex/skills/` 是项目专属 skill 根目录。每个 skill 以目录中的 `SKILL.md` 为入口,配套的参考资料和脚本放在同一目录下。
- `.codex/plugins/` 保存随仓库分发的项目插件资源及其参考资料。当前的 `game-studio` 插件提供浏览器游戏设计、原型、2D/3D 技术栈、素材管线和 playtest 工作流;是否启用遵循当前 Codex 的插件加载机制,不依赖旧工具的环境变量或个人配置脚本。
- `.codex/hooks/``.codex/environments/` 等目录保存项目工具链所需的 hooks 和环境模板;它们不替代项目代码中的运行时配置。
- 长期有效的产品、架构、接口、排障和协作知识统一放在 `docs/``docs/project-memory/`,不复制到本目录。
## 使用边界
进入仓库后先读根目录 `AGENTS.md`,再按任务路由读取对应 skill。SpacetimeDB 的通用概念、Rust 服务端、CLI、TypeScript 客户端和 MCP 用法由已安装的官方插件提供;项目约束和入口由 `.codex/skills/genarrative-spacetimedb/SKILL.md` 统一编排。
个人 `~/.codex` 配置、凭据、会话、环境变量和本地路径不得复制到仓库。若本目录内容与当前代码或最新 `docs/` 冲突,以代码和最新文档为准,并修正过期工具说明。
+23 -11
View File
@@ -7,23 +7,33 @@ import { fileURLToPath } from 'node:url';
const scriptDir = dirname(fileURLToPath(import.meta.url));
const repoRoot = resolve(scriptDir, '..', '..');
const logDir = resolve(repoRoot, '.codex', 'logs');
const hasCodegraphConfig = existsSync(resolve(repoRoot, '.codegraph', 'config.json'));
const hasCodegraphConfig = existsSync(
resolve(repoRoot, '.codegraph', 'config.json'),
);
const npmCommand = process.platform === 'win32' ? 'cmd' : 'npm';
if (!hasCodegraphConfig) {
console.log('[codex-hook] 未发现 .codegraph/config.json,跳过 CodeGraph 同步。');
console.log(
'[codex-hook] 未发现 .codegraph/config.json,跳过 CodeGraph 同步。',
);
process.exit(0);
}
const result = spawnSync(npmCommand, process.platform === 'win32' ? ['/d', '/s', '/c', 'npm run codegraph:sync'] : ['run', 'codegraph:sync'], {
cwd: repoRoot,
shell: false,
encoding: 'utf8',
env: {
...process.env,
NO_COLOR: process.env.NO_COLOR ?? '1',
const result = spawnSync(
npmCommand,
process.platform === 'win32'
? ['/d', '/s', '/c', 'npm run codegraph:sync']
: ['run', 'codegraph:sync'],
{
cwd: repoRoot,
shell: false,
encoding: 'utf8',
env: {
...process.env,
NO_COLOR: process.env.NO_COLOR ?? '1',
},
},
});
);
mkdirSync(logDir, { recursive: true });
if (result.stdout) {
@@ -44,7 +54,9 @@ if (result.signal) {
}
if ((result.status ?? 0) !== 0) {
console.error('[codex-hook] CodeGraph 同步失败,请手动运行 npm run codegraph:sync 查看详情。');
console.error(
'[codex-hook] CodeGraph 同步失败,请手动运行 npm run codegraph:sync 查看详情。',
);
process.exit(result.status ?? 1);
}
@@ -28,16 +28,11 @@
"longDescription": "Plan, prototype, and build browser games with guided workflows for gameplay systems, UI, asset pipelines, and playtesting across 2D and 3D projects.",
"developerName": "OpenAI",
"category": "Coding",
"capabilities": [
"Interactive",
"Write"
],
"capabilities": ["Interactive", "Write"],
"websiteURL": "https://openai.com/",
"privacyPolicyURL": "https://openai.com/policies/privacy-policy/",
"termsOfServiceURL": "https://openai.com/policies/terms-of-use/",
"defaultPrompt": [
"Design a browser game and plan the core loop"
],
"defaultPrompt": ["Design a browser game and plan the core loop"],
"brandColor": "#0F766E",
"composerIcon": "./assets/game-studio.svg",
"logo": "./assets/app-icon.png",
@@ -1,8 +1,8 @@
"""Hermes wrapper for the OpenAI Codex Game Studio plugin.
"""Metadata bridge for the bundled Codex Game Studio project plugin.
This plugin was imported from a Codex curated plugin cache. It exposes the
plugin's bundled SKILL.md files as Hermes plugin skills using qualified names
like `game-studio:phaser-2d-game`.
The manifest and bundled ``SKILL.md`` files are the source of truth. This
module only exposes their descriptions to a compatible plugin host and keeps
the project resource bundle free of runtime-specific behavior.
"""
from __future__ import annotations

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@@ -1,6 +1,7 @@
name: game-studio
version: 0.1.0
description: Design, prototype, and ship browser games with guided 2D and 3D workflows,
description:
Design, prototype, and ship browser games with guided 2D and 3D workflows,
asset pipelines, and playtesting support.
author: OpenAI
kind: standalone
@@ -5,19 +5,19 @@ Use this as the canonical minimal pattern for loading shipped 3D content.
## Vanilla Three.js
```ts
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader.js";
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
const draco = new DRACOLoader();
draco.setDecoderPath("/draco/");
draco.setDecoderPath('/draco/');
const gltfLoader = new GLTFLoader();
gltfLoader.setDRACOLoader(draco);
gltfLoader.load("/assets/hero.glb", (gltf) => {
gltfLoader.load('/assets/hero.glb', (gltf) => {
const root = gltf.scene;
root.traverse((node) => {
if ("castShadow" in node) {
if ('castShadow' in node) {
node.castShadow = true;
node.receiveShadow = true;
}
@@ -29,10 +29,10 @@ gltfLoader.load("/assets/hero.glb", (gltf) => {
## React Three Fiber
```tsx
import { useGLTF } from "@react-three/drei";
import { useGLTF } from '@react-three/drei';
function HeroModel() {
const gltf = useGLTF("/assets/hero.glb");
const gltf = useGLTF('/assets/hero.glb');
return <primitive object={gltf.scene} />;
}
```
@@ -5,12 +5,14 @@ Use this as the smallest canonical pattern for adding physics without letting it
## Vanilla Three.js
```ts
import RAPIER from "@dimforge/rapier3d-compat";
import RAPIER from '@dimforge/rapier3d-compat';
await RAPIER.init();
const world = new RAPIER.World({ x: 0, y: -9.81, z: 0 });
const body = world.createRigidBody(RAPIER.RigidBodyDesc.dynamic().setTranslation(0, 2, 0));
const body = world.createRigidBody(
RAPIER.RigidBodyDesc.dynamic().setTranslation(0, 2, 0),
);
world.createCollider(RAPIER.ColliderDesc.cuboid(0.5, 0.5, 0.5), body);
renderer.setAnimationLoop(() => {
@@ -24,7 +26,7 @@ renderer.setAnimationLoop(() => {
## React Three Fiber
```tsx
import { Physics, RigidBody } from "@react-three/rapier";
import { Physics, RigidBody } from '@react-three/rapier';
<Physics gravity={[0, -9.81, 0]}>
<RigidBody colliders="cuboid">
@@ -12,7 +12,7 @@ src/
## `src/App.tsx`
```tsx
import { Canvas } from "@react-three/fiber";
import { Canvas } from '@react-three/fiber';
function Spinner() {
return (
@@ -27,7 +27,7 @@ export default function App() {
return (
<div className="app-shell">
<Canvas camera={{ position: [0, 1.5, 4], fov: 60 }}>
<color attach="background" args={["#101418"]} />
<color attach="background" args={['#101418']} />
<ambientLight intensity={0.7} />
<directionalLight position={[4, 6, 3]} intensity={1.2} />
<Spinner />
@@ -12,12 +12,17 @@ src/
## `src/main.ts`
```ts
import * as THREE from "three";
import * as THREE from 'three';
const scene = new THREE.Scene();
scene.background = new THREE.Color("#101418");
scene.background = new THREE.Color('#101418');
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 200);
const camera = new THREE.PerspectiveCamera(
60,
window.innerWidth / window.innerHeight,
0.1,
200,
);
camera.position.set(0, 1.5, 4);
const renderer = new THREE.WebGLRenderer({ antialias: true });
@@ -32,11 +37,11 @@ scene.add(light);
const mesh = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: "#3dd9b8" }),
new THREE.MeshStandardMaterial({ color: '#3dd9b8' }),
);
scene.add(mesh);
window.addEventListener("resize", () => {
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);

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